Data members in C++ classes should be private. Static data members should be prefixed by "s\_". Other data members should be prefixed by "m\_". Global variables should be prefixed by "g\_".
When there are two getters for a variable, and one of them automatically makes sure the requested object is instantiated, prefix that getter function with `ensure_`. As it ensures that an object is created, it should consequently also return a reference, not a pointer.
Leave meaningless variable names out of function declarations. A good rule of thumb is if the parameter type name contains the parameter name (without trailing numbers or pluralization), then the parameter name isn't needed. Usually, there should be a parameter name for bools, strings, and numerical types.
Prefer enums to bools on function parameters if callers are likely to be passing constants, since named constants are easier to read at the call site. An exception to this rule is a setter function, where the name of the function already makes clear what the boolean is.
Constructors for C++ classes should initialize their members using C++ initializer syntax. Each member (and superclass) should be indented on a separate line, with the colon or comma preceding the member on that line. Prefer initialization at member definition whenever possible.
In header files in the AK sub-library, however, it is acceptable to use "using" declarations at the end of the file to import one or more names in the AK namespace into the global scope.
In C++ implementation files, do not use "using" declarations of any kind to import names in the standard template library. Directly qualify the names at the point they're used instead.
Use a constructor to do an implicit conversion when the argument is reasonably thought of as a type conversion and the type conversion is fast. Otherwise, use the explicit keyword or a function returning the type. This only applies to single argument constructors.
Make comments look like sentences by starting with a capital letter and ending with a period (punctuation). One exception may be end of line comments like this `if (x == y) // false for NaN`.
The declaration of a virtual method inside a class must be declared with the `virtual` keyword. All subclasses of that class must also specify either the `override` keyword when overriding the virtual method, or the `final` keyword when overriding the virtual method and requiring that no further subclasses can override it.
virtual String description() override { ... }; // This is correct because it contains both the "virtual" and "override" keywords to indicate that the method is overridden.
virtual String description() final { ... }; // This is correct because it contains both the "virtual" and "final" keywords to indicate that the method is overridden and that no subclasses of "Student" can override "description".
String description() override { ... }; // This is incorrect because it uses only the "override" keyword to indicate that the method is virtual. Instead, it should use both the "virtual" and "override" keywords.
String description() final { ... }; // This is incorrect because it uses only the "final" keyword to indicate that the method is virtual and final. Instead, it should use both the "virtual" and "final" keywords.
Use "east const" style where `const` is written on the right side of the type being qualified. See [this article](https://mariusbancila.ro/blog/2018/11/23/join-the-east-const-revolution/) for more information about east const.
Before you consider a cast, please see if your problem can be solved another way that avoids the visual clutter.
- Integer constants can be specified to have (some) specific sizes with postfixes like `u, l, ul` etc. The same goes for single-precision floating-point constants with `f`.
- Working with smaller-size integers in arithmetic expressions is hard because of [implicit promotion](https://wiki.sei.cmu.edu/confluence/display/c/INT02-C.+Understand+integer+conversion+rules). Generally, it is fine to use `int` and other "large" types in local variables, and possibly cast at the end.
- If you `const_cast`, _really_ consider whether your APIs need to be adjusted in terms of their constness. Does the member function you're writing actually make sense to be `const`?
- If you do checked casts between base and derived types, also consider your APIs. For example: Does the function being called actually need to receive the more general type or is it fine with the more specialized type?
If you _do_ need to cast: **Don't use C-style casts**. The C-style cast has [complex behavior](https://en.cppreference.com/w/c/language/cast) that is undesired in many instances. Be aware of what sort of type conversion the code is trying to achieve, and use the appropriate (!) C++ cast operator, like `static_cast`, `reinterpret_cast`, `bit_cast`, `dynamic_cast` etc.
There is a single exception to this rule: marking a function parameter as used with `(void)parameter;`.