Video and Audio Processing section.
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* [Backups](https://github.com/mikeroyal/Self-Hosting-Guide#backups)
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* [Backups](https://github.com/mikeroyal/Self-Hosting-Guide#backups)
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* [Home Server](https://github.com/mikeroyal/Self-Hosting-Guide#home-server)
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* [Home Server](https://github.com/mikeroyal/Self-Hosting-Guide#home-server)
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* [Media Server](https://github.com/mikeroyal/Self-Hosting-Guide#media-server)
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* [Media Server](https://github.com/mikeroyal/Self-Hosting-Guide#media-server)
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* [Video and Audio Processing](#Video-and-Audio-Processing)
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* [Podcasting](#Podcasting)
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* [Podcasting](#Podcasting)
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* [Audiobooks](#Audiobooks)
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* [Audiobooks](#Audiobooks)
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* [Maps](https://github.com/mikeroyal/Self-Hosting-Guide#maps)
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* [Maps](https://github.com/mikeroyal/Self-Hosting-Guide#maps)
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[Snapcast](https://github.com/badaix/snapcast) is a multiroom client-server audio player, where all clients are time synchronized with the server to play perfectly synced audio. It's not a standalone player, but an extension that turns your existing audio player into a Sonos-like multiroom solution.
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[Snapcast](https://github.com/badaix/snapcast) is a multiroom client-server audio player, where all clients are time synchronized with the server to play perfectly synced audio. It's not a standalone player, but an extension that turns your existing audio player into a Sonos-like multiroom solution.
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### Video and Audio Processing
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[Back to the Top](#table-of-contents)
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[Intel® Quick Sync Video](https://www.intel.com/content/www/us/en/architecture-and-technology/quick-sync-video/quick-sync-video-general.html) is a tools that uses the dedicated media processing capabilities of Intel® Graphics Technology to decode and encode fast, enabling the processor to complete other tasks and improving system responsiveness.
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[FFmpeg](https://ffmpeg.org) is a leading multimedia framework that can decode, encode, transcode, mux, demux, stream, filter and play pretty much anything that humans and machines have created. It supports the most obscure ancient formats up to the cutting edge ones on multiple platforms such as Windows, macOS, and Linux.
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[HandBrake](https://handbrake.fr/) is a tool for transcoding video from almost any format with a selection of widely supported codecs. It is supported on Window, macOS, and Linux.
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[Tdarr](https://github.com/HaveAGitGat/Tdarr) is a cross-platform conditional based transcoding application for automating media library transcode/remux management in order to process your media files as required. It can set rules for the required codecs, containers, languages etc that your media should have which helps keeps things organized and can increase compatability with your devices. A common use for Tdarr is to simply convert video files from h264 to h265 (hevc), saving 40%-50% in size.
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[SRS](https://github.com/ossrs/srs) is a simple, high efficiency and realtime video server, supports RTMP, WebRTC, HLS, HTTP-FLV, SRT and GB28181.
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**Video/Audio Standards**
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[AAC(Advanced Audio Coding)](https://mpeg.chiariglione.org/) is an audio coding standard for lossy digital audio compression. It's endorsed by ISO and IEC as MPEG-2 and MPEG-4 standards for video streams.
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[H.264(AVC)](https://en.wikipedia.org/wiki/H.264/MPEG-4_AVC) is a video compression standard based on block-oriented and motion-compensated integer-DCT coding that defines multiple profiles (tools) and levels (max bitrates and resolutions) with support up to 8K.
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[H.265(HEVC)](https://en.wikipedia.org/wiki/High_Efficiency_Video_Coding) is a video compression standard that is the successor to H.264(AVC). It offers a 25% to 50% better data compression at the same level of video quality, or improved video quality at the same bit-rate.
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[HTTP Live Streaming (HLS)](https://developer.apple.com/streaming/) is a communications protocol developed by Apple that sends live and on‐demand audio and video to iPhone, iPad, Mac, Apple Watch, Apple TV, and PC.
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[Dynamic Adaptive Streaming over HTTP (DASH)](https://developer.mozilla.org/en-US/docs/Web/HTML/DASH_Adaptive_Streaming_for_HTML_5_Video) is an adaptive streaming protocol that allows for a video stream to switch between bit rates on the basis of network performance, in order to keep a video playing.
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[OpenMAX™](https://www.khronos.org/openmax/) is a cross-platform API that provides comprehensive streaming media codec and application portability by enabling accelerated multimedia components to be developed, integrated and programmed across multiple operating systems and silicon platforms.
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[GStreamer](https://gstreamer.freedesktop.org/) is a library for constructing graphs of media-handling components. The applications it supports range from simple Ogg/Vorbis playback, audio/video streaming to complex audio (mixing) and video (non-linear editing) processing. Applications can take advantage of advances in codec and filter technology transparently.
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[Media Source Extensions (MSE)](https://www.w3.org/TR/media-source/) is a [W3C specification](https://github.com/w3c/media-source) that allows JavaScript to send byte streams to media codecs within Web browsers that support HTML5 video and audio. Also, this allows the implementation of client-side prefetching and buffering code for streaming media entirely in JavaScript.
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[WebRTC](https://webrtc.org/) is an open-source project that adds real-time communication capabilities to your application that works on top of an open standard. It supports video, voice, and generic data to be sent between peers, allowing developers to build powerful voice- and video-communication solutions.
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### Podcasting
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### Podcasting
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