ladybird/Libraries/LibGfx/MetalContext.h

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/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#if !defined(AK_OS_MACOS)
static_assert(false, "This file must only be used for macOS");
#endif
#include <AK/Forward.h>
#include <LibCore/IOSurface.h>
namespace Gfx {
class MetalTexture {
public:
virtual void const* texture() const = 0;
virtual size_t width() const = 0;
virtual size_t height() const = 0;
virtual ~MetalTexture() {};
};
class MetalContext {
public:
virtual void const* device() const = 0;
virtual void const* queue() const = 0;
virtual OwnPtr<MetalTexture> create_texture_from_iosurface(Core::IOSurfaceHandle const&) = 0;
virtual ~MetalContext() {};
};
OwnPtr<MetalContext> get_metal_context();
}