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LibWeb: Implement the 'Relevant realm/{settings,global} object' concepts
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sideshowbarker
2024-07-17 17:52:03 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/11d0e37d8e Pull-request: https://github.com/SerenityOS/serenity/pull/12919 Reviewed-by: https://github.com/awesomekling ✅
2 changed files with 25 additions and 0 deletions
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@ -291,4 +291,25 @@ JS::GlobalObject& current_global_object()
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return vm.current_realm()->global_object();
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#concept-relevant-realm
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JS::Realm& relevant_realm(JS::Object const& object)
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{
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// The relevant Realm for a platform object is the value of its [[Realm]] field.
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return *object.global_object().associated_realm();
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#relevant-settings-object
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EnvironmentSettingsObject& relevant_settings_object(JS::Object const& object)
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{
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// Then, the relevant settings object for a platform object o is the environment settings object of the relevant Realm for o.
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return verify_cast<EnvironmentSettingsObject>(*relevant_realm(object).host_defined());
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#concept-relevant-global
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JS::GlobalObject& relevant_global_object(JS::Object const& object)
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{
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// Similarly, the relevant global object for a platform object o is the global object of the relevant Realm for o.
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return relevant_realm(object).global_object();
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}
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}
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@ -10,6 +10,7 @@
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#include <AK/URL.h>
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#include <LibJS/Runtime/ExecutionContext.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/HTML/EventLoop/EventLoop.h>
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@ -120,5 +121,8 @@ JS::Realm& incumbent_realm();
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JS::GlobalObject& incumbent_global_object();
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EnvironmentSettingsObject& current_settings_object();
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JS::GlobalObject& current_global_object();
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JS::Realm& relevant_realm(JS::Object const&);
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EnvironmentSettingsObject& relevant_settings_object(JS::Object const&);
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JS::GlobalObject& relevant_global_object(JS::Object const&);
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}
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