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65 lines
1.3 KiB
C
65 lines
1.3 KiB
C
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/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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namespace Gfx {
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template<typename T>
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class BoundingBox {
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public:
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constexpr BoundingBox() = default;
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constexpr void add_point(T x, T y)
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{
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if (m_has_no_points) {
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m_min_x = m_max_x = x;
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m_min_y = m_max_y = y;
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m_has_no_points = false;
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} else {
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m_min_x = min(m_min_x, x);
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m_min_y = min(m_min_y, y);
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m_max_x = max(m_max_x, x);
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m_max_y = max(m_max_y, y);
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}
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}
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constexpr T x() const { return m_min_x; }
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constexpr T y() const { return m_min_y; }
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constexpr T width() const { return m_max_x - m_min_x; }
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constexpr T height() const { return m_max_y - m_min_y; }
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void add_point(Point<T> point)
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{
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add_point(point.x(), point.y());
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}
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constexpr Rect<T> to_rect() const
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{
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return Rect<T> { x(), y(), width(), height() };
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}
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constexpr operator Rect<T>() const
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{
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return to_rect();
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}
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private:
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T m_min_x { 0 };
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T m_min_y { 0 };
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T m_max_x { 0 };
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T m_max_y { 0 };
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bool m_has_no_points { true };
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};
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using FloatBoundingBox = BoundingBox<float>;
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using IntBoundingBox = BoundingBox<int>;
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}
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