ladybird/Libraries/LibGfx/BoundingBox.h

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/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
namespace Gfx {
template<typename T>
class BoundingBox {
public:
constexpr BoundingBox() = default;
constexpr void add_point(T x, T y)
{
if (m_has_no_points) {
m_min_x = m_max_x = x;
m_min_y = m_max_y = y;
m_has_no_points = false;
} else {
m_min_x = min(m_min_x, x);
m_min_y = min(m_min_y, y);
m_max_x = max(m_max_x, x);
m_max_y = max(m_max_y, y);
}
}
constexpr T x() const { return m_min_x; }
constexpr T y() const { return m_min_y; }
constexpr T width() const { return m_max_x - m_min_x; }
constexpr T height() const { return m_max_y - m_min_y; }
void add_point(Point<T> point)
{
add_point(point.x(), point.y());
}
constexpr Rect<T> to_rect() const
{
return Rect<T> { x(), y(), width(), height() };
}
constexpr operator Rect<T>() const
{
return to_rect();
}
private:
T m_min_x { 0 };
T m_min_y { 0 };
T m_max_x { 0 };
T m_max_y { 0 };
bool m_has_no_points { true };
};
using FloatBoundingBox = BoundingBox<float>;
using IntBoundingBox = BoundingBox<int>;
}