ladybird/Kernel/Thread.cpp

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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ScopeGuard.h>
#include <AK/Singleton.h>
#include <AK/StringBuilder.h>
#include <AK/Time.h>
#include <Kernel/Arch/x86/InterruptDisabler.h>
#include <Kernel/Arch/x86/SmapDisabler.h>
#include <Kernel/Arch/x86/TrapFrame.h>
Meta: Split debug defines into multiple headers. The following script was used to make these changes: #!/bin/bash set -e tmp=$(mktemp -d) echo "tmp=$tmp" find Kernel \( -name '*.cpp' -o -name '*.h' \) | sort > $tmp/Kernel.files find . \( -path ./Toolchain -prune -o -path ./Build -prune -o -path ./Kernel -prune \) -o \( -name '*.cpp' -o -name '*.h' \) -print | sort > $tmp/EverythingExceptKernel.files cat $tmp/Kernel.files | xargs grep -Eho '[A-Z0-9_]+_DEBUG' | sort | uniq > $tmp/Kernel.macros cat $tmp/EverythingExceptKernel.files | xargs grep -Eho '[A-Z0-9_]+_DEBUG' | sort | uniq > $tmp/EverythingExceptKernel.macros comm -23 $tmp/Kernel.macros $tmp/EverythingExceptKernel.macros > $tmp/Kernel.unique comm -1 $tmp/Kernel.macros $tmp/EverythingExceptKernel.macros > $tmp/EverythingExceptKernel.unique cat $tmp/Kernel.unique | awk '{ print "#cmakedefine01 "$1 }' > $tmp/Kernel.header cat $tmp/EverythingExceptKernel.unique | awk '{ print "#cmakedefine01 "$1 }' > $tmp/EverythingExceptKernel.header for macro in $(cat $tmp/Kernel.unique) do cat $tmp/Kernel.files | xargs grep -l $macro >> $tmp/Kernel.new-includes ||: done cat $tmp/Kernel.new-includes | sort > $tmp/Kernel.new-includes.sorted for macro in $(cat $tmp/EverythingExceptKernel.unique) do cat $tmp/Kernel.files | xargs grep -l $macro >> $tmp/Kernel.old-includes ||: done cat $tmp/Kernel.old-includes | sort > $tmp/Kernel.old-includes.sorted comm -23 $tmp/Kernel.new-includes.sorted $tmp/Kernel.old-includes.sorted > $tmp/Kernel.includes.new comm -13 $tmp/Kernel.new-includes.sorted $tmp/Kernel.old-includes.sorted > $tmp/Kernel.includes.old comm -12 $tmp/Kernel.new-includes.sorted $tmp/Kernel.old-includes.sorted > $tmp/Kernel.includes.mixed for file in $(cat $tmp/Kernel.includes.new) do sed -i -E 's/#include <AK\/Debug\.h>/#include <Kernel\/Debug\.h>/' $file done for file in $(cat $tmp/Kernel.includes.mixed) do echo "mixed include in $file, requires manual editing." done
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#include <Kernel/Debug.h>
#include <Kernel/Devices/KCOVDevice.h>
#include <Kernel/FileSystem/OpenFileDescription.h>
#include <Kernel/KSyms.h>
#include <Kernel/Memory/MemoryManager.h>
#include <Kernel/Memory/PageDirectory.h>
#include <Kernel/Memory/ScopedAddressSpaceSwitcher.h>
#include <Kernel/Panic.h>
#include <Kernel/PerformanceEventBuffer.h>
#include <Kernel/Process.h>
Kernel: Introduce the new ProcFS design The new ProcFS design consists of two main parts: 1. The representative ProcFS class, which is derived from the FS class. The ProcFS and its inodes are much more lean - merely 3 classes to represent the common type of inodes - regular files, symbolic links and directories. They're backed by a ProcFSExposedComponent object, which is responsible for the functional operation behind the scenes. 2. The backend of the ProcFS - the ProcFSComponentsRegistrar class and all derived classes from the ProcFSExposedComponent class. These together form the entire backend and handle all the functions you can expect from the ProcFS. The ProcFSExposedComponent derived classes split to 3 types in the manner of lifetime in the kernel: 1. Persistent objects - this category includes all basic objects, like the root folder, /proc/bus folder, main blob files in the root folders, etc. These objects are persistent and cannot die ever. 2. Semi-persistent objects - this category includes all PID folders, and subdirectories to the PID folders. It also includes exposed objects like the unveil JSON'ed blob. These object are persistent as long as the the responsible process they represent is still alive. 3. Dynamic objects - this category includes files in the subdirectories of a PID folder, like /proc/PID/fd/* or /proc/PID/stacks/*. Essentially, these objects are always created dynamically and when no longer in need after being used, they're deallocated. Nevertheless, the new allocated backend objects and inodes try to use the same InodeIndex if possible - this might change only when a thread dies and a new thread is born with a new thread stack, or when a file descriptor is closed and a new one within the same file descriptor number is opened. This is needed to actually be able to do something useful with these objects. The new design assures that many ProcFS instances can be used at once, with one backend for usage for all instances.
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#include <Kernel/ProcessExposed.h>
#include <Kernel/Scheduler.h>
#include <Kernel/Sections.h>
#include <Kernel/Thread.h>
#include <Kernel/ThreadTracer.h>
#include <Kernel/TimerQueue.h>
#include <LibC/signal_numbers.h>
namespace Kernel {
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static Singleton<SpinlockProtected<Thread::GlobalList>> s_list;
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SpinlockProtected<Thread::GlobalList>& Thread::all_instances()
{
return *s_list;
}
KResultOr<NonnullRefPtr<Thread>> Thread::try_create(NonnullRefPtr<Process> process)
{
auto kernel_stack_region = TRY(MM.allocate_kernel_region(default_kernel_stack_size, {}, Memory::Region::Access::ReadWrite, AllocationStrategy::AllocateNow));
kernel_stack_region->set_stack(true);
auto block_timer = try_make_ref_counted<Timer>();
if (!block_timer)
return ENOMEM;
auto name = TRY(KString::try_create(process->name()));
return adopt_nonnull_ref_or_enomem(new (nothrow) Thread(move(process), move(kernel_stack_region), block_timer.release_nonnull(), move(name)));
}
Thread::Thread(NonnullRefPtr<Process> process, NonnullOwnPtr<Memory::Region> kernel_stack_region, NonnullRefPtr<Timer> block_timer, NonnullOwnPtr<KString> name)
: m_process(move(process))
, m_kernel_stack_region(move(kernel_stack_region))
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, m_name(move(name))
, m_block_timer(move(block_timer))
{
bool is_first_thread = m_process->add_thread(*this);
if (is_first_thread) {
// First thread gets TID == PID
m_tid = m_process->pid().value();
} else {
m_tid = Process::allocate_pid().value();
}
{
// FIXME: Go directly to KString
auto string = String::formatted("Kernel stack (thread {})", m_tid.value());
// FIXME: Handle KString allocation failure.
m_kernel_stack_region->set_name(KString::try_create(string).release_value());
}
Thread::all_instances().with([&](auto& list) {
list.append(*this);
});
if constexpr (THREAD_DEBUG)
dbgln("Created new thread {}({}:{})", m_process->name(), m_process->pid().value(), m_tid.value());
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reset_fpu_state();
// Only IF is set when a process boots.
m_regs.set_flags(0x0202);
#if ARCH(I386)
if (m_process->is_kernel_process()) {
m_regs.cs = GDT_SELECTOR_CODE0;
m_regs.ds = GDT_SELECTOR_DATA0;
m_regs.es = GDT_SELECTOR_DATA0;
m_regs.fs = 0;
m_regs.ss = GDT_SELECTOR_DATA0;
m_regs.gs = GDT_SELECTOR_PROC;
} else {
m_regs.cs = GDT_SELECTOR_CODE3 | 3;
m_regs.ds = GDT_SELECTOR_DATA3 | 3;
m_regs.es = GDT_SELECTOR_DATA3 | 3;
m_regs.fs = GDT_SELECTOR_DATA3 | 3;
m_regs.ss = GDT_SELECTOR_DATA3 | 3;
m_regs.gs = GDT_SELECTOR_TLS | 3;
}
#else
if (m_process->is_kernel_process())
m_regs.cs = GDT_SELECTOR_CODE0;
else
m_regs.cs = GDT_SELECTOR_CODE3 | 3;
#endif
m_regs.cr3 = m_process->address_space().page_directory().cr3();
m_kernel_stack_base = m_kernel_stack_region->vaddr().get();
m_kernel_stack_top = m_kernel_stack_region->vaddr().offset(default_kernel_stack_size).get() & ~(FlatPtr)0x7u;
if (m_process->is_kernel_process()) {
m_regs.set_sp(m_kernel_stack_top);
m_regs.set_sp0(m_kernel_stack_top);
} else {
// Ring 3 processes get a separate stack for ring 0.
// The ring 3 stack will be assigned by exec().
#if ARCH(I386)
m_regs.ss0 = GDT_SELECTOR_DATA0;
#endif
m_regs.set_sp0(m_kernel_stack_top);
}
// We need to add another reference if we could successfully create
// all the resources needed for this thread. The reason for this is that
// we don't want to delete this thread after dropping the reference,
// it may still be running or scheduled to be run.
// The finalizer is responsible for dropping this reference once this
// thread is ready to be cleaned up.
ref();
}
Thread::~Thread()
{
{
// We need to explicitly remove ourselves from the thread list
// here. We may get preempted in the middle of destructing this
// thread, which causes problems if the thread list is iterated.
// Specifically, if this is the last thread of a process, checking
// block conditions would access m_process, which would be in
// the middle of being destroyed.
SpinlockLocker lock(g_scheduler_lock);
VERIFY(!m_process_thread_list_node.is_in_list());
// We shouldn't be queued
VERIFY(m_runnable_priority < 0);
}
}
void Thread::block(Kernel::Mutex& lock, SpinlockLocker<Spinlock>& lock_lock, u32 lock_count)
{
VERIFY(!Processor::current_in_irq());
VERIFY(this == Thread::current());
ScopedCritical critical;
VERIFY(!Memory::s_mm_lock.is_locked_by_current_processor());
SpinlockLocker block_lock(m_block_lock);
SpinlockLocker scheduler_lock(g_scheduler_lock);
switch (state()) {
case Thread::Stopped:
// It's possible that we were requested to be stopped!
break;
case Thread::Running:
VERIFY(m_blocker == nullptr);
break;
default:
VERIFY_NOT_REACHED();
}
// If we're blocking on the big-lock we may actually be in the process
// of unblocking from another lock. If that's the case m_blocking_lock
// is already set
auto& big_lock = process().big_lock();
VERIFY((&lock == &big_lock && m_blocking_lock != &big_lock) || !m_blocking_lock);
auto previous_blocking_lock = m_blocking_lock;
m_blocking_lock = &lock;
m_lock_requested_count = lock_count;
set_state(Thread::Blocked);
scheduler_lock.unlock();
block_lock.unlock();
lock_lock.unlock();
dbgln_if(THREAD_DEBUG, "Thread {} blocking on Mutex {}", *this, &lock);
for (;;) {
// Yield to the scheduler, and wait for us to resume unblocked.
VERIFY(!g_scheduler_lock.is_locked_by_current_processor());
VERIFY(Processor::in_critical());
if (&lock != &big_lock && big_lock.is_locked_by_current_thread()) {
// We're locking another lock and already hold the big lock...
// We need to release the big lock
yield_and_release_relock_big_lock();
} else {
// By the time we've reached this another thread might have
// marked us as holding the big lock, so this call must not
// verify that we're not holding it.
yield_without_releasing_big_lock(VerifyLockNotHeld::No);
}
VERIFY(Processor::in_critical());
SpinlockLocker block_lock2(m_block_lock);
if (should_be_stopped() || state() == Stopped) {
dbgln("Thread should be stopped, current state: {}", state_string());
set_state(Thread::Blocked);
continue;
}
VERIFY(!m_blocking_lock);
m_blocking_lock = previous_blocking_lock;
break;
}
lock_lock.lock();
}
u32 Thread::unblock_from_lock(Kernel::Mutex& lock)
{
SpinlockLocker block_lock(m_block_lock);
VERIFY(m_blocking_lock == &lock);
auto requested_count = m_lock_requested_count;
block_lock.unlock();
auto do_unblock = [&]() {
SpinlockLocker scheduler_lock(g_scheduler_lock);
SpinlockLocker block_lock(m_block_lock);
VERIFY(m_blocking_lock == &lock);
VERIFY(!Processor::current_in_irq());
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
VERIFY(m_block_lock.is_locked_by_current_processor());
VERIFY(m_blocking_lock == &lock);
dbgln_if(THREAD_DEBUG, "Thread {} unblocked from Mutex {}", *this, &lock);
m_blocking_lock = nullptr;
if (Thread::current() == this) {
set_state(Thread::Running);
return;
}
VERIFY(m_state != Thread::Runnable && m_state != Thread::Running);
set_state(Thread::Runnable);
};
if (Processor::current_in_irq()) {
Processor::deferred_call_queue([do_unblock = move(do_unblock), self = make_weak_ptr()]() {
if (auto this_thread = self.strong_ref())
do_unblock();
});
} else {
do_unblock();
}
return requested_count;
}
void Thread::unblock_from_blocker(Blocker& blocker)
{
auto do_unblock = [&]() {
SpinlockLocker scheduler_lock(g_scheduler_lock);
SpinlockLocker block_lock(m_block_lock);
if (m_blocker != &blocker)
return;
if (!should_be_stopped() && !is_stopped())
unblock();
};
if (Processor::current_in_irq()) {
Processor::deferred_call_queue([do_unblock = move(do_unblock), self = make_weak_ptr()]() {
if (auto this_thread = self.strong_ref())
do_unblock();
});
} else {
do_unblock();
}
}
void Thread::unblock(u8 signal)
{
VERIFY(!Processor::current_in_irq());
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
VERIFY(m_block_lock.is_locked_by_current_processor());
if (m_state != Thread::Blocked)
return;
if (m_blocking_lock)
return;
VERIFY(m_blocker);
if (signal != 0) {
if (is_handling_page_fault()) {
// Don't let signals unblock threads that are blocked inside a page fault handler.
// This prevents threads from EINTR'ing the inode read in an inode page fault.
// FIXME: There's probably a better way to solve this.
return;
}
if (!m_blocker->can_be_interrupted() && !m_should_die)
return;
m_blocker->set_interrupted_by_signal(signal);
}
m_blocker = nullptr;
if (Thread::current() == this) {
set_state(Thread::Running);
return;
}
VERIFY(m_state != Thread::Runnable && m_state != Thread::Running);
set_state(Thread::Runnable);
}
void Thread::set_should_die()
{
if (m_should_die) {
dbgln("{} Should already die", *this);
return;
}
ScopedCritical critical;
// Remember that we should die instead of returning to
// the userspace.
SpinlockLocker lock(g_scheduler_lock);
m_should_die = true;
// NOTE: Even the current thread can technically be in "Stopped"
// state! This is the case when another thread sent a SIGSTOP to
// it while it was running and it calls e.g. exit() before
// the scheduler gets involved again.
if (is_stopped()) {
// If we were stopped, we need to briefly resume so that
// the kernel stacks can clean up. We won't ever return back
// to user mode, though
VERIFY(!process().is_stopped());
resume_from_stopped();
}
if (is_blocked()) {
SpinlockLocker block_lock(m_block_lock);
if (m_blocker) {
// We're blocked in the kernel.
m_blocker->set_interrupted_by_death();
unblock();
}
}
}
void Thread::die_if_needed()
{
VERIFY(Thread::current() == this);
if (!m_should_die)
return;
u32 unlock_count;
[[maybe_unused]] auto rc = unlock_process_if_locked(unlock_count);
dbgln_if(THREAD_DEBUG, "Thread {} is dying", *this);
{
SpinlockLocker lock(g_scheduler_lock);
// It's possible that we don't reach the code after this block if the
// scheduler is invoked and FinalizerTask cleans up this thread, however
// that doesn't matter because we're trying to invoke the scheduler anyway
set_state(Thread::Dying);
}
ScopedCritical critical;
// Flag a context switch. Because we're in a critical section,
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// Scheduler::yield will actually only mark a pending context switch
// Simply leaving the critical section would not necessarily trigger
// a switch.
Scheduler::yield();
// Now leave the critical section so that we can also trigger the
// actual context switch
Processor::clear_critical();
dbgln("die_if_needed returned from clear_critical!!! in irq: {}", Processor::current_in_irq());
// We should never get here, but the scoped scheduler lock
// will be released by Scheduler::context_switch again
VERIFY_NOT_REACHED();
}
void Thread::exit(void* exit_value)
{
VERIFY(Thread::current() == this);
m_join_blocker_set.thread_did_exit(exit_value);
set_should_die();
u32 unlock_count;
[[maybe_unused]] auto rc = unlock_process_if_locked(unlock_count);
if (m_thread_specific_range.has_value()) {
auto* region = process().address_space().find_region_from_range(m_thread_specific_range.value());
process().address_space().deallocate_region(*region);
}
#ifdef ENABLE_KERNEL_COVERAGE_COLLECTION
KCOVDevice::free_thread();
#endif
die_if_needed();
}
void Thread::yield_without_releasing_big_lock(VerifyLockNotHeld verify_lock_not_held)
{
VERIFY(!g_scheduler_lock.is_locked_by_current_processor());
VERIFY(verify_lock_not_held == VerifyLockNotHeld::No || !process().big_lock().is_locked_by_current_thread());
// Disable interrupts here. This ensures we don't accidentally switch contexts twice
InterruptDisabler disable;
Scheduler::yield(); // flag a switch
u32 prev_critical = Processor::clear_critical();
// NOTE: We may be on a different CPU now!
Processor::restore_critical(prev_critical);
}
void Thread::yield_and_release_relock_big_lock()
{
VERIFY(!g_scheduler_lock.is_locked_by_current_processor());
// Disable interrupts here. This ensures we don't accidentally switch contexts twice
InterruptDisabler disable;
Scheduler::yield(); // flag a switch
u32 lock_count_to_restore = 0;
auto previous_locked = unlock_process_if_locked(lock_count_to_restore);
// NOTE: Even though we call Scheduler::yield here, unless we happen
// to be outside of a critical section, the yield will be postponed
// until leaving it in relock_process.
relock_process(previous_locked, lock_count_to_restore);
}
LockMode Thread::unlock_process_if_locked(u32& lock_count_to_restore)
{
return process().big_lock().force_unlock_if_locked(lock_count_to_restore);
}
void Thread::relock_process(LockMode previous_locked, u32 lock_count_to_restore)
{
// Clearing the critical section may trigger the context switch
// flagged by calling Scheduler::yield above.
// We have to do it this way because we intentionally
// leave the critical section here to be able to switch contexts.
u32 prev_critical = Processor::clear_critical();
// CONTEXT SWITCH HAPPENS HERE!
// NOTE: We may be on a different CPU now!
Processor::restore_critical(prev_critical);
if (previous_locked != LockMode::Unlocked) {
// We've unblocked, relock the process if needed and carry on.
process().big_lock().restore_lock(previous_locked, lock_count_to_restore);
}
}
auto Thread::sleep(clockid_t clock_id, const Time& duration, Time* remaining_time) -> BlockResult
{
VERIFY(state() == Thread::Running);
return Thread::current()->block<Thread::SleepBlocker>({}, Thread::BlockTimeout(false, &duration, nullptr, clock_id), remaining_time);
}
auto Thread::sleep_until(clockid_t clock_id, const Time& deadline) -> BlockResult
{
VERIFY(state() == Thread::Running);
return Thread::current()->block<Thread::SleepBlocker>({}, Thread::BlockTimeout(true, &deadline, nullptr, clock_id));
}
StringView Thread::state_string() const
{
switch (state()) {
case Thread::Invalid:
return "Invalid"sv;
case Thread::Runnable:
return "Runnable"sv;
case Thread::Running:
return "Running"sv;
case Thread::Dying:
return "Dying"sv;
case Thread::Dead:
return "Dead"sv;
case Thread::Stopped:
return "Stopped"sv;
case Thread::Blocked: {
SpinlockLocker block_lock(m_block_lock);
if (m_blocking_lock)
return "Mutex"sv;
if (m_blocker)
return m_blocker->state_string();
VERIFY_NOT_REACHED();
}
}
PANIC("Thread::state_string(): Invalid state: {}", (int)state());
}
void Thread::finalize()
{
VERIFY(Thread::current() == g_finalizer);
VERIFY(Thread::current() != this);
#if LOCK_DEBUG
VERIFY(!m_lock.is_locked_by_current_processor());
if (lock_count() > 0) {
dbgln("Thread {} leaking {} Locks!", *this, lock_count());
SpinlockLocker list_lock(m_holding_locks_lock);
for (auto& info : m_holding_locks_list) {
const auto& location = info.lock_location;
dbgln(" - Mutex: \"{}\" @ {} locked in function \"{}\" at \"{}:{}\" with a count of: {}", info.lock->name(), info.lock, location.function_name(), location.filename(), location.line_number(), info.count);
}
VERIFY_NOT_REACHED();
}
#endif
{
SpinlockLocker lock(g_scheduler_lock);
dbgln_if(THREAD_DEBUG, "Finalizing thread {}", *this);
set_state(Thread::State::Dead);
m_join_blocker_set.thread_finalizing();
}
if (m_dump_backtrace_on_finalization)
dbgln("{}", backtrace());
drop_thread_count(false);
}
void Thread::drop_thread_count(bool initializing_first_thread)
{
bool is_last = process().remove_thread(*this);
if (!initializing_first_thread && is_last)
process().finalize();
}
void Thread::finalize_dying_threads()
{
VERIFY(Thread::current() == g_finalizer);
Vector<Thread*, 32> dying_threads;
{
SpinlockLocker lock(g_scheduler_lock);
for_each_in_state(Thread::State::Dying, [&](Thread& thread) {
if (thread.is_finalizable())
dying_threads.append(&thread);
});
}
for (auto* thread : dying_threads) {
RefPtr<Process> process = thread->process();
dbgln_if(PROCESS_DEBUG, "Before finalization, {} has {} refs and its process has {}",
*thread, thread->ref_count(), thread->process().ref_count());
thread->finalize();
dbgln_if(PROCESS_DEBUG, "After finalization, {} has {} refs and its process has {}",
*thread, thread->ref_count(), thread->process().ref_count());
// This thread will never execute again, drop the running reference
// NOTE: This may not necessarily drop the last reference if anything
// else is still holding onto this thread!
thread->unref();
}
}
void Thread::update_time_scheduled(u64 current_scheduler_time, bool is_kernel, bool no_longer_running)
{
if (m_last_time_scheduled.has_value()) {
u64 delta;
if (current_scheduler_time >= m_last_time_scheduled.value())
delta = current_scheduler_time - m_last_time_scheduled.value();
else
delta = m_last_time_scheduled.value() - current_scheduler_time; // the unlikely event that the clock wrapped
if (delta != 0) {
// Add it to the global total *before* updating the thread's value!
Scheduler::add_time_scheduled(delta, is_kernel);
auto& total_time = is_kernel ? m_total_time_scheduled_kernel : m_total_time_scheduled_user;
SpinlockLocker scheduler_lock(g_scheduler_lock);
total_time += delta;
}
}
if (no_longer_running)
m_last_time_scheduled = {};
else
m_last_time_scheduled = current_scheduler_time;
}
bool Thread::tick()
{
if (previous_mode() == PreviousMode::KernelMode) {
++m_process->m_ticks_in_kernel;
++m_ticks_in_kernel;
} else {
++m_process->m_ticks_in_user;
++m_ticks_in_user;
}
return --m_ticks_left;
}
void Thread::check_dispatch_pending_signal()
{
auto result = DispatchSignalResult::Continue;
{
SpinlockLocker scheduler_lock(g_scheduler_lock);
if (pending_signals_for_state()) {
SpinlockLocker lock(m_lock);
result = dispatch_one_pending_signal();
}
}
if (result == DispatchSignalResult::Yield) {
yield_without_releasing_big_lock();
}
}
u32 Thread::pending_signals() const
{
SpinlockLocker lock(g_scheduler_lock);
return pending_signals_for_state();
}
u32 Thread::pending_signals_for_state() const
{
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
constexpr u32 stopped_signal_mask = (1 << (SIGCONT - 1)) | (1 << (SIGKILL - 1)) | (1 << (SIGTRAP - 1));
if (is_handling_page_fault())
return 0;
return m_state != Stopped ? m_pending_signals : m_pending_signals & stopped_signal_mask;
}
void Thread::send_signal(u8 signal, [[maybe_unused]] Process* sender)
{
VERIFY(signal < 32);
SpinlockLocker scheduler_lock(g_scheduler_lock);
// FIXME: Figure out what to do for masked signals. Should we also ignore them here?
if (should_ignore_signal(signal)) {
dbgln_if(SIGNAL_DEBUG, "Signal {} was ignored by {}", signal, process());
return;
}
if constexpr (SIGNAL_DEBUG) {
if (sender)
dbgln("Signal: {} sent {} to {}", *sender, signal, process());
else
dbgln("Signal: Kernel send {} to {}", signal, process());
}
m_pending_signals |= 1 << (signal - 1);
m_have_any_unmasked_pending_signals.store(pending_signals_for_state() & ~m_signal_mask, AK::memory_order_release);
if (m_state == Stopped) {
SpinlockLocker lock(m_lock);
if (pending_signals_for_state()) {
dbgln_if(SIGNAL_DEBUG, "Signal: Resuming stopped {} to deliver signal {}", *this, signal);
resume_from_stopped();
}
} else {
SpinlockLocker block_lock(m_block_lock);
dbgln_if(SIGNAL_DEBUG, "Signal: Unblocking {} to deliver signal {}", *this, signal);
unblock(signal);
}
}
u32 Thread::update_signal_mask(u32 signal_mask)
{
SpinlockLocker lock(g_scheduler_lock);
auto previous_signal_mask = m_signal_mask;
m_signal_mask = signal_mask;
m_have_any_unmasked_pending_signals.store(pending_signals_for_state() & ~m_signal_mask, AK::memory_order_release);
return previous_signal_mask;
}
u32 Thread::signal_mask() const
{
SpinlockLocker lock(g_scheduler_lock);
return m_signal_mask;
}
u32 Thread::signal_mask_block(sigset_t signal_set, bool block)
{
SpinlockLocker lock(g_scheduler_lock);
auto previous_signal_mask = m_signal_mask;
if (block)
m_signal_mask &= ~signal_set;
else
m_signal_mask |= signal_set;
m_have_any_unmasked_pending_signals.store(pending_signals_for_state() & ~m_signal_mask, AK::memory_order_release);
return previous_signal_mask;
}
void Thread::clear_signals()
{
SpinlockLocker lock(g_scheduler_lock);
m_signal_mask = 0;
m_pending_signals = 0;
m_have_any_unmasked_pending_signals.store(false, AK::memory_order_release);
m_signal_action_data.fill({});
}
// Certain exceptions, such as SIGSEGV and SIGILL, put a
// thread into a state where the signal handler must be
// invoked immediately, otherwise it will continue to fault.
// This function should be used in an exception handler to
// ensure that when the thread resumes, it's executing in
// the appropriate signal handler.
void Thread::send_urgent_signal_to_self(u8 signal)
{
VERIFY(Thread::current() == this);
DispatchSignalResult result;
{
SpinlockLocker lock(g_scheduler_lock);
result = dispatch_signal(signal);
}
if (result == DispatchSignalResult::Yield)
yield_and_release_relock_big_lock();
}
DispatchSignalResult Thread::dispatch_one_pending_signal()
{
VERIFY(m_lock.is_locked_by_current_processor());
u32 signal_candidates = pending_signals_for_state() & ~m_signal_mask;
if (signal_candidates == 0)
return DispatchSignalResult::Continue;
u8 signal = 1;
for (; signal < 32; ++signal) {
if (signal_candidates & (1 << (signal - 1))) {
break;
}
}
return dispatch_signal(signal);
}
DispatchSignalResult Thread::try_dispatch_one_pending_signal(u8 signal)
{
VERIFY(signal != 0);
SpinlockLocker scheduler_lock(g_scheduler_lock);
SpinlockLocker lock(m_lock);
u32 signal_candidates = pending_signals_for_state() & ~m_signal_mask;
if (!(signal_candidates & (1 << (signal - 1))))
return DispatchSignalResult::Continue;
return dispatch_signal(signal);
}
enum class DefaultSignalAction {
Terminate,
Ignore,
DumpCore,
Stop,
Continue,
};
Kernel: Mark compilation-unit-only functions as static This enables a nice warning in case a function becomes dead code. Also, in case of signal_trampoline_dummy, marking it external (non-static) prevents it from being 'optimized away', which would lead to surprising and weird linker errors. I found these places by using -Wmissing-declarations. The Kernel still shows these issues, which I think are false-positives, but don't want to touch: - Kernel/Arch/i386/CPU.cpp:1081:17: void Kernel::enter_thread_context(Kernel::Thread*, Kernel::Thread*) - Kernel/Arch/i386/CPU.cpp:1170:17: void Kernel::context_first_init(Kernel::Thread*, Kernel::Thread*, Kernel::TrapFrame*) - Kernel/Arch/i386/CPU.cpp:1304:16: u32 Kernel::do_init_context(Kernel::Thread*, u32) - Kernel/Arch/i386/CPU.cpp:1347:17: void Kernel::pre_init_finished() - Kernel/Arch/i386/CPU.cpp:1360:17: void Kernel::post_init_finished() No idea, not gonna touch it. - Kernel/init.cpp:104:30: void Kernel::init() - Kernel/init.cpp:167:30: void Kernel::init_ap(u32, Kernel::Processor*) - Kernel/init.cpp:184:17: void Kernel::init_finished(u32) Called by boot.S. - Kernel/init.cpp:383:16: int Kernel::__cxa_atexit(void (*)(void*), void*, void*) - Kernel/StdLib.cpp:285:19: void __cxa_pure_virtual() - Kernel/StdLib.cpp:300:19: void __stack_chk_fail() - Kernel/StdLib.cpp:305:19: void __stack_chk_fail_local() Not sure how to tell the compiler that the compiler is already using them. Also, maybe __cxa_atexit should go into StdLib.cpp? - Kernel/Modules/TestModule.cpp:31:17: void module_init() - Kernel/Modules/TestModule.cpp:40:17: void module_fini() Could maybe go into a new header. This would also provide type-checking for new modules.
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static DefaultSignalAction default_signal_action(u8 signal)
{
VERIFY(signal && signal < NSIG);
switch (signal) {
case SIGHUP:
case SIGINT:
case SIGKILL:
case SIGPIPE:
case SIGALRM:
case SIGUSR1:
case SIGUSR2:
case SIGVTALRM:
case SIGSTKFLT:
case SIGIO:
case SIGPROF:
case SIGTERM:
return DefaultSignalAction::Terminate;
case SIGCHLD:
case SIGURG:
case SIGWINCH:
case SIGINFO:
return DefaultSignalAction::Ignore;
case SIGQUIT:
case SIGILL:
case SIGTRAP:
case SIGABRT:
case SIGBUS:
case SIGFPE:
case SIGSEGV:
case SIGXCPU:
case SIGXFSZ:
case SIGSYS:
return DefaultSignalAction::DumpCore;
case SIGCONT:
return DefaultSignalAction::Continue;
case SIGSTOP:
case SIGTSTP:
case SIGTTIN:
case SIGTTOU:
return DefaultSignalAction::Stop;
default:
VERIFY_NOT_REACHED();
}
}
bool Thread::should_ignore_signal(u8 signal) const
{
VERIFY(signal < 32);
auto& action = m_signal_action_data[signal];
if (action.handler_or_sigaction.is_null())
return default_signal_action(signal) == DefaultSignalAction::Ignore;
if ((sighandler_t)action.handler_or_sigaction.get() == SIG_IGN)
return true;
return false;
}
bool Thread::has_signal_handler(u8 signal) const
{
VERIFY(signal < 32);
auto& action = m_signal_action_data[signal];
return !action.handler_or_sigaction.is_null();
}
static void push_value_on_user_stack(FlatPtr& stack, FlatPtr data)
{
stack -= sizeof(FlatPtr);
auto result = copy_to_user((FlatPtr*)stack, &data);
VERIFY(result.is_success());
}
void Thread::resume_from_stopped()
{
VERIFY(is_stopped());
VERIFY(m_stop_state != State::Invalid);
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
if (m_stop_state == Blocked) {
SpinlockLocker block_lock(m_block_lock);
if (m_blocker || m_blocking_lock) {
// Hasn't been unblocked yet
set_state(Blocked, 0);
} else {
// Was unblocked while stopped
set_state(Runnable);
}
} else {
set_state(m_stop_state, 0);
}
}
DispatchSignalResult Thread::dispatch_signal(u8 signal)
{
VERIFY_INTERRUPTS_DISABLED();
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
VERIFY(signal > 0 && signal <= 32);
VERIFY(process().is_user_process());
VERIFY(this == Thread::current());
dbgln_if(SIGNAL_DEBUG, "Dispatch signal {} to {}, state: {}", signal, *this, state_string());
if (m_state == Invalid || !is_initialized()) {
// Thread has barely been created, we need to wait until it is
// at least in Runnable state and is_initialized() returns true,
// which indicates that it is fully set up an we actually have
// a register state on the stack that we can modify
return DispatchSignalResult::Deferred;
}
VERIFY(previous_mode() == PreviousMode::UserMode);
auto& action = m_signal_action_data[signal];
// FIXME: Implement SA_SIGINFO signal handlers.
VERIFY(!(action.flags & SA_SIGINFO));
// Mark this signal as handled.
m_pending_signals &= ~(1 << (signal - 1));
m_have_any_unmasked_pending_signals.store(m_pending_signals & ~m_signal_mask, AK::memory_order_release);
auto& process = this->process();
auto tracer = process.tracer();
if (signal == SIGSTOP || (tracer && default_signal_action(signal) == DefaultSignalAction::DumpCore)) {
dbgln_if(SIGNAL_DEBUG, "Signal {} stopping this thread", signal);
set_state(State::Stopped, signal);
return DispatchSignalResult::Yield;
}
if (signal == SIGCONT) {
dbgln("signal: SIGCONT resuming {}", *this);
} else {
if (tracer) {
// when a thread is traced, it should be stopped whenever it receives a signal
// the tracer is notified of this by using waitpid()
// only "pending signals" from the tracer are sent to the tracee
if (!tracer->has_pending_signal(signal)) {
dbgln("signal: {} stopping {} for tracer", signal, *this);
set_state(Stopped, signal);
return DispatchSignalResult::Yield;
}
tracer->unset_signal(signal);
}
}
auto handler_vaddr = action.handler_or_sigaction;
if (handler_vaddr.is_null()) {
switch (default_signal_action(signal)) {
case DefaultSignalAction::Stop:
set_state(Stopped, signal);
return DispatchSignalResult::Yield;
case DefaultSignalAction::DumpCore:
process.set_should_generate_coredump(true);
process.for_each_thread([](auto& thread) {
thread.set_dump_backtrace_on_finalization();
});
[[fallthrough]];
case DefaultSignalAction::Terminate:
m_process->terminate_due_to_signal(signal);
return DispatchSignalResult::Terminate;
case DefaultSignalAction::Ignore:
VERIFY_NOT_REACHED();
case DefaultSignalAction::Continue:
return DispatchSignalResult::Continue;
}
VERIFY_NOT_REACHED();
}
if ((sighandler_t)handler_vaddr.as_ptr() == SIG_IGN) {
dbgln_if(SIGNAL_DEBUG, "Ignored signal {}", signal);
return DispatchSignalResult::Continue;
}
VERIFY(previous_mode() == PreviousMode::UserMode);
VERIFY(current_trap());
ScopedAddressSpaceSwitcher switcher(m_process);
u32 old_signal_mask = m_signal_mask;
u32 new_signal_mask = action.mask;
if (action.flags & SA_NODEFER)
new_signal_mask &= ~(1 << (signal - 1));
else
new_signal_mask |= 1 << (signal - 1);
m_signal_mask |= new_signal_mask;
m_have_any_unmasked_pending_signals.store(m_pending_signals & ~m_signal_mask, AK::memory_order_release);
auto setup_stack = [&](RegisterState& state) {
FlatPtr stack = state.userspace_sp();
FlatPtr old_sp = stack;
FlatPtr ret_ip = state.ip();
FlatPtr ret_flags = state.flags();
dbgln_if(SIGNAL_DEBUG, "Setting up user stack to return to IP {:p}, SP {:p}", ret_ip, old_sp);
#if ARCH(I386)
// Align the stack to 16 bytes.
// Note that we push 56 bytes (4 * 14) on to the stack,
// so we need to account for this here.
// 56 % 16 = 8, so we only need to take 8 bytes into consideration for
// the stack alignment.
FlatPtr stack_alignment = (stack - 8) % 16;
stack -= stack_alignment;
push_value_on_user_stack(stack, ret_flags);
push_value_on_user_stack(stack, ret_ip);
push_value_on_user_stack(stack, state.eax);
push_value_on_user_stack(stack, state.ecx);
push_value_on_user_stack(stack, state.edx);
push_value_on_user_stack(stack, state.ebx);
push_value_on_user_stack(stack, old_sp);
push_value_on_user_stack(stack, state.ebp);
push_value_on_user_stack(stack, state.esi);
push_value_on_user_stack(stack, state.edi);
#else
// Align the stack to 16 bytes.
// Note that we push 176 bytes (8 * 22) on to the stack,
// so we need to account for this here.
// 22 % 2 = 0, so we dont need to take anything into consideration
// for the alignment.
// We also are not allowed to touch the thread's red-zone of 128 bytes
FlatPtr stack_alignment = stack % 16;
stack -= 128 + stack_alignment;
push_value_on_user_stack(stack, ret_flags);
push_value_on_user_stack(stack, ret_ip);
push_value_on_user_stack(stack, state.r15);
push_value_on_user_stack(stack, state.r14);
push_value_on_user_stack(stack, state.r13);
push_value_on_user_stack(stack, state.r12);
push_value_on_user_stack(stack, state.r11);
push_value_on_user_stack(stack, state.r10);
push_value_on_user_stack(stack, state.r9);
push_value_on_user_stack(stack, state.r8);
push_value_on_user_stack(stack, state.rax);
push_value_on_user_stack(stack, state.rcx);
push_value_on_user_stack(stack, state.rdx);
push_value_on_user_stack(stack, state.rbx);
push_value_on_user_stack(stack, old_sp);
push_value_on_user_stack(stack, state.rbp);
push_value_on_user_stack(stack, state.rsi);
push_value_on_user_stack(stack, state.rdi);
#endif
// PUSH old_signal_mask
push_value_on_user_stack(stack, old_signal_mask);
push_value_on_user_stack(stack, signal);
push_value_on_user_stack(stack, handler_vaddr.get());
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push_value_on_user_stack(stack, 0); // push fake return address
// We write back the adjusted stack value into the register state.
// We have to do this because we can't just pass around a reference to a packed field, as it's UB.
state.set_userspace_sp(stack);
VERIFY((stack % 16) == 0);
};
// We now place the thread state on the userspace stack.
// Note that we use a RegisterState.
// Conversely, when the thread isn't blocking the RegisterState may not be
// valid (fork, exec etc) but the tss will, so we use that instead.
auto& regs = get_register_dump_from_stack();
setup_stack(regs);
auto signal_trampoline_addr = process.signal_trampoline().get();
regs.set_ip(signal_trampoline_addr);
dbgln_if(SIGNAL_DEBUG, "Thread in state '{}' has been primed with signal handler {:#04x}:{:p} to deliver {}", state_string(), m_regs.cs, m_regs.ip(), signal);
return DispatchSignalResult::Continue;
}
RegisterState& Thread::get_register_dump_from_stack()
{
auto* trap = current_trap();
// We should *always* have a trap. If we don't we're probably a kernel
// thread that hasn't been preempted. If we want to support this, we
// need to capture the registers probably into m_regs and return it
VERIFY(trap);
while (trap) {
if (!trap->next_trap)
break;
trap = trap->next_trap;
}
return *trap->regs;
}
KResultOr<NonnullRefPtr<Thread>> Thread::try_clone(Process& process)
{
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auto clone = TRY(Thread::try_create(process));
auto signal_action_data_span = m_signal_action_data.span();
signal_action_data_span.copy_to(clone->m_signal_action_data.span());
clone->m_signal_mask = m_signal_mask;
clone->m_fpu_state = m_fpu_state;
clone->m_thread_specific_data = m_thread_specific_data;
return clone;
}
void Thread::set_state(State new_state, u8 stop_signal)
{
State previous_state;
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
if (new_state == m_state)
return;
{
SpinlockLocker thread_lock(m_lock);
previous_state = m_state;
if (previous_state == Invalid) {
// If we were *just* created, we may have already pending signals
if (has_unmasked_pending_signals()) {
dbgln_if(THREAD_DEBUG, "Dispatch pending signals to new thread {}", *this);
dispatch_one_pending_signal();
}
}
m_state = new_state;
dbgln_if(THREAD_DEBUG, "Set thread {} state to {}", *this, state_string());
}
if (previous_state == Runnable) {
Scheduler::dequeue_runnable_thread(*this);
} else if (previous_state == Stopped) {
m_stop_state = State::Invalid;
auto& process = this->process();
if (process.set_stopped(false) == true) {
process.for_each_thread([&](auto& thread) {
if (&thread == this)
return;
if (!thread.is_stopped())
return;
dbgln_if(THREAD_DEBUG, "Resuming peer thread {}", thread);
thread.resume_from_stopped();
});
process.unblock_waiters(Thread::WaitBlocker::UnblockFlags::Continued);
// Tell the parent process (if any) about this change.
if (auto parent = Process::from_pid(process.ppid())) {
[[maybe_unused]] auto result = parent->send_signal(SIGCHLD, &process);
}
}
}
if (m_state == Runnable) {
Scheduler::enqueue_runnable_thread(*this);
Processor::smp_wake_n_idle_processors(1);
} else if (m_state == Stopped) {
// We don't want to restore to Running state, only Runnable!
m_stop_state = previous_state != Running ? previous_state : Runnable;
auto& process = this->process();
if (process.set_stopped(true) == false) {
process.for_each_thread([&](auto& thread) {
if (&thread == this)
return;
if (thread.is_stopped())
return;
dbgln_if(THREAD_DEBUG, "Stopping peer thread {}", thread);
thread.set_state(Stopped, stop_signal);
});
process.unblock_waiters(Thread::WaitBlocker::UnblockFlags::Stopped, stop_signal);
// Tell the parent process (if any) about this change.
if (auto parent = Process::from_pid(process.ppid())) {
[[maybe_unused]] auto result = parent->send_signal(SIGCHLD, &process);
}
}
} else if (m_state == Dying) {
VERIFY(previous_state != Blocked);
if (this != Thread::current() && is_finalizable()) {
// Some other thread set this thread to Dying, notify the
// finalizer right away as it can be cleaned up now
Scheduler::notify_finalizer();
}
}
}
struct RecognizedSymbol {
FlatPtr address;
const KernelSymbol* symbol { nullptr };
};
static bool symbolicate(RecognizedSymbol const& symbol, Process& process, StringBuilder& builder)
{
if (!symbol.address)
return false;
bool mask_kernel_addresses = !process.is_superuser();
if (!symbol.symbol) {
if (!Memory::is_user_address(VirtualAddress(symbol.address))) {
builder.append("0xdeadc0de\n");
} else {
if (auto* region = process.address_space().find_region_containing({ VirtualAddress(symbol.address), sizeof(FlatPtr) })) {
size_t offset = symbol.address - region->vaddr().get();
if (auto region_name = region->name(); !region_name.is_null() && !region_name.is_empty())
builder.appendff("{:p} {} + {:#x}\n", (void*)symbol.address, region_name, offset);
else
builder.appendff("{:p} {:p} + {:#x}\n", (void*)symbol.address, region->vaddr().as_ptr(), offset);
} else {
builder.appendff("{:p}\n", symbol.address);
}
}
return true;
}
unsigned offset = symbol.address - symbol.symbol->address;
if (symbol.symbol->address == g_highest_kernel_symbol_address && offset > 4096) {
builder.appendff("{:p}\n", (void*)(mask_kernel_addresses ? 0xdeadc0de : symbol.address));
} else {
builder.appendff("{:p} {} + {:#x}\n", (void*)(mask_kernel_addresses ? 0xdeadc0de : symbol.address), symbol.symbol->name, offset);
}
return true;
}
String Thread::backtrace()
{
Vector<RecognizedSymbol, 128> recognized_symbols;
auto& process = const_cast<Process&>(this->process());
auto stack_trace = Processor::capture_stack_trace(*this);
VERIFY(!g_scheduler_lock.is_locked_by_current_processor());
ScopedAddressSpaceSwitcher switcher(process);
for (auto& frame : stack_trace) {
if (Memory::is_user_range(VirtualAddress(frame), sizeof(FlatPtr) * 2)) {
recognized_symbols.append({ frame });
} else {
recognized_symbols.append({ frame, symbolicate_kernel_address(frame) });
}
}
StringBuilder builder;
for (auto& symbol : recognized_symbols) {
if (!symbolicate(symbol, process, builder))
break;
}
return builder.to_string();
}
size_t Thread::thread_specific_region_alignment() const
{
return max(process().m_master_tls_alignment, alignof(ThreadSpecificData));
}
size_t Thread::thread_specific_region_size() const
{
return align_up_to(process().m_master_tls_size, thread_specific_region_alignment()) + sizeof(ThreadSpecificData);
}
KResult Thread::make_thread_specific_region(Badge<Process>)
{
// The process may not require a TLS region, or allocate TLS later with sys$allocate_tls (which is what dynamically loaded programs do)
if (!process().m_master_tls_region)
return KSuccess;
auto range = TRY(process().address_space().try_allocate_range({}, thread_specific_region_size()));
auto* region = TRY(process().address_space().allocate_region(range, "Thread-specific", PROT_READ | PROT_WRITE));
m_thread_specific_range = range;
SmapDisabler disabler;
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auto* thread_specific_data = (ThreadSpecificData*)region->vaddr().offset(align_up_to(process().m_master_tls_size, thread_specific_region_alignment())).as_ptr();
auto* thread_local_storage = (u8*)((u8*)thread_specific_data) - align_up_to(process().m_master_tls_size, process().m_master_tls_alignment);
m_thread_specific_data = VirtualAddress(thread_specific_data);
thread_specific_data->self = thread_specific_data;
if (process().m_master_tls_size)
memcpy(thread_local_storage, process().m_master_tls_region.unsafe_ptr()->vaddr().as_ptr(), process().m_master_tls_size);
return KSuccess;
}
RefPtr<Thread> Thread::from_tid(ThreadID tid)
{
return Thread::all_instances().with([&](auto& list) -> RefPtr<Thread> {
for (Thread& thread : list) {
if (thread.tid() == tid)
return thread;
}
return nullptr;
});
}
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void Thread::reset_fpu_state()
{
memcpy(&m_fpu_state, &Processor::clean_fpu_state(), sizeof(FPUState));
2020-02-18 12:44:27 +00:00
}
bool Thread::should_be_stopped() const
{
return process().is_stopped();
}
void Thread::track_lock_acquire(LockRank rank)
{
// Nothing to do for locks without a rank.
if (rank == LockRank::None)
return;
if (m_lock_rank_mask != LockRank::None) {
// Verify we are only attempting to take a lock of a higher rank.
VERIFY(m_lock_rank_mask > rank);
}
m_lock_rank_mask |= rank;
}
void Thread::track_lock_release(LockRank rank)
{
// Nothing to do for locks without a rank.
if (rank == LockRank::None)
return;
// The rank value from the caller should only contain a single bit, otherwise
// we are disabling the tracking for multiple locks at once which will corrupt
// the lock tracking mask, and we will assert somewhere else.
auto rank_is_a_single_bit = [](auto rank_enum) -> bool {
auto rank = to_underlying(rank_enum);
auto rank_without_least_significant_bit = rank - 1;
return (rank & rank_without_least_significant_bit) == 0;
};
// We can't release locks out of order, as that would violate the ranking.
// This is validated by toggling the least significant bit of the mask, and
// then bit wise or-ing the rank we are trying to release with the resulting
// mask. If the rank we are releasing is truly the highest rank then the mask
// we get back will be equal to the current mask of stored on the thread.
auto rank_is_in_order = [](auto mask_enum, auto rank_enum) -> bool {
auto mask = to_underlying(mask_enum);
auto rank = to_underlying(rank_enum);
auto mask_without_least_significant_bit = mask - 1;
return ((mask & mask_without_least_significant_bit) | rank) == mask;
};
VERIFY(has_flag(m_lock_rank_mask, rank));
VERIFY(rank_is_a_single_bit(rank));
VERIFY(rank_is_in_order(m_lock_rank_mask, rank));
m_lock_rank_mask ^= rank;
}
}
void AK::Formatter<Kernel::Thread>::format(FormatBuilder& builder, const Kernel::Thread& value)
{
return AK::Formatter<FormatString>::format(
builder,
"{}({}:{})", value.process().name(), value.pid().value(), value.tid().value());
}