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Games: Cast unused smart-pointer return values to void
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parent
d95e50643e
commit
0e2fa09f52
Notes:
sideshowbarker
2024-07-17 23:08:55 +09:00
Author: https://github.com/AtkinsSJ Commit: https://github.com/SerenityOS/serenity/commit/0e2fa09f52f Pull-request: https://github.com/SerenityOS/serenity/pull/11151
6 changed files with 11 additions and 11 deletions
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@ -60,7 +60,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->resize(315, 336);
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auto main_widget = TRY(window->try_set_main_widget<GUI::Widget>());
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TRY(main_widget->try_set_layout<GUI::VerticalBoxLayout>());
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(void)TRY(main_widget->try_set_layout<GUI::VerticalBoxLayout>());
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main_widget->set_fill_with_background_color(true);
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Game game { board_size, target_tile, evil_ai };
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@ -98,27 +98,27 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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statusbar.set_text(click_tip);
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board_widget->run_generation();
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});
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TRY(main_toolbar.try_add_action(run_one_generation_action));
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(void)TRY(main_toolbar.try_add_action(run_one_generation_action));
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auto clear_board_action = GUI::Action::create("&Clear board", { Mod_Ctrl, Key_N }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/delete.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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statusbar.set_text(click_tip);
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board_widget->clear_cells();
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board_widget->update();
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});
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TRY(main_toolbar.try_add_action(clear_board_action));
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(void)TRY(main_toolbar.try_add_action(clear_board_action));
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auto randomize_cells_action = GUI::Action::create("&Randomize board", { Mod_Ctrl, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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statusbar.set_text(click_tip);
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board_widget->randomize_cells();
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board_widget->update();
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});
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TRY(main_toolbar.try_add_action(randomize_cells_action));
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(void)TRY(main_toolbar.try_add_action(randomize_cells_action));
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auto rotate_pattern_action = GUI::Action::create("&Rotate pattern", { 0, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/redo.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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board_widget->selected_pattern()->rotate_clockwise();
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});
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rotate_pattern_action->set_enabled(false);
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TRY(main_toolbar.try_add_action(rotate_pattern_action));
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(void)TRY(main_toolbar.try_add_action(rotate_pattern_action));
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auto game_menu = TRY(window->try_add_menu("&Game"));
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@ -43,7 +43,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->resize(139, 175);
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auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
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TRY(widget->try_set_layout<GUI::VerticalBoxLayout>());
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(void)TRY(widget->try_set_layout<GUI::VerticalBoxLayout>());
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widget->layout()->set_spacing(0);
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auto top_line = TRY(widget->try_add<GUI::SeparatorWidget>(Gfx::Orientation::Horizontal));
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@ -52,7 +52,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto container = TRY(widget->try_add<GUI::Widget>());
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container->set_fill_with_background_color(true);
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container->set_fixed_height(36);
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TRY(container->try_set_layout<GUI::HorizontalBoxLayout>());
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(void)TRY(container->try_set_layout<GUI::HorizontalBoxLayout>());
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container->layout()->add_spacer();
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@ -31,7 +31,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_icon(app_icon.bitmap_for_size(16));
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window->set_title("Pong");
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window->set_double_buffering_enabled(false);
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TRY(window->try_set_main_widget<Pong::Game>());
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(void)TRY(window->try_set_main_widget<Pong::Game>());
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window->set_resizable(false);
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auto game_menu = TRY(window->try_add_menu("&Game"));
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@ -294,7 +294,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
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for (auto& to_intersect : m_focused_cards) {
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mark_intersecting_stacks_dirty(to_intersect);
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stack.push(to_intersect);
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m_focused_stack->pop();
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(void)m_focused_stack->pop();
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}
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remember_move_for_undo(*m_focused_stack, stack, m_focused_cards);
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@ -629,7 +629,7 @@ void Game::perform_undo()
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for (auto& to_intersect : m_last_move.cards) {
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mark_intersecting_stacks_dirty(to_intersect);
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m_last_move.from->push(to_intersect);
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m_last_move.to->pop();
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(void)m_last_move.to->pop();
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}
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if (m_last_move.from->type() == CardStack::Type::Stock) {
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@ -303,7 +303,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
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for (auto& to_intersect : m_focused_cards) {
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mark_intersecting_stacks_dirty(to_intersect);
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stack.push(to_intersect);
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m_focused_stack->pop();
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(void)m_focused_stack->pop();
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}
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update_score(-1);
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