LibGUI: Don't nap in event loop if there are already queued events.

This mirrors the WindowServer fix.
This commit is contained in:
Andreas Kling 2019-03-17 01:34:31 +01:00
parent d3dcb42227
commit 01a2035ecf
Notes: sideshowbarker 2024-07-19 15:01:24 +09:00

View file

@ -238,7 +238,7 @@ void GEventLoop::wait_for_event()
}
struct timeval timeout = { 0, 0 };
if (!m_timers.is_empty())
if (!m_timers.is_empty() && m_queued_events.is_empty())
get_next_timer_expiration(timeout);
ASSERT(m_unprocessed_messages.is_empty());
int rc = select(max_fd + 1, &rfds, &wfds, nullptr, (m_queued_events.is_empty() && m_timers.is_empty()) ? nullptr : &timeout);