wesnoth/po/wesnoth-dm/it.po
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# translation of it.po to Italian
# Antonio Rosella <arosella@yahoo.com>, 2011-2022
#
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-08-21 00:47 UTC\n"
"PO-Revision-Date: 2022-08-07 14:55+0200\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: Italiano <wesnoth-l10n-it@cirulla.net>\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 3.0.1\n"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:22
msgid "Delfadors Memoirs"
msgstr "Le memorie di Delfador"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:23
msgid "DM"
msgstr "LmdD"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:31
msgid "Apprentice"
msgstr "Apprendista"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:31
msgid "Normal"
msgstr "Normale"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:32
msgid "Challenging"
msgstr "Stimolante"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:32
msgid "Mage"
msgstr "Mago"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:33
msgid "Difficult"
msgstr "Difficile"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:33
msgid "Great Mage"
msgstr "Grande Mago"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:35
msgid ""
"Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour "
"south across the Great River, and mysterious and deadly creatures roam the "
"night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys "
"all life in Wesnoth?\n"
"\n"
msgstr ""
"Wesnoth scivola inesorabilmente nel caos, mentre gli orchi si riversano "
"verso sud attraverso il Grande Fiume e creature misteriose e letali vagano "
"nel buio della notte. Chi è loscuro Iliah-Malal? Riuscirai a sconfiggerlo "
"prima che distrugga tutta la vita a Wesnoth?\n"
"\n"
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:37
msgid "(Intermediate level, 19 scenarios.)"
msgstr "(Livello intermedio, 19 scenari.)"
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:40
msgid "Creator and Original Designer"
msgstr "Creatore e progettista originale"
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:48
msgid "Co-Authors"
msgstr "Co-autori"
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:63
msgid "Campaign Maintenance"
msgstr "Manutenzione della campagna"
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:70
msgid "WML Programming and Assistance"
msgstr "Programmazione e Assistenza WML"
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:85
msgid "Graphics"
msgstr "Grafica"
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:91
msgid "Additional thanks to"
msgstr "Ulteriori ringraziamenti a"
#. [scenario]: id=01_Overture
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:4
msgid "Overture"
msgstr "Ouverture"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:19
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:38
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:24
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:24
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:24
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:135
msgid "Mages"
msgstr "Maghi"
#. [side]
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:20
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:22
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:26
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:40
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:26
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:24
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:21
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:27
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:28
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:36
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:26
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:42
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:50
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:99
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:107
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:119
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:37
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:42
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:36
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:52
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:39
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:29
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:51
msgid "Delfador"
msgstr "Delfador"
#. [unit]: id=Marshal, type=Mage of Light
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:42
msgid "Marshal"
msgstr "Maresciallo"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:47
msgid "First Oracle"
msgstr "Primo oracolo"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:48
msgid "Second Oracle"
msgstr "Secondo oracolo"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:49
msgid "Third Oracle"
msgstr "Terzo oracolo"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:50
msgid "Fourth Oracle"
msgstr "Quarto oracolo"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:56
msgid ""
"This is the true story of how Delfador the Great arose from his humble "
"beginnings, the tale of how he became the most famous and powerful of all "
"the mages of Wesnoth."
msgstr ""
"Questa è la vera storia di Delfador il Grande e della sua ascesa dalle umili "
"origini; la storia di come divenne il più famoso e potente di tutti i maghi "
"di di Wesnoth."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:59
msgid ""
"It begins on the Isle of Alduin, at the Academy, which trains mages from "
"throughout the Great Continent."
msgstr ""
"La storia inizia sullisola di Alduin, allaccademia che addestra i maghi da "
"tutto il Grande Continente."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:62
msgid ""
"After ten years of training, two tests stand between one particular "
"apprentice and attainment of the degree of Mage:"
msgstr ""
"Dopo dieci anni di addestramento, rimangono due prove tra questo speciale "
"apprendista e il raggiungimento del titolo di Mago:"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:65
msgid "<i>The New Mage Ceremony</i>"
msgstr "<i>La cerimonia del nuovo mago</i>"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:68
msgid "and"
msgstr "e"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:71
msgid "<i>The Name Journey</i>"
msgstr "<i>In viaggio per il nome</i>"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:80
msgid "Academy of Magic, Isle of Alduin."
msgstr "Accademia di magia, isola di Anduin."
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:86
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:103
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:122
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:131
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:140
msgid "... thorum restro targa thorum..."
msgstr "...thorum restro targa thorum..."
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:91
msgid "Come, O aspirant. The Oracles await you."
msgstr "Fatti avanti, aspirante. Gli oracoli ti aspettano."
#. [message]: speaker=First Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:109
msgid ""
"The time of peace is passing. Chaos is rising; evil is rooted in the lands "
"very heart. Darkness is coming soon. The world will be changed. And you will "
"be among the champions of our brotherhood of mages. I give you the first "
"syllable of power, the beginning of your name: DEL"
msgstr ""
"Il tempo della pace sta per finire. Il caos si sta diffondendo; il male ha "
"radici profonde nel cuore della terra. Loscurità arriverà presto. Il mondo "
"cambierà. E tu sarai uno dei campioni della nostra confraternita di maghi. "
"Ti darò la prima sillaba del potere, la prima parte del tuo nome: DEL"
#. [message]: speaker=Second Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:118
msgid ""
"You will not be least among those champions. Nay; you will be called <i>“The "
"Great”</i> before your days are through. I give you the second syllable of "
"power, the second part of your name: FA"
msgstr ""
"Non sarai il più piccolo tra questi campioni. No: sarai chiamato <i>«Il "
"Grande»</i> prima che i tuoi giorni siano passati. Ti darò la seconda "
"sillaba del potere, la seconda parte del tuo nome: FA"
#. [message]: speaker=Third Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:127
msgid ""
"Yes. Peace is broken, but hope is not extinguished. There is always hope. "
"And you will be the father of it. I give you the final syllable of power, "
"the last part of your name: DOR"
msgstr ""
"Sì. La pace è finita, ma la speranza non è morta. Cè sempre speranza. E tu "
"ne sarai il padre. Ti dono la sillaba finale del potere, lultima parte del "
"tuo nome:DOR"
#. [message]: speaker=Fourth Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:136
msgid ""
"After the battle, peace. After the darkness, dawn. From death springs new "
"life. I call the power of the Bright Gods into your name: DELFADOR"
msgstr ""
"Dopo la battaglia, pace. Dopo loscurità, aurora. Dalla morte sorge nuova "
"vita. Invoco il potere degli Dei Luminosi nel tuo nome: DELFADOR"
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:145
msgid "DELFADOR, open your eyes. And open them again!"
msgstr "DELFADOR, apri gli occhi. E aprili di nuovo!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:149
msgid ". ."
msgstr ". ."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:153
msgid "o o"
msgstr "o o"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:157
msgid "O O"
msgstr "O O"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:161
msgid "The light fills me!"
msgstr "Sono pieno di luce!"
#. [message]: speaker=First Oracle
#. [message]: speaker=Second Oracle
#. [message]: speaker=Third Oracle
#. [message]: speaker=Fourth Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:165
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:169
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:173
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:177
msgid "It is well."
msgstr "Ciò è bene."
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:181
msgid "Now, go forth!"
msgstr "Adesso. Avanti!"
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:185
msgid "Your name journey begins. Methor will lead you from this place."
msgstr ""
"Il viaggio per il tuo nome sta per cominciare. Methor ti guiderà da questo "
"luogo."
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:197
msgid "But I will not see you to its end, for that is yours alone."
msgstr "Ma io non vedrò la sua conclusione, dato che dovrai arrivarci da solo."
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:205
msgid ""
"Dangers and trials await us. When you have truly claimed the name you have "
"been given, I will depart."
msgstr ""
"Molti pericoli e molte prove ci attendono. Quando avrai propriamente "
"reclamato il nome che ti è stato dato, io me ne andrò."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:209
msgid "I am ready."
msgstr "Sono pronto."
#. [scenario]: id=02_This_Valley_Belongs_to_Me
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:4
msgid "This Valley Belongs to Me"
msgstr "Questa valle è mia"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:48
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:45
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:62
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:71
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:43
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:59
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:74
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:109
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:144
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:120
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:169
msgid "Pillagers"
msgstr "Saccheggiatori"
#. [leader]: id=Grogor-Tuk, type=Goblin Pillager
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:52
msgid "Grogor-Tuk"
msgstr "Grogor-Tuk"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:65
msgid ""
"Delfadors wandering time with Methor took them to many strange places, both "
"within and beyond the lands of men. They studied and practiced, applying "
"magecraft to aid those they traveled among and to deepen their understanding "
"of the hidden currents and powers of the world."
msgstr ""
"Il vagabondare di Delfador con Methor li condusse in molti posti "
"sconosciuti, sia allinterno sia oltre le terre degli uomini. Studiarono e "
"fecero pratica, usando la magia per aiutare quelli tra cui viaggiavano e per "
"approfondire la loro comprensione dei flussi nascosti e delle potenze del "
"mondo."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:68
msgid ""
"But the elder mages health was taxed by the rigors of the journey. A year "
"after the two left Alduin, Methor settled in a tranquil valley at the edge "
"of the Dulatus Hills, not far southeast of the capital at Weldyn. He opened "
"a small school of his own; and with Delfador assisting him, he began "
"training a handful of youths who might in time be worthy to enter the great "
"Academy on Alduin."
msgstr ""
"Ma la salute del mago anziano era stata compromessa dai rigori del viaggio. "
"Un anno dopo aver lasciato Alduin, Methor si stabilì in una valle tranquilla "
"al limitare delle Colline Dulatus, a sud-ovest della non lontana capitale "
"Weldyn. Aprì una sua piccola scuola tutta sua e, con lassistenza di "
"Delfador, cominciò ad addestrare un gruppetto di giovani che con il tempo "
"sarebbero potuti diventare degni di entrare nella grande Accademia ad Alduin."
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:77
msgid ""
"Delfador, your time as my apprentice is now almost over. You are a fully-"
"trained mage and may choose your own path in life. I hope, however, that you "
"will take my advice and enroll yourself in the service of King Garard. I "
"have many contacts at the court and—"
msgstr ""
"Delfador, il tuo periodo di apprendistato è quasi alla fine. Sei un mago "
"addestrato e puoi scegliere la vita che desideri condurre. Comunque spero "
"che tu segua il mio consiglio di mettere le tue facoltà al servizio di Re "
"Garard. Ho molti contatti a corte e—"
#. [message]: speaker=Grogor-Tuk
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:81
msgid ""
"Listen, humans! This valley belongs to me now. I require all your houses and "
"your possessions! Hand them over quietly and I may permit you to live on as "
"my slaves..."
msgstr ""
"Ascoltate, umani! Questo valle ora è mia. Voglio tutte le vostre case e i "
"vostri averi! Datemeli senza fare storie e potrei permettervi di vivere come "
"miei schiavi..."
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:85
msgid ""
"Arrogant creature! We have little enough, and we will not suffer you to take "
"it from us by force."
msgstr ""
"Creatura arrogante! Possediamo poco, ma non ti permetteremo di prendercelo "
"con la forza."
#. [message]: speaker=Grogor-Tuk
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:89
msgid ""
"Thats where you are wrong, puny mage. War is coming, humans... War! Take "
"their villages, and spare no-one!"
msgstr ""
"È qui che ti sbagli, maghetto. La guerra è alla porte, uomini... Guerra! "
"Prendete i loro villaggi e non risparmiate nessuno!"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:94
msgid "Defeat Grogor-Tuk"
msgstr "Sconfiggi Grogor-Tuk"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:98
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:80
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:99
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:152
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:244
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:115
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:119
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:55
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:273
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:176
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:203
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:299
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:110
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:184
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:416
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:157
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:101
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:190
msgid "Death of Delfador"
msgstr "Morte di Delfador"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:120
msgid "Grooar! Pillage! Pillage! Ahahaha..."
msgstr "Grooar! Saccheggio! Saccheggio! Ahahahah..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:131
msgid "No! Methor... Dont die!"
msgstr "No! Methor... Non morire!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:135
msgid ""
"Heed my last words, Delfador! Journey northwest to Weldyn, and seek out my "
"friend Leollyn. He will help you."
msgstr ""
"Ascolta le mie ultime parole, Delfador! Viaggia a nord-est verso Weldyn, e "
"cerca il mio amico Leollyn. Lui ti aiuterà."
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:148
msgid ""
"Well done, Delfador! I see I have trained you well, and you are truly ready "
"to seek your fortune. My traveling days are done, but it is time for you to "
"journey northwest to Weldyn, and seek out my friend Leollyn. He will help "
"you."
msgstr ""
"Molto bene, Delfador! Vedo che ti sei addestrato bene e sei davvero pronto a "
"seguire la tua strada. I giorni in cui viaggiavo sono trascorsi, ma è tempo "
"per te di viaggiare a nord-est verso Weldyn e cercare il mio amico Leollyn. "
"Ti aiuterà."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:158
msgid ""
"I will grieve for master Methor... I must take his advice and seek out "
"Leollyn."
msgstr ""
"Piango per Maestro Methor... devo seguire il suo consiglio e cercare Leollyn."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:165
msgid ""
"And it is no good news I will bring him. Orcs, so far south and so near the "
"capital? This is a dire sign; things are gravely amiss in Wesnoth."
msgstr ""
"E non saranno buone notizie quelle che gli porterò. Orchi, così a sud e così "
"vicini alla capitale? È un segno spaventoso; le cose stanno precipitando a "
"Wesnoth."
#. [scenario]: id=03_The_Road_to_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:4
msgid "The Road to Weldyn"
msgstr "La strada per Weldyn"
#. [leader]: id=Urthaka-Tan, type=Orcish Warrior
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:49
msgid "Urthaka-Tan"
msgstr "Urthaka-Tan"
#. [scenario]: id=03_The_Road_to_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:67
msgid "The Great Valley"
msgstr "La Grande Valle"
#. [scenario]: id=03_The_Road_to_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:68
msgid "Fort Brell"
msgstr "Forte Brell"
#. [scenario]: id=03_The_Road_to_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:69
msgid "Fort Miryen"
msgstr "Forte Miryen"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:76
msgid "Defeat Urthaka-Tan"
msgstr "Sconfiggi Urthaka-Tan"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:98
msgid ""
"Delfador followed Methors advice, and headed over the hills towards Weldyn. "
"But the roads were more dangerous than he had expected..."
msgstr ""
"Delfador seguì il consiglio di Methor e si diresse oltre le colline in "
"direzione di Weldyn. Ma le strade si rivelarono più pericolose del "
"previsto..."
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:107
msgid "Derrin"
msgstr "Derrin"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:114
msgid "Feorth"
msgstr "Feorth"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:121
msgid "Gar"
msgstr "Gar"
#. [message]: speaker=Derrin
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:124
msgid ""
"Beware, stranger! I come to warn you — a party of orcs have moved into the "
"Great Valley to the north and have been raiding the lands around. If you "
"press on westward, you will have to fight them."
msgstr ""
"Attenti, stranieri! Sono qui per avvisarvi un gruppo di orchi ha raggiunto "
"la Grande Valle a nord e sta saccheggiando le terre circostanti. Se andrete "
"a ovest, dovrete combatterli."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:128
msgid ""
"I cannot turn back now... If I fight these orcs, will your villagers help me?"
msgstr ""
"Non posso tornare indietro adesso... Se combatto gli orchi i vostri "
"compaesani mi aiuteranno?"
#. [message]: speaker=Derrin
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:132
msgid ""
"You see me armed for war because we were mustering to aid our kin. We can "
"help each other — and youll not be sorry to fight beside us, for this "
"region trains the best bowmen in Wesnoth."
msgstr ""
"Mi vedi armato per la guerra perché ci stiamo radunando per aiutare la "
"nostra gente. Possiamo aiutarci lun laltro e non ti pentirai di "
"combattere a fianco a noi, questa regione addestra i migliori arcieri di "
"Wesnoth."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:144
msgid "Take this, you slimy invader!"
msgstr "Prendi questo, schifoso invasore!"
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:159
msgid "Beware! Night is falling — thats when the orcs tend to attack!"
msgstr ""
"Attenzione! Sta calando la notte è il periodo in cui gli orchi amano "
"attaccare!"
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:181
msgid ""
"Thank you, Delfador, for helping to rid our land of those pestilent orcs. "
"Your magic was more help than we looked for, and we are in your debt."
msgstr ""
"Delfador, grazie per aver contribuito a liberare le nostre terre da quegli "
"orribili orchi. La tua magia è stata più di aiuto di quello che speravamo, e "
"ora siamo in debito nei tuoi confronti."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:185
msgid ""
"You are welcome... But I am wondering what orcs were doing so deep inside "
"the borders of Wesnoth."
msgstr ""
"Non cè di che... ma mi chiedo cosa ci facevano degli orchi così allinterno "
"dei confini di Wesnoth."
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:189
msgid ""
"Perhaps some of our lads had better go with you as far as Weldyn. These "
"lands are not safe for a lone traveler, and we may learn what drew the orcs "
"so far south."
msgstr ""
"Forse è meglio se alcuni di noi vengono con te fino a Weldyn. Queste terre "
"non sono sicure per un viaggiatore solitario e potremmo scoprire cosa ha "
"spinto gli orchi così a sud."
#. [scenario]: id=04_Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:4
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:135
msgid "Leollyn"
msgstr "Leollyn"
#. [leader]: id=Hagha-Tan, type=Orcish Slayer
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:66
msgid "Hagha-Tan"
msgstr "Hagha-Tan"
#. [side]
#. [modify_side]
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:93
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:21
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:32
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:39
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:25
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:23
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:20
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:26
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:27
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:104
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:388
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:35
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:58
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:36
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:41
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:35
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:60
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:68
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:99
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:79
msgid "Loyalists"
msgstr "Lealisti"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:117
msgid "Defeat Hagha-Tan"
msgstr "Sconfiggi Hagha-Tan"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:125
msgid "Death of Leollyn"
msgstr "Morte di Leollyn"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:142
msgid ""
"Methor told me that I could find Leollyn in his tower in the Royal Forest "
"outside the city. It should be near here..."
msgstr ""
"Methor mi ha detto che avrei potuto trovare Leollyn nella sua torre nella "
"Foresta Reale, fuori città. Dovrebbe essere qui vicino..."
#. [message]: speaker=Hagha-Tan
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:146
msgid "Ah, another human is approaching... yes... more meat for my war-band..."
msgstr "Ah, si avvicina un altro uomo... sì... altra carne per la mia banda..."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:150
msgid ""
"Hail, strangers on the road! I crave your aid; hurry, for we are sorely "
"beset!"
msgstr ""
"Salve, viandanti stranieri! Imploro il vostro aiuto: ma fate in fretta, "
"siamo duramente assediati!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:154
msgid ""
"Well met, Leollyn! My friends and I will roust this barbarian for you. Were "
"getting used to such work by now — I did not expect to have so much trouble "
"getting here!"
msgstr ""
"Non preoccuparti, Leollyn! Io e i miei amici ci occuperemo dei questi "
"barbari per te. Cominciamo ad abituarci a questo lavoro non credo che sarà "
"un problema raggiungerti!"
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:158
msgid ""
"Then you have not heard...? —But there will be time enough for talking. If "
"you can distract those vile creatures, I will try to organize a "
"counterattack."
msgstr ""
"Allora non mi hai ascoltato... Ma avremo tempo per parlare. Se puoi "
"distrarre quelle schifose creature, proverò a improvvisare un contrattacco."
#. [message]: speaker=Hagha-Tan
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:173
msgid "Yes... yes... slay them, my assassins!"
msgstr "Sì... sì... uccideteli miei assassini!"
#. [message]: speaker=second_unit
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:177
msgid "Uh oh... I dont like the look of this..."
msgstr "Uh oh... non mi piace laspetto di questo..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:191
msgid "Their blood sheds as readily as any mans."
msgstr "Il loro sangue si versa facilmente come quello di qualsiasi uomo."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:195
msgid "You are a brave fighter, young friend."
msgstr "Sei un uomo coraggioso, giovane amico."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:212
msgid "All of you have to be extra careful!"
msgstr "Ve lho detto, dovete essere tutti estremamente cauti!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:216
msgid "Kill them all! For our slain friend."
msgstr "Sterminateli tutti! Per i nostri amici assassinati."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:228
msgid ""
"Leollyn is slain! This is terrible... I had best give up and return home."
msgstr ""
"Leollyn è stato ucciso! È terribile... è meglio se mi arrendo e torno a casa."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:239
msgid ""
"Well now, you arrived just in the nick of time. A fellow mage too, I see. "
"Now what did you say your name was?"
msgstr ""
"Bene, di sicuro capiti a fagiolo. Un collega mago tra laltro. Come hai "
"detto che ti chiami?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:249
msgid ""
"Delfador, sir. Actually, I came seeking you — you see, I was a student of "
"Methors. He said that you might find me employment in Weldyn."
msgstr ""
"Delfador, signore. In verità vi stavo cercando sapete, ero uno studente di "
"Methor. Ha detto che potresti trovarmi un impiego a Weldyn."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:253
msgid ""
"Ah, one of Methors, eh? Good, good... Well, young Garard certainly needs "
"all the hands he can muster right now. Especially those who know their magic!"
msgstr ""
"Ah, uno studente di Methor eh? Bene, bene.... Dunque, il giovane Garard "
"certamente ha bisogno di tutto laiuto possibile adesso. Specialmente "
"laiuto di qualcuno che sappia usare la magia!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:259
msgid "Delfador, sir. But I bring you ill news... Methor, my teacher, is dead."
msgstr ""
"Delfador, signore. Ma ti porto cattive notizie... Methor, il mio maestro, è "
"morto."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:263
msgid ""
"That is ill news indeed... these are dark times. I think you had best return "
"with me to Weldyn. Garard too, must hear your news."
msgstr ""
"Che brutta notizia... questi sono tempi duri. Penso che sarebbe meglio se "
"tornassi a Weldyn insieme a me. Anche Garard deve esserne messo al corrente."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:270
msgid "Is that Garard, King of Wesnoth, you refer to?!"
msgstr "Stai parlando di Garard, il re di Wesnoth?!"
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:274
msgid ""
"Of course — do you know any other kings by that name? I was one of his "
"fathers most trusted advisors until he passed away earlier this year, and I "
"still have the sons ear, though being young he listens perhaps less well "
"than he should."
msgstr ""
"Certo conosci qualche altro re con quel nome? Sono stato uno dei "
"consiglieri più fidati di suo padre finché non è trapassato allinizio di "
"questanno, e ho ancora lattenzione di suo figlio, anche se essendo "
"giovane forse non mi ascolta attentamente come dovrebbe."
#. [scenario]: id=05_Council_in_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:4
msgid "Council in Weldyn"
msgstr "Il consiglio di Weldyn"
#. [unit]: id=Gurcyn, type=Cavalryman
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:51
msgid "Gurcyn"
msgstr "Gurcyn"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:67
msgid ""
"Delfador and Leollyn met no more opposition in returning to Weldyn. As they "
"entered the city, Delfador was amazed by its size, its grand walls and "
"impressive citadel. After a nights rest, Leollyn invited him to attend a "
"meeting with the king himself. Garard, it seemed, was anxious to hear news "
"from the borders of Wesnoth."
msgstr ""
"Delfador e Leollyn non incontrarono ostacoli nel rientro a Weldyn. Entrati "
"in città, Delfador rimase stupito dalla sua estensione, dalle sue grandi "
"mura e dallimpressionante cittadella. Dopo una notte ristoratrice, Leollyn "
"lo invitò a presenziare a una riunione con il re in persona. Il re Garard, a "
"quanto pareva, era ansioso di sentire le notizie dai confini di Wesnoth."
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:81
msgid ""
"Ah, now the last of my council is here. Lionel, what tidings from the north?"
msgstr ""
"Ah, è arrivato lultimo membro del mio consiglio. Lionel, che notizie porti "
"dal nord?"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:85
msgid ""
"Bad news, my liege. The orcs mass in great numbers on the north shore of the "
"river, near the Ford of Abez. We have been cut off from the dwarves of "
"Knalga — the rumor is that the orcs plan to overrun them, then turn their "
"attention to Wesnoth. The good people of our northern provinces flee, and "
"the land there falls into anarchy. We were attacked more than once by thugs "
"and bandits, and by evil creatures that roamed the night in the shapes of "
"men."
msgstr ""
"Pessime notizie, mio signore. Gli orchi si ammassano in gran numero sulla "
"riva nord del fiume, vicino al Guado di Abez. Abbiamo perso i contatti con i "
"nani di Knalga pare che gli orchi intendano travolgerli per poi rivolgere "
"la loro attenzione a Wesnoth. La buona gente delle nostre province "
"settentrionali è in fuga e in quelle terre ormai domina lanarchia. Siamo "
"stati attaccati più di una volta da scagnozzi, banditi e da diaboliche "
"creature che la notte vagano sotto forma umana."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:89
msgid ""
"Worse news — the orcs are already here, sire. I myself was set upon within "
"the royal forest. Were it not for this young fellow here..."
msgstr ""
"Peggio ancora gli orchi sono già qui, sire. Io stesso sono stato quasi "
"sopraffatto allinterno della foresta reale. Se non fosse stato per questo "
"giovane ragazzo qui presente..."
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:93
msgid ""
"Then there is no time to be lost! I will ride to the Ford of Abez with an "
"army. As bold as the orcs may be to cross our borders in secret and prey on "
"the defenseless, they are disorganized and cowardly in the face of a foe "
"worth their mettle. They need reminding that Wesnoth is too hot for them. "
"Gurcyn, you have been to the west — will the elves lend their archers to "
"help us?"
msgstr ""
"Allora non cè tempo da perdere! Guiderò il mio esercito al Guado di Abez. "
"Per quanto spavaldamente gli orchi possano attraversare i nostri confini di "
"nascosto e depredare gli indifesi, sono sempre comunque disorganizzati e "
"codardi di fronte a un avversario del loro livello. Devono solo ricordare "
"che Wesnoth è troppo forte per loro. Gurcyn, tu che sei stato allovest, "
"dimmi gli elfi ci aiuteranno con i loro arcieri?"
#. [message]: speaker=Gurcyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:97
msgid ""
"The elves will not fight; they hate the orcs, but spoke darkly of human "
"greed and foolishness. I have never seen them so unfriendly. There is "
"something they know of and fear, but they would not tell me what it is."
msgstr ""
"Gli elfi non combatteranno; odiano gli orchi, ma parlano in maniera oscura "
"dellavarizia e della stupidità umana. Non li ho visti mai così ostili. Cè "
"qualcosa che conoscono e temono, ma vogliono dirmi cosè."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:101
msgid ""
"Your Majesty... may I join your army? I mean, I came to Weldyn to seek your "
"employ. And if its archers you need, might not a mage be of help?"
msgstr ""
"Vostra Maestà... posso unirmi al vostro esercito? Voglio dire, io sono "
"venuto a Weldyn a cercare impiego. E se è di arcieri che avete bisogno, non "
"potrebbe essere di aiuto un mago ?"
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:105
msgid ""
"Ah, young Delfador... you speak well, and Leollyn has already told me of "
"your bravery. I accept your offer of service with gratitude, but this is a "
"task for warriors, not magic-makers. You shall stay here with Leollyn and be "
"Leollyns right hand as he is mine."
msgstr ""
"Ah, giovane Delfador... tu parli bene, e Leollyn mi ha già detto del tuo "
"coraggio. Accetto la tua offerta di servizio con gratitudine, ma questo è un "
"compito per guerrieri, non maghi. Rimarrai qui con Leollyn e sarai il suo "
"braccio destro come lui lo è per me."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:124
msgid ""
"Delfador, I may have a task for you... Lionels talk of evil night creatures "
"troubles me. Such stories have reached me before. There are a few places "
"where the spirit world comes close to the earth we know, and there a trained "
"mage may communicate with the spirits of the dead through meditation. The "
"nearest lies to the northwest, on a small island in the Great River just "
"south of the Ford of Abez. If the dead are restless, they may tell us why. I "
"had thought to undertake such a mission myself... but now I must remain in "
"Weldyn... perhaps you could go in my place?"
msgstr ""
"Delfador, potrei avere un incarico per te... Quello che Lionel dice delle "
"diaboliche creature della notte mi preoccupa. Avevo già sentito in "
"precedenza queste voci. Ci sono dei luoghi in cui il mondo degli spiriti si "
"avvicina alla mondo che conosciamo e dove un mago esperto può comunicare con "
"gli spiriti dei morti attraverso la meditazione. Il più vicino è a nord-"
"ovest, una piccola isola sul Grande Fiume a sud del Guado di Abez. Se i "
"morti sono inquieti, potranno dirci perché. Pensavo di intraprendere io "
"stesso questa missione... ma ora devo rimanere a Weldyn... forse tu potresti "
"andarci al posto mio?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:128
msgid ""
"Im honored that you would entrust me with such a task... but I too stay in "
"Weldyn, by the Kings order!"
msgstr ""
"Sono onorato che tu voglia affidarmi un tale compito... ma anche io devo "
"rimanere a Weldyn, per ordine del Re!"
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:132
msgid ""
"Hmmm... King Garard placed you under my command, and I may command you to "
"travel north, if you wish to; he will not interfere with a mission of magery "
"as he might with one of war. But you must be sure you are ready for such a "
"grave task. Dealings with the spirit world are dangerous even for the most "
"powerful mages. Allow only your mind to enter the Land of the Dead — should "
"your body follow, there is no return! Do you still wish to go?"
msgstr ""
"Uhm... Re Garard ti ha posto sotto i miei ordini e posso comandarti di "
"andare nord, se lo desideri; non può interferire in una missione di magia "
"con lo stesso potere di una di guerra. Ma devo essere sicuro che tu sia "
"pronto per compito così importante. I rapporti con il mondo degli spiriti "
"sono pericolosi anche per i maghi più potenti. Solo la tua mente deve "
"entrare nel Regno dei Morti se il tuo corpo la seguisse, non ci sarebbe "
"possibilità di ritorno! Vuoi ancora andarci?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:136
msgid "If that is how I may best serve, I will do it right willingly."
msgstr ""
"Se questo sarà il modo in cui potrò servire meglio, lo farò volentieri."
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:140
msgid ""
"Then you shall! Lionel and his men will accompany you, for you will need "
"more than magic for protection on the road... especially where youll be "
"going, into the wild country north of Tath. It is a chancy place at the best "
"of times, and orcs may already be raiding south of the Ford."
msgstr ""
"Allora lo farai! Lionel e i suoi uomini ti accompagneranno, se desideri più "
"della magia come protezione sul percorso... specialmente dove tu andrai, "
"nella regione selvaggia a nord di Tath. È un luogo rischioso nei tempi "
"migliori, e gli orchi possono già stare facendo incursioni a sud del Guado."
#. [scenario]: id=06_Swamps_of_Illuven
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:4
msgid "The Swamps of Illuven"
msgstr "La Palude di Illuven"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:49
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:69
msgid "Bandits"
msgstr "Banditi"
#. [leader]: id=Garrath, type=Rogue
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:53
msgid "Garrath"
msgstr "Garrath"
#. [leader]: id=Harold, type=Bandit
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:73
msgid "Harold"
msgstr "Harold"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:95
msgid "Move Delfador to the signpost in the northeast"
msgstr "Conduci Delfador al cartello a nord-est"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:103
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:156
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:248
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:119
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:161
msgid "Death of Lionel"
msgstr "Morte di Lionel"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:120
msgid ""
"These are the swamps of Illuven — lesser kin of the Swamp of Dread north of "
"the Great River, but noxious enough in their own fashion. Our way lies west "
"and north across them to the Ford of Abez. The western road around the other "
"edge of the Brown Hills would have been safer, but..."
msgstr ""
"Queste sono le paludi di Illuven più piccole della Palude del Terrore a "
"nord del Grande Fiume, ma abbastanza sgradevoli a modo loro. La nostra "
"strada conduce a ovest e a nord attraverso esse fino al Guado di Abez. La "
"strada occidentale che circonda il margine delle Colline Marroni sarebbe più "
"sicura, ma..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:124
msgid ""
"... I insisted on the most direct possible route. I know; let us both hope "
"the choice was not folly. Who made those villages in the swamps? Orcs?"
msgstr ""
"...Insisto per la via più diretta possibile. Lo so: speriamo entrambi che la "
"scelta non sia folle. Chi ha costruito questi villaggi nelle paludi? Orchi?"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:128
msgid "No, men of Wesnoth... but those who dwell here are a lawless lot."
msgstr "No, uomini di Wesnoth... ma quelli che vivono qui sono fuorilegge."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:142
msgid ""
"Greetings, strangers! This swamp is dangerous... You wanna cross it, youll "
"need protection — cost you only $fee gold!"
msgstr ""
"Salute, stranieri! Questa palude è pericolosa... se volete attraversarla "
"avrete bisogno di protezione per voi costerà solo $fee pezzi doro!"
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:144
msgid "Thanks very much. Heres the gold..."
msgstr "Molte grazie. Ecco loro..."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:158
msgid ""
"You know, you really ought to be more careful before handing over money to "
"suspicious strangers like me. But, since Im feeling nice at the moment, I "
"think I will actually keep my word and offer you some protection."
msgstr ""
"Sai una cosa, dovresti essere fare più attenzione prima di passare del "
"denaro ad uno straniero sospetto come me. Ma visto che in questo momento mi "
"trovi di buon umore, penso che manterrò la parola data e ti offrirò "
"protezione."
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:162
msgid "Hey, whats your problem, Garrath? I thought we had a deal!"
msgstr "Ehi, Garrath, che problemi ahi? Pensavo avessimo un accordo!"
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:166
msgid "Yeah, well, I changed my mind."
msgstr "Beh, vedi, ho cambiato idea."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:184
msgid ""
"...Im not entirely sure what just happened here, but I guess I should be "
"grateful?"
msgstr ""
"...Non sono del tutto certo di quello che sia appena successo qui, ma "
"immagino che dovrei essertene grato?"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:188
msgid ""
"While it appears fortune favored us this time, I fear for the travelers for "
"whom this man does <i>not</i> keep his word..."
msgstr ""
"Anche se questa volta sembra che siamo stati fortunati, temo per i viandanti "
"per i quali questuomo <i>NON</i> mantiene la parola data..."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:193
msgid "Its been a pleasure doing business with you... Bye!"
msgstr "È stato un piacere fare affari con te... Ciao!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:204
msgid "Where did he go?"
msgstr "Dovè andato?"
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:208
msgid "Haw haw haw! Fools!"
msgstr "Ahaw ahaw ahaw! Imbecilli!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:212
msgid "Well, at least we only have to deal with one of them now..."
msgstr "Be, almeno dobbiamo confrontarci solo con uno di loro adesso..."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:254
msgid ""
"Hey, that was one of <i>our</i> villages! Deals off; were no longer "
"protecting you!"
msgstr ""
"Ehi, quello era uno dei <i>NOSTRI</i> villaggi! Fine dei patti: non vi "
"proteggeremo più!"
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:264
msgid "So... does that mean that <i>our</i> deal is back on now, Garrath?"
msgstr ""
"Quindi... suppongo che questo significhi che adesso il <i>NOSTRO</i> patto è "
"di nuovo in vigore, Garrath?"
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:268
msgid "Fine, I guess..."
msgstr "Suppongo di sì..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:274
msgid ""
"Wait, Im sorry! I didnt realize you were so attached to that village! "
"Please give me a chance to make it up to you!"
msgstr ""
"Aspetta, mi spiace! Non avevo compreso appieno quanto ci tenessi ai quel "
"villaggio! Ti prego, offrimi la possibilità di riconciliarmi con te!"
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:278
msgid ""
"Well, I guess a little extra payment could persuade me to forgive you..."
msgstr ""
"Sai, suppongo che un piccolo incentivo extra potrebbe persuadermi a "
"perdonarti..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:293
msgid "Im afraid I dont have much gold left..."
msgstr "Mi spiace, non mi è rimasto molto oro..."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:297
msgid "Oh well, too bad for you!"
msgstr "A beh, peccato per te!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:308
msgid "Well..."
msgstr "Bene..."
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:310
msgid "Heres 20 more gold."
msgstr "Ecco altri 20 pezzi doro."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:323
msgid "Pleasure doing business with you! Just dont let it happen again!"
msgstr ""
"Fara affari con te è sempre un piacere! Fai solo in modo che non accada di "
"nuovo!"
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:328
msgid "Sheesh, Garrath, wont you make up your mind already?!"
msgstr "Uffa, Garrath, non hai già deciso?!"
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:334
msgid "Nope, Im not giving you any more gold."
msgstr "No, non ti darò altro oro."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:338
msgid "Suit yourself. Men, attack!"
msgstr "Bardatevi. Uomini, carica!"
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:363
msgid ""
"Hey! You captured one of my villages again! I thought I told you to stop "
"doing that!"
msgstr ""
"Ehi! Hai di nuovo occupato uno dei miei villaggi! Pensavo di averti detto di "
"smetterla di farlo!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:367
msgid ""
"Sorry! Its a hard habit to break! Perhaps I can pay you again to make up "
"for it?"
msgstr ""
"Scusa! Non riesco proprio a smettere le vecchie maniere! Forse potrei di "
"nuovo pagarti per rimediare?"
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:372
msgid "Nope, Im through with your games! Men, attack!"
msgstr "No, ho smesso di assecondare i tuoi giochini! Uomini, allattacco!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:381
msgid ""
"Oh well, I guess I should have listened when he said not to let it happen "
"again..."
msgstr ""
"A beh, suppongo che avrei dovuto prestarti ascolto quando hai detto che non "
"avresti permesso che accadesse di nuovo..."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:391
msgid "Stop stealing my villages!"
msgstr "Smettila di rubarmi i villaggi!"
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:414
msgid ""
"Hm, it looks like you dont have any gold left. Were not interested in you "
"anymore; bye!"
msgstr ""
"Hmm, sembra che non ti sia rimasto più neanche un pezzo doro. Non ci "
"interessi più: ciao!"
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:421
msgid "What a fickle one, that Garrath..."
msgstr "Che personcina volubile quel Garrath..."
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:439
msgid ""
"Ill be taking back that money that your men “borrowed” from me now, Garrath!"
msgstr ""
"Adesso mi riprenderò loro che i tuoi uomini hanno “noleggiato” da me, "
"Garrath!"
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:469
msgid "No thanks — well manage by ourselves..."
msgstr "No, grazie ce la caveremo da soli...."
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:473
msgid "Youll regret it!"
msgstr "Ve ne pentirete!"
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:477
msgid "They certainly will! Haw haw haw!"
msgstr "Sarà sicuramente così! Ahaw ahaw ahaw!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:501
msgid ""
"This chest contains all the money that rogue has taken from unwary travelers!"
msgstr ""
"Questa cesta contiene tutti i soldi che i banditi hanno sottratto ai "
"viaggiatori incauti!"
#. [scenario]: id=07_Night_in_the_Swamp
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:4
msgid "Night in the Swamp"
msgstr "Notte nella palude"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:56
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:38
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:35
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:84
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:51
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:78
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:106
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:90
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:72
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:114
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:158
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:81
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:106
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:134
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:69
msgid "Undead"
msgstr "Non-morti"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:105
msgid "I call upon all that is holy to break the power of this evil stone!"
msgstr ""
"Evoco tutto ciò che cè di sacro per infrangere il potere di questa pietra "
"maligna!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:130
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:181
msgid ""
"I think thats all of them! Lets move on — the less time we spend in this "
"swamp the better."
msgstr ""
"Credo che questo sia lultimo! Muoviamoci meno tempo passiamo in questa "
"palude e meglio è."
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:142
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:234
msgid "Survive until daybreak"
msgstr "Resisti fino allalba"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:148
msgid "Defeat remaining enemy units"
msgstr "Sconfiggi tutte le unità nemiche rimaste"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:210
msgid "Evil emanates from this stone, but I have not the power to destroy it."
msgstr ""
"Questa è la pietra da cui emana il male ma non ho il potere necessario a "
"distruggerla."
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:240
msgid "Destroy the stones and defeat all enemies"
msgstr "Distruggi le pietre e sconfiggi tutti i nemici"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:258
msgid "Mages and Paladins are capable of destroying the stones"
msgstr "I maghi e i paladini possono distruggere le pietre"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:267
msgid "These swamps seem to go on forever!"
msgstr "Queste paludi sembrano estendersi allinfinito!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:271
msgid ""
"One more days travel, I think. We should camp for the night now — we should "
"be out of it by tomorrow evening."
msgstr ""
"Ancora un giorno di viaggio credo. Dovremmo accamparci per la notte adesso "
"domani pomeriggio saremo lontani da questa palude."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:279
msgid "Those standing stones — they summon evil creatures!"
msgstr "Queste pietre evocano creature maligne!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:283
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
"best we can."
msgstr ""
"Ho visto qualcosa del genere a nord.... Questi abomini non vengono feriti "
"dalle spade, ma hanno paura della luce del giorno. Dobbiamo resistere meglio "
"che possiamo."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:287
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
"Hmmm.... se potessi avvicinarmi alle pietre forse potrei spezzare il loro "
"potere..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:302
msgid "Thisll splinter your bones, you vile monstrosity!"
msgstr "Questo spaccherà le tue ossa, vile mostruosità!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:315
msgid "At last, morning is here... And the skeletons are disappearing!"
msgstr "Finalmente è giorno... E gli scheletri stanno scomparendo!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:326
msgid "At last, morning is here!"
msgstr "Finalmente è giorno!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:332
msgid ""
"I hope I never see another night like that! Lets leave this evil place as "
"quickly as possible — I want to get us out of Illuven before dusk."
msgstr ""
"Spero di non dover passare altre notti come questa! Abbandoniamo questo "
"posto più in fretta che possiamo voglio essere lontano da Illuven prima "
"del tramonto."
#. [leader]: id=Ur-Thorodor, type=Ancient Wose
#. [scenario]: id=08_Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:4
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:53
msgid "Ur-Thorodor"
msgstr "Ur-Thorodor"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:50
msgid "Wose"
msgstr "Wose"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:81
msgid ""
"We have arrived. And there is the island Leollyn spoke of. But what are "
"those strange shapes moving among the trees?"
msgstr ""
"Siamo arrivati. Ecco lisola di cui parlava Leollyn. Ma cosa sono quelle "
"strane ombre che si muovono tra gli alberi?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:85
msgid ""
"I believe that they are woses — tree guardians. I have heard of them, but "
"thought they were gone from Wesnoth forever. They are not evil, it is said, "
"but yet they may be hostile to us. We had best be careful."
msgstr ""
"Credo che siano wose guardiani degli alberi. Ho sentito parlare di loro, "
"ma pensavo che si fossero estinti. Non sono malvagi, dicono, ma potrebbero "
"comunque esserci ostili. Sarà meglio fare attenzione."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:89
msgid ""
"I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may "
"not trespass on our island."
msgstr ""
"Sono Ur-thorodor, lanziano della foresta. Chi siete voi, creature umane? "
"Non potete passare sulla nostra isola."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:94
msgid ""
"Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, "
"in the interests of all living things in Wesnoth."
msgstr ""
"Ur-Thorodor, per favore lasciaci passare! Siamo in una missione di vitale "
"importanza per re Garard e per linteresse di tutte le creature viventi di "
"Wesnoth."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:98
msgid ""
"We care nothing for your kings, human-creatures. It is centuries since your "
"kind have been here, and only now are our roots destroying the last of your "
"accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!"
msgstr ""
"Non ci importa niente dei vostri re, uomini. Sono secoli che la vostra razza "
"non è più qua e solo adesso le nostre radici sono in grado di distruggere "
"lultimo dei vostri maledetti edifici in pietra. Adesso basta parlare. "
"Andatevene o assaggerete la nostra ira!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:102
msgid ""
"This Ur-Thorodor should not speak of King Garard that way! <i>“Suffer our "
"wrath”</i> indeed... Ill show him wrath!"
msgstr ""
"Questo Ur-Thorodor non dovrebbe parlare in questo modo di re Garard! "
"<i>«Assaggerete la nostra ira»</i> addirittura... gliela faccio vedere io "
"lira!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:106
msgid ""
"It seems there is no alternative — we must get onto that island! Perhaps if "
"we can get close to Ur-Thorodor, and speak with him again, he will "
"understand."
msgstr ""
"Sembra che non ci siano alternative dobbiamo passare su questisola! Forse "
"se potessimo avvicinarci a Ur-Thorodor e parlare nuovamente con lui "
"capirebbe."
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:111
msgid "Move Delfador to Ur-Thorodors castle"
msgstr "Conduci Delfador al castello di Ur-Thorodor"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:123
msgid "Death of Ur-Thorodor"
msgstr "Morte di Ur-Thorodor"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:150
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hruuuuuarghh! I vili umani mi hanno tagliato...."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:154
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth — we must fight against it together, or all life here will "
"perish."
msgstr ""
"Ur-Thorodor, adesso devi ascoltarci! Un grande potere malvagio minaccia "
"tutti gli esseri viventi di Wesnoth dobbiamo combatterlo assieme o tutte "
"le forme di vita moriranno."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:158
msgid "I trust no humans! Drive them out, my children!"
msgstr "Non mi fido degli uomini! Spazziamoli via, figli miei!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:169
msgid ""
"I am defeated... My children, hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
"Sono finito... Figli miei: ascoltate le mie ultime parole! Distruggete gli "
"uomini e non permettete loro di mettere mai più piede nella nostra isola!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:173
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
"Non cè speranza! Se proseguire la missione vuol dire uccidere queste nobili "
"creature, non posso continuare."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let me remain here, then I promise you, on behalf of King Garard, that no "
"Wesnothian will set foot on your island without your permission again. As a "
"token of good faith, I command my army to return to the mainland."
msgstr ""
"Ur-Thorodor, ascoltami! Non siamo qui per prendere la tua isola. Se ci lasci "
"rimanere qui, allora ti giuro, sulla testa di Re Garard, che nessun uomo di "
"Wesnoth metterà piede sulla tua isola senza il tuo permesso. Come prova "
"della mia onestà ordino al mio esercito di tornare sul continente."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:193
msgid "Are you sure thats wise?"
msgstr "Sei sicuro che sia saggio?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:197
msgid ""
"Its the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission and determined what is amiss "
"in the world of the dead."
msgstr ""
"È il solo modo! Lionel, riporta i nostri soldati nel continente. Vi "
"raggiungerò quando avrò terminato la mia missione e avrò scoperto cosa "
"succede nel mondo dei morti."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:201
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
"Ti ho giudicato male, uomo. Non sei come quelli venuti prima di te. Accetto "
"la tua offerta!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:241
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
"the spirit world.\n"
"\n"
"But as Delfadors meditation deepened, and the woses sank into their "
"timeless dreams of earth and trees, something else stirred on the island — "
"for a few orcish scouts had indeed crossed the Ford of Abez..."
msgstr ""
"Appena gli uomini di Wesnoth lasciarono lisola, i wose tornarono tra gli "
"alberi. Delfador inizio la meditazione che lo avrebbe messo in contatto con "
"il mondo degli spiriti.\n"
"\n"
"Ma appena Delfador sprofondò nella meditazione, e i wose nel loro sogni "
"senza tempo di terra e alberi, qualcosaltro si mosse sullisola degli "
"orchi esploratori avevano attraversato il Guado di Abez..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:248
msgid "Ommmmmmm..."
msgstr "Ommmmmmm...."
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:260
msgid "Gurbash"
msgstr "Gurbash"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:267
msgid "Pruark"
msgstr "Pruark"
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:274
msgid "A human mage... is it dead?"
msgstr "Un mago umano... è morto?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:278
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "Sarà facile scoprirlo... colpiscilo e guarda se si sveglia!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:282
msgid "<i>Thump</i>!"
msgstr "<i>Thump</i>!"
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:4
msgid "Houses of the Dead"
msgstr "Le case dei morti"
#. [leader]: id=Arakar, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:42
msgid "Arakar"
msgstr "Arakar"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:74
msgid "Undead Followers"
msgstr "Seguaci dei Non-morti"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:81
msgid ""
"It was one of those moments that altered the destiny of the world. The orc "
"warrior held many possibilities in his hand. He could simply have taken "
"Delfadors head. Had that occurred, the orcs might have overrun the whole of "
"Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to "
"abuse one of the hated human mages, was to strike Delfador with his "
"gauntleted fist."
msgstr ""
"Era uno di quei momenti che cambiano il destino del mondo. Il guerriero orco "
"aveva diverse scelte. Avrebbe potuto semplicemente trafiggerlo oppure "
"staccargli di netto la testa. In questo modo gli orchi si sarebbero "
"assicurati lintero Wesnoth e avrebbero regnato per secoli. Ma invece, "
"pensando che è raro maltrattare uno degli odiati maghi umani, colpì Delfador "
"con il suo pugno."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:84
msgid ""
"The blow interrupted Delfadors meditation. He began to topple over to the "
"ground; but before his head reached it, he vanished as though he had never "
"been there at all."
msgstr ""
"Il colpo interruppe la meditazione di Delfador. Cominciò a cadere, ma prima "
"che la sua testa raggiunse il terreno scomparve come se non fosse mai stato "
"lì."
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:96
msgid "Explore the Land of the Dead"
msgstr "Esplora il Regno dei Morti"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:103
msgid "Have Delfador claim the magical artifact, then move him to the signpost"
msgstr ""
"Fai in modo che Delfador reclami lartefatto magico, indi muovilo al cartello"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:111
msgid "Move Delfador to the signpost"
msgstr "Conduci Delfador al cartello"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:131
msgid "Delfador must visit a village himself to find if help is there"
msgstr ""
"Delfador deve visitare un villaggio di persona per capire se vi sia del "
"supporto disponibile"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:154
msgid ""
"Delfador opens his eyes and realizes he is <i>alone</i> in the <i>dark</i>."
msgstr ""
"Delfador apre gli occhi e capisce che è <i>da solo</i> nel <i>buio</i>."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:159
msgid ""
"This is surely the Land of the Dead... and it seems I am still alive. But "
"then, as Leollyn warned, I can never return! I suppose I may as well explore."
msgstr ""
"Questa è senzaltro il Regno dei Morti... e sembra che io sia ancora vivo. "
"Ma allora, se quello che mi ha detto Leollyn è vero, non potrò più tornare "
"indietro! Suppongo che almeno potrei dare unocchiata in giro."
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:234
msgid "Rorthin"
msgstr "Rorthin"
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:238
msgid "A living man... so it is as Iliah-Malal says..."
msgstr "Un uomo vivo... allora è come aveva detto Iliah-Malal..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:242
msgid "Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?"
msgstr "Parla ancora, spirito! Parlami di te. Chi è questo Iliah-Malal?"
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:246
msgid ""
"My name is Rorthin. I died long ago, in a great battle... I have almost "
"forgotten... Iliah-Malal is a living man, like you, who walks among the "
"dead. He promises life to all those who follow him. Such is against the way "
"of things."
msgstr ""
"Mi chiamo Rolrthin. Sono morto tanto tempo fa nel corso di una grande "
"battaglia... me ne ero quasi dimenticato... Iliah-Malal è un uomo vivo, come "
"te, che si muove tra i morti. Ha promesso una nuova vita a tutti coloro che "
"lo seguiranno. Tutto questo è contrario al corso naturale delle cose."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:250
msgid ""
"I agree. I would very much like to meet Iliah-Malal. Where can I find him?"
msgstr ""
"Concordo. Mi piacerebbe molto incontrare Iliah-Malal. Dove posso trovarlo?"
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:254
msgid ""
"Follow the dry river, then the road to the signpost in the north. I will "
"help you. Enter the houses of the dead as you pass, for others here may help "
"you."
msgstr ""
"Segui il fiume prosciugato, poi prendi la strada per il cartello a nord. Ti "
"guiderò io. Entra nelle case dei morti quando passi, potresti trovare "
"qualche altro disposto ad aiutarti."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:258
msgid "Speak again, spirit! What else do you know of this place?"
msgstr "Parla ancora, spirito! Cosaltro sai di questo posto ?"
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:262
msgid ""
"I have heard there is a powerful magical artifact somewhere around here. Any "
"more, I cannot tell you."
msgstr ""
"Ho sentito che cè un potente artefatto magico da qualche parte qui intorno. "
"Di più, non posso dirti."
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:297
msgid "Penella"
msgstr "Penella"
#. [message]: speaker=Penella
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:300
msgid ""
"Do not fear me, Delfador. It is my doom to appear as you see me. I was a "
"serf of a cruel lord. He demanded great taxes to fight many wars... then "
"plague came... my family was starving, and we were forced to eat the flesh "
"of those who had died."
msgstr ""
"Non aver paura di me, Delfador. È il mio destino apparire come mi vedi. Ero "
"un servo di un malvagio signore. Chiedeva tasse altissime per combattere "
"numerose guerre... poi giunse la peste... la mia famiglia stava morendo di "
"fame e fummo costretti a mangiare la carne dei morti."
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:307
msgid "Roddry"
msgstr "Roddry"
#. [message]: speaker=Roddry
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:310
msgid ""
"Have you encountered the skeletons? Their castle lies north of here. It is "
"difficult to attack, but there is a secret entrance in the valley beyond "
"Sythans village."
msgstr ""
"Hai incontrato gli scheletri? Il loro castello si trova a nord. È difficile "
"da attaccare, ma cè un ingresso segreto nella valle dietro al villaggio di "
"Sythan."
#. [scenario]: id=09_Houses_of_the_Dead
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:313
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:189
msgid "Nameless"
msgstr "Innominato"
#. [message]: speaker=Nameless
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:316
msgid "I died a long time ago. I have forgotten my name."
msgstr "Sono morto tanto tempo fa. Ho dimenticato il mio nome."
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:319
msgid "Melinna"
msgstr "Melinna"
#. [message]: speaker=Melinna
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:322
msgid ""
"Iliah-Malal says that he can open a portal to the world of the living. Those "
"who follow him will walk the earth as they did in life."
msgstr ""
"Iliah-Malal dice che è in grado di aprire un portale che conduce al mondo "
"dei vivi. I suoi seguaci torneranno a muoversi sulla terra così come "
"facevano quando erano in vita."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:326
msgid ""
"Why are the dead so restless? This should be a place of rest and peace for "
"you."
msgstr ""
"Perché i morti non trovano pace? Questo per voi dovrebbe essere un posto in "
"cui riposare in pace."
#. [message]: speaker=Melinna
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:330
msgid ""
"Once, I was happy here, but Iliah-Malal made me see this land as the eyes of "
"the living see it... a place of rock and dust."
msgstr ""
"Una volta ero felice qui, ma Iliah-Malal mi ha fatto vedere questa terra nel "
"modo in cui i vivi la vedono.... una zona di rocce e polvere."
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:333
msgid "Sythan"
msgstr "Sythan"
#. [message]: speaker=Sythan
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:336
msgid ""
"I was once a great lord... I commanded armies! Iliah-Malal promised I would "
"lead again."
msgstr ""
"Una volta ero un grande signore.... ho comandato degli eserciti! Iliah-Malal "
"mi ha promesso che guiderò di nuovo eserciti."
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:339
msgid "Hereld"
msgstr "Hereld"
#. [message]: speaker=Hereld
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:342
msgid ""
"Beware the skeletons! They are not the spirits of dead men, but the "
"creations of evil magic."
msgstr ""
"Fa attenzione agli scheletri! Non sono spiriti dei morti, sono creazioni "
"derivate dalluso della magia nera."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:346
msgid "What else do you know of the skeletons?"
msgstr "Cosaltro sai sugli scheletri?"
#. [message]: speaker=Hereld
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:350
msgid ""
"It is said that they guard a powerful magical artifact. Roddry knows more "
"than I do; he lives to the west."
msgstr ""
"Si dice che sono i guardiani di un potente manufatto magico. Roderick ne sa "
"più di me; vive a ovest."
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:379
msgid ""
"I must find that artifact of which the ghost spoke; it sounds too powerful a "
"thing to be left in Iliah-Malals hands."
msgstr ""
"Devo trovare lartefatto di cui ha parlato lo spirito, sembra una cosa "
"troppa potente da essere lasciata nelle mani di Iliah-Malal."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:406
msgid "Something does not feel right about those villages..."
msgstr "Qualcosa non va in questi villaggi..."
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:416
msgid "Rattles"
msgstr "Sonagli"
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:426
msgid "Do you serve Iliah-Malal, living man?"
msgstr "Servi Iliah-Malal, vivente?"
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:428
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:452
msgid "Yes, I serve him."
msgstr "Sì, è il mio padrone."
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:432
msgid "Then you will not mind if we kill you! Hahahahah!"
msgstr "Allora non ti importa se ti uccideremo! Ah, ah, ah, ah!"
#. [option]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:437
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:461
msgid "No, I do not."
msgstr "No, non mi importa."
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:441
msgid "Then you will die forever!"
msgstr "Allora morirai una volta per tutte!"
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:450
msgid "Do you serve Iliah-Malal?"
msgstr "Servi Iliah-Malal?"
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:456
msgid "Then you will not mind if we destroy you! Hahahahah!"
msgstr "Allora non ti importa se ti distruggeremo! Hahahahah!"
#. [message]: speaker=Rattles
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:465
msgid "Then you will perish forever!"
msgstr "Allora morirai una volta per tutte!"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:480
msgid "Bones"
msgstr "Ossa"
#. [message]: speaker=Bones
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:490
msgid "Iliah-Malal commands your death!"
msgstr "Iliah-Malal ti ordina di morire!"
#. [message]: speaker=Bones
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:496
msgid "Iliah-Malal commands your destruction!"
msgstr "Iliah-Malal ti ordina di distruggerti!"
#. [message]: speaker=narrator
#. The Tomb Guardian's dialogue should sound especially archaic
#. and imperious. If your language has special forms for superior
#. addressing inferior, use them here.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:516
msgid "WHO ENTERS THE TOMB OF AN-USRUKHAR?"
msgstr "CHI ENTRA NELLA TOMBA DI AN-USRUKHAR?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:521
msgid "I... I am Delfador, a mage of Wesnoth."
msgstr "Io... io sono Delfador, un mago di Wesnoth."
#. [message]: speaker=narrator
#. "bestrode" = past tense of archaic verb "bestride", literally
#. meaning to straddle but with a secondary sense of "to
#. dominate", and connotations of gigantism.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:528
msgid ""
"I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in "
"the morning of time, who sleeps now in a death beyond death until the "
"unmaking of the world."
msgstr ""
"Sono la volontà di An-Usrukhar, il più grande dei maghi, colui che dominò "
"Irdya nellalba dei tempi, che ora riposa in una morte oltre la morte fino "
"alla fine del mondo."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:533
msgid ""
"I am only a man, a living man seeking a way home from the Land of the Dead."
msgstr ""
"Sono solo un uomo, un uomo vivente che cerca la via di casa nel Regno dei "
"Morti."
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:537
msgid ""
"Living...? I see that it is so. Your breath stirs dust that has lain "
"untouched since the Primal Aeon. And it was foretold that one like you would "
"come."
msgstr ""
"Vivente? ... lo vedo. Il tuo respiro smuove polvere che era giaciuta "
"intoccata dalla Prima Era. Ed era predetto che uno come te sarebbe venuto."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:542
msgid "Foretold?"
msgstr "Predetto?"
#. [message]: speaker=narrator
#. "Aeon" is a variant form of the word English word "eon", used
#. for a long and indefinite span of time. The variant has
#. mystical connotations.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:549
msgid ""
"Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar "
"the Great, he of whom I am but the tiniest shade and fragment, foresaw in "
"the Mirror of Evanescent Time that a living man would come here to be "
"tested. AND I AM THE TEST!"
msgstr ""
"Predetto dalla Prima Era, anni prima di quando avete iniziato a contarli. An-"
"Usrukhar il Grande, di cui sono la più piccola ombra e frammento, previde "
"nello Specchio del Tempo Evanescente che un uomo vivente sarebbe venuto qui "
"per essere messo alla prova. E IO SONO LA PROVA!"
#. [message]: speaker=Delfador
#. "coil" is an archaism. In the English of around 1600, it was
#. used to refer to a difficulty or entanglement. Translate
#. freely.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:557
msgid ""
"I have felt the coils of prophecy on me before. I am beginning to dislike "
"them."
msgstr ""
"Ho già sentito su di me il peso di una profezia su di me. Sto cominciando a "
"dispiacermene."
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:561
msgid ""
"It is only given to the small not to feel the hand of fate on their "
"shoulder; the great must suffer its weight whether they will or no. "
"Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
"È dato solamente al piccolo di non sentire la mano del fato sulle loro "
"spalle; il grande deve sopportarne il peso che lo voglia o no. Delfador, "
"mago di Wesnoth, SEI TU UN SERVITORE DELLA LUCE?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:566
msgid "I serve my king and my kingdom."
msgstr "Servo il mio re e il mio regno."
#. [message]: speaker=narrator
#. The Tomb Guardian speaks closer to literal truth here than
#. Delfador can possibly know. It is now 470YW; in 501YW,
#. Garard II will be murdered by his wife and son, and the
#. usurpation of Asheviere will begin.
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:574
msgid ""
"Your king will die in an eyeblink and your kingdom in the drawing of a "
"breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
"Il tuo re morirà in un batter docchio e il tuo regno nel tempo di un "
"respiro. Delfador, te lo chiedo di nuovo, SEI TU UN SERVITORE DELLA LUCE?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:579
msgid "I serve my people and my land."
msgstr "Servo la mia gente e la mia terra."
#. [message]: speaker=narrator
#. "matter" is used here with an archaic meaning, roughly
#. that of "ground" or "essence". This sense survives in
#. modern English in constructions like "It matters a lot."
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:586
msgid ""
"Peoples vanish and lands wither under the pitiless gaze of eternity; the "
"true matter of the world is deeper. Delfador, I ask you a third time, and on "
"your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
"I popoli scompaiono e le terre avvizziscono sotto lo sguardo spietato "
"delleternità; il significato del mondo è più profondo. Delfador, te lo "
"chiedo per una terza volta, e dalla tua risposta dipende la tua vita: SEI TU "
"UN SERVITORE DELLA LUCE?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:591
msgid ""
"I... I serve life against death. Love against fear. Light against darkness."
msgstr ""
"Io... Io servo la vita contro la morte. Lamore contro la paura. La luce "
"contro loscurità."
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:599
msgid ""
"IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The "
"trials before you will be great. So is its power."
msgstr ""
"BENE. Prendi, O servitore della luce, il Bastone di An-Usrukhar. Proverà "
"quanto sarai grande. Tale è il suo potere."
#. [scenario]: id=10_The_Gate_Between_Worlds
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:4
msgid "The Gate Between Worlds"
msgstr "Il Portale Tra i Mondi"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:51
msgid "Defeat Iliah-Malal"
msgstr "Sconfiggi Iliah-Malal"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:101
msgid ""
"So, this is the one my minions told me of... the living man who walks here "
"among the dead. You have come in time to see my greatest achievement — an "
"end to death itself!"
msgstr ""
"Così, tu sei quello di cui mi hanno parlato i miei servi... luomo vivo che "
"cammina qui fra i morti. Sei arrivato in tempo per vedere il mio più grande "
"successo la fine della morte stessa!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:105
msgid "Thats impossible! You must be insane!"
msgstr "È impossibile! Tu sei pazzo!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:109
msgid ""
"Have not you yourself traveled between the realms of life and death? Behold!"
msgstr "Non hai viaggiato tra il regno dei vivi e quello dei morti? Osserva!"
#. [message]: role=dead_sidekick
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:165
msgid ""
"Iliah-Malal has created a portal to the land of the living! How I long to go "
"through it and see the sun again..."
msgstr ""
"Iliah-Malal ha aperto un portale per il mondo dei vivi! Il mio desiderio di "
"attraversarlo per rivedere il sole è così ardente..."
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:170
msgid ""
"Now, my living followers, I summon you! See that death is nothing, and fear "
"not to fight for me!"
msgstr ""
"Ora, miei seguaci viventi, io vi invoco! Osservate che la morte non è nulla "
"e non temete di combattere per me!"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:179
msgid "Vobryn"
msgstr "Vobryn"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:186
msgid "Tur"
msgstr "Tur"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:193
msgid "Meorraent"
msgstr "Meorraent"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:198
msgid ""
"This is a great evil. The dead will not find peace by passing through your "
"gateway, Iliah-Malal, for you cannot give them life again. You have not "
"brought an end to death, but to life itself!"
msgstr ""
"Questa è una grande malvagità. I morti non troveranno pace attraversando il "
"tuo portale, Iliah-Malal, dato che non puoi ridar loro la vita. Non hai dato "
"una fine alla morte, ma alla vita stessa!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:202
msgid ""
"You will see things differently at the point of a sword, my friend. Minions! "
"Kill the unbeliever... he will join us then."
msgstr ""
"Vedrai le cose in maniera diversa dalla punta di una spada, amico mio. "
"Servi! Uccidete lo scettico... così si unirà a noi."
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:213
msgid "Iliah-Malals body lay still for a moment, then stirred!"
msgstr ""
"Il corpo di Iliah-Malal rimase fermo per qualche istante, poi si mosse di "
"nuovo!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:223
msgid "Follow me if you dare..."
msgstr "Seguimi se hai il coraggio..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:227
msgid ""
"This portal Iliah-Malal has created is a great and terrible work of magic. I "
"must catch him, and somehow force him to close it!"
msgstr ""
"Questo portale che Iliah-Malal ha creato è una magia grande e terribile. "
"Devo catturarlo e in qualche modo costringerlo a chiuderlo!"
#. [scenario]: id=11_Wasteland
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:4
msgid "Wasteland"
msgstr "Landa Desolata"
#. [leader]: id=Tish Golub, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:47
msgid "Tish Golub"
msgstr "Tish Golub"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:64
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:41
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:170
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:30
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:48
msgid "Elves"
msgstr "Elfi"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:71
msgid "Istelimir"
msgstr "Istelimir"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:72
msgid "Atellas"
msgstr "Atellas"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:102
msgid ""
"As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up "
"and the air became thick with ghosts pouring through into the land of the "
"living. The ground became icy underfoot, and soon Delfador was following the "
"necromancers footsteps in a thick layer of snow. Eventually, even these "
"became indistinct."
msgstr ""
"Dopo che Delfador ebbe seguito Iliah-Malal attraverso il portale, si alzò un "
"vento gelido e laria divenne più densa con spettri che cercavano di farsi "
"strada verso il regno dei vivi. Il terreno divenne di ghiaccio e ben presto "
"Delfador dovette seguire le impronte del negromante in una spessa coltre di "
"neve. Alla fine, anche le tracce divennero indistinte."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:107
msgid ""
"Its hopeless, Ive lost all track of Iliah-Malal... and I shall freeze "
"unless I find shelter soon. Perhaps in that forest to the north..."
msgstr ""
"Non è possibile, ho perso le tracce di Iliah-Malal... e diventerò un "
"ghiacciolo a meno che non trovi riparo al più presto. Forse in quella "
"foresta a nord..."
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:113
msgid "Find Delfador shelter before he freezes to death"
msgstr "Trova a Delfador un riparo prima che muoia di freddo"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:158
msgid "What are you doing in our forests, stranger?"
msgstr "Cosa ci fai nella nostra foresta, straniero?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:162
msgid ""
"Its a long story... but I wonder whether I might first ask for your "
"hospitality? Im lost, and freezing to death here!"
msgstr ""
"È una lunga storia... ma mi chiedo se prima non sia il caso di chiedere la "
"vostra ospitalità. Mi sono perso e fa un freddo cane qui!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:166
msgid ""
"I suppose there can be little harm in one half-frozen human... Our nearest "
"post is to the northeast; Ill lead you there. But we must not tarry! There "
"are deadlier foes than the weather abroad."
msgstr ""
"Be, non vedo alcuna minaccia da parte tua... Il nostro avamposto sul "
"confine si trova a nord-est; puoi cercare riparo là. Ma fai in fretta! Ci "
"sono nemici ben più mortali del clima lungo la strada."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:205
msgid "Welcome, Delfador!"
msgstr "Benvenuto Delfador!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:210
msgid "Er, hello... you know my name, then...?"
msgstr "Er, salve... conosci il mio nome, quindi...?"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:214
msgid ""
"Yes. I am Chantal, and I know many things. I know you come from the great "
"human kingdom of the south and are a master of magic. You have faced great "
"adversity and visited a place from where few hope to return, from where none "
"before have returned unchanged. Fate is heavy upon you, and you deserve our "
"help."
msgstr ""
"Sì. Sono Chantal e conosco diverse cose. So che sei venuto dalla grande "
"nazione degli uomini a sud, so che sei un maestro di magia. Ti sei trovato "
"di fronte a grosse difficoltà e hai visitato un luogo da cui poche persone "
"sperano di tornare e da cui prima di te nessuno è tornato intatto. Il tuo "
"destino è un pesante fardello e ti meriti il nostro aiuto."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:218
msgid ""
"Oh... well... very nice of you, but I dont feel very fated. In fact, Ive "
"been positively blundering! I was just trying to defend my master Methors "
"school against the orcs, and then I was tasked with finding the source of "
"the undead activity... and now I have failed at both."
msgstr ""
"Oh... bene... molto gentile da parte tua, ma non mi sento così fortunato. "
"Infatti ho fatto un errore grossolano! Stavo solo cercando di difendere la "
"scuola del mio maestro Methor dagli orchi e successivamente di trovare la "
"fonte del potere dei non-morti... in entrambi i casi ho fallito."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:222
msgid ""
"But you have not failed. The southlands have not yet fallen to the orcish "
"army, and have you not learned more about the undead than any man alive? It "
"is he who fears death above all things who deceives the spirits into "
"believing they can live again, and blinds them to the peace and rest of "
"their own domain."
msgstr ""
"Ma non hai fallito. Gli abitanti del sud non sono caduti sotto lesercito "
"degli orchi e tu forse non conosci i non-morti più di ogni altro uomo al "
"mondo? È colui che ha paura di morire in ogni istante a ingannare gli "
"spiriti facendogli credere che possono vivere di nuovo e a negar loro la "
"pace e il riposo del loro regno."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:226
msgid "You mean Iliah-Malal?"
msgstr "Parli di Iliah-Malal?"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:230
msgid "Yes, that is who I mean."
msgstr "Sì, proprio così."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:234
msgid ""
"If I might ask, where am I? And what of Lionel, and King Garard? What has "
"befallen them?"
msgstr ""
"Posso chiederti dove sono? E cosè successo a Lionel e re Garard? Cosè "
"successo loro?"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:238
msgid ""
"You are among the North Elves, in the Lintanir Forest. Our arts hold back "
"the winter cold within these woods. To the south and west of here lies a "
"wasteland inhabited only by barbarians and orcs. To the south again, the "
"Great River, and your home. Of your friends, I know nothing."
msgstr ""
"Sei nella terra degli elfi del nord, la foresta di Lintanir. Le nostre arti "
"magiche allontanano il freddo invernale da queste foreste. A sud e a ovest "
"si trova una landa desolata abitata solo da barbari e orchi. A sud inoltre "
"cè il Grande Fiume, e poi cè la tua patria. Dei tuoi amici non so niente."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:242
msgid ""
"I am deeply grateful for your aid, Chantal. I see now what I must do... I "
"have lost Iliah-Malal, but I must at least try to report back to the King or "
"to Leollyn. I will set out for the south!"
msgstr ""
"Ti ringrazio moltissimo per laiuto, Chantal. Ora so cosa devo fare... ho "
"perso Iliah-Malal ma devo almeno provare a informare il re o Leollyn. Andrò "
"verso sud!"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:251
msgid ""
"It will not be easy. The orcish army lies between here and your destination. "
"We are under attack even here, by an orcish warband encamped in the "
"mountains to the southwest."
msgstr ""
"Non sarà così facile. Tra qui e la nostra destinazione cè lesercito degli "
"orchi. Siamo sotto attacco qui persino qui, a causa di una banda di orchi "
"accampata nelle montagne a sud-ovest."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:255
msgid ""
"Attacked by orcs? Then I might perhaps help you to defeat them, and repay "
"your assistance and kindness!"
msgstr ""
"Siete attaccati dagli orchi? Forse allora potrei aiutarvi a sconfiggerli e "
"ripagarvi della vostra assistenza e cortesia!"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:269
msgid "Defeat the enemy leader"
msgstr "Sconfiggi il comandante nemico"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:277
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:180
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:137
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:303
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:197
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:128
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:109
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:198
msgid "Death of Chantal"
msgstr "Morte di Chantal"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:295
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:41
msgid ""
"Chantal! No — you cant be dead! I have no hope of returning to Wesnoth "
"now..."
msgstr ""
"Chantal! No non puoi essere morta! Ora non cè più speranza di tornare a "
"Wesnoth ..."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:339
msgid ""
"With your help, Delfador, we have overrun the orcish warlord of this area, "
"and our forests are secure. Secure enough that I can even join you in your "
"journey south... at least as far as the Great River."
msgstr ""
"Delfador, con il tuo aiuto abbiamo scacciato gli orchi da questa zona e le "
"nostre foreste sono sicure. Sicure abbastanza da potermi unire a te nel tuo "
"viaggio a sud... almeno fino al Grande Fiume."
#. [scenario]: id=12_Terror_at_the_Ford_of_Parthyn
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:4
msgid "Terror at the Ford of Parthyn"
msgstr "Terrore al Guado di Parthyn"
#. [leader]: id=Upgar, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:63
msgid "Upgar"
msgstr "Upgar"
#. [leader]: id=Dirator, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:88
msgid "Dirator"
msgstr "Dirator"
#. [leader]: id=Niktor, type=Lieutenant
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:108
msgid "Niktor"
msgstr "Niktor"
#. [leader]: id=Arpus, type=White Mage
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:138
msgid "Arpus"
msgstr "Arpus"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:172
msgid "Find out what is happening at the Ford"
msgstr "Scopri cosa sta succedendo al Guado"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:199
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:188
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:291
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:153
msgid "Defeat all enemy leaders"
msgstr "Sconfiggi tutti i comandanti nemici"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:242
msgid ""
"This is the nearest human garrison, Delfador — the only place where the "
"river can be crossed. Soon after the last King of Wesnoth began his reign, "
"he put a strong garrison not far south of here in the town of Parthyn, and "
"orcs have not been able to cross into Wesnoth over this part of the river "
"since."
msgstr ""
"Questa è la più vicina guarnigione umana, Delfador: il solo posto dove si "
"possa attraversare il fiume. Subito dopo che lultimo Re di Wesnoth iniziò "
"il suo regno, mise una numerosa guarnigione a sud non lontano da qui nella "
"città di Parthyn, e da allora gli orchi non hanno più potuto giungere a "
"Wesnoth da questa parte del fiume."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:246
msgid ""
"This mist is unusual, though, even if we are close to the river. I have "
"never seen it so thick before."
msgstr ""
"Questa nebbia è strana, anche se siamo vicini al fiume. Non lho vista mai "
"così fitta prima."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:254
msgid ""
"There should be no orcs this far south. But I do not like the feel of this "
"mist."
msgstr ""
"Non ci dovrebbero essere orchi così a sud. Ma non mi piace questa foschia."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:258
msgid "Stay close. I dont like the feel of it either."
msgstr "State vicini. Ho un brutto presentimento."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:279
msgid "Be wary. Something does not feel right about that village..."
msgstr "State attenti. Qualcosa non va in quel villaggio..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:299
msgid "Theres something there in the mist!"
msgstr "Cè qualcosa qui nella mezzo della nebbia!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:305
msgid "One of Iliah-Malals creatures. So it has begun!"
msgstr "Una delle creature di Iliah-Malal. Quindi è iniziata!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:322
msgid "Orcs!"
msgstr "Orchi!"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:326
msgid "It seems there are orcs this far south after all. This is strange."
msgstr ""
"Dopotutto, sembra che ci siano degli orchi anche così a sud. Questo è strano."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:330
msgid "Prepare to fight them! We must keep the ford clear!"
msgstr "Preparatevi a combatterli! Dobbiamo mantenere libero il Guado!"
#. [message]: role=Commander
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:377
msgid "Halt! Who goes there?"
msgstr "Alt! Chi va là?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:381
msgid ""
"I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; "
"with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must "
"speak with your commander; death treads upon our very heels."
msgstr ""
"Sono Delfador, un mago della corte di Wesnoth e rappresento lArcimago "
"Leollyn; questa è Chantal, signora degli Elfi di Lintanir. Veloci, devo "
"parlare col tuo superiore; la morte è a pochi passi."
#. [message]: role=Commander
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:385
msgid ""
"I command here, but we have lost the north shore. Uncanny creatures stalk "
"the night; our weapons scarcely seem to scathe them. I fear we cannot hold "
"against an attack in strength."
msgstr ""
"Io comando qui, ma abbiamo perso la riva nord. Creature spaventose compaiono "
"nella notte; le nostre armi sembrano ferirle a malapena. Temo che non "
"potremo resistere a un attacco in forze."
#. [message]: speaker=Delfador
#. "be of heart" -> "have courage" in modern English.
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:390
msgid ""
"I have fought these before. Be of heart: impact weapons and magic can defeat "
"them. Do I recall aright that there is a school of mages not far from here?"
msgstr ""
"Le ho combattute in passato. Coraggio: armi a impatto e la magia possono "
"sconfiggerle. Se ricordo bene cè una scuola di maghi non lontano da qui, "
"giusto?"
#. [message]: role=Commander
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:394
msgid ""
"Yes, close by the southeast wall of our fort across the ford. But they are "
"jealous of their privileges and hold aloof from us."
msgstr ""
"Sì, vicino alle mura meridionali del nostro forte oltre il guado. Ma sono "
"gelosi dei loro privilegi e si tengono alla larga da noi."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:398
msgid ""
"That shall soon end. Send to them in my name and the Arch-Mage Leollyns; "
"nay, tell them that in this matter I speak with the Kings voice!"
msgstr ""
"Ciò presto finirà. Andate da loro in mio nome e di quello dellArcimago "
"Leollyn, anzi, ditegli che in questa situazione parlo con la voce del Re!"
#. [message]: role=Commander
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:402
msgid "I heed the Kings voice. My men are at your command."
msgstr "Obbedisco alla voce del Re. I miei uomini sono al tuo comando."
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:415
msgid "To wake up the mages, move a unit near their tower."
msgstr "Per svegliare i maghi, muovi ununità vicino alla loro torre."
#. [message]: role=Teacher
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:531
msgid "What are you doing here, disturbing our peace and concentration?"
msgstr "Cosa ci fai qui, disturbando la nostra pace e concentrazione?"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:535
msgid "Undead are attacking the fort on the north shore. We need your help!"
msgstr ""
"Non-morti stanno attaccando il forte dalla riva settentrionale. Abbiamo "
"bisogno del vostro aiuto!"
#. [message]: role=Teacher
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:539
msgid ""
"I have told the commander of that garrison that we take orders from none "
"other than the Chief Mage of the High Council, Master Leollyn!"
msgstr ""
"Ho detto al comandante di quella guarnigione che non prendiamo ordini da "
"nessuno tranne che dal Mago Capo dellAlto Consiglio, Maestro Leollyn!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:543
msgid ""
"Leollyns emissary, Delfador, requests your help. He bears Leollyns token, "
"which is not lightly given."
msgstr ""
"Lemissario di Leollyn, Delfador, richiede il vostro aiuto. Ha il simbolo di "
"Leollyn, che non è dato alla leggera."
#. [message]: role=Teacher
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:547
msgid "I recognize it. Very well; we shall join the battle."
msgstr "Lo riconosco. Molto bene: dovremo unirci alla battaglia."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:575
msgid "What is going on here? This village has been burned to the ground!"
msgstr "Cosa sta succedendo qui? Questo villaggio è stato raso al suolo!"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:579
msgid "Maybe there are survivors? We should check."
msgstr "Forse ci sono superstiti? Dobbiamo controllare."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:592
msgid "Another village burned. Nobody to be seen!"
msgstr "Un altro villaggio bruciato. Non sembra esserci nessuno!"
#. [unit]: type=Spearman, id=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:612
msgid "Theorin"
msgstr "Theorin"
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:623
msgid "Please, spare me..."
msgstr "Vi prego, risparmiatemi..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:627
msgid "Spare you from whom, soldier? What has happened here?"
msgstr "Risparmiare, soldato? Cosa è successo qui?"
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:631
msgid "They come at night... and leave no one alive..."
msgstr "Loro sono venuti di notte... e non hanno lasciato vivo nessuno..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:635
msgid "Get hold of yourself, soldier! Who is they?"
msgstr "Sii più chiaro, soldato! Chi sono «loro»?"
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:639
msgid ""
"I do not know. No one has seen their faces and lived. All I could hear is my "
"comrades screams as they were being slaughtered."
msgstr ""
"Non lo so. Nessuno ha visto le loro facce ed è sopravvissuto. Tutto quello "
"che ho potuto sentire sono state le urla dei miei compagni mentre venivano "
"massacrati."
#. [unit]: type=Heavy Infantryman, id=Donc
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:665
msgid "Donc"
msgstr "Donc"
#. [unit]: type=Halberdier, id=Stanis
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:682
msgid "Stanis"
msgstr "Stanis"
#. [message]: speaker=Donc
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:692
msgid "Its time to stand up and fight... Whats this?"
msgstr "È tempo di combattere... Cosa?"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:696
msgid "Friends, soldiers. Why were you hiding?"
msgstr "Amici, soldati. Perché vi state nascondendo?"
#. [message]: speaker=Stanis
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:700
msgid "Our post was overrun. Very few of us survived."
msgstr ""
"La nostra postazione è stata soverchiata. Molti pochi di noi sono "
"sopravvissuti."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:704
msgid "Your orders from the King are to fight. Just stay close to me."
msgstr "Il Re vi ordina di combattere. Statemi vicino."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:721
msgid "This village seems unharmed. Anyone here?"
msgstr "Questo villaggio sembra illeso. Cè nessuno?"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:732
msgid "Bled"
msgstr "Bled"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:739
msgid "Crod"
msgstr "Crod"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:746
msgid "Angedd"
msgstr "Angedd"
#. [message]: speaker=Angedd
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:749
msgid "Surprise, surprise..."
msgstr "Sorpresa, sorpresa..."
#. [message]: speaker=Bled
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:753
msgid "We have not waited all this time for nothing!"
msgstr "Non abbiamo aspettato tutto questo tempo per niente!"
#. [unit]: type=Heavy Infantryman, id=Zagar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:783
msgid "Zagar"
msgstr "Zagar"
#. [unit]: type=Heavy Infantryman, id=Brox
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:800
msgid "Brox"
msgstr "Brox"
#. [unit]: type=Longbowman, id=Adran
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:817
msgid "Adran"
msgstr "Adran"
#. [message]: speaker=Adran
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:828
msgid "Long live the King! Wait, you are not—"
msgstr "Lunga vita la Re! Aspetta, non siete—"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:832
msgid "—The enemy? Yes, were on your side."
msgstr "... il nemico? Sì, siamo dalla tua parte."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:836
msgid "Soldiers of Wesnoth, rise to fight for your King!"
msgstr "Soldati di Wesnoth, armatevi per combattere per il vostro Re!"
#. [unit]: type=Heavy Infantryman, id=Axios
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:862
msgid "Axios"
msgstr "Axios"
#. [unit]: type=Spearman, id=Ulfter
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:879
msgid "Ulfter"
msgstr "Ulfter"
#. [unit]: type=Bowman, id=Ogdal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:896
msgid "Ogdal"
msgstr "Ogdal"
#. [message]: speaker=Ulfter
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:906
msgid "Is the enemy gone?"
msgstr "Il nemico è andato?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:910
msgid "He will be, if you help. Now follow me into battle!"
msgstr "Lo sarà, col vostro aiuto. Ora seguitemi in battaglia!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:926
msgid "Anyone here?"
msgstr "Cè nessuno qui?"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:935
msgid "Dreadred"
msgstr "Dreadred"
#. [message]: speaker=Dreadred
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:938
msgid "Master said more would come!"
msgstr "Il Padrone ha detto che altri ne verranno!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:959
msgid "There are signs of a battle, but nobody seems to be here..."
msgstr "Ci sono segni di una battaglia, ma non sembra esserci nessuno qui..."
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:971
msgid "Crum"
msgstr "Crum"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:978
msgid "Smalg"
msgstr "Smalg"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:985
msgid "Grubar"
msgstr "Grubar"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:992
msgid "Ulkar"
msgstr "Ulkar"
#. [message]: speaker=Crum
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:996
msgid "Wrong!"
msgstr "Sbagliato!"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1011
msgid "Axhamr"
msgstr "Axhamr"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1012
msgid "Horfir"
msgstr "Horfir"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1013
msgid "Backu"
msgstr "Backu"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1014
msgid "Camdun"
msgstr "Camdun"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1015
msgid "Drapug"
msgstr "Drapug"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1016
msgid "Kalip"
msgstr "Kalip"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1017
msgid "Abmin"
msgstr "Abmin"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1026
msgid ""
"This unnatural night will surely bring another wave of the undead. Soldiers, "
"stand firm and send these abominations back to the darkness!"
msgstr ""
"Questa notte innaturale porterà sicuramente con sé una seconda ondata di non-"
"morti. Soldati, resistete tenacemente e rispedite questi abomini "
"nelloscurità!"
#. [message]: speaker=Upgar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1039
msgid ""
"You may have defeated me, but the great Zorlan will have revenge! I have "
"done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can "
"come to the aid of your doomed army. It will be a glorious massacre!"
msgstr ""
"Puoi avermi sconfitto, ma il grande Zorlan mi vendicherà! Ho compiuto il mio "
"compito di attaccare il perimetro di Wesnoth, in questo modo nessuna forza "
"di Wesnoth può venire ad aiutare il vostro esercito condannato. Sarà un "
"massacro glorioso!"
#. [message]: speaker=Dirator
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1063
msgid "Master will avenge me!"
msgstr "Il Padrone mi vendicherà!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1085
msgid ""
"We have much less time than I thought. Iliah-Malals offensive has begun. I "
"must close his portal before its too late, and I have no idea how to do "
"that. And we must also defeat those that have already escaped the Land of "
"the Dead."
msgstr ""
"Ho meno tempo di quello che pensavo. Loffensiva di Iliah-Malal è iniziata. "
"Devo chiudere il suo portale prima che sia troppo tardi, e non ho idea di "
"come fare. E devo anche sconfiggere coloro che sono già scappati dalle Terre "
"della Morte."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1089
msgid ""
"But there is something else those orcs said that deeply worries me in a "
"different way. I have wondered why the orcs have been attacking in concert "
"all along the frontier; they do not coordinate well. If that orc was telling "
"the truth and a paramount chief strong enough to marshal their entire host "
"has arisen among them, the King may be walking into a lethal trap at the "
"Ford of Abez."
msgstr ""
"Ma che qualcosaltro che lorco ha detto che mi preoccupa profondamente in "
"modo diverso. Mi chiedo perché gli orchi abbiano attaccato simultaneamente "
"su tutta la frontiera; loro non si coordinano bene. Se quellorco diceva la "
"verità e un supremo capo abbastanza forte da comandare lintera schiera è "
"sorto tra loro, il re potrebbe star camminando verso una trappola letale al "
"Guado di Abez."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1093
msgid ""
"Word had just arrived when I left Lintanir that the High Lord Kalenz was "
"mustering an elvish army against the orcs, but he is not aware of the Kings "
"movements or of any trap in wait for him. And he certainly does not know of "
"the undead menace."
msgstr ""
"Voci erano appena arrivate quando ho lasciato Lintanir che lAlto Signore "
"Kalenz sta radunando un esercito di elfi contro gli orchi, ma non sa dei "
"movimenti del Re o di alcuna trappola che lo stia aspettando. E certamente "
"non sa della minaccia non-morta."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1097
msgid ""
"Maybe we can warn the King in time. Lionel should be back in Weldyn by now; "
"I shall send one of the garrisons message-riders to him, but I cannot spare "
"the time to go south myself. I will gather as many troops as I can move "
"quickly through these wildlands and head west from here."
msgstr ""
"Forse possiamo avvertite il Re in tempo. Lionel dovrebbe essere tornato a "
"Weldyn ora; devo mandargli un messaggero a cavallo della guarnigione, ma non "
"posso perdere tempo e andare a sud di persona. Radunerò più truppe "
"possibili, percorrere velocemente le terre selvagge e andare a ovest."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1101
msgid ""
"Will you join me? Elves know these northern paths better than any human."
msgstr ""
"Ti unirai a me? Gli elfi conoscono i sentieri del nord meglio di qualsiasi "
"umano."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1105
msgid ""
"It is not to be, Delfador. I must return to Lintanir as swiftly as I may; "
"the Northern Elves must be informed immediately — and mayhap I can find High "
"Lord Kalenz or get a message to him."
msgstr ""
"Non posso, Delfador. Devo tornare a Lintanir il più velocemente possibile; "
"gli Elfi del Nord devono essere informati immediatamente e potrei trovare "
"lAlto Signore Kalenz o mandargli un messaggio."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1109
msgid ""
"My king does not command him... but if elves and humans do not stand "
"together in this, I fear we will fall separately."
msgstr ""
"Il mio Re non comanda su di lui... ma se elfi e umani non resistono insieme, "
"temo che cadremo separatamente."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1113
msgid ""
"I do not doubt it. Go to your king, Delfador, and have faith in yourself; "
"for I sense that you hold the fate of Wesnoth in your hands, and will need "
"all the strength you have. I think we will meet again."
msgstr ""
"Non ne dubito. Va dal tuo Re, Delfador, e abbi fiducia in te; sento che "
"tieni il destino di Wesnoth nelle tue mani, e abbiamo bisogno di tutta la "
"tua forza. Penso che ci rincontreremo."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1125
msgid ""
"This is hopeless. Many more enemies are coming, while our numbers are "
"limited."
msgstr ""
"Non cè speranza. Altri nemici stanno arrivando, mentre il nostro numero è "
"limitato."
#. [scenario]: id=13_The_Return_of_Trouble
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:4
msgid "The Return of Trouble"
msgstr "Il ritorno dei guai"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:18
msgid ""
"While Delfador was still at the Academy, major events were taking place "
"throughout Wesnoth. After centuries of squabbling, a warlord emerged to "
"unite the orcs. This was ill tidings for humans and elves alike."
msgstr ""
"Mentre Delfador era ancora allAccademia, grandi eventi stavano accadendo in "
"tutta Wesnoth. Dopo secoli di guerre, un signore della guerra emerse e riunì "
"gli orchi. Questo fu un evento funesto ugualmente per gli uomini e gli elfi."
#. [part]
#. "errantry" is an archaic English word associated with medieval
#. knights. It means he wandered around looking for monsters to
#. slay and wrongs to right.
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:24
msgid ""
"There was an elf named Kalenz who had already, in Delfadors time, been a "
"legend among his people for centuries; his tale, <i>The Legend of Wesmere</"
"i>, is known throughout the elven lands. Prolonged in life by a necromantic "
"potion, he put aside the High Lordship of the Elves after the death of his "
"beloved wife, and wandered the Great Continent in errantry."
msgstr ""
"Cera un elfo chiamato Kalenz che già ai tempi di Delfador era una leggenda "
"da secoli per il suo popolo; la sua storia è chiamata <i>«La Leggenda di "
"Wesmere»</i> nelle terre degli elfi. Dopo che la sua vita venne prolungata "
"da una pozione negromantica, si dimise dallAlta Signoria degli Elfi a "
"seguito della morte della sua amata moglie, e vagò errando per il Grande "
"Continente."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:27
msgid ""
"But Kalenz half-knew and half-feared he would be needed again, and the day "
"he had long foreseen finally arrived. Reports came to him of large orcish "
"forces attacking the outskirts of elvish forests, including Lintanir itself. "
"Kalenz quickly gathered a small troop of handpicked guards. War had returned "
"to the land of the elves."
msgstr ""
"Ma Kalenz sapeva e temeva che sarebbe stato nuovamente chiamato in causa, e "
"il giorno che ha da tempo previsto infine arrivò. Gli giunsero notizie "
"grandi forze di orchi che attaccavano i margini delle foreste degli elfi, "
"inclusa Lintanir. Kalenz radunò velocemente un piccolo manipolo di guardie "
"scelte. La guerra era tornata nelle terre degli elfi."
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:42
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:31
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:49
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:16
msgid "Kalenz"
msgstr "Kalenz"
#. [leader]: id=Knafa-ord, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:78
msgid "Knafa-ord"
msgstr "Knafa-ord"
#. [leader]: id=Tan-drul, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:113
msgid "Tan-drul"
msgstr "Tan-drul"
#. [leader]: id=Krardul, type=Orcish Warlord
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:148
msgid "Krardul"
msgstr "Krardul"
#. [leader]: id=Clartakis, type=Elvish Captain
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:174
msgid "Clartakis"
msgstr "Clartakis"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:192
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:295
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:165
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:124
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:194
msgid "Death of Kalenz"
msgstr "Morte di Kalenz"
#. [message]: speaker=Tan-drul
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:209
msgid ""
"Kill these filthy elves! Show all warlords the might of Zorlan! When they "
"accept him as sovereign we will all be rewarded!"
msgstr ""
"Uccidete questi luridi elfi! Mostriamo a tutti i signori della guerra la "
"gloria di Zorlan! Quando lo acclameranno come sovrano, sarete tutti "
"ricompensati profumatamente!"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:213
msgid "This is what we have been training for! Now we drive these beasts back!"
msgstr ""
"Questo è quello per cui ci siamo allenati! Ora respingiamo queste bestie!"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:225
msgid ""
"The orcs are retreating! And... what is this? A shyde flying towards us as "
"if hell were on her heels..."
msgstr ""
"Gli orchi si ritirano! E... cosa succede? Una ninfa si dirige verso di noi "
"come se fosse inseguita dallinferno..."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:231
msgid ""
"The orcs are retreating! And... what is this? A druid running to meet us as "
"though hell were on her heels..."
msgstr ""
"Gli orchi si ritirano! E... cosa succede? Una driade si dirige verso di noi "
"come se fosse inseguita dallinferno..."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:251
msgid "My lord Kalenz, at last I have found you!"
msgstr "Mio signore Kalenz, infine ti ho trovato!"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:255
msgid ""
"Chantal! Granddaughter! What are you doing here? You were not attacked, I "
"hope."
msgstr "Chantal! Nipote! Cosa ci fai qua? Non sei stata attaccata, spero."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:259
msgid ""
"We were, but the enemy was vanquished. There are much more serious matters "
"that require your attention."
msgstr ""
"Lo siamo stati, ma abbiamo sconfitto il nemico. Ci sono cose molto più serie "
"che necessitano della tua attenzione."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:263
msgid ""
"A paramount chief of all the orcs has arisen, and he is setting a trap for "
"the humans at the Ford of Abez. I think we must aid the humans, lest we be "
"defeated separately once they are crushed."
msgstr ""
"È sorto un capo supremo di tutti gli orchi, e sta piazzando una trappola per "
"gli umani al Guado di Abez. Penso che dovremo aiutare gli umani, altrimenti "
"saremo sconfitti separatamente una volta che loro saranno sconfitti."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:267
msgid ""
"There is more ill news. Evil has been unleashed. A portal has been opened "
"from the Land of the Dead. An army of undead is being raised as we speak."
msgstr ""
"Cè una notizia ancora peggiore. Il male si è liberato. Un portale è stato "
"aperto dalla Terra della Morte. Un esercito di non-morti sta sorgendo mentre "
"parliamo."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:271
msgid "This is very serious. Have you informed the elvish settlements?"
msgstr ""
"Questo è davvero molto serio. Hai informato gli insediamenti degli elfi?"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:275
msgid ""
"Yes. And I have prepared holy water for our warriors. They should be able to "
"hold against the undead in our forests, at least for now."
msgstr ""
"Sì. E ho preparato acqua santa per i nostri guerrieri. Dovrebbero essere "
"capaci di resistere ai non-morti nelle nostre foreste, almeno per ora."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:279
msgid ""
"Holy water? What is this? Have you been dabbling where you should not, in "
"the Book of Crelanu?"
msgstr "Acqua santa? Cosè? Hai letto dove non dovevi, nel Libro di Crelanu?"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:283
msgid ""
"No. The preparation of holy water was a secret that Lady Cleodil passed on "
"to her daughters and granddaughters. She thought it wise to share the least "
"dangerous secrets of the Book."
msgstr ""
"No. Il rituale di preparazione per lacqua santa era un segreto che Lady "
"Cleodil tramandò alle sue figlie e alle sue nipoti. Pensò che fosse saggio "
"condividere i segreti meno pericolosi del Libro."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:287
msgid ""
"Returning to present matters, I believe I have found the one we have been "
"awaiting ever since Lady Cleodil accepted guardianship of the Book. You know "
"of what I speak."
msgstr ""
"Ritornando alle cose attuali, penso di aver trovato chi tu attendi da quando "
"Lady Cleodil accettò di sorvegliare il Libro. Tu sai di cosa parlo."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:291
msgid ""
"I never thought to see such a human, not even in all the years I have lived. "
"Who is this person?"
msgstr ""
"Non ho mai pensato di vedere un umano così, non almeno in tutti gli anni in "
"cui ho vissuto. Chi è questa persona?"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:295
msgid ""
"Delfador, a mage trusted of their king. He has survived a passage through "
"the Land of the Dead not merely alive but uncorrupted. He helped us defeat "
"the orcs when they threatened Lintanir, and I fought undead with him at "
"Parthyn Ford. I have come north partly because I am thinking to fetch the "
"Book of Crelanu so I can take it to him."
msgstr ""
"Delfador, un mago fidato del loro Re. E sopravvissuto al passaggio "
"attraverso il Regno dei Morti non semplicemente vivo ma puro. Ci ha aiutati "
"a sconfiggere gli orchi quando minacciavano Lintanir, e ho combattuto i non-"
"morti con lui al Guado di Parthyn. Sono venuta a nord anche perché pensavo "
"di prendere il Libro di Crelanu per portarlo da lui."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:299
msgid "He is uncorrupted? You are sure of this?"
msgstr "È puro? Ne sei certa?"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:303
msgid "I have bent my healing senses upon him. I am as sure as I can be."
msgstr ""
"Ho usato i miei sensi da guaritrice su di lui. Non potrei esserne così "
"sicura."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:308
msgid ""
"Then we must aid him, and I must meet him. The King of Wesnoth is just a "
"king; it is inner strength such as you describe that will turn back the "
"darkness, if anything can. West, to the Ford of Abez!"
msgstr ""
"Allora dobbiamo aiutarlo, e devo incontrarlo. Il Re di Wesnoth è solo un re; "
"la sua forza come tu lhai descritta cadrà nelloscurità, se nulla lo "
"impedirà. A ovest, per il Guado di Abez!"
#. [scenario]: id=14_Shadows_in_the_Dark
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:4
msgid "Shadows in the Dark"
msgstr "Ombre nel buio"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:17
msgid ""
"Kalenz and his troops fared swiftly south and then westward along the north "
"bank of the Great River. They successfully evaded the orcs, but would soon "
"find there were grimmer foes awaiting them."
msgstr ""
"Kalenz e le sue truppe si diressero velocemente a sud e poi a ovest lungo la "
"riva settentrionale del Grande Fiume. Evitarono con successo gli orchi, ma "
"presto trovarono nemici più spietati ad attenderli."
#. [leader]: id=Rudimil, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:55
msgid "Rudimil"
msgstr "Rudimil"
#. [leader]: id=Roth-Malal, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:82
msgid "Roth-Malal"
msgstr "Roth-Malal"
#. [leader]: id=Barth-Malal, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:110
msgid "Barth-Malal"
msgstr "Barth-Malal"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:159
msgid ""
"This forest looks quiet — too quiet. Proceed carefully, I dont like this at "
"all."
msgstr ""
"La foresta sembra tranquilla troppo tranquilla. Procedete attentamente, ho "
"un brutto presentimento."
#. [message]: speaker=Barth-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:175
msgid "Living... Soon, youll be more troops for my master!"
msgstr "Viventi... Presto sarete altre truppe per il mio padrone!"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:179
msgid "Undead! Where did they come from?"
msgstr "Non morti! Da dove sono arrivati?"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:183
msgid ""
"We should try to go west. I sense things are worse on the eastern front."
msgstr ""
"Dovremmo cercare di andare a ovest. Sento che le cose sono peggio sul fronte "
"orientale."
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:190
msgid "Hraul"
msgstr "Hraul"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:191
msgid "Atrag"
msgstr "Atrag"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:192
msgid "Horr"
msgstr "Horr"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:193
msgid "Nfrigt"
msgstr "Nfrigt"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:194
msgid "Rkrin"
msgstr "Rkrin"
#. [message]: role=enemy_speaker
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:211
msgid "We have reinforcements!"
msgstr "Ecco i rinforzi!"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:218
msgid "Haunt"
msgstr "Haunt"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:219
msgid "Gdal"
msgstr "Gdal"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:220
msgid "Oltr"
msgstr "Oltr"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:221
msgid "Orbl"
msgstr "Orbl"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:222
msgid "Nifigt"
msgstr "Nifigt"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:223
msgid "Dert"
msgstr "Dert"
#. [message]: role=enemy_speaker
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:240
msgid "And now even more reinforcements!"
msgstr "E ora ecco ulteriori rinforzi!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:261
msgid "Foul creatures, it is time for your final rest!"
msgstr "Stupide creature, è tempo del vostro riposo definitivo!"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:265
msgid "That is Delfador. Do you see now?"
msgstr "Quello è Delfador. Lo vedi, ora?"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:269
msgid ""
"I do. He is like a blazing fire to my inner eye. I think you have chosen "
"well, granddaughter; he is indeed the one to whom the Book of Crelanu should "
"pass."
msgstr ""
"Sì. È come un fuoco sfavillante per il mio occhio interiore. Penso che tu "
"abbia scelto bene, nipote; è veramente la persona a cui passare il Libro di "
"Crelanu."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:273
msgid "If I were human, I think I would be in love with him."
msgstr "Se fossi umana, penso che sarei innamorata di lui."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:277
msgid ""
"If you were human, you would be quite right to be. Strange... they are such "
"surly children in the main, short-lived and crude and quarrelsome. And yet, "
"even our greatest mystics do not shine so brightly as this one."
msgstr ""
"Se tu fossi umana, ne avresti motivo. Strano... sono per la maggior parte un "
"popolo così scontroso, con vita corta, grezzo e litigioso. Eppure, i nostri "
"più grandi maghi non splendono così brillantemente come costui."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:281
msgid "I hope the Book does not destroy him."
msgstr "Spero che il Libro non lo distrugga."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:285
msgid "You speak my thoughts, granddaughter. May it be so."
msgstr "È questa la mia paura, nipote. Potrebbe accadere."
#. [message]: speaker=Rudimil
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:334
msgid ""
"The elves have advanced much further than anticipated; Krumful, Unhul, arise!"
msgstr ""
"Gli elfi sono avanzati molto più di quanto previsto: Krumful, Unhul, sorgete!"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:336
msgid "Krumful"
msgstr "Krumful"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:340
msgid "Unhul"
msgstr "Unhul"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:363
msgid "I have arrived too late for the entertainment, it would seem."
msgstr "Sembra che sia arrivato troppo tardi per il divertimento."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:370
msgid ""
"Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of "
"the Elves, and we are in your debt today."
msgstr ""
"Piacere di incontrarti, Delfador. Chantal mi ha parlato di te. Sono Kalenz, "
"Alto Signore degli Elfi, e siamo in debito con te oggi."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:374
msgid ""
"It is my honor to meet you. And it relieves my mind to know Chantal is safe "
"and with her kin again."
msgstr ""
"È un onore incontrarti. E mi solleva sapere che Chantal è sicura e con la "
"sua razza di nuovo."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:378
msgid ""
"I am not sure there is safety for anyone in these days, but we all travel "
"the same road and face the same foes."
msgstr ""
"Non credo che nessuno sia al sicuro in questi giorni, ma noi tutti viaggiamo "
"sulla stessa strada e affrontiamo gli stessi nemici."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:382
msgid ""
"Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are "
"not too late to prevent an orcish victory there."
msgstr ""
"Sì. Ti seguiremo al Guado di Abez, Delfador. Speriamo di non essere in "
"ritardo per sventare la vittoria degli orchi lì."
#. [scenario]: id=15_Save_the_King
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:4
msgid "Save the King"
msgstr "Salva il Re"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:18
msgid ""
"Following Delfador, the elves moved to unite with the Wesnothian forces and "
"meet Zorlan head-on..."
msgstr ""
"Seguendo Delfador, gli elfi si diressero per unirsi con le forze di Wesnoth "
"e incontrare lavanguardia di Zorlan..."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:23
msgid "but the King was in an unenviable position..."
msgstr "ma il Re era in una posizione non invidiabile..."
#. [leader]: id=T'bhan, type=Orcish Warrior
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:124
msgid "Tbhan"
msgstr "Tbhan"
#. [leader]: id=Qgthun, type=Orcish Warrior
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:149
msgid "Qgthun"
msgstr "Qgthun"
#. [leader]: id=Trgrau, type={ON_DIFFICULTY (Troll Hero) (Great Troll) (Great Troll)}
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:173
msgid "Trgrau"
msgstr "Trgrau"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:201
msgid "Death of Garard II"
msgstr "Morte di Garard II"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:228
msgid ""
"It appears we have arrived just in time! The King stands at bay, surrounded "
"by the enemy."
msgstr ""
"Sembra che siamo arrivati appena in tempo! Il Re resiste sullargine, "
"circondato dai nemici."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:232
msgid ""
"I fear we may be too late. This new warlord must have united every orcish "
"tribe north of the Great River. Look at their army, it is vast!"
msgstr ""
"Ho paura che potrebbe essere troppo tardi. Questo nuovo signore della guerra "
"ha unito tutte le tribù a nord del Grande Fiume. Guardate al loro esercito, "
"è enorme!"
#. [message]: speaker=Zorlan
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:236
msgid ""
"Elves! I heard you have been looking for me! But you will save neither the "
"human prince, nor yourselves."
msgstr ""
"Elfi! Ho sentito che mi cercavate! Ma non salverete né il principe umano, né "
"voi stessi."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:240
msgid "We must destroy this warlord now, before his power grows any greater!"
msgstr ""
"Dobbiamo distruggere questo signore della guerra ora, prima che il suo "
"potere diventi troppo grande!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:244
msgid "Agreed, but we must make haste, for the King is hard-pressed."
msgstr "Daccordo, ma dobbiamo fare in fretta, il Re è incalzato da vicino."
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:275
msgid ""
"The enemy is drawing near. My personal guards must join the fight. We can "
"only hope help arrives soon."
msgstr ""
"Il nemico si sta avvicinando. La mia guardia personale si unirà al "
"combattimento. Possiamo solo sperare che aiuti arrivino presto."
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:289
msgid "Adamar"
msgstr "Adamar"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:296
msgid "Mitbreen"
msgstr "Mitbreen"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:303
msgid "Ronduger"
msgstr "Ronduger"
#. [message]: speaker=Adamar
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:308
msgid "For the King!"
msgstr "Per il Re!"
#. [message]: speaker=Zorlan
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:319
msgid "Argh! It cant be, beaten by these swine!"
msgstr "Argh! Non può essere, sconfitto da questi porci!"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:327
msgid "Victory!"
msgstr "Vittoria!"
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:331
msgid ""
"Delfador! And you, elvish friends! The Kingdom of Wesnoth is in your debt "
"today!"
msgstr ""
"Delfador! E voi, amici elfi! Il regno di Wesnoth è in debito con voi oggi!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:335
msgid "My King, this is Kalenz, High Lord of the Elves."
msgstr "Mio Re, questo è Kalenz, Alto Signore degli Elfi."
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:339
msgid "You will be forever welcome in the court of Wesnoth."
msgstr "Sarai per sempre il benvenuto nella corte di Wesnoth."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:343
msgid ""
"We look forward to fighting beside you to defeat those threats that remain."
msgstr ""
"Guardiamo avanti per combattere a fianco a te e sconfiggere le rimanenti "
"minacce."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:347
msgid ""
"Your Majesty, we have more urgent matters. Leollyn sent me on a mission to "
"find out why the dead are restless. A foul necromancer has opened a portal "
"to the Land of the Dead. It must be closed at all costs, and I am afraid my "
"skills may be insufficient for that task."
msgstr ""
"Vostra Maestà, abbiamo affari più urgenti. Leollyn mi ha mandato in missione "
"per scoprire perché i morti sono inquieti. Un negromante pazzo ha aperto un "
"portale nel Regno dei Morti. Deve essere chiuso a tutti i costi, e ho paura "
"che la mia abilità potrebbe essere insufficiente per farlo."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:351
msgid ""
"Delfador, our weapons are weak against the undead, but perhaps we have other "
"help to give you. Centuries ago, the great mage Crelanu entrusted to us a "
"book of lore and perilous secrets that took him his entire life to gather."
msgstr ""
"Delfador, le nostre armi sono deboli contro i non-morti, ma forse possiamo "
"darti un altro aiuto. Secoli fa, il grande mago Crelanu ci affidò un libro "
"di magia, potente conoscenza e segreti pericolosi che Crelanu ha radunato "
"durante tutta la sua vita."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:355
msgid ""
"Crelanu charged us with guarding this book until someone worthy of it should "
"arrive. We believe you are the one, Delfador. The book may help you find a "
"way to close the portal."
msgstr ""
"Crelanu ci incaricò di sorvegliare il suo libro fino a che qualcuno di degno "
"non fosse apparso. Crediamo che tu sia quel qualcuno, Delfador. Il libro può "
"aiutarti a trovare un modo di chiudere quel portale."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:359
msgid ""
"Friends, your words do me greater honor than I perhaps deserve. I am not "
"sure I am worthy of this charge."
msgstr ""
"Amici, le vostre parole forse mi fanno più onore di quello che merito. Non "
"sono sicuro di esserne degno."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:363
msgid ""
"You may have some doubts, but Chantal and I are sure of your quality. But be "
"warned: there is a curse on this book. Crelanu fairly warned us that his "
"arts would bring much woe down upon us. And so it proved, though at the time "
"we had no other choice. The victories you win with it may cost you as dearly."
msgstr ""
"Puoi anche avere dei dubbi, ma Chantal e io siamo sicuri delle tua dignità. "
"Ma sta attento: cè un maleficio su questo libro. Crelanu ci avvertì che le "
"sue arti ci avrebbero portato più dolori. E così fu, anche se al tempo non "
"avemmo altra scelta. Le vittorie che ottieni con esso potrebbero dover "
"essere pagate a caro prezzo."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:367
msgid "Curse or no, we must close the portal soon, or else we are all doomed."
msgstr ""
"Maledizione o no, dobbiamo chiudere il portale al più presto, o saremo tutti "
"condannati."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:371
msgid ""
"This is a decision you will have to make. If we fight the undead without the "
"books help, it will be an honor to fight by your side, no matter what the "
"outcome."
msgstr ""
"Questa è una decisione che devi prendere. Se combattiamo i non-morti senza "
"laiuto del libro, sarà un onore combattere al tuo fianco, qualsiasi sia "
"lesito."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:375
msgid ""
"I think I, too, have no choice but to accept the book. I cannot allow the "
"sure death of many humans and elves for fear of the curse."
msgstr ""
"Anchio penso che non abbia scelta se non accettare il libro. Non posso "
"permettere la morte sicura di molti umani ed elfi per paura della "
"maledizione."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:379
msgid ""
"Then here it is, Delfador. May it help you bring a swift end to the undead "
"menace. And may it cost you less than it has cost us..."
msgstr ""
"Allora eccoti, Delfador. Possa aiutarti a porre una veloce fine alla "
"minaccia non-morta. E possa costarti meno di quanto lo abbiamo pagato noi..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:383
msgid ""
"Thank you, friends. May we meet again in happier times. Now I must make "
"haste, for I need to study the book and prepare for battle with the undead."
msgstr ""
"Grazie amici. Spero che ci incontreremo di nuovo in tempi più felici. Ora "
"devo sbrigarmi, devo studiare il libro e preparare la battaglia contro i non-"
"morti."
#. [scenario]: id=16_Dark_Sky_Over_Weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:4
msgid "Dark Sky Over Weldyn"
msgstr "Cielo Oscuro Sopra Weldyn"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:18
msgid ""
"Kalenz, Chantal, and their troops departed to ride against the remnants of "
"the orcish Great Horde. Delfador returned to Weldyn with the King and his "
"gift from the elves, the Book of Crelanu. However, despite the victory, "
"Delfador was deeply worried by the undead menace. On the way back, they met "
"with Lionel who was arriving with reinforcements, and were deeply saddened "
"to learn that Leollyn had died under very suspicious circumstances."
msgstr ""
"Kalenz, Chantal e le loro truppe partirono per distruggere i resti della "
"Grande Orda degli orchi. Delfador ritornò a Weldyn con il Re e il dono dagli "
"elfi, il Libro di Crelanu. Però, nonostante la vittoria, Delfador era "
"profondamente preoccupato per la minaccia dei non-morti. Sulla via del "
"ritorno incontrarono Lionel che stava arrivando con i rinforzi, e furono "
"profondamente dispiaciuti nellapprendere che Leollyn era morto in "
"circostanze molto sospette."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:22
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:34
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:58
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:67
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:75
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:91
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:103
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:115
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:127
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:142
msgid "Garard II"
msgstr "Garard II"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:22
msgid ""
"We have assembled here with good and bad news: The good news is that the "
"orcs have been defeated decisively. Their Great Chief is dead and their army "
"has been scattered. We owe much of this great victory to Delfador."
msgstr ""
"Ci riuniamo qui con buone e cattive notizie: la buona notizia è che gli "
"orchi sono stati sconfitti definitivamente. Il loro Grande Capo è morto e il "
"loro esercito si è sparpagliato. Dobbiamo essere grati in gran parte a "
"Delfador per questa grande vittoria."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:26
msgid ""
"I did very little, sire. It was actually the elves who saved us on that day."
msgstr ""
"Ho fatto molto poco, sire. In realtà sono stati gli elfi che ci hanno "
"salvato quel giorno."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:30
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:38
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:63
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:71
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:79
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:95
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:111
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:86
msgid "Lionel"
msgstr "Lionel"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:30
msgid ""
"We owe the elves nothing, sire. They refused to send their archers when we "
"needed them!"
msgstr ""
"Non dobbiamo niente agli elfi, sire. Hanno rifiutato di mandarci i loro "
"arcieri quando ne avevamo bisogno!"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:34
msgid ""
"Peace, Lionel. The elves fought well and have earned our respect. But this "
"council is here to address an alarming matter. Young master Delfador here "
"reports of an undead threat. He was able to fight them off at Parthyn Ford, "
"but more are coming."
msgstr ""
"Calma, Lionel. Gli elfi hanno combattuto bene e si sono guadagnati il nostro "
"rispetto. Ma questo consiglio è qui per discutere di un provvedimento "
"urgente. Il giovane mastro Delfador qui ci comunica di una minaccia non-"
"morta. È stato capace a sconfiggerli al Guado di Parthyn, ma altri stanno "
"arrivando."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:38
msgid ""
"With your permission, sire, I will take some handpicked men north and crush "
"these abominations."
msgstr ""
"Col vostro permesso, sire, porterò qualche uomo scelto a nord e sconfiggerò "
"questi abomini."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:42
msgid ""
"Your Majesty, these are no stray undead; this lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "
"he fields now. Mages, in combination with heavy infantry, are most effective "
"against them."
msgstr ""
"Vostra maestà, questi non sono non-morti sbandati; questo pazzo, Iliah-"
"Malal, ha aperto un portale con il Regno dei Morti. A meno che non chiudiamo "
"subito questo portale, il numero di truppe nemiche che comanda da "
"relativamente piccolo si ingrosserà in un flusso infinito di non-morti. E il "
"nostro esercito, equipaggiato e addestrato principalmente per combattere gli "
"orchi incursori, non è ben attrezzato per combattere le forze ora in campo. "
"I maghi, in combinazione con la fanteria pesante sono più efficaci contro "
"loro."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:46
msgid ""
"I think our young and inexperienced friend overestimates the powers of the "
"enemy. Im sure theyll be no match for Wesnothian troops."
msgstr ""
"Penso che il nostro giovane e inesperto amico sopravvaluti il potere del "
"nemico. Sono sicuro che non potranno resistere alle truppe di Wesnoth."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:46
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:156
msgid "Sagus"
msgstr "Sagus"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:50
msgid ""
"I have fought these things, and I know what I am talking about. This is a "
"deadly serious threat."
msgstr ""
"Ho combattuto queste creature, e so di cosa parlo. Questa è una minaccia "
"mortalmente seria."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:54
msgid ""
"Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!"
msgstr ""
"Stai dicendo che Maestro Sagus parla a sproposito? Qualcuno dovrebbe "
"insegnarti il rispetto!"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:54
msgid "Artuman"
msgstr "Artuman"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:58
msgid ""
"You have proven your bravery, young Delfador, but I think you underestimate "
"the might of our army."
msgstr ""
"Hai provato il tuo coraggio, giovane Delfador, ma penso che sottovaluti il "
"potere del nostro esercito."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:63
msgid "Sire, may I lead some part of your army to crush the undead?"
msgstr ""
"Sire, posso prendere il comando di una parte del vostro esercito per "
"distruggere i non morti?"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:67
msgid ""
"No, Lionel. This should be too simple a task for my best general. I will "
"send Dudpon instead with most of my army."
msgstr ""
"No, Lionel. Questo sarebbe un compito troppo semplice per il mio migliore "
"generale. Manderò Dudpon, insieme alla maggior parte del mio esercito."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:71
msgid "What are my orders, then?"
msgstr "Quali sono i miei ordini, allora?"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:75
msgid ""
"As a reward for Delfadors bravery, I am temporarily appointing you and your "
"men to be his personal guard. Make sure nothing untoward happens to him, as "
"the circumstances of Leollyns death are not fully clear."
msgstr ""
"Come premio per il coraggio di Delfador, temporaneamente nomino tu e i tuoi "
"uomini sue guardie personali. Fa sì che non gli capiti niente di male, fino "
"a che le circostanze della morte di Leollyn non saranno pienamente chiarite."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:79
msgid "As you command, sire!"
msgstr "Come comandate, sire!"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:87
msgid ""
"And so it was that the Wesnothian army left Weldyn to seek out and crush "
"Iliah-Malals forces. But the campaign proved a disaster. Less than a "
"handful of terrified soldiers returned. The Wesnoth army had been destroyed, "
"with the few survivors fleeing in terror. Nothing stood now between Iliah-"
"Malals army and Weldyn..."
msgstr ""
"E così lesercito di Wesnoth lasciò Weldyn per cercare e distruggere le "
"forze di Iliah-Malal. Ma la campagna si provò un disastro. Meno di un "
"manipolo di soldati terrorizzati ritornò. Lesercito di Wesnoth è stato "
"distrutto, con pochi superstiti in fuga terrorizzati. Niente ora si trova "
"tra lesercito di Iliah-Malal e Weldyn..."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:91
msgid ""
"This is a disaster. I should have led the army myself and died with them. "
"And I should have listened to you, Delfador."
msgstr ""
"Questo è un disastro. Avrei dovuto condurre lesercito personalmente e "
"morire con loro. E avrei dovuto ascoltarti, Delfador."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:95
msgid "We will fight till the last man, my King."
msgstr "Combatteremo fino a lultimo uomo, mio Re."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:99
msgid ""
"My Lord, things are very grave indeed, but all is not yet lost. There is "
"still hope if we do not falter."
msgstr ""
"Mio Signore, la situazione è davvero molto grave, ma non è ancora tutto "
"perduto. Cè ancora speranza se non vacilliamo."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:103
msgid "Yes, Delfador. This time we will follow your advice."
msgstr "Sì, Delfador. Questa volta seguiremo i tuoi consigli."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:107
msgid ""
"There are three things we must do. First, we must organize our defenses as "
"best we can. Second, we need to ask the elves to create a diversion that "
"will distract and delay Iliah-Malal. The elves will not be able to fight the "
"undead head-on on the field, but they can harass them by striking from "
"forests where the undead dare not follow. And last, I have been studying the "
"Book of Crelanu and I think I now know how to close Iliah-Malals portal to "
"the Land of the Dead. I will need a small escort, but this must be done "
"immediately."
msgstr ""
"Ci sono tre cose da fare. Primo, dobbiamo organizzare le nostre difese il "
"meglio che possiamo. Secondo, dobbiamo chiedere agli elfi di creare un "
"diversivo, per distrarre e ritardare Iliah-Malal. Gli elfi non posso "
"combattere i non-morti in campo aperto, ma posso infastidirli colpendoli "
"dalle foreste dove i non-morti non oseranno seguirli. E ultimo, ho studiato "
"il Libro di Crelanu e penso di sapere come chiudere il portale di Iliah-"
"Malal per il Regno dei Morti. Ho bisogno di una piccola scorta, ma ciò deve "
"essere fatto immediatamente."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:111
msgid "My Lord, I can arrange the defenses around the city."
msgstr "Mio Signore, posso organizzare le difese intorno alla città."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:115
msgid "Very well, Lionel, take command."
msgstr "Molto bene, Lionel, prendi comando."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:119
msgid ""
"These are only the first steps. If we are to defeat the undead, we need to "
"reform the composition of our army. First, you must recall every mage in "
"Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry."
msgstr ""
"Questo è solo il primo passo. Se vogliamo sconfiggere i non-morti, dobbiamo "
"usare e addestrare lesercito diversamente da come facciamo ora. Per prima "
"cosa, bisogna richiamare ogni mago in Wesnoth, da Alduin e ovunque. E "
"bisogna preparare più fanteria pesante."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:123
msgid ""
"But heavy infantry is too slow! And mages in the army? Who can command these "
"know-it-alls?"
msgstr ""
"Ma la fanteria pesante è troppo lenta! E maghi nellesercito? Chi può "
"comandare quei so-tutto-io?"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:127
msgid ""
"Delfador could. You will command the heavy infantry. Make sure to shield our "
"mages in battle, for they are precious. Now go, close the portal and come "
"back soon!"
msgstr ""
"Delfador può. Tu comanderai la fanteria pesante. Assicuratevi di proteggere "
"i maghi in battaglia, loro sono preziosi. Ora, andate, chiudete il portale e "
"tornate presto!"
#. [scenario]: id=17_A_New_Ally
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:4
msgid "A New Ally"
msgstr "Un Nuovo Alleato"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:23
msgid ""
"Delfador took a small escort to the north on a mission to close the portal. "
"But with Iliah-Malals army at large north of the Great River, this was a "
"perilous road. It was imperative that Delfador avoid well-trodden paths. "
"This meant a detour..."
msgstr ""
"Delfador portò con sé una piccola scorta a nord nel tentativo di chiudere il "
"portale. Ma con lesercito di Iliah-Malal a nord del Grande Fiume, questa "
"era una strada pericolosa. Delfador fu costretto ad evitare le strade "
"conosciute. Questo significava una deviazione..."
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:57
msgid "Dwarves"
msgstr "Nani"
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:70
msgid "Udrin"
msgstr "Udrin"
#. [leader]: id=Gruv-Malal, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:94
msgid "Gruv-Malal"
msgstr "Gruv-Malal"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:106
msgid "Defeat Gruv-Malal"
msgstr "Sconfiggi Gruv-Malal"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:114
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:188
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:420
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:169
msgid "Death of Ulrek"
msgstr "Morte di Ulrek"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:118
msgid "Death of Relgorn"
msgstr "Morte di Relgorn"
#. [message]: speaker=Gruv-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:135
msgid ""
"Attack, my loyal soldiers; the more we slay, the more troops for our master!"
msgstr ""
"Attaccate, miei leali soldati; più ne uccidiamo, più truppe ci saranno per "
"il nostro padrone!"
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:139
msgid "Keep fighting them sacks o bones."
msgstr "Continuate a combattere quei sacchi di ossa."
#. [message]: speaker=Relgorn
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:143
msgid "Ulrek, more enemies approach from the south... Wait, these are humans!"
msgstr "Ulrek, altri nemici arrivano da sud... Aspetta, quelli sono umani!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:147
msgid "Dwarves, under attack by undead. We must help them."
msgstr "Nani, attaccati dai non-morti. Dobbiamo aiutarli."
#. [message]: speaker=Gruv-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:151
msgid "Then your corpses will also serve my master."
msgstr "Allora anche i vostri corpi serviranno il mio padrone."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:155
msgid "Your masters days are numbered. Yours will end this day!"
msgstr "I giorni del tuo padrone sono contati! I tuoi finiranno oggi!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:171
msgid "I am Delfador. And you are dust!"
msgstr "Io sono Delfador. E tu sei polvere!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:182
msgid "Now we shall rid Wesnoth of the rest of your unholy spawn!"
msgstr "Ora dobbiamo liberare Wesnoth dal resto della tua specie maledetta!"
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:186
msgid "We are in your debt."
msgstr "Siamo in tuo debito."
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:194
msgid ""
"Human, ye ha fought well. I am Ulrek, chieftain o the clan of Norlund. My "
"house is in yer debt today. But who are ye and what do ye do in these lands?"
msgstr ""
"Umano, hai combattuto bene. Sono Ulrek, capitano del clan Norlund. La mia "
"casata è in debito con te oggi. Ma chi siete e cosa fate in queste terre?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:198
msgid ""
"I am Delfador. Friends, a great evil has been unleashed. A portal has been "
"opened to the Land of the Dead near the northernmost extent of these hills, "
"nearly under the eaves of Lintanir Forest. I must close it, or else we are "
"all doomed."
msgstr ""
"Sono Delfador. Amici, è stata scatenata una grande malvagità . È stato "
"aperto un portale per il Regno dei Morti nelle propaggini settentrionali di "
"queste colline, vicino al confine con la Foresta di Lintanir. Devo "
"chiuderlo, o saremo tutti condannati."
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:202
msgid ""
"We ha seen those undead walking, aye, and fought them too. And no one will "
"ever say my kin ha been ungrateful for yer help. I will place my best "
"warriors at yer service. Relgorn, my son, ye will lead the women and "
"children to Knalga. They will be safe there among the rest of my kin. But "
"can ye really close that thing?"
msgstr ""
"Abbiamo visto questi non-morti erranti, sì, e li abbiamo anche combattuti. E "
"nessuno dirà mai che la mia razza è stata ingrata per il vostro aiuto. "
"Metterò i miei migliori guerrieri al tuo servizio. Relgorn, figlio mio, "
"condurrai le donne e i bambini a Knalga. Saranno al sicuro lì con il resto "
"della mia gente. Ma possiamo davvero chiudere quella cosa?"
#. [message]: speaker=Relgorn
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:206
msgid ""
"Father, did ye not see these thunderbolts! This was awesome. Even our "
"thundersticks do not strike so powerfully!"
msgstr ""
"Padre, non hai visto quei fulmini! È stato impressionante. Neanche i nostri "
"bastoni tonanti colpiscono così potentemente!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:210
msgid ""
"My friends, I am in your debt for your kind offer. But we have no time to "
"waste!"
msgstr ""
"Miei amici siamo in debito per la vostra gentile offerta. Ma non abbiamo "
"tempo da perdere!"
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:214
msgid ""
"Delfador, the surface path to the north yed need to have taen, along the "
"Listra, is too dangerous. That valley is swarming with orcs now. Well take "
"ye by a safer route, through tunnels under these hills."
msgstr ""
"Delfador, il sentiero a nord che dobbiamo prendere, lungo il Listra, è "
"troppo pericoloso. Quella valle è piena di orchi adesso. Prenderemo una via "
"più sicura, attraverso i tunnel sotto queste colline."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:229
msgid ""
"With their leader slain we cannot count on dwarvish help to reach Iliah-"
"Malals portal! All is lost!"
msgstr ""
"Con il loro condottiero morto non possiamo contare sullaiuto dei nano per "
"raggiungere il portale di Iliah-Malal! Tutto è perduto!"
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:243
msgid "Relgorn fell! Quickly, run for yer lives!"
msgstr "Relgor è caduto! Presto, mettetevi in salvo!"
#. [scenario]: id=18_The_Portal_of_Doom
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:4
msgid "The Portal of Doom"
msgstr "Il Portale del Destino"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:26
msgid ""
"The dwarves led Delfador through a veritable maze of tunnels; Delfador was "
"amazed at the speed with which the dwarves could move through them. Far "
"sooner than he would have believed possible, they reached their destination, "
"undetected by Iliah-Malal."
msgstr ""
"I nani condussero Delfador attraverso un vero e proprio intrico di tunnel. "
"Delfador si stupì della velocità a cui i nani possono muoversi attraverso i "
"loro tunnel. Molto più presto di quanto riteneva possibile arrivarono alla "
"loro destinazione, inosservati da Iliah-Malal."
#. [leader]: id=Prepolur, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:76
msgid "Prepolur"
msgstr "Prepolur"
#. [leader]: id=Unuvim-Malal, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:118
msgid "Unuvim-Malal"
msgstr "Unuvim-Malal"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:180
msgid ""
"Move Delfador to close the Portal and then return everyone to the tunnel"
msgstr "Sposta Delfador vicino al Portale e poi riporta tutti nel tunnel"
#. [message]: speaker=Prepolur
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:212
msgid ""
"Living men and dwarves are nearing. Rise, my fellow dead, and slay the "
"intruders!"
msgstr ""
"Nani e uomini viventi si stanno avvicinando. Sorgi, mio compagno morto, e "
"uccidi gli intrusi!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:216
msgid ""
"The portal must be closed at all costs. You must allow me to get close to "
"it, so I can seal it."
msgstr ""
"Il portale deve essere chiuso a qualsiasi costo. Dovete permettermi di "
"avvicinarmici, così potrò sigillarlo."
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:220
msgid "Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!"
msgstr ""
"Avete sentito tutti! Mai nessuno dirà che i nani hanno mai temuto qualcosa. "
"Allattacco!"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:241
msgid "Samun"
msgstr "Samun"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:242
msgid "Skoogal"
msgstr "Skoogal"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:243
msgid "Skulrag"
msgstr "Skulrag"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:244
msgid "Idthom"
msgstr "Idthom"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:245
msgid "Hyvrun"
msgstr "Hyvrun"
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:246
msgid "Blud"
msgstr "Blud"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:254
msgid "Whats going on here? Is this Delfador? Welcome to your doom, Delfador!"
msgstr "Cosa succede qui? È Delfador? Benvenuto al tuo destino, Delfador!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:258
msgid ""
"(<i>To the dwarves</i>). Their master has arrived with reinforcements. "
"Hurry, we must close the portal before we are overrun!"
msgstr ""
"(<i>Ai nani</i>). È arrivato il loro padrone con rinforzi. Svelti, dobbiamo "
"chiudere il portale prima di essere in inferiorità!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:262
msgid "Slay them all!"
msgstr "Uccideteli tutti!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:319
msgid "Out of my way, foul creatures!"
msgstr "Fuori dai piedi, sciocche creature!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:331
msgid ""
"Fool! You could not kill me in the Land of the Dead, nor can you in the land "
"of the living! I transcend both death and life, and I will destroy you!"
msgstr ""
"Sciocco! Non puoi uccidermi nella Terra della Morte, così come non puoi "
"farlo in quella dei vivi! Io trascendo sia la morte che la vita, e ti "
"distruggerò!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:335
msgid ""
"We cannot defeat him now. We must allow some time to pass after the portal "
"has been closed. By then, his power will have weakened, rendering him "
"vulnerable."
msgstr ""
"Adesso non possiamo sconfiggerlo. Dobbiamo far trascorrere del tempo dalla "
"chiusura del portale. In quel momento, il suo potere sarà indebolito, tanto "
"da renderlo vulnerabile."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:354
msgid "Earth, rise and shut this gate of evil for good!"
msgstr "Terra, sorgi e chiudi questo portale malvagio per il bene!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:367
msgid "Portal, reopen! No! What have you done?"
msgstr "Portale, riapriti! No! Che cosa hai fatto?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:372
msgid "Your portal is shut. And you cannot open another one."
msgstr "Il tuo portale è chiuso. E non ne puoi riaprire un altro."
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:376
msgid ""
"Delfador, you have proven your skill. I have an offer for you. Join me, and "
"you will live as my right hand. Together, our magic skills will be unmatched "
"and irresistible."
msgstr ""
"Delfador, hai dato prova delle tue capacità. Ho unofferta per te. Unisciti "
"a me e vivrai come mio braccio destro. Insieme i nostri poteri magici "
"saranno imbattibili e irresistibili."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:380
msgid "Join you?"
msgstr "Unirti a te?"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:384
msgid "Or, fight me and die. I will then resurrect you as my slave."
msgstr ""
"Oppure, puoi combattermi e morire. Poi ti resusciterò come mio schiavo."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:388
msgid ""
"My path is set. Your path must end. I will not dishonor my oaths, and will "
"not abandon friends and country."
msgstr ""
"Il mio sentiero è tracciato. Il tuo sentiero deve finire. Non disonorerò i "
"miei giuramenti, e non abbandonerò i miei amici e il mio paese."
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:392
msgid ""
"Then you shall perish. After I finish with these pesky elves and dwarves, "
"Weldyn will be mine. Wesnoth has no army to resist me."
msgstr ""
"Allora devi morire. Dopo aver finito con questi noiosi elfi e nani, Weldyn "
"sarà mia. Wesnoth non ha un esercito per resistermi."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:396
msgid ""
"(<i>To the dwarves</i>). Now that the portal is closed, his power will start "
"to weaken. It will be some time until he is rendered vulnerable; at the "
"moment, we must flee. Quickly, back to the tunnel! I will enter it last to "
"seal the entrance."
msgstr ""
"(<i>ai nani</i>). Ora che il portale è chiuso, il suo potere inizierà ad "
"indebolirsi. Ci vorrà ancora un po di tempo prima che diventi vulnerabile: "
"per adesso, dobbiamo svignarcela. Svelti, tornate nel tunnel. Entrerò per "
"ultimo per sigillare lentrata."
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:412
msgid "All the players units must reach the tunnel. Then Delfador."
msgstr ""
"Tutte le unità del giocatore devono raggiungere il tunnel. Per ultimo "
"Delfador."
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:465
msgid "Hurry up!"
msgstr "Sbrigatevi!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:472
msgid "Were in. Now: Earth, seal this entrance!"
msgstr "Ci siamo. Ora: Terra, sigilla questa entrata!"
#. [scenario]: id=19_Showdown_in_the_Northern_Swamp
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:4
msgid "Showdown in the Northern Swamp"
msgstr "Scontro Finale nella Palude Settentrionale"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:18
msgid ""
"With the portal closed, Iliah-Malal was weakened. He retreated into the "
"Swamp of Dread to recover his strength and attempt another conjuration. "
"Delfadors troop, hurrying west by secret dwarvish ways and stealthily "
"crossing the Listra by night, found the necromancer there, on the brink of "
"raising another army amidst the fetid reek."
msgstr ""
"Con il portale chiuso, Iliah-Malal fu indebolito. Si ritirò nella Palude del "
"Terrore per recuperare la sua forza e tentare un altro incantesimo. Le "
"truppe di Delfador, muovendosi velocemente a ovest per le segrete vie dei "
"nani e attraversando furtivamente il Listra di notte, trovarono il "
"negromante lì, nellintento di creare un altro esercito dalla fetida palude."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:21
msgid ""
"Using dwarvish and elvish messengers, Delfador was able to communicate the "
"news to the King and ask for help. Mustering all the troops he could find, "
"Lionel marched north to join Delfador for the battle that would decide the "
"fate of Wesnoth."
msgstr ""
"Usando i messaggeri nani e elfi, Delfador fu in grado di comunicare le "
"notizie al Re e di chiedergli aiuto. Radunando tutte le truppe che poté "
"trovare, Lionel marciò a nord per unirsi a Delfador nella battaglia che "
"avrebbe deciso il destino di Wesnoth."
#. [leader]: id=Maldun, type=Necromancer
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:110
msgid "Maldun"
msgstr "Maldun"
#. [leader]: id=Alderoth, type=Death Knight
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:138
msgid "Alderoth"
msgstr "Alderoth"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:181
msgid ""
"The killing blow against Iliah-Malal can only be struck by one of your "
"Undead veterans or by Delfador"
msgstr ""
"Soltanto uno dei tuoi non-morti veterani o Delfador può infliggere il colpo "
"mortale a Iliah-Malal"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:191
msgid "The killing blow against Iliah-Malal can only be struck by Delfador"
msgstr "Soltanto Delfador può infliggere il colpo mortale a Iliah-Malal"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:232
msgid ""
"So we meet again, Delfador. You were a fool to turn down my offer. None of "
"your allies will save you now."
msgstr ""
"Quindi ci reincontriamo Delfador. Sei stato uno sciocco a non accettare la "
"mia offerta. Nessuno dei tuoi alleati ti salverà ora."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:236
msgid ""
"You have ravaged your own soul with your corrupt arts, and your words are "
"empty wind; I fear them not."
msgstr ""
"Hai rovinato la tua stessa anima con le tue arti corrotte, e le tue parole "
"sono empie; non le temo."
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:240
msgid ""
"Is he not amusing, my creatures? He puffs himself up as though he were "
"Delfador the Mighty, Delfador the Powerful, Delfador the Great... rather "
"than a jumped-up hedge wizard I shall shortly crush beneath my heel."
msgstr ""
"Non è divertente, mie creature? Si atteggia come se fosse Delfador il Forte, "
"Delfador il Potente, Delfador il Grande... piuttosto è un mago pallone "
"gonfiato che schiaccerò presto col mio calcagno."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:244
msgid ""
"Delfador the Great, eh? And so it comes to pass as the four Oracles "
"foretold. I accept your name-gift, Iliah-Malal."
msgstr ""
"Delfador il Grande, eh? E così si avvera ciò che i quattro Oracoli avevano "
"predetto. Accetto il tuo dono, Iliah-Malal."
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:248
msgid ""
"Oracles? What nonsense you babble... After you die, I will raise your corpse "
"and compel you to tell me how to reopen my portal!"
msgstr ""
"Oracoli? Di che sciocchezze parli... dopo la tua morte, ti resusciterò e ti "
"ordinerò di dirmi come riaprire il mio portale!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:252
msgid "One of us will find a final death here. I do not think it will be me."
msgstr "Uno di noi morirà definitivamente qui. Non penso che sarò io."
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:263
msgid ""
"In this scenario only, you may recall your veterans from the Land of the "
"Dead. The killing blow against Iliah-Malal can only be struck by one of them "
"or by Delfador."
msgstr ""
"Solo in questo scenario, puoi richiamare i tuo veterani dalla Terra della "
"Morte. Il colpo mortale contro Iliah-Malal può essere dato solamente da uno "
"di loro o da Delfador."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:280
msgid "Delfador... You raise undead?!"
msgstr "Delfador...usi non-morti?!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:285
msgid ""
"No. I did not raise them from our dead; I offered some who fought beside me "
"in the otherworld a way here, and they come to us of their own will. Today "
"they fight for the living."
msgstr ""
"No. Non sono i nostri morti; ho offerto a chi ha combattuto a fianco a me "
"nellaltro mondo una via per qui, e loro sono venuti da noi di propria "
"volontà. Oggi combatteranno per i viventi."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:293
msgid ""
"I have prepared some holy water. Sprinkle it on your weapons and smash those "
"foul creatures into dust!"
msgstr ""
"Ho preparato un po di acqua santa. Cospargetela sulle vostre armi ad "
"impatto e riducete queste sciocche creature in polvere!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:297
msgid "Powers of darkness, enshroud this field!"
msgstr "Potere delloscurità, avvolgi questo campo!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:313
msgid "Darkness shall be dispelled!"
msgstr "Loscurità deve essere dissipata!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:321
msgid "No!"
msgstr "No!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:325
msgid "Let the light shine forth!"
msgstr "Che la luce risplenda!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:329
msgid ""
"Your sorcery matters little. Your army will fall like wheat to the sickle "
"before my undead legions."
msgstr ""
"La tua stregoneria conta poco. Il tuo esercito cadrà come grano falciato "
"dalle mie legioni di non-morti."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:333
msgid ""
"Your mindless minions are no match for the spirit and fire of the living."
msgstr ""
"I tuoi servi senza cervello non possono competere con lo spirito e il fuoco "
"dei viventi."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:338
msgid ""
"Delfador, as the King ordered I place all troops under your command. They "
"will follow you to death, if necessary, and so will I!"
msgstr ""
"Delfador, come il Re ha ordinato metto tutte le truppe sotto il tuo comando. "
"Ti seguiranno fino alla morte, se necessario, e così farò anchio!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:343
msgid ""
"Lionel, it is an honor to go into battle beside you. Now let us fight for "
"life over death!"
msgstr ""
"Lionel, è un onore andare in battaglia al tuo fianco. Ora combattiamo per la "
"vita sulla morte!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:355
msgid ""
"Remember that one of our undead or I must strike the final blow, for Iliah-"
"Malals unlife can only be ended by the touch of unlife or by the power of "
"the Book of Crelanu."
msgstr ""
"Ricordate che soltanto uno dei nostri non-morti o io dobbiamo dare il colpo "
"finale, perché la non-vita di Iliah-Malal può essere terminata soltanto dal "
"tocco di un non-vivo o dal potere del Libro di Crelanu."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:361
msgid ""
"Remember that I must strike the final blow, for Iliah-Malals unlife can "
"only be ended by the power of the Book of Crelanu."
msgstr ""
"Ricordate che devo dare io il colpo finale, perché la non-vita di Iliah-"
"Malal può essere terminata solo dal potere del Libro di Crelanu."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:381
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:406
msgid "Now your days are ended!"
msgstr "I tuoi giorni sono finiti!"
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:385
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:410
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:437
msgid ""
"The power of death is mine! When you strike me down I arise stronger than "
"before!"
msgstr ""
"Il potere della morte è mio! Quando mi colpisci io risorgo più forte di "
"prima!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:389
msgid ""
"Not this time. For I have gazed upon the dark heart of necromancy in the "
"Book of Crelanu, and found there your final doom at the hands of the dead "
"themselves."
msgstr ""
"Non questa volta. Ho cercato nel cuore oscuro della negromanzia nel libro di "
"Crelanu, e trovato che il tuo destino finale è nella mani dei morti stessi."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:414
msgid ""
"Not this time. For I have gazed upon the dark heart of necromancy in the "
"Book of Crelanu, AND I REMAIN OF THE LIGHT!"
msgstr ""
"Non questa volta. Ho cercato nel cuore oscuro della negromanzia nel libro di "
"Crelanu, E RIMANGO NELLA LUCE!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:448
msgid ""
"Evil has been vanquished on this day. May this victory bring lasting peace."
msgstr ""
"Il male è stato sconfitto questo giorno. Possa questa vittoria portare pace "
"definitivamente."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:452
msgid ""
"You have earned the name the accursed one gave you... Delfador the Great."
msgstr ""
"Ti sei guadagnato il nome che il maledetto ti ha dato...Delfador il Grande."
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:456
msgid "Indeed. This will be quite a tale to tell."
msgstr "Infatti. Sarà una bella storia da raccontare."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:482
msgid ""
"You who fought beside me in the Land of the Dead and chose the side of the "
"living on this day, return now to your peace and rest."
msgstr ""
"Chi di voi ha combattuto al mio fianco nelle Terre della Morte e ha scelto "
"di schierarsi coi viventi oggi, ritorni ora alla vostra pace e riposo."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:494
msgid "And the portal, is it sealed for good?"
msgstr "E il portale, è chiuso per bene?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:498
msgid ""
"Yes, it is. But it was too great a work of magic to be entirely undone; "
"there is a flaw still remaining, a trace of Iliah-Malals way between "
"worlds. Raising undead will be a little easier in the future than it has "
"been before. Those who come after us will have to be vigilant against the "
"corruption of the dark arts and show themselves worthy of the land they live "
"in."
msgstr ""
"Sì, lo è. Ma è unopera magica troppo grande per essere completamente "
"disfatta; cè ancora una pecca che rimane, una traccia della via di Iliah-"
"Malal tramite i mondi. In futuro, invocare i non-morti sarà leggermente più "
"facile di prima. Quelli che verranno dopo di noi dovranno stare vigili "
"contro la corruzione delle arti oscure, e dimostrarsi degni della terra in "
"cui vivono."
#. [scenario]: id=20_Prince_of_Wesnoth
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:4
msgid "Prince of Wesnoth"
msgstr "Principe di Wesnoth"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:22
msgid ""
"Following the alliances victory and the peace treaty came a period of calm "
"that lasted a generation. The new King had learned to trust Delfador at the "
"battle of Abez Ford, and it was no surprise that Delfador became Garard IIs "
"most valued advisor."
msgstr ""
"Dopo la vittoria dellalleanza e il trattato di pace venne un periodo di "
"calma che durò una generazione. Il nuovo Re ha imparato a fidarsi di "
"Delfador alla battaglia del Guado di Abez, e non fu una sorpresa che "
"Delfador divenne il consigliere più stimato consigliere di Garard II."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:25
msgid ""
"The elves knew that with Delfador close to the King, Wesnoth would be a "
"reliable ally. And it was for a while."
msgstr ""
"Gli elfi sapevano che con Delfador vicino al Re, Wesnoth sarebbe stato un "
"alleato affidabile. E così fu per un po."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:29
msgid ""
"But Delfador was not alone in having the Kings ear; there was one yet "
"closer to him. The Queens power was rising..."
msgstr ""
"Ma Delfador non era lunico ad avere lattenzione del re; cera qualcuno "
"ancora più vicino a lui. Il potere della Regina stava crescendo..."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:34
msgid ""
"One day, reports came of Wesnothian forces seizing elvish land on the "
"border. Kalenz gathered a small force and hurried to the disputed country."
msgstr ""
"Un giorno arrivarono notizie di forze di Wesnoth che requisivano le terre "
"degli elfi al confine. Kalenz raduno una piccola forza e si diresse "
"rapidamente verso la terra contesa."
#. [leader]: id=Eldred, type=General
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:72
msgid "Eldred"
msgstr "Eldred"
#. [leader]: id=Lowel, type=General
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:103
msgid "Lowel"
msgstr "Lowel"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:120
msgid "Defeat Eldred"
msgstr "Morte di Eldred"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:140
msgid ""
"As a generation has passed, all your elvish units have gained a level and "
"some experience."
msgstr ""
"Essendosi alternata una generazione, tutte le tue unità elfiche hanno "
"guadagnato un livello e dellesperienza."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:165
msgid ""
"Generals of Wesnoth, you have attacked defenseless elvish land. You must "
"leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great "
"will confirm the treaty between us."
msgstr ""
"Generali di Wesnoth: avete attaccato una terra elfica indifesa. Dovete "
"andarvene immediatamente. Sono Kalenz, Alto Signore degli Elfi. Delfador il "
"Grande vi confermerà il patto tra di noi."
#. [message]: speaker=Eldred
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:169
msgid ""
"This is elvish land no more. I, Eldred, Prince of Wesnoth and heir to the "
"throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in "
"Wesnoth!"
msgstr ""
"Questa non è più terra degli elfi. Io, Eldred, Principe di Wesnoth ed erede "
"al trono, la rivendico per Wesnoth e per la Regina Asheviere. Delfador non "
"regna su Wesnoth!"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:173
msgid ""
"I did not want to spill human blood, but this arrogant prince leaves me no "
"other choice."
msgstr ""
"Non voglio versare sangue umano, ma questo principe arrogante non mi lascia "
"altra scelta."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:208
msgid ""
"Peace, friends! I have been riding nonstop for days to prevent this madness! "
"Eldred, I have direct orders from the King to take you back to the Palace, "
"where you will be reprimanded for your inexcusable actions. Kalenz, the King "
"offers his deepest apologies for these events and promises to do anything in "
"his power to make amends."
msgstr ""
"Pace, amici! Ho cavalcato senza sosta per giorni per fermare questa pazzia! "
"Eldred, ho ordini diretti del re di riportarti a Palazzo, dove verrai "
"redarguito per le tue imperdonabili azioni. Kalenz, il Re offre le sue più "
"profonde scuse per quanto è successo e promette di fare quello in suo potere "
"per fare ammenda."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:212
msgid ""
"Delfador! I am glad to see you. We have no demands on the King, but I "
"believe he should be very careful, for he does not seem to be the only ruler "
"in Wesnoth!"
msgstr ""
"Delfador! Sono lieto di vederti. Non ho niente da rivendicare dal Re, ma "
"credo che debba fare molta attenzione, non sembra essere lunico sovrano a "
"Wesnoth!"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:216
msgid ""
"Kalenz, I am very worried. There is a cloud of evil swirling around the "
"Royal Palace, and it has more centers than the Prince alone. I see dark days "
"ahead..."
msgstr ""
"Kalenz, sono molto preoccupata. Cè una nuvola di malvagità che si agita "
"intorno al Palazzo Reale, e non ha solo il principe come fonte. Vedo giorni "
"oscuri allorizzonte..."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:220
msgid ""
"I wonder if the Book of Crelanu is behind this. The Book is not evil in "
"itself, but the power it gives tends to magnify any evil in the readers "
"soul. Delfador, has anyone but you opened its covers since you got it from "
"us?"
msgstr ""
"Mi chiedo se dietro a ciò non ci sia il Libro di Crelanu. Il libro non è "
"malvagio per sé, ma il potere che conferisce da tende a massimizzare la "
"malvagità nellanima del lettore. Delfador, qualcun altro oltre te ha aperto "
"il libro da quanto te lo abbiamo dato?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:224
msgid ""
"I do not think so. But... Asheviere, Garards queen and Eldreds mother, "
"seemed to be hinting some months ago that I should teach her magery. She "
"ceased all such talk when I did not respond, and I thought it merely the "
"momentary whim of a proud and willful woman."
msgstr ""
"Non penso. Ma...Asheviere, la regina di Garard e la madre di Eldred, sembrò "
"suggerirmi qualche me fa che avrei dovuto insegnarle la magia. Ha smesso "
"quando non ho risposto, e pensai che fosse semplicemente il capriccio "
"passeggero di una donna orgogliosa e testarda."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:228
msgid "I wonder if we have not dangerously misjudged her..."
msgstr "Mi chiedo se non labbiamo pericolosamente sottovalutata..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:232
msgid ""
"It may be so. Now that I think on it, I think I had best return to the "
"Palace more swiftly than I came here, even if I have to kill three horses "
"under me to do it."
msgstr ""
"Potrebbe essere. Ora penso che dovrei tornare a Palazzo più velocemente di "
"quanto sia arrivato qui, anche se ho dovuto uccidere tre cavalli per farlo."
#. [modify_side]
#. [side]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:238
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:51
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:38
msgid "Rebels"
msgstr "Ribelli"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:246
msgid "We are too late! All is lost!"
msgstr "È troppo tardi! Tutto è perduto!"
#. [scenario]: id=21_Clash_at_the_Manor
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:4
msgid "Clash at the Manor"
msgstr "Scontri al maniero"
#. [part]
#. "demesne" = the part of a feudal lord's lands reserved for
#. personal use.
#. The "Sceptre" spelling is intentional.
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:29
msgid ""
"Upon his return to Weldyn, Delfador discovered that the Book was missing. "
"The Queen had left with a strong escort to visit her familys demesne and "
"her ailing parents. Lionel, the Kings most trusted general, had been sent "
"at Ashevieres request on an errand to Knalga to retrieve the Sceptre of "
"Fire. That mission would cost Lionel his life; and neither Lionel nor "
"Delfador knew that Lionels mission had been compromised from the start."
msgstr ""
"Al suo ritorno a Weldyn, Delfador scoprì che il Libro era scomparso. La "
"regina era partita con una grande scorta a visitare le terre della sua "
"famiglia e i suoi genitori malati. Lionel, il generale più fidato del Re, "
"era stato mandato su richiesta di Asheviere a viaggiare fino a Knalga per "
"recuperare lo Scettro di Fuoco. Questa missione sarebbe costata a Lionel la "
"sua vita, e né lui né Delfador sapevano che la missione era stata "
"compromessa fin dal suo inizio."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:32
msgid ""
"Although the King did reprimand Eldred for his actions, Delfador could sense "
"that the military commanders were solidly behind Eldred and his mother. "
"Asheviere had flattered them and beguiled them with promises of glory and "
"plunder in a coming war."
msgstr ""
"Nonostante il Re avesse rimproverato Eldred per le sue azioni, Delfador "
"poteva sentire che il potere militare era solido nelle mani di Eldred e di "
"sua madre. Asheviere ha lusingato e ingannato i soldati promettendo a loro "
"gloria e bottino in una guerra ventura."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:35
msgid ""
"Delfador was granted an audience with the King and expressed his concerns "
"about the Book, but the King put off a decision until Asheviere returned to "
"Weldyn, and ordered Delfador to take no further action. And for once, "
"Delfador knew he could not obey the Kings order."
msgstr ""
"A Delfador fu concesso un incontro con il Re e espresse le sue "
"preoccupazioni sul Libro, ma il Re rimandò qualsiasi decisione fino a che "
"Asheviere non fosse ritornata a Weldyn. Ordinò quindi a Delfador non fare "
"niente fino a quel momento. E per una volta, Delfador sapeva che non avrebbe "
"potuto obbedire allordine del Re."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:38
msgid ""
"Since he could not ask even his personal guard to go against the Kings "
"wishes, he turned to Kalenz and the elves. Traveling by night to remain "
"unseen, they reached Ashevieres family demesne."
msgstr ""
"Dato che non poteva chiedere alla sua guardia personale di andare contro gli "
"ordini del Re, si rivolse a Kalenz e agli elfi. Viaggiando di notte per "
"rimanere inosservati raggiunsero il podere famigliare di Asheviere."
#. [leader]: id=Rhuwin, type=General
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:83
msgid "Rhuwin"
msgstr "Rhuwin"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:109
msgid "Kill all enemy units"
msgstr "Uccidi tutti i nemici"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:113
msgid "Enemy unit reaches a signpost"
msgstr "Le unità nemiche raggiungono un cartello"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:137
msgid "Enemy rider units will go for a signpost"
msgstr "I cavalieri nemici si dirigeranno verso un cartello"
#. [note]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:146
msgid "All enemy units will go for a signpost"
msgstr "Tutte le unità nemiche si dirigeranno verso un cartello"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:164
msgid ""
"I am grieved to have to resort to this. Yet the Book must be recovered at "
"all costs; and no one should be left alive."
msgstr ""
"Sono spiacente di doverlo fare. Ma il Libro deve essere recuperato a tutti i "
"costi e nessuno deve essere lasciato vivo."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:168
msgid ""
"The Books curse is already weighing heavy upon you, friend. But we cannot "
"falter. We have acquired orcish weapons, as you have requested. Nobody will "
"be able to link this to you or the elves."
msgstr ""
"La maledizione del libro sta già pesando su di te, amico. Ma non possiamo "
"esitare. Ci siamo procurati armi orchesche, come ci hai richiesto. Nessuno "
"sarà in grado di collegarlo a te o agli elfi."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:172
msgid "Make sure everybody hears the orders. Nobody must escape."
msgstr ""
"Assicuratevi che tutti abbiano sentito gli ordini. Nessuno deve scappare."
#. [message]: speaker=Rhuwin
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:176
msgid ""
"Elves! And that traitor, Delfador is with them! Riders, quickly, go alert "
"the Queen. And guards, prepare to strike them down!"
msgstr ""
"Elfi! E quel traditore, Delfador è con loro! Messaggeri, veloci, andate ad "
"avvertire la Regina. E guardie, preparatevi ad abbatterli!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:275
msgid "The guards are slain. Now we must look for the Book."
msgstr "Le guardie sono sconfitte. Ora dobbiamo cercare il Libro."
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:280
msgid "Find the secret door to enter the manor"
msgstr "Trova la porta segreta per entrare nel maniero"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:305
msgid "This looks like a secret door. Lets see where it leads..."
msgstr "Questa sembra una porta segreta. Vediamo dove conduce..."
#. [message]: speaker=Rhuwin
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:334
msgid "Everyone, quickly, go alert the Queen!"
msgstr "Tutti, veloci, andate ad avvisare la Regina!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:446
msgid "Reinforcements on the horizon. We are too late!"
msgstr "Rinforzi allorizzonte. Abbiamo impiegato troppo tempo!"
#. [scenario]: id=22_Face_of_the_Enemy
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:4
msgid "Face of the Enemy"
msgstr "Il volto del nemico"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:24
msgid ""
"Delfador and the elves went through the secret door and found themselves in "
"the dungeon, a veritable maze of narrow corridors."
msgstr ""
"Delfador e gli elfi attraversarono la porta segreta e finirono in una "
"segreta, un vero intrico di stretti corridoi."
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:97
msgid "Find the Book"
msgstr "Trova il Libro"
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:125
msgid "There is no doubt the Book is here; I can feel its presence."
msgstr "Non cè alcun dubbio il Libro è qui: posso avvertire la sua presenza."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:129
msgid ""
"This place stinks of evil and death. Chantal, do we have any holy water with "
"us? I fear we may have need of it ere long."
msgstr ""
"Questo posto trasuda malvagità e morte. Chantal, abbiamo un po di acqua "
"santa con noi? Temo che ne potremmo aver bisogno."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:133
msgid "Only one bottle, Kalenz. Choose carefully who will take it."
msgstr "Solo una bottiglia, Kalenz. Scegli con cura chi la prenderà."
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:144
msgid "So, we meet again, Delfador! This time you will not steal what is mine!"
msgstr ""
"Quindi, ci reincontriamo, Delfador! Questa volta non ruberai ciò che è mio!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:148
msgid "Who are you, and what did I ever steal from you?"
msgstr "Chi sei, e cosa ti avrei rubato?"
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:152
msgid ""
"I am the one whose place you took in the court of Wesnoth. But my daughter "
"brought me what you seek, and I have gained its power."
msgstr ""
"Sono colui a cui presi il posto nella corte di Wesnoth. Ma mia figlia mi ha "
"portato ciò che tu cerchi, e ne ho tratto potere da ciò."
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:156
msgid "Asheviere is this things daughter?"
msgstr "Asheviere è la figlia di quella cosa?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:160
msgid ""
"I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him."
msgstr ""
"Temo di sì. Questo era lArcimago Sagus. Era un bravuomo quando lo conobbi."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:164
msgid ""
"Sagus... old friend... The Book you have taken is no good for you, your "
"daughter, or the Kingdom. It will destroy you both!"
msgstr ""
"Sagus...vecchio amico...il Libro che hai preso non è buono per te, per tua "
"figlia, o per il Regno. Distruggerà tutto e tutti!"
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:168
msgid ""
"Same old Delfador, the arrogant, the overweening, always placing yourself "
"above others. But I have become as great as you; I have mastered the Book! "
"You always underestimated me, as Leollyn did before you. Now you will meet "
"the same fate as he. Rise, my loyal soldiers!"
msgstr ""
"Il solito vecchio Delfador, arrogante, presuntuoso, metti sempre te stesso "
"sopra gli altri. Ma sono diventato grande come te; ho dominato il Libro! Mi "
"hai sempre sottovalutato, come Leollyn prima di te. Ora incontrerai il suo "
"stesso destino. Sorgete, miei leali soldati!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:172
msgid ""
"I see that the Book has mastered you, and destroyed you. Farewell, Sagus. "
"You were a good man, once."
msgstr ""
"Vedo che il Libro ha dominato te, e ti ha distrutto. Addio, Sagus. Tu eri un "
"bravuomo, una volta."
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:177
msgid "Prepare to fight! Block the chokepoints and hold them there!"
msgstr "Preparatevi a combattere! Bloccate i punti caldi e conteneteli lì!"
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:186
msgid "Defeat Sagus"
msgstr "Sconfiggi Sagus"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:214
msgid ""
"The Book is recovered, but the damage is done. Friends, thank you. Now lets "
"get out of here!"
msgstr ""
"Il libro è stato recuperato, ma il danno è fatto. Amici, grazie. Ora andiamo "
"fuori di qui!"
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:226
msgid "We are too late! Royal troops are coming! We are trapped!"
msgstr "Troppo tardi! Truppe reali stanno arrivando! Siamo in trappola!"
#. [scenario]: id=23_Epilogue
#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:4
msgid "Epilogue"
msgstr "Epilogo"
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:11
msgid ""
"Delfador returned to Weldyn, but not before secreting the Book of Crelanu to "
"a place known only to him. To his surprise, Asheviere made no mention of the "
"events in the manor. But not long after, orcish raids increased to a degree "
"that threatened the Kingdom. The King mustered his armies to deal with the "
"orcish menace, leading to the great battle at the Ford of Abez that was lost "
"through betrayal."
msgstr ""
"Delfador ritornò a Weldyn, ma non prima di aver nascosto il Libro di Crelanu "
"in un posto conosciuto solo a lui. Con sua sorpresa, Asheviere non fece "
"altre menzioni sugli eventi nel maniero. Ma poco dopo, le incursioni "
"orchesche crebbero a un grado minaccioso per il Regno. Il Re radunò "
"lesercito per fronteggiare la minaccia degli orchi, e ciò portò alla grande "
"battaglia al Guado di Abez che fu persa per tradimento."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:14
msgid ""
"Delfadors last great quest, after that battle, was ending the usurpation of "
"Asheviere and restoring the rightful <i>Heir to the Throne</i>."
msgstr ""
"Lultima grande impresa di Delfador, dopo quella battaglia, racconta di come "
"pose fine allusurpazione di Asheviere e restaurò il legittimo <i>Erede al "
"Trono</i>."
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:17
msgid ""
"Afterwards, Delfador lived the rest of his life as an advisor to the new "
"rulers. He devoted much of his attention to restoring the great Academy in "
"Alduin to its former glory. But his efforts there were to bear little fruit "
"in his lifetime; for through many years of war and strife, very few mages "
"were left, and none of them came near in power and skill to Delfador, "
"greatest mage ever to grace the courts of Wesnoth."
msgstr ""
"In seguito, Delfador visse il resto della sua vita come consigliere dei "
"nuovi sovrani. Dedicò molto del suo tempo a riportare la Grande Accademia di "
"Alduin alla sua gloria precedente. Ma i suoi sforzi produssero pochi frutti "
"durante la sua vita; a causa di molti anni di guerre e lotte, era rimasto un "
"numero esiguo di maghi, e nessuno di loro si avvicinò in potenza e abilità a "
"Delfador, il più grande mago ad aver vissuto alla corte di Wesnoth."
#. [unit_type]: id=Journeyman Mage
#: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:7
msgid "Journeyman Mage"
msgstr "Mago viaggiatore"
#. [unit_type]: id=Journeyman Mage
#: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:12
msgid ""
"A mage who has just finished his apprenticeship is known as a journeyman. "
"Journeyman mages travel far in search of employment and experience."
msgstr ""
"Un mago che ha appena finito il suo apprendistato viene chiamato "
"viaggiatore. I maghi viaggiatori percorrono il mondo in cerca di impiego ed "
"esperienza."
#. [unit_type]: id=King of Wesnoth
#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:7
msgid "King of Wesnoth"
msgstr "Re di Wesnoth"
#. [unit_type]: id=King of Wesnoth
#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:15
msgid ""
"Under the feudal system, all authority ultimately rested with the sovereign. "
"His lords held their property only with his agreement, and had to pay him "
"tribute. In return, the king would defend the realm against invaders, and "
"redistribute wealth in times of need."
msgstr ""
"Sotto il sistema feudale tutta lautorità è nelle mani del sovrano. I suoi "
"feudatari gestiscono le sue proprietà con il suo consenso e devono pagargli "
"un tributo. In cambio il re difende il reame contro gli invasori e in caso "
"di bisogno ridistribuirà i beni tra i bisognosi."
#. [unit_type]: id=Mage Commander
#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:7
msgid "Mage Commander"
msgstr "Mago comandante"
#. [unit_type]: id=Mage Commander
#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:16
msgid ""
"This mage has gained much experience leading others into battle. As a "
"result, level 1 and 2 units fight more effectively when they are adjacent to "
"him. He also has the power to heal others during combat."
msgstr ""
"Questo mago ha guadagnato molta esperienza guidando gli altri in battaglia. "
"Di conseguenza le unità di livello 1 e 2 che si trovano in una posizione "
"adiacente al mago combattono in modo più efficiente. Inoltre ha la capacità "
"di guarire gli altri durante il combattimento."
#. [unit_type]: id=Mage Leader
#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:7
msgid "Mage Leader"
msgstr "Mago condottiero"
#. [unit_type]: id=Mage Leader
#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:15
msgid ""
"This mage has gained some experience leading others into battle. As a "
"result, level 1 units fight more effectively when they are adjacent to him."
msgstr ""
"Questo mago ha guadagnato esperienza guidando gli altri in battaglia. Di "
"conseguenza le unità di livello 1 che combattono vicino a questo mago "
"usufruiscono di un bonus che le rende più efficaci."
#. [unit_type]: id=Mage Magister
#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:7
msgid "Mage Magister"
msgstr "Maestro mago"
#. [unit_type]: id=Mage Magister
#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:18
msgid ""
"A Mage Magister, though equivalent in degree to a Great Mage, has special "
"abilities of command and healing derived from extensive experience of battle."
msgstr ""
"Un maestro mago, sebbene sia in grado equivalente a un grande mago, ha "
"abilità speciali di comando e cura derivati dalla grande esperienza in "
"battaglia."
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:64
msgid "Chantal"
msgstr "Chantal"
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:99
msgid "Ulrek"
msgstr "Ulrek"
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:111
msgid "Relgorn"
msgstr "Relgorn"
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:123
msgid "Methor"
msgstr "Methor"
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:149
msgid "Zorlan"
msgstr "Zorlan"
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:167
msgid "Iliah-Malal"
msgstr "Iliah-Malal"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:13
msgid "No! There is still more that I must do!"
msgstr "No! Devo fare ancora molto!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:27
msgid "No! Without Lionels help, I am as good as defeated!"
msgstr "No! Senza laiuto di Lionel sono finito!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:56
msgid "I have been defeated!"
msgstr "Sono stato sconfitto!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:69
msgid "No! All is now lost..."
msgstr "No! Tutto è perduto ora..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:83
msgid "With Ulrek slain, we cannot count on dwarvish help! All is lost!"
msgstr ""
"Con la morte di Ulrek non possiamo contare sullaiuto dei nani! Tutto è "
"perduto!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:17
msgid "Ahh... I can slake my thirst at this well. Glug, glug, glug..."
msgstr "Ahh... Posso dissetarmi in questo pozzo. Glug, glug, glug..."
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:42
msgid "Staff of Lightning"
msgstr "Bastone del Lampo"
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:45
msgid ""
"A wizards staff of power. This allows the bearer to summon powerful "
"lightning bolts which strike their enemies, even at close range."
msgstr ""
"Un bastone magico da mago. Permette a chi lo impugna di evocare potenti "
"fulmini che colpiscono i nemici, anche a distanza ravvicinata."
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:46
msgid "Only a powerful mage can wield this."
msgstr "Solo un potente mago può impugnarlo."
#. [effect]
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:51
msgid "staff of power"
msgstr "bastone del potere"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/misc.cfg:37
msgid "A secret passage... I wonder where it leads..."
msgstr "Un passaggio segreto... chissà dove conduce..."
#. [time]: id=land_of_the_dead
#: data/campaigns/Delfadors_Memoirs/utils/schedules.cfg:5
msgid "Land of the Dead"
msgstr "Regno dei morti"
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:259
msgid "Clogrin"
msgstr "Clogrin"
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:260
msgid "Theorsten"
msgstr "Theorsten"
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:261
msgid "Igler"
msgstr "Igler"
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:262
msgid "Larsin"
msgstr "Larsin"
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:263
msgid "Aldrin"
msgstr "Aldrin"
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:264
msgid "Gren"
msgstr "Gren"
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:265
msgid "Droni"
msgstr "Droni"
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:266
msgid "Artor"
msgstr "Artor"