c5566e92f3
* Fix api for all dbs (#1310) * DB agnostic lapi sanitize Signed-off-by: Shivam Sandbhor <shivam.sandbhor@gmail.com> * Update ent Signed-off-by: Shivam Sandbhor <shivam.sandbhor@gmail.com> * Fix go dep mess. Signed-off-by: Shivam Sandbhor <shivam.sandbhor@gmail.com>
474 lines
12 KiB
Go
474 lines
12 KiB
Go
// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"github.com/crowdsecurity/crowdsec/pkg/database/ent/alert"
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"github.com/crowdsecurity/crowdsec/pkg/database/ent/machine"
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)
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// MachineCreate is the builder for creating a Machine entity.
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type MachineCreate struct {
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config
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mutation *MachineMutation
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hooks []Hook
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}
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// SetCreatedAt sets the "created_at" field.
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func (mc *MachineCreate) SetCreatedAt(t time.Time) *MachineCreate {
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mc.mutation.SetCreatedAt(t)
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return mc
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (mc *MachineCreate) SetNillableCreatedAt(t *time.Time) *MachineCreate {
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if t != nil {
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mc.SetCreatedAt(*t)
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}
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return mc
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}
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// SetUpdatedAt sets the "updated_at" field.
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func (mc *MachineCreate) SetUpdatedAt(t time.Time) *MachineCreate {
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mc.mutation.SetUpdatedAt(t)
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return mc
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}
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// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
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func (mc *MachineCreate) SetNillableUpdatedAt(t *time.Time) *MachineCreate {
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if t != nil {
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mc.SetUpdatedAt(*t)
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}
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return mc
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}
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// SetLastPush sets the "last_push" field.
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func (mc *MachineCreate) SetLastPush(t time.Time) *MachineCreate {
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mc.mutation.SetLastPush(t)
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return mc
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}
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// SetNillableLastPush sets the "last_push" field if the given value is not nil.
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func (mc *MachineCreate) SetNillableLastPush(t *time.Time) *MachineCreate {
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if t != nil {
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mc.SetLastPush(*t)
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}
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return mc
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}
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// SetMachineId sets the "machineId" field.
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func (mc *MachineCreate) SetMachineId(s string) *MachineCreate {
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mc.mutation.SetMachineId(s)
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return mc
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}
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// SetPassword sets the "password" field.
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func (mc *MachineCreate) SetPassword(s string) *MachineCreate {
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mc.mutation.SetPassword(s)
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return mc
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}
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// SetIpAddress sets the "ipAddress" field.
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func (mc *MachineCreate) SetIpAddress(s string) *MachineCreate {
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mc.mutation.SetIpAddress(s)
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return mc
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}
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// SetScenarios sets the "scenarios" field.
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func (mc *MachineCreate) SetScenarios(s string) *MachineCreate {
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mc.mutation.SetScenarios(s)
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return mc
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}
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// SetNillableScenarios sets the "scenarios" field if the given value is not nil.
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func (mc *MachineCreate) SetNillableScenarios(s *string) *MachineCreate {
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if s != nil {
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mc.SetScenarios(*s)
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}
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return mc
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}
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// SetVersion sets the "version" field.
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func (mc *MachineCreate) SetVersion(s string) *MachineCreate {
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mc.mutation.SetVersion(s)
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return mc
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}
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// SetNillableVersion sets the "version" field if the given value is not nil.
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func (mc *MachineCreate) SetNillableVersion(s *string) *MachineCreate {
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if s != nil {
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mc.SetVersion(*s)
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}
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return mc
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}
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// SetIsValidated sets the "isValidated" field.
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func (mc *MachineCreate) SetIsValidated(b bool) *MachineCreate {
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mc.mutation.SetIsValidated(b)
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return mc
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}
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// SetNillableIsValidated sets the "isValidated" field if the given value is not nil.
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func (mc *MachineCreate) SetNillableIsValidated(b *bool) *MachineCreate {
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if b != nil {
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mc.SetIsValidated(*b)
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}
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return mc
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}
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// SetStatus sets the "status" field.
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func (mc *MachineCreate) SetStatus(s string) *MachineCreate {
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mc.mutation.SetStatus(s)
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return mc
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}
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// SetNillableStatus sets the "status" field if the given value is not nil.
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func (mc *MachineCreate) SetNillableStatus(s *string) *MachineCreate {
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if s != nil {
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mc.SetStatus(*s)
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}
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return mc
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}
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// AddAlertIDs adds the "alerts" edge to the Alert entity by IDs.
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func (mc *MachineCreate) AddAlertIDs(ids ...int) *MachineCreate {
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mc.mutation.AddAlertIDs(ids...)
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return mc
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}
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// AddAlerts adds the "alerts" edges to the Alert entity.
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func (mc *MachineCreate) AddAlerts(a ...*Alert) *MachineCreate {
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ids := make([]int, len(a))
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for i := range a {
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ids[i] = a[i].ID
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}
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return mc.AddAlertIDs(ids...)
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}
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// Mutation returns the MachineMutation object of the builder.
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func (mc *MachineCreate) Mutation() *MachineMutation {
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return mc.mutation
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}
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// Save creates the Machine in the database.
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func (mc *MachineCreate) Save(ctx context.Context) (*Machine, error) {
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var (
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err error
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node *Machine
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)
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mc.defaults()
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if len(mc.hooks) == 0 {
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if err = mc.check(); err != nil {
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return nil, err
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}
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node, err = mc.sqlSave(ctx)
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} else {
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*MachineMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err = mc.check(); err != nil {
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return nil, err
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}
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mc.mutation = mutation
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if node, err = mc.sqlSave(ctx); err != nil {
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return nil, err
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}
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mutation.id = &node.ID
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mutation.done = true
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return node, err
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})
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for i := len(mc.hooks) - 1; i >= 0; i-- {
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if mc.hooks[i] == nil {
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return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
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}
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mut = mc.hooks[i](mut)
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}
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if _, err := mut.Mutate(ctx, mc.mutation); err != nil {
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return nil, err
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}
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}
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return node, err
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}
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// SaveX calls Save and panics if Save returns an error.
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func (mc *MachineCreate) SaveX(ctx context.Context) *Machine {
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v, err := mc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (mc *MachineCreate) Exec(ctx context.Context) error {
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_, err := mc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (mc *MachineCreate) ExecX(ctx context.Context) {
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if err := mc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (mc *MachineCreate) defaults() {
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if _, ok := mc.mutation.CreatedAt(); !ok {
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v := machine.DefaultCreatedAt()
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mc.mutation.SetCreatedAt(v)
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}
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if _, ok := mc.mutation.UpdatedAt(); !ok {
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v := machine.DefaultUpdatedAt()
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mc.mutation.SetUpdatedAt(v)
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}
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if _, ok := mc.mutation.LastPush(); !ok {
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v := machine.DefaultLastPush()
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mc.mutation.SetLastPush(v)
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}
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if _, ok := mc.mutation.IsValidated(); !ok {
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v := machine.DefaultIsValidated
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mc.mutation.SetIsValidated(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (mc *MachineCreate) check() error {
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if _, ok := mc.mutation.MachineId(); !ok {
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return &ValidationError{Name: "machineId", err: errors.New(`ent: missing required field "Machine.machineId"`)}
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}
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if _, ok := mc.mutation.Password(); !ok {
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return &ValidationError{Name: "password", err: errors.New(`ent: missing required field "Machine.password"`)}
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}
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if _, ok := mc.mutation.IpAddress(); !ok {
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return &ValidationError{Name: "ipAddress", err: errors.New(`ent: missing required field "Machine.ipAddress"`)}
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}
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if v, ok := mc.mutation.Scenarios(); ok {
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if err := machine.ScenariosValidator(v); err != nil {
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return &ValidationError{Name: "scenarios", err: fmt.Errorf(`ent: validator failed for field "Machine.scenarios": %w`, err)}
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}
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}
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if _, ok := mc.mutation.IsValidated(); !ok {
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return &ValidationError{Name: "isValidated", err: errors.New(`ent: missing required field "Machine.isValidated"`)}
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}
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return nil
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}
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func (mc *MachineCreate) sqlSave(ctx context.Context) (*Machine, error) {
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_node, _spec := mc.createSpec()
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if err := sqlgraph.CreateNode(ctx, mc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{err.Error(), err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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return _node, nil
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}
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func (mc *MachineCreate) createSpec() (*Machine, *sqlgraph.CreateSpec) {
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var (
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_node = &Machine{config: mc.config}
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_spec = &sqlgraph.CreateSpec{
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Table: machine.Table,
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ID: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: machine.FieldID,
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},
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}
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)
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if value, ok := mc.mutation.CreatedAt(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeTime,
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Value: value,
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Column: machine.FieldCreatedAt,
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})
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_node.CreatedAt = &value
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}
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if value, ok := mc.mutation.UpdatedAt(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeTime,
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Value: value,
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Column: machine.FieldUpdatedAt,
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})
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_node.UpdatedAt = &value
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}
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if value, ok := mc.mutation.LastPush(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeTime,
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Value: value,
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Column: machine.FieldLastPush,
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})
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_node.LastPush = &value
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}
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if value, ok := mc.mutation.MachineId(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: machine.FieldMachineId,
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})
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_node.MachineId = value
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}
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if value, ok := mc.mutation.Password(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: machine.FieldPassword,
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})
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_node.Password = value
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}
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if value, ok := mc.mutation.IpAddress(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: machine.FieldIpAddress,
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})
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_node.IpAddress = value
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}
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if value, ok := mc.mutation.Scenarios(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: machine.FieldScenarios,
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})
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_node.Scenarios = value
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}
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if value, ok := mc.mutation.Version(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: machine.FieldVersion,
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})
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_node.Version = value
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}
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if value, ok := mc.mutation.IsValidated(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeBool,
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Value: value,
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Column: machine.FieldIsValidated,
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})
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_node.IsValidated = value
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}
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if value, ok := mc.mutation.Status(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: machine.FieldStatus,
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})
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_node.Status = value
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}
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if nodes := mc.mutation.AlertsIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2M,
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Inverse: false,
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Table: machine.AlertsTable,
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Columns: []string{machine.AlertsColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: alert.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// MachineCreateBulk is the builder for creating many Machine entities in bulk.
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type MachineCreateBulk struct {
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config
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builders []*MachineCreate
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}
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// Save creates the Machine entities in the database.
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func (mcb *MachineCreateBulk) Save(ctx context.Context) ([]*Machine, error) {
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specs := make([]*sqlgraph.CreateSpec, len(mcb.builders))
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nodes := make([]*Machine, len(mcb.builders))
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mutators := make([]Mutator, len(mcb.builders))
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for i := range mcb.builders {
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func(i int, root context.Context) {
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builder := mcb.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*MachineMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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nodes[i], specs[i] = builder.createSpec()
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var err error
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, mcb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, mcb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{err.Error(), err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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mutation.done = true
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, mcb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (mcb *MachineCreateBulk) SaveX(ctx context.Context) []*Machine {
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v, err := mcb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (mcb *MachineCreateBulk) Exec(ctx context.Context) error {
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_, err := mcb.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (mcb *MachineCreateBulk) ExecX(ctx context.Context) {
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if err := mcb.Exec(ctx); err != nil {
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panic(err)
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}
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}
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