The reason for using these pointers is to make it explicit through code who owns which resources, and how ownership is transferred. They also serve as a guard against memory leaks and use-after-free bugs.
`NonnullOwnPtr` is a special variant of `OwnPtr` with one additional property: it cannot be null. `NonnullOwnPtr` is suitable as a return type from functions that are guaranteed to never return null, and as an argument type where ownership is transferred, and the argument may not be null. In other words, if `OwnPtr` is "\*", then `NonnullOwnPtr` is "&".
Note: A `NonnullOwnPtr` can be assigned to an `OwnPtr` but not vice versa. To transform an known-non-null `OwnPtr` into a `NonnullOwnPtr`, use `OwnPtr::release_nonnull()`.
### Construction using helper functions
There is a `make<T>()` helper that constructs a new object and returns it wrapped in a `NonnullOwnPtr`. All arguments passed to it are forwarded to `T`'s constructor. If it fails to allocate heap memory for the object, it terminates the program.
The `try_make<T>()` helper attempts to construct a new object wrapped in an `OwnPtr`. All arguments passed to it are forwarded to `T`'s constructor. In case of allocation failure, a null pointer is returned. This allows the calling code to handle allocation failure as it wishes.
```cpp
OwnPtr<Foo> my_object = try_make<Foo>();
if (!my_object) {
// handle allocation failure...
}
my_object->do_stuff();
```
Note: Objects constructed using `try_make<T>()` should only be dereferenced after a null check.
### Manual construction
The helper functions cannot access private constructors, so in some cases, smart pointers need to be created manually. This is done by "adopting" a raw pointer, which moves its ownership to the smart pointer. Dereferencing the raw pointer or calling its destructor afterwards can cause undefined behavior.
Known non-null pointers can be turned into a `NonnullOwnPtr` by the global `adopt_own()` function.
In this case, the *non-throwing*`new` should be used to construct the raw pointer, which returns null if the allocation fails, instead of aborting the program.
**Note:** Always prefer the helper functions to manual construction.
`NonnullRefPtr` is a special variant of `RefPtr` with one additional property: it cannot be null. `NonnullRefPtr` is suitable as a return type from functions that are guaranteed to never return null, and as an argument type where the argument may not be null. In other words, if `RefPtr` is "\*", then `NonnullRefPtr` is "&".
Note: A `NonnullRefPtr` can be assigned to a `RefPtr` but not vice versa. To transform an known-non-null `RefPtr` into a `NonnullRefPtr`, either use `RefPtr::release_nonnull()` or simply dereference the `RefPtr` using its `operator*`.
There is a `make_ref_counted<T>()` global helper function that constructs a new object and returns it wrapped in a `NonnullRefPtr`. All arguments passed to it are forwarded to `T`'s constructor. If memory cannot be allocated for the object, the program is terminated.
The `try_make_ref_counted<T>()` function constructs an object wrapped in `ErrorOr<NonnullRefPtr<T>>` which may be an error if the allocation does not succeed. This allows the calling code to handle allocation failure as it wishes. All arguments passed to it are forwarded to `T`'s constructor.
The helper functions cannot access private constructors, so in some cases, objects need to be manually wrapped into smart pointers. When constructing an object that derives from `RefCounted`, the reference count starts out at 1 (since 0 would mean that the object has no owners and should be deleted). The object must therefore be "adopted" by someone who takes responsibility of that 1. The raw pointer must not be used after its ownership is transferred to the smart pointer.
A known non-null raw pointer can be turned into a `NonnullRefPtr` by the global `adopt_ref()` function.
In this case, the *non-throwing*`new` should be used to construct the raw pointer, which returns null if the allocation fails, instead of aborting the program.
**Note:** Always prefer the helper functions to manual construction.
Behind the scenes, this is implemented using the `Weakable` template. If you want to make it possible for a class `T` to be weakly-pointed-to, have it inherit from `Weakable<T>`.