2023-01-10 01:07:06 +00:00
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/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Math.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Size.h>
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namespace Gfx {
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struct ColorStop {
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Color color;
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float position = AK::NaN<float>;
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Optional<float> transition_hint = {};
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};
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class GradientLine;
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inline float normalized_gradient_angle_radians(float gradient_angle)
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{
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// Adjust angle so 0 degrees is bottom
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float real_angle = 90 - gradient_angle;
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2023-09-09 12:43:39 +00:00
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return AK::to_radians(real_angle);
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2023-01-10 01:07:06 +00:00
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}
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template<typename T>
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inline float calculate_gradient_length(Size<T> gradient_size, float sin_angle, float cos_angle)
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{
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return AK::fabs(static_cast<float>(gradient_size.height()) * sin_angle) + AK::fabs(static_cast<float>(gradient_size.width()) * cos_angle);
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}
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template<typename T>
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inline float calculate_gradient_length(Size<T> gradient_size, float gradient_angle)
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{
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float angle = normalized_gradient_angle_radians(gradient_angle);
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float sin_angle, cos_angle;
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AK::sincos(angle, sin_angle, cos_angle);
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return calculate_gradient_length(gradient_size, sin_angle, cos_angle);
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}
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}
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