ladybird/Userland/Libraries/LibGfx/Painter.cpp

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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@cs.toronto.edu>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
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#include "Painter.h"
#include "Bitmap.h"
#include "Emoji.h"
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#include "Font.h"
#include "FontDatabase.h"
#include "Gamma.h"
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#include <AK/Assertions.h>
#include <AK/Debug.h>
#include <AK/Function.h>
#include <AK/Math.h>
#include <AK/Memory.h>
#include <AK/Queue.h>
#include <AK/QuickSort.h>
#include <AK/StdLibExtras.h>
#include <AK/StringBuilder.h>
#include <AK/Utf32View.h>
#include <AK/Utf8View.h>
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#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <LibGfx/TextDirection.h>
#include <LibGfx/TextLayout.h>
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#include <stdio.h>
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#if defined(__GNUC__) && !defined(__clang__)
# pragma GCC optimize("O3")
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#endif
namespace Gfx {
template<BitmapFormat format = BitmapFormat::Invalid>
ALWAYS_INLINE Color get_pixel(const Gfx::Bitmap& bitmap, int x, int y)
{
if constexpr (format == BitmapFormat::Indexed8)
return bitmap.palette_color(bitmap.scanline_u8(y)[x]);
if constexpr (format == BitmapFormat::Indexed4)
return bitmap.palette_color(bitmap.scanline_u8(y)[x]);
if constexpr (format == BitmapFormat::Indexed2)
return bitmap.palette_color(bitmap.scanline_u8(y)[x]);
if constexpr (format == BitmapFormat::Indexed1)
return bitmap.palette_color(bitmap.scanline_u8(y)[x]);
if constexpr (format == BitmapFormat::BGRx8888)
return Color::from_rgb(bitmap.scanline(y)[x]);
if constexpr (format == BitmapFormat::BGRA8888)
return Color::from_rgba(bitmap.scanline(y)[x]);
return bitmap.get_pixel(x, y);
}
Painter::Painter(Gfx::Bitmap& bitmap)
: m_target(bitmap)
{
int scale = bitmap.scale();
VERIFY(bitmap.format() == Gfx::BitmapFormat::BGRx8888 || bitmap.format() == Gfx::BitmapFormat::BGRA8888);
VERIFY(bitmap.physical_width() % scale == 0);
VERIFY(bitmap.physical_height() % scale == 0);
m_state_stack.append(State());
state().font = &FontDatabase::default_font();
state().clip_rect = { { 0, 0 }, bitmap.size() };
state().scale = scale;
m_clip_origin = state().clip_rect;
}
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Painter::~Painter()
{
}
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void Painter::fill_rect_with_draw_op(const IntRect& a_rect, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = rect.height() - 1; i >= 0; --i) {
for (int j = 0; j < rect.width(); ++j)
set_physical_pixel_with_draw_op(dst[j], color);
dst += dst_skip;
}
}
void Painter::clear_rect(const IntRect& a_rect, Color color)
{
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
rect *= scale();
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = rect.height() - 1; i >= 0; --i) {
fast_u32_fill(dst, color.value(), rect.width());
dst += dst_skip;
}
}
void Painter::fill_physical_rect(const IntRect& physical_rect, Color color)
{
// Callers must do clipping.
RGBA32* dst = m_target->scanline(physical_rect.top()) + physical_rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = physical_rect.height() - 1; i >= 0; --i) {
for (int j = 0; j < physical_rect.width(); ++j)
dst[j] = Color::from_rgba(dst[j]).blend(color).value();
dst += dst_skip;
}
}
void Painter::fill_rect(const IntRect& a_rect, Color color)
{
if (color.alpha() == 0)
return;
if (draw_op() != DrawOp::Copy) {
fill_rect_with_draw_op(a_rect, color);
return;
}
if (color.alpha() == 0xff) {
clear_rect(a_rect, color);
return;
}
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
fill_physical_rect(rect * scale(), color);
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}
void Painter::fill_rect_with_dither_pattern(const IntRect& a_rect, Color color_a, Color color_b)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = 0; i < rect.height(); ++i) {
for (int j = 0; j < rect.width(); ++j) {
bool checkboard_use_a = ((rect.left() + i) & 1) ^ ((rect.top() + j) & 1);
if (checkboard_use_a && !color_a.alpha())
continue;
if (!checkboard_use_a && !color_b.alpha())
continue;
dst[j] = checkboard_use_a ? color_a.value() : color_b.value();
}
dst += dst_skip;
}
}
void Painter::fill_rect_with_checkerboard(const IntRect& a_rect, const IntSize& cell_size, Color color_dark, Color color_light)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
int first_cell_column = rect.x() / cell_size.width();
int prologue_length = min(rect.width(), cell_size.width() - (rect.x() % cell_size.width()));
int number_of_aligned_strips = (rect.width() - prologue_length) / cell_size.width();
for (int i = 0; i < rect.height(); ++i) {
int y = rect.y() + i;
int cell_row = y / cell_size.height();
bool odd_row = cell_row & 1;
// Prologue: Paint the unaligned part up to the first intersection.
int j = 0;
int cell_column = first_cell_column;
{
bool odd_cell = cell_column & 1;
auto color = (odd_row ^ odd_cell) ? color_light.value() : color_dark.value();
fast_u32_fill(&dst[j], color, prologue_length);
j += prologue_length;
}
// Aligned run: Paint the maximum number of aligned cell strips.
for (int strip = 0; strip < number_of_aligned_strips; ++strip) {
++cell_column;
bool odd_cell = cell_column & 1;
auto color = (odd_row ^ odd_cell) ? color_light.value() : color_dark.value();
fast_u32_fill(&dst[j], color, cell_size.width());
j += cell_size.width();
}
// Epilogue: Paint the unaligned part until the end of the rect.
if (j != rect.width()) {
++cell_column;
bool odd_cell = cell_column & 1;
auto color = (odd_row ^ odd_cell) ? color_light.value() : color_dark.value();
int epilogue_length = rect.width() - j;
fast_u32_fill(&dst[j], color, epilogue_length);
j += epilogue_length;
}
dst += dst_skip;
}
}
void Painter::fill_rect_with_gradient(Orientation orientation, const IntRect& a_rect, Color gradient_start, Color gradient_end)
{
if (gradient_start == gradient_end) {
fill_rect(a_rect, gradient_start);
return;
}
auto rect = to_physical(a_rect);
auto clipped_rect = IntRect::intersection(rect, clip_rect() * scale());
if (clipped_rect.is_empty())
return;
int offset = clipped_rect.primary_offset_for_orientation(orientation) - rect.primary_offset_for_orientation(orientation);
RGBA32* dst = m_target->scanline(clipped_rect.top()) + clipped_rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
float increment = (1.0 / ((rect.primary_size_for_orientation(orientation))));
float alpha_increment = increment * ((float)gradient_end.alpha() - (float)gradient_start.alpha());
if (orientation == Orientation::Horizontal) {
for (int i = clipped_rect.height() - 1; i >= 0; --i) {
float c = offset * increment;
float c_alpha = gradient_start.alpha() + offset * alpha_increment;
for (int j = 0; j < clipped_rect.width(); ++j) {
auto color = gamma_accurate_blend(gradient_start, gradient_end, c);
color.set_alpha(c_alpha);
dst[j] = color.value();
c_alpha += alpha_increment;
c += increment;
}
dst += dst_skip;
}
} else {
float c = offset * increment;
float c_alpha = gradient_start.alpha() + offset * alpha_increment;
for (int i = clipped_rect.height() - 1; i >= 0; --i) {
auto color = gamma_accurate_blend(gradient_end, gradient_start, c);
color.set_alpha(c_alpha);
for (int j = 0; j < clipped_rect.width(); ++j) {
dst[j] = color.value();
}
c_alpha += alpha_increment;
c += increment;
dst += dst_skip;
}
}
}
void Painter::fill_rect_with_gradient(const IntRect& a_rect, Color gradient_start, Color gradient_end)
{
return fill_rect_with_gradient(Orientation::Horizontal, a_rect, gradient_start, gradient_end);
}
void Painter::fill_rect_with_rounded_corners(const IntRect& a_rect, Color color, int radius)
{
return fill_rect_with_rounded_corners(a_rect, color, radius, radius, radius, radius);
}
void Painter::fill_rect_with_rounded_corners(const IntRect& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius)
{
// Fasttrack for rects without any border radii
if (!top_left_radius && !top_right_radius && !bottom_right_radius && !bottom_left_radius)
return fill_rect(a_rect, color);
// Fully transparent, dont care.
if (color.alpha() == 0)
return;
// FIXME: Allow for elliptically rounded corners
IntRect top_left_corner = {
a_rect.x(),
a_rect.y(),
top_left_radius,
top_left_radius
};
IntRect top_right_corner = {
a_rect.x() + a_rect.width() - top_right_radius,
a_rect.y(),
top_right_radius,
top_right_radius
};
IntRect bottom_right_corner = {
a_rect.x() + a_rect.width() - bottom_right_radius,
a_rect.y() + a_rect.height() - bottom_right_radius,
bottom_right_radius,
bottom_right_radius
};
IntRect bottom_left_corner = {
a_rect.x(),
a_rect.y() + a_rect.height() - bottom_left_radius,
bottom_left_radius,
bottom_left_radius
};
IntRect top_rect = {
a_rect.x() + top_left_radius,
a_rect.y(),
a_rect.width() - top_left_radius - top_right_radius, top_left_radius
};
IntRect right_rect = {
a_rect.x() + a_rect.width() - top_right_radius,
a_rect.y() + top_right_radius,
top_right_radius,
a_rect.height() - top_right_radius - bottom_right_radius
};
IntRect bottom_rect = {
a_rect.x() + bottom_left_radius,
a_rect.y() + a_rect.height() - bottom_right_radius,
a_rect.width() - bottom_left_radius - bottom_right_radius,
bottom_right_radius
};
IntRect left_rect = {
a_rect.x(),
a_rect.y() + top_left_radius,
bottom_left_radius,
a_rect.height() - top_left_radius - bottom_left_radius
};
IntRect inner = {
left_rect.x() + left_rect.width(),
left_rect.y(),
a_rect.width() - left_rect.width() - right_rect.width(),
a_rect.height() - top_rect.height() - bottom_rect.height()
};
fill_rect(top_rect, color);
fill_rect(right_rect, color);
fill_rect(bottom_rect, color);
fill_rect(left_rect, color);
fill_rect(inner, color);
if (top_left_radius)
fill_rounded_corner(top_left_corner, top_left_radius, color, CornerOrientation::TopLeft);
if (top_right_radius)
fill_rounded_corner(top_right_corner, top_right_radius, color, CornerOrientation::TopRight);
if (bottom_left_radius)
fill_rounded_corner(bottom_left_corner, bottom_left_radius, color, CornerOrientation::BottomLeft);
if (bottom_right_radius)
fill_rounded_corner(bottom_right_corner, bottom_right_radius, color, CornerOrientation::BottomRight);
}
void Painter::fill_rounded_corner(const IntRect& a_rect, int radius, Color color, CornerOrientation orientation)
{
// Care about clipping
auto translated_a_rect = a_rect.translated(translation());
auto rect = translated_a_rect.intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
// We got cut on the top!
// FIXME: Also account for clipping on the x-axis
int clip_offset = 0;
if (translated_a_rect.y() < rect.y())
clip_offset = rect.y() - translated_a_rect.y();
radius *= scale();
rect *= scale();
clip_offset *= scale();
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
IntPoint circle_center;
switch (orientation) {
case CornerOrientation::TopLeft:
circle_center = { radius, radius + 1 };
break;
case CornerOrientation::TopRight:
circle_center = { -1, radius + 1 };
break;
case CornerOrientation::BottomRight:
circle_center = { -1, 0 };
break;
case CornerOrientation::BottomLeft:
circle_center = { radius, 0 };
break;
default:
VERIFY_NOT_REACHED();
}
int radius2 = radius * radius;
auto is_in_circle = [&](int x, int y) {
int distance2 = (circle_center.x() - x) * (circle_center.x() - x) + (circle_center.y() - y) * (circle_center.y() - y);
// To reflect the grid and be compatible with the draw_circle_arc_intersecting algorithm
// add 1/2 to the radius
return distance2 <= (radius2 + radius + 0.25);
};
for (int i = rect.height() - 1; i >= 0; --i) {
for (int j = 0; j < rect.width(); ++j)
if (is_in_circle(j, rect.height() - i + clip_offset))
dst[j] = Color::from_rgba(dst[j]).blend(color).value();
dst += dst_skip;
}
}
void Painter::draw_circle_arc_intersecting(const IntRect& a_rect, const IntPoint& center, int radius, Color color, int thickness)
{
if (thickness <= 0)
return;
// Care about clipping
auto translated_a_rect = a_rect.translated(translation());
auto rect = translated_a_rect.intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
// We got cut on the top!
// FIXME: Also account for clipping on the x-axis
int clip_offset = 0;
if (translated_a_rect.y() < rect.y())
clip_offset = rect.y() - translated_a_rect.y();
if (thickness > radius)
thickness = radius;
int radius2 = radius * radius;
auto is_on_arc = [&](int x, int y) {
int distance2 = (center.x() - x) * (center.x() - x) + (center.y() - y) * (center.y() - y);
// Is within a circle of radius 1/2 around (x,y), so basically within the current pixel.
// Technically this is angle-dependent and should be between 1/2 and sqrt(2)/2, but this works.
return distance2 <= (radius2 + radius + 0.25) && distance2 >= (radius2 - radius + 0.25);
};
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = rect.height() - 1; i >= 0; --i) {
for (int j = 0; j < rect.width(); ++j)
if (is_on_arc(j, rect.height() - i + clip_offset))
dst[j] = Color::from_rgba(dst[j]).blend(color).value();
dst += dst_skip;
}
return draw_circle_arc_intersecting(a_rect, center, radius - 1, color, thickness - 1);
}
void Painter::fill_ellipse(const IntRect& a_rect, Color color)
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{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
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if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
for (int i = 1; i < a_rect.height(); i++) {
double y = a_rect.height() * 0.5 - i;
double x = a_rect.width() * sqrt(0.25 - y * y / a_rect.height() / a_rect.height());
draw_line({ a_rect.x() + a_rect.width() / 2 - (int)x, a_rect.y() + i }, { a_rect.x() + a_rect.width() / 2 + (int)x - 1, a_rect.y() + i }, color);
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}
}
void Painter::draw_ellipse_intersecting(const IntRect& rect, Color color, int thickness)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
constexpr int number_samples = 100; // FIXME: dynamically work out the number of samples based upon the rect size
double increment = M_PI / number_samples;
auto ellipse_x = [&](double theta) -> int {
return (AK::cos(theta) * rect.width() / AK::sqrt(2.)) + rect.center().x();
};
auto ellipse_y = [&](double theta) -> int {
return (AK::sin(theta) * rect.height() / AK::sqrt(2.)) + rect.center().y();
};
for (auto theta = 0.0; theta < 2 * M_PI; theta += increment) {
draw_line({ ellipse_x(theta), ellipse_y(theta) }, { ellipse_x(theta + increment), ellipse_y(theta + increment) }, color, thickness);
}
}
template<typename RectType, typename Callback>
static void for_each_pixel_around_rect_clockwise(const RectType& rect, Callback callback)
{
if (rect.is_empty())
return;
for (auto x = rect.left(); x <= rect.right(); ++x) {
callback(x, rect.top());
}
for (auto y = rect.top() + 1; y <= rect.bottom(); ++y) {
callback(rect.right(), y);
}
for (auto x = rect.right() - 1; x >= rect.left(); --x) {
callback(x, rect.bottom());
}
for (auto y = rect.bottom() - 1; y > rect.top(); --y) {
callback(rect.left(), y);
}
}
void Painter::draw_focus_rect(const IntRect& rect, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
if (rect.is_empty())
return;
bool state = false;
for_each_pixel_around_rect_clockwise(rect, [&](auto x, auto y) {
if (state)
set_pixel(x, y, color);
state = !state;
});
}
void Painter::draw_rect(const IntRect& a_rect, Color color, bool rough)
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{
IntRect rect = a_rect.translated(translation());
auto clipped_rect = rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
int min_y = clipped_rect.top();
int max_y = clipped_rect.bottom();
int scale = this->scale();
if (rect.top() >= clipped_rect.top() && rect.top() <= clipped_rect.bottom()) {
int start_x = rough ? max(rect.x() + 1, clipped_rect.x()) : clipped_rect.x();
int width = rough ? min(rect.width() - 2, clipped_rect.width()) : clipped_rect.width();
for (int i = 0; i < scale; ++i)
fill_physical_scanline_with_draw_op(rect.top() * scale + i, start_x * scale, width * scale, color);
++min_y;
}
if (rect.bottom() >= clipped_rect.top() && rect.bottom() <= clipped_rect.bottom()) {
int start_x = rough ? max(rect.x() + 1, clipped_rect.x()) : clipped_rect.x();
int width = rough ? min(rect.width() - 2, clipped_rect.width()) : clipped_rect.width();
for (int i = 0; i < scale; ++i)
fill_physical_scanline_with_draw_op(max_y * scale + i, start_x * scale, width * scale, color);
--max_y;
}
bool draw_left_side = rect.left() >= clipped_rect.left();
bool draw_right_side = rect.right() == clipped_rect.right();
if (draw_left_side && draw_right_side) {
// Specialized loop when drawing both sides.
for (int y = min_y * scale; y <= max_y * scale; ++y) {
auto* bits = m_target->scanline(y);
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.left() * scale + i], color);
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.right() * scale + i], color);
}
} else {
for (int y = min_y * scale; y <= max_y * scale; ++y) {
auto* bits = m_target->scanline(y);
if (draw_left_side)
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.left() * scale + i], color);
if (draw_right_side)
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.right() * scale + i], color);
}
}
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}
void Painter::draw_rect_with_thickness(const IntRect& rect, Color color, int thickness)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
IntPoint p1 = rect.location();
IntPoint p2 = { rect.location().x() + rect.width(), rect.location().y() };
IntPoint p3 = { rect.location().x() + rect.width(), rect.location().y() + rect.height() };
IntPoint p4 = { rect.location().x(), rect.location().y() + rect.height() };
draw_line(p1, p2, color, thickness);
draw_line(p2, p3, color, thickness);
draw_line(p3, p4, color, thickness);
draw_line(p4, p1, color, thickness);
}
void Painter::draw_bitmap(const IntPoint& p, const CharacterBitmap& bitmap, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = IntRect(p, bitmap.size()).translated(translation());
auto clipped_rect = rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
const int first_row = clipped_rect.top() - rect.top();
const int last_row = clipped_rect.bottom() - rect.top();
const int first_column = clipped_rect.left() - rect.left();
const int last_column = clipped_rect.right() - rect.left();
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
const char* bitmap_row = &bitmap.bits()[first_row * bitmap.width() + first_column];
const size_t bitmap_skip = bitmap.width();
for (int row = first_row; row <= last_row; ++row) {
for (int j = 0; j <= (last_column - first_column); ++j) {
char fc = bitmap_row[j];
if (fc == '#')
dst[j] = color.value();
}
bitmap_row += bitmap_skip;
dst += dst_skip;
}
}
void Painter::draw_bitmap(const IntPoint& p, const GlyphBitmap& bitmap, Color color)
{
auto dst_rect = IntRect(p, bitmap.size()).translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
const int first_row = clipped_rect.top() - dst_rect.top();
const int last_row = clipped_rect.bottom() - dst_rect.top();
const int first_column = clipped_rect.left() - dst_rect.left();
const int last_column = clipped_rect.right() - dst_rect.left();
int scale = this->scale();
RGBA32* dst = m_target->scanline(clipped_rect.y() * scale) + clipped_rect.x() * scale;
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
if (scale == 1) {
for (int row = first_row; row <= last_row; ++row) {
for (int j = 0; j <= (last_column - first_column); ++j) {
if (bitmap.bit_at(j + first_column, row))
dst[j] = color.value();
}
dst += dst_skip;
}
} else {
for (int row = first_row; row <= last_row; ++row) {
for (int j = 0; j <= (last_column - first_column); ++j) {
if (bitmap.bit_at((j + first_column), row)) {
for (int iy = 0; iy < scale; ++iy)
for (int ix = 0; ix < scale; ++ix)
dst[j * scale + ix + iy * dst_skip] = color.value();
}
}
dst += dst_skip * scale;
}
}
}
void Painter::draw_triangle(const IntPoint& a, const IntPoint& b, const IntPoint& c, Color color)
{
IntPoint p0(to_physical(a));
IntPoint p1(to_physical(b));
IntPoint p2(to_physical(c));
// sort points from top to bottom
if (p0.y() > p1.y())
swap(p0, p1);
if (p0.y() > p2.y())
swap(p0, p2);
if (p1.y() > p2.y())
swap(p1, p2);
// return if top and bottom points are on same line
if (p0.y() == p2.y())
return;
// return if top is below clip rect or bottom is above clip rect
auto clip = clip_rect();
if (p0.y() >= clip.bottom())
return;
if (p2.y() < clip.top())
return;
int rgba = color.value();
float dx02 = (float)(p2.x() - p0.x()) / (p2.y() - p0.y());
float x01 = p0.x();
float x02 = p0.x();
if (p0.y() != p1.y()) { // p0 and p1 are on different lines
float dx01 = (float)(p1.x() - p0.x()) / (p1.y() - p0.y());
int top = p0.y();
if (top < clip.top()) {
x01 += dx01 * (clip.top() - top);
x02 += dx02 * (clip.top() - top);
top = clip.top();
}
for (int y = top; y < p1.y() && y < clip.bottom(); ++y) { // XXX <=?
int start = x01 > x02 ? max((int)x02, clip.left()) : max((int)x01, clip.left());
int end = x01 > x02 ? min((int)x01, clip.right()) : min((int)x02, clip.right());
auto* scanline = m_target->scanline(y);
for (int x = start; x < end; x++) {
scanline[x] = rgba;
}
x01 += dx01;
x02 += dx02;
}
}
// return if middle point and bottom point are on same line
if (p1.y() == p2.y())
return;
float x12 = p1.x();
float dx12 = (float)(p2.x() - p1.x()) / (p2.y() - p1.y());
int top = p1.y();
if (top < clip.top()) {
x02 += dx02 * (clip.top() - top);
x12 += dx12 * (clip.top() - top);
top = clip.top();
}
for (int y = top; y < p2.y() && y < clip.bottom(); ++y) { // XXX <=?
int start = x12 > x02 ? max((int)x02, clip.left()) : max((int)x12, clip.left());
int end = x12 > x02 ? min((int)x12, clip.right()) : min((int)x02, clip.right());
auto* scanline = m_target->scanline(y);
for (int x = start; x < end; x++) {
scanline[x] = rgba;
}
x02 += dx02;
x12 += dx12;
}
}
struct BlitState {
enum AlphaState {
NoAlpha = 0,
SrcAlpha = 1,
DstAlpha = 2,
BothAlpha = SrcAlpha | DstAlpha
};
const RGBA32* src;
RGBA32* dst;
size_t src_pitch;
size_t dst_pitch;
int row_count;
int column_count;
float opacity;
};
template<BlitState::AlphaState has_alpha>
static void do_blit_with_opacity(BlitState& state)
{
for (int row = 0; row < state.row_count; ++row) {
for (int x = 0; x < state.column_count; ++x) {
Color dest_color = (has_alpha & BlitState::DstAlpha) ? Color::from_rgba(state.dst[x]) : Color::from_rgb(state.dst[x]);
if constexpr (has_alpha & BlitState::SrcAlpha) {
Color src_color_with_alpha = Color::from_rgba(state.src[x]);
float pixel_opacity = src_color_with_alpha.alpha() / 255.0;
src_color_with_alpha.set_alpha(255 * (state.opacity * pixel_opacity));
state.dst[x] = dest_color.blend(src_color_with_alpha).value();
} else {
Color src_color_with_alpha = Color::from_rgb(state.src[x]);
src_color_with_alpha.set_alpha(state.opacity * 255);
state.dst[x] = dest_color.blend(src_color_with_alpha).value();
}
}
state.dst += state.dst_pitch;
state.src += state.src_pitch;
}
}
void Painter::blit_with_opacity(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& a_src_rect, float opacity, bool apply_alpha)
{
VERIFY(scale() >= source.scale() && "painter doesn't support downsampling scale factors");
if (opacity >= 1.0f && !(source.has_alpha_channel() && apply_alpha))
return blit(position, source, a_src_rect);
IntRect safe_src_rect = IntRect::intersection(a_src_rect, source.rect());
if (scale() != source.scale())
return draw_scaled_bitmap({ position, safe_src_rect.size() }, source, safe_src_rect, opacity);
auto dst_rect = IntRect(position, safe_src_rect.size()).translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
int scale = this->scale();
auto src_rect = a_src_rect * scale;
clipped_rect *= scale;
dst_rect *= scale;
const int first_row = clipped_rect.top() - dst_rect.top();
const int last_row = clipped_rect.bottom() - dst_rect.top();
const int first_column = clipped_rect.left() - dst_rect.left();
const int last_column = clipped_rect.right() - dst_rect.left();
BlitState blit_state {
.src = source.scanline(src_rect.top() + first_row) + src_rect.left() + first_column,
.dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x(),
.src_pitch = source.pitch() / sizeof(RGBA32),
.dst_pitch = m_target->pitch() / sizeof(RGBA32),
.row_count = last_row - first_row + 1,
.column_count = last_column - first_column + 1,
.opacity = opacity
};
if (source.has_alpha_channel() && apply_alpha) {
if (m_target->has_alpha_channel())
do_blit_with_opacity<BlitState::BothAlpha>(blit_state);
else
do_blit_with_opacity<BlitState::SrcAlpha>(blit_state);
} else {
if (m_target->has_alpha_channel())
do_blit_with_opacity<BlitState::DstAlpha>(blit_state);
else
do_blit_with_opacity<BlitState::NoAlpha>(blit_state);
}
}
void Painter::blit_filtered(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& src_rect, Function<Color(Color)> filter)
{
VERIFY((source.scale() == 1 || source.scale() == scale()) && "blit_filtered only supports integer upsampling");
IntRect safe_src_rect = src_rect.intersected(source.rect());
auto dst_rect = IntRect(position, safe_src_rect.size()).translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
int scale = this->scale();
clipped_rect *= scale;
dst_rect *= scale;
safe_src_rect *= source.scale();
const int first_row = clipped_rect.top() - dst_rect.top();
const int last_row = clipped_rect.bottom() - dst_rect.top();
const int first_column = clipped_rect.left() - dst_rect.left();
const int last_column = clipped_rect.right() - dst_rect.left();
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
int s = scale / source.scale();
if (s == 1) {
const RGBA32* src = source.scanline(safe_src_rect.top() + first_row) + safe_src_rect.left() + first_column;
const size_t src_skip = source.pitch() / sizeof(RGBA32);
for (int row = first_row; row <= last_row; ++row) {
for (int x = 0; x <= (last_column - first_column); ++x) {
u8 alpha = Color::from_rgba(src[x]).alpha();
if (alpha == 0xff) {
auto color = filter(Color::from_rgba(src[x]));
if (color.alpha() == 0xff)
dst[x] = color.value();
else
dst[x] = Color::from_rgba(dst[x]).blend(color).value();
} else if (!alpha)
continue;
else
dst[x] = Color::from_rgba(dst[x]).blend(filter(Color::from_rgba(src[x]))).value();
}
dst += dst_skip;
src += src_skip;
}
} else {
for (int row = first_row; row <= last_row; ++row) {
const RGBA32* src = source.scanline(safe_src_rect.top() + row / s) + safe_src_rect.left() + first_column / s;
for (int x = 0; x <= (last_column - first_column); ++x) {
u8 alpha = Color::from_rgba(src[x / s]).alpha();
if (alpha == 0xff) {
auto color = filter(Color::from_rgba(src[x / s]));
if (color.alpha() == 0xff)
dst[x] = color.value();
else
dst[x] = Color::from_rgba(dst[x]).blend(color).value();
} else if (!alpha)
continue;
else
dst[x] = Color::from_rgba(dst[x]).blend(filter(Color::from_rgba(src[x / s]))).value();
}
dst += dst_skip;
}
}
}
void Painter::blit_brightened(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& src_rect)
{
return blit_filtered(position, source, src_rect, [](Color src) {
return src.lightened();
});
}
void Painter::blit_dimmed(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& src_rect)
{
return blit_filtered(position, source, src_rect, [](Color src) {
return src.to_grayscale().lightened();
});
}
void Painter::draw_tiled_bitmap(const IntRect& a_dst_rect, const Gfx::Bitmap& source)
{
VERIFY((source.scale() == 1 || source.scale() == scale()) && "draw_tiled_bitmap only supports integer upsampling");
auto dst_rect = a_dst_rect.translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
int scale = this->scale();
clipped_rect *= scale;
dst_rect *= scale;
const int first_row = (clipped_rect.top() - dst_rect.top());
const int last_row = (clipped_rect.bottom() - dst_rect.top());
const int first_column = (clipped_rect.left() - dst_rect.left());
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
if (source.format() == BitmapFormat::BGRx8888 || source.format() == BitmapFormat::BGRA8888) {
int s = scale / source.scale();
if (s == 1) {
int x_start = first_column + a_dst_rect.left() * scale;
for (int row = first_row; row <= last_row; ++row) {
const RGBA32* sl = source.scanline((row + a_dst_rect.top() * scale) % source.physical_height());
for (int x = x_start; x < clipped_rect.width() + x_start; ++x) {
dst[x - x_start] = sl[x % source.physical_width()];
}
dst += dst_skip;
}
} else {
int x_start = first_column + a_dst_rect.left() * scale;
for (int row = first_row; row <= last_row; ++row) {
const RGBA32* sl = source.scanline(((row + a_dst_rect.top() * scale) / s) % source.physical_height());
for (int x = x_start; x < clipped_rect.width() + x_start; ++x) {
dst[x - x_start] = sl[(x / s) % source.physical_width()];
}
dst += dst_skip;
}
}
return;
}
VERIFY_NOT_REACHED();
}
void Painter::blit_offset(const IntPoint& a_position, const Gfx::Bitmap& source, const IntRect& a_src_rect, const IntPoint& offset)
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{
auto src_rect = IntRect { a_src_rect.location() - offset, a_src_rect.size() };
auto position = a_position;
if (src_rect.x() < 0) {
position.set_x(position.x() - src_rect.x());
src_rect.set_x(0);
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}
if (src_rect.y() < 0) {
position.set_y(position.y() - src_rect.y());
src_rect.set_y(0);
}
blit(position, source, src_rect);
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}
void Painter::blit(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& a_src_rect, float opacity, bool apply_alpha)
{
VERIFY(scale() >= source.scale() && "painter doesn't support downsampling scale factors");
if (opacity < 1.0f || (source.has_alpha_channel() && apply_alpha))
return blit_with_opacity(position, source, a_src_rect, opacity, apply_alpha);
auto safe_src_rect = a_src_rect.intersected(source.rect());
if (scale() != source.scale())
return draw_scaled_bitmap({ position, safe_src_rect.size() }, source, safe_src_rect, opacity);
// If we get here, the Painter might have a scale factor, but the source bitmap has the same scale factor.
// We need to transform from logical to physical coordinates, but we can just copy pixels without resampling.
auto dst_rect = IntRect(position, safe_src_rect.size()).translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
// All computations below are in physical coordinates.
int scale = this->scale();
auto src_rect = a_src_rect * scale;
clipped_rect *= scale;
dst_rect *= scale;
const int first_row = clipped_rect.top() - dst_rect.top();
const int last_row = clipped_rect.bottom() - dst_rect.top();
const int first_column = clipped_rect.left() - dst_rect.left();
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
if (source.format() == BitmapFormat::BGRx8888 || source.format() == BitmapFormat::BGRA8888) {
const RGBA32* src = source.scanline(src_rect.top() + first_row) + src_rect.left() + first_column;
const size_t src_skip = source.pitch() / sizeof(RGBA32);
for (int row = first_row; row <= last_row; ++row) {
fast_u32_copy(dst, src, clipped_rect.width());
dst += dst_skip;
src += src_skip;
}
return;
}
if (source.format() == BitmapFormat::RGBA8888) {
const u32* src = source.scanline(src_rect.top() + first_row) + src_rect.left() + first_column;
const size_t src_skip = source.pitch() / sizeof(u32);
for (int row = first_row; row <= last_row; ++row) {
for (int i = 0; i < clipped_rect.width(); ++i) {
u32 rgba = src[i];
u32 bgra = (rgba & 0xff00ff00)
| ((rgba & 0x000000ff) << 16)
| ((rgba & 0x00ff0000) >> 16);
dst[i] = bgra;
}
dst += dst_skip;
src += src_skip;
}
return;
}
if (Bitmap::is_indexed(source.format())) {
const u8* src = source.scanline_u8(src_rect.top() + first_row) + src_rect.left() + first_column;
const size_t src_skip = source.pitch();
for (int row = first_row; row <= last_row; ++row) {
for (int i = 0; i < clipped_rect.width(); ++i)
dst[i] = source.palette_color(src[i]).value();
dst += dst_skip;
src += src_skip;
}
return;
}
VERIFY_NOT_REACHED();
}
template<bool has_alpha_channel, typename GetPixel>
ALWAYS_INLINE static void do_draw_integer_scaled_bitmap(Gfx::Bitmap& target, const IntRect& dst_rect, const IntRect& src_rect, const Gfx::Bitmap& source, int hfactor, int vfactor, GetPixel get_pixel, float opacity)
{
bool has_opacity = opacity != 1.0f;
for (int y = 0; y < src_rect.height(); ++y) {
int dst_y = dst_rect.y() + y * vfactor;
for (int x = 0; x < src_rect.width(); ++x) {
auto src_pixel = get_pixel(source, x + src_rect.left(), y + src_rect.top());
if (has_opacity)
src_pixel.set_alpha(src_pixel.alpha() * opacity);
for (int yo = 0; yo < vfactor; ++yo) {
auto* scanline = (Color*)target.scanline(dst_y + yo);
int dst_x = dst_rect.x() + x * hfactor;
for (int xo = 0; xo < hfactor; ++xo) {
if constexpr (has_alpha_channel)
scanline[dst_x + xo] = scanline[dst_x + xo].blend(src_pixel);
else
scanline[dst_x + xo] = src_pixel;
}
}
}
}
}
template<bool has_alpha_channel, typename GetPixel>
ALWAYS_INLINE static void do_draw_scaled_bitmap(Gfx::Bitmap& target, const IntRect& dst_rect, const IntRect& clipped_rect, const Gfx::Bitmap& source, const FloatRect& src_rect, GetPixel get_pixel, float opacity)
{
IntRect int_src_rect = enclosing_int_rect(src_rect);
if (dst_rect == clipped_rect && int_src_rect == src_rect && !(dst_rect.width() % int_src_rect.width()) && !(dst_rect.height() % int_src_rect.height())) {
int hfactor = dst_rect.width() / int_src_rect.width();
int vfactor = dst_rect.height() / int_src_rect.height();
if (hfactor == 2 && vfactor == 2)
return do_draw_integer_scaled_bitmap<has_alpha_channel>(target, dst_rect, int_src_rect, source, 2, 2, get_pixel, opacity);
if (hfactor == 3 && vfactor == 3)
return do_draw_integer_scaled_bitmap<has_alpha_channel>(target, dst_rect, int_src_rect, source, 3, 3, get_pixel, opacity);
if (hfactor == 4 && vfactor == 4)
return do_draw_integer_scaled_bitmap<has_alpha_channel>(target, dst_rect, int_src_rect, source, 4, 4, get_pixel, opacity);
return do_draw_integer_scaled_bitmap<has_alpha_channel>(target, dst_rect, int_src_rect, source, hfactor, vfactor, get_pixel, opacity);
}
bool has_opacity = opacity != 1.0f;
i64 shift = (i64)1 << 32;
i64 hscale = (src_rect.width() * shift) / dst_rect.width();
i64 vscale = (src_rect.height() * shift) / dst_rect.height();
i64 src_left = src_rect.left() * shift;
i64 src_top = src_rect.top() * shift;
for (int y = clipped_rect.top(); y <= clipped_rect.bottom(); ++y) {
auto* scanline = (Color*)target.scanline(y);
for (int x = clipped_rect.left(); x <= clipped_rect.right(); ++x) {
auto scaled_x = ((x - dst_rect.x()) * hscale + src_left) >> 32;
auto scaled_y = ((y - dst_rect.y()) * vscale + src_top) >> 32;
auto src_pixel = get_pixel(source, scaled_x, scaled_y);
if (has_opacity)
src_pixel.set_alpha(src_pixel.alpha() * opacity);
if constexpr (has_alpha_channel) {
scanline[x] = scanline[x].blend(src_pixel);
} else
scanline[x] = src_pixel;
}
}
}
void Painter::draw_scaled_bitmap(const IntRect& a_dst_rect, const Gfx::Bitmap& source, const IntRect& a_src_rect, float opacity)
{
draw_scaled_bitmap(a_dst_rect, source, FloatRect { a_src_rect }, opacity);
}
void Painter::draw_scaled_bitmap(const IntRect& a_dst_rect, const Gfx::Bitmap& source, const FloatRect& a_src_rect, float opacity)
{
IntRect int_src_rect = enclosing_int_rect(a_src_rect);
if (scale() == source.scale() && a_src_rect == int_src_rect && a_dst_rect.size() == int_src_rect.size())
return blit(a_dst_rect.location(), source, int_src_rect, opacity);
auto dst_rect = to_physical(a_dst_rect);
auto src_rect = a_src_rect * source.scale();
auto clipped_rect = dst_rect.intersected(clip_rect() * scale());
if (clipped_rect.is_empty())
return;
if (source.has_alpha_channel() || opacity != 1.0f) {
switch (source.format()) {
case BitmapFormat::BGRx8888:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::BGRx8888>, opacity);
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break;
case BitmapFormat::BGRA8888:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::BGRA8888>, opacity);
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break;
case BitmapFormat::Indexed8:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed8>, opacity);
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break;
case BitmapFormat::Indexed4:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed4>, opacity);
break;
case BitmapFormat::Indexed2:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed2>, opacity);
break;
case BitmapFormat::Indexed1:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed1>, opacity);
break;
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default:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Invalid>, opacity);
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break;
}
} else {
switch (source.format()) {
case BitmapFormat::BGRx8888:
do_draw_scaled_bitmap<false>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::BGRx8888>, opacity);
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break;
case BitmapFormat::Indexed8:
do_draw_scaled_bitmap<false>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed8>, opacity);
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break;
default:
do_draw_scaled_bitmap<false>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Invalid>, opacity);
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break;
}
}
}
FLATTEN void Painter::draw_glyph(const IntPoint& point, u32 code_point, Color color)
{
draw_glyph(point, code_point, font(), color);
}
FLATTEN void Painter::draw_glyph(const IntPoint& point, u32 code_point, const Font& font, Color color)
{
auto glyph = font.glyph(code_point);
auto top_left = point + IntPoint(glyph.left_bearing(), 0);
if (glyph.is_glyph_bitmap()) {
draw_bitmap(top_left, glyph.glyph_bitmap(), color);
} else {
blit_filtered(top_left, *glyph.bitmap(), glyph.bitmap()->rect(), [color](Color pixel) -> Color {
return pixel.multiply(color);
});
}
}
void Painter::draw_emoji(const IntPoint& point, const Gfx::Bitmap& emoji, const Font& font)
{
if (!font.is_fixed_width())
blit(point, emoji, emoji.rect());
else {
IntRect dst_rect {
point.x(),
point.y(),
font.glyph_width('x'),
font.glyph_height()
};
draw_scaled_bitmap(dst_rect, emoji, emoji.rect());
}
}
void Painter::draw_glyph_or_emoji(const IntPoint& point, u32 code_point, const Font& font, Color color)
{
if (font.contains_glyph(code_point)) {
draw_glyph(point, code_point, font, color);
return;
}
// Perhaps it's an emoji?
auto* emoji = Emoji::emoji_for_code_point(code_point);
if (emoji == nullptr) {
dbgln_if(EMOJI_DEBUG, "Failed to find an emoji for code_point {}", code_point);
draw_glyph(point, '?', font, color);
return;
}
draw_emoji(point, *emoji, font);
}
template<typename DrawGlyphFunction>
void draw_text_line(IntRect const& a_rect, Utf8View const& text, Font const& font, TextAlignment alignment, TextDirection direction, DrawGlyphFunction draw_glyph)
{
auto rect = a_rect;
switch (alignment) {
case TextAlignment::TopLeft:
case TextAlignment::CenterLeft:
case TextAlignment::BottomLeft:
break;
case TextAlignment::TopRight:
case TextAlignment::CenterRight:
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case TextAlignment::BottomRight:
rect.set_x(rect.right() - font.width(text));
break;
case TextAlignment::Center: {
auto shrunken_rect = rect;
shrunken_rect.set_width(font.width(text));
shrunken_rect.center_within(rect);
rect = shrunken_rect;
break;
}
default:
VERIFY_NOT_REACHED();
2018-10-10 23:48:09 +00:00
}
if (is_vertically_centered_text_alignment(alignment)) {
int distance_from_baseline_to_bottom = (font.glyph_height() - 1) - font.baseline();
rect.translate_by(0, distance_from_baseline_to_bottom / 2);
}
auto point = rect.location();
int space_width = font.glyph_width(' ') + font.glyph_spacing();
if (direction == TextDirection::RTL) {
point.translate_by(rect.width(), 0); // Start drawing from the end
space_width = -space_width; // Draw spaces backwards
}
for (u32 code_point : text) {
if (code_point == ' ') {
point.translate_by(space_width, 0);
continue;
}
IntSize glyph_size(font.glyph_or_emoji_width(code_point) + font.glyph_spacing(), font.glyph_height());
if (direction == TextDirection::RTL)
point.translate_by(-glyph_size.width(), 0); // If we are drawing right to left, we have to move backwards before drawing the glyph
draw_glyph({ point, glyph_size }, code_point);
if (direction == TextDirection::LTR)
point.translate_by(glyph_size.width(), 0);
}
}
static inline size_t draw_text_get_length(const Utf8View& text)
{
return text.byte_length();
}
Vector<DirectionalRun> Painter::split_text_into_directional_runs(Utf8View const& text, TextDirection initial_direction)
{
// FIXME: This is a *very* simplified version of the UNICODE BIDIRECTIONAL ALGORITHM (https://www.unicode.org/reports/tr9/), that can render most bidirectional text
// but also produces awkward results in a large amount of edge cases. This should probably be replaced with a fully spec compliant implementation at some point.
// FIXME: Support HTML "dir" attribute (how?)
u8 paragraph_embedding_level = initial_direction == TextDirection::LTR ? 0 : 1;
Vector<u8> embedding_levels;
embedding_levels.ensure_capacity(text.length());
for (size_t i = 0; i < text.length(); i++)
embedding_levels.unchecked_append(paragraph_embedding_level);
// FIXME: Support Explicit Directional Formatting Characters
Vector<BidirectionalClass> character_classes;
character_classes.ensure_capacity(text.length());
for (u32 code_point : text)
character_classes.unchecked_append(get_char_bidi_class(code_point));
// resolving weak types
BidirectionalClass paragraph_class = initial_direction == TextDirection::LTR ? BidirectionalClass::STRONG_LTR : BidirectionalClass::STRONG_RTL;
for (size_t i = 0; i < character_classes.size(); i++) {
if (character_classes[i] != BidirectionalClass::WEAK_SEPARATORS)
continue;
for (ssize_t j = i - 1; j >= 0; j--) {
auto character_class = character_classes[j];
if (character_class != BidirectionalClass::STRONG_RTL && character_class != BidirectionalClass::STRONG_LTR)
continue;
character_classes[i] = character_class;
break;
}
if (character_classes[i] == BidirectionalClass::WEAK_SEPARATORS)
character_classes[i] = paragraph_class;
}
// resolving neutral types
auto left_side = BidirectionalClass::NEUTRAL;
auto sequence_length = 0;
for (size_t i = 0; i < character_classes.size(); i++) {
auto character_class = character_classes[i];
if (left_side == BidirectionalClass::NEUTRAL) {
if (character_class != BidirectionalClass::NEUTRAL)
left_side = character_class;
else
character_classes[i] = paragraph_class;
continue;
}
if (character_class != BidirectionalClass::NEUTRAL) {
BidirectionalClass sequence_class;
if (bidi_class_to_direction(left_side) == bidi_class_to_direction(character_class)) {
sequence_class = left_side == BidirectionalClass::STRONG_RTL ? BidirectionalClass::STRONG_RTL : BidirectionalClass::STRONG_LTR;
} else {
sequence_class = paragraph_class;
}
for (auto j = 0; j < sequence_length; j++) {
character_classes[i - j - 1] = sequence_class;
}
sequence_length = 0;
left_side = character_class;
} else {
sequence_length++;
}
}
for (auto i = 0; i < sequence_length; i++)
character_classes[character_classes.size() - i - 1] = paragraph_class;
// resolving implicit levels
for (size_t i = 0; i < character_classes.size(); i++) {
auto character_class = character_classes[i];
if ((embedding_levels[i] % 2) == 0) {
if (character_class == BidirectionalClass::STRONG_RTL)
embedding_levels[i] += 1;
else if (character_class == BidirectionalClass::WEAK_NUMBERS || character_class == BidirectionalClass::WEAK_SEPARATORS)
embedding_levels[i] += 2;
} else {
if (character_class == BidirectionalClass::STRONG_LTR || character_class == BidirectionalClass::WEAK_NUMBERS || character_class == BidirectionalClass::WEAK_SEPARATORS)
embedding_levels[i] += 1;
}
}
// splitting into runs
auto run_code_points_start = text.begin();
auto next_code_points_slice = [&](auto length) {
Vector<u32> run_code_points;
run_code_points.ensure_capacity(length);
for (size_t j = 0; j < length; ++j, ++run_code_points_start)
run_code_points.unchecked_append(*run_code_points_start);
return run_code_points;
};
Vector<DirectionalRun> runs;
size_t start = 0;
u8 level = embedding_levels[0];
for (size_t i = 1; i < embedding_levels.size(); ++i) {
if (embedding_levels[i] == level)
continue;
auto code_points_slice = next_code_points_slice(i - start);
runs.append({ move(code_points_slice), level });
start = i;
level = embedding_levels[i];
}
auto code_points_slice = next_code_points_slice(embedding_levels.size() - start);
runs.append({ move(code_points_slice), level });
// reordering resolved levels
// FIXME: missing special cases for trailing whitespace characters
u8 minimum_level = 128;
u8 maximum_level = 0;
for (auto& run : runs) {
minimum_level = min(minimum_level, run.embedding_level());
maximum_level = max(minimum_level, run.embedding_level());
}
if ((minimum_level % 2) == 0)
minimum_level++;
auto runs_count = runs.size() - 1;
while (maximum_level <= minimum_level) {
size_t run_index = 0;
while (run_index < runs_count) {
while (run_index < runs_count && runs[run_index].embedding_level() < maximum_level)
run_index++;
auto reverse_start = run_index;
while (run_index <= runs_count && runs[run_index].embedding_level() >= maximum_level)
run_index++;
auto reverse_end = run_index - 1;
while (reverse_start < reverse_end) {
swap(runs[reverse_start], runs[reverse_end]);
reverse_start++;
reverse_end--;
}
}
maximum_level--;
}
// mirroring RTL mirror characters
for (auto& run : runs) {
if (run.direction() == TextDirection::LTR)
continue;
for (auto& code_point : run.code_points()) {
code_point = get_mirror_char(code_point);
}
}
return runs;
}
bool Painter::text_contains_bidirectional_text(Utf8View const& text, TextDirection initial_direction)
{
for (u32 code_point : text) {
auto char_class = get_char_bidi_class(code_point);
if (char_class == BidirectionalClass::NEUTRAL)
continue;
if (bidi_class_to_direction(char_class) != initial_direction)
return true;
}
return false;
}
template<typename DrawGlyphFunction>
void Painter::do_draw_text(IntRect const& rect, Utf8View const& text, Font const& font, TextAlignment alignment, TextElision elision, TextWrapping wrapping, DrawGlyphFunction draw_glyph)
{
if (draw_text_get_length(text) == 0)
return;
TextLayout layout(&font, text, rect);
static const int line_spacing = 4;
int line_height = font.glyph_height() + line_spacing;
auto lines = layout.lines(elision, wrapping, line_spacing);
auto bounding_rect = layout.bounding_rect(wrapping, line_spacing);
switch (alignment) {
case TextAlignment::TopLeft:
bounding_rect.set_location(rect.location());
break;
case TextAlignment::TopRight:
bounding_rect.set_location({ (rect.right() + 1) - bounding_rect.width(), rect.y() });
break;
case TextAlignment::CenterLeft:
bounding_rect.set_location({ rect.x(), rect.center().y() - (bounding_rect.height() / 2) });
break;
case TextAlignment::CenterRight:
bounding_rect.set_location({ (rect.right() + 1) - bounding_rect.width(), rect.center().y() - (bounding_rect.height() / 2) });
break;
case TextAlignment::Center:
bounding_rect.center_within(rect);
break;
case TextAlignment::BottomLeft:
bounding_rect.set_location({ rect.x(), (rect.bottom() + 1) - bounding_rect.height() });
break;
case TextAlignment::BottomRight:
bounding_rect.set_location({ (rect.right() + 1) - bounding_rect.width(), (rect.bottom() + 1) - bounding_rect.height() });
break;
default:
VERIFY_NOT_REACHED();
}
bounding_rect.intersect(rect);
for (size_t i = 0; i < lines.size(); ++i) {
auto line = Utf8View { lines[i] };
IntRect line_rect { bounding_rect.x(), bounding_rect.y() + static_cast<int>(i) * line_height, bounding_rect.width(), line_height };
line_rect.intersect(rect);
TextDirection line_direction = get_text_direction(line);
if (text_contains_bidirectional_text(line, line_direction)) { // Slow Path: The line contains mixed BiDi classes
auto directional_runs = split_text_into_directional_runs(line, line_direction);
auto current_dx = line_direction == TextDirection::LTR ? 0 : line_rect.width();
for (auto& directional_run : directional_runs) {
auto run_width = font.width(directional_run.text());
if (line_direction == TextDirection::RTL)
current_dx -= run_width;
auto run_rect = line_rect.translated(current_dx, 0);
run_rect.set_width(run_width);
// NOTE: DirectionalRun returns Utf32View which isn't
// compatible with draw_text_line.
StringBuilder builder;
builder.append(directional_run.text());
auto line_text = Utf8View { builder.string_view() };
draw_text_line(run_rect, line_text, font, alignment, directional_run.direction(), draw_glyph);
if (line_direction == TextDirection::LTR)
current_dx += run_width;
}
} else {
draw_text_line(line_rect, line, font, alignment, line_direction, draw_glyph);
}
}
}
void Painter::draw_text(const IntRect& rect, const StringView& text, TextAlignment alignment, Color color, TextElision elision, TextWrapping wrapping)
{
draw_text(rect, text, font(), alignment, color, elision, wrapping);
}
void Painter::draw_text(const IntRect& rect, const Utf32View& text, TextAlignment alignment, Color color, TextElision elision, TextWrapping wrapping)
{
draw_text(rect, text, font(), alignment, color, elision, wrapping);
}
void Painter::draw_text(const IntRect& rect, const StringView& raw_text, const Font& font, TextAlignment alignment, Color color, TextElision elision, TextWrapping wrapping)
{
Utf8View text { raw_text };
do_draw_text(rect, text, font, alignment, elision, wrapping, [&](const IntRect& r, u32 code_point) {
draw_glyph_or_emoji(r.location(), code_point, font, color);
});
}
void Painter::draw_text(const IntRect& rect, const Utf32View& raw_text, const Font& font, TextAlignment alignment, Color color, TextElision elision, TextWrapping wrapping)
{
// FIXME: UTF-32 should eventually be completely removed, but for the time
// being some places might depend on it, so we do some internal conversion.
StringBuilder builder;
builder.append(raw_text);
auto text = Utf8View { builder.string_view() };
do_draw_text(rect, text, font, alignment, elision, wrapping, [&](const IntRect& r, u32 code_point) {
draw_glyph_or_emoji(r.location(), code_point, font, color);
});
}
void Painter::draw_text(Function<void(const IntRect&, u32)> draw_one_glyph, const IntRect& rect, const Utf8View& text, const Font& font, TextAlignment alignment, TextElision elision, TextWrapping wrapping)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
do_draw_text(rect, text, font, alignment, elision, wrapping, [&](const IntRect& r, u32 code_point) {
draw_one_glyph(r, code_point);
});
}
void Painter::draw_text(Function<void(const IntRect&, u32)> draw_one_glyph, const IntRect& rect, const StringView& raw_text, const Font& font, TextAlignment alignment, TextElision elision, TextWrapping wrapping)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
Utf8View text { raw_text };
do_draw_text(rect, text, font, alignment, elision, wrapping, [&](const IntRect& r, u32 code_point) {
draw_one_glyph(r, code_point);
});
}
void Painter::draw_text(Function<void(const IntRect&, u32)> draw_one_glyph, const IntRect& rect, const Utf32View& raw_text, const Font& font, TextAlignment alignment, TextElision elision, TextWrapping wrapping)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
// FIXME: UTF-32 should eventually be completely removed, but for the time
// being some places might depend on it, so we do some internal conversion.
StringBuilder builder;
builder.append(raw_text);
auto text = Utf8View { builder.string_view() };
do_draw_text(rect, text, font, alignment, elision, wrapping, [&](const IntRect& r, u32 code_point) {
draw_one_glyph(r, code_point);
});
}
void Painter::set_pixel(const IntPoint& p, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto point = p;
point.translate_by(state().translation);
if (!clip_rect().contains(point))
return;
m_target->scanline(point.y())[point.x()] = color.value();
}
ALWAYS_INLINE void Painter::set_physical_pixel_with_draw_op(u32& pixel, const Color& color)
{
// This always sets a single physical pixel, independent of scale().
// This should only be called by routines that already handle scale.
switch (draw_op()) {
case DrawOp::Copy:
pixel = color.value();
break;
case DrawOp::Xor:
pixel = color.xored(Color::from_rgba(pixel)).value();
break;
case DrawOp::Invert:
pixel = Color::from_rgba(pixel).inverted().value();
break;
}
}
ALWAYS_INLINE void Painter::fill_physical_scanline_with_draw_op(int y, int x, int width, const Color& color)
{
// This always draws a single physical scanline, independent of scale().
// This should only be called by routines that already handle scale.
switch (draw_op()) {
case DrawOp::Copy:
fast_u32_fill(m_target->scanline(y) + x, color.value(), width);
break;
case DrawOp::Xor: {
auto* pixel = m_target->scanline(y) + x;
auto* end = pixel + width;
while (pixel < end) {
*pixel = Color::from_rgba(*pixel).xored(color).value();
pixel++;
}
break;
}
case DrawOp::Invert: {
auto* pixel = m_target->scanline(y) + x;
auto* end = pixel + width;
while (pixel < end) {
*pixel = Color::from_rgba(*pixel).inverted().value();
pixel++;
}
break;
}
}
}
void Painter::draw_physical_pixel(const IntPoint& physical_position, Color color, int thickness)
{
// This always draws a single physical pixel, independent of scale().
// This should only be called by routines that already handle scale
// (including scaling thickness).
VERIFY(draw_op() == DrawOp::Copy);
if (thickness == 1) { // Implies scale() == 1.
auto& pixel = m_target->scanline(physical_position.y())[physical_position.x()];
return set_physical_pixel_with_draw_op(pixel, Color::from_rgba(pixel).blend(color));
}
IntRect rect { physical_position, { thickness, thickness } };
rect.intersect(clip_rect() * scale());
fill_physical_rect(rect, color);
}
void Painter::draw_line(IntPoint const& a_p1, IntPoint const& a_p2, Color color, int thickness, LineStyle style, Color alternate_color)
{
if (color.alpha() == 0)
return;
auto clip_rect = this->clip_rect() * scale();
auto const p1 = thickness > 1 ? a_p1.translated(-(thickness / 2), -(thickness / 2)) : a_p1;
auto const p2 = thickness > 1 ? a_p2.translated(-(thickness / 2), -(thickness / 2)) : a_p2;
auto point1 = to_physical(p1);
auto point2 = to_physical(p2);
thickness *= scale();
auto alternate_color_is_transparent = alternate_color == Color::Transparent;
// Special case: vertical line.
if (point1.x() == point2.x()) {
const int x = point1.x();
if (x < clip_rect.left() || x > clip_rect.right())
return;
if (point1.y() > point2.y())
swap(point1, point2);
if (point1.y() > clip_rect.bottom())
return;
if (point2.y() < clip_rect.top())
return;
int min_y = max(point1.y(), clip_rect.top());
int max_y = min(point2.y(), clip_rect.bottom());
if (style == LineStyle::Dotted) {
for (int y = min_y; y <= max_y; y += thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
} else if (style == LineStyle::Dashed) {
for (int y = min_y; y <= max_y; y += thickness * 6) {
draw_physical_pixel({ x, y }, color, thickness);
draw_physical_pixel({ x, min(y + thickness, max_y) }, color, thickness);
draw_physical_pixel({ x, min(y + thickness * 2, max_y) }, color, thickness);
if (!alternate_color_is_transparent) {
draw_physical_pixel({ x, min(y + thickness * 3, max_y) }, alternate_color, thickness);
draw_physical_pixel({ x, min(y + thickness * 4, max_y) }, alternate_color, thickness);
draw_physical_pixel({ x, min(y + thickness * 5, max_y) }, alternate_color, thickness);
}
}
} else {
for (int y = min_y; y <= max_y; y += thickness)
draw_physical_pixel({ x, y }, color, thickness);
}
return;
}
// Special case: horizontal line.
if (point1.y() == point2.y()) {
const int y = point1.y();
if (y < clip_rect.top() || y > clip_rect.bottom())
return;
if (point1.x() > point2.x())
swap(point1, point2);
if (point1.x() > clip_rect.right())
return;
if (point2.x() < clip_rect.left())
return;
int min_x = max(point1.x(), clip_rect.left());
int max_x = min(point2.x(), clip_rect.right());
if (style == LineStyle::Dotted) {
for (int x = min_x; x <= max_x; x += thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
} else if (style == LineStyle::Dashed) {
for (int x = min_x; x <= max_x; x += thickness * 6) {
draw_physical_pixel({ x, y }, color, thickness);
draw_physical_pixel({ min(x + thickness, max_x), y }, color, thickness);
draw_physical_pixel({ min(x + thickness * 2, max_x), y }, color, thickness);
if (!alternate_color_is_transparent) {
draw_physical_pixel({ min(x + thickness * 3, max_x), y }, alternate_color, thickness);
draw_physical_pixel({ min(x + thickness * 4, max_x), y }, alternate_color, thickness);
draw_physical_pixel({ min(x + thickness * 5, max_x), y }, alternate_color, thickness);
}
}
} else {
for (int x = min_x; x <= max_x; x += thickness)
draw_physical_pixel({ x, y }, color, thickness);
}
return;
}
// FIXME: Implement dotted/dashed diagonal lines.
VERIFY(style == LineStyle::Solid);
const int adx = abs(point2.x() - point1.x());
const int ady = abs(point2.y() - point1.y());
if (adx > ady) {
if (point1.x() > point2.x())
swap(point1, point2);
} else {
if (point1.y() > point2.y())
swap(point1, point2);
}
// FIXME: Implement clipping below.
const int dx = point2.x() - point1.x();
const int dy = point2.y() - point1.y();
int error = 0;
if (dx > dy) {
const int y_step = dy == 0 ? 0 : (dy > 0 ? 1 : -1);
const int delta_error = 2 * abs(dy);
int y = point1.y();
for (int x = point1.x(); x <= point2.x(); ++x) {
if (clip_rect.contains(x, y))
draw_physical_pixel({ x, y }, color, thickness);
error += delta_error;
if (error >= dx) {
y += y_step;
error -= 2 * dx;
}
}
} else {
const int x_step = dx == 0 ? 0 : (dx > 0 ? 1 : -1);
const int delta_error = 2 * abs(dx);
int x = point1.x();
for (int y = point1.y(); y <= point2.y(); ++y) {
if (clip_rect.contains(x, y))
draw_physical_pixel({ x, y }, color, thickness);
error += delta_error;
if (error >= dy) {
x += x_step;
error -= 2 * dy;
}
}
}
}
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static bool can_approximate_bezier_curve(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& control)
{
constexpr static int tolerance = 15;
auto p1x = 3 * control.x() - 2 * p1.x() - p2.x();
auto p1y = 3 * control.y() - 2 * p1.y() - p2.y();
auto p2x = 3 * control.x() - 2 * p2.x() - p1.x();
auto p2y = 3 * control.y() - 2 * p2.y() - p1.y();
p1x = p1x * p1x;
p1y = p1y * p1y;
p2x = p2x * p2x;
p2y = p2y * p2y;
return max(p1x, p2x) + max(p1y, p2y) <= tolerance;
}
// static
void Painter::for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>& callback)
{
struct SegmentDescriptor {
FloatPoint control_point;
FloatPoint p1;
FloatPoint p2;
};
static constexpr auto split_quadratic_bezier_curve = [](const FloatPoint& original_control, const FloatPoint& p1, const FloatPoint& p2, auto& segments) {
auto po1_midpoint = original_control + p1;
po1_midpoint /= 2;
auto po2_midpoint = original_control + p2;
po2_midpoint /= 2;
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auto new_segment = po1_midpoint + po2_midpoint;
new_segment /= 2;
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segments.enqueue({ po1_midpoint, p1, new_segment });
segments.enqueue({ po2_midpoint, new_segment, p2 });
};
Queue<SegmentDescriptor> segments;
segments.enqueue({ control_point, p1, p2 });
while (!segments.is_empty()) {
auto segment = segments.dequeue();
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if (can_approximate_bezier_curve(segment.p1, segment.p2, segment.control_point))
callback(segment.p1, segment.p2);
else
split_quadratic_bezier_curve(segment.control_point, segment.p1, segment.p2, segments);
}
}
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void Painter::for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&& callback)
{
for_each_line_segment_on_bezier_curve(control_point, p1, p2, callback);
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}
void Painter::draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint& p1, const IntPoint& p2, Color color, int thickness, LineStyle style)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
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for_each_line_segment_on_bezier_curve(FloatPoint(control_point), FloatPoint(p1), FloatPoint(p2), [&](const FloatPoint& fp1, const FloatPoint& fp2) {
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
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});
}
// static
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void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>& callback)
{
if (radii.x() <= 0 || radii.y() <= 0)
return;
auto start = p1;
auto end = p2;
if (theta_delta < 0) {
swap(start, end);
theta_1 = theta_1 + theta_delta;
theta_delta = fabsf(theta_delta);
}
auto relative_start = start - center;
auto a = radii.x();
auto b = radii.y();
// The segments are at most 1 long
auto largest_radius = max(a, b);
double theta_step = atan(1 / (double)largest_radius);
FloatPoint current_point = relative_start;
FloatPoint next_point = { 0, 0 };
auto sin_x_axis = AK::sin(x_axis_rotation);
auto cos_x_axis = AK::cos(x_axis_rotation);
auto rotate_point = [sin_x_axis, cos_x_axis](FloatPoint& p) {
auto original_x = p.x();
auto original_y = p.y();
p.set_x(original_x * cos_x_axis - original_y * sin_x_axis);
p.set_y(original_x * sin_x_axis + original_y * cos_x_axis);
};
for (double theta = theta_1; theta <= ((double)theta_1 + (double)theta_delta); theta += theta_step) {
next_point.set_x(a * AK::cos<float>(theta));
next_point.set_y(b * AK::sin<float>(theta));
rotate_point(next_point);
callback(current_point + center, next_point + center);
current_point = next_point;
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}
callback(current_point + center, end);
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}
// static
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void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&& callback)
{
for_each_line_segment_on_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, callback);
}
void Painter::draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, int thickness, LineStyle style)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
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for_each_line_segment_on_elliptical_arc(FloatPoint(p1), FloatPoint(p2), FloatPoint(center), radii, x_axis_rotation, theta_1, theta_delta, [&](const FloatPoint& fp1, const FloatPoint& fp2) {
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
});
}
void Painter::add_clip_rect(const IntRect& rect)
{
state().clip_rect.intersect(rect.translated(translation()));
state().clip_rect.intersect(m_target->rect()); // FIXME: This shouldn't be necessary?
}
void Painter::clear_clip_rect()
{
state().clip_rect = m_clip_origin;
}
PainterStateSaver::PainterStateSaver(Painter& painter)
: m_painter(painter)
{
m_painter.save();
}
PainterStateSaver::~PainterStateSaver()
{
m_painter.restore();
}
void Painter::stroke_path(const Path& path, Color color, int thickness)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
FloatPoint cursor;
for (auto& segment : path.segments()) {
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switch (segment.type()) {
case Segment::Type::Invalid:
VERIFY_NOT_REACHED();
break;
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case Segment::Type::MoveTo:
cursor = segment.point();
break;
case Segment::Type::LineTo:
draw_line(cursor.to_type<int>(), segment.point().to_type<int>(), color, thickness);
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cursor = segment.point();
break;
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case Segment::Type::QuadraticBezierCurveTo: {
auto& through = static_cast<const QuadraticBezierCurveSegment&>(segment).through();
draw_quadratic_bezier_curve(through.to_type<int>(), cursor.to_type<int>(), segment.point().to_type<int>(), color, thickness);
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cursor = segment.point();
break;
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}
case Segment::Type::EllipticalArcTo:
auto& arc = static_cast<const EllipticalArcSegment&>(segment);
draw_elliptical_arc(cursor.to_type<int>(), segment.point().to_type<int>(), arc.center().to_type<int>(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), color, thickness);
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cursor = segment.point();
break;
}
}
}
[[maybe_unused]] static void approximately_place_on_int_grid(FloatPoint ffrom, FloatPoint fto, IntPoint& from, IntPoint& to, Optional<IntPoint> previous_to)
{
auto diffs = fto - ffrom;
// Truncate all first (round down).
from = ffrom.to_type<int>();
to = fto.to_type<int>();
// There are 16 possible configurations, by deciding to round each
// coord up or down (and there are four coords, from.x from.y to.x to.y)
// we will simply choose one which most closely matches the correct slope
// with the following heuristic:
// - if the x diff is positive or zero (that is, a right-to-left slant), round 'from.x' up and 'to.x' down.
// - if the x diff is negative (that is, a left-to-right slant), round 'from.x' down and 'to.x' up.
// Note that we do not need to touch the 'y' attribute, as that is our scanline.
if (diffs.x() >= 0) {
from.set_x(from.x() + 1);
} else {
to.set_x(to.x() + 1);
}
if (previous_to.has_value() && from.x() != previous_to.value().x()) // The points have to line up, since we're using these lines to fill a shape.
from.set_x(previous_to.value().x());
}
void Painter::fill_path(Path& path, Color color, WindingRule winding_rule)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
const auto& segments = path.split_lines();
if (segments.size() == 0)
return;
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Vector<Path::SplitLineSegment> active_list;
active_list.ensure_capacity(segments.size());
// first, grab the segments for the very first scanline
int first_y = path.bounding_box().bottom_right().y() + 1;
int last_y = path.bounding_box().top_left().y() - 1;
float scanline = first_y;
size_t last_active_segment { 0 };
for (auto& segment : segments) {
if (segment.maximum_y != scanline)
break;
active_list.append(segment);
++last_active_segment;
}
auto is_inside_shape = [winding_rule](int winding_number) {
if (winding_rule == WindingRule::Nonzero)
return winding_number != 0;
if (winding_rule == WindingRule::EvenOdd)
return winding_number % 2 == 0;
VERIFY_NOT_REACHED();
};
auto increment_winding = [winding_rule](int& winding_number, const IntPoint& from, const IntPoint& to) {
if (winding_rule == WindingRule::EvenOdd) {
++winding_number;
return;
}
if (winding_rule == WindingRule::Nonzero) {
if (from.dy_relative_to(to) < 0)
++winding_number;
else
--winding_number;
return;
}
VERIFY_NOT_REACHED();
};
while (scanline >= last_y) {
Optional<IntPoint> previous_to;
if (active_list.size()) {
// sort the active list by 'x' from right to left
quick_sort(active_list, [](const auto& line0, const auto& line1) {
return line1.x < line0.x;
});
if constexpr (FILL_PATH_DEBUG) {
if ((int)scanline % 10 == 0) {
draw_text(IntRect(active_list.last().x - 20, scanline, 20, 10), String::number((int)scanline));
}
}
if (active_list.size() > 1) {
auto winding_number { winding_rule == WindingRule::Nonzero ? 1 : 0 };
for (size_t i = 1; i < active_list.size(); ++i) {
auto& previous = active_list[i - 1];
auto& current = active_list[i];
IntPoint from, to;
IntPoint truncated_from { previous.x, scanline };
IntPoint truncated_to { current.x, scanline };
approximately_place_on_int_grid({ previous.x, scanline }, { current.x, scanline }, from, to, previous_to);
if (is_inside_shape(winding_number)) {
// The points between this segment and the previous are
// inside the shape
dbgln_if(FILL_PATH_DEBUG, "y={}: {} at {}: {} -- {}", scanline, winding_number, i, from, to);
draw_line(from, to, color, 1);
}
auto is_passing_through_maxima = scanline == previous.maximum_y
|| scanline == previous.minimum_y
|| scanline == current.maximum_y
|| scanline == current.minimum_y;
auto is_passing_through_vertex = false;
if (is_passing_through_maxima) {
is_passing_through_vertex = previous.x == current.x;
}
if (!is_passing_through_vertex || previous.inverse_slope * current.inverse_slope < 0)
increment_winding(winding_number, truncated_from, truncated_to);
// update the x coord
active_list[i - 1].x -= active_list[i - 1].inverse_slope;
}
active_list.last().x -= active_list.last().inverse_slope;
} else {
auto point = IntPoint(active_list[0].x, scanline);
draw_line(point, point, color);
// update the x coord
active_list.first().x -= active_list.first().inverse_slope;
}
}
--scanline;
// remove any edge that goes out of bound from the active list
for (size_t i = 0, count = active_list.size(); i < count; ++i) {
if (scanline <= active_list[i].minimum_y) {
active_list.remove(i);
--count;
--i;
}
}
for (size_t j = last_active_segment; j < segments.size(); ++j, ++last_active_segment) {
auto& segment = segments[j];
if (segment.maximum_y < scanline)
break;
if (segment.minimum_y >= scanline)
continue;
active_list.append(segment);
}
}
if constexpr (FILL_PATH_DEBUG) {
size_t i { 0 };
for (auto& segment : segments) {
draw_line(Point<int>(segment.from), Point<int>(segment.to), Color::from_hsv(i++ * 360.0 / segments.size(), 1.0, 1.0), 1);
}
}
}
void Painter::blit_disabled(const IntPoint& location, const Gfx::Bitmap& bitmap, const IntRect& rect, const Palette& palette)
{
auto bright_color = palette.threed_highlight();
auto dark_color = palette.threed_shadow1();
blit_filtered(location.translated(1, 1), bitmap, rect, [&](auto) {
return bright_color;
});
blit_filtered(location, bitmap, rect, [&](Color src) {
int gray = src.to_grayscale().red();
if (gray > 160)
return bright_color;
return dark_color;
});
}
void Painter::blit_tiled(const IntRect& dst_rect, const Gfx::Bitmap& bitmap, const IntRect& rect)
{
auto tile_width = rect.width();
auto tile_height = rect.height();
auto dst_right = dst_rect.right();
auto dst_bottom = dst_rect.bottom();
for (int tile_y = dst_rect.top(); tile_y < dst_bottom; tile_y += tile_height) {
for (int tile_x = dst_rect.left(); tile_x < dst_right; tile_x += tile_width) {
IntRect tile_src_rect = rect;
auto tile_x_overflow = tile_x + tile_width - dst_right;
if (tile_x_overflow > 0) {
tile_src_rect.set_width(tile_width - tile_x_overflow);
}
auto tile_y_overflow = tile_y + tile_height - dst_bottom;
if (tile_y_overflow > 0) {
tile_src_rect.set_height(tile_height - tile_y_overflow);
}
blit(IntPoint(tile_x, tile_y), bitmap, tile_src_rect);
}
}
}
String parse_ampersand_string(const StringView& raw_text, Optional<size_t>* underline_offset)
{
if (raw_text.is_empty())
return String::empty();
StringBuilder builder;
for (size_t i = 0; i < raw_text.length(); ++i) {
if (raw_text[i] == '&') {
if (i != (raw_text.length() - 1) && raw_text[i + 1] == '&') {
builder.append(raw_text[i]);
++i;
} else if (underline_offset && !(*underline_offset).has_value()) {
*underline_offset = i;
}
continue;
}
builder.append(raw_text[i]);
}
return builder.to_string();
}
void Gfx::Painter::draw_ui_text(const Gfx::IntRect& rect, const StringView& text, const Gfx::Font& font, Gfx::TextAlignment text_alignment, Gfx::Color color)
{
Optional<size_t> underline_offset;
auto name_to_draw = parse_ampersand_string(text, &underline_offset);
Gfx::IntRect text_rect { 0, 0, font.width(name_to_draw), font.glyph_height() };
text_rect.align_within(rect, text_alignment);
draw_text(text_rect, name_to_draw, font, text_alignment, color);
if (underline_offset.has_value()) {
Utf8View utf8_view { name_to_draw };
int width = 0;
for (auto it = utf8_view.begin(); it != utf8_view.end(); ++it) {
if (utf8_view.byte_offset_of(it) >= underline_offset.value()) {
int y = text_rect.bottom() + 1;
int x1 = text_rect.left() + width;
int x2 = x1 + font.glyph_or_emoji_width(*it);
draw_line({ x1, y }, { x2, y }, color);
break;
}
width += font.glyph_or_emoji_width(*it) + font.glyph_spacing();
}
}
}
}