LibGL: Add buffer API stubs

No implemented functionality, but this makes it easier to see if
software is using this family of functions.
This commit is contained in:
Jelle Raaijmakers 2022-10-15 22:50:32 +02:00 committed by Linus Groh
parent 1c32d93a12
commit 03258f4c96
Notes: sideshowbarker 2024-07-17 05:19:53 +09:00
6 changed files with 80 additions and 1 deletions

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@ -0,0 +1,42 @@
/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
namespace GL {
void GLContext::gl_bind_buffer(GLenum target, GLuint buffer)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({:#x}, {})): unimplemented", __FUNCTION__, target, buffer);
}
void GLContext::gl_buffer_data(GLenum target, GLsizeiptr size, void const* data, GLenum usage)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({:#x}, {}, {:p}, {:#x}): unimplemented", __FUNCTION__, target, size, data, usage);
}
void GLContext::gl_buffer_sub_data(GLenum target, GLintptr offset, GLsizeiptr size, void const* data)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({:#x}, {}, {}, {:p}): unimplemented", __FUNCTION__, target, offset, size, data);
}
void GLContext::gl_delete_buffers(GLsizei n, GLuint const* buffers)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({}, {:p}): unimplemented", __FUNCTION__, n, buffers);
}
void GLContext::gl_gen_buffers(GLsizei n, GLuint* buffers)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({}, {:p}): unimplemented", __FUNCTION__, n, buffers);
}
}

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@ -1,4 +1,5 @@
set(SOURCES
Buffer.cpp
ClipPlane.cpp
ContextParameter.cpp
GLAPI.cpp

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@ -718,7 +718,6 @@ GLAPI void glEnableClientState(GLenum cap);
GLAPI void glDisableClientState(GLenum cap);
GLAPI void glClientActiveTextureARB(GLenum target);
GLAPI void glClientActiveTexture(GLenum target);
GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
@ -794,6 +793,11 @@ GLAPI void glClipPlane(GLenum plane, GLdouble const* equation);
GLAPI void glGetClipPlane(GLenum plane, GLdouble* equation);
GLAPI void glArrayElement(GLint i);
GLAPI void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void glBindBuffer(GLenum target, GLuint buffer);
GLAPI void glBufferData(GLenum target, GLsizeiptr size, void const* data, GLenum usage);
GLAPI void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const* data);
GLAPI void glDeleteBuffers(GLsizei n, GLuint const* buffers);
GLAPI void glGenBuffers(GLsizei n, GLuint* buffers);
#ifdef __cplusplus
}

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@ -28,9 +28,11 @@ typedef unsigned char GLboolean;
typedef short GLshort;
typedef unsigned short GLushort;
typedef int GLint;
typedef long GLintptr;
typedef unsigned int GLuint;
typedef int GLfixed;
typedef int GLsizei;
typedef unsigned long GLsizeiptr;
typedef void GLvoid;
typedef float GLfloat;
typedef double GLclampd;

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@ -67,6 +67,11 @@ void glBegin(GLenum mode)
g_gl_context->gl_begin(mode);
}
void glBindBuffer(GLenum target, GLuint buffer)
{
g_gl_context->gl_bind_buffer(target, buffer);
}
void glBindTexture(GLenum target, GLuint texture)
{
g_gl_context->gl_bind_texture(target, texture);
@ -82,6 +87,16 @@ void glBlendFunc(GLenum sfactor, GLenum dfactor)
return g_gl_context->gl_blend_func(sfactor, dfactor);
}
void glBufferData(GLenum target, GLsizeiptr size, void const* data, GLenum usage)
{
g_gl_context->gl_buffer_data(target, size, data, usage);
}
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const* data)
{
g_gl_context->gl_buffer_sub_data(target, offset, size, data);
}
void glCallList(GLuint list)
{
return g_gl_context->gl_call_list(list);
@ -226,6 +241,11 @@ void glCullFace(GLenum mode)
g_gl_context->gl_cull_face(mode);
}
void glDeleteBuffers(GLsizei n, GLuint const* buffers)
{
g_gl_context->gl_delete_buffers(n, buffers);
}
void glDepthFunc(GLenum func)
{
g_gl_context->gl_depth_func(func);
@ -384,6 +404,11 @@ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLd
g_gl_context->gl_frustum(left, right, bottom, top, nearVal, farVal);
}
void glGenBuffers(GLsizei n, GLuint* buffers)
{
g_gl_context->gl_gen_buffers(n, buffers);
}
GLuint glGenLists(GLsizei range)
{
return g_gl_context->gl_gen_lists(range);

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@ -213,6 +213,11 @@ public:
void gl_array_element(GLint i);
void gl_copy_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void gl_point_size(GLfloat size);
void gl_bind_buffer(GLenum target, GLuint buffer);
void gl_buffer_data(GLenum target, GLsizeiptr size, void const* data, GLenum usage);
void gl_buffer_sub_data(GLenum target, GLintptr offset, GLsizeiptr size, void const* data);
void gl_delete_buffers(GLsizei n, GLuint const* buffers);
void gl_gen_buffers(GLsizei n, GLuint* buffers);
private:
void sync_device_config();