
- Remove parse_direction and write_direction; instead just always require directions as strings - Remove zero, as it's pointless - just use {0,0} - Add vector_diff
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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Copyright (C) 2014 - 2017 by Chris Beck <render787@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef LUA_MAP_LOCATION_OPS_HPP_INCLUDED
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#define LUA_MAP_LOCATION_OPS_HPP_INCLUDED
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/**
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* This namespace contains the implementations for wesnoth's
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* lua bindings for the C++ map location operations.
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*/
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struct lua_State;
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namespace lua_map_location {
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int intf_get_direction(lua_State*);
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int intf_vector_sum(lua_State*);
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int intf_vector_diff(lua_State*);
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int intf_vector_negation(lua_State*);
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int intf_rotate_right_around_center(lua_State*);
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int intf_tiles_adjacent(lua_State*);
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int intf_get_adjacent_tiles(lua_State*);
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int intf_distance_between(lua_State*);
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int intf_get_in_basis_N_NE(lua_State*);
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int intf_get_relative_dir(lua_State*);
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} // end namespace lua_map_location
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#endif
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