..
animate_unit.lua
Lua API: implicitly clear animator after playing it ( #3536 )
2018-09-09 18:47:56 +03:00
endlevel.lua
Cleaned up deprecated API usage in core Lua
2018-03-13 16:55:36 +11:00
find_path.lua
Lua code: replace deprecated wesnoth.set_variable() calls
2018-05-13 20:35:20 -07:00
harm_unit.lua
add game_config.combat experience
2018-09-10 22:09:50 +02:00
heal_unit.lua
Lua API: implicitly clear animator after playing it ( #3536 )
2018-09-09 18:47:56 +03:00
items.lua
WML: Support [filter_side] in [item]. ( #3533 )
2018-09-21 21:11:08 -04:00
kill.lua
Lua API: implicitly clear animator after playing it ( #3536 )
2018-09-09 18:47:56 +03:00
message.lua
Fix: add redraw to narrator's message so village count is refreshed
2018-06-26 18:45:17 +11:00
micro_ai.lua
fix code problems found by luacheck ( #2388 )
2018-01-23 13:35:04 -06:00
modify_ai.lua
Cleaned up deprecated API usage in core Lua
2018-03-13 16:55:36 +11:00
modify_side.lua
Fix unintended change to the semantics of [modify_side]income=
2018-03-30 11:05:31 -04:00
modify_unit.lua
Lua code: replace deprecated wesnoth.set_variable() calls
2018-05-13 20:35:20 -07:00
move_unit.lua
Add [move_unit]clear_shroud= as an attempt to clear shroud as the unit moves (untested)
2018-04-11 22:46:48 -04:00
object.lua
Use new persistent tags interface for [object] [objectives] [item]
2018-03-17 17:16:23 -04:00
objectives.lua
WML: Don't add a \n before condition=lose objectives if there are no objectives listed before them.
2018-07-05 12:46:44 +11:00
random_placement.lua
Support [break], [continue], and [return] in [random_placement]
2018-05-19 00:42:23 -04:00
role.lua
Support facing in [role][auto_recall]
2018-03-30 18:39:11 -04:00
set_variable.lua
Lua code: replace deprecated wesnoth.set_variable() calls
2018-05-13 20:35:20 -07:00
test_condition.lua
Lua code: replace deprecated wesnoth.get_variable() calls
2018-05-13 20:03:34 -07:00