Merge pull request #397 from Moonlight-Panel/v2_AddDetailsInNodeList
Added more details into the node list (like cpu, memory and disk)
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commit
e1fbf601f3
2 changed files with 163 additions and 31 deletions
26
Moonlight/Core/UI/Components/ColoredBar.razor
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26
Moonlight/Core/UI/Components/ColoredBar.razor
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@ -0,0 +1,26 @@
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@{
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var color = "primary";
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if (Value >= PrimaryEnd && Value < DangerStart)
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color = "warning";
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if (Value >= DangerStart)
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color = "danger";
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var percent = Math.Round(Value);
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var percentText = Math.Round(Value, 2) + "%";
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}
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<div class="progress">
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<div class="progress-bar bg-@(color) fs-4" role="progressbar" aria-valuenow="@(percent)" aria-valuemin="0" aria-valuemax="100" style="width: @(percent)%">
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</div>
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</div>
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@code
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{
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[Parameter]
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public double Value { get; set; }
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[Parameter] public double PrimaryEnd { get; set; } = 60;
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[Parameter] public double DangerStart { get; set; } = 80;
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}
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@ -4,39 +4,103 @@
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@using Moonlight.Features.Servers.UI.Components
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@using Moonlight.Features.Servers.Entities
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@using MoonCore.Abstractions
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@using BlazorTable
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@using Microsoft.EntityFrameworkCore
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@using MoonCore.Exceptions
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@using MoonCore.Helpers
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@using System.Text.RegularExpressions;
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@using Moonlight.Features.Servers.Api.Resources
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@using Moonlight.Features.Servers.Services
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@inject Repository<Server> ServerRepository
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@inject Repository<ServerNode> NodeRepository
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@inject NodeService NodeService
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@inject IServiceProvider ServiceProvider
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@implements IDisposable
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@attribute [RequirePermission(5001)]
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<AdminServersNavigation Index="1"/>
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<AutoCrud TItem="ServerNode"
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<LazyLoader Load="Load">
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<AutoCrud TItem="ServerNode"
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TCreateForm="CreateNodeForm"
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TUpdateForm="UpdateNodeForm"
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Title=""
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Load="Load"
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Load="LoadData"
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ValidateAdd="ValidateAdd"
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ValidateUpdate="ValidateUpdate"
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ValidateDelete="ValidateDelete">
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<Actions>
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<a href="/admin/servers/nodes/view/@(context.Id)" class="btn btn-icon btn-info">
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<i class="bx bx-sm bx-wrench"></i>
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</a>
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</Actions>
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<View>
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<CrudColumn TItem="ServerNode" Field="@(x => x.Id)" Title="Id"/>
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<CrudColumn TItem="ServerNode" Field="@(x => x.Name)" Title="Name"/>
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<CrudColumn TItem="ServerNode" Field="@(x => x.Fqdn)" Title="Fqdn"/>
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<CrudColumn TItem="ServerNode" Field="@(x => x.Id)" Title="Status">
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<CrudColumn TItem="ServerNode" Field="@(x => x.Name)" Title="Name">
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<Template>
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<a href="/admin/servers/nodes/view/@(context!.Id)">@context!.Name</a>
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</Template>
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</CrudColumn>
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<CrudColumn TItem="ServerNode" Field="@(x => x.Fqdn)" Title="Fqdn"/>
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<CrudColumn TItem="ServerNode" Title="Status">
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<Template>
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@if (NodeStats.ContainsKey(context!.Id))
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{
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if (NodeStats[context.Id] == null)
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{
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<span class="text-danger">Offline</span>
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}
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else
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{
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<span class="text-success">Online</span>
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}
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}
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else
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{
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<span class="text-muted">N/A</span>
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}
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</Template>
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</CrudColumn>
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<CrudColumn TItem="ServerNode" Title="CPU">
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<Template>
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@if (NodeStats.ContainsKey(context!.Id) && NodeStats[context.Id] != null)
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{
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var cores = NodeStats[context!.Id]!.Hardware.Cores;
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var percent = Math.Round(cores.Average(x => x.Usage), 2);
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<ColoredBar Value="percent"/>
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}
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else
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{
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<span class="text-muted">N/A</span>
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}
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</Template>
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</CrudColumn>
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<CrudColumn TItem="ServerNode" Title="Memory">
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<Template>
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@if (NodeStats.ContainsKey(context!.Id) && NodeStats[context.Id] != null)
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{
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var memory = NodeStats[context!.Id]!.Hardware.Memory;
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var percent = Math.Round(((float)memory.Total - memory.Available - memory.Free) / memory.Total * 100, 2);
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<ColoredBar Value="percent"/>
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}
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else
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{
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<span class="text-muted">N/A</span>
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}
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</Template>
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</CrudColumn>
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<CrudColumn TItem="ServerNode" Title="Disk">
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<Template>
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@if (NodeStats.ContainsKey(context!.Id) && NodeStats[context.Id] != null)
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{
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var disk = NodeStats[context!.Id]!.Hardware.Disk;
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var percent = Math.Round((float)disk.Free / disk.Total * 100, 2);
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<ColoredBar Value="percent"/>
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}
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else
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{
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<span class="text-muted">N/A</span>
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}
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</Template>
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</CrudColumn>
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</View>
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@ -45,11 +109,48 @@
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Add a new node in order to get started. Need help? Check out our <a href="https://docs.moonlightpanel.xyz">documentation</a>
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</IconAlert>
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</NoItemsView>
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</AutoCrud>
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</AutoCrud>
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</LazyLoader>
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@code
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{
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private ServerNode[] Load(Repository<ServerNode> repository)
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private Timer UpdateTimer;
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private Dictionary<int, SystemStatus?> NodeStats = new();
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private Task Load(LazyLoader lazyLoader)
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{
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UpdateTimer = new(async _ =>
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{
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NodeStats.Clear();
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using var scope = ServiceProvider.CreateScope();
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var nodeRepo = scope.ServiceProvider.GetRequiredService<Repository<ServerNode>>();
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var nodes = nodeRepo.Get().ToArray();
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foreach (var node in nodes)
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{
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try
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{
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var status = await NodeService.GetStatus(node);
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NodeStats[node.Id] = status;
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}
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catch (Exception e)
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{
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Logger.Warn($"Unable to fetch system status for node '{node.Name}'");
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Logger.Warn(e);
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NodeStats[node.Id] = null;
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}
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await InvokeAsync(StateHasChanged);
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}
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}, null, TimeSpan.Zero, TimeSpan.FromSeconds(1));
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return Task.CompletedTask;
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}
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private ServerNode[] LoadData(Repository<ServerNode> repository)
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{
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return repository
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.Get()
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return false;
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}
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public void Dispose()
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{
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UpdateTimer?.Dispose();
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}
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}
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