LibGfx: Add basic support for bidirectional text rendering

This adds a *very* simplified version of the UNICODE BIDIRECTIONAL
ALGORITHM (https://www.unicode.org/reports/tr9/), that can render most
bidirectional text but also produces awkward results in a large amount
of edge cases, and as such, this should probably be replaced with a
fully spec compliant implementation at some point.
This commit is contained in:
Idan Horowitz 2021-04-24 16:20:51 +03:00 committed by Andreas Kling
parent 33fdd402b5
commit 115b445dab
Notes: sideshowbarker 2024-07-18 18:55:55 +09:00
4 changed files with 331 additions and 4 deletions

View file

@ -29,6 +29,7 @@ set(SOURCES
Size.cpp
StylePainter.cpp
SystemTheme.cpp
TextDirection.cpp
Triangle.cpp
Typeface.cpp
WindowTheme.cpp

View file

@ -1,5 +1,6 @@
/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -23,6 +24,7 @@
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <LibGfx/TextDirection.h>
#include <math.h>
#include <stdio.h>
@ -1017,12 +1019,12 @@ struct ElidedText<Utf32View> {
};
template<typename TextType, typename DrawGlyphFunction>
void draw_text_line(const IntRect& a_rect, const TextType& text, const Font& font, TextAlignment alignment, TextElision elision, DrawGlyphFunction draw_glyph)
void draw_text_line(const IntRect& a_rect, const TextType& text, const Font& font, TextAlignment alignment, TextElision elision, TextDirection direction, DrawGlyphFunction draw_glyph)
{
auto rect = a_rect;
TextType final_text(text);
typename ElidedText<TextType>::Type elided_text;
if (elision == TextElision::Right) {
if (elision == TextElision::Right) { // FIXME: This needs to be specialized for bidirectional text
int text_width = font.width(final_text);
if (font.width(final_text) > rect.width()) {
int glyph_spacing = font.glyph_spacing();
@ -1074,14 +1076,22 @@ void draw_text_line(const IntRect& a_rect, const TextType& text, const Font& fon
auto point = rect.location();
int space_width = font.glyph_width(' ') + font.glyph_spacing();
if (direction == TextDirection::RTL) {
point.move_by(rect.width(), 0); // Start drawing from the end
space_width = -space_width; // Draw spaces backwards
}
for (u32 code_point : final_text) {
if (code_point == ' ') {
point.move_by(space_width, 0);
continue;
}
IntSize glyph_size(font.glyph_or_emoji_width(code_point) + font.glyph_spacing(), font.glyph_height());
if (direction == TextDirection::RTL)
point.move_by(-glyph_size.width(), 0); // If we are drawing right to left, we have to move backwards before drawing the glyph
draw_glyph({ point, glyph_size }, code_point);
point.move_by(glyph_size.width(), 0);
if (direction == TextDirection::LTR)
point.move_by(glyph_size.width(), 0);
}
}
@ -1105,9 +1115,170 @@ static inline size_t draw_text_get_length(const Utf32View& text)
return text.length();
}
template<typename TextType>
Vector<DirectionalRun> split_text_into_directional_runs(const TextType& text, TextDirection initial_direction)
{
// FIXME: This is a *very* simplified version of the UNICODE BIDIRECTIONAL ALGORITHM (https://www.unicode.org/reports/tr9/), that can render most bidirectional text
// but also produces awkward results in a large amount of edge cases. This should probably be replaced with a fully spec compliant implementation at some point.
// FIXME: Support HTML "dir" attribute (how?)
u8 paragraph_embedding_level = initial_direction == TextDirection::LTR ? 0 : 1;
Vector<u8> embedding_levels;
embedding_levels.ensure_capacity(text.length());
for (size_t i = 0; i < text.length(); i++)
embedding_levels.unchecked_append(paragraph_embedding_level);
// FIXME: Support Explicit Directional Formatting Characters
Vector<BidirectionalClass> character_classes;
character_classes.ensure_capacity(text.length());
for (u32 code_point : text)
character_classes.unchecked_append(get_char_bidi_class(code_point));
// resolving weak types
BidirectionalClass paragraph_class = initial_direction == TextDirection::LTR ? BidirectionalClass::STRONG_LTR : BidirectionalClass::STRONG_RTL;
for (size_t i = 0; i < character_classes.size(); i++) {
if (character_classes[i] != BidirectionalClass::WEAK_SEPARATORS)
continue;
for (ssize_t j = i - 1; j >= 0; j--) {
auto character_class = character_classes[j];
if (character_class != BidirectionalClass::STRONG_RTL && character_class != BidirectionalClass::STRONG_LTR)
continue;
character_classes[i] = character_class;
break;
}
if (character_classes[i] == BidirectionalClass::WEAK_SEPARATORS)
character_classes[i] = paragraph_class;
}
// resolving neutral types
auto left_side = BidirectionalClass::NEUTRAL;
auto sequence_length = 0;
for (size_t i = 0; i < character_classes.size(); i++) {
auto character_class = character_classes[i];
if (left_side == BidirectionalClass::NEUTRAL) {
if (character_class != BidirectionalClass::NEUTRAL)
left_side = character_class;
else
character_classes[i] = paragraph_class;
continue;
}
if (character_class != BidirectionalClass::NEUTRAL) {
BidirectionalClass sequence_class;
if (bidi_class_to_direction(left_side) == bidi_class_to_direction(character_class)) {
sequence_class = left_side == BidirectionalClass::STRONG_RTL ? BidirectionalClass::STRONG_RTL : BidirectionalClass::STRONG_LTR;
} else {
sequence_class = paragraph_class;
}
for (auto j = 0; j < sequence_length; j++) {
character_classes[i - j - 1] = sequence_class;
}
sequence_length = 0;
left_side = character_class;
} else {
sequence_length++;
}
}
for (auto i = 0; i < sequence_length; i++)
character_classes[character_classes.size() - i - 1] = paragraph_class;
// resolving implicit levels
for (size_t i = 0; i < character_classes.size(); i++) {
auto character_class = character_classes[i];
if ((embedding_levels[i] % 2) == 0) {
if (character_class == BidirectionalClass::STRONG_RTL)
embedding_levels[i] += 1;
else if (character_class == BidirectionalClass::WEAK_NUMBERS || character_class == BidirectionalClass::WEAK_SEPARATORS)
embedding_levels[i] += 2;
} else {
if (character_class == BidirectionalClass::STRONG_LTR || character_class == BidirectionalClass::WEAK_NUMBERS || character_class == BidirectionalClass::WEAK_SEPARATORS)
embedding_levels[i] += 1;
}
}
// splitting into runs
auto run_code_points_start = text.begin();
auto next_code_points_slice = [&](auto length) {
Vector<u32> run_code_points;
run_code_points.ensure_capacity(length);
for (size_t j = 0; j < length; ++j, ++run_code_points_start)
run_code_points.unchecked_append(*run_code_points_start);
return run_code_points;
};
Vector<DirectionalRun> runs;
size_t start = 0;
u8 level = embedding_levels[0];
for (size_t i = 1; i < embedding_levels.size(); ++i) {
if (embedding_levels[i] == level)
continue;
auto code_points_slice = next_code_points_slice(i - start);
runs.append({ move(code_points_slice), level });
start = i;
level = embedding_levels[i];
}
auto code_points_slice = next_code_points_slice(embedding_levels.size() - start);
runs.append({ move(code_points_slice), level });
// reordering resolved levels
// FIXME: missing special cases for trailing whitespace characters
u8 minimum_level = 128;
u8 maximum_level = 0;
for (auto& run : runs) {
minimum_level = min(minimum_level, run.embedding_level());
maximum_level = max(minimum_level, run.embedding_level());
}
if ((minimum_level % 2) == 0)
minimum_level++;
auto runs_count = runs.size() - 1;
while (maximum_level <= minimum_level) {
size_t run_index = 0;
while (run_index < runs_count) {
while (run_index < runs_count && runs[run_index].embedding_level() < maximum_level)
run_index++;
auto reverse_start = run_index;
while (run_index <= runs_count && runs[run_index].embedding_level() >= maximum_level)
run_index++;
auto reverse_end = run_index - 1;
while (reverse_start < reverse_end) {
swap(runs[reverse_start], runs[reverse_end]);
reverse_start++;
reverse_end--;
}
}
maximum_level--;
}
// mirroring RTL mirror characters
for (auto& run : runs) {
if (run.direction() == TextDirection::LTR)
continue;
for (auto& code_point : run.code_points()) {
code_point = get_mirror_char(code_point);
}
}
return runs;
}
template<typename TextType>
bool text_contains_bidirectional_text(const TextType& text, TextDirection initial_direction)
{
for (u32 code_point : text) {
auto char_class = get_char_bidi_class(code_point);
if (char_class == BidirectionalClass::NEUTRAL)
continue;
if (bidi_class_to_direction(char_class) != initial_direction)
return true;
}
return false;
}
template<typename TextType, typename DrawGlyphFunction>
void do_draw_text(const IntRect& rect, const TextType& text, const Font& font, TextAlignment alignment, TextElision elision, DrawGlyphFunction draw_glyph)
{
if (draw_text_get_length(text) == 0)
return;
Vector<TextType, 32> lines;
size_t start_of_current_line = 0;
@ -1161,9 +1332,27 @@ void do_draw_text(const IntRect& rect, const TextType& text, const Font& font, T
for (size_t i = 0; i < lines.size(); ++i) {
auto& line = lines[i];
IntRect line_rect { bounding_rect.x(), bounding_rect.y() + static_cast<int>(i) * line_height, bounding_rect.width(), line_height };
line_rect.intersect(rect);
draw_text_line(line_rect, line, font, alignment, elision, draw_glyph);
TextDirection line_direction = get_text_direction(line);
if (text_contains_bidirectional_text(line, line_direction)) { // Slow Path: The line contains mixed BiDi classes
auto directional_runs = split_text_into_directional_runs(line, line_direction);
auto current_dx = line_direction == TextDirection::LTR ? 0 : line_rect.width();
for (auto& directional_run : directional_runs) {
auto run_width = font.width(directional_run.text());
if (line_direction == TextDirection::RTL)
current_dx -= run_width;
auto run_rect = line_rect.translated(current_dx, 0);
run_rect.set_width(run_width);
draw_text_line(run_rect, directional_run.text(), font, alignment, elision, directional_run.direction(), draw_glyph);
if (line_direction == TextDirection::LTR)
current_dx += run_width;
}
} else {
draw_text_line(line_rect, line, font, alignment, elision, line_direction, draw_glyph);
}
}
}

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@ -0,0 +1,34 @@
/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Array.h>
#include <LibGfx/TextDirection.h>
namespace Gfx {
// FIXME: These should be parsed from the official UnicodeData.txt that specifies the class for each character (this function doesnt take into account a large amount of characters)
static consteval Array<BidirectionalClass, 0x1F000> generate_char_bidi_class_lookup_table()
{
Array<BidirectionalClass, 0x1F000> lookup_table {};
for (u32 ch = 0; ch < 0x1F000; ch++) {
auto char_class = BidirectionalClass::STRONG_LTR;
if ((ch >= 0x600 && ch <= 0x7BF) || (ch >= 0x8A0 && ch <= 0x8FF) || (ch >= 0xFB50 && ch <= 0xFDCF) || (ch >= 0xFDF0 && ch <= 0xFDFF) || (ch >= 0xFE70 && ch <= 0xFEFF) || (ch >= 0x1EE00 && ch <= 0x1EEFF))
char_class = BidirectionalClass::STRONG_RTL; // Arabic RTL
if ((ch >= 0x590 && ch <= 0x5FF) || (ch >= 0x7C0 && ch <= 0x89F) || (ch == 0x200F) || (ch >= 0xFB1D && ch <= 0xFB4F) || (ch >= 0x10800 && ch <= 0x10FFF) || (ch >= 0x1E800 && ch <= 0x1EDFF) || (ch >= 0x1EF00 && ch <= 0x1EFFF))
char_class = BidirectionalClass::STRONG_RTL; // Hebrew RTL
if ((ch >= 0x30 && ch <= 0x39) || (ch >= 0x660 && ch <= 0x669) || (ch >= 0x10D30 && ch <= 0x10E7E))
char_class = BidirectionalClass::WEAK_NUMBERS; // Numerals
if ((ch >= 0x23 && ch <= 0x25) || (ch >= 0x2B && ch <= 0x2F) || (ch == 0x3A))
char_class = BidirectionalClass::WEAK_SEPARATORS; // Seperators
if ((ch >= 0x9 && ch <= 0xD) || (ch >= 0x1C && ch <= 0x22) || (ch >= 0x26 && ch <= 0x2A) || (ch >= 0x3B && ch <= 0x40) || (ch >= 0x5B && ch <= 0x60) || (ch >= 0x7B && ch <= 0x7E))
char_class = BidirectionalClass::NEUTRAL;
lookup_table[ch] = char_class;
}
return lookup_table;
}
constexpr Array<BidirectionalClass, 0x1F000> char_bidi_class_lookup_table = generate_char_bidi_class_lookup_table();
}

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@ -0,0 +1,103 @@
/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Utf32View.h>
#include <AK/Vector.h>
namespace Gfx {
enum class BidirectionalClass {
STRONG_LTR,
STRONG_RTL,
WEAK_NUMBERS,
WEAK_SEPARATORS,
NEUTRAL,
};
extern const Array<BidirectionalClass, 0x1F000> char_bidi_class_lookup_table;
constexpr BidirectionalClass get_char_bidi_class(u32 ch)
{
if (ch >= char_bidi_class_lookup_table.size())
return BidirectionalClass::STRONG_LTR;
return char_bidi_class_lookup_table[ch];
}
// FIXME: These should be parsed from the official BidiMirroring.txt that specifies the mirroring character for each character (this function doesnt take into account a large amount of characters)
constexpr u32 get_mirror_char(u32 ch)
{
if (ch == 0x28)
return 0x29;
if (ch == 0x29)
return 0x28;
if (ch == 0x3C)
return 0x3E;
if (ch == 0x3E)
return 0x3C;
if (ch == 0x5B)
return 0x5D;
if (ch == 0x7B)
return 0x7D;
if (ch == 0x7D)
return 0x7B;
if (ch == 0xAB)
return 0xBB;
if (ch == 0xBB)
return 0xAB;
if (ch == 0x2039)
return 0x203A;
if (ch == 0x203A)
return 0x2039;
return ch;
}
enum class TextDirection {
LTR,
RTL,
};
constexpr TextDirection bidi_class_to_direction(BidirectionalClass class_)
{
VERIFY(class_ != BidirectionalClass::NEUTRAL);
if (class_ == BidirectionalClass::STRONG_LTR || class_ == BidirectionalClass::WEAK_NUMBERS || class_ == BidirectionalClass::WEAK_SEPARATORS)
return TextDirection::LTR;
return TextDirection::RTL;
}
// Assumes the text has a homogeneous direction
template<typename TextType>
constexpr TextDirection get_text_direction(TextType text)
{
for (u32 code_point : text) {
auto char_direction = get_char_bidi_class(code_point);
if (char_direction != BidirectionalClass::NEUTRAL)
return bidi_class_to_direction(char_direction);
}
return TextDirection::LTR;
}
class DirectionalRun {
public:
DirectionalRun(Vector<u32> code_points, u8 embedding_level)
: m_code_points(move(code_points))
, m_embedding_level(embedding_level)
{
}
[[nodiscard]] Utf32View text() const { return { m_code_points.data(), m_code_points.size() }; }
[[nodiscard]] u8 embedding_level() const { return m_embedding_level; }
[[nodiscard]] TextDirection direction() const { return (m_embedding_level % 2) == 0 ? TextDirection::LTR : TextDirection::RTL; }
Vector<u32>& code_points() { return m_code_points; }
private:
Vector<u32> m_code_points;
u8 m_embedding_level;
};
}