wesnoth/po/wesnoth-units/eo.po
2019-08-27 22:48:58 +03:00

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# #-#-#-#-# wesnoth.cpp1.po (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-08-27 19:41 UTC\n"
"PO-Revision-Date: 2008-03-01 20:10+0200\n"
"Last-Translator: Aleksej Korgenkov <grimpanto@mail.ru>\n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Esperanto\n"
#. [attack]: type=impact
#. [attack]: type=arcane
#: data/campaigns/Dead_Water/units/Brawler.cfg:23
#: data/campaigns/Dead_Water/units/Citizen.cfg:23
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:23
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Small_Mudcrawler.cfg:16
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:28
#: data/core/units/monsters/Giant_Mudcrawler.cfg:32
#: data/core/units/monsters/Yeti.cfg:37
#: data/core/units/trolls/Rocklobber.cfg:25
#: data/core/units/trolls/Troll_Shaman.cfg:36
#: data/core/units/trolls/Whelp.cfg:24
#: data/core/units/undead/Skeleton_Archer.cfg:37
msgid "fist"
msgstr "pugno"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:31
#: data/core/units/monsters/Fire_Dragon.cfg:41
msgid "tail"
msgstr "vosto"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Kraken.cfg:31
#: data/core/units/monsters/Cuttle_Fish.cfg:29
#: data/core/units/monsters/Tentacle.cfg:33
msgid "tentacle"
msgstr "prenilbrako"
#. [attack]: type=pierce
#: data/campaigns/Dead_Water/units/Kraken.cfg:42
#: data/core/units/monsters/Cuttle_Fish.cfg:40
msgid "ink"
msgstr "inko"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:31
#: data/campaigns/Dead_Water/units/Young_King.cfg:26
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:42
#: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardian.cfg:27
#: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Sentinel.cfg:28
#: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Warden.cfg:27
#: data/core/units/dunefolk/Alchemist.cfg:31
#: data/core/units/dunefolk/Apothecary.cfg:32
#: data/core/units/dunefolk/Cataphract.cfg:28
#: data/core/units/dunefolk/Herbalist.cfg:33
#: data/core/units/dunefolk/Luminary.cfg:34
#: data/core/units/dunefolk/Rider.cfg:22
#: data/core/units/dunefolk/Sunderer.cfg:27
#: data/core/units/dunefolk/Swiftrider.cfg:22
#: data/core/units/dunefolk/Windrider.cfg:27
#: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:23
msgid "mace"
msgstr "madzo"
#. [attack]: type=impact
#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:21
#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:19
#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:23
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:64
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:26
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:64
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:65
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:64
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:27
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:27
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:27
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:30
#: data/core/units/elves/Druid.cfg:28 data/core/units/elves/Enchantress.cfg:26
#: data/core/units/elves/Shaman.cfg:28 data/core/units/elves/Sorceress.cfg:28
#: data/core/units/humans/Mage.cfg:28 data/core/units/humans/Mage_Arch.cfg:35
#: data/core/units/humans/Mage_Elder.cfg:26
#: data/core/units/humans/Mage_Great.cfg:29
#: data/core/units/humans/Mage_Red.cfg:28
#: data/core/units/humans/Mage_Silver.cfg:35
#: data/core/units/humans/Mage_White.cfg:44
#: data/core/units/merfolk/Diviner.cfg:45
#: data/core/units/merfolk/Enchantress.cfg:23
#: data/core/units/merfolk/Initiate.cfg:25
#: data/core/units/merfolk/Priestess.cfg:42
#: data/core/units/saurians/Augur.cfg:24 data/core/units/saurians/Oracle.cfg:36
#: data/core/units/saurians/Soothsayer.cfg:25
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:48
msgid "staff"
msgstr "bastono"
#. [attack]: type=blade
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:23
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:22
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:23
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:23
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:32
#: data/core/units/humans/Loyalist_Bowman.cfg:22
#: data/core/units/orcs/Crossbowman.cfg:23 data/core/units/orcs/Slurbow.cfg:28
msgid "short sword"
msgstr "mallonga glavo"
#. [attack]: type=cold
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:31
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:35
#: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:35
#: data/core/units/undead/Necro_Dark_Adept.cfg:29
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:57
#: data/core/units/undead/Necromancer.cfg:38
msgid "chill wave"
msgstr "frosta ondo"
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:43
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:47
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:56
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:101
#: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:47
#: data/core/units/undead/Necro_Ancient_Lich.cfg:59
#: data/core/units/undead/Necro_Dark_Adept.cfg:41
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:69
#: data/core/units/undead/Necro_Lich.cfg:59
#: data/core/units/undead/Necromancer.cfg:50
msgid "shadow wave"
msgstr "ombra ondo"
#. [attack]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:73
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:36
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:73
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:74
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:73
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:38
#: data/core/units/dunefolk/Skirmisher.cfg:38
#: data/core/units/humans/Outlaw.cfg:31
#: data/core/units/humans/Outlaw_Footpad.cfg:33
#: data/core/units/humans/Outlaw_Fugitive.cfg:36
#: data/core/units/trolls/Rocklobber.cfg:34
msgid "sling"
msgstr "katapulto"
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:32
#: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:41
#: data/campaigns/Liberty/units/Bone_Knight.cfg:32
#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:41
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:32
#: data/campaigns/Under_the_Burning_Suns/units/undead/Undead_Horseman.cfg:39
#: data/core/units/dunefolk/Explorer.cfg:30
#: data/core/units/dunefolk/Ranger.cfg:39 data/core/units/dunefolk/Rover.cfg:27
#: data/core/units/dwarves/Explorer.cfg:33
#: data/core/units/dwarves/Fighter.cfg:41
#: data/core/units/dwarves/Pathfinder.cfg:36
#: data/core/units/dwarves/Pathfinder.cfg:44
#: data/core/units/dwarves/Scout.cfg:28 data/core/units/dwarves/Scout.cfg:36
#: data/core/units/undead/Skele_Deathblade.cfg:53
#: data/core/units/undead/Skele_Draug.cfg:30
#: data/core/units/undead/Skele_Revenant.cfg:31
#: data/core/units/undead/Skeleton.cfg:49
msgid "axe"
msgstr "hakilo"
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:24
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:23
#: data/core/units/orcs/Ruler.cfg:27 data/core/units/orcs/Sovereign.cfg:28
#: data/core/units/orcs/Warlord.cfg:24 data/core/units/orcs/Warrior.cfg:22
msgid "greatsword"
msgstr "longa glavo"
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:33
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:32
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:32
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg:33
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg:36
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg:38
#: data/campaigns/tutorial/units/Quintain.cfg:25
#: data/core/units/humans/Loyalist_Iron_Mauler.cfg:26
#: data/core/units/humans/Loyalist_Shock_Trooper.cfg:23
#: data/core/units/humans/Mage_of_Light.cfg:47
#, fuzzy
msgid "flail"
msgstr "vosto"
#. [attack]: type=blade
#. [attack]: type=arcane
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:23
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:128
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:24
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:20
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:25
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:88
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:36
#: data/campaigns/Liberty/units/Death_Squire.cfg:32
#: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:26
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:23
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:28
#: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:35
#: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:25
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:29
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:31
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:32
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:30
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:29
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:32
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:26
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:457
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:514
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:571
#: data/campaigns/tutorial/units/Fighter.cfg:24
#: data/campaigns/tutorial/units/Fighteress.cfg:25
#: data/campaigns/tutorial/units/Warrior.cfg:25
#: data/campaigns/tutorial/units/Warrioress.cfg:26
#: data/core/units/dunefolk/Paragon.cfg:26 data/core/units/elves/Archer.cfg:23
#: data/core/units/elves/Avenger.cfg:38 data/core/units/elves/Captain.cfg:34
#: data/core/units/elves/Champion.cfg:23 data/core/units/elves/Fighter.cfg:22
#: data/core/units/elves/Hero.cfg:22 data/core/units/elves/High_Lord.cfg:46
#: data/core/units/elves/Lord.cfg:26 data/core/units/elves/Marksman.cfg:29
#: data/core/units/elves/Marshal.cfg:33 data/core/units/elves/Outrider.cfg:32
#: data/core/units/elves/Ranger.cfg:35 data/core/units/elves/Rider.cfg:32
#: data/core/units/elves/Scout.cfg:32 data/core/units/elves/Sharpshooter.cfg:24
#: data/core/units/humans/Horse_Knight.cfg:23
#: data/core/units/humans/Horse_Paladin.cfg:39
#: data/core/units/humans/Loyalist_Cavalryman.cfg:44
#: data/core/units/humans/Loyalist_Dragoon.cfg:36
#: data/core/units/humans/Loyalist_Lieutenant.cfg:27
#: data/core/units/humans/Loyalist_Longbowman.cfg:25
#: data/core/units/humans/Loyalist_Master_Bowman.cfg:25
#: data/core/units/humans/Loyalist_Sergeant.cfg:27
#: data/core/units/humans/Loyalist_Swordsman.cfg:26
#: data/core/units/humans/Woodsman_Ranger.cfg:44
#: data/core/units/nagas/Fighter.cfg:30 data/core/units/nagas/Myrmidon.cfg:29
#: data/core/units/nagas/Warrior.cfg:27 data/core/units/orcs/Grunt.cfg:28
#: data/core/units/orcs/Leader.cfg:27
msgid "sword"
msgstr "glavo"
#. [attack]: type=pierce
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:36
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:37
#: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:44
#: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:34
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:39
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:42
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:466
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:523
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:580
#: data/core/units/dunefolk/Marauder.cfg:40
#: data/core/units/dunefolk/Raider.cfg:38 data/core/units/elves/Archer.cfg:32
#: data/core/units/elves/Avenger.cfg:47 data/core/units/elves/Captain.cfg:43
#: data/core/units/elves/Champion.cfg:32 data/core/units/elves/Fighter.cfg:31
#: data/core/units/elves/Hero.cfg:31 data/core/units/elves/Marshal.cfg:42
#: data/core/units/elves/Outrider.cfg:41 data/core/units/elves/Ranger.cfg:44
#: data/core/units/elves/Rider.cfg:41 data/core/units/elves/Scout.cfg:41
#: data/core/units/humans/Loyalist_Bowman.cfg:31
#: data/core/units/humans/Woodsman.cfg:37
#: data/core/units/humans/Woodsman_Huntsman.cfg:45
#: data/core/units/humans/Woodsman_Poacher.cfg:42
#: data/core/units/humans/Woodsman_Ranger.cfg:53
#: data/core/units/humans/Woodsman_Trapper.cfg:48
#: data/core/units/nagas/Bladewhirler.cfg:37
#: data/core/units/nagas/Dervish.cfg:39 data/core/units/nagas/Slasher.cfg:33
#: data/core/units/orcs/Archer.cfg:33 data/core/units/orcs/Archer.cfg:42
#: data/core/units/orcs/Warlord.cfg:33
#: data/core/units/undead/Skele_Banebow.cfg:40
#: data/core/units/undead/Skele_Bone_Shooter.cfg:38
#: data/core/units/undead/Skeleton_Archer.cfg:46
msgid "bow"
msgstr "pafarko"
#. [attack]: type=blade
#. [unit_type]: id=SotA Flying Corpse_Gryphon
#. [unit_type]: id=SotA Soulless_Gryphon
#: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:30
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:157
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:132
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:23
#: data/core/units/drakes/Burner.cfg:25
#: data/core/units/goblins/Direwolf_Rider.cfg:41
#: data/core/units/gryphons/Gryphon.cfg:28
#: data/core/units/gryphons/Gryphon_Master.cfg:28
#: data/core/units/gryphons/Gryphon_Rider.cfg:27
#: data/core/units/monsters/Elder_Falcon.cfg:26
#: data/core/units/monsters/Falcon.cfg:25 data/core/units/monsters/Roc.cfg:27
#: data/core/units/monsters/Skeletal_Dragon.cfg:42
#: data/core/units/undead/Corpse_Ghoul.cfg:25
#: data/core/units/undead/Corpse_Necrophage.cfg:26
#: data/core/units/undead/Spirit_Nightgaunt.cfg:33
#: data/core/units/undead/Spirit_Shadow.cfg:62
msgid "claws"
msgstr "ungegoj"
#. [attack]: type=blade
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:34
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:23
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:26
#: data/core/units/humans/Loyalist_Duelist.cfg:36
#: data/core/units/humans/Loyalist_Fencer.cfg:52
#: data/core/units/humans/Loyalist_Master_at_Arms.cfg:31
#, fuzzy
msgid "saber"
msgstr "sabro"
#. [unit_type]: id=Walking Corpse, race=undead
#. [unit_type]: id=Walking Corpse Shynal, race=undead
#. [unit_type]: id=SotA Walking Corpse_Human
#. [unit_type]: id=SotA Walking Corpse_Dwarf
#. [unit_type]: id=SotA Walking Corpse_Goblin
#. [unit_type]: id=SotA Walking Corpse_Mounted
#. [unit_type]: id=SotA Walking Corpse_Saurian
#. [unit_type]: id=SotA Walking Corpse_Troll
#. [unit_type]: id=SotA Walking Corpse_Wose
#. [unit_type]: id=SotA Walking Corpse_Wolf
#. [unit_type]: id=SotA Walking Corpse_Wolf Rider
#. [unit_type]: id=SotA Walking Corpse_Spider
#. [unit_type]: id=SotA Walking Corpse_Rat
#: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:4
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:107
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:122
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:137
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:170
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:185
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:218
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:233
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:248
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:264
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:279
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:295
#: data/core/units/undead/Corpse_Walking.cfg:57
msgid "Walking Corpse"
msgstr "Iranta kadavro"
#. [variation]
#. [unit_type]: id=Walking Corpse, race=undead
#. [unit_type]: id=Walking Corpse Shynal, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:17
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:11
#: data/core/units/undead/Corpse_Walking.cfg:67
#: data/core/units/undead/Corpse_Walking.cfg:157
#, fuzzy
msgid ""
"Walking Corpses are the bodies of the dead, re-animated by dark magic. "
"Though not especially dangerous to a trained soldier, the sight of ones "
"former comrades amongst their number is frightening to say the least."
msgstr ""
"Irantaj kadavroj estas kropoj de mortintoj vivigitaj per nigra magio. "
"Malgraŭ tio, ke estas malfortaj en balalo, disvastigas malbenon ankaŭ al "
"tiuj, kiujn mortigis, kaj per tio disvastigas armeon de ne malvivaj."
#. [attack]: type=arcane
#. [attack]: type=impact
#. [unit_type]: id=SotA Walking Corpse_Human
#. [unit_type]: id=SotA Walking Corpse_Dwarf
#. [unit_type]: id=SotA Walking Corpse_Goblin
#. [unit_type]: id=SotA Walking Corpse_Mounted
#. [unit_type]: id=SotA Walking Corpse_Saurian
#. [unit_type]: id=SotA Swimming Corpse
#. [unit_type]: id=SotA Walking Corpse_Troll
#. [unit_type]: id=SotA Walking Corpse_Wose
#. [unit_type]: id=SotA Walking Corpse_Wolf Rider
#. [unit_type]: id=SotA Soulless_Human
#. [unit_type]: id=SotA Soulless_Dwarf
#. [unit_type]: id=SotA Soulless_Goblin
#. [unit_type]: id=SotA Soulless_Mounted
#. [unit_type]: id=SotA Soulless_Saurian
#. [unit_type]: id=SotA Soulless_Swimmer
#. [unit_type]: id=SotA Soulless_Troll
#. [unit_type]: id=SotA Soulless_Wose
#. [unit_type]: id=SotA Soulless_Wolf Rider
#. [attack]: type=fire
#. [attack]: type=cold
#: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:35
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:32
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:110
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:125
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:140
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:173
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:188
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:205
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:221
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:236
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:267
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:90
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:104
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:118
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:147
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:161
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:175
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:190
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:204
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:233
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:27
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:30
#: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:23
#: data/core/units/undead/Corpse_Soulless.cfg:73
#: data/core/units/undead/Corpse_Walking.cfg:72
#: data/core/units/undead/Necro_Ancient_Lich.cfg:35
#: data/core/units/undead/Necro_Lich.cfg:35
#: data/core/units/undead/Spirit_Ghost.cfg:57
msgid "touch"
msgstr "tuŝo"
#. [attack]: type=impact
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:27
#: data/core/units/humans/Outlaw_Footpad.cfg:24
#: data/core/units/humans/Outlaw_Ruffian.cfg:22
#: data/core/units/humans/Outlaw_Thug.cfg:23
#: data/core/units/merfolk/Entangler.cfg:26
#: data/core/units/merfolk/Netcaster.cfg:25 data/core/units/trolls/Troll.cfg:24
msgid "club"
msgstr "klabo"
#. [unit_type]: id=Ancient Lich, race=undead
#. [unit_type]: id=SotA Ancient Lich, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:5
#: data/core/units/undead/Necro_Ancient_Lich.cfg:4
msgid "Ancient Lich"
msgstr "Praostulo"
#. [attack]: type=cold
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:44
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:89
#: data/core/units/undead/Necro_Ancient_Lich.cfg:47
#: data/core/units/undead/Necro_Lich.cfg:47
msgid "chill tempest"
msgstr "frosta ŝtormo"
#. [unit_type]: id=Necromancer, race=human
#. [unit_type]: id=Sacrifice, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Sacrifice.cfg:8
#: data/core/units/undead/Necromancer.cfg:4
msgid "Necromancer"
msgstr "Sorĉisto"
#. [attack]: type=impact
#: data/campaigns/Secrets_of_the_Ancients/units/Necromancer.cfg:11
#: data/core/units/undead/Necromancer.cfg:26
msgid "plague staff"
msgstr "kontaĝo"
#. [attack]: type=cold
#. [attack]: type=pierce
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:36
#: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:35
#: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:35
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:35
#: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:36
#: data/core/units/saurians/Augur.cfg:33 data/core/units/saurians/Oracle.cfg:45
#: data/core/units/saurians/Soothsayer.cfg:34
msgid "curse"
msgstr "anatemo"
#. [attack]: type=pierce
#. [attack]: type=blade
#. [unit_type]: id=SotA Walking Corpse_Wolf
#. [unit_type]: id=SotA Walking Corpse_Spider
#. [unit_type]: id=SotA Flying Corpse_Bat
#. [unit_type]: id=SotA Soulless_Wolf
#. [unit_type]: id=SotA Soulless_Spider
#. [unit_type]: id=SotA Soulless_Bat
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:251
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:282
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:314
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:218
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:246
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:274
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:32
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Ant.cfg:24
#: data/core/units/bats/Bat_Blood.cfg:116 data/core/units/bats/Bat_Dread.cfg:31
#: data/core/units/bats/Bat_Vampire.cfg:116
#: data/core/units/goblins/Direwolf_Rider.cfg:32
#: data/core/units/goblins/Knight.cfg:34
#: data/core/units/goblins/Pillager.cfg:32
#: data/core/units/goblins/Wolf_Rider.cfg:46
#: data/core/units/monsters/Giant_Spider.cfg:28
#: data/core/units/monsters/Sea_Serpent.cfg:27
#: data/core/units/monsters/Water_Serpent.cfg:42
#: data/core/units/monsters/Wolf.cfg:48
#: data/core/units/monsters/Wolf_Dire.cfg:39
#: data/core/units/monsters/Wolf_Great.cfg:39
msgid "fangs"
msgstr "ŝirdentoj"
#. [attack]: type=blade
#. [unit_type]: id=SotA Walking Corpse_Rat
#. [unit_type]: id=SotA Soulless_Rat
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:297
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:260
#: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:33
#: data/core/units/dunefolk/Wyvern_Rider.cfg:23
#: data/core/units/monsters/Fire_Dragon.cfg:32
#: data/core/units/monsters/Giant_Rat.cfg:30
#: data/core/units/monsters/Wild_Wyvern.cfg:23
#: data/core/units/undead/Corpse_Ghast.cfg:27
msgid "bite"
msgstr "mordo"
#. [variation]
#. [unit_type]: id=Soulless, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:14
#: data/core/units/undead/Corpse_Soulless.cfg:68
#: data/core/units/undead/Corpse_Soulless.cfg:142
msgid ""
"The technique of animating a dead body is unfortunately well-known in the "
"dark arts; practitioners often use it to raise servants and soldiers from "
"unwilling corpses. These shamblers are often numerous, but fragile; a touch "
"of combat can waken them, though, making them far more formidable."
msgstr ""
#. [unit_type]: id=Soulless, race=undead
#. [unit_type]: id=SotA Soulless_Human
#. [unit_type]: id=SotA Soulless_Dwarf
#. [unit_type]: id=SotA Soulless_Goblin
#. [unit_type]: id=SotA Soulless_Gryphon
#. [unit_type]: id=SotA Soulless_Mounted
#. [unit_type]: id=SotA Soulless_Saurian
#. [unit_type]: id=SotA Soulless_Swimmer
#. [unit_type]: id=SotA Soulless_Troll
#. [unit_type]: id=SotA Soulless_Wose
#. [unit_type]: id=SotA Soulless_Wolf
#. [unit_type]: id=SotA Soulless_Wolf Rider
#. [unit_type]: id=SotA Soulless_Spider
#. [unit_type]: id=SotA Soulless_Rat
#. [unit_type]: id=SotA Soulless_Bat
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:88
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:102
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:116
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:130
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:145
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:159
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:173
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:188
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:202
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:216
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:231
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:245
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:259
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:272
#: data/core/units/undead/Corpse_Soulless.cfg:57
msgid "Soulless"
msgstr "Senanima korpo"
#. [unit_type]: id=Dwarvish Berserker, race=dwarf
#. [unit_type]: id=Dwarvish Masked Berserker, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:18
#: data/core/units/dwarves/Berserker.cfg:18
msgid ""
"Berserkers are a rare caste of Dwarves, who work themselves into a towering "
"rage before combat. These warriors disdain all notion of defense, thinking "
"only of the unrelenting assaults for which they are legendary."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:36
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:30
#: data/core/units/dwarves/Berserker.cfg:36
#: data/core/units/dwarves/Ulfserker.cfg:30
msgid "berserker frenzy"
msgstr "furioza atako"
#. [unit_type]: id=Dwarvish Dragonguard, race=dwarf
#. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17
#: data/core/units/dwarves/Dragonguard.cfg:19
#, fuzzy
msgid ""
"It is not clear why the Dragonguards are called what they are, a name given "
"by their dwarven brethren. Some speculate that the name comes from their "
"weapon of choice, these strange staves that belch fire and death. Others "
"have surmised that it is because such weapons would be a threat against even "
"a true Dragon, should such a thing be seen again in the known world. "
"Whatever the case, it is for these weapons that the guardians of the great "
"Dwarven citadels are both renowned and feared; weapons that have broken the "
"mightiest of warriors with a single blow."
msgstr ""
"Oni ne scias, kial drak-gardistoj estas tiel nomitaj de siaj proksimuloj. "
"Iuj konjektas, ke dank´al armilo, kiu sputas fajron kaj morton. Aliaj "
"pensas, ke ĉi armilo ebligus al ili batali eĉ kontraŭ drakoj, se tiaj "
"kreaĵoj reale ekzistus. Tiel aŭ maltiel, dank´ al ĉi armiloj estas gardistoj "
"de nanaj frotikaĵoj konataj kaj timigaj; tiaj armiloj nur per unu trafo "
"mortigis eĉ la plej fortajn batalantojn."
#. [attack]: type=blade
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:24
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:29
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:26
#: data/core/units/dunefolk/Burner.cfg:28
#: data/core/units/dunefolk/Firetrooper.cfg:29
#: data/core/units/dunefolk/Scorcher.cfg:29
#: data/core/units/dwarves/Dragonguard.cfg:37
#: data/core/units/dwarves/Thunderer.cfg:49
#: data/core/units/dwarves/Thunderguard.cfg:38
#: data/core/units/humans/Outlaw_Assassin.cfg:27
#: data/core/units/humans/Outlaw_Rogue.cfg:26
#: data/core/units/humans/Outlaw_Thief.cfg:94
#: data/core/units/humans/Woodsman.cfg:28
#: data/core/units/humans/Woodsman_Huntsman.cfg:36
#: data/core/units/humans/Woodsman_Poacher.cfg:33
#: data/core/units/humans/Woodsman_Trapper.cfg:39
#: data/core/units/nagas/Slasher.cfg:24 data/core/units/orcs/Archer.cfg:24
#: data/core/units/orcs/Assassin.cfg:26 data/core/units/orcs/Slayer.cfg:26
#: data/core/units/undead/Skele_Banebow.cfg:31
#: data/core/units/undead/Skele_Bone_Shooter.cfg:29
msgid "dagger"
msgstr "ponardo"
#. [attack]: type=pierce
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:33
#: data/core/units/dwarves/Dragonguard.cfg:46
msgid "dragonstaff"
msgstr "draka bastono"
#. [unit_type]: id=Dwarvish Fighter, race=dwarf
#. [unit_type]: id=Dwarvish Masked Fighter, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:17
#: data/core/units/dwarves/Fighter.cfg:17
#, fuzzy
msgid ""
"Dwarvish Fighters wield mighty battle axes and hammers, which make them "
"feared opponents in close-range combat. They are excellent in mountainous "
"terrain or underground. Their power and endurance more than compensate for "
"their relatively poor mobility."
msgstr ""
"Nanoj batalantoj bone manipulas batalhakilojn kaj martelegojn, kiu faras el "
"ili timindajn kontraŭulojn en kontakta batalo. Ili bonege moviĝas en montaro "
"aŭ subterejoj. Ilia forto kaj pesristemo kompensas ilian malrapidecon."
#. [attack]: type=impact
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:40
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:37
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:37
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:32
#: data/core/units/dwarves/Arcanister.cfg:35
#: data/core/units/dwarves/Fighter.cfg:49 data/core/units/dwarves/Lord.cfg:56
#: data/core/units/dwarves/Runemaster.cfg:29
#: data/core/units/dwarves/Runesmith.cfg:33
#: data/core/units/dwarves/Steelclad.cfg:56 data/core/units/trolls/Great.cfg:25
#: data/core/units/trolls/Hero.cfg:25 data/core/units/trolls/Warrior.cfg:25
msgid "hammer"
msgstr "martelo"
#. [unit_type]: id=Dwarvish Guardsman, race=dwarf
#. [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:17
#: data/core/units/dwarves/Guardsman.cfg:17
msgid ""
"The dwarven race has always been famed for its sturdiness of build, and many "
"of their warriors outfit themselves to take advantage of this. Dwarven "
"guardsmen march into battle with tower shields and spears. Most often, their "
"role is to hold the line, and to take a heavy toll on those who try to break "
"it. As the line marches forward, they act to secure its hard-won advance."
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:28
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:37
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:32
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:31
#: data/core/units/drakes/Clasher.cfg:33 data/core/units/drakes/Thrasher.cfg:31
#: data/core/units/dunefolk/Harrier.cfg:27
#: data/core/units/dunefolk/Skirmisher.cfg:26
#: data/core/units/dunefolk/Spearguard.cfg:26
#: data/core/units/dunefolk/Spearmaster.cfg:29
#: data/core/units/dunefolk/Strider.cfg:27
#: data/core/units/dwarves/Guardsman.cfg:28
#: data/core/units/dwarves/Sentinel.cfg:38
#: data/core/units/dwarves/Stalwart.cfg:33
#: data/core/units/goblins/Impaler.cfg:28
#: data/core/units/goblins/Impaler.cfg:40 data/core/units/goblins/Rouser.cfg:30
#: data/core/units/goblins/Spearman.cfg:26
#: data/core/units/goblins/Spearman.cfg:36
#: data/core/units/humans/Horseman.cfg:23
#: data/core/units/humans/Loyalist_Javelineer.cfg:27
#: data/core/units/humans/Loyalist_Spearman.cfg:64
#: data/core/units/merfolk/Hoplite.cfg:35 data/core/units/merfolk/Hunter.cfg:24
#: data/core/units/merfolk/Hunter.cfg:32
#: data/core/units/merfolk/Javelineer.cfg:23
#: data/core/units/merfolk/Javelineer.cfg:31
#: data/core/units/merfolk/Spearman.cfg:22
#: data/core/units/merfolk/Spearman.cfg:30
#: data/core/units/saurians/Ambusher.cfg:25
#: data/core/units/saurians/Ambusher.cfg:34
#: data/core/units/saurians/Flanker.cfg:26
#: data/core/units/saurians/Flanker.cfg:35
#: data/core/units/saurians/Skirmisher.cfg:35
#: data/core/units/saurians/Skirmisher.cfg:44
#: data/core/units/undead/Skele_Chocobone.cfg:36
msgid "spear"
msgstr "lanco"
#. [attack]: type=pierce
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:37
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:46
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:41
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flagbearer.cfg:52
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Protector.cfg:60
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Rider.cfg:41
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Stalwart.cfg:53
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Vanguard.cfg:51
#: data/core/units/dunefolk/Wyvern_Rider.cfg:32
#: data/core/units/dwarves/Guardsman.cfg:37
#: data/core/units/dwarves/Sentinel.cfg:47
#: data/core/units/dwarves/Stalwart.cfg:42
#: data/core/units/humans/Loyalist_Javelineer.cfg:38
#: data/core/units/humans/Loyalist_Spearman.cfg:76
msgid "javelin"
msgstr "lanco"
#. [attack]: type=blade
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:28
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:28
#: data/core/units/dwarves/Explorer.cfg:24 data/core/units/dwarves/Lord.cfg:47
#: data/core/units/dwarves/Steelclad.cfg:47
#: data/core/units/undead/Skele_Death_Knight.cfg:39
msgid "battle axe"
msgstr "batalhakilo"
#. [attack]: type=blade
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:46
#: data/core/units/dwarves/Lord.cfg:65
msgid "hatchet"
msgstr "hakilo"
#. [unit_type]: id=Dwarvish Sentinel, race=dwarf
#. [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:18
#: data/core/units/dwarves/Sentinel.cfg:19
msgid ""
"Champions among their fellow troops, the dwarven sentinels form the bulwark "
"of their battle lines. Leading a direct assault against a line that they "
"fortify, is often out of the question; it tends toward being suicidal, "
"rather than merely ineffectual. These dwarves are masters of the melee, and "
"can hold a patch of earth with the single-minded tenacity of an oak."
msgstr ""
#. [unit_type]: id=Dwarvish Stalwart, race=dwarf
#. [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:17
#: data/core/units/dwarves/Stalwart.cfg:18
msgid ""
"The wiles of experience and training turn guardsmen into worthy soldiers. "
"These stalwart troops are equipped to match their skills, and can hold their "
"ground against all but the most visceral assault. It is a dangerous thing to "
"lose a foothold to one such as these, for it will not be easily reprised."
msgstr ""
#. [unit_type]: id=Dwarvish Thunderer, race=dwarf
#. [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:17
#: data/core/units/dwarves/Thunderer.cfg:17
#, fuzzy
msgid ""
"When the men of Wesnoth first encountered the dwarves, they were mystified "
"by the power of the Dwarvish Thunderers, who were able to hurl death from "
"afar through the apparatus of these strange wands they carried into battle. "
"The deafening noise of these thundersticks is terrifying to behold, and is "
"made more so by the secrecy which dwarves wrap about their workings."
msgstr ""
"Kiam homoj el Vesnot unuan fojon renkontis nanojn, konsternis ilin forto de "
"nanoj tondromastroj, kiuj kapablis defore kaŭzi morton per siaj strangaj..."
"´bastonoj´, kiuj portis en batalon. Post paco, restarigita ĉe Kaliane, "
"popolo de Hardriko ekkonsciis, ke sen kono de ĉi tiuj armiloj, kaj sen ŝanco "
"konstrui proprajn, neniam estus saĝa ankoraŭ iam batali kontraŭ nanoj; kaj "
"ili ĵuris, ke neniam faros tion."
#. [attack]: type=pierce
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:38
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:35
#: data/core/units/dwarves/Thunderer.cfg:58
#: data/core/units/dwarves/Thunderguard.cfg:47
msgid "thunderstick"
msgstr "tondra bastono"
#. [unit_type]: id=Dwarvish Thunderguard, race=dwarf
#. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18
#: data/core/units/dwarves/Thunderguard.cfg:18
#, fuzzy
msgid ""
"The Dwarven Thunderguards are famed for their curious weaponry, these "
"strange staves of wood and iron that make a thunderous noise in their anger. "
"The machinations behind this weaponry are a mystery, a secret taken to the "
"grave by the dwarves of Knalga who wield them, and are assumed to have even "
"forged them. The most that is known are reports of dwarves pouring a strange "
"black dust into the mouth of their weapons, which some say is a food to fuel "
"the beast imprisoned within.\n"
"\n"
"Though a single shot from these thundersticks can take several minutes to "
"prepare, the results are seen by the Dwarves as being well worth the wait."
msgstr ""
"Drakaj tondrogardistoj estas famaj pro ilaj ne kutimaj armiloj, strangaj "
"lignaj kaj feraj bastonoj, kiuj eligas tondran sonon. Funkcio de armiloj "
"estas sekreto, kiun nanoj el Knaga gardas ĝis morto. Oni scias nur, ke "
"kelkaj nanoj estis onidire viditaj ŝuti strangan nigran pulvoron... "
"evidente tio estas nutro por ia animalo ene de armilo.\n"
"\n"
"Preparo de pafo el ĉi tiu ´tondra bastono´daŭras kelkajn minutojn, sed el "
"vidpunkto de nanoj, sekvanta efiko indas iom atendi."
#. [unit_type]: id=Dwarvish Ulfserker, race=dwarf
#. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:18
#: data/core/units/dwarves/Ulfserker.cfg:18
#, fuzzy
msgid ""
"Dwarves are an ancient race of powerful fighters. Ulfserkers are the most "
"ferocious of these; in battle, they will work themselves into a blind rage "
"wherein they feel neither fear nor pain, and will pay no heed to any wounds "
"they receive."
msgstr ""
"Nanoj estas praa raso de potencaj batalantoj. Furiozuloj en batalo la plej "
"furiozaj: sendepende de vundoj atakas malamikon senrompe, ĝis unu el ili "
"falos morta."
#. [unit_type]: id=Dwarvish Runemaster, race=dwarf
#. [unit_type]: id=Dwarvish Rune Lord, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:7
#: data/core/units/dwarves/Runemaster.cfg:5
msgid "Dwarvish Runemaster"
msgstr "Nana run-mastro"
#. [unit_type]: id=Dwarvish Runemaster, race=dwarf
#. [unit_type]: id=Dwarvish Rune Lord, race=dwarf
#. [unit_type]: id=Undead Dwarvish Rune Lord
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:27
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:79
#: data/core/units/dwarves/Runemaster.cfg:24
msgid ""
"Except for those with almost supernatural skill, the highest rank a "
"runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows "
"nearly as powerful as those of the best warriors, they would be fearsome "
"without their craft, but with it they are also nigh on invincible, since "
"their runes cause the physical blows of their enemies to deal less damage "
"than would be expected."
msgstr ""
#. [unit_type]: id=Elvish Shyde, race=elf
#. [unit_type]: id=Autumn Shyde, race=elf
#: data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg:5
#: data/core/units/elves/Shyde.cfg:4
msgid "female^Elvish Shyde"
msgstr "Elfo feino"
#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:31
#: data/core/units/dunefolk/Cataphract.cfg:37
#: data/core/units/humans/Horse_Grand_Knight.cfg:33
#: data/core/units/humans/Horse_Knight.cfg:32
#: data/core/units/humans/Horse_Lancer.cfg:23
#: data/core/units/humans/Horse_Paladin.cfg:48
msgid "lance"
msgstr "lanco"
#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40
#: data/core/units/dunefolk/Spearguard.cfg:38
#: data/core/units/dunefolk/Spearmaster.cfg:41
msgid "shield bash"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:36
#: data/core/units/humans/Mage_White.cfg:53
#: data/core/units/humans/Mage_of_Light.cfg:56
#: data/core/units/merfolk/Diviner.cfg:54
#: data/core/units/merfolk/Priestess.cfg:51
msgid "lightbeam"
msgstr "lumradio"
#. [attack]: type=pierce
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:51
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:51
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:54
#: data/core/units/elves/Druid.cfg:49 data/core/units/elves/Shyde.cfg:54
msgid "thorns"
msgstr "dornoj"
#. [attack]: type=impact
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:23
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flagbearer.cfg:40
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Vanguard.cfg:39
#: data/core/units/drakes/Enforcer.cfg:43
#: data/core/units/drakes/Thrasher.cfg:40
msgid "ram"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:41
#: data/core/units/dunefolk/Harrier.cfg:39
#: data/core/units/dunefolk/Strider.cfg:39
msgid "bolas"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:36
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:39
#: data/core/units/elves/Enchantress.cfg:47
#: data/core/units/elves/High_Lord.cfg:55 data/core/units/elves/Lord.cfg:35
#: data/core/units/elves/Sorceress.cfg:49 data/core/units/elves/Sylph.cfg:53
msgid "faerie fire"
msgstr "fea fairo"
#. [unit_type]: id=Blood Bat, race=bats
#: data/core/units/bats/Bat_Blood.cfg:4
msgid "Blood Bat"
msgstr "Sanga vesperto"
#. [unit_type]: id=Blood Bat, race=bats
#: data/core/units/bats/Bat_Blood.cfg:18
msgid ""
"Blood Bats are so named because of their ruddy hue, which some mark as a "
"symbol of their preferred diet. These creatures are fast and can drain the "
"blood of those they attack, thereby gaining some of the health lost by their "
"victims."
msgstr ""
#. [unit_type]: id=Dread Bat, race=bats
#: data/core/units/bats/Bat_Dread.cfg:4
#, fuzzy
msgid "Dread Bat"
msgstr "Vampiro"
#. [unit_type]: id=Dread Bat, race=bats
#: data/core/units/bats/Bat_Dread.cfg:19
msgid ""
"The most vicious, predatory, and successful of the Blood Bats become Dread "
"Bats, gaining the ability to drain not merely the blood but the very life "
"energy of their victims."
msgstr ""
#. [unit_type]: id=Vampire Bat, race=bats
#: data/core/units/bats/Bat_Vampire.cfg:4
msgid "Vampire Bat"
msgstr "Vampiro"
#. [unit_type]: id=Vampire Bat, race=bats
#: data/core/units/bats/Bat_Vampire.cfg:19
msgid ""
"Vampire bats are flying beasts that feed on the blood of other creatures. "
"While their fangs are not very powerful, the health of victims is drained "
"away along with their blood, and given to the Bats."
msgstr ""
"Vampiroj estas flugantaj bestoj, kiuj nutras per sango de aliaj kreaĵoj. "
"Malgraŭ tio, ke iliaj ŝirdentoj ne estas tre fortaj, sano de viktimoj estas "
"elsuĉata kun ilia sango kaj transpasas al la Vampiroj."
#. [unit_type]: id=Boat, race=mechanical
#: data/core/units/boats/Boat.cfg:4
msgid "Boat"
msgstr "Boato"
#. [unit_type]: id=Boat, race=mechanical
#: data/core/units/boats/Boat.cfg:17
msgid ""
"Propelled by oars or small sails, boats are used to travel short distances "
"and in shallows where large ships cannot navigate."
msgstr ""
#. [unit_type]: id=Galleon, race=mechanical
#: data/core/units/boats/Galleon.cfg:6
msgid "Galleon"
msgstr "Galiono"
#. [unit_type]: id=Galleon, race=mechanical
#: data/core/units/boats/Galleon.cfg:19
msgid "Galleons are blue-water ships built for trade and transport."
msgstr ""
#. [unit_type]: id=Pirate Galleon, race=mechanical
#: data/core/units/boats/Pirate_Galleon.cfg:4
msgid "Pirate Galleon"
msgstr "Pirata galiono"
#. [unit_type]: id=Pirate Galleon, race=mechanical
#: data/core/units/boats/Pirate_Galleon.cfg:17
#, fuzzy
msgid ""
"Pirate galleons are to transport ships what wolves are to sheep. The pirates "
"who crew them are more than happy to help relieve other ships of their "
"weighty cargo."
msgstr ""
"Pirataj galionoj estas inter ŝipoj kiel lupoj inter ŝafoj. Surrande piratoj "
"estas pli ol feliĉaj helpi malŝarĝi aliajn ŝipojn de ilia peza kargo."
#. [attack]: type=pierce
#: data/core/units/boats/Pirate_Galleon.cfg:20
#: data/core/units/boats/Transport_Galleon.cfg:20
msgid "ballista"
msgstr "ŝtonĵetilo"
#. [unit_type]: id=Transport Galleon, race=mechanical
#: data/core/units/boats/Transport_Galleon.cfg:4
msgid "Transport Galleon"
msgstr "Transport-Galiono"
#. [unit_type]: id=Transport Galleon, race=mechanical
#: data/core/units/boats/Transport_Galleon.cfg:16
#, fuzzy
msgid ""
"Transport Galleons are well-armed ships that carry troops. If they reach the "
"shore, they can land the troops to attack."
msgstr ""
"Transport-Galionoj estas bone armitaj kaj transportas aremajn milit-unuojn. "
"Se ĝi albordiĝas, milit-unuoj povas elŝipiĝi kaj ataki."
#. [unit_type]: id=Drake Arbiter, race=drake
#: data/core/units/drakes/Arbiter.cfg:4
#, fuzzy
msgid "Drake Arbiter"
msgstr "Drako batalanto"
#. [unit_type]: id=Drake Arbiter, race=drake
#: data/core/units/drakes/Arbiter.cfg:17
msgid ""
"Arbiters take their caste duty of enforcing order very seriously. In order "
"to better execute their duties, they have abandoned the drakes traditional "
"hand-mounted claws and traded their spears for the spike and blade of the "
"halberd. In their minds, the loss of maneuverability is a fair price for the "
"raw heft the massive metal head provides. The thick plate these drakes wear "
"protects them well against weapons that could slip between their scales."
msgstr ""
#. [attack]: type=pierce
#. [attack]: type=blade
#: data/core/units/drakes/Arbiter.cfg:27 data/core/units/drakes/Arbiter.cfg:36
#: data/core/units/drakes/Warden.cfg:28 data/core/units/drakes/Warden.cfg:37
#: data/core/units/humans/Loyalist_Halberdier.cfg:28
#: data/core/units/humans/Loyalist_Halberdier.cfg:40
msgid "halberd"
msgstr "halebardo"
#. [unit_type]: id=Armageddon Drake, race=drake
#: data/core/units/drakes/Armageddon.cfg:4
msgid "Armageddon Drake"
msgstr "Armagedona Drako"
#. [unit_type]: id=Armageddon Drake, race=drake
#: data/core/units/drakes/Armageddon.cfg:25
msgid ""
"Were it not for the armor they wear, certain drakes might be "
"indistinguishable from true dragons, at least to the lesser races for whom "
"dragons are but legend. The creatures known as Armageddon Drakes are "
"towering things, both immune to and possessed of a tremendous fire."
msgstr ""
#. [attack]: type=blade
#: data/core/units/drakes/Armageddon.cfg:41 data/core/units/drakes/Fire.cfg:28
#: data/core/units/drakes/Inferno.cfg:30
#, fuzzy
msgid "battle claws"
msgstr "batalhakilo"
#. [attack]: type=fire
#: data/core/units/drakes/Armageddon.cfg:50
#: data/core/units/drakes/Blademaster.cfg:36
#: data/core/units/drakes/Burner.cfg:34 data/core/units/drakes/Fighter.cfg:33
#: data/core/units/drakes/Fire.cfg:37 data/core/units/drakes/Flameheart.cfg:36
#: data/core/units/drakes/Flare.cfg:35 data/core/units/drakes/Glider.cfg:38
#: data/core/units/drakes/Hurricane.cfg:60
#: data/core/units/drakes/Inferno.cfg:39 data/core/units/drakes/Sky.cfg:59
#: data/core/units/drakes/Warrior.cfg:34
#: data/core/units/monsters/Fire_Dragon.cfg:50
#: data/core/units/monsters/Fire_Guardian.cfg:37
msgid "fire breath"
msgstr "fajra spiro"
#. [unit_type]: id=Drake Blademaster, race=drake
#: data/core/units/drakes/Blademaster.cfg:4
msgid "Drake Blademaster"
msgstr "Draka glavmastro"
#. [unit_type]: id=Drake Blademaster, race=drake
#: data/core/units/drakes/Blademaster.cfg:19
msgid ""
"Black armor marks the elite order of the Fighter caste: the Blademasters. "
"Only a few manage to gain the skill and power necessary to be admitted to "
"this highest rank without perishing in battle. Though other drakes may "
"disparage the Fighter caste, they always check twice to be sure none are "
"around; Blademasters fiercely protect their fellows honor, and no-one would "
"dispute their right to do so."
msgstr ""
#. [attack]: type=blade
#: data/core/units/drakes/Blademaster.cfg:27
#: data/core/units/drakes/Clasher.cfg:24 data/core/units/drakes/Enforcer.cfg:34
#: data/core/units/drakes/Thrasher.cfg:22
msgid "war talon"
msgstr ""
#. [unit_type]: id=Drake Burner, race=drake
#: data/core/units/drakes/Burner.cfg:4
msgid "Drake Burner"
msgstr "Drako Bruliganto"
#. [unit_type]: id=Drake Burner, race=drake
#: data/core/units/drakes/Burner.cfg:17
#, fuzzy
msgid ""
"Drake Burners are the proud few in whom the blood and strength of their "
"remote ancestors runs truest, giving them the ability to breathe fire. This, "
"coupled with their sheer size and fearsome claws, makes them deadly foes in "
"combat."
msgstr ""
"Drakoj bruligistoj estas ne multaj, ka ilij fieras pri tio. De antaŭuloj "
"heredis kapablon sputi fajron. Tio, komune kun ilia forto, faras el ili "
"danĝerajn kontraŭuloj en batalo."
#. [unit_type]: id=Drake Clasher, race=drake
#: data/core/units/drakes/Clasher.cfg:4
msgid "Drake Clasher"
msgstr "Drako Interpuŝanto"
#. [unit_type]: id=Drake Clasher, race=drake
#: data/core/units/drakes/Clasher.cfg:18
msgid ""
"The Clashers are members of a unique caste among the drakes. Their thick "
"armor, while compensating for the drakes natural weakness against spears "
"and arrows, is so heavy and restricting that they are not able to fly or "
"muster enough breath to use their inner fire. They have embraced this "
"handicap, completely encasing their wings to emphasize that they do not need "
"flight to triumph in battle.\n"
"\n"
"This is also the only caste that is allowed to break taboo and fight with "
"spears in addition to the drakes traditional metal claws, which makes them "
"particularly good at \"resolving\" territorial disputes with other drakes "
"and enforcing the laws of their tribe."
msgstr ""
#. [unit_type]: id=Drake Enforcer, race=drake
#: data/core/units/drakes/Enforcer.cfg:4
msgid "Drake Enforcer"
msgstr "Drako inspektisto"
#. [unit_type]: id=Drake Enforcer, race=drake
#: data/core/units/drakes/Enforcer.cfg:19
msgid ""
"Not for Enforcers are the tactics of maneuver and deception; rather, they "
"charge in wherever the melee is the fiercest. At close range, it matters "
"little that their armor prevents them from spouting flame; all that matters "
"is the power theyve learned to focus in each strike. Drake leaders are "
"careful not to besmirch the honor of the Enforcers, and generally call upon "
"them to combat only the most pernicious of enemies."
msgstr ""
#. [attack]: type=pierce
#. [attack]: type=blade
#: data/core/units/drakes/Enforcer.cfg:52
#: data/core/units/merfolk/Fighter.cfg:22 data/core/units/merfolk/Triton.cfg:24
#: data/core/units/merfolk/Triton.cfg:32 data/core/units/merfolk/Warrior.cfg:22
msgid "trident"
msgstr "tridentforkego"
#. [unit_type]: id=Drake Fighter, race=drake
#: data/core/units/drakes/Fighter.cfg:4
msgid "Drake Fighter"
msgstr "Drako batalanto"
#. [unit_type]: id=Drake Fighter, race=drake
#: data/core/units/drakes/Fighter.cfg:17
#, fuzzy
msgid ""
"Drake Fighters wield curved war blades, and possess the fire-breathing "
"skills of their ancestors. They can also fly, which is troubling to any foe. "
"Their great strength, coupled with their hardened scales, is rightly "
"frightening to swordsman of any other race."
msgstr ""
"Drak-soldatoj portas kurbitajn sabrojn, kiun ili majstre regas. De antaŭuloj "
"heredis kapablon elspiri fajron. La plej lertaj drak-soldatoj aniĝas al "
"elitaj drak-batalantoj."
#. [attack]: type=blade
#: data/core/units/drakes/Fighter.cfg:24
#: data/core/units/drakes/Flameheart.cfg:27 data/core/units/drakes/Flare.cfg:26
#: data/core/units/drakes/Warrior.cfg:25
#, fuzzy
msgid "war blade"
msgstr "klingo de pereo"
#. [unit_type]: id=Fire Drake, race=drake
#: data/core/units/drakes/Fire.cfg:4
msgid "Fire Drake"
msgstr "Fajra drako"
#. [unit_type]: id=Fire Drake, race=drake
#: data/core/units/drakes/Fire.cfg:17
msgid ""
"Not yet permitted to wear the red-gold reserved for the highest ranks of the "
"Burners, the Fire Drakes trim their armor with silver. Though they have only "
"begun to dedicate their lives to the flame that burns within them, its "
"vitality emanates through their skin, scorching their scales to a reddish-"
"gray."
msgstr ""
#. [unit_type]: id=Drake Flameheart, race=drake
#: data/core/units/drakes/Flameheart.cfg:4
msgid "Drake Flameheart"
msgstr "Flamkora drako"
#. [unit_type]: id=Drake Flameheart, race=drake
#: data/core/units/drakes/Flameheart.cfg:18
msgid ""
"Flamehearts lack the strength to defeat other high-ranking drakes in single "
"combat, but prefer in any case to avoid confrontation within the tribe. "
"Experience has taught any drake of this stature the extent of his authority: "
"where he can push those he leads and when it is best to leave them to their "
"own devices. Only occasionally will a Flameheart challenge his tribes "
"leader for supremacy, and only if he is sure of the support of his fellow "
"drakes."
msgstr ""
#. [unit_type]: id=Drake Flare, race=drake
#: data/core/units/drakes/Flare.cfg:4
msgid "Drake Flare"
msgstr "Ardanta saŭro"
#. [unit_type]: id=Drake Flare, race=drake
#: data/core/units/drakes/Flare.cfg:17
msgid ""
"Respected for the heat of their flame and revered for their charisma, Flares "
"aspire to become great leaders of their people, both in war and in peace. "
"Though a small isolated tribe will sometimes accept a Flare as a leader, "
"they are more often seen leading small war parties or mediating disputes "
"with a subtle hand."
msgstr ""
#. [unit_type]: id=Drake Glider, race=drake
#: data/core/units/drakes/Glider.cfg:4
msgid "Drake Glider"
msgstr "Ŝvebanta drako"
#. [unit_type]: id=Drake Glider, race=drake
#: data/core/units/drakes/Glider.cfg:18
msgid ""
"Many drakes enjoy the flow of air over scales, leading them to don the light "
"robes of the Glider caste. The long forays to the far reaches of the tribal "
"territory are their passion, though other drakes often wonder what could "
"lead someone to take on the drudgery of hunting when more glory could be "
"found on the battlefield.\n"
"\n"
"Most often, Gliders hunt larger game like deer, swine, or dolphins; the "
"drakes ancestral ability to aim fire, hampered in other castes by armor, is "
"invaluable for flushing and herding the quarry without harming it. If a "
"Glider is called to the battlefield, he prefers to harass the enemy from a "
"distance and if all else fails, he will fight with his feet, keeping his "
"precious wings as far from the enemy as possible."
msgstr ""
#. [attack]: type=impact
#: data/core/units/drakes/Glider.cfg:29 data/core/units/drakes/Hurricane.cfg:51
#: data/core/units/drakes/Sky.cfg:50
msgid "slam"
msgstr "frapo"
#. [unit_type]: id=Hurricane Drake, race=drake
#: data/core/units/drakes/Hurricane.cfg:4
msgid "Hurricane Drake"
msgstr "Ŝtormega Drako"
#. [unit_type]: id=Hurricane Drake, race=drake
#: data/core/units/drakes/Hurricane.cfg:18
msgid ""
"Hurricane Drakes have moved above the menial hunting and gathering to which "
"the lower members of their caste are relegated. They are an integral part of "
"the drakes military, scouting ahead of the main forces, carrying messages "
"across the battlefield, and falling upon the enemy where its least "
"expected. Being allowed—grudgingly—to train with the newcomers from other "
"castes has increased their skill in combat, but their greatest strength "
"still lies in their speed and flight."
msgstr ""
#. [unit_type]: id=Inferno Drake, race=drake
#: data/core/units/drakes/Inferno.cfg:4
msgid "Inferno Drake"
msgstr "Infera drako"
#. [unit_type]: id=Inferno Drake, race=drake
#: data/core/units/drakes/Inferno.cfg:19
msgid ""
"Inferno Drakes are masters of the fire they breathe, respected and feared in "
"their tribes nearly as much as the draconic ancestors themselves. They can "
"prowl unharmed through a firestorm of their own creation, scales tinged red "
"from extensive use of their inner flame, their sculpted red-gold armor "
"enhancing the illusion that they are, in fact, dragons."
msgstr ""
#. [unit_type]: id=Sky Drake, race=drake
#: data/core/units/drakes/Sky.cfg:4
msgid "Sky Drake"
msgstr "Ĉiela Drako"
#. [unit_type]: id=Sky Drake, race=drake
#: data/core/units/drakes/Sky.cfg:17
msgid ""
"The lightweight ceramic armor that the Sky Drakes wear is a symbol of their "
"rank, glazed silver to honor their connection to the air. As leaders of the "
"hunt, they are often away from their homes for long periods of time. Each "
"tries to bring as much game home as possible, competing to gain the respect "
"of their tribe and, just possibly, time with one of the closely-guarded "
"drake females."
msgstr ""
#. [unit_type]: id=Drake Thrasher, race=drake
#: data/core/units/drakes/Thrasher.cfg:4
#, fuzzy
msgid "Drake Thrasher"
msgstr "Drako Interpuŝanto"
#. [unit_type]: id=Drake Thrasher, race=drake
#: data/core/units/drakes/Thrasher.cfg:18
msgid ""
"Instead of letting themselves be bound by their armor, Thrashers have "
"learned to redirect its weight to supplement their bodies momentum, adding "
"power to the blows of their short spears and hand-mounted claws. Equipment "
"and body are one; even their thick helms and the thick skulls beneath them "
"are weapons. A Thrasher will gladly fulfill his caste duties, as long as it "
"can be done on the battlefield."
msgstr ""
#. [unit_type]: id=Drake Warden, race=drake
#: data/core/units/drakes/Warden.cfg:4
msgid "Drake Warden"
msgstr "Drako Gardisto"
#. [unit_type]: id=Drake Warden, race=drake
#: data/core/units/drakes/Warden.cfg:18
msgid ""
"Wardens are set apart from the rest of the Clasher caste by two things: "
"their ornate helms, modeled after their dragon ancestors, and the care with "
"which they drape their armored wings in brightly colored cloth before "
"reporting for duty. Though this mode of dress stems from the pride they feel "
"for their role in drake society, it is far from ceremonial. Their cumbersome "
"bronze plate is the strongest work from the Drake forges, and their halberds "
"can cleave a human in half."
msgstr ""
#. [unit_type]: id=Drake Warrior, race=drake
#: data/core/units/drakes/Warrior.cfg:4
msgid "Drake Warrior"
msgstr "Drako Batalanto"
#. [unit_type]: id=Drake Warrior, race=drake
#: data/core/units/drakes/Warrior.cfg:17
msgid ""
"Drakes of the Fighter caste, like the Warrior, are the foundation of any "
"tribes army. No special abilities or skills set them apart; only their "
"natural brute strength and military training help them carve their way "
"through enemy forces. They fight as they have for centuries, clad in ceramic-"
"plated leather with the traditional war blade mounted on the back of each "
"hand."
msgstr ""
#. [unit_type]: id=Dune Alchemist, race=dunefolk
#: data/core/units/dunefolk/Alchemist.cfg:4
#, fuzzy
#| msgid "Drake Blademaster"
msgid "Dune Alchemist"
msgstr "Draka glavmastro"
#. [unit_type]: id=Dune Alchemist, race=dunefolk
#: data/core/units/dunefolk/Alchemist.cfg:21
msgid ""
"To the Dunefolk, alchemy is less a form of philosophy or science, and more "
"of an extension of the phytology that is practiced by herbalists. However, "
"in contrast to their brethrens focus on herbs for medicine and healing, "
"Alchemists utilize various plants and naturally occurring venoms to concoct "
"potent poisons. Though useful for weakening tough enemies, the Alchemists "
"art is viewed warily by other Dunefolk, for it is often employed for "
"espionage and assassination. Nevertheless, almost every caravan will contain "
"at least one Alchemist for precisely this reason — the political advantage "
"from the threat of nearly untraceable poisons is not to be underestimated."
msgstr ""
#. [attack]: type=pierce
#: data/core/units/dunefolk/Alchemist.cfg:40
msgid "blowgun"
msgstr ""
#. [unit_type]: id=Dune Apothecary, race=dunefolk
#: data/core/units/dunefolk/Apothecary.cfg:4
msgid "Dune Apothecary"
msgstr ""
#. [unit_type]: id=Dune Apothecary, race=dunefolk
#: data/core/units/dunefolk/Apothecary.cfg:21
msgid ""
"Even in the absence of battle, infection and injury are common plights in "
"the harsh desert sands. Dunefolk healers, in particular, require vast "
"knowledge of herbs and medicine in comparison with healers of other races; "
"the lack of magic combined with the meager plantlife in the desert results "
"in great difficulty in treating the plethora of ailments and poisons that "
"plague the dune peoples. Apothecaries are typically more knowledgeable and "
"well-traveled compared to their less experienced brethren, but the title is "
"usually applied to those who undertake the complex task of tending to "
"valuable medicinal plants. The Dunefolk have no means of healing without the "
"necessary materials, and thus Apothecaries possess a special role in "
"supporting the remedial arts of their kind."
msgstr ""
#. [unit_type]: id=Dune Blademaster, race=dunefolk
#: data/core/units/dunefolk/Blademaster.cfg:4
#, fuzzy
#| msgid "Drake Blademaster"
msgid "Dune Blademaster"
msgstr "Draka glavmastro"
#. [unit_type]: id=Dune Blademaster, race=dunefolk
#: data/core/units/dunefolk/Blademaster.cfg:22
msgid ""
"Dunefolk swordsmen are known for playing a game called the Laeqad "
"Challenge, in which Laeqads—thick, sturdy reeds that are several sword-"
"lengths in height—are hurled at them like javelins and they attempt to split "
"the reed length-wise in midair. The trick to the game is that the reed is "
"not circularly symmetric: most of the stalk is quite hard, but there is a "
"thin line across the cross section that is softer and easier to cut. For "
"even an experienced swordsman, splitting an entire Laeqad down its length "
"would be an extraordinary achievement; most would be hard-pressed to cut "
"even a single sword length, given the precise aim required to line up the "
"blade with the reeds soft spot. For a Blademaster, however, splitting "
"several Laeqads in quick succession is quite ordinary, and some are even "
"able to cut through two or three reeds simultaneously with a single sword "
"swish.\n"
"\n"
"This game has more practical implications in real battles. No matter how "
"elusive or well-armored the fighter, against a Blademaster, it often seems "
"like the defense does not even exist. These warriors are undoubtedly the "
"masters of offensive swordsmanship and are capable of subverting even the "
"strongest fortifications."
msgstr ""
#. [attack]: type=blade
#: data/core/units/dunefolk/Blademaster.cfg:30
#: data/core/units/dunefolk/Blademaster.cfg:39
#: data/core/units/dunefolk/Captain.cfg:31
#: data/core/units/dunefolk/Soldier.cfg:22
#: data/core/units/dunefolk/Swordsman.cfg:22
#: data/core/units/dunefolk/Swordsman.cfg:31
#: data/core/units/dunefolk/Warmaster.cfg:32
msgid "scimitar"
msgstr "jatagano"
#. [unit_type]: id=Dune Burner, race=dunefolk
#: data/core/units/dunefolk/Burner.cfg:4
#, fuzzy
#| msgid "Drake Burner"
msgid "Dune Burner"
msgstr "Drako Bruliganto"
#. [unit_type]: id=Dune Burner, race=dunefolk
#: data/core/units/dunefolk/Burner.cfg:17
msgid ""
"An oft forgotten hazard of traversing the desert is the freezing cold that "
"descends upon the sands during the night. To combat this, the Dunefolk "
"typically make use of the highly flammable sap of the Sanbaar tree, which "
"burns slowly and gently in small quantities. In larger amounts, however, "
"Sanbaar sap is very nearly combustible and burns extremely violently. The "
"Dunefolk quickly realized the applicability of such a substance to warfare "
"and regularly employ fire spouting weapons to sow chaos among their enemies."
msgstr ""
#. [attack]: type=fire
#: data/core/units/dunefolk/Burner.cfg:37
#: data/core/units/dunefolk/Firetrooper.cfg:38
#: data/core/units/dunefolk/Scorcher.cfg:38
msgid "flamethrower"
msgstr ""
#. [female]
#: data/core/units/dunefolk/Burner.cfg:89
#, fuzzy
#| msgid "Drake Burner"
msgid "female^Dune Burner"
msgstr "Drako Bruliganto"
#. [unit_type]: id=Dune Captain, race=dunefolk
#: data/core/units/dunefolk/Captain.cfg:4
#, fuzzy
#| msgid "Elvish Captain"
msgid "Dune Captain"
msgstr "Elfo kapitano"
#. [unit_type]: id=Dune Captain, race=dunefolk
#: data/core/units/dunefolk/Captain.cfg:25
msgid ""
"Traditionally hailing from noble or military families, Dune Captains are the "
"core of any Dunefolk platoon. Usually a position filled based on heritage "
"rather than merit, Captains are those who are often relatively weak with the "
"blade, but still reasonably trained in tactics. Unlike other leaders, the "
"Captains abilities lie largely in directing their troops to strategically "
"advantageous positions rather than directly raising their morale. The "
"presence of such a commander is rarely inspiring for most Soldiers, but they "
"are still quick to follow the expert tactical direction of their officers."
msgstr ""
#. [unit_type]: id=Dune Cataphract, race=dunefolk
#: data/core/units/dunefolk/Cataphract.cfg:4
msgid "Dune Cataphract"
msgstr ""
#. [unit_type]: id=Dune Cataphract, race=dunefolk
#: data/core/units/dunefolk/Cataphract.cfg:17
msgid ""
"Cataphracts are eminent horsemen, riders of mounts that are possessed less "
"of speed or endurance, but tremendous power instead. Bearing a lance along "
"with their signature maces, these warriors are most often the secondary "
"strike force after a primary assault. After enemy forces are already "
"occupied and weakened by a flank of swordsmen, a common and terrifying sight "
"is a group of Cataphracts lining up, lances pitched at the ready. A gap is "
"made amongst the Dunefolk ranks, and in a single charge, these mighty "
"horsemen pierce straight through enemy formations, dealing a lethal blow in "
"a single stroke. Those who try to flee swiftly discover that neither sand "
"nor hills deter these riders in the slightest, and the displaced air of a "
"descending mace is the last sound they hear."
msgstr ""
#. [attack]: type=pierce
#: data/core/units/dunefolk/Cataphract.cfg:49
#: data/core/units/dunefolk/Explorer.cfg:39
#: data/core/units/dunefolk/Ranger.cfg:48 data/core/units/dunefolk/Rider.cfg:31
#: data/core/units/dunefolk/Rover.cfg:36
#: data/core/units/dunefolk/Sunderer.cfg:36
#: data/core/units/dunefolk/Swiftrider.cfg:31
#: data/core/units/dunefolk/Windrider.cfg:36
msgid "composite bow"
msgstr ""
#. [unit_type]: id=Dune Explorer, race=dunefolk
#: data/core/units/dunefolk/Explorer.cfg:4
#, fuzzy
msgid "Dune Explorer"
msgstr "Nano furiozulo"
#. [unit_type]: id=Dune Explorer, race=dunefolk
#: data/core/units/dunefolk/Explorer.cfg:16
msgid ""
"A slow-moving caravan out in the open desert is a prime target for bandits "
"or marauders. In order to protect themselves, the Dunefolk employ Explorers "
"to scout and repel potential threats. In doing so, these fleet fighters not "
"only protect their vulnerable caravans, but pilfer the supplies of supposed "
"raiders for themselves. When employed for warfare, Explorers no longer act "
"only as scouts for probing enemies, but are skilled enough to be effective "
"flankers or potent shock attackers."
msgstr ""
#. [unit_type]: id=Dune Firetrooper, race=dunefolk
#: data/core/units/dunefolk/Firetrooper.cfg:4
msgid "Dune Firetrooper"
msgstr ""
#. [unit_type]: id=Dune Firetrooper, race=dunefolk
#: data/core/units/dunefolk/Firetrooper.cfg:18
msgid ""
"By refining Sanbaar sap through a very specific distillation process, it "
"becomes possible to produce exceedingly flammable naphtha which burns even "
"more violently than the sap it was derived from. Such a substance is, of "
"course, extremely dangerous due to its highly combustible nature. Even "
"Scorchers will shy away from its use since the potential for self injury is "
"very high, but a few daring souls choose to use pure naphtha as their weapon "
"of choice. The resulting destruction is more than enough to justify the use "
"of such a hazardous chemical."
msgstr ""
#. [female]
#: data/core/units/dunefolk/Firetrooper.cfg:91
msgid "female^Dune Firetrooper"
msgstr ""
#. [unit_type]: id=Dune Harrier, race=dunefolk
#: data/core/units/dunefolk/Harrier.cfg:4
#, fuzzy
#| msgid "Drake Warrior"
msgid "female^Dune Harrier"
msgstr "Drako Batalanto"
#. [unit_type]: id=Dune Harrier, race=dunefolk
#: data/core/units/dunefolk/Harrier.cfg:21
msgid ""
"While Dune Harriers can fulfill a similar role to Striders in hampering "
"enemy forces, their name is actually derived from the harrier falcons they "
"employ to maintain contact with the bulk of a Dunefolk army. Most commonly "
"found operating behind enemy lines, Harriers are usually tasked with "
"providing useful intelligence on enemy troop movements. However, when the "
"time is right, these agile warriors gather together and strike at the rear "
"of weakened supply lines or flanks. A rain of bolas followed by a piercing "
"thrust of spears is often enough to severely cripple the target, allowing "
"the main Dunefolk force to close in and finish the job. The choice to stand "
"and fight is not an easy one either: Harriers are considerably skilled in "
"wielding their spears, and their falcons can provide an extra attack when "
"absolutely necessary."
msgstr ""
#. [unit_type]: id=Dune Herbalist, race=dunefolk
#: data/core/units/dunefolk/Herbalist.cfg:4
#, fuzzy
#| msgid "Duelist"
msgid "Dune Herbalist"
msgstr "Duelisto"
#. [unit_type]: id=Dune Herbalist, race=dunefolk
#: data/core/units/dunefolk/Herbalist.cfg:21
msgid ""
"As those responsible for caring for the ill and wounded among the Dunefolk, "
"Herbalists possess both the medicinal skills to heal a variety of "
"afflictions and the skill to seek and gather restorative herbs. Their "
"motivations are many; some look to it as an adventure or as a steady source "
"of pay while others feel it to be a duty to their society. No matter the "
"reason, Herbalists are an invaluable part of Dunefolk society and are "
"especially useful for their ability to administer quick treatments in the "
"midst of battle or while traveling in the desert.\n"
"\n"
"Even among the nomadic Dunefolk, healers journey a great deal in search of "
"the various flora and fauna that supply their work. Hardened by their "
"travels, many of these men are even able to heal themselves."
msgstr ""
#. [unit_type]: id=Dune Luminary, race=dunefolk
#: data/core/units/dunefolk/Luminary.cfg:4
#, fuzzy
#| msgid "Drake Burner"
msgid "Dune Luminary"
msgstr "Drako Bruliganto"
#. [unit_type]: id=Dune Luminary, race=dunefolk
#: data/core/units/dunefolk/Luminary.cfg:21
msgid ""
"On the surface, it is not entirely clear what distinguishes a Luminary from "
"other healers among the Dunefolk. Certainly, a Luminary may be marginally "
"more knowledgeable, well-traveled, or skilled in combat compared to "
"Herbalists or Apothecaries, but the difference is usually modest at best. "
"Nevertheless, Luminary is a formal title granted to the highest order of "
"Dunefolk healers and grants these men both the greatest esteem and the "
"greatest envy.\n"
"\n"
"There is some speculation that a secret order exists among the Luminaries. "
"These so called Eminents hoard a great deal of forbidden knowledge and "
"advise many Dunefolk leaders from the shadows. Such a thing has never been "
"proven, but the fact remains that some Luminaries seem to hold much more "
"influence than their abilities should afford."
msgstr ""
#. [unit_type]: id=Dune Marauder, race=dunefolk
#: data/core/units/dunefolk/Marauder.cfg:4
msgid "Dune Marauder"
msgstr ""
#. [unit_type]: id=Dune Marauder, race=dunefolk
#: data/core/units/dunefolk/Marauder.cfg:17
msgid ""
"Some find themselves well suited to the life of a Raider and may even form "
"their own clans with like-minded individuals. Ever roaming the deserts for "
"unwary travelers or vulnerable caravans, these horsemen make their "
"livelihood off of scavenging and pilfering. Having no particular specialty, "
"Marauders are neither the strongest warriors, nor the most dexterous "
"archers; nevertheless, they are among the most dangerous enemies out in the "
"desert due to their sheer maneuverability. A coordinated Marauder attack can "
"wipe out even medium-sized camps before any response is possible, and "
"against stronger foes, guerrilla tactics may allow them to prevail where "
"brute force does not. For this reason, they are sometimes hired by small "
"armies or wealthier caravans as a deterrent to unwanted raids."
msgstr ""
#. [attack]: type=fire
#: data/core/units/dunefolk/Marauder.cfg:31
#: data/core/units/dunefolk/Raider.cfg:29
#: data/core/units/goblins/Pillager.cfg:41
msgid "torch"
msgstr "torĉo"
#. [unit_type]: id=Dune Paragon, race=dunefolk
#: data/core/units/dunefolk/Paragon.cfg:4
#, fuzzy
#| msgid "Dragoon"
msgid "Dune Paragon"
msgstr "Dragono"
#. [unit_type]: id=Dune Paragon, race=dunefolk
#: data/core/units/dunefolk/Paragon.cfg:18
msgid ""
"In many Dunefolk city-states, the process for selecting the next generation "
"of leaders is a long process that takes place over many years. In each "
"generation, a few particularly talented youths among the nobility are "
"trained separately from their peers. Eat, sleep, and train, these warriors "
"learn to live and breathe swordsmanship as their core identity more than "
"even an extension of themselves. From adolescence, ten years of intense "
"training paves the path to the final test, a series of duels to the death "
"between pairs of these fighters. When the dust settles and the process is "
"ended, eight are left remaining. These men are granted the title Kal, or "
"collectively, Kalai.\n"
"\n"
"Among the Dunefolk, while great leaders are required to have mastered the "
"blade, the ruling caste is required to know far more than mere swordplay. "
"Gruelling training is usually followed by either several years of nomadic "
"roving through the deserts or dedication of the mind to the sciences, the "
"purpose of which is to find a self-motivated path toward enlightened wisdom. "
"No matter the case, at the end of the second training period, the remaining "
"Kalai return and demonstrate their knowledge to the elders of the current "
"ruling caste. Those who are found worthy are then called Paragon, warriors "
"of great strength and acuity who may then be considered as candidates to "
"lead the next generation of Dunefolk."
msgstr ""
#. [attack]: type=impact
#: data/core/units/dunefolk/Paragon.cfg:38
msgid "pommel strike"
msgstr ""
#. [unit_type]: id=Dune Raider, race=dunefolk
#: data/core/units/dunefolk/Raider.cfg:4
#, fuzzy
#| msgid "Direwolf Rider"
msgid "Dune Raider"
msgstr "Luprajdanto"
#. [unit_type]: id=Dune Raider, race=dunefolk
#: data/core/units/dunefolk/Raider.cfg:16
msgid ""
"Though rarely found in organized armies, Raiders are a staple among the "
"nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In "
"these scenarios, raw power is of little concern. The greatest importance is "
"placed on speed—striking quickly, spreading as much chaos with their torches "
"in the shortest time possible, allows these riders to get in and out of the "
"blitz without any fear of counterattack. Raiders are the fastest of the "
"Dunefolk, capable of outpacing nearly anything they might encounter in the "
"sandy deserts."
msgstr ""
#. [unit_type]: id=Dune Ranger, race=dunefolk
#: data/core/units/dunefolk/Ranger.cfg:4
#, fuzzy
msgid "Dune Ranger"
msgstr "Ĉirkaŭrajdanto"
#. [unit_type]: id=Dune Ranger, race=dunefolk
#: data/core/units/dunefolk/Ranger.cfg:17
msgid ""
"From the journal of Balah, the Dune Watcher:\n"
"\n"
"“... Today was the sixth day. Six days of pursuit through the desert without "
"sleep, without rest... but, I require neither. The Bloodeye Roc has pilfered "
"too many of my herd for its ravenous feasting. I must be rid of it before "
"the caravan starves. I have tracked it thus far, and no matter how far it "
"flees, I shall follow.\n"
"\n"
"... blast it! The creature was only a couple hundred paces away, but the sun "
"was in my eyes! I managed to land a few arrows on the foul thing, but only "
"enough to slow it. Still, it seems to be tiring faster than I. With any "
"luck, I will catch it before it can reach the mountains.\n"
"\n"
"... Day eleven. I cornered the creature after it landed on the hillside, but "
"there were three more that I was not accounting for. Rocs are ferocious "
"creatures in close quarters; fighting one is already no simple task, but "
"four at once? I am lucky I brought my second axe, otherwise I would have "
"sustained severe injury during that battle. As it is, I am waiting for the "
"gauze to set on my leg before I return to slay the final two. Perhaps then "
"it will finally be time to eat and get some rest.\n"
"\n"
"... it comes as a surprise to even me that I traveled nearly halfway across "
"the Northern Dunes in my twenty-one day expedition. It would take the "
"caravan nearly three months to make that trip, but I do suppose the "
"circumstances around my joruney were somewhat extenuating. On the bright "
"side, I was able to procure some salted roc meat along the way, which should "
"make for a fine treat for the children. It will also be nice to see some of "
"the other Rangers again. My tale might not be that impressive to them, but "
"at least it is an improvement over my previous encounter with the wyvern...”"
msgstr ""
#. [unit_type]: id=Dune Rider, race=dunefolk
#: data/core/units/dunefolk/Rider.cfg:4
#, fuzzy
#| msgid "Direwolf Rider"
msgid "Dune Rider"
msgstr "Luprajdanto"
#. [unit_type]: id=Dune Rider, race=dunefolk
#: data/core/units/dunefolk/Rider.cfg:16
msgid ""
"The Dunefolk are prominent horse breeders who raise many different varieties "
"of mounts to fulfill various purposes. Those who are used for hard labor are "
"bred for power, while those for journeys or caravans are bred for endurance. "
"For warfare, a mix of traits is usually best, though the ability to easily "
"and rapidly traverse sand is of utmost importance. The riders of these "
"horses primarily function as scouts and messengers, or occasionally as "
"supporting forces for weakened lines. The crucial trait of maneuverability "
"is what allows these horsemen to be so effective and versatile out on the "
"rolling dunes."
msgstr ""
#. [unit_type]: id=Dune Rover, race=dunefolk
#: data/core/units/dunefolk/Rover.cfg:4
msgid "Dune Rover"
msgstr ""
#. [unit_type]: id=Dune Rover, race=dunefolk
#: data/core/units/dunefolk/Rover.cfg:16
msgid ""
"Originating from the nomadic wanderers of the open deserts, Rovers, in many "
"ways, represent the ideal Dunefolk soldier: flexible, mobile, equally "
"effective in defense and offense as well as in ranged or close combat. They "
"are hardy inhabitants of the deserts and hills that they call home and "
"experienced hunters and trackers. While lacking training as formal soldiers, "
"the skills Rovers employ for survival in the desert translate readily to "
"warfare. Their unique trait of fighting best at dawn or dusk corresponds "
"with the time when desert temperatures are the most habitable."
msgstr ""
#. [unit_type]: id=Dune Scorcher, race=dunefolk
#: data/core/units/dunefolk/Scorcher.cfg:5
msgid "Dune Scorcher"
msgstr ""
#. [unit_type]: id=Dune Scorcher, race=dunefolk
#: data/core/units/dunefolk/Scorcher.cfg:18
msgid ""
"The Scorchers name is derived not from the destruction they wreak on "
"adversarial formations, but on their own singed appearance. By experimenting "
"endlessly with their equipment, most Scorchers inevitably overstep their "
"bounds and are seared by the highly volatile Sanbaar sap that soaks their "
"weapons. Bearing their burns as a mark of pride in their work, these archers "
"relish igniting great swaths of flame on the battlefield, though this "
"sometimes results in unintended friendly fire as well."
msgstr ""
#. [female]
#: data/core/units/dunefolk/Scorcher.cfg:91
#, fuzzy
#| msgid "female^Necromancer"
msgid "female^Dune Scorcher"
msgstr "Nigra Sorĉistino"
#. [unit_type]: id=Dune Skirmisher, race=dunefolk
#: data/core/units/dunefolk/Skirmisher.cfg:4
#, fuzzy
#| msgid "Saurian Skirmisher"
msgid "female^Dune Skirmisher"
msgstr "Saŭro batalemulo"
#. [unit_type]: id=Dune Skirmisher, race=dunefolk
#: data/core/units/dunefolk/Skirmisher.cfg:17
msgid ""
"Born and raised out on the open sands, Dune Skirmishers are accustomed to "
"the harsh, arid desert heat and inhospitable terrain. Compared to even other "
"Dunefolk, Skirmishers are unnaturally agile on the unstable dunes, allowing "
"them to safeguard their herds and hunt the barrens with ease. When applied "
"to battle, the same agility allows them to both slip through enemy lines and "
"avoid all manner of attack. These skills make Skirmishers effective "
"saboteurs, capable of cutting of escape routes and supply lines, "
"assassinating key units, or pincering an enemy formation into a "
"disadvantageous position."
msgstr ""
#. [unit_type]: id=Dune Soldier, race=dunefolk
#: data/core/units/dunefolk/Soldier.cfg:4
msgid "Dune Soldier"
msgstr ""
#. [unit_type]: id=Dune Soldier, race=dunefolk
#: data/core/units/dunefolk/Soldier.cfg:16
msgid ""
"While most Dunefolk castes serve an additional practical purpose beyond only "
"direct warfare, Dune Soldiers are among the few who are completely dedicated "
"to military purposes. By train intensely to hone their skill in swordplay, "
"Soldiers learn to navigate tricky fights in close quarters and repel ranged "
"assaults with their shields. A typical Dunefolk formation makes use of this "
"adeptness by placing Soldiers in a spaced pattern, allowing them to draw out "
"clustered enemy lines and overwhelm their foes in pseudo single combat."
msgstr ""
#. [unit_type]: id=Dune Spearguard, race=dunefolk
#: data/core/units/dunefolk/Spearguard.cfg:4
msgid "Dune Spearguard"
msgstr ""
#. [unit_type]: id=Dune Spearguard, race=dunefolk
#: data/core/units/dunefolk/Spearguard.cfg:16
msgid ""
"The push and pull of any battle requires varying degrees of offense and "
"defense. The Dunefolk no doubt value offense as the greater of the two and "
"focus their greatest efforts on training skilled swordsmen, but in any band "
"of warriors, a small number of soldiers opt to trade in their sword and "
"instead fulfill the vital duties of the Spearguard. Guarding crucial supply "
"lines and vantage points, Spearguards are most often positioned slightly "
"behind the main line and used as a supporting force or a deterrent to "
"flanking attacks. Though these fighters tend to see less direct combat than "
"their sword-wielding brethren, they are highly skilled with spear and shield "
"and more than capable of repelling most advances."
msgstr ""
#. [unit_type]: id=Dune Spearmaster, race=dunefolk
#: data/core/units/dunefolk/Spearmaster.cfg:4
#, fuzzy
#| msgid "Drake Blademaster"
msgid "Dune Spearmaster"
msgstr "Draka glavmastro"
#. [unit_type]: id=Dune Spearmaster, race=dunefolk
#: data/core/units/dunefolk/Spearmaster.cfg:17
msgid ""
"Among the Dunefolk armies, the highest prestige goes to the master swordsmen "
"leading every assault. Though honored for their service in battle, those who "
"wield the spear and shield are largely forgotten beyond that: the path of a "
"spearman is to fulfill the least desirable role in combat without glory or "
"recognition. When a Dunefolk assault fails and a retreat must be had, a rank "
"of Spearguards is usually left behind to hold back the counterassault. "
"Though providing a formidable defense, the shield line is inevitably "
"overwhelmed and most of the Spearguards lost to the maw of war. On the off "
"chance that one manages to survive and find his way back to the recuperating "
"army, he is often reprimanded for failing to stand his ground and die with "
"the rest of his unnamed brethren. Nevertheless, after a minor scolding, the "
"warrior is accepted back and carries his hard won experience into the next "
"battle.\n"
"\n"
"It is not a formal title, but Spearmaster is what Spearguards call their "
"companions who manage to return from the usually suicidal defense that the "
"Dunefolk mount to guard their retreats. Hardly a term of praise or "
"distinction, it is still a modicum of recognition for those who were "
"prepared to die as nameless martyrs to protect their brethren."
msgstr ""
#. [unit_type]: id=Dune Strider, race=dunefolk
#: data/core/units/dunefolk/Strider.cfg:4
#, fuzzy
#| msgid "female^Fugitive"
msgid "female^Dune Strider"
msgstr "Fuĝemulino"
#. [unit_type]: id=Dune Strider, race=dunefolk
#: data/core/units/dunefolk/Strider.cfg:17
msgid ""
"The power of any Dunefolk assault is inhibited by one major drawback: "
"organized Dunefolk forces tend to be rather slow. Because of this, enemy "
"forces often have the ability to regroup and call upon reinforcements, in "
"which case a second assault becomes much more difficult. To combat this, "
"Dune Striders exchange their rudimentary slings with heavy bolas, allowing "
"them to slow retreating lines from the side and prevent a clean escape. The "
"same tactic can be applied in the opposite scenario of a Dunefolk retreat; "
"an advancing army can be hampered, allowing injured Dunefolk warriors time "
"to recuperate. The danger of such a tactic is that despite their "
"elusiveness, Striders are fairly fragile in direct combat and are easily "
"taken down if left exposed."
msgstr ""
#. [unit_type]: id=Dune Sunderer, race=dunefolk
#: data/core/units/dunefolk/Sunderer.cfg:4
msgid "Dune Sunderer"
msgstr ""
#. [unit_type]: id=Dune Sunderer, race=dunefolk
#: data/core/units/dunefolk/Sunderer.cfg:16
msgid ""
"Among the many different type of Dune horsemen, there are those who most "
"enjoy the frantic melee at the heart of battle. Those who are so disposed—"
"and skilled enough to survive multiple skirmishes—are recruited into the "
"ranks of the Sunderers. As sturdy, robust warriors, these men usually bear "
"short-ranged maces, a rather odd choice of weaponry for most riders. That is "
"not to say Sunderers are impotent in any way: though not typically effective "
"chargers, even a small group of Sunderers is powerful enough to breach any "
"enemy line through sheer force. In a situation that requires it, these "
"horsemen possess enough skill with the bow to weaken enemy forces or pick "
"off fleeing stragglers."
msgstr ""
#. [unit_type]: id=Dune Swiftrider, race=dunefolk
#: data/core/units/dunefolk/Swiftrider.cfg:4
msgid "Dune Swiftrider"
msgstr ""
#. [unit_type]: id=Dune Swiftrider, race=dunefolk
#: data/core/units/dunefolk/Swiftrider.cfg:16
msgid ""
"Swiftriders are those who favor archery over melee weaponry. Fleet and "
"elusive, these horsemen are experts at harassing less mobile foes with hails "
"of arrows. As excellent skirmishers in the desert, Swiftriders are most "
"often used as combat scouts or to hunt down fleeing enemies. Though not "
"usually trained for infiltration or spying, these equestrians ability to "
"pass messages from afar with their long-ranged arrows is of great use to "
"maintain communication among the Dunefolk armies."
msgstr ""
#. [unit_type]: id=Dune Swordsman, race=dunefolk
#: data/core/units/dunefolk/Swordsman.cfg:4
#, fuzzy
#| msgid "Swordsman"
msgid "Dune Swordsman"
msgstr "Glavbatalisto"
#. [unit_type]: id=Dune Swordsman, race=dunefolk
#: data/core/units/dunefolk/Swordsman.cfg:16
msgid ""
"In a direct clash of large armies, the Dunefolk commonly encounter either "
"densely packed Shield Walls or heavily fortified enemy positions. Striking "
"against these highly organized fronts can be quite challenging; an enemy "
"formation might leave only small, brief gaps between shields and armor, "
"while threatening a counterstrike with a thrust of spears and projectiles. "
"Thus, Dunefolk swordplay places a heavy emphasis on power and more "
"importantly, precision. A warrior might find only one chance to strike at an "
"enemy, but an experienced Dune Swordsman is more than likely to seize the "
"opportunity and make his strike count. Honing in with nearly unnatural "
"accuracy, a contingent of of Swordsmen is enough to crack even the sternest "
"of defenses."
msgstr ""
#. [unit_type]: id=Dune Warmaster, race=dunefolk
#: data/core/units/dunefolk/Warmaster.cfg:4
#, fuzzy
#| msgid "Drake Blademaster"
msgid "Dune Warmaster"
msgstr "Draka glavmastro"
#. [unit_type]: id=Dune Warmaster, race=dunefolk
#: data/core/units/dunefolk/Warmaster.cfg:26
msgid ""
"In direct contrast with other Dunefolk commanders, Warmasters focus heavily "
"on rousing their troops and maintaining high morale. These generals are "
"often found at the forefront of battle, leading by example and fighting and "
"bleeding alongside their soldiers. While Warmasters usually leave the finer "
"details of strategy to their Captains, they are certainly capable tacticians "
"as well; many a battle has been won on an inventive or surprise maneuver "
"that is often the creative byproduct of combat experience rather than formal "
"training. Said to be a veteran of a thousand battles, a Warmaster is an "
"expert leader that should never be underestimated."
msgstr ""
#. [unit_type]: id=Dune Windrider, race=dunefolk
#: data/core/units/dunefolk/Windrider.cfg:4
msgid "Dune Windrider"
msgstr ""
#. [unit_type]: id=Dune Windrider, race=dunefolk
#: data/core/units/dunefolk/Windrider.cfg:17
msgid ""
"Archery on horseback presents a number of additional challenges that very "
"few are able to overcome. What separates the renowned Windrider caste from "
"other bowmen is their ability to not only master these difficulties, but "
"turn them into benefits instead. Making great use of their steeds "
"incredible speed, a Windrider is actually a better archer when mounted as "
"compared to on land. The extra momentum from riding on horseback provides "
"additional force to their already potent shots, and by riding in meandering "
"patterns, these bowmen are able to curve the trajectories of their arrows, "
"reaching targets they might not be able to otherwise. Having honed their "
"craft to its apex, Windriders are undisputed masters of ranged combat among "
"the Dunefolk."
msgstr ""
#. [unit_type]: id=Wyvern Rider, race=monster, description=
#: data/core/units/dunefolk/Wyvern_Rider.cfg:4
#, fuzzy
#| msgid "Gryphon Rider"
msgid "Wyvern Rider"
msgstr "Rajdanto sur grifo"
#. [unit_type]: id=Dwarvish Arcanister, race=dwarf
#: data/core/units/dwarves/Arcanister.cfg:4
#, fuzzy
msgid "Dwarvish Arcanister"
msgstr "Nano batalanto"
#. [unit_type]: id=Dwarvish Arcanister, race=dwarf
#: data/core/units/dwarves/Arcanister.cfg:30
msgid ""
"The most powerful of all the runecrafters, the Dwarvish Arcanister destroys "
"wounded enemies almost instantly, and rarely fails to cause a wound when "
"that is his intent. His skill in runecrafting is unrivaled, and the glyphs "
"he carves into his weapons and armor deflect the blows of his enemies."
msgstr ""
#. [unit_type]: id=Dwarvish Berserker, race=dwarf
#: data/core/units/dwarves/Berserker.cfg:4
msgid "Dwarvish Berserker"
msgstr "Freneza Nano"
#. [unit_type]: id=Dwarvish Dragonguard, race=dwarf
#: data/core/units/dwarves/Dragonguard.cfg:4
msgid "Dwarvish Dragonguard"
msgstr "Nano Drakgardisto"
#. [unit_type]: id=Dwarvish Explorer, race=dwarf
#: data/core/units/dwarves/Explorer.cfg:4
#, fuzzy
msgid "Dwarvish Explorer"
msgstr "Nano furiozulo"
#. [unit_type]: id=Dwarvish Explorer, race=dwarf
#: data/core/units/dwarves/Explorer.cfg:18
msgid ""
"Dwarvish Explorers are peerless survivalists. Using only the equipment they "
"carry, they can range for months around the forests and mountains looking "
"for new seams of ore and deposits of minerals. Whilst their skill in a melee "
"is less than some other dwarves, they are unmatched with throwing axes, "
"having practiced this skill hunting in the mountains. Their maneuverability "
"makes them dangerous and tricky foes."
msgstr ""
#. [unit_type]: id=Dwarvish Fighter, race=dwarf
#: data/core/units/dwarves/Fighter.cfg:4
msgid "Dwarvish Fighter"
msgstr "Nano batalanto"
#. [unit_type]: id=Dwarvish Guardsman, race=dwarf
#: data/core/units/dwarves/Guardsman.cfg:4
msgid "Dwarvish Guardsman"
msgstr "Nano gardanto"
#. [unit_type]: id=Dwarvish Lord, race=dwarf
#: data/core/units/dwarves/Lord.cfg:4
msgid "Dwarvish Lord"
msgstr "Nano nobelo"
#. [unit_type]: id=Dwarvish Lord, race=dwarf
#: data/core/units/dwarves/Lord.cfg:18
msgid ""
"Clad in shining armor, these dwarves look like kings from under the "
"mountains. They wield axe and hammer with masterful skill, and can hit a "
"target with a thrown hand axe at several paces. Though slow on their feet, "
"these dwarves are a testament to the prowess of their kin."
msgstr ""
"Nanoj vestitaj en brila armilaĵo aspektas kiel reĝoj de montoj. Majstre ili "
"portas hakilon kaj martelon, kaj kapablas trafi longdistance celon per "
"hakilo. Dum paŝado estas malrapidaj, sed alimaniere ili estas pruvo de "
"lerteco en ilia nacio."
#. [unit_type]: id=Dwarvish Pathfinder, race=dwarf
#: data/core/units/dwarves/Pathfinder.cfg:4
#, fuzzy
msgid "Dwarvish Pathfinder"
msgstr "Nano tondoroestro"
#. [unit_type]: id=Dwarvish Pathfinder, race=dwarf
#: data/core/units/dwarves/Pathfinder.cfg:22
msgid ""
"These hardy dwarves are sometimes away from their caves for long periods, "
"scouting and patrolling the borders. They spend this time watching for "
"invaders, and fighting bandits and thieves who encroach on dwarvish "
"territory. They are powerful fighters in a melee, and from a distance their "
"deftly thrown axes can rival the power and accuracy of a human archer."
msgstr ""
#. [unit_type]: id=Dwarvish Runesmith, race=dwarf
#: data/core/units/dwarves/Runesmith.cfg:4
#, fuzzy
msgid "Dwarvish Runesmith"
msgstr "Nana run-mastro"
#. [unit_type]: id=Dwarvish Runesmith, race=dwarf
#: data/core/units/dwarves/Runesmith.cfg:28
msgid ""
"Dwarvish runesmiths, now practiced at their craft, carve arcane runes into "
"their weapons and armor. These runes infuse the runesmiths blows with power "
"and accuracy, and disrupt the blows of their enemies, causing them to strike "
"softly, weakly and on the armor of the defender."
msgstr ""
#. [unit_type]: id=Dwarvish Scout, race=dwarf
#: data/core/units/dwarves/Scout.cfg:4
#, fuzzy
msgid "Dwarvish Scout"
msgstr "Elfo skolto"
#. [unit_type]: id=Dwarvish Scout, race=dwarf
#: data/core/units/dwarves/Scout.cfg:22
msgid ""
"Although the dwarves cannot match the taller races in a sprint, when "
"unencumbered by heavy armor their tremendous stamina and endurance allows "
"them to match all but the fastest on foot. Dwarvish Scouts use this to their "
"advantage, ranging ahead of the main force and reporting back on troop "
"movements and dispositions, or securing important objectives. Outside of "
"battle, they are often used to relay messages between dwarvish communities. "
"However, they pay for their speed with the poorer protection provided by "
"their lighter armor."
msgstr ""
#. [unit_type]: id=Dwarvish Sentinel, race=dwarf
#: data/core/units/dwarves/Sentinel.cfg:4
msgid "Dwarvish Sentinel"
msgstr "Nano sentinelo"
#. [unit_type]: id=Dwarvish Stalwart, race=dwarf
#: data/core/units/dwarves/Stalwart.cfg:4
msgid "Dwarvish Stalwart"
msgstr "Nano fortulo"
#. [unit_type]: id=Dwarvish Steelclad, race=dwarf
#: data/core/units/dwarves/Steelclad.cfg:4
msgid "Dwarvish Steelclad"
msgstr "Nano kirasulo"
#. [unit_type]: id=Dwarvish Steelclad, race=dwarf
#: data/core/units/dwarves/Steelclad.cfg:18
msgid ""
"Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads "
"are the vanguard of dwarvish armies. They are renowned for their resilience "
"in the heat of battle, and their mastery of both battleaxe and warhammer "
"make them imposing foes indeed."
msgstr ""
#. [unit_type]: id=Dwarvish Thunderer, race=dwarf
#: data/core/units/dwarves/Thunderer.cfg:4
msgid "Dwarvish Thunderer"
msgstr "Nano tondoroestro"
#. [unit_type]: id=Dwarvish Thunderguard, race=dwarf
#: data/core/units/dwarves/Thunderguard.cfg:4
msgid "Dwarvish Thunderguard"
msgstr "Nana tondra gardisto"
#. [unit_type]: id=Dwarvish Ulfserker, race=dwarf
#: data/core/units/dwarves/Ulfserker.cfg:4
msgid "Dwarvish Ulfserker"
msgstr "Nano furiozulo"
#. [unit_type]: id=Elvish Archer, race=elf
#: data/core/units/elves/Archer.cfg:4
msgid "Elvish Archer"
msgstr "Elfo arkpafisto"
#. [unit_type]: id=Elvish Archer, race=elf
#: data/core/units/elves/Archer.cfg:19
msgid ""
"As primarily foragers and hunters, most elves learn to become proficient "
"archers from a young age. Besides being only a practical skill, archery is "
"also a common pastime and many competitions are held in sport for the "
"entertainment of spectators and participants alike. This ability is readily "
"turned to battle in times of war, where many elves will wield bows as their "
"weapons of choice. Though not as sturdy as their human or orc counterparts, "
"Elvish archers are still effective combatants, especially when fighting from "
"the safety of their forests."
msgstr ""
#. [female]
#: data/core/units/elves/Archer.cfg:80
msgid "female^Elvish Archer"
msgstr "Elfo rkpafistino"
#. [unit_type]: id=Elvish Avenger, race=elf
#: data/core/units/elves/Avenger.cfg:4
msgid "Elvish Avenger"
msgstr "Elfo revenĝisto"
#. [unit_type]: id=Elvish Avenger, race=elf
#: data/core/units/elves/Avenger.cfg:20
msgid ""
"The curious name of the Elvish Avengers comes from a tactic often employed "
"by these master rangers. The enemy is allowed to break through a feint "
"defense and when the vulnerable troops behind the front line follow, these "
"archers break cover and attack, cutting supply lines and surrounding the "
"enemy in one fell stroke. This has, at times, been interpreted as a form of "
"vengeance for their brethren lost earlier in the battle. While not so base "
"in design, it is not at all inaccurate.\n"
"\n"
"Even more than other elves, Avengers are a part of the realm of the forests, "
"spending most of their time living among the arboreal creatures and learning "
"the hidden secrets in the woods. As the keepers of nature, these elves have "
"the propensity to explore the wilds even beyond the boundaries of the "
"forests and are adept at traversing rough terrains like mountains and "
"deserts. Even in such unfamiliar territories, Avengers are already powerful "
"combatants; in their homes in the trees, they are nigh unassailable, capable "
"of assassinating enemies from the shadows with little chance of retaliation. "
"It is this ability which instills the most fear into any invading army, for "
"fighting a force that can barely be tracked or seen in the forests leaves "
"very little room for counterattack and customarily results in crushing "
"defeat."
msgstr ""
#. [female]
#: data/core/units/elves/Avenger.cfg:95
msgid "female^Elvish Avenger"
msgstr "Elfo revenĝistino"
#. [unit_type]: id=Elvish Captain, race=elf
#: data/core/units/elves/Captain.cfg:4
msgid "Elvish Captain"
msgstr "Elfo kapitano"
#. [unit_type]: id=Elvish Captain, race=elf
#: data/core/units/elves/Captain.cfg:25
msgid ""
"Elvish captains usually lead patrols and command garrisons that stand guard "
"over the vast forests in elvish territory. Unlike leaders from other races, "
"they are mostly proficient at navigating small skirmishes rather than large-"
"scale battles, and are especially skilled at defensive maneuvering. Captains "
"typically command small units that remain together for extended periods of "
"time, allowing them to personally mentor and befriend their troops. They are "
"often observed to lead through camaraderie and amicability, but still "
"command great respect from their kin."
msgstr ""
#. [unit_type]: id=Elvish Champion, race=elf
#: data/core/units/elves/Champion.cfg:4
msgid "Elvish Champion"
msgstr "Elfo ĉampiono"
#. [unit_type]: id=Elvish Champion, race=elf
#: data/core/units/elves/Champion.cfg:19
msgid ""
"Elves are typically peaceable by nature and most will attack only in "
"retaliation for some wrongdoing wrought upon them. However, there are some "
"elves who revel in the glory of battle and deliberately seek combat—"
"purposeful or otherwise—for their own enjoyment. Naturally, most of these "
"warriors live short lives devoted to honing their swordsmanship in an effort "
"to conquer the battlegrounds: only the most talented thereof are capable of "
"surviving constant combat and earning the title of Champion. Having spent "
"their whole lives refining their prowess with the blade, these elves are "
"exceptionally dangerous and should never be underestimated."
msgstr ""
#. [unit_type]: id=Elvish Druid, race=elf
#: data/core/units/elves/Druid.cfg:4
msgid "female^Elvish Druid"
msgstr "Elfo druidino"
#
#
#
#
#. [unit_type]: id=Elvish Druid, race=elf
#: data/core/units/elves/Druid.cfg:19
#, fuzzy
msgid ""
"The magic of the wood-elves is poorly suited for combat, but effective "
"nonetheless. The forests in which they thrive can become quickened by a word "
"of command, and will lash out at those who threaten their peace.\n"
"\n"
"The chief ability of Druids lies in healing, and it is for this skill that "
"they are revered by their people."
msgstr ""
"Magio de arbaraj elfoj ne tro taŭgas por batalo, sed tamen eblas uzi ĝin. La "
"arbaro, en kiu ili vivas, povas post ordono vivĝi kaj frapi tiun, kiu rompis "
"ĝian trankvilon.\n"
"\n"
"Ilia ĉefa lerto estas kuracado, kaj dank´al ĉi tiu kapablo estas druidoj "
"inter elfoj tre estimataj.\n"
"\n"
"Rimarko: Atako de druido malrapidigos kontraŭulon kaj malaltigos nombron de "
"iliaj atakoj. Druidoj kapablas resanigi milit-unuojn ĉirkaŭajn, kaj kuraci "
"venenon."
#. [attack]: type=impact
#: data/core/units/elves/Druid.cfg:37 data/core/units/elves/Shyde.cfg:42
msgid "ensnare"
msgstr "kapto"
#. [unit_type]: id=Elvish Enchantress, race=elf
#: data/core/units/elves/Enchantress.cfg:4
msgid "female^Elvish Enchantress"
msgstr "Elfo sorĉistino"
#. [unit_type]: id=Elvish Enchantress, race=elf
#: data/core/units/elves/Enchantress.cfg:19
msgid ""
"The magic of the elves is wholly unlike that of humanity, so much so that "
"humans are almost universally incapable of understanding it, let alone using "
"it. Likewise, those who are masters of it are equally enigmatic; though it "
"can be said that they are revered by their people, very little can be said "
"about their actual function or purpose within that society."
msgstr ""
#. [attack]: type=impact
#: data/core/units/elves/Enchantress.cfg:36 data/core/units/elves/Shaman.cfg:37
#: data/core/units/elves/Sorceress.cfg:38
#: data/core/units/wose/Wose_Shaman.cfg:49
msgid "entangle"
msgstr "enplekto"
#. [unit_type]: id=Elvish Fighter, race=elf
#: data/core/units/elves/Fighter.cfg:4
msgid "Elvish Fighter"
msgstr "Elfo batalanto"
#. [unit_type]: id=Elvish Fighter, race=elf
#: data/core/units/elves/Fighter.cfg:18
msgid ""
"Among elves, swordplay is most commonly practiced by rangers and border "
"patrols, who serve primarily as guardians of the forests and more "
"occasionally as small squads for intrusions into other territories. Elvish "
"swordsmanship is known for its emphasis on swift, agile strikes, generating "
"less power than human or orcish warriors, but also leaving less time to "
"react and counter. Most elves can learn the basics of swordplay relatively "
"quickly and will readily pick up the blade when confronted with battle."
msgstr ""
#. [unit_type]: id=Elvish Hero, race=elf
#: data/core/units/elves/Hero.cfg:4
msgid "Elvish Hero"
msgstr "Elfo heroo"
#. [unit_type]: id=Elvish Hero, race=elf
#: data/core/units/elves/Hero.cfg:18
msgid ""
"Accomplished Elvish warriors are sometimes called Sárcan, roughly meaning "
"one who has sacrificed in defense or one transfigured by experience. "
"Often translated to Elvish Heroes in the human tongue, this name does "
"indicate some level of esteem and prestige, but is not used to glorify the "
"position that these elves hold. Elvish Heroes are those who have survived "
"numerous wars and have outlived many of their friends who fell in prior "
"battles. They have seen all manner of atrocity committed by all races, be it "
"orcs and humans ravaging the natural beauty of the forests, or even their "
"own kind, other elves who are not above slaughtering innocent people out of "
"pride and vengeance. Many years of fighting naturally make these swordsmen "
"highly skilled in melee combat, but the hardships and destruction wrought by "
"war take a great toll on both mind and body. While the Elves realize the "
"necessity of military strength and honor the Sárcanet as heroes for their "
"service, such a status is not one often sought after by the majority of "
"Elvenkind."
msgstr ""
#. [unit_type]: id=Elvish High Lord, race=elf
#: data/core/units/elves/High_Lord.cfg:4
msgid "Elvish High Lord"
msgstr "Elfo magnato"
#. [unit_type]: id=Elvish High Lord, race=elf
#. "awesome" is used here in the sense of "causing awe", not in the sense of "very good".
#: data/core/units/elves/High_Lord.cfg:19
#, fuzzy
msgid ""
"The leaders of elvenkind command an instinctive loyalty from their people "
"that rulers of other races can only envy, and earn it with great mindfulness "
"and wisdom. Quiet and contemplative in times of peace, a High Lord in the "
"full of his wrath is an awesome sight indeed."
msgstr ""
"Elfaj gvidantoj aĝante ne malfortiĝas. Male, kreskas al sia plena "
"potencialo. Dukoj estas dum paca tempo silentaj kaj meditemaj, sed kiam li "
"koleriĝas, rigardo al li timigas."
#. [unit_type]: id=Elvish Lady, race=elf
#: data/core/units/elves/Lady.cfg:5
msgid "female^Elvish Lady"
msgstr "Elfo nobelino"
#. [unit_type]: id=Elvish Lady, race=elf
#: data/core/units/elves/Lady.cfg:21
#, fuzzy
msgid ""
"Elves choose their leaders for their wisdom and sensitivity to the balance "
"of universal forces; foresight is what has protected them in times of "
"uncertainty. Their just reign is rewarded by the unflagging fealty of their "
"people, which is the greatest gift for which any ruler could ask."
msgstr ""
"Elfoj elektas siajn komandantojn laŭ potenco kaj saĝeco; tiu ĉi antaŭvido "
"ŝirmas ilin dum mizeraj tempoj. Ilia justa registaro estas rekompencata per "
"fideleco kaj sindoneco de homoj, kio estas la plej granda beno por ĉiu "
"reganto."
#. [unit_type]: id=Elvish Lord, race=elf
#: data/core/units/elves/Lord.cfg:4
msgid "Elvish Lord"
msgstr "Elfo nobelo"
#. [unit_type]: id=Elvish Lord, race=elf
#: data/core/units/elves/Lord.cfg:18
msgid ""
"Succession among the Elvish nobility is a highly structured process "
"determined by a number of stringent constraints. The future leaders of the "
"elves have the difficult task of governing the three-fold aspects of Elvish "
"society: warriors and rangers who defend the forests, peaceable civilians "
"who shy away from combat altogether, and the collective group of healers and "
"mystics who study the art of faerie magic. Being able to reconcile the "
"differences between these factions and effectively lead their people "
"requires considerable personal merit and a deep understanding of all elves, "
"be they warrior, mystic, or pacifist.\n"
"\n"
"Many elves begin training in archery and swordsmanship from a young age, and "
"especially promising adolescent boys of appropriate lineage are selected to "
"study under Enchantresses who have mastered the mystic arts. Since the "
"nature of faerie magic lends itself more to female elves than to male elves, "
"only the most talented learn to temper the volatile way of the faerie and "
"connect themselves to the world of the arcane. Those who prove their "
"personal mettle in swordsmanship and sorcery must then learn to apply their "
"newfound powers wisely, for violent conflict is something never to be taken "
"lightly, and just because a battle can be won does not mean it should be "
"fought in the first place. Reconciling potent combat prowess with diplomatic "
"restraint is difficult for most, but those who can do so are granted the "
"title of Lord and become the next generation of Elvish leadership."
msgstr ""
#. [unit_type]: id=Elvish Marksman, race=elf
#: data/core/units/elves/Marksman.cfg:4
msgid "Elvish Marksman"
msgstr "Elfo pafisto"
#. [unit_type]: id=Elvish Marksman, race=elf
#: data/core/units/elves/Marksman.cfg:19
msgid ""
"Elves have an intimate connection to the world of faerie, which innately "
"imbues them with a small amount of magic and grants them highly acute "
"senses. This, combined with years of hunting in the deep forests, makes the "
"elves incredibly keen-sighted, a gift which contributes greatly to their "
"mastery of the bow. An elf practiced at archery is capable of hitting a "
"pinhole-sized target from hundreds of paces away and can shoot quickly and "
"precisely enough to split falling branches. Of course, training the body to "
"keep up with the eyes is no easy feat, and realizing this prodigious skill "
"does come with the cost of weakness in close quarters."
msgstr ""
#. [attack]: type=pierce
#: data/core/units/elves/Marksman.cfg:38
#: data/core/units/elves/Sharpshooter.cfg:33
#: data/core/units/humans/Loyalist_Longbowman.cfg:34
#: data/core/units/humans/Loyalist_Master_Bowman.cfg:34
msgid "longbow"
msgstr "longa pafarko"
#. [female]
#: data/core/units/elves/Marksman.cfg:89
msgid "female^Elvish Marksman"
msgstr "Elfo pafistino"
#. [unit_type]: id=Elvish Marshal, race=elf
#: data/core/units/elves/Marshal.cfg:4
msgid "Elvish Marshal"
msgstr "Elfo marŝalo"
#. [unit_type]: id=Elvish Marshal, race=elf
#: data/core/units/elves/Marshal.cfg:26
msgid ""
"Elves are not often the instigators of open war, but will not shy away when "
"the time comes to do battle. Of course, blindly engaging in combat without "
"any strategy or tactic is foolish, and so the elves maintain a small number "
"of strategically-minded commanders at all times. Selected from the most "
"talented captains, marshals undergo extensive training in various military "
"styles, including those of the humans and orcs. They are brilliant, "
"unorthodox strategists who excel at breaking down large battlefronts into "
"smaller skirmishes, transforming ordinary campaigns into dispersed guerrilla "
"warfare. Engaging elves in their own homes is always a daunting task for any "
"invasion force, and it is precisely because of the skillful maneuvering of "
"the marshals that manage the protection of their people."
msgstr ""
#. [unit_type]: id=Elvish Outrider, race=elf
#: data/core/units/elves/Outrider.cfg:4
msgid "Elvish Outrider"
msgstr "Elfo rapidrajdanto"
#
#
#. [unit_type]: id=Elvish Outrider, race=elf
#: data/core/units/elves/Outrider.cfg:20
#, fuzzy
msgid ""
"Elvish Outriders are trained as the royal couriers of the elven kingdoms. "
"Despite the peaceful nature of their people, their experience makes them "
"quite deadly in combat. Only the most dedicated exceed these elves skill as "
"mounted archers — in fact, most would be hard pressed to equal it standing "
"on solid ground.\n"
"\n"
"The speed of these soldiers allows the elves to strike when and where they "
"choose when fighting on their home ground, a fact that has saved many of "
"their number from death."
msgstr ""
"Rapidaj elf-rajdistoj estas trejnitaj kiel reĝaj poŝtistoj inter elfaj "
"reĝlandoj. Malgraŭ pacema naturo de ĉi tiu nacio, spertoj faras el ili "
"danĝerajn batalantojn. Neniu homo ankoraŭ ne atingis tian kapablon pafi el "
"ĉevala dorso - pli precize, estus malfacile konkuri eĉ el tero.\n"
"\n"
"Rapideco de elf-batalantoj ebligas ataki en tempo kaj spaco, kiun ili mem "
"elektos, kio estas avantaĝo kiu al multaj helpis savi vivon."
#. [unit_type]: id=Elvish Ranger, race=elf
#: data/core/units/elves/Ranger.cfg:3
msgid "Elvish Ranger"
msgstr "Elfo Arbarrajdisto"
#. [unit_type]: id=Elvish Ranger, race=elf
#: data/core/units/elves/Ranger.cfg:19
msgid ""
"The silent watchers of the forests, rangers are masters of stealth and "
"reconnaissance. Many are explorers and loners, preferring to travel alone "
"along the paths between the towering trees and among the unspoiled natural "
"beauty of their homes, of which they are fiercely protective. While they "
"possess considerable skill in both blade and bow, rangers are a little less "
"adept at fighting other warriors on even terms, preferring instead to ambush "
"their enemies from the shadows in the woods. A surprise attack from rangers "
"can cripple even a force many times their size, and attacking armies often "
"choose to withdraw rather than risk a game of guerrilla warfare with rangers "
"in the forests."
msgstr ""
#. [female]
#: data/core/units/elves/Ranger.cfg:92
msgid "female^Elvish Ranger"
msgstr "Elf Arbarrajdistino"
#. [unit_type]: id=Elvish Rider, race=elf
#: data/core/units/elves/Rider.cfg:4
msgid "Elvish Rider"
msgstr "Elfo rajdanto"
#. [unit_type]: id=Elvish Rider, race=elf
#: data/core/units/elves/Rider.cfg:21
msgid ""
"The prevalence of guerrilla tactics in Elven strategy results in great "
"emphasis on maintaining highly mobile units capable of fighting on an "
"adaptable battlefront. This style of warfare requires rapid communication "
"between small skirmish groups and the ability to quickly transfer troops "
"between combat zones. Experienced Elvish riders know this well and thus "
"devote most of their time to improving their horsemanship rather than their "
"individual fighting skills. The speed at which they travel through the "
"forest would be suicidal for any other cavalry, and they are tenacious "
"enough to ride for as much as two or three days at a time without resting. "
"While the intelligence and communication these horsemen provide is "
"invaluable to Elven tactics, the lack of combat prowess and front line "
"engagement means that Elvish riders are the oft unsung heroes of war, left "
"supporting their brethren from the back lines."
msgstr ""
#. [unit_type]: id=Elvish Scout, race=elf
#: data/core/units/elves/Scout.cfg:4
msgid "Elvish Scout"
msgstr "Elfo skolto"
#. [unit_type]: id=Elvish Scout, race=elf
#: data/core/units/elves/Scout.cfg:21
msgid ""
"Although the equines bred by the wood elves are much faster and far more "
"agile than regular horses, they tend to be more fickle and harder to master. "
"It takes many years to train an Elven pony, but once tamed, they are among "
"the most loyal and devoted mounts. These unique horses allow Elvish horsemen "
"to ride at extreme speeds through thick forests with nary a scratch and "
"outpace most other cavalry on open ground. Though these riders possess some "
"skill in wielding swords and bows, their greatest effectiveness comes from "
"their ability to scout and outmaneuver enemy forces rather than engage in "
"combat directly. Elvish scouts are most often used as messengers and support "
"units and are adept at quickly transferring information between patrols and "
"skirmish groups, whom they also reinforce when necessary."
msgstr ""
#. [unit_type]: id=Elvish Shaman, race=elf
#: data/core/units/elves/Shaman.cfg:4
msgid "female^Elvish Shaman"
msgstr "Elfo ŝamanino"
#
#
#
#
#. [unit_type]: id=Elvish Shaman, race=elf
#: data/core/units/elves/Shaman.cfg:19
#, fuzzy
msgid ""
"Being partly faerie in nature, elves have an inherent capability for magic. "
"This is realized in their affinity with the natural world, which they can "
"call upon as an ally in combat. Enemies wandering in their forests may soon "
"find themselves entangled by roots and hindered by the very ground they "
"stand on.\n"
"\n"
"The healing abilities of the elves are also remarkable, and of capital use "
"in battle."
msgstr ""
"Elfoj posedas naturan kapablon por magio. Estas kunligitaj kun naturo, kaj "
"povas ĝin alvoki dum batalo por helpi. Malamikoj, kiuj enpaŝos ilian "
"arbaron, povas subite ekscii, ke estas enplektitaj en radikojn, sur kiuj "
"staris, kaj vidas ke iliaj ebloj limiĝis.\n"
"\n"
"Gravas iliaj kurackapabloj, kiujn eblas dum batalo utiligi.\n"
"\n"
"Rimarko: Malrapidiga atako de ŝamano bremsas malamikon kaj limigas nombron "
"de liaj batoj je unu. Ŝamanoj kapablas kuraci iomete, sed efikon de veneno "
"kapablas nur malrapidigi, ne forigi."
#. [unit_type]: id=Elvish Sharpshooter, race=elf
#: data/core/units/elves/Sharpshooter.cfg:4
msgid "Elvish Sharpshooter"
msgstr "Elf-tiraljoro"
#. [unit_type]: id=Elvish Sharpshooter, race=elf
#: data/core/units/elves/Sharpshooter.cfg:20
msgid ""
"Though not a formal title, Sharpshooter is the epithet given to the most "
"gifted Elvish marksmen. These expert archers are capable of feats that, even "
"by Elven standards, border on miraculous: they have the precision to split "
"incoming arrows midair and can loose a second arrow before the first hits, "
"all while maintaining enough power to damage steel armor. A single volley of "
"their arrows is enough to bring down a knight on horseback, and even heavily-"
"armored infantry will survive few additional shots. The sharpshooters of the "
"elves have honed their art to its highest form and are the undisputed "
"masters of archery."
msgstr ""
#. [female]
#: data/core/units/elves/Sharpshooter.cfg:81
msgid "female^Elvish Sharpshooter"
msgstr "Elf-tiraljorino"
#
#
#. [unit_type]: id=Elvish Shyde, race=elf
#: data/core/units/elves/Shyde.cfg:22
#, fuzzy
msgid ""
"Devotion to the path of faerie may eventually transform an elf maiden into a "
"creature of both worlds. Guided by a power which is little understood, these "
"beautiful stewards of the elven forests epitomize the grace and mystery of "
"their people."
msgstr ""
"Koncentriĝo al sia magia flanko kaŭzos, ke juna elfino iom pos tiom ŝanĝiĝos "
"al kreaĵo el ambaŭ mondoj. Tiu ĉi mistera kaj belega kreaĵo estas simbolo de "
"beleco kaj mistereco en elfa nacio.\n"
"\n"
"Rimarko: Plektiga atako de feino kapablas malrapidigi malamikon kaj "
"malaltigas nombron de liaj atakoj je unu. Feinoj kapablas kuraci ĉirkaŭajn "
"milit-unuojn kaj resanigi venenigon."
#. [attack]: type=impact
#: data/core/units/elves/Shyde.cfg:29 data/core/units/elves/Sylph.cfg:28
msgid "faerie touch"
msgstr "tuŝo de feino"
#. [unit_type]: id=Elvish Sorceress, race=elf
#: data/core/units/elves/Sorceress.cfg:4
msgid "female^Elvish Sorceress"
msgstr "Elfino sorĉistino"
#. [unit_type]: id=Elvish Sorceress, race=elf
#: data/core/units/elves/Sorceress.cfg:19
msgid ""
"The world of faerie is far more potent than the corporeal world. Simply "
"bringing some of this world into our own can have violent results. This is "
"well-understood by the elves, although rarely used with malicious intent; "
"doing so is no easy task, and is a very ill-regarded use of their strength.\n"
"\n"
"Those able to do so are roughly titled as sorceresses by other races; and "
"certainly are capable of acting the part."
msgstr ""
#. [unit_type]: id=Elvish Sylph, race=elf
#: data/core/units/elves/Sylph.cfg:4
msgid "female^Elvish Sylph"
msgstr "Elfo silfino"
#. [unit_type]: id=Elvish Sylph, race=elf
#: data/core/units/elves/Sylph.cfg:21
msgid ""
"Rarely seen, the sage-like Sylphs are masters of both their faerie and "
"mundane natures. They are possessed of wondrous, and sometimes terrifying "
"powers. Legends concerning these have given other races a healthy fear of "
"the elves."
msgstr ""
#. [attack]: type=impact
#: data/core/units/elves/Sylph.cfg:41
msgid "gossamer"
msgstr "araneaĵo"
#. [unit_type]: id=Fog Clearer, race=monster
#: data/core/units/fake/Fog_Clearer.cfg:13
msgid "dummy_unit^Fog Clearer"
msgstr ""
#. [unit_type]: id=Direwolf Rider, race=wolf
#: data/core/units/goblins/Direwolf_Rider.cfg:4
msgid "Direwolf Rider"
msgstr "Luprajdanto"
#
#
#
#
#. [unit_type]: id=Direwolf Rider, race=wolf
#: data/core/units/goblins/Direwolf_Rider.cfg:19
#, fuzzy
msgid ""
"Dire wolves differ from the common variety only in size and color. They "
"typically stand taller than a horse at the shoulder, and have an appetite to "
"match. Only a madman would willingly encounter them; but goblins, at great "
"cost to themselves, have managed to tame and ride them.\n"
"\n"
"The claws of a wolf are not generally regarded as being the more dangerous "
"parts, but on a beast this large, they are thicker and longer than iron "
"nails. Their riders smear a poison on the front set, not unlike that used by "
"the orcish assassins, making a swipe from these beasts paws into a most "
"deadly stroke."
msgstr ""
"Lup-rajdanto distingiĝas de ordinara arbara lupo per grando kaj koloro. "
"Kutime estas kiel ĉevaloj altaj, kaj al tio respondan voremon. Nur frenezulo "
"volus konatiĝi kun ili pli proksime. Gobloj kapablis, multon oferante, "
"malsovaĝigi kaj seligi ilin, se eblas tiel diri.\n"
"\n"
"Ĉe ordinara lupo ungegoj oni ne konsideras kiel danĝeran korpoparton, sed ĉe "
"tiuj grandaj monstroj estas pli dikaj kaj pli longaj ol najloj. Rajdantoj "
"ofte ŝmiras ilin per veneno, kaj tiel plialtigas ŝancon, ke vundo de ungego "
"estos mortiga.\n"
"\n"
"Rimarko: Viktimo, post trafo de veneniga ungego, iom post iom perdados "
"sanon, ĝis ne resaniĝos en vilaĝo, aŭ helpe de kuracisto."
#. [unit_type]: id=Goblin Impaler, race=goblin
#: data/core/units/goblins/Impaler.cfg:4
msgid "Goblin Impaler"
msgstr "Goblino surpikisto"
#
#
#. [unit_type]: id=Goblin Impaler, race=goblin
#: data/core/units/goblins/Impaler.cfg:19
#, fuzzy
msgid ""
"Goblins are used by the orcs as skirmishers to disrupt the enemys battle "
"line. Those who manage to survive their first few battles equip themselves "
"with a long spear to compensate for their short reach, and better armor to "
"guard their diminutive frames."
msgstr ""
"Orkoj uzas goblinojn kiel viktimojn en unuaj linioj. Tiuj, kiuj sukcesis "
"travivi, klopodas akiri armilojn. Malaltecon povas kompensi longa lanco, kaj "
"ĉe delikata korpo helpos pli bona kiraso.\n"
"\n"
"Rimarko: Longeco de pikarmilo kaŭzas, ke ĉiam donas unuan baton, ankaŭ dum "
"defendo."
#. [unit_type]: id=Goblin Knight, race=wolf
#: data/core/units/goblins/Knight.cfg:4
msgid "Goblin Knight"
msgstr "Goblino kavaliro"
#. [unit_type]: id=Goblin Knight, race=wolf
#: data/core/units/goblins/Knight.cfg:18
msgid ""
"Battle experience strengthens not only the combat prowess of both mount and "
"rider, but also heartens the bond between them. While a human knight may "
"ride different steeds into battle, a goblin knight refers to goblin and "
"wolf together as a single unit, fiercely loyal to one another almost to a "
"fault.\n"
"\n"
"Among orcs, the riders are treated as a class above goblins, even when "
"separated from their mount. Orcish grunts, while feeling themselves superior "
"to goblins, recognize that picking a fight with the rider is also picking a "
"fight with jaws that strike faster than a sword, and almost as hard."
msgstr ""
#. [unit_type]: id=Goblin Pillager, race=wolf
#: data/core/units/goblins/Pillager.cfg:4
msgid "Goblin Pillager"
msgstr "Goblino rabisto"
#
#
#. [unit_type]: id=Goblin Pillager, race=wolf
#: data/core/units/goblins/Pillager.cfg:18
#, fuzzy
msgid ""
"Some Goblins train their wolves to overcome their fear of fire. In raids, "
"these goblins take a supporting role; they will torch the homes and crops of "
"their foes, and also carry nets to wreak havoc against those attempting to "
"rally for defense or reprisal."
msgstr ""
"Iuj gobloj dekutimigis siajn lupojn timi fajron. Ĉe invadoj havas tiaj "
"gobloj nur helpan tason - per troĉo ekbruligas domojn kaj pajlostakoj de "
"malamikojn, kaj disĵetante retojn faras kaoson inter tiuj, kiuj klopodas "
"organizi defendon.\n"
"\n"
"Rimarko: La reto malrapidigas kontraŭulon kaj malaltigas nombron de liaj "
"batoj je unu."
#. [attack]: type=impact
#: data/core/units/goblins/Pillager.cfg:50
#: data/core/units/merfolk/Entangler.cfg:34
#: data/core/units/merfolk/Netcaster.cfg:33
msgid "net"
msgstr "reto"
#. [unit_type]: id=Goblin Rouser, race=goblin
#: data/core/units/goblins/Rouser.cfg:4
msgid "Goblin Rouser"
msgstr "Goblino Vekanto"
#. [unit_type]: id=Goblin Rouser, race=goblin
#: data/core/units/goblins/Rouser.cfg:19
msgid ""
"Standard-bearers are an oddity amongst goblins. A goblin who has survived "
"enough battles to be considered a veteran is rare enough, and it is rarer "
"still for the other goblins to recognize and respect his veteran status. "
"Nonetheless, a rousers frenzied goading effectively steels the less veteran "
"fighters to strive harder and longer before they die."
msgstr ""
#. [unit_type]: id=Goblin Spearman, race=goblin
#: data/core/units/goblins/Spearman.cfg:4
msgid "Goblin Spearman"
msgstr "Goblino lancisto"
#. [unit_type]: id=Goblin Spearman, race=goblin
#: data/core/units/goblins/Spearman.cfg:17
msgid ""
"In any race, there are always those rare individuals who, by stroke of bad "
"luck, are born much smaller and weaker than the rest of their kind. For "
"Orcs, however, such occurrences are extraordinarily common, with there "
"usually being several runts born in each litter. Known as Goblins, these "
"sickly creatures nearly always live short, brutal lives, most used merely as "
"fodder against an enemy of their larger siblings' choosing while equipped "
"with only the crudest of spears."
msgstr ""
#. [unit_type]: id=Wolf Rider, race=wolf
#: data/core/units/goblins/Wolf_Rider.cfg:4
msgid "Wolf Rider"
msgstr "Luprajdanto"
#
#
#. [unit_type]: id=Wolf Rider, race=wolf
#: data/core/units/goblins/Wolf_Rider.cfg:30
#, fuzzy
msgid ""
"No one is quite sure how the practice of taming and riding wolves came into "
"being, but the advantages of it for a goblin are obvious. Goblins are much "
"smaller and weaker than their orcish kin and are often sent to the most "
"dangerous and unwanted parts of a fight. Any who manage to tame a mount have "
"a much safer role in combat.\n"
"\n"
"Though few wolves could even stand with the weight of a true orc on their "
"back, a goblin is quite within many wolves ability to carry swiftly. Unlike "
"horses, these mounts have a rather easy time traversing the mountains, "
"though water and woods will still slow them down."
msgstr ""
"Neniu scias, kiel precize ekestis kutimo malsovaĝigi kaj seli lupojn. Gobloj "
"estas malpli altaj kaj malplifortaj ol plimulto el orkoj. Se iu el ili "
"sukcesas batali en selo, havas pli altan sekurecon, kaj se eblas tiel diri, "
"ankaŭ amuzon.\n"
"\n"
"Lubpoj probable ne kapablus porti pezan homon en kiraso, sed goblo kun leda "
"kiraso estas sufiĉe malpeza. Diference de ĉevaloj la lupoj facile moviĝas en "
"montoj, malgraŭ tio, ke akvo kaj arbaro malrapidigas ilin."
#. [unit_type]: id=Gryphon, race=gryphon
#: data/core/units/gryphons/Gryphon.cfg:4
msgid "Gryphon"
msgstr "Grifo"
#. [unit_type]: id=Gryphon, race=gryphon
#: data/core/units/gryphons/Gryphon.cfg:18
msgid ""
"These majestic and powerful creatures are masters of the sky. Gryphons are "
"both dangerous and wary of other intelligent creatures, and thus should not "
"be disturbed without a good reason."
msgstr ""
"Tiu ĉi majesta kaj potenca kreaĵo estas reganto de firmamento. Grifoj ne "
"ŝatas aliajn inteligentajn specojn, kaj tial ilin neniu senkiale ĝenas."
#. [unit_type]: id=Gryphon Master, race=gryphon
#: data/core/units/gryphons/Gryphon_Master.cfg:4
msgid "Gryphon Master"
msgstr "Grifo majstro"
#. [unit_type]: id=Gryphon Master, race=gryphon
#: data/core/units/gryphons/Gryphon_Master.cfg:18
#, fuzzy
msgid ""
"Gryphon Masters have long experience flying the Gryphons, which have become "
"an extension of themselves. This special relationship makes the heart of the "
"earth-bound tremble, for these mighty birds of prey may strike from anywhere."
msgstr ""
"Grif-estroj havas multajn spertojn kun flugado sur grifoj, kiuj kvazaŭ "
"fariĝis parto de ilia korpo. Tiu ĉi stranga rilato plenigas terrampulojn per "
"timo, ĉar ĉi duopo kapablas ataki de ieajn."
#. [unit_type]: id=Gryphon Rider, race=gryphon
#: data/core/units/gryphons/Gryphon_Rider.cfg:4
msgid "Gryphon Rider"
msgstr "Rajdanto sur grifo"
#. [unit_type]: id=Gryphon Rider, race=gryphon
#: data/core/units/gryphons/Gryphon_Rider.cfg:17
msgid ""
"Only a few are able to bond with the mighty Gryphons. Those who do may "
"become Gryphon Riders, and discover the world of the skies upon the backs of "
"these flying beasts."
msgstr ""
"Nur malmultaj kapablas amikiĝi kun fortaj grifoj. Tiuj, kiuj kapablas rajdi "
"sur ĉi tiuj bestoj, konkeras firmamenton."
#. [unit_type]: id=Grand Knight, race=human
#: data/core/units/humans/Horse_Grand_Knight.cfg:4
msgid "Grand Knight"
msgstr "Granda kavaliro"
#. [unit_type]: id=Grand Knight, race=human
#: data/core/units/humans/Horse_Grand_Knight.cfg:20
msgid ""
"Grand Knights have reached the acme of skill with sword and lance. Wearing "
"full plate, and riding steeds bred more for power than for speed, these "
"warriors form the core of any serious cavalry force. A grand knight at the "
"head of a charge is a terrifying sight for infantry, and is often enough to "
"break right through a defensive line."
msgstr ""
"Grandaj kavaliroj akiris lerton en uzado de glavo kaj lanco. Ili portas "
"kompletan armaĵon kaj rajdas sur ĉevaloj selektitaj pro forto, sed ne pro "
"rapideco. Li estas kerno de ĉiu bona kavalerio. Granda kavaliro sur "
"atakfrunto estas granda danĝero por infanteriuloj, kaj kutime mem breĉas "
"ilian defendlinion."
#. [attack]: type=blade
#: data/core/units/humans/Horse_Grand_Knight.cfg:24
#: data/core/units/humans/Loyalist_Cavalier.cfg:37
#: data/core/units/humans/Loyalist_General.cfg:43
#: data/core/units/humans/Loyalist_Grand_Marshal.cfg:38
#: data/core/units/humans/Loyalist_Royal_Guard.cfg:27
#, fuzzy
msgid "longsword"
msgstr "glavo"
#. [unit_type]: id=Knight, race=human
#: data/core/units/humans/Horse_Knight.cfg:4
msgid "Knight"
msgstr "Kavaliro"
#. [unit_type]: id=Knight, race=human
#: data/core/units/humans/Horse_Knight.cfg:19
#, fuzzy
msgid ""
"Horsemen of skill and discipline are promoted to Knights. Veterans of "
"combat, they have seen the often-fatal results of a failed charge, and have "
"learnt discretion in its use. Knights, therefore, carry swords in their "
"armament, and practice tactics which, although requiring of much more "
"patience, are less risky than a charge. Their lances are still at the ready, "
"however, and growing experience with these weapons makes them deadlier at "
"the tilt."
msgstr ""
"La plej lertaj kaj la plej disciplinitaj rajdistoj avancas al kavaliroj. Tio "
"estas veteranoj, ofte vidis danĝerajn sekvojn de invadoj, kaj ellernis "
"batali ĝustamezure. Kavaliroj estas ekipitaj ankaŭ per glavoj, kaj trejnas "
"batalstilon, kiu postulas pli da pacienco, sed estas pli sekura ol fento. "
"Iliaj lacoj estas ĉiam pretaj, kaj akiritaj spertoj iliajn kapablojn "
"plialtigas."
#. [unit_type]: id=Lancer, race=human
#: data/core/units/humans/Horse_Lancer.cfg:4
msgid "Lancer"
msgstr "Lancistoj"
#. [unit_type]: id=Lancer, race=human
#: data/core/units/humans/Horse_Lancer.cfg:19
#, fuzzy
msgid ""
"Lancers are among the bravest and most feared riders in all of Wesnoth. Clad "
"in minimal armor, they free themselves to ride swiftly, faster than any of "
"their peers. The daring tactics they employ are like a double-edged sword, "
"for they often win either glory or a swift death. Lancers excel in hunting "
"down infantrymen who have made the mistake of breaking formation, and in "
"piercing defensive lines. However, they have limited use in defense."
msgstr ""
"Lancistoj estas la plej kuraĝaj kaj timindaj rajdantoj el Vesnot. Ili estas "
"nur ne multe kirasitaj, pro tio ili rajdas pli rapide ol aliaj. Ilia kuraĝa "
"taktiko uzas dutranĉan glavon, kio alportas aŭ rapidan gloron, aŭ fruan "
"morton. Lancistoj lerte persekutas infanterianojn, kiuj erare foriris de "
"batalfalango, kaj ankaŭ ili facile trairas defendliniojn. Iliaj "
"defendkapabloj estas malpli grandaj."
#. [unit_type]: id=Paladin, race=human
#: data/core/units/humans/Horse_Paladin.cfg:4
msgid "Paladin"
msgstr "Palatino"
#. [unit_type]: id=Paladin, race=human
#: data/core/units/humans/Horse_Paladin.cfg:20
msgid ""
"Knights of the highest virtue, Paladins have sworn their strength not to "
"king and crown, but to ideals themselves; of chivalry, and the stewardship "
"of everything that is good. They may serve in the armies of the world, but "
"their first loyalties often lie with groups of their own making; secret, "
"monastic orders that cross political and cultural boundaries. Rulers are "
"sometimes wary of them, for the paladins loyalty is only as strong as the "
"lieges apparent virtue. This has led the more darkly ambitious to either "
"attempt to defame and disperse these groups, or more rarely, to conjure "
"elaborate deceptions to keep these otherwise staunchly loyal troops in "
"service.\n"
"\n"
"Full paladins are generally not quite as fearsome as the Grand Knights "
"that champion most armies, but they are first-class fighters nonetheless. "
"Additionally, their wisdom and piety grants these warrior monks certain "
"curious abilities; a paladin is very powerful in fighting magical or "
"unnatural things, and most have some skill at medicine and healing."
msgstr ""
#. [unit_type]: id=Horseman, race=human
#: data/core/units/humans/Horseman.cfg:4
msgid "Horseman"
msgstr "Rajdisto"
#. [unit_type]: id=Horseman, race=human
#: data/core/units/humans/Horseman.cfg:18
#, fuzzy
msgid ""
"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are "
"trained from childhood to ride and to follow a strict code of honor. A "
"charge made by a horseman is a powerful though risky tactic, the worth of "
"which has been proven time and time again on the battlefield. Horsemen excel "
"against most infantry, especially those who have fallen out of line, but "
"must take care against both spearmen and archers for whom their large size "
"provide inviting targets."
msgstr ""
"Rajdistoj ofte devenas el randaj areoj de Vesnot. De infanaĝo ili trejnas "
"rajdi ĉevalojn kaj lernas plenumi kodon de honoro. Atako de rajdantoj estas "
"forta, se iom facilanima taktiko, kiu sian efikecon jam multfoje montris en "
"batalo. Rajdistoj estas bonegaj kontraŭ infanterio kiu ne tenas formacion, "
"sed devas atenti lancistojn kaj pafarkistojn, por kiuj estas facilaj celoj."
#. [unit_type]: id=Bowman, race=human
#: data/core/units/humans/Loyalist_Bowman.cfg:4
msgid "Bowman"
msgstr "Pafarkisto"
#. [unit_type]: id=Bowman, race=human
#: data/core/units/humans/Loyalist_Bowman.cfg:18
#, fuzzy
msgid ""
"The use of archery in shooting something other than game was seen from its "
"inception, and archers have been indispensable in warfare since time "
"immemorial. Usually of humble origins, hailing from the peasantry or "
"woodsmen, military bowmen are trained to competence with both a bow and a "
"short sword, and are very common on the battlefield."
msgstr ""
"Uzo de pafarkoj ne nur por ĉasado estas konata de pratempo, kaj tial ankaŭ "
"pafarkistoj fariĝis grava konsistaĵo de armeoj. Ofte ili havas modestan "
"devenon; terkulturistoj aŭ ĉarpentistoj, estas lertaj en batalo kun pafarko "
"kaj mallonga glavo, kaj ofte troviĝas sur batalkampo."
#. [unit_type]: id=Cavalier, race=human
#: data/core/units/humans/Loyalist_Cavalier.cfg:4
msgid "Cavalier"
msgstr "Kavaliro"
#. [unit_type]: id=Cavalier, race=human
#: data/core/units/humans/Loyalist_Cavalier.cfg:21
#, fuzzy
msgid ""
"Cavaliers are masters at the use of both sword and crossbow from horseback. "
"Their combination of striking power and mobility is fearsome; and they have "
"a reputation for dash and aggressiveness to match it. The daring deeds of "
"Cavaliers are the subject of many a tale and song."
msgstr ""
"Elitaj rajdistoj, majstroj de glavo, de arbalesto kaj ĉevala selo estas "
"signo de venko sur batalkampo. Ilia longdistanca pafkapablo ebligas senpune "
"ataki multajn kontraŭulojn, kaj ilia atako ofte deklinis rezulton dum la "
"plej grandaj historiaj bataloj."
#. [attack]: type=pierce
#. [attack]: type=fire
#: data/core/units/humans/Loyalist_Cavalier.cfg:46
#: data/core/units/humans/Loyalist_Dragoon.cfg:45
#: data/core/units/humans/Loyalist_Duelist.cfg:45
#: data/core/units/humans/Loyalist_General.cfg:52
#: data/core/units/humans/Loyalist_Grand_Marshal.cfg:47
#: data/core/units/humans/Loyalist_Lieutenant.cfg:36
#: data/core/units/humans/Loyalist_Master_at_Arms.cfg:40
#: data/core/units/humans/Loyalist_Sergeant.cfg:36
#: data/core/units/orcs/Crossbowman.cfg:32
#: data/core/units/orcs/Crossbowman.cfg:41 data/core/units/orcs/Leader.cfg:36
#: data/core/units/orcs/Ruler.cfg:36 data/core/units/orcs/Slurbow.cfg:37
#: data/core/units/orcs/Slurbow.cfg:46 data/core/units/orcs/Sovereign.cfg:37
#: data/core/units/undead/Skele_Death_Knight.cfg:48
msgid "crossbow"
msgstr "arbalesto"
#. [unit_type]: id=Cavalryman, race=human
#: data/core/units/humans/Loyalist_Cavalryman.cfg:4
msgid "Cavalryman"
msgstr "Kavaleriano"
#. [unit_type]: id=Cavalryman, race=human
#: data/core/units/humans/Loyalist_Cavalryman.cfg:20
#, fuzzy
msgid ""
"Cavalrymen are distinguished from horsemen by their tactics and equipment. A "
"cavalryman wears heavier armor, and carries a sword and shield, rather than "
"a lance. Their tactics do not include charging; instead they maneuver to "
"slash with a sword, using both horse and rider as an effective tool of "
"melee.\n"
"\n"
"Cavalrymen are very useful for taking and holding positions on open ground, "
"for screening friendly soldiers, and also for scouting work."
msgstr ""
"Kavalerianoj distingiĝas de ordinaraj rajdistoj per taktiko kaj ekipo. "
"Kavaleriano havas kirason, glavon kaj ŝildon, ne lancon. Ilia taktiko ne "
"enhavas atakadon, sed kuŝas en manovrado, hakado kaj evitado.Kavalerianoj "
"utilas dum konkerado aŭ protektado de malfermita areo, por protekto de "
"aliancanoj kaj esplorado."
#. [unit_type]: id=Dragoon, race=human
#: data/core/units/humans/Loyalist_Dragoon.cfg:4
msgid "Dragoon"
msgstr "Dragono"
#. [unit_type]: id=Dragoon, race=human
#: data/core/units/humans/Loyalist_Dragoon.cfg:20
#, fuzzy
msgid ""
"The more talented cavalrymen in the armies of Wesnoth are trained in the use "
"of the crossbow, and matched with much more powerful steeds. Well-armored, "
"and skilled in the use of their swords, these soldiers can drive forward and "
"hold the ground they take. Their mobility and resilience make them of great "
"value on the battlefield."
msgstr ""
"La plej talentaj rajdantoj el kavalerio en armeo de Vesnot estas trejnitaj "
"en uzado de arbalesto kaj ekipitaj per fortaj ĉevaloj. Tiuj ĉi soldatoj, "
"perfekte armaĵitaj kaj lertaj kun glavo, povas kuraĝe ataki, kaj defendi "
"konkeritan teron. Ilia granda avantaĝo estas moviĝemo kaj rezisto."
#. [unit_type]: id=Duelist, race=human
#: data/core/units/humans/Loyalist_Duelist.cfg:4
msgid "Duelist"
msgstr "Duelisto"
#
#
#
#
#. [unit_type]: id=Duelist, race=human
#: data/core/units/humans/Loyalist_Duelist.cfg:17
#, fuzzy
msgid ""
"It is a peculiar custom of Wesnoths nobility that they typically enroll "
"their sons into one of two orders of armigers, training them either in the "
"art of horsemanship or fencing. Duelists are so named for an unfortunately "
"common practice of young aristocrats, for whom the sting of insult, whether "
"real or fancied, can incite a rash demonstration of their natural right.\n"
"\n"
"Experienced fencers carry with them a small crossbow that is easily "
"concealed under a coat or cape. Slow to load and sometimes thought "
"dishonorable to use, it is in fact very useful, and those of their ranks who "
"live long enough to be veterans typically do so by making such concessions "
"to utility and survival."
msgstr ""
"Nobelaro en Vesnot kutimas aliĝi siajn filojn en armeon, kie ili lernas "
"rajdi kaj skermi. Junaj aristokratoj, kiuj havas malfeliĉan kutimon solvi "
"ĉiun ofendon per duelo, nomiĝas duelistoj.\n"
"\n"
"Spertaj skermistoj, naskiĝintaj kiel nobeloj, aŭ kiuj fariĝis nobeloj, "
"kunportas malgrandajn arbalestojn, facile kaŝeblaj sub mantelo. Arbalestoj "
"malrapide ŝarĝiĝas, kaj konsideras ilin kiel malhonestaj armiloj, sed tiuj, "
"kiuj vivis jam sufiĉe longe, por nomi ilin veteranoj, ne hezitas uzi ĝin, "
"prefere se necesas travivi.\n"
"Rimarko: Energieco ebligas al skermistoj paŝi ĉe kontraŭlo sendepende de lia "
"kontrola areo."
#. [unit_type]: id=Fencer, race=human
#: data/core/units/humans/Loyalist_Fencer.cfg:4
msgid "Fencer"
msgstr "Skermisto"
#
#
#
#
#. [unit_type]: id=Fencer, race=human
#: data/core/units/humans/Loyalist_Fencer.cfg:17
#, fuzzy
msgid ""
"Fencers belong to a school of thought that considers the armor most soldiers "
"wear in combat to be their own worst enemy. While armor can only soften a "
"blow, evading it leaves the defender completely unharmed. Being able to "
"reliably dodge any offensive move is a luxury only afforded to the fit of "
"body, and then only to those who endure rigorous training.\n"
"\n"
"Outfitted with only a dagger and saber, fencers are light on their feet and "
"useful in many situations where their armor-bound peers are at a "
"disadvantage. They relish dancing circles around troops like heavy infantry, "
"mocking the weight of their full armor."
msgstr ""
"Skermistoj apartenas al batalskolo, kiu asertas, ke por plimulto el "
"batalantoj estas la plej granda malamiko ilia propra kiraso. La kiraso povas "
"frapon reteni, sed pli efikas tute eviti la frapon. Sukcesa evitado estas "
"privilegio nur por la plej kabablaj, kaj nur post longa trejnado.\n"
"\n"
"Skermistoj estas armitaj nur per ponardo kaj rapiro, havas malpezajn piedojn "
"kaj utilas en multaj okazoj, kiam kiraso estas malavantaĝo. Ofte laŭvorte "
"dancas ĉirkaŭ armĵitajn milit-unuojn kiuj devas multon pagi pro peza "
"armilaĵo.\n"
"\n"
"Rimarko: Skermistoj povas laŭvole trairadi malamikan areon sub kontrolo."
#. [unit_type]: id=General, race=human
#: data/core/units/humans/Loyalist_General.cfg:4
msgid "General"
msgstr "Generalo"
#. [unit_type]: id=General, race=human
#: data/core/units/humans/Loyalist_General.cfg:29
msgid ""
"As the leaders of their armies, Generals are responsible for the protection "
"of large or important areas in the kingdoms to which they have sworn fealty. "
"Well seasoned in the art of war, Generals can direct even the freshest "
"recruits to strike strategically against imposing odds and emerge "
"victorious. Recognized by nobility and citizenry alike, they are outfitted "
"in ornate plate armor and granted some of the finest weaponry that human "
"craftsmen can offer."
msgstr ""
#. [unit_type]: id=Grand Marshal, race=human
#: data/core/units/humans/Loyalist_Grand_Marshal.cfg:4
msgid "Grand Marshal"
msgstr "Granda marŝalo"
#
#
#. [unit_type]: id=Grand Marshal, race=human
#: data/core/units/humans/Loyalist_Grand_Marshal.cfg:24
#, fuzzy
msgid ""
"The rank of Grand Marshal is one of the most esteemed in the armies of "
"humanity, and those who bear its title have survived many trials by fire, "
"proving both their tactical wit and their considerable mettle at personal "
"combat."
msgstr ""
"Rango de ĉefa marŝalo estas altestimata en homaj armeoj. Portantoj de ĉi "
"rango trairis multajn fajroprovojn kaj montris rimarkindajn kapablojn en "
"batalo kaj taktiko.\n"
"\n"
"Rimarko: Ĉefa marŝalo kapablas altigi damaĝon kaŭzitan de milit-unuoj "
"starantaj sur najbaraj kampoj; tio validas nur por milit-unuoj sur "
"malplialta nivelo."
#. [unit_type]: id=Halberdier, race=human
#: data/core/units/humans/Loyalist_Halberdier.cfg:4
msgid "Halberdier"
msgstr "Halebardisto"
#
#
#
#
#. [unit_type]: id=Halberdier, race=human
#: data/core/units/humans/Loyalist_Halberdier.cfg:18
#, fuzzy
msgid ""
"A halberd is a heavy weapon and difficult to use, but very powerful in the "
"hands of an expert. It is also much more flexible than the spear from which "
"it descended. As any halberdier can tell you, the weapon possesses four "
"primary striking points, two more than a spear or pike; these are the tip, "
"the blade, the spike at the base of the shaft, and the inner point on the "
"blade, which can be used in a motion pulling back towards the wielder. All "
"this makes for a very versatile weapon in melee, especially against "
"cavalry.\n"
"\n"
"However, a halberd is notably more expensive to craft than a spear, and in "
"the hands of a novice, much less effective. In the armies of Wesnoth, it is "
"customary only to grant these weapons to veteran pikemen, who have proven "
"that they have the skill to employ them properly on the field of war."
msgstr ""
"Halebardo estas peniga kaj peza armilo, sed en fakulaj manoj estas potenca. "
"Ĝi estas pli universala ol lanco - ĉiu halebardisto povas diri al vi, ke li "
"havas almenaŭ 4 bazajn atakpunktojn, je 2 pli ol lanco aŭ pikstango: pinto, "
"klingo, pinto sur mala flanko, kaj pintigita suba punkto de klingo, kiu "
"eblas uzi ĉe movo reen. Tio faras el ĝi potencan militarmilon, precipe "
"kontraŭ kavalerio.\n"
"\n"
"Sed halebardo estas pli multekosta kaj malfacile konstruebla ol lanco, kaj "
"en manoj de novulo malpli utilas. En armeoj de Vesnot ĉi armiloj ricevas nur "
"spertaj lancistoj, kiuj pruvis, ke ili havas necesajn batalkapablojn.\n"
"\n"
"Rimarko: Longeco de armilo kabablas al halebardisto doni unuan baton, eĉ "
"ankaŭ ĉe defendo."
#. [unit_type]: id=Heavy Infantryman, race=human
#: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4
msgid "Heavy Infantryman"
msgstr "Peza infanteriano"
#. [unit_type]: id=Heavy Infantryman, race=human
#: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:17
msgid ""
"Heavy infantry are brawny fighters clad in full plate and wielding massive "
"impact weapons. Though they fight with unmatched power in melee combat, they "
"have poor mobility and are best employed in static defense of fortified "
"positions. A few of these in battle line will stiffen it considerably, "
"albeit at an obvious cost in tactical flexibility."
msgstr ""
#. [unit_type]: id=Iron Mauler, race=human
#: data/core/units/humans/Loyalist_Iron_Mauler.cfg:4
msgid "Iron Mauler"
msgstr "Feroknedisto"
#
#
#. [unit_type]: id=Iron Mauler, race=human
#: data/core/units/humans/Loyalist_Iron_Mauler.cfg:18
#, fuzzy
msgid ""
"Iron Maulers are given their name for reasons which are all too obvious to "
"their foes. The men within these suits of armor can match ogres in contests "
"of strength, and are marked as the champions of the castle guards in which "
"they serve. They are, however, expensive to maintain, and cannot be sent to "
"distant battles without a full convoy of servants to support them.\n"
"\n"
"Though staggering in melee combat, there are many drawbacks to being "
"outfitted in this way; Iron Maulers tire easily, and know all too well that "
"they cannot run on the battlefield. Too often have they seen a distant "
"comrade fall, yet were powerless to reach the scene in time to help."
msgstr ""
"Feroknedistoj estas tiel nomataj el kompreneblaj kialoj.Ĉi virojn en "
"metalaj kirasoj eblas kompari kun forto de ogroj, kaj estas elektitaj el la "
"plej eminentaj kastelogardistoj. Sed multe kostas vivteni ilin, kaj ne eblas "
"ilin sendadi al foraj bataloj sen servantaro.Malgraŭ tio, ke en miksbatalo "
"estas perfektaj, ankaŭ havas siajn malavantaĝojn - rapide laciĝas kaj ne "
"povas facile moviĝi sur batalkampo. Ofte okazas, ke ili ne kapablas "
"ĝustatempe helpi atakitan amikon."
#. [unit_type]: id=Javelineer, race=human
#: data/core/units/humans/Loyalist_Javelineer.cfg:4
msgid "Javelineer"
msgstr "Lancisto"
#
#
#. [unit_type]: id=Javelineer, race=human
#: data/core/units/humans/Loyalist_Javelineer.cfg:18
#, fuzzy
msgid ""
"Spearmen almost always equip themselves with a few javelins, to harry, if "
"not kill, enemies at range. Some, however, take to them rather well, finding "
"that they have a natural talent in their use. Javelineers are a valuable "
"asset to an army, being able to supplement their skill in melee combat with "
"an ability to handle distant foes. They can hurl javelins into enemy ranks "
"from a distance, often without retribution, and still hold their ground in "
"melee."
msgstr ""
"Pikstangistoj ĉiam havas kelkajn pikstangojn, kiuj povas esti de malproksime "
"ĵetataj al malamikoj. Kelkaj eksciis, ke havas naturan talenton por tio. "
"Pikstangistoj estas grava parto de armeo, ĉar sian kapablon en miksbatalo "
"kompletigas per kapablo ataki forajn malamikojn. Al malamikoj ĵetas "
"pikstangojn de granda distanco, ofte senpune, kaj samtempe tenas pozicion en "
"miksbatalo."
#. [unit_type]: id=Lieutenant, race=human
#: data/core/units/humans/Loyalist_Lieutenant.cfg:4
msgid "Lieutenant"
msgstr "Leŭtenanto"
#. [unit_type]: id=Lieutenant, race=human
#: data/core/units/humans/Loyalist_Lieutenant.cfg:18
msgid ""
"Lieutenants are some of the more respected commanding officers among humans "
"and are often seen leading smaller-scale incursions and managing the "
"battlefield. Trained both with sword and crossbow, they excel at neither, "
"and are somewhat less resilient than the warlords of other races — this is "
"more than made up for by their superior knowledge and training in military "
"strategy."
msgstr ""
#. [unit_type]: id=Longbowman, race=human
#: data/core/units/humans/Loyalist_Longbowman.cfg:4
msgid "Longbowman"
msgstr "Long-pafarkisto"
#. [unit_type]: id=Longbowman, race=human
#: data/core/units/humans/Loyalist_Longbowman.cfg:19
#, fuzzy
msgid ""
"Longbows are fearsome weapons, but too difficult for beginning archers to "
"wield. It takes great strength to draw one, and the added range and power it "
"confers remain useless unless one has good aim with the weapon. Longbowmen "
"carry their weapons as a badge of pride, and most bowmen look forward to the "
"day they can begin using one."
msgstr ""
"Pafarkistoj komencantoj ne povas porti longajn pafarkojn el teknikaj "
"kialoj. Streĉi ilin postulas grandan forton, kaj sen bona celado estas ilia "
"pli grandigita pafdistanco senutila. Spertaj pafarkistoj portas siajn "
"armilojn fiere, kaj plimulto el komencantoj ĝojas pri tago, kiam ankaŭ ili "
"ricevos longan pafarkon."
#. [unit_type]: id=Master Bowman, race=human
#: data/core/units/humans/Loyalist_Master_Bowman.cfg:4
msgid "Master Bowman"
msgstr "Pafarko-mastro"
#. [unit_type]: id=Master Bowman, race=human
#: data/core/units/humans/Loyalist_Master_Bowman.cfg:19
#, fuzzy
msgid ""
"Master bowmen have reached the zenith of their art, inasmuch as any human is "
"capable. Armed with both a sword, and a great yew bow, these warriors crown "
"battalions of archers with their presence, bringing down many a foe with "
"their well-aimed shots. Their skill with the sword is also not to be "
"discounted; they are easily as good with it as any novice swordsman. Of the "
"many races in the world, only the elves surpass humanity in archery, and "
"their human counterparts have speculated, perhaps in envy, that this is only "
"by dint of age."
msgstr ""
"Pafarkmastroj atingis pinton de sia arto, en kadro de homaj eblecoj. Ili "
"estas armitaj per glavoj kaj longaj pafarkoj, ili estas fiero de pafistoj, "
"kaj per precize celitaj pafoj neniigas malamikojn. Menciindaj estas iliaj "
"kapabloj kun glavoj; ili sukcesas same kiel iu ajn skerm-komencanto. El "
"inter diversaj gentoj superas ilin en pafado nur elfoj; kaj kelkaj homoj "
"asertas - eble nur ĵaluze - ke tio estas dank´al ilia pliaĝeco."
#. [unit_type]: id=Master at Arms, race=human
#: data/core/units/humans/Loyalist_Master_at_Arms.cfg:4
msgid "Master at Arms"
msgstr "Armilestro"
#
#
#
#
#. [unit_type]: id=Master at Arms, race=human
#: data/core/units/humans/Loyalist_Master_at_Arms.cfg:18
#, fuzzy
msgid ""
"Master fencers have an envied place in life. Though the journey to their "
"station was a dangerous way of life, they have reached the time wherein they "
"reap its rewards. Famed for their skill and dashing manner, these gentlemen "
"have the bearing of natural aristocrats, and are followed by the eyes of "
"many a high born lady.\n"
"\n"
"They usually have the luxury of choosing their appointments, and are free to "
"roam the land should they so elect. Often, they will be found as the "
"captains of a castle guard, or as the master of a military academy, "
"positions in which their flamboyant nature is not only accepted, but is "
"perhaps even useful."
msgstr ""
"Majstraj skermistoj havas enviindan vivon. Ili vivas danĝere, sed ankaŭ "
"venas tempo rikolti fruktojn. Iliaj kapabloj estas famaj, kaj ilia konduto "
"estas tipe aristokrata, tial interesiĝas pri ili multaj majestaj damoj.\n"
"\n"
"Kutime ili povas elekti laboron kaj multe vojaĝas. Ofte ili fariĝas "
"kapitanoj de kastelgardistoj, mastroj de armeaj akademioj, tio estas "
"postenoj por kiuj taŭgas iliaj karekteroj.\n"
"\n"
"Rimarko: Lerteco en skermado ebligas al skermajstroj tragliti ĉirkaŭ "
"kontraŭulo ignorante areon sub lia kontrolo."
#. [unit_type]: id=Pikeman, race=human
#: data/core/units/humans/Loyalist_Pikeman.cfg:4
msgid "Pikeman"
msgstr "Lancisto"
#
#
#. [unit_type]: id=Pikeman, race=human
#: data/core/units/humans/Loyalist_Pikeman.cfg:17
#, fuzzy
msgid ""
"Promising spearmen in the armies of Wesnoth are often graduated to wielding "
"pikes, and are outfitted with something far superior to the motley "
"collection of leather armor they wore as recruits. A pike is a much longer "
"weapon than a spear, and thus facilitates different combat tactics. A wall "
"of pikemen is the bane of any cavalry charge, and with proper discipline and "
"tactics, pikemen can also hold most other infantry at bay."
msgstr ""
"Kapablaj lancistoj en armeo de Vesnot avancas al pikstangistoj kaj akiras "
"pli bonan armilaĵon. Pikstango estas pli longa ol lanco kaj postulas "
"diferencan bataltaktikon. Remparo el pikstangistoj estas hororo por "
"kavalerio, kaj ĉe konvena disciplino ili kapablas reteni ankaŭ plimulto el "
"infanterio.\n"
"\n"
"Rimarko: Longeco de armilo ebligas al pikstangistojn la unuan baton ankaŭ ĉe "
"defendo."
#. [attack]: type=pierce
#: data/core/units/humans/Loyalist_Pikeman.cfg:31
msgid "pike"
msgstr "pikstango"
#. [unit_type]: id=Royal Guard, race=human
#: data/core/units/humans/Loyalist_Royal_Guard.cfg:4
msgid "Royal Guard"
msgstr "Reĝa gardisto"
#. [unit_type]: id=Royal Guard, race=human
#: data/core/units/humans/Loyalist_Royal_Guard.cfg:18
#, fuzzy
#| msgid ""
#| "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under "
#| "any of the higher nobility, they function as bodyguards, and partly as a "
#| "badge of office for their employers. A special force of Royal Guards is "
#| "stationed at the capitol, guarding the palace grounds and the royal "
#| "family. Because of their trusted relationship to their superiors, they, "
#| "rather than mercenaries, are often deployed on missions of crucial "
#| "import. Their reliability and mastery of close combat are their best "
#| "assets, for which they are well-renowned."
msgid ""
"Royal Guards are picked from the best swordsmen in Wesnoth. Serving under "
"any of the higher nobility, they function as bodyguards, and partly as a "
"badge of office for their employers. A special force of Royal Guards is "
"stationed at the capital, guarding the palace grounds and the royal family. "
"Because of their trusted relationship to their superiors, they, rather than "
"mercenaries, are often deployed on missions of crucial import. Their "
"reliability and mastery of close combat are their best assets, for which "
"they are well-renowned."
msgstr ""
"Reĝa gvardio konsistas el la plej eminentaj skermistoj de Vesnot. Ili servas "
"al pli alta nobelaro, kutime kiel korpgardistoj. Speciala milit-unuo de reĝa "
"gvardio rezidas en ĉefurbo, kie ili gardas palacon kaj reĝan familion. Ĉar "
"ili estas fidindaj, kutime ilin sendadas al gravaj misioj anstataŭ "
"soldistoj. Ilia fidindeco kaj majstreco en miksbatalo estas avantaĝoj kiuj "
"famigis ilin."
#. [unit_type]: id=Sergeant, race=human
#: data/core/units/humans/Loyalist_Sergeant.cfg:4
msgid "Sergeant"
msgstr "Serĝento"
#. [unit_type]: id=Sergeant, race=human
#: data/core/units/humans/Loyalist_Sergeant.cfg:18
#, fuzzy
msgid ""
"Sergeants are low-ranking officers of human armies. Though academically "
"trained, they need some experience in the field before their leadership is "
"sound and acknowledged. Still, their diligent bearing and basic insight of "
"combat means they can more effectively rouse civilians and peasants in "
"trying situations."
msgstr ""
"Serĝento estas oficisto, servanto de reĝa armeo. Estas klera, sed bezonas "
"batalspertojn, por ke liaj gvidkapabloj estu konfirmitaj."
#. [unit_type]: id=Shock Trooper, race=human
#: data/core/units/humans/Loyalist_Shock_Trooper.cfg:4
msgid "Shock Trooper"
msgstr "Speciala piedsoldato"
#. [unit_type]: id=Shock Trooper, race=human
#: data/core/units/humans/Loyalist_Shock_Trooper.cfg:17
#, fuzzy
msgid ""
"Shock troopers are the elite of the heavy infantry, and a significant part "
"of their use is mere intimidation. The only men who can enter their ranks "
"are prodigiously well-built, and when clad in black plate brimming with "
"spikes, they are a fearsome sight to behold. The sight of Shock Troopers "
"breaking an enemy often does the same to the morale of any opposition, who "
"sometimes wonder if such armor covers monsters, rather than men. The "
"drawback of such heavy armor is, of course, the time it takes to move into "
"and out of combat."
msgstr ""
"Specialaj milit-unuoj estas elito de peza infanterio, kaj duono de efiko en "
"batalo kuŝas en timo, kiun ili elvokas. En iliajn vicojn povas eniri nur "
"korpe la plej kapablaj viroj, kiuj vestos nigran pikilhavan kirason; estas "
"teruro vidi ilin. Rigardo al speciala infanterio batanta malamikon per "
"madzoj kapablas disbati batalmoralon de kontraŭulo, kiu nur konjektas, ĉu "
"tio estas homoj aŭ monstroj. Malavantaĝo de peza armilaĵo estas malrapida "
"moviĝo en batalo."
#. [unit_type]: id=Spearman, race=human
#: data/core/units/humans/Loyalist_Spearman.cfg:4
msgid "Spearman"
msgstr "Lanculo"
#
#
#. [unit_type]: id=Spearman, race=human
#: data/core/units/humans/Loyalist_Spearman.cfg:18
#, fuzzy
msgid ""
"Swords are, for many, an expensive luxury, and one which peasants can ill "
"afford. Spears are much easier to make and will do well even without a "
"spearhead, though most can afford one. Clad in leather armor, and often "
"armed with a shield and a few javelins, spearmen are the staple of most "
"armies, often thrown into the front lines with only the most basic training."
msgstr ""
"Glavoj estas lukso, kiun ordinara kampanaro ne povas ĝui. Lancoj eblas "
"produkti pli facile kaj funkcias ankaŭ sen pinto, sed plimulto uzas ĝin. En "
"leda armaĵo, ofte kun ŝildo kaj kelkaj lancoj, estas lancistoj parto de "
"multaj armeoj. En batalo, ofte nur kun baza trejnado ili ĵetiĝas al unuaj "
"linioj.\n"
"\n"
"Rimarko: Longeco de armilo donas por lancisto avantaĝon de unua atako ankaŭ "
"dum defendo."
#. [unit_type]: id=Swordsman, race=human
#: data/core/units/humans/Loyalist_Swordsman.cfg:4
msgid "Swordsman"
msgstr "Glavbatalisto"
#. [unit_type]: id=Swordsman, race=human
#: data/core/units/humans/Loyalist_Swordsman.cfg:17
#, fuzzy
msgid ""
"An experienced soldier will often save enough to equip himself with a suit "
"of scale or chain armor, and a sturdy broadsword. Though trading their "
"spears for swords can be a jarring change, most spearmen will leap at the "
"chance, knowing all too well the limitations of the weapon they are leaving "
"behind. A sword is not without its own drawbacks, but is more versatile than "
"a spear, and much better in close quarters."
msgstr ""
"Pli sperta soldato kutime havas sufiĉe da mono por aĉeti ringoforman armaĵon "
"kaj larĝan glavon. Anstataŭi lancon por glavon ne estas facila ŝanĝo, sed "
"multaj lancistoj bone komprenas malavantaĝojn de sia armilo. Ankaŭ glavoj "
"havas eraretojn, sed eblas per ili pli facile manovri, kaj pli taŭgas ĉe "
"miksbatalo. "
#. [unit_type]: id=Mage, race=human
#: data/core/units/humans/Mage.cfg:4
msgid "Mage"
msgstr "Mago"
#
#
#
#
#
#
#. [unit_type]: id=Mage, race=human
#: data/core/units/humans/Mage.cfg:19
#, fuzzy
msgid ""
"Humans have often pondered the workings of the world in which they live. "
"Some endeavor to take this beyond idle musing, to set it as the primary "
"enterprise of their lives. Any magi worthy of the title have spent at least "
"a decade in study, amassing a sum of knowledge which sets them apart from "
"other people. These men and women, who have committed themselves fully to "
"the pursuit of wisdom, stand in stark contrast to a world where few can even "
"read and write. Their ranks are filled with the children of hopeful "
"nobility, or those who sought an escape from the intellectual void of manual "
"labor.\n"
"\n"
"It is an irony that, with all their knowledge, and their unassuming monopoly "
"thereof, the collective community of magi could likely rule society, were "
"they ever to try. However, their true love is neither money, nor power, and "
"those who see the study of magic as a means to such ends often lack the very "
"conviction required for true mastery.\n"
"\n"
"Physically frail, and lacking familiarity with combat, magi do possess "
"certain arts which are of great utility in battle."
msgstr ""
"Homoj ofte klopodas malkovri sekretojn de mondo en kiu ili vivas. Kelkaj, "
"anstataŭ senfrukta spekulado decidis ofereti al esplorado tutan vivon. Magoj "
"studas dum kelkaj jaroj kaj akiros multajn konojn, kiuj faras ilin elstaraj. "
"En mondo, kie nur ne multaj homoj kapablas legi kaj skribi, estas ĉi tiuj "
"viroj kaj virinoj plene inicitaj al kono. En iliaj vicoj venas infanoj el "
"nobelaj familioj, aŭ tiuj, kiuj ne trovis intelektan realigon en manuala "
"laboro.\n"
"\n"
"Ironio estas, ke kun iliaj konoj, al kiuj posedas certe monopolon, magoj "
"povus facile regi socion, se ili volus tion. Sed ilia vera deziro estas nek "
"mono nek potenco; kaj kiu male klopodas studi magion pro malaltaj celoj, "
"ofte ekscias, ke tia supraĵa aliro ne sufiĉas por ĝia funda regado.\n"
"\n"
"Magoj estas korpe ne fortaj kaj ne spertaj en batalo; sed kelkaj iliaj "
"kapabloj utilas en batalo.\n"
"\n"
"Rimarko: Longdistanca atako de mago estas magia, do ĉiam havas altan ŝancon "
"trafi malamikon."
#. [attack]: type=fire
#: data/core/units/humans/Mage.cfg:37 data/core/units/humans/Mage_Silver.cfg:44
msgid "missile"
msgstr "misilo"
#. [female]
#: data/core/units/humans/Mage.cfg:85
msgid "female^Mage"
msgstr "Magino"
#. [unit_type]: id=Arch Mage, race=human
#: data/core/units/humans/Mage_Arch.cfg:4
msgid "Arch Mage"
msgstr "Arkimago"
#
#
#
#
#. [unit_type]: id=Arch Mage, race=human
#: data/core/units/humans/Mage_Arch.cfg:18
#, fuzzy
msgid ""
"The title of Arch Mage is traditionally conferred only after a lifetime of "
"study and achievement to match. Arch Magi are often employed in positions of "
"education, or as advisors to those sensible enough to seek the fruits of "
"their wisdom. Many tend to wealthy patrons, a profitable enterprise for both "
"as, outside of the occasional thaumaturgy or word of advice, it gives the "
"mage leave to pursue their research undisturbed. From this flows the greater "
"body of human knowledge; the sciences, the philosophies, and the arts which "
"give beauty to the world at large.\n"
"\n"
"Though not trained for any sort of combat, if need arises an Arch Mage can "
"unleash the full power of their art, something which is not to be taken "
"lightly."
msgstr ""
"Titulon arkimago eblas atingi nur per tutviva studado kaj eminentaj "
"sukcesoj. Arkimagoj troviĝas kutime sur postenoj de instruistoj aŭ "
"konsilantoj de tiuj, kiu estas sufiĉe saĝaj, por pritaksi fruktojn de ilia "
"saĝeco. Multaj havas riĉajn patronojn, kio avantaĝas por ambaŭ flankoj, ĉar "
"krom rare okazita konsilo aŭ helpo mago povas senĝene koncentriĝi al sia "
"esploro. Kelkaj evitas civilizon kaj pasas tagojn kiel ermitoj; ofte ili "
"studas ion, kion socio malaprobas.\n"
"\n"
"Arkimago ne estas trejnita en batalo, se se necesas, kapablas montri plenan "
"forton de sia arto, kaj tio estas grava afero.\n"
"\n"
"Rimarko: Fajraj kugloj de arkimago estas magiaj, kaj ĉiam havas altan "
"probablon trafi kontraŭulon."
#. [attack]: type=fire
#: data/core/units/humans/Mage_Arch.cfg:44
#: data/core/units/humans/Mage_Great.cfg:38
#: data/core/units/humans/Mage_Red.cfg:37
msgid "fireball"
msgstr "fajra globo"
#. [female]
#: data/core/units/humans/Mage_Arch.cfg:99
msgid "female^Arch Mage"
msgstr "Arkimagiino"
#. [unit_type]: id=Elder Mage, race=human
#: data/core/units/humans/Mage_Elder.cfg:4
#, fuzzy
msgid "Elder Mage"
msgstr "Arĝenta mago"
#. [unit_type]: id=Elder Mage, race=human
#: data/core/units/humans/Mage_Elder.cfg:23
msgid ""
"Once great, Elder Magi have seen their power a little diminished from "
"wearying years of battle. Nevertheless they remain feared on the battlefield "
"on account of their powerful lightning bolts."
msgstr ""
#. [attack]: type=fire
#: data/core/units/humans/Mage_Elder.cfg:35
#, fuzzy
msgid "lightning"
msgstr "Fulma bato"
#. [unit_type]: id=Great Mage, race=human
#: data/core/units/humans/Mage_Great.cfg:4
msgid "Great Mage"
msgstr "Granda mago"
#
#
#
#. [unit_type]: id=Great Mage, race=human
#: data/core/units/humans/Mage_Great.cfg:19
#, fuzzy
msgid ""
"Any person who is even considered for the title of Great Mage is quite "
"nearly a legend in their own time, and town criers have forcibly learnt "
"discretion in applying the title. Merit for the title is carefully "
"considered by a council of the leading magi of the age, and the conferment "
"of the title is given only by a majority vote. Regardless, anyone who is "
"seriously nominated for the honor of being called a Great Mage is, without "
"question, a master of their art, and has surpassed almost any of their peers "
"in skill.\n"
"\n"
"Though they are not warriors, by any means, the application of their art to "
"combat is something that often causes other soldiers to stand aside in awe."
msgstr ""
"Ĉiu homo, kiu iam estis titolita granda mago estas legendo de sia tempo. "
"Pri la titolo decidas konsilantaro de la plej altaj magoj per balotado. Sola "
"nomumado por la titolo de granda mago signifas, ke temas pri majstro de "
"magia arto, kiu superas plimulton el samaĝuloj.\n"
"Malgraŭ tio, ke li ne estas batalanto, kapablas sian arton utiligi en batalo "
"tiele, ke plimulto da soldatoj kun miro rigardas.\n"
"\n"
"Rimarko: Fajraj kugloj de granda mago estas magiaj kaj ĉiam havas altan "
"ŝancon trafi malamikon. "
#. [female]
#: data/core/units/humans/Mage_Great.cfg:87
msgid "female^Great Mage"
msgstr "Granda magino"
#. [unit_type]: id=Red Mage, race=human
#: data/core/units/humans/Mage_Red.cfg:4
msgid "Red Mage"
msgstr "Ruĝa mago"
#
#
#
#
#. [unit_type]: id=Red Mage, race=human
#: data/core/units/humans/Mage_Red.cfg:18
#, fuzzy
msgid ""
"Upon the successful culmination of their apprenticeship, a mage is stripped "
"of the brown robes of an apprentice and given the ruddy cloak of a master. "
"The significance of this change is often lost on the peasantry, who "
"mistakenly title Master Magi as Red Magi. Likewise, the symbolism of the "
"change in colors is often mistaken to signify the mages ability to "
"seemingly conjure fire from nothing but thin air, a trick which, although "
"undeniably useful, is viewed by the magi themselves as a crass application "
"of their hard-won knowledge.\n"
"\n"
"Though physically frail, and untrained as warriors, the Red Magi have a "
"number of tricks up their sleeves, including the gouts of fire which may "
"have cemented their colloquial name."
msgstr ""
"Post sukcesa fino de metia studado ricevos mago anstataŭ la blua "
"komencantula robo, robon ruĝan majstrecan. Simplaj homoj ne komprenas tiujn "
"simbolojn, kaj tial nomas majstrojn simple 'ruĝaj magoj'. Ili supozas, ke "
"la koloro simbolas kapablon elsorĉi fajran bulon el nenio; kvankam tiu ĉi "
"truko havas praktikan utiligon, tio estas nur ereto de akiritaj konoj.\n"
"\n"
"Kvankam ili estas korpe malfortaj kaj ne spertaj en batalo, la 'ruĝaj magoj' "
"posedas kelke da trukoj en maniko, inkluzive de fajraj kugloj, kiuj donis "
"nomon al ili. \n"
"\n"
"Rimarko: Fajraj pafaĵoj de magoj estas magiaj kaj posedas altan ŝancon trafi "
"malamikon."
#. [female]
#: data/core/units/humans/Mage_Red.cfg:88
msgid "female^Red Mage"
msgstr "Ruĝa magiino"
#. [unit_type]: id=Silver Mage, race=human
#: data/core/units/humans/Mage_Silver.cfg:4
msgid "Silver Mage"
msgstr "Arĝenta mago"
#
#
#
#
#
#
#. [unit_type]: id=Silver Mage, race=human
#: data/core/units/humans/Mage_Silver.cfg:19
#, fuzzy
msgid ""
"The many paths that a mage can take in study lead to strikingly different "
"ends. Often viewed as sages, or wandering mystics, silver magi act under an "
"agenda which is obscure even to their own colleagues. Though helpful to the "
"magisteriums which often employ them in the field, they remain somewhat "
"aloof.\n"
"\n"
"They have, in fact, their own order amongst the ranks of magi, an order "
"which withholds certain secrets from their peers. One of these is an "
"apparent ability to cross great distances, faster than one could possibly "
"travel on foot. Members of the silver order ardently refuse to discuss the "
"workings of this with any of their fellow magi, and on those rare occasions "
"when others have pried into their work, they have abandoned the endeavor, "
"never to speak of it again.\n"
"\n"
"Silver magi are often more physically adept than other magi, and their "
"skills are of undeniable use on the battlefield, if one can manage to induce "
"the mage to apply them."
msgstr ""
"Multaj vojoj de magia studado gvidas al diversaj finoj. Arĝenta mago "
"ekstudis fortojn, kiuj tenas realon kune, kaj li sukcesis malkovri sekreton, "
"kiu superas imagpovon de plimulto el homoj. Arĝentaj magoj ofte prezentiĝas "
"kiel saĝuloj kaj vagantaj mistikuloj, kaj ilia konduto estas ofte ne "
"komprenebla ankaŭ por iliaj kolegoj. Malgraŭ sukcesoj sur batalkampo ,ili "
"restas solaj.\n"
"\n"
"Fakte tio estas ia ordo inter magoj, kiu ŝirmas proprajn sekretojn eĉ ĉe "
"kolegoj. Unu el sekretoj estas kapablo trairi grandajn distancojn pli rapide "
"ol eblas piede. Anoj de arĝentmagia ordeno rifuzas diskuti pri tio ankaŭ kun "
"aliaj magoj, kaj se iu sukcesis vidi ilin ĉe ago, li volis neniam paroli pri "
"tio.\n"
"\n"
"Arĝentaj magoj estas korpe pli fortaj kiel plimulto el magoj, kaj iliaj "
"kapabloj estas ne takseblaj en batalo, se ili prezentas ilin.\n"
"\n"
"Rimarko: Longdistanca atako de mago estas magia, kaj havas altan ŝancon "
"trafi kontraŭulon. Arĝentaj magoj rezistas multajn magiajn atakojn. Kapablas "
"dum momento transporti el unu vilaĝo al alia, se ambaŭ vilaĝoj apartenas al "
"unu ludanto, kaj celata vilaĝo estas vaka."
#. [unit_type]: id=Silver Mage, race=human
#: data/core/units/humans/Mage_Silver.cfg:23
msgid ""
"SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and are "
"highly resistant to non-physical damage."
msgstr ""
#. [female]
#: data/core/units/humans/Mage_Silver.cfg:160
msgid "female^Silver Mage"
msgstr "Arĝenta magino"
#. [unit_type]: id=White Mage, race=human
#: data/core/units/humans/Mage_White.cfg:4
msgid "White Mage"
msgstr "Blanka mago"
#
#
#
#
#. [unit_type]: id=White Mage, race=human
#: data/core/units/humans/Mage_White.cfg:18
#, fuzzy
msgid ""
"Some magi, as they learn about the world around them, and learn the truth of "
"the suffering and squalor in which humanity too often lives, find that they "
"cannot bring themselves to be cloistered into a life of study. These men and "
"women give up the life of a mage, and join monastic orders, dedicating the "
"skills they have been given to the good of all. After their ordination, they "
"often travel the world, ministering to sickness and injury.\n"
"\n"
"Though not trained for combat, they are a potent ally against magical or "
"unnatural things."
msgstr ""
"Iuj magoj dum studado de ĉirkaŭa mondo ekscios multe pri sufero kaj mizero, "
"en kiuj homaro kutime vivas, kaj decidiĝas, ke sola studado ne sufiĉas. Tiuj "
"viroj kaj virinoj rezignas je magio kaj eniras monaĥordenojn, por dediĉi "
"siajn fortojn por bono de ĉiuj. Post inico ili iras tra mondo kaj kuracas "
"malsanojn kaj vundojn.\n"
"\n"
"Malgraŭ tio, ke estas ne trejnitaj en batalo, kontraŭ unu speco de malamikoj "
"estas preparitaj; se necesas, kapablas alvoki fortojn de lumo por forpeli "
"famtomojn el ĉi tiu mondo.\n"
"\n"
"Rimarko: Lumo de blanka mago estas magia kaj havas altan ŝancon atingi "
"malamikon. Lumo kaŭzas grandegajn vundojn al ne malvivaj. Blankaj magoj "
"kapablas kuraci ĉirkaŭajn milit-unuojn, kaj kapablas neŭtraligi venenon."
#. [female]
#: data/core/units/humans/Mage_White.cfg:95
msgid "female^White Mage"
msgstr "Blanka magino"
#. [unit_type]: id=Mage of Light, race=human
#: data/core/units/humans/Mage_of_Light.cfg:4
msgid "Mage of Light"
msgstr "Mago de lumo"
#
#
#
#
#. [unit_type]: id=Mage of Light, race=human
#: data/core/units/humans/Mage_of_Light.cfg:20
#, fuzzy
msgid ""
"After years of experience, the most devout of white magi develop vast "
"spiritual powers. By strict devotion to the path of the light, they can call "
"upon its aid to chase away the shadows of the night.\n"
"\n"
"Following a strict code of piety and honor, these men and women work "
"tirelessly to bring life and order to the troubled world in which they live."
msgstr ""
"Post jaroj de praktiko estas la plej fidelaj blankaj magoj pridonacitaj de "
"spiritaj fortoj. Ilia irado laŭ vojo de lumo donas al ili kapablon forpeladi "
"mallumon.\n"
"\n"
"Tiuj ĉi viroj kaj virinoj laboras senlace, harmonie kun kodo de humilo kaj "
"honoro, por ke ili kunportu vivon kaj ordon en mondon, en kiu ili vivas.\n"
"\n"
"Rimarko: Magoj de lumo atakas per magia lumo, kiu ĉiam posedas altan ŝancon "
"trafi kontraŭulon. La lumo kaŭzas al ne malvivaj grandegajn vundojn. Magoj "
"de lumo kapablas resanigi ĉirkaŭajn milit-unuojn, kaj kuraci venenigojn. Ili "
"havas forton de iluminado, kiu lumigas kampojn ĉirkaŭ la mago."
#. [female]
#: data/core/units/humans/Mage_of_Light.cfg:99
msgid "female^Mage of Light"
msgstr "Magino de lumo"
#. [unit_type]: id=Outlaw, race=human
#: data/core/units/humans/Outlaw.cfg:4
msgid "Outlaw"
msgstr "Krimulo"
#. [unit_type]: id=Outlaw, race=human
#: data/core/units/humans/Outlaw.cfg:18
msgid ""
"After some years of service, former footpads rise up in the ranks of their "
"fellow outlaws. Having proven themselves in combat, they are given more "
"dangerous tasks, and a greater share of the spoils. Though many opponents "
"would mock their choice of weaponry, the outlaws are well aware of its "
"deadly capacity, and also of the ready availability of ammunition. Outlaws "
"are somewhat ill at ease fighting during the day, preferring the cover of "
"nightfall."
msgstr ""
"Post kelkaj jaroj la 'piedsekvanto' akiros postenon inter krimuloj. Ili "
"pruvis siajn kapablojn en batalo, tial ricevas pli malfacilajn taskojn kaj "
"pli grandan parton el rabaĵo. Multaj kontraŭuloj mokas iliajn armilojn, sed "
"krimuloj komprenas ilian mortigan forton. Krimuloj ne ŝatas batali dum tago, "
"ili preferas nokton."
#. [attack]: type=impact
#: data/core/units/humans/Outlaw.cfg:23
#: data/core/units/humans/Outlaw_Bandit.cfg:22
#: data/core/units/humans/Outlaw_Fugitive.cfg:28
#: data/core/units/humans/Outlaw_Highwayman.cfg:24
#: data/core/units/humans/Royal_Warrior.cfg:28
msgid "morning star"
msgstr "matena stelo"
#. [female]
#: data/core/units/humans/Outlaw.cfg:74
msgid "female^Outlaw"
msgstr "Krimulino"
#. [unit_type]: id=Assassin, race=human
#: data/core/units/humans/Outlaw_Assassin.cfg:4
msgid "Assassin"
msgstr "Murdisto"
#
#
#. [unit_type]: id=Assassin, race=human
#: data/core/units/humans/Outlaw_Assassin.cfg:19
#, fuzzy
msgid ""
"The greatest of thieves are sometimes tasked to take far more than their "
"victims belongings. Masters of knife-fighting and uncannily light on their "
"feet, these menacing figures will employ any means to dispatch their "
"victims, be it poisoned knives thrown from afar, or a dagger planted in the "
"back. Deadly at night, assassins are less able fighting under the sun."
msgstr ""
"La plej spertaj ŝtelistoj ricevas iam taskojn preni io pli ol havaĵo de "
"viktimoj. Tiuj ĉi majstroj en batalo kun tranĉilo uzas diversajn rimedojn "
"kiel silente mortigi viktimojn, ĉu per venenita tranĉilo el granda distanco, "
"ĉu per ponardo en dorson. Nokte ili estas mortdanĝeraj, dum tago ili sentas "
"sin malagrable dum batalo.\n"
" \n"
"Rimarko: Se milit-unuo kapablas fortiri atentecon de malamiko, ŝtelisto "
"povas ataki de dorso, kaj kapablos fari duoblan vundon. Ĉe tranĉil-metado "
"li uzas venenigitajn tranĉilojn, kiuj po iome forprenas forton de malamiko."
#. [attack]: type=blade
#: data/core/units/humans/Outlaw_Assassin.cfg:39
#: data/core/units/humans/Outlaw_Rogue.cfg:38
#: data/core/units/orcs/Assassin.cfg:35 data/core/units/orcs/Nightblade.cfg:49
#: data/core/units/orcs/Slayer.cfg:35
msgid "throwing knives"
msgstr "ĵettranĉiloj"
#. [female]
#: data/core/units/humans/Outlaw_Assassin.cfg:101
msgid "female^Assassin"
msgstr "Murdistino"
#. [unit_type]: id=Bandit, race=human
#: data/core/units/humans/Outlaw_Bandit.cfg:4
msgid "Bandit"
msgstr "Bandito"
#. [unit_type]: id=Bandit, race=human
#: data/core/units/humans/Outlaw_Bandit.cfg:17
msgid ""
"Bandits are a motley collection of men, most of dubious background. They are "
"the strong arm of any organized group of criminals, and though they may lack "
"in finesse, or intelligence, they excel at their preferred task of pummeling "
"victims into submission. Like any sort of outlaw, theyre not comfortable "
"fighting in broad daylight, being used to working at night."
msgstr ""
"Banditoj estas heterogena grupo viroj kun duba deveno. Ili estas forta parto "
"en ĉiu organizita krimula grupo, kaj malgraŭ manko de lerteco kaj "
"inteligento, ili eminentas en obeigo de viktimo. Simile kiel aliaj krimuloj, "
"estas nervozaj dum taga lumo, kaj kutime laboras nokte."
#. [unit_type]: id=Footpad, race=human
#: data/core/units/humans/Outlaw_Footpad.cfg:4
msgid "Footpad"
msgstr "Lakeo"
#. [unit_type]: id=Footpad, race=human
#: data/core/units/humans/Outlaw_Footpad.cfg:19
#, fuzzy
msgid ""
"These petty criminals are often derisively called footpads by their "
"superiors, for they are tasked with any job that requires a great deal of "
"running around, often being employed as couriers, or scouts. The endurance "
"and agility they gain from this serves them well in combat, and despite "
"their inferior weaponry they are quite good at harrying their enemies, "
"especially under cover of darkness."
msgstr ""
"Ĉi tiuj malgrandaj delikventoj estas moke nomitaj \"servoknaboj\" de siaj "
"kolegoj, kiuj donas al ili taskojn kie necesas multe kuradi, kiel ekz. "
"kurieroj kaj esplorantoj. Fizika stato kaj rapideco ofte helpas al ili dum "
"batalo kaj malgraŭ mizera armilaro kapablas kaŭzi grandajn problemojn al "
"malamikoj, prefere sub kovro de mallumo."
#. [female]
#: data/core/units/humans/Outlaw_Footpad.cfg:87
msgid "female^Footpad"
msgstr "Lakeino"
#. [unit_type]: id=Fugitive, race=human
#: data/core/units/humans/Outlaw_Fugitive.cfg:5
msgid "Fugitive"
msgstr "Fuĝemulo"
#. [unit_type]: id=Fugitive, race=human
#: data/core/units/humans/Outlaw_Fugitive.cfg:20
msgid ""
"Veteran criminals become notorious for both their ruthlessness and ability "
"to elude capture. They can be dangerous in their element, though no match "
"for the sheer numbers that law-abiding soldiery can throw at them."
msgstr ""
#. [female]
#: data/core/units/humans/Outlaw_Fugitive.cfg:80
msgid "female^Fugitive"
msgstr "Fuĝemulino"
#. [unit_type]: id=Highwayman, race=human
#: data/core/units/humans/Outlaw_Highwayman.cfg:5
msgid "Highwayman"
msgstr "Vojrabisto"
#. [unit_type]: id=Highwayman, race=human
#: data/core/units/humans/Outlaw_Highwayman.cfg:19
msgid ""
"Highwaymen have gained an infamous reputation for underhanded deeds of "
"violence. Ready to hire themselves out to whoever will pay the most, they "
"lead bands of lesser rogues against their employers enemies, often "
"attacking on lonely roads or in the dead of night. Their experience with "
"such encounters makes them deadly foes in hand to hand combat."
msgstr ""
#. [unit_type]: id=Rogue, race=human
#: data/core/units/humans/Outlaw_Rogue.cfg:4
msgid "Rogue"
msgstr "Kanajlo"
#
#
#. [unit_type]: id=Rogue, race=human
#: data/core/units/humans/Outlaw_Rogue.cfg:18
#, fuzzy
msgid ""
"The ringleaders of any group of thieves earn their positions by skill. These "
"rogues have spent many an unpleasant moment darting through crowds and "
"dodging away from those who wish them ill, a set of skills which is very "
"handy in a fight. Masters of knifework, they can also throw knives with "
"reliable accuracy, and their long hours of prowling around at night leave "
"them more comfortable fighting in the dark."
msgstr ""
"Ĉefoj de ĉiu ŝtelista milit-unuo akiras sian postenon per lerteco. Rabistoj "
"pasis multajn malagrablajn tempojn fuĝante kaj evitante tiujn, kiujn ili "
"volis mortigi. Kaj tio estas kapabloj utilaj en batalo. Estas majstroj en "
"ĵetado de tranĉiloj kaj estas alkutimigitaj labori dum nokto.\n"
"\n"
"Rimarko: Se alianca milit-unuo vekos atenton de malamiko, ŝtelisto povas "
"ataki de dorso, kaj kaŭzi duoblan vundon."
#. [female]
#: data/core/units/humans/Outlaw_Rogue.cfg:78
msgid "female^Rogue"
msgstr "Kanajlino"
#. [unit_type]: id=Ruffian, race=human
#: data/core/units/humans/Outlaw_Ruffian.cfg:4
msgid "Ruffian"
msgstr "Huligano"
#. [unit_type]: id=Ruffian, race=human
#: data/core/units/humans/Outlaw_Ruffian.cfg:17
msgid ""
"Some men without particular skills cannot or will not make an honest living. "
"Those that attempt to make their way through life by the heavy end of a "
"stick, are known as Ruffians. With enough luck and experience, they "
"sometimes manage to avoid the imprisonment or death that awaits most of "
"their colleagues."
msgstr ""
#. [unit_type]: id=Thief, race=human
#: data/core/units/humans/Outlaw_Thief.cfg:4
msgid "Thief"
msgstr "Ŝtelisto"
#
#
#. [unit_type]: id=Thief, race=human
#: data/core/units/humans/Outlaw_Thief.cfg:18
#, fuzzy
msgid ""
"For as long as anyone can remember, the members of the various guilds of "
"rat-catchers that spring up in any larger city have had a curious practice "
"of bleaching their hair with lime till it becomes a pale shade of blue. It "
"is a bold thing to do, as their profession often delves into less-than-legal "
"enterprises. Thieves have many skills, and by necessity are both light on "
"their feet, and good with knives. They happily employ less-than-honorable "
"tactics in combat, seeing little merit in a fair fight."
msgstr ""
"De nememoreblaj tempoj en ĉiu granda urbo aperis diversaj gildoj de "
"ratĉasistoj, kiuj havas strangan kutimon tiel longe senkolorigi hararon, ĝis "
"ĝi atingos bluan tonon. Tio estas montro de kuraĝo, ĉar ilia metio ofte "
"kondukas ilin ekster limoj de leĝeco. Ŝtelistoj posedas multajn kapablojn, "
"precipe rapide kuras, kaj bone regas tranĉilon. Uzas ankaŭ malpli honorajn "
"taktikojn, ĉar celo estas pli grava ol 'honesta batalo'.\n"
"\n"
"Rimarko: Se alianca milit-unuo vekos atenton de malamiko, ŝtelisto povas "
"ataki de dorso, kaj kaŭzi duoblan vundon."
#. [female]
#: data/core/units/humans/Outlaw_Thief.cfg:147
msgid "female^Thief"
msgstr "Ŝtelistino"
#. [unit_type]: id=Thug, race=human
#: data/core/units/humans/Outlaw_Thug.cfg:4
msgid "Thug"
msgstr "Mortigisto"
#. [unit_type]: id=Thug, race=human
#: data/core/units/humans/Outlaw_Thug.cfg:18
#, fuzzy
msgid ""
"Thugs come from a wide variety of sources; while a few are born into "
"thuggery, many are former soldiers deemed unfit to serve in the army or "
"peasants thrown off their lands. They become thugs as a means of sustenance. "
"Regardless of their background, they all share a penchant for beating their "
"victims with large clubs."
msgstr ""
"Rabistoj devenas de diversaj fontoj - kelkaj tiel naskiĝis, kelkaj estas "
"ekssoldatoj ne kapablaj plu militservi, kelkaj estas kamparanoj forpelitaj "
"el sia grundo. Ili fariĝis rabistoj, por ke ili povu vivteni. Siajn "
"viktimojn kutime mortigas per klaboj."
#. [unit_type]: id=Peasant, race=human
#: data/core/units/humans/Peasant.cfg:4
msgid "Peasant"
msgstr "Kamparano"
#. [unit_type]: id=Peasant, race=human
#: data/core/units/humans/Peasant.cfg:18
#, fuzzy
msgid ""
"Peasants are the backbone of the rural economy, and the soldiers of last "
"resort. While not warlike by nature, they will stubbornly defend their "
"homes. Their lack of training and discipline makes them unfit to hold a "
"line, though; their reliance on farming tools as weaponry means they are "
"only on the field of battle under the most desperate situations."
msgstr ""
"Kamparanoj estas kerno de vilaĝa ekonomio, kaj se necesas, ankaŭ fariĝas "
"soldatoj. Ne estas timemaj kaj ili defendos siajn hejmojn persite. Sed se iu "
"sendas kamparanojn kontraŭ malamka aremo, tio signifas, ke jam havas neniajn "
"milit-unuojn."
#. [attack]: type=pierce
#: data/core/units/humans/Peasant.cfg:23 data/core/units/humans/Peasant.cfg:32
msgid "pitchfork"
msgstr "forkego"
#. [unit_type]: id=Royal Warrior, race=human
#: data/core/units/humans/Royal_Warrior.cfg:8
#, fuzzy
msgid "Royal Warrior"
msgstr "Trol-batalanto"
#. [unit_type]: id=Royal Warrior, race=human
#: data/core/units/humans/Royal_Warrior.cfg:24
msgid ""
"The kings and princes of human nobility are still often trained rigorously "
"in the combat arts, partly out of tradition from when their ancestors made "
"their wealth in war. Fitted in armor so skillfully made as to incite envy "
"even from some dwarvish smiths, these nobles are well conditioned to the art "
"of moving in heavy armor, and can maneuver across the battlefield much "
"faster than their gilded plate would suggest."
msgstr ""
#. [unit_type]: id=Woodsman, race=human
#: data/core/units/humans/Woodsman.cfg:4
msgid "Woodsman"
msgstr "Arbhakisto"
#. [unit_type]: id=Woodsman, race=human
#: data/core/units/humans/Woodsman.cfg:18
msgid ""
"Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out "
"a living where the human world verges on the wilderness. Wits and woodcraft "
"often support them where weapons will not."
msgstr ""
#. [unit_type]: id=Huntsman, race=human
#: data/core/units/humans/Woodsman_Huntsman.cfg:5
msgid "Huntsman"
msgstr "Ĉasisto"
#. [unit_type]: id=Huntsman, race=human
#: data/core/units/humans/Woodsman_Huntsman.cfg:19
msgid ""
"Hunting is a popular sport of noblemen, but it can also be a livelihood for "
"commoners. Like any other craft, it has men of masterful skill in its "
"practice. Huntsmen know all the tricks of their trade, and are skilled at "
"navigating the wilderness, at tracking, and at the use of the bow. They are "
"a fair shot at moving targets, and targets hiding under brush and cover; a "
"skill wrought from years of practice at shooting game, and one which "
"garrisoned bowmen often lack.\n"
"\n"
"Master hunters are employed by any group living in or passing through wild "
"country, be they men of the law, or those working against it. Even nature "
"itself can have deadly surprises, and any commander who fails to hire a such "
"a guide can lose his men to nothing more than terrain. Good woodsmen can "
"save lives, ease travel, provide food, and their skill with a bow is "
"capitally useful in a fight."
msgstr ""
#. [unit_type]: id=Poacher, race=human
#: data/core/units/humans/Woodsman_Poacher.cfg:4
msgid "Poacher"
msgstr "Ŝtelĉasisto"
#. [unit_type]: id=Poacher, race=human
#: data/core/units/humans/Woodsman_Poacher.cfg:17
msgid ""
"Though not trained as warriors, the skills possessed by a hunter (especially "
"those of archery) are useful in battle. Any group of soldiers or bandits "
"traveling through the wild will need a few poachers in their employ, not "
"merely for hunting but for lending a hand in any serious fight.\n"
"\n"
"Because of their experience, these hunters are unusually capable at night, "
"and in forests and swamps."
msgstr ""
#. [unit_type]: id=Ranger, race=human
#: data/core/units/humans/Woodsman_Ranger.cfg:5
#, fuzzy
msgid "Ranger"
msgstr "Ĉirkaŭrajdanto"
#. [unit_type]: id=Ranger, race=human
#: data/core/units/humans/Woodsman_Ranger.cfg:19
msgid ""
"Rangers are wild men and wanderers, who have chosen to shun the company of "
"their fellow men for myriad reasons. They have spent the better part of "
"their lives in the thick of nature, and know many of its secrets. They are "
"excellent pathfinders and explorers, and can find food and shelter where "
"other men would find only sticks and stones.\n"
"\n"
"The presence of these men troubles the more authoritarian of rulers; they "
"are an element that knights and landed armies cannot control. They are men "
"of dubious motives, and are the first to scoff at any royal decree, if they "
"even hear of it at all. Rangers can be hired, but they are just as likely to "
"be in the employ of bandits, as they are to be in the kings service."
msgstr ""
#. [unit_type]: id=Trapper, race=human
#: data/core/units/humans/Woodsman_Trapper.cfg:4
msgid "Trapper"
msgstr "Bestkaptisto"
#. [unit_type]: id=Trapper, race=human
#: data/core/units/humans/Woodsman_Trapper.cfg:17
msgid ""
"Master woodsmen are useful allies to any army, and indispensable for any "
"sizable group of people living in the wilderness. They can track both man "
"and beast, notice things most others would overlook, and are often the only "
"ones who can find food for the table, be it animal or vegetable.\n"
"\n"
"Their skill at hunting is very useful in combat, and also leaves them "
"unusually competent at night, and in forests and swamps."
msgstr ""
#. [unit_type]: id=Mermaid Diviner, race=merman
#: data/core/units/merfolk/Diviner.cfg:4
msgid "female^Mermaid Diviner"
msgstr "Mara divenistino"
#. [unit_type]: id=Mermaid Diviner, race=merman
#: data/core/units/merfolk/Diviner.cfg:23
msgid ""
"Years of devotion may endow a priestess with great wisdom on the workings of "
"the world, and grants some the favor of the light. The power thus given to "
"these ladies of the water is a recurring motif in tale and song; such as the "
"that of the knights of the silver spire, cornered and slain to a man at the "
"banks of the Alavynne, but who rode again the next day, in full number, and "
"wrought the downfall of the crimson duke."
msgstr ""
#. [unit_type]: id=Mermaid Enchantress, race=merman
#: data/core/units/merfolk/Enchantress.cfg:4
msgid "female^Mermaid Enchantress"
msgstr "Mara fejno-sorĉistino"
#
#
#. [unit_type]: id=Mermaid Enchantress, race=merman
#: data/core/units/merfolk/Enchantress.cfg:18
#, fuzzy
msgid ""
"Mermaids, like elves, have a powerful and native ability in magic, though "
"theirs is considerably different than that of the elves. Those who master "
"this ability are held in high regard, and their skill is used in a multitude "
"of crafts, many of which humanity would never dream. The obvious use in war "
"is forbidden against their own race — this power is the greater part of what "
"protects their people from the monsters that wander out of the abyss."
msgstr ""
"Niksinoj simile kiel elfoj posedas magiajn kapablojn, sed alispecaj. Tiuj "
"kiuj eminentas en ĉi kapabloj estas tre estimataj kaj iliaj kapabloj estas "
"uzataj por produktado de diversaj mirindaj aĵoj pri kiuj homoj eĉ ne "
"sonĝis. Dum batalo estas malpermesite uzi tion kontraŭ prapra specio - tiu "
"ĉi kapablo estas parto de tio, kio protektas ilin kontraŭ monstroj el "
"profundaĵoj.\n"
"\n"
"Rimarko: Akvaj atakoj estas magiaj kaj havas altan ŝancon trafi malamikon."
#. [attack]: type=impact
#: data/core/units/merfolk/Enchantress.cfg:32
#: data/core/units/merfolk/Initiate.cfg:34 data/core/units/merfolk/Siren.cfg:40
msgid "water spray"
msgstr "akvoŝpruco"
#. [unit_type]: id=Merman Entangler, race=merman
#: data/core/units/merfolk/Entangler.cfg:4
msgid "Merman Entangler"
msgstr "Mara enplektanto"
#. [unit_type]: id=Merman Entangler, race=merman
#: data/core/units/merfolk/Entangler.cfg:19
msgid ""
"Merfolk tend to use a combination of both nets and clubs in fishing; nets to "
"collect the fish, and clubs to finish the kill. Both of these tools have "
"seen adaptation for warfare, and are valuable enough that auxiliaries who "
"specialize in using them are deliberately brought to battle.\n"
"\n"
"Merfolk often find themselves in a standoff with land-based enemies; the "
"merfolk are too strong in the water, and are too weak to make any offense on "
"land. Nets are a key bit of leverage; without nets, merfolk cannot give any "
"effective chase over land, and are at a great disadvantage in hand-to-hand "
"combat."
msgstr ""
#. [unit_type]: id=Merman Fighter, race=merman
#: data/core/units/merfolk/Fighter.cfg:4
msgid "Merman Fighter"
msgstr "Mara soldato"
#. [unit_type]: id=Merman Fighter, race=merman
#: data/core/units/merfolk/Fighter.cfg:17
msgid ""
"Merfolk societies train their forces rigorously and carefully, and as a "
"result the peace of their realm is kept by soldiers who are the undisputed "
"champions of their aquatic homeland. Their resilience and skill with their "
"iconic tridents make them mighty foes to try to combat in the seas, but they "
"lose almost all their mobility if forced to fight on land."
msgstr ""
#. [unit_type]: id=Merman Hoplite, race=merman
#: data/core/units/merfolk/Hoplite.cfg:4
msgid "Merman Hoplite"
msgstr "Mara peza infanteriano"
#. [unit_type]: id=Merman Hoplite, race=merman
#: data/core/units/merfolk/Hoplite.cfg:20
#, fuzzy
msgid ""
"With their towering shields, the Merman Hoplites form the elite guard of the "
"watery realm. Their powerful armor and rigid discipline allow them to hold a "
"steadfast line in the maelstrom of battle. In times of desperation, they can "
"even do so on land, though not nearly as well as a creature with legs."
msgstr ""
"Mara peza infanterio kun altaj ŝildoj estas elitaj gardistoj en akva regno. "
"Ilia forta armaĵo kaj severa disciplino ebligas teni linion kontraŭ "
"malamikojn. En la plej granda mizero kapablas tion ankaŭ sur seka tero, "
"malgraŭ tio, ke ilin ne eblas kompari kun piedhavantaj estuloj."
#. [unit_type]: id=Merman Hunter, race=merman
#: data/core/units/merfolk/Hunter.cfg:4
msgid "Merman Hunter"
msgstr "Mara ĉasisto"
#. [unit_type]: id=Merman Hunter, race=merman
#: data/core/units/merfolk/Hunter.cfg:18
#, fuzzy
#| msgid ""
#| "The skills employed by mermen in spear-fishing are easily translated into "
#| "warfare, especially against those who are not at home in the water. In "
#| "times of need, many mermen of that occupation will volunteer to swell the "
#| "ranks of their military."
msgid ""
"The skills employed by merfolk in spear-fishing are easily translated into "
"warfare, especially against those who are not at home in the water. In times "
"of need, many merfolk of that occupation will volunteer to swell the ranks "
"of their military."
msgstr ""
"Kapablojn, kiuj maraj viroj bezonas ĉe fiŝado, eblas facile utiligi ankaŭ "
"dum milito, precipe kontraŭ tiuj, kiuj ne hejmas en akvo. Dum milita tempo "
"multaj fiŝistoj fariĝas volontuloj en armeo."
#. [unit_type]: id=Mermaid Initiate, race=merman
#: data/core/units/merfolk/Initiate.cfg:4
msgid "female^Mermaid Initiate"
msgstr "Mara novicino"
#
#
#
#
#. [unit_type]: id=Mermaid Initiate, race=merman
#: data/core/units/merfolk/Initiate.cfg:18
#, fuzzy
msgid ""
"Young mermaids are often initiated into the water magics native to their "
"people. The wondrous abilities this grants are inimitable by any other race, "
"a mark of the faerie side of these creatures.\n"
"\n"
"Despite their frailty, this makes them quite formidable in combat, as they "
"can call upon the very water about them to smite their enemies."
msgstr ""
"Junaj niksinoj ofte iniciiĝas en akvomagio. Tio donas al ili mirigajn "
"kapablojnMalgraŭ gracileco niksinoj sukcesas en batalo, ĉar kapablas alvoki "
"akvon kontraŭ malamikoj.Rimarko: Akvoatakoj estas magiaj kaj alteŝancas "
"vundi kontraŭlon."
#. [unit_type]: id=Merman Javelineer, race=merman
#: data/core/units/merfolk/Javelineer.cfg:4
msgid "Merman Javelineer"
msgstr "Mara lancisto"
#. [unit_type]: id=Merman Javelineer, race=merman
#: data/core/units/merfolk/Javelineer.cfg:18
#, fuzzy
msgid ""
"Those merfolk who master the art of the javelin can become nearly as "
"effective as an archer — though the heft of their weapons impedes their "
"range, the impact of one is considerably greater. In the water, the mobility "
"of the merfolk more than makes up for this when facing foes who cannot swim."
msgstr ""
"Maraj viroj, kiuj regas lancoĵetadon, estas same efikaj kiel pafarkistoj - "
"malgraŭ tio, ke pezo de armilo kaŭzas malpligrandan pafdistancon, sed damaĝo "
"estas pli granda. Moviĝemo de maraj viroj en akvo estas granda avantaĝo "
"kompare kun ne naĝanta malamiko."
#. [unit_type]: id=Merman Netcaster, race=merman
#: data/core/units/merfolk/Netcaster.cfg:4
msgid "Merman Netcaster"
msgstr "Maraj retĵetantoj"
#. [unit_type]: id=Merman Netcaster, race=merman
#: data/core/units/merfolk/Netcaster.cfg:18
msgid ""
"Fishing, as practiced by merfolk, is largely a matter of chasing schools of "
"fish into waiting nets, where oar-like clubs are used to dispatch the prey. "
"The improvisation of using these against soldiers proved very effective; "
"most land-native creatures are already quite awkward when waist-deep in "
"water, and getting caught in a net can render them nearly helpless.\n"
"\n"
"The effectiveness of this method led to the development of smaller, weighted "
"nets, which could be cast through the air; these were useless for fishing, "
"but were useful both in combat and in hunting game that came too close to "
"shore. Clubs were used in combat with little or no adaptation from fishing, "
"since they were already quite deadly."
msgstr ""
#. [unit_type]: id=Mermaid Priestess, race=merman
#: data/core/units/merfolk/Priestess.cfg:4
msgid "female^Mermaid Priestess"
msgstr "Mara pastrino"
#
#
#. [unit_type]: id=Mermaid Priestess, race=merman
#: data/core/units/merfolk/Priestess.cfg:21
#, fuzzy
msgid ""
"Among merfolk, mysticism is generally left to the mermaids, who are more "
"inclined to it. It is they who dedicate themselves to the ideal of bringing "
"peace and life to the world, and to the arts which make that possible. Their "
"piety also grants them certain powers, allowing them to guard their people "
"against magical or unnatural things."
msgstr ""
"Mara nacio havas similajn idealojn kiel homoj, sed el kulturaj kialoj "
"plenigas ilin maraj virgulinoj, kiuj posedas pli altajn intelektajn "
"kapablojn. Estas inicitaj en idealon de tuttergloba paco, kaj studas kiel "
"venki malsanojn kaj vundiĝojn, kiuj suferigas ilin same kiel homojn. Ilia "
"diligento kaj humilo donas al ili spriritajn kapablojn, kiuj ebligas defendi "
"sian nacion.\n"
"\n"
"Lumo estas magia kaj havas grandan ŝancon trafi kontraŭulojn. La lumo kaŭzas "
"grandegajn damaĝojn al nemalvivaj. Maraj pastrinoj kapablas sanigi ĉirkaŭajn "
"milit-unuojn, kaj kuraci ilian venenigon. Posedas ankaŭ forton de ilumino, "
"kiu altigas lumon sur najbaraj kampoj."
#. [unit_type]: id=Mermaid Siren, race=merman
#: data/core/units/merfolk/Siren.cfg:4
msgid "Mermaid Siren"
msgstr "Marfeino Sireno"
#
#
#
#
#. [unit_type]: id=Mermaid Siren, race=merman
#: data/core/units/merfolk/Siren.cfg:19
#, fuzzy
msgid ""
"The faerie nature of the mermaids is strongest in the Sirens, whose "
"connection to the currents of magic often causes them to be mistaken for "
"naiads themselves. Though certainly far from the truth, the mistake is "
"understandable, as true naiads are rarely seen even by mermaids. The "
"manifestation of their magic is certainly very similar; the water about a "
"siren can be commanded at whim, like an extension of herself.\n"
"\n"
"The myriad applications of this rarely occur to land dwellers, who simply "
"regard it with wonder."
msgstr ""
"Magia karaktero de sirenoj estas la plej forta en sirenoj. La sireno "
"kapablas regi akvon ĉirkaŭe, kvazaŭ ĝi estus parto de ilia korpo.\n"
"\n"
"Tio ĉi havas praktikan uzon, sed por sekteruloj tio estas simple miraklo.\n"
"\n"
"Rimarko: Atakoj de sirenoj estas magiaj kaj havas altan ŝancon trafi "
"malamikon."
#. [attack]: type=impact
#: data/core/units/merfolk/Siren.cfg:28
msgid "naia touch"
msgstr "tuŝo de najado"
#. [unit_type]: id=Merman Spearman, race=merman
#: data/core/units/merfolk/Spearman.cfg:4
msgid "Merman Spearman"
msgstr "Lancisto"
#. [unit_type]: id=Merman Spearman, race=merman
#: data/core/units/merfolk/Spearman.cfg:17
#, fuzzy
msgid ""
"Archery is little favored by the merfolk, for whom use of javelins serves a "
"similar function. Though thrown javelins are of little use under the water, "
"they are extremely effective at the surface, where their weight allows them "
"to plunge several feet below the water while retaining enough momentum to "
"wreak damage. They are also useful in melee, even deep under the surface, "
"which is something that certainly cannot be said of arrows."
msgstr ""
"Inter maraj viroj estas ŝatata pafado el pafarkoj, kaj same ankaŭ "
"lancoĵetado. Lancoĵetado sub akvo ne efikas, sed post ĵeto super akvonivelo "
"lanco konservas grandan energion kaj atingos celon ankaŭ kelkajn futojn sub "
"akvonivelo. Eblas uzi ilin en miksbatalo subakva, kio pri sagoj ne eblas "
"diri."
#. [unit_type]: id=Merman Triton, race=merman
#: data/core/units/merfolk/Triton.cfg:4
msgid "Merman Triton"
msgstr "Mara Tritono"
#. [unit_type]: id=Merman Triton, race=merman
#: data/core/units/merfolk/Triton.cfg:19
#, fuzzy
msgid ""
"Tritons are combat masters of the sea. Skilled in use of the trident, "
"Tritons easily defeat any enemy foolish enough to wander into their "
"preferred environment. Their mastery of their weapon affords them "
"flexibility in its use, and the highest-ranking among them use weaponry more "
"comparable to halberds than simple spears."
msgstr ""
"Tritonoj estas mastroj de maroj. Tritonoj lerte uzas tridentforkegon kaj "
"facile venkos ĉiun malamikon, kiu tiel stultas, ke li batalus en ilia medio."
#. [unit_type]: id=Merman Warrior, race=merman
#: data/core/units/merfolk/Warrior.cfg:4
msgid "Merman Warrior"
msgstr "Mara batalanto"
#. [unit_type]: id=Merman Warrior, race=merman
#: data/core/units/merfolk/Warrior.cfg:17
msgid ""
"Mermen Warriors form the core of merfolk armies. They wield their tridents "
"with a skill and diligence impressive even compared to the soldiers of other "
"races, but doubly so considering the difficulties of fighting underwater, as "
"any who try to match them in their homes can attest."
msgstr ""
#. [unit_type]: id=Cuttle Fish, race=monster
#: data/core/units/monsters/Cuttle_Fish.cfg:4
msgid "Cuttle Fish"
msgstr "Sepio"
#. [unit_type]: id=Cuttle Fish, race=monster
#: data/core/units/monsters/Cuttle_Fish.cfg:19
#, fuzzy
msgid ""
"Cuttle Fish are gigantic creatures of the seas. They can grab their "
"opponents with strong tentacles, or spit a poisonous black ink from a "
"distance. The best way to survive an encounter with these monsters is to "
"remain ashore."
msgstr ""
"Sepio estas ega mara monstro. Ĝi kapablas ĉirkaŭvolvi kontraŭulojn per siaj "
"prenilbrakoj, aŭ prikraĉi ilin per venena nigra inko. Se vi volas travivi "
"renkontiĝon kun ĉi monstro, prefere restu sur bordo."
#. [unit_type]: id=Elder Falcon, race=falcon
#: data/core/units/monsters/Elder_Falcon.cfg:4
#, fuzzy
msgid "Elder Falcon"
msgstr "Arĝenta mago"
#. [unit_type]: id=Elder Falcon, race=falcon
#: data/core/units/monsters/Elder_Falcon.cfg:18
msgid ""
"Elder Falcons bear the telltale scars of veteran warriors from protecting "
"their masters, their bodies proof of repeated dives into a swirling melee. "
"Stronger and faster than their younger kin, they are rumored to hit with "
"enough force to remove an enemy's head. "
msgstr ""
#. [attack]: type=pierce
#: data/core/units/monsters/Elder_Falcon.cfg:35
#: data/core/units/monsters/Falcon.cfg:34 data/core/units/monsters/Roc.cfg:36
msgid "beak"
msgstr ""
#. [unit_type]: id=Falcon, race=falcon
#: data/core/units/monsters/Falcon.cfg:4
#, fuzzy
msgid "Falcon"
msgstr "Arĝenta mago"
#. [unit_type]: id=Falcon, race=falcon
#: data/core/units/monsters/Falcon.cfg:17
msgid ""
"Seen as status symbols of the nobles, falcons are precious possessions "
"normally used for sport. The same techniques are employed to rend and tear "
"foes on the battlefield, and their great speed is a boon to scouting out the "
"land."
msgstr ""
#. [unit_type]: id=Fire Dragon, race=monster
#: data/core/units/monsters/Fire_Dragon.cfg:4
msgid "Fire Dragon"
msgstr "Fajra drako"
#. [unit_type]: id=Fire Dragon, race=monster
#: data/core/units/monsters/Fire_Dragon.cfg:23
msgid ""
"A dragon is a legendary creature, normally seen only in fantastic tales. "
"They are very rare, and were it not for the historical events, the "
"singlehanded destruction of cities and towns that these creatures have "
"wrought, they might be dismissed as mere myth. Legends are very specific "
"about the ravages of dragons; noting their great strength, speed, their "
"preternatural cunning, and above all else, the great fire that burns inside "
"of them.\n"
"\n"
"Battling a dragon is said to be the pinnacle of danger itself, fit only for "
"fools, or the bravest of knights."
msgstr ""
#. [unit_type]: id=Fire Guardian, race=monster
#: data/core/units/monsters/Fire_Guardian.cfg:4
#, fuzzy
msgid "Fire Guardian"
msgstr "Fajra drako"
#. [unit_type]: id=Fire Guardian, race=monster
#: data/core/units/monsters/Fire_Guardian.cfg:25
msgid ""
"Fire Guardians are spirits of smoke and flame. No one is exactly sure where "
"they come from, but they are occasionally summoned by powerful mages to do "
"their bidding. When not being controlled they like to frolic in pools of "
"lava and take great delight in burning anything they can reach."
msgstr ""
#. [attack]: type=fire
#: data/core/units/monsters/Fire_Guardian.cfg:28
#, fuzzy
msgid "fire claws"
msgstr "ungegoj"
#. [unit_type]: id=Giant Mudcrawler, race=monster
#: data/core/units/monsters/Giant_Mudcrawler.cfg:4
msgid "Giant Mudcrawler"
msgstr "Granda kot-vorulo"
#. [unit_type]: id=Giant Mudcrawler, race=monster
#: data/core/units/monsters/Giant_Mudcrawler.cfg:19
msgid ""
"More resilient than their smaller counterparts, these golems of mud are much "
"more capable of putting up a fight with a proper soldier even with their "
"crude arms, and are more mobile to boot. Coming about from more powerful "
"conjurers seeking an efficient way to harass civilians and armies, these can "
"also be seen roaming the wild from time to time, their earthy composition "
"making them immune to wildlife that rely on poison to fight."
msgstr ""
#. [attack]: type=impact
#: data/core/units/monsters/Giant_Mudcrawler.cfg:41
#: data/core/units/monsters/Mudcrawler.cfg:42
msgid "mud glob"
msgstr "ŝlima glebo"
#. [unit_type]: id=Giant Rat, race=monster
#: data/core/units/monsters/Giant_Rat.cfg:4
msgid "Giant Rat"
msgstr ""
#. [unit_type]: id=Giant Rat, race=monster
#: data/core/units/monsters/Giant_Rat.cfg:19
msgid ""
"Much larger than the common rats which often inhabit major cities, these "
"vermin can injure an unarmed civilian, and can prove frustratingly elusive "
"on any footing. While notably aggressive at night, these creatures do not "
"pose much of a threat to any serious fighter."
msgstr ""
#. [unit_type]: id=Giant Scorpion, race=monster
#: data/core/units/monsters/Giant_Scorpion.cfg:4
msgid "Giant Scorpion"
msgstr "Skorpiego"
#. [unit_type]: id=Giant Scorpion, race=monster
#: data/core/units/monsters/Giant_Scorpion.cfg:42
#, fuzzy
msgid ""
"A normal scorpion is dangerous enough — the deadliness of one the size of a "
"man needs little explanation."
msgstr ""
"Normala skorpio estas danĝera sufiĉe - se ĝi esta granda kiel homo, ne "
"necesas klarigi."
#. [attack]: type=pierce
#: data/core/units/monsters/Giant_Scorpion.cfg:47
#: data/core/units/monsters/Giant_Scorpling.cfg:32
msgid "sting"
msgstr "pikilo"
#. [attack]: type=impact
#: data/core/units/monsters/Giant_Scorpion.cfg:59
#: data/core/units/monsters/Giant_Scorpling.cfg:44
msgid "pincers"
msgstr "pinĉiloj"
#. [variation]
#: data/core/units/monsters/Giant_Scorpion.cfg:111
msgid "Sand Scuttler"
msgstr ""
#. [variation]
#: data/core/units/monsters/Giant_Scorpion.cfg:114
msgid ""
"Blending in nearly seamlessly into sandy dunes, these critters are an odd "
"mix of mundane creature and elemental beast. Though usually timid, Sand "
"Scuttlers sometimes attack unwary travelers, especially when startled."
msgstr ""
#. [unit_type]: id=Giant Scorpling, race=monster
#: data/core/units/monsters/Giant_Scorpling.cfg:4
#, fuzzy
#| msgid "Giant Scorpion"
msgid "Giant Scorpling"
msgstr "Skorpiego"
#. [unit_type]: id=Giant Scorpling, race=monster
#: data/core/units/monsters/Giant_Scorpling.cfg:27
msgid ""
"One of the most potent known venoms is that of the monstrous scorpions of "
"the frontier. Fetching a high price by assassins and apothecaries alike, "
"this venom is often seen as a quick way to make coin, alluring bold hunters "
"to venture into the wilderness to harvest it. However, even in a juvenile "
"state, these scorpions can deliver deadly stings and are faster than most "
"men. What's worse is that they can live in rather large nests, and angering "
"a seemingly lone scorpion can lead to swarms of them crawling up from the "
"ground — quickly turning the hunter into the hunted."
msgstr ""
#. [unit_type]: id=Giant Spider, race=monster
#: data/core/units/monsters/Giant_Spider.cfg:4
msgid "Giant Spider"
msgstr "Aranego"
#. [unit_type]: id=Giant Spider, race=monster
#: data/core/units/monsters/Giant_Spider.cfg:23
#, fuzzy
msgid ""
"Giant Spiders are said to roam the depths of Knalga, devouring many victims. "
"They have a vicious bite, made worse by the fact that it is poisoned, and "
"can also fling webs through the air to trap their prey."
msgstr ""
"En profundaĵoj de Knaga onidire troviĝas araneegoj vorantaj siajn viktimojn. "
"De proksime kapablas mordi kaj venenigi, de malproksime ili uzas araneaĵon "
"por malrapidigi malamikojn."
#. [attack]: type=impact
#: data/core/units/monsters/Giant_Spider.cfg:40
msgid "web"
msgstr "reto"
#. [unit_type]: id=Jinn, race=monster, description=
#: data/core/units/monsters/Jinn.cfg:4
msgid "Jinn"
msgstr ""
#. [attack]: type=fire
#: data/core/units/monsters/Jinn.cfg:24
#, fuzzy
#| msgid "faerie fire"
msgid "desert fire"
msgstr "fea fairo"
#. [unit_type]: id=Mudcrawler, race=monster
#: data/core/units/monsters/Mudcrawler.cfg:4
msgid "Mudcrawler"
msgstr "Kot-vorulo"
#. [unit_type]: id=Mudcrawler, race=monster
#: data/core/units/monsters/Mudcrawler.cfg:21
msgid ""
"Simple beings conjured up from soil and water, Mudcrawlers fend for "
"themselves by spitting globs of mud with surprising force. Even though they "
"are slow, fragile, and vulnerable to fire, their quick and easy creation, "
"along with their resistance to a common citizens improvised blunt weaponry, "
"makes them the tool of choice for ambitious but inexperienced summoners."
msgstr ""
#. [unit_type]: id=Roc, race=monster, description=
#: data/core/units/monsters/Roc.cfg:4
msgid "Roc"
msgstr ""
#. [unit_type]: id=Sea Serpent, race=monster
#: data/core/units/monsters/Sea_Serpent.cfg:4
msgid "Sea Serpent"
msgstr "Mara serpento"
#. [unit_type]: id=Sea Serpent, race=monster
#: data/core/units/monsters/Sea_Serpent.cfg:22
msgid ""
"Sea Serpents incite fear and awe in fishermen and sailors, figuring often in "
"folklore as wrathful deities of the sea. Capable of destroying ships "
"effortlessly, and possessed of seemingly endless strength and vitality, "
"these elusive leviathans are destructive and relentless to any who try to "
"combat them. Generally living in the deep seas, Sea Serpents are imposing "
"even to the elite merfolk warriors, and are the reason they seldom inhabit "
"waters far from the shore."
msgstr ""
#. [unit_type]: id=Skeletal Dragon, race=undead
#: data/core/units/monsters/Skeletal_Dragon.cfg:4
msgid "Skeletal Dragon"
msgstr "Drako skeletulo"
#. [unit_type]: id=Skeletal Dragon, race=undead
#: data/core/units/monsters/Skeletal_Dragon.cfg:26
msgid ""
"Long ago one of the mightiest living creatures, the feared Dragon has become "
"only bones and dark sinew. Long after its death, it was raised through the "
"dark powers of necromancy, which it now serves. The Skeletal Dragon may look "
"like nothing more than a pile of bones, but few people who thought that way "
"lived long enough to change their minds."
msgstr ""
"El praa la plej forta viva kreaĵo, timinga drako, restis nur ostoj kaj "
"malhelaj tendenoj. Post longa tempo vekis lin nigraj sorĉ- fortoj el "
"mortodormo, kaj al ili nun servas. Osta drako eble laŭ unu rigardo ne "
"diferenciĝas de ostoamaso, sed nur malmultaj sukcesis observi pli."
#. [attack]: type=blade
#: data/core/units/monsters/Skeletal_Dragon.cfg:30
msgid "jaw"
msgstr "mandiblo"
#. [unit_type]: id=Tentacle of the Deep, race=monster
#: data/core/units/monsters/Tentacle.cfg:4
msgid "Tentacle of the Deep"
msgstr "Prenilbrakoj el profundaĵoj."
#. [unit_type]: id=Tentacle of the Deep, race=monster
#: data/core/units/monsters/Tentacle.cfg:26
msgid ""
"These tendrils are the appendages of some greater monster that lurks below "
"the waves. They are obviously incapable of venturing far from the water, and "
"not very threatening individually in spite of their ability to mend injuries "
"swiftly. Many are understandably hesitant to approach, though, for fear of "
"being caught and dragged underwater to face whatever beast the tentacles are "
"attached to."
msgstr ""
#. [unit_type]: id=Water Serpent, race=monster
#: data/core/units/monsters/Water_Serpent.cfg:5
#, fuzzy
msgid "Water Serpent"
msgstr "Mara serpento"
#. [unit_type]: id=Water Serpent, race=monster
#: data/core/units/monsters/Water_Serpent.cfg:37
msgid ""
"Scholars differ as to the ancestry of the Water Serpent. Some hold that they "
"are the immature young, or mature cousins, of Sea Serpents. Others hold them "
"up as a primitive offshoot of the Nagas. What is certain is that it is wise "
"to avoid waters where they are known to congregate."
msgstr ""
#. [unit_type]: id=Wild Wyvern, race=monster, description=
#: data/core/units/monsters/Wild_Wyvern.cfg:4
msgid "Wild Wyvern"
msgstr ""
#. [unit_type]: id=Wolf, race=wolf
#: data/core/units/monsters/Wolf.cfg:4
msgid "Wolf"
msgstr "Lupo"
#. [unit_type]: id=Direwolf, race=wolf
#. [unit_type]: id=Wolf, race=wolf
#. [unit_type]: id=Great Wolf, race=wolf
#: data/core/units/monsters/Wolf.cfg:34
#: data/core/units/monsters/Wolf_Dire.cfg:25
#: data/core/units/monsters/Wolf_Great.cfg:25
msgid ""
"Wolves are aggressive animals that hunt in packs. Although weak "
"individually, a wolf pack can kill even the strongest man in minutes."
msgstr ""
#. [unit_type]: id=Direwolf, race=wolf
#: data/core/units/monsters/Wolf_Dire.cfg:4
#, fuzzy
#| msgid "Direwolf Rider"
msgid "Direwolf"
msgstr "Luprajdanto"
#. [unit_type]: id=Great Wolf, race=wolf
#: data/core/units/monsters/Wolf_Great.cfg:4
#, fuzzy
#| msgid "Great Troll"
msgid "Great Wolf"
msgstr "Granda trolo"
#. [unit_type]: id=Yeti, race=monster
#: data/core/units/monsters/Yeti.cfg:4
msgid "Yeti"
msgstr "Jetio"
#. [unit_type]: id=Yeti, race=monster
#: data/core/units/monsters/Yeti.cfg:19
msgid ""
"Little is known about Yetis, ape-like creatures said to live in remote and "
"snow-covered mountains. Few profess to have seen one, and their existence is "
"doubted by many. Most accounts agree on several factors though — while slow "
"and simple-minded, yetis are extremely resilient, and can kill any they "
"encounter with their bare fists. This is enough to keep even the doubtful "
"from venturing too far onto the mountains they are said to inhabit."
msgstr ""
#. [unit_type]: id=Naga Bladewhirler, race=naga
#: data/core/units/nagas/Bladewhirler.cfg:4
msgid "Naga Bladewhirler"
msgstr ""
#. [unit_type]: id=Naga Bladewhirler, race=naga
#: data/core/units/nagas/Bladewhirler.cfg:18
msgid ""
"Experienced warriors of the Southern Naga often find work as mercenaries, "
"usually hired by neighboring Dunefolk to control key waterways near the "
"coastline. Though generally amicable with their wealthy employers, this "
"friendliness should not be mistaken for loyalty. Bladewhirlers, in "
"particular, are known for readily switching between rival city-state "
"factions at the start of each shipping season, when demand for water-based "
"protection is the highest. By encouraging a healthy amount of competition, "
"these nagas ensure that their services are always sought after by one tribe "
"or another."
msgstr ""
#. [attack]: type=blade
#: data/core/units/nagas/Bladewhirler.cfg:28
#: data/core/units/nagas/Dervish.cfg:30
#, fuzzy
msgid "curved blade"
msgstr "klingo de pereo"
#. [unit_type]: id=Naga Dervish, race=naga
#: data/core/units/nagas/Dervish.cfg:4
msgid "Naga Dervish"
msgstr ""
#. [unit_type]: id=Naga Dervish, race=naga
#: data/core/units/nagas/Dervish.cfg:19
msgid ""
"While they sometimes still stand in as sellswords for potential Dunefolk "
"allies, Naga Dervishes are more often the keepers of trade routes and "
"resource beds close to waterways. For the right fee or exchange of goods, a "
"Dervish will guarantee safe travel or free access to valuable supplies in "
"his territory. Rubbed the wrong way and a Dervish becomes a fearsome foe—not "
"because of their personal strength in combat, but instead due to the "
"numerous allies that he can call upon to quash any potential nuisance. "
"Though perfectly capable warriors when the time is necessary, these "
"experienced mercenaries know perfectly well that the best methods for "
"generating money are those that do not place themselves in danger."
msgstr ""
#. [unit_type]: id=Naga Fighter, race=naga
#: data/core/units/nagas/Fighter.cfg:4
msgid "Naga Fighter"
msgstr "Serpenta batalanto"
#. [unit_type]: id=Naga Fighter, race=naga
#: data/core/units/nagas/Fighter.cfg:18
#, fuzzy
msgid ""
"The serpentine naga are one of the few races capable of any meaningful "
"mobility in water, giving them mastery of a whole world effectively "
"forbidden to land dwellers. Still, they are not true creatures of the sea, "
"and their inability to breathe water leaves them in trepidation of the "
"abyss. They are small, and somewhat frail in form, but often much more "
"nimble than their opponents."
msgstr ""
"Serpentsimilaj kreaĵoj - nagoj estas unu el malmultaj rasoj kapablaj rapide "
"moviĝi en akvo, kaj tio malfermas al ili spacon neatingeblan por sek-"
"teranoj. Ĝustasence tio ne estas maraj kreaĵoj, ĉar ne kapablas spiri sub "
"akvo, kaj tial ili restadas en golfetoj. Estas malgrandaj kaj iom gracilaj "
"korpe, sed kutime estas pli viglaj ol kontraŭuloj."
#. [female]
#: data/core/units/nagas/Fighter.cfg:49
msgid "Nagini Fighter"
msgstr "Serpent-batalistino"
#. [unit_type]: id=Naga Myrmidon, race=naga
#: data/core/units/nagas/Myrmidon.cfg:4
msgid "Naga Myrmidon"
msgstr "Serpentmajstro"
#. [unit_type]: id=Naga Myrmidon, race=naga
#: data/core/units/nagas/Myrmidon.cfg:20
#, fuzzy
msgid ""
"The most practiced of the naga blademasters are initiated into the caste of "
"the Myrmidon, masters of their twin-bladed art. They strike as fast as the "
"snakes which they resemble, and dance away from attacks with grace. Not only "
"are they potent enemies on any open terrain, but their ability to swim "
"allows them deadly mobility in water."
msgstr ""
"La plej lertaj el serpentaj batalantoj estas inicitaj al kasto de majstroj "
"batalantaj kun du klingoj. Ili atakas tiel rapide kiel serpentoj, al kiuj "
"ili similas, kaj same elegante evitas malamikajn atakojn. Estas fortaj "
"batalantoj ne nur sur ĉiu malfermita spaco, sed ilia kapablo naĝi donas al "
"ili mortigan moviĝecon."
#. [female]
#: data/core/units/nagas/Myrmidon.cfg:48
msgid "Nagini Myrmidon"
msgstr "Serpentmajstrino"
#. [female]
#: data/core/units/nagas/Myrmidon.cfg:50
#, fuzzy
msgid ""
"The most practiced of the nagini blademasters are initiated into the caste "
"of the Myrmidon, masters of their twin-bladed art. They strike as fast as "
"the snakes which they resemble, and dance away from attacks with grace. Not "
"only are they potent enemies on any open terrain, but their ability to swim "
"allows them a deadly mobility."
msgstr ""
"La plej lertaj el serpentaj batalantinoj estas inicitaj al kasto de "
"majstrinoj batalantaj kun du klingoj. Ili atakas tiel rapide kiel serpentoj, "
"al kiuj ili similas, kaj same elegante evitas malamikajn atakojn. Estas "
"fortaj batalantoj ne nur sur ĉiu malfermita spaco, sed ilia kapablo naĝi "
"donas al ili mortigan moviĝecon."
#. [unit_type]: id=Naga Ringcaster, race=naga
#: data/core/units/nagas/Ringcaster.cfg:4
#, fuzzy
#| msgid "Naga Fighter"
msgid "Naga Ringcaster"
msgstr "Serpenta batalanto"
#. [unit_type]: id=Naga Ringcaster, race=naga
#: data/core/units/nagas/Ringcaster.cfg:17
msgid ""
"The blade ring, or chakram, is the signature weapon of the southern Naga and "
"their renowned Ringcasters. These nagas choose their tools with great care: "
"the process of forging a chakram underwater is quite tricky and usually "
"results in weapons with a fair bit of variance. Each Ringcaster picks a "
"specific set of chakrams that suits them, whether it be rings with high "
"uniformity for faster spinning, blades with a slight bit of wobble for "
"unpredictability, or lopsided rings for curved trajectories. As different as "
"each blade ring is coming out of the forge, each Ringcaster has a different "
"fighting style to which their tools are tailored."
msgstr ""
#. [attack]: type=blade
#: data/core/units/nagas/Ringcaster.cfg:28
#: data/core/units/nagas/Ringcaster.cfg:37 data/core/units/nagas/Zephyr.cfg:41
#: data/core/units/nagas/Zephyr.cfg:50
msgid "chakram"
msgstr ""
#. [unit_type]: id=Naga Slasher, race=naga
#: data/core/units/nagas/Slasher.cfg:4
#, fuzzy
#| msgid "Drake Slasher"
msgid "Naga Slasher"
msgstr "Hakema Drako"
#. [unit_type]: id=Naga Slasher, race=naga
#: data/core/units/nagas/Slasher.cfg:18
msgid ""
"In contrast to the heavily melee-focused style of their northern brethren, "
"young Naga of the southern tribes prefer to carry small bows, with which "
"they used to pepper their prey with arrows. While finishing off any water-"
"based enemies usually must be done at close range, softening foes with "
"ranged attacks is usually much less dangerous than rushing headlong directly "
"into the fray. Sometimes viewed as cowardly by more proper Naga warriors, "
"these fighters are nonetheless effective when it comes time to engage in "
"warfare."
msgstr ""
#. [unit_type]: id=Naga Warrior, race=naga
#: data/core/units/nagas/Warrior.cfg:4
msgid "Naga Warrior"
msgstr "Serpent-batalanto"
#. [unit_type]: id=Naga Warrior, race=naga
#: data/core/units/nagas/Warrior.cfg:18
#, fuzzy
msgid ""
"The young warriors of the naga aspire to the day when they merit their "
"second blade. Their martial practice of using twin blades is wholly unlike "
"that of the Orcs and other races, for they have begun to learn the art of "
"using their serpentine form to best effect, twisting and turning to dodge "
"from blows. This makes them potent on land, but the friction of water "
"greatly impedes the technique."
msgstr ""
"Multaj junaj serpent-batalantoj sonĝas pri tago, kiam ili meritos sian duan "
"klingon. Ilia batalarto kun du klingoj tute ne similas al batalo de orkoj "
"kaj aliaj rasoj, ĉar ili ellernis uzi siajn serpentajn korpojn por rebati "
"malamikon. Ili turniĝas kaj tordiĝas, por eviti batojn de malamiko. Sur tero "
"estas danĝeraj, sed frotado en akvo iom limigas ilin."
#. [female]
#: data/core/units/nagas/Warrior.cfg:46
msgid "Nagini Warrior"
msgstr "Serpent-batalantino"
#. [female]
#: data/core/units/nagas/Warrior.cfg:48
#, fuzzy
msgid ""
"Many of the young warriors of the nagini aspire for the day when they merit "
"their second blade. Their martial practice of using twin blades is wholly "
"unlike that of the Orcs and other races, for they have begun to learn the "
"art of using their serpentine form to best effect, twisting and turning to "
"dodge from blows. This makes them potent on land, but the friction of water "
"greatly impedes their ability to do this."
msgstr ""
"Multaj junaj serpent-batalantoj sonĝas pri tago, kiam ili meritos sian duan "
"klingon. Ilia batalarto kun du klingoj tute ne similas al batalo de orkoj "
"kaj aliaj rasoj, ĉar ili ellernis uzi siajn serpentajn korpojn por rebati "
"malamikon. Ili turniĝas kaj tordiĝas, por eviti batojn de malamiko. Sur tero "
"estas danĝeraj, sed frotado en akvo iom limigas ilin."
#. [unit_type]: id=Naga Zephyr, race=naga
#: data/core/units/nagas/Zephyr.cfg:4
#, fuzzy
#| msgid "Naga Fighter"
msgid "Naga Zephyr"
msgstr "Serpenta batalanto"
#. [unit_type]: id=Naga Zephyr, race=naga
#: data/core/units/nagas/Zephyr.cfg:18
msgid ""
"The Southern Naga commonly recount a curious story about the Wind Spirit, "
"Zefra and the aetherial chakram:\n"
"\n"
"In the distant past, there was a chakram wielder who was possessed of "
"legendary skill. It is said that he could cleave the very seas with a flurry "
"of blades, fell a hundred foes before a single could reach him, and deflect "
"a thousand arrows without being struck. Called by the name of Xylrix, "
"tempest, he was a warrior whose arrogance was as great as his talent. He was "
"always more than willing to boast his prowess to any and all who would watch "
"him. Then one day, while flaunting himself to a band of young Nagini, he "
"chose a sacred Allnai tree as his target.\n"
"\n"
"Watch, he bellowed, and split the tree straight in two.\n"
"\n"
"In that moment, a great wind surrounded him and the Wind Spirits voice "
"echoed in his ears, You think yourself mighty for slaying my hapless "
"offspring? Though talent you possess, no mortal should trifle with the "
"divinity that guides them.\n"
"\n"
"He retorted, Come, spirit. I am not afraid. No weapon, steel, water, or "
"wind, shall stand up to my rings.\n"
"\n"
"The wind whirled ever faster, a torrent of gale force spiraling and "
"spiraling in a gyrating dance of fury. He felt himself lifted from the "
"ground, spinning at a tremendous rate, rendered utterly hapless at the mercy "
"of Zefras wrath. Face upturned in terror, he let go of his blades and "
"suddenly saw it in the whirling tempest—the twirling motion of the ringed "
"chakrams, patterned in the very wind itself.\n"
"\n"
"As quickly as the storm came, it vanished, leaving Xylrix to contemplate his "
"broken weapons. When he finally returned to his home many days later, he "
"announced his new name: Zephyr, a warrior who serves the Wind on which his "
"blades fly."
msgstr ""
#. [unit_type]: id=Ogre, race=ogre
#: data/core/units/ogres/Ogre.cfg:4
msgid "Ogre"
msgstr "Ogro"
#. [unit_type]: id=Ogre, race=ogre
#: data/core/units/ogres/Ogre.cfg:21
msgid ""
"Ogres are giant creatures that usually live alone in the wilderness, "
"remarkably similar to humans in form, though large and misshapen. While they "
"can be easily outrun or outsmarted, their strength is not to be "
"underestimated."
msgstr ""
"Ogroj estas grandaj estaĵoj, vivantaj kutime solece en sovaĝejo, similaj al "
"homoj laŭ formo, sed estas pli altaj kaj misformitaj. Malgraŭ tio ke estas "
"mallertaj kaj iom stultaj, ilian forton ne indas subtaksi."
#. [attack]: type=blade
#: data/core/units/ogres/Ogre.cfg:25 data/core/units/ogres/Young_Ogre.cfg:24
msgid "cleaver"
msgstr "haketilo"
#. [unit_type]: id=Young Ogre, race=ogre
#: data/core/units/ogres/Young_Ogre.cfg:4
msgid "Young Ogre"
msgstr "Juna ogro"
#. [unit_type]: id=Young Ogre, race=ogre
#: data/core/units/ogres/Young_Ogre.cfg:20
#, fuzzy
msgid ""
"When still young, Ogres are sometimes captured and taken into armies to be "
"trained. They cannot manage weapons skillfully, but they compensate for that "
"lack with great strength."
msgstr ""
"Kelkaj orgoj jam en junaĝo estas kaptitaj kaj prenitaj por soldata trejnado. "
"Ne estas sufiĉe lertaj, sed dank´al sia forto tio ne estas tiel grava."
#. [unit_type]: id=Orcish Archer, race=orc
#: data/core/units/orcs/Archer.cfg:4
msgid "Orcish Archer"
msgstr "Orko pafarkisto"
#. [unit_type]: id=Orcish Archer, race=orc
#: data/core/units/orcs/Archer.cfg:17
msgid ""
"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, "
"especially youths and those of slight build, are pragmatic enough to use "
"them in spite of this. Orcish archers are seldom well equipped, and have no "
"semblance of training. Even as poorly handled as they are, their weapons can "
"still be quite deadly, and the wielders thereof rarely march alone."
msgstr ""
#. [unit_type]: id=Orcish Assassin, race=orc
#: data/core/units/orcs/Assassin.cfg:4
msgid "Orcish Assassin"
msgstr "Orko murdisto"
#
#
#. [unit_type]: id=Orcish Assassin, race=orc
#: data/core/units/orcs/Assassin.cfg:20
#, fuzzy
msgid ""
"Though some consider it cowardly to use, poison is a weapon favored by orcs, "
"especially those weak of frame. Orcish assassins, who use it on throwing "
"knives, are typically frail by orcish standards, although surprisingly "
"nimble. Though rarely the ones who deal the killing blow, their tactics are "
"a considerable aid to their larger and more brutal kin."
msgstr ""
"Kelkaj orkoj venenon konsideras kiel armilo de malkuraĝuloj, sed prefere "
"korpe malfortaj ŝatas uzadi ĝin. Orkoj murdistoj, gracilaj sed moviĝemaj, "
"uzas ĝin por ĵettranĉiloj. Ilia trafo kutime ne estas mortiga, sed tio multe "
"helpas dum batalo.\n"
"\n"
"Rimarko: Viktimo post trafo de venenita tranĉilo perdas sanon, ĝis ne estas "
"resanigita en vilaĝo aŭ de kuracisto."
#. [unit_type]: id=Orcish Crossbowman, race=orc
#: data/core/units/orcs/Crossbowman.cfg:4
msgid "Orcish Crossbowman"
msgstr "Orko arbalestisto"
#. [unit_type]: id=Orcish Crossbowman, race=orc
#: data/core/units/orcs/Crossbowman.cfg:17
msgid ""
"Orcish crossbows are crude imitations of human or dwarvish design; a "
"crossbow of any make, though, is a fairly potent device. The orcs privileged "
"enough to wield them are capable warriors, and what they lack in finesse, "
"they make up for in numbers."
msgstr ""
#. [unit_type]: id=Orcish Grunt, race=orc
#: data/core/units/orcs/Grunt.cfg:4
msgid "Orcish Grunt"
msgstr "Orko grunto"
#. [unit_type]: id=Orcish Grunt, race=orc
#: data/core/units/orcs/Grunt.cfg:17
msgid ""
"Orcish Grunts are the mainstay of the orcish forces, made up of the biggest "
"and strongest orcs the clan can muster, given the most basic of equipment "
"and thrown into the field. Even these basic recruits can be dangerous, as "
"the larger orcs are naturally strong and can survive many injuries before "
"falling. What makes an orcish horde most threatening, however, is the sheer "
"numbers in which these fighters can be fielded."
msgstr ""
#. [unit_type]: id=Orcish Leader, race=orc
#: data/core/units/orcs/Leader.cfg:4
msgid "Orcish Leader"
msgstr "Orko komandanto"
#. [unit_type]: id=Orcish Leader, race=orc
#: data/core/units/orcs/Leader.cfg:18
msgid ""
"Unusually cunning orcs tend to find themselves as the leaders of warrior "
"bands. They carry a crossbow out of necessity, but are much more skilled "
"with the sword. These orcs are powerful fighters, but they also have a "
"certain rapport with their kin, especially goblins, and can inspire them to "
"fight with uncharacteristic boldness."
msgstr ""
#. [unit_type]: id=Orcish Nightblade, race=orc
#: data/core/units/orcs/Nightblade.cfg:4
#, fuzzy
#| msgid "Orcish Leader"
msgid "Orcish Nightblade"
msgstr "Orko komandanto"
#. [unit_type]: id=Orcish Nightblade, race=orc
#: data/core/units/orcs/Nightblade.cfg:27
msgid ""
"A blade in the dark, dripping with poison — for many orcish warlords the "
"last thing they see. Due to their high fees, orcish nightblades specialize "
"in “resolving internal conflicts” and are rarely seen on the battlefield. "
"Practice makes perfect, and few can rival them in that regard: they have "
"long lost count of their victims, though that admittedly isnt too hard for "
"an orc with only ten fingers."
msgstr ""
#. [attack]: type=blade
#: data/core/units/orcs/Nightblade.cfg:31
#, fuzzy
msgid "blade"
msgstr "klingo de pereo"
#. [attack]: type=impact
#: data/core/units/orcs/Nightblade.cfg:40
msgid "kick"
msgstr ""
#. [unit_type]: id=Orcish Ruler, race=orc
#: data/core/units/orcs/Ruler.cfg:4
msgid "Orcish Ruler"
msgstr "Orko reganto"
#. [unit_type]: id=Orcish Ruler, race=orc
#: data/core/units/orcs/Ruler.cfg:18
msgid ""
"Any orc who can keep a large tribe from feuding and in-fighting is often "
"unusually intelligent and commanding, and is inevitably very strong as well. "
"They are skilled with both sword and crossbow, but their real talent lies in "
"their rare ability to rally other orcs to battle, to give orders that are "
"followed not out of fear, but loyalty."
msgstr ""
#. [unit_type]: id=Orcish Slayer, race=orc
#: data/core/units/orcs/Slayer.cfg:4
msgid "Orcish Slayer"
msgstr "Orko mortiganto"
#
#
#. [unit_type]: id=Orcish Slayer, race=orc
#: data/core/units/orcs/Slayer.cfg:21
#, fuzzy
msgid ""
"The larger or more skilled orcish assassins are called Slayers by their "
"enemies. Slayers are fast on their feet, and quite nimble in combat, "
"although they achieve that end by forgoing armor. Their weapon of choice, "
"poison, is a vicious tool, and its common use on the battlefield is often "
"the real cause of orcish supremacy."
msgstr ""
"Pli grandaj kaj ofte ankaŭ pli lertaj ork-murdistoj estas de kontraŭuloj "
"nomitaj 'buĉistoji', malgraŭe, ke diferenco estas neklara. Buĉistoj estas "
"rapidaj, viglaj en batalo, dank´al tio, ke ili ne havas kirason. Ilia ŝatata "
"armilo estas veneno, kaj ĝia abunda uzado sur batalkampo estas ofte reala "
"kaŭzo de orka supereco. \n"
"\n"
"Rimarko: Viktimo trafita de veneniga tranĉilo perdas sanon, ĝis ne estas "
"resanigita de kuracisto, aŭ en vilaĝo."
#. [unit_type]: id=Orcish Slurbow, race=orc
#: data/core/units/orcs/Slurbow.cfg:4
msgid "Orcish Slurbow"
msgstr "Orko tiraljoro"
#. [unit_type]: id=Orcish Slurbow, race=orc
#: data/core/units/orcs/Slurbow.cfg:20
msgid ""
"The basic design of a crossbow gives rise to the arbalest or slurbow; a "
"much more intricate device, complete with a hand-turned cranequin to re-cock "
"the weapon, and often with a multi-ply arc, of laminate wood or bone, "
"driving the projectile. Such a device is much easier to work with, and much "
"more powerful than simpler crossbows; it is also completely beyond orcish "
"manufacture.\n"
"\n"
"Orcs prize any such weapons they can manage to plunder, and they invariably "
"end up in the hands of their strongest and most cunning archers."
msgstr ""
#. [unit_type]: id=Orcish Sovereign, race=orc
#: data/core/units/orcs/Sovereign.cfg:4
msgid "Orcish Sovereign"
msgstr "Orko gentestro"
#. [unit_type]: id=Orcish Sovereign, race=orc
#: data/core/units/orcs/Sovereign.cfg:19
msgid ""
"From time to time, an orc will arise who has a natural charisma and command "
"over his ilk. If he is also strong and cunning enough to survive early "
"leadership struggles, he will inevitably find himself leading a great horde "
"of warriors, and he will also inevitably cause a great deal of trouble for "
"the civilized races of the world. The surest way to disperse such a host is "
"to slay this rare orc who can hold it together."
msgstr ""
#. [unit_type]: id=Orcish Warlord, race=orc
#: data/core/units/orcs/Warlord.cfg:4
msgid "Orcish Warlord"
msgstr "Orko duko"
#. [unit_type]: id=Orcish Warlord, race=orc
#: data/core/units/orcs/Warlord.cfg:18
msgid ""
"In a race where might is the be-all end-all of supremacy and respect, the "
"orcs who achieve victory time and time again become the rulers of much "
"greater orcish tribes. Wearing the most ornate armor they plunder from their "
"enemies, the Orcish Warlords are true champions of battle, their mastery of "
"the blade able to match even the finest from vaunted elvish and human "
"schools of swordsmen. They even have practice with the bow, their usage of "
"this ordinarily cowardly weapon offset by the sheer admiration their "
"warriors have for them. However, the Warlords lack the insight for strategy "
"and leading charisma of some of the more cunning orcs, and so the hordes "
"they lead often fall simply due to their inability to truly lead."
msgstr ""
#. [unit_type]: id=Orcish Warrior, race=orc
#: data/core/units/orcs/Warrior.cfg:4
msgid "Orcish Warrior"
msgstr "Ork-batalanto"
#. [unit_type]: id=Orcish Warrior, race=orc
#: data/core/units/orcs/Warrior.cfg:17
msgid ""
"Orcish Warriors are those orcs who have proved their strength on the "
"battlefield, choosing to display their skill by fighting with a sword in "
"each hand. Their prowess in battle has gained them the respect of other "
"orcs, and they will typically be seen ordering lesser bands of raiders. "
"Despite their position, they rarely possess the commanding skills held by "
"the leaders of other armies."
msgstr ""
#. [unit_type]: id=Saurian Ambusher, race=lizard
#: data/core/units/saurians/Ambusher.cfg:4
msgid "Saurian Ambusher"
msgstr "Saŭro embuskulo"
#. [unit_type]: id=Saurian Ambusher, race=lizard
#: data/core/units/saurians/Ambusher.cfg:18
msgid ""
"Saurians are light on their feet, and able at navigating terrain that often "
"confounds their enemies. When this natural mobility is combined with "
"experience, strength, and proper equipment, their warriors can become "
"particularly threatening in battle — if only because they are so much more "
"difficult to confine than other foes. Even in armor, saurian warriors can "
"take advantage of the smallest gap in an enemy line, and have the prowess to "
"make the enemy regret tactical mistakes."
msgstr ""
#. [unit_type]: id=Saurian Augur, race=lizard
#: data/core/units/saurians/Augur.cfg:4
msgid "Saurian Augur"
msgstr "Saŭro Aŭguro"
#. [unit_type]: id=Saurian Augur, race=lizard
#: data/core/units/saurians/Augur.cfg:17
msgid ""
"Saurians have some knowledge of what men call sorcery, but their practice of "
"it reeks of augury and black magic. It is little understood, but rightly "
"regarded with fear by those against whom it is used."
msgstr ""
#. [unit_type]: id=Saurian Flanker, race=lizard
#: data/core/units/saurians/Flanker.cfg:4
msgid "Saurian Flanker"
msgstr "Saŭro invadanto"
#. [unit_type]: id=Saurian Flanker, race=lizard
#: data/core/units/saurians/Flanker.cfg:19
msgid ""
"Saurian warriors are generally weaker in frame than their elven or human "
"counterparts. This is of course a relative term, and they can still become "
"considerably powerful, whilst losing none of their natural mobility. This is "
"very dangerous in combat, as a careless enemy can soon find their support "
"troops flanked by these creatures."
msgstr ""
#. [unit_type]: id=Saurian Oracle, race=lizard
#: data/core/units/saurians/Oracle.cfg:4
msgid "Saurian Oracle"
msgstr "Saŭro Profeto"
#. [unit_type]: id=Saurian Oracle, race=lizard
#: data/core/units/saurians/Oracle.cfg:18
msgid ""
"Certain saurians are seen dressed in arcane regalia and covered head to toe "
"in horrifying, esoteric shapes and markings, both with paint and tattoo. "
"Some suspect them to be visionaries, or oracles amongst their ilk. But "
"whatever societal function they may have, they are undeniably powerful in "
"the strange magics their kind possess, and are beings to be wary of if ever "
"seen."
msgstr ""
#. [unit_type]: id=Saurian Skirmisher, race=lizard
#: data/core/units/saurians/Skirmisher.cfg:4
msgid "Saurian Skirmisher"
msgstr "Saŭro batalemulo"
#. [unit_type]: id=Saurian Skirmisher, race=lizard
#: data/core/units/saurians/Skirmisher.cfg:18
msgid ""
"Saurians are very small of frame, and though they are somewhat frail because "
"of this, they are very, very agile. In combat, their size allows them to "
"dart past defenses that would hold any grown man at bay, making them a "
"tricky foe to deal with.\n"
"\n"
"Spears are their preferred weapon, as their powerful hind legs can drive a "
"spear with enough force to do considerable damage, either in hand or thrown."
msgstr ""
#. [unit_type]: id=Saurian Soothsayer, race=lizard
#: data/core/units/saurians/Soothsayer.cfg:4
msgid "Saurian Soothsayer"
msgstr "Saŭro divenisto"
#. [unit_type]: id=Saurian Soothsayer, race=lizard
#: data/core/units/saurians/Soothsayer.cfg:18
msgid ""
"Saurians are known to have some strange skills, arts bordering on the "
"magical and mysterious. It is clear that some of them are particularly "
"skilled at a sort of medicine, which is of great benefit whenever battle is "
"brought against them."
msgstr ""
#. [unit_type]: id=Great Troll, race=troll
#: data/core/units/trolls/Great.cfg:4
msgid "Great Troll"
msgstr "Granda trolo"
#
#
#. [unit_type]: id=Great Troll, race=troll
#: data/core/units/trolls/Great.cfg:17
#, fuzzy
msgid ""
"When a troll, gifted with abnormal strength of life, matches that with age "
"and wisdom, it becomes something extraordinary, a beast remembered for "
"generations. Their feats of strength and cunning are the source of most "
"tales about trolls, and to see the stories made flesh does nothing to "
"diminish their grandeur."
msgstr ""
"Se eksterordinara forto de trolo kuniĝos kun alta aĝo kaj prudento, rezulto "
"estas io nekutima, kreaĵo, kiun memoros sekvaj generacioj. Ilia forto kaj "
"ruzeco estas fonto de fabeloj pri troloj, kaj vidi ĉi fabelajn kreaĵojn "
"vivantajn nenion prenas el ilia mireco.\n"
"\n"
"Rimarko: Troloj posedas kapablon regeneriĝi, kiu kuracas ilin simile kvazaŭ "
"ili estus en vilaĝo."
#. [unit_type]: id=Troll Hero, race=troll
#: data/core/units/trolls/Hero.cfg:4
msgid "Troll Hero"
msgstr "Trol-heroo"
#
#
#. [unit_type]: id=Troll Hero, race=troll
#: data/core/units/trolls/Hero.cfg:16
#, fuzzy
msgid ""
"Some trolls are born with an exceptional share of the strength and vitality "
"that characterizes their race. In a society where might makes right, those "
"of their ilk revere them as heroes."
msgstr ""
"Iuj troloj naskiĝis kun ega forto kaj vitaleco tipa por ilia specio. En "
"socio, kie validas rajto de pli forta, aliaj adoras ilin kiel heroojn.\n"
"\n"
"Rimarko: Troloj posedas regeneriĝkapablon, kiu kuracas ilin kvazaŭ ili "
"trovuĝus en vilaĝo."
#. [unit_type]: id=Troll Rocklobber, race=troll
#: data/core/units/trolls/Rocklobber.cfg:4
msgid "Troll Rocklobber"
msgstr "Trol-ŝtonĵetisto"
#
#
#. [unit_type]: id=Troll Rocklobber, race=troll
#: data/core/units/trolls/Rocklobber.cfg:18
#, fuzzy
msgid ""
"The thought of throwing a boulder in combat has certainly occurred to many "
"trolls, and some have taken to them as a weapon of choice. Because stones "
"well-shaped to fly true are not always easy to find, Rocklobbers have taken "
"to carrying them in sacks slung over their shoulders. The same leather out "
"of which the sack is formed is easily adapted to a crude sling."
msgstr ""
"Ideo ĵeti ŝtonegojn venis certe al multaj troloj, sed nur kelkaj el ili uzas "
"tion kiel ŝatatan armilon. Ne facilas ĉiam trovi taŭgan ŝtonon, kaj tiel "
"troloj kunportas ŝtonoj en sakoj surdorse. La ledan sakon eblas facile ŝanĝi "
"al improviza katapluto.\n"
"\n"
"Rimarko: Ĵetita ŝtono malgraŭ senformeco, se trafos, estas pli detruiga ol "
"sagoj kaj lancoj. Troloj kapablas resaniĝi, kvazaŭ ili estus en vilaĝo."
#. [unit_type]: id=Troll, race=troll
#: data/core/units/trolls/Troll.cfg:4
msgid "Troll"
msgstr "Trolo"
#
#
#. [unit_type]: id=Troll, race=troll
#: data/core/units/trolls/Troll.cfg:16
#, fuzzy
msgid ""
"Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages "
"remain baffled at the origins of these creatures and the driving force "
"behind their unnatural vitality and strength. A fully-grown troll towers "
"above a man, and, even unarmed, would be a great threat in combat. The large "
"clubs typically favored in fighting act as extensions of their arms, used "
"for the same purpose of mauling their prey into submission."
msgstr ""
"Troloj estas enigmo por nanoj kaj homoj koncerne ilian devenon, kaj precipe "
"pro ilia nenatura vivkapablo kaj forto. Matura trolo alte staras super homo, "
"kaj eĉ senarmiloj estas granda minaco. Ili preferas klabegojn, kiuj "
"plilongigas iliajn manojn.\n"
"Rimarko: Troloj posedas kapablon regeneriĝi, kiu kuracas ilin kvazaŭ estus "
"en vilaĝo."
#. [unit_type]: id=Troll Shaman, race=troll
#: data/core/units/trolls/Troll_Shaman.cfg:4
#, fuzzy
msgid "Troll Shaman"
msgstr "Trolido"
#. [unit_type]: id=Troll Shaman, race=troll
#: data/core/units/trolls/Troll_Shaman.cfg:29
msgid ""
"Troll shamans are the mystical leaders of the trolls. Though not as strong "
"or tough as other trolls, their true power lies in their fire magic, which "
"they use to blast enemies with gouts of flame."
msgstr ""
#. [attack]: type=fire
#: data/core/units/trolls/Troll_Shaman.cfg:46
msgid "flame blast"
msgstr ""
#. [unit_type]: id=Troll Warrior, race=troll
#: data/core/units/trolls/Warrior.cfg:4
msgid "Troll Warrior"
msgstr "Trol-batalanto"
#
#
#. [unit_type]: id=Troll Warrior, race=troll
#: data/core/units/trolls/Warrior.cfg:18
#, fuzzy
msgid ""
"Trolls typically neither need nor prefer to use any proper armament in "
"combat, as large sticks and stones serve them all too well. However, "
"trolls have been seen on numerous occasions clad in rough-shod armor and "
"bearing metal hammers. It is speculated that orcish allies are the source "
"and crafters of these; expeditions into several forcibly-vacated troll holes "
"have shown little evidence of tool use, and certainly no metalworking of any "
"kind. Given how dangerous a troll is with its bare hands, the thought of a "
"troll with proper armament is entirely unsettling."
msgstr ""
"Troloj kutime ne bezonas, kaj ankaŭ ne emas porti taŭgajn armilojn, ĉar "
"longaj bastonoj kaj ŝtonoj same bone servas al ili. Sed kelkajn trolojn jam "
"eblis vidi en kiraso kaj kun metalaj marteloj. Oni supozas, ke ĉi armilaro "
"devenas de aliancanoj, orkoj, ĉar esploro en forlasitaj trolaj kavernoj "
"montris preskaŭ nenian uzadon de iloj, des pli metal- prilaboradon. Se ni "
"konsideros danĝerecon de trolo en batalo, imago de trolo en kiraso estas "
"sufiĉe maltrankviliga.\n"
"\n"
"Rimarko: Troloj kapablas regeneriĝi, kvazaŭ lili troviĝus en vilaĝo."
#. [unit_type]: id=Troll Whelp, race=troll
#: data/core/units/trolls/Whelp.cfg:4
msgid "Troll Whelp"
msgstr "Trolido"
#
#
#. [unit_type]: id=Troll Whelp, race=troll
#: data/core/units/trolls/Whelp.cfg:17
#, fuzzy
msgid ""
"Describing a troll as a whelp is something of an oxymoron, given that their "
"bodies are already much hardier than that of a grown man. They are clumsy "
"and not yet capable of walking properly, forced instead to shamble about on "
"all fours, but any difficulty this causes them is more than made up for by "
"the raw strength of their race."
msgstr ""
"Priskribi trolon kiel ido estas certasence kontraŭdiro, ĉar ĝia korpo estas "
"pli granda ol korpo de matura homo. Ĝi estas mallerta kaj ankoraŭ ne "
"kapablas rekte paŝi, tial pašas kvarpiede. Sed malgraŭ ĉi tiuj malavantaĝoj "
"havas grandan forton tipan por ĝia specio.\n"
"\n"
"Rimarko: Troloj kapablas regeneriĝi, kvazaŭ ili estus en vilaĝo."
#. [unit_type]: id=Ghast, race=undead
#: data/core/units/undead/Corpse_Ghast.cfg:4
msgid "Ghast"
msgstr ""
#. [unit_type]: id=Ghast, race=undead
#: data/core/units/undead/Corpse_Ghast.cfg:19
msgid ""
"The ghast is a creature taken from humankinds most primal nightmares. "
"Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient "
"enough to wait for their victim to die from poison before consuming the "
"body. They attack directly with their enormous mouths, trying to rip the "
"flesh straight from their foes. Once their enemy is defeated, they eat the "
"rest of the body, gaining strength in the process."
msgstr ""
#. [unit_type]: id=Ghoul, race=undead
#: data/core/units/undead/Corpse_Ghoul.cfg:4
msgid "Ghoul"
msgstr "Kadavromanĝulo"
#
#
#
#
#. [unit_type]: id=Ghoul, race=undead
#: data/core/units/undead/Corpse_Ghoul.cfg:18
#, fuzzy
msgid ""
"Only the more perverse and sadistic of necromancers know what must be done "
"to turn a person into a ghoul, and it is a secret they are not telling. The "
"result, however, is all too well known; it is a beast that knows nothing of "
"its days as a human being, a creature that shambles about as naked as the "
"day it was born, and gorges itself on the flesh of the dead.\n"
"\n"
"It is because of such things that necromancy is condemned with an almost "
"primal hatred in all civilized lands."
msgstr ""
"Nur iniculoj el turnoj de nigraj sorĉistoj scias, kion fari, por ke homo "
"fariĝu kadavrovorulo; kaj certe ĉi sekreton ne malkaŝos. Eĉ estas la "
"ritualo nepriskribebla, sekvo de ĝi estas monstro nenion memoranta el sia "
"homa ekzisto; monstro, kiu nuda vagadas ĉirkaŭe kaj nutras sin per viando de "
"kadavroj.\n"
"\n"
"Tiuj ĉi aferoj vekas instinktan naŭzon kontraŭ nigra magio.\n"
"\n"
"Rimarko: Ungegoj de kadavrovorulo estas venenaj; viktimo de atako iom post "
"iom perdadas sanon, ĝis ne resaniĝos en vilaĝo, aŭ ĉe kuracisto."
#. [unit_type]: id=Necrophage, race=undead
#: data/core/units/undead/Corpse_Necrophage.cfg:4
msgid "Necrophage"
msgstr "Kadavrovorulo"
#. [unit_type]: id=Necrophage, race=undead
#: data/core/units/undead/Corpse_Necrophage.cfg:18
msgid ""
"The necrophage, or devourer of the dead, is a monstrous, corpulent thing, "
"which bears only a crude resemblance to a man. They appear to be quite "
"rotten in spite of their ability to move; they are rife with disease and "
"poisons of the blood, and have a stench to match. But the most revolting "
"fact about these fratures, apparent only to those who can perceive the "
"traces of foul magic on them, is that they were somehow made from living men "
"— a process about which almost nothing is known, but which can be nothing "
"but nightmarish."
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:99
#: data/core/units/undead/Corpse_Walking.cfg:98
msgid "wc_variation^Drake"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:114
#: data/core/units/undead/Corpse_Walking.cfg:113
msgid "wc_variation^Dwarf"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:127
#: data/core/units/undead/Corpse_Walking.cfg:126
msgid "wc_variation^Goblin"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:137
#: data/core/units/undead/Corpse_Walking.cfg:152
msgid "wc_variation^Mounted"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:147
#: data/core/units/undead/Corpse_Walking.cfg:136
msgid "wc_variation^Gryphon"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:163
#: data/core/units/undead/Corpse_Walking.cfg:162
msgid "wc_variation^Saurian"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:173
#: data/core/units/undead/Corpse_Walking.cfg:172
msgid "wc_variation^Spider"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:182
#: data/core/units/undead/Corpse_Walking.cfg:181
msgid "wc_variation^Swimmer"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:200
#: data/core/units/undead/Corpse_Walking.cfg:199
msgid "wc_variation^Troll"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:209
#: data/core/units/undead/Corpse_Walking.cfg:208
msgid "wc_variation^Wose"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:221
#: data/core/units/undead/Corpse_Walking.cfg:220
msgid "wc_variation^Wolf"
msgstr ""
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:234
#: data/core/units/undead/Corpse_Walking.cfg:233
msgid "wc_variation^Bat"
msgstr ""
#. [unit_type]: id=Ancient Lich, race=undead
#: data/core/units/undead/Necro_Ancient_Lich.cfg:24
msgid ""
"A lich that accrues enough power over its newfound immortal lifespan becomes "
"one who can stain souls with despair and sow ruin across the world. "
"Invariably in command of a nigh-limitless horde of risen warriors and undead "
"monsters, a lich of this order has a mastery of dark sorcery that can bring "
"dread to the most storied magi of human and elven kind. Such a figure "
"usually marks a dark and bloody chapter in history, and in those times of "
"need, it is only through the tireless efforts of the most valiant heroes "
"that the rise of an Ancient Lich has not led to the shadows ruling the world "
"for the rest of time."
msgstr ""
#. [unit_type]: id=Dark Adept, race=human
#: data/core/units/undead/Necro_Dark_Adept.cfg:4
msgid "Dark Adept"
msgstr "Malluma adepto"
#
#
#
#
#. [unit_type]: id=Dark Adept, race=human
#: data/core/units/undead/Necro_Dark_Adept.cfg:22
#, fuzzy
msgid ""
"To attract any practitioners, the lure of black magic must be a great prize "
"indeed, for anyone caught practicing the art in the civilized world is "
"subject to a death sentence. And yet there are those who pursue this art, "
"for the prize offered is nothing less than immortality. Hidden away in "
"secret cults, or initiated into the dark orders of the underworld, the "
"training which these fanatics must endure often drives them to exhaustion "
"and enfeeblement.\n"
"\n"
"In such condition, their only weapon is the craft they have so committed "
"themselves to learning."
msgstr ""
"Nigra magio certe proponas al adeptoj grandan rekompencon, se ni konsideros, "
"ke ĉiu ĝia kaptita praktikanto estas en civilizita mondo kondamnita al "
"morto. Kaj tamen troviĝas tiuj, kiuj perfektiĝas en ĉi arto, ĉar rekompenco "
"estas nenio malpli granda kiel senmorteco. Fanatikuloj kaŝiĝas en sekretej "
"kultoj kaj obskuraj subteraj ordenoj, ilia trejnado daŭrigas ĝis tuta "
"elĉerpiĝo."
#. [female]
#: data/core/units/undead/Necro_Dark_Adept.cfg:146
msgid "female^Dark Adept"
msgstr "Malluma adeptino"
#. [unit_type]: id=Dark Sorcerer, race=human
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4
msgid "Dark Sorcerer"
msgstr "Malluma sorĉisto"
#. [unit_type]: id=Dark Sorcerer, race=human
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:18
msgid ""
"The dread inspired by black magic is enhanced by the secrecy and fell rumors "
"which surround it. Dark sorcerers have begun to unlock the secrets of life "
"and death, the latter of which is all too easy to inflict. This labor gives "
"the first glimmerings of the connection between the soul and inert matter, "
"and the first successful experiments in manipulating this bond. The terrible "
"unknown that lurks beyond death is glimpsed, and will inevitably be "
"fathomed.\n"
"\n"
"Despite any design they may have of using this to wrest their own "
"immortality from natures grasp, the first results of their work have "
"immediate, and unpleasant applications. The life they breathe into dead "
"matter can create servants for them, servants which will work, but which "
"will also kill, and will never question their masters. These creations have "
"a loyalty any tyrant would dream of, and it is tempting to those with even "
"the slightest desire for power."
msgstr ""
#. [female]
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:145
msgid "Dark Sorceress"
msgstr "Malluma Sorĉistino"
#. [female]
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:149
msgid ""
"The dread inspired by black magic comes chiefly from how little is known "
"about it by the common man. Dark sorceresses have begun to unlock the "
"secrets of life and death, the latter of which is all too easy to inflict. "
"This labor gives the first glimmerings of the connection between the soul "
"and inert matter, and the first successful experiments in manipulating this "
"bond. The terrible unknown that lurks beyond death is glimpsed, and will "
"inevitably be fathomed.\n"
"\n"
"Despite any design they may have of using this to wrest their own "
"immortality from natures grasp, the first results of their work have "
"immediate, and unpleasant applications. The life they breathe into dead "
"matter can create servants for them, servants which will work, but which "
"will also kill, and will never question their mistress. These creations have "
"a loyalty any tyrant would dream of, and it is tempting to those with even "
"the merest desire for power."
msgstr ""
#. [unit_type]: id=Lich, race=undead
#: data/core/units/undead/Necro_Lich.cfg:4
msgid "Lich"
msgstr "Ostulo"
#. [unit_type]: id=Lich, race=undead
#: data/core/units/undead/Necro_Lich.cfg:22
#, fuzzy
msgid ""
"A lich is the physical embodiment of black magics first goal: the quest to "
"achieve immortality. Though a great deal is sacrificed in the rebirth, in "
"becoming a lich one cheats death of that which truly gives it terror. For it "
"is the mind that is retained, and the spirit which follows, though the body "
"may wither away.\n"
"\n"
"It is not known, save perhaps by the inner circles of necromancy, whether "
"life is prolonged indefinitely or simply extended. The fact that this "
"question can be raised at all is a testament to the magnitude of what their "
"order has achieved."
msgstr ""
"Ostulo estas materiigo de ĉefa celo de nigra magio - klopodo atingi "
"senmortecon. Ĉe renaskiĝo en ostulon necesas trompi morton kaj travivi "
"grandajn teruraĵojn. Menso kaj spirito konserviĝos, sed korpo velkas.\n"
"\n"
"Neniu, krom grandaj iniculoj de nigra arto, scias, ĉu tia vivo estas eterna, "
"aŭ nur konsiderinde plilongigita. Sed ankaŭ tio estas mirinda sukceso."
#. [unit_type]: id=Necromancer, race=human
#: data/core/units/undead/Necromancer.cfg:19
msgid ""
"One of the pinnacles of what is considered black magic is the art of "
"necromancy, the terrible ability to awaken the dead with false life. This "
"discovery alone caused humanitys condemnation of black magic, for the "
"nightmarish things it has made real have given fear a vast new arsenal.\n"
"\n"
"This ability, in all aspects, is the first step towards cheating death of "
"its ultimate prize."
msgstr ""
#. [female]
#: data/core/units/undead/Necromancer.cfg:149
msgid "female^Necromancer"
msgstr "Nigra Sorĉistino"
#. [unit_type]: id=Banebow, race=undead
#: data/core/units/undead/Skele_Banebow.cfg:5
msgid "Banebow"
msgstr "Veneniga pafarko"
#. [unit_type]: id=Banebow, race=undead
#: data/core/units/undead/Skele_Banebow.cfg:18
#, fuzzy
msgid ""
"The most powerful of the undead archers invariably end up being those who "
"were themselves archers in their previous life. They wander the fields of "
"battle, guided by the fading memory of their former skill, neither knowing, "
"nor caring what their purpose or foes might be. They are driven only by a "
"malice born of their empty and tortured existence."
msgstr ""
"La plej fortaj el ne malvivaj pafarkistoj kutime fariĝas tiuj, kiuj estis "
"pafarkistoj ankaŭ en pasinta vivo. Ili vagas tra batalkampoj gvidataj de "
"nebulaj rememoroj pri iamaj kapabloj, kaj nek scias, nek zorgas pri tio, ĉu "
"tio estas ilia aŭ kontraŭula celo, aŭ kiu estas amiko kaj kiu malamiko. "
"Pelas ilin nur malamo naskiĝinta el malespero de ilia malplena kaj sensenca "
"ekzistado."
#. [unit_type]: id=Bone Shooter, race=undead
#: data/core/units/undead/Skele_Bone_Shooter.cfg:4
msgid "Bone Shooter"
msgstr "Ost-metanto"
#. [unit_type]: id=Bone Shooter, race=undead
#: data/core/units/undead/Skele_Bone_Shooter.cfg:16
#, fuzzy
msgid ""
"Of a dark sorcerers creations, some take more strongly to the false life "
"given them. The potency of their un-life is given equipment to match; "
"archers, in particular, are often outfitted with a truly vile arsenal. Their "
"quivers are filled with shafts made not of wood, but of the bones of their "
"victims. It follows that they are dubbed simply Bone-Shooters by their "
"unfortunate enemies."
msgstr ""
"Iuj el kreaĵoj de sorĉisto ofte fariĝas en sia falsa vivo pli fortaj. Forto "
"dependas de akiritaj armiloj; pafarkistoj estas escepte abomenaj. Ilaj "
"sagingoj estas plenaj je sagoj ne el ligno, sed el ostoj de iliaj viktimoj. "
"Tial kontraŭuloj nomis ilin \"ostĵetantoj\". Tiu ĉi abomenindaĵo vekas "
"hororon ĉe ĉiuj vivaj estaĵoj."
#. [unit_type]: id=Chocobone, race=undead
#: data/core/units/undead/Skele_Chocobone.cfg:4
msgid "Chocobone"
msgstr "Ĉokobono"
#. [unit_type]: id=Chocobone, race=undead
#: data/core/units/undead/Skele_Chocobone.cfg:31
msgid ""
"Riding the bones of ostrich-like large birds once used as mounts by a lost "
"civilization, the skeletal Chocobones can move faster than most cavalry "
"units."
msgstr ""
"Skeletaj Ĉokobonoj rajdas per skeletoj de trut-similaj birdoj, kiujn iam "
"uzis por rajdado malaperinta civilizo. Ĉokobonoj estas pli rapidaj ol "
"plimulto el kavalerio."
#. [unit_type]: id=Death Knight, race=undead
#: data/core/units/undead/Skele_Death_Knight.cfg:4
msgid "Death Knight"
msgstr "Kavaliro de morto"
#. [unit_type]: id=Death Knight, race=undead
#: data/core/units/undead/Skele_Death_Knight.cfg:31
#, fuzzy
msgid ""
"Tales are told of the mightiest warriors and generals, who, cursed with hate "
"and stung by betrayal, have come back to this world as Death Knights. "
"Wielding the same weapons as in life, they command the Undead in their quest "
"for revenge."
msgstr ""
"Onidire la plej fortaj soldaoj kaj generaloj,superfortitaj de malamo kaj de "
"malfidsento, reveniĝas al ĉi mondo kiel mortkavaliroj. Batalas kun samaj "
"armiloj kiel dum vivo, kaj gvidas ne malvivajn sur vojo de venĝo."
#. [unit_type]: id=Deathblade, race=undead
#: data/core/units/undead/Skele_Deathblade.cfg:4
msgid "Deathblade"
msgstr "Skelet-skermisto"
#. [unit_type]: id=Deathblade, race=undead
#: data/core/units/undead/Skele_Deathblade.cfg:18
#, fuzzy
msgid ""
"In life, the abominations known as Deathblades were masters of combat, "
"soldiers who were both lithe and deadly. Their new masters, recognizing "
"this, outfit them to match the skills they once had. Though frail, these "
"monsters are much faster than the rest of their kind, both on foot and with "
"their blades."
msgstr ""
"Monstroj nomitaj 'gladiatoroj de morto' estis dum vivo majstroj de batalo, "
"lertaj kaj danĝeraj. Iliaj novaj mastroj tion rimarkis kaj provis utiligi "
"iliajn iamajn kapablojn. Tiuj ĉi monstroj estas gracilaj, sed ege pli "
"rapidaj en moviĝo kaj hakado ol aliaj al ili similaj."
#. [unit_type]: id=Draug, race=undead
#: data/core/units/undead/Skele_Draug.cfg:4
msgid "Draug"
msgstr "Draug"
#. [unit_type]: id=Draug, race=undead
#: data/core/units/undead/Skele_Draug.cfg:18
#, fuzzy
msgid ""
"There is little left, in these towering ruins, of the men they once were. "
"Warriors at heart, they are now lost in the dream of unlife; wandering "
"through the battles of their memory and fighting desperately for release, "
"for a peace bought only by strength of arms. And so they struggle; both "
"unthinking, and unrelenting."
msgstr ""
"Draugoj estas resto el mitaj herooj. Dissemas timon en koroj de malamikoj. "
"Ne pelas ilin kolero, sed estas por ĉiam mergitaj en sonĝoj de morto, vagas "
"tra la plej grandaj militoj en propra memoro, kaj despere batalas por "
"libereco, paco, kiu alportos por ili nur forto de armiloj. Rememorj pri "
"malamikoj kaj kaŭzon de batalo jam longe falis en forgeson."
#. [unit_type]: id=Revenant, race=undead
#: data/core/units/undead/Skele_Revenant.cfg:4
msgid "Revenant"
msgstr "Mortulo"
#. [unit_type]: id=Revenant, race=undead
#: data/core/units/undead/Skele_Revenant.cfg:18
#, fuzzy
msgid ""
"Given false life to do battle once more, the creatures known as Revenants "
"were clearly great warriors in their time, though the memory of that time is "
"almost wholly lost to their undead selves. Even the sorcerers who raised "
"them can only speculate on their past. Such questions aside, a Revenant is a "
"powerful tool in combat: a fearless warrior that feels no pain and will "
"fight to the bitter end."
msgstr ""
"Estaĵoj nomitaj mortuloj iam estis grandaj batalantoj, kvankam nun rememoroj "
"pri tiuj tempoj estas longe for. Eĉ sorĉistoj, kiuj alvokis ilin, ofte "
"scias nenion pli precizan pri tio. Malgraŭ tio mortulo estas efika armilo "
"dum batalo: batalanto sentima, doloron ne sentanta, batalos plene ĝis tuta "
"fino."
#. [unit_type]: id=Skeleton, race=undead
#: data/core/units/undead/Skeleton.cfg:4
msgid "Skeleton"
msgstr "Skeletulo"
#. [unit_type]: id=Skeleton, race=undead
#: data/core/units/undead/Skeleton.cfg:17
#, fuzzy
msgid ""
"Skeletons are warriors who have been slain in battle and brought back by "
"dark magics. Nearly mindless, and unwavering in their purpose, they fear "
"neither pain, nor death, and their mere presence will often frighten away "
"any who would challenge their master."
msgstr ""
"Skeletulo estas batalanto falinta, sed vivigis lin nigraj magoj. Preskaŭ sen "
"prudento, iras rekte al sia celo timante nek doloron nek morton, kaj nur lia "
"ĉeesto fortimos ĉiun, kiu volus malobei lian mastron."
#. [unit_type]: id=Skeleton Archer, race=undead
#: data/core/units/undead/Skeleton_Archer.cfg:4
msgid "Skeleton Archer"
msgstr "Skeletulo pafarkisto"
#. [unit_type]: id=Skeleton Archer, race=undead
#: data/core/units/undead/Skeleton_Archer.cfg:16
#, fuzzy
msgid ""
"A skeleton archer is little different from the skeletons which often "
"accompany it — it is a sin against nature, a warrior raised from the dead to "
"fight once again. In their masters hands, these soldiers will do anything "
"to achieve the tasks laid before them, for death holds no fear for one who "
"is already dead."
msgstr ""
"Skelet-pafarkisto estas egala skeletulo kiel alia - peko kontraŭ naturo, "
"falinta batalanto revivigita kaj sendita en batalon. En manoj de sia mastro "
"li faros ĉion por plenumi donitan taskon, ĉar por tiu, kiu mortis, jam timo "
"ne ekzistas."
#. [unit_type]: id=Ghost, race=undead
#: data/core/units/undead/Spirit_Ghost.cfg:4
msgid "Ghost"
msgstr "Spirito"
#
#
#
#
#. [unit_type]: id=Ghost, race=undead
#: data/core/units/undead/Spirit_Ghost.cfg:17
#, fuzzy
msgid ""
"Enslaved within a shroud of enchantments, a trapped spirit may be likened to "
"the wind in the sails of a ship. This damned vessel becomes an unfailing "
"servant which can be bound to whatever task their master sees fit."
msgstr ""
"Unu el mirakloj de kreado estas, ke homa animo estas ne interŝanĝebla kaj ne "
"detruebla. Malgraŭ tio sorĉistoj kapablas fari kun ĝi diversajn teruraĵojn.\n"
"Spirito povas esti katenita en obskura magiaĵo, simile kiel vento en "
"ŝipoveloj. Rezulto el tia kateno estas lojala servanto, al kiu povas ĝia "
"mastro doni ian ajn taskon.\n"
"\n"
"Rimarko: Spiritoj havas eksterordinaran reziston kontraŭ vundoj, kaj sur "
"akvosurfaco moviĝas malrapide"
#. [attack]: type=cold
#: data/core/units/undead/Spirit_Ghost.cfg:69
#: data/core/units/undead/Spirit_Spectre.cfg:43
#: data/core/units/undead/Spirit_Wraith.cfg:32
msgid "wail"
msgstr "kriĉo"
#. [unit_type]: id=Nightgaunt, race=undead
#: data/core/units/undead/Spirit_Nightgaunt.cfg:4
msgid "Nightgaunt"
msgstr "Nokta fantomo"
#
#
#. [unit_type]: id=Nightgaunt, race=undead
#: data/core/units/undead/Spirit_Nightgaunt.cfg:18
#, fuzzy
msgid ""
"The purpose of the masks that these creatures wear is unknown, as is the "
"countenance that they obscure. These terrible forms are rarely seen by the "
"living, and those who live to speak of them had no leisure to study their "
"foe."
msgstr ""
"La celo de maskoj, portandaj de ĉi tiuj estaĵoj estas nekonata, same kiel "
"tio, kio troviĝas sub ili. Nur malmultaj vidis la kreaĵoj, kaj tiuj, kiuj "
"travivis, ne havis tempon detale esplori ilin.\n"
"\n"
"Rimarko: Se milit-unuo apartenanta al nokta fantomo vekos atenton de "
"malamiko, nokta fantomo povas ataki malamikon de dorse kaj kaŭzi duoblan "
"damaĝon. Nokta fantomo estas tre rezista al vundoj, kaj kapablas malrapide "
"moviĝi en akvo. Nokta fantomo kapablas dum nokto kaŝiĝi senŝpure."
#. [unit_type]: id=Shadow, race=undead
#: data/core/units/undead/Spirit_Shadow.cfg:4
msgid "Shadow"
msgstr "Ombro"
#
#
#
#
#. [unit_type]: id=Shadow, race=undead
#: data/core/units/undead/Spirit_Shadow.cfg:17
#, fuzzy
msgid ""
"When light came into the world and gave form to the unknown, fear was forced "
"to retreat into darkness. Since that day, the shadows of the world have held "
"terror for humanity, though it knows not why.\n"
"\n"
"That is a question which is easily answered by a necromancer."
msgstr ""
"Kiam venis lumo en mondon kaj donis formon al nekonataj aĵoj, timo devis "
"retiriĝi en mallumon. De tiam ombroj vekas timon, tamen neniu scias kial? \n"
"\n"
"Ĉi tiun demandn respondos ĉiu nigra mago.\n"
"Rimarko: Se alianca milit-unuo delogos atenton de malamiko, ombro povas "
"ataki de dorso kaj kaŭzi duoblan damaĝon. Ombroj esas rezistegaj kontraŭ "
"vundoj, kaj super akvo moviĝas malrapide. Ombro kapablas nokte kaŝiĝi sen "
"spure."
#. [unit_type]: id=Spectre, race=undead
#: data/core/units/undead/Spirit_Spectre.cfg:4
msgid "Spectre"
msgstr "Aperaĵo"
#
#
#
#. [unit_type]: id=Spectre, race=undead
#: data/core/units/undead/Spirit_Spectre.cfg:19
#, fuzzy
msgid ""
"Sometimes called the hollow men, spectres form the right arm of their "
"masters powers. They are an unholy terror to the living, for they are quite "
"as deadly as their appearance suggests.\n"
"\n"
"The creation of these is itself no mean feat, but the real danger in "
"encountering one is that it is likely only the harbinger of a much more "
"dangerous force that will follow in its wake."
msgstr ""
"Fantomoj, nomitaj ankaŭ ´diafanaj homoj´ estas dekstra mano de sia mastro. "
"Tiuj ĉi abomenaĵoj estas timigaĵo por ĉio viva, kaj sen dormo gardas sian "
"mastron.\n"
"\n"
"Rimarko: trafo per klingo prenos sanon de viktimo kaj aldonos ĝin al fantomo."
#. [attack]: type=arcane
#: data/core/units/undead/Spirit_Spectre.cfg:32
#: data/core/units/undead/Spirit_Wraith.cfg:21
msgid "baneblade"
msgstr "klingo de pereo"
#. [unit_type]: id=Wraith, race=undead
#: data/core/units/undead/Spirit_Wraith.cfg:4
msgid "Wraith"
msgstr "Fantomo"
#. [unit_type]: id=Wraith, race=undead
#: data/core/units/undead/Spirit_Wraith.cfg:17
msgid ""
"These shades of what were once warriors are among the most terrifying things "
"a necromancer can create, for a sword will cleave right through them as if "
"through air, seemingly without doing harm. It is the thought that these foes "
"are invincible which is so frightening, a notion that is fortunately far "
"from the truth."
msgstr ""
"Tiuj ĉi misformaĵoj el iamaj batalantoj estas unu el la plej altaj teruraĵoj "
"kiujn kapablas fari nigraj sorĉistoj, por glavo ili senteblas kiel aero kaj "
"evidente ricevas neniun damaĝon. Imago, ke ĉi tiuj kreaĵoj nevundeblas estas "
"terura, tamen tio ne estas vero."
#. [unit_type]: id=Ancient Wose, race=wose
#: data/core/units/wose/Ancient.cfg:4
msgid "Ancient Wose"
msgstr "Antikva arbulo"
#. [unit_type]: id=Ancient Wose, race=wose
#: data/core/units/wose/Ancient.cfg:17
#, fuzzy
#| msgid ""
#| "There is a curious story of a farmer who had a great oak in his lawn, a "
#| "tree which had stood when his father first broke the soil on that land, "
#| "and under which his family had many memories. It was thus a shock to him, "
#| "one morning, when he awoke to find it somehow spirited away, with nothing "
#| "but a bare patch of earth where it once stood.\n"
#| "\n"
#| "Such encounters are all that is known of what are presumably the most "
#| "ancient of woses."
msgid ""
"There is a curious story of a farmer who had a great oak in his lawn, a tree "
"which had stood when his father first broke the soil on that land, and under "
"which his family had many memories. It was thus a shock to him, one morning, "
"when he awoke to find nothing but a bare patch of earth where the tree once "
"stood, as though it had been spirited away in the wee hours of the night.\n"
"\n"
"Such encounters are all that is known of what are presumably the most "
"ancient of woses."
msgstr ""
"Ekzistas interesa rakonto pri farmisto, kiu havis sur sia kampo grandan "
"kverkon, arbo, staranta tie en tempo, kiam lia patro komencis kultivi tiean "
"grundon, kaj kiu estis grava simbolo por lia familio. Unu mateno li ŝokite "
"eksciis, ke la arbo malaperis, kaj restis nur malplena spaco sur loko, kie "
"ĝi staris antaŭe.\n"
"\n"
"Similaj rakontoj estas ĉio, kio oni scias pri deveno de la plej aĝaj arbuloj."
#. [attack]: type=impact
#: data/core/units/wose/Ancient.cfg:34 data/core/units/wose/Elder.cfg:34
#: data/core/units/wose/Wose.cfg:29 data/core/units/wose/Wose_Shaman.cfg:40
msgid "crush"
msgstr "frakaso"
#. [unit_type]: id=Elder Wose, race=wose
#: data/core/units/wose/Elder.cfg:4
msgid "Elder Wose"
msgstr "Olda arbulo"
#. [unit_type]: id=Elder Wose, race=wose
#: data/core/units/wose/Elder.cfg:17
msgid ""
"Woses have been said to possess many shapes, all of them tree-like in form, "
"and as they age, to increase in size. Tales tell of woses who resemble trees "
"in this respect as well, towering over the creatures who walk beneath them. "
"This is the greater part of why they are so rarely seen — standing in the "
"slumber which they so often do, a wose of that stature appears to be nothing "
"more than an oddly-shaped tree. Even a careless elf can sometimes be "
"fooled.\n"
"\n"
"Woses are not warriors by any means, but their great strength can easily be "
"turned to violence, should someone manage to raise the ire of these "
"creatures."
msgstr ""
"Arbuloj havas diversajn arbosimilajn formojn, kaj kreskas pliaĝante. "
"Rakontoj parolas pri arbuloj altaj kiel arboj, superstarante aliajn "
"estaĵojn. Kiam ili staras dormante, kio ofte okazas, ili aspektas kiel "
"strangforma arbo - tio estas grava kialo de ilia nevidebleco. Senmove "
"staranta arba viro ofte konfuzigos ankaŭ ne atenteman elfon.\n"
"\n"
"Arbuloj ne pensas pri militoj, sed ilia granda potenco povas esti facile "
"turnita al perforto se iu alvokos koleron de tiuj estaĵoj."
#. [unit_type]: id=Wose, race=wose
#: data/core/units/wose/Wose.cfg:4
msgid "Wose"
msgstr "Arbulo"
#. [unit_type]: id=Wose, race=wose
#: data/core/units/wose/Wose.cfg:17
msgid ""
"Rarely seen even by elves, the Wose is an order of creature about which "
"little is known. The elves are the source of most of this knowledge; they "
"know that these beings are not descended from trees, despite the similarity "
"in form, and they know that a wose is more closely tied to the faerie world "
"than the elves themselves, though in a different way. The motives and "
"workings of their kind are unknown, though most subscribe to the obvious "
"theory that woses are dedicated wardens of the natural world.\n"
"\n"
"Woses are utterly unwarlike, but possess a great strength. They are, "
"however, neither used to, nor quick at moving around."
msgstr ""
"Arbulo estas rara kreaĵo, kaj eĉ elfoj ne scias multon pri ili. Plimulto el "
"informoj devenas de elfoj; oni scias, ke ĉi kreaĵoj ne devenas de arboj, "
"malgraŭ simila formo, kaj ke ili apartenas al magia mondo pli proksime ol "
"elfoj mem. Iliaj motivoj kaj agoj ne estas konataj, sed plimulto kliniĝas al "
"la plej evidenta opinio, ke ili estas natruprotektantoj.\n"
"\n"
"Arbuloj estas pacemaj, sed posedas grandan forton. Tamen ili ne uzas ĝin kaj "
"moviĝas malrapide."
#. [unit_type]: id=Wose Sapling
#: data/core/units/wose/Wose_Sapling.cfg:7
msgid "Wose Sapling"
msgstr ""
#. [unit_type]: id=Wose Shaman, race=wose
#: data/core/units/wose/Wose_Shaman.cfg:4
#, fuzzy
msgid "Wose Shaman"
msgstr "Trolido"
#. [unit_type]: id=Wose Shaman, race=wose
#: data/core/units/wose/Wose_Shaman.cfg:27
msgid ""
"These woses are able to command forest plants such as vines and creepers to "
"hinder their enemies."
msgstr ""
#, fuzzy
#~ msgid "fire arrow"
#~ msgstr "ungegoj"
#, fuzzy
#~| msgid "Young Ogre"
#~ msgid "Young Roc"
#~ msgstr "Juna ogro"
#~ msgid ""
#~ "Elves have always had a reputation for archery, a skill that, for many "
#~ "reasons, comes naturally to them. Even the frail of body can be deadly "
#~ "with a bow in hand, and in times of war, many will take up this weapon. "
#~ "Though their relative inexperience with combat leaves them somewhat "
#~ "vulnerable, their natural grace ensures that they can best any of "
#~ "humanitys fresh recruits."
#~ msgstr ""
#~ "Elfoj ĉiam famis kiel bonaj pafarkistoj, kaj tio estas el diversaj kialoj "
#~ "ilia natura kapablo. Ankaŭ gracila korpo kapablas kun pafarko kaŭzi "
#~ "mortigajn damaĝojn, kaj tial dum tempo de milito multaj prenas ĉi "
#~ "armilon. Ilia relativa nesperteco faras ilin vundeblaj en batalo, sed "
#~ "ilia natura talento superas spertojn eĉ de la plej lertaj homaj rekrutoj."
#
#
#
#
#, fuzzy
#~ msgid ""
#~ "The curious name of the elvish Avengers comes from a tactic often "
#~ "employed by these master rangers. The enemy is allowed to break through a "
#~ "feint defense, and when the vulnerable troops behind the front line "
#~ "follow, these archers break cover and attack, cutting the supply lines "
#~ "and surrounding the enemy in one fell stroke.\n"
#~ "\n"
#~ "This has, at times, been interpreted as a form of vengeance for their "
#~ "brethren lost earlier in the battle. Although not so base in design, it "
#~ "is not at all inaccurate."
#~ msgstr ""
#~ "Stranga nomo de elfoj 'venĝantoj' originas el ofta taktiko de tiuj "
#~ "majstraj pafistoj. Al malamiko permesos rompi feblan defendon, kaj kiam "
#~ "venas ankaŭ vundeblaj milit-unuoj, kaŝitaj pafarkistoj elmergiĝas el "
#~ "ŝirmejo kaj ekatakas, ĉirkaŭas malamikon kaj rompos provizadon.\n"
#~ "\n"
#~ "Tia konduto ofte prezentiĝis kiel venĝo por falitaj kunbatalantoj. Sed "
#~ "tio ne estas tute preciza signo, tamen ni povas akcepti ĝin."
#
#
#, fuzzy
#~ msgid ""
#~ "Elves, unlike many other races, will quickly acknowledge and follow any "
#~ "of their peers who have experience in combat. In this they differ greatly "
#~ "from humanity, for whom leadership is often a matter of coercion and "
#~ "intimidation. The combination of their willingness to accept the wisdom "
#~ "of their leaders, and the tendency to choose leaders of merit is one of "
#~ "the quiet strengths of the elves."
#~ msgstr ""
#~ "Diference de multaj aliaj gentoj, elfoj rapide ekkonas kaj sekvas siajn "
#~ "proksimulojn, jam havantaj batalaspertojn. Tio estas relative ne kutima "
#~ "el vidpunkto de homoj, ĉe kiuj dum komandado kutime efikas perforto kaj "
#~ "timigo. Kapablo pritaksi saĝecon de siaj komandantoj kaj elekto de ĝustaj "
#~ "gvidantoj, estas unu el gravaj avantaĝoj de elfoj.\n"
#~ "\n"
#~ "Rimarko: Gvidkapabloj de kapitano ebligas al milit-unuoj sur najbara "
#~ "kampo kaŭzi en batalo pli grandan damaĝon; tio validas nur por milit-"
#~ "unuoj sur malplialta nivelo."
#, fuzzy
#~ msgid ""
#~ "Those few elves who deliberately hone themselves into weapons of war "
#~ "become something which belies the peace-loving reputation of their race. "
#~ "Dedication and skill are matched with purity of form, and the result is "
#~ "swordsmanship to which few can compare. Even their archery, treated as a "
#~ "secondary pursuit, is masterfully executed."
#~ msgstr ""
#~ "Tiuj kelkaj elfoj, kiuj volonte decidiĝis trejni batalon kun armiloj, "
#~ "plibonigas famon de tuta sia specio. Ilia decidemo kaj lerteco bildiĝas "
#~ "en pura arto, kies sekvo estas unika skermado. Malgraŭ tio, ke pafarkado "
#~ "estas nur duavica okupo, estas tiel lertaj, ke tio vekas miregon."
#, fuzzy
#~ msgid ""
#~ "Elves are not warlike by nature, but in times of need, their natural "
#~ "grace and agility serve them well, as does their skillful craftsmanship. "
#~ "An elf can grasp the basics of swordsmanship and archery in a time "
#~ "uncannily short by the standards of other races, and put them to "
#~ "effective use on the battlefield."
#~ msgstr ""
#~ "Elfoj ne estas nature batalemaj, sed se necesas, ilia natura lerto kaj "
#~ "rutino bone servas al ili, same kiel metia lerteco. Elfo ekkomprenos "
#~ "fundamentojn de batalo kun glavo kaj kun pafarko dum relative mallonga "
#~ "tempo, kaj kapablas utiligi ilin en batalkampo."
#, fuzzy
#~ msgid ""
#~ "Elves, though not warlike by nature, are swift to learn; a relatively "
#~ "small amount of experience will turn an elf from a competent fighter into "
#~ "a master of combat. Those who are honored as heroes are strong with both "
#~ "sword and bow, and their skill once acquired does not fade for lack of "
#~ "practice."
#~ msgstr ""
#~ "Relative malgranda kvanto de spertoj faros el elf-batalanto "
#~ "batalmajstron. Herooj batalas kun glavo kaj pafarko, kaj iliaj kapabloj "
#~ "neniam malaperas."
#~ msgid ""
#~ "The nobility of the elves are possessed of merit to match their standing "
#~ "in society. Elvish Lords are the wisest and strongest of their people, "
#~ "and are fearsome in their command of magic."
#~ msgstr ""
#~ "Elfoj nobeloj plene meritas sian socian postenon. Ili estas la plej saĝaj "
#~ "kaj la plej fortaj el sia nacio, kaj iliaj magiaj kapabloj estas timindaj."
#
#
#
#
#, fuzzy
#~ msgid ""
#~ "Elves are wondrously keen-sighted, a gift which contributes to their "
#~ "mastery of the bow. An elf practiced at archery can hit targets that a "
#~ "man couldnt even see, and can nock a second arrow almost as soon as the "
#~ "first is let fly. Realizing this prodigious skill does come with one "
#~ "cost, that being a lack of practice with the sword."
#~ msgstr ""
#~ "Unu el naturaj supozoj de lerteco kun pafarko estas eminenta elfa "
#~ "vidkapablo. Lerta elf-pafanto kapablas trafi celdiskon, kiu estas por "
#~ "homo jam nevidebla, eĉ dum nokto; kaj eĉ pli, li kapablas pafi ceteran "
#~ "sagon, dum la unua ankoraŭ flugas en areo.\n"
#~ "\n"
#~ "Tiu ĉi mirinda kapablo havas sian prezon, kaj tio estas mankanta trejnado "
#~ "kun glavo.\n"
#~ "\n"
#~ "Rimarko: Preciza pafado kaŭzas altan probablon trafi malamikon, sed nur "
#~ "dum atako."
#
#
#, fuzzy
#~ msgid ""
#~ "The longevity and natural intelligence of elves make them apt for "
#~ "military matters, enough even to counter their general distaste for war. "
#~ "Elves remember things much more clearly than humankind, and can often "
#~ "intuit what others can only be trained to do. Certainly, on those rare "
#~ "occasions when an elf sets his mind to war, the strategy that results is "
#~ "often the work of a master."
#~ msgstr ""
#~ "Longaĝeco kaj natura inteligento estas ĉe elfoj bonaj ecoj por militaj "
#~ "aferoj, malgraŭ tio estas kontraŭ ilia volo. Elfoj memoras pasinton pli "
#~ "bone ol homoj, kaj ofte intuicio helpos anstataŭigi trejnadon. Se elfoj "
#~ "iam decidos partopreni militon, kutime estas majstraj strategoj.\n"
#~ "\n"
#~ "Rimarko: Gvidkapabloj de marŝaloj ebligas al milit-unuo sur najbara "
#~ "kampo kaŭzi en batalo pli grandan damaĝon, sed validas nur por milit-"
#~ "unuoj sur malpli alta nivelo."
#
#
#, fuzzy
#~ msgid ""
#~ "Though a man might spend years in the forest, he will never shake the "
#~ "feeling that he is a guest in a realm of which he is not truly a part. "
#~ "With elves, this is quite reversed. Any elf that studies the lore of the "
#~ "woods rapidly becomes a master of them. This, combined with a "
#~ "considerable skill at archery and swordsmanship, is very useful in "
#~ "warfare."
#~ msgstr ""
#~ "Malgraŭ tio, ke homo multajn jarojn pasigis en arbaro, neniam forigos "
#~ "impreson, ke estas nur gasto sur loko al kiu reale ne apartenas. Ĉe elfoj "
#~ "tio estas male. Elfo, kiu studas arbarojn, post nelonge ellernos unuiĝi "
#~ "kun ĝi; kaj se ni al tio aldonos lertecon en pafado kaj batalo kun glavo, "
#~ "rezulto estas potenca milita ilo."
#, fuzzy
#~ msgid ""
#~ "The master horsemen of the elves are able to move through forests at a "
#~ "speed which would be suicidal for any human. Awe of the rider is quite "
#~ "justified — but questions have also been raised about the stock of the "
#~ "horses, for the feats they perform seem almost supernatural.\n"
#~ "\n"
#~ "This combination of incredible mobility and potent combat strength is one "
#~ "of the greatest assets the elves possess in warfare."
#~ msgstr ""
#~ "Elfaj rajdmajstroj kapablas galopi tra arbaro per rapideco kiu povus esti "
#~ "memmortigo por homo. Tio parolas pri mirindaj kapaboj de rajdistoj; sed "
#~ "ankaŭ kapabloj de ĉevaloj estas eksterordinaraj.\n"
#~ "\n"
#~ "Kombino de ega moviĝemo kaj de alta batalforto, estas granda avantaĝo por "
#~ "elfoj."
#~ msgid ""
#~ "The horsemen of the wood elves have some skill with bow and sword, but "
#~ "their true skill lies in their horsemanship. Even other elves are "
#~ "impressed by their uncanny speed in the woods, and their ability to dart "
#~ "through the thick of the forest with nary a scratch. They may be the only "
#~ "cavalry in existence that fares better in the woods than on open ground."
#~ msgstr ""
#~ "Elfoj rajdistoj lertas kun pafarko kaj glavo, sed ilia ĉefa kapablo kuŝas "
#~ "en kavalerio. Ankaŭ elfoj estas konsternitaj de ilia rapideco kaj kapablo "
#~ "trairi densan arbaron sen grateto. Probable estas ununuraj rajdmilit-"
#~ "unuoj sur mondo, kiuj pli sukcesas en arbaro, ol en malfermita spaco."
#
#
#, fuzzy
#~ msgid ""
#~ "There was a legend of an elf who stopped an arrow by shooting it out of "
#~ "the air with one of his own. It is a testament to the skill of the elves "
#~ "that such a story could be taken seriously. The sharpshooters of the "
#~ "elves have, quite simply, mastered the art of archery."
#~ msgstr ""
#~ "Rakonto parolas pri elfo, kiu kapablis ekpafi sagon kaj dum falo trafis "
#~ "ĝin per alia sago. Tio estas atesto pri elfaj kapabloj, kaj tiu ĉi "
#~ "rakonto povas esti serioze akceptata. Elf- pafistoj simple estas majstroj "
#~ "de pafarkado."
#
#
#, fuzzy
#~ msgid ""
#~ "The Goblin Knights have little in common with the men who share that "
#~ "title, and the title is bestowed in mockery by their enemies. The "
#~ "similarity is simply that they are the elite of the wolf riders, likely "
#~ "promoted to their position by their success in some audacious raid.\n"
#~ "\n"
#~ "The wolves they are given are bred for speed and strength, making them "
#~ "quite dangerous in combat."
#~ msgstr ""
#~ "Goblin-kavaliroj havas nur malmulton komunan kun homaj portantoj de sama "
#~ "titolo; ĉi tiu nomo ekzistas nur en parolo de malamikoj. Simileco kuŝas "
#~ "nur en tio, ke ili estas elito el lup-rajdistoj. Sian postenon ofte "
#~ "akiris post sukcesa invado, aŭ io similo.\n"
#~ "\n"
#~ "Iliaj lupoj estas trejnitaj por pli granda rapideco, kaj tio faras ilin "
#~ "danĝeraj en batalo."
#
#
#, fuzzy
#~ msgid ""
#~ "In any litter of orcs, several are born much smaller and weaker than the "
#~ "rest. These runts are called Goblins and are looked down on by the rest "
#~ "of their kin. In battle, these are given the most meager of equipment, "
#~ "and are used as a soak-off force to give the Warlords time to prepare the "
#~ "real assault.\n"
#~ "\n"
#~ "Some speculate that the existence of these creatures is the beginning of "
#~ "a failure of the orcish bloodline, though no one knows enough of their "
#~ "history to state anything conclusive."
#~ msgstr ""
#~ "En ĉiu orka tribo kelkaj naskiĝas malgrandaj kaj malplifortaj kiel aliaj. "
#~ "Tiuj nomiĝas ´goblinoj´ kaj resto de tribo malŝatas ilin. En batalo "
#~ "ricevos la plej mizeran ekipon, kaj estas uzataj kiel vivantaj ŝildoj, "
#~ "ĝis gvidantoj organizos realan atakon.\n"
#~ "\n"
#~ "Kelkaj konjektas, ke ekzisto de ĉi tiuj miskreaĵoj signifas dekadencon de "
#~ "orka gento, sed neniu scias multe pri ilia historio, por fari unusencan "
#~ "konkludon."
#~ msgid "knife"
#~ msgstr "tranĉilo"
#~ msgid ""
#~ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail "
#~ "and plate armor, for which they are rightly famous."
#~ msgstr ""
#~ "Pli spertaj nano-batalantoj portas pezajn ringformajn kaj tabulformajn "
#~ "armaĵojn kaj nomiĝas pezkirasuloj."
#
#
#, fuzzy
#~ msgid ""
#~ "As the leaders of their armies, Generals are responsible for the "
#~ "protection of large or important areas in the kingdoms to which they have "
#~ "sworn fealty."
#~ msgstr ""
#~ "Generaloj kiel la plej altrangaj en homoaj armeoj respondecas pri "
#~ "protekto de vastaj kaj gravaj teritorioj en homaj regnoj. Por ĉi tiu "
#~ "tasko havas sufiĉan trejnadon kaj spertojn.\n"
#~ "Rimarko: Generalo kapablas altigi damaĝon, kiu estas kaŭzata dum batalo "
#~ "de milit-unuoj sur najbaraj kampetoj; tio validas nur por milit-unuoj sur "
#~ "malpli alta nivelo."
#
#
#, fuzzy
#~ msgid ""
#~ "Trained at swords and crossbows, Lieutenants lead small groups of human "
#~ "soldiers, coordinating their attacks."
#~ msgstr ""
#~ "Leŭtenantoj batalas kun glavo kaj arbalesto, gvidas grupetoj de homaj "
#~ "soldatoj kaj kunordigas iliajn atakojn.\n"
#~ "\n"
#~ "Rimarko: Leŭtenanto povas altigi vundon, kiun milit-unuoj sur najbaraj "
#~ "kampoj kaŭzas dum batalo; tio validas nur por milit-unuoj sur malpli "
#~ "altaj niveloj."
#, fuzzy
#~ msgid "long sword"
#~ msgstr "glavo"
#, fuzzy
#~ msgid ""
#~ "Skilled denizens of the sea, Mermen are powerful and quick in any watery "
#~ "environment, but lose most of their mobility on land."
#~ msgstr ""
#~ "Mara viro estas forta mara konkeranto, malgraŭ, ke li estas amfibio, sur "
#~ "tero havas problemojn."
#~ msgid ""
#~ "The Mermen Warriors form the core of the mermen armies. Wielding powerful "
#~ "tridents, they are a bane to any who dare enter their waters."
#~ msgstr ""
#~ "Maraj soldatoj kreas armean kernon de mara nacio. Portas fortajn "
#~ "tridentforkegojn kaj pereigas ĉion, kio kuraĝas enpaŝi iliajn akvojn."
#~ msgid ""
#~ "Orcish Grunts form the core of the orcish forces. Although slower than "
#~ "human or elven fighters, Grunts can deliver much more powerful blows, and "
#~ "take more hits before falling."
#~ msgstr ""
#~ "Orkoj gruntoj estas bazo de orkaj armeoj. Grunto estas malpli rapida ol "
#~ "hama aŭ elfa soldato, sed kapablas doni pli fortan baton kaj same eltenos "
#~ "pli da batoj ĝis falos."
#, fuzzy
#~ msgid ""
#~ "Only orcs with both great cunning and unsurpassed strength can become "
#~ "Warlords. Masters of the sword, and even possessing some skill with the "
#~ "bow, these beast-warriors lead their brethren with iron will and iron "
#~ "hand."
#~ msgstr ""
#~ "Nur ruza kaj nevenkebla orko povas fariĝi duko. Ĉi tiuj batalantoj lertaj "
#~ "en batalo kun glavo kaj pafarko gvidas per fera mano orkajn militunuojn."
#~ msgid ""
#~ "Having mastered the art of dual-sword fighting, Orcish Warriors are "
#~ "highly respected among the Orcs, and highly feared by their foes. Their "
#~ "only weakness is their inability to wield the bow."
#~ msgstr ""
#~ "Ork-batalanto majstre regas batalarton kun du glavoj, kaj estas inter "
#~ "orkoj altesimata kaj timiga inter malamikoj. Lia ununura manko estas ne "
#~ "kapablo uzi pafarkon."
#
#
#, fuzzy
#~ msgid ""
#~ "A being of this order is a revenant of ages long past. Anyone who "
#~ "encounters an Ancient Lich likely has far worse things to worry about "
#~ "than death."
#~ msgstr ""
#~ "Tiu ĉi kreaĵo estas heroldo de fora pasinto. Kiam vi renkontos "
#~ "praostulon, atendu pli grandajn danĝerojn ol morto mem.\n"
#~ "\n"
#~ "Rimarko: Longdistancaj atakoj de praostulo estas magiaj kaj havas ĉiam "
#~ "altan ŝancon trafi kontraŭulon. Tuŝo de praostulo prenas sano de viktimo "
#~ "kaj altigas lian propran sanon."
#, fuzzy
#~ msgid ""
#~ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical "
#~ "constructs of soil and water. They attack by belching lumps of mud at "
#~ "their foes, or by striking them with their fists."
#~ msgstr ""
#~ "Granda kot-vorulo estas la plej granda speco de kot-voruloj, de magiaj "
#~ "kreaĵoj el argilo kaj akvo. Ili atakas per gleboj de ŝlimo aŭ per "
#~ "pugnobatoj."
#~ msgid ""
#~ "Mudcrawlers are magical constructs of soil and water. They attack by "
#~ "belching lumps of mud at their foes."
#~ msgstr ""
#~ "Ŝlimuloj estas magiaj kreaĵoj el argilo kaj akvo. Sur malamikojn sputas "
#~ "ŝlimon."
#~ msgid ""
#~ "Sea Serpents are gigantic monsters, capable of capsizing boats by "
#~ "themselves."
#~ msgstr "Mara serpento estas ega monstro kapabla renversi ŝipon."
#, fuzzy
#~ msgid ""
#~ "Tentacles of the Deep are the appendages of some greater monster that "
#~ "lurks below the waves."
#~ msgstr "Prenilbrakoj estas membroj de iu monstro, kiu vivas en profundaĵo."
#~ msgid ""
#~ "Little is known about Yetis, ape-like creatures said to live in remote "
#~ "and snow-covered mountains. Few profess to have seen one, and their "
#~ "existence is doubted by many."
#~ msgstr ""
#~ "Jetio estas granda kreaĵo similanta simion, onidire vivanta en foraj "
#~ "neĝkovritaj montoj. Renkontiĝis ilin nur ne multaj homoj, sed plimulto el "
#~ "homoj dubas pri ilia ekzisto."
#
#
#
#
#, fuzzy
#~ msgid ""
#~ "To attract any practitioners, the lure of black magic must be a great "
#~ "prize indeed, for anyone caught practicing the art in the civilized world "
#~ "is subject to a death sentence. And yet there are those who pursue this "
#~ "art, for the prize offered is nothing less than immortality. Hidden away "
#~ "in secret cults, or initiated into the dark orders of the underworld, the "
#~ "training which these fanatics must endure often drives them to exhaustion "
#~ "and enfeeblement.\n"
#~ " \n"
#~ " In such condition, their only weapon is the craft they have so "
#~ "committed themselves to learning."
#~ msgstr ""
#~ "Nigra magio certe proponas al adeptoj grandan rekompencon, se ni "
#~ "konsideros, ke ĉiu ĝia kaptita praktikanto estas en civilizita mondo "
#~ "kondamnita al morto. Kaj tamen troviĝas tiuj, kiuj perfektiĝas en ĉi "
#~ "arto, ĉar rekompenco estas nenio malpli granda kiel senmorteco. "
#~ "Fanatikuloj kaŝiĝas en sekretej kultoj kaj obskuraj subteraj ordenoj, "
#~ "ilia trejnado daŭrigas ĝis tuta elĉerpiĝo."
#, fuzzy
#~ msgid ""
#~ "Dwarven magic most often manifests itself by the inscription of runes in "
#~ "the surface of an object, which by their mere presence somehow imbue it "
#~ "with power. Though rarely seen in combat, a master of these runes can put "
#~ "them to terrifying use."
#~ msgstr ""
#~ "Magio de nanoj - almenaŭ kion ni scias - kutime prezentas en runa formo "
#~ "skribita sur objekto, kaj tio donas al objekto magian forton. La runoj "
#~ "aperas nur rare en batalo, sed iliaj majstroj kapablas efike utiligi tion."
#~ msgid "runic hammer"
#~ msgstr "runa martelo"
#, fuzzy
#~ msgid "lightning bolt"
#~ msgstr "Fulma bato"
#, fuzzy
#~ msgid ""
#~ "The drakes who master the use of war blades are sworn into a special "
#~ "order. The mark of their initiation is the black-and-white warpaint they "
#~ "display in battle."
#~ msgstr ""
#~ "La plej spertajn en glavbatalado drakojn oni ĵurligas en speciala ordo. "
#~ "Dum batalo uzas nigre-blankan batal-kolorigon."
#, fuzzy
#~ msgid ""
#~ "The great fire-drakes are masters of their internal flame. Clad in "
#~ "shining armor, they belch columns of flame at any who oppose them, a "
#~ "testament to the strength and majesty of their kind."
#~ msgstr ""
#~ "Grandaj fajrodrakoj majstre regas sian internan fajron. Vestitaj en brila "
#~ "armaĵo ili sputas flamon sur siajn kontraŭlojn. Ili estas simbolo de "
#~ "forto kaj majesteceo de sia speco."
#~ msgid ""
#~ "It is said that the eldest lines of drakes - the direct descendants of "
#~ "the dragons themselves - have veins which course with fire rather than "
#~ "blood. That they can breathe fire as they do lends credence to this "
#~ "belief, though, for some reason, no one has tried cutting one open to "
#~ "find out."
#~ msgstr ""
#~ "Oni asertas, ke en vejnoj de la plej aĝaj drakaj gentoj - rektaj "
#~ "posteuloj de veraj drakoj - anstataŭ sango fluas fajro. Tiuj, kiuj "
#~ "scipovas spiri fajron, tiun ĉi supozon jesigas; ĝis nun neniu kuraĝis "
#~ "distranĉi ilin, por konfirmi tion."
#~ msgid ""
#~ "Drakes are an old race, wise enough to hearken to their own natural "
#~ "leaders. Those who are called 'flares' by their enemies are the drakes "
#~ "who aspire to be such leaders, both in war and in peace."
#~ msgstr ""
#~ "Drakoj estas maljuna raso kaj havas proprajn naturajn gvidantojn. Tiuj "
#~ "nomiĝas brilaj drakoj"
#, fuzzy
#~ msgid ""
#~ "Drake Gliders wear as little encumberment as possible, freeing themselves "
#~ "to fly to their full ability. These Drakes are competent fighters, "
#~ "possessing the internal fire common to many of their kin. Gliders can "
#~ "also effectively use their speed to slam their opponents into submission. "
#~ "From their aerial vantage point, these drakes can see past most defensive "
#~ "cover. Their skill at flying allows them the precision to target enemies "
#~ "under such cover."
#~ msgstr ""
#~ "Ŝvebantaj drakoj portas malmulte da armiloj, por ke ili povu rapide fuĝi "
#~ "for de malamikoj. Estas lertaj batalantoj, kaj simile kiel multaj el ilia "
#~ "specio, posedas internan fajron. Ŝvebantaj drakoj kapablas elĉerpigi "
#~ "malamikojn per sia rapideco. La plej elstaraj ŝvebantaj drakoj povas ĝoji "
#~ "pro akcepto al vicoj de alteflugantaj ĉielaj drakoj"
#, fuzzy
#~ msgid ""
#~ "Masters of the aerial realm, the Hurricane Drakes are the elite among "
#~ "those drakes which are gifted with flight. Soaring high in the air, they "
#~ "can see past most defensive cover and spit fire at their foes with "
#~ "impunity."
#~ msgstr ""
#~ "Ŝtormeg-drakoj estas mastroj de aera elemento, tie estas drakoj kun la "
#~ "plej granda flug-talento. Ili ŝvebas elte en aero, flugas super "
#~ "defendlinioj, kaj senpune sputas fajron sur kuntraŭlojn."
#, fuzzy
#~ msgid ""
#~ "The flying conflagrations known as Drake Infernos are the masters of the "
#~ "fire they breathe, and rival their predecessors the Dragons in their "
#~ "ability to use it. This natural ability renders them nearly immune to "
#~ "fire. Their shining, flame-colored armor is a mark of their proud and "
#~ "powerful caste, the ideal to which their brethren aspire."
#~ msgstr ""
#~ "Flug-milit-unuoj nomitaj Inferaj drakoj estas majstroj en fajroelspirado, "
#~ "kompareblaj kun praaj drakoj. Tiu ĉi natrua kapablo faras ilin preskaŭ ne "
#~ "vundeblaj per fajro. Ilia brilanta armaĵo estas simbolo de potenca kaj "
#~ "fiera kasto; idealo, kiun aliaj klopodas atingi."
#, fuzzy
#~ msgid ""
#~ "Sky drakes are truly the kings of the sky. The momentum of their terrible "
#~ "stooping dive and their fire breath combine into a terrible weapon. By "
#~ "attacking from the air, they can spit fire with great precision into "
#~ "positions which would otherwise afford a great defensive advantage to "
#~ "their foes."
#~ msgstr ""
#~ "Flugaj drakoj estas reĝoj de firmamento. Ilia moviĝemo kaj atako per "
#~ "fajra spiro fariĝis pereigo por multaj. Ili kapablas rapide ĉirkaŭi siajn "
#~ "viktimojn, kaj ĝis iu provos haltigi ilin, jam estas longe for."
#, fuzzy
#~ msgid ""
#~ "Drake Warriors wield war blades with great skill, and possess the fire "
#~ "breathing skills of their ancestors. The great strength of their kind "
#~ "allows them to strike devastating blows, and to withstand punishment in "
#~ "equal measure."
#~ msgstr ""
#~ "Drak-batalantoj lertas en batalo kun glavo, kaj kapablas sputi fajron. "
#~ "Ilia granda forto ebligas al ili doni neniigajn batojn, kaj elteni "
#~ "similajn batojn."
#~ msgid ""
#~ "Heavy infantry are an unusual choice for outfitting troops. They are very "
#~ "difficult to send afield in war, and are typically useful only in the "
#~ "defense of the city or castle in which they are stationed. Clad head to "
#~ "toe in full plate, and armed with large maces, heavy infantry excel at "
#~ "their sole purpose of melee combat. A few of them in the center of a line "
#~ "will shore up its strength considerably. The downsides to this are "
#~ "obvious, both in the weight of the metal, and the great care that must be "
#~ "taken of it, but in certain situations, these troops are well worth the "
#~ "trade-offs."
#~ msgstr ""
#~ "Pezan infanterion oni ne uzas ĉe foraj atakoj. Estas tre malfacile sendi "
#~ "ilin en batalkampon, kaj kutime oni uzas ilin nur dum defendo de urbo aŭ "
#~ "kastelo, en kiu ili troviĝas. De kapo ĝis kalkano troviĝas en kiraso, "
#~ "armitaj per pezaj madzoj estas unikaj en miksbatalo. Kelkaj tiaj milit-"
#~ "unuoj en batallinio altigas batalforton. Malavantaĝoj estas evidentaj - "
#~ "fero estas peza kaj necesas zorgi pri ĝi - sed en kelkaj okazoj ĉi milit-"
#~ "unuoj utilas."
#
#
#, fuzzy
#~ msgid ""
#~ "The weighted nets used by mermen in warfare are a difficult weapon to use "
#~ "well; those who master it are valued and revered by their comrades. This "
#~ "weapon helps to cement the utter superiority of a merman in his own "
#~ "element, and makes their race a threat even to enemies who merely "
#~ "approach the water."
#~ msgstr ""
#~ "Pezaj retoj kiuj uzas maraj viroj estas peniga armilo; tiuj kiuj regas "
#~ "ĝin, estas altestimataj inter kunuloj. Tiu ĉi armilo konfirmas superecon "
#~ "de maraj viroj en sia elemento, kaj estas danĝera por ĉiuj malamikoj, "
#~ "kiuj nur proksimiĝos al akvo.\n"
#~ "\n"
#~ "Rimarko: La reto malrapidigas kontraŭulon kaj malaltigas nombron de liaj "
#~ "batoj je unu."
#
#
#, fuzzy
#~ msgid ""
#~ "Fishing, as practiced by mermen, is largely a matter of chasing schools "
#~ "of fish into waiting nets. These are not very damaging in themselves, but "
#~ "they can be used to great effect against troops attempting to ford a "
#~ "river. Smaller, weighted nets can be cast through the air; though these "
#~ "are not designed for peacetime use, they are especially effective in "
#~ "warfare. Mermen use such weapons both to immobilize troops in water, and "
#~ "more importantly, to level the playing field against troops on land, who "
#~ "would otherwise be at a great advantage."
#~ msgstr ""
#~ "Fiŝkaptado, metio de multaj maraj viroj, estas plejparte pelado de "
#~ "fiŝaroj al preparitaj retoj. La retoj ne kaŭzas grandajn vundojn, sed "
#~ "eblas efike uzi ilin kontraŭ milit-unuoj, kiuj volas travadi akvon. "
#~ "Mallarĝajn pezigitajn retojn eblas ĵeti; ĉi tiuj retoj estas destinitaj "
#~ "por batalo. Maraj viroj uzas retojn por paralizi soldatojn en akvo, kaj "
#~ "tio povas esti granda avantaĝo.\n"
#~ "\n"
#~ "Rimarko: Kiun kaptos reto, estas malrapidigita kaj ĉe atako havas je unu "
#~ "bato malpli."
#, fuzzy
#~ msgid ""
#~ "The great Drake Enforcers epitomize the raw strength of their kind. Long "
#~ "hours at the forge have equipped them with a bristling array of weaponry, "
#~ "and they are clad them head to toe in shining armor of proof."
#~ msgstr ""
#~ "Drako inspektisto prezentas puran forton de sia speco. Longaj horoj en "
#~ "forĝejo donis al li mirindan skalon da armiloj, kaj vestis lin de kapo "
#~ "ĝis kalkano en brilan kirason."
#~ msgid "Drake Gladiator"
#~ msgstr "Saŭra gladiatoro"
#, fuzzy
#~ msgid ""
#~ "The Gladiator has taken a completely different path from the Slashers. "
#~ "Rather than emphasize training, they have chosen to focus on the craft of "
#~ "their weaponry. They are the smiths of Drake society, and it follows that "
#~ "they possess the best weaponry - the sharpest blades and spears, and the "
#~ "maces which complement their already impressive array. Their intense "
#~ "focus on their weapons confers offensive capability at the cost of a "
#~ "slight reduction in their defensive abilities."
#~ msgstr ""
#~ "Kariero de gladiatoro estas tute alia ol de la hakisto. Anstataŭ korpa "
#~ "trejnado estas koncentrita al lerta uzado de armiloj. Gladiatoroj estas "
#~ "en socio de drakoj kutime forĝistoj, kaj la plej bonajn armilojn faras "
#~ "por si mem; la plej akraj glavoj, lancoj kaj madzoj estas parto de ilia "
#~ "impona armilaro. Tiu ĉi ekskluziva orientiĝo al armiloj iom malaltigas "
#~ "iliajn defendkapablojn"
#, fuzzy
#~ msgid ""
#~ "Slashers are Clashers who have chosen to master the use of a halberd "
#~ "instead of carrying a sword and the spear. Their great size allows them "
#~ "to use a weapon of matching scale, large enough to skewer a horse as a "
#~ "man would a boar. Their training has also enhanced their stamina and "
#~ "defensive skills, which is a major advantage over their close cousins the "
#~ "Gladiators."
#~ msgstr ""
#~ "Hakistoj estas batalemuloj, kiuj decidis majstri batalon kun halebardo "
#~ "anstataŭ glavo kaj lanco. Ilia alteco ebligas lerte uzi ĉi tiun armilon, "
#~ "ili kapablas per ĝi pikfaligi ĉevalon same, kiel homo kapablas pikfaligi "
#~ "cervon. Trejnado altigas ilian persistecon kaj defendkapablon, kaj tio "
#~ "estas granda avantaĝo kontraŭ gladiatoroj."
#, fuzzy
#~ msgid ""
#~ "The Warden represents the pinnacle of the clasher caste, being picked "
#~ "from the most able Slashers. They have forged their might such that few "
#~ "warriors on this earth would dare stand against them. The Wardens' weapon "
#~ "of choice is the halberd, which they use to great effect."
#~ msgstr ""
#~ "Gardistoj estas pinto de batala kasto, elektitaj el la plej lertaj. Ilia "
#~ "potenco estas grandega, nur malmultaj sur ĉi tiu tero kuraĝus "
#~ "kontraŭstari ilin. Halebardo estas armilo de gardistoj, kaj ili majstre "
#~ "regas ĝin."
#, fuzzy
#~ msgid "Longbow"
#~ msgstr "longa pafarko"
#
#
#, fuzzy
#~ msgid ""
#~ "A Drake Clasher is incapable of either flight and fire-breathing, and "
#~ "most assume their relegation to melee combat is because of disability - "
#~ "an attempt to garner use from what otherwise would be a liability. It is "
#~ "possible that they have some mild deficiency in those skills, but those "
#~ "who support this theory have failed to consider how uniquely well-suited "
#~ "they are to combat a fellow drake.\n"
#~ "\n"
#~ "They are, in fact, the Judicators of the Drake Hierarchy, and though "
#~ "their armament is now largely ceremonial, it is none the less effective. "
#~ "In their encounters with lesser races, they discovered that their natural "
#~ "size and strength were themselves powerful weapons, and when combined "
#~ "with the armament worn by this caste, the resulting warriors lack some of "
#~ "the typical weaknesses of their kind, such as the strong vulnerability to "
#~ "spears and arrows."
#~ msgstr ""
#~ "Drako batisto kapablas nek flugi nek spiri fajron, kaj ilia lerteco kun "
#~ "armiloj en batalo estas ne tro alta. Sed praktiko montras, ke ili "
#~ "kapablas efike batali kun aliaj drakoj.\n"
#~ "\n"
#~ "En realo ili estas elito en draka hierarkio, kaj prezentas juĝan povon. "
#~ "Kaj malgraŭ tio, ke iliaj kirasoj estas plejparte ceremoniaj, ĉiam estas "
#~ "sufiĉe uzeblaj. Ĉe kontakto kun malpli grandaj rasoj ili ekscias, ke ilia "
#~ "natura grando kaj forto estas potencaj armiloj, kaj kunlige kun kiraso, "
#~ "fariĝas el ili potencaj batalantoj, rezistaj kontraŭ tipaj malavantaĝoj "
#~ "de sia specio, kiel estas vundebleco al sagoj kaj lancoj."
#, fuzzy
#~ msgid ""
#~ "female^After some years of service, former 'footpads' rise up in the "
#~ "ranks of their fellow outlaws. Having proven themselves in combat, they "
#~ "are given more dangerous tasks, and a greater share of the spoils. Though "
#~ "many opponents would mock their choice of weaponry, the outlaws are well "
#~ "aware of its deadly capacity, and also of the ready availability of "
#~ "ammunition. Outlaws are somewhat ill at ease fighting during the day, "
#~ "preferring the cover of nightfall."
#~ msgstr ""
#~ "Post kelkaj jaroj la 'piedsekvanto' akiros postenon inter rabistoj. Ili "
#~ "pruvis siajn kapablojn en batalo, tial ricevas pli malfacilajn taskojn "
#~ "kaj pli grandan parton el rabaĵo. Multaj kontraŭuloj mokas iliajn "
#~ "armilojn, sed rabistoj komprenas ilian mortigan forton. Rabistoj ne ŝatas "
#~ "batali dum tago, ili preferas nokton."
#, fuzzy
#~ msgid ""
#~ "female^These petty criminals are often derisively called 'footpads' by "
#~ "their superiors, for they are tasked with any job that requires a great "
#~ "deal of running around, often being employed as couriers, or scouts. The "
#~ "endurance and agility they gain from this serves them well in combat, and "
#~ "despite their inferior weaponry they are quite good at harrying their "
#~ "enemies, especially under cover of darkness."
#~ msgstr ""
#~ "Ĉi tiuj malgrandaj delikventoj estas moke nomitaj \"servoknaboj\" de siaj "
#~ "kolegoj, kiuj donas al ili taskojn kie necesas multe kuradi, kiel ekz. "
#~ "kurieroj kaj esplorantoj. Fizika stato kaj rapideco ofte helpas al ili "
#~ "dum batalo kaj malgraŭ mizera armilaro kapablas kaŭzi grandajn problemojn "
#~ "al malamikoj, prefere sub kovro de mallumo."
#, fuzzy
#~ msgid "Dwarvish Masked Guardsman"
#~ msgstr "Nano gardanto"
#, fuzzy
#~ msgid "Dwarvish Masked Sentinel"
#~ msgstr "Nano sentinelo"
#, fuzzy
#~ msgid "Dwarvish Masked Stalwart"
#~ msgstr "Nano fortulo"