
instead of bonus=yes/no you can also pass a number, so bonus=0.5 will give you only half of the bonus gold.
175 lines
5.9 KiB
C++
175 lines
5.9 KiB
C++
/*
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Copyright (C) 2014 - 2015 by Chris Beck <render787@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "scripting/lua_team.hpp"
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#include "scripting/lua_common.hpp"
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#include "team.hpp"
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#include <boost/foreach.hpp>
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#include <string>
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#include "lua/lua.h"
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#include "lua/lauxlib.h"
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/**
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* Implementation for a lua reference to a team,
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* used by the wesnoth in-game sides table.
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*
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* (The userdata has type team** because lua holds
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* only a pointer to a team, not a full-size team.
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* If it were a full object then we would cast to
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* type team *, since checkudata returns a pointer
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* to the type corresponding to the sizeof expr
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* used when we allocated the userdata.)
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*/
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// Registry key
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static const char * Team = "side";
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/**
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* Gets some data on a side (__index metamethod).
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* - Arg 1: full userdata containing the team.
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* - Arg 2: string containing the name of the property.
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* - Ret 1: something containing the attribute.
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*/
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static int impl_side_get(lua_State *L)
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{
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// Hidden metamethod, so arg1 has to be a pointer to a team.
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team &t = **static_cast<team **>(luaL_checkudata(L, 1, Team));
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char const *m = luaL_checkstring(L, 2);
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// Find the corresponding attribute.
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return_int_attrib("side", t.side());
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return_string_attrib("save_id", t.save_id());
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return_int_attrib("gold", t.gold());
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return_tstring_attrib("objectives", t.objectives());
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return_int_attrib("village_gold", t.village_gold());
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return_int_attrib("village_support", t.village_support());
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return_int_attrib("recall_cost", t.recall_cost());
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return_int_attrib("base_income", t.base_income());
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return_int_attrib("total_income", t.total_income());
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return_bool_attrib("objectives_changed", t.objectives_changed());
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return_bool_attrib("fog", t.uses_fog());
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return_bool_attrib("shroud", t.uses_shroud());
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return_bool_attrib("hidden", t.hidden());
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return_bool_attrib("scroll_to_leader", t.get_scroll_to_leader());
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return_string_attrib("flag", t.flag());
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return_string_attrib("flag_icon", t.flag_icon());
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return_tstring_attrib("team_name", t.team_name());
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return_string_attrib("team_id", t.team_id());
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return_string_attrib("name", t.name());
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return_string_attrib("color", t.color());
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return_cstring_attrib("controller", t.controller().to_string().c_str());
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return_string_attrib("defeat_condition", t.defeat_condition().to_string());
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return_string_attrib("share_vision", t.share_vision().to_string());
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return_float_attrib("carryover_bonus", t.carryover_bonus());
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return_int_attrib("carryover_percentage", t.carryover_percentage());
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return_bool_attrib("carryover_add", t.carryover_add());
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return_bool_attrib("lost", t.lost());
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if (strcmp(m, "recruit") == 0) {
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std::set<std::string> const &recruits = t.recruits();
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lua_createtable(L, recruits.size(), 0);
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int i = 1;
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BOOST_FOREACH(std::string const &r, t.recruits()) {
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lua_pushstring(L, r.c_str());
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lua_rawseti(L, -2, i++);
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}
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return 1;
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}
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return_cfg_attrib("__cfg", t.write(cfg));
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return 0;
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}
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/**
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* Sets some data on a side (__newindex metamethod).
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* - Arg 1: full userdata containing the team.
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* - Arg 2: string containing the name of the property.
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* - Arg 3: something containing the attribute.
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*/
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static int impl_side_set(lua_State *L)
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{
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// Hidden metamethod, so arg1 has to be a pointer to a team.
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team &t = **static_cast<team **>(luaL_checkudata(L, 1, Team));
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char const *m = luaL_checkstring(L, 2);
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// Find the corresponding attribute.
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modify_int_attrib("gold", t.set_gold(value));
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modify_tstring_attrib("objectives", t.set_objectives(value, true));
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modify_int_attrib("village_gold", t.set_village_gold(value));
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modify_int_attrib("village_support", t.set_village_support(value));
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modify_int_attrib("recall_cost", t.set_recall_cost(value));
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modify_int_attrib("base_income", t.set_base_income(value));
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modify_bool_attrib("objectives_changed", t.set_objectives_changed(value));
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modify_bool_attrib("hidden", t.set_hidden(value));
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modify_bool_attrib("scroll_to_leader", t.set_scroll_to_leader(value));
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modify_tstring_attrib("team_name", t.change_team(t.team_id(), value));
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modify_string_attrib("team_id", t.change_team(value, t.team_name()));
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modify_string_attrib("controller", t.change_controller_by_wml(value));
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modify_string_attrib("color", t.set_color(value));
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modify_string_attrib("defeat_condition", t.set_defeat_condition_string(value));
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modify_int_attrib("carryover_percentage", t.set_carryover_percentage(value));
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modify_bool_attrib("carryover_add", t.set_carryover_add(value));
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modify_bool_attrib("lost", t.set_lost(value));
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if (strcmp(m, "carryover_bonus") == 0) {
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t.set_carryover_bonus(luaL_checknumber(L, 3));
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return 0;
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}
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if (strcmp(m, "recruit") == 0) {
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t.set_recruits(std::set<std::string>());
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if (!lua_istable(L, 3)) return 0;
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for (int i = 1;; ++i) {
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lua_rawgeti(L, 3, i);
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if (lua_isnil(L, -1)) break;
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t.add_recruit(lua_tostring(L, -1));
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lua_pop(L, 1);
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}
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return 0;
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}
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std::string err_msg = "unknown modifiable property of side: ";
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err_msg += m;
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return luaL_argerror(L, 2, err_msg.c_str());
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}
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namespace lua_team {
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std::string register_metatable(lua_State * L)
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{
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luaL_newmetatable(L, Team);
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static luaL_Reg const callbacks[] = {
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{ "__index", &impl_side_get},
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{ "__newindex", &impl_side_set},
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{ NULL, NULL }
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};
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luaL_setfuncs(L, callbacks, 0);
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lua_pushstring(L, "side");
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lua_setfield(L, -2, "__metatable");
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return "Adding getside metatable...\n";
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}
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}
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void luaW_pushteam(lua_State *L, team & tm)
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{
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team** t = static_cast<team**>(lua_newuserdata(L, sizeof(team*)));
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*t = &tm;
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luaL_setmetatable(L, Team);
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}
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