wesnoth/src/scripting/lua_preferences.cpp
2024-10-07 08:42:41 -04:00

99 lines
2.7 KiB
C++

/*
Copyright (C) 2016 - 2024
by Jyrki Vesterinen <sandgtx@gmail.com>
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "scripting/lua_preferences.hpp"
#include "config.hpp"
#include "preferences/preferences.hpp"
#include "scripting/lua_common.hpp"
#include "scripting/push_check.hpp"
/**
* The __index metamethod.
* Parameter 1: the preference table.
* Parameter 2: preference name, must be a string.
* Returns: preference value. If there isn't such a preference, returns nil.
*/
int impl_preferences_get(lua_State* L)
{
std::string preference_name = luaL_checkstring(L, 2);
luaW_pushscalar(L, prefs::get().preferences_[preference_name]);
return 1;
}
/**
* The __newindex metamethod.
* Parameter 1: the preference table.
* Parameter 2: preference name, must be a string.
* Parameter 3: preference value.
* Returns nothing.
*/
int impl_preferences_set(lua_State* L)
{
std::string preference_name = luaL_checkstring(L, 2);
config::attribute_value value;
luaW_toscalar(L, 3, value);
prefs::get().preferences_["preferences_name"] = value;
return 0;
}
static int impl_preferences_dir(lua_State* L)
{
std::vector<std::string> all_prefs;
for(const std::string& attr : prefs::get().all_attributes()) {
all_prefs.push_back(attr);
}
// This will result in some duplicates since the advanced preferences' values are stored in the same file as the regular preferences
// but dir() automatically strips those out so who cares
for(const auto& pref : prefs::get().get_advanced_preferences()) {
all_prefs.push_back(pref.field);
}
lua_push(L, all_prefs);
return 1;
}
namespace lua_preferences
{
std::string register_table(lua_State* L)
{
// Push the wesnoth table to the stack
lua_getglobal(L, "wesnoth");
// Create the preferences table
lua_newtable(L);
lua_pushcfunction(L, impl_preferences_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, impl_preferences_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, impl_preferences_dir);
lua_setfield(L, -2, "__dir");
lua_pushstring(L, "preferences");
lua_setfield(L, -2, "__metatable");
// Set the table as its own metatable
lua_pushvalue(L, -1);
lua_setmetatable(L, -2);
// Assign the table to wesnoth.preferences
lua_setfield(L, -2, "preferences");
// Pop the wesnoth table from the stack
lua_pop(L, 1);
return "Adding preferences table...\n";
}
}