An open source, turn-based strategy game with a high fantasy theme.
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Mark de Wever 119349b09e Add drawing widget.
This widget allows to customize drawing the widget in the window definition.
The widget has, like the spacer a fixed best size.
2010-12-23 20:05:37 +00:00
attic ran utils/wesnoth-optipng 2010-10-16 21:11:53 +00:00
cmake Spaces to tabs. 2010-10-02 09:50:42 +00:00
config Ignore py-compile in config/ 2007-05-10 07:19:49 +00:00
data Add drawing widget. 2010-12-23 20:05:37 +00:00
doc create textdomain wesnoth-help (part4) 2010-12-22 11:46:15 +00:00
fonts font update 2010-08-23 18:04:14 +00:00
graphincludes/project Some more unilateral module classification 2005-12-10 00:01:19 +00:00
icons ran utils/wesnoth-optipng 2010-10-16 21:11:53 +00:00
images ran utils/wesnoth-optipng 2010-10-16 21:11:53 +00:00
m4 Updated boost.m4 with some upstream bits. 2010-10-30 21:41:54 +00:00
misc/fortunes Add a couple of fortunes 2010-11-25 02:47:41 +00:00
packaging NSIS script: automatically generate version number for name of userdata dir. 2010-05-07 10:55:25 +00:00
po Add drawing widget. 2010-12-23 20:05:37 +00:00
projectfiles update Visual Studio solution 2010-12-08 18:19:09 +00:00
resources Moved UtBS resources to UtBSE. 2010-11-26 04:45:40 +00:00
scons Made string.Template module optional, 2010-03-28 21:02:55 +00:00
sounds A new sound for when a player takes a slot in a game. 2008-02-07 10:46:46 +00:00
src Add drawing widget. 2010-12-23 20:05:37 +00:00
utils Apply patch #2263; Wikigrabber cleanup. 2010-12-21 21:18:42 +00:00
website add the new textdomain to g.w.o 2010-12-22 11:47:16 +00:00
.gitignore Add .kdev_include_paths to svn:ignore list 2010-11-02 15:18:25 +00:00
ABOUT-NLS updated to gettext 0.14.4, merging po/Makefile.in.in 2005-05-22 13:06:21 +00:00
autogen.sh Remove call to configure in autogen.sh. 2010-07-31 17:18:28 +00:00
changelog Add drawing widget. 2010-12-23 20:05:37 +00:00
CMakeLists.txt Set the compiler mode to c++98. 2010-08-27 20:34:58 +00:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
configure.ac post release version bump 2010-12-08 19:04:35 +00:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
copyright Mordante's New Year copyright update didn't hit this file as it should 2010-05-21 00:24:42 +00:00
Doxyfile Add 1.9-svn as version number for doxygen... 2010-07-27 01:09:23 +00:00
INSTALL Update the release notes and install instructions... 2010-08-16 17:44:08 +00:00
l10n-spec Added Chinese Simplified's language code to l10n-spec; 2010-07-19 18:53:18 +00:00
l10n-track Unfuzzied images fuzzied due to size optimizations. 2010-12-05 13:08:32 +00:00
Makefile.am Removed dummy locales from autotools. 2009-10-31 19:07:25 +00:00
players_changelog Changelog entries for the new add-ons description dialog 2010-12-21 21:20:36 +00:00
py-compile Factor the macroscope cross-reference generator into a re-usable module... 2007-05-07 14:18:20 +00:00
README correct some values 2008-11-23 11:38:41 +00:00
RELEASE_NOTES Changelog entries for the new add-ons description dialog 2010-12-21 21:20:36 +00:00
SConstruct Made scons not pass -DPREFERENCES_DIR= by default. 2010-10-15 01:24:24 +00:00
wesnoth.kdevelop Update Kdevelop project file. 2010-05-20 12:36:37 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>