2020-04-16 19:03:17 +00:00
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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2020-05-08 05:33:01 +00:00
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#include <AK/HashMap.h>
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2020-07-22 06:46:15 +00:00
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#include <AK/NonnullRefPtrVector.h>
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2020-05-08 05:33:01 +00:00
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#include <AK/Optional.h>
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2020-07-26 04:31:47 +00:00
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#include <AK/String.h>
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2020-04-16 19:03:17 +00:00
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#include <AK/Vector.h>
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#include <LibGfx/Forward.h>
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2020-09-18 07:49:51 +00:00
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#include <LibGfx/Point.h>
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2020-10-05 23:22:24 +00:00
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#include <LibGfx/Rect.h>
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2020-04-16 19:03:17 +00:00
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namespace Gfx {
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2020-07-22 06:46:15 +00:00
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class Segment : public RefCounted<Segment> {
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2020-04-16 19:03:17 +00:00
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public:
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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QuadraticBezierCurveTo,
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EllipticalArcTo,
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2020-04-16 19:03:17 +00:00
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};
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2020-07-22 06:46:15 +00:00
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Segment(const FloatPoint& point)
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: m_point(point)
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{
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}
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virtual ~Segment() = default;
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const FloatPoint& point() const { return m_point; }
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virtual Type type() const = 0;
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protected:
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FloatPoint m_point;
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};
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class MoveSegment final : public Segment {
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public:
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MoveSegment(const FloatPoint& point)
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: Segment(point)
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{
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}
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private:
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virtual Type type() const override { return Segment::Type::MoveTo; }
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};
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class LineSegment final : public Segment {
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public:
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LineSegment(const FloatPoint& point)
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: Segment(point)
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{
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}
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virtual ~LineSegment() override = default;
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private:
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virtual Type type() const override { return Segment::Type::LineTo; }
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};
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class QuadraticBezierCurveSegment final : public Segment {
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public:
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QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through)
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: Segment(point)
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, m_through(through)
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{
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}
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virtual ~QuadraticBezierCurveSegment() override = default;
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const FloatPoint& through() const { return m_through; }
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private:
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virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
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FloatPoint m_through;
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};
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class EllipticalArcSegment final : public Segment {
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public:
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EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
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: Segment(point)
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, m_center(center)
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, m_radii(radii)
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, m_x_axis_rotation(x_axis_rotation)
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, m_theta_1(theta_1)
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, m_theta_delta(theta_delta)
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{
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}
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virtual ~EllipticalArcSegment() override = default;
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const FloatPoint& center() const { return m_center; }
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const FloatPoint& radii() const { return m_radii; }
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float x_axis_rotation() const { return m_x_axis_rotation; }
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float theta_1() const { return m_theta_1; }
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float theta_delta() const { return m_theta_delta; }
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private:
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virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
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FloatPoint m_center;
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FloatPoint m_radii;
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float m_x_axis_rotation;
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float m_theta_1;
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float m_theta_delta;
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};
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class Path {
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public:
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Path() { }
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void move_to(const FloatPoint& point)
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{
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append_segment<MoveSegment>(point);
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}
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void line_to(const FloatPoint& point)
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{
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append_segment<LineSegment>(point);
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2020-05-06 07:25:12 +00:00
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invalidate_split_lines();
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2020-04-16 19:03:17 +00:00
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}
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2020-05-05 01:15:17 +00:00
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void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
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{
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2020-07-22 06:46:15 +00:00
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append_segment<QuadraticBezierCurveSegment>(point, through);
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invalidate_split_lines();
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}
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void elliptical_arc_to(const FloatPoint& point, const FloatPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta)
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{
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append_segment<EllipticalArcSegment>(point, center, radii, x_axis_rotation, theta_1, theta_delta);
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2020-05-06 07:25:12 +00:00
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invalidate_split_lines();
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2020-05-05 01:15:17 +00:00
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}
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2020-04-16 19:03:17 +00:00
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void close();
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2020-05-09 21:16:09 +00:00
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void close_all_subpaths();
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2020-04-16 19:03:17 +00:00
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2020-07-22 06:46:15 +00:00
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struct SplitLineSegment {
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2020-05-08 16:52:38 +00:00
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FloatPoint from, to;
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2020-05-08 05:33:01 +00:00
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float inverse_slope;
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float x_of_minimum_y;
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float maximum_y;
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float minimum_y;
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float x;
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};
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2020-07-22 06:46:15 +00:00
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const NonnullRefPtrVector<Segment>& segments() const { return m_segments; }
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const auto& split_lines()
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{
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2020-10-05 23:22:24 +00:00
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if (!m_split_lines.has_value()) {
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segmentize_path();
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ASSERT(m_split_lines.has_value());
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}
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return m_split_lines.value();
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}
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2020-04-16 19:03:17 +00:00
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2020-10-05 23:22:24 +00:00
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const Gfx::FloatRect& bounding_box()
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{
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if (!m_bounding_box.has_value()) {
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segmentize_path();
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ASSERT(m_bounding_box.has_value());
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}
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return m_bounding_box.value();
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}
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2020-04-16 19:03:17 +00:00
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String to_string() const;
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private:
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2020-05-08 05:33:01 +00:00
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void invalidate_split_lines()
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{
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m_split_lines.clear();
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}
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2020-05-06 07:25:12 +00:00
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void segmentize_path();
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2020-07-22 06:46:15 +00:00
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template<typename T, typename... Args>
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void append_segment(Args&&... args)
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{
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m_segments.append(adopt(*new T(forward<Args>(args)...)));
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}
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NonnullRefPtrVector<Segment> m_segments {};
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2020-05-06 07:25:12 +00:00
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2020-07-22 06:46:15 +00:00
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Optional<Vector<SplitLineSegment>> m_split_lines {};
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2020-10-05 23:22:24 +00:00
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Optional<Gfx::FloatRect> m_bounding_box;
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2020-04-16 19:03:17 +00:00
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};
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inline const LogStream& operator<<(const LogStream& stream, const Path& path)
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{
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return stream << path.to_string();
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}
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}
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