wesnoth/source_lists
Charles Dang 15bf3bb256 Removed scaling algorithm customization
We're going to be using NN scaling for the map, and that's already handled automatically
by SDL (and in the future, OGL). We don't need these settings for surface SCALED_TO_ZOOM
and SCALED_TO_HEX scaling. In any case, if we want to scale a surface to zoom or hex, it
will almost certainly be for map rendering (such scaling methods don't make sense in the
UI, for example), so just defaulting to NN is simplest.

This change drops the option to use Linear or xBRZ scaling for map zooming. This was already
the practical case due to me converting map rendering to use textures. NN was used for all
zoom levels, and it's fast and looks good.
2019-11-05 22:55:05 +11:00
..
boost_unit_tests Add utils::format_timespan() for formatting time lengths for user display 2019-03-01 02:29:20 -03:00
campaignd campaignd: Add wrapper for atomic commits of crucial files 2017-09-14 20:14:08 -03:00
libwesnoth Removed joystick code 2019-10-19 18:21:14 +11:00
libwesnoth_core Split tag.hpp into three files 2018-11-04 19:05:21 -05:00
libwesnoth_sdl Have cmake and scons use same lists of source files (#882) 2016-12-15 15:51:29 -05:00
libwesnoth_widgets GUI2: removed 2010 experimental listbox 2018-10-07 03:23:07 +00:00
lua Have cmake and scons use same lists of source files (#882) 2016-12-15 15:51:29 -05:00
wesnoth Removed scaling algorithm customization 2019-11-05 22:55:05 +11:00
wesnothd Remove sample_user_handler. 2019-08-22 10:41:51 +02:00