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Documentation: Add documentation for adding IDL files
There are several steps involved, which are not at all obvious unless you already know them. So now they're written down. :^)
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sideshowbarker
2024-07-18 03:04:16 +09:00
Author: https://github.com/AtkinsSJ Commit: https://github.com/SerenityOS/serenity/commit/02a369a0a31 Pull-request: https://github.com/SerenityOS/serenity/pull/10339 Reviewed-by: https://github.com/awesomekling Reviewed-by: https://github.com/linusg
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Documentation/Browser/AddNewIDLFile.md
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Documentation/Browser/AddNewIDLFile.md
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# Adding a new IDL file
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Serenity's build system does a lot of work of turning the IDL from a Web spec into code, but there are a few things you'll need to do yourself.
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For the sake of example, let's say you're wanting to add the `HTMLDetailsElement`.
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1. Create `LibWeb/HTML/HTMLDetailsElement.idl` with the contents of the IDL section of the spec. In this case, that would be:
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```webidl
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[Exposed=Window]
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interface HTMLDetailsElement : HTMLElement {
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[HTMLConstructor] constructor();
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[CEReactions] attribute boolean open;
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};
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```
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2. If the IDL starts with `[Exposed=Window]`, remove that line from the .idl file, and add the following to [`LibWeb/Bindings/WindowObjectHelper.h`](../../Userland/Libraries/LibWeb/Bindings/WindowObjectHelper.h):
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- `#include <LibWeb/Bindings/HTMLDetailsElementConstructor.h>` and
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- `#include <LibWeb/Bindings/HTMLDetailsElementPrototype.h>` to the includes list.
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- `ADD_WINDOW_OBJECT_INTERFACE(HTMLDetailsElement) \` to the macro at the bottom.
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3. Add a `libweb_js_wrapper()` call to [`LibWeb/CMakeLists.txt`](../../Userland/Libraries/LibWeb/CMakeLists.txt)
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4. Forward declare the generated classes in [`LibWeb/Forward.h`](../../Userland/Libraries/LibWeb/Forward.h):
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- `HTMLDetailsElement` in its namespace.
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- `HTMLDetailsElementWrapper` in the `Web::Bindings` namespace.
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5. If your interface is an Event type:
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- Add `#import <DOM/Event.idl>` at the top of the IDL file.
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- Open [`LibWeb/Bindings/EventWrapperFactory.cpp`](../../Userland/Libraries/LibWeb/Bindings/EventWrapperFactory.cpp) and add an `#include` directive and `if` statement for your new Event type.
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