add simulated flag
This commit is contained in:
parent
64123b7249
commit
8994e57bdc
1 changed files with 17 additions and 17 deletions
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@ -115,12 +115,7 @@ Enable given information push to the central API. Allows to empower the console`
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DisableAutoGenTag: true,
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Run: func(cmd *cobra.Command, args []string) {
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if enableAll {
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csConfig.API.Server.ConsoleConfig.ShareCustomScenarios = types.BoolPtr(true)
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csConfig.API.Server.ConsoleConfig.ShareDecisions = types.BoolPtr(true)
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csConfig.API.Server.ConsoleConfig.ShareManualDecisions = types.BoolPtr(true)
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csConfig.API.Server.ConsoleConfig.ShareTaintedScenarios = types.BoolPtr(true)
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csConfig.API.Server.ConsoleConfig.ShareSimulatedDecisions = types.BoolPtr(true)
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SetConsoleOpts(csconfig.CONSOLE_CONFIGS, true)
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} else {
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SetConsoleOpts(args, true)
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}
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@ -144,12 +139,7 @@ Disable given information push to the central API.`,
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DisableAutoGenTag: true,
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Run: func(cmd *cobra.Command, args []string) {
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if disableAll {
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csConfig.API.Server.ConsoleConfig.ShareCustomScenarios = types.BoolPtr(false)
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csConfig.API.Server.ConsoleConfig.ShareDecisions = types.BoolPtr(false)
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csConfig.API.Server.ConsoleConfig.ShareManualDecisions = types.BoolPtr(false)
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csConfig.API.Server.ConsoleConfig.ShareTaintedScenarios = types.BoolPtr(false)
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csConfig.API.Server.ConsoleConfig.ShareSimulatedDecisions = types.BoolPtr(false)
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SetConsoleOpts(csconfig.CONSOLE_CONFIGS, false)
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} else {
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SetConsoleOpts(args, false)
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}
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@ -205,55 +195,65 @@ func SetConsoleOpts(args []string, wanted bool) {
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/*for each flag check if it's already set before setting it*/
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if csConfig.API.Server.ConsoleConfig.ShareCustomScenarios != nil {
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if *csConfig.API.Server.ConsoleConfig.ShareCustomScenarios == wanted {
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log.Infof("%s already set to %t", wanted)
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log.Infof("%s already set to %t", csconfig.SEND_CUSTOM_SCENARIOS, wanted)
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} else {
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log.Infof("%s set to %t", csconfig.SEND_CUSTOM_SCENARIOS, wanted)
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*csConfig.API.Server.ConsoleConfig.ShareCustomScenarios = wanted
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}
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} else {
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log.Infof("%s set to %t", csconfig.SEND_CUSTOM_SCENARIOS, wanted)
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csConfig.API.Server.ConsoleConfig.ShareCustomScenarios = types.BoolPtr(wanted)
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}
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case csconfig.SEND_TAINTED_SCENARIOS:
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/*for each flag check if it's already set before setting it*/
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if csConfig.API.Server.ConsoleConfig.ShareTaintedScenarios != nil {
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if *csConfig.API.Server.ConsoleConfig.ShareTaintedScenarios == wanted {
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log.Infof("%s already set to %t", wanted)
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log.Infof("%s already set to %t", csconfig.SEND_TAINTED_SCENARIOS, wanted)
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} else {
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log.Infof("%s set to %t", csconfig.SEND_TAINTED_SCENARIOS, wanted)
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*csConfig.API.Server.ConsoleConfig.ShareTaintedScenarios = wanted
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}
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} else {
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log.Infof("%s set to %t", csconfig.SEND_TAINTED_SCENARIOS, wanted)
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csConfig.API.Server.ConsoleConfig.ShareTaintedScenarios = types.BoolPtr(wanted)
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}
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case csconfig.SEND_MANUAL_SCENARIOS:
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/*for each flag check if it's already set before setting it*/
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if csConfig.API.Server.ConsoleConfig.ShareManualDecisions != nil {
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if *csConfig.API.Server.ConsoleConfig.ShareManualDecisions == wanted {
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log.Infof("%s already set to %t", wanted)
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log.Infof("%s already set to %t", csconfig.SEND_MANUAL_SCENARIOS, wanted)
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} else {
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log.Infof("%s set to %t", csconfig.SEND_MANUAL_SCENARIOS, wanted)
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*csConfig.API.Server.ConsoleConfig.ShareManualDecisions = wanted
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}
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} else {
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log.Infof("%s set to %t", csconfig.SEND_MANUAL_SCENARIOS, wanted)
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csConfig.API.Server.ConsoleConfig.ShareManualDecisions = types.BoolPtr(wanted)
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}
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case csconfig.SEND_LIVE_DECISIONS:
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/*for each flag check if it's already set before setting it*/
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if csConfig.API.Server.ConsoleConfig.ShareDecisions != nil {
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if *csConfig.API.Server.ConsoleConfig.ShareDecisions == wanted {
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log.Infof("%s already set to %t", wanted)
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log.Infof("%s already set to %t", csconfig.SEND_LIVE_DECISIONS, wanted)
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} else {
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log.Infof("%s set to %t", csconfig.SEND_LIVE_DECISIONS, wanted)
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*csConfig.API.Server.ConsoleConfig.ShareDecisions = wanted
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}
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} else {
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log.Infof("%s set to %t", csconfig.SEND_LIVE_DECISIONS, wanted)
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csConfig.API.Server.ConsoleConfig.ShareDecisions = types.BoolPtr(wanted)
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}
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case csconfig.SEND_SIMULATED_DECISIONS:
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/*for each flag check if it's already set before setting it*/
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if csConfig.API.Server.ConsoleConfig.ShareSimulatedDecisions != nil {
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if *csConfig.API.Server.ConsoleConfig.ShareSimulatedDecisions == wanted {
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log.Infof("%s already set to %t", wanted)
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log.Infof("%s already set to %t", csconfig.SEND_SIMULATED_DECISIONS, wanted)
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} else {
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log.Infof("%s set to %t", csconfig.SEND_SIMULATED_DECISIONS, wanted)
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*csConfig.API.Server.ConsoleConfig.ShareSimulatedDecisions = wanted
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}
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} else {
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log.Infof("%s set to %t", csconfig.SEND_SIMULATED_DECISIONS, wanted)
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csConfig.API.Server.ConsoleConfig.ShareSimulatedDecisions = types.BoolPtr(wanted)
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}
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default:
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