5435 lines
242 KiB
Text
5435 lines
242 KiB
Text
msgid ""
|
||
msgstr ""
|
||
"Project-Id-Version: wescamp-i 18n\n"
|
||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
|
||
"PO-Revision-Date: 2013-05-16 15:23+0100\n"
|
||
"Last-Translator: trewe <sjrs456@yahoo.fr>\n"
|
||
"Language-Team: none\n"
|
||
"Language: \n"
|
||
"MIME-Version: 1.0\n"
|
||
"Content-Type: text/plain; charset=UTF-8\n"
|
||
"Content-Transfer-Encoding: 8bit\n"
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||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||
"X-Generator: Poedit 1.5.4\n"
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||
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#
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# File: data/campaigns/Dead_Water/_main.cfg, line: 11
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 11
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# File: data/campaigns/Dead_Water/_main.cfg, line: 11
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:13
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msgid "Dead Water"
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msgstr "Águas Mortas"
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||
|
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#
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# File: data/campaigns/Dead_Water/_main.cfg, line: 12
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# File: data/campaigns/Dead_Water/_main.cfg, line: 12
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# File: data/campaigns/Dead_Water/_main.cfg, line: 12
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:14
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msgid "DW"
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msgstr "AM"
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||
|
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#
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# File: data/campaigns/Dead_Water/_main.cfg, line: 16
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# File: data/campaigns/Dead_Water/_main.cfg, line: 16
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# File: data/campaigns/Dead_Water/_main.cfg, line: 16
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||
#. [campaign]: id=Dead_Water
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||
#: data/campaigns/Dead_Water/_main.cfg:18
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||
#, fuzzy
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||
#| msgid "(Beginner)"
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||
msgid "Beginner"
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||
msgstr "(Iniciante)"
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||
|
||
#
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# File: data/campaigns/Dead_Water/_main.cfg, line: 16
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 16
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 16
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "Citizen"
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||
msgstr "Cidadão"
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||
|
||
#
|
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# File: data/campaigns/Dead_Water/_main.cfg, line: 17
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# File: data/campaigns/Dead_Water/_main.cfg, line: 17
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 17
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#. [campaign]: id=Dead_Water
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||
#: data/campaigns/Dead_Water/_main.cfg:19
|
||
msgid "Fighter"
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||
msgstr "Lutador"
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||
|
||
#
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# File: data/campaigns/Dead_Water/_main.cfg, line: 17
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# File: data/campaigns/Dead_Water/_main.cfg, line: 17
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# File: data/campaigns/Dead_Water/_main.cfg, line: 17
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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#, fuzzy
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||
#| msgid "(Normal)"
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||
msgid "Normal"
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msgstr "(Normal)"
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||
|
||
#
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 18
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# File: data/campaigns/Dead_Water/_main.cfg, line: 18
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# File: data/campaigns/Dead_Water/_main.cfg, line: 18
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||
#. [campaign]: id=Dead_Water
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||
#: data/campaigns/Dead_Water/_main.cfg:20
|
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#, fuzzy
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||
#| msgid "(Challenging)"
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||
msgid "Challenging"
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msgstr "(Desafiador)"
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||
|
||
#
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 18
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# File: data/campaigns/Dead_Water/_main.cfg, line: 18
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 18
|
||
#. [campaign]: id=Dead_Water
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||
#: data/campaigns/Dead_Water/_main.cfg:20
|
||
msgid "Warrior"
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||
msgstr "Guerreiro"
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||
|
||
#
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 19
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 19
|
||
#. [campaign]: id=Dead_Water
|
||
#: data/campaigns/Dead_Water/_main.cfg:21
|
||
#, fuzzy
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||
#| msgid "(Difficult)"
|
||
msgid "Difficult"
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||
msgstr "(Difícil)"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 19
|
||
#. [campaign]: id=Dead_Water
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||
#: data/campaigns/Dead_Water/_main.cfg:21
|
||
msgid "Triton"
|
||
msgstr "Tritão"
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||
|
||
#
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 20
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# File: data/campaigns/Dead_Water/_main.cfg, line: 20
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# File: data/campaigns/Dead_Water/_main.cfg, line: 20
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#. [campaign]: id=Dead_Water
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||
#: data/campaigns/Dead_Water/_main.cfg:23
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||
msgid ""
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||
"You are Kai Krellis, son and heir of the last merman king but only a child. "
|
||
"A necromancer is turning your subjects into undead slaves! Lead your people "
|
||
"on a mission to convince a powerful mer-sorceress to help you repel the "
|
||
"invasion. The oceans near the Northern Lands are perilous, so you will need "
|
||
"cunning and bravery to survive. But first you need to gain the respect of "
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||
"your troops!\n"
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||
"\n"
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||
msgstr ""
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||
"Você é Kai Krellis, filho e herdeiro do último rei serêiaco, mas apenas uma "
|
||
"criança. Um necromante está transformando todos os seus súditos em escravos "
|
||
"mortos-vivos! Guie seu povo em uma missão para convencer uma feiticeira a "
|
||
"ajudar a repelir a invasão. Os oceanos perto das terras do Norte são "
|
||
"perigosas, então você precisará de muita coragem para sobreviver. Mas antes, "
|
||
"você precisa ganhar ganhar o respeito das tropas!\n"
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||
"\n"
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||
|
||
#
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 22
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 22
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 22
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||
#. [campaign]: id=Dead_Water
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||
#: data/campaigns/Dead_Water/_main.cfg:25
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||
msgid "(Intermediate level, 10 scenarios.)"
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||
msgstr "(Nível intermediário, 10 cenários.)"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 28
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 28
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 28
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||
#. [about]
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||
#: data/campaigns/Dead_Water/_main.cfg:31
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msgid "Campaign design and programming"
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||
msgstr "Design de campanha e programação"
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||
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||
#
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 34
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 34
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 34
|
||
#. [about]
|
||
#: data/campaigns/Dead_Water/_main.cfg:37
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||
msgid "Script-doctoring and cleanup for mainline"
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||
msgstr "Criação de diálogos e adaptação para linha principal"
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||
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||
#
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 40
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 40
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 40
|
||
#. [about]
|
||
#: data/campaigns/Dead_Water/_main.cfg:43
|
||
msgid "Artwork"
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||
msgstr "Ilustrações"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 85
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||
# File: data/campaigns/Dead_Water/_main.cfg, line: 85
|
||
# File: data/campaigns/Dead_Water/_main.cfg, line: 85
|
||
#. [lua]: wesnoth.theme_items.unit_status
|
||
#: data/campaigns/Dead_Water/_main.cfg:88
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||
msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
|
||
msgstr ""
|
||
"atordoado: Esta unidade está atordoada. Não pode exercer uma Zona de "
|
||
"Controle."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 36
|
||
#. [scenario]: id=01_Invasion
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
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||
msgid "Invasion!"
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||
msgstr "Invasão!"
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||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 45
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||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 45
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 45
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
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||
msgid ""
|
||
"In the Far North, where the Mountains of Dorth approach the coast, lies a "
|
||
"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
|
||
"city of Jotha. The natural harbor and the prosperity of the dwellers within "
|
||
"drew many envious eyes, but none could match the prowess of the merfolk in "
|
||
"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
|
||
"further north, would raid against Jotha as predictably as the spring rains; "
|
||
"always, they were driven back to dry land with heavy losses, the salt water "
|
||
"of the bay stinging their wounds."
|
||
msgstr ""
|
||
"No extremo Norte, onde as Montanhas de Dorth chegam à costa, existe uma baía "
|
||
"quase isolada do oceano. Nas águas calmas desta baía fica a cidade serêiaca "
|
||
"de de Jotha. O porto natural ea prosperidade dos moradores atraiu muitos "
|
||
"olhos invejosos, mas ninguém poderia igualar a proeza dos tritões em seu "
|
||
"domínio aquático. Durante muitos anos, orcs da cidade portuária de Tirigaz, "
|
||
"mais ao norte, faziam investidas contra a cidade, tão previsíveis quanto o "
|
||
"florescer das flores na primavera. E eles sempre eram empurrados de volta à "
|
||
"terra seca com grandes perdas e a água salgada da baía ardendo em suas "
|
||
"feridas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 49
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 49
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 49
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
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||
msgid ""
|
||
"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
|
||
"The king Kai Laudiss led his troops to repel the raiders. They were "
|
||
"successful, but merfolk casualties were greater than usual. And numbered "
|
||
"with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
|
||
"his wrath was also fearsome to behold. He readied his army to follow the "
|
||
"orcs. His stated purpose was not revenge, but the desire to secure the "
|
||
"safety of Jotha with a demonstration of force that would teach the orcs to "
|
||
"steer well clear of the merfolk. The merfolk army caught up with the orc "
|
||
"band as it reached Tirigaz."
|
||
msgstr ""
|
||
"Em 626 aW, Jotha foi atacado por um grupo muito maior do que todas as outras "
|
||
"vezes. O rei Kai Laudiss comandou suas tropas para replir os invasores. "
|
||
"Conseguiram, mas as perdas foram maiores que o usual. E uma das vítimas foi "
|
||
"a rainha, esposa de Kai Laudiss. A tristeza do rei foi grande, mas sua ira "
|
||
"foi igualmente temível de se ver. Ele preparou seu exército para seguir os "
|
||
"Orcs. Seu objetivo declarado não era vingança, mas o desejo de garantir a "
|
||
"segurança de Jotha com uma demonstração de força que iria ensinar aos orcs "
|
||
"do que os tritões eram capazes. O exército de tritões que lutaram contra a "
|
||
"horda orc dirigiu-se até Tirigaz."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 53
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 53
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 53
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
|
||
msgid ""
|
||
"Under the cover of darkness, the mermen slid into the bay, intending to "
|
||
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
|
||
"had hastily devised a surprise of their own. Ships at the mouth of the bay "
|
||
"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
|
||
"poured forth from the city. The merfolk were trapped, and found themselves "
|
||
"vastly outnumbered."
|
||
msgstr ""
|
||
"Na escuridão, os sereios entraram na baía, planejando um ataque surpresa ao "
|
||
"amanhecer. Mas os orcs estavam preparados para isso, e haviam preparado sua "
|
||
"própria surpresa. Navios na entrada da baía estavam recheados de orcs. Mais "
|
||
"deles estavam entrincheirados na cidade. Os sereios estavam cercados, e em "
|
||
"grande desvantagem numérica."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 57
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 57
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 57
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
|
||
msgid ""
|
||
"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
|
||
"lost. The kai himself fought with reckless abandon; foes fell with each "
|
||
"swing of his great mace. The orcs discovered that trapped mermen were "
|
||
"tougher than they had imagined, and found themselves fleeing into the forest "
|
||
"to escape their vengeful spears. As the kai had intended, it was a defeat "
|
||
"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
|
||
"felled by a poisoned orcish dart, and the greater part of his army was "
|
||
"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
|
||
"son of Kai Laudiss, learned that he had become kai."
|
||
msgstr ""
|
||
"O exército de Kai Laudiss lutou bravamente, matando cinco orcs para cada "
|
||
"sereio perdido. O próprio rei lutou sem temer por sua vida, inimigos caíam a "
|
||
"cada movimento de sua grande maça. Os orcs descobriram que cercar serêiacos "
|
||
"era muito mais díficil do que imaginavam, e viam-se correndo desesperados "
|
||
"para dentro da floresta, fugindo da fúria das lanças serêiacas. Como Laudiss "
|
||
"havia planejado, foi uma derrota que não seria esquecida tão cedo pelos "
|
||
"orcs, mas o custo foi muito alto. Ele havia sido envenenado por um dardo orc "
|
||
"e grande parte do seu exército havia sucumbido. Quando os soldados "
|
||
"sobreviventes voltaram a Jotha, Krellis, o príncipe, descobriu que ele teria "
|
||
"que assumir o trono, e seu povo passaria a chamá-lo de Kai Krellis."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 61
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 61
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 61
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
|
||
msgid ""
|
||
"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
|
||
"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
|
||
"his father, and he had known her as long as he could remember. Cylanna "
|
||
"mourned the former kai, but believed that his sacrifice would allow Krellis "
|
||
"to preside over an age of peace. Unfortunately, that was not to be. A new "
|
||
"enemy appeared from under the mountains."
|
||
msgstr ""
|
||
"Kai Krellis assumiu as responsabilidades de um reino ainda muito jovem, "
|
||
"então ele confiava no conhecido da sacerdotisa Cylanna. Ela era uma amiga de "
|
||
"seu pai, e ele a conhecia desde que consegue lembrar-se. Cylanna lamentava a "
|
||
"perda do antigo rei, mas acreditava que seu sacrifício faria com que o jovem "
|
||
"Krellis pudesse goveranar durante anos de paz. Infelizmente, não ofi bem "
|
||
"assim. Um novo inimigo surgiu das montanhas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 83
|
||
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
|
||
msgid "Undead Forces"
|
||
msgstr "Forças Mortas-Vivas"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 89
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 122
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 134
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 89
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 122
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 134
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 89
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 122
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 134
|
||
#. [side]: type=Lich, id=Mal-Kevek
|
||
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:116
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
|
||
msgid "Mal-Kevek"
|
||
msgstr "Mal-Kevek"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 202
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 72
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 145
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 140
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 202
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 72
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 145
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 140
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 202
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 72
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 145
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 140
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
|
||
msgid "Defeat enemy leader"
|
||
msgstr "Derrote o líder inimigo"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 228
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 228
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 228
|
||
#. [unit]: type=Mermaid Priestess, id=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
|
||
msgid "Cylanna"
|
||
msgstr "Cylanna"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 266
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 266
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 266
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
|
||
msgid "Is something wrong, priestess?"
|
||
msgstr "Algo errado, sacerdotisa?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 271
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 271
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 271
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
|
||
msgid "Maybe. I smell death and decay."
|
||
msgstr "Talvez. Sinto cheiro de morte e trevas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 314
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 314
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 314
|
||
#. [unit]: type=Merman Netcaster, id=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:303
|
||
msgid "Gwabbo"
|
||
msgstr "Gwabbo"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 332
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 332
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 332
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:321
|
||
msgid "Back, you fiend! You have not won...I will return to finish this."
|
||
msgstr "Para trás, besta! Vocês não ganharam... Eu voltarei."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 343
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 343
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 343
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
|
||
msgid ""
|
||
"Kai! We are under attack! Fell creatures invaded our village and slew "
|
||
"without mercy. I managed to fight my way clear, and have come to seek your "
|
||
"aid."
|
||
msgstr ""
|
||
"Kai! Estamos sob ataque! Criaturas mortas invadiram nossa vila e destruíram "
|
||
"sem piedade. Eu tentei lutar, mas apenas consegui escapar para buscar sua "
|
||
"ajuda."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 348
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 348
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 348
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:337
|
||
msgid "What manner of creatures were they?"
|
||
msgstr "Criaturas mortas? Como assim?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 353
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 353
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 353
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:342
|
||
msgid ""
|
||
"I have never seen their like before in all my years. They were like men, but "
|
||
"they had no skin. Our spears went right through them; they <i>laughed</i> at "
|
||
"our weapons. And they smelled like nothing in the sea, of dank earth and "
|
||
"rottenness."
|
||
msgstr ""
|
||
"Nunca vi nada parecido. Eles são como humanos, mas não possuem pele. Nossas "
|
||
"lanças simplesmente os atravessam, e eles não sentem nada. E eles cheiram "
|
||
"como nada parecido no mar, parece terra úmida com restos decompostos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 358
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 358
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 358
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:347
|
||
msgid ""
|
||
"Undead. This will be your first real test as a leader, Kai Krellis. You must "
|
||
"defeat these creatures."
|
||
msgstr ""
|
||
"Mortos-vivos. Esse será seu primeiro grande teste como líder, Kai Krellis. "
|
||
"Você precisa derrotá-los."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 363
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 363
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 363
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:352
|
||
msgid ""
|
||
"Kai, please lead us against them yourself, it will hearten the folk. And — "
|
||
"if you will permit — you reach the age now where a kai must learn battle "
|
||
"skills."
|
||
msgstr ""
|
||
"Kai, por favor, seja você mesmo o nosso comandante neste ataque, isso irá "
|
||
"fazer o povo lutar com o coração. E, se me permite comentar, você já está na "
|
||
"idade de aprender técnicas de batalha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 368
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 368
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 368
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:357
|
||
msgid ""
|
||
"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
|
||
"but when war looms, a kai must lead. It is our way."
|
||
msgstr ""
|
||
"Gwabbo fala sabiamente. Você precisa lutar. Eu protegerei você o máximo que "
|
||
"puder... mas quando os ventos da guerra sopram, um kai precisa ser um kai. É "
|
||
"nosso caminho."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 373
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 373
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 373
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:362
|
||
msgid ""
|
||
"You have few trained fighters, so you can only recruit three of each level 1 "
|
||
"unit. There is no limit on citizens."
|
||
msgstr ""
|
||
"Você tem apenas alguns guerreiros treinados, então você só pode recrutar "
|
||
"três de cada unidade de nível 1. Não há limite para cidadãos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 403
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 403
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 403
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:392
|
||
msgid "Rise, my slaves! We will create an army for Lord Ravanal."
|
||
msgstr ""
|
||
"Apareçam, meus escravos! Nós iremos criar um exército para Lorde Ravanal."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 412
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 412
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 412
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:401
|
||
msgid ""
|
||
"He is raising our dead to fight against us! Even though they were your own "
|
||
"citizens, Krellis, show no mercy. Destroy them if you can."
|
||
msgstr ""
|
||
"Ele está trazendo nossos mortos à vida, para lutar contra nós! Mesmo que "
|
||
"eles tenham sido nosso povo, Krellis, não tenha piedade. Destrua-os!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 433
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 433
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 433
|
||
#. [message]: id=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:422
|
||
msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
|
||
msgstr "Homens-peixe desgraçados. Você não podem me matar tão facilmente."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 438
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 438
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 438
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:427
|
||
msgid ""
|
||
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
|
||
"and disappear under the mountain."
|
||
msgstr ""
|
||
"Os sereios viram uma sombra enevoada sair do corpo morto do necromante e "
|
||
"desaparecer sob a montanha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 615
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 615
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 615
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:593
|
||
msgid "He is raising the dead from every village!"
|
||
msgstr "Ele está revivendo a morte de cada vila!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 619
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 619
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 619
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:597
|
||
msgid "This will be a dark day, but we <i>will</i> prevail."
|
||
msgstr "Será um dia muito escuro, mas nós <i>iremos</i> prevalecer."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 641
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 641
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 641
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:623
|
||
msgid "Hey, I did it!"
|
||
msgstr "Hey, eu consegui!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 645
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 645
|
||
# File: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg, line: 645
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:627
|
||
msgid "Good work Kai, if I may say so."
|
||
msgstr "Bom trabalho, Kai, se posso lhe dizer."
|
||
|
||
#
|
||
# Nome do cenário 2
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 27
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 27
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 27
|
||
#. [scenario]: id=02_Flight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
|
||
msgid "Flight"
|
||
msgstr "Partida"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 35
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 35
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 35
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
|
||
msgid ""
|
||
"Kai Krellis was concerned that the undead might return, so he determined to "
|
||
"learn as much as possible about them. His only clue was the name the "
|
||
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
|
||
"north and south along the coast to learn what they might about this Ravanal. "
|
||
"The news they brought him was not good."
|
||
msgstr ""
|
||
"Kai Krellis estava preocupado com um possível retorno dos mortos-vivos, e "
|
||
"estava determinado a aprender o máximo possível sobre eles. Sua única pista "
|
||
"era o nome que o necromante proncunciou: <i>\"Lorde Ravanal\"</i>. Ele "
|
||
"mandou seus batedores mais ágeis norte e sul pela costa, para aprender sobre "
|
||
"esse tal de Ravanal. As notícias não foram boas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 39
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 39
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 39
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
|
||
msgid ""
|
||
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
|
||
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
|
||
"building a fearsome army of undead humans there. He had also sent "
|
||
"necromancers to attack the orcs, and even the elves, in a quest for undead "
|
||
"soldiers of different races. It seemed that he also lusted for merfolk "
|
||
"slaves. Krellis’ scouts reported that more dark armies were heading north."
|
||
msgstr ""
|
||
"Mal-Ravanal, pelo que dizem, era um grande mago humano que transformou-se em "
|
||
"um lich. Ele atacou as fronteiras do reino de Wesnoth, e estava construindo "
|
||
"um assombroso exército de mortos-vivos lá. Ele também enviou necromantes "
|
||
"para atacar os orcs, e até os elfos, em uma jornada de soldados mortos-vivos "
|
||
"de todas as raças. E ele estava atrás, também, de escravos sereios. Os "
|
||
"batedores informaram que mais exércitos sombrios estavam rumando para o "
|
||
"norte."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 43
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 43
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 43
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
|
||
msgid ""
|
||
"As the weeks went by, the veterans of the last battle helped train new "
|
||
"recruits. Krellis’ army did not yet match his father’s, but he now had many "
|
||
"competent soldiers. As he had expected, their adversaries soon arrived."
|
||
msgstr ""
|
||
"Enquanto o tempo ia passando, os veteranos da última batalha foram treinando "
|
||
"os novos recrutas. O exército de Krellis ainda não chegava aos pés do de seu "
|
||
"pai, mas agora ele tinha soldados treinados e competentes. E como o "
|
||
"esperado, seus inimigos logo chegaram."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 83
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
|
||
msgid ""
|
||
"Move Kai Krellis to the north-west corner of the map. He must be level one "
|
||
"or higher."
|
||
msgstr "Mova Kai Krellis para o canto nordeste do mapa, com nível 1 ou mais."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 88
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
msgid "(different bonus for each)"
|
||
msgstr "(bônus diferente por cada)"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 89
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 368
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 89
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 368
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 89
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 368
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Derrote todos os líderes inimigos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 117
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 141
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 160
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 129
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 145
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 200
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 117
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 141
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 160
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 129
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 145
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 200
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 117
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 141
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 160
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 129
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 145
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 200
|
||
#. [side]: type=Lich, id=Mal-Kevek
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#. [side]: type=Death Knight, id=Dead Knight
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:111
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:135
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:154
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
|
||
msgid "Mal-Ravanal’s Forces"
|
||
msgstr "Forças de Mal-Ravanal"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 146
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 150
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 146
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 150
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 146
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 150
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:140
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
|
||
msgid "Mel Daveth"
|
||
msgstr "Mel Daveth"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 277
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 277
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 277
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:271
|
||
msgid ""
|
||
"You may have ended my first life, but you have only made me more powerful in "
|
||
"death. Now I will teach you a lesson!"
|
||
msgstr ""
|
||
"Você pode ter acabado com minha primeira vida, mas você apenas me fez mais "
|
||
"poderoso na morte. Agora ensinar-te-ei uma lição!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 282
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 282
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 282
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:276
|
||
msgid "Leave some of them for me."
|
||
msgstr "Deixe alguns para mim."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 288
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 613
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 288
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 613
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 288
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 613
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:282
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
|
||
msgid "Uhhh."
|
||
msgstr "Uhhh."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 293
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 293
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 293
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:287
|
||
msgid "And him."
|
||
msgstr "E para ele."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 298
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 298
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 298
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:292
|
||
msgid ""
|
||
"We are surrounded. Look how many there are! How can we defeat them this time?"
|
||
msgstr "Estamos cercados. Olhe quantos eles são! Como poderemos derrotá-los?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 303
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 303
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 303
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:297
|
||
msgid ""
|
||
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
|
||
"an island to the north. She and her priestesses are powerful. With their "
|
||
"help we could probably defeat these enemies. Our task is to convince her to "
|
||
"leave her enclave."
|
||
msgstr ""
|
||
"Receio que não podemos. Precisamos de ajuda. Minha antiga professora, "
|
||
"Tyegëa, dá aulas numa ilha ao norte. Ela e suas sacerdotisas são poderosas. "
|
||
"Com a ajuda delas, talvez consigamos derrotar os inimigos. Nossa missão será "
|
||
"convencê-la a sair de lá."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 308
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 308
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 308
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:302
|
||
msgid "You can do that, right?"
|
||
msgstr "Você pode fazer isso, não?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 313
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 313
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 313
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:307
|
||
msgid "I am not sure that I can. However, you could."
|
||
msgstr "Não estou certo que possa. Entretando, você pode."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 318
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 318
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 318
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:312
|
||
msgid ""
|
||
"Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
|
||
"cannot?"
|
||
msgstr ""
|
||
"Eu? Eu nem sequer conheço Tyegëa. Como eu a convencerei a nos ajudar, se "
|
||
"você diz que não pode?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 323
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 323
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 323
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:317
|
||
msgid ""
|
||
"You will just have to trust me on this. She will listen to you. I will say "
|
||
"no more on the matter."
|
||
msgstr ""
|
||
"Você precisa confiar em mim quanto a isso. Ela irá lhe escutar. E não "
|
||
"discutirei mais isso."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 328
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 328
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 328
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:322
|
||
msgid "Very well. How do we get there?"
|
||
msgstr "Muito bem. Como chego lá?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 333
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 333
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 333
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:327
|
||
msgid ""
|
||
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
|
||
"small island to the west of Bilheld, which is over ocean to the west-"
|
||
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
|
||
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
|
||
msgstr ""
|
||
"Siga a costa para o norte, então vá para o oeste, até Bilheld Island. Tyegëa "
|
||
"mora em uma pequena ilha a oeste de Bilheld, no oceano a oeste de Tirigaz. "
|
||
"Todos teremos de ir, é muito perigoso aqui, e o mar aberto a oeste de "
|
||
"Tirigaz pode ser muito perigoso para pequenos grupos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 358
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 358
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 358
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:352
|
||
msgid ""
|
||
"Most of your citizens are not soldiers who will simply obey your orders. It "
|
||
"will not be voiced aloud, but if you leave now, some of the people will "
|
||
"think this mission is just an excuse to run away."
|
||
msgstr ""
|
||
"Muitos de seus súditos não são soldados que simplesmente irão obedecer suas "
|
||
"ordens. Obviamente isso não será falado abertamente, mas se você sair agora, "
|
||
"muitas pessoas pensarão que essa missão é apenas uma desculpa para fugir."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 364
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 364
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 364
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:358
|
||
msgid ""
|
||
"However, I am afraid that not everyone will follow you on so perilous an "
|
||
"adventure. First you must prove you are not afraid of danger. If you leave "
|
||
"now, many will think the mission is but an excuse to flee."
|
||
msgstr ""
|
||
"Entretanto, receio que não será todo mundo que seguirá você nessa perigosa "
|
||
"aventura. Primeiro você precisa provar que não tem medo do perigo. Se sair "
|
||
"agora, muitos irão pensar que essa missão é apenas uma desculpa para a fuga."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 371
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 371
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 371
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:365
|
||
msgid ""
|
||
"I am not afraid! My people will see me fight the undead before we leave, "
|
||
"even if defeating them all is impossible."
|
||
msgstr ""
|
||
"Não estou amedrontado! Meu povo irá me ver lutando com os mortos-vivos antes "
|
||
"de sairmos, mesmo que derrotá-los seja impossível."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 377
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 377
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 377
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:371
|
||
msgid ""
|
||
"But will everyone follow me on so perilous an adventure? I am still a youth; "
|
||
"it may be they will not trust me."
|
||
msgstr ""
|
||
"Mas todos irão seguir-me? Ainda sou um jovem, talvez eles não confiem em mim."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 386
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 386
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 386
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:380
|
||
msgid ""
|
||
"They will follow. You proved your courage in our last battle. Your father, "
|
||
"the Kai-that-was, would have been proud."
|
||
msgstr ""
|
||
"Eles o seguirão. Você provou sua coragem na última batalha. Seu pai, o "
|
||
"grande Kai, estaria orgulhoso."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 392
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 392
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 392
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:386
|
||
msgid ""
|
||
"You have proven your courage in battle, as tradition required of a kai; they "
|
||
"will follow you now."
|
||
msgstr ""
|
||
"Você provou sua coragem na batalha, como a História espera dos grandes kais. "
|
||
"Agora, seu povo o seguirá."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 414
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 804
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 414
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 804
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 414
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 804
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:408
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708
|
||
msgid "This is impossible!"
|
||
msgstr "Isto é impossível!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 444
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 444
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 444
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:438
|
||
msgid "With their master gone, the undead are vanishing!"
|
||
msgstr "Sem seu mestre, os mortos vivos estão desaparecendo!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 458
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 458
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 458
|
||
#. [unit]: type=Dread Bat, id=Fearsome Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:452
|
||
msgid "Fearsome Bat"
|
||
msgstr "Morcego Medonho"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 491
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 491
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 491
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:468
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:494
|
||
msgid "That is a mighty bat!"
|
||
msgstr "Isso é um morcego muito poderoso!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 495
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 495
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 495
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:472
|
||
msgid "It is no matter. I will destroy it immediately."
|
||
msgstr "Isso não importa. Eu vou destrui-lo imediatamente."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 499
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 499
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 499
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:476
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:502
|
||
msgid ""
|
||
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
|
||
msgstr ""
|
||
"Espere um pouco! Você acha, que sem seu mestre, eles vão desejar um novo?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 503
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 503
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 503
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:480
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:506
|
||
msgid "If it does not attack, do not kill it. Let us see if it follows us."
|
||
msgstr ""
|
||
"Se ele não nos atacar, nós não o mataremos. Vamos ver se ele segue a gente."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 243
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 243
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 243
|
||
#. [message]: speaker=unit
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:498
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:625
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:738
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:795
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:715
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:815
|
||
msgid "Neep, neep!"
|
||
msgstr "Neep, neep!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 473
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 473
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 473
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:513
|
||
msgid "Look! There is a massive bat back here."
|
||
msgstr "Olhe! Tem um morcego gigantesco aqui."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 477
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 477
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 477
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:517
|
||
msgid "Be courageous, and attack it anyway!"
|
||
msgstr "Seja corajoso e ataque mesmo assim!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 481
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 481
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 481
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:521
|
||
msgid ""
|
||
"But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
|
||
"might desire a new one?"
|
||
msgstr ""
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 485
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 485
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 485
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:525
|
||
msgid ""
|
||
"If it does not attack, we shall not kill it. Let us see if it follows us."
|
||
msgstr ""
|
||
"Se ele não nos atacar, nós não o mataremos. Vamos ver se ele segue a gente."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 540
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 540
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 540
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:564
|
||
msgid "With their master gone, the undead are fading away!"
|
||
msgstr "Sem seu mestre, os mortos vivos estão indo embora!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 555
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 555
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 555
|
||
#. [unit]: type=Vampire Bat, id=Friendly Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:579
|
||
msgid "Friendly Bat"
|
||
msgstr "Morcego Amigável"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 597
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 597
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 597
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:595
|
||
msgid "Look! There is a bat cowering in the corner here."
|
||
msgstr "Olhe! Tem um morcego ali no canto."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 601
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 601
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 601
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:599
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:633
|
||
msgid "Aren’t you going to kill it? We need to keep moving."
|
||
msgstr "Não vai matá-lo? Precisamos continuar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 605
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 605
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 605
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:603
|
||
msgid "I would feel bad about that. It is, uh, licking my hand."
|
||
msgstr "Me sinto mal quanto a isso. Ele está, uh, lambendo minha mão."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 583
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 609
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 726
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 583
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 609
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 726
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 583
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 609
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 726
|
||
#. [message]: speaker=unit
|
||
#. [message]: speaker=Friendly Bat
|
||
#. This should just be "translated" to whatever noise a bat makes in your language.
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:607
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:641
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:665
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
|
||
msgid "Neep?"
|
||
msgstr "Neep?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 613
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 613
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 613
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:611
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:645
|
||
msgid "Apparently you have your own bat."
|
||
msgstr "Parece que você tem seu próprio morcego agora."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 473
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 473
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 473
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:629
|
||
#, fuzzy
|
||
#| msgid "Look! There is a massive bat back here."
|
||
msgid "Look! There is a bat."
|
||
msgstr "Olhe! Tem um morcego gigantesco aqui."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 587
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 587
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 587
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:637
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:669
|
||
msgid "It’s kind of cute."
|
||
msgstr "Ele até é bonitinho."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 570
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 570
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 570
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:652
|
||
msgid "And look! There is a bat cowering in the corner here."
|
||
msgstr "E olhe! Tem um morcego escondido no canto aqui."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 574
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 574
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 574
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:656
|
||
#, fuzzy
|
||
#| msgid "Well, kill it, and lets keep moving."
|
||
msgid "Well, kill it, and let’s keep moving."
|
||
msgstr "Bem, mate-o, e vamos continuar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 578
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 578
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 578
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:660
|
||
msgid "But look, it’s licking my hand."
|
||
msgstr "Mas olhe bem, ele está lambendo minha mão."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 591
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 591
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 591
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:673
|
||
msgid "Very well then. I suppose we have our own bat."
|
||
msgstr "Muito bem, então. Parece que temos nosso próprio morcego."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 647
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 647
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 647
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:709
|
||
msgid "With their master gone, the skeletons are crumbling!"
|
||
msgstr "Sem seu mestre, os esqueletos estão decaindo!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 660
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 660
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 660
|
||
#. [unit]: type=Walking Corpse, id=Undead Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722
|
||
msgid "Undead Bat"
|
||
msgstr "Morcego Morto-vivo"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 669
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 669
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 669
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:742
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Look! There is a bat in the corner here. It is moving, but it looks half "
|
||
#| "dead."
|
||
msgid "Look! There is a bat. It is moving, but it looks half dead."
|
||
msgstr ""
|
||
"Olhe! Tem um morcego no canto aqu. E ele está se movendo, mas parece meio "
|
||
"morto."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 669
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 669
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 669
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:749
|
||
msgid ""
|
||
"Look! There is a bat in the corner here. It is moving, but it looks half "
|
||
"dead."
|
||
msgstr ""
|
||
"Olhe! Tem um morcego no canto aqu. E ele está se movendo, mas parece meio "
|
||
"morto."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 678
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 678
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 678
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:761
|
||
msgid "No, that thing is all the way dead."
|
||
msgstr "Não, aquela coisa está totalmente morta."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 684
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 684
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 684
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:767
|
||
msgid "Actually, I believe it is truly dead."
|
||
msgstr "Na verdade, eu acredito que está verdadeiramente morto."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 690
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 690
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 690
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:773
|
||
msgid ""
|
||
"I believe it is undead and has no will of its own, but the Kai may have the "
|
||
"will power to direct it."
|
||
msgstr ""
|
||
"Eu acredito que é morto-vivo e não tem vontade própria, mas o Kai pode ter a "
|
||
"vontade de o comandar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 694
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 694
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 694
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:777
|
||
msgid "Fascinating. I shall certainly try."
|
||
msgstr "Fascinante. I certamente tentarei."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 706
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 706
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 706
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:799
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:805
|
||
msgid "He had a chest in his tent, too. It is filled with gold!"
|
||
msgstr "Ele tinha um baú na sua tenda, também. Está cheio de ouro!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 718
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 718
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 718
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:820
|
||
msgid "You receive 120 gold."
|
||
msgstr "Você recebeu 120 peças de ouro."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 725
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 725
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 725
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:827
|
||
msgid "It galls me to flee from our home, but we will return."
|
||
msgstr "Me parte o coração ter que sair de nossas casas. Mas nós voltaremos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 809
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 809
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 809
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:911
|
||
msgid "Have a unit pick up the ring to end the scenario."
|
||
msgstr "Uma unidade pega o anel no fim do cenário."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 822
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 822
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 822
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:924
|
||
msgid "Have a unit pick up the ring of power."
|
||
msgstr "Uma unidade pega o anel do poder."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 840
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 840
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 840
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:942
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. It will "
|
||
"take greater might than we have to defeat them."
|
||
msgstr ""
|
||
"Matar esse inimigos foi bom, mas tem mais deles vindo. Seria ótimo podermos "
|
||
"derrotá-los de uma vez por todas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 844
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 844
|
||
# File: data/campaigns/Dead_Water/scenarios/02_Flight.cfg, line: 844
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:946
|
||
msgid "Onward to Tyegëa’s island, then."
|
||
msgstr "Rumo à ilha de Tyegëa, então. "
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 13
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 13
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 13
|
||
#. [scenario]: id=03_Wolf_Coast
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
|
||
msgid "Wolf Coast"
|
||
msgstr "Costa dos Lobos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 20
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 20
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 20
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
|
||
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
|
||
msgstr "Desconfiado do oceano aberto, Kai Krellis levou seu povo pela costa."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 24
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 24
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 24
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
|
||
msgid ""
|
||
"They had only just begun their trek when they encountered wolves who had "
|
||
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
|
||
"orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
|
||
"to bother the merfolk, but these goblins were bandits and outcasts even to "
|
||
"their own kind."
|
||
msgstr ""
|
||
"Eles mal haviam começado a jornada e já encontraram lobos que "
|
||
"ofereceramresistência. E muitos deles estavam montados por goblins. Os orcs "
|
||
"de Tirigaz, ainda escaldados pela vitória de Kai Laudiss, decidiram não se "
|
||
"meter mais com o povo serêiaco. mas esses gobins eram bandidos e foragidos "
|
||
"da sua própria raça."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 88
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
|
||
msgid "Wolf Riders"
|
||
msgstr "Invasores montados"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 92
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 92
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 92
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
|
||
msgid "Gashnok"
|
||
msgstr "Gashnok"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 144
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 144
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 144
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
|
||
msgid "Wild Wolves"
|
||
msgstr "Lobos Selvagens"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 195
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 195
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 195
|
||
#. [unit]: type=Goblin Knight, id=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
|
||
msgid "Vrunt"
|
||
msgstr "Vrunt"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 205
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 205
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 205
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
|
||
msgid ""
|
||
"Smells like lots of death in the south. There must be a good feast near that "
|
||
"merman town."
|
||
msgstr ""
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 210
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 210
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 210
|
||
#. [message]: speaker=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
|
||
msgid "Let’s hope those wild wolves over there don’t get to it before we do."
|
||
msgstr ""
|
||
"Vamos esperar que aqueles lobos selvagens acolá não peguem antes da gente."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 215
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 215
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 215
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
|
||
msgid ""
|
||
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
|
||
"Go get it."
|
||
msgstr ""
|
||
"Espere... Parece que há um banquete vindo até nós! E é carne de peixe, "
|
||
"amigos! Vamos pegá-los."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 220
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 220
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 220
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
|
||
msgid "Beware, people!"
|
||
msgstr "Cuidado, povo!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 248
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 248
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 248
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
|
||
msgid "Someone go find out what is exciting the bat."
|
||
msgstr "Alguém vá ver o que está excitando esse morcego."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 282
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 282
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 282
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
|
||
msgid "There is something sticking out of the mud here. Ah! I got it."
|
||
msgstr "Tem algo estranho nesse lodo aqui. Ah! Peguei."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 289
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 289
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 289
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
|
||
msgid ""
|
||
"I know what that is. It’s a storm trident. It is supposed to let you control "
|
||
"the lightning."
|
||
msgstr ""
|
||
"Eu sei o que é isso. É um Tridente do Trovão. Dizem que ele controla os "
|
||
"raios."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 294
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 294
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 294
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
|
||
#, fuzzy
|
||
#| msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
|
||
msgid "The trident is 14×2, magical, ranged, with <i>fire</i> damage."
|
||
msgstr "O tridente é 14-2, mágico, à distância, com dano de <i>fogo</i>."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 301
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 925
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 301
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 925
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 301
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 925
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:872
|
||
msgid "That sounds great! I’ll take it."
|
||
msgstr "Isso parece ótimo! Eu o pegarei."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 310
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 310
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 310
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315
|
||
msgid "That sounds frightening. Let someone else have it."
|
||
msgstr "Isto é assustador. Deixe que outra pessoa o use."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 348
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 348
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 348
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353
|
||
msgid "Let me have that trident. I want to control lightning!"
|
||
msgstr "Deixe-me ficar com o tridente. Eu quero controlar os raios!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 357
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 357
|
||
# File: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg, line: 357
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362
|
||
msgid "I’ll just leave that trident where it is."
|
||
msgstr "Eu simplesmente deixarei o tridente onde o encontrei."
|
||
|
||
#
|
||
# Nome do cenário 3
|
||
# O ideal seria Escravagistas, mas é pouco comum no português...
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 33
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 33
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 33
|
||
#. [scenario]: id=04_Slavers
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
|
||
msgid "Slavers"
|
||
msgstr "Escravos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 41
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 41
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 41
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
|
||
msgid ""
|
||
"Now, they were farther away from home than most merfolk ever went. Only "
|
||
"Cylanna and a few soldiers had been farther."
|
||
msgstr ""
|
||
"Agora, eles estavam mais longe de casa do que a maioria dos sereios havia "
|
||
"ido. Apenas Cylanna e alguns soldados haviam ido mais longe."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 105
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 105
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 105
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
|
||
msgid "Former Slaves"
|
||
msgstr "Escravos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 129
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 129
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 129
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 185
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
|
||
msgid "Saurian Slavers"
|
||
msgstr "Senhores Lagartos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 133
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 133
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 133
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
|
||
msgid "Gilak"
|
||
msgstr "Gilak"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 189
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 189
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 189
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
|
||
msgid "Raxisz"
|
||
msgstr "Raxisz"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 233
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 233
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 233
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
|
||
msgid "Saurians"
|
||
msgstr "Lagartos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 238
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 238
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 238
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
|
||
msgid "Aglizix"
|
||
msgstr "Aglizix"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 335
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 335
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 335
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
|
||
msgid "There are cages on the shore. I wonder why."
|
||
msgstr "Tem jaulas na praia. Gostaria de saber o porquê."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 348
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 348
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 348
|
||
#. [unit]: type=Merman Brawler, id=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
|
||
msgid "Teelöa"
|
||
msgstr "Teelöa"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 362
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 362
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 362
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343
|
||
msgid "Help! Save me!"
|
||
msgstr "Socorro! Ajudem-me!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 367
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 367
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 367
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
|
||
msgid "Who are you? What is happening?"
|
||
msgstr "Quem é você? O que está acontecendo?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 372
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 372
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 372
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353
|
||
msgid ""
|
||
"My name is Teelöa. I have been a slave to these saurians for almost two "
|
||
"years. I saw you coming up the coast in strength, so I fled. They follow in "
|
||
"my wake, and without your protection they will surely kill me."
|
||
msgstr ""
|
||
"Meu nome é Teelöa. Eu fui escravo daqueles lagartos por quase dois anos. Eu "
|
||
"vi vocês vindo pela costa com bastante forças, então eu fugi. Eles estão me "
|
||
"seguindo, e sem sua proteção eles me matarão."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 377
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 377
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 377
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358
|
||
msgid "A slave!"
|
||
msgstr "Um escravo!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 383
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 383
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 383
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364
|
||
msgid ""
|
||
"You! Merman! You have some property of oursss. Return it at once if you "
|
||
"value your life."
|
||
msgstr ""
|
||
"Você! Sereio! Você tem algo que pertence a nóssss. Devolva-nosssss, se você "
|
||
"dá valor à sua vida e de seus companheirossss."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 388
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 388
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 388
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369
|
||
msgid ""
|
||
"If you mean this merman, Teelöa, he is no longer your property. No person "
|
||
"should be the property of another. Release all your slaves, or the wrath of "
|
||
"the merfolk will fall upon you!"
|
||
msgstr ""
|
||
"Se você se refere a este sereio, Teelöa, ele não é mais sua propriedade. "
|
||
"Nenhuma pessoa é propriedade da outra. Liberte todos os seus escravos, ou a "
|
||
"ira dos serêiacos cairá sobre você!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 393
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 393
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 393
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
|
||
msgid "A brave and kindhearted choice! I cannot abide slavery."
|
||
msgstr "Uma escolha brava e heróica! Não suporto escravidão."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 401
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 401
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 401
|
||
#. [message]: speaker=Gwabbo
|
||
#. The phrase 'words of a man' does *not* have the sense of
|
||
#. 'words of a human' here; it signifies rather 'words of a
|
||
#. moral adult' as opposed to a child or dependant.
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
|
||
msgid ""
|
||
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
|
||
"The folk are truly yours now."
|
||
msgstr ""
|
||
"Essas foram as palavras de um sereio, Kai Krellis, e bem faladas. Toda a "
|
||
"raça é nossa, agora."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 408
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 408
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 408
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
|
||
msgid ""
|
||
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
|
||
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
|
||
"with a will."
|
||
msgstr ""
|
||
"Kai Krellis viu que seria assim. O bravo povo serêiaco, ancorado em seu "
|
||
"orgulho, deu seu ultimato e preparou-se para a luta."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 414
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 414
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 414
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395
|
||
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
|
||
msgstr ""
|
||
"Sereio tolo! Logo verá que não deveria ter se metido com problemas dos "
|
||
"outrossss."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 423
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 423
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 423
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
|
||
msgid ""
|
||
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
|
||
"against their captors."
|
||
msgstr ""
|
||
"Talvez se eu conseguir libertar os escravos, eles lutarão ao meu lado contra "
|
||
"seus captores."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 433
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 433
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 433
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414
|
||
msgid ""
|
||
"I think that would work. If I may make a suggestion though, I think we "
|
||
"should wait for a more strategic moment."
|
||
msgstr ""
|
||
"Acho que irá funcionar. Se eu puder dar uma sugestão, é melhor esperarmos o "
|
||
"momento oportuno."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 437
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 437
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 437
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418
|
||
msgid ""
|
||
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
|
||
"arm on this journey; your courage and loyalty are well proven."
|
||
msgstr ""
|
||
"Nunca hesite em me dar seu sábio conselho, Gwabbo. Você está sendo meu braço "
|
||
"direito nesta jornada, e sua coragem e lealdade já estão muito bem provadas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 441
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 441
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 441
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422
|
||
msgid ""
|
||
"Those are the words of a true kai and your father’s son. I am proud of you, "
|
||
"Krellis."
|
||
msgstr ""
|
||
"Essas são as palvras de um verdadeiro kai e de um filho do seu pai. Tenho "
|
||
"orgulho de você, Krellis."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 447
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 447
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 447
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428
|
||
msgid ""
|
||
"I believe that would work, but many of them will be killed if you do it now. "
|
||
"It might be better to wait."
|
||
msgstr ""
|
||
"Acredito que funcionaria, mas quantos seriam mortos se fizermos isso agora. "
|
||
"É melhor esperarmos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 456
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 456
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 456
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
|
||
msgid ""
|
||
"You can choose when the slaves come out of their villages and attack their "
|
||
"captors. When you are ready, right click anywhere and select the slave "
|
||
"revolt."
|
||
msgstr ""
|
||
"Você pode escolher quando os escravos sairão de suas vilas e atacarão seu "
|
||
"captores. Quando estiver pronto, clique com o botão direito em qualquer "
|
||
"lugar e selecione a revolta dos escravos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 471
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 471
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 471
|
||
#. [set_menu_item]: id=peasant_revolt_menu_option
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452
|
||
msgid "Inspire the slaves to revolt"
|
||
msgstr "Inspirar a revolta dos escravos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 485
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 485
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 485
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466
|
||
msgid ""
|
||
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
|
||
"you would be free, arise and seize your liberty!"
|
||
msgstr ""
|
||
"Ouçam todos! Escravos, o povo serêiaco declarou guerra contra seu temíveis "
|
||
"captores. Se querem ser livres, levantem-se e lutem por sua liberdade!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 524
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 524
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 524
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505
|
||
msgid ""
|
||
"Cheers erupted from several villages, and former slaves rushed out with "
|
||
"whatever meager weapons they could find, or fists and rocks if no weapons "
|
||
"were to hand. Screams and curses came from the saurian castles."
|
||
msgstr ""
|
||
"Gritos ecoaram pelos vilarejos, e escravos saíram às ruas usando qualquer "
|
||
"coisa que encontrassem como armas, ou utilizando os próprios punhos, se não "
|
||
"achassem nada melhor. Maldições e xingamentos vieram dos castelos dos "
|
||
"lagartos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 562
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 562
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 562
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543
|
||
msgid "There is a treasure chest there! Good bat!"
|
||
msgstr "Tem um baú lá! Bom garoto!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 568
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 568
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 568
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549
|
||
msgid "There is a treasure chest here!"
|
||
msgstr "Tem um baú aqui!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 581
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 282
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 581
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 282
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 581
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 282
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:206
|
||
msgid "You receive 100 gold."
|
||
msgstr "Você recebeu 100 peças de ouro."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 603
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 603
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 603
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584
|
||
msgid "Neep!"
|
||
msgstr "Neep!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 607
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 607
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 607
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588
|
||
msgid ""
|
||
"I believe our bat is impressed! That must be a drake. I am told they are "
|
||
"fearsome, but honorable, creatures. I think we can let him out of the cage."
|
||
msgstr "Acredito que nosso morcego está impressionado!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 619
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 619
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 619
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600
|
||
msgid ""
|
||
"This must be a drake. I am told they are honorable creatures. I am going to "
|
||
"let him out of the cage."
|
||
msgstr ""
|
||
"Este deve ser um draconiano. Me disseram que são criaturas extremamente "
|
||
"honradas. Eu o soltarei da jaula."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 625
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 625
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 625
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606
|
||
msgid ""
|
||
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
|
||
"Let him out of the cage."
|
||
msgstr ""
|
||
"Esse deve ser um draconiano. Me disseram que são criaturas amedrontadoras, "
|
||
"mas honradas. Solte-o da jaula."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 629
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 629
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 629
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610
|
||
msgid "Uh...If you say so."
|
||
msgstr "Uh... Se você você."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 642
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 642
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 642
|
||
#. [unit]: type=Drake Burner, id=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623
|
||
msgid "Keshan"
|
||
msgstr "Keshan"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 656
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 656
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 656
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637
|
||
msgid "What is your name?"
|
||
msgstr "QUal o seu nome?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 661
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 661
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 661
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642
|
||
msgid "I am Keshan."
|
||
msgstr "Sou Keshan."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 666
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 666
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 666
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647
|
||
msgid "How did you come to be in a cage?"
|
||
msgstr "Como você foi preso?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 671
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 671
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 671
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652
|
||
msgid ""
|
||
"I was hunting north of here when the small ones captured me. I killed many, "
|
||
"but I was humiliated in the end."
|
||
msgstr ""
|
||
"Eu estava caçando norte daqui, quando os pequeninhos me capturaram. Eu matei "
|
||
"muitos, mas fui humilhado ao final."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 676
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 676
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 676
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657
|
||
msgid "Will you fight with us, Keshan?"
|
||
msgstr "Você lutará conosco, Keshan?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 681
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 681
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 681
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662
|
||
msgid "You have released me, so I owe you a great debt. I will fight with you."
|
||
msgstr ""
|
||
"Você me libertou, então eu estou em grande débito com você. Lutarei com "
|
||
"vocês."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 686
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 686
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 686
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667
|
||
msgid ""
|
||
"Don’t let him go too crazy. Those saurian spears will go right through his "
|
||
"scales."
|
||
msgstr ""
|
||
"Não o deixe fazer essa loucura. As lanças desses lagartos atravessarão suas "
|
||
"escamas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 706
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 706
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 706
|
||
#. [unit]: type=Poacher, id=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687
|
||
msgid "Siddry"
|
||
msgstr "Siddry"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 730
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 736
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 730
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 736
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 730
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 736
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717
|
||
msgid "Who are you, and what are you doing in a cage?"
|
||
msgstr "Quem é você, e o que estava fazendo em uma jaula?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 743
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 743
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 743
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
|
||
msgid ""
|
||
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
|
||
"turn overseer to their other slaves. I wouldn’t do it, so they caged me with "
|
||
"them. They tried to take my bow too, but they had some trouble with that."
|
||
msgstr ""
|
||
"Meu nome é Siddry. Esses malditos lagartos me sequestraram há uma semana — "
|
||
"queriam que eu vigiasse os outros escravos. Eu nunca faria isso, então eles "
|
||
"me enjaularam. Eles tentaram pegar meu arco, também, mas tiveram certos "
|
||
"problemas com isso..."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 748
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 748
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 748
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729
|
||
msgid "So you will help us defeat them?"
|
||
msgstr "Então você nos ajudaria a derrotá-los?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 753
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 753
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 753
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734
|
||
msgid ""
|
||
"The way I see it, you’re helping me. There is nothing I would like better "
|
||
"than to put their slavery to an end. I can’t swim, so I won’t be able to "
|
||
"come with you on your travels, but I will owe you. If there is anything I "
|
||
"can do in the future, I will do it."
|
||
msgstr ""
|
||
"No meu modo de ver, são vocês que estão me ajudando. Não há nada que eu "
|
||
"queira mais do que acabar com essa escravidão. Eu não se nadar, então não "
|
||
"poderei acompanhá-los na viagem, mas eu fico lhe devendo essa. Se puder "
|
||
"fazer algo no futuro, eu farei."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 758
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 758
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 758
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739
|
||
msgid ""
|
||
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
|
||
msgstr "Prazer em conhecê-lo, então. Sou Kai Krellis, líder do povo de Jotha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 773
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 773
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 773
|
||
#. [message]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754
|
||
msgid ""
|
||
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
|
||
"repay you?"
|
||
msgstr ""
|
||
"Kai Krellis, você nos libertou, e nós estaremos eternamente em débito com o "
|
||
"senhor. Como poderemos pagá-lo?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 778
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 778
|
||
# File: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg, line: 778
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759
|
||
msgid ""
|
||
"I will not ask you to follow me. You have suffered enough for the benefit of "
|
||
"others. Go back to your families if you have them, and work for yourselves "
|
||
"from now on."
|
||
msgstr ""
|
||
"Eu não pedirei que nos sigam. Vocês já sofreram demais em benefício de "
|
||
"outros. Voltem para suas famílias, se vocês tiverem, e trabalhem por vocês "
|
||
"mesmos de agora em diante."
|
||
|
||
#
|
||
# Nome do cenário 5
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 23
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 23
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 23
|
||
#. [scenario]: id=05_Tirigaz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
|
||
msgid "Tirigaz"
|
||
msgstr "Tirigaz"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 31
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 31
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 31
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
|
||
msgid ""
|
||
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
|
||
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
|
||
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
|
||
msgstr ""
|
||
"Um pouco mais adiante estava a cidade portuária de Tirigaz, onde Kai Laudiss "
|
||
"derrotou os orcs de uma vez por todas. Bilheld estava a oeste de lá. Os "
|
||
"sereios estavam exaustos, então eles utilizaram um acampamento orc "
|
||
"abandonado assim que a noite caiu."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 91
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 91
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 91
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
|
||
msgid "Destroy all the undead"
|
||
msgstr "Destrua todos os mortos-vivos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 96
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 96
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 96
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "(you can destroy the undead first)"
|
||
msgstr "(você pode destruir os mortos-vivos antes)"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 96
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 96
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 96
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "Also kill Marg-Tonz"
|
||
msgstr "Também mate Marg-Tonz"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 130
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 130
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 130
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105
|
||
msgid "Orcs"
|
||
msgstr "Orcs"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 134
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 134
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 134
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109
|
||
msgid "Marg-Tonz"
|
||
msgstr "Marg-Tonz"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 159
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 159
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 159
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137
|
||
msgid "Undead"
|
||
msgstr "Mortos-Vivos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 251
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 251
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 251
|
||
#. [message]: speaker=ghost scout
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235
|
||
msgid "Found. Them."
|
||
msgstr "Achei. Eles."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 365
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 365
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 365
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:352
|
||
msgid ""
|
||
"I feared this might happen. We tarried too long fighting the saurians, and "
|
||
"the undead have caught up with us. The spirits may have trapped us here for "
|
||
"the night, but in the morning we will..."
|
||
msgstr ""
|
||
"EU temia que isso fosse acontecer. Nós perdemos muito tempo lutando contra "
|
||
"os lagartos, e os mortos-vivos nos alcançaram. Os espíritos podem nos "
|
||
"prender aqui à noite, mas na manhã nós estaremos em vantagem."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 370
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 370
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 370
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:357
|
||
msgid ""
|
||
"What’s going on? What are you fish-men doing here? Are we constantly to be "
|
||
"pestered by you creatures?"
|
||
msgstr ""
|
||
"O que está havendo? O que esses homens-peixe estão fazendo aqui? Nós seremos "
|
||
"sempre incomodados por essas criaturas?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 375
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 375
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 375
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:362
|
||
msgid "He’s one to complain about <i>that</i>..."
|
||
msgstr "Ele ainda não engoliu <i>aquilo</i>..."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 380
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 380
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 380
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:367
|
||
msgid "We were just passing through."
|
||
msgstr "Nós estávamos apenas passando."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 385
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 385
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 385
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:372
|
||
msgid "Well, finish passing."
|
||
msgstr "Bem, então terminem de passar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 390
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 390
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 390
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:377
|
||
msgid ""
|
||
"Actually, we have some ghosts after us now, and we would like to shelter "
|
||
"here for a while."
|
||
msgstr ""
|
||
"Na verdade, nós temos alguns fantasmas nos perseguindo, e nós gostaríamos de "
|
||
"nos entrincheirar aqui por um tempo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 395
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 395
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 395
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:382
|
||
msgid ""
|
||
"Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
|
||
"don’t like fish are your problem."
|
||
msgstr ""
|
||
"Esqueça! Nós não queremos problemas, mas saia de nossas terras! Fantasmas-"
|
||
"que-não-gostam-de-peixe são seu problemas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 400
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 400
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 400
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:387
|
||
msgid ""
|
||
"If you give us a few hours to regroup and prepare our soldiers, we will go "
|
||
"without causing you trouble."
|
||
msgstr ""
|
||
"Se você nos der algumas horas para reagrupar e preparar nossos soldados, nós "
|
||
"sairemos daqui sem causar problemas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 405
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 405
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 405
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:392
|
||
msgid ""
|
||
"You have one hour. After that, we are tearing down that old encampment. You "
|
||
"stay in the water if you know what’s good for you. If you set foot...or "
|
||
"whatever...on land again, we’ll cut your throats. And stay off our piers. "
|
||
"And don’t touch the ships neither!"
|
||
msgstr ""
|
||
"Vocês têm uma hora. Depois disso, nós demoliremos esse acampamento antigo. "
|
||
"Vocês que permaneçam na água. Se você pôr os pés... ou qualquer coisa... na "
|
||
"terra de novo, nós cortaremos suas barbatanas. E mantenha-se longe dos "
|
||
"píers. E nem toque nos navios!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 410
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 410
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 410
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:397
|
||
msgid "I wonder how he gets customers with manners like that."
|
||
msgstr "Como eles conseguem visitantes assim?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 415
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 415
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 415
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:402
|
||
msgid ""
|
||
"One hour will work for us. It will not take all of us to defeat the undead. "
|
||
msgstr ""
|
||
"Uma hora está bom para nós. Não precisaremos de todo para derrotar os "
|
||
"mortos-vivos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 415
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 415
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 415
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:402
|
||
msgid "We can decide what to do about the orc after that."
|
||
msgstr "Nós decidimos o que fazer com os orcs depois."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 420
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 420
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 420
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407
|
||
msgid "You will only be able to use your keep for one turn."
|
||
msgstr "Você só poderá usar o castelo por um turno."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 488
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 488
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 488
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:475
|
||
msgid "You’re still squatting on our land! I warned you."
|
||
msgstr "Você ainda está em nossa terra! Eu avisei."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 522
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 522
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 522
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:509
|
||
msgid "I told you to stay off our land! Now you’re in for it."
|
||
msgstr "Eu falei para não pisar em terra! Agora você tem problemas!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 556
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 556
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 556
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:543
|
||
msgid "I told not to bother the ships! Now you’re in for it."
|
||
msgstr "Eu falei para não encostar nos navios! Agora você tem problemas!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 589
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 589
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 589
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:576
|
||
msgid ""
|
||
"You crazy fish men are attacking us? After we tried to be nice? That’s it. "
|
||
"We’re going to end you once and for all."
|
||
msgstr ""
|
||
"Vocês estã nos atacando? Depois de nós tentarmos ser tão legais? Então é "
|
||
"isso. Nós acabaremos com vocês de uma vez por todas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 670
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 683
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 670
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 683
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 670
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 683
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:660
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:673
|
||
msgid "Now maybe we can head west undisturbed."
|
||
msgstr "Agora talvez nós possamos rumar a oeste sem problemas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 681
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 681
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 681
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:671
|
||
msgid "We have destroyed the undead."
|
||
msgstr "Nós destruímos os mortos-vivos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 692
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 692
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 692
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:682
|
||
msgid ""
|
||
"This orc leader has not learned that threatening merfolk is a bad idea. We "
|
||
"shall defeat him before we go."
|
||
msgstr ""
|
||
"Este líder orc não aprendeu que ameaçar o povo dos mares é uma má ideia. Nós "
|
||
"o derrotaremos antes de partir."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 717
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 717
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 717
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:720
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:726
|
||
msgid ""
|
||
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
|
||
msgstr ""
|
||
"Parece que aquele orc era rico! Ele tinha um baú com 100 peças de ouro!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 750
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 750
|
||
# File: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg, line: 750
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:762
|
||
msgid "I hate mermen!"
|
||
msgstr "Odeio sereios!"
|
||
|
||
#
|
||
# Nome de cenário
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 26
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 26
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 26
|
||
#. [scenario]: id=06_Uncharted_Islands
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
|
||
msgid "Uncharted Islands"
|
||
msgstr "Ilhas Desconhecidas"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 34
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 34
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 34
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
|
||
msgid ""
|
||
"Now the merfolk had no choice but to travel through the open ocean, which "
|
||
"they knew was more dangerous than shallow water. After a few days, they "
|
||
"found some islands in their path. The infirm and young among the refugees "
|
||
"needed a break from travel; Cylanna only vaguely remembered them, but "
|
||
"thought they might be safe."
|
||
msgstr ""
|
||
"Agora os serêiacos não tinham outra opção, teriam que atravessar o mar "
|
||
"aberto, que eles sabiam que era muito mais perigoso que as águas rasas. "
|
||
"Depois de alguns dias, eles encontraram algumas ilhas no caminho. Os "
|
||
"enfermos e jovens precisam de uma pausa. Cylanna lembrava-se vagamente "
|
||
"destas ilhas, mas imaginou que estariam seguros nelas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 83
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
|
||
msgid "Growloff and His Pets"
|
||
msgstr "Growloff e seus animais"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 88
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
|
||
msgid "Growloff"
|
||
msgstr "Growloff"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 163
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 163
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 163
|
||
#. [unit]: type=Cuttle Fish, id=pet
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
|
||
msgid "Beloved Pet"
|
||
msgstr "Bichinho Amado"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 196
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 196
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 196
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
|
||
msgid ""
|
||
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
|
||
"fish!"
|
||
msgstr "Uh oh. Tem algo ali. Hey! Ele está sendo atacado por uma lula gigante!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 200
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 200
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 200
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
|
||
msgid "Look my pet, here’s a yummy treat!"
|
||
msgstr "Olhe, meu bichinho, aqui está um saboroso banquete!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 204
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 204
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 204
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
|
||
msgid "Or...is he <i>talking</i> to it?!"
|
||
msgstr "Ou... ele está <i>falando</i> com ela?!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 208
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 208
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 208
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
|
||
msgid "It is worse than that. I think <i>we</i> are the treat!"
|
||
msgstr "É pior que isso. Eu acho que <i>nós</i> somos o banquete!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 212
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 212
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 212
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
|
||
msgid "Who is ready for a merfolk snack?"
|
||
msgstr "Quem está pronto para um lanchinho de sereias?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 216
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 216
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 216
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
|
||
msgid "Brace yourselves."
|
||
msgstr "Preparem-se."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 229
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 229
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 229
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
|
||
msgid ""
|
||
"Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
|
||
"fish was bad!"
|
||
msgstr ""
|
||
"Ah não! Olha o que ele tem sob seu comando agora. E eu achei que aquela lula "
|
||
"gigante era a parte ruim!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 241
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 241
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 241
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
|
||
msgid "You killed my pet! You’ll pay for that!"
|
||
msgstr "Você matou meu bichinho! Vocês pagarão por isso!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 272
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 272
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 272
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
|
||
msgid "Don’t kill me!"
|
||
msgstr "Não me mate!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 276
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 276
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 276
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
|
||
msgid "But you attacked us with these monsters."
|
||
msgstr "Mas você nos atacou com aqueles monstros."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 280
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 280
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 280
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
|
||
msgid ""
|
||
"They are my friends. I’ve been so lonely here...and you killed so many of my "
|
||
"friends. They could be your friends too. Spare me, and I’ll give you my "
|
||
"favorite cuttle fish. His name is Inky."
|
||
msgstr ""
|
||
"Eles são meus amigos. Eu estava tão sozinho aqui... e você matou tantos dos "
|
||
"meu amigos. Eles poderiam ser seus amigos também. Poupe-me, e eu lhe darei o "
|
||
"minha lula gigante favorita. Seu nome é Tintura."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 284
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 284
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 284
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
|
||
msgid "I do not want a dangerous beast like that!"
|
||
msgstr "Eu não quero uma besta perigosa como aquela!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 288
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 288
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 288
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
|
||
msgid ""
|
||
"But he’s tame! Really! He understands dozens of commands. He’ll do what you "
|
||
"tell him. He’s a really nice fish."
|
||
msgstr ""
|
||
"Mas ele é adestrado! Sério! Ele entende dúzias de comandos. Ele fará o que "
|
||
"você mandar. Ele é um peixe realmente legal."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 292
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 292
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 292
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262
|
||
msgid "Maybe we could use a pet sea monster."
|
||
msgstr "Talvez possamos usar um monstro dos mares como animal de estimação."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 296
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 296
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 296
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
|
||
msgid ""
|
||
"Very well. I will take the cuttle fish. But do not trouble us again, or I "
|
||
"shall kill you and all the rest of your pets."
|
||
msgstr ""
|
||
"Muito bem. Eu pegarei esse animal. Mas não nos incomode mais, ou eu matarei "
|
||
"você e o resto de seus bichinhos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 300
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 300
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 300
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270
|
||
msgid ""
|
||
"Of course, of course. I promise! I never wanted to hurt you nice people "
|
||
"anyway."
|
||
msgstr "Claro, claro. Eu prometo! Eu não gostaria de machucá-los outra vez."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 308
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 308
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 308
|
||
#. [unit]: type=Cuttle Fish, id=Inky
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278
|
||
msgid "Inky"
|
||
msgstr "Tintura"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 318
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 318
|
||
# File: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line: 318
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
|
||
msgid "Right. Tell me how to control this thing."
|
||
msgstr "Tudo bem. Diga-me como controlamos essa coisa."
|
||
|
||
#
|
||
# Nome de cenário
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 24
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 24
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 24
|
||
#. [scenario]: id=07_Bilheld
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
|
||
msgid "Bilheld"
|
||
msgstr "Bilheld"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 32
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 32
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 32
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
|
||
msgid ""
|
||
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
|
||
"just behind it. The island was inhabited, however, and the residents didn’t "
|
||
"look happy to see them."
|
||
msgstr ""
|
||
"Finalmente, os sereios chegaram à ilha de Bilheld. Seu destino, e ajuda, "
|
||
"estava logo depois dela. A ilha era habitada, e os residentes não ficaram "
|
||
"felizes em vê-los."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 83
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
|
||
msgid "Drakes"
|
||
msgstr "Draconianos"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 88
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 88
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
|
||
msgid "Vlagnor"
|
||
msgstr "Vlagnor"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 157
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 157
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 157
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||
msgid "What are you mermen doing here?"
|
||
msgstr "O que os sereios estão fazendo aqui?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 161
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 161
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 161
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
|
||
msgid "We have business with Tyegëa on the other side of the island."
|
||
msgstr "Nós temos que falar com Tyegëa , no outro lado da ilha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 165
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 165
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 165
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
|
||
msgid "The mermaid witch?"
|
||
msgstr "A sereia bruxa?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 169
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 169
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 169
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
|
||
msgid "Witch?!"
|
||
msgstr "Bruxa?!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 173
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 173
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 173
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
|
||
msgid "Witch?"
|
||
msgstr "Bruxa?!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 177
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 177
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 177
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||
msgid ""
|
||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||
"MORE mermen blasting and stabbing."
|
||
msgstr ""
|
||
"Ela mata draconianos. Se vocês são amigos dela, teremos que matá-los. Nós "
|
||
"não queremos MAIS sereios incomodando e nos atacando."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 181
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 181
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 181
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
|
||
msgid "We are going around this island whether you want us to or not."
|
||
msgstr "Nós atravessaremos essa ilha, quer vocês queiram ou não."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 185
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
|
||
msgid "This is OUR territory and you will not pass."
|
||
msgstr "Este é NOSSO território e vocês não passarão."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 195
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 195
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 195
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
|
||
msgid "You! Drake. Do we kill you too?"
|
||
msgstr "Você! Draconiano. Precisamos matá-lo também?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 199
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 199
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 199
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
|
||
msgid "These are my friends. I will fight with them."
|
||
msgstr "Estes são meus amigos, lutarei com eles."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 203
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 203
|
||
# File: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg, line: 203
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
|
||
msgid "Then you will die with them!"
|
||
msgstr "Então você morrerá como eles!"
|
||
|
||
#
|
||
# Nome de cenário
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 7
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 7
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 7
|
||
#. [scenario]: id=08_Talking_to_Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
|
||
msgid "Talking to Tyegëa"
|
||
msgstr "Falando com Tyegëa"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 15
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 15
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 15
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
|
||
msgid ""
|
||
"It had been more of an adventure than the Kai Krellis had planned, but they "
|
||
"were finally at their destination. The small island where Tyegëa and her "
|
||
"students lived was before them."
|
||
msgstr ""
|
||
"Foi uma aventura bem maior do que o planejado, mas eles finalmente chegaram "
|
||
"a seu destino. A pequena ilhota onde Tyegëa e suas estudantes moram estava "
|
||
"diante deles."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 78
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 110
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 78
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 110
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 78
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 110
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:35
|
||
msgid "Tyegëa and Priestesses"
|
||
msgstr "Tyegëa e Sacerdotisas"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 114
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 114
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 83
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 114
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:39
|
||
msgid "Tyegëa"
|
||
msgstr "Tyegëa"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 109
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 109
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 109
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
|
||
msgid "Choose a unit to take the holy water"
|
||
msgstr "Escolha uma unidade para pegar a água benta"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 149
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 149
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 149
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107
|
||
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
|
||
msgstr ""
|
||
"Krellis... escolha suas palavras cuidadosamente. Tyegëa é um pouco "
|
||
"imprevisível."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 153
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 153
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 153
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
|
||
msgid ""
|
||
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
|
||
"Cylanna! It is pleasant to see you."
|
||
msgstr ""
|
||
"Bem-vindos, serêiacos! Faz tempo que não temos visitantes. E Cylanna! É um "
|
||
"prazer revê-la."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 157
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 157
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 157
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
|
||
msgid "The honor is ours. I present Kai Krellis of Jotha."
|
||
msgstr "O prazer é nosso. Eu apresento Kai Krellis de Jotha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 161
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 161
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 161
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
|
||
msgid "Indeed! So this is the one. Does he know?"
|
||
msgstr "Incrível! Então este é ele. Ele sabe?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 165
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 165
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 165
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
|
||
msgid "Know what?"
|
||
msgstr "Sabe o quê?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 169
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 169
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 169
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
|
||
msgid ""
|
||
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
|
||
"attacked and taken."
|
||
msgstr ""
|
||
"Agora não é a hora. Nós temos uma missão desesperada, Tyegëa. Jotha foi "
|
||
"atacada e tomada."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 173
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 173
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 173
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
|
||
msgid ""
|
||
"We were forced to flee for our lives from legions of undead. If you help us, "
|
||
"we can remove these spirits from our home."
|
||
msgstr ""
|
||
"Nós fomos forçados a sair, para salvar nossas vidas de legiões de mortos-"
|
||
"vivos. Com sua ajuda, nós poderemos remover esses espíritos de nosso lar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 177
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 177
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 177
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
|
||
msgid ""
|
||
"And what makes you think I want to leave my comfortable home and risk death "
|
||
"by attacking armies of undead?"
|
||
msgstr ""
|
||
"E o que faz você pensar que eu sairia do conforto do meu lar para arriscar "
|
||
"minha vida atacando exércitos de mortos-vivos?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 181
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 181
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 181
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
|
||
msgid "I had hoped..."
|
||
msgstr "Eu esperava..."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 185
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 185
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
|
||
msgid ""
|
||
"I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t "
|
||
"you Cylanna? Tell him what it is."
|
||
msgstr ""
|
||
"Estou certo que foi ideia de Cylanna você vir junto até aqui. Ela tem uma "
|
||
"razão. Não, Cylanna? Conte para ele."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 189
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 189
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 189
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
|
||
msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
|
||
msgstr "(Sigh.) Eu esperava evitar isso, mas parece que não posso."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 193
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 193
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 193
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
|
||
msgid ""
|
||
"I never agreed that secrecy was necessary, but I respected Maudin’s wishes "
|
||
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
|
||
"the truth."
|
||
msgstr ""
|
||
"Eu nunca concordei com o segredo, mas eu respeitei os desejos de Maudin na "
|
||
"ocasião. Agora Indress e Maudin estão mortos, e eu não. Então conte a "
|
||
"verdade ao garoto."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 197
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 197
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 197
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
|
||
msgid "You knew my grandparents?"
|
||
msgstr "Você conheceu meus avós?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 201
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 201
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 201
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
|
||
msgid "Actually, Tyegëa is your grandmother."
|
||
msgstr "Na verdade, Tyegëa é sua avó."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 205
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 205
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 205
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
|
||
msgid "What? How is that possible?"
|
||
msgstr "O quê? Como isso é possível?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 209
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 209
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 209
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
|
||
msgid ""
|
||
"When your grandfather married Indress, he did not know that Tyegëa had "
|
||
"already born him a son. When she delivered your father to Jotha, your "
|
||
"grandmother Indress agreed to keep it secret and raise the infant as her own."
|
||
msgstr ""
|
||
"Quando seu avô casou-se com Indress, ele não sabia que Tyegëa já havia lhe "
|
||
"dado um filho. Quando ela mandou seu pai para Jotha, sua avó Indress "
|
||
"concordou em manter segredo, e criar a criança como o próprio filho."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 213
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 213
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 213
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
|
||
msgid "That was quite a scandal, too, but I was not cut out to be a mother."
|
||
msgstr "Um escândalo, mas eu não estava preparada para ser mãe."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 217
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 217
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 217
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
|
||
msgid ""
|
||
"I am astonished. I suppose I should be honored to have such a distinguished "
|
||
"ancestor. Now I understand why Cylanna knew you would help us."
|
||
msgstr ""
|
||
"Estou chocado. E eu deveria me sentir honrado por ter ascendência tão "
|
||
"distinta. Agora entendo porque Cylanna sabia que você nos ajudaria."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 221
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 221
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 221
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
|
||
msgid ""
|
||
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
|
||
"— would run here begging for help. Before I agree to save you, you have to "
|
||
"prove that my blood flows in your veins. Prove that your are, despite "
|
||
"appearances, courageous, and worthy of my help."
|
||
msgstr ""
|
||
"Iss ainda não está decidido. Acho desconcertante que um Kai — e meu "
|
||
"descendente — venha até aqui para pedir minha ajuda. E antes de eu concordar "
|
||
"em salvá-los, você precisa provar que meu sangue corre nas suas veias. Prove "
|
||
"que você é, apesar das aparências, corajoso e digno de minha ajuda."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 225
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 225
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 225
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
|
||
msgid "Well, I defeated the Drakes on your island."
|
||
msgstr "Bem, eu derrotei os draconianos da sua ilha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 229
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 229
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 229
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
|
||
msgid ""
|
||
"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
|
||
"them. No, I have something else in mind. You will complete a task for the "
|
||
"good of the merfolk. Listen."
|
||
msgstr ""
|
||
"Bah! Draconianos apenas parecem perigosos. Soldados com armas perfurantes "
|
||
"tem pouco trabalho com eles. Não, eu tenho algo diferente em mente. Você "
|
||
"fará uma missão para o bem do povo serêiaco. Escute."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 233
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 233
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 233
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
|
||
msgid ""
|
||
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
|
||
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
|
||
"falsely at Imirna, and she trusted him. When he asked her to help him "
|
||
"enchant a sword so that it was wreathed continuously in magic flame, she "
|
||
"devoted all her skill to fashioning the weapon. Later, Agnovon used that "
|
||
"very sword to defeat Imirna’s own people and steal their wealth. In her "
|
||
"grief, Imirna poisoned herself."
|
||
msgstr ""
|
||
"Cerca de 200 anos atrás, uma sereia poderosa, chamada Imirna, apaixonou-se "
|
||
"por um mago humano chamado Agnovon. Agnovon não compartilhava do sentimento, "
|
||
"mas conseguiu fazer com que Imirna acreditasse que sim. Quando ele pediu "
|
||
"ajuda dela para que encantasse uma espada para que tivesse constantes "
|
||
"labaredas saindo dela, Imirna devotou todo seu poder na confecção da arma. "
|
||
"Depois, Agnovon usar a espada para derrotar o povo de Imirna e roubar todos "
|
||
"os seus poderes e conhecimento. Em sua amargura, Imirna envenenou-se."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 237
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 237
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 237
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
|
||
#, fuzzy
|
||
msgid ""
|
||
"I have long desired to see the sword returned to the merfolk to whom it "
|
||
"should belong. If you retrieve it, you would prove yourself to be worthy of "
|
||
"whatever help I were to provide. I do not know precisely where to find the "
|
||
"sword, but I know one who does. South of the Swamp of Desolation, near a "
|
||
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
|
||
"years, so he will know where to find the lich who keeps it."
|
||
msgstr ""
|
||
"Eu sempre desejei ver a espada flamejante retornando para os sereios, de "
|
||
"onde nunca deveria ter saído. Se você recuperá-la, você provará que é digno "
|
||
"de toda minha ajuda. Eu não sei exatamente onde encontrá-la, mas eu sei quem "
|
||
"sabe. Ao sul do Pântano da Desolação (Swamp of Desolation), perto de um "
|
||
"castelo em ruínas, mora um mago chamado Caladon. Ele procurou a espada por "
|
||
"anos, então ele sabe onde encontrar o lich que a possui."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 241
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 241
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 241
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
|
||
msgid "A lich has it? We were fleeing liches in the first place."
|
||
msgstr ""
|
||
"Um lich a possui? Nós estávamos fugindo dos liches, por isso viemos para cá."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 245
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 245
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 245
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
|
||
msgid ""
|
||
"There is only one of them. If you cannot defeat even one lich, you must be "
|
||
"expecting me to get rid of all of your undead myself!"
|
||
msgstr ""
|
||
"É apenas um deles. Se não consegue derrotar um lich apenas, você espera que "
|
||
"eu cuide de todos os mortos-vivos sozinha?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 249
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 249
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 249
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
|
||
msgid "My apologies. You are right, of course. We will undertake this task."
|
||
msgstr "Minhas desculpas. Você está certa. Nós completaremos essa missão."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 253
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 253
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 253
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
|
||
msgid ""
|
||
"I will not send you away completely empty-handed, though. I can spare some "
|
||
"holy water for one of your soldiers."
|
||
msgstr ""
|
||
"Não mandarei você de mãos vazias, entretanto. Eu posso dar um pouco de água "
|
||
"benta para um de seus soldados."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 264
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 264
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 264
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222
|
||
msgid ""
|
||
"The holy water will make melee attacks do <i>arcane</i> damage for the rest "
|
||
"of the campaign. Choose a unit to take it. You may recruit or recall a unit "
|
||
"if you want."
|
||
msgstr ""
|
||
"A água benta fará com que os ataques corpo a corpo deem dano <i>arcano</i> "
|
||
"pelo resto da campanha. Escolha uma unidade para pegá-la. Você pode recrutar "
|
||
"ou convocar uma unidade se quiser."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 277
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 277
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 277
|
||
#. [object]: id=holywater1
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235
|
||
msgid "Holy Water"
|
||
msgstr "Água Benta"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 295
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 295
|
||
# File: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg, line: 295
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
|
||
msgid ""
|
||
"Now, go. Come back with the flaming sword, and my priestesses and I will "
|
||
"help you take back Jotha."
|
||
msgstr ""
|
||
"Agora, vá. Volte com a espada flamejante, e minhas sacerdotisas e eu iremos "
|
||
"ajudá-lo a retomar Jotha."
|
||
|
||
#
|
||
# Nome de cenário
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 12
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 12
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 12
|
||
#. [scenario]: id=09_The_Mage
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
|
||
msgid "The Mage"
|
||
msgstr "O Mago"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 20
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 20
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 20
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
|
||
msgid ""
|
||
"The party traveled back to the mainland and followed the shore further "
|
||
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
|
||
"about his ancestry gave him questions he could not answer. Second, he was "
|
||
"nervous about the task ahead. He felt confidence in his people but feared "
|
||
"paying too great a price in dead and wounded to pass Tyegëa’s test. He felt "
|
||
"sometimes angry at Tyegëa for sending him on this extra journey, and "
|
||
"sometimes grateful that she was willing to help at all."
|
||
msgstr ""
|
||
"O grupo viajou de volta para o continente e seguiu a praia rumo ao norte. "
|
||
"Kai Krellis tinha muito o que pensar. Primeiro, o que Tyegëa revelou sobre "
|
||
"seus ancestrais colocou mais perguntas do que respostas em sua mente. "
|
||
"Segundo, ele estava nervoso com a missão que viria à frente. Ele estava "
|
||
"confiante em seu povo, mas com medo de pagar um preço muito alto para passar "
|
||
"no teste de Tyegëa. Ele sentia-se algumas vezes bravo com Tyegëa, por mandá-"
|
||
"lo nesta jornada extra, e algumas vezes grato, por ela ter se "
|
||
"disponibilizado a ajudar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 24
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 24
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 24
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
|
||
msgid ""
|
||
"After several days, the smell of the swamp was just becoming noticeable when "
|
||
"they found a small ruined castle in the right place to be the one Tyegëa had "
|
||
"mentioned. Night was falling, and it was very dark beneath the trees, but "
|
||
"Krellis was in a hurry, now that the end of their journey was in sight. He "
|
||
"decided to go ashore and try to find the mage immediately."
|
||
msgstr ""
|
||
"Depois de alguns dias, já estavam se acostumando ao cheiro dos pântanos, que "
|
||
"acharam um pequeno castelo em ruínas, exatamente onde Tyegëa havia dito. A "
|
||
"noite estava caindo, e estava muito escuro entre as árvores, mas Krellis "
|
||
"estava com pressa, agora que o fim da jornada estava tão próximo. Ele "
|
||
"decidiu ir de encontro ao mago imediatamente."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 104
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 104
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 104
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
|
||
msgid "Hungry Creatures"
|
||
msgstr "Criaturas Famintas"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 128
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 128
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 128
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
|
||
msgid "Find Caladon the mage"
|
||
msgstr "Ache Caladon, o mago"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 252
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 252
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 252
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
|
||
msgid ""
|
||
"I do not much care for the look of this area. The darkness seems to hang "
|
||
"beneath the trees, unnaturally dense."
|
||
msgstr ""
|
||
"Não gostei muito do aspecto desse lugar. A escuridão paira por entre as "
|
||
"árvores, que parecem mais densas que o normal."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 256
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 256
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 256
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
|
||
msgid "I just heard a splash. I think something’s out there."
|
||
msgstr "Escutei um barulho. Tem alguma coisa por ali."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 260
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 260
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 260
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
|
||
msgid "Let us find the mage quickly and leave."
|
||
msgstr "Vamos encontrar o mago e ir logo embora."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 445
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 445
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 445
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:339
|
||
msgid "Hey, that cavern is full of bats! I HATE those things."
|
||
msgstr "Hey, aquela caverna está cheia de morcegos! Eu ODEIO essas coisas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 449
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 449
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 449
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:343
|
||
msgid "I hope there aren’t any more bats in there."
|
||
msgstr "Espero que não hajam mais morcegos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 459
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 459
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 459
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:353
|
||
msgid ""
|
||
"This is a good place for a large colony, so I think we will see more soon."
|
||
msgstr ""
|
||
"É um bom lugar para uma grande colônia, então acho que logo nós veremos mais."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 465
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 465
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 465
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:359
|
||
msgid ""
|
||
"This is a good place for a large colony, so I imagine we will see more soon."
|
||
msgstr ""
|
||
"É um bom lugar para uma grande colônia, então imagino que logo nós veremos "
|
||
"mais."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 489
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 152
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 154
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 489
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 152
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 154
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 489
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 152
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 154
|
||
#. [side]: id=Caladon
|
||
#. [unit]: type=Silver Mage, id=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:383
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
|
||
msgid "Caladon"
|
||
msgstr "Caladon"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 507
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 507
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 507
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
|
||
msgid "There is somebody here."
|
||
msgstr "Tem alguém aqui."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 511
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 511
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 511
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:405
|
||
msgid "Whoa there! BACK off or else!"
|
||
msgstr "Pare aí! Vá EMBORA ou verão o que pode acontecer!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 515
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 515
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 515
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:409
|
||
msgid "Do not worry about him. He is friendly."
|
||
msgstr "Não se preocupe, ele é amigável."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 527
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 527
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 527
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:421
|
||
msgid "Neep, neep, neep!"
|
||
msgstr "Neep, neep, neep!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 533
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 533
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 533
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:427
|
||
msgid "Hey, I found somebody!"
|
||
msgstr "Hey, achei alguém!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 541
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 541
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 541
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:435
|
||
msgid "You must be Caladon. We are glad to see you."
|
||
msgstr "Você deve ser Caladon. Estávamos ansiosos por vê-lo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 545
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 545
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 545
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:439
|
||
msgid "I am Caladon. Am I glad to see YOU?"
|
||
msgstr "Sou Caladon. Estou ansioso para ver VOCÊS?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 549
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 549
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 549
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:443
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
|
||
"know where to find it."
|
||
msgstr ""
|
||
"Sou Kai Krellis, de Jotha. Estou procurando a espada flamejante, e me "
|
||
"disseram que você sabe onde ela está."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 553
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 553
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 553
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:447
|
||
msgid ""
|
||
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
|
||
"get it when so many others could NOT? Although you do have an impressive "
|
||
"collection of allies there."
|
||
msgstr ""
|
||
"Ha! Um homem-PEIXE que pegar a Espada Flamejante de AGNOVON! Por que VOCÊ "
|
||
"poderia pegá-la, quando outros tantos não puderam? Não importa quantos "
|
||
"aliados você tenha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 557
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 557
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 557
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:451
|
||
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
|
||
msgstr ""
|
||
"Não importa se eu conseguirei ou não, eu preciso tentar. Você me ajudará a "
|
||
"encontrá-la?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 561
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 561
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 561
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:455
|
||
msgid ""
|
||
"I will show you EXACTLY where it is, but knowing where to FIND it isn’t the "
|
||
"hard part. Oh, no! You will see, my fine merman, you will see."
|
||
msgstr ""
|
||
"Eu lhe mostrarei EXATAMENTE onde ela está, mas saber onde a ENCONTRAR não é "
|
||
"a parte difícil. Ah, não é mesmo! Você verá, meu caro sereio, você verá."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 565
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 565
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 565
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:459
|
||
msgid "We would be very grateful if you would guide us."
|
||
msgstr "Nós ficaríamos muito gratos se você nos guiasse até lá."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 569
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 569
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 569
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:463
|
||
msgid ""
|
||
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
|
||
"everybody!"
|
||
msgstr ""
|
||
"Eu ficaria muito FELIZ em guiar uma sereia tão bonita E seus amigos. Sigam-"
|
||
"me todos!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 599
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1136
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 134
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 599
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1136
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 134
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 599
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1136
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 134
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1112
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
|
||
msgid "Cylanna! I need you!"
|
||
msgstr "Cylanna! Preciso de você!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 603
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1140
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 603
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1140
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 603
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1140
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1116
|
||
msgid "Tyegëa will never forgive me. We are lost."
|
||
msgstr "Tyegëa nunca me perdoará. Estamos perdidos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 617
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1154
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 148
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 617
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1154
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 148
|
||
# File: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg, line: 617
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1154
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 148
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:505
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1130
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
|
||
msgid "We are lost without our king!"
|
||
msgstr "Estamos perdidos sem nosso rei!"
|
||
|
||
#
|
||
# Nome de cenário
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 14
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 14
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 14
|
||
#. [scenario]: id=10_The_Flaming_Sword
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
|
||
msgid "The Flaming Sword"
|
||
msgstr "A Espada Flamejante"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 22
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 22
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 22
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
|
||
msgid ""
|
||
"Caladon led them just a little way up the shore. Despite its name, the swamp "
|
||
"was not actually desolate on the outskirts. A hardy population of humans "
|
||
"coaxed a living out of the damp soil."
|
||
msgstr ""
|
||
"Caladon os levou um pequena distância pela praia. Apesar do nome, o pântano "
|
||
"não era tão desolado. Uma população de humanos vivia por lá, apesar do solo "
|
||
"pantanoso."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 104
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 106
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 104
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 106
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 104
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 106
|
||
#. [side]: type=Lich, id=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50
|
||
msgid "Mal-Govon"
|
||
msgstr "Mal-GOvon"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 136
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 136
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 136
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80
|
||
msgid "Villagers"
|
||
msgstr "Aldeões"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 241
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 713
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 241
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 713
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 241
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 713
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:184
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:671
|
||
msgid "Pry the flaming sword from the dead hand of its owner"
|
||
msgstr "Pegue a espada flamejante das mãos mortas de seu dono"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 245
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 372
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 115
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 245
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 372
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 115
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 245
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 372
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 115
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:188
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
|
||
msgid "Death of Kai Krellis"
|
||
msgstr "Morte de Kai Krellis"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 249
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 119
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 249
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 119
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 249
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 119
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:192
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
|
||
msgid "Death of Cylanna"
|
||
msgstr "Morte de Cylanna"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 253
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 253
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 253
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:196
|
||
msgid "Death of Caladon"
|
||
msgstr "Morte de Caladon"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 320
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 320
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 320
|
||
#. [message]: speaker=$spy_unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:263
|
||
msgid ""
|
||
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
|
||
"to take it for himself."
|
||
msgstr ""
|
||
"Kai, eu ouvi Caladon resmungando sobre a espada. Acho que ele vai tentar "
|
||
"pegá-la para si."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 324
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 324
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 324
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:267
|
||
msgid ""
|
||
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
|
||
"us to stop him with that teleporting trick he has."
|
||
msgstr ""
|
||
"Muito obrigado, $spy_unit.name|. Manterei isso em mente, mas será difícil "
|
||
"pará-lo, já que ele tem aquele truque de teleporte."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 333
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 333
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 333
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:276
|
||
msgid ""
|
||
"Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
|
||
"the sword."
|
||
msgstr ""
|
||
"Aqui estamos. Tem um castelo atravessando a neblina. É lá que Agnovon mantém "
|
||
"a espada."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 337
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 337
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 337
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:280
|
||
msgid "The lich is Agnovon?"
|
||
msgstr "O lich é Agnovon?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 341
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 341
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 341
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:284
|
||
msgid ""
|
||
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
|
||
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
|
||
"between, too! He kept getting older and older, but he never died. Well, NOW "
|
||
"he’s dead of course. He still putters around in that castle over there, but "
|
||
"he hasn’t really cared about keeping his kingdom under control for a good "
|
||
"long while. I bet I can wake him up, though. Watch THIS!"
|
||
msgstr ""
|
||
"Bem, ele se autodenomina Mal-Govon agora, mas é ele. Ele chama estas terras "
|
||
"de REINO de Agnovon. Ele foi o primeiro rei. E o último rei, e todos entre "
|
||
"os dois, também! Ele foi ficando mais velho e mais velho, mas nunca morreu. "
|
||
"Bem, AGORA ele está morto com certeza. Ele continua vagando ao redor do "
|
||
"castelo, mas ele realmente não se preocupou em manter o reino sob seu "
|
||
"controle por um bom tempo. Mas acredito que eu posso acordá-lo. Olhe ISSO!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 345
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 345
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 345
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:288
|
||
msgid ""
|
||
"Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
|
||
"as if there were dozens of men shouting at once."
|
||
msgstr ""
|
||
"Repetinamente, a voz estridente de Caladon gritou mais alto do que parecia "
|
||
"possível, como se dúzias de homens estivessem gritando ao mesmo tempo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 350
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 350
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 350
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:293
|
||
msgid ""
|
||
"AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
|
||
"Nice trick, huh?"
|
||
msgstr ""
|
||
"AGNOVON, EU VIM PARA PEGAR SUA ESPADA! HOJE VOCÊ LEMBRAR-SE-Á DE COMO É "
|
||
"SENTIR MEDO! Hehehe. Truquezinho legal, não?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 355
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 355
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 355
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:298
|
||
msgid ""
|
||
"A voice came back like wind moaning through dry leaves. Though it was only "
|
||
"whispered, all heard it better than they wanted."
|
||
msgstr ""
|
||
"Uma voz retornou como vento atravessando planícies secas. Embora fosse "
|
||
"apenas um sussurro, todos ouviram melhoram do que desejavam."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 360
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 360
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 360
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:303
|
||
msgid ""
|
||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
|
||
"they lay expiring like gasping fish on the shore, will you not flee again? "
|
||
"Do not speak to <i>me</i> of fear."
|
||
msgstr ""
|
||
"Pelo que eu me lembre, seu velho tolo, foi você que saiu daqui deixando para "
|
||
"trás as centenas de corpos de orcs que você contratou para roubar minha "
|
||
"espada. Agora, você traz sereios. Quando eles começarem a agonizar como "
|
||
"peixes fora d'água, você não fugirá novamente? Não fale para <i>mim</i> "
|
||
"sobre medo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 364
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 364
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 364
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:307
|
||
msgid "We are here of our own accord, and we will take that sword."
|
||
msgstr "Nós estamos aqui por um acordo, e nós pegaremos a espada."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 368
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 368
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 368
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:311
|
||
msgid ""
|
||
"The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
|
||
"hurt."
|
||
msgstr ""
|
||
"O sereio fala. Fale para ele ir embora, Caladon, se ele não quiser machucar-"
|
||
"se."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 372
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 372
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 372
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:315
|
||
msgid "That does it. Attack!"
|
||
msgstr "Já chega. Ataquem!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 381
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 381
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 381
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:324
|
||
msgid ""
|
||
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
|
||
"me die, I will take YOU all with me!"
|
||
msgstr ""
|
||
"Uma palavra de aviso, jovem Kai. Eu carrego um cajado que transforma-se em "
|
||
"fogo. Se você deixar-me morrer, eu levarei TODOS vocês comigo!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 403
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 403
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 403
|
||
#. [unit]: type=Outlaw, id=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:346
|
||
msgid "Howyrth"
|
||
msgstr "Howyrth"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 417
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 417
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 417
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:360
|
||
msgid ""
|
||
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
|
||
msgstr "Olá! Quem é você? Foram você que gritaram algo sobre pegar uma espada?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 422
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 422
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 422
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:365
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
|
||
"sword. Will you to join us in battle against a common enemy?"
|
||
msgstr ""
|
||
"Eu sou Kai Krellis de Jotha. Eu pretendo derrotar Mal-Govon e pegar sua "
|
||
"espada flamejante. Você juntar-se-á a nós na batalha contra um inimigo em "
|
||
"comum?"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 427
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 427
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 427
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:370
|
||
msgid ""
|
||
"I don’t know if that creature really is our enemy. He has never bothered us, "
|
||
"and I should stay at my post anyway. However, I’m sure many townsfolk would "
|
||
"welcome the extra income if you want to hire them. I guess we would be happy "
|
||
"to get rid of the monster just in case."
|
||
msgstr ""
|
||
"Eu não sei se aquela criatura realmente é nosso inimigo. Ele nunca nos "
|
||
"incomodou, e eu deveria ficar no meu posto de qualquer modo. Entretanto, "
|
||
"estou certo de que muitos aldeões gostariam de um renda extra, caso queira "
|
||
"recrutá-los. Acredito que ficaríamos felizes em matar alguns monstros."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 431
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 431
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 431
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:374
|
||
msgid ""
|
||
"You can now recruit human villagers, but you will not be able to recall them "
|
||
"in future scenarios."
|
||
msgstr ""
|
||
"Você pode recrutar humanos, mas você não poderá convocá-los em cenários "
|
||
"futuros."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 480
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 480
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 480
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:423
|
||
msgid ""
|
||
"Kai Krellis! What are you doing here? I thought you were traveling south "
|
||
"when I met you."
|
||
msgstr ""
|
||
"Kai Krellis! O que está fazendo aqui? Eu achei que você estivesse indo para "
|
||
"o sul quando nos conhecemos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 484
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 484
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 484
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:427
|
||
msgid "Friend Siddry!"
|
||
msgstr "Meu amigo Siddry!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 488
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 488
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 488
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:431
|
||
msgid "You know each other?!"
|
||
msgstr "Vocês se conhecem?!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 492
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 492
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 492
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:435
|
||
msgid ""
|
||
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
|
||
"would repay him if I could, and here is my chance. My friends and I will "
|
||
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
|
||
"to be paid."
|
||
msgstr ""
|
||
"Kai Krellis que me salvou da escravidão, Howyrth. Eu havia lhe dito que lhe "
|
||
"retribuiria quando pudesse, e esta é minha chance. Meus amigos e eu nos "
|
||
"juntaremos na luta, Kai Krellis. Nós estamos sob seu comando, e nos "
|
||
"recusamos a receber salário."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 553
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 553
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 553
|
||
#. [message]: speaker=Dorcyn
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:496
|
||
msgid "I’ll join you right now! That monster is just unnatural."
|
||
msgstr ""
|
||
"Juntar-me-ei a vocês logo! Aquele monstro é simplesmente fora do natural."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 627
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 627
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 627
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:570
|
||
msgid ""
|
||
"The mermen clapped their hands over their ears as a terrible wail echoed off "
|
||
"the castle walls."
|
||
msgstr ""
|
||
"Os sereios taparam seus ouvidos com as mãos assim que um terrível gritou "
|
||
"ecoou pelas paredes do castelo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 652
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 652
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 652
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:601
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:607
|
||
msgid "Now we have the sword!"
|
||
msgstr "Agora nós temos a espada!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 657
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 657
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 657
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:614
|
||
msgid "Correction. Now I have the sword!"
|
||
msgstr "Correção. Agora EU tenho a espada!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 742
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 742
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 742
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:700
|
||
msgid ""
|
||
"It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
|
||
"SPREADING through me!"
|
||
msgstr ""
|
||
"É MINHA! A Espada Flamejante de Agnovon É TODA MINHA! Eu posso sentir o "
|
||
"poder emanando dela através de mim!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 767
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 767
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 767
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:725
|
||
msgid "What? We won that sword!"
|
||
msgstr "O quê? Nós conseguimos a espada!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 772
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 772
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 772
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:730
|
||
msgid ""
|
||
"Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
|
||
"so leave my realm. Go on. I will grant you some time. The benevolence of "
|
||
"Caladon will be LEGENDARY! Heh heh, HA!"
|
||
msgstr ""
|
||
"Bem, é verdade que você me ajudou, então não o matarei. Mas eu não confio em "
|
||
"você, então deixe minhas terras. Vá embora. Eu lhe darei algum tempo. A "
|
||
"benevolência de Caladon será LENDÁRIA! Hehehe, HA!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 777
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 777
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 777
|
||
#. [message]: speaker=$staff_tip_off
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:735
|
||
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
|
||
msgstr ""
|
||
"Kai! Ele largou seu cajado! Nós podemos atacá-lo quando quisermos agora!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 781
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 781
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 781
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:739
|
||
msgid ""
|
||
"We can pretend we are going to leave though. That would buy me some time to "
|
||
"heal the wounded."
|
||
msgstr ""
|
||
"Nós podemos fingir que estamos indo embora. Isso dará tempo para que "
|
||
"possamos nos recuperar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 817
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 817
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 817
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:775
|
||
msgid ""
|
||
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
|
||
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"Você OUSA atacar a MIM! Irá se arrepender. Eu detenho o PODER da Espada "
|
||
"Flamejante! Eu controlo o FOGO!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 884
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 884
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 884
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:842
|
||
msgid ""
|
||
"You haven’t left yet? My patience is at an END! Witness the POWER of the "
|
||
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"Ainda não foram embora? Minha paciência ACABOU! Eu detenho o PODER da Espada "
|
||
"Flamejante! Eu controlo o FOGO!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 966
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 966
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 966
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:924
|
||
msgid "Now we can finally grab that sword."
|
||
msgstr "Agora podemos finalmente pegar a espada."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 984
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 984
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 984
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:940
|
||
msgid "I am not going with you. One of your people should take the sword."
|
||
msgstr "Eu não irei com vocês. Um de você deve pegar a espada."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958
|
||
msgid "This is not food. And it is definitely not a toy. Leave it."
|
||
msgstr ""
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1011
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1011
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1011
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:987
|
||
#, fuzzy
|
||
#| msgid "This sword is 8-4, magical, with <i>fire</i> damage."
|
||
msgid "This sword is 8×4, magical, with <i>fire</i> damage."
|
||
msgstr "Esta espada é 8-4, mágica, com dano de <i>fogo</i>."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1018
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1018
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1018
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:994
|
||
msgid "I’ll carry this sword and destroy undead with blasts of flame."
|
||
msgstr ""
|
||
"Eu carregarei esta espada e destruirei mortos-vivos com rajadas de fogo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1027
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1027
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1027
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1003
|
||
msgid "This sword is not right for me. Let someone else have it."
|
||
msgstr "Esta espada não pertence a mim. Deixe outra pessoa usá-la."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1062
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1062
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1062
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1038
|
||
msgid "I’ll carry the sword."
|
||
msgstr "Eu carregarei a espada."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1071
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1071
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1071
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1047
|
||
msgid "Let someone else have it."
|
||
msgstr "Deixe outra pessoa carregá-la."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1109
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1109
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1109
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1085
|
||
msgid ""
|
||
"We thank all you humans for your help, and release you from any farther "
|
||
"obligations. Where we are going, you cannot easily follow."
|
||
msgstr ""
|
||
"Nós agradecemos a todos os humanos pela ajuda, e queremos dizer que vocês "
|
||
"não tem qualquer obrigação com nossa jornada. Onde nós vamos, vocês não "
|
||
"podem facilmente chegar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1170
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1170
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1170
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1146
|
||
msgid "CURSE you mermen!"
|
||
msgstr "AMALDIÇOADOS homens-peixe!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1185
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1185
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1185
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1161
|
||
msgid "Aghh! Die!"
|
||
msgstr "Aghh! Morra!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1190
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1190
|
||
# File: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg, line: 1190
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1166
|
||
msgid "He has that staff of..."
|
||
msgstr "Ele tinha aquele cajado de..."
|
||
|
||
#
|
||
# Nome de cenário
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 4
|
||
#. [scenario]: id=11_Getting_Help
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
|
||
msgid "Getting Help"
|
||
msgstr "Conseguindo Ajuda"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 12
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 12
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 12
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:14
|
||
msgid ""
|
||
"Kai Krellis and his people no longer feared the open ocean, and they made "
|
||
"straight for Tyegëa’s island to show her the flaming sword."
|
||
msgstr ""
|
||
"Kai Krellis e seu povo não temiam mais o oceano aberto, e eles foram em "
|
||
"linha reta até a ilha Tyegëa para mostrar a espada flamejante."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 176
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 176
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 176
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:100
|
||
msgid ""
|
||
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
|
||
"but we were able to get it back from him."
|
||
msgstr ""
|
||
"Nós trouxemos a Espada Flamejante. Caladon tentou roubá-la, mas nós "
|
||
"conseguimos pegá-la dele."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 180
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 180
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 180
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:104
|
||
msgid "He did not part with it willingly, so he must be dead."
|
||
msgstr ""
|
||
"Ele não deve ter concordado muito com isso, então ele deve estar morto."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 184
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 184
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 184
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:108
|
||
msgid "It is as you say."
|
||
msgstr "Exatamente como você diz."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 188
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 188
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 188
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:112
|
||
msgid ""
|
||
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
|
||
"travel with you to your home and help you rid it of restless spirits. My "
|
||
"priestesses will come as well, and will be at your disposal."
|
||
msgstr ""
|
||
"Não importa. Ele era um grande tolo. Agora, você fez o que pedi, meu neto, "
|
||
"então eu irei com vocês para seu lar, e expulsaremos aqueles espíritos. "
|
||
"Minhas sacerdotisas também virão, e estarão à sua disposição."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 224
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 224
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 224
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:148
|
||
msgid "You may now recruit mermaid priestesses!"
|
||
msgstr "Você pode recrutar sereias madres!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 253
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 271
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 253
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 271
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 253
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 271
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:177
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:195
|
||
msgid "Also, I have a little gold I can bring along."
|
||
msgstr "Além disso, eu tenho um pouco de ouro para a viagem."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 264
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 264
|
||
# File: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg, line: 264
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:188
|
||
msgid "You receive 55 gold."
|
||
msgstr "Você recebdeu 55 peças de ouro."
|
||
|
||
#
|
||
# Nome de cenário
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 4
|
||
#. [scenario]: id=12_Revenge
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
|
||
msgid "Revenge"
|
||
msgstr "Vingança"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 12
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 12
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 12
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
|
||
msgid ""
|
||
"The mission had been more difficult than Kai Krellis would have believed "
|
||
"when he started. Finally though, the end was in sight. He had seen how "
|
||
"priestesses could carve through masses of undead, and now he traveled with a "
|
||
"whole contingent of them. Tyegëa was even more powerful, though as "
|
||
"unpredictable as Cylanna had said."
|
||
msgstr ""
|
||
"A missão se tornou bem mais difícil do que Kai Krellis imaginava no início. "
|
||
"Mas, finalmente, o fim estava próximo. Ele viu como as sacerdotisas podiam "
|
||
"passar sobre massas de mortos-vivos, e agora ele viajava com montes delas. "
|
||
"Tyegëa era ainda mais poderosas, embora imprevisível, como Cylanna havia "
|
||
"dito."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 15
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 15
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 15
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||
msgid ""
|
||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||
"their journey, weariness fell from them as they neared home. The mermen "
|
||
"arrived during the night, and found the mouth of their bay guarded, so they "
|
||
"headed south along the coast to some outlying villages to gather news of the "
|
||
"invaders."
|
||
msgstr ""
|
||
"O pequeno grupo que havia deixado Jotha por não poder lutar retornou como um "
|
||
"exército formado por lutadores veteranos e liderados por um rei guerreiro. "
|
||
"Embora estivessem cansados da jornada, a alegria e motivação tomavam conta "
|
||
"dos seus corpos e almas à medida que proximavam-se de casa. Os sereios "
|
||
"chegaram durante a noite, e acharam a entrada de sua baía fortemente "
|
||
"guardada, então eles foram mais ao sul, até alguns vilarejos, para conseguir "
|
||
"mais informações sobre os invasores."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 534
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 534
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 534
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
|
||
msgid ""
|
||
"Kai Krellis! You live! We thought you and your people had all been killed "
|
||
"when Jotha fell."
|
||
msgstr ""
|
||
"Kai Krellis! Você está vivo! Nós pensamos que você e seu povo haviam sido "
|
||
"mortos quando Jotha foi tomada."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 538
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 538
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 538
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443
|
||
msgid ""
|
||
"No, most of us escaped. I thought your settlements might be far enough away "
|
||
"to escape harm, but you look as if you had seen battle."
|
||
msgstr ""
|
||
"Não, a maioria de nós escapou. Eu pensei que seus acampamentos fossem longe "
|
||
"o bastante para permanecerem seguros, mas pelo visto vocês também tiveram "
|
||
"batalhas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 542
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 542
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 542
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447
|
||
msgid ""
|
||
"Indeed, though we have not been hard pressed. The creatures have been busy "
|
||
"fouling the waters and making the bay more to their liking. We worry that "
|
||
"they will soon be back to finish with us, and I fear we will not survive."
|
||
msgstr ""
|
||
"Sim, mas não fomos tão pressionados. As criaturas estavam ocupadas poluindo "
|
||
"as águas e transformando a baía em algo que lhes fosse mais agradável. Nós "
|
||
"estamos com medo de que eles logo retornem para acabar conosco, e temo que "
|
||
"não sobreviveremos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 546
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 546
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 546
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451
|
||
msgid ""
|
||
"We come prepared for battle, and have brought help. We will reclaim our home "
|
||
"and make yours safe as well. Mal-Ravanal will pay this day."
|
||
msgstr ""
|
||
"Nós viemos preparados para batalha, e trouxemos ajuda. Nós reclamaremos "
|
||
"nosso lar e faremos com que vocês estejam a salvo também. Mal-Ravanal irá "
|
||
"pagar."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 550
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 550
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 550
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455
|
||
msgid ""
|
||
"Good. We will join you. You will be impressed with how quickly Tabomo here "
|
||
"crushes skeletons. I think we should make the ruined castle on the mainland "
|
||
"our base. The undead cut down many trees there to make bridges, and it is "
|
||
"much easier to move through now."
|
||
msgstr ""
|
||
"Ótimo. Nós nos juntaremos a você. Você se impressionará com a velocidade com "
|
||
"que o Tabomo aqui destrói esqueletos. Acho que nós devemos usar as ruínas do "
|
||
"castelo no continente como nossa base. Os mortos-vivos cortaram muitas "
|
||
"árvores para fazer pontes, e é muito mais fácil de mover-se porlá agora."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 587
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 587
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 587
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||
msgid "At dawn, the mermen got a good look at their opponents."
|
||
msgstr "Ao entardecer, os sereios deram uma boa olhada nos oponentes."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 593
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 593
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 593
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
|
||
msgid "This doesn’t look too bad."
|
||
msgstr "Parece que não vai ser tão ruim."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 598
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 598
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 598
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502
|
||
msgid "Maybe not yet, but just wait."
|
||
msgstr "Talvez ainda não, mas espere."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 603
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 603
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 603
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
|
||
msgid ""
|
||
"The mermen...they came back! Bring back the search parties! Call back the "
|
||
"hordes!"
|
||
msgstr ""
|
||
"Os sereios... eles voltaram! Chame os grupos de desbravamento! Chamem todas "
|
||
"as hordas de volta!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 608
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 608
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 608
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512
|
||
msgid ""
|
||
"Just make some more, you fool. There are plenty of corpses to go around."
|
||
msgstr "Apenas faça mais alguns, seu idiota. Tem centenas de corpos por aqui."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 638
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 638
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 638
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542
|
||
msgid ""
|
||
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
|
||
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
|
||
msgstr ""
|
||
"Eu achei que isto seria muito cansativo para uma sereia de minha idade, mas "
|
||
"acho que eu acharei até divertido. É muito bom tocar magias da luz sobre "
|
||
"esses espíritos maus."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 643
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 643
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 643
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547
|
||
msgid "Absolutely! Bring ’em on!"
|
||
msgstr "Absolutamente! Traga-os!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 720
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 720
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 720
|
||
#. [message]: speaker=Carallcyn
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624
|
||
msgid "We searched up the coast for miles, and here they are!"
|
||
msgstr "Nós procuramos por toda a costa, e agora eles chegam aqui!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 782
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 782
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 782
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686
|
||
msgid "I was wrong. You are no grandson of <i>mine</i>!"
|
||
msgstr "Eu estava errada. Você não é <i>meu</i>neto!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 793
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 793
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 793
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697
|
||
msgid "I have failed my people."
|
||
msgstr "Eu falhei, meu povo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 816
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 816
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 816
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
|
||
msgid "Gruh!"
|
||
msgstr "Gruh!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 828
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 828
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 828
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732
|
||
msgid "Save me Lord Rava...uhh!"
|
||
msgstr "Salve-me, Lorde Rava... uhh!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 845
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 845
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 845
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749
|
||
msgid "We have retaken our home!"
|
||
msgstr "Nós reconquistamos nosso lar!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 856
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 856
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 856
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760
|
||
msgid "Cylanna! I will miss you."
|
||
msgstr "Cylanna! Sentirei saudades."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 867
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 867
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 867
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771
|
||
msgid "Tyegëa! No!"
|
||
msgstr "Tyegëa! Não!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:797
|
||
msgid "Inky has found something. Someone should check it out."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:819
|
||
msgid "Something must be there! Good bat! Someone should find out what it is."
|
||
msgstr ""
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 906
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 906
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 906
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:853
|
||
msgid ""
|
||
"This man was wearing a necklace with a pendant on it. I’m sure the shape "
|
||
"means something."
|
||
msgstr ""
|
||
"Este homem estava usando um colar com um pingente. Estou certo de que seu "
|
||
"formato significa algo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 913
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 913
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 913
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:860
|
||
msgid ""
|
||
"It does indeed. It is an ankh, and that pendant will strengthen your life "
|
||
"force."
|
||
msgstr "Sim, eu sei. É um \"ankh\", e o colar irá reforçar sua força vital."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 918
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 918
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 918
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:865
|
||
msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
|
||
msgstr ""
|
||
"O colar \"ankh\" provê 70% de resistência a danos do tipo <i>arcano</i>."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 934
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 934
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 934
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:881
|
||
msgid "It doesn’t seem to have helped its previous owner. I don’t want it."
|
||
msgstr "Ele não ajudou seu antigo dono. Não o quero."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 971
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 971
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 971
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:918
|
||
msgid "I would like my life force protected."
|
||
msgstr "Eu gostaria de proteger minha força vital."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 980
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 980
|
||
# File: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg, line: 980
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:927
|
||
msgid "My life force feels fine as it is."
|
||
msgstr "Minha força vital está bem do jeito que está."
|
||
|
||
#
|
||
# Nome de cenário
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 4
|
||
#. [scenario]: id=13_Epilogue
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
|
||
msgid "Epilogue"
|
||
msgstr "Epílogo"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 37
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 37
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 37
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||
msgid ""
|
||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||
"But it never came. Krellis sent some messengers south to discover what they "
|
||
"could. The news that came back was better than good. Mal-Ravanal was dead! "
|
||
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
|
||
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
|
||
"and began rebuilding in earnest, and soon Jotha was restored."
|
||
msgstr ""
|
||
"Depois de destruir os lacaios de Mal-Ravanal, Kai Krellis esperava outro "
|
||
"ataque. Mas ele nunca veio. Krellis mandou alguns mensageiros para o sul, "
|
||
"para descobrir o que pudessem. As notícias que vieram foram mais que boas. "
|
||
"Mal-Ravanal estava morto! Soldados de Wesnoth haviam o derrotado mais ou "
|
||
"menos simultaneamente à vitória de Krellis em Jotha. Com o mago obscuro "
|
||
"morto, os sereios relaxaram e começaram a reconstrução de Jotha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 43
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 43
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 43
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Not everything was as before, of course. Many good merfolk had been lost "
|
||
#| "in the first attacks and on the journey. The visiting priestesses did "
|
||
#| "much to console the families of the dead, and as it always does, life "
|
||
#| "continued. In a few months, the giggles of children could be heard "
|
||
#| "echoing through shallows. Many of those children were named after Kai "
|
||
#| "Krellis, Gwabbo, Cylanna, and the other heroes."
|
||
msgid ""
|
||
"Not everything was as before, of course. Many good merfolk had been lost in "
|
||
"the first attacks and on the journey. The visiting priestesses did much to "
|
||
"console the families of the dead, and as it always does, life continued. In "
|
||
"a few months, the giggles of children could be heard echoing through the "
|
||
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
|
||
"Cylanna, and the other heroes."
|
||
msgstr ""
|
||
"Mas nada foi como antes, obviamente. Muitos sereios foram perdidos nos "
|
||
"primeiros ataques e na jornada. A visita das sacerdotisas fez muito para "
|
||
"consolar as famílias e, como sempre, a vida continuou. Em alguns meses, o "
|
||
"choro e as risadas de bebês podiam ser ouvidos pelas praias e recifes. "
|
||
"Muitas daquelas crianças foram nomeadas em homenagem a Krellis, Gwabbo, "
|
||
"Cylanna e os outros heróis."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 54
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 54
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 54
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:50
|
||
msgid ""
|
||
"Tyegëa returned to her home, but continued to keep in touch with her "
|
||
"grandson. Most of her priestesses went with her, but a few of them stayed in "
|
||
"Jotha, enriching the culture of the city."
|
||
msgstr ""
|
||
"Tyegëa retornou à sua ilha, mas manteve contato com seu neto. Muitas de suas "
|
||
"sacerdotisas também voltaram, mas algumas ficaram em Jotha, enriquecendo a "
|
||
"cultura de Jotha."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 67
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 67
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 67
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:63
|
||
msgid ""
|
||
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
|
||
"She remained a royal advisor, but her main work was healing the sick, and "
|
||
"presiding at naming ceremonies and weddings. All this agreed with her "
|
||
"disposition much better than battling undead."
|
||
msgstr ""
|
||
"Cylanna nunca mais viajou tanto, mas ficou em Jotha como uma anciã "
|
||
"respeitada. Ela permaneceu como conselheira real, mas seu principal trabalho "
|
||
"era curar os doentes, e ministrar batizados e casamentos. Tudo isso a fazia "
|
||
"melhor do que enfrentar mortos-vivos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 74
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 74
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 74
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:70
|
||
msgid ""
|
||
"Kai Krellis was somber over the next months as he grieved over the loss of "
|
||
"Cylanna, but the grief diminished with time leaving only fond memories."
|
||
msgstr ""
|
||
"Kai Krellis ficou de luto pelos próximo meses devido à perda de Cylanna, mas "
|
||
"logo a tristeza diminuiu e o tempo fez ele guardar apenas as boas memórias."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 87
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 87
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 87
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:83
|
||
msgid ""
|
||
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
|
||
"merfolk children for generations thereafter. He became an almost legendary "
|
||
"figure."
|
||
msgstr ""
|
||
"Gwabbo viveu até longa idade em Jotha. Histórias sobre seus atos heróicos "
|
||
"foram contadas para os pequenos sereios por gerações. Ele se tornou uma "
|
||
"figura lendária."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 105
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 105
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 105
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:101
|
||
msgid ""
|
||
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
|
||
"(which is a tale for another time!) they presided at his wedding."
|
||
msgstr ""
|
||
"Gwabbo e Cylanna foram viver juntos, e quando Kai Krellis encontrou uma "
|
||
"esposa (que é uma história para outra hora!), eles foram padrinhos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 118
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 118
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 118
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:114
|
||
msgid ""
|
||
"Teelöa returned to his home where he had been captured by the saurians. He "
|
||
"was delighted to find that many of his family members had also returned. He "
|
||
"visited Jotha frequently, and remained friends with all the other veterans."
|
||
msgstr ""
|
||
"Teelöa voltou para casa, onde ele havia sido capturado pelos lagartos. Ele "
|
||
"estava destinado a descobrir quantos dos seus familiares conseguiram "
|
||
"retornar. Ele visitava Jotha frequentemente, e manteve amizade com todos os "
|
||
"outros veteranos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 131
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 131
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 131
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:127
|
||
msgid ""
|
||
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
|
||
"them all into submission (which is the drake way) and ruled there with an "
|
||
"iron fist."
|
||
msgstr ""
|
||
"Keshan voltou para Bilheld, onde os draconianos continuavam sem líder. Ele "
|
||
"conquistou o poder por submissão (que é o modo draconiano de escolher "
|
||
"líderes) e controlou seu povo com mãos de ferro."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 139
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 139
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 139
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:135
|
||
msgid ""
|
||
"Krellis himself married within a few years, and fathered strong sons and "
|
||
"beautiful daughters. When the orcs who had learned to fear his father tested "
|
||
"Jotha again, they learned to fear Kai Krellis even more."
|
||
msgstr ""
|
||
"Krellis casou-se em alguns anos, e teve filhos fortes e filhas lindas. "
|
||
"QUando os orcs que aprenderam a temer seu pai voltaram a testar Jotha, "
|
||
"aprenderam que devem temer Kai Krellis ainda mais."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 150
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 150
|
||
# File: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg, line: 150
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:146
|
||
msgid ""
|
||
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
|
||
"until he became fat and lazy in his old age."
|
||
msgstr ""
|
||
"Tintura morou com Krellis no campo e brincava com ele por entre os corais de "
|
||
"Jotha, até que ele ficou gordo e preguiçoso com a idade."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 4
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
|
||
msgid "Merman Brawler"
|
||
msgstr "Sereio Fortalhão"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 19
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:17
|
||
msgid ""
|
||
"Exceptionally large and strong mermen are sometimes more comfortable with "
|
||
"their own fists and tails than with other weapons."
|
||
msgstr ""
|
||
"Sereios excepcionalmente grandes e fortes podem sentir-se mais confortáveis "
|
||
"utilizando o próprio punho e sua cauda ao invés de utilizar armas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 205
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 285
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 205
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 285
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 205
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 285
|
||
#. [unstore_unit]
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:95
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:155
|
||
msgid "stunned"
|
||
msgstr "atordoado"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 198
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 278
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 198
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 278
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 198
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 278
|
||
#. [unstore_unit]
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:96
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:148
|
||
msgid "female^stunned"
|
||
msgstr "atordoada"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 4
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
|
||
msgid "Child King"
|
||
msgstr "Kai Criança"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 19
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:17
|
||
msgid ""
|
||
"When a merman king dies, the next in line becomes king however young he is. "
|
||
"It is his job to lead his troops in combat if necessary. Good soldiers will "
|
||
"do as they are told, but a very young king will get little real respect."
|
||
msgstr ""
|
||
"Quando um rei serêiaco, chamado de Kai, morre, o próximo na linha de "
|
||
"sucessão assume, não importando sua idade. É seu trabalho liderar as tropas "
|
||
"em combate quando necessário. Bons soldados farão o que forem mandados, mas "
|
||
"um rei muito jovem terá pouco respeito."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/units/Child_King.cfg, line: 36
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:23
|
||
msgid "scepter"
|
||
msgstr "cetro"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 4
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
|
||
msgid "Merman Citizen"
|
||
msgstr "Cidadão Sereio"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 19
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 19
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||
msgid ""
|
||
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
|
||
"situation, even mermen with no weapons or training can be dangerous."
|
||
msgstr ""
|
||
"Sereios tem natureza pacífica, mas irão lutar para defender suas casas. "
|
||
"nesta situação, até sereios sem armas ou treinamento podem ser perigosos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 5
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 5
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 5
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
|
||
msgid "Kraken"
|
||
msgstr "Lula Monstro"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 24
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 24
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 24
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
|
||
msgid ""
|
||
"Krakens are gigantic creatures of the seas. They can grab their opponents "
|
||
"with strong tentacles, or spit a poisonous black ink from a distance. The "
|
||
"best way to survive an encounter with these monsters is to remain ashore."
|
||
msgstr ""
|
||
"Lulas Monstros são enormes criaturas do mar, são Lulas Gigantes que viveram "
|
||
"mais tempo que o relativamente seguro para seus inimigos. Elas podem agarrar "
|
||
"os seus oponentes com fortes tentáculos ou cuspir de longe uma tinta "
|
||
"venenosa. O melhor jeito de sobreviver a um encontro com esses monstros é "
|
||
"ficar em terra firme."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 4
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
|
||
msgid "Soldier King"
|
||
msgstr "Kai Soldado"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 29
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 29
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 29
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:26
|
||
msgid ""
|
||
"A king who is skilled at combat commands great respect — especially among "
|
||
"soldiers. His strength allows him to wield powerful weapons and move "
|
||
"quickly, even with heavy armor. His leadership abilities inspire his troops."
|
||
msgstr ""
|
||
"Um kai que é exímio em combate possui grande respeito, especialmente entre "
|
||
"os soldados. Sua força permite que ele porte armas poderosas e mova-se "
|
||
"rapidamente, mesmo com armaduras pesadas. Suas habilidades de liderança "
|
||
"inspiram as tropas."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 4
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
|
||
msgid "Warrior King"
|
||
msgstr "Kai Guerreiro"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 29
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 29
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 29
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:26
|
||
msgid ""
|
||
"Warrior kings often become legendary in their own time. Their skill and "
|
||
"strength allows them to be truly formidable in battle. They are also fast "
|
||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||
msgstr ""
|
||
"Reis guerreiros podem tornar-se lendas do seu tempo. Suas habilidades e "
|
||
"força permitem lutar majestosamente. Eles são rápidos, apesar da armadura "
|
||
"pesada. Até mesmo soldados de alto escalão o respeitam."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 4
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
|
||
msgid "Young King"
|
||
msgstr "Jovem Kai"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 29
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 29
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 29
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:26
|
||
msgid ""
|
||
"A young king with some battle experience will be treated with some respect. "
|
||
"Common citizens will be inspired to do their utmost when the king is nearby, "
|
||
"but battle-hardened veterens will be less impressed."
|
||
msgstr ""
|
||
"Um kai jovem com alguma experiência em combate será tratado com algum "
|
||
"respeito. Cidadãos comuns serão inspirados a dar seu máximo quando o rei "
|
||
"estiver próximo, mas veteranos de batalha não ficarão tão impressionados."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 72
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 72
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 72
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
|
||
msgid "Merman Forces"
|
||
msgstr "Forças Serêiacas"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 76
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 76
|
||
# File: data/campaigns/Dead_Water/utils/dw-utils.cfg, line: 76
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
|
||
msgid "Kai Krellis"
|
||
msgstr "Kai Krellis"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 8
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 8
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 8
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:8
|
||
msgid "Storm Trident"
|
||
msgstr "Tridente do Trovão"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 11
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 11
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 11
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||
msgid "This weapon shoots powerful lightning bolts at your enemies."
|
||
msgstr "Esta arma lança raios nos inimigos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 13
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 13
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 13
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||
msgid "Only a merman can use this item."
|
||
msgstr "Apenas um serêiaco pode usá-lo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 33
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 33
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 33
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:33
|
||
msgid "storm trident"
|
||
msgstr "tridente do trovão"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 54
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 54
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 54
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:54
|
||
msgid "Flaming Sword"
|
||
msgstr "Espada Flamejante"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 76
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 76
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 76
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:76
|
||
msgid "flaming sword"
|
||
msgstr "espada flamejante"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 92
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 92
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 92
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:92
|
||
msgid "Ankh Necklace"
|
||
msgstr "Colar \"Ankh\""
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 190
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 190
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 190
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:190
|
||
msgid ""
|
||
"The bat slips the ring over a claw, and flies straight up, flapping "
|
||
"powerfully."
|
||
msgstr ""
|
||
"O morcego coloca o anel em uma garra, e voa rapidamente para cima, batando "
|
||
"as asas poderosamente."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 196
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 243
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 196
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 243
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 196
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 243
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:196
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:264
|
||
msgid ""
|
||
"The ring of power increases the damage of all its owner’s attacks by one, "
|
||
"and adds three hitpoints."
|
||
msgstr ""
|
||
"O anel do poder dá +1 de dano a todos os ataques de quem está usando-o, e "
|
||
"adiciona 3 pontos de vida (HP)."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 210
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 210
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 210
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:210
|
||
msgid "We will let the bat have the ring. It will make him more helpful."
|
||
msgstr "Nós deixaremos o morcego ficar com o anel. Isso o deixará mais forte."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 219
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 219
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 219
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:219
|
||
#, fuzzy
|
||
#| msgid "Someone take that off of him before he hurts himself."
|
||
msgid "Someone take that off him before he hurts himself."
|
||
msgstr "Alguém tire o anel dele, antes que ele se machuque."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:239
|
||
msgid "Leave it."
|
||
msgstr ""
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 233
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 233
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 233
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:254
|
||
msgid "I’ll try on the ring."
|
||
msgstr "Eu colocarei o anel."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 238
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 238
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 238
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:259
|
||
msgid "I feel different, and all my weapons are lighter!"
|
||
msgstr "Sinto-me diferente, e minhas armas parecem tão leves!"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 256
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 256
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 256
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:277
|
||
msgid "I’ll take this ring, and you can rely on my strength."
|
||
msgstr "Eu pegarei este anel, e pode confiar em minha força."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 265
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 265
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 265
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:286
|
||
msgid "This thing makes me dizzy. Someone else can have it."
|
||
msgstr "Essa coisa me deixa tonto, outro pode pegá-lo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 284
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 284
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 284
|
||
#. [object]: id=power_ring2
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:307
|
||
msgid "Ring of Power"
|
||
msgstr "Anel do Poder"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 333
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 333
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 333
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:356
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. I’m "
|
||
"sure it is still unsafe here."
|
||
msgstr ""
|
||
"Matar esse inimigos foi bom, mas tem mais deles vindo. Ainda não estamos a "
|
||
"salvo."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 338
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 338
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 338
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:361
|
||
msgid "I agree. I hate to leave our home, but we will return."
|
||
msgstr ""
|
||
"Concordo. Me parte o coração ter que sair de nossas casas, mas nós "
|
||
"voltaremos."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 395
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 395
|
||
# File: data/campaigns/Dead_Water/utils/items.cfg, line: 395
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:424
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:430
|
||
msgid ""
|
||
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
|
||
"it on to see what it does."
|
||
msgstr ""
|
||
"O mago humano estava usando um anel! Talvez seja mágico. Alguém poderia "
|
||
"colocá-lo, para ver o que acontece."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 4
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 4
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:4
|
||
msgid ""
|
||
" This unit is able to stun its enemies, disrupting their zones of control."
|
||
msgstr ""
|
||
"Esta unidade consegue atordoar o inimigo, interrompendo sua zona de controle."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 9
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 9
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 9
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:9
|
||
msgid "stun"
|
||
msgstr "atordoar"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 10
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 10
|
||
# File: data/campaigns/Dead_Water/utils/specials.cfg, line: 10
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:10
|
||
msgid ""
|
||
"This attack hits so hard that the opponent is dazed and can no longer "
|
||
"enforce a zone of control. The effect wears off on the opponent’s next turn."
|
||
msgstr ""
|
||
"Este ataque é tão forte que o defensor fica atordoado e não consegue mais "
|
||
"manter uma zona de controle. O efeito acaba no próximo turno do defensor."
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 36
|
||
# File: data/campaigns/Dead_Water/units/Citizen.cfg, line: 36
|
||
#~ msgid "fist"
|
||
#~ msgstr "punho"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 44
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 44
|
||
# File: data/campaigns/Dead_Water/units/Brawler.cfg, line: 44
|
||
#~ msgid "tail"
|
||
#~ msgstr "cauda"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 30
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 30
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 30
|
||
#~ msgid "tentacle"
|
||
#~ msgstr "tentáculo"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 41
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 41
|
||
# File: data/campaigns/Dead_Water/units/Kraken.cfg, line: 41
|
||
#~ msgid "ink"
|
||
#~ msgstr "tinta"
|
||
|
||
#
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 50
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 51
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 46
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 50
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 51
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 46
|
||
# File: data/campaigns/Dead_Water/units/Soldier_King.cfg, line: 50
|
||
# File: data/campaigns/Dead_Water/units/Warrior_King.cfg, line: 51
|
||
# File: data/campaigns/Dead_Water/units/Young_King.cfg, line: 46
|
||
#~ msgid "mace"
|
||
#~ msgstr "maça"
|