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CatDog: Enhance the speech bubble artificial intelligence
Enable cat dog to greet you, and help you with yak shave sessions.
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parent
c3a60a5dcd
commit
06ea31d0d5
Notes:
sideshowbarker
2024-07-18 22:57:59 +09:00
Author: https://github.com/bgianfo Commit: https://github.com/SerenityOS/serenity/commit/06ea31d0d5c Pull-request: https://github.com/SerenityOS/serenity/pull/7872 Reviewed-by: https://github.com/gunnarbeutner ✅ Reviewed-by: https://github.com/linusg
1 changed files with 11 additions and 1 deletions
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@ -5,9 +5,18 @@
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*/
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*/
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#include "SpeechBubble.h"
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#include "SpeechBubble.h"
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#include <AK/Array.h>
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#include <AK/Random.h>
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#include <AK/StringView.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/Palette.h>
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static Array<StringView, 3> messages = {
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"It looks like you're trying to debug\na program. Would you like some help?"sv,
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"It looks like you're trying to shave\na yak. Would you like some help?"sv,
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"Well Hello Friend!"sv,
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};
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void SpeechBubble::paint_event(GUI::PaintEvent&)
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void SpeechBubble::paint_event(GUI::PaintEvent&)
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{
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{
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GUI::Painter painter(*this);
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GUI::Painter painter(*this);
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@ -28,7 +37,8 @@ void SpeechBubble::paint_event(GUI::PaintEvent&)
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painter.draw_line(connector_top_left, Gfx::IntPoint { connector_bottom.x() - 1, connector_bottom.y() }, palette().active_window_border1());
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painter.draw_line(connector_top_left, Gfx::IntPoint { connector_bottom.x() - 1, connector_bottom.y() }, palette().active_window_border1());
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painter.draw_line(connector_top_right, connector_bottom, palette().active_window_border1());
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painter.draw_line(connector_top_right, connector_bottom, palette().active_window_border1());
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painter.draw_text(text_area, "It looks like you're trying to debug\na program. Would you like some help?", Gfx::TextAlignment::Center);
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auto message = messages[get_random<u8>() % messages.size()];
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painter.draw_text(text_area, message, Gfx::TextAlignment::Center);
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}
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}
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void SpeechBubble::mousedown_event(GUI::MouseEvent& event)
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void SpeechBubble::mousedown_event(GUI::MouseEvent& event)
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