wesnoth/data/tools/unit_tree/helpers.py
2008-04-23 20:34:59 +00:00

408 lines
13 KiB
Python

"""
Various helpers for use by the wmlunits tool.
"""
import sys, os, re, glob, shutil, copy, urllib2
import wesnoth.wmldata as wmldata
import wesnoth.wmlparser as wmlparser
import wesnoth.wmltools as wmltools
class ParserWithCoreMacros:
"""
A wrapper around the WML parser to do some things like we want.
"""
def __init__(self, isocode, datadir, userdir, transdir):
self.datadir = datadir
self.userdir = userdir
# Handle translations.
self.translations = wmltools.Translations(transdir)
def gettext(textdomain, x):
return self.translations.get(textdomain, isocode, x, x)
self.gettext = gettext
# Create a new parser for the macros.
parser = wmlparser.Parser(datadir)
parser.do_preprocessor_logic = True
parser.gettext = self.gettext
# Parse core macros.
parser.parse_text("{core/macros/}\n")
parser.parse_top(None)
self.core_macros = parser.macros
def parse(self, text_to_parse, ignore_macros = None):
# Create the real parser.
parser = wmlparser.Parser(self.datadir, self.userdir)
parser.do_preprocessor_logic = True
parser.gettext = self.gettext
parser.macros = copy.copy(self.core_macros)
# Suppress complaints about undefined terrain macros
parser.set_macro_not_found_callback(lambda wmlparser, name, params:
name.startswith("TERRAIN") or name == "DISABLE_TRANSITIONS")
if ignore_macros:
parser.macro_callback = ignore_macros
# Create a WML root element and parse the given text into it.
WML = wmldata.DataSub("WML")
parser.parse_text(text_to_parse)
parser.parse_top(WML)
return WML
class ImageCollector:
"""
A class to collect all the images which need to be copied to the HTML
output folder.
"""
def __init__(self, datadir, userdir):
self.images = {}
self.pathes_per_campaign = {}
self.ipathes = {}
self.notfound = {}
self.datadir = datadir
self.userdir = userdir
self.id = 0
def add_binary_pathes_from_WML(self, campaign, WML):
self.pathes_per_campaign[campaign] = self.pathes_per_campaign.get(
campaign, [])
for binpath in WML.get_all("binary_path"):
path = binpath.get_text_val("path")
self.pathes_per_campaign[campaign].append(path)
def find_image(self, i, c):
if c == "mainline":
bases = [os.path.join(self.datadir, "core/images")]
else:
bases = [os.path.join(self.datadir, "core/images")]
binpaths = self.pathes_per_campaign.get(c, [])
binpaths.reverse()
for x in binpaths:
if x.startswith("data/"):
for idir in ["images", "images/units"]:
bases.append(os.path.join(self.datadir, x[5:], idir))
if self.userdir:
bases.append(os.path.join(self.userdir, x[5:], idir))
for base in bases:
ipath = os.path.join("%s" % base, i)
if os.path.exists(ipath): return ipath, None
return None, bases
def add_image(self, campaign, path):
if (campaign, path) in self.notfound: return self.notfound[(campaign, path)]
ipath, error = self.find_image(path, campaign)
if ipath in self.ipathes:
return self.ipathes[ipath]
name = "%05d_" % self.id
name += os.path.basename(path)
self.id += 1
self.images[name] = ipath, path, campaign, error
if ipath:
self.ipathes[ipath] = name
else:
self.notfound[(campaign, path)] = name
return name
def copy_and_color_images(self, target_path):
for iid in self.images.keys():
opath = os.path.join(target_path, "pics", iid)
try:
os.makedirs(os.path.dirname(opath))
except OSError:
pass
ipath, i, c, bases = self.images[iid]
if ipath and os.path.exists(ipath):
#shutil.copy2(ipath, opath)
command = os.path.join("data",
"tools/unit_tree/TeamColorizer") + " '%s' '%s'" % (
ipath, opath)
os.system(command)
else:
sys.stderr.write(
"Warning: Required image %s: \"%s\" does not exist.\n" % (c, i))
sys.stderr.write("Warning: Looked at the following locations:\n")
sys.stderr.write("\n".join(bases) + "\n")
class WesnothList:
"""
Lists various Wesnoth stuff like units, campaigns, terrains, factions...
"""
def __init__(self, isocode, datadir, userdir, transdir):
self.unit_lookup = {}
self.race_lookup = {}
self.terrain_lookup = {}
self.movetype_lookup = {}
self.era_lookup = {}
self.campaign_lookup = {}
self.parser = ParserWithCoreMacros(isocode, datadir, userdir, transdir)
def add_terrains(self):
"""
We need those for movement costs and defenses.
"""
WML = self.parser.parse("{core/terrain.cfg}\n")
n = 0
for terrain in WML.get_all("terrain"):
tid = terrain.get_text_val("id")
self.terrain_lookup[tid] = terrain
n += 1
return n
def add_era(self, era):
"""
For an era, list all factions and units in it.
"""
eid = era.get_text_val("id")
self.era_lookup[eid] = era
era.faction_lookup = {}
for multiplayer_side in era.get_all("multiplayer_side"):
fid = multiplayer_side.get_text_val("id")
if fid == "Random": continue
era.faction_lookup[fid] = multiplayer_side
recruit = multiplayer_side.get_text_val("recruit").strip()
leader = multiplayer_side.get_text_val("leader").strip()
units = recruit.split(",") + leader.split(",")
multiplayer_side.units = {}
for u in units:
uid = u.strip()
if uid:
multiplayer_side.units[uid] = True
return eid
def add_campaign(self, campaign):
name = campaign.get_text_val("id")
self.campaign_lookup[name] = campaign
return name
def add_mainline_eras(self):
"""
Find all mainline eras.
"""
WML = self.parser.parse("{multiplayer/eras.cfg}\n")
n = 0
for era in WML.get_all("era"):
self.add_era(era)
n += 1
return n
def add_mainline_campaigns(self):
"""
Find all mainline campaigns.
"""
WML = self.parser.parse("{campaigns}\n")
n = 0
for campaign in WML.find_all("campaign"):
self.add_campaign(campaign)
n += 1
return n
def add_addons(self, image_collector):
"""
Find all addon eras and campaigns.
"""
WML = self.parser.parse("""
#define MULTIPLAYER\n#enddef
#define RANDOM_SIDE\n#enddef
{~campaigns}
""")
n = 0
for campaign in WML.find_all("campaign"):
cid = self.add_campaign(campaign)
n += 1
image_collector.add_binary_pathes_from_WML(cid, WML)
for era in WML.find_all("era"):
eid = self.add_era(era)
image_collector.add_binary_pathes_from_WML(eid, WML)
n += 1
n = self.add_units(WML, "addons")
image_collector.add_binary_pathes_from_WML("addons", WML)
return n
def add_units(self, WML, campaign):
"""
We assume each unit, in mainline and all addons, has one unique id. So
we reference them everywhere by this id, and here can add them all to
one big collection.
"""
addunits = WML.get_all("+units")
if not addunits: return 0
def getall(oftype):
r = []
for units in addunits:
r += units.get_all(oftype)
return r
# Find all unit types.
newunits = getall("unit_type") + getall("unit")
for unit in newunits:
if unit.get_text_val("do_not_list", "no") == "no":
uid = unit.get_text_val("id")
self.unit_lookup[uid] = unit
unit.campaign = campaign
# Find all races.
newraces = getall("race")
for race in newraces:
rid = race.get_text_val("id")
self.race_lookup[rid] = race
# Find all movetypes.
newmovetypes = getall("movetype")
for movetype in newmovetypes:
mtname = movetype.get_text_val("name")
self.movetype_lookup[mtname] = movetype
# Store race/movetype/faction of each unit for easier access later.
for unit in newunits:
uid = unit.get_text_val("id")
race = self.get_unit_value(unit, "race")
try: unit.race = self.race_lookup[race]
except KeyError:
unit.race = None
sys.stderr.write("Warning: No race \"%s\" found (%s).\n" % (
race, unit.get_text_val("id")))
movetype = self.get_unit_value(unit, "movement_type")
try: unit.movetype = self.movetype_lookup[movetype]
except KeyError: unit.movetype = None
unit.advance = []
advanceto = unit.get_text_val("advanceto")
if advanceto and advanceto != "null":
for advance in advanceto.split(","):
auid = advance.strip()
if auid: unit.advance.append(auid)
return len(newunits)
def find_unit_factions(self):
for unit in self.unit_lookup.values():
unit.factions = []
unit.eras = []
for eid, era in self.era_lookup.items():
for fid, multiplayer_side in era.faction_lookup.items():
for uid in multiplayer_side.units:
try:
unit = self.unit_lookup[uid]
except KeyError:
sys.stderr.write(
("Error: Era '%s' faction '%s' references " +
"non-existant unit id '%s'!\n") % (eid, fid, uid))
continue
if not eid in unit.eras:
unit.eras.append(eid)
unit.factions.append((eid, fid))
def get_base_unit(self, unit):
b = unit.get_first("base_unit")
if b:
buid = b.get_text_val("id")
try: baseunit = self.unit_lookup[buid]
except KeyError:
sys.stderr.write(
"Warning: No baseunit \"%s\" for \"%s\".\n" % (
buid, unit.get_text_val("id")))
return None
return baseunit
return None
def get_unit_value(self, unit, attribute, default = None):
value = unit.get_text_val(attribute, None)
if value == None:
baseunit = self.get_base_unit(unit)
if baseunit:
return self.get_unit_value(baseunit, attribute, default)
return default
return value
class UnitForest:
"""
Contains the forest of unit advancement trees.
"""
def __init__(self):
self.trees = {}
self.lookup = {}
def add_node(self, un):
"""
Add a new unit to the forest.
"""
self.lookup[un.id] = un
# First, we check if any of the new node's advancements already is in
# the forest. If so, remove it and attach it to the new node.
for cid in un.child_ids:
if cid in self.trees:
un.children.append(self.trees[cid])
self.lookup[cid].parent_ids.append(un.id)
del self.trees[cid]
# Next, we check if the node is an advancement of an existing node. If
# so, add it there.
for rootnode in self.trees.values():
if rootnode.try_add(un):
return
# Else, add a new tree with the new node as root.
self.trees[un.id] = un
def update_breadth(self):
self.breadth = sum([x.update_breadth() for x in self.trees.values()])
return self.breadth
def get_children(self, uid):
un = self.lookup[uid]
return un.child_ids
def get_parents(self, uid):
un = self.lookup[uid]
return un.parent_ids
class UnitNode:
"""
A node in the advancement trees forest.
"""
def __init__(self, unit):
self.unit = unit
self.children = []
self.id = unit.get_text_val("id")
self.child_ids = []
self.parent_ids = []
self.child_ids.extend(unit.advance)
def try_add(self, un):
# A child of yours truly?
if un.id in self.child_ids:
self.children.append(un)
un.parent_ids.append(self.id)
return True
# A recursive child?
for child in self.children:
if child.try_add(un): return True
return False
def update_breadth(self):
if not self.children:
self.breadth = 1
else:
self.breadth = sum([x.update_breadth() for x in self.children])
return self.breadth
class GroupNode:
def __init__(self, data):
self.data = data