An open source, turn-based strategy game with a high fantasy theme.
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Severin Glöckner c17e47cfd0 Add a way to lauch the map editor with the same dsektop file
similar to the extra options which Firefox has
with an right click one can launch the editor now
one could as well add an "cheating mode" option for -d

Many distributions use modified desktop files, and add a 2nd
to launch the map editor. I think that's a better idea, because
it's less hidden than this feature. However, I think one doesn't
out-rule the other.

The translations are taken from downstream's desktop files for
the map editor - unfortunately they aren't complete

[ci skip]
2018-03-12 04:38:45 +01:00
attic Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
cmake Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
data correct side names in on of the new MP maps (the last of them) 2018-03-12 03:54:08 +01:00
doc Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
docker Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
fonts Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
images Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
misc Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
packaging Add a way to lauch the map editor with the same dsektop file 2018-03-12 04:38:45 +01:00
po Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
projectfiles GUI2: removed now-unused dialog_callback helper 2018-03-12 12:56:18 +11:00
scons Addressed most of the remaining whitespace issues from #2613 2018-03-11 14:59:37 +11:00
sounds Updated a few interface sounds 2018-03-04 22:31:22 +11:00
source_lists Removed unused GUI1 label widget 2018-03-07 06:17:20 +11:00
src Fixup 26e8c14 further 2018-03-12 14:19:03 +11:00
utils Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
.appveyor.vs2013.yml Switch AppVeyor notifications to webhook w/ irker-appveryor-collector 2017-12-04 13:04:32 +11:00
.appveyor.vs2015.yml Switch AppVeyor notifications to webhook w/ irker-appveryor-collector 2017-12-04 13:04:32 +11:00
.appveyor.vs2017.yml Fix AppVeyor for VS 2017 2018-02-22 15:57:36 -06:00
.gitattributes Exclude RELEASE_NOTES from releases 2015-04-17 03:03:42 -03:00
.gitignore Fixed Xcode project (#2450) 2018-02-10 22:37:43 -05:00
.travis.yml Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
changelog Add set_range in [effect]apply_to=attack 2018-03-12 12:03:49 +11:00
CMakeLists.txt Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
CONTRIBUTING.md Please remember to add labels, everyone! 2017-11-08 20:46:01 -05:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
copyright Bump copyright to 2018 2018-01-19 00:02:20 -06:00
cwesnoth.cmd cwesnoth: Use setlocal to reliably restore env vars 2015-04-26 05:04:48 -04:00
Doxyfile Post-release version bump 2018-02-13 11:40:36 +11:00
host.lua Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
INSTALL.md Bump required Pango version from 1.21.3 to 1.22.0 2018-02-17 12:18:17 +11:00
jenkins-wrap.sh Actually return the script's output 2014-06-17 23:24:10 +02:00
join.lua Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
l10n-spec l10n: Add Sgt. Groovy's logo translations 2015-11-05 11:54:14 +01:00
l10n-track l10n: Add Sgt. Groovy's logo translations 2015-11-05 11:54:14 +01:00
mp_tests bug fix: whiteboard initialized before gamestate init'ed 2014-12-23 04:50:05 -05:00
players_changelog Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
README.md Updates to licensing info and makes a link https. 2017-12-01 19:59:40 +11:00
RELEASE_NOTES Update release notes 2018-03-05 23:35:13 -03:00
run_wml_tests Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
SConstruct Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
simulate-lobby-activity.lua Remove reference to removed pref from MP tests 2016-11-11 18:20:12 -05:00
TRAVIS.md Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
wml_test_schedule Added unit tests about which WML tag names Lua API accepts 2018-01-17 23:23:13 +02:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/