wesnoth/po/wesnoth-editor/ko.po
2018-03-27 04:30:08 +03:00

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# #-#-#-#-# wesnoth-editor.cpp1.po (Battle for Wesnoth VERSION) #-#-#-#-#
# Korean translations for Battle for Wesnoth package.
# Copyright (C) 2006 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2006.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.1+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
"PO-Revision-Date: 2011-11-14 21:31+0900\n"
"Last-Translator: mistzone <drier22@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [brush]: id=brush-1
#: data/core/editor/brushes.cfg:6
msgid "Single Hex"
msgstr "단일 칸"
#. [brush]: id=brush-2
#: data/core/editor/brushes.cfg:16
msgid "Radius 1 Hex"
msgstr "반경 1칸"
#. [brush]: id=brush-3
#: data/core/editor/brushes.cfg:26
msgid "Radius 2 Hex"
msgstr "반경 2칸"
#. [brush]: id=brush-nw-se
#: data/core/editor/brushes.cfg:47
msgid "Hex Line NW-SE"
msgstr "북서-남동 라인"
#. [brush]: id=brush-sw-ne
#: data/core/editor/brushes.cfg:63
#, fuzzy
#| msgid "Hex Line NW-SE"
msgid "Hex Line SW-NE"
msgstr "북서-남동 라인"
#. [editor_group]: id=all
#: data/core/editor/terrain-groups.cfg:11
msgid "all"
msgstr "모든 타일"
#. [editor_group]: id=water
#: data/core/editor/terrain-groups.cfg:17
msgid "water"
msgstr "수상 타일"
#. [editor_group]: id=flat
#: data/core/editor/terrain-groups.cfg:24
msgid "flat"
msgstr "평지 타일"
#. [editor_group]: id=desert
#: data/core/editor/terrain-groups.cfg:31
msgid "desert"
msgstr "사막 타일"
#. [editor_group]: id=embellishments
#: data/core/editor/terrain-groups.cfg:38
msgid "embellishments"
msgstr "타일 장식"
#. [editor_group]: id=forest
#: data/core/editor/terrain-groups.cfg:45
msgid "forest"
msgstr "삼림 타일"
#. [editor_group]: id=fall
#: data/core/editor/terrain-groups.cfg:52
msgid "fall"
msgstr ""
#. [editor_group]: id=frozen
#: data/core/editor/terrain-groups.cfg:59
msgid "frozen"
msgstr "냉동 타일"
#. [editor_group]: id=rough
#: data/core/editor/terrain-groups.cfg:66
msgid "rough"
msgstr "구릉 타일"
#. [editor_group]: id=cave
#: data/core/editor/terrain-groups.cfg:73
msgid "cave"
msgstr "동굴 타일"
#. [editor_group]: id=obstacle
#: data/core/editor/terrain-groups.cfg:80
msgid "obstacle"
msgstr "장애 타일"
#. [editor_group]: id=village
#: data/core/editor/terrain-groups.cfg:87
msgid "village"
msgstr "마을 타일"
#. [editor_group]: id=castle
#: data/core/editor/terrain-groups.cfg:94
msgid "castle"
msgstr "성채 타일"
#. [editor_group]: id=bridge
#: data/core/editor/terrain-groups.cfg:101
msgid "bridge"
msgstr "다리 타일"
#. [editor_group]: id=special
#: data/core/editor/terrain-groups.cfg:108
msgid "special"
msgstr "특수 타일"
#. [editor_times]: id=empty
#: data/core/editor/time-of-day.cfg:5
msgid "None"
msgstr ""
#. [editor_times]: id=test
#: data/core/editor/time-of-day.cfg:10
msgid "Test"
msgstr ""
#. [editor_times]: id=default
#: data/core/editor/time-of-day.cfg:21
msgid "Default"
msgstr ""
#. [editor_times]: id=summer
#: data/core/editor/time-of-day.cfg:27
msgid "Summer"
msgstr ""
#. [editor_times]: id=winter
#: data/core/editor/time-of-day.cfg:33
msgid "Winter"
msgstr ""
#. [editor_times]: id=underground
#: data/core/editor/time-of-day.cfg:39
msgid "Underground"
msgstr ""
#. [editor_times]: id=deep_underground
#: data/core/editor/time-of-day.cfg:45
msgid "Deep Underground"
msgstr ""
#. [editor_times]: id=indoors
#: data/core/editor/time-of-day.cfg:51
msgid "Indoors"
msgstr ""
#. [editor_times]: id=24
#: data/core/editor/time-of-day.cfg:57
msgid "24 Hour Schedule"
msgstr ""
#. [editor_times]: id=after_the_fall
#: data/core/editor/time-of-day.cfg:63
msgid "After the Fall"
msgstr ""
#. [theme]: id=editor
#: data/themes/editor.cfg:11
#, fuzzy
#| msgid "Quit Editor"
msgid "theme^Editor"
msgstr "에디터 종료"
#. [menu]: id=menu-editor-file, type=turbo
#: data/themes/editor.cfg:61
msgid "File"
msgstr "파일"
#. [menu]: id=menu-editor-recent
#: data/themes/editor.cfg:72
msgid "Load Recent"
msgstr ""
#. [menu]: id=menu-editor-map
#: data/themes/editor.cfg:90
msgid "Map"
msgstr ""
#. [menu]: id=menu-unit-facing
#: data/themes/editor.cfg:98
msgid "Unit Facing"
msgstr ""
#. [menu]: id=menu-editor-transitions
#: data/themes/editor.cfg:104
msgid "Transition Update"
msgstr ""
#. [menu]: id=menu-editor-window
#: data/themes/editor.cfg:111
msgid "Window"
msgstr "창"
#. [menu]: id=menu-editor-areas
#: data/themes/editor.cfg:120
msgid "Areas"
msgstr ""
#. [menu]: id=menu-editor-local-time
#: data/themes/editor.cfg:128
msgid "Assign Local Time"
msgstr ""
#. [menu]: id=menu-editor-local-schedule
#: data/themes/editor.cfg:134
msgid "Assign Local Time Schedule"
msgstr ""
#. [menu]: id=menu-editor-side
#: data/themes/editor.cfg:142
msgid "Side"
msgstr ""
#. [label]: id=villages-icon
#: data/themes/editor.cfg:159
msgid "villages"
msgstr ""
#. [label]: id=units-icon
#: data/themes/editor.cfg:175
msgid "units"
msgstr ""
#. [menu]: id=switch_time
#: data/themes/editor.cfg:454
msgid "Time Schedule Menu"
msgstr ""
#. [menu]: id=menu-playlist
#: data/themes/editor.cfg:465
msgid "Playlist"
msgstr ""
#. [menu]: id=menu-editor-schedule
#: data/themes/editor.cfg:471
msgid "Assign Time Schedule"
msgstr ""
#: src/editor/action/mouse/mouse_action_unit.cpp:54
msgid "Identifier: "
msgstr ""
#: src/editor/action/mouse/mouse_action_unit.cpp:55
msgid "Name: "
msgstr ""
#: src/editor/action/mouse/mouse_action_unit.cpp:56
msgid "Type: "
msgstr ""
#: src/editor/action/mouse/mouse_action_unit.cpp:57
msgid "Level: "
msgstr ""
#: src/editor/action/mouse/mouse_action_unit.cpp:58
msgid "Cost: "
msgstr ""
#: src/editor/action/mouse/mouse_action_unit.cpp:59
msgid "Recruit: "
msgstr ""
#: src/editor/controller/editor_controller.cpp:176
msgid "Fatal error"
msgstr ""
#: src/editor/controller/editor_controller.cpp:206
msgid "Do you really want to quit?"
msgstr "정말로 종료하시겠습니까?"
#: src/editor/controller/editor_controller.cpp:208
#, fuzzy
#| msgid ""
#| "Do you really want to quit? Changes in the map since the last save will "
#| "be lost."
msgid ""
"Do you really want to quit? Changes to this map since the last save will be "
"lost."
msgstr ""
"정말로 종료하시겠습니까? 마지막 저장 이후에 행한 맵 변경사항을 잃게 됩니다."
#: src/editor/controller/editor_controller.cpp:210
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
"정말로 종료하시겠습니까? 다음의 맵이 수정되어 있으며 종료하면 변경한 부분은 "
"사라집니다:"
#: src/editor/controller/editor_controller.cpp:219
msgid "No editor time-of-day found."
msgstr ""
#: src/editor/controller/editor_controller.cpp:1137
msgid "Change Unit ID"
msgstr ""
#: src/editor/controller/editor_controller.cpp:1138
msgid "ID:"
msgstr ""
#: src/editor/controller/editor_controller.cpp:1154
msgid "Rename Unit"
msgstr ""
#: src/editor/controller/editor_controller.cpp:1155
msgid "Name:"
msgstr ""
#: src/editor/map/context_manager.cpp:189
msgid "Load Map"
msgstr ""
#: src/editor/map/context_manager.cpp:257 src/editor/map/map_context.cpp:831
msgid "New Map"
msgstr ""
#: src/editor/map/context_manager.cpp:270 src/editor/map/map_context.cpp:831
#, fuzzy
#| msgid "Save the Map As"
msgid "New Scenario"
msgstr "저장할 곳을 선택하십시오"
#: src/editor/map/context_manager.cpp:326
msgid "No Recent Files"
msgstr ""
#: src/editor/map/context_manager.cpp:364
msgid "Unnamed Area"
msgstr ""
#: src/editor/map/context_manager.cpp:395
#, fuzzy
#| msgid "Save the Map As"
msgid "New Side"
msgstr "저장할 곳을 선택하십시오"
#: src/editor/map/context_manager.cpp:451
msgid "Apply Mask"
msgstr ""
#: src/editor/map/context_manager.cpp:460
msgid "Error loading mask"
msgstr ""
#: src/editor/map/context_manager.cpp:480
msgid "Identifier:"
msgstr ""
#: src/editor/map/context_manager.cpp:480
msgid "Rename Area"
msgstr ""
#: src/editor/map/context_manager.cpp:494
#, fuzzy
#| msgid "Choose a Map to Open"
msgid "Choose Target Map"
msgstr "불러올 맵을 선택하십시오"
#: src/editor/map/context_manager.cpp:503
#: src/editor/map/context_manager.cpp:905
msgid "Error loading map"
msgstr ""
#: src/editor/map/context_manager.cpp:621
#, fuzzy
#| msgid "Save the Map As"
msgid "Save Map As"
msgstr "저장할 곳을 선택하십시오"
#: src/editor/map/context_manager.cpp:642
#, fuzzy
#| msgid "Save the Map As"
msgid "Save Scenario As"
msgstr "저장할 곳을 선택하십시오"
#: src/editor/map/context_manager.cpp:674
msgid "No random map generators found."
msgstr ""
#: src/editor/map/context_manager.cpp:688
#: src/editor/map/context_manager.cpp:693
msgid "Map creation failed."
msgstr ""
#: src/editor/map/context_manager.cpp:708
msgid "Unsaved Changes"
msgstr ""
#: src/editor/map/context_manager.cpp:709
#, fuzzy
#| msgid ""
#| "Do you really want to quit? Changes in the map since the last save will "
#| "be lost."
msgid "Do you want to discard all changes made to the map since the last save?"
msgstr ""
"정말로 종료하시겠습니까? 마지막 저장 이후에 행한 맵 변경사항을 잃게 됩니다."
#: src/editor/map/context_manager.cpp:765
#, fuzzy
#| msgid "This map is already open."
msgid "This scenario is already open."
msgstr "해당 맵은 이미 열려 있습니다."
#: src/editor/map/context_manager.cpp:788
#: src/editor/map/context_manager.cpp:851
msgid "This map is already open."
msgstr "해당 맵은 이미 열려 있습니다."
#: src/editor/map/context_manager.cpp:812
#, fuzzy
#| msgid "Map saved."
msgid "Scenario saved."
msgstr "맵이 저장되었습니다."
#: src/editor/map/context_manager.cpp:827
msgid "Map saved."
msgstr "맵이 저장되었습니다."
#: src/editor/map/context_manager.cpp:884
msgid "Loaded embedded map data"
msgstr ""
#: src/editor/map/context_manager.cpp:885
#: src/editor/map/context_manager.cpp:898
msgid "Map loaded from scenario"
msgstr ""
#: src/editor/map/context_manager.cpp:895
msgid ""
"Loaded referenced map file:\n"
"$new"
msgstr ""
#: src/editor/map/editor_map.cpp:148
#: src/editor/palette/location_palette.cpp:111
#, fuzzy
#| msgid "Player $player_number"
msgid "Player $side_num"
msgstr "$player_number 번 플레이어"
#: src/editor/map/editor_map.cpp:283
msgid "The size of the target map is different from the current map"
msgstr ""
#: src/editor/map/map_context.cpp:145
msgid "File not found"
msgstr ""
#: src/editor/map/map_context.cpp:152
msgid "Empty file"
msgstr ""
#: src/editor/map/map_context.cpp:208
msgid ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
msgstr ""
#: src/editor/map/map_context.cpp:600
#, fuzzy
#| msgid "Could not save the map: $msg"
msgid "Could not save the scenario: $msg"
msgstr "맵을 저장 할 수 없습니다: $msg"
#: src/editor/map/map_context.cpp:632
msgid "Could not save into scenario"
msgstr ""
#: src/editor/map/map_context.cpp:642
msgid "Could not save the map: $msg"
msgstr "맵을 저장 할 수 없습니다: $msg"
#: src/editor/palette/editor_palettes.cpp:51
msgid "(Unknown Group)"
msgstr ""
#: src/editor/palette/editor_palettes.cpp:287
msgid "(non-core)"
msgstr ""
#: src/editor/palette/editor_palettes.cpp:288
msgid "Will not work in game without extra care."
msgstr ""
#: src/editor/palette/location_palette.cpp:230
msgid "Go To"
msgstr ""
#: src/editor/palette/location_palette.cpp:237
msgid "Add"
msgstr ""
#: src/editor/palette/location_palette.cpp:239
msgid "New Location Identifier"
msgstr ""
#: src/editor/palette/location_palette.cpp:243
msgid "Delete"
msgstr ""
#: src/editor/palette/terrain_palettes.cpp:231
msgid "FG: "
msgstr ""
#: src/editor/palette/terrain_palettes.cpp:232
msgid "BG: "
msgstr ""
#: src/gui/dialogs/editor/custom_tod.cpp:137
msgid "Clipboard support not found, contact your packager"
msgstr ""
#: src/gui/dialogs/editor/custom_tod.cpp:201
msgid "Choose File"
msgstr ""
#: src/gui/dialogs/editor/custom_tod.cpp:202
msgid "Select"
msgstr ""
#: src/gui/dialogs/editor/set_starting_position.cpp:88
msgid "player^None"
msgstr "선택 해제"
#: src/gui/dialogs/editor/set_starting_position.cpp:101
msgid "Player $player_number"
msgstr "$player_number 번 플레이어"
#, fuzzy
#~| msgid "Choose a Map to Open"
#~ msgid "Choose a File to Open"
#~ msgstr "불러올 맵을 선택하십시오"
#, fuzzy
#~| msgid "Choose a Map to Open"
#~ msgid "Choose a Mask to Apply"
#~ msgstr "불러올 맵을 선택하십시오"
#~ msgid "The file already exists. Do you want to overwrite it?"
#~ msgstr "파일이 이미 존재합니다. 덮어 씌우시겠습니까?"
#~ msgid "Player"
#~ msgstr "플레이어"
#, fuzzy
#~| msgid "Battle for Wesnoth Map Editor"
#~ msgid "The Battle for Wesnoth"
#~ msgstr "Battle for Wesnoth Map Editor"
#~ msgid "Edit"
#~ msgstr "수정"
#~ msgid "Undo"
#~ msgstr "물리기"
#~ msgid "Cant Undo"
#~ msgstr "물리기 불가"
#~ msgid "Redo"
#~ msgstr "재실행"
#~ msgid "Cant Redo"
#~ msgstr "재실행 불가"
#~ msgid "Settings"
#~ msgstr "설정"
#~ msgid "Draw tiles"
#~ msgstr "타일 그리기"
#~ msgid "Fill"
#~ msgstr "채우기"
#~ msgid "Set player's starting position"
#~ msgstr "플레이어 시작 지점 표시"
#~ msgid "Zoom in"
#~ msgstr "화면 확대"
#~ msgid "Zoom out"
#~ msgstr "화면 축소"
#~ msgid "Zoom to default view"
#~ msgstr "초기 화면"
#~ msgid "Toggle grid"
#~ msgstr "격자 표시"
#~ msgid "Resize the map"
#~ msgstr "맵 크기 설정"
#~ msgid "Flip map"
#~ msgstr "맵 뒤집기"
#~ msgid "Language"
#~ msgstr "언어"
#~ msgid "Choose your preferred language:"
#~ msgstr "원하시는 언어를 선택하십시오:"
#~ msgid "Which player should start here?"
#~ msgstr "어떤 플레이어가 이 곳에서 시작합니까?"
#~ msgid "Do you want to save the map before quitting?"
#~ msgstr "나가기 전에 맵을 저장하시겠습니까?"
#~ msgid "Error: Illegal character in filename."
#~ msgstr "에러: "