An open source, turn-based strategy game with a high fantasy theme.
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Chris Beck 504e4932b5 split off animation fcs from unit to unit_animation_component
This is a strict refactor, all we do is move the functions and
variables used just for animations to "unit_animation_component",
and include the necessary headers appropriate.

With a bit more work we can probably remove the graphics related
headers from unit.hpp
2014-06-17 02:18:46 -04:00
attic applied utils/wesnoth-optipng 2013-06-23 10:07:53 +02:00
cmake Add Vorbis support to the CMake build system. 2013-05-29 20:27:49 +02:00
data Improved theme descriptions 2014-06-16 13:19:54 -04:00
doc gitignore: Merge rules from doc/ and data/tools 2014-06-09 01:00:50 +02:00
fonts Remove $Id$ cookies. 2013-03-26 21:41:37 -04:00
graphincludes/project Some more unilateral module classification 2005-12-10 00:01:19 +00:00
icons gitignore: Merge dozens of "Thumbs.db" rules 2014-06-09 01:00:26 +02:00
images gitignore: Merge dozens of "Thumbs.db" rules 2014-06-09 01:00:26 +02:00
misc/fortunes Restore some fortune cookies 2013-03-27 23:06:56 +01:00
packaging Specify which server is started for systemd. 2012-08-25 07:06:16 +00:00
po updated German translation 2014-06-16 20:35:09 +02:00
projectfiles split off animation fcs from unit to unit_animation_component 2014-06-17 02:18:46 -04:00
scons Merge pull request #199 from aquileia/ignore 2014-06-13 16:27:01 +02:00
sounds A new sound for when a player takes a slot in a game. 2008-02-07 10:46:46 +00:00
src split off animation fcs from unit to unit_animation_component 2014-06-17 02:18:46 -04:00
utils gui2/taddon_filter_options: Make SP/MP campaigns checkbox use Sentence case 2014-06-14 23:29:35 -04:00
.gitignore Merge pull request #204 from aquileia/ignore 2014-06-15 20:29:46 +02:00
.travis.yml use gcc 4.8 on travis 2014-06-15 16:48:05 -04:00
changelog Set the minimum width for a listbox cell. 2014-06-14 14:43:45 +02:00
CMakeLists.txt Adds a basic version of the SDL2 test tool. 2014-05-10 11:36:53 +02:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
copyright New Year copyright update 2014-01-01 02:08:52 -03:00
Doxyfile Bump version to 1.13.0-dev 2014-03-07 19:46:06 -03:00
INSTALL INSTALL: mention that root access may be needed for install 2013-06-21 05:44:36 -04:00
l10n-spec [Galician translation] Translated images and minor text changes 2013-08-10 19:23:49 +02:00
l10n-track Unfuzzied images fuzzied due to conversion and optimization. 2014-03-08 17:08:57 +01:00
NaCl-LICENSE Added the NativeClient port code. 2011-12-17 16:37:19 +00:00
players_changelog Call set_button_state() from playsingle_controller::init_gui() 2014-06-13 19:38:48 -04:00
README readme: Reword the passage about optionally-differently-licensed code... 2012-09-08 21:24:54 +00:00
RELEASE_NOTES add remark about 21965 to RELEASE_NOTES 2014-04-25 15:26:41 -04:00
run_wml_tests fixup minor formatting issue in run_wml_tests script 2014-06-06 10:34:55 -04:00
SConstruct Fix SDL2 compilation with scons 2014-06-11 12:35:19 +02:00
test_wrapper.sh travis reruns ./test in case of error code 200, 10 times max 2014-05-26 16:04:10 -04:00
travis_after_failure.sh travis requires all unit tests to pass. also refactor run_wml_tests. 2014-05-20 16:38:18 -04:00
travis_wml_unit_tests.sh.old travis requires all unit tests to pass. also refactor run_wml_tests. 2014-05-20 16:38:18 -04:00
wml_test_schedule add tests for scenario ending by killing enemy leader 2014-06-07 17:21:00 -04:00
wml_unit_tests.old add new wml tests script 2014-05-10 14:34:02 -04:00

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high
fantasy theme, featuring both single-player, and online/hotseat multiplayer
combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand
in any number of other adventures.

The game's source code and artwork, sound, and music assets are provided under
the terms of the GNU General Public License version 2, or (at your option) any
later version. Note that for artwork, sound, and music, we interpret
"preferred form of the work for making modifications" as the modifiable form
that the author chooses to ship us for the source tree. For convenience, a
reference copy of the GNU GPL version 2 is provided in the COPYING file in
this distribution.

Some portions of the source code can be used under different license terms,
whenever stated as such in the source.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in
doc/manual/manual.*.html .

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:

    http://www.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than
20,000 registered members) can be found at:

    http://forums.wesnoth.org/