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63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
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/*
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* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Array.h>
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#include <AK/ByteBuffer.h>
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#include <AK/StringView.h>
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#include <AK/Types.h>
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namespace AK {
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class UUID {
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public:
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UUID();
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UUID(Array<u8, 16> uuid_buffer);
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UUID(const StringView&);
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~UUID() { }
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bool operator==(const UUID&) const;
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bool operator!=(const UUID& other) const { return !(*this == other); }
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bool operator<=(const UUID&) const = delete;
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bool operator>=(const UUID&) const = delete;
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bool operator<(const UUID&) const = delete;
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bool operator>(const UUID&) const = delete;
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String to_string() const;
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bool is_zero() const;
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private:
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void convert_string_view_to_uuid(const StringView&);
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void fill_buffer(ByteBuffer);
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Array<u8, 16> m_uuid_buffer {};
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};
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}
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using AK::UUID;
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