
The current implementation of the [music] tag sets the title after adding the track, however the title field was read only. This makes the field writable.
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/*
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Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
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Copyright (C) 2009 - 2018 by Iris Morelle <shadowm2006@gmail.com>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include <string>
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#include <memory>
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class config;
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namespace sound {
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/**
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* Internal representation of music tracks.
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*/
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class music_track
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{
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public:
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music_track();
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music_track(const config& node);
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explicit music_track(const std::string& v_name);
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void write(config& parent_node, bool append) const;
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bool valid() const { return file_path_.empty() != true; }
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bool append() const { return append_; }
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bool immediate() const { return immediate_; }
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bool shuffle() const { return shuffle_; }
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bool play_once() const { return once_; }
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int ms_before() const { return ms_before_; }
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int ms_after() const { return ms_after_; }
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const std::string& file_path() const { return file_path_; }
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const std::string& id() const { return id_; }
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const std::string& title() const { return title_; }
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void set_play_once(bool v) { once_ = v; }
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void set_shuffle(bool v) { shuffle_ = v; }
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void set_ms_before(int v) { ms_before_ = v; }
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void set_ms_after(int v) { ms_after_ = v; }
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void set_title(const std::string& v) { title_ = v; }
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private:
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void resolve();
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std::string id_;
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std::string file_path_;
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std::string title_;
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int ms_before_, ms_after_;
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bool once_;
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bool append_;
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bool immediate_;
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bool shuffle_;
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};
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std::shared_ptr<music_track> get_track(unsigned int i);
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void set_track(unsigned int i, const std::shared_ptr<music_track>& to);
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} /* end namespace sound */
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inline bool operator==(const sound::music_track& a, const sound::music_track& b) {
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return a.file_path() == b.file_path();
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}
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inline bool operator!=(const sound::music_track& a, const sound::music_track& b) {
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return a.file_path() != b.file_path();
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}
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