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/*
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* Copyright ( c ) 2018 - 2021 , Andreas Kling < kling @ serenityos . org >
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* Copyright ( c ) 2021 , Idan Horowitz < idan . horowitz @ serenityos . org >
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* Copyright ( c ) 2021 , Mustafa Quraish < mustafa @ serenityos . org >
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* Copyright ( c ) 2021 , Sam Atkins < atkinssj @ serenityos . org >
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* Copyright ( c ) 2022 , Tobias Christiansen < tobyase @ serenityos . org >
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* Copyright ( c ) 2022 , Linus Groh < linusg @ serenityos . org >
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*
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* SPDX - License - Identifier : BSD - 2 - Clause
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*/
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# include "Painter.h"
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# include "Bitmap.h"
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# include "Emoji.h"
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# include "Font.h"
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# include "FontDatabase.h"
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# include "Gamma.h"
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# include <AK/Assertions.h>
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# include <AK/Debug.h>
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# include <AK/Function.h>
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# include <AK/Math.h>
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# include <AK/Memory.h>
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# include <AK/Queue.h>
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# include <AK/QuickSort.h>
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# include <AK/StdLibExtras.h>
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# include <AK/StringBuilder.h>
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# include <AK/Utf32View.h>
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# include <AK/Utf8View.h>
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# include <LibGfx/CharacterBitmap.h>
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# include <LibGfx/FillPathImplementation.h>
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# include <LibGfx/Palette.h>
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# include <LibGfx/Path.h>
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# include <LibGfx/TextDirection.h>
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# include <LibGfx/TextLayout.h>
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# include <stdio.h>
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# if defined(__GNUC__) && !defined(__clang__)
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# pragma GCC optimize("O3")
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# endif
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namespace Gfx {
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template < BitmapFormat format = BitmapFormat : : Invalid >
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ALWAYS_INLINE Color get_pixel ( Gfx : : Bitmap const & bitmap , int x , int y )
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{
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if constexpr ( format = = BitmapFormat : : Indexed8 )
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return bitmap . palette_color ( bitmap . scanline_u8 ( y ) [ x ] ) ;
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if constexpr ( format = = BitmapFormat : : Indexed4 )
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return bitmap . palette_color ( bitmap . scanline_u8 ( y ) [ x ] ) ;
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if constexpr ( format = = BitmapFormat : : Indexed2 )
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return bitmap . palette_color ( bitmap . scanline_u8 ( y ) [ x ] ) ;
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if constexpr ( format = = BitmapFormat : : Indexed1 )
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return bitmap . palette_color ( bitmap . scanline_u8 ( y ) [ x ] ) ;
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if constexpr ( format = = BitmapFormat : : BGRx8888 )
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return Color : : from_rgb ( bitmap . scanline ( y ) [ x ] ) ;
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if constexpr ( format = = BitmapFormat : : BGRA8888 )
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return Color : : from_argb ( bitmap . scanline ( y ) [ x ] ) ;
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return bitmap . get_pixel ( x , y ) ;
}
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Painter : : Painter ( Gfx : : Bitmap & bitmap )
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: m_target ( bitmap )
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{
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int scale = bitmap . scale ( ) ;
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VERIFY ( bitmap . format ( ) = = Gfx : : BitmapFormat : : BGRx8888 | | bitmap . format ( ) = = Gfx : : BitmapFormat : : BGRA8888 ) ;
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VERIFY ( bitmap . physical_width ( ) % scale = = 0 ) ;
VERIFY ( bitmap . physical_height ( ) % scale = = 0 ) ;
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m_state_stack . append ( State ( ) ) ;
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state ( ) . font = nullptr ;
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state ( ) . clip_rect = { { 0 , 0 } , bitmap . size ( ) } ;
state ( ) . scale = scale ;
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m_clip_origin = state ( ) . clip_rect ;
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}
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void Painter : : fill_rect_with_draw_op ( IntRect const & a_rect , Color color )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
auto rect = a_rect . translated ( translation ( ) ) . intersected ( clip_rect ( ) ) ;
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if ( rect . is_empty ( ) )
return ;
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ARGB32 * dst = m_target - > scanline ( rect . top ( ) ) + rect . left ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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for ( int i = rect . height ( ) - 1 ; i > = 0 ; - - i ) {
for ( int j = 0 ; j < rect . width ( ) ; + + j )
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set_physical_pixel_with_draw_op ( dst [ j ] , color ) ;
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dst + = dst_skip ;
}
}
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void Painter : : clear_rect ( IntRect const & a_rect , Color color )
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{
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auto rect = a_rect . translated ( translation ( ) ) . intersected ( clip_rect ( ) ) ;
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if ( rect . is_empty ( ) )
return ;
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VERIFY ( m_target - > rect ( ) . contains ( rect ) ) ;
rect * = scale ( ) ;
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ARGB32 * dst = m_target - > scanline ( rect . top ( ) ) + rect . left ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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for ( int i = rect . height ( ) - 1 ; i > = 0 ; - - i ) {
fast_u32_fill ( dst , color . value ( ) , rect . width ( ) ) ;
dst + = dst_skip ;
}
}
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void Painter : : fill_physical_rect ( IntRect const & physical_rect , Color color )
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
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{
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// Callers must do clipping.
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ARGB32 * dst = m_target - > scanline ( physical_rect . top ( ) ) + physical_rect . left ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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for ( int i = physical_rect . height ( ) - 1 ; i > = 0 ; - - i ) {
for ( int j = 0 ; j < physical_rect . width ( ) ; + + j )
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dst [ j ] = Color : : from_argb ( dst [ j ] ) . blend ( color ) . value ( ) ;
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dst + = dst_skip ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
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}
}
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void Painter : : fill_rect ( IntRect const & a_rect , Color color )
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{
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if ( color . alpha ( ) = = 0 )
return ;
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if ( draw_op ( ) ! = DrawOp : : Copy ) {
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fill_rect_with_draw_op ( a_rect , color ) ;
return ;
}
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if ( color . alpha ( ) = = 0xff ) {
clear_rect ( a_rect , color ) ;
return ;
}
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auto rect = a_rect . translated ( translation ( ) ) . intersected ( clip_rect ( ) ) ;
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if ( rect . is_empty ( ) )
return ;
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VERIFY ( m_target - > rect ( ) . contains ( rect ) ) ;
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fill_physical_rect ( rect * scale ( ) , color ) ;
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}
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void Painter : : fill_rect_with_dither_pattern ( IntRect const & a_rect , Color color_a , Color color_b )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
auto rect = a_rect . translated ( translation ( ) ) . intersected ( clip_rect ( ) ) ;
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if ( rect . is_empty ( ) )
return ;
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ARGB32 * dst = m_target - > scanline ( rect . top ( ) ) + rect . left ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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for ( int i = 0 ; i < rect . height ( ) ; + + i ) {
for ( int j = 0 ; j < rect . width ( ) ; + + j ) {
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bool checkboard_use_a = ( ( rect . left ( ) + i ) & 1 ) ^ ( ( rect . top ( ) + j ) & 1 ) ;
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if ( checkboard_use_a & & ! color_a . alpha ( ) )
continue ;
if ( ! checkboard_use_a & & ! color_b . alpha ( ) )
continue ;
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dst [ j ] = checkboard_use_a ? color_a . value ( ) : color_b . value ( ) ;
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}
dst + = dst_skip ;
}
}
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void Painter : : fill_rect_with_checkerboard ( IntRect const & a_rect , IntSize const & cell_size , Color color_dark , Color color_light )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
auto rect = a_rect . translated ( translation ( ) ) . intersected ( clip_rect ( ) ) ;
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if ( rect . is_empty ( ) )
return ;
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ARGB32 * dst = m_target - > scanline ( rect . top ( ) ) + rect . left ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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int first_cell_column = rect . x ( ) / cell_size . width ( ) ;
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int prologue_length = min ( rect . width ( ) , cell_size . width ( ) - ( rect . x ( ) % cell_size . width ( ) ) ) ;
int number_of_aligned_strips = ( rect . width ( ) - prologue_length ) / cell_size . width ( ) ;
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for ( int i = 0 ; i < rect . height ( ) ; + + i ) {
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int y = rect . y ( ) + i ;
int cell_row = y / cell_size . height ( ) ;
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bool odd_row = cell_row & 1 ;
// Prologue: Paint the unaligned part up to the first intersection.
int j = 0 ;
int cell_column = first_cell_column ;
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{
bool odd_cell = cell_column & 1 ;
auto color = ( odd_row ^ odd_cell ) ? color_light . value ( ) : color_dark . value ( ) ;
fast_u32_fill ( & dst [ j ] , color , prologue_length ) ;
j + = prologue_length ;
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}
// Aligned run: Paint the maximum number of aligned cell strips.
for ( int strip = 0 ; strip < number_of_aligned_strips ; + + strip ) {
+ + cell_column ;
bool odd_cell = cell_column & 1 ;
auto color = ( odd_row ^ odd_cell ) ? color_light . value ( ) : color_dark . value ( ) ;
fast_u32_fill ( & dst [ j ] , color , cell_size . width ( ) ) ;
j + = cell_size . width ( ) ;
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}
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// Epilogue: Paint the unaligned part until the end of the rect.
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if ( j ! = rect . width ( ) ) {
+ + cell_column ;
bool odd_cell = cell_column & 1 ;
auto color = ( odd_row ^ odd_cell ) ? color_light . value ( ) : color_dark . value ( ) ;
int epilogue_length = rect . width ( ) - j ;
fast_u32_fill ( & dst [ j ] , color , epilogue_length ) ;
j + = epilogue_length ;
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}
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dst + = dst_skip ;
}
}
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void Painter : : fill_rect_with_gradient ( Orientation orientation , IntRect const & a_rect , Color gradient_start , Color gradient_end )
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{
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if ( gradient_start = = gradient_end ) {
fill_rect ( a_rect , gradient_start ) ;
return ;
}
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
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auto rect = to_physical ( a_rect ) ;
auto clipped_rect = IntRect : : intersection ( rect , clip_rect ( ) * scale ( ) ) ;
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if ( clipped_rect . is_empty ( ) )
return ;
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int offset = clipped_rect . primary_offset_for_orientation ( orientation ) - rect . primary_offset_for_orientation ( orientation ) ;
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ARGB32 * dst = m_target - > scanline ( clipped_rect . top ( ) ) + clipped_rect . left ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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float increment = ( 1.0 / ( ( rect . primary_size_for_orientation ( orientation ) ) ) ) ;
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float alpha_increment = increment * ( ( float ) gradient_end . alpha ( ) - ( float ) gradient_start . alpha ( ) ) ;
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if ( orientation = = Orientation : : Horizontal ) {
for ( int i = clipped_rect . height ( ) - 1 ; i > = 0 ; - - i ) {
float c = offset * increment ;
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float c_alpha = gradient_start . alpha ( ) + offset * alpha_increment ;
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for ( int j = 0 ; j < clipped_rect . width ( ) ; + + j ) {
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auto color = gamma_accurate_blend ( gradient_start , gradient_end , c ) ;
color . set_alpha ( c_alpha ) ;
dst [ j ] = color . value ( ) ;
c_alpha + = alpha_increment ;
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c + = increment ;
}
dst + = dst_skip ;
}
} else {
float c = offset * increment ;
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float c_alpha = gradient_start . alpha ( ) + offset * alpha_increment ;
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for ( int i = clipped_rect . height ( ) - 1 ; i > = 0 ; - - i ) {
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auto color = gamma_accurate_blend ( gradient_end , gradient_start , c ) ;
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color . set_alpha ( c_alpha ) ;
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for ( int j = 0 ; j < clipped_rect . width ( ) ; + + j ) {
dst [ j ] = color . value ( ) ;
}
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c_alpha + = alpha_increment ;
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c + = increment ;
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dst + = dst_skip ;
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}
}
}
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void Painter : : fill_rect_with_gradient ( IntRect const & a_rect , Color gradient_start , Color gradient_end )
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{
return fill_rect_with_gradient ( Orientation : : Horizontal , a_rect , gradient_start , gradient_end ) ;
}
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void Painter : : fill_rect_with_rounded_corners ( IntRect const & a_rect , Color color , int radius )
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{
return fill_rect_with_rounded_corners ( a_rect , color , radius , radius , radius , radius ) ;
}
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void Painter : : fill_rect_with_rounded_corners ( IntRect const & a_rect , Color color , int top_left_radius , int top_right_radius , int bottom_right_radius , int bottom_left_radius )
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{
// Fasttrack for rects without any border radii
if ( ! top_left_radius & & ! top_right_radius & & ! bottom_right_radius & & ! bottom_left_radius )
return fill_rect ( a_rect , color ) ;
// Fully transparent, dont care.
if ( color . alpha ( ) = = 0 )
return ;
// FIXME: Allow for elliptically rounded corners
IntRect top_left_corner = {
a_rect . x ( ) ,
a_rect . y ( ) ,
top_left_radius ,
top_left_radius
} ;
IntRect top_right_corner = {
a_rect . x ( ) + a_rect . width ( ) - top_right_radius ,
a_rect . y ( ) ,
top_right_radius ,
top_right_radius
} ;
IntRect bottom_right_corner = {
a_rect . x ( ) + a_rect . width ( ) - bottom_right_radius ,
a_rect . y ( ) + a_rect . height ( ) - bottom_right_radius ,
bottom_right_radius ,
bottom_right_radius
} ;
IntRect bottom_left_corner = {
a_rect . x ( ) ,
a_rect . y ( ) + a_rect . height ( ) - bottom_left_radius ,
bottom_left_radius ,
bottom_left_radius
} ;
IntRect top_rect = {
a_rect . x ( ) + top_left_radius ,
a_rect . y ( ) ,
a_rect . width ( ) - top_left_radius - top_right_radius , top_left_radius
} ;
IntRect right_rect = {
a_rect . x ( ) + a_rect . width ( ) - top_right_radius ,
a_rect . y ( ) + top_right_radius ,
top_right_radius ,
a_rect . height ( ) - top_right_radius - bottom_right_radius
} ;
IntRect bottom_rect = {
a_rect . x ( ) + bottom_left_radius ,
a_rect . y ( ) + a_rect . height ( ) - bottom_right_radius ,
a_rect . width ( ) - bottom_left_radius - bottom_right_radius ,
bottom_right_radius
} ;
IntRect left_rect = {
a_rect . x ( ) ,
a_rect . y ( ) + top_left_radius ,
bottom_left_radius ,
a_rect . height ( ) - top_left_radius - bottom_left_radius
} ;
IntRect inner = {
left_rect . x ( ) + left_rect . width ( ) ,
left_rect . y ( ) ,
a_rect . width ( ) - left_rect . width ( ) - right_rect . width ( ) ,
a_rect . height ( ) - top_rect . height ( ) - bottom_rect . height ( )
} ;
fill_rect ( top_rect , color ) ;
fill_rect ( right_rect , color ) ;
fill_rect ( bottom_rect , color ) ;
fill_rect ( left_rect , color ) ;
fill_rect ( inner , color ) ;
if ( top_left_radius )
fill_rounded_corner ( top_left_corner , top_left_radius , color , CornerOrientation : : TopLeft ) ;
if ( top_right_radius )
fill_rounded_corner ( top_right_corner , top_right_radius , color , CornerOrientation : : TopRight ) ;
if ( bottom_left_radius )
fill_rounded_corner ( bottom_left_corner , bottom_left_radius , color , CornerOrientation : : BottomLeft ) ;
if ( bottom_right_radius )
fill_rounded_corner ( bottom_right_corner , bottom_right_radius , color , CornerOrientation : : BottomRight ) ;
}
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void Painter : : fill_rounded_corner ( IntRect const & a_rect , int radius , Color color , CornerOrientation orientation )
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{
// Care about clipping
auto translated_a_rect = a_rect . translated ( translation ( ) ) ;
auto rect = translated_a_rect . intersected ( clip_rect ( ) ) ;
if ( rect . is_empty ( ) )
return ;
VERIFY ( m_target - > rect ( ) . contains ( rect ) ) ;
// We got cut on the top!
// FIXME: Also account for clipping on the x-axis
int clip_offset = 0 ;
if ( translated_a_rect . y ( ) < rect . y ( ) )
clip_offset = rect . y ( ) - translated_a_rect . y ( ) ;
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radius * = scale ( ) ;
rect * = scale ( ) ;
clip_offset * = scale ( ) ;
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ARGB32 * dst = m_target - > scanline ( rect . top ( ) ) + rect . left ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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IntPoint circle_center ;
switch ( orientation ) {
case CornerOrientation : : TopLeft :
circle_center = { radius , radius + 1 } ;
break ;
case CornerOrientation : : TopRight :
circle_center = { - 1 , radius + 1 } ;
break ;
case CornerOrientation : : BottomRight :
circle_center = { - 1 , 0 } ;
break ;
case CornerOrientation : : BottomLeft :
circle_center = { radius , 0 } ;
break ;
default :
VERIFY_NOT_REACHED ( ) ;
}
int radius2 = radius * radius ;
auto is_in_circle = [ & ] ( int x , int y ) {
int distance2 = ( circle_center . x ( ) - x ) * ( circle_center . x ( ) - x ) + ( circle_center . y ( ) - y ) * ( circle_center . y ( ) - y ) ;
// To reflect the grid and be compatible with the draw_circle_arc_intersecting algorithm
// add 1/2 to the radius
return distance2 < = ( radius2 + radius + 0.25 ) ;
} ;
for ( int i = rect . height ( ) - 1 ; i > = 0 ; - - i ) {
for ( int j = 0 ; j < rect . width ( ) ; + + j )
if ( is_in_circle ( j , rect . height ( ) - i + clip_offset ) )
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dst [ j ] = Color : : from_argb ( dst [ j ] ) . blend ( color ) . value ( ) ;
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dst + = dst_skip ;
}
}
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void Painter : : draw_circle_arc_intersecting ( IntRect const & a_rect , IntPoint const & center , int radius , Color color , int thickness )
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{
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if ( thickness < = 0 | | radius < = 0 )
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return ;
// Care about clipping
auto translated_a_rect = a_rect . translated ( translation ( ) ) ;
auto rect = translated_a_rect . intersected ( clip_rect ( ) ) ;
if ( rect . is_empty ( ) )
return ;
VERIFY ( m_target - > rect ( ) . contains ( rect ) ) ;
// We got cut on the top!
// FIXME: Also account for clipping on the x-axis
int clip_offset = 0 ;
if ( translated_a_rect . y ( ) < rect . y ( ) )
clip_offset = rect . y ( ) - translated_a_rect . y ( ) ;
if ( thickness > radius )
thickness = radius ;
int radius2 = radius * radius ;
auto is_on_arc = [ & ] ( int x , int y ) {
int distance2 = ( center . x ( ) - x ) * ( center . x ( ) - x ) + ( center . y ( ) - y ) * ( center . y ( ) - y ) ;
// Is within a circle of radius 1/2 around (x,y), so basically within the current pixel.
// Technically this is angle-dependent and should be between 1/2 and sqrt(2)/2, but this works.
return distance2 < = ( radius2 + radius + 0.25 ) & & distance2 > = ( radius2 - radius + 0.25 ) ;
} ;
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ARGB32 * dst = m_target - > scanline ( rect . top ( ) ) + rect . left ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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for ( int i = rect . height ( ) - 1 ; i > = 0 ; - - i ) {
for ( int j = 0 ; j < rect . width ( ) ; + + j )
if ( is_on_arc ( j , rect . height ( ) - i + clip_offset ) )
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dst [ j ] = Color : : from_argb ( dst [ j ] ) . blend ( color ) . value ( ) ;
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dst + = dst_skip ;
}
return draw_circle_arc_intersecting ( a_rect , center , radius - 1 , color , thickness - 1 ) ;
}
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void Painter : : fill_ellipse ( IntRect const & a_rect , Color color )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
auto rect = a_rect . translated ( translation ( ) ) . intersected ( clip_rect ( ) ) ;
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if ( rect . is_empty ( ) )
return ;
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VERIFY ( m_target - > rect ( ) . contains ( rect ) ) ;
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for ( int i = 1 ; i < a_rect . height ( ) ; i + + ) {
double y = a_rect . height ( ) * 0.5 - i ;
double x = a_rect . width ( ) * sqrt ( 0.25 - y * y / a_rect . height ( ) / a_rect . height ( ) ) ;
draw_line ( { a_rect . x ( ) + a_rect . width ( ) / 2 - ( int ) x , a_rect . y ( ) + i } , { a_rect . x ( ) + a_rect . width ( ) / 2 + ( int ) x - 1 , a_rect . y ( ) + i } , color ) ;
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}
}
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void Painter : : draw_ellipse_intersecting ( IntRect const & rect , Color color , int thickness )
2019-12-26 22:19:45 +00:00
{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
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if ( thickness < = 0 )
return ;
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constexpr int number_samples = 100 ; // FIXME: dynamically work out the number of samples based upon the rect size
double increment = M_PI / number_samples ;
auto ellipse_x = [ & ] ( double theta ) - > int {
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return ( AK : : cos ( theta ) * rect . width ( ) / AK : : sqrt ( 2. ) ) + rect . center ( ) . x ( ) ;
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} ;
auto ellipse_y = [ & ] ( double theta ) - > int {
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return ( AK : : sin ( theta ) * rect . height ( ) / AK : : sqrt ( 2. ) ) + rect . center ( ) . y ( ) ;
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} ;
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for ( auto theta = 0.0 ; theta < 2 * M_PI ; theta + = increment ) {
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draw_line ( { ellipse_x ( theta ) , ellipse_y ( theta ) } , { ellipse_x ( theta + increment ) , ellipse_y ( theta + increment ) } , color , thickness ) ;
}
}
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template < typename RectType , typename Callback >
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static void for_each_pixel_around_rect_clockwise ( RectType const & rect , Callback callback )
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{
if ( rect . is_empty ( ) )
return ;
for ( auto x = rect . left ( ) ; x < = rect . right ( ) ; + + x ) {
callback ( x , rect . top ( ) ) ;
}
for ( auto y = rect . top ( ) + 1 ; y < = rect . bottom ( ) ; + + y ) {
callback ( rect . right ( ) , y ) ;
}
for ( auto x = rect . right ( ) - 1 ; x > = rect . left ( ) ; - - x ) {
callback ( x , rect . bottom ( ) ) ;
}
for ( auto y = rect . bottom ( ) - 1 ; y > rect . top ( ) ; - - y ) {
callback ( rect . left ( ) , y ) ;
}
}
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void Painter : : draw_focus_rect ( IntRect const & rect , Color color )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
2020-10-26 19:43:59 +00:00
if ( rect . is_empty ( ) )
return ;
bool state = false ;
for_each_pixel_around_rect_clockwise ( rect , [ & ] ( auto x , auto y ) {
if ( state )
set_pixel ( x , y , color ) ;
state = ! state ;
} ) ;
}
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void Painter : : draw_rect ( IntRect const & a_rect , Color color , bool rough )
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{
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IntRect rect = a_rect . translated ( translation ( ) ) ;
auto clipped_rect = rect . intersected ( clip_rect ( ) ) ;
if ( clipped_rect . is_empty ( ) )
return ;
int min_y = clipped_rect . top ( ) ;
int max_y = clipped_rect . bottom ( ) ;
int scale = this - > scale ( ) ;
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if ( rect . top ( ) > = clipped_rect . top ( ) & & rect . top ( ) < = clipped_rect . bottom ( ) ) {
int start_x = rough ? max ( rect . x ( ) + 1 , clipped_rect . x ( ) ) : clipped_rect . x ( ) ;
int width = rough ? min ( rect . width ( ) - 2 , clipped_rect . width ( ) ) : clipped_rect . width ( ) ;
for ( int i = 0 ; i < scale ; + + i )
fill_physical_scanline_with_draw_op ( rect . top ( ) * scale + i , start_x * scale , width * scale , color ) ;
+ + min_y ;
}
if ( rect . bottom ( ) > = clipped_rect . top ( ) & & rect . bottom ( ) < = clipped_rect . bottom ( ) ) {
int start_x = rough ? max ( rect . x ( ) + 1 , clipped_rect . x ( ) ) : clipped_rect . x ( ) ;
int width = rough ? min ( rect . width ( ) - 2 , clipped_rect . width ( ) ) : clipped_rect . width ( ) ;
for ( int i = 0 ; i < scale ; + + i )
fill_physical_scanline_with_draw_op ( max_y * scale + i , start_x * scale , width * scale , color ) ;
- - max_y ;
}
bool draw_left_side = rect . left ( ) > = clipped_rect . left ( ) ;
bool draw_right_side = rect . right ( ) = = clipped_rect . right ( ) ;
if ( draw_left_side & & draw_right_side ) {
// Specialized loop when drawing both sides.
for ( int y = min_y * scale ; y < = max_y * scale ; + + y ) {
auto * bits = m_target - > scanline ( y ) ;
for ( int i = 0 ; i < scale ; + + i )
set_physical_pixel_with_draw_op ( bits [ rect . left ( ) * scale + i ] , color ) ;
for ( int i = 0 ; i < scale ; + + i )
set_physical_pixel_with_draw_op ( bits [ rect . right ( ) * scale + i ] , color ) ;
}
} else {
for ( int y = min_y * scale ; y < = max_y * scale ; + + y ) {
auto * bits = m_target - > scanline ( y ) ;
if ( draw_left_side )
for ( int i = 0 ; i < scale ; + + i )
set_physical_pixel_with_draw_op ( bits [ rect . left ( ) * scale + i ] , color ) ;
if ( draw_right_side )
for ( int i = 0 ; i < scale ; + + i )
set_physical_pixel_with_draw_op ( bits [ rect . right ( ) * scale + i ] , color ) ;
}
}
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}
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void Painter : : draw_rect_with_thickness ( IntRect const & rect , Color color , int thickness )
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{
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if ( thickness < = 0 )
return ;
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IntPoint p1 = rect . location ( ) ;
IntPoint p2 = { rect . location ( ) . x ( ) + rect . width ( ) , rect . location ( ) . y ( ) } ;
IntPoint p3 = { rect . location ( ) . x ( ) + rect . width ( ) , rect . location ( ) . y ( ) + rect . height ( ) } ;
IntPoint p4 = { rect . location ( ) . x ( ) , rect . location ( ) . y ( ) + rect . height ( ) } ;
draw_line ( p1 , p2 , color , thickness ) ;
draw_line ( p2 , p3 , color , thickness ) ;
draw_line ( p3 , p4 , color , thickness ) ;
draw_line ( p4 , p1 , color , thickness ) ;
}
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void Painter : : draw_bitmap ( IntPoint const & p , CharacterBitmap const & bitmap , Color color )
2018-10-12 10:29:58 +00:00
{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
2020-06-10 08:57:59 +00:00
auto rect = IntRect ( p , bitmap . size ( ) ) . translated ( translation ( ) ) ;
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auto clipped_rect = rect . intersected ( clip_rect ( ) ) ;
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if ( clipped_rect . is_empty ( ) )
return ;
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int const first_row = clipped_rect . top ( ) - rect . top ( ) ;
int const last_row = clipped_rect . bottom ( ) - rect . top ( ) ;
int const first_column = clipped_rect . left ( ) - rect . left ( ) ;
int const last_column = clipped_rect . right ( ) - rect . left ( ) ;
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ARGB32 * dst = m_target - > scanline ( clipped_rect . y ( ) ) + clipped_rect . x ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
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char const * bitmap_row = & bitmap . bits ( ) [ first_row * bitmap . width ( ) + first_column ] ;
size_t const bitmap_skip = bitmap . width ( ) ;
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for ( int row = first_row ; row < = last_row ; + + row ) {
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for ( int j = 0 ; j < = ( last_column - first_column ) ; + + j ) {
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char fc = bitmap_row [ j ] ;
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if ( fc = = ' # ' )
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dst [ j ] = color . value ( ) ;
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}
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bitmap_row + = bitmap_skip ;
dst + = dst_skip ;
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}
}
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void Painter : : draw_bitmap ( IntPoint const & p , GlyphBitmap const & bitmap , Color color )
2019-02-05 05:43:33 +00:00
{
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auto dst_rect = IntRect ( p , bitmap . size ( ) ) . translated ( translation ( ) ) ;
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auto clipped_rect = dst_rect . intersected ( clip_rect ( ) ) ;
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if ( clipped_rect . is_empty ( ) )
return ;
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int const first_row = clipped_rect . top ( ) - dst_rect . top ( ) ;
int const last_row = clipped_rect . bottom ( ) - dst_rect . top ( ) ;
int const first_column = clipped_rect . left ( ) - dst_rect . left ( ) ;
int const last_column = clipped_rect . right ( ) - dst_rect . left ( ) ;
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int scale = this - > scale ( ) ;
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ARGB32 * dst = m_target - > scanline ( clipped_rect . y ( ) * scale ) + clipped_rect . x ( ) * scale ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
2019-02-05 05:43:33 +00:00
2021-01-20 14:59:22 +00:00
if ( scale = = 1 ) {
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
for ( int row = first_row ; row < = last_row ; + + row ) {
for ( int j = 0 ; j < = ( last_column - first_column ) ; + + j ) {
if ( bitmap . bit_at ( j + first_column , row ) )
2022-03-04 21:28:59 +00:00
dst [ j ] = Color : : from_argb ( dst [ j ] ) . blend ( color ) . value ( ) ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
}
dst + = dst_skip ;
}
} else {
for ( int row = first_row ; row < = last_row ; + + row ) {
for ( int j = 0 ; j < = ( last_column - first_column ) ; + + j ) {
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if ( bitmap . bit_at ( ( j + first_column ) , row ) ) {
for ( int iy = 0 ; iy < scale ; + + iy )
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for ( int ix = 0 ; ix < scale ; + + ix ) {
auto pixel_index = j * scale + ix + iy * dst_skip ;
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dst [ pixel_index ] = Color : : from_argb ( dst [ pixel_index ] ) . blend ( color ) . value ( ) ;
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}
2021-01-20 14:59:22 +00:00
}
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
}
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dst + = dst_skip * scale ;
2019-02-05 05:43:33 +00:00
}
}
}
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void Painter : : draw_triangle ( IntPoint const & a , IntPoint const & b , IntPoint const & c , Color color )
2020-04-17 22:13:22 +00:00
{
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IntPoint p0 ( to_physical ( a ) ) ;
IntPoint p1 ( to_physical ( b ) ) ;
IntPoint p2 ( to_physical ( c ) ) ;
2020-04-17 22:13:22 +00:00
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// sort points from top to bottom
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if ( p0 . y ( ) > p1 . y ( ) )
swap ( p0 , p1 ) ;
if ( p0 . y ( ) > p2 . y ( ) )
swap ( p0 , p2 ) ;
if ( p1 . y ( ) > p2 . y ( ) )
swap ( p1 , p2 ) ;
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// return if top and bottom points are on same line
if ( p0 . y ( ) = = p2 . y ( ) )
return ;
// return if top is below clip rect or bottom is above clip rect
2020-04-17 22:13:22 +00:00
auto clip = clip_rect ( ) ;
if ( p0 . y ( ) > = clip . bottom ( ) )
return ;
if ( p2 . y ( ) < clip . top ( ) )
return ;
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int rgba = color . value ( ) ;
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2021-03-05 22:29:58 +00:00
float dx02 = ( float ) ( p2 . x ( ) - p0 . x ( ) ) / ( p2 . y ( ) - p0 . y ( ) ) ;
2020-04-17 22:13:22 +00:00
float x01 = p0 . x ( ) ;
float x02 = p0 . x ( ) ;
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if ( p0 . y ( ) ! = p1 . y ( ) ) { // p0 and p1 are on different lines
float dx01 = ( float ) ( p1 . x ( ) - p0 . x ( ) ) / ( p1 . y ( ) - p0 . y ( ) ) ;
2020-04-17 22:13:22 +00:00
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int top = p0 . y ( ) ;
if ( top < clip . top ( ) ) {
x01 + = dx01 * ( clip . top ( ) - top ) ;
x02 + = dx02 * ( clip . top ( ) - top ) ;
top = clip . top ( ) ;
}
for ( int y = top ; y < p1 . y ( ) & & y < clip . bottom ( ) ; + + y ) { // XXX <=?
int start = x01 > x02 ? max ( ( int ) x02 , clip . left ( ) ) : max ( ( int ) x01 , clip . left ( ) ) ;
int end = x01 > x02 ? min ( ( int ) x01 , clip . right ( ) ) : min ( ( int ) x02 , clip . right ( ) ) ;
auto * scanline = m_target - > scanline ( y ) ;
for ( int x = start ; x < end ; x + + ) {
scanline [ x ] = rgba ;
}
x01 + = dx01 ;
x02 + = dx02 ;
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}
}
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// return if middle point and bottom point are on same line
if ( p1 . y ( ) = = p2 . y ( ) )
return ;
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2021-03-05 22:29:58 +00:00
float x12 = p1 . x ( ) ;
float dx12 = ( float ) ( p2 . x ( ) - p1 . x ( ) ) / ( p2 . y ( ) - p1 . y ( ) ) ;
int top = p1 . y ( ) ;
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if ( top < clip . top ( ) ) {
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x02 + = dx02 * ( clip . top ( ) - top ) ;
x12 + = dx12 * ( clip . top ( ) - top ) ;
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top = clip . top ( ) ;
}
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
for ( int y = top ; y < p2 . y ( ) & & y < clip . bottom ( ) ; + + y ) { // XXX <=?
2020-04-17 22:13:22 +00:00
int start = x12 > x02 ? max ( ( int ) x02 , clip . left ( ) ) : max ( ( int ) x12 , clip . left ( ) ) ;
int end = x12 > x02 ? min ( ( int ) x12 , clip . right ( ) ) : min ( ( int ) x02 , clip . right ( ) ) ;
auto * scanline = m_target - > scanline ( y ) ;
for ( int x = start ; x < end ; x + + ) {
scanline [ x ] = rgba ;
}
x02 + = dx02 ;
x12 + = dx12 ;
}
}
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struct BlitState {
enum AlphaState {
NoAlpha = 0 ,
SrcAlpha = 1 ,
DstAlpha = 2 ,
BothAlpha = SrcAlpha | DstAlpha
} ;
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ARGB32 const * src ;
ARGB32 * dst ;
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size_t src_pitch ;
size_t dst_pitch ;
int row_count ;
int column_count ;
float opacity ;
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BitmapFormat src_format ;
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} ;
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// FIXME: This is a hack to support blit_with_opacity() with RGBA8888 source.
// Ideally we'd have a more generic solution that allows any source format.
static void swap_red_and_blue_channels ( Color & color )
{
u32 rgba = color . value ( ) ;
u32 bgra = ( rgba & 0xff00ff00 )
| ( ( rgba & 0x000000ff ) < < 16 )
| ( ( rgba & 0x00ff0000 ) > > 16 ) ;
color = Color : : from_argb ( bgra ) ;
}
// FIXME: This function is very unoptimized.
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template < BlitState : : AlphaState has_alpha >
static void do_blit_with_opacity ( BlitState & state )
{
for ( int row = 0 ; row < state . row_count ; + + row ) {
for ( int x = 0 ; x < state . column_count ; + + x ) {
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Color dest_color = ( has_alpha & BlitState : : DstAlpha ) ? Color : : from_argb ( state . dst [ x ] ) : Color : : from_rgb ( state . dst [ x ] ) ;
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if constexpr ( has_alpha & BlitState : : SrcAlpha ) {
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Color src_color_with_alpha = Color : : from_argb ( state . src [ x ] ) ;
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if ( state . src_format = = BitmapFormat : : RGBA8888 )
swap_red_and_blue_channels ( src_color_with_alpha ) ;
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float pixel_opacity = src_color_with_alpha . alpha ( ) / 255.0 ;
src_color_with_alpha . set_alpha ( 255 * ( state . opacity * pixel_opacity ) ) ;
state . dst [ x ] = dest_color . blend ( src_color_with_alpha ) . value ( ) ;
} else {
Color src_color_with_alpha = Color : : from_rgb ( state . src [ x ] ) ;
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if ( state . src_format = = BitmapFormat : : RGBA8888 )
swap_red_and_blue_channels ( src_color_with_alpha ) ;
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src_color_with_alpha . set_alpha ( state . opacity * 255 ) ;
state . dst [ x ] = dest_color . blend ( src_color_with_alpha ) . value ( ) ;
}
}
state . dst + = state . dst_pitch ;
state . src + = state . src_pitch ;
}
}
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void Painter : : blit_with_opacity ( IntPoint const & position , Gfx : : Bitmap const & source , IntRect const & a_src_rect , float opacity , bool apply_alpha )
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{
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VERIFY ( scale ( ) > = source . scale ( ) & & " painter doesn't support downsampling scale factors " ) ;
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if ( opacity > = 1.0f & & ! ( source . has_alpha_channel ( ) & & apply_alpha ) )
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return blit ( position , source , a_src_rect ) ;
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IntRect safe_src_rect = IntRect : : intersection ( a_src_rect , source . rect ( ) ) ;
if ( scale ( ) ! = source . scale ( ) )
return draw_scaled_bitmap ( { position , safe_src_rect . size ( ) } , source , safe_src_rect , opacity ) ;
auto dst_rect = IntRect ( position , safe_src_rect . size ( ) ) . translated ( translation ( ) ) ;
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auto clipped_rect = dst_rect . intersected ( clip_rect ( ) ) ;
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if ( clipped_rect . is_empty ( ) )
return ;
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int scale = this - > scale ( ) ;
auto src_rect = a_src_rect * scale ;
clipped_rect * = scale ;
dst_rect * = scale ;
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int const first_row = clipped_rect . top ( ) - dst_rect . top ( ) ;
int const last_row = clipped_rect . bottom ( ) - dst_rect . top ( ) ;
int const first_column = clipped_rect . left ( ) - dst_rect . left ( ) ;
int const last_column = clipped_rect . right ( ) - dst_rect . left ( ) ;
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BlitState blit_state {
. src = source . scanline ( src_rect . top ( ) + first_row ) + src_rect . left ( ) + first_column ,
. dst = m_target - > scanline ( clipped_rect . y ( ) ) + clipped_rect . x ( ) ,
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. src_pitch = source . pitch ( ) / sizeof ( ARGB32 ) ,
. dst_pitch = m_target - > pitch ( ) / sizeof ( ARGB32 ) ,
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. row_count = last_row - first_row + 1 ,
. column_count = last_column - first_column + 1 ,
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. opacity = opacity ,
. src_format = source . format ( ) ,
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} ;
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if ( source . has_alpha_channel ( ) & & apply_alpha ) {
if ( m_target - > has_alpha_channel ( ) )
do_blit_with_opacity < BlitState : : BothAlpha > ( blit_state ) ;
else
do_blit_with_opacity < BlitState : : SrcAlpha > ( blit_state ) ;
} else {
if ( m_target - > has_alpha_channel ( ) )
do_blit_with_opacity < BlitState : : DstAlpha > ( blit_state ) ;
else
do_blit_with_opacity < BlitState : : NoAlpha > ( blit_state ) ;
}
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}
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void Painter : : blit_filtered ( IntPoint const & position , Gfx : : Bitmap const & source , IntRect const & src_rect , Function < Color ( Color ) > filter )
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{
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VERIFY ( ( source . scale ( ) = = 1 | | source . scale ( ) = = scale ( ) ) & & " blit_filtered only supports integer upsampling " ) ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
2020-06-10 08:57:59 +00:00
IntRect safe_src_rect = src_rect . intersected ( source . rect ( ) ) ;
auto dst_rect = IntRect ( position , safe_src_rect . size ( ) ) . translated ( translation ( ) ) ;
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auto clipped_rect = dst_rect . intersected ( clip_rect ( ) ) ;
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if ( clipped_rect . is_empty ( ) )
return ;
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int scale = this - > scale ( ) ;
clipped_rect * = scale ;
dst_rect * = scale ;
safe_src_rect * = source . scale ( ) ;
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int const first_row = clipped_rect . top ( ) - dst_rect . top ( ) ;
int const last_row = clipped_rect . bottom ( ) - dst_rect . top ( ) ;
int const first_column = clipped_rect . left ( ) - dst_rect . left ( ) ;
int const last_column = clipped_rect . right ( ) - dst_rect . left ( ) ;
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ARGB32 * dst = m_target - > scanline ( clipped_rect . y ( ) ) + clipped_rect . x ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
2019-04-10 14:14:44 +00:00
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int s = scale / source . scale ( ) ;
if ( s = = 1 ) {
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ARGB32 const * src = source . scanline ( safe_src_rect . top ( ) + first_row ) + safe_src_rect . left ( ) + first_column ;
size_t const src_skip = source . pitch ( ) / sizeof ( ARGB32 ) ;
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for ( int row = first_row ; row < = last_row ; + + row ) {
for ( int x = 0 ; x < = ( last_column - first_column ) ; + + x ) {
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u8 alpha = Color : : from_argb ( src [ x ] ) . alpha ( ) ;
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if ( alpha = = 0xff ) {
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auto color = filter ( Color : : from_argb ( src [ x ] ) ) ;
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if ( color . alpha ( ) = = 0xff )
dst [ x ] = color . value ( ) ;
else
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dst [ x ] = Color : : from_argb ( dst [ x ] ) . blend ( color ) . value ( ) ;
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} else if ( ! alpha )
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continue ;
else
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dst [ x ] = Color : : from_argb ( dst [ x ] ) . blend ( filter ( Color : : from_argb ( src [ x ] ) ) ) . value ( ) ;
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}
dst + = dst_skip ;
src + = src_skip ;
}
} else {
for ( int row = first_row ; row < = last_row ; + + row ) {
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ARGB32 const * src = source . scanline ( safe_src_rect . top ( ) + row / s ) + safe_src_rect . left ( ) + first_column / s ;
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for ( int x = 0 ; x < = ( last_column - first_column ) ; + + x ) {
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u8 alpha = Color : : from_argb ( src [ x / s ] ) . alpha ( ) ;
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if ( alpha = = 0xff ) {
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auto color = filter ( Color : : from_argb ( src [ x / s ] ) ) ;
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if ( color . alpha ( ) = = 0xff )
dst [ x ] = color . value ( ) ;
else
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dst [ x ] = Color : : from_argb ( dst [ x ] ) . blend ( color ) . value ( ) ;
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} else if ( ! alpha )
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continue ;
else
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dst [ x ] = Color : : from_argb ( dst [ x ] ) . blend ( filter ( Color : : from_argb ( src [ x / s ] ) ) ) . value ( ) ;
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}
dst + = dst_skip ;
2019-04-10 14:14:44 +00:00
}
}
}
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void Painter : : blit_brightened ( IntPoint const & position , Gfx : : Bitmap const & source , IntRect const & src_rect )
2020-03-30 17:39:37 +00:00
{
return blit_filtered ( position , source , src_rect , [ ] ( Color src ) {
return src . lightened ( ) ;
} ) ;
}
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void Painter : : blit_dimmed ( IntPoint const & position , Gfx : : Bitmap const & source , IntRect const & src_rect )
2020-03-30 17:39:37 +00:00
{
return blit_filtered ( position , source , src_rect , [ ] ( Color src ) {
return src . to_grayscale ( ) . lightened ( ) ;
} ) ;
}
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void Painter : : draw_tiled_bitmap ( IntRect const & a_dst_rect , Gfx : : Bitmap const & source )
2019-05-26 17:14:03 +00:00
{
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VERIFY ( ( source . scale ( ) = = 1 | | source . scale ( ) = = scale ( ) ) & & " draw_tiled_bitmap only supports integer upsampling " ) ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
2019-10-19 09:05:21 +00:00
auto dst_rect = a_dst_rect . translated ( translation ( ) ) ;
2019-05-26 17:14:03 +00:00
auto clipped_rect = dst_rect . intersected ( clip_rect ( ) ) ;
if ( clipped_rect . is_empty ( ) )
return ;
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int scale = this - > scale ( ) ;
clipped_rect * = scale ;
dst_rect * = scale ;
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int const first_row = ( clipped_rect . top ( ) - dst_rect . top ( ) ) ;
int const last_row = ( clipped_rect . bottom ( ) - dst_rect . top ( ) ) ;
int const first_column = ( clipped_rect . left ( ) - dst_rect . left ( ) ) ;
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ARGB32 * dst = m_target - > scanline ( clipped_rect . y ( ) ) + clipped_rect . x ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
2019-05-26 17:14:03 +00:00
2021-03-16 10:48:42 +00:00
if ( source . format ( ) = = BitmapFormat : : BGRx8888 | | source . format ( ) = = BitmapFormat : : BGRA8888 ) {
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int s = scale / source . scale ( ) ;
if ( s = = 1 ) {
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int x_start = first_column + a_dst_rect . left ( ) * scale ;
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for ( int row = first_row ; row < = last_row ; + + row ) {
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ARGB32 const * sl = source . scanline ( ( row + a_dst_rect . top ( ) * scale ) % source . physical_height ( ) ) ;
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for ( int x = x_start ; x < clipped_rect . width ( ) + x_start ; + + x ) {
dst [ x - x_start ] = sl [ x % source . physical_width ( ) ] ;
}
dst + = dst_skip ;
}
} else {
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int x_start = first_column + a_dst_rect . left ( ) * scale ;
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for ( int row = first_row ; row < = last_row ; + + row ) {
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ARGB32 const * sl = source . scanline ( ( ( row + a_dst_rect . top ( ) * scale ) / s ) % source . physical_height ( ) ) ;
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for ( int x = x_start ; x < clipped_rect . width ( ) + x_start ; + + x ) {
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dst [ x - x_start ] = sl [ ( x / s ) % source . physical_width ( ) ] ;
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}
dst + = dst_skip ;
2019-05-27 02:36:16 +00:00
}
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}
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return ;
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}
2019-05-27 02:36:16 +00:00
2021-02-23 19:42:32 +00:00
VERIFY_NOT_REACHED ( ) ;
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}
2019-04-10 14:14:44 +00:00
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void Painter : : blit_offset ( IntPoint const & a_position , Gfx : : Bitmap const & source , IntRect const & a_src_rect , IntPoint const & offset )
2019-05-27 03:10:23 +00:00
{
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auto src_rect = IntRect { a_src_rect . location ( ) - offset , a_src_rect . size ( ) } ;
auto position = a_position ;
if ( src_rect . x ( ) < 0 ) {
position . set_x ( position . x ( ) - src_rect . x ( ) ) ;
src_rect . set_x ( 0 ) ;
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}
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if ( src_rect . y ( ) < 0 ) {
position . set_y ( position . y ( ) - src_rect . y ( ) ) ;
src_rect . set_y ( 0 ) ;
}
blit ( position , source , src_rect ) ;
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}
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void Painter : : blit ( IntPoint const & position , Gfx : : Bitmap const & source , IntRect const & a_src_rect , float opacity , bool apply_alpha )
2019-02-10 06:46:29 +00:00
{
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VERIFY ( scale ( ) > = source . scale ( ) & & " painter doesn't support downsampling scale factors " ) ;
2021-01-19 17:10:47 +00:00
2021-02-13 18:10:27 +00:00
if ( opacity < 1.0f | | ( source . has_alpha_channel ( ) & & apply_alpha ) )
return blit_with_opacity ( position , source , a_src_rect , opacity , apply_alpha ) ;
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auto safe_src_rect = a_src_rect . intersected ( source . rect ( ) ) ;
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if ( scale ( ) ! = source . scale ( ) )
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return draw_scaled_bitmap ( { position , safe_src_rect . size ( ) } , source , safe_src_rect , opacity ) ;
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// If we get here, the Painter might have a scale factor, but the source bitmap has the same scale factor.
// We need to transform from logical to physical coordinates, but we can just copy pixels without resampling.
2021-01-20 14:59:22 +00:00
auto dst_rect = IntRect ( position , safe_src_rect . size ( ) ) . translated ( translation ( ) ) ;
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auto clipped_rect = dst_rect . intersected ( clip_rect ( ) ) ;
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if ( clipped_rect . is_empty ( ) )
return ;
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// All computations below are in physical coordinates.
int scale = this - > scale ( ) ;
auto src_rect = a_src_rect * scale ;
clipped_rect * = scale ;
dst_rect * = scale ;
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int const first_row = clipped_rect . top ( ) - dst_rect . top ( ) ;
int const last_row = clipped_rect . bottom ( ) - dst_rect . top ( ) ;
int const first_column = clipped_rect . left ( ) - dst_rect . left ( ) ;
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ARGB32 * dst = m_target - > scanline ( clipped_rect . y ( ) ) + clipped_rect . x ( ) ;
size_t const dst_skip = m_target - > pitch ( ) / sizeof ( ARGB32 ) ;
2019-02-10 06:46:29 +00:00
2021-03-16 10:48:42 +00:00
if ( source . format ( ) = = BitmapFormat : : BGRx8888 | | source . format ( ) = = BitmapFormat : : BGRA8888 ) {
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ARGB32 const * src = source . scanline ( src_rect . top ( ) + first_row ) + src_rect . left ( ) + first_column ;
size_t const src_skip = source . pitch ( ) / sizeof ( ARGB32 ) ;
2019-05-06 17:32:56 +00:00
for ( int row = first_row ; row < = last_row ; + + row ) {
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fast_u32_copy ( dst , src , clipped_rect . width ( ) ) ;
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dst + = dst_skip ;
src + = src_skip ;
}
return ;
}
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if ( source . format ( ) = = BitmapFormat : : RGBA8888 ) {
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u32 const * src = source . scanline ( src_rect . top ( ) + first_row ) + src_rect . left ( ) + first_column ;
size_t const src_skip = source . pitch ( ) / sizeof ( u32 ) ;
2021-03-16 11:09:15 +00:00
for ( int row = first_row ; row < = last_row ; + + row ) {
for ( int i = 0 ; i < clipped_rect . width ( ) ; + + i ) {
u32 rgba = src [ i ] ;
u32 bgra = ( rgba & 0xff00ff00 )
| ( ( rgba & 0x000000ff ) < < 16 )
| ( ( rgba & 0x00ff0000 ) > > 16 ) ;
dst [ i ] = bgra ;
}
dst + = dst_skip ;
src + = src_skip ;
}
return ;
}
2020-06-17 19:37:16 +00:00
if ( Bitmap : : is_indexed ( source . format ( ) ) ) {
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u8 const * src = source . scanline_u8 ( src_rect . top ( ) + first_row ) + src_rect . left ( ) + first_column ;
size_t const src_skip = source . pitch ( ) ;
2019-05-06 17:32:56 +00:00
for ( int row = first_row ; row < = last_row ; + + row ) {
for ( int i = 0 ; i < clipped_rect . width ( ) ; + + i )
dst [ i ] = source . palette_color ( src [ i ] ) . value ( ) ;
dst + = dst_skip ;
src + = src_skip ;
}
return ;
2019-02-10 06:46:29 +00:00
}
2019-05-06 17:32:56 +00:00
2021-02-23 19:42:32 +00:00
VERIFY_NOT_REACHED ( ) ;
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}
2019-05-11 01:53:28 +00:00
template < bool has_alpha_channel , typename GetPixel >
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ALWAYS_INLINE static void do_draw_integer_scaled_bitmap ( Gfx : : Bitmap & target , IntRect const & dst_rect , IntRect const & src_rect , Gfx : : Bitmap const & source , int hfactor , int vfactor , GetPixel get_pixel , float opacity )
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{
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bool has_opacity = opacity ! = 1.0f ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
for ( int y = 0 ; y < src_rect . height ( ) ; + + y ) {
2019-05-11 14:53:53 +00:00
int dst_y = dst_rect . y ( ) + y * vfactor ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
for ( int x = 0 ; x < src_rect . width ( ) ; + + x ) {
auto src_pixel = get_pixel ( source , x + src_rect . left ( ) , y + src_rect . top ( ) ) ;
2020-08-05 12:40:11 +00:00
if ( has_opacity )
src_pixel . set_alpha ( src_pixel . alpha ( ) * opacity ) ;
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for ( int yo = 0 ; yo < vfactor ; + + yo ) {
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auto * scanline = ( Color * ) target . scanline ( dst_y + yo ) ;
int dst_x = dst_rect . x ( ) + x * hfactor ;
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for ( int xo = 0 ; xo < hfactor ; + + xo ) {
if constexpr ( has_alpha_channel )
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scanline [ dst_x + xo ] = scanline [ dst_x + xo ] . blend ( src_pixel ) ;
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else
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scanline [ dst_x + xo ] = src_pixel ;
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}
}
}
}
}
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template < bool has_alpha_channel , bool do_bilinear_blend , typename GetPixel >
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ALWAYS_INLINE static void do_draw_scaled_bitmap ( Gfx : : Bitmap & target , IntRect const & dst_rect , IntRect const & clipped_rect , Gfx : : Bitmap const & source , FloatRect const & src_rect , GetPixel get_pixel , float opacity )
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{
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auto clipped_src_rect = enclosing_int_rect ( src_rect ) . intersected ( source . rect ( ) ) ;
if ( clipped_src_rect . is_empty ( ) )
return ;
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if constexpr ( ! do_bilinear_blend ) {
IntRect int_src_rect = enclosing_int_rect ( src_rect ) ;
if ( dst_rect = = clipped_rect & & int_src_rect = = src_rect & & ! ( dst_rect . width ( ) % int_src_rect . width ( ) ) & & ! ( dst_rect . height ( ) % int_src_rect . height ( ) ) ) {
int hfactor = dst_rect . width ( ) / int_src_rect . width ( ) ;
int vfactor = dst_rect . height ( ) / int_src_rect . height ( ) ;
if ( hfactor = = 2 & & vfactor = = 2 )
return do_draw_integer_scaled_bitmap < has_alpha_channel > ( target , dst_rect , int_src_rect , source , 2 , 2 , get_pixel , opacity ) ;
if ( hfactor = = 3 & & vfactor = = 3 )
return do_draw_integer_scaled_bitmap < has_alpha_channel > ( target , dst_rect , int_src_rect , source , 3 , 3 , get_pixel , opacity ) ;
if ( hfactor = = 4 & & vfactor = = 4 )
return do_draw_integer_scaled_bitmap < has_alpha_channel > ( target , dst_rect , int_src_rect , source , 4 , 4 , get_pixel , opacity ) ;
return do_draw_integer_scaled_bitmap < has_alpha_channel > ( target , dst_rect , int_src_rect , source , hfactor , vfactor , get_pixel , opacity ) ;
}
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}
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bool has_opacity = opacity ! = 1.0f ;
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i64 shift = ( i64 ) 1 < < 32 ;
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i64 fractional_mask = ( shift - ( u64 ) 1 ) ;
i64 half_pixel = ( i64 ) 1 < < 31 ;
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i64 hscale = ( src_rect . width ( ) * shift ) / dst_rect . width ( ) ;
i64 vscale = ( src_rect . height ( ) * shift ) / dst_rect . height ( ) ;
i64 src_left = src_rect . left ( ) * shift ;
i64 src_top = src_rect . top ( ) * shift ;
2020-07-23 18:32:39 +00:00
2019-05-11 01:53:28 +00:00
for ( int y = clipped_rect . top ( ) ; y < = clipped_rect . bottom ( ) ; + + y ) {
auto * scanline = ( Color * ) target . scanline ( y ) ;
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auto desired_y = ( ( y - dst_rect . y ( ) ) * vscale + src_top ) ;
if ( desired_y < clipped_src_rect . left ( ) | | desired_y > clipped_src_rect . bottom ( ) * shift )
continue ;
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for ( int x = clipped_rect . left ( ) ; x < = clipped_rect . right ( ) ; + + x ) {
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auto desired_x = ( ( x - dst_rect . x ( ) ) * hscale + src_left ) ;
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if ( desired_x < clipped_src_rect . left ( ) | | desired_x > clipped_src_rect . right ( ) * shift )
continue ;
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Color src_pixel ;
if constexpr ( do_bilinear_blend ) {
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auto scaled_x0 = clamp ( ( desired_x - half_pixel ) > > 32 , clipped_src_rect . left ( ) , clipped_src_rect . right ( ) ) ;
auto scaled_x1 = clamp ( ( desired_x + half_pixel ) > > 32 , clipped_src_rect . left ( ) , clipped_src_rect . right ( ) ) ;
auto scaled_y0 = clamp ( ( desired_y - half_pixel ) > > 32 , clipped_src_rect . top ( ) , clipped_src_rect . bottom ( ) ) ;
auto scaled_y1 = clamp ( ( desired_y + half_pixel ) > > 32 , clipped_src_rect . top ( ) , clipped_src_rect . bottom ( ) ) ;
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float x_ratio = ( ( ( desired_x + half_pixel ) & fractional_mask ) / ( float ) shift ) ;
float y_ratio = ( ( ( desired_y + half_pixel ) & fractional_mask ) / ( float ) shift ) ;
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auto top_left = get_pixel ( source , scaled_x0 , scaled_y0 ) ;
auto top_right = get_pixel ( source , scaled_x1 , scaled_y0 ) ;
auto bottom_left = get_pixel ( source , scaled_x0 , scaled_y1 ) ;
auto bottom_right = get_pixel ( source , scaled_x1 , scaled_y1 ) ;
auto top = top_left . interpolate ( top_right , x_ratio ) ;
auto bottom = bottom_left . interpolate ( bottom_right , x_ratio ) ;
src_pixel = top . interpolate ( bottom , y_ratio ) ;
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} else {
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auto scaled_x = clamp ( desired_x > > 32 , clipped_src_rect . left ( ) , clipped_src_rect . right ( ) ) ;
auto scaled_y = clamp ( desired_y > > 32 , clipped_src_rect . top ( ) , clipped_src_rect . bottom ( ) ) ;
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src_pixel = get_pixel ( source , scaled_x , scaled_y ) ;
}
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if ( has_opacity )
src_pixel . set_alpha ( src_pixel . alpha ( ) * opacity ) ;
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if constexpr ( has_alpha_channel ) {
scanline [ x ] = scanline [ x ] . blend ( src_pixel ) ;
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} else {
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scanline [ x ] = src_pixel ;
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}
2019-05-11 01:53:28 +00:00
}
}
}
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template < bool has_alpha_channel , typename GetPixel >
ALWAYS_INLINE static void do_draw_scaled_bitmap ( Gfx : : Bitmap & target , IntRect const & dst_rect , IntRect const & clipped_rect , Gfx : : Bitmap const & source , FloatRect const & src_rect , GetPixel get_pixel , float opacity , Painter : : ScalingMode scaling_mode )
{
switch ( scaling_mode ) {
case Painter : : ScalingMode : : NearestNeighbor :
do_draw_scaled_bitmap < has_alpha_channel , false > ( target , dst_rect , clipped_rect , source , src_rect , get_pixel , opacity ) ;
break ;
case Painter : : ScalingMode : : BilinearBlend :
do_draw_scaled_bitmap < has_alpha_channel , true > ( target , dst_rect , clipped_rect , source , src_rect , get_pixel , opacity ) ;
break ;
}
}
void Painter : : draw_scaled_bitmap ( IntRect const & a_dst_rect , Gfx : : Bitmap const & source , IntRect const & a_src_rect , float opacity , ScalingMode scaling_mode )
2019-03-22 03:20:10 +00:00
{
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draw_scaled_bitmap ( a_dst_rect , source , FloatRect { a_src_rect } , opacity , scaling_mode ) ;
LibGfx: Add a draw_scaled_bitmap() variant that takes a FloatRect as src_rect
Consider
draw_scaled_bitmap({0, 0, 10, 10}, source, {0, 0, 5, 5}).
Imagine wanting to split that up into two calls, like e.g. the
compositor when redrawing the background with damage rects. You really
want to be able to say
draw_scaled_bitmap({0, 0, 5, 10}, source, {0, 0, 2.5, 5})
but up to now you couldn't. Now you can.
This makes painting very low-res images (such as tile.png) in mode
"stretch" work much better.
2021-01-22 20:13:47 +00:00
}
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void Painter : : draw_scaled_bitmap ( IntRect const & a_dst_rect , Gfx : : Bitmap const & source , FloatRect const & a_src_rect , float opacity , ScalingMode scaling_mode )
LibGfx: Add a draw_scaled_bitmap() variant that takes a FloatRect as src_rect
Consider
draw_scaled_bitmap({0, 0, 10, 10}, source, {0, 0, 5, 5}).
Imagine wanting to split that up into two calls, like e.g. the
compositor when redrawing the background with damage rects. You really
want to be able to say
draw_scaled_bitmap({0, 0, 5, 10}, source, {0, 0, 2.5, 5})
but up to now you couldn't. Now you can.
This makes painting very low-res images (such as tile.png) in mode
"stretch" work much better.
2021-01-22 20:13:47 +00:00
{
IntRect int_src_rect = enclosing_int_rect ( a_src_rect ) ;
if ( scale ( ) = = source . scale ( ) & & a_src_rect = = int_src_rect & & a_dst_rect . size ( ) = = int_src_rect . size ( ) )
return blit ( a_dst_rect . location ( ) , source , int_src_rect , opacity ) ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
auto dst_rect = to_physical ( a_dst_rect ) ;
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auto src_rect = a_src_rect * source . scale ( ) ;
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auto clipped_rect = dst_rect . intersected ( clip_rect ( ) * scale ( ) ) ;
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if ( clipped_rect . is_empty ( ) )
return ;
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if ( source . has_alpha_channel ( ) | | opacity ! = 1.0f ) {
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switch ( source . format ( ) ) {
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case BitmapFormat : : BGRx8888 :
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do_draw_scaled_bitmap < true > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : BGRx8888 > , opacity , scaling_mode ) ;
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break ;
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case BitmapFormat : : BGRA8888 :
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do_draw_scaled_bitmap < true > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : BGRA8888 > , opacity , scaling_mode ) ;
2019-06-05 16:22:11 +00:00
break ;
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case BitmapFormat : : Indexed8 :
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do_draw_scaled_bitmap < true > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : Indexed8 > , opacity , scaling_mode ) ;
2019-06-05 16:22:11 +00:00
break ;
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case BitmapFormat : : Indexed4 :
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do_draw_scaled_bitmap < true > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : Indexed4 > , opacity , scaling_mode ) ;
2020-06-17 19:37:16 +00:00
break ;
case BitmapFormat : : Indexed2 :
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do_draw_scaled_bitmap < true > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : Indexed2 > , opacity , scaling_mode ) ;
2020-06-17 19:37:16 +00:00
break ;
case BitmapFormat : : Indexed1 :
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do_draw_scaled_bitmap < true > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : Indexed1 > , opacity , scaling_mode ) ;
2020-06-17 19:37:16 +00:00
break ;
2019-06-05 16:22:11 +00:00
default :
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do_draw_scaled_bitmap < true > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : Invalid > , opacity , scaling_mode ) ;
2019-06-05 16:22:11 +00:00
break ;
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}
} else {
switch ( source . format ( ) ) {
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case BitmapFormat : : BGRx8888 :
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do_draw_scaled_bitmap < false > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : BGRx8888 > , opacity , scaling_mode ) ;
2019-06-05 16:22:11 +00:00
break ;
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case BitmapFormat : : Indexed8 :
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do_draw_scaled_bitmap < false > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : Indexed8 > , opacity , scaling_mode ) ;
2019-06-05 16:22:11 +00:00
break ;
default :
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do_draw_scaled_bitmap < false > ( * m_target , dst_rect , clipped_rect , source , src_rect , get_pixel < BitmapFormat : : Invalid > , opacity , scaling_mode ) ;
2019-06-05 16:22:11 +00:00
break ;
2019-03-22 03:20:10 +00:00
}
}
}
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FLATTEN void Painter : : draw_glyph ( IntPoint const & point , u32 code_point , Color color )
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{
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draw_glyph ( point , code_point , font ( ) , color ) ;
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}
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FLATTEN void Painter : : draw_glyph ( IntPoint const & point , u32 code_point , Font const & font , Color color )
2019-03-09 20:24:12 +00:00
{
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auto glyph = font . glyph ( code_point ) ;
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auto top_left = point + IntPoint ( glyph . left_bearing ( ) , 0 ) ;
2021-01-03 16:31:18 +00:00
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if ( glyph . is_glyph_bitmap ( ) ) {
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draw_bitmap ( top_left , glyph . glyph_bitmap ( ) , color ) ;
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} else {
blit_filtered ( top_left , * glyph . bitmap ( ) , glyph . bitmap ( ) - > rect ( ) , [ color ] ( Color pixel ) - > Color {
return pixel . multiply ( color ) ;
} ) ;
}
2019-03-09 20:24:12 +00:00
}
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void Painter : : draw_emoji ( IntPoint const & point , Gfx : : Bitmap const & emoji , Font const & font )
2019-09-04 20:47:03 +00:00
{
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IntRect dst_rect {
point . x ( ) ,
point . y ( ) ,
font . glyph_height ( ) * emoji . width ( ) / emoji . height ( ) ,
font . glyph_height ( )
} ;
draw_scaled_bitmap ( dst_rect , emoji , emoji . rect ( ) ) ;
2019-09-04 20:47:03 +00:00
}
2021-09-17 13:06:28 +00:00
void Painter : : draw_glyph_or_emoji ( IntPoint const & point , u32 code_point , Font const & font , Color color )
2019-09-04 20:47:03 +00:00
{
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StringBuilder builder ;
builder . append_code_point ( code_point ) ;
auto it = Utf8View { builder . string_view ( ) } . begin ( ) ;
return draw_glyph_or_emoji ( point , it , font , color ) ;
}
void Painter : : draw_glyph_or_emoji ( IntPoint const & point , Utf8CodePointIterator & it , Font const & font , Color color )
{
2022-02-22 22:22:10 +00:00
// FIXME: These should live somewhere else.
constexpr u32 text_variation_selector = 0xFE0E ;
constexpr u32 emoji_variation_selector = 0xFE0F ;
constexpr u32 regional_indicator_symbol_a = 0x1F1E6 ;
constexpr u32 regional_indicator_symbol_z = 0x1F1FF ;
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2022-02-22 22:22:10 +00:00
auto initial_it = it ;
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u32 code_point = * it ;
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auto next_code_point = it . peek ( 1 ) ;
ScopeGuard consume_variation_selector = [ & ] {
// If we advanced the iterator to consume an emoji sequence, don't look for another variation selector.
if ( initial_it ! = it )
return ;
// Otherwise, discard one code point if it's a variation selector.
auto next_code_point = it . peek ( 1 ) ;
if ( next_code_point = = text_variation_selector | | next_code_point = = emoji_variation_selector )
+ + it ;
} ;
auto code_point_is_regional_indicator = code_point > = regional_indicator_symbol_a & & code_point < = regional_indicator_symbol_z ;
auto font_contains_glyph = font . contains_glyph ( code_point ) ;
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auto check_for_emoji = false
// Flag emojis consist of two regional indicators.
| | code_point_is_regional_indicator
// U+00A9 (copyright) or U+00AE (registered) are text glyphs by default,
// keycap emojis ({#,*,0-9} U+FE0F U+20E3) start with a regular ASCII character.
// Both cases are handled by peeking for the variation selector.
| | next_code_point = = emoji_variation_selector ;
// If the font contains the glyph, and we know it's not the start of an emoji, draw a text glyph.
if ( font_contains_glyph & & ! check_for_emoji ) {
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draw_glyph ( point , code_point , font , color ) ;
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return ;
}
2022-02-22 22:22:10 +00:00
// If we didn't find a text glyph, or have an emoji variation selector or regional indicator, try to draw an emoji glyph.
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if ( auto const * emoji = Emoji : : emoji_for_code_point_iterator ( it ) ) {
draw_emoji ( point , * emoji , font ) ;
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return ;
}
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// If that failed, but we have a text glyph fallback, draw that.
if ( font_contains_glyph ) {
draw_glyph ( point , code_point , font , color ) ;
return ;
}
// No suitable glyph found, draw a replacement character.
2022-02-22 21:55:01 +00:00
dbgln_if ( EMOJI_DEBUG , " Failed to find a glyph or emoji for code_point {} " , code_point ) ;
draw_glyph ( point , 0xFFFD , font , color ) ;
2019-09-04 20:47:03 +00:00
}
2021-07-25 21:20:11 +00:00
template < typename DrawGlyphFunction >
void draw_text_line ( IntRect const & a_rect , Utf8View const & text , Font const & font , TextAlignment alignment , TextDirection direction , DrawGlyphFunction draw_glyph )
2018-10-10 18:06:58 +00:00
{
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auto rect = a_rect ;
2019-04-04 13:19:04 +00:00
2019-09-06 17:23:36 +00:00
switch ( alignment ) {
case TextAlignment : : TopLeft :
case TextAlignment : : CenterLeft :
2021-05-21 00:03:02 +00:00
case TextAlignment : : BottomLeft :
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break ;
case TextAlignment : : TopRight :
case TextAlignment : : CenterRight :
2020-08-21 14:52:39 +00:00
case TextAlignment : : BottomRight :
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rect . set_x ( rect . right ( ) - font . width ( text ) ) ;
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break ;
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case TextAlignment : : TopCenter :
case TextAlignment : : BottomCenter :
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case TextAlignment : : Center : {
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auto shrunken_rect = rect ;
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shrunken_rect . set_width ( font . width ( text ) ) ;
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shrunken_rect . center_within ( rect ) ;
rect = shrunken_rect ;
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break ;
}
default :
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VERIFY_NOT_REACHED ( ) ;
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}
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if ( is_vertically_centered_text_alignment ( alignment ) ) {
int distance_from_baseline_to_bottom = ( font . glyph_height ( ) - 1 ) - font . baseline ( ) ;
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rect . translate_by ( 0 , distance_from_baseline_to_bottom / 2 ) ;
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}
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auto point = rect . location ( ) ;
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int space_width = font . glyph_width ( ' ' ) + font . glyph_spacing ( ) ;
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if ( direction = = TextDirection : : RTL ) {
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point . translate_by ( rect . width ( ) , 0 ) ; // Start drawing from the end
space_width = - space_width ; // Draw spaces backwards
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}
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for ( auto it = text . begin ( ) ; it ! = text . end ( ) ; + + it ) {
auto code_point = * it ;
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if ( code_point = = ' ' ) {
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point . translate_by ( space_width , 0 ) ;
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continue ;
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}
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IntSize glyph_size ( font . glyph_or_emoji_width ( code_point ) + font . glyph_spacing ( ) , font . glyph_height ( ) ) ;
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if ( direction = = TextDirection : : RTL )
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point . translate_by ( - glyph_size . width ( ) , 0 ) ; // If we are drawing right to left, we have to move backwards before drawing the glyph
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draw_glyph ( { point , glyph_size } , it ) ;
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if ( direction = = TextDirection : : LTR )
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point . translate_by ( glyph_size . width ( ) , 0 ) ;
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// The callback function might have exhausted the iterator.
if ( it = = text . end ( ) )
break ;
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}
}
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static inline size_t draw_text_get_length ( Utf8View const & text )
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{
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return text . byte_length ( ) ;
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}
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Vector < DirectionalRun > Painter : : split_text_into_directional_runs ( Utf8View const & text , TextDirection initial_direction )
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{
// FIXME: This is a *very* simplified version of the UNICODE BIDIRECTIONAL ALGORITHM (https://www.unicode.org/reports/tr9/), that can render most bidirectional text
// but also produces awkward results in a large amount of edge cases. This should probably be replaced with a fully spec compliant implementation at some point.
// FIXME: Support HTML "dir" attribute (how?)
u8 paragraph_embedding_level = initial_direction = = TextDirection : : LTR ? 0 : 1 ;
Vector < u8 > embedding_levels ;
embedding_levels . ensure_capacity ( text . length ( ) ) ;
for ( size_t i = 0 ; i < text . length ( ) ; i + + )
embedding_levels . unchecked_append ( paragraph_embedding_level ) ;
// FIXME: Support Explicit Directional Formatting Characters
Vector < BidirectionalClass > character_classes ;
character_classes . ensure_capacity ( text . length ( ) ) ;
for ( u32 code_point : text )
character_classes . unchecked_append ( get_char_bidi_class ( code_point ) ) ;
// resolving weak types
BidirectionalClass paragraph_class = initial_direction = = TextDirection : : LTR ? BidirectionalClass : : STRONG_LTR : BidirectionalClass : : STRONG_RTL ;
for ( size_t i = 0 ; i < character_classes . size ( ) ; i + + ) {
if ( character_classes [ i ] ! = BidirectionalClass : : WEAK_SEPARATORS )
continue ;
for ( ssize_t j = i - 1 ; j > = 0 ; j - - ) {
auto character_class = character_classes [ j ] ;
if ( character_class ! = BidirectionalClass : : STRONG_RTL & & character_class ! = BidirectionalClass : : STRONG_LTR )
continue ;
character_classes [ i ] = character_class ;
break ;
}
if ( character_classes [ i ] = = BidirectionalClass : : WEAK_SEPARATORS )
character_classes [ i ] = paragraph_class ;
}
// resolving neutral types
auto left_side = BidirectionalClass : : NEUTRAL ;
auto sequence_length = 0 ;
for ( size_t i = 0 ; i < character_classes . size ( ) ; i + + ) {
auto character_class = character_classes [ i ] ;
if ( left_side = = BidirectionalClass : : NEUTRAL ) {
if ( character_class ! = BidirectionalClass : : NEUTRAL )
left_side = character_class ;
else
character_classes [ i ] = paragraph_class ;
continue ;
}
if ( character_class ! = BidirectionalClass : : NEUTRAL ) {
BidirectionalClass sequence_class ;
if ( bidi_class_to_direction ( left_side ) = = bidi_class_to_direction ( character_class ) ) {
sequence_class = left_side = = BidirectionalClass : : STRONG_RTL ? BidirectionalClass : : STRONG_RTL : BidirectionalClass : : STRONG_LTR ;
} else {
sequence_class = paragraph_class ;
}
for ( auto j = 0 ; j < sequence_length ; j + + ) {
character_classes [ i - j - 1 ] = sequence_class ;
}
sequence_length = 0 ;
left_side = character_class ;
} else {
sequence_length + + ;
}
}
for ( auto i = 0 ; i < sequence_length ; i + + )
character_classes [ character_classes . size ( ) - i - 1 ] = paragraph_class ;
// resolving implicit levels
for ( size_t i = 0 ; i < character_classes . size ( ) ; i + + ) {
auto character_class = character_classes [ i ] ;
if ( ( embedding_levels [ i ] % 2 ) = = 0 ) {
if ( character_class = = BidirectionalClass : : STRONG_RTL )
embedding_levels [ i ] + = 1 ;
else if ( character_class = = BidirectionalClass : : WEAK_NUMBERS | | character_class = = BidirectionalClass : : WEAK_SEPARATORS )
embedding_levels [ i ] + = 2 ;
} else {
if ( character_class = = BidirectionalClass : : STRONG_LTR | | character_class = = BidirectionalClass : : WEAK_NUMBERS | | character_class = = BidirectionalClass : : WEAK_SEPARATORS )
embedding_levels [ i ] + = 1 ;
}
}
// splitting into runs
auto run_code_points_start = text . begin ( ) ;
auto next_code_points_slice = [ & ] ( auto length ) {
Vector < u32 > run_code_points ;
run_code_points . ensure_capacity ( length ) ;
for ( size_t j = 0 ; j < length ; + + j , + + run_code_points_start )
run_code_points . unchecked_append ( * run_code_points_start ) ;
return run_code_points ;
} ;
Vector < DirectionalRun > runs ;
size_t start = 0 ;
u8 level = embedding_levels [ 0 ] ;
for ( size_t i = 1 ; i < embedding_levels . size ( ) ; + + i ) {
if ( embedding_levels [ i ] = = level )
continue ;
auto code_points_slice = next_code_points_slice ( i - start ) ;
runs . append ( { move ( code_points_slice ) , level } ) ;
start = i ;
level = embedding_levels [ i ] ;
}
auto code_points_slice = next_code_points_slice ( embedding_levels . size ( ) - start ) ;
runs . append ( { move ( code_points_slice ) , level } ) ;
// reordering resolved levels
// FIXME: missing special cases for trailing whitespace characters
u8 minimum_level = 128 ;
u8 maximum_level = 0 ;
for ( auto & run : runs ) {
minimum_level = min ( minimum_level , run . embedding_level ( ) ) ;
maximum_level = max ( minimum_level , run . embedding_level ( ) ) ;
}
if ( ( minimum_level % 2 ) = = 0 )
minimum_level + + ;
auto runs_count = runs . size ( ) - 1 ;
while ( maximum_level < = minimum_level ) {
size_t run_index = 0 ;
while ( run_index < runs_count ) {
while ( run_index < runs_count & & runs [ run_index ] . embedding_level ( ) < maximum_level )
run_index + + ;
auto reverse_start = run_index ;
while ( run_index < = runs_count & & runs [ run_index ] . embedding_level ( ) > = maximum_level )
run_index + + ;
auto reverse_end = run_index - 1 ;
while ( reverse_start < reverse_end ) {
swap ( runs [ reverse_start ] , runs [ reverse_end ] ) ;
reverse_start + + ;
reverse_end - - ;
}
}
maximum_level - - ;
}
// mirroring RTL mirror characters
for ( auto & run : runs ) {
if ( run . direction ( ) = = TextDirection : : LTR )
continue ;
for ( auto & code_point : run . code_points ( ) ) {
code_point = get_mirror_char ( code_point ) ;
}
}
return runs ;
}
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bool Painter : : text_contains_bidirectional_text ( Utf8View const & text , TextDirection initial_direction )
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{
for ( u32 code_point : text ) {
auto char_class = get_char_bidi_class ( code_point ) ;
if ( char_class = = BidirectionalClass : : NEUTRAL )
continue ;
if ( bidi_class_to_direction ( char_class ) ! = initial_direction )
return true ;
}
return false ;
}
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template < typename DrawGlyphFunction >
void Painter : : do_draw_text ( IntRect const & rect , Utf8View const & text , Font const & font , TextAlignment alignment , TextElision elision , TextWrapping wrapping , DrawGlyphFunction draw_glyph )
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{
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if ( draw_text_get_length ( text ) = = 0 )
return ;
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TextLayout layout ( & font , text , rect ) ;
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static int const line_spacing = 4 ;
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int line_height = font . glyph_height ( ) + line_spacing ;
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auto lines = layout . lines ( elision , wrapping , line_spacing ) ;
auto bounding_rect = layout . bounding_rect ( wrapping , line_spacing ) ;
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switch ( alignment ) {
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case TextAlignment : : TopCenter :
bounding_rect . set_y ( rect . y ( ) ) ;
bounding_rect . center_horizontally_within ( rect ) ;
break ;
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case TextAlignment : : TopLeft :
bounding_rect . set_location ( rect . location ( ) ) ;
break ;
case TextAlignment : : TopRight :
bounding_rect . set_location ( { ( rect . right ( ) + 1 ) - bounding_rect . width ( ) , rect . y ( ) } ) ;
break ;
case TextAlignment : : CenterLeft :
bounding_rect . set_location ( { rect . x ( ) , rect . center ( ) . y ( ) - ( bounding_rect . height ( ) / 2 ) } ) ;
break ;
case TextAlignment : : CenterRight :
bounding_rect . set_location ( { ( rect . right ( ) + 1 ) - bounding_rect . width ( ) , rect . center ( ) . y ( ) - ( bounding_rect . height ( ) / 2 ) } ) ;
break ;
case TextAlignment : : Center :
bounding_rect . center_within ( rect ) ;
break ;
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case TextAlignment : : BottomCenter :
bounding_rect . set_y ( ( rect . bottom ( ) + 1 ) - bounding_rect . height ( ) ) ;
bounding_rect . center_horizontally_within ( rect ) ;
break ;
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case TextAlignment : : BottomLeft :
bounding_rect . set_location ( { rect . x ( ) , ( rect . bottom ( ) + 1 ) - bounding_rect . height ( ) } ) ;
break ;
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case TextAlignment : : BottomRight :
bounding_rect . set_location ( { ( rect . right ( ) + 1 ) - bounding_rect . width ( ) , ( rect . bottom ( ) + 1 ) - bounding_rect . height ( ) } ) ;
break ;
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default :
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VERIFY_NOT_REACHED ( ) ;
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}
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bounding_rect . intersect ( rect ) ;
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for ( size_t i = 0 ; i < lines . size ( ) ; + + i ) {
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auto line = Utf8View { lines [ i ] } ;
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IntRect line_rect { bounding_rect . x ( ) , bounding_rect . y ( ) + static_cast < int > ( i ) * line_height , bounding_rect . width ( ) , line_height } ;
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line_rect . intersect ( rect ) ;
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TextDirection line_direction = get_text_direction ( line ) ;
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if ( text_contains_bidirectional_text ( line , line_direction ) ) { // Slow Path: The line contains mixed BiDi classes
auto directional_runs = split_text_into_directional_runs ( line , line_direction ) ;
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auto current_dx = line_direction = = TextDirection : : LTR ? 0 : line_rect . width ( ) ;
for ( auto & directional_run : directional_runs ) {
auto run_width = font . width ( directional_run . text ( ) ) ;
if ( line_direction = = TextDirection : : RTL )
current_dx - = run_width ;
auto run_rect = line_rect . translated ( current_dx , 0 ) ;
run_rect . set_width ( run_width ) ;
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// NOTE: DirectionalRun returns Utf32View which isn't
// compatible with draw_text_line.
StringBuilder builder ;
builder . append ( directional_run . text ( ) ) ;
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auto line_text = Utf8View { builder . string_view ( ) } ;
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draw_text_line ( run_rect , line_text , font , alignment , directional_run . direction ( ) , draw_glyph ) ;
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if ( line_direction = = TextDirection : : LTR )
current_dx + = run_width ;
}
} else {
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draw_text_line ( line_rect , line , font , alignment , line_direction , draw_glyph ) ;
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}
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}
}
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void Painter : : draw_text ( IntRect const & rect , StringView text , TextAlignment alignment , Color color , TextElision elision , TextWrapping wrapping )
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{
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draw_text ( rect , text , font ( ) , alignment , color , elision , wrapping ) ;
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}
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void Painter : : draw_text ( IntRect const & rect , Utf32View const & text , TextAlignment alignment , Color color , TextElision elision , TextWrapping wrapping )
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{
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draw_text ( rect , text , font ( ) , alignment , color , elision , wrapping ) ;
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}
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void Painter : : draw_text ( IntRect const & rect , StringView raw_text , Font const & font , TextAlignment alignment , Color color , TextElision elision , TextWrapping wrapping )
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{
Utf8View text { raw_text } ;
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do_draw_text ( rect , text , font , alignment , elision , wrapping , [ & ] ( IntRect const & r , Utf8CodePointIterator & it ) {
draw_glyph_or_emoji ( r . location ( ) , it , font , color ) ;
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} ) ;
}
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void Painter : : draw_text ( IntRect const & rect , Utf32View const & raw_text , Font const & font , TextAlignment alignment , Color color , TextElision elision , TextWrapping wrapping )
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{
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// FIXME: UTF-32 should eventually be completely removed, but for the time
// being some places might depend on it, so we do some internal conversion.
StringBuilder builder ;
builder . append ( raw_text ) ;
auto text = Utf8View { builder . string_view ( ) } ;
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do_draw_text ( rect , text , font , alignment , elision , wrapping , [ & ] ( IntRect const & r , Utf8CodePointIterator & it ) {
draw_glyph_or_emoji ( r . location ( ) , it , font , color ) ;
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} ) ;
}
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void Painter : : draw_text ( Function < void ( IntRect const & , Utf8CodePointIterator & ) > draw_one_glyph , IntRect const & rect , Utf8View const & text , Font const & font , TextAlignment alignment , TextElision elision , TextWrapping wrapping )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
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do_draw_text ( rect , text , font , alignment , elision , wrapping , [ & ] ( IntRect const & r , Utf8CodePointIterator & it ) {
draw_one_glyph ( r , it ) ;
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} ) ;
}
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void Painter : : draw_text ( Function < void ( IntRect const & , Utf8CodePointIterator & ) > draw_one_glyph , IntRect const & rect , StringView raw_text , Font const & font , TextAlignment alignment , TextElision elision , TextWrapping wrapping )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
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Utf8View text { raw_text } ;
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do_draw_text ( rect , text , font , alignment , elision , wrapping , [ & ] ( IntRect const & r , Utf8CodePointIterator & it ) {
draw_one_glyph ( r , it ) ;
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} ) ;
}
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void Painter : : draw_text ( Function < void ( IntRect const & , Utf8CodePointIterator & ) > draw_one_glyph , IntRect const & rect , Utf32View const & raw_text , Font const & font , TextAlignment alignment , TextElision elision , TextWrapping wrapping )
2020-10-20 15:51:04 +00:00
{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
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// FIXME: UTF-32 should eventually be completely removed, but for the time
// being some places might depend on it, so we do some internal conversion.
StringBuilder builder ;
builder . append ( raw_text ) ;
auto text = Utf8View { builder . string_view ( ) } ;
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do_draw_text ( rect , text , font , alignment , elision , wrapping , [ & ] ( IntRect const & r , Utf8CodePointIterator & it ) {
draw_one_glyph ( r , it ) ;
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} ) ;
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}
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void Painter : : set_pixel ( IntPoint const & p , Color color , bool blend )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
auto point = p ;
point . translate_by ( state ( ) . translation ) ;
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if ( ! clip_rect ( ) . contains ( point ) )
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return ;
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auto & dst = m_target - > scanline ( point . y ( ) ) [ point . x ( ) ] ;
if ( ! blend ) {
dst = color . value ( ) ;
} else {
dst = Color : : from_argb ( dst ) . blend ( color ) . value ( ) ;
}
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}
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ALWAYS_INLINE void Painter : : set_physical_pixel_with_draw_op ( u32 & pixel , Color const & color )
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{
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// This always sets a single physical pixel, independent of scale().
// This should only be called by routines that already handle scale.
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
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switch ( draw_op ( ) ) {
case DrawOp : : Copy :
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pixel = color . value ( ) ;
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break ;
case DrawOp : : Xor :
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pixel = color . xored ( Color : : from_argb ( pixel ) ) . value ( ) ;
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break ;
case DrawOp : : Invert :
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pixel = Color : : from_argb ( pixel ) . inverted ( ) . value ( ) ;
2020-09-08 04:25:30 +00:00
break ;
}
}
2021-09-17 13:06:28 +00:00
ALWAYS_INLINE void Painter : : fill_physical_scanline_with_draw_op ( int y , int x , int width , Color const & color )
2020-09-08 04:25:30 +00:00
{
2021-01-13 01:22:15 +00:00
// This always draws a single physical scanline, independent of scale().
// This should only be called by routines that already handle scale.
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
2020-09-08 04:25:30 +00:00
switch ( draw_op ( ) ) {
case DrawOp : : Copy :
fast_u32_fill ( m_target - > scanline ( y ) + x , color . value ( ) , width ) ;
break ;
case DrawOp : : Xor : {
auto * pixel = m_target - > scanline ( y ) + x ;
auto * end = pixel + width ;
while ( pixel < end ) {
2022-03-04 21:28:59 +00:00
* pixel = Color : : from_argb ( * pixel ) . xored ( color ) . value ( ) ;
2020-09-08 04:25:30 +00:00
pixel + + ;
}
break ;
}
case DrawOp : : Invert : {
auto * pixel = m_target - > scanline ( y ) + x ;
auto * end = pixel + width ;
while ( pixel < end ) {
2022-03-04 21:28:59 +00:00
* pixel = Color : : from_argb ( * pixel ) . inverted ( ) . value ( ) ;
2020-09-08 04:25:30 +00:00
pixel + + ;
}
break ;
}
}
2019-01-11 02:52:09 +00:00
}
2021-09-17 13:06:28 +00:00
void Painter : : draw_physical_pixel ( IntPoint const & physical_position , Color color , int thickness )
2019-06-23 08:00:02 +00:00
{
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
// This always draws a single physical pixel, independent of scale().
// This should only be called by routines that already handle scale
// (including scaling thickness).
2021-02-23 19:42:32 +00:00
VERIFY ( draw_op ( ) = = DrawOp : : Copy ) ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
2021-09-16 15:51:45 +00:00
if ( thickness < = 0 )
return ;
2021-05-03 14:37:05 +00:00
if ( thickness = = 1 ) { // Implies scale() == 1.
2021-01-19 17:10:47 +00:00
auto & pixel = m_target - > scanline ( physical_position . y ( ) ) [ physical_position . x ( ) ] ;
2022-03-04 21:28:59 +00:00
return set_physical_pixel_with_draw_op ( pixel , Color : : from_argb ( pixel ) . blend ( color ) ) ;
2021-01-12 20:00:04 +00:00
}
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
2021-05-03 14:37:05 +00:00
IntRect rect { physical_position , { thickness , thickness } } ;
rect . intersect ( clip_rect ( ) * scale ( ) ) ;
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
fill_physical_rect ( rect , color ) ;
2019-06-23 08:00:02 +00:00
}
2021-08-05 14:34:03 +00:00
void Painter : : draw_line ( IntPoint const & a_p1 , IntPoint const & a_p2 , Color color , int thickness , LineStyle style , Color alternate_color )
2018-10-12 12:58:16 +00:00
{
2021-09-16 15:51:45 +00:00
if ( thickness < = 0 )
return ;
2020-06-13 18:38:36 +00:00
if ( color . alpha ( ) = = 0 )
return ;
2021-05-03 14:37:05 +00:00
auto clip_rect = this - > clip_rect ( ) * scale ( ) ;
2019-05-07 15:01:55 +00:00
2021-07-09 16:18:46 +00:00
auto const p1 = thickness > 1 ? a_p1 . translated ( - ( thickness / 2 ) , - ( thickness / 2 ) ) : a_p1 ;
auto const p2 = thickness > 1 ? a_p2 . translated ( - ( thickness / 2 ) , - ( thickness / 2 ) ) : a_p2 ;
2021-05-03 14:36:57 +00:00
auto point1 = to_physical ( p1 ) ;
auto point2 = to_physical ( p2 ) ;
2021-05-03 14:37:05 +00:00
thickness * = scale ( ) ;
2021-05-03 14:36:57 +00:00
2021-08-05 14:34:03 +00:00
auto alternate_color_is_transparent = alternate_color = = Color : : Transparent ;
2018-10-12 12:58:16 +00:00
// Special case: vertical line.
2021-05-03 14:36:57 +00:00
if ( point1 . x ( ) = = point2 . x ( ) ) {
2021-09-17 13:06:28 +00:00
int const x = point1 . x ( ) ;
2019-05-07 15:01:55 +00:00
if ( x < clip_rect . left ( ) | | x > clip_rect . right ( ) )
2018-10-12 20:50:28 +00:00
return ;
2021-05-03 14:36:57 +00:00
if ( point1 . y ( ) > point2 . y ( ) )
swap ( point1 , point2 ) ;
if ( point1 . y ( ) > clip_rect . bottom ( ) )
2019-02-03 02:37:55 +00:00
return ;
2021-05-03 14:36:57 +00:00
if ( point2 . y ( ) < clip_rect . top ( ) )
2019-02-03 02:37:55 +00:00
return ;
2021-05-03 14:36:57 +00:00
int min_y = max ( point1 . y ( ) , clip_rect . top ( ) ) ;
int max_y = min ( point2 . y ( ) , clip_rect . bottom ( ) ) ;
2020-05-10 10:58:33 +00:00
if ( style = = LineStyle : : Dotted ) {
2021-05-03 14:37:05 +00:00
for ( int y = min_y ; y < = max_y ; y + = thickness * 2 )
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
draw_physical_pixel ( { x , y } , color , thickness ) ;
2020-05-10 15:17:26 +00:00
} else if ( style = = LineStyle : : Dashed ) {
2021-05-03 14:37:05 +00:00
for ( int y = min_y ; y < = max_y ; y + = thickness * 6 ) {
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
draw_physical_pixel ( { x , y } , color , thickness ) ;
2021-05-03 14:37:05 +00:00
draw_physical_pixel ( { x , min ( y + thickness , max_y ) } , color , thickness ) ;
draw_physical_pixel ( { x , min ( y + thickness * 2 , max_y ) } , color , thickness ) ;
2021-08-05 14:34:03 +00:00
if ( ! alternate_color_is_transparent ) {
draw_physical_pixel ( { x , min ( y + thickness * 3 , max_y ) } , alternate_color , thickness ) ;
draw_physical_pixel ( { x , min ( y + thickness * 4 , max_y ) } , alternate_color , thickness ) ;
draw_physical_pixel ( { x , min ( y + thickness * 5 , max_y ) } , alternate_color , thickness ) ;
}
2020-05-10 15:17:26 +00:00
}
2019-11-27 19:52:11 +00:00
} else {
2021-05-03 14:37:05 +00:00
for ( int y = min_y ; y < = max_y ; y + = thickness )
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
draw_physical_pixel ( { x , y } , color , thickness ) ;
2021-10-02 16:45:07 +00:00
draw_physical_pixel ( { x , max_y } , color , thickness ) ;
2019-11-27 19:52:11 +00:00
}
2018-10-12 12:58:16 +00:00
return ;
}
// Special case: horizontal line.
2021-05-03 14:36:57 +00:00
if ( point1 . y ( ) = = point2 . y ( ) ) {
2021-09-17 13:06:28 +00:00
int const y = point1 . y ( ) ;
2019-05-07 15:01:55 +00:00
if ( y < clip_rect . top ( ) | | y > clip_rect . bottom ( ) )
2018-10-12 20:50:28 +00:00
return ;
2021-05-03 14:36:57 +00:00
if ( point1 . x ( ) > point2 . x ( ) )
swap ( point1 , point2 ) ;
if ( point1 . x ( ) > clip_rect . right ( ) )
2019-02-03 02:37:55 +00:00
return ;
2021-05-03 14:36:57 +00:00
if ( point2 . x ( ) < clip_rect . left ( ) )
2019-02-03 02:37:55 +00:00
return ;
2021-05-03 14:36:57 +00:00
int min_x = max ( point1 . x ( ) , clip_rect . left ( ) ) ;
int max_x = min ( point2 . x ( ) , clip_rect . right ( ) ) ;
2020-05-10 10:58:33 +00:00
if ( style = = LineStyle : : Dotted ) {
2021-05-03 14:37:05 +00:00
for ( int x = min_x ; x < = max_x ; x + = thickness * 2 )
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
draw_physical_pixel ( { x , y } , color , thickness ) ;
2020-05-10 15:17:26 +00:00
} else if ( style = = LineStyle : : Dashed ) {
2021-05-03 14:37:05 +00:00
for ( int x = min_x ; x < = max_x ; x + = thickness * 6 ) {
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
draw_physical_pixel ( { x , y } , color , thickness ) ;
2021-05-03 14:37:05 +00:00
draw_physical_pixel ( { min ( x + thickness , max_x ) , y } , color , thickness ) ;
draw_physical_pixel ( { min ( x + thickness * 2 , max_x ) , y } , color , thickness ) ;
2021-08-05 14:34:03 +00:00
if ( ! alternate_color_is_transparent ) {
draw_physical_pixel ( { min ( x + thickness * 3 , max_x ) , y } , alternate_color , thickness ) ;
draw_physical_pixel ( { min ( x + thickness * 4 , max_x ) , y } , alternate_color , thickness ) ;
draw_physical_pixel ( { min ( x + thickness * 5 , max_x ) , y } , alternate_color , thickness ) ;
}
2020-05-10 15:17:26 +00:00
}
2019-11-27 19:52:11 +00:00
} else {
2021-05-03 14:37:05 +00:00
for ( int x = min_x ; x < = max_x ; x + = thickness )
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
draw_physical_pixel ( { x , y } , color , thickness ) ;
2021-10-02 16:45:07 +00:00
draw_physical_pixel ( { max_x , y } , color , thickness ) ;
2019-11-27 19:52:11 +00:00
}
2018-10-12 12:58:16 +00:00
return ;
}
2020-05-10 15:17:26 +00:00
// FIXME: Implement dotted/dashed diagonal lines.
2021-02-23 19:42:32 +00:00
VERIFY ( style = = LineStyle : : Solid ) ;
2019-11-27 19:52:11 +00:00
2021-09-17 13:06:28 +00:00
int const adx = abs ( point2 . x ( ) - point1 . x ( ) ) ;
int const ady = abs ( point2 . y ( ) - point1 . y ( ) ) ;
2019-05-07 15:01:55 +00:00
if ( adx > ady ) {
2021-05-03 14:36:57 +00:00
if ( point1 . x ( ) > point2 . x ( ) )
swap ( point1 , point2 ) ;
2019-05-07 15:01:55 +00:00
} else {
2021-05-03 14:36:57 +00:00
if ( point1 . y ( ) > point2 . y ( ) )
swap ( point1 , point2 ) ;
2019-05-07 15:01:55 +00:00
}
2018-10-12 20:50:28 +00:00
2019-05-07 15:01:55 +00:00
// FIXME: Implement clipping below.
2021-09-17 13:06:28 +00:00
int const dx = point2 . x ( ) - point1 . x ( ) ;
int const dy = point2 . y ( ) - point1 . y ( ) ;
2021-04-03 14:11:35 +00:00
int error = 0 ;
2019-05-07 15:01:55 +00:00
if ( dx > dy ) {
2021-09-17 13:06:28 +00:00
int const y_step = dy = = 0 ? 0 : ( dy > 0 ? 1 : - 1 ) ;
int const delta_error = 2 * abs ( dy ) ;
2021-05-03 14:36:57 +00:00
int y = point1 . y ( ) ;
for ( int x = point1 . x ( ) ; x < = point2 . x ( ) ; + + x ) {
2019-05-07 15:01:55 +00:00
if ( clip_rect . contains ( x , y ) )
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
draw_physical_pixel ( { x , y } , color , thickness ) ;
2019-05-07 15:01:55 +00:00
error + = delta_error ;
2021-04-03 14:11:35 +00:00
if ( error > = dx ) {
y + = y_step ;
error - = 2 * dx ;
2019-05-07 15:01:55 +00:00
}
}
} else {
2021-09-17 13:06:28 +00:00
int const x_step = dx = = 0 ? 0 : ( dx > 0 ? 1 : - 1 ) ;
int const delta_error = 2 * abs ( dx ) ;
2021-05-03 14:36:57 +00:00
int x = point1 . x ( ) ;
for ( int y = point1 . y ( ) ; y < = point2 . y ( ) ; + + y ) {
2019-05-07 15:01:55 +00:00
if ( clip_rect . contains ( x , y ) )
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
draw_physical_pixel ( { x , y } , color , thickness ) ;
2019-05-07 15:01:55 +00:00
error + = delta_error ;
2021-04-03 14:11:35 +00:00
if ( error > = dy ) {
x + = x_step ;
error - = 2 * dy ;
2019-05-07 15:01:55 +00:00
}
2018-10-12 12:58:16 +00:00
}
}
}
2018-10-13 18:59:25 +00:00
2022-01-20 18:55:14 +00:00
void Painter : : draw_triangle_wave ( IntPoint const & a_p1 , IntPoint const & a_p2 , Color color , int amplitude , int thickness )
{
// FIXME: Support more than horizontal waves
VERIFY ( a_p1 . y ( ) = = a_p2 . y ( ) ) ;
auto const p1 = thickness > 1 ? a_p1 . translated ( - ( thickness / 2 ) , - ( thickness / 2 ) ) : a_p1 ;
auto const p2 = thickness > 1 ? a_p2 . translated ( - ( thickness / 2 ) , - ( thickness / 2 ) ) : a_p2 ;
auto point1 = to_physical ( p1 ) ;
auto point2 = to_physical ( p2 ) ;
auto y = point1 . y ( ) ;
for ( int x = 0 ; x < = point2 . x ( ) - point1 . x ( ) ; + + x ) {
auto y_offset = abs ( x % ( 2 * amplitude ) - amplitude ) - amplitude ;
draw_physical_pixel ( { point1 . x ( ) + x , y + y_offset } , color , thickness ) ;
}
}
2021-09-17 13:06:28 +00:00
static bool can_approximate_bezier_curve ( FloatPoint const & p1 , FloatPoint const & p2 , FloatPoint const & control )
2020-10-20 22:03:07 +00:00
{
2022-03-19 19:51:40 +00:00
constexpr float tolerance = 0.0015f ;
2020-10-20 22:03:07 +00:00
auto p1x = 3 * control . x ( ) - 2 * p1 . x ( ) - p2 . x ( ) ;
auto p1y = 3 * control . y ( ) - 2 * p1 . y ( ) - p2 . y ( ) ;
auto p2x = 3 * control . x ( ) - 2 * p2 . x ( ) - p1 . x ( ) ;
auto p2y = 3 * control . y ( ) - 2 * p2 . y ( ) - p1 . y ( ) ;
p1x = p1x * p1x ;
p1y = p1y * p1y ;
p2x = p2x * p2x ;
p2y = p2y * p2y ;
return max ( p1x , p2x ) + max ( p1y , p2y ) < = tolerance ;
}
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
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// static
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void Painter : : for_each_line_segment_on_bezier_curve ( FloatPoint const & control_point , FloatPoint const & p1 , FloatPoint const & p2 , Function < void ( FloatPoint const & , FloatPoint const & ) > & callback )
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{
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struct SegmentDescriptor {
FloatPoint control_point ;
FloatPoint p1 ;
FloatPoint p2 ;
} ;
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static constexpr auto split_quadratic_bezier_curve = [ ] ( FloatPoint const & original_control , FloatPoint const & p1 , FloatPoint const & p2 , auto & segments ) {
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auto po1_midpoint = original_control + p1 ;
po1_midpoint / = 2 ;
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auto po2_midpoint = original_control + p2 ;
po2_midpoint / = 2 ;
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auto new_segment = po1_midpoint + po2_midpoint ;
new_segment / = 2 ;
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segments . enqueue ( { po1_midpoint , p1 , new_segment } ) ;
segments . enqueue ( { po2_midpoint , new_segment , p2 } ) ;
} ;
Queue < SegmentDescriptor > segments ;
segments . enqueue ( { control_point , p1 , p2 } ) ;
while ( ! segments . is_empty ( ) ) {
auto segment = segments . dequeue ( ) ;
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if ( can_approximate_bezier_curve ( segment . p1 , segment . p2 , segment . control_point ) )
callback ( segment . p1 , segment . p2 ) ;
else
split_quadratic_bezier_curve ( segment . control_point , segment . p1 , segment . p2 , segments ) ;
}
}
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void Painter : : for_each_line_segment_on_bezier_curve ( FloatPoint const & control_point , FloatPoint const & p1 , FloatPoint const & p2 , Function < void ( FloatPoint const & , FloatPoint const & ) > & & callback )
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{
for_each_line_segment_on_bezier_curve ( control_point , p1 , p2 , callback ) ;
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}
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void Painter : : draw_quadratic_bezier_curve ( IntPoint const & control_point , IntPoint const & p1 , IntPoint const & p2 , Color color , int thickness , LineStyle style )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
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if ( thickness < = 0 )
return ;
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for_each_line_segment_on_bezier_curve ( FloatPoint ( control_point ) , FloatPoint ( p1 ) , FloatPoint ( p2 ) , [ & ] ( FloatPoint const & fp1 , FloatPoint const & fp2 ) {
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draw_line ( IntPoint ( fp1 . x ( ) , fp1 . y ( ) ) , IntPoint ( fp2 . x ( ) , fp2 . y ( ) ) , color , thickness , style ) ;
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} ) ;
}
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void Painter : : for_each_line_segment_on_cubic_bezier_curve ( FloatPoint const & control_point_0 , FloatPoint const & control_point_1 , FloatPoint const & p1 , FloatPoint const & p2 , Function < void ( FloatPoint const & , FloatPoint const & ) > & & callback )
{
for_each_line_segment_on_cubic_bezier_curve ( control_point_0 , control_point_1 , p1 , p2 , callback ) ;
}
static bool can_approximate_cubic_bezier_curve ( FloatPoint const & p1 , FloatPoint const & p2 , FloatPoint const & control_0 , FloatPoint const & control_1 )
{
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constexpr float tolerance = 0.0015f ;
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auto ax = 3 * control_0 . x ( ) - 2 * p1 . x ( ) - p2 . x ( ) ;
auto ay = 3 * control_0 . y ( ) - 2 * p1 . y ( ) - p2 . y ( ) ;
auto bx = 3 * control_1 . x ( ) - p1 . x ( ) - 2 * p2 . x ( ) ;
auto by = 3 * control_1 . y ( ) - p1 . y ( ) - 2 * p2 . y ( ) ;
ax * = ax ;
ay * = ay ;
bx * = bx ;
by * = by ;
return max ( ax , bx ) + max ( ay , by ) < = tolerance ;
}
// static
void Painter : : for_each_line_segment_on_cubic_bezier_curve ( FloatPoint const & control_point_0 , FloatPoint const & control_point_1 , FloatPoint const & p1 , FloatPoint const & p2 , Function < void ( FloatPoint const & , FloatPoint const & ) > & callback )
{
struct ControlPair {
FloatPoint control_point_0 ;
FloatPoint control_point_1 ;
} ;
struct SegmentDescriptor {
ControlPair control_points ;
FloatPoint p1 ;
FloatPoint p2 ;
} ;
static constexpr auto split_cubic_bezier_curve = [ ] ( ControlPair const & original_controls , FloatPoint const & p1 , FloatPoint const & p2 , auto & segments ) {
Array level_1_midpoints {
( p1 + original_controls . control_point_0 ) / 2 ,
( original_controls . control_point_0 + original_controls . control_point_1 ) / 2 ,
( original_controls . control_point_1 + p2 ) / 2 ,
} ;
Array level_2_midpoints {
( level_1_midpoints [ 0 ] + level_1_midpoints [ 1 ] ) / 2 ,
( level_1_midpoints [ 1 ] + level_1_midpoints [ 2 ] ) / 2 ,
} ;
auto level_3_midpoint = ( level_2_midpoints [ 0 ] + level_2_midpoints [ 1 ] ) / 2 ;
segments . enqueue ( { { level_1_midpoints [ 0 ] , level_2_midpoints [ 0 ] } , p1 , level_3_midpoint } ) ;
segments . enqueue ( { { level_2_midpoints [ 1 ] , level_1_midpoints [ 2 ] } , level_3_midpoint , p2 } ) ;
} ;
Queue < SegmentDescriptor > segments ;
segments . enqueue ( { { control_point_0 , control_point_1 } , p1 , p2 } ) ;
while ( ! segments . is_empty ( ) ) {
auto segment = segments . dequeue ( ) ;
if ( can_approximate_cubic_bezier_curve ( segment . p1 , segment . p2 , segment . control_points . control_point_0 , segment . control_points . control_point_1 ) )
callback ( segment . p1 , segment . p2 ) ;
else
split_cubic_bezier_curve ( segment . control_points , segment . p1 , segment . p2 , segments ) ;
}
}
void Painter : : draw_cubic_bezier_curve ( IntPoint const & control_point_0 , IntPoint const & control_point_1 , IntPoint const & p1 , IntPoint const & p2 , Color color , int thickness , Painter : : LineStyle style )
{
for_each_line_segment_on_cubic_bezier_curve ( FloatPoint ( control_point_0 ) , FloatPoint ( control_point_1 ) , FloatPoint ( p1 ) , FloatPoint ( p2 ) , [ & ] ( FloatPoint const & fp1 , FloatPoint const & fp2 ) {
draw_line ( IntPoint ( fp1 . x ( ) , fp1 . y ( ) ) , IntPoint ( fp2 . x ( ) , fp2 . y ( ) ) , color , thickness , style ) ;
} ) ;
}
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
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// static
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void Painter : : for_each_line_segment_on_elliptical_arc ( FloatPoint const & p1 , FloatPoint const & p2 , FloatPoint const & center , FloatPoint const radii , float x_axis_rotation , float theta_1 , float theta_delta , Function < void ( FloatPoint const & , FloatPoint const & ) > & callback )
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{
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if ( radii . x ( ) < = 0 | | radii . y ( ) < = 0 )
return ;
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auto start = p1 ;
auto end = p2 ;
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if ( theta_delta < 0 ) {
swap ( start , end ) ;
theta_1 = theta_1 + theta_delta ;
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theta_delta = fabsf ( theta_delta ) ;
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}
auto relative_start = start - center ;
auto a = radii . x ( ) ;
auto b = radii . y ( ) ;
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// The segments are at most 1 long
auto largest_radius = max ( a , b ) ;
double theta_step = atan ( 1 / ( double ) largest_radius ) ;
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FloatPoint current_point = relative_start ;
FloatPoint next_point = { 0 , 0 } ;
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auto sin_x_axis = AK : : sin ( x_axis_rotation ) ;
auto cos_x_axis = AK : : cos ( x_axis_rotation ) ;
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auto rotate_point = [ sin_x_axis , cos_x_axis ] ( FloatPoint & p ) {
auto original_x = p . x ( ) ;
auto original_y = p . y ( ) ;
p . set_x ( original_x * cos_x_axis - original_y * sin_x_axis ) ;
p . set_y ( original_x * sin_x_axis + original_y * cos_x_axis ) ;
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} ;
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for ( double theta = theta_1 ; theta < = ( ( double ) theta_1 + ( double ) theta_delta ) ; theta + = theta_step ) {
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next_point . set_x ( a * AK : : cos < float > ( theta ) ) ;
next_point . set_y ( b * AK : : sin < float > ( theta ) ) ;
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rotate_point ( next_point ) ;
callback ( current_point + center , next_point + center ) ;
current_point = next_point ;
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}
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callback ( current_point + center , end ) ;
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}
LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 20:53:07 +00:00
// static
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void Painter : : for_each_line_segment_on_elliptical_arc ( FloatPoint const & p1 , FloatPoint const & p2 , FloatPoint const & center , FloatPoint const radii , float x_axis_rotation , float theta_1 , float theta_delta , Function < void ( FloatPoint const & , FloatPoint const & ) > & & callback )
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{
for_each_line_segment_on_elliptical_arc ( p1 , p2 , center , radii , x_axis_rotation , theta_1 , theta_delta , callback ) ;
}
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void Painter : : draw_elliptical_arc ( IntPoint const & p1 , IntPoint const & p2 , IntPoint const & center , FloatPoint const & radii , float x_axis_rotation , float theta_1 , float theta_delta , Color color , int thickness , LineStyle style )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
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if ( thickness < = 0 )
return ;
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for_each_line_segment_on_elliptical_arc ( FloatPoint ( p1 ) , FloatPoint ( p2 ) , FloatPoint ( center ) , radii , x_axis_rotation , theta_1 , theta_delta , [ & ] ( FloatPoint const & fp1 , FloatPoint const & fp2 ) {
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draw_line ( IntPoint ( fp1 . x ( ) , fp1 . y ( ) ) , IntPoint ( fp2 . x ( ) , fp2 . y ( ) ) , color , thickness , style ) ;
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} ) ;
}
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void Painter : : add_clip_rect ( IntRect const & rect )
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{
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state ( ) . clip_rect . intersect ( rect . translated ( translation ( ) ) ) ;
state ( ) . clip_rect . intersect ( m_target - > rect ( ) ) ; // FIXME: This shouldn't be necessary?
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}
void Painter : : clear_clip_rect ( )
{
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state ( ) . clip_rect = m_clip_origin ;
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}
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PainterStateSaver : : PainterStateSaver ( Painter & painter )
: m_painter ( painter )
{
m_painter . save ( ) ;
}
PainterStateSaver : : ~ PainterStateSaver ( )
{
m_painter . restore ( ) ;
}
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void Painter : : stroke_path ( Path const & path , Color color , int thickness )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
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if ( thickness < = 0 )
return ;
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FloatPoint cursor ;
for ( auto & segment : path . segments ( ) ) {
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switch ( segment . type ( ) ) {
case Segment : : Type : : Invalid :
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VERIFY_NOT_REACHED ( ) ;
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break ;
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case Segment : : Type : : MoveTo :
cursor = segment . point ( ) ;
break ;
case Segment : : Type : : LineTo :
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draw_line ( cursor . to_type < int > ( ) , segment . point ( ) . to_type < int > ( ) , color , thickness ) ;
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cursor = segment . point ( ) ;
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break ;
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case Segment : : Type : : QuadraticBezierCurveTo : {
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auto & through = static_cast < QuadraticBezierCurveSegment const & > ( segment ) . through ( ) ;
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draw_quadratic_bezier_curve ( through . to_type < int > ( ) , cursor . to_type < int > ( ) , segment . point ( ) . to_type < int > ( ) , color , thickness ) ;
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cursor = segment . point ( ) ;
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break ;
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}
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case Segment : : Type : : CubicBezierCurveTo : {
auto & curve = static_cast < CubicBezierCurveSegment const & > ( segment ) ;
auto & through_0 = curve . through_0 ( ) ;
auto & through_1 = curve . through_1 ( ) ;
draw_cubic_bezier_curve ( through_0 . to_type < int > ( ) , through_1 . to_type < int > ( ) , cursor . to_type < int > ( ) , segment . point ( ) . to_type < int > ( ) , color , thickness ) ;
cursor = segment . point ( ) ;
break ;
}
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case Segment : : Type : : EllipticalArcTo :
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auto & arc = static_cast < EllipticalArcSegment const & > ( segment ) ;
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draw_elliptical_arc ( cursor . to_type < int > ( ) , segment . point ( ) . to_type < int > ( ) , arc . center ( ) . to_type < int > ( ) , arc . radii ( ) , arc . x_axis_rotation ( ) , arc . theta_1 ( ) , arc . theta_delta ( ) , color , thickness ) ;
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cursor = segment . point ( ) ;
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break ;
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}
}
}
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void Painter : : fill_path ( Path const & path , Color color , WindingRule winding_rule )
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{
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VERIFY ( scale ( ) = = 1 ) ; // FIXME: Add scaling support.
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Detail : : fill_path < Detail : : FillPathMode : : PlaceOnIntGrid > ( * this , path , color , winding_rule ) ;
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}
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void Painter : : blit_disabled ( IntPoint const & location , Gfx : : Bitmap const & bitmap , IntRect const & rect , Palette const & palette )
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{
auto bright_color = palette . threed_highlight ( ) ;
auto dark_color = palette . threed_shadow1 ( ) ;
blit_filtered ( location . translated ( 1 , 1 ) , bitmap , rect , [ & ] ( auto ) {
return bright_color ;
} ) ;
blit_filtered ( location , bitmap , rect , [ & ] ( Color src ) {
int gray = src . to_grayscale ( ) . red ( ) ;
if ( gray > 160 )
return bright_color ;
return dark_color ;
} ) ;
}
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void Painter : : blit_tiled ( IntRect const & dst_rect , Gfx : : Bitmap const & bitmap , IntRect const & rect )
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{
auto tile_width = rect . width ( ) ;
auto tile_height = rect . height ( ) ;
auto dst_right = dst_rect . right ( ) ;
auto dst_bottom = dst_rect . bottom ( ) ;
for ( int tile_y = dst_rect . top ( ) ; tile_y < dst_bottom ; tile_y + = tile_height ) {
for ( int tile_x = dst_rect . left ( ) ; tile_x < dst_right ; tile_x + = tile_width ) {
IntRect tile_src_rect = rect ;
auto tile_x_overflow = tile_x + tile_width - dst_right ;
if ( tile_x_overflow > 0 ) {
tile_src_rect . set_width ( tile_width - tile_x_overflow ) ;
}
auto tile_y_overflow = tile_y + tile_height - dst_bottom ;
if ( tile_y_overflow > 0 ) {
tile_src_rect . set_height ( tile_height - tile_y_overflow ) ;
}
blit ( IntPoint ( tile_x , tile_y ) , bitmap , tile_src_rect ) ;
}
}
}
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String parse_ampersand_string ( StringView raw_text , Optional < size_t > * underline_offset )
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{
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if ( raw_text . is_empty ( ) )
return String : : empty ( ) ;
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StringBuilder builder ;
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for ( size_t i = 0 ; i < raw_text . length ( ) ; + + i ) {
if ( raw_text [ i ] = = ' & ' ) {
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if ( i ! = ( raw_text . length ( ) - 1 ) & & raw_text [ i + 1 ] = = ' & ' ) {
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builder . append ( raw_text [ i ] ) ;
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+ + i ;
} else if ( underline_offset & & ! ( * underline_offset ) . has_value ( ) ) {
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* underline_offset = i ;
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}
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continue ;
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}
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builder . append ( raw_text [ i ] ) ;
}
return builder . to_string ( ) ;
}
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void Gfx : : Painter : : draw_ui_text ( Gfx : : IntRect const & rect , StringView text , Gfx : : Font const & font , Gfx : : TextAlignment text_alignment , Gfx : : Color color )
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{
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Optional < size_t > underline_offset ;
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auto name_to_draw = parse_ampersand_string ( text , & underline_offset ) ;
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Gfx : : IntRect text_rect { 0 , 0 , font . width ( name_to_draw ) , font . glyph_height ( ) } ;
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text_rect . align_within ( rect , text_alignment ) ;
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draw_text ( text_rect , name_to_draw , font , text_alignment , color ) ;
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if ( underline_offset . has_value ( ) ) {
Utf8View utf8_view { name_to_draw } ;
int width = 0 ;
for ( auto it = utf8_view . begin ( ) ; it ! = utf8_view . end ( ) ; + + it ) {
if ( utf8_view . byte_offset_of ( it ) > = underline_offset . value ( ) ) {
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int y = text_rect . bottom ( ) + 1 ;
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int x1 = text_rect . left ( ) + width ;
int x2 = x1 + font . glyph_or_emoji_width ( * it ) ;
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draw_line ( { x1 , y } , { x2 , y } , color ) ;
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break ;
}
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width + = font . glyph_or_emoji_width ( * it ) + font . glyph_spacing ( ) ;
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}
}
}
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}