wesnoth/po/wesnoth-ei/sr@latin.po
2019-08-27 22:48:58 +03:00

5009 lines
188 KiB
Text
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Translation of wesnoth-ei.po into Serbian.
# Copyright (C) 2005 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Chusslove Illich <caslav.ilic@gmx.net>, 2007, 2008, 2009, 2010, 2011.
# Dalibor Djuric <dalibor.djuric@mozilla-srbija.org>, 2010, 2011.
#
msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-08-27 19:40 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
"Language: sr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.11.4\n"
"Plural-Forms: nplurals=4; plural=n==1 ? 3 : n%10==1 && n%100!=11 ? 0 : n"
"%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Environment: wesnoth, wesnoth/noent\n"
"X-Wrapping: fine\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:13
#, fuzzy
#| msgid "The Eastern Invasion"
msgid "Eastern Invasion"
msgstr "Najezda sa istoka"
# |, no-check-spell
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:14
msgid "EI"
msgstr "NsI"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
#, fuzzy
#| msgid "(Easy)"
msgid "Easy"
msgstr "(lako)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "Spearman"
msgstr "kopljanik"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
#, fuzzy
#| msgid "(Normal)"
msgid "Normal"
msgstr "(normalno)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
msgid "Swordsman"
msgstr "mačevalac"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:20
#, fuzzy
#| msgid "(Challenging)"
msgid "Challenging"
msgstr "(izazovno)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:20
msgid "Royal Guard"
msgstr "carigardejac"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:22
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
"Šire se glasine o upadima nemrtvih na istočnoj granici Vesnota. Tebe, "
"oficira kraljevske vojske, poslaše na poprište zbivanja da zaštitiš seljane "
"i izvidiš šta se događa.\n"
"\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:24
#, fuzzy
#| msgid "(Intermediate level, 16 scenarios.)"
msgid "(Novice level, 16 scenarios.)"
msgstr "(Srednji nivo, 16 scenarija.)"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:28
msgid "Campaign Design"
msgstr "Dizajn pohoda"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:34
msgid "Campaign Maintenance"
msgstr "Održavanje pohoda"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:47
msgid "Campaign Epilogue and Continuity"
msgstr "Epilog i usaglašenost pohoda"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:53
msgid "Prose and Story Edits"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:59
msgid "Artwork and Graphics Design"
msgstr "Crteži i grafički dizajn"
#. [lua]: wml_actions.bandit_village_capture
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:83
#, fuzzy
#| msgid "Theyre here!"
msgid "They're here!"
msgstr "Evo ih stižu!"
#. [lua]: wml_actions.bandit_village_capture
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:90
msgid "No outlaws in this village."
msgstr "Nema odmetnika u ovom selu."
#. [scenario]: id=01_The_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:5
msgid "The Outpost"
msgstr "Ispostava"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21
#, fuzzy
#| msgid ""
#| "It was the thirteenth year of Konrad IIs reign, and there were strange "
#| "occurrences in the Estmark Hills on the eastern border of Wesnoth."
msgid ""
"It was the thirteenth year of Konrad IIs reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
"Beše trinaesta godina u vladavinu Konrada Drugog, kad počeše da se zbivaju "
"čudni događaji u Estmarškim brdima, na istočnoj granici Vesnota."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25
msgid ""
"Cattle and beasts of burden were found dead in the fields, and men went "
"missing from their houses, with no clues but a thin stream of black blood. "
"At first the settlers suspected raiders from the great desert, but when they "
"sent scouts east they found nothing but a small mountain range and miles of "
"swamp."
msgstr ""
"Stoka i tegleća marva nalaziše se mrtva po poljima, a ljudi nestajaše iz "
"svojih domova, skoro bez ikakvih naznaka osim tankog traga crne krvi. "
"Isprva, žitelji sumnjaše na pljačkaše iz velike pustinje, ali izvidnice "
"poslate na istok ne nađoše ništa do omanjeg venca planina i kilometara "
"močvare."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29
msgid ""
"The disappearances did not stop, and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the King, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
"Nestanci nisu prestajali, i svakog dana strah postajaše sve veći. Konačno, "
"žitelji istočnih sela poslaše glasnika kralju, ištući pomoć. Glasnik je "
"jahao neumorno mnogo dana i noći, i tako stiže u grad Veldin."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:33
msgid ""
"When the King received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks were connected to similar ones that occurred "
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."
msgstr ""
"Pošto je kralj primio vest o problemu, njegov savetnik Desin imaše puno toga "
"da kaže. Očito, ovi napadi behu u vezi sa sličnima koji se ranije događaše "
"na dalekoj južnoj granici, napadima nemrtvih. Desin izloži plan borbe protiv "
"ovih upada."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40
msgid ""
"In the days of the king Garard I, two strong-points had been built along the "
"near bank of the Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. But in later years the "
"River Guard posts had been abandoned, as colonists spread into the Estmarks "
"and the orcs were driven in retreat north of the Great River."
msgstr ""
"U danima kralja Gararda I, dva uporišta bejahu podignuta duž bliže obale "
"Veldina, južno od Soradoka, da bi se sprečili upadi razbojnika i orkovskih "
"pljačkaša iz Estmarka na teritoriju Vesnota. Ali u kasnijim godinama postaje "
"Rečne garde behu napuštene, kako se naseljenici raširiše kroz Estmark, a "
"orkovi prisilno povukoše severno od Velike reke."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44
msgid ""
"With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-"
"build and re-man the River Guard outposts, and use them to keep the Crowns "
"eye and hand firmly on the settled country to either side of the lower "
"Weldyn. He sent two of the most promising young officers to them."
msgstr ""
"Suočen sa nepoznatim neprijateljima što nagrnuše na Vesnot sa istoka, Konrad "
"Drugi odluči da obnovi i popuni postaje Rečne garde, kako bi čvrsto držale "
"pasku Krune nad naseljenom zemljom s obe strane donjeg toka Veldina. Na "
"zadatak otposla dvojicu darovitih mladih oficira."
# сјеверна у смислу да је на сјеверу, а не да припада фракцији сјеверњацима тј. орковима
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48
#, fuzzy
#| msgid ""
#| "To the northern outpost he sent Owaec, a clan noble. To the southern "
#| "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. It "
#| "is with them this story is concerned."
msgid ""
"To the northern outpost he sent Owaec, a clan noble. To the southern "
"outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
"story begins there."
msgstr ""
"U severnu ispostavu kralj posla Ovaeka, plemića iz klanova. U južnu "
"ispostavu posla Gvedrija, koga će pratiti i mag Desin. Njima se bavi ova "
"priča."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:52
msgid ""
"All went well once the Kings forces arrived. There were no attacks for "
"several weeks, and Gweddrys men started to grow incautious. Then, at dawn "
"one day, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
"Sve pođe kako valja pošto su kraljeve snage pristigle. Nekoliko sedmica ne "
"beše nijednog napada, te Gvedrijevi vojnici počeše da se opuštaju. I onda, "
"jednog dana u zoru, Gvedrija i njegove ljude trgoše zapanjeni krici noćne "
"straže..."
#. [side]
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=General, id=Konrad II
#. [side]: type=Great Mage, id=Kaldor
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=General, id=Halrad
#. [side]: type=General, id=Halric
#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:64
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:26
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:131
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:21
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:31
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:114
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:51
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:74
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:91
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:63
msgid "Wesnothians"
msgstr "Vesnoćani"
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Lich, id=Mal-Telnarad
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Lich, id=Mal-Uldhar
#. [side]
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#. [side]: type=Death Knight, id=Ravanal-Guard
#. [side]: type=Revenant, id=Lanar-Skal
#. [side]: type=Bone Knight, id=Garnad
#. [side]: type=Lich, id=Mal-Grekulak
#. [side]: type=Lich, id=Mal-Xakralan
#. [side]: type=Lich, id=Mal-Uknalu
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:123
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:158
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:74
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:96
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:47
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:79
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:97
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:124
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:141
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:91
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:109
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:127
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:163
msgid "Undead"
msgstr "Nemrtvi"
# |, no-check-spell
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:100
msgid "Mal-Sakkat"
msgstr "mal Sakat"
# |, no-check-spell
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:128
msgid "Mal-Talar"
msgstr "mal Talar"
# |, no-check-spell
#. [side]: type=Lich, id=Mal-Uldhar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:163
msgid "Mal-Uldhar"
msgstr "mal Uldhar"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:209
#, fuzzy
#| msgid "The Outpost"
msgid "Defend the outpost"
msgstr "Ispostava"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:213
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:445
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:463
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:136
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:108
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:171
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:99
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1110
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:59
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:132
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:166
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:184
msgid "Death of Gweddry"
msgstr "Nastrada li Gvedri"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:217
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:449
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:467
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:120
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:163
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:115
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:85
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:175
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1114
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:136
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:170
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:188
msgid "Death of Dacyn"
msgstr "Nastrada li Desin"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:244
msgid "What? What is going on?"
msgstr "Šta? Šta se to dešava?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:249
msgid "Look. To the east. Undead approach!"
msgstr ""
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:254
msgid "Ah, interesting..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:259
msgid "Men, to arms!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:272
msgid "I sense a great evil... Can it be? Gweddry, I must not be seen."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:312
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits? You will suffer for your incompetence. Destroy them, and dare not "
"bother me again."
msgstr ""
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:318
#, fuzzy
#| msgid "Very well, Dark Archon. They will die. And then?"
msgid "Apologies, Dark Archon. They will die. And then?"
msgstr "Po tvojoj volji, mračni arhone. Umreće. A zatim?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:323
msgid ""
"Slaughter the villagers and march onwards. You have wasted enough time here "
"already."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347
#, fuzzy
#| msgid "What?! Men, to arms! And where did Dacyn go?!"
msgid "What?! We must hold the outpost! And where did Dacyn go?!"
msgstr "Šta?! Ljudi, na oružje! I kuda se dede Desin?!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:386
msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
msgstr "Gvedri? Baš dobro! Još uvek si živ. Brzo, moramo napustiti ovo mesto!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:391
msgid "Where did you go?! And where did you come from?"
msgstr "Kuda ste otišli?! I odakle sada dolazite?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:396
msgid ""
"There is no time to explain. If you wish to survive, you will escape through "
"this trapdoor."
msgstr ""
"Nema vremena za razjašnjavanja. Ako želiš da i ostaneš živ, umaknućeš kroz "
"ova podna vrata."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:401
msgid "But what about the outpost?"
msgstr "Ali šta će biti od ispostave?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:406
#, fuzzy
#| msgid ""
#| "It is pointless to try to defend it. Now, come on, we do not have much "
#| "time to spare!"
msgid ""
"This outpost is already lost. We must defeat this evil if Wesnoth is to "
"survive. Now, come on, we do not have much time to spare!"
msgstr ""
"Besmisleno je pokušati odbraniti je. Pođi sada, nemamo vremena napretek!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:436
msgid "Move Gweddry to the trapdoor"
msgstr "Pomeriš li Gvedrija na podna vrata"
#. [objective]: condition=win
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:442
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:167
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:153
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:164
msgid "Defeat all enemy leaders"
msgstr "Poraziš li neprijateljske vođe"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:495
msgid "Hurry! We cannot defeat this evil today! We must escape!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:504
msgid "Follow me, men! Through the trapdoor!"
msgstr "Pratite me, ljudi! Kroz ova vrata!"
#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:5
msgid "The Escape Tunnel"
msgstr "Hodnik za beg"
#. [side]
#. [side]: type=Troll, id=Kabak
#. [side]: type=Troll Warrior, id=Darg
#. [side]: type=Gryphon, id=Kraagak
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:43
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:68
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:49
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:65
msgid "Monsters"
msgstr "Nemani"
# |, no-check-spell
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:47
msgid "Kabak"
msgstr "Kabak"
# |, no-check-spell
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:69
msgid "Knutan"
msgstr "Knutan"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:151
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:459
#, fuzzy
#| msgid "Move Gweddry to the trapdoor"
msgid "Move Gweddry to the tunnel exit"
msgstr "Pomeriš li Gvedrija na podna vrata"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:172
msgid "Get moving quickly."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:187
msgid "Where are we? I cant see where we are going."
msgstr "Gde smo to? Ne mogu da vidim kuda se krećemo."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:192
msgid ""
"This is an old escape route for the outpost. Unfortunately these caves are "
"currently inhabited by trolls, who are blocking our path through the tunnel."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:245
#, fuzzy
#| msgid "Hurry up. We must get across before these undead slaughter us!"
msgid "We must make haste to escape before the undead catch up."
msgstr "Požurite. Moramo se prebaciti pre nego što nas nemrtvi pokolju!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:250
msgid "Wait, before we go anywhere — who were those undead?"
msgstr "Samo malo, pre nego što krenemo ikuda — ko su ovi nemrtvi?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:255
msgid ""
"I will explain later. For now, suffice to say they are much too powerful for "
"us; our only hope is to head north."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:269
msgid "TROL TREZZUR HOLE: KEEP OWT"
msgstr "TROLOVO JAZBINU S BLAGO: NE ULAZ"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:304
msgid "Who goes there?"
msgstr "Ko ide tamo?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:309
#, fuzzy
#| msgid ""
#| "We are soldiers of the king of Wesnoth. Will you help us escape these "
#| "trolls?"
msgid ""
"We are soldiers of the king of Wesnoth. Will you help us fight these trolls?"
msgstr ""
"Vojnici kralja vesnotskog. Možete li nam pomoći da izbegnemo ove trolove?"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:314
msgid ""
"Aye, well help ye, for we have nae love for the trolls. Anyone attacked by "
"them deserves some help, I think."
msgstr ""
"Nego šta, pomoći ćemo vam, jer ni mi ne ljubimo trolove. Ko god ih napadne "
"zaslužuje malu pomoć, mišljenja sam."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:322
msgid ""
"Thank you. Now, I invite you to join us. Undead have followed us into these "
"caves, and they will kill you if you stay behind."
msgstr ""
"Hvala vam. Pozivam vas da nam se pridružite. Nemrtvi su krenuli za nama u "
"ove pećine, i pobiće vas ako zaostanete iza nas."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:328
msgid ""
"Thank you. Now, I invite you to join us. Undead are in these lands, and they "
"will find these caves."
msgstr ""
"Hvala vam. Pozivam vas da nam se pridružite. Nemrtvi su ovim zemljama, "
"pronaći će ove pećine pre ili kasnije."
# |, no-check-spell, no-hybdl
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:335
msgid ""
"My clan ha lived in these caves for centuries. Well no be scattered now "
"by a few undead."
msgstr ""
"Moj klan živ u ovim pećinama već vjekovima. Neće nas sad razbacat šačca "
"nemrtvi."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:340
msgid ""
"Very well. The best of luck in your battle. Gweddry, we may be able to avoid "
"the bulk of the trolls by going through the dwarves tunnel."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:378
msgid ""
"It seems these trolls were hiding some gold. I think I can count fifty gold "
"pieces!"
msgstr ""
# |, no-check-spell
#. [unit]: type=Necromancer, id=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:437
msgid "Mal-Bakral"
msgstr "mal Bakral"
#. [message]: speaker=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:447
msgid "We have found you, fleshbag! Prepare to die!"
msgstr "Nađosmo vas, mesopodbuli! Spremite se da umrete!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:452
#, fuzzy
#| msgid ""
#| "They follow us... we must get out of this tunnel. It looks like it is "
#| "leading east. That is unfortunate, for it will take us further from "
#| "Weldyn. But it is our only option."
msgid ""
"They follow us... we must escape through this tunnel. That is unfortunate, "
"for it will take us into the Estmark hills, beyond the borders of Wesnoth. "
"But it is our only option."
msgstr ""
"Prate nas... Moramo se izvući iz ovog hodnika. Izgleda da vodi na istok. "
"Nažalost, tako će nas odvesti još dalje od Veldina. Ali nam je to jedini "
"izgled."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:489
msgid "We have reached the end of the tunnel. I see daylight above us!"
msgstr "Stigosmo do kraja hodnika. Vidim obdanicu pred nama!"
#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:5
msgid "An Unexpected Appearance"
msgstr "Neočekivana pojava"
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:43
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:46
msgid "Mal-Skraat"
msgstr "mal Skrat"
# |, no-check-spell
#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:79
msgid "Mal-Tar"
msgstr "mal Tar"
# |, no-check-spell
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:101
msgid "Mal-Kallat"
msgstr "mal Kalat"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154
msgid "Defeat either enemy dark sorcerer"
msgstr "Poraziš li bilo kojeg mračnog čarobnjaka"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:184
msgid "We have escaped from those dark tunnels! But where are we now?"
msgstr "Izvukosmo se iz hodnika mračnih! Ali gde se sada nalazimo?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189
#, fuzzy
#| msgid ""
#| "We are in the middle of the eastern mountains, in a mountain pass leading "
#| "east and west. We need to head north, to meet Owaec, but we cannot go "
#| "through the mountains... we must go east, or west, and hope we can get "
#| "around them."
msgid ""
"We are in the middle of the eastern mountains, in a mountain pass leading "
"east and west. We need to head north, but we cannot go through the "
"mountains... we must go east, or west, and hope we can get around them."
msgstr ""
"Usred smo istočnih planina, u planinskom prolazu što vodi istočno i zapadno. "
"Moramo na sever, u susret Ovaeku, ali ne možemo preko planina. Stoga nam je "
"poći prvo na istok ili zapad, kako bismo zaobišli planine."
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:194
msgid "Hahaha! We have you surrounded!"
msgstr "Ha, ha, ha! Opkoljeni ste!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:199
msgid ""
"Why dont we see if the new recruit can handle them. After all, there are "
"only two!"
msgstr "Zašto ne bismo iskušali novog regruta? Na posletku, tek ih je dvojica!"
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:204
msgid "No!! Theyll kill me!"
msgstr "Ne!! Ubiće me!"
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:209
msgid "That would be your problem, then."
msgstr "To bi bio tvoj problem."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:214
#, fuzzy
#| msgid ""
#| "These undead are toying with us! This adept is weak — we may be able to "
#| "take his castle."
msgid ""
"These undead are toying with us! This adept is weak — we should attack at "
"once and take his fort."
msgstr ""
"Ovi se nemrtvaci igraju sa nama! Onaj je posvećenik slabašan — možda mu "
"možemo oteti zamak."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:219
#, fuzzy
#| msgid ""
#| "A good idea. Then, we must kill either of the dark sorcerers. I would "
#| "prefer to attack the western one, so we can get closer to Wesnoth."
msgid ""
"Indeed, I see no better option. Then, we must kill either of the dark "
"sorcerers. I would prefer to attack the western one, so we can return to "
"Wesnoth."
msgstr ""
"Valjana zamisao. Zatim, moramo ubiti jednog od mračnih čarobnjaka. Ja bih "
"radije udario na onog zapadno, da bismo se mogli primaći Vesnotu."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:231
msgid "No! You have defeated me, and can re-enter Wesnoth!"
msgstr "Ne! Poraziste me, i možete dalje u Vesnot!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:252
msgid "You have defeated my brother, but I will follow you and kill you!"
msgstr "Uništili ste mog brata, ali znajte da ću vas pohvatati i pobiti!"
#. [scenario]: id=04a_An_Elven_Alliance
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:5
msgid "An Elven Alliance"
msgstr "Vilenjački savez"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:24
#, fuzzy
#| msgid ""
#| "But Gweddry and Dacyn were to find that re-entering Wesnoth would not be "
#| "easy with the escape tunnel closed to them. They marched out of the "
#| "foothills of the Estmarks in a direction few Wesnothians had traveled "
#| "before, into unknown forest country just south of the Great River."
msgid ""
"But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. "
"They marched out of the foothills of the Estmarks into an unknown forest..."
msgstr ""
"Ali Gvedri i Desin ubrzo uočiše da povratak u Vesnot neće biti lak, sa "
"zaprečenim hodnikom kojim su izbegli. Napustiše estmarško podbrđe, zaputivši "
"se kuda je malo koji Vesnoćanin ranije zašao, u nepoznatu šumovitu zemlju "
"južno od Velike reke."
#. [side]
#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:52
msgid "Allies"
msgstr "Saveznici"
#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:57
msgid "Volas"
msgstr "Volas"
#. [side]: type=Orcish Warrior, id=Gruga-Har
#. [side]: type=Orcish Warlord, id=King Dra-Nak
#. [side]: type=Orcish Nightblade, id=Bagork
#. [side]: type=Orcish Warlord, id=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:80
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:71
msgid "Orcs"
msgstr ""
# |, no-check-spell
#. [side]: type=Orcish Warrior, id=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:80
msgid "Gruga-Har"
msgstr "Gruga-Har"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:112
msgid "Defeat enemy leader"
msgstr "Poraziš li neprijateljskog vođu"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:124
msgid "Death of Volas"
msgstr "Nastrada li Volas"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:150
msgid "Greetings, travelers! Welcome to my realm."
msgstr "Pozdravi putnicima! Dobro došli u moj zabran."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:155
#, fuzzy
#| msgid ""
#| "Would it be possible for us to rest in your lands for a while? We have "
#| "been pursued by fell undead, although they did not dare to enter the "
#| "forest... yet."
msgid ""
"Would it be possible for us to rest in your lands for a while? We have been "
"pursued by fell undead, although they did not dare follow us into the "
"forest... yet."
msgstr ""
"Da li bismo se mogli odmoriti u vašim zemljama neko vreme? Goniše nas pogani "
"nemrtvaci, ali se ne usudiše da kroče u šumu... još uvek."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:160
msgid "Certainly."
msgstr "Svakako."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:165
#, fuzzy
#| msgid ""
#| "Good. Now, you should be warned. This undead warlord is very powerful. If "
#| "you choose to battle with him then, even if you are victorious, few will "
#| "survive. I invite you to join us, and head north. We may be able to leave "
#| "the area he wishes to conquer."
msgid ""
"Good. Now, you should be warned: this undead warlord is very powerful. If "
"you choose to fight, even if you are victorious, few will survive. I invite "
"you to join us, and head north."
msgstr ""
"Dobro. Ali, moramo vas upozoriti. Ovaj nemrtvi ratovođ je iznimno moćan. Ako "
"se odlučite u boj protiv njega, čak i ako pobedite, malobrojni će preživeti. "
"Pozivam vas da nam se pridružite, na zajednički put ka severu. Možda uspemo "
"da napustimo oblasti koje je naumio da pokori."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:170
msgid ""
"I thank you for your offer. But I will not leave my homeland. These undead "
"cannot be as powerful as you say; I will fight them."
msgstr ""
"Zahvaljujem vam na ponudi. Ali neću napustiti sopstvenu domovinu. Ne mogu ti "
"nemrtvi biti moćni koliko kažete. Borićemo se."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:175
msgid ""
"This is not a wise choice, but it is yours to make. If you will not join us, "
"will you at least help us reach the northern outpost? We wish to warn our "
"comrades there."
msgstr ""
"Nije to mudar izbor, ali je vaš da ga načinite. Ako nećete sa nama, možete "
"li nam bar pomoći da stignemo do severnjačke ispostave? Želimo da upozorimo "
"naše sadruge tamo."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:180
msgid ""
"I will aid you. Although, I too, think that yours is the foolish choice. You "
"should stay, and fight."
msgstr ""
"Pomoći ću vam. Iako mislim da je vaš izbor taj koji je nepromišljen. Treba "
"da ostanete i borite se."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:185
msgid ""
"After we rest for a short while, we will leave. We have little time to spare."
msgstr ""
"Pošto se nakratko odmorimo, poći ćemo. Vremena nam je malo na raspolaganju."
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:200
msgid "Intruders!"
msgstr "Uljezi!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:205
msgid "What? Orcs! Where did they come from?"
msgstr "Šta? Orkovi! Otkuda se oni stvoriše?"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:210
#, fuzzy
#| msgid ""
#| "I know not. But they are right in the Northern Path. You will have to "
#| "fight them to move on."
msgid ""
"I know not. But they have made camp on the northern path. You will have to "
"fight them to move on."
msgstr ""
"Ne znam. Ali stižu direktno iz severnog prolaza. Moraćemo preko njih da "
"bismo nastavili put."
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:215
msgid "Bring forth the assassins, we may be able to poison them!"
msgstr "Napred sa ubicama, možda ih možemo potrovati!"
#. [unit]: type=Orcish Nightblade, type=Orcish Slayer, id=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:236
msgid "Nafga"
msgstr "Nafga"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:244
msgid ""
"Your Warlordship, I am the only assassin left! Do you want me to go poison "
"their leader?"
msgstr ""
"Vaše Ratogospodarstvo, ja sam jedini preostali ubica! Želite li da pođem "
"otrovati njihovog vođu?"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:249
msgid "Perfect! Go, into the forest!"
msgstr "Izvrsno! Idi, u šumu!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:269
msgid ""
"They have sent an assassin into the forest. We will have to be careful, and "
"make sure he does not come out and attack us unexpectedly."
msgstr ""
"Otposlaše ubicu u šumu. Moraćemo da budemo oprezni, da ne bi iskočio i "
"udario kada se najmanje nadamo."
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:288
msgid "Hahaha! Nafga will kill the elves!"
msgstr "Ha, ha, ha! Nafga će pobiti vilenjake!"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:300
#, fuzzy
#| msgid ""
#| "No! This is the first time I have failed a mission, and it is my last!"
msgid ""
"No! This is the first time I have failed a mission, and it will be my last!"
msgstr "Ne! Ovo mi je prvi put da ne izvrših zadatak, i zadnji!"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:312
msgid ""
"My assassin is dead! The elves must pay, not for his death, but for stopping "
"him in his mission!"
msgstr ""
"Moj ubica je mrtav! Vilenjaci će platiti, ne što ga ubiše, nego što sprečiše "
"da dovrši moj naum!"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:329
msgid "You have failed me, man of Wesnoth..."
msgstr "Izneveri me, čoveče iz Vesnota..."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:349
#, fuzzy
#| msgid "We have defeated the orcs! Now you can rest, and then leave."
msgid "We have defeated the orcs! Now you can rest before your journey."
msgstr "Porazili smo orke! Sada možete predahnuti, pa nastaviti put."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:354
msgid ""
"We have not the time. This battle has wasted too much of it already. We must "
"leave now."
msgstr ""
"Nemamo više vremena za to. Ova nas je bitka već previše zadržala. Moramo "
"krenuti odmah."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:359
#, fuzzy
#| msgid "Very well. I will send guides to lead you to your allies."
msgid "Very well. I will send guides to lead you north to your allies."
msgstr "Dobro onda. Dodeliću vam vodiče da vas povedu do vaših saveznika."
#. [scenario]: id=04b_The_Undead_Border_Patrol
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:5
msgid "The Undead Border Patrol"
msgstr "Nemrtva pogranična straža"
# |, no-check-spell
#. [side]: type=Lich, id=Mal-Telnarad
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:78
msgid "Mal-Telnarad"
msgstr "mal Telnarad"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:107
msgid "Defeat either enemy leader"
msgstr "Poraziš li jednog od neprijateljskih vođa"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:134
#, fuzzy
#| msgid ""
#| "We have gotten out of that mountain range now, and the path northwards is "
#| "clear. Let us go north, now, and try to reach Owaec at the outpost."
msgid ""
"Now that we are free of the mountain range the path northwards is clear. Let "
"us go north and try to reach Owaec at the outpost."
msgstr ""
"Planinski venac je sada za nama, a staza ka severu je čista. Krenimo "
"severno, onda, i pokušajmo da dosegnemo Ovaeka i njegovu ispostavu."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:139
#, fuzzy
#| msgid ""
#| "Wait. I am not sure that is the best option. If we go east now, we may be "
#| "able to find the lich Mal-Ravanal who attacked us, and destroy him before "
#| "he can attack Wesnoth again. After we escaped, I suspect he went back "
#| "east to find us."
msgid ""
"Wait. I am not sure that is the best option. If we go east now, we may be "
"able to find the lich who attacked us and destroy him. He must be nearby."
msgstr ""
"Trenutak. Nisam uveren da nam je to najbolji izbor. Ako sada krenemo na "
"istok, možda možemo pronaći kosca mal Ravanala, koji udari na nas, i "
"uništiti ga pre nego što se opet obruši na Vesnot. Pošto smo pobegli, "
"sumnjam da se okrenuo nazad istočno da nas potraži."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:145
msgid ""
"This is no ordinary Lich you hunt. Even if you manage to find him, how will "
"you prevent him from simply teleporting away? We should head north; there is "
"much I must learn before we confront this menace."
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:150
msgid ""
"They run from me! Still, it will not help them, the border patrol will "
"destroy them. I may even be promoted!"
msgstr ""
"Beže od mene! Bez obzira, neće se izvući, pogranična straža će ih uništiti. "
"Mogu čak dobiti unapređenje!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:162
msgid "Now I will never get promoted!"
msgstr "Ništa nema od mog unapređenja!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:172
#, fuzzy
#| msgid "Come, let us return to Wesnoth and aid the Northern Outpost."
msgid "Come, let us return to Wesnoth and head for the Northern Outpost."
msgstr "Hajmo, natrag u Vesnot, da pomognemo severnoj ispostavi."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:193
#, fuzzy
#| msgid ""
#| "We have defeated this patrol, but we can still turn back! Do we want to "
#| "go further east now, or do we want to try to turn back and defeat this "
#| "dark sorcerer?"
msgid ""
"We have defeated this patrol, but we can still turn back! Do you insist on "
"traveling east, or shall we defeat this dark sorcerer?"
msgstr ""
"Porazismo smo ovu stražu, ali i dalje možemo poći natrag! Hoćemo li sada "
"dublje na istok, ili da se okrenemo i pokušamo da se rešimo tog tamnog "
"čarobnjaka?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:198
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:247
msgid "Hmm..."
msgstr "Hm..."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:200
msgid "I wish to destroy the evil before it can spread. East we go!"
msgstr "Želim da satrem zlo pre nego što se raširi. Idemo na istok!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:204
#, fuzzy
#| msgid "I cannot say if this is a good decision, but I will follow you."
msgid "I cannot say this is a good decision, but I will follow you."
msgstr "Ne mogu reći da li je to dobra odluka, ali ću te pratiti."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:209
msgid "Noo!! I cant be promoted if they run away!"
msgstr "Ne! Ne mogu dobiti unapređenje ako mi pobegnu!"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223
#, fuzzy
#| msgid ""
#| "You are right. It is foolish to go onward — we must defeat Mal-Skraat and "
#| "turn back, going to the Northern Outpost."
msgid "You are right. It is foolish to go onward — we will turn back."
msgstr ""
"U pravu ste. Nesmotreno je nastaviti napred — moramo poraziti mal Skrata i "
"okrenuti se, prema severnoj ispostavi."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:227
msgid "Good! If I defeat them, I can become a lich!"
msgstr "Odlično! Kad ih pogazim, mogu postati i kosac!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:244
#, fuzzy
#| msgid ""
#| "We failed to defeat either enemy! Now more liches will come, and we will "
#| "be overwhelmed!"
msgid ""
"We failed to defeat either enemy! Now more undead will come and we will be "
"overwhelmed!"
msgstr ""
"Ne smogasmo poraziti nijednog neprijatelja! Sada će pristići još kosaca, i "
"preplaviti nas!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:254
msgid ""
"We cannot spend any more time attempting to defeat Mal-Skraat. Like it or "
"not, we must go further into these undead lands."
msgstr ""
"Nemamo više vremena za trošenje na mal Skrata. Voleli to ili ne, moramo "
"produžiti u ove nemrtve zemlje."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:259
msgid ""
"Noo!! He will reach Mal-Ravanals capital, and I shall be punished for "
"letting him escape!"
msgstr ""
"Ne!! Dosegnuće sve do prestonice mal Ravanala, a mene će kazniti što sam ih "
"propustio!"
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5
msgid "Mal-Ravanals Capital"
msgstr "Prestonica mal Ravanala"
# |, no-check-spell
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:52
msgid "Mal-Marak"
msgstr "mal Marak"
# |, no-check-spell
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:72
msgid "Mal-Galkar"
msgstr "mal Galkar"
# |, no-check-spell
#. [side]: type=Death Knight, id=Ravanal-Guard
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:92
msgid "Rava-Krodaz"
msgstr "Rava-Krodaz"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:155
#, fuzzy
#| msgid "Escape from the capital by killing one of the two dark sorcerers"
msgid "Escape by defeating one of the dark sorcerers"
msgstr "Umakneš li iz grada ubivši jednog od dva mračna čarobnjaka"
# |, no-check-spell
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:227
msgid "Terraent"
msgstr "Tarent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:264
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
"Ozloglašenost Grče močvare je, čini se, dobro zaslužena. Prestonica mal "
"Ravanala leži pred nama!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:269
#, fuzzy
#| msgid ""
#| "Yes, but look! The undead forces are closing in behind us. As I said "
#| "before, we cannot kill Mal-Ravanal. It was foolish to come this far, we "
#| "must turn back!"
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before "
"we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn "
"back!"
msgstr ""
"Da, ali gledaj! Nemrtve snage nam se približavaju sa leđa. Kao što rekoh "
"ranije, ne možemo ubiti mal Ravanala. Budalasto je što smo i dovde došli, "
"moramo odmah natrag!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:274
#, fuzzy
#| msgid ""
#| "Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
#| "us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal. I might wish to try."
msgstr ""
"Možda. Da bismo se povukli, moramo ubiti jednog od mračnih čarobnjaka što "
"nas prate. Ali, to ne znači da nam je mal Ravanal van domašaja. Mogu se još "
"odlučiti da pokušam."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:279
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
"Ovi se ljudi budalasto drznuše da zađu preduboko u moje zemlje. Zdrobite ih!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:334
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
"Večna hvala što uništiste tog ćele-ratnika! Kad god ubijete jednog od "
"vraćenika, jedan od nas vitezova biva oslobođen!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:339
msgid "Why? Are you the undeads prisoners?"
msgstr "Zašto? Da li ste vi zatočenici nemrtvih?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:344
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
"us is let free, but whenever you lose a fighter, they kill one of us."
msgstr ""
"Da. Moji saveznici i ja smo bili u pohodu, kada nas nemrtvi sačekaše u "
"zasedi. Stražari se zabavljaju bolesnom igrom — kad god jedan od njihovih "
"ratnika strada, oslobađaju jednog od nas, ali kad god vi izgubite borca, "
"ubijaju jednog od nas."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:349
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
"Zvuči opasno. Pokušaćemo što više vas da oslobodimo, pre nego što umaknemo "
"odavde."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:354
msgid ""
"Five of my comrades are still imprisoned. We will gladly enter your service "
"in appreciation for our freedom."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:485
msgid ""
"Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or "
"perhaps you wish to finish the duel we started so long ago?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:490
msgid ""
"If I have one regret, it is that mercy slowed my hand thirty three years "
"ago. Stop this madness and I will release you from your torment."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:495
msgid ""
"Torment?! You have no idea... but you soon will. Kill them all and bring "
"Dacyn to me!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:500
msgid "You know this lich?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:505
msgid ""
"Yes... We studied together many years ago. He was most powerful then, but "
"the dark power I sense today is far greater. We must escape immediately!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:521
msgid "Ah, so youve decided to fight me."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:526
msgid "I will atone for my failure thirty three years ago."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
msgid "Enough! You cannot possibly defeat me!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:554
msgid "Is he... dead?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:559
msgid ""
"Merely departed. He will return once he has recovered; we would best be away "
"from here by then."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:596
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "
"Estmarks, they were greatly relieved to see the valley of the Weldyn open "
"before them on the other side."
msgstr ""
"Gvedrijevi ljudi se hitro povukoše iz Grče močvare, pojurivši ka severu i "
"zapadu kao da im je vatra pod petama. Pošto su pronašli useklinu kroz "
"istočni Estmark, pade im kamen sa srca kako spaziše veldinsku dolinu što se "
"otvarala na drugoj strani."
#. [scenario]: id=05_Northern_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:5
msgid "Northern Outpost"
msgstr "Severna ispostava"
# |, no-check-spell
#. [side]: type=Revenant, id=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:72
msgid "Lanar-Skal"
msgstr "Lanar-Skal"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:108
#, fuzzy
#| msgid "Find the outlaw leader in the villages and kill him"
msgid "Find the outlaw leader"
msgstr "Nađeš li i ubiješ odmetničkog vođu u selima"
# |, no-check-spell
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:115
#, fuzzy
#| msgid "Shodrano"
msgid "Kill Shodrano"
msgstr "Šodrano"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:126
msgid "Defeat the undead leader"
msgstr "Poraziš li vođu nemrtvih"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:89
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:179
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1118
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:163
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:174
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:192
msgid "Death of Owaec"
msgstr "Nastrada li Ovaek"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:189
msgid "Hail, Gweddry!"
msgstr "Pozdrav, Gvedri!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:194
msgid ""
"Greetings, Owaec! We have been forced from our positions by undead invaders. "
"They follow us even now."
msgstr ""
"Pozdravi, Ovaeče! Potisnu nas sa naših položaja najezda nemrtvih. Za nam su "
"i sad dok pričamo."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:199
#, fuzzy
#| msgid ""
#| "Indeed, they do. And do not think you will be able to defeat them. They "
#| "are too powerful. We are heading for the Northlands, where we may be able "
#| "to outrun them. Will you join us?"
msgid ""
"Indeed, they do. And do not think you will be able to defeat them. They are "
"too powerful. We are heading for the Northlands, where I hope to find a "
"means to stop this invasion. Will you join us?"
msgstr ""
"Uistinu, tako se zbi. I ne pomišljajte da ih možete nadvladati. Previše su "
"silni. Mi putujemo kao Severozemlju, gde im možda možemo izmaći. Hoćete li "
"nam se priključiti?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:204
msgid ""
"I cannot. My orders were to protect these villages. If I leave, the "
"villagers will be at the mercy of a gang of bandits. I cannot find a way to "
"defeat them; the outlaws hide in the villages whenever I send in my troops."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:209
#, fuzzy
#| msgid ""
#| "Hoping to protect these villages is foolish; all who stay here will die. "
#| "However, if we can drive these bandits out, we will be able to have all "
#| "the villagers follow us into the northlands. There they may survive. But "
#| "Wesnoth is no longer safe."
msgid ""
"Hoping to protect these villages is foolish; all who stay here will die. "
"However, if we can drive these bandits out, will you organize the villagers "
"to flee to the west? There they may survive for a time. But soon nowhere in "
"Wesnoth will be safe."
msgstr ""
"Nada da se ova sela mogu zaštiti je bespredmetna. Svi koji ostanu, izginuće. "
"Ali, ako smognemo rasterati sve razbojnike, možda možemo urediti da svi "
"seljani krenu s nama ka Severozemlju. Tamo imaju izgleda da prežive. Vesnot "
"više nije bezbedan."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:214
#, fuzzy
#| msgid ""
#| "Well, you appear to know what youre talking about... but, I have no way "
#| "to remove these bandits."
msgid ""
"If the situation is as dire as youve described, I must... but we have no "
"way to remove these bandits."
msgstr ""
"Pa, čini se da znate o čemu pričate... Ali, nemam načina da uklonim "
"razbojnike."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:219
#, fuzzy
#| msgid ""
#| "I think I may be able to help you. I am a mage; I believe I will be able "
#| "to cast a spell that will reveal them if you enter the villages. However, "
#| "I wont be able to help you in battle."
msgid ""
"I think I may be able to help. Gweddry, I believe I can cast a spell that "
"will reveal the bandits when our troops enter a village. However, this magic "
"will require my full attention; I wont be able to help you in battle."
msgstr ""
"Možda mogu pomoći. Ja sam mag — verujem da mogu baciti čaroliju koja će "
"razotkriti razbojnike kada uđete u selo. Međutim, ne mogu vam pomoći u boju."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:224
#, fuzzy
#| msgid ""
#| "That sounds good; it is time to drive out some bandits. Dacyn, go cast "
#| "your spell!"
msgid ""
"That sounds good; it is time to drive out some bandits. Dacyn, cast your "
"spell!"
msgstr ""
"To zvuči izvrsno. Vreme je da isteramo nešto razbojnika. Desine, pođite i "
"bacite svoju čaroliju!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:229
#, fuzzy
#| msgid ""
#| "I believe there is a leader behind these outlaws; kill him, and we will "
#| "have defeated these bandits."
msgid ""
"I believe there is a leader behind these outlaws; kill him and we will face "
"no further resistance. I will place my clansmen at your service."
msgstr ""
"Sumnjam da su odmetnici organizovani oko jednog vođe. Smaknemo li njega, "
"rešili smo se i ostalih."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:240
#, fuzzy
#| msgid "You may now recruit ogres!"
msgid "You may now recruit horsemen!"
msgstr "Sada možeš najmiti ogrove!"
#. [message]: speaker=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:245
msgid "Go, go far from here! But me and my kind will chase you, and kill you!"
msgstr ""
"Bežite, bežite daleko odavde! Ali ću vas ja progoniti, i na kraju sve pobiti!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:250
#, fuzzy
#| msgid ""
#| "It seems the undead have caught up with us! We will have to kill them, "
#| "too, if we want these villages to be safe. Well, I will see you when you "
#| "defeat the outlaws and undead!"
msgid ""
"It seems the undead have caught up with us! We will have to kill them too if "
"we want the villagers to be safe. Well, I will begin casting the spell."
msgstr ""
"Izgleda da nas nemrtvi sustigoše! Moraćemo i sa njima da se razračunamo, ako "
"želimo da privremeno spasimo ova sela. Pa, vidimo se ponovo kada porazite "
"odmetnike i nemrtve!"
# |, no-check-spell
#. [unit]: type=Assassin, id=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:315
msgid "Shodrano"
msgstr "Šodrano"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:323
msgid ""
"So, you have found my hiding place. Very well, I guess I will have to kill "
"you!"
msgstr ""
"Tako, nađoste moje mesto za skrivanje. Ništa onda, valjda ću morati da vas "
"pobijem!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:328
#, fuzzy
#| msgid ""
#| "Thats the bandit leader! Kill him, and we will have fulfilled our duty!"
msgid "Thats the bandit leader! Kill him!"
msgstr "To je razbojnički vođa! Ubijte ga, i ispunili smo svoju dužnost!"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:342
msgid "You have defeated me! I can terrorize the villagers no more..."
msgstr "Poražen sam! Nema mi više strahovlade u ovim selima..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:363
msgid "We still need to defeat these undead for the villagers to be safe."
msgstr "I dalje nam je poraziti nemrtve da bi seljani bili bezbedni."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:389
msgid ""
"There are still these outlaws to take care of — we must continue fighting "
"here."
msgstr "Još se moramo pobrinuti za odmetnike — moramo nastaviti borbu."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:411
msgid ""
"Well, both the outlaws and undead are defeated. We have some time to spare "
"now before more undead arrive."
msgstr ""
"Pa, pobeđeni su i odmetnici i nemrtvi. Imamo nešto vremena na raspolaganju "
"pre nego što stigne još nemrtvih."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:416
#, fuzzy
#| msgid ""
#| "Good work! Now, we should move onward, north. Tell the villagers to pack "
#| "their belongings and follow us."
msgid ""
"Good! Now, we must move onward, north. Tell the villagers to pack their "
"belongings and head west."
msgstr ""
"Odlično urađeno! Krenimo sada dalje, na sever. Saopštite seljanima da se "
"pakuju i polaze sa nama."
#. [unit]: id=Owaec, type=$stored_Owaec.type
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:431
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:39
msgid "Owaec"
msgstr "Ovaek"
#. [scenario]: id=06_Two_Paths
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4
msgid "Two Paths"
msgstr "Dva puta"
#. [side]: type=Orcish Warlord, id=Wak-Rano
#. [side]: type=Dark Sorcerer, id=Mal-Arnai
#. [side]
#. [side]: type=Orcish Ruler, id=Draka-Kura
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. [side]: type=Troll Warrior, id=Unhk
#. [side]: type=Orcish Warlord, id=Ran-Lar
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:60
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:49
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:71
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:93
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:45
msgid "Evil"
msgstr "Zlo"
# |, no-check-spell
#. [side]: type=Orcish Warlord, id=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:43
msgid "Wak-Rano"
msgstr "Vak-Rano"
# |, no-check-spell
#. [side]: type=Dark Sorcerer, id=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:72
msgid "Mal-Arnai"
msgstr "mal Arnaj"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:145
#, fuzzy
#| msgid "Look! The road splits here. Which way shall we go?"
msgid "It looks like the road splits here. Which way shall we go?"
msgstr "Gledajte! Put se ovde račva. Na koju stranu da krenemo?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:150
#, fuzzy
#| msgid ""
#| "Were in the land of the Clans now; I know it well. The road north leads "
#| "directly to the Great River; across it lies the orcs home country in the "
#| "Northlands. The westward road will keep us inside the realm of Wesnoth, "
#| "for a time, before we reach another crossing point north of Glyns "
#| "Forest. If we travel along that path, we will not have to fight orcs "
#| "immediately."
msgid ""
"Were in the land of the Clans now; I know it well. The road north leads "
"directly to the Great River; across it lies the orcs home country in the "
"Northlands. The westward road will keep us inside the realm of Wesnoth, for "
"a time, before we reach another river crossing north of Glyns Forest. If we "
"travel west we will not have to fight orcs immediately."
msgstr ""
"U zemlji smo Klanova sada, poznajem je dobro. Put ka severu vodi tačno na "
"Veliku reku; preko nje je domovina orkova u Severozemlju. Zapadnim putem "
"ćemo ostati u međama Vesnota, neko vreme, dok ne dosegnemo još jedno "
"raskršće severno od Glinove šume. Ako krenemo na tu stranu, ne moramo se "
"odmah sukobiti sa orkovima."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:155
msgid ""
"We should probably go north to the orcish lands as quickly as possible. The "
"longer we tarry in Wesnoth, the more undead we will have to face."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:160
#, fuzzy
#| msgid ""
#| "The orcs are more powerful than you suspect. I doubt the undead have had "
#| "time to get past us in large enough numbers to make them more dangerous "
#| "than the orcs."
msgid ""
"The orcs are more powerful than you suspect. I doubt the few undead in "
"Wesnoth can rival the might of the orcish homeland."
msgstr ""
"Orkovi su silniji nego što pretpostavljate. Sumnjam da su nemrtvi imali "
"vremena da se okupe u broju dovoljno velikom da budu veća pretnja nego što "
"su to orkovi."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:165
#, fuzzy
#| msgid ""
#| "Either way we will have to fight. Look, the orcs and undead are in a "
#| "conflict, and block our path!"
msgid ""
"Either way we will have to fight. Look, the orcs and undead block our path "
"ahead!"
msgstr ""
"Kako bilo, moraćemo da se borimo. Gledajte, orkovi i nemrtvi se već "
"sudariše, i zaprečavaju nam put!"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:170
msgid ""
"Well, orc, we can either continue this fight, or we can crush the humans and "
"battle later. How shall it be?"
msgstr ""
"Dobro, orče, možemo ili nastaviti borbu, ili prvo smrviti ljude, a boj "
"ostaviti za kasnije. Kako će biti?"
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175
msgid ""
"Hmm... I know. We will make a pact to destroy these men, and continue our "
"fight later. "
msgstr ""
"Hm... znam. Udružimo se da uništimo ove ljude, a sukob među nama neka "
"sačeka. "
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175
msgid "Perhaps he will die, and I will win our battle without fighting."
msgstr "Možda će poginuti, a ja ću dobiti i našu bitku bez borbe."
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180
msgid "This foolish orc will surely perish."
msgstr "Budalasti ork će zasigurno stradati."
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180
msgid "Very well, we are allies, for now. "
msgstr "Vrlo dobro, onda smo saveznici, za sada. "
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:192
msgid "Arrgh! I have failed to defend the northern homeland!"
msgstr "Argh! Ne uspedoh da odbranim našu severnu domovinu!"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:213
msgid "I was supposed to kill you all! I have failed."
msgstr "Trebalo je da vas sve pobijem! Propao sam."
#. [scenario]: id=07a_The_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4
msgid "The Crossing"
msgstr "Prelaz"
# |, no-check-spell
#. [side]: type=Bone Knight, id=Garnad
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:32
msgid "Garnad"
msgstr "Garnad"
# |, no-check-spell
#. [side]: type=Orcish Ruler, id=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:54
msgid "Draka-Kura"
msgstr "Draka-Kjura"
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:75
msgid "Grug"
msgstr "Grag"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:104
#, fuzzy
#| msgid "Get Gweddry and Owaec across the river"
msgid "Move Gweddry, Owaec, and Dacyn across the river"
msgstr "Prebaciš li Gvedrija i Ovaeka preko reke"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:145
#, fuzzy
#| msgid ""
#| "We have come to the Great River. What should we do? Should we attempt to "
#| "cross it?"
msgid ""
"We have come to the Great River. Should we cross here, or try to find a ford?"
msgstr "Dođosmo do Velike reke. Šta nam je sada činiti? Da pokušamo prelaz?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:149
#, fuzzy
#| msgid ""
#| "We must cross this river. The undead are chasing us, and their hordes are "
#| "much too great for us to defeat. Reinforcements for the undead will "
#| "arrive soon. We must be across the river before that happens."
msgid ""
"We must cross here. The undead are chasing us, and their hordes are much too "
"great for us to defeat. We've haven't faced even a small part of their force "
"yet. We need to cross the river before the bulk of their army arrives!"
msgstr ""
"Moramo se prebaciti preko reke. Nemrtvi nas gone, u hordama prevelikim da "
"bismo im se suprotstavili. Pojačanja će im ubrzo stići. Moramo preći reku "
"pre nego što se to dogodi."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:153
msgid ""
"Across this river lies the Northlands. If we can get there, we may be able "
"to get some ogres to help us — but the orcs will definitely attack us before "
"that happens."
msgstr ""
"Preko reke leži Severozemlje. Ako se prebacimo tamo, možemo pokušati da "
"ubedimo neke ogrove da nam pomognu. Ali će nas orkovi jamačno napasti pre "
"nego što se to ostvari."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:157
msgid "Grug say we no help you! We finish must battle orc with!"
msgstr "Grag kaže mi ne pomogni vama! Mi prvo sa orkovi bitku dovršimo!"
#. [message]: speaker=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:161
msgid ""
"Was that comprehensible to anyone? Silence, foolish ogre. I will deal with "
"you later. Right now there are men trying to cross this river."
msgstr ""
"Razumede li ko ovo? Tišina, blesavi ogre. S tobom ću se razračunati kasnije. "
"Sada, eno ljudi gde pokušavaju da pređu preko reke ovamo."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:165
msgid "Orc foolish! Die you now!"
msgstr "Orkovi blesavo! Umri vi sada!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:169
#, fuzzy
#| msgid ""
#| "If we show ourselves as enemies of the orcs, they may aid us. But I think "
#| "we should cross the river before trying to convince these ogres to help."
msgid ""
"If we show ourselves as enemies of the orcs, they may aid us. But first we "
"need to cross the river."
msgstr ""
"Ako se pokažemo kao neprijatelji orkovima, možda nam ogrovi pomognu. Ali "
"mislim da moramo preći reku pre nego što pokušamo da ih ubedimo u to."
#. [message]: speaker=Garnad
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:204
msgid "We have you now, mortals!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:208
msgid "They're closing in on us! We must get moving quickly."
msgstr ""
# |, no-check-spell
#. [unit]: type=Lich, id=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:223
msgid "Mal-Hakralan"
msgstr "mal Hakralan"
#. [message]: speaker=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:241
msgid ""
"I see, this is where the scared dogs ran to. Don't think you can get away "
"<b>this</b> easily."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:245
msgid ""
"The undead reinforcements have arrived! We must cross the river immediately!"
msgstr "Nemrtva pojačanja su pristigla! Moramo bez oklevanja preko reke!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:297
msgid "Hurry up. We must get across before these undead slaughter us!"
msgstr "Požurite. Moramo se prebaciti pre nego što nas nemrtvi pokolju!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:356
msgid ""
"Good! We have crossed. Now lets see if we can get the ogres to join us. "
"They have been convinced to work for the Crown in the past; maybe it can be "
"done again."
msgstr ""
"Odlično! Evo nas na drugoj obali. Pokušajmo sada da ubedimo ogrove da nam se "
"pridruže. Već je uspevalo ranije da ih ubede da rade za Krunu — možda možemo "
"to ponovo izvesti."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:365
msgid "Grug say join you will he."
msgstr "Grag kaže on vi pridruži se."
# |, no-check-spell
#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:383
msgid "Gork"
msgstr "Gork"
# |, no-check-spell
#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:390
msgid "Drog"
msgstr "Drog"
#. [scenario]: id=07b_Undead_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4
msgid "Undead Crossing"
msgstr "Nemrtvački prelaz"
# |, no-check-spell
#. [side]: type=Necromancer, id=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:37
msgid "Mal-un-Karad"
msgstr "mal-un Karad"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:78
#, fuzzy
#| msgid "Defeat either enemy leader"
msgid "Defeat the enemy leader"
msgstr "Poraziš li jednog od neprijateljskih vođa"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:113
msgid ""
"These fens look impassable. I dont think we will be able to continue on "
"this road; it is time to turn northwards, away from these undead."
msgstr ""
"Ove zapreke izgledaju nepremostivo. Ne verujem da možemo nastaviti ovim "
"putem. Vreme je da se okrenemo na sever, dalje od nemrtvih."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:117
msgid ""
"We must cross this river, then. We must make haste, already we have wasted "
"too much time. Undead have positioned themselves in the middle of the ford."
msgstr ""
"Moramo onda preći reku. Pohitajmo, već smo straćili previše vremena. Nemrtvi "
"su se postavili usred gaza."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121
msgid ""
"Across this river lies the Northland. Ogres live there, as do orcs. We "
"should proceed with caution. The undead are dangerous, but the orcs may be "
"more dangerous still."
msgstr ""
"Preko ove reke leži Severna zemlja. Tamo žive ogrovi, kao i orkovi. Moramo "
"nastupati s oprezom. Nemrtvi su opasni, ali orkovi mogu biti još opasniji."
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:125
msgid ""
"I will leave your bodies to rot in the river, then I will raise you up to "
"serve in my Masters undead hordes!"
msgstr ""
"Ostaviću vaša tela da istrunu reci, a zatim ću vas podići da služite u "
"nemrtvoj vojsci moga Gospodara!"
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:134
msgid "Creatures from the deep, I summon thee to destroy this foe!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:219
msgid ""
"It seems as if in addition to summoning undead this foul sorcerer has "
"learned to call up monsters from the deep!"
msgstr ""
"Izgleda da je pored podizanja nemrtvih, ovaj ogavni čarobnjak spoznao i kako "
"da prizove dubinske nemani!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:260
msgid "I failed my Master..."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:279
msgid "<i>HISS!</i>"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:289
msgid "The sea creatures are gone!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:298
msgid ""
"We have no time to lose! Let's get moving quickly before the rest of their "
"army catches up with us."
msgstr ""
#. [scenario]: id=08_Training_the_Ogres
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4
#, fuzzy
#| msgid "Training the Ogres"
msgid "Capturing the Ogres"
msgstr "Uvežbavanje ogrova"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:41
msgid "Ogres"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76
msgid "(captured ogres will be made available for recall)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76
msgid "Capture as many ogres as you can"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:94
msgid ""
"An ogre is captured when it starts a turn being unable to move more than one "
"hex."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:97
msgid "If an ogre reaches the edge of the map, it will escape."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:120
#, fuzzy
#| msgid ""
#| "Look, we have found a pack of ogres. We should try to capture some to "
#| "train."
msgid ""
"Look, this valley is inhabited by a tribe of ogres. We should try to capture "
"some to train."
msgstr ""
"Gledajte, pronađosmo čopor ogrova. Trebalo bi da zarobimo neke od njih, i "
"pokušamo da ih uvežbamo."
#. [message]: race=ogre
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:124
msgid "Humans are coming! Run!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:128
msgid ""
"Looks like they are fleeing. I think they will surrender easily if we can "
"surround them."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:132
msgid "All right, we have to capture them one by one."
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:151
msgid "Waah! Run!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:155
msgid "Run for your lives!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:159
msgid "Help!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:200
msgid "We have let one escape. Lets hope they dont all!"
msgstr "Jedan uspe da nam umakne. Nadajmo se da neće tako svi!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:253
msgid "$ogre_name surrender!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:257
msgid "Don't hurt $ogre_name|!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:261
msgid "$ogre_name will be good! Promise!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:349
msgid "We failed to capture any of them!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:358
msgid "We only captured one ogre."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:367
msgid "We failed to capture more than two of the ogres."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:376
msgid "We captured three ogres! I hope they will prove useful."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:383
msgid ""
"We managed to capture many ogres! They will make a good addition to our "
"troops."
msgstr ""
#. [scenario]: id=09_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4
msgid "Xenophobia"
msgstr "Ksenofobija"
# |, no-check-spell
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38
msgid "Pelathsil"
msgstr "Pelatsil"
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:43
msgid "Dwarves"
msgstr ""
#. [side]: type=Orcish Nightblade, id=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:75
msgid "Bagork"
msgstr ""
# |, no-check-spell
#. [side]: type=Elvish Avenger, id=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:97
msgid "Elandin"
msgstr "Elandin"
#. [side]: type=Elvish Avenger, id=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:102
msgid "Elves"
msgstr ""
# |, no-check-spell
#. [side]: type=Orcish Warlord, id=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:129
msgid "Prok-Bak"
msgstr "Prok-Bak"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:208
#, fuzzy
#| msgid ""
#| "Hail, dwarves! Will you help us get by these foul orcs? We need to get "
#| "further along this path."
msgid ""
"Hail, dwarves! Will you help us get by these foul orcs? We are headed "
"farther north."
msgstr ""
"Pozdrav, patuljci! Hoćete li nam pomoći da prođemo pogane orke? Moramo "
"nastaviti dalje ovim putem."
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:212
msgid "You human! Call us foul, will you?!"
msgstr "Ti čoveče! Zoveš nas poganim, tako?!"
# |, no-check-spell, no-hybdl
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:216
msgid "Why should we help you? Youre not a dwarf!"
msgstr "Što bsmo vam pomogl? Niste patuljc!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:220
msgid ""
"Your people helped us in the past, in the tunnels in the south. Will you not "
"help us now?"
msgstr ""
"Vaš nam je narod već jednom pomogao, u pećinama na jugu. Zašto nam ne biste "
"i vi sada?"
# |, no-check-spell, no-hybdl
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224
msgid "Impossible! I canna believe any of my kin would ha helped a human!"
msgstr ""
"Nemoguće! Ne morem vjerovat da b neko od naši sadruga pomogô̂ čojeku!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:228
msgid "Indeed. Why should any of us help those not of our people?"
msgstr "Uistinu. Zašto bi iko od nas pomagao nekome ko nije naš?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:232
msgid "Will you but let us pass, so that we may fight the orcs on our own?"
msgstr ""
"Hoćete li nas onda koliko propustiti, pa da se sami za sebe bijemo sa "
"orkovima?"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:236
msgid "I am afraid that is... impossible."
msgstr "Bojim se da to... nije moguće."
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:241
msgid "Orcs, killem all! Humans, elves or dwarves, it dont matter!"
msgstr "Pobijte ih sve! Ljude, vilenjake ili patuljke, koga još to briga!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:245
msgid ""
"These orcs will die. But so will you, human. You have trespassed on elvish "
"land."
msgstr ""
"Ovi će orkovi umreti. Ali ćeš i ti, čoveče. Zagazio si na vilenjačku zemlju."
# |, no-check-spell, no-hybdl
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:249
msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
msgstr "Sad je vilenjačka zemlja, je l? Umri, vilin-pseto! A i ti, čoječe!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:253
#, fuzzy
#| msgid ""
#| "These people wont listen to reason, they are all blinded by their "
#| "beliefs in their own supposed superiority. We probably will have to fight "
#| "them, although we may be able to bypass them."
msgid ""
"These people wont listen to reason, they are all blinded by their beliefs "
"in their own supposed superiority. We probably will have to fight them, "
"although we can let them fight each other first."
msgstr ""
"Ove je očigledno teško prizvati razumu, toliko su zaslepljeni verom u "
"navodnu sopstvenu premoć. Verovatno ćemo morati na njih, iako bi bolje kad "
"bismo uspeli da ih zaobiđemo."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:257
msgid ""
"True. As much as I dislike killing anything but orcs and undead, it seems we "
"will have to kill these elves, and these dwarves, before they do the same to "
"us."
msgstr ""
"Vredi. Koliko god mi smetalo da ubijem nekog osim orkova i nemrtvih, izgleda "
"da ćemo morati ove vilenjake i patuljke, pre nego oni nas."
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:268
msgid "I will kill all of you!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:283
msgid "Not very likely."
msgstr ""
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:294
msgid "I die? Orcs rule all!"
msgstr "Umirem? Orkovi nad svima!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:312
msgid "It seems these humans are more powerful than I thought. Ugh."
msgstr "Čini se da su ovi ljudi moćniji nego što mišljah. Ugh."
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326
msgid "Cursed dwarves! Perhaps we should have allied with the humans..."
msgstr "Kleti patuljci! Možda se trebasmo udružiti s ljudima..."
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:340
msgid "Foul orcs! Perhaps we should have allied with the humans..."
msgstr "Pogani orkovi! Možda se trebasmo udružiti s ljudima..."
# |, no-check-spell, no-hybdl
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:354
msgid "It seems yon humans are mightier than I kenned..."
msgstr "Čini mse da su ovi ljud jači neg što sam mislio..."
# |, no-check-spell, no-hybdl
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:368
msgid "Foul orcs! Perhaps we should ha allied wi the humans..."
msgstr "Pogani orkovi! Možda b bilo bolje da se udružsmo s ljudma..."
# |, no-check-spell, no-hybdl
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:382
msgid "Cursed elves! Perhaps we should have allied wi the humans..."
msgstr "Kleti vilenjaci! Možda b bilo bolje da se udružsmo s ljudma..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:393
msgid "Let us forge onward toward Lake Vrug."
msgstr ""
#. [scenario]: id=10_Lake_Vrug
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4
msgid "Lake Vrug"
msgstr "jezero Vrug"
#. [side]: type=Lieutenant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:26
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:31
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:6
msgid "Gweddry"
msgstr "Gvedri"
# |, no-check-spell
#. [side]: type=Troll Warrior, id=Darg
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:40
msgid "Darg"
msgstr "Darg"
# |, no-check-spell
#. [side]: type=Gryphon, id=Kraagak
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:56
msgid "Kraagak"
msgstr "Kragak"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:79
#, fuzzy
#| msgid "Defeat either enemy leader"
msgid "Defeat the enemy leaders"
msgstr "Poraziš li jednog od neprijateljskih vođa"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:89
#, fuzzy
#| msgid "Move Gweddry to the trapdoor"
msgid "Move Dacyn to the stronghold"
msgstr "Pomeriš li Gvedrija na podna vrata"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:146
msgid ""
"The trail stops soon. We have almost reached Lake Vrug. There is a small "
"island off the coast ahead that was once home to a great school of magic. I "
"pray that the library is still intact."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:150
msgid "But what happened to the people living on it?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:154
msgid ""
"Few enough remained before the trolls and gryphons took up residence in the "
"mountains. But now the school is deserted, and has been for decades."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:158
msgid ""
"Very well, we will take care of the trolls and gryphons. Search the library "
"and may you find us an answer. Onward!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:187
msgid ""
"The island ahead is mountainous; it would be wise to select troops that do "
"well on such terrain."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:211
msgid "This must be the academy Dacyn mentioned."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:215
msgid ""
"It still looks quite defensible. We should be able to hold there while Dacyn "
"is working."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:219
#, fuzzy
#| msgid ""
#| "Very well. Let us rally there, and then move to destroy these trolls and "
#| "gryphons."
msgid ""
"Very well. Let us rally there after the trolls and gryphons are defeated."
msgstr "U redu. Sakupimo se ovde, a zatim da istrebimo te trolove i grifone."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:235
msgid "You find 100 gold in the fortress!"
msgstr "Nađe 100 zlatnika u tvrđavi!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:252
msgid "Excellent; Ill start my research."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:282
msgid "Some time later..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:303
msgid "Alright, now we should be safe while Dacyn is researching."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:356
msgid "I have found an answer! We must return to Wesnoth immediately! ..."
msgstr ""
# |, no-check-spell
#. [unit]: type=Troll Warrior, id=Groog
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:367
msgid "Groog"
msgstr "Grug"
#. [message]: speaker=Groog
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:399
msgid "Be not going too fast. You gonna come wid us."
msgstr "Ne ide tako brzo. Ti sa nam pođe."
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4
msgid "Captured"
msgstr "Zarobljen"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:18
#, fuzzy
#| msgid ""
#| "After reaching what they believed was safety, Gweddry and his men had "
#| "been captured by northern orcs."
msgid ""
"After reaching what they believed was safety, Gweddry and his men had been "
"captured by northern orcs."
msgstr ""
"Pošto stigoše, kako su mislili, na bezbedno, Gvedrija i njegove ljude "
"zarobiše severnjački orkovi."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:21
msgid ""
"Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-"
"Nak, while the rest were thrown into the orcish prisons to await their "
"turn..."
msgstr ""
#. [side]: type=Orcish Warlord, id=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42
msgid "King Dra-Nak"
msgstr "Kralj Dra-Nak"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80
#, fuzzy
#| msgid "Prison"
msgid "Prisoners"
msgstr "Zatvor"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:414
msgid ""
"Several of Gweddry's men find themselves locked away in a crude orcish cell."
msgstr ""
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:420
msgid "We've got to get out of here!"
msgstr ""
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:425
msgid "I'm sure the commander will come and save us!"
msgstr ""
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:430
msgid "What? Didn't you see those huge trolls drag them away? It's hopeless!"
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:435
msgid "Be quiet, you two! There's something back here..."
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:442
msgid ""
"Look! There's a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:478
msgid "Come on! This way!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:486
msgid "Find Gweddry, Dacyn and Owaec"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:490
#, fuzzy
#| msgid "Well, where are the prisoners?"
msgid "Release the other prisoners"
msgstr "Pa, gde su ti zarobljenici?"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:494
#, fuzzy
#| msgid "Death of Volas"
msgid "Death of the escapees"
msgstr "Nastrada li Volas"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:511
msgid "The door won't open from this side."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:529
msgid "There's strange noises coming from those pits. I don't like this."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540
msgid "Neep! Neep!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:571
msgid "Ack! Get away from me!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:586
msgid "This tunnel seems to go deeper into the caves. We can't go that way."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:601
msgid "There's a pile of orcish gear and trash here. The stench is wretched."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:627
msgid ""
"The other prison cells should be to the north of that chamber. If we can get "
"past those trolls we could free our comrades."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:635
msgid "But there's too many of them!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:640
msgid "Hmm... I have an idea."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:655
msgid "After a while..."
msgstr ""
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:686
msgid "So, how do I look?"
msgstr ""
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:691
msgid "I'll try to slip past the trolls. You wait here."
msgstr ""
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:728
msgid "Ha-ha! These humans will make excellent slaves in my mines!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:733
msgid ""
"Opening the cells should confuse the guards for a moment. But I better not "
"get too close to them..."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:801
msgid "Eh?"
msgstr ""
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:813
msgid "Hey! Who are you? Get her!"
msgstr ""
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:820
msgid "Hey! Who are you? Get him!"
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:827
msgid "Uh oh!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:858
msgid "Here's one of the prison cells! Let me open it..."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:928
msgid "Finally, we're rescued!"
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:961
msgid "At last!"
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:994
msgid "Now let's get out of here!"
msgstr ""
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1018
msgid "What? Who's there? Get them!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1056
msgid "The guards are distracted! Now is the time to escape!"
msgstr "Stražarima odluta pažnja! Sad je vreme za beg!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1061
msgid ""
"The eastern entrance is teeming with orcs. We have to find another way to "
"exit to the west!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1073
msgid ""
"We have to get our gold back first! It must have been taken to their "
"treasury."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1087
#, fuzzy
#| msgid "Gweddry reaches the end of the tunnel"
msgid "Gweddry reaches the western exit"
msgstr "Dosegne li Gvedri kraj hodnika"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1091
msgid "Retrieve the stolen gold"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1101
#, fuzzy
#| msgid "Well, where are the prisoners?"
msgid "Release the remaining prisoners"
msgstr "Pa, gde su ti zarobljenici?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1188
msgid ""
"They have reinforcements pouring in from the eastern entrance! We have to "
"get out of here quickly!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1244
msgid "All the gold the orcs took is in this chest!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1255
msgid "You've regained $stored_player_gold gold!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1290
msgid "Phew! I made it."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1298
msgid "Where are you going?! Come back!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1317
msgid "Good! We have escaped these accursed caves!"
msgstr "Konačno! Izbismo iz ovih prokletih pećinčina!"
#. [scenario]: id=12_Evacuation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4
msgid "Evacuation"
msgstr "Evakuacija"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:17
#, fuzzy
#| msgid ""
#| "Gweddry had escaped from the orcish prisons. He found himself in the "
#| "Northlands, farther south than before. Orcs were at his back. He and his "
#| "men went south, until they reached the Great River."
msgid ""
"Gweddry and his men had escaped from the orcish prisons, but after returning "
"to the daylight they soon found themselves surrounded by a host of orcs."
msgstr ""
"Gvedri se izbavi iz orkovskog kazamata, i nađe se u Severozemlju, više na "
"jugu nego pre. Orkovi su mu za petama. On i njegova družina pođoše na jug, "
"dok ne stigoše do Velike reke."
# |, no-check-spell
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:40
msgid "Varrak-Klar"
msgstr "Varak-Klar"
# |, no-check-spell
#. [side]: type=Troll Warrior, id=Unhk
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:63
msgid "Unhk"
msgstr "Unk"
# |, no-check-spell
#. [side]: type=Orcish Warlord, id=Ran-Lar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:84
msgid "Ran-Lar"
msgstr "Ran-Lar"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:150
#, fuzzy
#| msgid "Destroy the bridge OR defeat all enemies"
msgid "Destroy the bridge"
msgstr "Oboriš li most ILI poraziš sve neprijatelje"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:175
#, fuzzy
#| msgid ""
#| "Note: every unit not on the south side of the river when the bridge is "
#| "destroyed will be lost (including non-recalled units)"
msgid ""
"Every unit not south of the bridge when it is destroyed will be lost "
"(including non-recalled units)"
msgstr ""
"Napomena: Biće izgubljene sve jedinice koje se ne nađu na južnoj obali reke "
"kada most padne (uključujući i nesazvane)."
#. [unit]: id=Engineer, type=Red Mage
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:185
msgid "Engineer"
msgstr "inženjer"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:197
#, fuzzy
#| msgid ""
#| "All is lost! We have to get out of the Northlands as quickly as possible! "
#| "Run for your — what the...?! Who are you?"
msgid ""
"We have to get out of the Northlands as quickly as possible! Run for your — "
"what the...?! Who are you?"
msgstr ""
"Sve je izgubljeno! Moramo napolje iz Severozemlja što je pre moguće! "
"Spasavajte žive— šta do...?! Ko ste vi?"
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#. This is thickly accented English
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:202
msgid ""
"Im an enginea. I spect youll have a need of me services. I bet youre "
"gonna want me to blow up that bridge ovr theah."
msgstr ""
"Ja sam inženjer. Čini mse da će vam trebat moje usluge. Kladim se da ćete "
"šćet da porušim taj most."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:206
msgid "Why would we want to do that?!"
msgstr "A zašto bismo to želeli?!"
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:210
msgid ""
"Well, I see those orcs are chasin you, and if I blow up the bridge, they "
"cant get across. Itll help you to escape."
msgstr ""
"Pa, vidim da vas gone neki orkovi, i ako oborim most, on ne mogu prijeć. "
"Tak ćete lakše pobjeć."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:214
msgid "I see... I think it is a good idea to hire him. How much?"
msgstr "A tako... Mislim da je dobra ideja unajmiti ga. Koliko?"
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:218
msgid ""
"I aint charging gold — I wants protecshun! Everywhere I go, I see orcs, "
"undead. Taint safe round ere!"
msgstr ""
"Ma neća zlata — tražim zaštitu. Đe god krenem, vidim orke i nemrtve. Nije "
"sigurno voj!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:222
#, fuzzy
#| msgid ""
#| "Very well, well protect you from the undead. But we cant help you until "
#| "we get across this river. Now lets go!"
msgid ""
"Very well, well protect you from the undead. But we cant help you until we "
"get off this island. Now lets go!"
msgstr ""
"To je u redu, zaštitićemo te od nemrtvih. Ali ne možemo ništa dok se ne "
"prebacimo preko reke. Krenimo sada!"
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:226
msgid ""
"Deal. I cn blower up once I get to that signpost ovr dere. Thats where "
"my eqpment is. But evryone not ovr theah on that side when it blows wll "
"be killed by the orcs fa sure!"
msgstr ""
"Valja. Diću ga u vazduh čim stignem donog znaka tam, đem je oprema. Ali "
"svi što ne budu na onoj strani kad pukne, pobće orkovi sigurno!"
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:243
msgid "So, dya want me to blow up der bridge yet, Capn?"
msgstr "Pa, oćeš me već jednom pustt da srušim most, šefe?"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:249
msgid "Yes, blow it up."
msgstr "Da, ruši ga."
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:253
msgid "All right! Blastn time!"
msgstr "Tako! Sad će puć!"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:266
msgid "<big><i>BOOM!!</i></big>"
msgstr "<big><i>BUM!!</i></big>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:305
#, fuzzy
#| msgid ""
#| "Good, we have escaped from these orcs. But where will we go? There are "
#| "undead in Wesnoth."
msgid ""
"Good, we have escaped from the orcs. Now we must return to save Wesnoth."
msgstr ""
"Dobro te pobegosmo ovim orkovima. Ali kuda ćemo sada? Vesnot kipi od "
"nemrtvih."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:317
msgid "No, wait until later."
msgstr "Ne, sačekaj malo."
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:321
msgid "Neh? Aright then, well wait fa later, eh?"
msgstr "Ne? Dobro, onda ostavćemo za kasnije, a?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:334
msgid "We have not thrown down the bridge in time! The orcs will kill us all!"
msgstr "Most nije srušen na vreme! Orkovi će nas sve pobiti!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:342
#, fuzzy
#| msgid ""
#| "Well, we didnt have to blow up the bridge after all, but we still have "
#| "to leave the northlands. More orcs will come. But where will we go? There "
#| "are undead in Wesnoth."
msgid ""
"Well, we didnt have to blow up the bridge after all. Now we must return to "
"save Wesnoth."
msgstr ""
"Hm, nismo uopšte morali da dižemo most u vazduh, ali i dalje nam je "
"napustiti Severozemlje. Još će orkova pristići. Ali kuda ćemo sada? Vesnot "
"kipi od nemrtvih."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:356
#, fuzzy
#| msgid "So what do you propose?"
msgid "How do you propose to do that?"
msgstr "Imate li nekakav predlog?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:361
msgid ""
"We head south. My research revealed that the dragon Khrakrahs is in "
"possession of a Null Stone; with it I will be able to block Mal-Ravanals "
"teleportation. Once we have retrieved the stone, we must travel to Weldyn. "
"Our experience fighting the undead will prove invaluable in the defense of "
"our homeland. Also, I have advice to give the king: I know Mal-Ravanals "
"weakness."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:365
msgid ""
"Very well, we will head south. Let us hope we reach Weldyn before Mal-"
"Ravanal."
msgstr ""
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:369
msgid ""
"Ill be followin yah from now on. Hope yah can get to Weldn an all so I "
"cn stop runnin..."
msgstr ""
"Ja ću vas od sad pratt. Nadam se da ćete stić do Veldna pa da mogu "
"prestat bježat..."
#. [scenario]: id=13_The_Drowned_Plains
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4
msgid "The Drowned Plains"
msgstr "Potopljene ravnice"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:55
msgid "Defeat Khrakrahs"
msgstr "Poraziš li Krakrasa"
#. [unit]: type=Skeletal Dragon, id=Khrakrahs
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:318
msgid "Khrakrahs"
msgstr "Krakras"
#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:105
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:391
msgid "Null Stone"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:300
#, fuzzy
#| msgid ""
#| "Now, we have reached the Horse Plains, the fair homeland of my people. "
#| "They may be able to help us in—"
msgid ""
"Now, we have reached the Horse Plains, the fair homeland of my people. They "
"may be able to help us find—"
msgstr ""
"Evo stigosmo u Konjičke ravnice, valjanu domovinu moga naroda. Možda nam "
"mogu pomoći da—"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:304
msgid ""
"What?! Swamps?! Those undead have destroyed the grasslands of my House, and "
"they shall pay for it!"
msgstr ""
"Šta?! Močvare?! Ti nemrtvi su uništili pašnjake moga Doma, i ima da plate za "
"to!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:308
msgid ""
"The lich-lord must have flooded the valley. The undead like the swamp. It is "
"death, decay, everything that they are themselves. I can sense them lurking "
"in the swamps, waiting to ambush us."
msgstr ""
"Mora da je gospodar-kosac potopio dolinu. Nemrtvima prija močvara. Označava "
"smrt, raspadanje, sve ono što su oni i sami. Osećam ih gde vrebaju u "
"močvarama, da nas zaskoče iz stupice."
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:312
msgid "I sppose well hav to wade across it anyway... ugh."
msgstr "Vjerovatno ćemo morat gacat preko svêdno... ugh."
# |, no-check-spell
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:320
msgid "Findshhhh... slayhhhh... killhhhh..."
msgstr "Nađisss... posecisssh... ubijhhh...."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:324
#, fuzzy
#| msgid "What is that sound?!"
msgid "What was that?!"
msgstr "Šta se to čuje?!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:328
#, fuzzy
#| msgid ""
#| "I do not know, but my guess is the dragon Khrakrahs. He was a powerful "
#| "beast indeed, in the time of Haldric, living in the Northern Mountains. "
#| "But he does not sound alive. I know not what happened, but we must surely "
#| "destroy him."
msgid ""
"That was the dragon Khrakrahs. He was a powerful beast indeed in the time of "
"Haldric, living in the Northern Mountains. But he radiates a dark power "
"these days, and I know not why he has taken up residence this far south. We "
"must find him, and pray that he still has the Null Stone."
msgstr ""
"Nisam siguran, ali pretpostavljam da je zmaj Krakras. Bejaše on jednom moćan "
"zver, u vreme Haldrikovo, što življaše u Severnim planinama. Ali ne zvuči "
"kao da je živ. Ne znam šta se dogodilo, ali ga zasigurno moramo uništiti."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:367
msgid ""
"Ah! It appears that the mighty Khrakrahs is no longer among the living. But "
"this undead abomination does not appear weak to my arcane powers... he must "
"still have the Null Stone!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:385
msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!"
msgstr ""
#. [scenario]: id=14_Approaching_Weldyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4
msgid "Approaching Weldyn"
msgstr "Na prilazu Veldinu"
# |, no-check-spell
#. [side]: type=Necromancer, id=Mal-un-Darak
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:50
msgid "Mal-un-Darak"
msgstr "mal-un Darak"
# |, no-check-spell
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:69
msgid "Mal-un-Zanrad"
msgstr "mal-un Zanrad"
# |, no-check-spell
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:87
msgid "Mal-un-Xadrux"
msgstr "mal-un Ksadruks"
#. [side]: type=General, id=Konrad II
#. [unit]: id=Konrad, type=General
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:105
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:58
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:209
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44
msgid "Konrad II"
msgstr "Konrad Drugi"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:128
#, fuzzy
#| msgid "Get Gweddry to Weldyn"
msgid "Move Gweddry to Weldyn castle"
msgstr "Sprovedeš li Gvedrija u Veldin"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:178
msgid "Death of Konrad II"
msgstr "Nastrada li Konrad Drugi"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:182
#, fuzzy
#| msgid ""
#| "We have finally reached Weldyn, but it seems the undead have surrounded "
#| "it. We must break through to reach the king!"
msgid ""
"We have finally reached Weldyn, but it seems the undead have it surrounded. "
"We must break through to reach the king!"
msgstr ""
"Evo nas napokon pri Veldinu, ali izgleda da su ga nemrtvi opkolili. Moramo "
"se probiti i stići do kralja!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:186
#, fuzzy
#| msgid ""
#| "It would be best not to try to defeat these undead, there are too many of "
#| "them. Go straight to the city."
msgid ""
"It would be best not to waste time defeating these undead, they are but a "
"small fraction of the host we face. We should go straight to the city and "
"prepare our defenses."
msgstr ""
"Najbolje je da ne udarimo na ove nemrtve, previše ih je. Krenimo pravo u "
"grad."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:199
msgid "My liege, we have vital information about the leader of these undead."
msgstr ""
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:203
msgid "Come, into the castle."
msgstr "Hajdete, u zamak."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:219
msgid "Weldyn has been captured, and Wesnoth is no more..."
msgstr "Veldin je zarobljen, Vesnotu je došao kraj..."
#. [scenario]: id=15_The_Council
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4
msgid "The Council"
msgstr "Veće"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:19
#, fuzzy
#| msgid ""
#| "Before we begin our council, I must tell you all the history of this lich "
#| "we face. He was at first a mage of light, like me, and his fall began "
#| "during the reign of Haldric VII..."
msgid ""
"Before we begin our council, I must tell you all the history of this lich we "
"face. He was at first a mage of the realm, like me, and his fall began "
"during the reign of Haldric VII..."
msgstr ""
"Pre nego što otpočnemo većanje, moram vam ispričati istoriju kosca s kojim "
"smo suočeni. Isprva bejaše mag svetlosti, kao i ja, i pad mu započe tokom "
"vladavine Haldrika Sedmog..."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:23
msgid ""
"The greatest seer in the land, Galdren, foresaw that some day, some day "
"soon, a great evil would spread over the land. The king, naturally, was "
"worried. The seer told him that the only way to stop the evil was to appoint "
"a mage, versed well in combat with the spirits of darkness, to be the kings "
"advisor."
msgstr ""
"Najveći vidovnjak u kraljevstvu, Galdren, predvide da će se jednog dana, "
"uskoro, veliko zlo raširiti zemljom. Kralj, prirodno, beše zabrinut. "
"Vidovnjak mu kaza da je jedini način da se zlo zaustavi, taj da se imenuje "
"jedan mag, dobro upućen u veštine borbe protiv duhova tame, za kraljevog "
"savetnika."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26
#, fuzzy
#| msgid ""
#| "In all the land, there were two magi of light that clearly stood out from "
#| "the rest. A mage from the east named Ravan, and myself. The King, wishing "
#| "to choose a good advisor, sent us both before Galdren. Then he conversed "
#| "with the seer privately. None know what was said, but when he came out he "
#| "announced that the seer was dead, and he had chosen me as his new advisor."
msgid ""
"In all the land, there were two magi that clearly stood out from the rest. A "
"mage from the east named Ravan, and myself. The King, wishing to choose the "
"best advisor, sent us both before Galdren. Then he conversed with the seer "
"privately. None know what was said, but when he came out he announced that "
"the seer was dead, and he had chosen me as his new advisor."
msgstr ""
"U celom kraljevstvu bejahu tek dva maga svetlosti koja se jasno isticaše "
"ispred ostalih. Jedan mag sa istoka po imenu Ravan, i ja. Kralj, želeći da "
"izabere valjanog savetnika, posla nas obojicu pred Galdrena. Potom je nasamo "
"razgovarao sa vidovnjakom. Niko ne zna šta je među njima rečeno, ali pošto "
"kralj izađe, objavi da je vidovnjak mrtav, i uze mene za svog novog "
"savetnika."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29
#, fuzzy
#| msgid ""
#| "Ravan took this quietly enough, we all thought, but now I think that this "
#| "was when he began his fall. He went deep into conversation with the "
#| "spirits of darkness, hoping to discover their weaknesses, but it was they "
#| "who found his. In time, as all of the magi of death eventually do, he "
#| "took his own life and reformed himself as a lich, one of the most "
#| "powerful ones ever seen."
msgid ""
"Ravan took this quietly enough, we all thought, but now I think that this "
"was when he began his fall. He went deep into conversation with the spirits "
"of darkness, hoping to discover their weaknesses. But it was they who found "
"his."
msgstr ""
"Ravan je ovo mirno primio, bar smo tako mislili, ali sada mislim da je tu "
"njegov pad započeo. Zašao je preduboko u zborenje sa mračnim duhovima, "
"nadajući se da im spozna slabosti, ali su oni ti koji su to doznali. U svoje "
"vreme, kao to i inače biva sa svim magovima smrti, oduzeo je sopstveni život "
"i preobrazio se u kosca, jednog od najmoćnih ikada viđenih."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32
#, fuzzy
#| msgid ""
#| "One day, he disguised himself and came to the castle, where I was living. "
#| "He demanded to see me, and the guards let him in, for then he was still a "
#| "respected member of the court. When I came out, he revealed himself, "
#| "named himself Mal-Ravanal, and challenged me to a duel."
msgid ""
"One day, Ravan returned to the castle where I was living. He demanded to see "
"me and the guards let him in, for then he was still a well-respected mage. "
"When I greeted him, he named himself Mal-Ravanal and challenged me to a duel."
msgstr ""
"Jednog dana, on se preruši i tako uđe u zamak, gde sam ja živeo. Zahtevao je "
"da me vidi, i stražari su ga propustili, jer je tada još uvek bio ugledni "
"dvorjanin. Čim sam izašao, otkrio je svoju tajnu, predstavio se kao mal "
"Ravanal, i izazvao me na dvoboj."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35
msgid ""
"His attack was swift and his power great, but through unwavering faith and "
"no small skill I emerged victorious. As he lay there mortally wounded I "
"prepared to excise the darkness in his soul."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38
msgid ""
"But I hesitated too long... He simply vanished, teleported away. The mage "
"Ravan died that day; yet death is a mere inconvenience to those most skilled "
"in the arts of necromancy..."
msgstr ""
# |, no-check-spell
#. [side]: type=Great Mage, id=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:58
msgid "Kaldor"
msgstr "Kaldor"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:102
msgid "This is the lich we are facing: Mal-Ravanal."
msgstr ""
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:106
msgid "So what should we do now?"
msgstr "Pa šta nam je onda činiti?"
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:110
msgid ""
"We must fight, obviously. Surely the might of Wesnoth can triumph over a "
"mere lich!"
msgstr ""
"Moramo se boriti, toliko je jasno. Jamačno sila Vesnota može nadjačati "
"jednog bednog kosca!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:114
msgid ""
"I can tell by your words that you have not seen the hordes for yourself. It "
"is like all of the dead warriors from all the ages have come back to attack "
"us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, led by the foul necromancers who raised them."
msgstr ""
"Po tvojim rečima mogu zaključiti da nisi lično video horde mraka na delu. To "
"izgleda kao da su se svi mrtvi ratnici iz svih vekova podigli i krenuli na "
"nas. Nema kraja kolonama marširajućih skeleta, naricajućih duhova, paklenih "
"šišmiša, vođenih poganim nekromantima što ih izdigoše."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:118
msgid ""
"We barely escaped the Southern Outpost with our lives; Mal-Ravanals army "
"cannot be defeated by even the might of all Wesnoth."
msgstr ""
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:122
#, fuzzy
#| msgid ""
#| "That simply makes you cowards. True warriors would have stayed and "
#| "fought, to the death!"
msgid ""
"That simply makes you cowards. True warriors would have stayed and fought to "
"the death!"
msgstr ""
"To vas naprosto čini kukavicama. Pravi ratnici bi stali i borili se, do "
"smrti!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:126
msgid ""
"A meaningless sacrifice and a few more corpses marching upon Weldyn. We "
"realized our only path to victory is to destroy the head of these "
"necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract "
"his teleportation and finally put his tortured soul to rest."
msgstr ""
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:130
msgid "But if we cannot defeat the army, how may we strike at the leader?!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:134
msgid ""
"I recommend a full assault. Our mounted units are more maneuverable; if we "
"attack in force we may be able to punch through the enemy lines and isolate "
"Mal-Ravanal in the chaos of battle."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:138
msgid ""
"I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be "
"<i>compelled</i> to face me if I were to challenge him to a duel."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:142
msgid ""
"We cannot trust that he would honor the terms of the challenge! You would "
"likely find yourself facing his entire army!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:146
msgid ""
"We face his entire army regardless. The only difference is whether Mal-"
"Ravanal is commanding in back or gloating in front."
msgstr ""
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:150
msgid ""
"Two risky plans. But if these undead are as strong as you say then we are "
"pressed for options. Gweddry, you are most familiar with this situation. I "
"will leave this choice in your hands."
msgstr ""
#. [message]: speaker=guard
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:167
msgid "Sire, the undead armies are attacking!"
msgstr "Gospodari, vojske nemrtvih kreću u napad!"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:171
msgid "Well, that will have to be the end of our council. Let us fight!"
msgstr "To je onda kraj ovome većanju. Krenimo u boj!"
#. [scenario]: id=16_Weldyn_under_Attack
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4
msgid "Weldyn under Attack"
msgstr "Veldin na udaru"
# |, no-check-spell
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:50
msgid "Halrad"
msgstr "Halrad"
# |, no-check-spell
#. [side]: type=General, id=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:67
msgid "Halric"
msgstr "Halrik"
# |, no-check-spell
#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:84
msgid "Halrod"
msgstr "Halrod"
# |, no-check-spell
#. [side]: type=Lich, id=Mal-Grekulak
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:102
msgid "Mal-Grekulak"
msgstr "mal Grekulak"
# |, no-check-spell
#. [side]: type=Lich, id=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:119
msgid "Mal-Xakralan"
msgstr "mal Ksakralan"
# |, no-check-spell
#. [side]: type=Lich, id=Mal-Uknalu
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:136
msgid "Mal-Uknalu"
msgstr "mal Uknalu"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:160
msgid "Survive the long night"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:233
#, fuzzy
#| msgid ""
#| "We will fight soon, my lord. Look, night approaches; they will soon "
#| "attack. I hope we can hold them off."
msgid ""
"We will fight soon, my lord. Look, night approaches; and with it the undead "
"hordes. I stand ready to defend the kingdom."
msgstr ""
"Boj nam se bliži, gospodaru. Gledajte, stiže i noć — napašće ubrzo. Nadam se "
"da ih možemo zadržati."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:237
msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"
msgstr "Dobro. Ali taj... mal Ravanal, o kome zboriste, da li je on ovde?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:241
#, fuzzy
#| msgid "I do not sense his magic, but he might be concealing his presence."
msgid ""
"I sense his dark magic prolonging the night, but I do not feel his presence."
msgstr "Ne osećam njegovu magiju, ali možda skriva svoje prisustvo."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:245
#, fuzzy
#| msgid ""
#| "In any case, the undead are attacking now. Let us hope we can last out "
#| "the night."
msgid ""
"In any case, the undead are attacking now. Let us show them the might of "
"Wesnoth!"
msgstr ""
"Kako god bilo, nemrtvi prelaze u napad. Pomolimo se da istrajemo ovu noć."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:256
#, fuzzy
#| msgid "I have died, and with me gone the city shall fall."
msgid "I have died, and with me gone the kingdom is lost."
msgstr "Umirem, a bez mene će i grad ubrzo pasti."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:268
#, fuzzy
#| msgid "Look, the sun has risen, and the undead are retreating."
msgid "Look, the sun has finally risen, and the undead are retreating."
msgstr "Gle, izlazi sunce, a nemrtvi se povlače."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:281
msgid "Even this infernal darkness cannot dim the spirits of our men!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:295
msgid ""
"This long night is over, and Wesnoth still stands. Yet I do not know how "
"many more such nights we can endure."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:299
msgid "Gweddry, have you made a decision regarding our course of action?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:304
msgid "I have. I think we should..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:306
msgid "challenge Mal-Ravanal to a duel."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:310
msgid "I will send the message at once."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:320
msgid "try to isolate Mal-Ravanal in battle."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:324
msgid "I will begin preparing our troops."
msgstr ""
#. [scenario]: id=17a_The_Duel
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4
msgid "The Duel"
msgstr "Dvoboj"
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [modify_unit]: type=Lich Lord, id=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:339
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:28
msgid "Mal-Ravanal"
msgstr "mal Ravanal"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:180
#, fuzzy
#| msgid "Defeat Mal-Ravanal"
msgid "Defeat Mal-Ravanal while Dacyn is nearby"
msgstr "Poraziš li mal Ravanala"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:97
#, fuzzy
#| msgid ""
#| "I have waited a long time for this day to come. Prepare to die, Gweddry "
#| "of Wesnoth!"
msgid ""
"I have waited a long time for this day to come. I shall have my revenge, "
"Dacyn!"
msgstr ""
"Dugo sam čekao da ovaj dan dođe. Spremi se da umreš, Gvedri od Vesnota!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:101
msgid "Indeed, it is time to end this."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:107
#, fuzzy
#| msgid ""
#| "The rules of the duel are these:\n"
#| "You may recruit or recall up to 6 units.\n"
#| "At the end of your first turn, your keep will disappear, and you must "
#| "battle with whatever troops you have at that time.\n"
#| "The first leader to fall loses the duel."
msgid ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 5 units.\n"
"At the end of your first turn, your keep will disappear, and you must battle "
"with whatever troops you have at that time."
msgstr ""
"Pravila dvoboja su ovakva:\n"
"Možeš unajmiti ili sazvati do šest jedinica.\n"
"Na kraju tvog prvog poteza nestaće ti kula, i moraš se boriti sa onim "
"jedinicama koje ti se u tom trenutku zateknu.\n"
"Prvi vođa koji padne gubi dvoboj."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:115
msgid ""
"When we attack Mal-Ravanal I will need to be nearby with the Null Stone to "
"prevent his teleportation. We cannot afford to let him escape."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:247
msgid ""
"Wait — what just happened? He called more warriors out of the ground! Thats "
"not allowed!"
msgstr ""
"Čekaj — šta se to zbi? Podigao je još ratnika iz zemlje! To nije dozvoljeno!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:251
#, fuzzy
#| msgid ""
#| "Stop talking and fight! The rules do not stop me from bringing up "
#| "warriors that were already here."
msgid ""
"Stop talking and fight! The rules say nothing about bringing up warriors "
"that were already here."
msgstr ""
"Prestani da se žališ i bori se! Pravila ne kažu da ne mogu podići ratnike "
"koji su već tu."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:262
msgid "No! This cannot be the way it was meant to end!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:276
msgid "Wesnoth, I have failed you..."
msgstr ""
#. [scenario]: id=17b_Weldyn_Besieged
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9
msgid "Weldyn Besieged"
msgstr "Veldin pod opsadom"
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:62
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:80
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:98
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:152
msgid "?"
msgstr "?"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:176
msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:196
msgid "Death of Konrad"
msgstr "Nastrada li Konrad"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:200
#, fuzzy
#| msgid "Letting any enemy unit on to your keep"
msgid "Letting any enemy unit onto your keep"
msgstr "Propustiš li ijednog neprijatelja na svoju kulu"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:230
msgid ""
"I can sense Mal-Ravanal is here somewhere... When we attack him I will need "
"to be nearby with the Null Stone to prevent his teleportation. We cannot "
"afford to let him escape."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:260
msgid "But how? We don't know which one of them he is."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:265
msgid ""
"They are channeling some dark magic to hide themselves. We have to kill some "
"of them to break the spell."
msgstr ""
# |, no-check-spell
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:272
msgid "Mal-Hadanak"
msgstr "mal Hadanak"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:273
msgid "You dare to attack me? Now you will pay!"
msgstr "Usuđuješ se udariti na me? Platićeš!"
# |, no-check-spell
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:276
msgid "Mal-Katklagad"
msgstr "mal Katklagad"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:277
msgid "I will enjoy watching you suffer!"
msgstr ""
# |, no-check-spell
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:280
msgid "Mal-Xaskanat"
msgstr "mal Ksaskanat"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:281
msgid "Death will only be the beginning of your torment!"
msgstr ""
# |, no-check-spell
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:284
msgid "Mal-Akranbral"
msgstr "mal Akranbral"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:285
msgid "You will serve me in death!"
msgstr ""
# |, no-check-spell
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:288
msgid "Mal-Larakan"
msgstr "mal Larakan"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:289
msgid "Allow me to free you from your wretched existence!"
msgstr ""
# |, no-check-spell
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:292
msgid "Mal-Drakanal"
msgstr "mal Drakanal"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:293
msgid "My master is merely toying with you!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:374
msgid "I shall destroy you personally!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:523
msgid "Their spell is broken! There he is!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:678
#, fuzzy
#| msgid "Kill them."
msgid "Kill them all!"
msgstr "Pih, pobijte sve."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:682
#, fuzzy
#| msgid ""
#| "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen."
msgid ""
"They killed the royal family... now, even if we save Weldyn, Wesnoth has "
"fallen."
msgstr "Ubiše Konrada... Sada čak i da spasimo Veldin, kraljevstvu je kraj."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:697
msgid "The Kingdom of Wesnoth dies with me!"
msgstr "Vesnotsko kraljevstvo umire sa mnom!"
#. [scenario]: id=18_Epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4
msgid "Epilogue"
msgstr "Epilog"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:17
#, fuzzy
#| msgid ""
#| "When Mal-Ravanal fell, the living creatures under his banner broke and "
#| "fled; the undead simply collapsed like puppets with their strings cut. As "
#| "the lichs death-scream echoed in the air, a vast and louring column of "
#| "shadow arose from his corpse like smoke from an unclean fire; then it "
#| "divided fivefold at its height, reaching for the heavens like a clutching "
#| "hand.\n"
#| "\n"
#| "Men let weapons fall from nerveless fingers and horses reared in terror "
#| "as that great dark pall obscured the sun..."
msgid ""
"When Mal-Ravanal fell his undead army simply collapsed like puppets with "
"their strings cut. As the lichs death-scream echoed in the air, a vast and "
"louring column of shadow arose from his corpse like smoke from an unclean "
"fire; then it divided fivefold at its height, reaching for the heavens like "
"a clutching hand.\n"
"\n"
"Men let weapons fall from nerveless fingers and horses reared in terror as "
"that great dark pall obscured the sun..."
msgstr ""
"Kako se mal Ravanal sruši, živuća stvorenja pod njegovim barjakom rasuše se "
"i razbežaše; nemrtvi se jednostavno stropoštaše kao marionete presečenih "
"niti. Dok je samrtni krik kosca još odjekivao, iz njegovog leša izdiže se "
"neizmeran i tmuran stub od senki, kao dim iz nečiste vatre; na svom vrhuncu "
"podeli se u pet krakova, kao da zgrčenom pesnicom seže k nebesima.\n"
"\n"
"Ljudi pustiše oružja da im nemo skliznu iz beskrvnih prstiju, dok se konji "
"propeše u užasu kad veliki mračni veo zakloni sunce..."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:23
msgid ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."
msgstr ""
"...a zatim se istanjio, izbledeo, dok ga povetarac sa zapada ne razveja u "
"pramičke, i svetlost dana obasja iznova neokaljani Veldin."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:100
#, fuzzy
#| msgid ""
#| "It is a great victory we have won here, destroying he who was the main "
#| "author of Wesnoths troubles."
msgid ""
"It is a great victory we have won here today, vanquishing the arch-lich Mal-"
"Ravanal."
msgstr ""
"Veliku pobedu izborismo danas, satrvši glavnog ishodnika Vesnotovih nevolja."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:105
msgid ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."
msgstr "Toliki meseci borbi... Osećam kao da se budim posle duge noćne more."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:110
#, fuzzy
#| msgid ""
#| "Nor is our work yet complete. Mal-Ravanals main host has been broken, "
#| "but its outriders ravage the countryside in all directions."
msgid ""
"Nor is our work yet complete. Mal-Ravanals host has been broken, but in its "
"wake chaos and disorder prevail throughout the countryside."
msgstr ""
"Ali posao nam još nije dovršen. Dok je glavna sila mal Ravanala razbijena, "
"njegovi nadjahači još uvek pustoše pokrajine na sve strane."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:115
msgid ""
"We will be years... perhaps decades... recovering from the ill he has "
"wrought."
msgstr ""
"Trebaće godine... decenije možda... da se oporavimo zala koja nam je doneo."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:125
#, fuzzy
#| msgid ""
#| "Even now we should be sending our cavalry to harry and slay as many of "
#| "the fleeing orcs as we can."
msgid ""
"Even now we should be sending our cavalry to restore order throughout the "
"land."
msgstr ""
"Još sada, treba da pošaljemo konjicu da udari i satre što je moguće više "
"orkova u zbegu."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:131
#, fuzzy
#| msgid ""
#| "Even now we should be sending our troops to harry and slay as many of the "
#| "fleeing orcs as we can."
msgid ""
"Even now we should be sending our troops to restore order throughout the "
"land."
msgstr ""
"Još sada, treba da pošaljemo svoje snage da pritisnu i satru što je moguće "
"više orkova u zbegu."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:138
#, fuzzy
#| msgid ""
#| "It shall be so. But it is also to be thought that you three have served "
#| "Us, and Our Kingdom, full well. We are minded to reward you."
msgid ""
"It shall be so. But first, know that you have served Us, and Our Kingdom, "
"full well. We are minded to reward you."
msgstr ""
"Biće tako. Ali se takođe mora obznaniti da ste vas trojica služili Nama, i "
"Našem kraljevstvu, punosavesno. Namera Nam je nagraditi vas."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:148
msgid ""
"Sir Terraent, your service to the crown has been a beacon of light in these "
"dark times. We are appointing you to command the River Guard in Estmark."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:152
msgid ""
"It is an honor to serve my kingdom, and I humbly accept your commission."
msgstr ""
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:164
msgid ""
"Grug, Gweddry has told me of the help you and your tribe provided his men. "
"We wish to offer you a new home in the Estmark Hills along with Our thanks."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:168
#, fuzzy
#| msgid "Grug say join you will he."
msgid "Grug say new home will make thanks with."
msgstr "Grag kaže on vi pridruži se."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:175
#, fuzzy
#| msgid ""
#| "Dacyn. You will remain by Our side, here; as you counseled these two in "
#| "war, you shall counsel Us in peace and the rebuilding of the Kingdom."
msgid ""
"Dacyn. I would have you remain by Our side, here; as you counseled these two "
"in war, so shall you counsel Us in peace and the rebuilding of the Kingdom."
msgstr ""
"Desine. Ostaćeš uz Naše skute, ovde; kao što si savetovao ovu dvojicu u "
"ratu, savetovaćeš Nas u miru i obnovi Kraljevstva."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:179
msgid "I am honored, your highness."
msgstr ""
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:189
msgid ""
"Engineer, much of Estmark region stands in ruins. The crown has need of your "
"skills to clear the wreckage and organize the reconstruction."
msgstr ""
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:193
msgid "Ill be glad ta help yah. Itll be fun to work in peace again."
msgstr ""
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:200
msgid "Now as for you..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:210
msgid "Sire, we but did our duty."
msgstr "Gospodaru, tek obavismo svoju dužnost."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:215
msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."
msgstr "Uistinu. Sada me ne ometaj dok ja obavljam svoju... Klekni, Ovaeče."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:222
#, fuzzy
#| msgid ""
#| "Arise, Owaec, Knight Commander of the Kings Horse. And take as Our first "
#| "command to you your own wish; go from here, harry and destroy the enemy "
#| "in their flight until the fields of Weldyn become a byword for fear at "
#| "which the orcs will tremble for generations."
msgid ""
"Arise, Owaec, Knight Commander of the Kings Horse. And take as Our first "
"command to you your own wish; go from here, secure our borders, and show all "
"that the might of Wesnoth will endure."
msgstr ""
"Ustani, Ovaeče, viteže starešino reda Kraljevog konja. Kao Našu prvu "
"zapovest, postupi kako si poželeo; kreni, udaraj i satiri neprijatelja u "
"begu, dok veldinska polja ne postanu uzrečica od koje će orkovi generacijama "
"zazirati."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:251
msgid "Kneel, Gweddry."
msgstr "Klekni, Gvedri."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:257
#, fuzzy
#| msgid "Sire, we but did our duty."
msgid "Sire, I but did my duty."
msgstr "Gospodaru, tek obavismo svoju dužnost."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:261
msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry."
msgstr "Uistinu. Sada me ne ometaj dok ja obavljam svoju... Klekni, Gvedri."
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:270
msgid ""
"And arise, Gweddry, Earl of Estmark. The land for which you shed your blood "
"shall be put under your hand to be made green again."
msgstr ""
"I ustani, Gvedri, župane Estmarka. Zemlja za koju si prolivao krv daće se u "
"tvoje ruke da se ponovo ozeleni."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:275
#, fuzzy
#| msgid ""
#| "With these words and acts began the Silver Age of Wesnoth, that time "
#| "known to historians as the Reconstruction..."
msgid ""
"And so began the Silver Age of Wesnoth, that time known to historians as the "
"Reconstruction..."
msgstr ""
"Ovim rečima i delima otpoče Srebrno doba Vesnota, ono među istoričarima "
"znano kao Preporod..."
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:5
#, fuzzy
#| msgid "Mounted Fighter"
msgid "Bone Knight"
msgstr "borac-jahač"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
"and destruction."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4
msgid "Horse Lord"
msgstr "gospodar konjice"
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:19
msgid ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. Their sword can kill most ordinary "
"enemies, and their morning star crushes those who are left."
msgstr ""
"Najveći među ravničarima, gospodari konjički su glave svojih domova i "
"poštovani od sviju, prijatelja i neprijatelja. Svojim mačevima mogu "
"dokrajčiti većinu neprijatelja, a severnjačama slomiti sve koji preostanu."
#. [unit_type]: id=Lich Lord
#: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7
msgid "Lich Lord"
msgstr ""
#. [unit_type]: id=Mounted Fighter, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4
msgid "Mounted Fighter"
msgstr "borac-jahač"
#. [unit_type]: id=Mounted Fighter, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:18
msgid ""
"The nobles of the men of the plains are trained with the rest of the "
"horsemen to become great warriors. However, they are also trained in "
"commanding their comrades, and they are the ones that become captains of the "
"armies of the Clans."
msgstr ""
"Plemići ravničarski vežbaju sa ostalim konjanicima kako bi postali veliki "
"ratnici. Međutim, takođe vežbaju zapovedanje svojim sadruzima, jer su oni ti "
"koji će postati kapetani armija Klanova."
#. [unit_type]: id=Mounted Warrior, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4
msgid "Mounted Warrior"
msgstr "ratnik-jahač"
#. [unit_type]: id=Mounted Warrior, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:18
msgid ""
"Leaders of the plains, Mounted Warriors are skilled with the use of the "
"sword and the morning star. Riding horses, they are able to move around the "
"battlefield with great speed, and can provide much needed assistance to "
"different fronts."
msgstr ""
"Vođi ravnica, ratnici jahači umešno koriste mač i severnjaču. Jašući na "
"konju, mogu se kretati bojištem velikom brzinom, i tako pružati neophodnu "
"pomoć na različitim frontovima."
#. [unit_type]: id=Skeleton Rider, race=undead
#: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:5
msgid "Skeleton Rider"
msgstr ""
#. [unit_type]: id=Skeleton Rider, race=undead
#: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:33
msgid ""
"Once great warriors thundering across the plains, these mounted riders atop "
"their skeletal horses were raised from the grave by unholy magic to spread "
"fear and destruction."
msgstr ""
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9
msgid "shock"
msgstr "šok"
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:10
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:11
#, fuzzy
#| msgid ""
#| "Shock:\n"
#| "When this attack is used on offense, the opponent will retaliate with one "
#| "less strike than normally, to a minimum of one strike."
msgid ""
"When this attack is used on offense, the opponent will retaliate with one "
"less strike than normally, to a minimum of one strike."
msgstr ""
"Šok:\n"
"Kada se ovaj napad iskoristi ofanzivno protivnik će uzvratiti jednim udarcem "
"manje nego obično, a najmanje jednim."
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:15
msgid "Dacyn"
msgstr "Desin"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:12
msgid "No! I... die..."
msgstr "Ne! Ja... umirem..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30
msgid "We are doomed..."
msgstr "Svi smo propali..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:48
msgid "I... must— Argh...!"
msgstr "Ja... moram... argh!"
# |, no-check-spell
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:66
msgid "Grarrgghh..."
msgstr "Grarrrghh..."
# |, no-check-spell, no-hybdl
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:80
msgid "Wha? Yah faild to give me protecshun..."
msgstr "Šta? Niste m pružl mi zaštitu..."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:92
msgid ""
"It was perhaps as well for the men of Gweddrys troop that they did not live "
"to see the grim tide of undead sweeping westward into Wesnoth, laying waste "
"to all in its path."
msgstr ""
"Možda je bilo i bolje za ljude iz Gvedrijevog stroja što ne doživeše da vide "
"groznu plimu nemrtvih kako se razvija k zapadu, u Vesnot, pustošeći sve na "
"svom putu."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:104
msgid ""
"Wesnoth never learned the fate of Gweddrys band, but all too soon they "
"would suffer the rage and malice of marauding orcs and undead in a war that "
"would end only in misery and death."
msgstr ""
"Vesnot nikada ne dozna o sudbini Gvedrijeve družine, ali će ubrzo iskusiti "
"bes i zlomišlje razbojničkih orkova i nemrtvih, u ratu koji će se okončati "
"jedino mukom i smrću."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:116
msgid ""
"Their home country proved to be no refuge for Gweddrys weary men, and no "
"more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defense of the doomed kingdom."
msgstr ""
"Domovina se ne pokaza utočištem za Gvedrije iscrpljene ljude, niti će to "
"biti za ostale žitelje Vesnota kako neprijatelji pritiskaju sa svih strana, "
"do konačnog kraha kraljevstva na izdisaju."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:128
msgid ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the vengeful hand "
"of Mal-Ravanal."
msgstr ""
"Sa najodanijim braniocima Vesnota poraženim na domaćem terenu, nekada veliko "
"kraljevstvo obruši se u konačnu tamu pod osvetničkom rukom mal Ravanala."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16
msgid "Your evil will darken the earth no longer!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31
msgid "I shall avenge the death of my comrades!"
msgstr ""
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46
msgid "Im gonna blow you up!"
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61
msgid "Grug again dead make!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76
msgid "Taste the steel of the Horse Clans!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91
msgid "This is for Wesnoth!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103
msgid ""
"You are more powerful than I expected, but you cannot possibly defeat me."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131
msgid "No. Your reign of terror ends today."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:136
msgid "What?!... I... cannot... lose..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:184
msgid "I wasnt able to prevent his escape from here. Now Wesnoth is doomed..."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:62
msgid ""
"Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> "
"damage!"
msgstr "Ko ponese ovu amajliju, svaki će mu udar biti <i>volšeban</i>!"
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:63
msgid "holy amulet^Take it"
msgstr "Uzmi je"
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:64
msgid "holy amulet^Leave it"
msgstr "Ostavi je"
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:65
msgid "I am not suited to using this item! Let another take it."
msgstr "Meni ne pristaje nošenje ovoga! Neka je ko drugi preuzme."
#. [object]
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:67
msgid "Holy Amulet"
msgstr "sveta amajlija"
#~ msgid "Very well. The best of luck in your battle."
#~ msgstr "Dobro onda. Najbolje vam želim u vašoj borbi."
#~ msgid "greatsword"
#~ msgstr "veliki mač"
#~ msgid "morning star"
#~ msgstr "severnjača"
#~ msgid "sword"
#~ msgstr "mač"
#~ msgid "I summon from the depths of the river beasts to destroy you!"
#~ msgstr "Prizivam iz dubina reke zveri da vas unište!"
#~ msgid "Argh! Im dead! Well, dwarves are still the best!"
#~ msgstr "Argh! Gotov sam! Neka, patuljci ostaju najbolji!"
#~ msgid ""
#~ "There is a great fortune in this chest of treasure! I can count two "
#~ "hundred pieces of gold."
#~ msgstr ""
#~ "Veliko bogatsvo leži u ovoj škrinji s blagom! Prebrojah oko dve stotine "
#~ "zlatnika."
#, fuzzy
#~| msgid "You may now recruit ogres!"
#~ msgid "You may now recruit young ogres!"
#~ msgstr "Sada možeš najmiti ogrove!"
#, fuzzy
#~| msgid "Move Gweddry to the trapdoor"
#~ msgid "Move Gweddry to the south-west exit"
#~ msgstr "Pomeriš li Gvedrija na podna vrata"
#~ msgid "Torture Chamber"
#~ msgstr "Soba za mučenje"
#~ msgid "Throne Room"
#~ msgstr "Prestona soba"
#~ msgid "The City"
#~ msgstr "Grad"
#~ msgid "Exit"
#~ msgstr "Izlaz"
#, fuzzy
#~| msgid ""
#~| "So, Gweddry, you escaped too? Good. I think they have the rest of our "
#~| "troops captive, along with the peasants following us. We should be able "
#~| "to rescue them."
#~ msgid ""
#~ "So, Gweddry, you escaped too? Good. I think they still have the rest of "
#~ "our troops captive. We must rescue them and head for the southwest exit."
#~ msgstr ""
#~ "Dakle, Gvedri, i ti umače? Izvrsno. Mislim da su nam zarobili i ostatak "
#~ "snaga, sa sve seljanima koji su nas pratili. Moramo ih izbaviti."
#~ msgid "Where are they? These caves are impossible to navigate!"
#~ msgstr "Ali gde su? Nemoguće je ostati na pravom putu u ovim pećinama!"
#, fuzzy
#~| msgid ""
#~| "Somewhere south of us. We are in a hidden passage in the north. Oh, and "
#~| "some others escaped too, along with Owaec."
#~ msgid ""
#~ "Somewhere south of us, but wed best avoid the chamber we just came from. "
#~ "Oh, and some others escaped too, along with Owaec."
#~ msgstr ""
#~ "Negde južno od nas. Mi se nalazimo u skrivenom prolazu na severu. Da, još "
#~ "neki su pobegli, uključujući Ovaeka."
#~ msgid "Well, wheres their leader? I dont see him."
#~ msgstr "A gde im je vođa? Ne vidim ga."
#~ msgid "Uh... "
#~ msgstr "Ovaj..."
#~ msgid "whisper^I dunno. He escaped, I think."
#~ msgstr "Ne znam. Pobeže, mislim."
#~ msgid ""
#~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on "
#~ "sight."
#~ msgstr ""
#~ "Budalo! Nađi ga onda, i dovedi ga k meni! Ček, čemu to, ubijte ga čim ga "
#~ "spazite."
#~ msgid "Look, the escaped prisoners have returned!"
#~ msgstr "Gle, pobegli zatvorenici se vratiše!"
#, fuzzy
#~| msgid "Kill them."
#~ msgid "Kill them!"
#~ msgstr "Pih, pobijte sve."
#, fuzzy
#~| msgid "Huh? Whos there, who said that?"
#~ msgid "Huh? Who said that?"
#~ msgstr "E? Ko je to tamo, ko je to rekao?"
#~ msgid "I see the exit to the tunnel! Onward!"
#~ msgstr "Vidim izlaz iz hodnika! Napred!"
#~ msgid ""
#~ "Wait! We cannot go out that way. There are too many orcs. We must exit "
#~ "through the south-west gates."
#~ msgstr ""
#~ "Čekajte! Ne možemo napolje tim putem. Previše orkova nas čeka. Moramo "
#~ "kroz jugozapadne kapije."
#~ msgid "Very well. We must go the other way."
#~ msgstr "Dobro onda. Na drugu stranu."
#~ msgid "Survive until end of turns"
#~ msgstr "Preživiš li dok ne isteknu potezi"
#~ msgid "To add ogres to your army, keep two on the grass until end of turns"
#~ msgstr ""
#~ "Da pridodaš ogrove svojoj vojsci, zadrži dva na travi do kraja poteza"
#, fuzzy
#~| msgid ""
#~| "All right, we have to keep at least two of these ogres on the grass "
#~| "where they cant escape until our troops get here to capture them. Then "
#~| "they will have to lead us to their tribe."
#~ msgid ""
#~ "All right, we have to keep at least two of these ogres on the grass where "
#~ "they cant escape until our troops get here to capture them."
#~ msgstr ""
#~ "U redu, moramo zadržati bar dva ogra na travi, gde ne mogu pobeći, dok ne "
#~ "stignu naš snage da ih zarobe. Tako će morati da nas odvedu svom plemenu."
#~ msgid ""
#~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, "
#~ "you go north-east. Ill go north-west."
#~ msgstr ""
#~ "Pokušajmo da ih opkolimo. Gvedri, ti ostani tu gde jesi. Desine, vi "
#~ "pođite severoistočno. Ja ću na severozapad."
#, fuzzy
#~| msgid ""
#~| "Our troops have caught up! Now, we will be able to recruit ogres, since "
#~| "these will be able to convince their tribe to join us."
#~ msgid "Our troops have caught up! Now, we will be able to recruit ogres!"
#~ msgstr ""
#~ "Evo stiže naša vojska! Sada možemo da računamo i na ogrove, pošto će ovi "
#~ "sigurno uspeti da ubede svoje pleme da nam se pridruži."
#~ msgid ""
#~ "We didnt capture enough of the ogres here. We will have to go on without "
#~ "them."
#~ msgstr ""
#~ "Ne smogasmo da zarobimo dovoljno ogrova ovde. Moraćemo dalje bez njihove "
#~ "pomoći."
#~ msgid "Resist until Dacyns return tomorrow night"
#~ msgstr "Odupreš li se do Desinovog povratka sutra naveče"
#~ msgid "Resist until Dacyns return in two days"
#~ msgstr "Odupreš li se do Desinovog povratka za dva dana"
#~ msgid ""
#~ "Look. To the east. Undead approach! But wait... I sense something... They "
#~ "must not see me..."
#~ msgstr ""
#~ "Gledajte, ka istoku — približavaju se nemrtvi! Ali ček... osećam nešto... "
#~ "ne smeju me spaziti..."
#~ msgid ""
#~ "Hm. I do not sense anything out of the ordinary here. My scouts must have "
#~ "deceived me. Very well; destroy them."
#~ msgstr ""
#~ "Hm. Ne osećam ništa neobično ovde. Mora da su me moji izviđači obmanuli. "
#~ "Ne mari; uništiću ih."
#~ msgid ""
#~ "On with the search. I trust you can defeat these men yourself? I have no "
#~ "time to waste here."
#~ msgstr ""
#~ "Dalje sa potragom. Verujem da možete sami poraziti ove ljude? Nemam "
#~ "vremena za traćenje na ovo."
#~ msgid ""
#~ "There are too many undead, I cannot defeat them... but my orders are to "
#~ "hold this outpost at all costs. It may be we will die this day."
#~ msgstr ""
#~ "Nemrtvih je previše, ne mogu ih savladati... A naređeno mi je da držim "
#~ "ovu ispostavu po svaku cenu. Može biti, danas je dan za umiranje."
#~ msgid ""
#~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a "
#~ "reason for leaving."
#~ msgstr ""
#~ "Ali... nekako, ne mislim da nas je Desin napustio. Mora da je imao drugih "
#~ "razloga za odlazak."
#~ msgid ""
#~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! "
#~ "Go to the trapdoor!"
#~ msgstr ""
#~ "Brzo! Još malo i neprijatelju će stići pojačanja, i svi ćemo pomreti! "
#~ "Kroz vrata!"
#~ msgid ""
#~ "I do not know. There are trolls in here, which may try to fight us. Now "
#~ "hurry, we have to move quickly with those liches still behind us."
#~ msgstr ""
#~ "Ne znam. Ovde ima trolova, koji nam se mogu preprečiti. Brzo sada, jer "
#~ "oni su nam kosci još uvek za petama."
#~ msgid ""
#~ "It doesnt matter. They are much too powerful for us; our only hope is to "
#~ "get away, far away. Perhaps we should go north, and meet with Owaec."
#~ msgstr ""
#~ "Zar je bitno? Previše su moćni za nas, jedina nam je nada da im umaknemo, "
#~ "što dalje. Možda da pođemo ka severu, susretnemo se sa Ovaekom."
#~ msgid ""
#~ "There are five of us still locked up in the jail. All of us will join you "
#~ "if you can get us free."
#~ msgstr ""
#~ "Petorica su još uvek zaključana u kazamatu. Svi ćemo vam se pridružiti, "
#~ "oslobodite li ih."
#~ msgid "You dare to attack <i>me</i>!? Go back to your master!"
#~ msgstr "Usuđuješ se udariti na <i>mene</i>?!? Nazad svom gospodaru!"
#~ msgid ""
#~ "This is not good; we are unable to attack Mal-Ravanal at all, for his "
#~ "magic is too strong! We must turn back, it was foolish to press the "
#~ "attack."
#~ msgstr ""
#~ "Ovo nije dobro — ne možemo ni ogrebati mal Ravanala, njegova je magija "
#~ "prejaka! Moramo odstupiti, bilo je glupo i što smo pokrenuli napad."
#~ msgid ""
#~ "I am not sure. There are bandits in this country, and I have been told "
#~ "that it is my duty to defeat them, and protect the local villages. "
#~ "However, I cannot find a way to defeat them. The outlaws hide in the "
#~ "villages when we are close, and come out when we are far away."
#~ msgstr ""
#~ "Nisam siguran. Ima razbojnika u ovim okruzima, i određena mi je dužnost "
#~ "da ih pohvatam i zaštitim lokalna sela. Međutim, to mi nikako ne polazi "
#~ "za rukom. Razbojnici se pritaje u selima kada se približimo, a izađu kada "
#~ "smo daleko od njih."
#~ msgid ""
#~ "I have fulfilled my duty to the villages. Now I suppose I can join you in "
#~ "your quest."
#~ msgstr ""
#~ "Ispunih svoju dužnost prema selima. Valjda se sada mogu pridružiti vašem "
#~ "pohodu."
#~ msgid ""
#~ "Good job! Now, we should move onward, north. Tell the villagers to pack "
#~ "their belongings and follow us."
#~ msgstr ""
#~ "Odlično urađeno! Krenimo sada dalje, na sever. Saopštite seljanima da se "
#~ "pakuju i polaze sa nama."
#~ msgid ""
#~ "We should probably go north to the orcish lands immediately. I suspect "
#~ "that the undead have already bypassed us, and cut off any crossing to the "
#~ "west of here."
#~ msgstr ""
#~ "Verovatno je bolje da odmah pohitamo na sever u orkovske zemlje. Plašim "
#~ "se da su nas nemrtvi već mimoišli, i odsekli sve prelaze zapadno odavde."
#~ msgid "Defeat the trolls and gryphons"
#~ msgstr "Poraziš li trolove i grifone"
#~ msgid ""
#~ "The trail stops soon. We have almost reached our destination, if we can "
#~ "call it that. There is a large lake in front of us, with a small island "
#~ "off the coast. If we burn down the bridge to it, no one will ever be able "
#~ "to reach us."
#~ msgstr ""
#~ "Stazi je uskoro kraj. Skoro da smo stigli na odredište, ako ga možemo "
#~ "tako nazvati. Ispred nas je veliko jezero, s malim ostrvom podalje od "
#~ "obale. Ako spalimo most do njega, niko nas više ne može doseći."
#~ msgid ""
#~ "But what if there are already people living on it? We will have to fight "
#~ "them! And besides, the undead can build boats."
#~ msgstr ""
#~ "Ali šta ako na ostrvu neko već živi? Moraćemo da se borimo protiv njih! "
#~ "Pored toga, i nemrtvi umeju da grade plovila."
#~ msgid ""
#~ "There are other people. A tribe of trolls, and some gryphons. But it is "
#~ "safer than fighting the undead, and once we kill them, the island will be "
#~ "ours."
#~ msgstr ""
#~ "Neko je već na ostrvu. Jedno pleme trolova, nešto grifona. Ali bolje "
#~ "protiv njih nego protiv nemrtvih, i kad ih jednom savladamo, ostrvo će "
#~ "biti naše."
#~ msgid ""
#~ "Very well, we will go on, take this island. It appears we have no choice. "
#~ "Onward!"
#~ msgstr ""
#~ "Onda, neka bude tako, zauzmimo ovo ostrvo. Izgleda nema nam drugog "
#~ "izbora. Napred!"
#~ msgid ""
#~ "There is an abandoned castle here. It looks repairable — we should settle "
#~ "here."
#~ msgstr ""
#~ "Evo i nekakvog napuštenog zamka. Deluje da se može opraviti, trebalo bi "
#~ "da se smestimo ovde."
#~ msgid "We will base our attack from here. Now go, destroy the enemy!"
#~ msgstr "Odavde ćemo odašiljati napade. Sada pokret, uništimo neprijatelja!"
#~ msgid "We have done it! The island is ours. Our journey is complete."
#~ msgstr "Uspeli smo! Ostrvo je naše. Putovanje nam je okončano."
#~ msgid ""
#~ "Informed they were being taken to the orcish king, Dra-Nak, they "
#~ "attempted to escape before that happened..."
#~ msgstr ""
#~ "Kako saznaše da ih vode pred orkovskog kralja, Dra-Naka, pokušaše da "
#~ "pobegnu pre nego što dođe do toga..."
#~ msgid "Escape through the south-west tunnel"
#~ msgstr "Umakneš li kroz jugozapadni hodnik"
#~ msgid ""
#~ "I think Dacyn and Owaec have escaped already. Now I have to, also... "
#~ "these guards are not being very alert, I may be able to get past them..."
#~ msgstr ""
#~ "Mislim da su Desin i Ovaek već umakli. Sada moram i ja... Ovi stražari ne "
#~ "deluju previše obazrivo, možda se mogu išunjati pored njih."
#~ msgid "Aha! There is a small crack in the cave wall here."
#~ msgstr "Aha! Ovde ima mali procep u pećinskom zidu."
#~ msgid "Right here, boss."
#~ msgstr "Baš ovde, šefe."
#~ msgid ""
#~ "It is not safe here, but we cannot go back north. The orcs are a more "
#~ "immediate threat."
#~ msgstr ""
#~ "Ovde nije bezbedno, ali ne možemo opet na sever. Orkovi su nam "
#~ "neposrednija pretnja."
#~ msgid ""
#~ "We cannot go north, for that is where orcs are... we cannot go east, for "
#~ "that is where the undead come from... we cannot go west, for the ocean "
#~ "lies in that direction, and we have no ships. We would survive for a "
#~ "time, but we would still be in Wesnoth, and the undead would still find "
#~ "us."
#~ msgstr ""
#~ "Ne možemo na sever, tamo nas čekaju orkovi. Ne možemo na istok, odatle "
#~ "stižu nemrtvi. Ne možemo na zapad, jer nas tamo čeka okean a brodova "
#~ "nemamo. Preživeli bismo još neko vreme, ali bismo i dalje bili u Vesnotu "
#~ "i nemrtvi bi nas ipak pronašli."
#~ msgid ""
#~ "We could go south, and return to Wesnoth... but I do not know what that "
#~ "would accomplish."
#~ msgstr ""
#~ "Možemo na jug, da se vratimo u Vesnot. Ali ne znam šta bismo time "
#~ "postigli."
#~ msgid "It would accomplish nothing! The undead will kill us all!"
#~ msgstr "Ne bismo postigli baš ništa! Nemrtvi će nas sve pobiti!"
#~ msgid ""
#~ "Have you not heard what Dacyn said? Either the orcs or undead will kill "
#~ "us no matter what we do. Our only hope was to isolate ourselves on the "
#~ "Isle of Vrug. We are too far away now to return that way, and we have "
#~ "aroused the orcs. We cannot try that again. So, if we have no hope..."
#~ msgstr ""
#~ "Nisi li čuo šta Desin reče? Šta god da učinimo, pobiće nas ili orkovi ili "
#~ "nemrtvi. Jedina nam je nada da se podvojimo na ostrvu Vrug. Predaleko smo "
#~ "da bismo se vraćali istim putem, a uzbunili smo orkove. Dakle, ako nema "
#~ "nade..."
#~ msgid ""
#~ "There is still some hope left. If we return to Wesnoth, we may be able to "
#~ "aid the king in defeating these invaders. We saw them attack us. And, I "
#~ "have... advice. To give the king. I may know the undeads weakness."
#~ msgstr ""
#~ "Ipak se još nešto može učiniti. Ako se vratimo u Vesnot, možemo biti od "
#~ "pomoći kralju da odbije ovu najezdu. Videli smo da nas napadaju. A imam i "
#~ "jedan... savet, da ga saopštim kralju. Moguće je da znam jednu slabost "
#~ "nemrtvih."
#~ msgid ""
#~ "Very well. If returning to Wesnoth has any chance of success, it is our "
#~ "best option. We will go south."
#~ msgstr ""
#~ "Dobro onda. Ako će nam povratak u Vesnot pružiti ikakve izglede za uspeh, "
#~ "onda je to najbolji izbor. Krenimo na jug."
#~ msgid ""
#~ "I do not like this. But it appears we will die no matter our course of "
#~ "action."
#~ msgstr ""
#~ "Ne sviđa mi se ovo. Ali izgleda da ćemo izginuti bez obzira šta učinimo."
#~ msgid ""
#~ "Aha! I see what they have done. They have raised him as an undead dragon. "
#~ "But he does not appear to be weak to my arcane senses... this is strange "
#~ "magic indeed."
#~ msgstr ""
#~ "Ah! Vidim šta su učinili. Vaskrsli su ga kao nemrtvog zmaja. Ali izgleda "
#~ "da nije osetljiv na moja volšebna čula... Uistinu neka čudna magija."
#~ msgid ""
#~ "We have reached Weldyn. Now we must have a council to decide what to do "
#~ "next."
#~ msgstr ""
#~ "Evo nas u Veldinu. Moramo sazvati veće da odlučimo šta nam je činiti."
#~ msgid ""
#~ "The guards, surprised by this sudden revelation, advanced to attack him. "
#~ "However, as he was now skilled in the magical art of teleportation, he "
#~ "simply vanished. And has not been seen since."
#~ msgstr ""
#~ "Stražari, iznenađeni njegovim iznenadnim ispadom, krenuše da ga napadnu. "
#~ "Međutim, kako je ovladao magičnom veštinom teleportacije, Mal-Ravanal "
#~ "jednostavno ispari. I od tada više nije viđen."
#~ msgid ""
#~ "Not been seen, that is, until the day when he attacked Gweddry and me in "
#~ "that outpost on the eastern border. This is the lich we are facing: Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "Nije viđen, to jest, do dana kada udari na Gvedrija i mene u onoj "
#~ "ispostaji na istočnoj granici. To je kosac koji je pred kapijama: mal "
#~ "Ravanal."
#~ msgid ""
#~ "At first we tried to escape them, for we knew they were too powerful; it "
#~ "is only by horrible luck that we are back in Wesnoth at all."
#~ msgstr ""
#~ "Isprva smo pokušavali da im umaknemo, jer poznasmo da su previše silni. "
#~ "Samo je zlosrećnoj sudbi zahvaliti što smo ponovo u Vesnotu."
#~ msgid ""
#~ "It doesnt matter anyway. The point is, we already know we cannot defeat "
#~ "the hordes of the enemy head-on in battle. So it seems that the only path "
#~ "to victory is to destroy the head of these necromancers, the lich Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "Nije sve to bitno. Glavno je to da već znamo kako ne možemo poraziti "
#~ "neprijateljske horde u direktnom okršaju. Tako, čini se, jedini izgled za "
#~ "pobedu nam je da uništimo vrhovnika tih nekromanata, kosca mal Ravanala "
#~ "lično."
#~ msgid "But as yet we have no idea how to do it!"
#~ msgstr "Ali nemamo ni predstave kako to učiniti!"
#~ msgid ""
#~ "Well, we do know that he is very arrogant, and can be easily tricked. "
#~ "That is how he fell in the first place."
#~ msgstr ""
#~ "Pa, znamo da je vrlo nadobudan, te se može lako zavarati. Tako je i "
#~ "ranije pao."
#~ msgid ""
#~ "So maybe we can trick him into exposing himself to us? Dacyn, does he "
#~ "know we know who he is?"
#~ msgstr ""
#~ "Misliš da ga izmamimo da nam se otkrije? Desine, zna li on da mi znamo ko "
#~ "je?"
#~ msgid ""
#~ "No, I dont think so. I am the only person alive who would recognize the "
#~ "name Mal-Ravanal, and if he had known I was there when he attacked, he "
#~ "would have pursued us much more vigorously."
#~ msgstr ""
#~ "Ne, mislim da ne zna. Ja sam jedini živi čovek koji bi prepoznao ime mal "
#~ "Ravanala, i da je znao da sam ja prisutan kad je udario, progonio bi nas "
#~ "s mnogo više žara."
#~ msgid "Messenger of Doom"
#~ msgstr "glasnik propasti"
#~ msgid "I come bearing a message from my leader."
#~ msgstr "Dolazim s porukom od svoga vođe."
#~ msgid "Very well, you may read it. It might tell us something useful."
#~ msgstr "U redu, možeš je pročitati. Možda nam i kaže nešto korisno."
#~ msgid ""
#~ "He says: <i>“Well done; you have defeated some of my less powerful "
#~ "captains, and a small fraction of my horde. Were I to bring the whole "
#~ "might of my Dread Legions to bear I could crush you like an insect. But I "
#~ "seek a victory that will reveal the true extent of my personal power. "
#~ "Unlike the Great General Gweddry I do not seek to hide behind the armored "
#~ "skirts of my soldiers! You, O commander Gweddry, are a coward! The bards "
#~ "may sing that you defeated my captains, but in reality you did nothing "
#~ "but cower far behind the lines in safety while others braver than you "
#~ "fought and died in your name.”</i>"
#~ msgstr ""
#~ "On veli: „Dobro urađeno. Porazili ste nekoliko mojih slabijih kapetana, i "
#~ "mali deo moje horde. Kada bih oslobodio celokupnu moć svojih Legija "
#~ "Straha, pregazili bi vas kao insekte. Ali, iskam pobedu koja će otkriti "
#~ "stvarne dosege moje lične moći. Za razliku od velikog generala Gvedrija, "
#~ "ne želim da se skrivam iza oklopnih suknji svojih vojnika! Ti si, o "
#~ "zapovedniče Gvedri, obična kukavica! Bardovi mogu opevati kako si pobedio "
#~ "moje kapetane, ali u zbilji nisi učinio ništa do skrivao se u bezbednosti "
#~ "zaleđine svojih redova, dok su drugi hrabriji od tebe krvarili i ginuli u "
#~ "tvoje ime.“"
#~ msgid ""
#~ "What is the point of this message? Does it consist of anything more than "
#~ "insults?"
#~ msgstr "Kakva je svrha ove poruke? Sadrži li išta drugo do uvreda?"
#~ msgid ""
#~ "The point is that you did not defeat my Lords minions, it was others "
#~ "doing the work for you! The mighty Gweddry himself would last but a few "
#~ "moments in actual combat. And my master seeks to prove this. He "
#~ "challenges you, Gweddry, to a contest, a battle."
#~ msgstr ""
#~ "Svrha je da ukaže kako nisi ti taj koji nadjača sledbenike moga "
#~ "Gospodara, već su to drugi za tebe uradili! Moćni Gvedri lično ne bi "
#~ "izdržao ni trenutka u stvarnoj borbi. I moj gospodar želi da to pokaže. "
#~ "Izaziva tebe, Gvedri, na nadmetanje, boj."
#~ msgid ""
#~ "What are his terms? I wont accept anything obviously weighted towards "
#~ "his victory!"
#~ msgstr ""
#~ "Koji su njegovi uslovi? Neću prihvatiti bilo šta očigledno u korist "
#~ "njegovoj pobedi!"
#~ msgid ""
#~ "That only proves you are a coward. Nevertheless, these are his terms: You "
#~ "pick your six best warriors and he will pick his six best. Then you will "
#~ "fight, to the death; until either you or he is destroyed!"
#~ msgstr ""
#~ "To samo pokazuje kakva si kukavica. Bez obzira, ovo su uslovi. Izaberi "
#~ "šestoro svojih najboljih ratnika, a Gospodar će izabrati šest svojih. "
#~ "Zatim ćete se boriti do smrti — dok ili ti ili on ne budete uništeni!"
#~ msgid ""
#~ "Gweddry, I dont think you should accept. He is bound to bring more than "
#~ "six undead to the battle; he will bring an army!"
#~ msgstr ""
#~ "Gvedri, mislim da ne treba da prihvatiš. Zasigurno će povesti više od "
#~ "šestoro nemrtvih u boj, čitavu vojsku će dovesti!"
#~ msgid ""
#~ "Well, I think you should accept. There is a small chance that it will be "
#~ "a fair fight, and otherwise we will definitely have to face his whole "
#~ "undead army."
#~ msgstr ""
#~ "Ja mislim da treba da prihvatiš. Postoje mali izgledi da će borba biti "
#~ "poštena, a u suprotnom, sukobićemo se sa svom njegovom nemrtvom silom."
#~ msgid ""
#~ "I will simplify your choice. Accept, coward, or face the onslaught of my "
#~ "lords hordes at dawn tomorrow!"
#~ msgstr ""
#~ "Olakšaću ti izbor. Prihvati, kukavice, ili čekaj pokolj koje će horde "
#~ "Gospodareve načiniti u zoru sutrašnjeg dana!"
#~ msgid ""
#~ "I will accept this challenge. By your own masters terms, that proves I "
#~ "am no coward."
#~ msgstr ""
#~ "Prihvatam izazov. Pod uslovima tvog gospodara, što pokazuje da nisam "
#~ "kukavica."
#~ msgid ""
#~ "I will not accept a fight in which he will obviously cheat! I refuse!"
#~ msgstr "Ne mogu prihvatiti borbu u kojoj će on jamačno varati! Odbijam!"
#~ msgid "I... lose?..."
#~ msgstr "Ja... izgubih...?"
#~ msgid "And more!"
#~ msgstr "I još!"
#~ msgid ""
#~ "You people are fools! You rejected my masters offer to duel... very "
#~ "well, you will <i>all</i> die! And know this; my master is here to enjoy "
#~ "your demise. For he does not fear you at all, and knows that you will "
#~ "never be able to find him and kill him! There are seven of us, and only "
#~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will "
#~ "all tell you our names if you can reach us."
#~ msgstr ""
#~ "Vi ste budale! Odbiste ponudu za dvoboj moga gospodara. Ako tako želite, "
#~ "<i>svi</i> ste već mrtvi! I znajte ovo: gospodar je ovde da uživa u vašoj "
#~ "propasti. Jer on se vas nimalo ne plaši, i zna da ga nikako ne možete "
#~ "pronaći i ubiti! Ima nas sedam, i samo jedan od nas jeste Gospodar. Ha, "
#~ "ha, ha! Da bude pošteno, svaki od nas će vam reći svoje ime, ako ga "
#~ "uspete svladati."
#~ msgid "Remember, we have to kill Mal-Ravanal. Hes here somewhere..."
#~ msgstr "Zapamtite, moramo ubiti mal Ravanala. On je negde ovde..."
#~ msgid "There he is!"
#~ msgstr "Evo ga stiže!"
#~ msgid "That isnt him..."
#~ msgstr "Nije on..."
#~ msgid "How did you know...?"
#~ msgstr "Kako si znao...?"
#~ msgid "Kill the king!"
#~ msgstr "Ubijte kralja!"