
The tool that generates .po files splits lines in order to limit line length, and pofix can't track split strings. Thus, pofix search rules need to be shorter so that pofix finds the affected strings. I also moved the replacements to the right text domains, placed wesnoth-l to the right spot, and removed the "Asheviere is the Queen of Wesnoth" replacement because it isn't pofixable. (The second part of the string becomes just "Queen of Wesnoth." and "queen of Wesnoth." with lowercase Q is used legitimately elsewhere.) [ci skip]
2742 lines
104 KiB
Text
2742 lines
104 KiB
Text
# Latin translations for Battle for Wesnoth package.
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# Copyright (C) 2009 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package
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#
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# Current Translators:
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# Michael Babich (Aethaeryn) <michaelbabich7@gmail.com> - Maintainer
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# Thomas Hockings (Deusite) <elprofesh@gmail.com>
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#
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# Former Translators:
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# Mark Polo (mpolo) <markpolo@gmail.com>
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-02-04 16:40 UTC\n"
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"PO-Revision-Date: 2013-06-20 19:37-0000\n"
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"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
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"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
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"Language: la\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 1.5.5\n"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
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msgid "Liberty"
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msgstr "Libertas"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:19
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#, fuzzy
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#| msgid "(Easy)"
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msgid "Easy"
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msgstr "(Facilis)"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:19
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msgid "Peasant"
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msgstr "Rusticus"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:20
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#, fuzzy
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#| msgid "(Normal)"
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msgid "Normal"
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msgstr "(Mediocris)"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:20
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msgid "Outlaw"
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msgstr "Proscriptus"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:21
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#, fuzzy
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#| msgid "(Difficult)"
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msgid "Difficult"
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msgstr "(Difficilis)"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:21
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msgid "Fugitive"
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msgstr "Fugitivus"
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#. [campaign]: id=Liberty
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#. Yes, that is "marchlanders", not "marshlanders".
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#. "marchlander" is archaic English for an inhabitant of a border region.
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#: data/campaigns/Liberty/_main.cfg:26
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msgid ""
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"As the shadow of civil war lengthens across Wesnoth, a band of hardy "
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"marchlanders revolts against the tyranny of Queen Asheviere. To win their "
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"way to freedom, they must defeat not just the trained blades of Wesnothian "
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"troops but darker foes including orcs and undead.\n"
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"\n"
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msgstr ""
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"Manus colonorum robusta, dum nubes belli civilis per Vesnotem intendit, a "
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"dominatu Reginae Ascuerae deficiunt. Ad se liberandum, non modo ferra "
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"copiarum Vesnotiensium superando exercita opus est, sed et orces et inmortus "
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"cum aliquis, hostes tristiores.\n"
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"\n"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:28
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msgid "(Intermediate level, 8 scenarios.)"
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msgstr "(Ordo mediocris, VIII scaenaria.)"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:31
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msgid "Campaign Design"
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msgstr "Forma Militiae"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:37
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msgid "Prose-doctoring and preparation for mainline"
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msgstr "Verba soluta et militiam pro militiis primis mutare"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:43
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msgid "Campaign Maintenance"
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msgstr "Conservatio Militiae"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:54
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msgid "Artwork and Graphics Design"
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msgstr "Imagines"
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#. [scenario]: id=01_The_Raid
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
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msgid "The Raid"
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msgstr "Incursio"
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#. [label]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:18
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msgid "Dallben"
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msgstr "Dalbenum"
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:23
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msgid ""
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"In the Era of Turmoil, during the reign of King Garard II, the border towns "
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"of Delwyn and Dallben in the province of Annuvin grew increasingly "
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"dissatisfied with the King’s rule. Being preoccupied with the great wars, "
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"the King was unable to send adequate forces to protect the frontier."
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msgstr ""
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"Delvyno Dalbenoque ultimae provinciae Annuviniae, Garardo II Aetate "
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"Tumultuum Rege, ob regis odium motus ortus est. Ille magnis bellis occupatus "
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"non satis copiarum finem defensum mittere potuit."
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:27
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msgid ""
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"The hardy people of these marches learned self-reliance and survival skills "
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"against the raiding orc hordes and savage saurians. They established their "
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"own trading routes and pacts of mutual defense."
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msgstr ""
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"Populus robustus harum finium, commerciis structis; foederibus ictis, "
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"superesse greges orcium lacertarumque aggredientum superareque didicerant."
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:31
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msgid ""
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"Although not permitted to train with proper military weapons, these woodsmen "
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"were at home in the forests and swamps of the Western Marches, and became "
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"very effective with their simple slings and clubs."
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msgstr ""
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"Quamvis silvicolae non permissi ut telis propriis exercerent, silvas etiam "
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"et paludes Finium Occidentis solebant. Quae peritissimi fundarum et clavarum "
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"simplicium facti sunt."
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:35
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msgid ""
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"After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth "
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"sought to consolidate her ill-gotten power. She sent her armies across "
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"Wesnoth to intimidate the provincial rulers and secure her continued reign."
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msgstr ""
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"Interrex nova Rege ab Asceura prodito petebat ut potestatem male adeptam "
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"muniat. Exercitus ita eius per Vesnotem procuratores provinciarum territum "
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"misit."
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:39
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msgid ""
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"The people of Annuvin were unwilling to relinquish their hard-earned self-"
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"rule, especially not to this pretender..."
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msgstr ""
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"Populus Annuviniae rem publicam vix adeptam relinquere, praesertim istae "
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"fraudatoris causa, nolebant..."
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#. [side]: type=Bandit_Peasant, id=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:51
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20
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msgid "Baldras"
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msgstr "Baldras"
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#. [side]: type=Goblin Pillager, id=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:67
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msgid "Fal Khag"
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msgstr "Falcagus"
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#. [side]: type=Goblin Pillager, id=Fal Khag
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#. [side]: type=Orcish Warlord, id=Vashna
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:73
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#: data/campaigns/Liberty/scenarios/08_Glory.cfg:199
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msgid "Orcs"
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msgstr "Orces"
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#. [objective]: condition=win
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:93
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msgid "Defeat all of the Goblin marauders"
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msgstr "Omnes depopulatores Orculium vincere "
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:97
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msgid "Goblins reach the village of Dallben"
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msgstr "Orcules viculum Dalbenum attingere"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:101
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:74
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:127
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:99
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:120
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#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:148
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#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:92
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#: data/campaigns/Liberty/scenarios/08_Glory.cfg:320
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#: data/campaigns/Liberty/scenarios/08_Glory.cfg:399
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#: data/campaigns/Liberty/scenarios/08_Glory.cfg:623
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msgid "Death of Baldras"
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msgstr "Mors Baldratis"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:105
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:78
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:131
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:103
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:124
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#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:152
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#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:96
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msgid "Death of Harper"
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msgstr "Mors Harperi"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:145
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msgid "Gatrakh"
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msgstr "Gatracchus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:146
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msgid "Thurg"
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msgstr "Thurgus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:149
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:154
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159
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msgid "Krung"
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msgstr "Crungus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:150
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:155
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160
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msgid "Gorokh"
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msgstr "Gorocchus"
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#. [message]: speaker=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:182
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msgid ""
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"I long to burn human cities, but until our great chieftains provide us with "
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"sufficient forces we must look to these villagers to feed our wolves and "
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"slake the thirst of our blades."
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msgstr ""
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"Urbes hominum cremare cupio, at antequam Magi Principes nostri satis "
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"copiarum tribuant, ex his vicanis, ut lupos pascamus et sitim cruoris "
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"expleamus, pendere necesse est."
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#. [message]: speaker=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:186
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msgid ""
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"Ride, you worms, I want to finish our raid before the hunting party returns "
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"to the human village."
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msgstr ""
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"Currite, isti vermes: ante incursionem conficere volo quam venatores ad "
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"viculum humanum redeunt."
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:195
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msgid "Jalak"
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msgstr "Ialacus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:196
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msgid "Delurin"
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msgstr "Delurin"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:197
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msgid "Red"
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msgstr "Ruger"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:198
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msgid "Ordo"
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msgstr "Ordo"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:199
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msgid "Novus"
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msgstr "Novus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200
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msgid "Teneor"
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msgstr "Teneor"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:201
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msgid "Kembe"
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msgstr "Kemba"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:202
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msgid "Treagh"
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msgstr "Treagus"
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#. [unit]: type=Footpad_Peasant, id=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:209
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msgid "Harper"
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msgstr "Harper"
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# syncopation
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#. [message]: speaker=Red
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223
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msgid ""
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"Look, goblin riders approach! You were right, they were going to raid "
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"Dallben while we were gone."
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msgstr ""
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"En lupites orcules! Vera dixti, incurrere nobis absentibus Dalbeno futuri "
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"erant."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:227
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msgid ""
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"We must stop them before they reach the village. Damn the crown, they have "
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"long since forgotten about us out here."
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msgstr ""
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"A vico nobis arcendi sunt. Coronam despuo, nostrum ipsorum iampridem obliti "
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"sunt."
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:231
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msgid ""
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"That goblin leader is heading full-speed straight for Dallben. But we’ll "
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"need to chase them all down if we’re going to stop them."
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msgstr ""
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"Ille dux orculium praeceps Dalbeno advolat. Sed ad istos arcendum omnes "
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"venari necesse sit."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:235
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msgid ""
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"Do it. Try to hold them back until us old-timers can get there and finish "
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"them off."
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msgstr ""
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"Face. Illos arcendum cura dum nos vetuli istuc ad eos conficiendum eamus."
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#. [message]: speaker=Baldras
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#. Some languages, including Norwegian and Old English, don't
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#. have a single word for "uncle", dividing it into
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#. mother's-brother vs. father's-brother. Baldras is
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#. Harper's mother's brother. In some human societies,
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#. including the Navaho and Akan, this would give him a
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#. special responsibility for the boy.
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:245
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msgid ""
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"And Harper... don’t get yourself killed. I’m responsible for you now that "
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"your father is gone, and I won’t dishonor his memory by breaking my promise "
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"to keep you safe."
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msgstr ""
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"En Harper... noli mori. Patre obito tibi tutor sum, atque haud eum promisso "
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"te tuendi frangendo dedecorabo."
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:249
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msgid "... I know... All right now, let’s stop these goblins!"
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msgstr "... Scio... Agite, hos orcules contineamus!"
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:292
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msgid ""
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"We are barely able to survive these orc raids. We lost two men last week, "
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"more today... yet Weldyn does nothing!"
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msgstr ""
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"Vix incursionem orcium superfuimus. Duo homines nuper amissi sunt, hodie "
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"plures... Veldin tamen nihil agit!"
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:299
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msgid ""
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"We are barely able to survive these orc raids. We lost two men last week, "
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"more could have died today... yet Weldyn does nothing!"
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msgstr ""
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"Vix incursionem orcium superfuimus. Duo homines nuper amissi sunt, hodie "
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"plures mortui fuisse debuerunt... Veldin tamen nihil agit!"
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||
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#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:305
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msgid ""
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||
"The King stopped sending patrols out here once the war started. Once that "
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"happened, the burden fell to us. We are citizens of Wesnoth, and as long as "
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"her banner flies we will resist the horde."
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||
msgstr ""
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"Bello sumpto Rex huc circitores mittere destitit. Quae cum ita essent nos "
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"onus sustinebamus. Cives Vesnotienses sumus, atque gregem sistemus dum "
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"vexillum retineatur."
|
||
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:309
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msgid "The banner will fly over a ghost town if help does not come soon."
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msgstr "Vexillum a vico lemurum direptum fuerit si nihil auxilii erit."
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:337
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msgid ""
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"They’re getting closer to our village! What about the town guards, can they "
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"help us?"
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msgstr "Vicos nostri accedunt! Nonne custodes vici nos adiuvare possunt?"
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||
|
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:341
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||
msgid ""
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||
"They’ll come out when they see those riders, or us, approaching, but there "
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"aren’t many of them... I wouldn’t count on them being able to protect the "
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"village alone for long."
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msgstr ""
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"Cum illos lupites vel nos conspectaverint apparebunt, sed modo pauci sunt... "
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|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:356
|
||
msgid "Remald"
|
||
msgstr "Remaldus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:357
|
||
msgid "Wolmas"
|
||
msgstr "Volmas"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:362
|
||
msgid "Jasken"
|
||
msgstr "Iascenus"
|
||
|
||
# ut si=sicut
|
||
#. [message]: speaker=Wolmas
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:369
|
||
msgid "What’s happening here? Why are you running like mad, $unit.name|?"
|
||
msgstr "Quid est? Cur ut si amens esses undique curris, $unit.name|?"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:373
|
||
msgid "Goblin riders on the hunt. We must not let any of them to the village!"
|
||
msgstr "Lupites orcules venantur. Omnibus vicus haud attingendus est!"
|
||
|
||
#. [message]: speaker=Wolmas
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:380
|
||
msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!"
|
||
msgstr "Ecce! Lupites Orcules venantur — ad Dalbenum recta eunt!"
|
||
|
||
#. [message]: speaker=Remald
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:384
|
||
msgid "Halt!"
|
||
msgstr "Manete!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:404
|
||
msgid ""
|
||
"The goblins reached the village! There will surely be nothing left when they "
|
||
"are done pillaging it."
|
||
msgstr ""
|
||
"Orcules ad vicum pervenerunt! Nihil sane stabit cum rapinam perfecerint."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:417
|
||
msgid ""
|
||
"None remarked on the passing of the tiny, isolated frontier town. It was but "
|
||
"a harbinger of the evil to come under the tyranny of Asheviere."
|
||
msgstr ""
|
||
"Nulli exitium exigui oppidi deviique memorabant. Tantum erat omen malorum "
|
||
"tyrannidis Ascuerae futurorum."
|
||
|
||
#. [scenario]: id=02_Civil_Disobedience
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
|
||
msgid "Civil Disobedience"
|
||
msgstr "Discordia Civilis"
|
||
|
||
#. [side]: type=Bandit_Peasant, id=Baldras
|
||
#. [side]
|
||
#. [side]: type=Bandit, id=Baldras
|
||
#. [side]: type=Highwayman_Peasant, id=Relana
|
||
#. [side]: type=General, id=Lord Maddock
|
||
#. [side]: type=Rogue, id=Hans
|
||
#. [side]: type=Shadow Lord, id=Helicrom
|
||
#. [side]: type=Highwayman, id=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:61
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:59
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:92
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:45
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:69
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:44
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:49
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:227
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:237
|
||
msgid "Rebels"
|
||
msgstr "Rebelles"
|
||
|
||
#. [side]: type=Cavalier, id=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35
|
||
msgid "Tarwen"
|
||
msgstr "Tarvenius"
|
||
|
||
#. [side]: type=Cavalier, id=Tarwen
|
||
#. [side]: type=General, id=Kestrel
|
||
#. [side]: type=Master Bowman, id=Quentin
|
||
#. [side]
|
||
#. [side]: type=Royal Guard, id=Archarel
|
||
#. [side]: type=Iron Mauler, id=Linneus
|
||
#. [side]: type=General, id=Dommel
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:40
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:49
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:65
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:61
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:100
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:128
|
||
msgid "Asheviere"
|
||
msgstr "Ascuera"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:70
|
||
msgid "Kill the Wesnoth army captain, Tarwen"
|
||
msgstr "Centurionem Vesnotiensem Tarvenium interficere"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:120
|
||
msgid "Look, riders approach."
|
||
msgstr "Ecce, equites."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:124
|
||
msgid "Stand fast, nephew."
|
||
msgstr "Consiste, fili sororis."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:137
|
||
msgid ""
|
||
"By order of the Queen, the magistrate of this town is ordered to travel with "
|
||
"us to Elensefar for vetting."
|
||
msgstr ""
|
||
"Magister, Reginae iussu, huius oppidi nobiscum Ellensepharen ire iubetur ut "
|
||
"scrutetur."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:141
|
||
msgid "Garard is the King of Wesnoth. We are ruled by no queen."
|
||
msgstr "Rex Vesnotei est Garardus. Nulla recti sumus regina."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:145
|
||
msgid ""
|
||
"Insolent peasants, you will kneel before your betters! Asheviere is the "
|
||
"queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy "
|
||
"words with you. Your magistrate will be coming with us, and we do not care "
|
||
"if it is dead or alive."
|
||
msgstr ""
|
||
"Ignari rustici, bonis supplicatote! Ascuera est Regina Vesnotei. Rex abhinc "
|
||
"multos dies in Abese cecidit. Vobiscum non verbis decertabo. Magister voster "
|
||
"nobiscum ibit, at non flocci facimus utrum vivus an mortuus."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:179
|
||
msgid "Guard the gate."
|
||
msgstr "Portam custodite."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:190
|
||
msgid "Harper, get out of here. This is no battle for you."
|
||
msgstr "Harper, exi. Hoc proelium non tibi est."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:195
|
||
msgid ""
|
||
"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
|
||
"Dallben, be it dead or alive."
|
||
msgstr ""
|
||
"Ego sum magister Dalbeni, at tu <i>ipse</i> e Dalbeno exibis, utrum sis "
|
||
"mortuus an vivus."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:210
|
||
msgid "Get back, you cur!"
|
||
msgstr "Apage, turpis homo!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:224
|
||
msgid "Get out of my village!"
|
||
msgstr "Vicum meum linque!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:237
|
||
msgid ""
|
||
"Our lives were hard enough when we were beneath the attention of the Crown. "
|
||
"But now I fear things will be worse."
|
||
msgstr ""
|
||
"Vita erat satis difficilis cum regnum nos omitteret. Sed iam paveo ne res "
|
||
"peius gerat."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:242
|
||
msgid "We must tell the people of Delwyn about this."
|
||
msgstr "Delvynum certiorem facere opus est."
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:255
|
||
msgid ""
|
||
"That is true. We have always flown to their aid, and they to ours. This is "
|
||
"something we should face together."
|
||
msgstr ""
|
||
"Vera dicis. Semper mutuo utroque subveniebamus. Haec est res cui una "
|
||
"resistere debemus."
|
||
|
||
# putaram=putaveram
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:260
|
||
msgid ""
|
||
"Very well. We will go to Delwyn and share counsel with them. I never thought "
|
||
"Wesnoth would fall into darkness. Now, not only do the orcs threaten our "
|
||
"lands, but some sinister thing is happening with the ascent of the Queen to "
|
||
"the throne."
|
||
msgstr ""
|
||
"Bene est. Ad Delvynum eos consultum ibimus. Numquam putaram patriam ad "
|
||
"tenebras adire. Iam non solum orces nobis minantur, sed nescioquid sinistrum "
|
||
"accidit ut Regina regnum capiat."
|
||
|
||
# forsitan + indic because he's normal
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:265
|
||
msgid ""
|
||
"Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, "
|
||
"but we are now outlaws."
|
||
msgstr ""
|
||
"Forsitan non iam cives Vesnotienses sumus, sed iam, utinam aliter esset, "
|
||
"proscripti."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:337
|
||
msgid ""
|
||
"Oh, no! We have run out of time, they have arrived with reinforcements..."
|
||
msgstr "Eheu! Novae copiae tempore exito adierunt..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:350
|
||
msgid ""
|
||
"They would be remembered only traitors rightly put down by the Queen’s "
|
||
"lances. And in the dark years to come, woe betide any who questioned it."
|
||
msgstr ""
|
||
"Modo memoratur hos proditores, qui lanceis Reginae depulsi sunt; male "
|
||
"praeterea gerat quibus has spreverunt."
|
||
|
||
#. [scenario]: id=03_A_Strategy_of_Hope
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
|
||
msgid "A Strategy of Hope"
|
||
msgstr "Strategema Spei"
|
||
|
||
#. [side]: type=Highwayman_Peasant, id=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38
|
||
msgid "Relana"
|
||
msgstr "Relana"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:67
|
||
msgid "Urk Delek"
|
||
msgstr "Urcus Delecus"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Urk Delek
|
||
#. [side]: type=Saurian Oracle, id=Thhsthss
|
||
#. [side]: type=Necromancer, id=Mal-Jarrof
|
||
#. [side]: type=Necromancer, id=Mal-Jerod
|
||
#. [side]: type=Lich, id=Sel-Mana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:89
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:111
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:99
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:115
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:132
|
||
msgid "Evil"
|
||
msgstr "Mali"
|
||
|
||
#. [side]: type=Saurian Oracle, id=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:96
|
||
msgid "Thhsthss"
|
||
msgstr "Fisfus"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:123
|
||
msgid "Defeat both enemy leaders"
|
||
msgstr "Ambos duces hostium vincere"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:135
|
||
msgid "Death of Relana"
|
||
msgstr "Mors Relanae"
|
||
|
||
# Why yes, isti and errasse are contracted!
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:169
|
||
msgid ""
|
||
"Relana, thank you for welcoming our messenger and agreeing to meet with us. "
|
||
"In your many years as Delwyn’s magistrate I have never known your judgment "
|
||
"to err."
|
||
msgstr ""
|
||
"Relana, gratias ago tibi quia nuntium nostrum recepisti et nobis obviam "
|
||
"isti. Dum magistratum habes, numquam vidi te errasse."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:173
|
||
msgid ""
|
||
"It has been a long time, old friend. Your news worries us. Yet, there is no "
|
||
"problem we have not worked out here at our secret meeting place."
|
||
msgstr ""
|
||
"Iampridem habui, mi aequalis. Nuntius nos sollicitat. Nulla tamen res est "
|
||
"quae in congressu occulto non decreta est."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:177
|
||
msgid ""
|
||
"You do not understand. We attacked a Wesnoth army patrol. Not only that, the "
|
||
"leader was no man I had ever seen in Annuvin province before. Never has one "
|
||
"been sent out here as a patrol captain who was so ruthless and cruel."
|
||
msgstr ""
|
||
"Non intellegis. Nod modo in circitores exercitus Vesnotei impetum fecimus, "
|
||
"sed dux erat vir quem numquam in provincia Annuviniae vidi. Numquam vir "
|
||
"missus est dux circitorum tam crudelis cruentusque."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:181
|
||
msgid ""
|
||
"Had they taken my uncle, they would have surely shown up in Delwyn today "
|
||
"with the same ultimatum. As it is, several riders escaped."
|
||
msgstr ""
|
||
"Si avunculum meum cepissent, hodie sane in Delvyno eisdem in animis "
|
||
"apparabant. Quae cum ita sint, nonnulli equites effugerunt."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:185
|
||
msgid ""
|
||
"Well, it won’t be long until they report back to the local garrison with the "
|
||
"details of your encounter."
|
||
msgstr "Mox, igitur, proximae stationi summam congressus tui renuntiabunt."
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:189
|
||
msgid "Then they’ll be back in force."
|
||
msgstr "Itaque cum multis viris redibunt."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:193
|
||
msgid ""
|
||
"An offense to decency, this is! Since when has Wesnoth been ruled by fear "
|
||
"and treachery? We should consult with Lord Maddock of Elensefar. We have "
|
||
"known him for years to be noble in deed as well as in name."
|
||
msgstr ""
|
||
"Haec est iniuria dignitati! Quamdiu Vesnotes pavore atque perfidia regnata "
|
||
"est? Dominum Madocium Ellensepharis petere debemus. Diu sciebamus illum et "
|
||
"facto et nomine honestum esse."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:197
|
||
msgid ""
|
||
"I agree. But, Baldras, what will you tell him? We know something has been "
|
||
"going badly wrong in Wesnoth of late, that more than ordinary corruption and "
|
||
"incompetence is afoot. But when the effects fall on mere peasants, the wrong "
|
||
"of it may not seem so obvious from a noble’s chair."
|
||
msgstr ""
|
||
"Se petamus. Sed, Baldras, quid sibi dicemus? Scimus nescioquid nuper pessime "
|
||
"in Vesnote gerere, insueti corruptelam et impotentiam oriri. Sed mala rei "
|
||
"ipsae, cum eventus a talibus rusticis sentiatur, non nobili manifesta sint. "
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:201
|
||
msgid ""
|
||
"We need evidence. Hard evidence... but wait— Are those orcish war drums I "
|
||
"hear?"
|
||
msgstr ""
|
||
"Indicia dare necesse est, atque gravia... io— belline tympana orcium audio?"
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:205
|
||
msgid ""
|
||
"I think they are, old friend. And that rank smell on the wind tells another "
|
||
"tale; saurians approach. To arms!"
|
||
msgstr ""
|
||
"Puto te vera dicere, aequalis. Et fetor in aura rem aliam designat; lacertas "
|
||
"appropinquare. Ad arma!"
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:213
|
||
msgid ""
|
||
"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here."
|
||
msgstr "Vestigiis interfectorum Falcagi, luporum sonitu, hic abeunt."
|
||
|
||
#. [message]: speaker=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219
|
||
msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold."
|
||
msgstr ""
|
||
"Falcagus nihil ad nos essst, orx. Aurum nobis promisisti, aurum nitidum."
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:223
|
||
msgid "You will get gold. And our wolves will get meat."
|
||
msgstr "Aurum habebitis, et lupi carnem habebunt."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235
|
||
msgid ""
|
||
"Something is very wrong here. Those orcs were carrying weapons with Army "
|
||
"forge-markings."
|
||
msgstr ""
|
||
"Nescioquid malum accidit. Illi orces arma cum insignibus camini militaris "
|
||
"gerebant."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:239
|
||
msgid "Aye. And the gold in their pouches looked new from the mint."
|
||
msgstr "Sic. Et aurum in loculis novissime factum videtur."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:243
|
||
msgid ""
|
||
"Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
|
||
"Asheviere... send orcs against her own people?"
|
||
msgstr ""
|
||
"Fama igitur triste vera est? Regnumne— Reginane Ascuera... in suas orces "
|
||
"mittit?"
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247
|
||
msgid ""
|
||
"I think your mission to Lord Maddock just became more urgent than we knew, "
|
||
"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but "
|
||
"you should fly to Elensefar with all speed."
|
||
msgstr ""
|
||
"Credo, Baldras, propositum Dominum Madocium petendi magis subitum quam antea "
|
||
"esse. Hic manere mihi necesse est ut Delvynum et Dalbenum defendum curam, "
|
||
"sed tibi quam celerrime Ellensepharem advolare."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:265
|
||
msgid ""
|
||
"We have tarried here for far too long... There is no way we can reach "
|
||
"Elensefar and return with help before the Wesnoth army destroys our homes. "
|
||
"Retreat!"
|
||
msgstr ""
|
||
"Hic nimis diu commorati sumus... Prius Ellensepharem advenire cum novis "
|
||
"copiis redireque non possumus quam exercitus Vesnotiensis domos nostros "
|
||
"deleverint. Se recipite!!"
|
||
|
||
# aspicere = historic present
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:271
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Baldras and Relana returned to their villages to find them destroyed, "
|
||
#| "with those who fought left dead and the few survivors born away to "
|
||
#| "unguessable fates. It was a bitter doom, and as Wesnoth descended into "
|
||
#| "darkness they would live to see worse."
|
||
msgid ""
|
||
"Baldras and Relana returned to their villages to find them destroyed, with "
|
||
"those who fought left dead and the few survivors borne away to unknown "
|
||
"fates. It was a bitter doom, and as Wesnoth descended into darkness they "
|
||
"would live to see worse."
|
||
msgstr ""
|
||
"Baldras et Relana ad vicos redeuntes, paucis defensoribus occisis, paucis "
|
||
"superstitibus fato vectis ignoto, vastos invenerunt. Acerbum erat fatum, nam "
|
||
"Vesnote in tenebras praecipitante, illi peius aspicere."
|
||
|
||
#. [scenario]: id=04_Unlawful_Orders
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
|
||
msgid "Unlawful Orders"
|
||
msgstr "Imperia Illicita"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
|
||
msgid "Elensefar"
|
||
msgstr "Ellensephar"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
|
||
msgid "Port of Elensefar"
|
||
msgstr "Portus Ellensepharis"
|
||
|
||
#. [side]: type=General, id=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46
|
||
msgid "Lord Maddock"
|
||
msgstr "Dominus Madocius"
|
||
|
||
#. [side]: type=General, id=Kestrel
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68
|
||
msgid "Kestrel"
|
||
msgstr "Cestrellus"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:95
|
||
msgid "Defeat the enemy general"
|
||
msgstr "Legatum hostilem vincere"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:107
|
||
msgid "Death of Maddock"
|
||
msgstr "Mors Madocii"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:132
|
||
msgid "Rothel"
|
||
msgstr "Rothelius"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183
|
||
msgid ""
|
||
"Baldras, your trip here was not wise. The Queen’s patrols have been visiting "
|
||
"the local villages and bringing the elders here. Those that swear allegiance "
|
||
"to the Queen are allowed to return home. Those that do not—"
|
||
msgstr ""
|
||
"Baldras, iter tui non sapienter factum est. Circitores Reginae ad propinquos "
|
||
"vicos priores huc deductum adibant. Quibus in nomen Ascuerae iurant domum "
|
||
"redire licet. Quique non iurant—"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187
|
||
msgid ""
|
||
"— Are dispatched on the spot. I know the price of dissent. But what of you?"
|
||
msgstr "— In loco ipso conficiuntur. Pretium dissensionis soleo. Et tu?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191
|
||
msgid ""
|
||
"Well, they do not come within the walls of my city. They are actually camped "
|
||
"nearby, and the main garrison is further south at Halstead. I know my time "
|
||
"will soon come to swear allegiance, but they do not press me. They are "
|
||
"afraid I will refuse."
|
||
msgstr ""
|
||
"Moenibus oppidi mei saltem non appropinquant. Haud quidem procul castra "
|
||
"posuerunt, atque primum praesidium in Halmoene iacet. Cerno me mox iurare "
|
||
"coactum esse, sed me non vexant. Metuunt ne abnuam."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195
|
||
msgid "Will you?"
|
||
msgstr "Abnuesne?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199
|
||
msgid ""
|
||
"Yes. The Queen ascended to the throne through the vilest of treachery. "
|
||
"However, while most of my forces were sent with the King to fight the orcs, "
|
||
"we have a strong enough contingent here to make the Queen’s forces think "
|
||
"twice about attacking Elensefar outright."
|
||
msgstr ""
|
||
"Abnuam. Regina regnum per dolo pessimo cepit. Quamquam bona pars meorum cum "
|
||
"Rege orcibus pugnatum missi sunt, satis tamen vis habemus quae eam inhibeat "
|
||
"quominus Ellensepharem ipsam oppugnet."
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203
|
||
msgid ""
|
||
"We have an uneasy peace until they are done with the smaller villages and "
|
||
"finally come around to obtaining my oath. The treaty between Elensefar and "
|
||
"Wesnoth is ancient, but I am not so naïve as to place my full trust in it. "
|
||
"Not in these wicked times."
|
||
msgstr ""
|
||
"Erit pax anceps dum de vicis minoribus facta perfecerint et demum me iurare "
|
||
"cogere conati fuerint. Quamvis foedus inter Ellensepharem et Wesnotem "
|
||
"antiquum sit, non sum qui illo credam, non in temporibus malis."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207
|
||
msgid ""
|
||
"What can we do then? We have brought with us many from Annuvin province who "
|
||
"are willing to fight, but our families are still at home. They will not last "
|
||
"long if the Queen’s patrols return."
|
||
msgstr ""
|
||
"Quid faciamus? Plures e provincia Annuviniae qui pugnare volunt, ducimus, "
|
||
"sed familiae nostrae ibi manent. Non manebunt si circitores Reginae redeant."
|
||
|
||
# credo must be used parenthetically as remaneo is defective
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211
|
||
msgid ""
|
||
"I am unwilling to start a civil war. I believe the Queen will remain "
|
||
"preoccupied with order throughout the kingdom and, more importantly, with "
|
||
"quelling the Northerner threat. We are a matter she will choose to deal with "
|
||
"later rather than sooner, if she can."
|
||
msgstr ""
|
||
"Bellum civile incipere nolo. Regina, credo, concordiae regni dedita "
|
||
"remanebit, atque tumultum Septentrionalis delendo. Nos mox animadvertere "
|
||
"velit, si potest."
|
||
|
||
#. [message]: speaker=Kestrel
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215
|
||
msgid ""
|
||
"A foolish miscalculation, Lord Maddock. These men with which you consort are "
|
||
"outlaws and fugitives. They are a well-organized gang of criminals and "
|
||
"murderers. We will kill them and then expect your oath of allegiance to "
|
||
"Queen Asheviere."
|
||
msgstr ""
|
||
"Male est putatum, Domine Madoci. Quibus conversaris sunt, manus bene paratus "
|
||
"maleficorum atque necatorum, et proscripti et fugitivi. Illis interfectis "
|
||
"exspectamus te in nomine Reginae Ascuerae iuraturum esse."
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219
|
||
msgid "Men, to arms! The defense of Elensefar has begun!"
|
||
msgstr "Vires, ad arma! Defensio Ellensepharis inceptum est!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:238
|
||
msgid ""
|
||
"As the sun set, a horrific change began to take place to the human "
|
||
"adversaries of Baldras and his allies..."
|
||
msgstr ""
|
||
"Horribilis, sole occidente, permutatio hostes humanos Baldradis sociorumque "
|
||
"percipiebat..."
|
||
|
||
#. [wml_message]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:317
|
||
msgid "Could not convert a $stored_changers[$i].type, please report!"
|
||
msgstr "$stored_changers[$i].type converti non potest, sis refer!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:598
|
||
msgid ""
|
||
"I cannot believe what my eyes are seeing! The flesh runs from their bones... "
|
||
"these are not human warriors we fight. They are evil spirits masquerading as "
|
||
"human!"
|
||
msgstr ""
|
||
"Quam novae res oculis meis! Viscera ab ossibus solvuntur... non bellatoribus "
|
||
"humanis pugnamus, sed larvis quae homines simulant!"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609
|
||
msgid ""
|
||
"Their human aspect is returning! This is an evil manner of sorcery we face, "
|
||
"but one that we may yet overcome. CHARGE!"
|
||
msgstr ""
|
||
"Speciem hominum restituunt! Haec malum est veneficium quo committimus, sed "
|
||
"tamen valeamus. INCURRITE!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623
|
||
msgid "Who are you? What are you?"
|
||
msgstr "Quis es? Quid es?"
|
||
|
||
#. [message]: speaker=Kestrel
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:627
|
||
msgid ""
|
||
"We are accursed. We were once under the command of Prince Eldred, the King’s "
|
||
"son and betrayer. The price for our treason is this hellish existence. We "
|
||
"know not who or what inflicted this curse upon us, but our mortal deaths may "
|
||
"be only the beginning of the penance we are doomed to pay."
|
||
msgstr ""
|
||
"Damnati sumus, olim a Regulo Eldredio imperati, filius Regis atque proditor. "
|
||
"Stipendium maiestatis est ista vita funesta. Nescimus quis aut quid sic nos "
|
||
"destatus est, sed fortasse mors corporea tantum initium paenitentia fatalis "
|
||
"erit."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638
|
||
msgid "Lord Maddock, now that we are victorious, will you help us?"
|
||
msgstr "Domine Madoci, quia vicimus, nos adiuvabis?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642
|
||
msgid ""
|
||
"I will not. Unless you want me to round up the city’s thieves to fight for "
|
||
"you, I do not have the troops to spare. However, I am not the only one who "
|
||
"commands men in this corner of Wesnoth."
|
||
msgstr ""
|
||
"Non adiuvabo. Nisi me fures oppidi colligere vis, qui pro se pugnemus, non "
|
||
"satis copiarum mihi sunt. Sunt tamen alii qui copiis in hac parte Vesnotei "
|
||
"imperant."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646
|
||
msgid "I don’t understand. There are no other noble lords in this area."
|
||
msgstr "Non intellego. Non sunt alii domini nobiles prope nos."
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650
|
||
msgid ""
|
||
"Southeast of here there is a town, and there you may find assistance of the "
|
||
"type I cannot give."
|
||
msgstr ""
|
||
"Est oppidum inter meridiem et orientem, quo genus auxilii invenietes quod "
|
||
"offere non possum."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:654
|
||
msgid ""
|
||
"Wish us well. If we are to resist the Wesnoth army a second time, we’re "
|
||
"going to need more than clubs and slings against steel."
|
||
msgstr ""
|
||
"Valeamus. Si iterum exercitu Vesnotiense resistere volutis, arma fortiora "
|
||
"clavis et fundis habere necesse est."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:674
|
||
msgid ""
|
||
"Look, more riders come from the southeast. We cannot survive another "
|
||
"assault. We are finished!"
|
||
msgstr ""
|
||
"Ecce, plures equitum e meridie et oriente adveniunt. Impetum alium superare "
|
||
"non possumus. Ruti sumus!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:687
|
||
msgid ""
|
||
"Indeed, Asheviere’s armies had mustered and struck before the nascent "
|
||
"rebellion could even be planned. Her power and ruthlessness — and their toll "
|
||
"of death — would only grow greater with time."
|
||
msgstr ""
|
||
"Exercitus quidem Ascuerae ante eos conciti et adorti sunt quam motus nascens "
|
||
"etiam parari potuit. Potestas eius atque crudelitas — et acervi caedium — "
|
||
"mox accumulabat."
|
||
|
||
#. [scenario]: id=05_Hide_and_Seek
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
|
||
msgid "Hide and Seek"
|
||
msgstr "Celare Invenireque"
|
||
|
||
#. [time]: id=midnight
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12
|
||
msgid "Midnight"
|
||
msgstr "Multa Nox"
|
||
|
||
#. [side]: type=Master Bowman, id=Quentin
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:45
|
||
msgid "Quentin"
|
||
msgstr "Quentin"
|
||
|
||
#. [side]: type=Rogue, id=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:82
|
||
msgid "Hans"
|
||
msgstr "Hans"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:116
|
||
msgid "Take Baldras to meet the leader of the insurgency"
|
||
msgstr "Baldradem ad ducem motus movere."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:129
|
||
msgid ""
|
||
"Remember that in fog, units always see one hex further than they can move."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:310
|
||
msgid ""
|
||
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
|
||
"his men traveled unseen along the swampy banks of the Great River to the "
|
||
"city of Carcyn."
|
||
msgstr ""
|
||
"Baldras suique, equitibus viam Ellensem circumeuntibus pressi, praeter ripas "
|
||
"limosas Fluminis Magni ad Carsinem invisi vadebant."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:315
|
||
msgid ""
|
||
"They hid until nightfall, then crept out to find the help Lord Maddock "
|
||
"hinted was here."
|
||
msgstr ""
|
||
"Postquam usque ad primam noctem se celabant, ad auxilium possibile "
|
||
"aperiendum repserunt."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:363
|
||
msgid ""
|
||
"I’m not sure where we’re supposed to go now. If we go into town we can start "
|
||
"asking around for information."
|
||
msgstr "Nescio quo iam ire debemus. Si ad oppidum eamus de re petere possimus."
|
||
|
||
#. [unit]: type=Thief, id=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:379
|
||
msgid "Link"
|
||
msgstr "Linco"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:384
|
||
msgid "Who are you?"
|
||
msgstr "Quis es?"
|
||
|
||
#. [message]: speaker=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:388
|
||
msgid ""
|
||
"I have come to find you. You must make it through the city without being "
|
||
"seen. The soldiers are normally out hunting for my kind, but a company of "
|
||
"heavy infantry arrived three days ago and took over the patrols."
|
||
msgstr ""
|
||
"Vos inventum veni. Nobis per oppidum clam ire necesse est. Milites meos "
|
||
"persequi solent, sed manus ferratorum tres dies praefuit."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:392
|
||
msgid "They’re looking for us."
|
||
msgstr "Nos petunt."
|
||
|
||
#. [message]: speaker=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:396
|
||
msgid ""
|
||
"Well, good thing I found you first. Now hurry, you must make it past the "
|
||
"city into the Grey Woods. There is a small path in the southeast that leads "
|
||
"into the forest; look for the signpost. My brother Hans is waiting for you "
|
||
"there and will take you to our master. Try to avoid the soldiers if you can."
|
||
msgstr ""
|
||
"Bene igitur evenit me primum te invenire. Age, festina, praeter urbem ad "
|
||
"Silvam Lividam ire necesse est. Est parva semita inter meridiem et orientem "
|
||
"quae in silvam ducit; signum ligneum quaerere. Hans, frater meus, ibi te "
|
||
"exspectat atque te ad dominum nostrum ducet. Cave milites vites, si potis."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
|
||
msgid ""
|
||
"Looks like these guards hold stationary posts, so if we’re careful enough we "
|
||
"should be able to slip our way around them unnoticed."
|
||
msgstr ""
|
||
"Hi custodes loca immobiles tenere viduntur. Itaque si satis cavemus clam "
|
||
"illos praeterire possumus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
|
||
msgid ""
|
||
"Harper, you younger and faster folks need to be our eyes now. Scout ahead "
|
||
"and try to find a way for us to get past the guards, but make sure to not "
|
||
"stay where they can see you or we’re all in big trouble..."
|
||
msgstr ""
|
||
"Harper, vos iuniores alacresque oculis nobis esse debent. Exporate et "
|
||
"quaremini viam qua custodes vitare possumus, sed cavete non ubi vos videre "
|
||
"possunt manere ne nos ruamus..."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:511
|
||
msgid "They’ve seen us! <i>Run</i>!"
|
||
msgstr "Nos viderunt! <i>Currite</i>!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:528
|
||
msgid "Fall back, quickly! Maybe we can yet lose them!"
|
||
msgstr "Se recipite, agite! Forsitan etiam eos evitemus!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:544
|
||
msgid ""
|
||
"Gentlemen, please come this way and follow the path into the forest. Our "
|
||
"leader is anxious to meet you."
|
||
msgstr ""
|
||
"Viri, amabo, hic agite, sequimini semitam in silvam. Dux mostrum vos videre "
|
||
"cupit."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:548
|
||
msgid ""
|
||
"As soon as we escape the Wesnoth death squad, we will be happy to oblige."
|
||
msgstr "Simul ac nos turbam mortis Vesnotiensem fugerimus, nobis placebunt."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:552
|
||
msgid ""
|
||
"I haven’t run this much in years. If you were to ask me to infiltrate a "
|
||
"heavily guarded city relying on nothing but the cover of darkness and my "
|
||
"wits, I would say you were crazy."
|
||
msgstr ""
|
||
"Ego tantum sat diu non cucurri. Si me roges ut intra moenia ipsa oppidi "
|
||
"nihilo quam tenebris et astu correpam, te vesanum putam."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:556
|
||
msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
|
||
msgstr "At ego vesanus. Hunc stultum perficiamus."
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:581
|
||
msgid ""
|
||
"You can come if you wish, but the leader is only interested in speaking to "
|
||
"Baldras."
|
||
msgstr "Veni si vis, sed dux tantum cum Baldrade loqui vult."
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
|
||
msgid "Fly, and we may yet evade them in the Grey Woods."
|
||
msgstr "Fugite, fortasse nos eos in Silva Livida fallemus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:606
|
||
msgid "Lead the way."
|
||
msgstr "Duce nos."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:630
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:427
|
||
msgid ""
|
||
"We have spent too much time here. Surely the Queen’s forces have returned to "
|
||
"Dallben. Our mission is unfinished, but we must return to fight a suicide "
|
||
"battle."
|
||
msgstr ""
|
||
"Nimis temporis hic perdidimus. Nonne copiae Reginae ad Dalbenum redierunt. "
|
||
"Finis imperfecta est, pugnatum perituri redire necesse est."
|
||
|
||
#. [scenario]: id=06_The_Grey_Woods
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4
|
||
msgid "The Grey Woods"
|
||
msgstr "Silvae Lividae"
|
||
|
||
#. [side]: type=Shadow Lord, id=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:53
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:209
|
||
msgid "Helicrom"
|
||
msgstr "Helicromus"
|
||
|
||
#. [side]: type=Necromancer, id=Mal-Jarrof
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:90
|
||
msgid "Mal-Jarrof"
|
||
msgstr "Malis Iarrofus"
|
||
|
||
#. [side]: type=Necromancer, id=Mal-Jerod
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:106
|
||
msgid "Mal-Jerod"
|
||
msgstr "Malis Ierodus"
|
||
|
||
#. [side]: type=Lich, id=Sel-Mana
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:122
|
||
msgid "Sel-Mana"
|
||
msgstr "Selmana"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:144
|
||
msgid "Defeat the lich and its minions"
|
||
msgstr "Mortifugam adseculasque eius vincere "
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:215
|
||
msgid "The leader, I presume."
|
||
msgstr "Dux es, opinor."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:219
|
||
msgid ""
|
||
"I am Helicrom, and you should not be so glib. I control dangerous men. My "
|
||
"henchmen can slip unseen through any city, rob a man while he sleeps, or "
|
||
"attack a caravan head-on. It’s not noble work, but our pursuits require "
|
||
"plenty of gold."
|
||
msgstr ""
|
||
"Helicromus sum, ac tu non tam fallax esse debes. Periculosos vires duco. "
|
||
"Satelles mei invisi quemque urbem adire possumus, hominem per somno "
|
||
"spoliare, vel commeatum proruere. Non dignum est, sed copiis auri studiis "
|
||
"nostris opus est."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:223
|
||
msgid "Your pursuits?"
|
||
msgstr "Studiisne vestris"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:227
|
||
msgid ""
|
||
"The former King’s magic ministry kept a tight control on the training and "
|
||
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
|
||
"curriculum, you might say, were dealt with harshly. We are outcasts because "
|
||
"we seek to master shadow magic. Our secrecy and security are not cheap."
|
||
msgstr ""
|
||
"Magistratus magiae regis prisci disciplinam usumque magorum Vesnotiensium "
|
||
"severus regebat. Qui ausi... materias liquisse, ut dicunt, saeviter tractati "
|
||
"sumus. Nos profugi cum artem magiae umbrarum perficere petamus. Occulta et "
|
||
"impunitas nostrum pretiosa est."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:231
|
||
msgid "I have heard of you. Necromancers. Barely-human scum, I say."
|
||
msgstr "Istorum conscius sum, Veneficorum. Qui faex, puto, vix humana estis"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:235
|
||
msgid ""
|
||
"Wrong. Necromancers become slaves to their lich masters and eventually lose "
|
||
"their humanity. We have proven that practicing the dark arts need not lead "
|
||
"down that path to damnation. We remain human, and seek the mystical secret "
|
||
"of balance between the ways of light and darkness. We dance between both "
|
||
"ways, adhering to neither."
|
||
msgstr ""
|
||
"Falsum dicis. Evocatores Mortum servi mortifugarum erorum facti sunt et "
|
||
"denique humanitatem perdunt. Probavimus artes nigras exercendum non semper "
|
||
"ad viam damnatam ducere. Humani manemus, et mystica viae lucis cum via "
|
||
"tenebrarum aequandae petemus. Nos ambas persequimur et neutras obsequimur."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:239
|
||
msgid "I... see, I think. Why do you want to help us?"
|
||
msgstr "Intellego... arbitror. Quare nos adiuvare vultis?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:243
|
||
msgid ""
|
||
"We don’t. You have sought us out. But, I do know of your situation and am "
|
||
"willing to help. Any weakening of the Throne of Wesnoth, whether it be "
|
||
"occupied by King or Queen, aids us."
|
||
msgstr ""
|
||
"Nolumus. Nos petivimus. Sed has res cognosco et iuvare mihi placet. Coronam "
|
||
"Vesnotei, seu Rex seu Regina habet, affligere nobis prosit."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:247
|
||
msgid ""
|
||
"Carcyn is always foggy as of late because these woods have recently become "
|
||
"home to a lich and two of its underling necromancers. Our experiments may "
|
||
"have actually aroused it from sleep... We’re not exactly sure."
|
||
msgstr ""
|
||
"Carsin iam semper nebulosa est cum mortifuga duoque veneficorum servilium "
|
||
"hanc silvam occupaverit. Nescio an ille per experimenta nostra ultra se "
|
||
"experrectus est."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:251
|
||
msgid ""
|
||
"So now you need to defend your rear as well as your front... I see your "
|
||
"predicament. My men will wipe this land clean if you can help us defend our "
|
||
"homeland."
|
||
msgstr ""
|
||
"Igitur frontem atque tergum defendere vobis necesse est... has res "
|
||
"intellego. Mei han terram purgaverint si patriam nostramdefendere adiuvabis."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:276
|
||
msgid "Finally, that creature is dead, yet its foolish minions resist."
|
||
msgstr "Ista bestia denique mortua est, sed etiam satellites resistunt"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:283
|
||
msgid "The lich is destroyed and its minions dead."
|
||
msgstr "Mortifuga deleta et adseculae mortui sunt."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:300
|
||
msgid ""
|
||
"The defeat of the evil lich infesting the Grey Woods was a bittersweet "
|
||
"victory. With Helicrom dead, the guild of shadow magic was thrown into "
|
||
"disarray."
|
||
msgstr ""
|
||
"Mortifugae mali mors Silvam Lividam incestans victoriam dubiam attulit, nam, "
|
||
"Helicromo mortuo, collegium magiae tenebrarum disiectum est."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:305
|
||
msgid ""
|
||
"The remaining members were very grateful and offered Baldras a sizable sum "
|
||
"of gold for his help. It was not the help he was hoping for, but he knew it "
|
||
"would have to be enough for the coming conflict."
|
||
msgstr ""
|
||
"Relicti grati Baldradi numerum aureorum pro auxilio eius, quod non modum "
|
||
"auxilii sperabat, quamquam sciebat id ad conflictionem futuram necessario "
|
||
"sufficere, obtulerunt."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:324
|
||
msgid ""
|
||
"With the undead driven out, we may live here in relative peace and pursue "
|
||
"our studies. For this, Baldras, I am grateful."
|
||
msgstr ""
|
||
"Nos, inmortibus fusis, hic cum pace mentis studia nostra sequentes vivere "
|
||
"possumus, pro quo, Baldras, quidem gratias habeo."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:328
|
||
msgid ""
|
||
"Studies? Peace? You mean to continue feeding on the lawful citizens of "
|
||
"Wesnoth. There will be no peace for them."
|
||
msgstr ""
|
||
"Studiane? Cum pace? Bonis Vesnotei abuti pergere intendis, pro quibus nihil "
|
||
"pacis erit."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:332
|
||
msgid ""
|
||
"No one here is in a position to be dispensing moral judgments. Regardless, "
|
||
"you have done great service to us today, and we owe you a debt. I will help "
|
||
"you to the utmost of my ability."
|
||
msgstr ""
|
||
"Nemo nostrum est qui iudicium facere possit. Verumtamen, beneficium magnum "
|
||
"nobis dedistis, et gratias agemus. Vos adiuvabo pro virile parte."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:336
|
||
msgid ""
|
||
"I was planning on giving you gold. Any good army is well financed, and with "
|
||
"the lich gone we can now spare it."
|
||
msgstr ""
|
||
"Aurum tibi dare intendebam. Quisque exercitus bonus copiam auri habet; "
|
||
"equidem, mortifuga deleto, nunc ea uti possumus."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:340
|
||
msgid ""
|
||
"But, I think it would help you more if I lent you some of my men to join you "
|
||
"on your adventures. The Queen has been sending mages out here, and my men "
|
||
"are itching for some payback."
|
||
msgstr ""
|
||
"At, puto, melior sit partem meorum qui tecum coniungant commodare. Regina "
|
||
"magos hinc mittere solet, et mei illos ulcisci cupiunt cupiunt."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:344
|
||
msgid ""
|
||
"On the other hand, if I keep the full force of my organization here, we "
|
||
"might be able to regroup and join you on the battlefield when the time comes."
|
||
msgstr ""
|
||
"Contra si vim totam meorum detineam forsitan nos reparare possimus; dehinc "
|
||
"in tempore ad certandum tecum coniungere."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:348
|
||
msgid "I leave it to you to decide."
|
||
msgstr "Tibi rem decernere licet."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350
|
||
msgid "I will take the gold. How does 500 sound?"
|
||
msgstr "Aurum mihi placeat. Quingentos aureos des?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:354
|
||
msgid "Agreed. Good luck and farewell to you, Master Baldras."
|
||
msgstr "Constat. Feliciter et vale, Baldras."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:375
|
||
msgid ""
|
||
"Send your men with us. They will be valuable help as we prepare for the "
|
||
"assault from the Wesnoth army garrison."
|
||
msgstr ""
|
||
"Mittite suos nobiscum. Utilissimi expeditioni procul castello exercitus "
|
||
"Vesnotiensis erint."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:379
|
||
msgid "Done. My finest mages and thieves are at your disposal. Use them well."
|
||
msgstr "Dictum et factum. Optimi de magis meis tibi sunt. Bene eos utere."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:394
|
||
msgid "I wish you to join us in battle against the Queen’s forces."
|
||
msgstr "Te nobiscum pro proelio in copias Reginae coniungere volo."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:398
|
||
msgid ""
|
||
"All right. I need time to clean up this forest and recall my men from the "
|
||
"countryside. We will be ready to march in seven days. All now hinges on you! "
|
||
"Until then..."
|
||
msgstr ""
|
||
"Bene. Amabo da mihi spatium ut silva purgata meos ex rure revocem. Parati "
|
||
"septem diebus ad iter faciendum erimus. Nunc omnia ex te pendunt!"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:448
|
||
msgid "My men... have failed to protect me! I perish..."
|
||
msgstr "Mei... in defensioni mei defuerunt! Pereo..."
|
||
|
||
#. [scenario]: id=07_The_Hunters
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4
|
||
msgid "The Hunters"
|
||
msgstr "Venatores"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:19
|
||
msgid ""
|
||
"Baldras and his men quickly left the Grey Woods, not entirely convinced of "
|
||
"their safety even after eradicating the lich."
|
||
msgstr ""
|
||
"Baldras suique cito Silva Livida abeunt, nec etiam post mortifugam deletam "
|
||
"omnino salutatis certi."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:22
|
||
msgid ""
|
||
"As they marched, many men and women from the small hamlets peppering the "
|
||
"area around Carcyn and the Grey Woods approached the group, asking to join "
|
||
"them. The ascent of the Queen had cast an uneasy pall over the citizens of "
|
||
"Wesnoth, and some of them were willing to resist it."
|
||
msgstr ""
|
||
"Ut pergebant, multi homines mulieresque se ex viculis parvis per Carcinem et "
|
||
"Silam Lividam dispersis rogabant, ut secum coniungant; ascensum Reginae "
|
||
"nubem tristem civibus Vesnotei ponisse, ac quosdem esse qui resistant."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:25
|
||
msgid ""
|
||
"Knowing they too would be labeled criminals, he reluctantly accepted their "
|
||
"help.\n"
|
||
"<b>Note:</b> Baldras is now able to recruit Outlaws."
|
||
msgstr ""
|
||
"Quamquam sciebant se sceleres appellari, Baldras invitus illos accepit.\n"
|
||
"<b>Nota bene:</b> Baldras nunc Profugos adlegere potest."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:29
|
||
msgid ""
|
||
"Camped at the edge of the forest, they quietly observed substantial troop "
|
||
"movements coming from the direction of Aldril, a nearby city, and marching "
|
||
"to the northwest. Unsure what to make of it, they debated their next course "
|
||
"of action..."
|
||
msgstr ""
|
||
"Tacite, castris suis in extrema silva positis, motum multarum copiarum, quae "
|
||
"ex Aldrile, urbe vicina, venerant, ad aquilonem et occidentem euntium "
|
||
"inspexerunt. Quia nesciebant quid erat, deliberarverunt quid faciant..."
|
||
|
||
#. [side]: type=Royal Guard, id=Archarel
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:51
|
||
msgid "Archarel"
|
||
msgstr "Archarelus"
|
||
|
||
#. [side]: type=Iron Mauler, id=Linneus
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69
|
||
msgid "Linneus"
|
||
msgstr "Linnaeus"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:88
|
||
msgid "Kill all enemy forces"
|
||
msgstr "Omnes copias hostiles interficere"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:127
|
||
msgid "Jingo"
|
||
msgstr "Iingo"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128
|
||
msgid "Majel"
|
||
msgstr "Maiellus"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:144
|
||
msgid ""
|
||
"The words of Lord Maddock have weighed heavy on me these past few days. It "
|
||
"has dawned on me that we can never win. We will never defeat the entire army "
|
||
"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist "
|
||
"the Queen, how should I ever expect to?"
|
||
msgstr ""
|
||
"Verba Domini Madocii me presserunt. Mihi viditur nos nusquam vincere posse; "
|
||
"nam numquam totum exercitum Vesnotei vincemus. Quam stultum! Si dominus "
|
||
"Ellensepharis honestus Reginae resistere nolet, quomodo ego speram?"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:148
|
||
msgid ""
|
||
"What’s worse is that she appears to have taken notice. We have counted five "
|
||
"platoons of heavy infantry marching towards the garrison in just the last "
|
||
"two hours."
|
||
msgstr ""
|
||
"Quod peior est, illa nos cognoscere viditur. Quinque cohortes peditum ad "
|
||
"castellum euntes tantum duobus horis numeravimus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:152
|
||
msgid ""
|
||
"The garrison. The towers of Halstead are more than a garrison, nephew, they "
|
||
"are a fortress. They used to protect this area from the enemies of Wesnoth; "
|
||
"I never imagined they would house its enemies."
|
||
msgstr ""
|
||
"Castellum. Turres Halmoenis magis sunt quam unum castellum, fili sororis; "
|
||
"namque arx sunt. Hanc regionem ab hostibus Vesnotei custodire solebant; "
|
||
"numquam fingebam illa hostes eius continere."
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:155
|
||
msgid "Pitcher"
|
||
msgstr "Urceus"
|
||
|
||
#. [message]: speaker=Pitcher
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:161
|
||
msgid "whisper^<i>Baldras!</i>"
|
||
msgstr "<i>Baldras!</i>"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:165
|
||
msgid "Uncle, he wears the crest of the Elense. We should answer."
|
||
msgstr "Avuncule, insigne Ellensium gerit. Respondere debemus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:169
|
||
msgid "Rider, hush before we are discovered! Come to us, but quietly!"
|
||
msgstr "Eques, sile ne reperiamur! Veni, at tacite!"
|
||
|
||
#. [message]: speaker=Pitcher
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:176
|
||
msgid ""
|
||
"Master Baldras, I bring news from the north. During the past week, several "
|
||
"patrols have again ventured across the Great River into Annuvin. A woman "
|
||
"named Relana opposed them with a small militia. She was victorious."
|
||
msgstr ""
|
||
"Baldras, nuntia ex septentrione refero. Paucie ante diebus, multi circitores "
|
||
"trans Magnum Flumen in Annuviniam ire ausi sunt. Quaedam mulier, Relana "
|
||
"nomine, in obviam cum parva copia iit. Illa vicit."
|
||
|
||
#. [message]: speaker=Majel
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:180
|
||
msgid "This is surely good news!"
|
||
msgstr "Nonne nuntium bonum est?"
|
||
|
||
#. [message]: speaker=Pitcher
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:184
|
||
msgid ""
|
||
"I am afraid it is not. The Queen is sending a branch of her main field army "
|
||
"directly from Weldyn. As soon as they arrive, they will burn every village "
|
||
"to the ground. No one will live."
|
||
msgstr ""
|
||
"Malum est. Regina partem ex legionibus propioribus recta ab Veldine mittit. "
|
||
"Simulatque pervenerint, omnes viculos radicitus urentur. Nemo vivabit."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:188
|
||
msgid ""
|
||
"The troop movements all make sense now. We must stop this army from reaching "
|
||
"the garrison. We cannot swallow them whole, but we can gnaw away at them. "
|
||
"They mustn’t take one step without us being there to harass and delay them. "
|
||
"When they reach Halstead they must be exhausted or dying."
|
||
msgstr ""
|
||
"Omnes motus copiarum nunc ad cognoscendum in aperto sunt. Necesse est "
|
||
"impedire ne castrum attingant. Vorare non possumus, sed saltem arrodere. "
|
||
"Illis non una uncia licet nisi nos ante pedes ad vexandum ac tardandum "
|
||
"sumus. Cum Halmoenem attigerint defessi aut morientes simus."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:192
|
||
msgid "You just said we can’t beat their entire army!"
|
||
msgstr "At modo dixisti nos omnes superare non posse!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:196
|
||
msgid ""
|
||
"Do you propose surrender? It’s this or nothing. All we can do is see it "
|
||
"through to the end."
|
||
msgstr ""
|
||
"Putesne nos se dedere? Hoc faciamus aut nihil. Modo pergere ad finem "
|
||
"possumus."
|
||
|
||
#. [message]: speaker=Pitcher
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:200
|
||
msgid ""
|
||
"May you prevail in peace and war. I must depart before I am seen so far from "
|
||
"my Lord’s borders."
|
||
msgstr ""
|
||
"Valeas domo belloque. Ire debeo priusquam tam procul a finibus ipsius "
|
||
"observor."
|
||
|
||
#. [message]: speaker=Jingo
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:211
|
||
msgid "Another platoon approaches..."
|
||
msgstr "Alia ala appropinquat..."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:263
|
||
msgid ""
|
||
"When we are done, no one will fear the open roads and night sky more than "
|
||
"the army of the usurper. Strike fast, strike silently... and leave no one "
|
||
"alive."
|
||
msgstr ""
|
||
"Cum proelium finiverimus, nemo vias apertas noctemque caelumque timebit "
|
||
"magis quam exercitus praedonis. Ferite cito, ferite tacite... et nullum "
|
||
"vivum linquete."
|
||
|
||
#. [message]: speaker=Linneus
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:277
|
||
msgid "It’s an ambush! Hold your ground!"
|
||
msgstr "Insidiati sumus! Firmos manete!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:288
|
||
msgid ""
|
||
"The next morning, the local night patrol returned to the nearby outpost. "
|
||
"They were surprised to see their fellow soldiers engaged in combat with the "
|
||
"band of thugs of which they had heard so much."
|
||
msgstr ""
|
||
"Vigiles vicini, postridie mane, ad stationem proximam redierunt.Mirabantur, "
|
||
"cum contubernales adversus manum latronum famosam pugnantes viderint."
|
||
|
||
#. [message]: speaker=Archarel
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:296
|
||
msgid ""
|
||
"Troops, to arms! These peasant scum think they are above the law. We will "
|
||
"show them the law!"
|
||
msgstr ""
|
||
"Vires, ad arma! Isti rustici scelrati putant se iurem effugere posse. De "
|
||
"iurerespondebimus!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:313
|
||
msgid "Ow! Fire hot! No step in fire!"
|
||
msgstr "Io! Ignem calidum! Noli ei insistere!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:335
|
||
msgid ""
|
||
"What a bloody mess. We must attack Halstead next. If we wait, they will "
|
||
"become invincible. If we can burn it to the ground before that happens, our "
|
||
"people may have a chance. Rest well tonight, because tomorrow’s battle will "
|
||
"decide the fate of our homes, our families, and our freedom."
|
||
msgstr ""
|
||
"Quam cruenta caedes. Nunc ad Halmoenem pugnandum est. Si moremur, illi "
|
||
"invicti fiant. Si totum urere possimus priusquam accidit, fortasse gens "
|
||
"nostra superstabunt. Bene dormite hac nocte, nam ex proelio psotridie pendet "
|
||
"fortuna vitarum nostrum et domuum et libertatis."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:346
|
||
msgid ""
|
||
"Send word to Helicrom that we are ready. It is time for him to repay his "
|
||
"debt."
|
||
msgstr ""
|
||
"Helicromum certiorem fac nos paratos esse. Nunc sibi ad debitum reddendum "
|
||
"est."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:369
|
||
msgid ""
|
||
"We have spent too much time here. Surely the entire Wesnoth army marches on "
|
||
"our position. We are done for!"
|
||
msgstr ""
|
||
"Tamdiu hic morati sumus. Nonne totus exercitus Vesnotei hinc iter faciunt. "
|
||
"Vae nobis!"
|
||
|
||
#. [scenario]: id=08_Glory
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:4
|
||
msgid "Glory"
|
||
msgstr "Gloria"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:20
|
||
msgid ""
|
||
"In the Year of Wesnoth 161, the newly crowned king sought to tame the "
|
||
"wildlands that separated the human cities surrounding Weldyn and the coastal "
|
||
"regions of Elensefar once and for all."
|
||
msgstr ""
|
||
"Rex modo coronatus, centum sexaginta primo anno a Vesnotei condita, "
|
||
"solitudines, quae inter urbes humanas ad Veldinem et maritima Ellensepharis "
|
||
"iacent, tandem denique domabat."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:23
|
||
msgid ""
|
||
"The grand army of Wesnoth, personally led by the High Council of Archmagi, "
|
||
"scoured the plains of all manner of hostile creature, be it beast, orc, or "
|
||
"elf. The city-state of Elensefar was formally united to the kingdom and "
|
||
"settlements rapidly spread. The country of Wesnoth had been carved in deed "
|
||
"as well as in name."
|
||
msgstr ""
|
||
"Exercitus Vesnotei grandis, a Concilio Archimagorum Grande ipso rectus, "
|
||
"campos omnium animalium, sive bestia orx dryadalis, speculati sunt. Civitas "
|
||
"Ellensepharis socius regno esse solebat et coloniae cito conditae sunt. "
|
||
"Vesnotes dicto atque facto divisa erat."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:27
|
||
msgid ""
|
||
"A monument to this achievement was erected in the very heart of the "
|
||
"wildlands. In a twelve-year ritual, the High Council demonstrated the height "
|
||
"to which human magic had grown over the years by drawing the monument "
|
||
"directly from the earth’s living rock."
|
||
msgstr ""
|
||
"Pro quo monumentum in medio solitudinum sublatum. Ritu duodecim annorum "
|
||
"ostenderat Consilium Grande quanto magia sua creverat monumento de saxis "
|
||
"vivis recta deducendo."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:31
|
||
msgid ""
|
||
"Hundreds of feet tall, the mountain towered high above the plains, its sheer "
|
||
"walls both inspiring and terrifying. Men from all over the countryside "
|
||
"labored there, building the most formidable fortress ever conceived. It "
|
||
"became the Stronghold of Halstead."
|
||
msgstr ""
|
||
"Mons immanis super campos iacet sublimis, cuius muri abscisi et terrent et "
|
||
"incitant. Ibi plurimi rustici laborabant ut arcem optimam aedificent. Arx "
|
||
"Halmoenis facta est."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:35
|
||
msgid ""
|
||
"This sentinel of the western plains stood watch as Wesnoth prospered for "
|
||
"many centuries under the protection it provided. No war has overcome it, and "
|
||
"its walls have never been overrun. The blood of invaders stains its parapets "
|
||
"and the bones of the defeated crumble at the base of Halstead’s frozen waves "
|
||
"of stone."
|
||
msgstr ""
|
||
"Hic custos camporum occidentium spectabat dum Vesnotes defensa plurima "
|
||
"saecula prosperat. Nullo bello superata est, et muri numquam cecidit. Cruor "
|
||
"hostilis turres tingit et conteruntur undis ossa victa congelatis saxeis."
|
||
|
||
#. [side]: type=General, id=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:60
|
||
msgid "Dommel"
|
||
msgstr "Domellus"
|
||
|
||
#. [side]: type=Orcish Warlord, id=Vashna
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:136
|
||
msgid "Vashna"
|
||
msgstr "Vasna"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:316
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:395
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:619
|
||
msgid "Destroy the stronghold of Halstead"
|
||
msgstr "Arcem Halmoenis delere"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:439
|
||
msgid "There it is. The stronghold of Halstead."
|
||
msgstr "Eccillam: arcem Halmoenis."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:452
|
||
msgid ""
|
||
"Look at how tall it is! Those towers rise sheer out of the ground, as if "
|
||
"called forth out of the earth."
|
||
msgstr ""
|
||
"Quam longa est! Hi turres recta ab campo surgunt, tamquam ex terra vocati. "
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:457
|
||
msgid ""
|
||
"That may not be too far from the truth. During the time of the Great Kings "
|
||
"of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient "
|
||
"era forged the walls of Halstead from the rock below."
|
||
msgstr ""
|
||
"Fortasse vera dicis, nam cum Magni Reges Vesnote fuissent, haec regio magia "
|
||
"potente domita est. Magi maiores saxa sub terra moenia Halmoenis finxerunt."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:462
|
||
msgid ""
|
||
"I don’t see how we can bring it down. They are already invincible in there!"
|
||
msgstr "Nescio quomodo delere possumus. Iam iam ibi isti invicti sunt!"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:473
|
||
msgid ""
|
||
"No, my young friend. Halstead indeed has a weakness. Among my many assets is "
|
||
"access to a wealth of secrets few in Wesnoth are privy to."
|
||
msgstr ""
|
||
"Non sunt, amice. Halmoen quidem in forma deest. Ingenium meum est plurima "
|
||
"secreta habere, quae pauci Vesnotiensium noscunt."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:477
|
||
msgid ""
|
||
"You see, the mountain on which the fort was built is solid, but the castle "
|
||
"on top has been built and rebuilt many times over the ages. It is not as "
|
||
"indestructible as you might think."
|
||
msgstr ""
|
||
"Videtis montem solidam esse, in quo arx aedificata est. Sed castellum "
|
||
"superum multum refectum est. Non arx quae invicta sit."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:481
|
||
msgid ""
|
||
"Beneath the structure is a system of catacombs that connects all four towers "
|
||
"to the central keep. Over time, after many wars, supports were required to "
|
||
"hold up the middle."
|
||
msgstr ""
|
||
"Sub aedificio series canalium est quae quattor turres cum arce media "
|
||
"coniungit. Denique firmamentis opus erat ut medium sustinerent."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:485
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:511
|
||
msgid ""
|
||
"So... we can knock out the supports and bring down the stronghold of "
|
||
"Halstead. Would it really work?"
|
||
msgstr ""
|
||
"Igitur... firmamenta delere possumus et tum arcem Halmoenis. Verene hoc "
|
||
"succedat?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:489
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:515
|
||
msgid ""
|
||
"I believe it will. Each tower has a passage down to the catacombs. If we can "
|
||
"reach the center of each tower, one of our men can escape down to the bowels "
|
||
"of the mountain and destroy its support. I am sure we will need to demolish "
|
||
"no less than all four supports to raze the fortress."
|
||
msgstr ""
|
||
"Credo sic. Quaeque turris viam ad canales habet. Si ad centrum unae turris "
|
||
"advenire possumus, unus ex nostris ad viscera montis effugere potest et "
|
||
"firmamentum rumpere. Haud dubium est quin omnes turres destruere necesse sit "
|
||
"ut arcem evertamus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:495
|
||
msgid "No, young one. Halstead indeed has a weakness."
|
||
msgstr "Non sunt, iuvenis. Halmoen quidem in forma deest."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:499
|
||
msgid "How do you know?"
|
||
msgstr "Itane est?"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:503
|
||
msgid ""
|
||
"When I was a boy, my father — your grandfather — brought your dad and me to "
|
||
"live in Aldril after orcs massacred many in our village. We grew up around "
|
||
"here, and we learned many things."
|
||
msgstr ""
|
||
"Cum adhuc puer essem, pater meus — avus tuus - patrum tuum et me ad Aldinem "
|
||
"duxit, multis vicanorum ab orcibus necatis. Hic crescebamus et multa "
|
||
"discbamus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:507
|
||
msgid ""
|
||
"Beneath the structure is a system of catacombs that connects all four towers "
|
||
"to the central keep. The catacombs growing over time, combined with "
|
||
"centuries of war, made it necessary to install supports to hold up the "
|
||
"middle."
|
||
msgstr ""
|
||
"Sub aedificio series canalium est quae quattor turres cum arce media "
|
||
"coniungit. Canalibus cretis et saeculis bellandi, firmamentis opus erat ut "
|
||
"medium sustinerent."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:521
|
||
msgid ""
|
||
"I hope you’re right. In a few hours, night will fall, and we will find out."
|
||
msgstr "Spero te vera dicere. Paucis post horis, vesperascit et inveniemus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:525
|
||
msgid ""
|
||
"We must be cautious. Look there, a substantial orc force is also advancing "
|
||
"on Halstead. They must think Wesnoth’s army is spread out right now."
|
||
msgstr ""
|
||
"Cauti debemus esse. En ubi copiae orcium quoque Halmoene aggrediuntur. Nonne "
|
||
"putant nunc exercitum Vesnotei in terris rari esse."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:529
|
||
msgid "Heh. They’re in for a surprise. This may work to our advantage."
|
||
msgstr "Ha, istos deprehendemus. Fortasse nobis prodest."
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:547
|
||
msgid "Look in the distance... riders approach!"
|
||
msgstr "Ecce equites procul veniunt!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:556
|
||
msgid "Who is it?"
|
||
msgstr "Qui sunt?"
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:560
|
||
msgid "Help, I hope. Circumstances cannot afford to get much more dire."
|
||
msgstr "Spero se spei fore. Res sane haud magis subitae factae sint."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:566
|
||
msgid "Riders approach from the northwest! Stand fast, men."
|
||
msgstr "Ecce equites ab aquilone et occidente! Resistite, viri."
|
||
|
||
#. [unit]: type=Paladin, id=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:575
|
||
msgid "Sir Gwydion"
|
||
msgstr "Dominus Guidius"
|
||
|
||
#. [message]: type=Lancer
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:590
|
||
msgid "Sound the advance!"
|
||
msgstr "Signum da!"
|
||
|
||
#. [message]: speaker=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:594
|
||
msgid ""
|
||
"Knights of Elensefar, behold: the battle has already begun! Make camp here. "
|
||
"Then, we charge!"
|
||
msgstr ""
|
||
"Equites Ellenses, aspicite: proelium iam sumptum est! Castra hic ponite. "
|
||
"Inde eis incurremus!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:607
|
||
msgid ""
|
||
"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar "
|
||
"must be defenseless now. More hinges on this battle than I thought."
|
||
msgstr ""
|
||
"Babae. Dominus Madocius bucellarios misit... optimos milites! Nonne nunc "
|
||
"indefensa est Ellensephar. Hoc est proelium de quo multa pendeant."
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:612
|
||
msgid ""
|
||
"Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin "
|
||
"anymore."
|
||
msgstr ""
|
||
"Baldras, Guidius filius Madocii est. Iam non se curae est ut Annuviniam "
|
||
"defendant."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:643
|
||
msgid ""
|
||
"That afternoon, another advance element of the main Wesnoth army arrived..."
|
||
msgstr "Alia, in hoc die, cohors de exeritu Vesnotei principe advenit..."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:713
|
||
msgid ""
|
||
"I think... I think they’re trying to storm Halstead itself... the fools!"
|
||
msgstr "Puto... puto se Halmoenem ipsam expugnare conari... qui caudices!"
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:730
|
||
msgid "They have breached the fortress gate! Repulse them!"
|
||
msgstr "Isti portas castelli irruperunt! Se depellite!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:746
|
||
msgid "I’m inside the tower! I’m going down to the catacombs — cover me."
|
||
msgstr "Turrim intra ii! Ad canales eo — me protege."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:756
|
||
msgid "After about an hour..."
|
||
msgstr "Fere una post hora..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:766
|
||
msgid "It’s done."
|
||
msgstr "Factum est."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:793
|
||
msgid "The stronghold of Halstead began to shake..."
|
||
msgstr "Castellum Halmoenis tremere coeperat..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:798
|
||
msgid "We cannot stay here. The fortress has started to collapse!"
|
||
msgstr "Hic manere non possumus; castellum corruere incipit!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:829
|
||
msgid "I think it’s working! Everybody get clear <i>now</i>!"
|
||
msgstr "Puto res succedere! Iam iam omnes pedem referte!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:853
|
||
msgid ""
|
||
"With a thunderous roar and a vast billowing of dust, thousands of tons of "
|
||
"stone and wood crashed in on itself. Some of it tumbled down the steep "
|
||
"sides, while the remainder came to rest several hundred feet below ground, "
|
||
"in the bowels of the hollowed-out mountain."
|
||
msgstr ""
|
||
"Cum clamore tonitrus flamine pulveris vasto, vasta moles saxorum et materiae "
|
||
"concidere in se. Pars de arduis praecipitavit montis, pars visceribus in "
|
||
"terram penitus cecidit cavis."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:858
|
||
msgid "No one inside the fortress would make it out alive."
|
||
msgstr "Nemo qui castellum inerat vixit."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:928
|
||
msgid ""
|
||
"After more than a week of fierce fighting, the main body of Asheviere’s host "
|
||
"arrived from Weldyn. The battle was soon finished. Every last man from the "
|
||
"province of Annuvin was executed."
|
||
msgstr ""
|
||
"Pugnatum est multas dies fortiter, sed plerique copiarum Ascuerae a Veldine "
|
||
"advenerunt. Mox proelium confectum est. Dederunt ex Annuvinia omnes poenam."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:958
|
||
msgid "Men, help me out of here! I am trapped under this rubble."
|
||
msgstr "Viri, me subvenite! ego his ruinis opprimor."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:962
|
||
msgid ""
|
||
"No one was able to get to Baldras in time. He and many of his companions "
|
||
"died that day beneath the stronghold of Halstead."
|
||
msgstr ""
|
||
"Nemo prius Baldradem adire potebat quam ipse multique ex suis sub monte "
|
||
"Halmoenis mortui sunt."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:967
|
||
msgid "I hope this sacrifice is not in vain... but we will never know."
|
||
msgstr "Spero hoc non frustra fore... sed numquam sciemus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:973
|
||
msgid "Our dream of freedom... gone... Unngh."
|
||
msgstr "Somnium libertatis nostrum... perditum... Ah."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:980
|
||
msgid ""
|
||
"The rebellion had staked its all on victory at Halstead, but win or lose, "
|
||
"there would be no help for the villagers, ground beneath the wheels of "
|
||
"Asheviere’s wrath."
|
||
msgstr ""
|
||
"Fortuna rebellionis de hac victoria pendebat; sed sive vincerent sive "
|
||
"perderent, nihil vicanis, fractis sub rotis irae Ascuerae, fuit spei."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:996
|
||
msgid "Uncle!"
|
||
msgstr "Avuncule!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1000
|
||
msgid "NO!"
|
||
msgstr "VAE!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1004
|
||
msgid "I promised your father I would watch after you... and I failed."
|
||
msgstr "Patri tuo promisi me te custoditurum esse... et defui."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1008
|
||
msgid ""
|
||
"But we are so close to the end. We must finish this. I am sorry you will not "
|
||
"be able to enjoy our freedom. Goodbye, Harper."
|
||
msgstr ""
|
||
"At non procul est quin vincamus. Huic finiri necesse est. Me paenitet "
|
||
"numquam vos libertate gaudentes videre. Harper, vale."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1021
|
||
msgid ""
|
||
"Carry on, my friends. Fighting by your side is the most honorable thing I "
|
||
"have done..."
|
||
msgstr ""
|
||
"Amici, pergite. Vobiscum in acie tua stare me virum honoratissimum fecit..."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1068
|
||
msgid "Your reign of terror is over, General."
|
||
msgstr "Regnum terroris tuum finitum est, Legate."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1073
|
||
msgid ""
|
||
"You will never successfully oppose Asheviere. Her power is too great... This "
|
||
"small victory today is but a reprieve from the unimaginable pain you will "
|
||
"suffer when the full force of her wrath descends upon you."
|
||
msgstr ""
|
||
"Cum successu numquam Ascueram resistetis, auctoritas enim tam magna est... "
|
||
"Haec parva victoria tantum affert solaciola miseriae quae in te incidet cum "
|
||
"ipsa vult."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1084
|
||
msgid ""
|
||
"This was no small victory. You underestimate the power of love for freedom."
|
||
msgstr ""
|
||
"Haec victoria non parva erat. Male potestatem desideri libertatis existimas."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1089
|
||
msgid ""
|
||
"You... underestimate the... cruelty and ambition of your Queen... Uungh..."
|
||
msgstr "Tu... crudelitatem et ambitionem Reginae... male existimas... Ah."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1095
|
||
msgid ""
|
||
"Small victory? Bah! Now we will raze this fortress and bury it in the earth "
|
||
"from whence it came."
|
||
msgstr "Victoria parva? Fu! Nunc hoc castellum delebimus et in terra sepelire."
|
||
|
||
#. [scenario]: id=09_Epilogue
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4
|
||
msgid "Liberty — Epilogue"
|
||
msgstr "Libertas — Epilogus"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14
|
||
msgid ""
|
||
"The rest of the battle was a blur. The shock of what had happened stunned "
|
||
"everybody."
|
||
msgstr "Ceterum proelii incertum est, nam omnes eventis stupebant."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17
|
||
msgid ""
|
||
"Baldras and his men fled the plains of western Wesnoth under the cover of "
|
||
"night. The spectacle of Halstead’s destruction stunned them into a daze that "
|
||
"only slowly wore off as they made their way north to and past Elensefar."
|
||
msgstr ""
|
||
"Baldras suique clam in noctu campos occidentes Vesnotei fugerunt. Stuporem "
|
||
"spectaculum exitii Halmoenis urgebat qui ut praeter Ellensepharem eunt, "
|
||
"minuebat paulatim."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20
|
||
msgid ""
|
||
"The Elense riders routed the orcish army, small as it was, and sent them "
|
||
"back across the Great River. They then scattered to the countryside and were "
|
||
"not heard from again. Baldras thought this odd behavior when he heard about "
|
||
"it."
|
||
msgstr ""
|
||
"Equites Ellenses exercitum orcium, ita ut parvus erat, trans Magnum Flumen "
|
||
"pulserunt, qui se in fugam ad rurem sparserunt. Cum Baldras audivit hoc "
|
||
"novissimum esse putabat."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23
|
||
msgid ""
|
||
"As the main body of Asheviere’s army neared the ruins of Halstead, strange "
|
||
"things began to happen. Every night, men would disappear. Others were found "
|
||
"hacked to bloody pieces. Unexplained misfortune plagued the marching "
|
||
"columns. Soldiers dropped dead where they stood, slain by unseen assassins. "
|
||
"Fear of an undead menace spread through the ranks."
|
||
msgstr ""
|
||
"Prodigia erant ut exercitus Ascuerae ruinis Halmoenis appropinquat; homines "
|
||
"cotidie evanescere; alios trucidatos inveniri; calamitates agmina capere; "
|
||
"milites ita ut erat cadere, ab sicariis incertis interfectos. Metus pestis "
|
||
"inmortuum exercitum oppressit."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26
|
||
msgid ""
|
||
"When the army of Wesnoth found the ruins of the mighty fortress Halstead, it "
|
||
"was too much. Their shock that such a thing could happen combined with the "
|
||
"invisible terror stalking them convinced Asheviere’s second in command the "
|
||
"entire countryside was cursed. He quickly retreated to the traditional "
|
||
"border and set up strong defenses against the west."
|
||
msgstr ""
|
||
"Cum exercitus Vesnotei ruinas castelli magni Halmoenis invenit, obruti sunt. "
|
||
"Stupor novae res cum terrore inviso persequente miscebat ut imperator "
|
||
"Ascuerae crederet totam rurem detestatam fuisse. Cito ad fines solitos "
|
||
"praesidia contra occidentem fortia positum pedem rettulit."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29
|
||
msgid ""
|
||
"Baldras had just crossed the Great River when rumors of night-stalkers "
|
||
"filtered through his ranks. With bitter humor he realized that Lord "
|
||
"Maddock’s men were successfully using tactics Baldras had mastered and used "
|
||
"during his resistance."
|
||
msgstr ""
|
||
"Baldras vix Flumen Magnum transierat cum fama noctivagorum suos surrepebat. "
|
||
"Tristis putabat vires Madocii consiliis a Baldrade captis uti cum successu."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32
|
||
msgid ""
|
||
"The peasants-turned-outlaws finally reached Dallben. It was burnt to the "
|
||
"ground. In a panic, they raced through the forest to Delwyn. It was likewise "
|
||
"devastated. However, they did find one clue as to what happened..."
|
||
msgstr ""
|
||
"Rustici tamquam proscripti tandem Dalbenum adierunt, at omnino ustum est. "
|
||
"Horrore persequente per silvam ad Delvynum celeraverunt, qui item populatum "
|
||
"est. Nihilominus aliquid indicio fuit..."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36
|
||
msgid ""
|
||
"... a grimy note nailed to a charred post that read, <i>“Baldras, You would "
|
||
"have been proud. We gave ’em hell. But in the end, it wasn’t enough.”</i>"
|
||
msgstr ""
|
||
"... epistulam maculosam in poste fixam, in qua scribitur, <i>“Baldras, "
|
||
"superbus fuisset. Pro virili parti pugnavimus, sed non satis fuit.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40
|
||
msgid ""
|
||
"<i>“We fled like criminals in the night, but we made sure that no one would "
|
||
"harass us anymore.”</i>"
|
||
msgstr ""
|
||
"<i>“Noctu ut damnati fugimus, sed operam dedimus ne quis etiam nos "
|
||
"vexeret.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44
|
||
msgid ""
|
||
"<i>“If you wish to find us, head southwest. When you reach the land’s end, "
|
||
"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
|
||
msgstr ""
|
||
"<i>“Si nos invenire vis, i ad boream et occidentem. Cum litus attingis, "
|
||
"perge. Sodalis, nos in Tribus Sororibus exspectamus. ― Relana”</i>"
|
||
|
||
#. [unit_type]: id=Bone Knight, race=undead
|
||
#: data/campaigns/Liberty/units/Bone_Knight.cfg:5
|
||
msgid "Bone Knight"
|
||
msgstr "Eques Osseus"
|
||
|
||
#. [unit_type]: id=Bone Knight, race=undead
|
||
#: data/campaigns/Liberty/units/Bone_Knight.cfg:26
|
||
msgid ""
|
||
"Once great warriors across the plains, these mounted riders atop their "
|
||
"skeletal horses were raised from the ground by unholy magic to spread fear "
|
||
"and destruction."
|
||
msgstr ""
|
||
"Hi, olim bellatores magni, in equis osseis sedentes magia mala a terra missi "
|
||
"sunt ut pavorem atque exitium dare."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Liberty/units/Bone_Knight.cfg:41
|
||
msgid "trample"
|
||
msgstr "calcare"
|
||
|
||
#. [unit_type]: id=Death Squire, race=undead
|
||
#: data/campaigns/Liberty/units/Death_Squire.cfg:4
|
||
msgid "Death Squire"
|
||
msgstr "Comes Mortis"
|
||
|
||
#. [unit_type]: id=Death Squire, race=undead
|
||
#: data/campaigns/Liberty/units/Death_Squire.cfg:26
|
||
msgid ""
|
||
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
|
||
"came back to this world as Death Knights. Death Squires serve them whilst "
|
||
"accruing enough unholy power to become Death Knights. In the process they "
|
||
"pick up a good deal of the Knight’s power, including the ability to command "
|
||
"underlings."
|
||
msgstr ""
|
||
"Interdum bellatores imperatoresque maximi cum odio detestati, Duces Mortis "
|
||
"redeunt. Comites Mortis illos servant dum satis potestatis adipiscuntur ut "
|
||
"Duces Mortis fiant."
|
||
|
||
#. [unit_type]: id=Rogue Mage, race=human
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
|
||
msgid "Rogue Mage"
|
||
msgstr "Magus Profugus"
|
||
|
||
#. [unit_type]: id=Rogue Mage, race=human
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17
|
||
msgid ""
|
||
"Some mages are thrown out of the mage’s guild for attempting to practice "
|
||
"forbidden arts. Now completely outside the law, these rogue mages do "
|
||
"whatever necessary to support their study of black magic. Although not as "
|
||
"skilled as mages with more formal training, their magic can be quite lethal, "
|
||
"while their banditry has resulted in moderate skill with the short sword."
|
||
msgstr ""
|
||
"Aliqui magorum ex collegio eiiciuntur quia animos in artibus nefandis "
|
||
"exercere conati sunt. Qui proscripti quodcumque necesse est faciunt ut "
|
||
"studio artis nigrae provideo. Quamvis non tam periti quam magi recte "
|
||
"exerciti, magia illorum mortifera est, et latrocinando quoque periti "
|
||
"pugionis sunt."
|
||
|
||
#. [attack]: type=cold
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
|
||
msgid "ice blast"
|
||
msgstr "flamen glaciei"
|
||
|
||
#. [unit_type]: id=Shadow Lord, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
|
||
msgid "Shadow Lord"
|
||
msgstr "Dominus Umbrarum"
|
||
|
||
#. [unit_type]: id=Shadow Lord, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21
|
||
msgid ""
|
||
"Few humans fathom the secrets of light and dark magic and retain their "
|
||
"sanity. Those that can master that balance become Shadow Lords, fully "
|
||
"existing neither in the world of light nor the world of darkness. No longer "
|
||
"needing physical weapons, they are fearsome to both their enemies and those "
|
||
"they lord over."
|
||
msgstr ""
|
||
"Pauci hominum qui secreta lucis tenebrasque cognoscunt sanitatem tenent. Qui "
|
||
"se librare possunt Dominus Umbrarum fiunt, et nec mundum lucis nec mundum "
|
||
"tenebrarum insunt. Quia tela corporea iam non utilia sunt, et hostes et "
|
||
"inter quos dominatur terret."
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33
|
||
msgid "astral blade"
|
||
msgstr "ferrum aetherium"
|
||
|
||
#. [attack]: type=cold
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
|
||
msgid "shadow bolt"
|
||
msgstr "fulmen umbrarum"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56
|
||
msgid "shadow blast"
|
||
msgstr "flamen umbrarum"
|
||
|
||
#. [unit_type]: id=Shadow Mage, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
|
||
msgid "Shadow Mage"
|
||
msgstr "Magus Umbrarum"
|
||
|
||
#. [unit_type]: id=Shadow Mage, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20
|
||
msgid ""
|
||
"Years of violence and brutality to support the study of forbidden magical "
|
||
"arts have turned the shadow mages into feared fighters. Now completely "
|
||
"enthralled with power, they have been known to command small followings of "
|
||
"henchmen. They are outmatched in direct magical combat with their magic-"
|
||
"using peers, instead channeling their energies into devastating melee "
|
||
"attacks. Despite their offensive power, the corruption in their souls has "
|
||
"begun to adversely affect their health."
|
||
msgstr ""
|
||
"Anni violentiae saevitiaeque studio artium nefandarum magos umbrarum "
|
||
"pugnatores formidulosos fecerunt. Quamvis servi potestatis, aliquando "
|
||
"gregibus satellitum imperant. Magia eminus impares aliis magis, igitur "
|
||
"impetus vastos comminus curant. Quamquam potentes sint, corruptio animi "
|
||
"salutem adficere coepit. "
|
||
|
||
#. [unit_type]: id=Skeleton Rider, race=undead
|
||
#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5
|
||
msgid "Skeleton Rider"
|
||
msgstr "Eques Osseus"
|
||
|
||
#. [unit_type]: id=Skeleton Rider, race=undead
|
||
#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33
|
||
msgid ""
|
||
"Once great warriors thundering across the plains, these mounted riders atop "
|
||
"their skeletal horses were raised from the grave by unholy magic to spread "
|
||
"fear and destruction."
|
||
msgstr ""
|
||
"Hi equites, qui olim per campos tonabant, equos ossea sedentes a terra magia "
|
||
"nefanda metum exitiumque effusum sparsa arcessiti sunt."
|
||
|
||
#. [unit_type]: id=Thug_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:20
|
||
msgid "Villager"
|
||
msgstr "Vicanus"
|
||
|
||
#. [unit_type]: id=Thug_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:23
|
||
msgid ""
|
||
"Peasants live in the small hamlets and villages scattered across the Wesnoth "
|
||
"countryside."
|
||
msgstr ""
|
||
"Rustici viculos et vicos parvos per rurem Vesnotiensem sparsos habitant."
|
||
|
||
#. [unit_type]: id=Bandit_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:36
|
||
msgid "Village Elder"
|
||
msgstr "Senior Vici"
|
||
|
||
#. [unit_type]: id=Bandit_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:39
|
||
msgid ""
|
||
"Each of the villages scattered across the Wesnoth countryside is normally "
|
||
"guided by a group of elders, who are the village’s wisest and most "
|
||
"experienced residents."
|
||
msgstr ""
|
||
"Quisque vicus per rurem Vesnotiensem sparsus saepe ab senioribus regitur, "
|
||
"qui incolae sapientissimi expertissimique vici sunt. "
|
||
|
||
#. [unit_type]: id=Highwayman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:53
|
||
msgid "Senior Village Elder"
|
||
msgstr "Princeps Vici"
|
||
|
||
#. [unit_type]: id=Highwayman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:57
|
||
msgid ""
|
||
"The entire village looks to the senior elder for guidance. Strong and wise, "
|
||
"the senior elders take responsibility for the community’s well-being on "
|
||
"their shoulders. Provincial officials tend to choose senior village elders "
|
||
"as magistrates so that legal and customary authority will coincide."
|
||
msgstr ""
|
||
"Totus vicus ex principe moderationi pendet. Principes, validi et sapientes, "
|
||
"salutati populi praesunt. Ministri provinciae principes ut magistros eligere "
|
||
"solent ut auctoritas morum et legis conveniat."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:59
|
||
msgid "female^Senior Village Elder"
|
||
msgstr "Princeps Vici"
|
||
|
||
#. [unit_type]: id=Footpad_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:92
|
||
msgid "Peasant Youth"
|
||
msgstr "Iuvenis Rusticus"
|
||
|
||
#. [unit_type]: id=Footpad_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:96
|
||
msgid ""
|
||
"The scruffy-haired peasant youth are much like the young people living "
|
||
"elsewhere in Wesnoth: reckless, cocky, and eager to explore."
|
||
msgstr ""
|
||
"Iuventus rustica et impexa verisimilis iuventuti urbanae sunt: audax, ferox, "
|
||
"cupida explorandi."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:102
|
||
msgid "female^Peasant Youth"
|
||
msgstr "Iuvenis Rustica"
|
||
|
||
#. [unit_type]: id=Outlaw_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:116
|
||
msgid "Watchman"
|
||
msgstr "Vigil"
|
||
|
||
#. [unit_type]: id=Outlaw_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:121
|
||
msgid ""
|
||
"The watchmen are men and women who protect the villages from marauders, both "
|
||
"human and otherwise, that prowl the Wesnoth countryside at night."
|
||
msgstr ""
|
||
"Vigiles homines mulieresque sunt, qui a praedonibus et humanis et alienis, "
|
||
"qui noctu rurem Vesnotiensem surrepunt, vicos defendunt."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:123
|
||
msgid "female^Watchwoman"
|
||
msgstr "Vigil"
|
||
|
||
#. [unit_type]: id=Fugitive_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:137
|
||
msgid "Borderer"
|
||
msgstr "Oppidanus"
|
||
|
||
#. [unit_type]: id=Fugitive_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:142
|
||
msgid ""
|
||
"Border villages maintain militias dedicated to fending off hostiles. While "
|
||
"these borderers are not trained and armed to up to military standards, their "
|
||
"native toughness and knowledge of local conditions make them formidable on "
|
||
"their home ground."
|
||
msgstr ""
|
||
"Vici oppidani milites proprios tenent ut hostes depellant. Etsi qui non ut "
|
||
"milites regii periti armative sunt, duritia indigena et scientia rerum "
|
||
"localium se formidabiles domi facit."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:144
|
||
msgid "female^Borderer"
|
||
msgstr "Oppidana"
|
||
|
||
#. [unit_type]: id=Poacher_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:163
|
||
msgid "Peasant Hunter"
|
||
msgstr "Auceps Rusticus"
|
||
|
||
#. [unit_type]: id=Poacher_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:166
|
||
msgid ""
|
||
"Villages, especially in wilder areas near frontiers, rely on hunters to "
|
||
"bring in much of their food supply. Their stealth and intimate knowledge of "
|
||
"local terrain can be valuable assets in combat."
|
||
msgstr ""
|
||
"Vici, praesertim qui pro finibus insint, ex venatoribus multo cibo pendent. "
|
||
"Illorum astutia et terrae localis scientia in certamine multum potest."
|
||
|
||
#. [unit_type]: id=Trapper_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:179
|
||
msgid "Peasant Trapper"
|
||
msgstr "Captor Rusticus"
|
||
|
||
#. [unit_type]: id=Trapper_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:183
|
||
msgid ""
|
||
"Trappers are skilled hunters who supply food and furs for several villages. "
|
||
"Their hunting experience makes them most valuable at night and in forests "
|
||
"and swamps."
|
||
msgstr ""
|
||
"Captores venatores periti sunt qui cibo et pellibus pro multis vicis "
|
||
"provideant. Ob usum venatoriam noctu et in silva paludineque utilissimi sunt."
|
||
|
||
#. [unit_type]: id=Huntsman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:196
|
||
msgid "Peasant Huntsman"
|
||
msgstr "Venator Rusticus"
|
||
|
||
#. [unit_type]: id=Huntsman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:201
|
||
msgid ""
|
||
"Huntsmen have spent their lives in the backwoods and swamps of their "
|
||
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
|
||
"that moves in their territory."
|
||
msgstr ""
|
||
"Venatores vitam in solitudinibus et paludinibus domus solae egerunt. Mures "
|
||
"feroces paludis longe transfigere possunt et quidcumque movet vestigari. "
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/utils/utils.cfg:19
|
||
msgid "Tell my wife... that I loved her!"
|
||
msgstr "Dice uxori meae... me eam amare!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/utils/utils.cfg:34
|
||
msgid "Unngh... Now our people may never be free..."
|
||
msgstr "Ah... nunc populo liberari non licet..."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/utils/utils.cfg:48
|
||
msgid "I am finished... will we ever be free?"
|
||
msgstr "Ruor... umquam liberi erimus?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/utils/utils.cfg:62
|
||
msgid "How can this be? We have lost."
|
||
msgstr "Quomodo potis est? Defuimus."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/utils/utils.cfg:78
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "They returned to their village to find it destroyed, with those who "
|
||
#| "fought left dead and the few survivors borne away to unguessable fates. "
|
||
#| "It was a bitter doom, but as Asheviere’s grip tightened they would live "
|
||
#| "to see worse."
|
||
msgid ""
|
||
"They returned to their village to find it destroyed, with those who fought "
|
||
"left dead and the few survivors borne away to unknown fates. It was a bitter "
|
||
"doom, but as Asheviere’s grip tightened they would live to see worse."
|
||
msgstr ""
|
||
"Ad vicos redeuntes, paucis defensoribus occisis, paucis superstitibus fato "
|
||
"vectis ignoto, vastos invenerunt. Acerbum erat fatum, sed auctoritate "
|
||
"Ascuerae accumulate, illi peius aspicere."
|
||
|
||
#~ msgid "axe"
|
||
#~ msgstr "securis"
|
||
|
||
#~ msgid "sword"
|
||
#~ msgstr "gladius"
|
||
|
||
#~ msgid "short sword"
|
||
#~ msgstr "pugio"
|
||
|
||
#~ msgid "Holy Ankh"
|
||
#~ msgstr "Anchus Sacer"
|
||
|
||
#~ msgid ""
|
||
#~ "You find a hefty pendant on a strange and ominous looking altar. It glows "
|
||
#~ "brightly when you pick it up!"
|
||
#~ msgstr ""
|
||
#~ "Torquem gravem in ara nova ominosaque invenis. Late fulget cum tollis!"
|
||
|
||
#~ msgid ""
|
||
#~ "There is a strange altar here and a pendant on it. I don’t want to touch "
|
||
#~ "it."
|
||
#~ msgstr "Est ara nova cum torque, quam tangere nolo."
|
||
|
||
#~ msgid "holy ankh"
|
||
#~ msgstr "anchus sacer"
|