fix: windows versioning
This commit is contained in:
parent
704abf1265
commit
86a334a769
13 changed files with 154 additions and 96 deletions
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@ -1,11 +1,11 @@
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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled.
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# This file should be version controlled and should not be manually edited.
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version:
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revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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channel: unknown
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revision: "ba393198430278b6595976de84fe170f553cc728"
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channel: "[user-branch]"
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project_type: app
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@ -13,17 +13,26 @@ project_type: app
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migration:
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platforms:
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- platform: root
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create_revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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base_revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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create_revision: ba393198430278b6595976de84fe170f553cc728
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base_revision: ba393198430278b6595976de84fe170f553cc728
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- platform: android
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create_revision: ba393198430278b6595976de84fe170f553cc728
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base_revision: ba393198430278b6595976de84fe170f553cc728
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- platform: ios
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create_revision: ba393198430278b6595976de84fe170f553cc728
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base_revision: ba393198430278b6595976de84fe170f553cc728
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- platform: linux
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create_revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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base_revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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create_revision: ba393198430278b6595976de84fe170f553cc728
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base_revision: ba393198430278b6595976de84fe170f553cc728
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- platform: macos
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create_revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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base_revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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create_revision: ba393198430278b6595976de84fe170f553cc728
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base_revision: ba393198430278b6595976de84fe170f553cc728
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- platform: web
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create_revision: ba393198430278b6595976de84fe170f553cc728
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base_revision: ba393198430278b6595976de84fe170f553cc728
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- platform: windows
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create_revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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base_revision: ee4e09cce01d6f2d7f4baebd247fde02e5008851
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create_revision: ba393198430278b6595976de84fe170f553cc728
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base_revision: ba393198430278b6595976de84fe170f553cc728
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# User provided section
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@ -1,6 +1,6 @@
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name: ente_auth
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description: ente two-factor authenticator
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version: 2.0.43+243
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version: 2.0.44+244
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publish_to: none
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environment:
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@ -1,13 +1,16 @@
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# Project-level configuration.
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cmake_minimum_required(VERSION 3.14)
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project(auth LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "auth")
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cmake_policy(SET CMP0063 NEW)
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(VERSION 3.14...3.25)
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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# Configure build options.
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# Define build configuration option.
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTICONFIG)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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@ -20,7 +23,7 @@ else()
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"Debug" "Profile" "Release")
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endif()
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endif()
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# Define settings for the Profile build mode.
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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@ -29,7 +32,11 @@ set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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# Use Unicode for all projects.
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add_definitions(-DUNICODE -D_UNICODE)
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# Compilation ui.settings that should be applied to most targets.
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_17)
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target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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@ -38,14 +45,14 @@ function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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endfunction()
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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@ -80,6 +87,12 @@ if(PLUGIN_BUNDLED_LIBRARIES)
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COMPONENT Runtime)
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endif()
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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@ -1,3 +1,4 @@
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# This file controls Flutter-level build steps. It should not be edited.
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cmake_minimum_required(VERSION 3.14)
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set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
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cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add preprocessor definitions for the build version.
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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@ -63,13 +63,13 @@ IDI_APP_ICON ICON "resources\\app_icon.ico"
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#if defined(FLUTTER_VERSION_MAJOR) && defined(FLUTTER_VERSION_MINOR) && defined(FLUTTER_VERSION_PATCH) && defined(FLUTTER_VERSION_BUILD)
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#define VERSION_AS_NUMBER FLUTTER_VERSION_MAJOR,FLUTTER_VERSION_MINOR,FLUTTER_VERSION_PATCH,FLUTTER_VERSION_BUILD
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#else
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#define VERSION_AS_NUMBER 2,0,43,243
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#define VERSION_AS_NUMBER 1,0,0,0
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#endif
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#if defined(FLUTTER_VERSION)
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#define VERSION_AS_STRING FLUTTER_VERSION
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#else
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#define VERSION_AS_STRING "2.0.43+243"
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#define VERSION_AS_STRING "1.0.0"
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#endif
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VS_VERSION_INFO VERSIONINFO
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VALUE "FileDescription", "ente Auth" "\0"
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VALUE "FileVersion", VERSION_AS_STRING "\0"
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VALUE "InternalName", "ente Auth" "\0"
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VALUE "LegalCopyright", "Copyright (C) 2022 Ente Technologies, Inc.. All rights reserved." "\0"
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VALUE "LegalCopyright", "Copyright (C) 2024 Ente Technologies, Inc.. All rights reserved." "\0"
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VALUE "OriginalFilename", "auth.exe" "\0"
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VALUE "ProductName", "ente Auth" "\0"
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VALUE "ProductVersion", VERSION_AS_STRING "\0"
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@ -26,6 +26,16 @@ bool FlutterWindow::OnCreate() {
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}
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RegisterPlugins(flutter_controller_->engine());
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SetChildContent(flutter_controller_->view()->GetNativeWindow());
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flutter_controller_->engine()->SetNextFrameCallback([&]() {
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this->Show();
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});
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// Flutter can complete the first frame before the "show window" callback is
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// registered. The following call ensures a frame is pending to ensure the
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// window is shown. It is a no-op if the first frame hasn't completed yet.
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flutter_controller_->ForceRedraw();
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return true;
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}
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@ -29,7 +29,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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if (!window.CreateAndShow(L"ente Auth", origin, size))
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if (!window.Create(L"ente Auth", origin, size))
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{
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return EXIT_FAILURE;
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}
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@ -1,4 +1,4 @@
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//
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by Runner.rc
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//
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@ -7,7 +7,7 @@
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</application>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- Windows 10 -->
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<!-- Windows 10 and Windows 11 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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@ -47,16 +47,17 @@ std::string Utf8FromUtf16(const wchar_t* utf16_string) {
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}
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int target_length = ::WideCharToMultiByte(
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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-1, nullptr, 0, nullptr, nullptr);
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if (target_length == 0) {
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return std::string();
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}
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-1, nullptr, 0, nullptr, nullptr)
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-1; // remove the trailing null character
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int input_length = (int)wcslen(utf16_string);
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std::string utf8_string;
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if (target_length <= 0 || target_length > utf8_string.max_size()) {
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return utf8_string;
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}
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utf8_string.resize(target_length);
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int converted_length = ::WideCharToMultiByte(
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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-1, utf8_string.data(),
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target_length, nullptr, nullptr);
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input_length, utf8_string.data(), target_length, nullptr, nullptr);
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if (converted_length == 0) {
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return std::string();
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}
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#include "win32_window.h"
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#include <dwmapi.h>
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#include <flutter_windows.h>
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#include "resource.h"
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#include "app_links/app_links_plugin_c_api.h"
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namespace
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{
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/// Window attribute that enables dark mode window decorations.
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///
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/// Redefined in case the developer's machine has a Windows SDK older than
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/// version 10.0.22000.0.
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/// See: https://docs.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
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#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
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#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
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#endif
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constexpr const wchar_t kWindowClassName[] = L"FLUTTER_RUNNER_WIN32_WINDOW";
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/// Registry key for app theme preference.
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///
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/// A value of 0 indicates apps should use dark mode. A non-zero or missing
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/// value indicates apps should use light mode.
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constexpr const wchar_t kGetPreferredBrightnessRegKey[] =
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L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize";
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constexpr const wchar_t kGetPreferredBrightnessRegValue[] = L"AppsUseLightTheme";
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// The number of Win32Window objects that currently exist.
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static int g_active_window_count = 0;
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if (enable_non_client_dpi_scaling != nullptr)
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{
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enable_non_client_dpi_scaling(hwnd);
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FreeLibrary(user32_module);
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}
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FreeLibrary(user32_module);
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}
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} // namespace
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public:
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~WindowClassRegistrar() = default;
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// Returns the singleton registar instance.
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// Returns the singleton registrar instance.
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static WindowClassRegistrar *GetInstance()
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{
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if (!instance_)
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Destroy();
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}
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bool Win32Window::CreateAndShow(const std::wstring &title,
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bool Win32Window::Create(const std::wstring &title,
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const Point &origin,
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const Size &size)
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{
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if (SendAppLinkToInstance(title))
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{
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return false;
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}
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Destroy();
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const wchar_t *window_class =
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@ -136,8 +149,7 @@ bool Win32Window::CreateAndShow(const std::wstring &title,
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double scale_factor = dpi / 96.0;
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HWND window = CreateWindow(
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window_class, title.c_str(),
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WS_OVERLAPPEDWINDOW, // do not add WS_VISIBLE since the window will be shown later
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window_class, title.c_str(), WS_OVERLAPPEDWINDOW,
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Scale(origin.x, scale_factor), Scale(origin.y, scale_factor),
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Scale(size.width, scale_factor), Scale(size.height, scale_factor),
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nullptr, nullptr, GetModuleHandle(nullptr), this);
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@ -147,9 +159,16 @@ bool Win32Window::CreateAndShow(const std::wstring &title,
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return false;
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}
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UpdateTheme(window);
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return OnCreate();
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}
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bool Win32Window::Show()
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{
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return ShowWindow(window_handle_, SW_SHOWNORMAL);
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}
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// static
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LRESULT CALLBACK Win32Window::WndProc(HWND const window,
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UINT const message,
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@ -220,6 +239,10 @@ Win32Window::MessageHandler(HWND hwnd,
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SetFocus(child_content_);
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}
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return 0;
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case WM_DWMCOLORIZATIONCOLORCHANGED:
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UpdateTheme(hwnd);
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return 0;
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}
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return DefWindowProc(window_handle_, message, wparam, lparam);
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@ -286,40 +309,19 @@ void Win32Window::OnDestroy()
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// No-op; provided for subclasses.
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}
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bool Win32Window::SendAppLinkToInstance(const std::wstring &title)
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void Win32Window::UpdateTheme(HWND const window)
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{
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// Find our exact window
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HWND hwnd = ::FindWindow(kWindowClassName, title.c_str());
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DWORD light_mode;
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DWORD light_mode_size = sizeof(light_mode);
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LSTATUS result = RegGetValue(HKEY_CURRENT_USER, kGetPreferredBrightnessRegKey,
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kGetPreferredBrightnessRegValue,
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RRF_RT_REG_DWORD, nullptr, &light_mode,
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&light_mode_size);
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if (hwnd)
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if (result == ERROR_SUCCESS)
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{
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// Dispatch new link to current window
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SendAppLink(hwnd);
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// (Optional) Restore our window to front in same state
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WINDOWPLACEMENT place = {sizeof(WINDOWPLACEMENT)};
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GetWindowPlacement(hwnd, &place);
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switch (place.showCmd)
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{
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case SW_SHOWMAXIMIZED:
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ShowWindow(hwnd, SW_SHOWMAXIMIZED);
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break;
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case SW_SHOWMINIMIZED:
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ShowWindow(hwnd, SW_RESTORE);
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break;
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default:
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ShowWindow(hwnd, SW_NORMAL);
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break;
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BOOL enable_dark_mode = light_mode == 0;
|
||||
DwmSetWindowAttribute(window, DWMWA_USE_IMMERSIVE_DARK_MODE,
|
||||
&enable_dark_mode, sizeof(enable_dark_mode));
|
||||
}
|
||||
|
||||
SetWindowPos(0, HWND_TOP, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOSIZE | SWP_NOMOVE);
|
||||
SetForegroundWindow(hwnd);
|
||||
// END Restore
|
||||
|
||||
// Window has been found, don't create another one.
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
|
@ -31,15 +31,16 @@ public:
|
|||
Win32Window();
|
||||
virtual ~Win32Window();
|
||||
|
||||
// Creates and shows a win32 window with |title| and position and size using
|
||||
// Creates a win32 window with |title| that is positioned and sized using
|
||||
// |origin| and |size|. New windows are created on the default monitor. Window
|
||||
// sizes are specified to the OS in physical pixels, hence to ensure a
|
||||
// consistent size to will treat the width height passed in to this function
|
||||
// as logical pixels and scale to appropriate for the default monitor. Returns
|
||||
// true if the window was created successfully.
|
||||
bool CreateAndShow(const std::wstring &title,
|
||||
const Point &origin,
|
||||
const Size &size);
|
||||
// consistent size this function will scale the inputted width and height as
|
||||
// as appropriate for the default monitor. The window is invisible until
|
||||
// |Show| is called. Returns true if the window was created successfully.
|
||||
bool Create(const std::wstring &title, const Point &origin, const Size &size);
|
||||
|
||||
// Show the current window. Returns true if the window was successfully shown.
|
||||
bool Show();
|
||||
|
||||
// Release OS resources associated with window.
|
||||
void Destroy();
|
||||
|
@ -76,15 +77,10 @@ protected:
|
|||
private:
|
||||
friend class WindowClassRegistrar;
|
||||
|
||||
// Dispatches link if any.
|
||||
// This method enables our app to be with a single instance too.
|
||||
// This is mandatory if you want to catch further links in same app.
|
||||
bool SendAppLinkToInstance(const std::wstring &title);
|
||||
|
||||
// OS callback called by message pump. Handles the WM_NCCREATE message which
|
||||
// is passed when the non-client area is being created and enables automatic
|
||||
// non-client DPI scaling so that the non-client area automatically
|
||||
// responsponds to changes in DPI. All other messages are handled by
|
||||
// responds to changes in DPI. All other messages are handled by
|
||||
// MessageHandler.
|
||||
static LRESULT CALLBACK WndProc(HWND const window,
|
||||
UINT const message,
|
||||
|
@ -94,6 +90,9 @@ private:
|
|||
// Retrieves a class instance pointer for |window|
|
||||
static Win32Window *GetThisFromHandle(HWND const window) noexcept;
|
||||
|
||||
// Update the window frame's theme to match the system theme.
|
||||
static void UpdateTheme(HWND const window);
|
||||
|
||||
bool quit_on_close_ = false;
|
||||
|
||||
// window handle for top level window.
|
||||
|
|
Loading…
Reference in a new issue