5862 lines
224 KiB
Text
5862 lines
224 KiB
Text
# translation of nl_wesnoth-did.po to
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# translation of nl.po to
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2019-08-27 19:40 UTC\n"
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"PO-Revision-Date: 2019-06-27 17:02+0200\n"
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"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
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"Language-Team: Dutch <AI0867@gmail.com>\n"
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"Language: nl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.2.3\n"
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#. [scenario]: id=11_Descent_into_Darkness
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:14
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#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:5
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#, fuzzy
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msgid "Descent into Darkness"
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msgstr "Afdaling naar de Duisternis"
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:15
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#, fuzzy
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msgid "DiD"
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msgstr "AND"
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
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#, fuzzy
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msgid "Neophyte"
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msgstr "Neophyte"
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
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#, fuzzy
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msgid "Normal"
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msgstr "(Normaal)"
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
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#, fuzzy
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msgid "Challenging"
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msgstr "(Uitdagend)"
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
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#, fuzzy
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msgid "Evoker"
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msgstr "Evoker"
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:21
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#, fuzzy
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msgid "Difficult"
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msgstr "(Moeilijk)"
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:21
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#, fuzzy
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msgid "Summoner"
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msgstr "Summoner"
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:23
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msgid ""
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"The northern frontier town of Parthyn is annually raided by neighboring "
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"tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and "
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"wreak vengeance on the orcs by any means necessary, even if it means "
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"sacrificing his own soul in the process.\n"
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"\n"
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msgstr ""
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#. [campaign]: id=Descent_into_Darkness
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:25
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#, fuzzy
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msgid "(Intermediate level, 12 scenarios.)"
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msgstr "(Gemiddeld niveau, 12 scenario's.)"
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#. [about]
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:28
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#, fuzzy
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msgid "Original Campaign Design"
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msgstr "Ontwerp van de veldtocht"
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#. [about]
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:34
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#, fuzzy
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msgid "Latest Campaign Revision"
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msgstr "Ontwerp van de veldtocht"
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#. [about]
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:40
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#, fuzzy
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msgid "Artwork and Graphics Design"
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msgstr "Illustraties en Grafisch Ontwerp"
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#. [about]
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#: data/campaigns/Descent_Into_Darkness/_main.cfg:55
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msgid "Dialogue Comments and Revisions"
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msgstr ""
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#. [scenario]: id=01_Saving_Parthyn
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5
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#, fuzzy
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msgid "Saving Parthyn"
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msgstr "Parthyn redden"
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#. [part]
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#. comments about dialogue style and characterization **THIS TEXT CONTAINS SPOILERS**:
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#. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin
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#. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness
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#. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality,
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#. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal.
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#. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either.
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#. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is
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#. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, and this is intentional.
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#. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct.
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#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:33
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#, fuzzy
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msgid ""
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"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
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"the northern border town of Parthyn, the second child and eldest son of the "
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"city’s baron. Every summer, by the time the mountainous paths and high "
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"passes shed their wintry gowns of snow, orcs descended from the northern "
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"hills to ravage the settlements at the frontier. Every year, Malin’s father "
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"led the townsfolk to repel the raids and force the orcs to retreat back to "
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"the north."
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msgstr ""
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"Malin Keshar, geboren 10 jaar na de dood van Haldric IV, groeide op in de "
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"noordelijke grensstad Parthyn. Hij was het tweede kind en de oudste zoon van "
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"de plaatselijke baron. Iedere zomer wanneer de bergpassen sneeuwvrij werden "
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"kwamen er orks vanuit het noorden afgezakt om zich in de strijd te bewijzen. "
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"Ieder jaar sloegen Parthyns soldaten de rooftochten af, maar ieder jaar "
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"stierven er ook enkele stadsbewoners tijdens deze gevechten. Malins vader "
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"leidde verschillende tochten waarbij orkse kampen aangevallen werden om zo "
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"de orks terug naar het noorden te drijven."
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:37
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msgid ""
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"When Malin was ten, a passing mage sensed strong magical abilities in the "
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"boy and suggested he be sent to the Isle of Alduin for training in the "
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"magical arts. Malin studied there for eight years, learning all manner of "
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"magic from basic control over the elements, to the mystic arts and scrying, "
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"to alchemy and simple medicine."
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msgstr ""
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:41
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msgid ""
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"Although his life on Alduin was luxurious and peaceful, Malin found the "
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"teachings of the scholarly mages to be too philosophical for his tastes. His "
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"thoughts turned back to Parthyn, where brute force, not theoretical "
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"reasoning, was necessary to drive off the orcs. In time, Malin began to "
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"research new magics on his own, but his lack of experience led to a series "
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"of failed experiments, one of which took the life of a fellow student. For "
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"his transgressions, he was expelled."
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msgstr ""
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45
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msgid ""
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"When Malin returned to Parthyn, orcs had already begun to attack the city. "
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"Although he tried his best to fight them off, the raids were far more "
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"relentless and the town guard was far weaker than he had remembered. One "
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"night, a particularly powerful strike stormed the city and Malin could only "
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"watch as his father was cut down by one of the savage orcish warriors."
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msgstr ""
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49
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#, fuzzy
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msgid ""
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"Shaken by the loss of their commander, the human defense began to falter. "
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"The orcs roared in anticipation of victory, but before they could overrun "
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"the city, skeleton warriors poured out of the woods to their rear. The "
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"undead cut down orc after orc, swords and axes hacking through flesh and "
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"bone with ruthless efficiency. The soldiers watched in half amazement, half "
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"fear as the orcs dropped and the skeletons turned toward them, empty eyes "
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"bleeding with fetid magic. All was dreadfully still as the blood and carnage "
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"settled in the rank darkness."
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msgstr ""
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"Geschokt door het verlies van hun bevelhebber begon de menselijke "
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"verdedigingslinie te breken. Maar toen de orks hun vreugekreten voor de "
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"overwinning begonnen uit te schreeuwen kwamen er skeletstrijders uit de "
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"bossen achter de orkse legermacht. De soldaten zagen met verbazing toe hoe "
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"de skeletten ork na ork neersloegen waarna ze terug in het woud verdwenen."
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:53
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#, fuzzy
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msgid ""
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"The silence was broken by the irregular shuffle of a man emerging from the "
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"trees. He stood before them, a hunched figure with a rasping voice "
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"reminiscent of crackling bones. <i>“I am Darken Volk. While I know you do "
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"not love my kind, I think it is vital that we put aside our differences for "
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"the moment. The orcish menace grows in the north and they will soon return "
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"in even greater force. You cannot hope to defend against them without my... "
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"help. For now, however, I ask only to refresh myself in your town.”</i>"
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msgstr ""
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"Kort daarop verscheen er een man gekleed in de gewaden van een "
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"dodenbezweerder uit het bos. <i>\"Laat me toe mezelf voor te stellen. Ik ben "
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"Darken Volk. Hoewel ik weet dat uw koninkrijk mijn soort niet moet hebben "
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"denk ik dat het vitaal is dat we onze geschillen tijdelijk opzij zetten. De "
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"orkse bedreiging in het Noorden groeit en ik betwijfel dat een grensstad "
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"zonder hulp stand zal kunnen houden. Momenteel vraag ik enkel om enkele "
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"dagen in jullie stad te kunnen rusten.\"</i>"
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:57
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#, fuzzy
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msgid ""
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"Drogan, the captain of the guard, replied, <i>“Nay, you surely know that the "
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"penalty for necromancy is death. Seeing that you have saved our village, "
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"however, we will allow you to rest here for a few days. Nevertheless, upon "
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"your departure, you are banished from Parthyn. Should you return, we will "
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"attack you on sight.”</i>"
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msgstr ""
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"Drogan, de kapitein van de wacht antwoordde. <i>\"Je weet zeker en vast dat "
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"dodenopwekking met de dood bestraft wordt. Als dank voor je hulp zullen we "
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"je rust en veiligheid bieden. Maar van zodra je terug vertrekt ben je een "
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"banneling die nooit meer mag terugkomen en gedood zal worden indien je het "
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"toch zou doen. Je hulp is gewaardeerd maar we hebben geen nood aan een "
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"bondgenootschap met zwarte magiërs.\"</i>"
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:61
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#, fuzzy
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msgid ""
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"Malin, troubled by his father’s death and the strength of the orcish "
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"assault, argued to no avail that Darken Volk be allowed to stay. After a "
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"couple days, the necromancer left Parthyn without incident."
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msgstr ""
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"Door zijn vaders dood gekweld bepleit Malin zonder succes om Darken Volk toe "
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"te laten in de stad te blijven om bij de verdediging te kunnen helpen. De "
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"dodenbezweerder verlaat Parthyn zonder verdere incidenten."
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#. [side]: type=General, id=Taylor
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#. [side]
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#. [side]: type=Sergeant, id=Drogan
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:75
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:122
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:122
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#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:142
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#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:48
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#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:42
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:93
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#, fuzzy
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msgid "Defenders"
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msgstr "Verdedigers"
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#. [modify_side]
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#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
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#. [side]: type=Orcish Warlord, id=Borth
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#. [side]: type=Orcish Warlord, id=P'Gareth
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#. [side]: type=Orcish Warlord, id=K'Vark
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#. [side]: type=Orcish Warlord, id=Gron'r Hronk
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#. [side]: type=Orcish Warlord, id=K'rrlar Oban
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:97
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#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:57
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#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:85
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#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:66
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#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:104
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#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:142
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:67
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#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:639
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#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:795
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#, fuzzy
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msgid "Orcs"
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msgstr "Orks"
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#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:102
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#, fuzzy
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msgid "Kreg’a’shar Trr"
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msgstr "Kreg’a’shar Trr"
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#. [side]: type=Sergeant, id=Drogan
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#. [side]: type=Lieutenant, id=Drogan
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#. [unit]: type=Ghoul, id=DroganGhoul
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:127
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:97
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:776
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#, fuzzy
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msgid "Drogan"
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msgstr "Drogan"
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#. [objective]: condition=win
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:180
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#, fuzzy
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msgid "Defend the river fort for two nights"
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msgstr "Verdedig het rivierfort gedurende twee nachten."
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#. [objective]: condition=win
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:185
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:173
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#, fuzzy
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msgid "Kill the orcish leader"
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msgstr "Dood de Orkleiders"
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#. [objective]: condition=lose
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:189
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msgid "Orcs reach the outskirts of Parthyn"
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msgstr ""
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#. [objective]: condition=lose
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:193
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#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:95
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:103
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:135
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:738
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1075
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#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:124
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#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:194
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:198
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:721
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#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:400
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#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:125
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#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:848
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:203
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:939
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1007
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1054
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#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:161
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#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:735
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||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:723
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#, fuzzy
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||
msgid "Death of Malin Keshar"
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msgstr "Dood van Malin Keshar"
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||
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#. [objective]: condition=lose
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197
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#, fuzzy
|
||
msgid "Death of Dela Keshar"
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msgstr "Dood van Malin Keshar"
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||
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||
#. [objective]: condition=lose
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:201
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#, fuzzy
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msgid "Death of Drogan"
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msgstr "Dood van Drogan"
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||
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#. [message]: speaker=Dela Keshar
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||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218
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||
msgid ""
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||
"Was it really a good idea to send out a raiding party so soon after the orcs "
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||
"just attacked us? Even Father is no longer here..."
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msgstr ""
|
||
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||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:223
|
||
msgid "Nor is Darken Volk. We are truly defenseless."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:228
|
||
msgid ""
|
||
"Not like we needed him. I cannot believe that you would even consider "
|
||
"trusting a necromancer!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:233
|
||
msgid ""
|
||
"Quit bickering, you two. With the bulk of their forces massacred in that "
|
||
"assault, the orcish encampments will be greatly weakened. The raiding party "
|
||
"should be able to clear them out and leave us a relatively quiet summer."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:238
|
||
#, fuzzy
|
||
msgid "So much for quiet, Drogan. Orcs amass north of the river!"
|
||
msgstr ""
|
||
"Tot zover de rustige zomer, Drogan. Een groep orks verzamelt zich ten "
|
||
"noorden van de rivier!"
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:243
|
||
msgid "What? Curses! How can there still be so many of them?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:248
|
||
msgid ""
|
||
"You sent most of our soldiers away to attack the orcs, and we haven’t even "
|
||
"begun to rebuild the city walls..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:253
|
||
#, fuzzy
|
||
msgid ""
|
||
"Quiet, you. Malin, you must hold the river fort, or they shall surely "
|
||
"overrun the town. If you can defend for two days, the raiding party should "
|
||
"return by then and we will be able to fight the orcs off. For now, I will "
|
||
"bring what soldiers remain to your aid."
|
||
msgstr ""
|
||
"Verdorie! Je moet het rivierfort houden, Malin. Anders zullen ze zeker en "
|
||
"vast de stad overspoelen. Ik zal alle soldaten die ik nog heb laten helpen. "
|
||
"Onze strijders zouden binnen twee dagen terug moeten zijn waarna de orks "
|
||
"niet meer zullen durven aanvallen."
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267
|
||
#, fuzzy
|
||
msgid ""
|
||
"What in blazes is that thing? Has the necromancer returned? His timing could "
|
||
"not be worse..."
|
||
msgstr "Wat in godsnaam is dat ding? Is de dodenbezweerder teruggekeerd?"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272
|
||
#, fuzzy
|
||
msgid ""
|
||
"No, Drogan. I raised this corpse with the skills Darken Volk taught me "
|
||
"before he left. While I have no love for it, we cannot hope to repel the "
|
||
"orcs without the help of the dead!"
|
||
msgstr ""
|
||
"Nee, Drogan. Ik heb dit lijk terug opgeroepen met de vaardigheden die Darken "
|
||
"Volk me geleerd heeft voordat hij vertrok. Ik doe het liever niet maar "
|
||
"zonder de hulp van de doden veroordelen we onszelf en onze families tot "
|
||
"orkse stoofpotten! Zelf jij moet dat zeker en vast beseffen!"
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:277
|
||
msgid ""
|
||
"You say it will ensure our survival, but at what price? Defiling the bodies "
|
||
"of our dead? Your soul, sold to black magic?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:282
|
||
msgid "What? I am hardly evil, Drogan!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:287
|
||
#, fuzzy
|
||
msgid ""
|
||
"You say that, Brother, but you have been very close-mouthed about why the "
|
||
"mages sent you home from Alduin. I am beginning to think that you were "
|
||
"already dabbling in this witchcraft even before you met that necromancer!"
|
||
msgstr ""
|
||
"Niets is het waard de lichamen van onze doden te onteren! Je hebt altijd "
|
||
"gezwegen over de reden waarom de magiërs van Alduin je terug gestuurd "
|
||
"hebben. Als het voor dergelijke stunts was is het niet verwonderlijk dat ze "
|
||
"je weggestuurd hebben!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:292
|
||
#, fuzzy
|
||
msgid ""
|
||
"No! No... it was something stupid, something silly... it does not matter "
|
||
"now! I will not stand by and allow the orcs to destroy my home while I have "
|
||
"the skills to prevent it!"
|
||
msgstr ""
|
||
"Neen! Nee, het was helemaal anders. Maar ik ga niet aan de zijlijn staan "
|
||
"kijken hoe de orks mijn thuis vernielen terwijl ik hun kan tegenhouden!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:517
|
||
#, fuzzy
|
||
msgid "Welcome to Parthyn"
|
||
msgstr "Welkom in Parthyn"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:322
|
||
#, fuzzy
|
||
msgid ""
|
||
"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. "
|
||
"Hate leads to suffering."
|
||
msgstr ""
|
||
"Vrees is het pad naar de duistere zijde. Vrees leidt tot woede, woede leidt "
|
||
"tot haat en haat leidt tot leiden."
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:339
|
||
#, fuzzy
|
||
msgid "The orcs have broken through. Parthyn is open to attack!"
|
||
msgstr ""
|
||
"De Orks zijn door onze linie gebroken. Ze kunnen nu Parthyn aanvallen!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:356
|
||
#, fuzzy
|
||
msgid "Who will be left to defend Parthyn?"
|
||
msgstr "Wie blijft er over om Parthyn te verdedigen?"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:372
|
||
msgid "I’m... dying..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Soldier
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:403
|
||
msgid ""
|
||
"We’ve returned from ransacking the orcish camps, Drogan. It seems like we’re "
|
||
"just in time!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Kreg'a'shar Trr
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:407
|
||
msgid ""
|
||
"More humans! We will need the Chief if we are to fight them now. Grunts, "
|
||
"retreat!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:427
|
||
#, fuzzy
|
||
msgid "The orcs are dead!"
|
||
msgstr "Alle orks zijn dood of gevlucht."
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:454
|
||
#, fuzzy
|
||
msgid ""
|
||
"By all rights, I should have you executed on the spot, Malin. I cannot "
|
||
"believe you let that necromancer corrupt you. I suppose part of this is my "
|
||
"fault since I was the one who allowed him into Parthyn; nevertheless... "
|
||
"Since I showed him mercy, I will show the same to you. You are hereby "
|
||
"banished from Parthyn."
|
||
msgstr ""
|
||
"Volgens de wet zou ik je hier ter plekke moeten executeren, Malin. Ik zou "
|
||
"zeker en vast de dodenbezweerder geen kans gegeven mogen hebben om je te "
|
||
"corrumperen. Maar sinds ik hem genade verleend heb zal ik voor jou hetzelfde "
|
||
"doen. Ik verban je van Parthyn en het koninkrijk Wesnoth."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:459
|
||
#, fuzzy
|
||
msgid ""
|
||
"Fine words, Drogan. Would you rather have let the orcs overrun the town?"
|
||
msgstr ""
|
||
"Wou je liever dat de orks de stad overspoeld hadden en dat we allebei "
|
||
"gesneuveld waren?"
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:464
|
||
#, fuzzy
|
||
msgid ""
|
||
"Aye, better that than to even dabble in dark magic. People would have "
|
||
"rebuilt the town, just as they always have before. Even had I died, it would "
|
||
"at least have been with dignity. Would the mages had taught you more sense."
|
||
msgstr ""
|
||
"Inderdaad, alles is beter dan met zwarte magie te spelen. Het volk zou de "
|
||
"stad herbouwd hebben, zoals ze al zo vaak gedaan hebben. Ik wou dat de "
|
||
"magiërs je beter opgevoed hadden."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:469
|
||
msgid ""
|
||
"I only did it to protect those whom I care about. Is this really what I "
|
||
"deserve for saving your hides?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:474
|
||
msgid "Yes, yes it is. Nobody will support you on your path to depravity."
|
||
msgstr ""
|
||
|
||
#. [message]: race=human
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:484
|
||
msgid ""
|
||
"We should all be glad to see you gone, necromancer. I detest having fought "
|
||
"by your side."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:489
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550
|
||
msgid "Dela? Sister?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:494
|
||
msgid ""
|
||
"It sickens me to be of the same blood as a necromancer. Father would turn in "
|
||
"his grave if he could see what you’ve become. Just leave."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:499
|
||
msgid "Begone, Malin. I’ve no wish to see your face around here ever again."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:505
|
||
msgid ""
|
||
"That was bravely done, lad, holding the orcs off by yourself. But I fear the "
|
||
"raiding party brings grave news from the north. More warlords have begun to "
|
||
"amass armies in the hills, no more than a few days north of the Great River. "
|
||
"I do not know if we possess the strength to fight them off."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:510
|
||
msgid ""
|
||
"Then we must seek help. It has not been long since Darken Volk’s departure. "
|
||
"Perhaps I can find him and ask him to aid us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:515
|
||
msgid "I will pretend I did not hear that."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:520
|
||
msgid ""
|
||
"Then what would you have us do, Drogan? Let the orcs overrun Parthyn? "
|
||
"Abandon our families to those savages?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525
|
||
msgid ""
|
||
"If it comes to it, yes. Abandon the town and rebuild later, as we have "
|
||
"always done."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530
|
||
msgid ""
|
||
"Or we can drive off the orcs altogether and make sure they never attack us "
|
||
"again. Surely I cannot be the only one who sees that what Drogan says is "
|
||
"madness!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535
|
||
msgid ""
|
||
"Should you embark on a quest to seek out depravity, none of us will support "
|
||
"you."
|
||
msgstr ""
|
||
|
||
#. [message]: race=human
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545
|
||
msgid "Better to die than to ally ourselves with a necromancer."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555
|
||
msgid "I hope that you will stay with us, Malin. Be reasonable."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560
|
||
msgid ""
|
||
"Be reasonable? I am the only one who sees reason here. If no one will help "
|
||
"me, I will go by myself."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565
|
||
msgid ""
|
||
"Malin, seeking out the help of a necromancer is just... just foolhardy! We "
|
||
"need you here to help protect the town!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570
|
||
msgid "You will eventually see that I am right, Dela. I am resolved."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=02_Peaceful_Valley
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
|
||
#, fuzzy
|
||
msgid "Peaceful Valley"
|
||
msgstr "Vredige vallei"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20
|
||
#, fuzzy
|
||
msgid ""
|
||
"Bitter and alone, Malin follows the back-trail of the orcish band north from "
|
||
"Parthyn. He curses the mages for casting him out from the Isle of Alduin "
|
||
"only half-trained, unprepared for conflict. He curses Drogan for lacking the "
|
||
"resolve to make the necessary sacrifices to protect their home. Most "
|
||
"fiercely, he curses the orcs for their mindless savagery, pillagers and "
|
||
"raiders who view violence as little more than sport."
|
||
msgstr ""
|
||
"Vechtend tegen tranen en woede volgt Malin het spoor van de orkse bende. Hij "
|
||
"vloekt op de oudere magiërs die hem van Alduin maar half voorbereid "
|
||
"weggestuurd hebben, midden in de oorlog. Vloekend op Drogan die de moed mist "
|
||
"om te zien wat moet gedaan worden. Maar het hevigst vloekt hij op de orks "
|
||
"die zijn familie en thuis verwoest hebben met hun onophoudelijke aanvallen."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24
|
||
#, fuzzy
|
||
msgid ""
|
||
"Three days’ travel northeast, Malin stumbles upon Darken Volk, the "
|
||
"necromancer who had saved Parthyn and taught him to raise the dead. The dark "
|
||
"mage suggests that they travel together; Malin obliges, having been "
|
||
"abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more "
|
||
"dark magic."
|
||
msgstr ""
|
||
"Na een reis van drie dagen ontmoet Malin Darken Volk, de dodenbezweerder die "
|
||
"Parthyn gered had en die Malin geleerd had om de doden terug op te wekken. "
|
||
"De dodenbezweerder heeft medelijden met de eenzame Malin en vraagt Malin om "
|
||
"samen met hem te reizen. In de daaropvolgende weken leert hij Malin nog meer "
|
||
"zwarte magie."
|
||
|
||
#. [side]
|
||
#. [unit]: id=Malin Keshar, type=Dark Mage
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:49
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:41
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:65
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:142
|
||
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:6
|
||
#, fuzzy
|
||
msgid "Malin Keshar"
|
||
msgstr "Malin Keshar"
|
||
|
||
#. [side]: type=Goblin Knight, id=T'shar Lggi
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:64
|
||
msgid "Goblins"
|
||
msgstr ""
|
||
|
||
#. [side]: type=Goblin Knight, id=T'shar Lggi
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:69
|
||
#, fuzzy
|
||
msgid "T’shar Lggi"
|
||
msgstr "T’shar Lggi"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:91
|
||
#, fuzzy
|
||
msgid "Occupy all of the goblin villages"
|
||
msgstr "Bezet alle koboldse dorpen."
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:128
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:198
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:404
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:129
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:852
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:207
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:943
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1011
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1058
|
||
#, fuzzy
|
||
msgid "Death of Darken Volk"
|
||
msgstr "Dood van Darken Volk"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:121
|
||
#, fuzzy
|
||
msgid ""
|
||
"In truth, I share your hatred for the orcs. The Northlands have been my home "
|
||
"for many years and the orcs have been a growing infestation in recent times. "
|
||
"They despoil the beauty of the land wherever they go, hacking and burning "
|
||
"the forests and wildlife with their crude armaments. They are truly nothing "
|
||
"but brutish barbarians. If you are interested, I would be happy to take you "
|
||
"on as my... apprentice... so that you can aid me in the fight against them."
|
||
msgstr ""
|
||
"Eerlijk gezegd deel ik je haat voor de orks; De noordelijke landen waren "
|
||
"mijn thuis voor vele jaren en de orks zijn er een groeiende plaag. Ze "
|
||
"verpesten de schoonheid van het land waar ze ook gaan. Als je wil kan je "
|
||
"mijn leerling worden zodat je me kan helpen in mijn strijd tegen hun."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:126
|
||
msgid ""
|
||
"Yes! These vile creatures have ruined our lives in more ways than I can "
|
||
"name. It is time someone did the same to them. They deserve to suffer for "
|
||
"what they have done to us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:131
|
||
#, fuzzy
|
||
msgid ""
|
||
"Perhaps removing the threat of orcish raids will persuade the people of "
|
||
"Parthyn to welcome you home."
|
||
msgstr ""
|
||
"En wie weet? Als de dreiging van de orkse rooftochten verdwijnt zullen de "
|
||
"mensen van Parthyn je misschien terug verwelkomen."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:136
|
||
msgid ""
|
||
"They should be grateful. Imagine. No need to rebuild our homes year after "
|
||
"year. No more needless deaths, no more senseless bloodshed, no more fear..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141
|
||
msgid ""
|
||
"But first, training. The orcs are powerful in the hills, strong enough that "
|
||
"even I dare not confront them directly."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:146
|
||
msgid "Then what shall we do?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:151
|
||
#, fuzzy
|
||
msgid ""
|
||
"Strike at them where they are weak. A goblin village lies in this valley, "
|
||
"just ahead. They are the bastard children of the orcs, feeble creatures "
|
||
"individually, but annoying enough in large numbers. Subduing them will "
|
||
"provide us a supply of fresh corpses and souls to use against the orcs."
|
||
msgstr ""
|
||
"Een koboldendorp ligt in de vallei voor ons. Ze zijn een bastaardras van de "
|
||
"orks en helpen hun in de strijd tegen mensen en dwergen. Ze weten nog niet "
|
||
"van onze komst. Hun onderwerpen zou ons zielen geven waarvan we gebruik "
|
||
"kunnen maken in de strijd met de orks."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:156
|
||
#, fuzzy
|
||
msgid "... It will be a worthwhile test of your skills."
|
||
msgstr "Het zal een waardige test van je nieuwe vaardigheden zijn."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:170
|
||
#, fuzzy
|
||
msgid "Beware the goblin guards in the villages."
|
||
msgstr "Pas op voor de koboldse wachters in de dorpen."
|
||
|
||
#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:211
|
||
#, fuzzy
|
||
msgid "Villager"
|
||
msgstr "Dorpeling"
|
||
|
||
#. [modify_unit]
|
||
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
|
||
#. If the names cannot be translated into your language so that the
|
||
#. movie reference remains recognizable, then simply translate these the
|
||
#. same as "Villager" above.
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:255
|
||
#, fuzzy
|
||
msgid "Shaun"
|
||
msgstr "Shaun"
|
||
|
||
#. [modify_unit]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:261
|
||
#, fuzzy
|
||
msgid "Ed"
|
||
msgstr "Ed"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:293
|
||
#, fuzzy
|
||
msgid ""
|
||
"Ahhh... I did not realize there was a swamp near this village. Malin, it "
|
||
"would be beneficial for your training if you and I were to investigate the "
|
||
"swamp."
|
||
msgstr ""
|
||
"Ahhh... Ik besefte niet dat er vlak naast het dorp een moeras is. Malin, ik "
|
||
"geloof dat het een goede leerschool is, moesten jij en ik dit moeras "
|
||
"bestuderen."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:308
|
||
#, fuzzy
|
||
msgid "Rise from the realms of death and decay!"
|
||
msgstr "Sta op, sta op vanuit de doodse diepten vol verrotting."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:345
|
||
#, fuzzy
|
||
msgid "What are these things?"
|
||
msgstr "Wat zijn deze schepsels?"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:350
|
||
msgid ""
|
||
"They are ghouls: noxious beings fashioned from living flesh into carcasses "
|
||
"of disease and poison. Those that outlive their masters gravitate towards "
|
||
"the natural decay present in swamps and bogs."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:355
|
||
#, fuzzy
|
||
msgid "It seems cruel to turn men into such a hideous form."
|
||
msgstr ""
|
||
"Het lijkt wreedaardig om mensen in zo een vreselijk gedrocht om te vormen."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:360
|
||
#, fuzzy
|
||
msgid ""
|
||
"You need not pity them. Once, these were... evil men... murderers and "
|
||
"outlaws, no better than the orcs you hunt. I have transformed them so their "
|
||
"physical forms match the spirits within. Is that not fitting? No punishment "
|
||
"is too great for their kind."
|
||
msgstr ""
|
||
"Dit zijn Gauls. Ooit waren het ... slechte mensen ... moordenaars en "
|
||
"schurken. Door magie zijn ze omgevormd zodat hun uiterlijk hun ziel "
|
||
"weerspiegeld. Diegene die langer blijven leven dan hun meester zijn vaak in "
|
||
"moerassen terug te vinden. Ze worden aangetrokken door het natuurlijke "
|
||
"verval."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:365
|
||
#, fuzzy
|
||
msgid "I suppose so..."
|
||
msgstr "Misschien ..."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:377
|
||
msgid "The goblin knight is dead, master."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:413
|
||
#, fuzzy
|
||
msgid ""
|
||
"Sacking goblin villages is all well and good, but walking corpses and bats "
|
||
"will not stand up to full orcish warriors."
|
||
msgstr ""
|
||
"Kobolddorpen plunderen is goed en wel maar met wandelende lijken en "
|
||
"vleermuizen zal ik geen echte orkse strijders verslaan."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:418
|
||
msgid ""
|
||
"Have some patience. We have only just begun your training. These corpses and "
|
||
"souls will supply you sufficient resources for practice. When you have "
|
||
"mastered the basics, we will then assault the orcs and you will see your "
|
||
"forces grow quickly."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:423
|
||
#, fuzzy
|
||
msgid "Excellent. I’m eager to move on to some real foes."
|
||
msgstr "Perfect. Ik popel om voort te gaan en de echte vijanden aan te vallen."
|
||
|
||
#. [scenario]: id=03_A_Haunting_in_Winter
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5
|
||
#, fuzzy
|
||
msgid "A Haunting in Winter"
|
||
msgstr "Een winterse klopgeest."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25
|
||
#, fuzzy
|
||
msgid ""
|
||
"Malin and Darken Volk spend the summer and fall traveling across the lower "
|
||
"Northlands. They attack goblin villages and small orcish camps when they "
|
||
"find them. Although Darken Volk is occasionally demanding and irritable, he "
|
||
"proves to be an effective mentor. Malin’s power grows considerably under the "
|
||
"necromancer’s tutelage."
|
||
msgstr ""
|
||
"Malin en Darken Volk gebruikten de zomer en herfst om door de Noordelijke "
|
||
"Landen te reizen. Ze vielen koboldse dorpjes aan en orkkampen wanneer ze "
|
||
"deze tegenkwamen. Malin’s krachten namen sterk toe door de vootdurende "
|
||
"begeiding van de dodenbezweerder."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29
|
||
msgid ""
|
||
"The colored patchwork of fall eventually fades to wintry snowfall drifting "
|
||
"over barren lands. The nights grow longer as the sun disappears behind a "
|
||
"seemingly perpetual mist of pallid clouds. Hounded by the elements, the two "
|
||
"necromancers retreat into the hills to seek shelter. By a stroke of good "
|
||
"fortune, they stumble across a mostly abandoned cave just as the winter sets "
|
||
"in."
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:99
|
||
msgid "Explore"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:131
|
||
msgid "Defeat both young ogres"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:254
|
||
msgid ""
|
||
"I sense many lifeforms in this cavern, but none are very powerful. Most "
|
||
"likely they are merely nothing more than beasts. Still, we may be able to "
|
||
"use them to continue your training."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:259
|
||
msgid "Better than nothing. Which way do these creatures lie?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:264
|
||
msgid "East."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=YOgre1
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:281
|
||
msgid "Me kill you!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=YOgre2
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:304
|
||
msgid "No, me kill you!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=YOgre1
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:327
|
||
msgid "No, me kill— I see human!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=YOgre2
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:332
|
||
msgid "Human! We smash human!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:337
|
||
msgid "Simple-minded, obtuse creatures."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:342
|
||
msgid ""
|
||
"This should be an easy task for you. Once you have slain them both, we shall "
|
||
"turn them into skeletons."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=YOgre1
|
||
#. this line is just a death scream
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:357
|
||
msgid "Arrghhaaugghhh..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=YOgre2
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:373
|
||
msgid "Me... die..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:414
|
||
#, fuzzy
|
||
msgid "The ogres are dead."
|
||
msgstr "Alle orks zijn dood of gevlucht."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:419
|
||
msgid ""
|
||
"Good... I have already showed you how to raise a skeleton before, but "
|
||
"perhaps it would be best if we... went over it once again. Other than for "
|
||
"ghouls, flesh and blood are useless for undead creatures. First, let out the "
|
||
"blood and innards and dispose of them."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:424
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:611
|
||
msgid "Very well."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:442
|
||
msgid "What a mess."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:447
|
||
msgid ""
|
||
"The ghouls will take care of it once we have the resources to keep them "
|
||
"here. Next, strip away the flesh. A little remaining is fine; too much will "
|
||
"hamper your skeletons’ movement."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:472
|
||
msgid "And then?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:477
|
||
msgid ""
|
||
"Bind the strings of energy to the bone. Skeletons are no more than puppets. "
|
||
"Novices will directly control their movement with strands of dark magic, but "
|
||
"you should have no need for such crude methods. Instead, impart your will "
|
||
"upon the skeleton, spread the threads over the bones, then let loose the "
|
||
"twine from your hand. If your will is strong enough, the skeleton will be "
|
||
"able to move on its own."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:482
|
||
#, fuzzy
|
||
msgid "I will try."
|
||
msgstr "Ik... ik zal proberen."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:511
|
||
msgid "Do it again."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:554
|
||
msgid "Good, good. Now head north. I sense another young ogre there."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:571
|
||
msgid "I can turn this one into a skeleton as well."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:606
|
||
msgid ""
|
||
"The ogre seems to have looted a bow. Use it to create a Skeleton Archer."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:641
|
||
msgid ""
|
||
"It seems that raising skeletons is already a trivial matter for you now. You "
|
||
"are indeed... talented."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:646
|
||
msgid "Perhaps, but I will need more than a few skeletons to fight the orcs."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:651
|
||
msgid ""
|
||
"They will come in time, when you learn to control more of them at once. For "
|
||
"now, continue exploring these caves. We may yet find something else of use."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:689
|
||
msgid "This cave is infested with giant scorpions!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:694
|
||
msgid ""
|
||
"Annoying pests, no more than that. Killing them, however, may provide some "
|
||
"useful experience to your skeletons."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Naga1
|
||
#. Hsss is just a hissing sound that nagas make. The extra s's in spy and must are also intended to be the same sound.
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:716
|
||
msgid "Hssss, I ssspy human vermin... I mussst kill."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Naga2
|
||
#. The extra s's in slay are also intended to mimic a hissing sound.
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:722
|
||
msgid "We will ssslay him..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:727
|
||
msgid "I do not think I will be the one dying here."
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:734
|
||
msgid "Defeat both nagas"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Naga1
|
||
#. this line is also just a death scream
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:754
|
||
msgid "Hsssss..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Naga2
|
||
#. again, drawn out s's are just to mimic hissing
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:771
|
||
msgid "Evil... dark... magicssssss..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:811
|
||
msgid ""
|
||
"Since you have mastered reanimating skeletons, I will now teach you to "
|
||
"control spirits. The souls of the recently deceased do not stray far from "
|
||
"their bodies. You should be able to sense them still."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:841
|
||
msgid "I feel them."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:846
|
||
#, fuzzy
|
||
msgid ""
|
||
"Controlling spirits can be somewhat hazardous even for experienced "
|
||
"necromancers. When imprisoning a soul, use all your might to retain control "
|
||
"over it. You must exert your will over its own, or the spirit will break "
|
||
"free and destroy you."
|
||
msgstr ""
|
||
"Wees voorzichtig bij het vangen van een ziel, als je niet al je krach "
|
||
"gebruikt wal hij proberen los te breken en je te vernietigen."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:851
|
||
#, fuzzy
|
||
msgid "I... I will do my best."
|
||
msgstr "Ik... ik zal proberen."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:879
|
||
msgid "I... think I did it—"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=S3_Rebel_Soul
|
||
#. more s's indicating hissing
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:906
|
||
msgid ""
|
||
"Freedom! Your sssorceries sssshall not sshackle me any longer, Malin the "
|
||
"Damned!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:911
|
||
msgid ""
|
||
"You blithering fool! How did you let your will be overcome by a half-"
|
||
"sentient creature that can hardly come up with a single coherent sentence?! "
|
||
"Let your will slip further and you shall join other young necromancers who "
|
||
"have died at the hands of their own servants."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:916
|
||
msgid ""
|
||
"My will is strong, but he still does not return to me. What should I do?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:921
|
||
msgid ""
|
||
"Subdue the rebel! When you have sapped it of its energies, exert your power "
|
||
"over it and do not lose focus."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:933
|
||
msgid "Seize control back while it is weakened!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:963
|
||
#, fuzzy
|
||
msgid ""
|
||
"I think I’ve got it under control again. That was a close call. Let me try "
|
||
"the other one now."
|
||
msgstr ""
|
||
"Ik denk dat ik al de overigen onder controle heb. Dat was maar op het "
|
||
"nippertje."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:994
|
||
msgid "No mishaps this time, but you will need to practice more."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1034
|
||
msgid ""
|
||
"Rail tracks and mines... dwarves used to live here, but there do not seem to "
|
||
"be any guards. I wonder where they went?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1049
|
||
msgid "Trolls! I suppose I should have expected this."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1054
|
||
msgid ""
|
||
"Threats to your skeletons, but no more than fodder for your ghosts. "
|
||
"Eliminate them all."
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1071
|
||
#, fuzzy
|
||
msgid "Defeat the trolls"
|
||
msgstr "Versla de domme held"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1107
|
||
msgid "The trolls are defeated."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1124
|
||
msgid ""
|
||
"<i>If I act quickly, I can enslave another ghost to help me fight off the "
|
||
"rest of these trolls.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1154
|
||
msgid "<i>The boy learns quickly. He should be of great use after all.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1165
|
||
msgid ""
|
||
"You have done well enough so far, but I still have much more to teach you. "
|
||
"Come, we have work to do."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=04_Beginning_of_the_Revenge
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:5
|
||
msgid "Outset of Vengeance"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20
|
||
msgid ""
|
||
"Weeks pass in the cold, bare caverns. There is little light and little food, "
|
||
"but Malin’s burning desire for vengeance sustains him through his training. "
|
||
"As the grip of black magic grows stronger, so does his control of the "
|
||
"undead. He finds it to be a mastery of a different sort than what he was "
|
||
"taught at the Academy. The magic reaches out to him as it never has before; "
|
||
"he listens and it speaks back — he senses its will and lets it guide him — "
|
||
"he embraces the dark magic as an extension of himself."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:24
|
||
#, fuzzy
|
||
msgid ""
|
||
"When spring comes, Darken Volk leads Malin toward the jagged mountain peaks "
|
||
"in the north. In the higher reaches, snow begins to melt into rivulets of "
|
||
"water, streaming downward and fracturing the surface of the ice that "
|
||
"blankets the river Listra. Though the unstable terrain is hazardous to "
|
||
"traverse, the elder necromancer insists that they press on, saying that he "
|
||
"hopes to catch the orcish fighters unprepared by arriving early in the year."
|
||
msgstr ""
|
||
"Wanneer de lente aanbreekt vertrekken de twee mannen in noordelijke richting "
|
||
"naar een bergpas die Darken Volk kent. In de hoger gelegen delen begint de "
|
||
"sneeuw juist te smelten waardoor de doorgang verraderlijk is. Maar de "
|
||
"oudere dodenbezweerder wilt dat ze verder gaan. Hij zegt dat hij hoopt de "
|
||
"Orkse strijders onvoorbereid te vinden door zo vroeg in het jaar aan te "
|
||
"komen, en hierdoor kan de grootst mogelijke schade toegebracht worden."
|
||
|
||
#. [side]: type=Orcish Warlord, id=Gron'r Hronk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:62
|
||
#, fuzzy
|
||
msgid "Gron’r Hronk"
|
||
msgstr "Gron’r Hronk"
|
||
|
||
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:90
|
||
#, fuzzy
|
||
msgid "K’rrlar Oban"
|
||
msgstr "K’rrlar Oban"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:115
|
||
#, fuzzy
|
||
msgid "Move Malin to the end of the mountain pass"
|
||
msgstr "Verplaats Malin naar het einde van de bergpas."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:120
|
||
#, fuzzy
|
||
msgid "Kill the orc leaders"
|
||
msgstr "Dood de Orkleiders"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:191
|
||
msgid ""
|
||
"Across this pass lies the eastern edge of the Heart Mountains proper. For "
|
||
"their distinctive shape, the orcs call these the ‘Whitefang’ Mountains, "
|
||
"which is also the namesake of the dominant clan in this region. They are the "
|
||
"very same who killed your father."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:196
|
||
msgid "The Whitefang orcs... so that is their name."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:201
|
||
msgid ""
|
||
"To reach them, we must first destroy the orcs who block our way out of this "
|
||
"mountain pass. Then, we can move on to our main target."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:206
|
||
msgid ""
|
||
"I have anticipated this day for a long time. At last, we shall have revenge."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:224
|
||
#, fuzzy
|
||
msgid "Feel my wrath, vile creature!"
|
||
msgstr "Proef mijn wraak, smerig schepsel!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:240
|
||
msgid "These orcs aren’t so strong after all!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=K'rrlar Oban
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:257
|
||
msgid ""
|
||
"Wait, human! I may be of use to you! What is it that you desire? Slaves? "
|
||
"Gold? Land?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:261
|
||
msgid "What I desire is your death."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:287
|
||
#, fuzzy
|
||
msgid "The ice doesn’t look very thick..."
|
||
msgstr "Het ijs lijkt niet erg dik te zijn."
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#. [message]: speaker=Malin Keshar
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:292
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:497
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:923
|
||
msgid "..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:342
|
||
#, fuzzy
|
||
msgid ""
|
||
"The weak ice gives way beneath the undead creature, who becomes mired in the "
|
||
"thick mud at the lake’s bottom."
|
||
msgstr ""
|
||
"Het zwakke ijs breekt onder het ondode wezen dat hierdoor vast komt te "
|
||
"zitten in de dikke modder op de bodem."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:349
|
||
#, fuzzy
|
||
msgid ""
|
||
"The weak ice gives way beneath the heavy warrior, who drowns in the frigid "
|
||
"mountain waters."
|
||
msgstr ""
|
||
"Het ijs breekt onder het gewicht van de stevige krijger die daarna verdrinkt "
|
||
"in het ijzige bergwater."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:426
|
||
msgid "It’s time to hunt down the Whitefangs."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=05_Orc_War
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:5
|
||
#, fuzzy
|
||
msgid "Orc War"
|
||
msgstr "Ork oorlog"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:19
|
||
msgid ""
|
||
"The cycle of the seasons churns and summer and fall roll around once more. "
|
||
"Malin’s thoughts turn back to Parthyn frequently, where a year prior, he had "
|
||
"still been among family and friends in the rustic little town that he still "
|
||
"thinks of as his home. He has since become a forsaken wanderer, he thinks, "
|
||
"but the still burning image of his father being cut down amidst the ruins of "
|
||
"his home is imprinted at the forefront of his mind."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23
|
||
msgid ""
|
||
"Companionship and peace... perhaps they are but a farce and certainly an "
|
||
"impossibility with the threat of the orcish clans still looming. Perhaps "
|
||
"there is no point in reminiscing on his once peaceful, pastoral life. He has "
|
||
"never been one for regrets."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:27
|
||
#, fuzzy
|
||
msgid ""
|
||
"Malin turns his attention to the task at hand. Darken Volk leads him through "
|
||
"the heart of the Whitefang territory, where they terrorize and murder entire "
|
||
"camps of orcs with their undead minions. Word spreads among the orcish "
|
||
"towns, which begin to post more guards and dispatch frequent patrols to "
|
||
"exterminate the two necromancers. All of their attempts fail."
|
||
msgstr ""
|
||
"Doorheen heel de zomer en herfst reizen de dodenbezweerder en zijn leerling "
|
||
"door het Orkse land. 's Nacht laten ze skeletten en spoken uit de bossen "
|
||
"verschijnen om hele kampen te terroriseren en uit te moorden. Het nieuws "
|
||
"van de aanvallen verspreid zich over de Orkse dorpen die daarom de ganse "
|
||
"nacht door wachtposten met toortsen de wacht laten houden. Deze maatregelen "
|
||
"helpen hun echter maar weinig."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:31
|
||
#, fuzzy
|
||
msgid ""
|
||
"Word spreads to the south as well when the ever present raids are suddenly "
|
||
"absent this year. The people at the frontier towns go about their days, "
|
||
"gossiping about rumors of the undead, some with disgust, some with intrigue. "
|
||
"When winter passes and spring comes again, a number of dark adepts travel "
|
||
"northward and join the pair of necromancers. <i>“They can be quite useful,”</"
|
||
"i> Darken Volk says to Malin, <i>“but none of them have even a tenth of your "
|
||
"potential power.”</i>"
|
||
msgstr ""
|
||
"Het nieuws van de vele gewonnen veldslagen verspreid zich ook tot in het "
|
||
"zuiden vertelt Darken Volk aan Malin. Hierdoor komen er de volgende lente "
|
||
"een aantal duistere adepten die hun strijd graag willen steunen. Ze reizen "
|
||
"noordwaarts om het paar bij te staan. 'Ze zijn zeer bruikbaar in de "
|
||
"strijd', zegt de dodenbezweerder tot Malin, <i>“maar geen enkele heeft nog "
|
||
"maar een tiende van jouw potentiële kracht.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:35
|
||
#, fuzzy
|
||
msgid ""
|
||
"Malin and Darken Volk continue their raids on the orcs and eventually force "
|
||
"the usually fractious Whitefang chieftains to unite in opposition. The orcs "
|
||
"pursue the two necromancers east toward the mouth of the river Men call the "
|
||
"Longlier and Elves call the Arkan-thoria, where they manage to surround the "
|
||
"humans and force a fight."
|
||
msgstr ""
|
||
"De schade toegebracht door Malin en Darken Volk gedurende het afgelopen jaar "
|
||
"dwong de verschillende lokale stamhoofden hun gebruikelijke verschillen ter "
|
||
"zijde te schuiven en zich te verenigen in hun weerstand. Na verloop van "
|
||
"tijd, bij een nauw gedeelte van de rivier de mensen de Longlier noemen en "
|
||
"elven de Arkan-thoria, slagen ze erin de mensen te omsingelen en een grote "
|
||
"veldslag uit te lokken."
|
||
|
||
#. [side]: type=Orcish Warlord, id=Borth
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:71
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:72
|
||
#, fuzzy
|
||
msgid "Borth"
|
||
msgstr "Borth"
|
||
|
||
#. [side]: type=Orcish Warlord, id=P'Gareth
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:109
|
||
#, fuzzy
|
||
msgid "P’Gareth"
|
||
msgstr "P’Gareth"
|
||
|
||
#. [side]: type=Orcish Warlord, id=K'Vark
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:147
|
||
#, fuzzy
|
||
msgid "K’Vark"
|
||
msgstr "K’Vark"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:175
|
||
#, fuzzy
|
||
msgid "River Longlier"
|
||
msgstr "Rivier Longlier"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:190
|
||
#, fuzzy
|
||
msgid "Kill the orcish leaders"
|
||
msgstr "Dood de Orkleiders"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:221
|
||
#, fuzzy
|
||
msgid ""
|
||
"Even before the very founding of Wesnoth, you have hounded my people at "
|
||
"every turn. You have trampled our fields, slaughtered our livestock, and "
|
||
"burned our houses. You have brought war to a place of peace and death to a "
|
||
"place of life. You are nothing but remorseless killers and savage beasts. "
|
||
"Your kind deserves no mercy and shall receive none. I will crush you into "
|
||
"the dust and make you into my slaves for all eternity."
|
||
msgstr ""
|
||
"Sinds het ontstaan van Wesnoth hebben jullie ons mensen telkens opnieuw "
|
||
"opgejaagd. Jullie hebben telkens opnieuw mijn thuis beroofd. De velden "
|
||
"werden platgestampt en het vee afgemaakt. Jullie brachten oorlog op "
|
||
"plaatsen van vrede en de dood naar plaatsen van leven. Jullie hebben gedood "
|
||
"zonder spijt en verpest wat ooit prachtig was. Jullie hebben mijn vader "
|
||
"vermoord en oneindig veel problemen veroorzaakt voor mij. Nu zal ik mijn "
|
||
"wraak hebben. Verwacht geen medelijden van mij sinds jullie het recht "
|
||
"daarop al lang verloren zijn. Ik zal jullie tot stof vermalen. De "
|
||
"aanvallen op Parthyn zullen hier en nu voor eens en altijd gestopt worden. "
|
||
"Wanneer ik het nieuws van jullie ondergang aan de stad overbreng zal "
|
||
"iedereen mij triomfantelijk toejuichen."
|
||
|
||
#. [message]: speaker=Borth
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:226
|
||
#, fuzzy
|
||
msgid ""
|
||
"The silly necromancer is trying to talk us to death! Puny human, you have "
|
||
"caused us enough trouble. It is time for you to die."
|
||
msgstr ""
|
||
"Stop met je gebazel, vuile dodenbezweerder. Je hebt te veel problemen "
|
||
"veroorzaakt en je stervensuur heeft nu geslagen."
|
||
|
||
#. [message]: speaker=P'Gareth
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:231
|
||
#, fuzzy
|
||
msgid "Ummm... unless... you are already dead, like the skeletons?"
|
||
msgstr "Ummm.. tenzij... je zoals de skeletten al dood bent?"
|
||
|
||
#. [message]: speaker=K'Vark
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:236
|
||
#, fuzzy
|
||
msgid "Then, it will be time for you to die again!"
|
||
msgstr "Dan, is het tijd voor jou om nog eens te sterven!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:262
|
||
msgid "How puny and weak you look in death, orc."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:289
|
||
msgid ""
|
||
"Death is only the beginning for you. After this battle, you can be sure that "
|
||
"I will make you into my thrall. And now for the last one—"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=$remaining_orc_leader.id
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:342
|
||
msgid "Retreat!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:368
|
||
#, fuzzy
|
||
msgid "The last chieftain flees! The coward!"
|
||
msgstr "Het laatste stamhoofd... hij ontsnapt! De lafaard!"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:373
|
||
msgid ""
|
||
"Orcs are no more than beasts. They bellow out against a weaker foe as if "
|
||
"that makes them mighty, but will always flee in the face of an overwhelming "
|
||
"force. Nevertheless, the Whitefangs still number many and have some ties to "
|
||
"the other orcish clans as well. You must hunt this chieftain down before he "
|
||
"can alert the others, else we may soon have dozens more on our tail."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:378
|
||
msgid "By ‘you’, you mean... on my own?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:383
|
||
msgid ""
|
||
"Your apprenticeship is nearly over; you are more than capable of handling a "
|
||
"single, half-dead orc on your own. After, I do have a small favor I will ask "
|
||
"of you. It will constitute the last part of your... training. I have some "
|
||
"other things that I must attend to in preparation. In a few weeks, meet with "
|
||
"me to the west, near the town of Tath. For now, hunt down the last chieftain."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=06_Return_to_Parthyn
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:5
|
||
#, fuzzy
|
||
msgid "Return to Parthyn"
|
||
msgstr "Terugkeer in Parthyn"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:20
|
||
msgid ""
|
||
"Two days’ travel south of the previous battle, Malin picks up the trail of "
|
||
"the regrouped orcish warriors. He follows them down the western bank of the "
|
||
"river Listra, past the Whitefang Mountains. He wonders why they continue "
|
||
"rushing toward the Great River instead of calling for reinforcements, but "
|
||
"after a bit of thought, he realizes where the orcs are headed. It is, after "
|
||
"all, the season when they usually raid human towns."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:24
|
||
msgid ""
|
||
"<i>‘This chieftain has no intention of warning the rest of his clan about "
|
||
"me. I suppose he must think that I intend to attack the rest of the "
|
||
"Whitefangs rather than pursue him this far; with his brethren occupied "
|
||
"against me, he will be able to raid more human towns undisturbed. Selfish "
|
||
"creature. Exactly what one would expect from an orc.’</i> Malin thinks "
|
||
"carefully and quickly realizes what he should do."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:28
|
||
msgid ""
|
||
"He tramps through the woods tirelessly, forsaking several days’ sleep as he "
|
||
"and his servants draw closer to the Great River, hoping to cut off the orcs "
|
||
"before they reach Parthyn. Soon, Malin recognizes some familiar "
|
||
"surroundings..."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Lieutenant, id=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:92
|
||
#, fuzzy
|
||
msgid "Guardsmen"
|
||
msgstr "Wachters"
|
||
|
||
#. [side]: type=Lieutenant, id=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:104
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:105
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:106
|
||
#, fuzzy
|
||
msgid "River fort guard"
|
||
msgstr "Rivierfortwachter"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:187
|
||
#, fuzzy
|
||
msgid "Remove the traitor Drogan"
|
||
msgstr "Dood de verrader Drogan"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:194
|
||
#, fuzzy
|
||
msgid "Kill any people from Parthyn but Drogan"
|
||
msgstr "Dood iemand van Parthyn (buiten Drogan)"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:229
|
||
msgid ""
|
||
"I bring word from the north, Drogan! Orcs march on Parthyn, no more than a "
|
||
"few hours’ journey away. They mean to raid the village tonight!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:240
|
||
msgid ""
|
||
"I hoped that I would never see you again, Malin. I see that you are not "
|
||
"taking your banishment seriously, so I will make myself clear to you: no "
|
||
"matter for what reason you have returned, you are not welcome here. Take one "
|
||
"step closer to Parthyn and I will order the guards to attack you."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:245
|
||
msgid "Banishment or not, I am here to help defend the town against the orcs!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:250
|
||
msgid "Orcs or not, you must leave!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:255
|
||
msgid "Dela, help me! You, at least, must see reason!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:260
|
||
msgid ""
|
||
"You chose the path of darkness on your own. We will not be dragged into it "
|
||
"with you."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:265
|
||
msgid "If you continue to be stubborn, we will attack you. It is your choice."
|
||
msgstr ""
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:270
|
||
#, fuzzy
|
||
msgid ""
|
||
"Master, do not listen to them! He, too, has a choice, but he foolishly "
|
||
"chooses to spurn your aid! He jeopardizes the safety of Parthyn!"
|
||
msgstr ""
|
||
"Meester, luister niet naar zijn leugens. Er is altijd een keuze en hij "
|
||
"kiest ervoor jou aan te vallen. Hij brengt de veiligheid van Parthyn in "
|
||
"gevaar."
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:276
|
||
msgid ""
|
||
"I had not thought to see you again, Malin. But what is this foul creature "
|
||
"that stands by your side?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:281
|
||
msgid ""
|
||
"It is of little concern to you. It is merely the byproduct of the new "
|
||
"magical arts that I have learned."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286
|
||
msgid ""
|
||
"It does not take a trained mage to realize that by ‘magical arts’, you refer "
|
||
"to necromancy! That creature reeks of death!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:291
|
||
msgid ""
|
||
"And why should you care about such things? Orcs march on Parthyn! We must "
|
||
"defend the town!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:296
|
||
msgid ""
|
||
"Better to face the orcish menace alone than to embrace dark magic! I warned "
|
||
"you about this before, yet you failed to heed my advice. Your father would "
|
||
"turn in his grave if he could see what you’ve become."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:301
|
||
msgid ""
|
||
"How dare you bring my father into this, Drogan! I have fought with every "
|
||
"fiber of my being against these foul orcs, and I have done it to protect my "
|
||
"country and kinsmen. Is this how you repay me? With scorn and disdain?"
|
||
msgstr ""
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:306
|
||
#, fuzzy
|
||
msgid ""
|
||
"Master, do not listen to him! He is clearly blinded by his own prejudice! He "
|
||
"jeopardizes the safety of Parthyn!"
|
||
msgstr ""
|
||
"Meester, luister niet naar zijn leugens. Er is altijd een keuze en hij "
|
||
"kiest ervoor jou aan te vallen. Hij brengt de veiligheid van Parthyn in "
|
||
"gevaar."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:313
|
||
#, fuzzy
|
||
msgid "Silence from you."
|
||
msgstr "Zwijg jij."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:318
|
||
msgid ""
|
||
"Drogan! With my newfound powers, I have already eliminated several orcish "
|
||
"chieftains! If you will allow me to help, I will crush the one who comes "
|
||
"here as well!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:323
|
||
#, fuzzy
|
||
msgid ""
|
||
"A fine tale. I find it more likely that you brought your orcish allies here "
|
||
"with you to take your revenge upon the city. If we stand down, your undead "
|
||
"will no doubt kill us where we stand. Watching you grow up, I never could "
|
||
"have believed you would turn into such a traitor."
|
||
msgstr ""
|
||
"Een mooi verhaaltje. Ik vind het waarschijnlijker dat je orkse vrienden "
|
||
"hier tesamen met jou zijn om je te helpen je op de stad te wreken."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:328
|
||
msgid "Dela, you do not believe that, do you?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:333
|
||
msgid ""
|
||
"Stop looking to your sister, Malin. The fact that even she rebuffs you so "
|
||
"should tell you how much of a traitor you are."
|
||
msgstr ""
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:338
|
||
#, fuzzy
|
||
msgid "Master, he threatens the safety of the city by standing in your way."
|
||
msgstr ""
|
||
"Meester, hij bedreigt de veiligheid van de stad door je de weg te blokkeren."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:343
|
||
#, fuzzy
|
||
msgid ""
|
||
"You are the traitor, Drogan, for preventing me from protecting Parthyn. I "
|
||
"will defend my home no matter the cost, even if it means I must cut you down "
|
||
"first."
|
||
msgstr ""
|
||
"Als je me verhinderd de stad te verdedigen ben jij de verrader, Drogan. Ik "
|
||
"zal Parthyn verdedigen en als je me tegenhoud zal ik je doden voor je "
|
||
"verraad."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:348
|
||
msgid ""
|
||
"<i>If I want the people of Parthyn to accept me back, I must be cautious. I "
|
||
"must not kill any of them besides Drogan or they will surely oust me for "
|
||
"good.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:422
|
||
msgid ""
|
||
"Grunts! Prepare the camp! We attack the city tonight— wait. You! "
|
||
"Necromancer, you followed us all the way here?!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:430
|
||
msgid ""
|
||
"Did you really think you could outrun the dead, who need neither rest nor "
|
||
"sleep? Prepare to meet your makers, orc. Drogan, I will show you what my new "
|
||
"powers are capable of. You will see how foolish you are to oppose me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:436
|
||
msgid ""
|
||
"Did you really think you could outrun the dead, who need no rest nor sleep? "
|
||
"Prepare to meet your makers, orc."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:459
|
||
msgid ""
|
||
"So, Malin, you have even begun to corrupt our people with your sorcerous "
|
||
"ways. Even I did not expect you to stoop low enough to kidnap the villagers "
|
||
"and make them into your pawns!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:464
|
||
msgid ""
|
||
"I joined Malin of my own free will! You fools simply do not understand the "
|
||
"power that necromancy holds."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:465
|
||
msgid ""
|
||
"female^I joined Malin of my own free will! You fools simply do not "
|
||
"understand the power that necromancy holds."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:470
|
||
msgid ""
|
||
"I understand it well enough to know that it makes all who embrace it evil."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:475
|
||
msgid ""
|
||
"There is no point in arguing with one so obstinate. We can only show Drogan "
|
||
"the error of his ways through force."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:481
|
||
msgid ""
|
||
"Malin! First you abandon us to the orcs on your mad quest for necromancy, "
|
||
"then you heartlessly murder Drogan, and now... now you even kidnap the "
|
||
"villagers and corrupt them with your sorcery! How low have you fallen?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:486
|
||
msgid ""
|
||
"I joined Malin of my own free will! The orcs would have overrun you if not "
|
||
"for Malin’s powers!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:487
|
||
msgid ""
|
||
"female^I joined Malin of my own free will! The orcs would have overrun you "
|
||
"if not for Malin’s powers!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:492
|
||
msgid ""
|
||
"You necromancers defile the bodies of the dead and slaughter the innocent "
|
||
"for your sick perversions. Do you not see the depravity that you have "
|
||
"become, Malin?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:502
|
||
msgid ""
|
||
"No quip about how we do not understand you? No comment about your moral "
|
||
"superiority? Nothing to say at all? I can only hope you are so quiet when I "
|
||
"kill you."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:537
|
||
msgid "Behold, Drogan! I have slain the orcish chieftain. Do you trust me now?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:542
|
||
msgid ""
|
||
"At least you have not completely lost your humanity by allying yourself with "
|
||
"the orcs. But you cannot return to Parthyn, Malin. No necromancer will ever "
|
||
"be welcome here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:547
|
||
msgid ""
|
||
"What?! You ungrateful cur! You would sack the city and let all of our people "
|
||
"die, and for what? Only to spurn something you do not understand? You are a "
|
||
"fool. Parthyn will only be under greater danger with you leading it. If the "
|
||
"town is to survive, <i>you</i> are the one who must leave!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:552
|
||
msgid ""
|
||
"Have you lost your mind, Malin? There’s no way we’re going to banish Drogan!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Drogan
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:557
|
||
msgid ""
|
||
"Malin, in truth, I do not want to fight you as one of my former friends. "
|
||
"Leave Parthyn. I will not ask you again."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:562
|
||
msgid ""
|
||
"Your choice, not mine. If you refuse to leave by your own volition, then it "
|
||
"will have to be by force. Attack him!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:570
|
||
#, fuzzy
|
||
msgid "The orc was carrying some gold."
|
||
msgstr "Alle orks zijn dood of gevlucht."
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:599
|
||
#, fuzzy
|
||
msgid ""
|
||
"I am defeated but not dead, foul thing that was once my brother. Watch your "
|
||
"back, because I will come for you and I will kill you..."
|
||
msgstr ""
|
||
"Ik ben verslagen maar niet dood, vuil ding dat ooit mijn broer was. Kijk "
|
||
"goed uit, want ik kom je achterna..."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:637
|
||
#, fuzzy
|
||
msgid "Now the people of Parthyn will never accept me back!"
|
||
msgstr "Nu zullen de mensen van Parthyn me zeker nooit meer terug willen!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:647
|
||
#, fuzzy
|
||
msgid "See how you die when you spurn the help of Malin Keshar!"
|
||
msgstr "Zie je nu hoe je sterft als je de help van Malin Keshar afwijst!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:664
|
||
#, fuzzy
|
||
msgid "See what your traitorous ways have won you, Drogan?"
|
||
msgstr "Ziehier waarheen je verraad je gebracht heeft?"
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:669
|
||
msgid ""
|
||
"Drogan, no! Malin, you monster, how could you just murder Drogan in cold "
|
||
"blood?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:674
|
||
msgid "He chose this fate for himself! I merely retaliated in turn!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:679
|
||
msgid ""
|
||
"How could you possibly think Drogan was the traitor when you are the one "
|
||
"attacking Parthyn?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:684
|
||
msgid ""
|
||
"What? I have not harmed even a single villager or guardsman besides Drogan! "
|
||
"I am only trying to help, but none of you will listen to reason!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:689
|
||
msgid ""
|
||
"There is no reason to be had with someone who embraces evil so shamelessly! "
|
||
"You will pay for Drogan’s death!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:697
|
||
#, fuzzy
|
||
msgid ""
|
||
"Even with my new powers, I cannot fight the entire town as well as the orcs. "
|
||
"I must flee to the west to find Darken Volk!"
|
||
msgstr ""
|
||
"Zelfs met mijn nieuwe krachten kan ik niet tegen zowel de hele stad als de "
|
||
"orks vechten. Ik moet naar het westen vluchten en Darken Volk vinden!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:703
|
||
#, fuzzy
|
||
msgid ""
|
||
"Even with my new powers, I cannot fight the entire town on my own. I must "
|
||
"flee to the west to find Darken Volk!"
|
||
msgstr ""
|
||
"Zelfs met mijn nieuwe krachten kan ik niet tegen zowel de hele stad als de "
|
||
"orks vechten. Ik moet naar het westen vluchten en Darken Volk vinden!"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:714
|
||
#, fuzzy
|
||
msgid "Escape to the northwest"
|
||
msgstr "Ontsnap naar het noordwesten."
|
||
|
||
#. [message]: speaker=DroganGhoul
|
||
#. This is just some guttural sound that a ghoul might make since it can't actually talk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:785
|
||
msgid "Grahhhuralug..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:790
|
||
msgid "As ugly in death as he was in life. This is proof that Drogan was evil!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:795
|
||
msgid ""
|
||
"What have you done?! Killing Drogan was not enough — you had to defile his "
|
||
"body as well? How could you turn him into such a... a twisted, abominable "
|
||
"thing? I cannot believe how depraved you have become!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:800
|
||
msgid ""
|
||
"What you see on the outside reflects the inside. It is an ugly truth, but it "
|
||
"is not my fault if you cannot accept it!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=OWarlord
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:824
|
||
msgid ""
|
||
"Look what we have here! A human city on the verge of collapse and a "
|
||
"necromancer with only a few paltry minions at his command. The wolves will "
|
||
"feed well tonight!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:828
|
||
msgid ""
|
||
"More orcs, and powerful ones at that! Alas, it will be impossible for me to "
|
||
"outrun their riders..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:840
|
||
msgid ""
|
||
"Flee while you still can, Malin the Damned! When I have defeated these orcs "
|
||
"and secured Parthyn against further raids, you can be sure that I will hunt "
|
||
"you down. You are my brother no longer."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:846
|
||
msgid ""
|
||
"Flee while you still can, Malin the Damned! When I have secured Parthyn "
|
||
"against further raids, you can be sure that I will hunt you down. You are my "
|
||
"brother no longer."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:854
|
||
msgid ""
|
||
"O gods, how did it come to this? My own sister determined to personally see "
|
||
"to my demise. Banished from Parthyn, my country, my home... spurned by my "
|
||
"people, whom I have given everything for... nothing has gone right ever "
|
||
"since I got into an argument with that fat, orc-loving toad Zephrin and "
|
||
"tried to curse him. I was only testing my new spell on him! It was only "
|
||
"supposed to be a simple curse! How was I supposed to know it would kill him? "
|
||
"Blasted Academy."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:859
|
||
#, fuzzy
|
||
msgid ""
|
||
"... Now the only being who still wants to see me alive is a necromancer. I’m "
|
||
"beginning to think that I’m the one who was cursed..."
|
||
msgstr ""
|
||
"Nu is de enige die me nog levend wilt een dodenbezweerder. Ik vervloek hun "
|
||
"allemaal! Levend of dood, ik zal mijn wraak nemen op zij die mij slecht "
|
||
"behandeld hebben."
|
||
|
||
#. [scenario]: id=07_A_Small_Favor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:5
|
||
#, fuzzy
|
||
msgid "A Small Favor"
|
||
msgstr "Een kleine dienst."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:84
|
||
msgid ""
|
||
"Fleeing from the city of his birth, Malin escapes into the forested hills "
|
||
"north of the Great River. Some distance west, he finally stops after several "
|
||
"days bereft of rest and sleep. He closes his eyes, trying to purge the last "
|
||
"few hours from his mind, but the darkness only makes the images all the more "
|
||
"vivid. He is tired, <i>so</i> tired, but sleep does not come."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:88
|
||
msgid ""
|
||
"<i>“No regrets. No regrets...”</i> He repeats it under his breath like a "
|
||
"chant, murmuring over and over in his half-conscious state. After a while, a "
|
||
"second voice joins, a voice that sounds very much like his own, but somehow "
|
||
"feels foreign and alien. <i>‘There could have been another way. You might "
|
||
"have been wrong.’</i>"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:92
|
||
msgid ""
|
||
"<i>“No, no. Even if there were another way, they would have spurned me all "
|
||
"the same. They are wrong... blind. I have no regrets about what I did. No "
|
||
"regrets...”</i> He quells the voice. Sleep comes, long stretches of "
|
||
"dreamless darkness punctuated briefly by nightmarish forms — distorted, "
|
||
"grotesque things that whisper in eerily familiar voices. <i>‘You are cursed, "
|
||
"Malin the Damned! Cursed! Cursed. Cursed...’</i> They echo over and over, "
|
||
"first a choir, then a duet, both male, then just one, a single voice alone "
|
||
"in the darkness."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:96
|
||
msgid ""
|
||
"Malin wakes up to a plume of smoke rising in the east. He gives it only a "
|
||
"brief thought before heading farther west toward Tath. Soon, he reunites "
|
||
"with his teacher."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:100
|
||
#, fuzzy
|
||
msgid ""
|
||
"<i>“For your final test as my apprentice, you will aid me in retrieving a "
|
||
"book,”</i> the necromancer says. <i>“The book was... stolen from me long "
|
||
"ago. It has personal value to me, so you may think of this as a small favor. "
|
||
"However, this task will require you to act against your countrymen of "
|
||
"Wesnoth, since it was one of them who took it from me.”</i>"
|
||
msgstr ""
|
||
"<i>“Voor je laatste test als mijn leerling zal je mij helpen om een boek "
|
||
"terug te vinden”</i> zegt de dodenbezweerder. <i>“Het boek is een lange tijd "
|
||
"geleden van mij ... gestolen. Aangezien het emotionele waarde voor mij heeft "
|
||
"is deze taak een kleine dienst van jou voor mij. Ik waarschuw je dat je bij "
|
||
"deze taak tegenover je landgenoten van Wesnoth zult staan sinds het een "
|
||
"Wesnothiaan was die het van mij gestolen heeft.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:104
|
||
#, fuzzy
|
||
msgid "Malin replies, <i>“They are no longer countrymen of mine.”</i>"
|
||
msgstr ""
|
||
"Malin antwoord, <i>“Ze zijn niet langer mijn landgenoten sinds ze me twee "
|
||
"maal afgewezen hebben.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:108
|
||
#, fuzzy
|
||
msgid ""
|
||
"Darken Volk continues, <i>“Excellent. There is a lord of Tath by the name of "
|
||
"Karres. He was trained as a mage in his youth and now uses his wealth to "
|
||
"support a large number of mages in their studies. Among his library is the "
|
||
"book we seek. We shall break into his manor to seek the book.”</i>"
|
||
msgstr ""
|
||
"Darken Volk gaat voort, <i>“Uitstekend. We reizen dan af naar de stad Tath. "
|
||
"Daar is een stadsheer genaamd Karres. Hij is opgeleid als magiër en gebruikt "
|
||
"nu zijn fortuin om een groot aantal magiërs in hun studies te steunen. In "
|
||
"zijn bibliotheek ligt het boek dat we zoeken. We zullen zijn herenhuis "
|
||
"moeten binnendringen en het boek daar zoeken.”</i>"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:122
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:30
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:24
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:60
|
||
#, fuzzy
|
||
msgid "Intruders"
|
||
msgstr "Indringer"
|
||
|
||
#. [side]: type=General, id=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:150
|
||
#, fuzzy
|
||
msgid "General Taylor"
|
||
msgstr "Taylor"
|
||
|
||
#. [side]: type=General, id=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:160
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:161
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:162
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:164
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:165
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:166
|
||
#, fuzzy
|
||
msgid "Night Watchman"
|
||
msgstr "Nachtelijke wachter."
|
||
|
||
#. [side]: type=General, id=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:168
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:169
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:171
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:172
|
||
#, fuzzy
|
||
msgid "Gate Guard"
|
||
msgstr "Poortwachter."
|
||
|
||
#. [side]: type=General, id=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:174
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:175
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:187
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:194
|
||
#, fuzzy
|
||
msgid "City Guard"
|
||
msgstr "Poortwachter."
|
||
|
||
#. [side]: type=General, id=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:179
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:180
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:185
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:186
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:192
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:193
|
||
#, fuzzy
|
||
msgid "Mage Guard"
|
||
msgstr "Poortwachter."
|
||
|
||
#. [side]: type=General, id=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:181
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:188
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:195
|
||
#, fuzzy
|
||
msgid "Head Trainer"
|
||
msgstr "Hoofdtrainer."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:392
|
||
#, fuzzy
|
||
msgid "Move Malin and Darken Volk into the Mage Lord’s manor"
|
||
msgstr "Malin en Darken Volk treden de residentie van de Oppermagiër binnen."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:396
|
||
msgid "OR: Defeat General Taylor"
|
||
msgstr ""
|
||
|
||
#. [note]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:415
|
||
msgid "This scenario takes place entirely at night."
|
||
msgstr ""
|
||
|
||
#. [note]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:418
|
||
msgid "Enemy units have reduced vision (radius 3)"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:454
|
||
#, fuzzy
|
||
msgid ""
|
||
"The stolen book lies within Lord Karres’s manor at the north end of the "
|
||
"city. It will be difficult for us to defeat the entire city guard, so we "
|
||
"must stay hidden as long as possible. For now, we can use this fog to our "
|
||
"advantage. I shall use it to cast a spell to obscure the town guards’ "
|
||
"vision. It should not affect us, however."
|
||
msgstr ""
|
||
"Het gestolen boek ligt in het noorden van de stad, in het herenhuis van Heer "
|
||
"Karres. We kunnen onmogelijk de hele stadswacht verslagen dus moeten we zo "
|
||
"lang als mogelijk uit het zicht blijven. De nacht en mist zullen ons helpen "
|
||
"ongemerkt binnen te sluipen. Van zodra we toch gezien zijn rennen we zo snel "
|
||
"als mogelijk verder."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:475
|
||
msgid ""
|
||
"This spell will not hide us completely. If we stray too close to the guards, "
|
||
"they will still be able to see us. Once we are spotted, we shall have to "
|
||
"make a run for it. The faster we enter the manor, the more time we shall "
|
||
"have to search for the book before the guards can pursue us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:480
|
||
#, fuzzy
|
||
msgid ""
|
||
"Note: Only the units you recruit now will be available to you once inside."
|
||
msgstr ""
|
||
"Nota: Enkel eenheden die je nu recruteert zullen beschikbaar zijn om je "
|
||
"binnenin te helpen."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:496
|
||
msgid "This blasted fog is so thick! I can’t see a thing!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:501
|
||
msgid "Stay alert, soldier. Report anything unusual immediately."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:522
|
||
#, fuzzy
|
||
msgid "Undead are emerging from the forest!"
|
||
msgstr "Heer! Ondode wezens komen uit het bos! Alarmeer onmiddelijk de wacht!"
|
||
|
||
#. [message]: speaker=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:528
|
||
#, fuzzy
|
||
msgid "Wake the guard! To arms, men!"
|
||
msgstr "Te wapen mannen!"
|
||
|
||
#. [message]: speaker=unit
|
||
#. Ooouuuh is a cry of pain
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:565
|
||
#, fuzzy
|
||
msgid "Ooouuuh! It burns... burrrrnnns..."
|
||
msgstr "Ooouuuh! Het brand... brannddt..."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:588
|
||
msgid "What was that?!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:593
|
||
#, fuzzy
|
||
msgid ""
|
||
"That was the impact of what is known as holy water among commoners. It is "
|
||
"brewed in a complicated procedure only known to a few priests. As you might "
|
||
"imagine, it is quite effective against undead."
|
||
msgstr ""
|
||
"Die was het effect van wat bekend staat als heilig water onder het gewone "
|
||
"volk. Het wordt gebrouwen in een complex en mysterieus proces dat enkel "
|
||
"sommige priesters kennen. Het wordt vaak gebruikt om herrezen wezens te "
|
||
"bevechten vanwege zijn magische kracht."
|
||
|
||
#. [message]: speaker=Taylor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:605
|
||
msgid "The undead are too strong! Retreat and regroup!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:643
|
||
#, fuzzy
|
||
msgid "Here is the entrance! Hurry!"
|
||
msgstr "Hier is de ingang! Snel!"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:689
|
||
msgid ""
|
||
"We have no hope of entering the manor now that dawn has broken and the "
|
||
"entire city guard is alerted to our presence. Your incompetence is truly "
|
||
"appalling."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=08_A_Small_Favor2
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:5
|
||
#, fuzzy
|
||
msgid "A Small Favor — Part 2"
|
||
msgstr "Een kleine dienst - deel twee"
|
||
|
||
#. [time]: id=indoors
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:13
|
||
msgid "Indoors"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:121
|
||
#, fuzzy
|
||
msgid "Find Lord Karres"
|
||
msgstr "Heer Karres"
|
||
|
||
#. [unit]: type=Great Mage, type=Arch Mage, id=Lord Karres
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:177
|
||
#, fuzzy
|
||
msgid "Lord Karres"
|
||
msgstr "Heer Karres"
|
||
|
||
#. [command]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:259
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:335
|
||
#, fuzzy
|
||
msgid "Guard"
|
||
msgstr "Wachter"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:407
|
||
#, fuzzy
|
||
msgid ""
|
||
"Malin and Darken Volk enter the mage lord’s manor, closing the heavy gates "
|
||
"behind them."
|
||
msgstr ""
|
||
"Malin en Darken Volk betreden het herenhuis en sluiten achter hun zo snel "
|
||
"mogelijk de grote poort."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:412
|
||
#, fuzzy
|
||
msgid "That gate will not hold back the soldiers for long. We must hurry."
|
||
msgstr ""
|
||
"De poort zal de soldaten niet meer dan enkele uren tegenhouden. We moeten "
|
||
"ons haasten."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:427
|
||
msgid "Undead have entered the manor! Defend yourselves!"
|
||
msgstr ""
|
||
|
||
#. [message]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:627
|
||
msgid "Hunt down the undead! Destroy them all!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:631
|
||
msgid ""
|
||
"The city guard has entered the manor. We will have to hold them off while we "
|
||
"search."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:645
|
||
msgid "More guards are coming. We must hasten our search!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:659
|
||
msgid "It does not look like we have much time left!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:673
|
||
msgid "The only thing we have to fear is fear itself."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:687
|
||
msgid "<i>... nameless, unreasoning, unjustified terror...</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:700
|
||
msgid "<i>There is nothing good or bad, but thinking makes it so.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:713
|
||
msgid ""
|
||
"<i>Mirrors of shallow blue, they stare,\n"
|
||
"Piercing, unblinking, a pitiless reflection,\n"
|
||
"Shattering our brittle, fancied reality.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:728
|
||
msgid ""
|
||
"<i>Emerald, verdant green gives way,\n"
|
||
"Touched by shadow, the dark dye of black,\n"
|
||
"A fetid stain of pestilence.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:743
|
||
msgid ""
|
||
"<i>Crimson pool, the essence of life,\n"
|
||
"Flesh and blood flow away to rot,\n"
|
||
"Leaving only bones to remain.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Karres
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:764
|
||
msgid "Darken Volk! I should have known it was you! What are you doing here?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:768
|
||
msgid "Taking back what is rightfully mine."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Karres
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:772
|
||
msgid ""
|
||
"As impudent as ever. What lies in that book is not meant for human eyes — "
|
||
"yours or mine."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:776
|
||
#, fuzzy
|
||
msgid "I am not here to argue."
|
||
msgstr "Ik moet nog zo veel doen..."
|
||
|
||
#. [message]: speaker=Lord Karres
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:780
|
||
msgid ""
|
||
"Of course you are not. I assume your arrogance has only grown over the years."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:784
|
||
msgid ""
|
||
"If you wish to continue lecturing me, by all means, do so. It will only make "
|
||
"you easier to kill."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Karres
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:788
|
||
msgid "I regret that it has come to this."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:800
|
||
msgid "Someone was... messing... with some potions here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Karres
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:812
|
||
msgid "How... dare you..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:816
|
||
msgid "Cease your prattle, you decrepit old man."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#. a vault is a big underground room, sort of like a gigantic basement
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:837
|
||
#, fuzzy
|
||
msgid ""
|
||
"I feel the breaking of an illusion spell. The book is in the vault in the "
|
||
"northwest corner of the manor. We must find the passageway leading there!"
|
||
msgstr ""
|
||
"Ik voel de spreuk van illusies zijn kracht verliezen. Het boek moet in de "
|
||
"grote hal in de noordwestelijke hoek van het huis zijn. Laat ons er snel "
|
||
"naar toe gaan!"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:844
|
||
#, fuzzy
|
||
msgid ""
|
||
"Move Malin Keshar or Darken Volk through the passageway in the northwest "
|
||
"leading to the vault"
|
||
msgstr "Ga door de gang in het noordwesten die naar de grote hal leidt."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:868
|
||
#, fuzzy
|
||
msgid "I found the passage to the vault!"
|
||
msgstr ""
|
||
"Ik denk dat we een doortocht naar de grote hal gevonden hebben. Volg me!"
|
||
|
||
#. [message]: speaker=RGuard
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:918
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:947
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1134
|
||
msgid "Surround those necromancers! They cannot escape now!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:922
|
||
msgid ""
|
||
"Fool boy! You took too long to defeat Karres! Now we are at the mercy of the "
|
||
"city guards!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:951
|
||
msgid ""
|
||
"Fool boy! You took too long to find the path to the vault! Now we are at the "
|
||
"mercy of the city guards!"
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=09_A_Small_Favor3
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:5
|
||
#, fuzzy
|
||
msgid "A Small Favor — Part 3"
|
||
msgstr "Een kleine dienst - deel drie"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:47
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:48
|
||
#, fuzzy
|
||
msgid "Guardian"
|
||
msgstr "Wachter"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:199
|
||
msgid "Retrieve the book and escape"
|
||
msgstr ""
|
||
|
||
#. [command]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:365
|
||
#, fuzzy
|
||
msgid "Mage"
|
||
msgstr "Duistere tovenaar"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:457
|
||
#, fuzzy
|
||
msgid "The book is very close, somewhere to the northwest."
|
||
msgstr "Ik voel dat het boek dichtbij is, ergens in het noordwesten."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:773
|
||
msgid "The guards continue to pursue us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:787
|
||
msgid "The guards are catching up to us!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:801
|
||
msgid ""
|
||
"<i>Beware that, when fighting monsters, you yourself do not become a "
|
||
"monster...</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:814
|
||
msgid ""
|
||
"<i>Death is the twilight that follows the light of day.\n"
|
||
"Life fades with the setting sun into darkness.\n"
|
||
"Existence churns and the soul is reborn into endless night.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:829
|
||
msgid "There are quite a few failed potions around here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:841
|
||
msgid "This coffin is empty."
|
||
msgstr ""
|
||
|
||
#. [message]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:867
|
||
#, fuzzy
|
||
msgid "I have found the book, master!"
|
||
msgstr "Ik heb het boek."
|
||
|
||
#. [message]: id=Malin Keshar
|
||
#. The speaker addresses an undead minion.
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:881
|
||
msgid "Good! Guard it with your unlife while I come to fetch it."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:888
|
||
msgid "Good! Guard it with your life while I come to fetch it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:918
|
||
msgid ""
|
||
"Such an old, worn book. It does not seem like much, but at least we’ve got "
|
||
"it now."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:923
|
||
#, fuzzy
|
||
msgid "... So... how do we get out of here?"
|
||
msgstr "We hebben het boek maar hoe geraken we hier nu weg?"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:928
|
||
#, fuzzy
|
||
msgid ""
|
||
"There is a small tunnel in the cellar to the northeast. It will lead us far "
|
||
"enough out of the city that we can escape pursuit."
|
||
msgstr ""
|
||
"Er is een kleine tunnel in de noordoostelijke kelder. Het zal ons ver genoeg "
|
||
"uit de stad leiden zodat niemand ons kan achtervolgen."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:935
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1003
|
||
#, fuzzy
|
||
msgid "Escape via the tunnel in the northeast cellar"
|
||
msgstr "Ontsnap langs de tunnel in de noordoostelijke kelder"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:963
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1097
|
||
#, fuzzy
|
||
msgid "Let’s get out of here."
|
||
msgstr "Phew! Laat ons hier snel weggaan."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1026
|
||
#, fuzzy
|
||
msgid "We’ve got the book, but how do we get out of here?"
|
||
msgstr "We hebben het boek maar hoe geraken we hier nu weg?"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1039
|
||
#, fuzzy
|
||
msgid "Wait, you aren’t leaving me behind, are you?"
|
||
msgstr "Wacht, je gaat me hier toch niet achterlaten?"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1046
|
||
#, fuzzy
|
||
msgid ""
|
||
"Escape the manor (Malin reaches the tunnel in the northeast cellar before "
|
||
"Darken Volk)"
|
||
msgstr "Ontsnap langs de tunnel in de noordoostelijke kelder"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1050
|
||
msgid "Darken Volk reaches the tunnel before Malin does"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1074
|
||
#, fuzzy
|
||
msgid "You have served me well, boy."
|
||
msgstr "Je hebt mij goed gediend mijn leerling."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1080
|
||
#, fuzzy
|
||
msgid ""
|
||
"As he heads into the tunnel, Darken Volk collapses the entrance, leaving "
|
||
"Malin to be captured and executed by the city guards."
|
||
msgstr ""
|
||
"Terwijl hij de tunnel induikt laat Darken Volk de ingang instorten. Malin "
|
||
"blijft achter om door de stadswacht gevangen genomen te worden waarna hij "
|
||
"terechtgesteld zal worden."
|
||
|
||
#. [scenario]: id=10_Alone_at_Last
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:5
|
||
#, fuzzy
|
||
msgid "Alone at Last"
|
||
msgstr "Eindelijk alleen"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:19
|
||
#, fuzzy
|
||
msgid ""
|
||
"As he enters the tunnel underneath Lord Karres’s manor, Darken Volk "
|
||
"gestures, causing the entrance to collapse. The two necromancers turn and "
|
||
"begin walking down the pitch-black tunnel, temporarily safe from pursuit."
|
||
msgstr ""
|
||
"Terwijl hij de tunnel onder Karres' huis induikt draait Darken Volk zich om "
|
||
"en laat de ingang instorten met een woord en een gebaar. De twee "
|
||
"dodenbezweerders beginnen de pikzwarte tunnel te volgen, voorlopig verlost "
|
||
"van hun achtervolgers."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23
|
||
msgid ""
|
||
"Silence permeates the darkness, broken only by the irregular dripping of "
|
||
"water from the musty cave walls. Malin looks toward Darken Volk "
|
||
"occasionally, expecting something from the elder necromancer, but is met "
|
||
"with stone-cold dispassion. There is no acknowledgment... no word of "
|
||
"gratitude — only a sense of unease that has as much to do with the book as "
|
||
"it does with Darken Volk."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:27
|
||
#, fuzzy
|
||
msgid ""
|
||
"They continue walking through the damp, cold air all through the morning and "
|
||
"day, finally emerging as the last rays of sunlight sink below the horizon."
|
||
msgstr ""
|
||
"Ze wandelen verder door een vochtige koude lucht gedurende de ganse dag. "
|
||
"Terwijl de laatste zonnestralen achter de horizon verdwijnen komen ze "
|
||
"uiteindelijk uit de tunnel."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:61
|
||
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:37
|
||
#, fuzzy
|
||
msgid "Darken Volk"
|
||
msgstr "Darken Volk"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:95
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
|
||
#, fuzzy
|
||
msgid "Wesnothians"
|
||
msgstr "Wesnodenaren"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:157
|
||
#, fuzzy
|
||
msgid "Take the book back from Darken Volk"
|
||
msgstr "Neem het boek terug van Darken Volk"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:208
|
||
#, fuzzy
|
||
msgid ""
|
||
"Well, we got your precious book and made it out of Tath in one piece. What "
|
||
"do we do now?"
|
||
msgstr ""
|
||
"Wel we zijn uit de tunnel. We hebben je kostbare boek. Wat staat er "
|
||
"eigenlijk in? En wat doen we nu?"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:213
|
||
#, fuzzy
|
||
msgid "‘We’? <i>We</i> do nothing."
|
||
msgstr "We? <i>Wij</i> doen niets. Je bent niet langer mijn leerling."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:228
|
||
#, fuzzy
|
||
msgid "Now give the book to me."
|
||
msgstr "Geef nu het boek aan mij."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:234
|
||
#, fuzzy
|
||
msgid ""
|
||
"Darken Volk grabs the mysterious book from Malin’s hands and stalks away."
|
||
msgstr ""
|
||
"Darken Volk grijpt het mysterieuze boek uit Malins handen en loopt weg."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:243
|
||
#, fuzzy
|
||
msgid "Now go your own way, and I will go mine."
|
||
msgstr "Ga nu je eigen weg en ik zal mijn weg gaan."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:267
|
||
#, fuzzy
|
||
msgid "You can’t just leave me here!"
|
||
msgstr "Je kan me niet zomaar hier achterlaten!"
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
|
||
#, fuzzy
|
||
msgid "Master, do you not see? He has merely been using you to get that book!"
|
||
msgstr ""
|
||
"Meester, zie je het niet? Hij heeft je enkel en alleen gebruikt om aan dat "
|
||
"boek te geraken!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:282
|
||
#, fuzzy
|
||
msgid "What do you mean?"
|
||
msgstr "Wat bedoel je?"
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:287
|
||
#, fuzzy
|
||
msgid ""
|
||
"He cares not about your noble quest to push back the orcs. He needed your "
|
||
"help to fight the mages!"
|
||
msgstr ""
|
||
"Hij geeft niets om je nobele doel om de orks te verslagen. Hij had je enkel "
|
||
"nodig in zijn strijd met de magiërs! Het boek is eigenlijk van jou!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:292
|
||
#, fuzzy
|
||
msgid "Wait!"
|
||
msgstr "Wacht!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:299
|
||
msgid ""
|
||
"You used me! You knew the people of Parthyn would cast me out — you knew I "
|
||
"had nobody else to turn to! You knew I would do whatever you said..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:306
|
||
msgid "... have I really just been a pawn all this time?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:311
|
||
msgid "Why don’t you say anything?! Don’t you care at all?!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:318
|
||
msgid ""
|
||
"... you can’t abandon me too, not the way they did... Father, Drogan, Dela..."
|
||
msgstr ""
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:326
|
||
msgid ""
|
||
"He will not help you, but perhaps the book might. You were the one who "
|
||
"helped him retrieve it; it is rightfully yours!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
|
||
msgid "Yes, perhaps, I suppose that is right..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:336
|
||
msgid ""
|
||
"Darken Volk! That book is as much mine as it is yours! Give it back, or I "
|
||
"will have to take it by force!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:351
|
||
#, fuzzy
|
||
msgid "You are even more of a fool than I thought."
|
||
msgstr "Je bent nog dwazer dan ik dacht."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:433
|
||
#, fuzzy
|
||
msgid ""
|
||
"You let me believe Parthyn would accept me back, so when they didn’t, I "
|
||
"would be willing to attack my own countrymen!"
|
||
msgstr ""
|
||
"Je liet mij geloven dat Parthyn mij terug zou willen zodat ik bereid zou "
|
||
"zijn mijn landgenoten aan te vallen wanneer dat niet gebeurde!"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:438
|
||
#, fuzzy
|
||
msgid ""
|
||
"What you let yourself believe is no fault of mine. I gave you more power "
|
||
"than you could have possibly dreamed. Use it to fight the orcs that annoy "
|
||
"you so, not me."
|
||
msgstr ""
|
||
"Wat je jezelf liet geloven is niet mijn fout. Stop je dwaze gebazel. Ik gaf "
|
||
"je meer kracht dan wat je voor mogelijk hield. Gebruik ze om de orks die je "
|
||
"zo storen te bevechten in plaats van mij."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:443
|
||
#, fuzzy
|
||
msgid ""
|
||
"You took my home away from me. You took Drogan away. You turned my sister "
|
||
"against me! You have ruined my life!"
|
||
msgstr ""
|
||
"Zo het is waar! Je haalde mij van huis weg, je nam Drogran weg. Nu dat alles "
|
||
"weg is zal ik op zijn minst het resultaat van mijn arbeid bijhouden."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:448
|
||
msgid ""
|
||
"The only thing I have done is given you the power to achieve your own goals. "
|
||
"The rest, you have done yourself."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:453
|
||
msgid "That’s not true! You can’t abandon me like this!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:458
|
||
msgid ""
|
||
"Enough prattle from you, boy. Fighting the orcs is your ambition, not mine. "
|
||
"You cannot expect me to help you in an endeavor that does not concern me at "
|
||
"all."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:463
|
||
#, fuzzy
|
||
msgid ""
|
||
"The very same to you! I helped you retrieve that book! If you will not help "
|
||
"me with my mission, I will at least keep the fruits of my labor."
|
||
msgstr ""
|
||
"Zo het is waar! Je haalde mij van huis weg, je nam Drogran weg. Nu dat alles "
|
||
"weg is zal ik op zijn minst het resultaat van mijn arbeid bijhouden."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:468
|
||
#, fuzzy
|
||
msgid "Hardly. I will crush you easily."
|
||
msgstr "Niet echt. Ik kan je makkelijk verslagen."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
|
||
#, fuzzy
|
||
msgid "Perhaps, but I have nothing left to lose..."
|
||
msgstr "Misschien maar ik heb niets meer te verliezen."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:488
|
||
#, fuzzy
|
||
msgid "Now you shall pay for what you have done to me."
|
||
msgstr "Nu zal je boeten voor wat je me aangedaan hebt."
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
|
||
#, fuzzy
|
||
msgid ""
|
||
"Done? I have done nothing but give you an opportunity. What you choose to do "
|
||
"with your life is not my business. Leave me alone!"
|
||
msgstr ""
|
||
"Aangedaan? Ik heb niets gedaan dan je mogelijkheden gegeven. Je hebt je "
|
||
"eigen pad gekozen. Laat me nu gerust!"
|
||
|
||
#. [unit]: type=Paladin, id=Sir Cadaeus
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:517
|
||
#, fuzzy
|
||
msgid "Sir Cadaeus"
|
||
msgstr "Heer Cadaeus"
|
||
|
||
#. [message]: speaker=Sir Cadaeus
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:549
|
||
msgid ""
|
||
"Your travels in this region have not gone unnoticed, necromancers! The "
|
||
"disaster you wreaked upon the good city of Tath and the noble Lord Karres "
|
||
"can only be paid back in turn with your blood and souls — whatever little "
|
||
"may remain of them. Yes, on this day, you shall have to answer for your "
|
||
"innumerable crimes."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:554
|
||
#, fuzzy
|
||
msgid ""
|
||
"Pompous words from an arrogant fool. We shall see how well you fare once I "
|
||
"have finished this upstart."
|
||
msgstr ""
|
||
"We zullen zien hoe goed je bombastische woorden je van de ondode klingen "
|
||
"beschermen nadat ik deze beginneling uitgeschakeld heb."
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
|
||
#, fuzzy
|
||
msgid ""
|
||
"I finally found you, Malin! At last, you will have to pay for what you have "
|
||
"done to my people and my home. I will not let you live to see another sunset."
|
||
msgstr ""
|
||
"Ik zei je, Malin, dat ik je opnieuw zou vinden. Ik heb mijn woord gehouden "
|
||
"en ik zal je niet toelaten nog meer kwaad te doen. Daarom zal je de volgende "
|
||
"zonsondergang niet meer meemaken."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:611
|
||
msgid "... I suppose you did vow to kill me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:616
|
||
msgid ""
|
||
"Did you not think I would keep my word? Attack him, men! Do not let the "
|
||
"traitor escape!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dela Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:630
|
||
msgid ""
|
||
"Vile fiend... I regret that I was... not strong enough... to destroy you..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:635
|
||
msgid "You brought this on yourself..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Sir Cadaeus
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:664
|
||
msgid "For the Light I fall..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:699
|
||
msgid "See? This is what happens when you abandon me!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:704
|
||
#, fuzzy
|
||
msgid ""
|
||
"Ungrateful wretch, this is how you repay me? Curse you, Malin the Damned!"
|
||
msgstr "Met mijn doodsadem vervloek ik je, Malin de Vervloekte!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:719
|
||
msgid "I have already been cursed many times over. One more time is nothing..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:724
|
||
#, fuzzy
|
||
msgid "Well, I suppose I should get that book off the battlefield."
|
||
msgstr "Nu moet ik enkel nog het boek van het slagveld af krijgen!"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:731
|
||
#, fuzzy
|
||
msgid "Bring the book back to Malin’s camp"
|
||
msgstr "Breng het boek terug naar Malins kasteel"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:749
|
||
#, fuzzy
|
||
msgid ""
|
||
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
|
||
"book."
|
||
msgstr ""
|
||
"Neem het boek door er een eenheid naar te bewegen. Vleermuizen en spoken "
|
||
"kunnen het boek niet dragen."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:801
|
||
#, fuzzy
|
||
msgid "I have the book."
|
||
msgstr "Ik heb het boek."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:807
|
||
msgid "My minions have captured the book."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:829
|
||
#, fuzzy
|
||
msgid "I am sorry, master, but this book is too heavy for me."
|
||
msgstr "Het spijt mij meester maar het is te zwaar voor mij."
|
||
|
||
#. [message]: speaker=unit
|
||
#. this is just a squeaking sound a bat might make
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:848
|
||
msgid "Neep! Neep!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:853
|
||
msgid "It’s impossible for a bat to carry a book that heavy."
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Paladin, id=Telemon
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:867
|
||
msgid "Telemon the Slayer"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Telemon
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:881
|
||
msgid "Foul necromancer! Your time has come!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:885
|
||
msgid ""
|
||
"Reinforcements! I took too long to retrieve that book and now I have no way "
|
||
"to win this battle..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:913
|
||
msgid ""
|
||
"The terrain is hazardous in these mountains. Neither the paladins nor Dela "
|
||
"will be able to pursue me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:918
|
||
msgid ""
|
||
"... then again, is there a point? Even should I escape, then what? All that "
|
||
"I have fought for, everyone who I have tried to protect, everything is gone "
|
||
"to me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:923
|
||
msgid ""
|
||
"Life, death... unlife — at this point, I could accept any of them and "
|
||
"nothing would change."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:928
|
||
msgid "... but, I suppose giving up now would be a waste..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:943
|
||
msgid "So, they are all dead. The paladin, Darken Volk, Dela..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:948
|
||
msgid ""
|
||
"All that I have fought for, everyone who I have tried to protect, everything "
|
||
"is gone. Everyone is dead. Is this truly all that I am left with?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:953
|
||
msgid "... nothing at all..."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:29
|
||
#, fuzzy
|
||
msgid "<i>“To become a lich, one must first die.”</i>"
|
||
msgstr "<i>“Om een lich te worden moet men eerst sterven.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33
|
||
#, fuzzy
|
||
msgid ""
|
||
"So reads the book that Malin has reclaimed. <i>“The spells of necromancy can "
|
||
"free the spirit from the limitations of the flesh, but only once the soul "
|
||
"has been unbound from the body. The necromancer must make the necessary "
|
||
"incantations with his dying breaths, then conquer his own spirit much the "
|
||
"same way he binds the spirits of others. Because he retains his own will, "
|
||
"however, the lich can call upon the awesome powers of the spirit world.”</i>"
|
||
msgstr ""
|
||
"Het boek dat Malin teruggenomen heeft gaat als volgt. <i>“De spreuken van "
|
||
"dodenbezwering binden de geest maar enkel wanneer ze zich losgeweekt heeft "
|
||
"van het lichaam. Om een lich te worden moet de magiër de noodzakelijke "
|
||
"bezweringen maken met zijn laatste ademtochten. Daarmee verbind hij zijn "
|
||
"eigen geest in nagenoeg dezelfde wijze als dodenbezweerders de geesten van "
|
||
"anderen binden. Maar omdat een lich zijn eigen wil behoudt kan hij de "
|
||
"geweldige krachten van de geestenwereld oproepen.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:37
|
||
msgid ""
|
||
"Malin closes the book. After all this time and all that he has struggled "
|
||
"for, could he just surrender to despair and perish? Could he... would he "
|
||
"just give up, just like that? Still, the words, that terrifying idea, stick "
|
||
"in the back of his mind. Life has offered him nothing; could death be any "
|
||
"worse? Death... and not rebirth, but undeath."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:41
|
||
#, fuzzy
|
||
msgid ""
|
||
"With all of Wesnoth forbidden to him, Malin finds refuge in a secluded "
|
||
"frontier village where few questions are asked. When word eventually filters "
|
||
"to the town that Parthyn has been overrun by orcs, Malin rouses himself from "
|
||
"his listless state without really knowing why, and heads northward."
|
||
msgstr ""
|
||
"De woorden en het idee blijven bij Malin hangen. Sinds gans Wesnoth voor hem "
|
||
"verboden is zoekt Malin onderdak in een naamloos grensdorp waar weinig "
|
||
"vragen gesteld worden. Wanneer het nieuws dat Parthyn door orks geplunderd "
|
||
"werd hem bereikt hernieuwt het zijn haat. Met een hernieuwd doel roept hij "
|
||
"zijn ondode krijgers op en reist hij noordwaarts."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:45
|
||
#, fuzzy
|
||
msgid ""
|
||
"Malin soon finds the track of an enormous orc army and follows them until he "
|
||
"reaches their camps. As he sees the number of orcs, he begins to realize the "
|
||
"futility of his quest — harassing and harrying one clan of orcs is a far "
|
||
"different task than waging a truly meaningful war against them as a whole. "
|
||
"Then again, perhaps he is beyond the point of ordinary reason."
|
||
msgstr ""
|
||
"Malin vind snel een enorm orkenleger en volgt hen tot hij hun kamp bereikt. "
|
||
"Pas als hij het totale aantal orks ziet dringt de grootte van de queeste "
|
||
"tot hem door. Desondanks valt hij het kamp aan maar hij wordt snel "
|
||
"teruggeslagen en zwaar verwond door een Orkse dolk trekt hij zich terug. Hij "
|
||
"vindt beschutting in een kleine grot."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:49
|
||
msgid ""
|
||
"<i>There is nothing else left for me to do anyway,</i> Malin thinks, and "
|
||
"raises his undead to assault the camp. Within mere minutes, nearly his "
|
||
"entire army is destroyed and he is badly injured by a poisoned dagger. Malin "
|
||
"retreats and finds refuge in a small cave."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:243
|
||
msgid "Cursed beasts!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:255
|
||
#, fuzzy
|
||
msgid "I won’t go down like this, felled by an orc’s blade!"
|
||
msgstr ""
|
||
"Ik zal niet op deze wijze sterven, geveld door een Orkse dolk. Ik zal ze me "
|
||
"niet laten verslaan!"
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:363
|
||
#, fuzzy
|
||
msgid "Master, you are gravely injured!"
|
||
msgstr "Meester, je bent zwaar verwond!"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:368
|
||
msgid "So it seems..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:373
|
||
msgid ""
|
||
"Perhaps it would be a suitable end. The orcs were the ones who provoked this "
|
||
"journey of mine. Would it not be fitting for them to end my quest as well?"
|
||
msgstr ""
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:378
|
||
#, fuzzy
|
||
msgid "There is another way, master. Remember the book!"
|
||
msgstr "Er is een andere weg meester. Herinner je het boek..."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:383
|
||
msgid ""
|
||
"Yes... yes. The book. That half-rotten, tattered tome which I gave my blood "
|
||
"and soul for. I forsook my people, my family, my home... to follow that "
|
||
"damned necromancer! And in the end, he betrayed me too, just like Drogan, "
|
||
"just like Dela..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:388
|
||
msgid "Everyone has betrayed me. I am alone. All that is left..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:417
|
||
#, fuzzy
|
||
msgid "Leave me while I prepare."
|
||
msgstr "Verlaat me terwijl ik me voorbereid."
|
||
|
||
#. [message]: role=advisor
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:422
|
||
#, fuzzy
|
||
msgid "Yes, master."
|
||
msgstr "Ja meester."
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:458
|
||
msgid "... I suppose I have never been one for regrets..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:478
|
||
#, fuzzy
|
||
msgid "I’m ready. Do it."
|
||
msgstr "Ik ben klaar. Doe het."
|
||
|
||
#. [time]: id=limbo1
|
||
#. [time]: id=limbo2
|
||
#. [time]: id=limbo3
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:536
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:791
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:994
|
||
msgid "Limbo"
|
||
msgstr ""
|
||
|
||
#. [unit]: id=MKFlesh, type=Necrophage
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:569
|
||
#, fuzzy
|
||
msgid "Flesh of Malin Keshar"
|
||
msgstr "Dood van Malin Keshar"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:617
|
||
msgid "I feel... different. Where am I?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:622
|
||
msgid "Why is my body still intact? Am I still alive? Or..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:627
|
||
msgid "... something isn’t quite right."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:653
|
||
msgid ""
|
||
"I see, accepting death was not enough. To become a lich, I must master it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:658
|
||
msgid ""
|
||
"First comes the flesh, the physical form of life. Blood is the crux of life "
|
||
"for mortal creatures, but if I wish to ascend beyond that..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:711
|
||
msgid ""
|
||
"Stepping on runes provides Malin with a temporary buff. He loses any "
|
||
"additional abilities he obtains if he steps off of the corresponding "
|
||
"runestone."
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:719
|
||
msgid "Complete the ritual"
|
||
msgstr ""
|
||
|
||
#. [note]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:726
|
||
msgid ""
|
||
"While Malin is standing on a runestone, he receives additional abilities"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:762
|
||
msgid "The flesh dies, and then..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:827
|
||
msgid "Drain the blood, strip away the meat, and all that is left is the bone."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:853
|
||
msgid ""
|
||
"I remember a time when I thought skeletons were repulsive, sickening things. "
|
||
"I suppose it is only natural for the living to fear the most prominent "
|
||
"figure of death. Even if I grew out of such a naive thought... I suppose I "
|
||
"could not have expected Drogan and Dela to follow suit so easily. My family "
|
||
"and friends, yes, but they were nothing but simpletons. Would that they had "
|
||
"tried to understand me instead of shunning me outright."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:858
|
||
msgid "I do not really regret following my own path that much."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=MKBone, type=Revenant
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:923
|
||
#, fuzzy
|
||
msgid "Bones of Malin Keshar"
|
||
msgstr "Dood van Malin Keshar"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:965
|
||
msgid "The physical form collapses altogether. What remains?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1053
|
||
msgid ""
|
||
"The soul. Dela always said I was a creature without a soul. I suppose she "
|
||
"was jesting at the time, but perhaps not after I killed Drogan."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1058
|
||
msgid ""
|
||
"Bah! Two can play that game. I have only ever fought to protect my people "
|
||
"and my family, but the only thing I received in return was scorn and exile. "
|
||
"My own sister would not listen to me. My people would rather feed themselves "
|
||
"to orcs than follow my ‘sorcerous ways’. Drogan, Dela... all of them! They "
|
||
"are the ones without souls, not me!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1063
|
||
msgid ""
|
||
"I should not really care anymore. According to them, I have forsaken my soul "
|
||
"already. So what does it matter?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1068
|
||
msgid "I should not regret anything. I’m not really one for regrets..."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=MKSpirit, type=Spectre
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1135
|
||
#, fuzzy
|
||
msgid "Soul of Malin Keshar"
|
||
msgstr "Dood van Malin Keshar"
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1192
|
||
msgid ""
|
||
"These thralls contain only a meager amount of energy, but enough to sustain "
|
||
"me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1208
|
||
msgid ""
|
||
"The flesh appears, distorted and warped, but somehow strangely familiar."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1222
|
||
msgid "I feel an aching in my bones, as if my joints are about to fall apart."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1236
|
||
msgid ""
|
||
"Cold... it’s so very cold. Not a biting chill, but a numbness, an emptiness, "
|
||
"as if there is nothing left inside of me..."
|
||
msgstr ""
|
||
|
||
#. [leadership]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1270
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1271
|
||
msgid "conscience"
|
||
msgstr ""
|
||
|
||
#. [leadership]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1272
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1273
|
||
msgid "This unit has its damage increased by 50%"
|
||
msgstr ""
|
||
|
||
#. [resistance]: id=carapace
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1324
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1325
|
||
msgid "carapace"
|
||
msgstr ""
|
||
|
||
#. [resistance]: id=carapace
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1326
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1327
|
||
msgid "This unit gains 40% to all resistances."
|
||
msgstr ""
|
||
|
||
#. [regenerate]: id=lifeblood
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1374
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1375
|
||
msgid "lifeblood"
|
||
msgstr ""
|
||
|
||
#. [regenerate]: id=lifeblood
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1376
|
||
msgid ""
|
||
"This unit will heal 40 HP every turn. If it is poisoned, it will remove the "
|
||
"poison instead of healing."
|
||
msgstr ""
|
||
|
||
#. [regenerate]: id=lifeblood
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1377
|
||
msgid ""
|
||
"This unit will 40 HP every turn. If it is poisoned, it will remove the "
|
||
"poison instead of healing."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Malin Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1504
|
||
msgid "These runes seem to be useful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1560
|
||
#, fuzzy
|
||
msgid "There is darkness..."
|
||
msgstr "Er is duisternis..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1569
|
||
#, fuzzy
|
||
msgid "and peace..."
|
||
msgstr "en vrede..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1578
|
||
#, fuzzy
|
||
msgid "for a moment."
|
||
msgstr "gedurende een ogenblik."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1587
|
||
#, fuzzy
|
||
msgid ""
|
||
"Then, they are replaced by a pulling, a pain too strong to resist, and "
|
||
"then..."
|
||
msgstr ""
|
||
"Dan worden ze vervangen door een stekende pijn, te sterk om te weerstaan en "
|
||
"dan volgt er..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1592
|
||
#, fuzzy
|
||
msgid "... by emptiness."
|
||
msgstr "leegte."
|
||
|
||
#. [side]
|
||
#. [modify_side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1669
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:115
|
||
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:15
|
||
#, fuzzy
|
||
msgid "Mal Keshar"
|
||
msgstr "Mal Keshar"
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1695
|
||
#, fuzzy
|
||
msgid "<big>AAAaaiiigghh!!</big>"
|
||
msgstr "<big>AAAaaiiigghh!!</big>"
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1700
|
||
#, fuzzy
|
||
msgid "The cold, it burns!"
|
||
msgstr "De koude, ze brandt!"
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1705
|
||
#, fuzzy
|
||
msgid "I need warmth... life..."
|
||
msgstr ""
|
||
"Ik heb warmte nodig... leven... ik voel dat er hier in de buurt leven te "
|
||
"vinden is!"
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1763
|
||
msgid ""
|
||
"I sense some primitive life in that direction. Perhaps I can sustain myself "
|
||
"upon them."
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1917
|
||
#, fuzzy
|
||
msgid "Regain your strength"
|
||
msgstr "Herwin je kracht"
|
||
|
||
#. [objective]: condition=lose
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1921
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3109
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:196
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:214
|
||
#, fuzzy
|
||
msgid "Destruction of Mal Keshar"
|
||
msgstr "Vernietiging van Mal Keshar"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1949
|
||
msgid ""
|
||
"<s><i>Welcome to Zephryn’s laboratory. Please be mindful of ongoing "
|
||
"experiments during your visit.</i></s>\n"
|
||
"<big><i><b>This territory is the domain of the mighty Xanthric. All "
|
||
"unwelcome intruders shall die.</b></i></big>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1964
|
||
msgid "That mage’s name is suspiciously... familiar."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1986
|
||
#, fuzzy
|
||
msgid "Why are these bats chasing me?"
|
||
msgstr "Wat zijn deze schepsels?"
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2007
|
||
msgid "Blasted rats!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2028
|
||
msgid ""
|
||
"Dela used to be afraid of spiders. Imagine if I showed her something like "
|
||
"this..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2059
|
||
msgid "What an unusual bat."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2082
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2108
|
||
#, fuzzy
|
||
msgid "Yes! I can draw energy from even these insignificant creatures."
|
||
msgstr "Ja! Ik kan levensenergie uit deze onbeduidende wezens zuigen."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2131
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2162
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2193
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2224
|
||
msgid "You found some gold!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2267
|
||
msgid "You picked up a brazier!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2300
|
||
msgid "You picked up an empty flask."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2321
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2486
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2616
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2669
|
||
msgid "You should do something else first."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2354
|
||
msgid "You melted the ice."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2378
|
||
msgid "You filled the flask."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2410
|
||
msgid "You picked up the flask of water."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2445
|
||
msgid "You created a new potion!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2451
|
||
msgid ""
|
||
"Mal Keshar drinks the potion and feels energy flow through his skeletal "
|
||
"form. The power of death surges in his vacant body, threatening to overflow, "
|
||
"to burst free, but at the last moment, he reins it in. The stream of magic "
|
||
"trickles down to drops, diminished, tempered, but manageable."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2516
|
||
msgid ""
|
||
"<i>Dark water beneath crystal ice,\n"
|
||
"Unmasked by a lick of flame,\n"
|
||
"Transmuted by the altar of darkness\n"
|
||
"Into pitch black shadow.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2531
|
||
msgid "Someone left their experiment unfinished here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2562
|
||
msgid "You picked up a key!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2591
|
||
msgid "You found a skeleton."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2597
|
||
msgid ""
|
||
"There are some robe scraps stuck to this skeleton. This must have once been "
|
||
"a mage."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2645
|
||
msgid "You picked up a brazier."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2702
|
||
msgid "You opened the coffin."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2722
|
||
msgid "You placed the skeleton in the coffin."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2742
|
||
msgid "You cremated the bones!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2748
|
||
msgid ""
|
||
"Ash swirls upward, charred remnants of the once living. Charcoal from bone, "
|
||
"embers from flesh, he consumes the pallid cinders, siphoning away the energy "
|
||
"with a draining touch."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2801
|
||
msgid ""
|
||
"<i>Bones, scattered carelessly onto the floor,\n"
|
||
"Remains laid without rest,\n"
|
||
"Reside outside their coffin, locked away,\n"
|
||
"In eternal wakefulness.\n"
|
||
"Then, the key is found and the lid opened,\n"
|
||
"And the tongue of fire begets ashen repose.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2852
|
||
msgid ""
|
||
"I sense the lair of something powerful nearby. Capturing that castle may be "
|
||
"a worthwhile endeavor, but I shall have to approach carefully."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Xanthric, type=Fire Dragon
|
||
#. [unit]: id=Xanthric, type=Skeletal Dragon
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2946
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3521
|
||
msgid "Xanthric"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Xanthric
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2978
|
||
msgid ""
|
||
"<i><big>What manner of vile creature intrudes upon my domain?!</big></i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2983
|
||
msgid "<i>I suppose there is some irony in this.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2988
|
||
msgid ""
|
||
"I was not aware that dragons still existed. This was most unexpected. "
|
||
"Nevertheless, this shall be a worthwhile test of my new powers."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Xanthric
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2993
|
||
msgid ""
|
||
"<i><big>A derelict corpse like you has no business challenging a dragon! "
|
||
"Even my lowly elementals will be more than a match for you. Rise, my thralls!"
|
||
"</big></i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3018
|
||
msgid ""
|
||
"Fire magic. Annoying, but you are not the only one who can summon minions to "
|
||
"your aid."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Xanthric
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3084
|
||
msgid ""
|
||
"<i><big>A few decrepit souls will do you no good, necromancer. Your bones "
|
||
"shall soon join my garden of carcasses!</big></i>"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3105
|
||
#, fuzzy
|
||
msgid "Defeat Xanthric"
|
||
msgstr "Versla de domme held"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3116
|
||
msgid "At most one rune may be activated each turn"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Xanthric
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3139
|
||
msgid ""
|
||
"<i><big>How dare you?! That stone is <b>my</b> throne! I am the king of this "
|
||
"domain!</big></i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3144
|
||
msgid ""
|
||
"Peasant, warrior, king or emperor, all living things are the subjects of "
|
||
"death. Eternity will claim your soul as its own if I do not."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3391
|
||
msgid "There are many corpses around here. I can use them to my advantage."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Xanthric
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3420
|
||
msgid "How could this happen..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3425
|
||
#, fuzzy
|
||
msgid "You were not as powerful as you thought."
|
||
msgstr "Je bent nog dwazer dan ik dacht."
|
||
|
||
#. [message]: speaker=Xanthric
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3440
|
||
msgid "<i>I feel... so... cold...</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3450
|
||
msgid ""
|
||
"So, the beast dies. I will have to make a few modifications to this lair "
|
||
"later. First, I shall have to test the extent to which I can push these new "
|
||
"powers."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3551
|
||
msgid ""
|
||
"Excellent! My will is even strong enough to conquer a dragon. None can stand "
|
||
"against me any longer! To those who cursed me prior: I spit at thee! For I "
|
||
"am Mal Keshar the Damned, spurned by all men, forsaken by all who live and "
|
||
"draw breath! I laugh, for now, you are all naught but remains and dust, and "
|
||
"I live on, alone..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3569
|
||
msgid "So this is how it ends..."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=12_Endless_Night
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:5
|
||
#, fuzzy
|
||
msgid "Endless Night"
|
||
msgstr "Eindeloze nacht"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:21
|
||
#, fuzzy
|
||
msgid ""
|
||
"Years pass. Every summer, by the time the mountainous paths and high passes "
|
||
"shed their wintry gowns of snow, the lich sends his soldiers to attack the "
|
||
"orcs, removing all human, elven, and dwarven patrols that impede them. Every "
|
||
"year, the undead inflict some damage before being repelled."
|
||
msgstr ""
|
||
"Jaren gaan voorbij. Iedere zomer wanneer de bergpassen begaanbaar worden "
|
||
"stuurt de lich zijn soldaten uit om de Orks te bevechten. Iedere elf, dwerg "
|
||
"of mens die zich in de weg bevindt wordt mee gedood. Ieder jaar doen de "
|
||
"ondoden een beetje schade totdat ze teruggedrongen worden en zich in hun "
|
||
"grotten moeten terugtrekken."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:29
|
||
msgid ""
|
||
"The lich sometimes wonders if his endeavors are naught but a fruitless "
|
||
"crusade, but then again, so what? Life, unlife, death... nothing has ever "
|
||
"given his existence meaning. And yet, he still persists on? For what?"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:33
|
||
msgid "<i>Reason and purpose...</i>"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:37
|
||
msgid ""
|
||
"He needs none. Philosophy only begets misery. Violence and savagery have "
|
||
"been the essence of his existence, the forces that once controlled his life, "
|
||
"the ones unrelinquished in undeath. Better to simply kill without "
|
||
"deliberation, for what use is there to dwell on any alternative? He has "
|
||
"never been one for regrets."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:47
|
||
msgid "Mal Keshar continues to study the book and re-reads the final entry."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
|
||
#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:52
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:67
|
||
msgid ""
|
||
"<i>“We prevailed today on the field, but our victory did not please me. I "
|
||
"realize now... the world is not ready for our knowledge. They cannot "
|
||
"understand that we have conquered that primordial fear: death. Instead, as "
|
||
"they look upon us, judgment of our appearance drives them to ignorant "
|
||
"terror. I give up on all of them. [...] In some future time, less "
|
||
"conservative attitudes may dominate, and our knowledge can be put to good "
|
||
"use. I can certainly afford to wait. In the meantime, we are doing what we "
|
||
"can to hasten that day.”</i>"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#. More text from the epilogue of Secrets of the Ancients
|
||
#. More text from the epilogue of Secrets of the Ancients
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:57
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:72
|
||
msgid ""
|
||
"<i>“As for me, I will make my journal conspicuous on this battlefield. I "
|
||
"suspect that most will fear it enough to try to destroy it, but I have "
|
||
"placed several wards on my journal to protect it. This way, it should "
|
||
"survive long enough to make its way into the hands of someone more open-"
|
||
"minded. Tath, in particular, is home to many mages. It only takes one who is "
|
||
"willing to learn...”</i>"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:76
|
||
msgid ""
|
||
"The final entry gnaws at Mal Keshar. While he had been Darken Volk’s pawn, "
|
||
"both of them were being used as pawns by the author of the book. Has his "
|
||
"whole existence been nothing more than that of a puppet?"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:80
|
||
msgid ""
|
||
"Still, despite his misgivings about being manipulated, he feels that he can "
|
||
"learn something from the book. Orcs had only ever been half of the story — "
|
||
"the other had been his own people being unable to accept his use of dark "
|
||
"magic. But, if he allowed a foolish hero to take a copy of the book, would "
|
||
"others eventually follow in his footsteps? If enough people began to view "
|
||
"necromancy as merely another magical art, could it eventually be accepted in "
|
||
"society?"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:89
|
||
msgid ""
|
||
"The book still sits on a dusty shelf in Mal Keshar’s keep, untended and "
|
||
"untouched, but constantly plaguing the forefront of the lich’s mind."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:93
|
||
msgid ""
|
||
"If he allowed a foolish hero to take a copy of the book, would others "
|
||
"eventually follow in his footsteps? Would the author’s plan actually work, "
|
||
"or would people continue to view necromancy as only a corrupting power? One "
|
||
"voice tells him that being accepted by society should not be of any concern "
|
||
"to him. Another says that it would not harm him to try. He does not come to "
|
||
"any conclusions, but a slightly embellished copy of the tome sits there in "
|
||
"his lair, waiting to be taken."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:99
|
||
#, fuzzy
|
||
msgid ""
|
||
"Rumors circulate of a lich who preys on scouting patrols. A hero, gathering "
|
||
"his loyal troops to him, decides to put an end to the evil."
|
||
msgstr ""
|
||
"Geruchten over een lich die zich voedt met verkenningseenheden doen de "
|
||
"ronde. Een held verzamelt zijn loyale troepen en besluit om een einde aan "
|
||
"deze plaag te maken."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:161
|
||
#, fuzzy
|
||
msgid "Defeat the foolish hero"
|
||
msgstr "Versla de domme held"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:169
|
||
#, fuzzy
|
||
msgid "Defeat another foolish hero"
|
||
msgstr "Versla de domme held"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:177
|
||
#, fuzzy
|
||
msgid "Defeat yet another foolish hero"
|
||
msgstr "Versla de domme held"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:188
|
||
#, fuzzy
|
||
msgid "Defeat both foolish heroes"
|
||
msgstr "Versla de domme held"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:205
|
||
msgid "Allow an enemy unit to take the book"
|
||
msgstr ""
|
||
|
||
#. [note]: description=<b>
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:225
|
||
#, fuzzy
|
||
msgid "Endless Night $timesForever"
|
||
msgstr "Eindeloze nacht"
|
||
|
||
#. [note]
|
||
#. more text copied from Secrets of the Ancients
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:230
|
||
msgid ""
|
||
"To turn a necromancer into a lich, right-click on it while it is in a castle."
|
||
msgstr ""
|
||
|
||
#. [set_menu_item]: id=lichify
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:243
|
||
msgid "Transform into a lich"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:273
|
||
msgid "You can only do this in a castle."
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Royal Guard, id=Too Foolish Hero
|
||
#. [unit]: type=Highwayman, id=Too Foolish Hero
|
||
#. [unit]: type=Elvish Marshal, id=Too Foolish Hero
|
||
#. [unit]: type=Dwarvish Lord, id=Too Foolish Hero
|
||
#. [unit]: type=Orcish Warlord, id=Too Foolish Hero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:362
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:424
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:485
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:546
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:608
|
||
#, fuzzy
|
||
msgid "Too Foolish Hero"
|
||
msgstr "Domme held"
|
||
|
||
#. [message]: speaker=Too Foolish Hero
|
||
#. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:394
|
||
#, fuzzy
|
||
msgid ""
|
||
"Your doom is at hand, lich! It is nigh time you answered for your evil "
|
||
"crimes!"
|
||
msgstr ""
|
||
"Verfoeilijke lich, je einde is nabij. Ik zal je persoonlijk komen neerslaan."
|
||
|
||
#. [modify_side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:399
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:707
|
||
msgid "Humans"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Too Foolish Hero
|
||
#. [message]: speaker=Foolish Hero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:455
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:957
|
||
#, fuzzy
|
||
msgid ""
|
||
"You have preyed on too many of my men. Our territory will be much more "
|
||
"secure without your undead pestering us."
|
||
msgstr ""
|
||
"Je hebt te veel van mijn jongens aangevallen. Ik ben naar hier gekomen om "
|
||
"dat voor eens en altijd te beëindigen."
|
||
|
||
#. [modify_side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:460
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:729
|
||
msgid "Bandits"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Too Foolish Hero
|
||
#. [message]: speaker=Foolish Hero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:516
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:970
|
||
msgid ""
|
||
"We have finally found you, lich! Long have we heard of your abominable "
|
||
"deeds, ensnaring the living with your dark sorceries and molding them into "
|
||
"your slaves. Your wretched unlife ends here!"
|
||
msgstr ""
|
||
|
||
#. [modify_side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:521
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:751
|
||
msgid "Elves"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Too Foolish Hero
|
||
#. [message]: speaker=Foolish Hero
|
||
#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break"
|
||
#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break"
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:578
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:984
|
||
msgid ""
|
||
"Been a long time since I’ve smashed me some undead. Ye gots ye plenty o’ "
|
||
"bones for me hammer ta break."
|
||
msgstr ""
|
||
|
||
#. [modify_side]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:583
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:773
|
||
msgid "Dwarves"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Too Foolish Hero
|
||
#. [message]: speaker=Foolish Hero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:646
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:997
|
||
msgid ""
|
||
"I’ve finally found your lair, lich! You have attacked my tribe and wreaked "
|
||
"havoc on our homes for many years. You slew my father and turned his body "
|
||
"into one of your nasty creations. With your death, your annoying minions "
|
||
"will pester us no longer!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:655
|
||
msgid ""
|
||
"I almost feel as if the universe is mocking me by sending me this many "
|
||
"imbeciles..."
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Royal Guard, id=Foolish Hero
|
||
#. [unit]: type=Highwayman, id=Foolish Hero
|
||
#. [unit]: type=Elvish Marshal, id=Foolish Hero
|
||
#. [unit]: type=Dwarvish Lord, id=Foolish Hero
|
||
#. [unit]: type=Orcish Warlord, id=Foolish Hero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:699
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:721
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:743
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:765
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:787
|
||
#, fuzzy
|
||
msgid "Foolish Hero"
|
||
msgstr "Domme held"
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:883
|
||
msgid "I will destroy you like the last foolish hero who challenged me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:890
|
||
msgid "Another foolish hero? Seriously?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:897
|
||
#, fuzzy
|
||
msgid ""
|
||
"Is there an endless supply of foolish heroes with death wishes? Honestly, "
|
||
"where do you all come from?"
|
||
msgstr ""
|
||
"Is er een eindeloze aanvoer van dwaze helden met een doodswens? Hoeveel zijn "
|
||
"er nog van waar jullie allemaal komen?"
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:909
|
||
msgid "Am I doomed to fight foolish heroes forever?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:916
|
||
msgid "How long is this going to keep happening?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:929
|
||
msgid ""
|
||
"At this point, I would be more surprised if these foolish heroes stopped "
|
||
"showing up."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Foolish Hero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:943
|
||
#, fuzzy
|
||
msgid ""
|
||
"Your doom is at hand, lich! It is nigh time you answered for your crimes "
|
||
"against humanity!"
|
||
msgstr ""
|
||
"Verfoeilijke lich, je einde is nabij. Ik zal je persoonlijk komen neerslaan."
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#. cityfolk - just a person from the city, e.g. Weldyn
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:949
|
||
msgid ""
|
||
"Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your "
|
||
"manors and taverns before I decide to kill you."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:962
|
||
#, fuzzy
|
||
msgid "Not even real soldiers. How meaningless."
|
||
msgstr "Niet eens echte soldaten. Ik verpletter jullie zoals insecten."
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:975
|
||
msgid ""
|
||
"Life or death, it is all the same. There are always those who try to kill "
|
||
"me. Ever do they fail."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:989
|
||
msgid ""
|
||
"And it has been some time since I’ve had a supply of dwarven corpses to work "
|
||
"with. I suppose I can put your hammers to good use in the mines."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1002
|
||
msgid ""
|
||
"The Whitefang Orcs! It is you who despoiled my motherland and razed my home. "
|
||
"It is you who forced me to resort to necromancy to protect myself. It is you "
|
||
"who ended my mortal life and forced me to become a lich. And you desire "
|
||
"vengeance? Hah! The irony of this would be hysterical if I could still feel "
|
||
"such an emotion."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1014
|
||
msgid ""
|
||
"Mal Keshar has had time to study the book, learning how his apprentices can "
|
||
"become liches with less reliance on luck than Malin’s own transformation."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1073
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1101
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1129
|
||
msgid "That’s an evil grimoire!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1078
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1106
|
||
msgid "It might be linked to the lich’s power! Try burning it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1083
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1111
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1155
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1186
|
||
msgid "<small>(faking pain)</small> Aaargh!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1088
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1116
|
||
msgid "It’s not catching fire!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1093
|
||
msgid ""
|
||
"Still, it seems to be hurting the lich. Let us retreat and bring it with us. "
|
||
"The mages may be able to destroy this and put an end to this lich."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1121
|
||
msgid ""
|
||
"Still, it seems to be hurting the lich. Let us retreat and bring it with us. "
|
||
"We may yet find another way to destroy it and put an end to this lich."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#. "faerie fire" as in the elvish sylph's attack
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1135
|
||
msgid ""
|
||
"It must be connected to the lich’s power. Perhaps if we burn it with faerie "
|
||
"fire, the lich will be destroyed. Let us take it and retreat."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. regular english: That's an evil grimoire!
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1144
|
||
msgid "That be an evil grimoire!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#. regular english: Try destroying the darned thing.
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1150
|
||
msgid "Try destroyin’ the blasted thing."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. regular english: My axe can't cut the paper. It's protected by magic!
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1161
|
||
msgid "Me axe kinna cut tha paper. It be protected by magic!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#. regular english: Yes, but the lich still seems to be hurt. Let's take it and retreat. Maybe the forge can destroy it.
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1167
|
||
msgid ""
|
||
"Aye, but the lich still seems ta be hurtin’. Let’s take it ’n retreat. Maybe "
|
||
"tha forge ken destroy it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. this orc has bad grammar on purpose
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1176
|
||
msgid "Me like skull on book. It look good."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1181
|
||
msgid "Idiot."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. still the same orc, still has bad grammar. Uuuuuh is a whine-like sound, indicating disappointment.
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1192
|
||
msgid "Uuuuuh, I can’t pull skull off book, but lich scream."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1197
|
||
msgid "Defend the book, my minions! Aaargh!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1202
|
||
msgid ""
|
||
"The book must be connected to the lich’s power! Take it and retreat. Once we "
|
||
"smash that book, the lich should be destroyed."
|
||
msgstr ""
|
||
|
||
#. [story]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1208
|
||
msgid "Epilogue"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1210
|
||
msgid ""
|
||
"The foolish hero was tricked, and left believing both that the book could be "
|
||
"destroyed, and that the lich might be weakened by doing so."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1214
|
||
msgid ""
|
||
"Retreating outside the cave, the foolish hero tried to destroy the book. "
|
||
"None of the attempts left so much as a single dent or char, yet each one "
|
||
"caused another scream to echo from the cave mouth. Eventually, the cave "
|
||
"entrance collapsed, and everything was still. Satisfied, and slightly "
|
||
"intrigued, the foolish hero left the ruined lair behind, book stowed away "
|
||
"safely — and secretly — in his pack."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1218
|
||
msgid ""
|
||
"Years pass. Every summer, by the time the mountainous paths and high passes "
|
||
"shed their wintry gowns of snow, humans, elves and dwarves patrol to resist "
|
||
"orcish raiders. Undead no longer trouble the watches and memories of the "
|
||
"lich fade to mere legend."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1222
|
||
msgid ""
|
||
"Rumors circulate about a spirit of good fortune that protects these guards. "
|
||
"It is said that that when attacked by orcs at night, the darkness itself "
|
||
"descends to repel the assailants."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1297
|
||
msgid "Slain by those who were once my countrymen..."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1307
|
||
msgid "His evil deeds have come to an end."
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1312
|
||
msgid "Who do you think he was before he was corrupted by the darkness?"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1317
|
||
msgid ""
|
||
"It matters not. He embraced death over life, and thus relinquished his right "
|
||
"to our mercy. Let us return home; the town will need us to help defend "
|
||
"against the orcish raids."
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1322
|
||
#, fuzzy
|
||
msgid "Yes, sir."
|
||
msgstr "Ja meester."
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1330
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1368
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1406
|
||
msgid "Darkness descends... and I..."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1340
|
||
msgid "It is done. He will trouble us no more."
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1345
|
||
msgid "Who do you think he was before becoming a lich?"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1350
|
||
msgid ""
|
||
"Likely one of those arrogant mages who think themselves superior to everyone "
|
||
"else. He probably learned necromancy just to subjugate people like us."
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1355
|
||
msgid "So he was an evil tyrant. How dreadful."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1360
|
||
msgid ""
|
||
"Probably. Anyway, there is no use in dwelling upon one so wicked. Let us go."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1378
|
||
#, fuzzy
|
||
msgid "Well, that is the end of his evil ways."
|
||
msgstr "Wel, dat is het einde van zijn duistere pad."
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1383
|
||
#, fuzzy
|
||
msgid ""
|
||
"I wonder who this lich was in life before he turned to the evil that is "
|
||
"undeath."
|
||
msgstr ""
|
||
"Ik vraag me af wie hij was tijdens zijn leven, voordat hij op het slechte "
|
||
"pad afdwaalde."
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1388
|
||
msgid ""
|
||
"A selfish human, only greedy for power while utterly indifferent to anything "
|
||
"but himself. A necromancer’s only purpose is to work for their own gain, "
|
||
"nothing else."
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1393
|
||
msgid "Pure evil, that is what they are."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1398
|
||
msgid ""
|
||
"Indeed. We need not afford this one any compassion. Let us leave this "
|
||
"miserable place."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#. regular english - the lich is nothing but a pile of bones now
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1417
|
||
msgid "Tha lich be nae but a pile o’ bones now."
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#. regular english - I wonder what kind of human he was in life
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1423
|
||
msgid "I wonder what kind o’ human he did be in life."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#. regular english - I guess he was some crazy mage who wanted to make other humans his slaves. Why else do you think he would turn to dark magic?
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1429
|
||
msgid ""
|
||
"Me guess be that he be some loonie mage who wanted ta make other humans inta "
|
||
"’is slaves. Why else d’ye think tha lad woul’ turn ta dark magic?"
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#. regular english - I don't know. You think the lich's castle can be useful
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1435
|
||
msgid "I dinna know. Ye think tha lich’s castle ken be useful?"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#. regular english - Yes. Let's get to work.
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1441
|
||
#, fuzzy
|
||
msgid "Aye. Let’s git to workin’."
|
||
msgstr "Phew! Laat ons hier snel weggaan."
|
||
|
||
#. [message]: speaker=Mal Keshar
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1449
|
||
msgid "Felled by an orc... so it ends... like this..."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1459
|
||
msgid "The lich is dead! I have finally avenged my father."
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1464
|
||
msgid "Who you think he was, boss?"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1469
|
||
msgid ""
|
||
"Just some angst-ridden mage who turned to dark magic when he swore some "
|
||
"stupid quest for revenge upon us. Amusing that he was more bothersome in "
|
||
"death than in life. Annoying that it took so long to kill him."
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1493
|
||
msgid "Boss, look! The lich dropped a shiny book!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1498
|
||
msgid "Well, what is it?"
|
||
msgstr ""
|
||
|
||
#. [message]: role=second
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1503
|
||
msgid ""
|
||
"I don’t know, but it looks like someone wrote something inside! It says:"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#. hahaha is Zephrin laughing
|
||
#. this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1511
|
||
msgid ""
|
||
"<i>That stupid memory came back to bother me again today. It was that time "
|
||
"at the Academy when Zephrin and I were arguing about orcs. I still remember "
|
||
"that hoarse voice of his telling me, ‘Fun story, Malin, but you really "
|
||
"should put a disclaimer. You know, to make sure everyone understands no orcs "
|
||
"were harmed in the making of this story, hahaha.’\n"
|
||
"\n"
|
||
"I can still hear his infernal cackling ringing in my head. Sure thing, "
|
||
"Zephrin, right... like my whole life was some sort of work of fiction!</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#. Bah is an exclamation of disgust or irritation
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1519
|
||
msgid ""
|
||
"Bah! Do these people believe that we are fools? They must think we are all "
|
||
"actors in a poorly written drama! I’ve had enough of this. I’m going home."
|
||
msgstr ""
|
||
|
||
#. [message]: role=speakinghero
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1525
|
||
msgid "Anyway, round up the wolves. I’m going home."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1545
|
||
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:30
|
||
#, fuzzy
|
||
msgid "... Then my battle against the orcs is lost!"
|
||
msgstr "Dan is mijn strijd tegen de orks verloren!"
|
||
|
||
#. [unit_type]: id=Apprentice Mage, race=human
|
||
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4
|
||
#, fuzzy
|
||
msgid "Apprentice Mage"
|
||
msgstr "Leerlingtovenaar"
|
||
|
||
#. [unit_type]: id=Apprentice Mage, race=human
|
||
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:17
|
||
#, fuzzy
|
||
msgid ""
|
||
"Trained in swordsmanship as a boy and the magical arts as a young man, Malin "
|
||
"Keshar is talented at both but an expert in neither. Although not as "
|
||
"powerful as other fighters in direct combat, Malin’s sharp wit often allows "
|
||
"him to outsmart his foes without putting himself in much danger."
|
||
msgstr ""
|
||
"Getraind met het zwaard als jongen en in de magische kunsten als adolescent "
|
||
"is Malin Keshar getalenteerd in beide maar in geen van beide een expert."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:33
|
||
#, fuzzy
|
||
msgid "magic blast"
|
||
msgstr "magische ontploffing"
|
||
|
||
#. [unit_type]: id=Apprentice Necromancer, race=human
|
||
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:4
|
||
#, fuzzy
|
||
msgid "Apprentice Necromancer"
|
||
msgstr "Leerling-dodenbezweerder"
|
||
|
||
#. [unit_type]: id=Apprentice Necromancer, race=human
|
||
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:16
|
||
msgid ""
|
||
"Under Darken Volk’s tutelage, Malin has become adept at wielding necromancy "
|
||
"both as a tool to raise an army of undead, and as a means to increase his "
|
||
"own, personal power. Malin’s focus on improving his magical prowess has left "
|
||
"little time for him to improve his swordsmanship, but he still holds on to "
|
||
"his short sword as his melee weapon of choice."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Dark Mage, race=human
|
||
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:4
|
||
#, fuzzy
|
||
msgid "Dark Mage"
|
||
msgstr "Duistere tovenaar"
|
||
|
||
#. [unit_type]: id=Dark Mage, race=human
|
||
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:17
|
||
#, fuzzy
|
||
msgid ""
|
||
"Although Malin’s sword has grown rusty from lack of proper care, he "
|
||
"continues to use it for melee combat, perhaps more as a keepsake than an "
|
||
"effective weapon. His increasing skill with magic, however, is more than "
|
||
"enough to compensate."
|
||
msgstr ""
|
||
"Hoewel Malins zwaard door het gebrek aan goede zorg verroest is wordt dit "
|
||
"meer dan gecompenseerd door zijn toegenomen magische krachten."
|
||
|
||
#. [unit_type]: id=Frontier Baroness, race=human
|
||
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:6
|
||
#, fuzzy
|
||
msgid "female^Frontier Baroness"
|
||
msgstr "Grensbarones"
|
||
|
||
#. [unit_type]: id=Frontier Baroness, race=human
|
||
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23
|
||
msgid ""
|
||
"At Wesnoth’s frontiers, all able-bodied men and women must be able to defend "
|
||
"their homes in times of need. Men are most often trained in the use of sword "
|
||
"or bow and are used as soldiers who withstand the brunt of orcish assaults "
|
||
"to hold the raiders at bay. Women, instead, learn to use the staff and sling "
|
||
"and are most effective as scouts and ambushers. The most proficient are "
|
||
"powerful skirmishers and are highly adept at reconnaissance, allowing them "
|
||
"to often outmaneuver and entrap orcish raiders."
|
||
msgstr ""
|
||
|
||
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:28
|
||
#, fuzzy
|
||
msgid "Dela Keshar"
|
||
msgstr "Dela Keshar"
|
||
|
||
#. [trait]: id=loyal
|
||
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:46
|
||
#, fuzzy
|
||
msgid "loyal"
|
||
msgstr "loyaal"
|
||
|
||
#. [trait]: id=loyal
|
||
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:47
|
||
#, fuzzy
|
||
msgid "to himself"
|
||
msgstr "aan hemzelf"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12
|
||
#, fuzzy
|
||
msgid "I’m not ready to die yet..."
|
||
msgstr "Ik moet nog zo veel doen..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48
|
||
#, fuzzy
|
||
msgid "Fool boy! With my demise, none in this world will aid you..."
|
||
msgstr ""
|
||
"Dwaze jongen! Je hebt mijn dood op je geweten, niemand in deze wereld zal je "
|
||
"nu nog helpen."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:66
|
||
#, fuzzy
|
||
msgid "No! I was so close... to achieving my goal... of so many years..."
|
||
msgstr ""
|
||
"Neen! Ik zal niet sneuvelen nu ik zo dicht bij het doel van mijn "
|
||
"meerjarenplan ben!"
|
||
|
||
#. [message]: speaker=Darken Volk
|
||
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:81
|
||
#, fuzzy
|
||
msgid ""
|
||
"Your incompetence at this simple task is appalling. You will never grow "
|
||
"strong enough to be of use to me."
|
||
msgstr ""
|
||
"Je onbekwaamheid in deze simpele materie is weerzinwekkend. Je zal nooit de "
|
||
"kracht hebben om voor mij bruikbaar te zijn."
|
||
|
||
#. [unstore_unit]
|
||
#: data/campaigns/Descent_Into_Darkness/utils/macros.cfg:239
|
||
msgid "Lich"
|
||
msgstr ""
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Learn the dark arts of necromancy in order to save your people from an "
|
||
#~ "orcish incursion.\n"
|
||
#~ "\n"
|
||
#~ msgstr ""
|
||
#~ "Leer de duistere kunsten van dodenbezwering om je volk te redden van een "
|
||
#~ "Orkse invasie.\n"
|
||
#~ "\n"
|
||
|
||
#~ msgid "Campaign Maintenance"
|
||
#~ msgstr "Onderhoud van de veldtocht"
|
||
|
||
#~ msgid ""
|
||
#~ "When Malin was 10, a mage who passed through the town sensed strong "
|
||
#~ "magical abilities in the boy. His parents, seeing a chance for him to "
|
||
#~ "live away from the constant battles with the orcs, arranged for him to be "
|
||
#~ "sent to the mage community on the Isle of Alduin. There he studied for "
|
||
#~ "eight years, while back at home the orc raids increased in their "
|
||
#~ "frequency and ferocity. Before Malin could finish his training, however, "
|
||
#~ "he was expelled."
|
||
#~ msgstr ""
|
||
#~ "Toen Malin 10 jaar was kwam een magiër door het stadje. Deze magiër "
|
||
#~ "voelde een sterk magisch potentieel in de jongen. Zijn ouders, die hierin "
|
||
#~ "een kans zagen om hem ver weg van de constante vechtpartijen te laten "
|
||
#~ "leven zorgden ervoor dat de magiërsgemeenschap van Alduin hem opnam. Daar "
|
||
#~ "studeerde hij gedurende acht jaar, terwijl op het thuisfront de orkse "
|
||
#~ "invallen vaker voorkwamen er heviger werden. Voordat Malin zijn studie "
|
||
#~ "kon afwerken werd hij echter uit de school gezet."
|
||
|
||
#~ msgid ""
|
||
#~ "Malin returned to Parthyn just as summer began only to encounter more "
|
||
#~ "misfortune. Even as he arrived, an early, unexpected orc raid was being "
|
||
#~ "conducted against Parthyn. Malin watched as his father took an arrow in "
|
||
#~ "the chest and fell lifeless to the ground."
|
||
#~ msgstr ""
|
||
#~ "Malin keerde terug in Parthyn toen de zomer begon. Eenmaal daar kwam hij "
|
||
#~ "nog meer onheil tegen. Juist toen hij aankwam was er een vroege "
|
||
#~ "onverwachte orkse rooftocht bezig in Parthyn. Malin zag hoe zijn vader "
|
||
#~ "dood neerviel nadat hij door een pijl in de borst getroffen was."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Kill the orc leader"
|
||
#~ msgstr "Dood de Orkleiders"
|
||
|
||
#~ msgid "Orcs break through the river fort defenses"
|
||
#~ msgstr "De Orks zijn voorbij het rivierfort geraakt."
|
||
|
||
#~ msgid "Several weeks pass..."
|
||
#~ msgstr "Enige weken later."
|
||
|
||
#~ msgid ""
|
||
#~ "Although I dislike sending a raiding party out so early, they should "
|
||
#~ "clear out the orc encampments and leave us a relatively quiet summer."
|
||
#~ msgstr ""
|
||
#~ "Hoewel ik onze strijders liever niet zo vroeg wegstuur zouden ze er "
|
||
#~ "moeten in slagen om de orkse kampen te vernielen waardoor we misschien "
|
||
#~ "een rustige zomer krijgen. "
|
||
|
||
#~ msgid ""
|
||
#~ "The raiding party returns, and the orcs flee in the face of a superior "
|
||
#~ "force."
|
||
#~ msgstr ""
|
||
#~ "De strijders keren terug en de orks vluchten in het aanschijn van de "
|
||
#~ "superieure strijdmacht."
|
||
|
||
#, fuzzy
|
||
#~ msgid "The orcs are broken, dead or fled."
|
||
#~ msgstr "Alle orks zijn dood of gevlucht."
|
||
|
||
#~ msgid ""
|
||
#~ "The mages taught me enough. You won’t truly banish me, will you, Drogan?"
|
||
#~ msgstr ""
|
||
#~ "De magiërs leerden me genoeg. Je gaat me toch niet echt verbannen, Drogan?"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||
#~ msgid ""
|
||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||
#~ msgstr ""
|
||
#~ "Ga nu. Ik wil niet gedwongen worden om soldaten achter je aan te sturen. "
|
||
#~ "Je vader zou beschaamd geweest zijn om te zien wat je deed."
|
||
|
||
#~ msgid ""
|
||
#~ "That was bravely done, lad, holding the orcs off by yourself. The mages "
|
||
#~ "taught you well. But there is grave news from the village; your sister "
|
||
#~ "Dela was wounded in the attack. Healers attend her, but she may not live "
|
||
#~ "out the hour."
|
||
#~ msgstr ""
|
||
#~ "Dat was uitermate dapper, kerel. De orks zo helemaal alleen tegenhouden. "
|
||
#~ "Je hebt veel geleerd op de tovenaarsschool. Maar er is slecht nieuws uit "
|
||
#~ "het dorp. Je zus Dela is verwond geraakt. Er zijn genezers bij haar maar "
|
||
#~ "elk ogenblik kan haar laatste zijn."
|
||
|
||
#~ msgid ""
|
||
#~ "Orcs. Foul, pestilent creatures. The wide green world would be a better "
|
||
#~ "place with them all dead. Dead!"
|
||
#~ msgstr ""
|
||
#~ "Orks. Verdorven schepsels, een plaag. Hun uitroeien zou de grote groene "
|
||
#~ "wereld een beter plaats maken!"
|
||
|
||
#~ msgid ""
|
||
#~ "Perhaps, but if kings and great mages have not abolished them neither you "
|
||
#~ "nor I are ever likely to."
|
||
#~ msgstr ""
|
||
#~ "Misschien maar als koningen en grote magiërs hun niet weg krijgen zullen "
|
||
#~ "noch ik noch jij daar ooit in slagen."
|
||
|
||
#~ msgid ""
|
||
#~ "Perhaps I cannot kill them all... but I see the back-trail of this band "
|
||
#~ "we defeated, and there will be more orcs at the other end of it. I shall "
|
||
#~ "pursue them."
|
||
#~ msgstr ""
|
||
#~ "Misschien kan ik ze niet allemaal doden maar ik kan het spoor van deze "
|
||
#~ "groep zien. En er zullen meer orks zijn aan het einde van dit spoor. Ik "
|
||
#~ "ga hun volgen."
|
||
|
||
#~ msgid "And leave your sister?"
|
||
#~ msgstr "En je zus achterlaten?"
|
||
|
||
#~ msgid "My hands were never apt for healing. But revenge I can give her."
|
||
#~ msgstr ""
|
||
#~ "Mijn handen zijn nooit geschikt geweest om te genezen. Maar wraak kan ik "
|
||
#~ "haar geven."
|
||
|
||
#~ msgid ""
|
||
#~ "No! We need every man who can fight here, not lost in doomed attempt to "
|
||
#~ "harry the orcs in their own country!"
|
||
#~ msgstr ""
|
||
#~ "Neen! We hebben iedere man die kan vechten hier nodig. Sterven in een "
|
||
#~ "hopeloze poging om de orks in hun gebied te bevechten helpt niemand!"
|
||
|
||
#~ msgid "I am resolved."
|
||
#~ msgstr "Ik ben vastbesloten."
|
||
|
||
#~ msgid ""
|
||
#~ "You’ll go without my blessing or my men, then. I won’t spare any on such "
|
||
#~ "an errand."
|
||
#~ msgstr ""
|
||
#~ "Ga dan, maar zonder mijn zegen, en zonder één van mijn mannen. Ik wil "
|
||
#~ "niemand hieraan verspelen."
|
||
|
||
#~ msgid "Yes! I thirst for revenge on those creatures!"
|
||
#~ msgstr "Ja! Ik snak naar wraak op die schepsels!"
|
||
|
||
#~ msgid ""
|
||
#~ "Perhaps. Even Drogan would have to be thankful for a summer without orc "
|
||
#~ "raids."
|
||
#~ msgstr ""
|
||
#~ "Misschien. Zelfs Drogan zou dankbaar moeten zijn voor een zomer zonder "
|
||
#~ "orkse rooftochten."
|
||
|
||
#~ msgid ""
|
||
#~ "In their present form they can best serve the greater good. Even now they "
|
||
#~ "will aid you in defeating this goblin rabble. Besides, as I said, these "
|
||
#~ "were men of great evil. No punishment is too great for their kind."
|
||
#~ msgstr ""
|
||
#~ "In hun huidige vorm kunnen ze het best het algemeen belang dienen. Zelfs "
|
||
#~ "nu zullen ze je helpen dit koboldengespuis te verslaan. En zoals ik al "
|
||
#~ "zij, het waren mensen die verschrikkelijk kwaad deden. Geen enkele straf "
|
||
#~ "is te erg voor hun."
|
||
|
||
#~ msgid ""
|
||
#~ "Your training is just beginning, Malin. With the souls from these goblins "
|
||
#~ "now available for our use, you will see your forces grow quickly."
|
||
#~ msgstr ""
|
||
#~ "Je leerschool is nog maar net begonnen, Malin. Met de zielen van deze "
|
||
#~ "kobolden zal je zien dat onze strijdmacht snel zal groeien."
|
||
|
||
#~ msgid "Outlaws"
|
||
#~ msgstr "Wettelozen"
|
||
|
||
#~ msgid "Dap Horner"
|
||
#~ msgstr "Dap Horner"
|
||
|
||
#~ msgid "Watchman"
|
||
#~ msgstr "Wachter"
|
||
|
||
#~ msgid "Gorak Cole"
|
||
#~ msgstr "Gorak Cole"
|
||
|
||
#~ msgid "Free Undead"
|
||
#~ msgstr "Vrije Ondoden"
|
||
|
||
#~ msgid "Clear the cave of enemies"
|
||
#~ msgstr "Verwijder alle vijanden uit de grot."
|
||
|
||
#~ msgid ""
|
||
#~ "Winter comes on fast, and we need a sheltered place to spend it. This "
|
||
#~ "cave looks promising, but from the tracks in and out several bands of "
|
||
#~ "outlaws already inhabit it. You should clear them out so we may use it "
|
||
#~ "safely."
|
||
#~ msgstr ""
|
||
#~ "We hebben een beschutte plaats nodig om de naderende winter door te "
|
||
#~ "komen. Deze grot lijkt veelbelovend maar aan de sporen te zien zijn er "
|
||
#~ "al verschillende roversbenden in gevestigd. Je zou hen moeten wegjagen "
|
||
#~ "zo dat we veligi kunnen overwinteren."
|
||
|
||
#~ msgid ""
|
||
#~ "Dwarves! They have often been our allies against the orc hordes. Surely "
|
||
#~ "they will allow us to winter with them."
|
||
#~ msgstr ""
|
||
#~ "Dwergen! Ze zijn vaak onze bondgenoten geweest tegen de Orkse horden. "
|
||
#~ "Ze zullen ons zeker en vast toelaten bij hun te verblijven."
|
||
|
||
#~ msgid ""
|
||
#~ "Two necromancers are at the cave entrance! Up yer axes, boys, if ye "
|
||
#~ "dinna’ want tae be a walking pile o’ bones."
|
||
#~ msgstr ""
|
||
#~ "Er zijn twee dodenbezweerders bij de grotingang! Haal je bijlen jongens, "
|
||
#~ "als je niet omgetoverd wil worden tot een wandelend hoopje botten."
|
||
|
||
#~ msgid "Or not. Why do they hate us so much?"
|
||
#~ msgstr "Niet dus. Waarom haten ze ons zo hard?"
|
||
|
||
#~ msgid ""
|
||
#~ "People fear that which they don’t understand, and death, after all, is "
|
||
#~ "the greatest mystery. Those who dare to investigate that mystery are "
|
||
#~ "bound to invoke fear and distrust. Worry not, your people will again warm "
|
||
#~ "to you once you deal with the orc threat at its source. For now, the cave-"
|
||
#~ "dwellers give us no choice."
|
||
#~ msgstr ""
|
||
#~ "Iedereen haat wat hij niet begrijpt en de dood is nu eenmaal het grootste "
|
||
#~ "mysterie. Zij die dezen mysteries proberen te doorgronden zijn daardoor "
|
||
#~ "gedoemd om angst en wantrouwen op te wekken. Maar maak je geen zorgen, "
|
||
#~ "jouw volk zal je terug verwelkomen wanneer je de Orkse bedreiging "
|
||
#~ "weggenomen hebt. Maar vandaag laten deze grotbewoners ons geen keus."
|
||
|
||
#~ msgid "Tortured Soul"
|
||
#~ msgstr "Gekwelde geest"
|
||
|
||
#~ msgid ""
|
||
#~ "Free! Your foul spells cannot enslave me any longer, Malin the Damned. "
|
||
#~ "You shall pay for keeping me from my final rest!"
|
||
#~ msgstr ""
|
||
#~ "Vrij! Eindelijk kunnen je smerige toverspreuken me niet meer "
|
||
#~ "onderdrukken, Malin de Vervloekte. Je zal boeten voor het wegnemen van "
|
||
#~ "mijn eeuwige rust!"
|
||
|
||
#~ msgid ""
|
||
#~ "Fool boy! Your will must be stronger or you will never be able to control "
|
||
#~ "your soldiers well enough to face the orcs. Many are the young "
|
||
#~ "necromancers who have died when their servants turned on them. He will "
|
||
#~ "attack you relentlessly."
|
||
#~ msgstr ""
|
||
#~ "Domme jongen! Je zal sterker moet zijn of je zult nooit in staat worden "
|
||
#~ "om een leger sterk genoeg om de Orks te verslagen onder controle te "
|
||
#~ "houden. Veel jonge dodenbezweerders zijn gestorven toen hun dienaren "
|
||
#~ "zich tegen hun keerden. Hij zal je onophoudelijk blijven aanvallen."
|
||
|
||
#~ msgid "But why are they attacking me? And what should I do?!"
|
||
#~ msgstr "Maar waarom vallen ze mij aan? En wat moet ik doen?!?"
|
||
|
||
#~ msgid ""
|
||
#~ "Destroy the rebel quickly and all will be well. Wait, and he will begin "
|
||
#~ "to turn the rest of your forces against you."
|
||
#~ msgstr ""
|
||
#~ "Vernietig de rebel snel en alles zou in orde moeten komen. Treuzel te "
|
||
#~ "lang en hij zal erin slagen je andere soldaten tegen je op te zetten."
|
||
|
||
#~ msgid "Beginning of the Revenge"
|
||
#~ msgstr "Begin van de wraak"
|
||
|
||
#~ msgid ""
|
||
#~ "Burning inside with a desire to take his revenge against the orcs and "
|
||
#~ "push them further north, Malin spends the winter learning as much from "
|
||
#~ "Darken Volk as he can. His years of study with the mages serve him well, "
|
||
#~ "and his power grows quickly."
|
||
#~ msgstr ""
|
||
#~ "Binnenin brandend van verlangen om wraak te kunnen nemen op de Orks door "
|
||
#~ "hun verder naar het Noorden te drijven brengt Malin de winter studerend "
|
||
#~ "door. Hij leert zoveel als hij kon van Darken Volk, hierbij geholpen "
|
||
#~ "door zijn studiejaren bij de magiërs, en zijn kunsten groeiden snel."
|
||
|
||
#~ msgid ""
|
||
#~ "Orcs block the way out of the mountain pass. Destroy them, and we will "
|
||
#~ "move on to bigger targets."
|
||
#~ msgstr ""
|
||
#~ "Orks blokkeren de weg uit de bergpassen. Vernietig hen en daarna kunnen "
|
||
#~ "we achter belangrijkere doelen gaan."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "With the might of the undead at my command, many orcs will die this day. "
|
||
#~| "They shall pay for getting me banished from Parthyn."
|
||
#~ msgid ""
|
||
#~ "With the might of the undead at my command, many orcs will die this day. "
|
||
#~ "They shall pay for attacking Parthyn."
|
||
#~ msgstr ""
|
||
#~ "Met de macht van de ondoden tot mijn beschikking zullen er vele Orks "
|
||
#~ "sterven vandaag. Ze zullen boeten voor mijn verbanning van Parthyn."
|
||
|
||
#~ msgid ""
|
||
#~ "Coward, yes. You must hunt him down before he can take word to the orcish "
|
||
#~ "council. A single chieftain, even after he gathers the survivors from "
|
||
#~ "this battle, should pose no problem for you, even on your own."
|
||
#~ msgstr ""
|
||
#~ "Inderdaad, een lafaard. Je moet hem achterna zitten voordat hij het "
|
||
#~ "nieuws aan de Orkenraad kan overbrengen. Een enkel stamhoofd, zelfs als "
|
||
#~ "hij overlevenden van de veldslag verzameld zou geen probleem voor je "
|
||
#~ "mogen zijn, zelfs als je alleen bent."
|
||
|
||
#~ msgid "On my own? Is my apprenticeship over?"
|
||
#~ msgstr "Alleen? Is mijn leerperiode over?"
|
||
|
||
#~ msgid ""
|
||
#~ "... Almost. The growth of your power has been truly impressive to watch. "
|
||
#~ "There is, however, a small favor I will ask of you. That will constitute "
|
||
#~ "the last part of your training. Now there are merely some... tasks... to "
|
||
#~ "which I must attend. They need not concern you. I will meet up with you "
|
||
#~ "to the west in a few weeks. In the meantime, do not let the last "
|
||
#~ "chieftain escape justice."
|
||
#~ msgstr ""
|
||
#~ "... 'Bijna. De groei van je kunsten is verbazingwekkend geweest. Maar "
|
||
#~ "er is nog een kleine gunst die ik van je verlang. Dat zal het laatste "
|
||
#~ "deel van je leerschool vormen. Nu zijn er enkel wat andere taken die ik "
|
||
#~ "moet vervullen. Ze zijn niet van belang voor jou. Ik zal mij terug bij "
|
||
#~ "je voegen in het westen binnen enkele weken. In de tussentijd moet jij "
|
||
#~ "ervoor zorgen dat de stamhoofd zijn straf niet kan ontsnappen."
|
||
|
||
#~ msgid ""
|
||
#~ "Two days travel south of the previous battle, Malin loses the trail of "
|
||
#~ "the regrouped orcish warriors, but soon picks it up again. The trail "
|
||
#~ "moves unfailingly south for several days. As soon as it crosses the Great "
|
||
#~ "River it immediately turns west."
|
||
#~ msgstr ""
|
||
#~ "Na twee dagen zuidwaarts te reizen verliest Malin het Orkse spoor. Na "
|
||
#~ "korte tijd vindt hij het echter terug, het beweegt zich verder zuidwaarts "
|
||
#~ "gedurende verschillende dagen. Na het oversteken van de Grote Rivier "
|
||
#~ "draait het spoor westwaarts."
|
||
|
||
#~ msgid "Within a few days, Malin recognizes some familiar surroundings..."
|
||
#~ msgstr "Na enkele dagen herkent Malin de omgeving."
|
||
|
||
#, fuzzy
|
||
#~| msgid "I bring word of a great victory against the orcs, Drogan."
|
||
#~ msgid "I bring word of a great victory against the orcs, Drogan!"
|
||
#~ msgstr ""
|
||
#~ "Ik breng het nieuws van een grote overwinning tegen de Orks, Drogan."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "I had hoped you would never return, Malin. You have been banished, and "
|
||
#~| "now return. You give me no choice but to order my soldiers to attack you."
|
||
#~ msgid ""
|
||
#~ "I had hoped never to see you again, Malin. You have been banished, and "
|
||
#~ "now return. You give me no choice but to order my soldiers to attack you."
|
||
#~ msgstr ""
|
||
#~ "Ik hoopte dat je nooit zou terugkomen, Malin. Je bent verbannen geweest "
|
||
#~ "en door nu terug te komen geef je me geen andere keuze dan mijn soldaten "
|
||
#~ "te bevelen jou aan te vallen."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "I have eliminated two orc chieftains. I doubt that we will see any orc "
|
||
#~| "raids this summer. The beasts will be too busy trying to regroup."
|
||
#~ msgid ""
|
||
#~ "I have eliminated two orc chieftains! I doubt that we will see any orc "
|
||
#~ "raids this summer. The beasts will be too busy trying to regroup."
|
||
#~ msgstr ""
|
||
#~ "Ik heb twee Orkse stammen verslagen. Ik betwijfel dat je nog Orkse "
|
||
#~ "aanvallen zult zien deze zomer. De beesten zijn te druk bezig met zich "
|
||
#~ "te hergroeperen."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Aye, better that than to even dabble in dark magic. People would have "
|
||
#~| "rebuilt the town, just as they always have in the past. Would that the "
|
||
#~| "mages had taught you more sense."
|
||
#~ msgid ""
|
||
#~ "You allowed yourself to be corrupted by the foul taint of the "
|
||
#~ "necromancer? Better to face the orcish menace than even dabble in dark "
|
||
#~ "magic! People would have rebuilt the town, just as they always have in "
|
||
#~ "the past. Your father would be ashamed to see the end to which you’ve "
|
||
#~ "come."
|
||
#~ msgstr ""
|
||
#~ "Inderdaad, alles is beter dan met zwarte magie te spelen. Het volk zou de "
|
||
#~ "stad herbouwd hebben, zoals ze al zo vaak gedaan hebben. Ik wou dat de "
|
||
#~ "magiërs je beter opgevoed hadden."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "I have eliminated two orc chieftains. I doubt that we will see any orc "
|
||
#~| "raids this summer. The beasts will be too busy trying to regroup."
|
||
#~ msgid ""
|
||
#~ "I doubt that we will see any orc raids this summer. The beasts will be "
|
||
#~ "too busy trying to regroup! Is this how you repay me?"
|
||
#~ msgstr ""
|
||
#~ "Ik heb twee Orkse stammen verslagen. Ik betwijfel dat je nog Orkse "
|
||
#~ "aanvallen zult zien deze zomer. De beesten zijn te druk bezig met zich "
|
||
#~ "te hergroeperen."
|
||
|
||
#~ msgid ""
|
||
#~ "You are mistaken, brother. Even now the orcs camp north of the river."
|
||
#~ msgstr ""
|
||
#~ "Je hebt je vergist, broer. Zelfs nu kamperen er Orks ten noorden van de "
|
||
#~ "rivier."
|
||
|
||
#~ msgid ""
|
||
#~ "I have been tracking that band since they fled the field at my great "
|
||
#~ "victory! But how did they get north of the river? Let my forces be and I "
|
||
#~ "will deal with them."
|
||
#~ msgstr ""
|
||
#~ "Ik achtervolg deze groep sinds ze het slagveld van mijn grootse "
|
||
#~ "overwinning ontvlucht zijn! Hoe zijn ze ten noorden van de rivier "
|
||
#~ "geraakt? Laat mijn strijdmacht door en ik vernietig hun."
|
||
|
||
#~ msgid ""
|
||
#~ "You will pay for Drogan’s death. Now that I have seen the true evil to "
|
||
#~ "which you have come, I will commit every guardsman to your demise. It "
|
||
#~ "pains me to think that you were once my brother."
|
||
#~ msgstr ""
|
||
#~ "Je zal boeten voor Drogan’s dood. Nu dat ik zelf zie hoe doorslect je "
|
||
#~ "geworden ben zal ik iedere stadswachter inzetten om je ten val te "
|
||
#~ "brengen. Erg te bedenken dat je ooit mijn broer was."
|
||
|
||
#~ msgid ""
|
||
#~ "While our forces must stay here to fight off your pet orcs, when we are "
|
||
#~ "done I shall come after you. You are my brother no longer."
|
||
#~ msgstr ""
|
||
#~ "Hoewel onze strijdmacht voorlopig hier moet blijven om je orks te "
|
||
#~ "bevechten zal ik je achtervolgen van zodra we met hun klaar zijn. Je bent "
|
||
#~ "niet langer mijn broer. "
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "While our forces must stay here to fight off your pet orcs, when we are "
|
||
#~| "done I shall come after you. You are my brother no longer."
|
||
#~ msgid ""
|
||
#~ "While our forces must stay here and make sure the orcs are routed, when "
|
||
#~ "we are done I shall come after you. You are my brother no longer."
|
||
#~ msgstr ""
|
||
#~ "Hoewel onze strijdmacht voorlopig hier moet blijven om je orks te "
|
||
#~ "bevechten zal ik je achtervolgen van zodra we met hun klaar zijn. Je bent "
|
||
#~ "niet langer mijn broer. "
|
||
|
||
#~ msgid ""
|
||
#~ "Gods of Darkness, how did it come to this? My own sister determined on my "
|
||
#~ "death. Nothing has gone right since... since that day the fat toad "
|
||
#~ "Zephrin mocked my up-country accent and I lost my temper and cursed him "
|
||
#~ "with boils. <i>“A life curse goes beyond a joke,”</i> they said. <i>“Poor "
|
||
#~ "judgment,”</i> they said, and expelled me from the Academy."
|
||
#~ msgstr ""
|
||
#~ "Goden der duisternis, hoe is dit toch mogelijk? Mijn eigen zus is "
|
||
#~ "vastbesloten mij te doden. Niets is nog goed gelopen sinds de dag dat die "
|
||
#~ "vetzak Zephrin mij uitlachtte vanwege mijn noordelijk accent. Ik verloor "
|
||
#~ "mijn kalmte en vervloekte hem met builen. <i>“Een levenslange vervloeking "
|
||
#~ "is meer dan een grap”</i> zeiden ze. <i>“Een slechte beoordeling”</i> "
|
||
#~ "zeiden ze en ze stuurden mij weg van de academie."
|
||
|
||
#~ msgid ""
|
||
#~ "Fleeing from the city of his birth, Malin heads to the west. Soon he "
|
||
#~ "reunites with his teacher."
|
||
#~ msgstr ""
|
||
#~ "Vluchtend van zijn geboortestad ging Malin naar het westen. Snel daarop "
|
||
#~ "vervoegde hij zich terug bij zijn leraar."
|
||
|
||
#~ msgid "Townperson"
|
||
#~ msgstr "Stadsbewoner"
|
||
|
||
#~ msgid ""
|
||
#~ "Sir! Undead creatures are coming out of the forest! Wake the guard "
|
||
#~ "immediately!"
|
||
#~ msgstr ""
|
||
#~ "Heer! Ondode wezens komen uit het bos! Alarmeer onmiddelijk de wacht!"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Sir! Undead creatures are coming out of the forest! Wake the guard "
|
||
#~| "immediately!"
|
||
#~ msgid "Undead creatures are coming out of the forest! To arms, men!"
|
||
#~ msgstr ""
|
||
#~ "Heer! Ondode wezens komen uit het bos! Alarmeer onmiddelijk de wacht!"
|
||
|
||
#~ msgid "What in the name of all demons of hell was this thing?"
|
||
#~ msgstr "Wat in duivelsnaam is dat ding?"
|
||
|
||
#~ msgid "Find the mage Lord Karres"
|
||
#~ msgstr "Vind Karres, de heer van de magiërs"
|
||
|
||
#~ msgid "Find the book"
|
||
#~ msgstr "Vind het boek"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Phew! Let’s get out of here"
|
||
#~ msgid "Phew! Let’s get out of here."
|
||
#~ msgstr "Phew! Laat ons hier snel weggaan."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Escape the manor"
|
||
#~ msgstr "Ontsnap uit de residentie"
|
||
|
||
#~ msgid ""
|
||
#~ "All of the training you gave me, that was just so I would help you get "
|
||
#~ "that book! Return it to me now, or I will take it by force."
|
||
#~ msgstr ""
|
||
#~ "Alle lessen die je me gegeven hebt waren enkel bedoeld om mij je te laten "
|
||
#~ "helpen om het boek te krijgen! Geef het terug of ik zal het met geweld "
|
||
#~ "nemen."
|
||
|
||
#~ msgid ""
|
||
#~ "Your travels in this region have not gone unnoticed, foul necromancers! "
|
||
#~ "We have been tracking you for weeks, with our purpose renewed this "
|
||
#~ "morning upon hearing of the disaster you wreaked upon the goodly city of "
|
||
#~ "Tath."
|
||
#~ msgstr ""
|
||
#~ "Uw gereis in deze streek is niet onopgemerkt gebleven, dodenbezweerders. "
|
||
#~ "We hebben jullie gedurende weken achternagezeten. Na deze ochtend te "
|
||
#~ "horen van de rampspoed die jullie de goddelijke stad Tath gebracht hebben "
|
||
#~ "met nog meer ijver dan ervoor."
|
||
|
||
#~ msgid ""
|
||
#~ "Do not even think of running away — my horsemen can easily catch you. "
|
||
#~ "Yes, on this day you shall have to answer for your innumerable crimes."
|
||
#~ msgstr ""
|
||
#~ "Denk er zelf niet aan om weg te lopen. Mijn ruiters kunnen jullie "
|
||
#~ "gemakkelijk inhalen. Vandaag zullen jullie boeten voor jullie ontelbare "
|
||
#~ "misdaden."
|
||
|
||
#~ msgid ""
|
||
#~ "You wrong me, sister. I have only tried to help. Have you not seen fewer "
|
||
#~ "orcs this past summer?"
|
||
#~ msgstr ""
|
||
#~ "Je krenkt me zuster. Ik heb enkel getracht te helpen. Heb je niet minder "
|
||
#~ "last van de gehad de voorbije zomer?"
|
||
|
||
#~ msgid "I will not listen to any more of your lies. Men, attack!"
|
||
#~ msgstr "Ik luister niet meer naar je leugens. Mannen, val aan!"
|
||
|
||
#~ msgid ""
|
||
#~ "The paladins will not be able to pursue me through the mountains, and "
|
||
#~ "Dela will not dare take the soldiers too far from Parthyn."
|
||
#~ msgstr ""
|
||
#~ "De paladijnen kunnen me niet door de bergen volgen en Dela zal het niet "
|
||
#~ "aandurven om de soldaten te ver van Parthyn mee te nemen."
|
||
|
||
#~ msgid "Trolls"
|
||
#~ msgstr "Trollen"
|
||
|
||
#~ msgid "Dumdumbadoom"
|
||
#~ msgstr "Dumdumbadoom"
|
||
|
||
#~ msgid ""
|
||
#~ "Yes... yes. The orcs are too strong for me now, but once I have undergone "
|
||
#~ "the transformation they’ll begin to fall before me. And I will continue "
|
||
#~ "to hound them until the last one falls!"
|
||
#~ msgstr ""
|
||
#~ "Inderdaad. De Orks zijn nog te sterk voor mij maar eenmaal ik "
|
||
#~ "getransformeerd ben zullen ze me niet meer kunnen stoppen. En ik zal ze "
|
||
#~ "blijven achternazitten tot ze allemaal gevallen zijn!"
|
||
|
||
#~ msgid ""
|
||
#~ "With his last bits of strength, Malin assembles an altar as the book "
|
||
#~ "instructs."
|
||
#~ msgstr ""
|
||
#~ "Met zijn laatste beetjes kracht zet Malin een altaar in elkaar, zoals het "
|
||
#~ "boek instrueert."
|
||
|
||
#~ msgid "I pray that I am strong enough to complete the spell."
|
||
#~ msgstr "Ik bid ervoor dat ik sterk genoeg ben om de spreuk te voltooien."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "There, in along this old road, I sense a place worthy of being my home. "
|
||
#~| "From there I will build by armies. But I am still too weak to clear the "
|
||
#~| "vermin from it. I must finish regaining my strength."
|
||
#~ msgid ""
|
||
#~ "There, in along this old road, I sense a place worthy of being my home. "
|
||
#~ "From there I will build my armies. But I am still too weak to clear the "
|
||
#~ "vermin from it. I must finish regaining my strength."
|
||
#~ msgstr ""
|
||
#~ "Daar, verderop deze oude weg voel ik een plaats die het waard is mijn "
|
||
#~ "thuis te worden. Vandaar zal ik mijn leger bouwen. Maar ik ben nog steeds "
|
||
#~ "te zwak om het gespuis op te ruimen. Ik moet eerst mijn krachten "
|
||
#~ "herwinnen."
|
||
|
||
#~ msgid ""
|
||
#~ "I will need a castle from which to call upon my soldiers. I sense one "
|
||
#~ "nearby."
|
||
#~ msgstr ""
|
||
#~ "Ik heb een kasteel nodig vanwaar ik mijn soldaten kan oproepen. Ik voel "
|
||
#~ "dat er een dichtbij is."
|
||
|
||
#~ msgid "Yes, this will do until I can take my new home."
|
||
#~ msgstr "Ja, dit kan dienst doen totdat ik naar mijn nieuwe thuis kan."
|
||
|
||
#~ msgid "Clear your new home of trolls"
|
||
#~ msgstr "Verwijder alle trollen uit je nieuwe thuis"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Who has awoken me from my slumber? Undead? I shall not suffer the "
|
||
#~| "existence of such foul creatures."
|
||
#~ msgid ""
|
||
#~ "Who has awoken me from my slumber? Undead? I shall not suffer the "
|
||
#~ "existence of such foul creatures!"
|
||
#~ msgstr ""
|
||
#~ "Wie heeft mij uit mijn slaap ontwaakt? Ondoden? Ik zal het bestaan van "
|
||
#~ "dergelijke gemene wezens niet tolereren. "
|
||
|
||
#~ msgid "<big>AAAaaaggghhhh!! ...</big>"
|
||
#~ msgstr "<big>AAAaaaggghhhh!! ...</big>"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Your doom is at hand, foul lich! I shall bring you down by my own hand."
|
||
#~ msgstr ""
|
||
#~ "Verfoeilijke lich, je einde is nabij. Ik zal je persoonlijk komen "
|
||
#~ "neerslaan."
|
||
|
||
#~ msgid ""
|
||
#~ "The only doom at hand is yours, if you do not leave now. Go back to your "
|
||
#~ "manors and taverns, and do not trouble me further."
|
||
#~ msgstr ""
|
||
#~ "Het enige einde zal dat van jezelf zijn tenzij je dadelijk vertrekt. Ga "
|
||
#~ "terug naar je herenhuizen en tavernes en laat mij met rust."
|
||
|
||
#~ msgid ""
|
||
#~ "Your kind is an abomination. I am here to see that you inflict no more "
|
||
#~ "harm on the spirits that have passed on."
|
||
#~ msgstr ""
|
||
#~ "Uw soort is een verschrikking. Ik ben hier om er voor te zorgen dat de "
|
||
#~ "geesten van de voorouders met rust gelaten zullen worden."
|
||
|
||
#~ msgid ""
|
||
#~ "Fool! By leaving your forests and coming into my domain, you have "
|
||
#~ "sacrificed your own spirits."
|
||
#~ msgstr ""
|
||
#~ "Dwaas! Door je bossen te verlaten en hier in mijn domein te komen heb "
|
||
#~ "jullie je eigen geesten opgeofferd."
|
||
|
||
#~ msgid ""
|
||
#~ "I’ve been itching for a chance to break some bones with my hammer, and "
|
||
#~ "now you’ve given me cause. Goodness knows you’ve got plenty of bones over "
|
||
#~ "there."
|
||
#~ msgstr ""
|
||
#~ "Eindelijk heb ik dankzij jou de kans om nog wat botten onder mijn hamer "
|
||
#~ "te laten breken. En je hebt er hier zeker meer dan genoeg."
|
||
|
||
#~ msgid ""
|
||
#~ "Go back to your tunnels and your mines, and do not trouble me unless you "
|
||
#~ "want your hammers to work for me once you are dead."
|
||
#~ msgstr ""
|
||
#~ "Ga terug naar je tunnels en mijnen, en laat mij met rust tenzij je als "
|
||
#~ "ondode in mijn diesnt met een hamer wilt zwaaien."
|
||
|
||
#~ msgid ""
|
||
#~ "Hear that boys, he’s threatening us! It’s time he learned what real "
|
||
#~ "dwarves are made of."
|
||
#~ msgstr ""
|
||
#~ "Hoor je dat jongens, hij bedreigt ons! Het is tijd dat hij leert waaruit "
|
||
#~ "dwergen gemaakt zijn."
|
||
|
||
#~ msgid ""
|
||
#~ "So, I’ve finally found your lair, lich. You, who have been attacking the "
|
||
#~ "orcs for years and have destroyed many of our tribes."
|
||
#~ msgstr ""
|
||
#~ "Zo, lich, ik heb eindelijk je schuilplaats gevonden. Je die jarenlang de "
|
||
#~ "orks aangevallen hebt en zovele stammen uitgeroeid hebt."
|
||
|
||
#~ msgid ""
|
||
#~ "Orcs? It is you who have forced me to choose the dark path, and it is you "
|
||
#~ "who ended my mortal life and made me turn into a lich. I am actually "
|
||
#~ "grateful to you for coming here, foolish hero. My hatred toward your race "
|
||
#~ "makes me stronger and I again get a chance to kill orcs!"
|
||
#~ msgstr ""
|
||
#~ "Orks? Het zijn jullie die mij gedwongen hebben dit duistere pad te "
|
||
#~ "kiezen. Jullie hebben mijn sterfelijke leven beëindigt. Ik ben je "
|
||
#~ "eigenlijk dankbaar voor je komst dwaze held. Mijn haat voor jouw ras "
|
||
#~ "maakt me steeds sterker en het is weer een nieuwe kans om nog meer orks "
|
||
#~ "te doden."
|
||
|
||
#~ msgid ""
|
||
#~ "Nothing will stop me from taking revenge for my father who died at your "
|
||
#~ "hand and for the rest of my people you and your minions have killed, "
|
||
#~ "lich. Orcs, attack! The one who brings me his skull gets a bag of gold."
|
||
#~ msgstr ""
|
||
#~ "Niets zal mij tegenhouden om wraak te nemen voor mijn vader die door jouw "
|
||
#~ "hand stierf en voor al de anderen van mijn volk die door jou en je slaven "
|
||
#~ "gestorven zijn. Orks, val aan! Degene die me zijn schedel brengt krijgt "
|
||
#~ "een zak vol goud."
|
||
|
||
#, fuzzy
|
||
#~| msgid "No, I suppose it does not."
|
||
#~ msgid "No, I guess not."
|
||
#~ msgstr "Nee, ik veronderstel dat het niet uitmaakt."
|
||
|
||
#~ msgid ""
|
||
#~ "Once he chose this unlife for himself and his soldiers, he forfeited any "
|
||
#~ "claim to our compassion. Does it even matter who he was?"
|
||
#~ msgstr ""
|
||
#~ "Toen hij eenmaal dit onechte leven voor zichzelf en zijn soldaten koos "
|
||
#~ "gaf hij elke hoop op ons medelijden op. Maakt het dan nog uit wie hij was?"
|
||
|
||
#~ msgid "No, I suppose it does not."
|
||
#~ msgstr "Nee, ik veronderstel dat het niet uitmaakt."
|
||
|
||
#~ msgid ""
|
||
#~ "Despite his increased magical powers, Malin holds on to his short sword "
|
||
#~ "as his melee weapon of choice."
|
||
#~ msgstr ""
|
||
#~ "Ondanks zijn versterkte magische krachten behoudt Malin nog steeds zijn "
|
||
#~ "zwaard als zijn geliefde wapen voor nabij."
|
||
|
||
#~ msgid ""
|
||
#~ "On the frontiers of Wesnoth, all able-bodied men and women must be able "
|
||
#~ "to defend the town at need. While the men are most often trained in the "
|
||
#~ "use of sword or bow, the women learn the use of staff and sling. The most "
|
||
#~ "proficient are more than a match for any orcs foolish enough to engage "
|
||
#~ "them in combat."
|
||
#~ msgstr ""
|
||
#~ "Alle stevige mannen en vrouwen aan de grenzen van Wesnoth moeten in staat "
|
||
#~ "zijn hun stad te helpen verdedigen. Terwijl mannen meestal geoefend "
|
||
#~ "worden is het gebruik van zwaard en boog leren vrouwen vaak het gebruik "
|
||
#~ "van staf en slinger. De meest geschikte onder hun kunnen zowat iedere "
|
||
#~ "dwaze ork die hun aanvalt zonder veel problemen aan."
|
||
|
||
#~ msgid ""
|
||
#~ "As dawn breaks, the city guards force their way into the manor and "
|
||
#~ "capture the two necromancers."
|
||
#~ msgstr ""
|
||
#~ "Wanneer de ochtend aanbreekt slagen de stadswachten erin zich toegang te "
|
||
#~ "verschaffen tot de residentie en nemen ze de twee dodenbezweerders "
|
||
#~ "gevangen."
|
||
|
||
#, fuzzy
|
||
#~| msgid "Become a Lich"
|
||
#~ msgid "Make Into a Lich"
|
||
#~ msgstr "Word een lich"
|
||
|
||
#~ msgid "short sword"
|
||
#~ msgstr "kort zwaard"
|
||
|
||
#~ msgid "chill wave"
|
||
#~ msgstr "frisse golf"
|
||
|
||
#~ msgid "shadow wave"
|
||
#~ msgstr "schaduwgolf"
|
||
|
||
#~ msgid "staff"
|
||
#~ msgstr "staf"
|
||
|
||
#~ msgid "sling"
|
||
#~ msgstr "slinger"
|
||
|
||
#~ msgid "Any zombies out there?"
|
||
#~ msgstr "Zijn er hier zombies?"
|
||
|
||
#~ msgid "Don’t say that!"
|
||
#~ msgstr "Zeg dat niet!"
|
||
|
||
#~ msgid "What?"
|
||
#~ msgstr "Wat?"
|
||
|
||
#~ msgid "That!"
|
||
#~ msgstr "Dat!"
|
||
|
||
#~ msgid "The ‘zee’ word. Don’t say it!"
|
||
#~ msgstr "Het 'zet' woord. Zeg het niet! "
|
||
|
||
#~ msgid "Why not?"
|
||
#~ msgstr "Waarom niet?"
|
||
|
||
#~ msgid "Because it’s ridiculous!"
|
||
#~ msgstr "Omdat het ridicuul is!"
|
||
|
||
#~ msgid "Well... are there any?"
|
||
#~ msgstr "Wel, zijn er?"
|
||
|
||
#~ msgid "I don’t see any. Maybe it’s not as bad as all that."
|
||
#~ msgstr "Ik zie er geen. Misschien is het allemaal nog niet zo erg."
|
||
|
||
#~ msgid "Oh, no, wait, there they are."
|
||
#~ msgstr "Oh nee, daar zijn ze."
|
||
|
||
#~ msgid "Descent Into Darkness"
|
||
#~ msgstr "Afdaling naar de Duisternis"
|
||
|
||
#~ msgid "Door"
|
||
#~ msgstr "Deur"
|
||
|
||
#~ msgid "Time runs out"
|
||
#~ msgstr "Overschrijding van het aantal beurten"
|
||
|
||
#~ msgid "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!"
|
||
#~ msgstr "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!"
|
||
|
||
#~ msgid "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ."
|
||
#~ msgstr "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ."
|
||
|
||
#~ msgid "Ghast"
|
||
#~ msgstr "Ghast"
|
||
|
||
#~ msgid ""
|
||
#~ "The ghast is a creature taken from humankind’s most primal nightmares. "
|
||
#~ "Unlike their lesser cousins, ghouls and necrophages, ghasts are not "
|
||
#~ "patient enough to wait for their victim to die from poison before "
|
||
#~ "consuming the body. They attack directly with their enormous mouths, "
|
||
#~ "trying to rip the flesh straight from their foes. Once their enemy is "
|
||
#~ "defeated, they eat the rest of the body, gaining strength in the process."
|
||
#~ msgstr ""
|
||
#~ "De ghast is een wezen dat recht uit de ergste nachtmerries komt. In "
|
||
#~ "tegenstelling tot hun mindere verwanten zoals de gauls en necrophagi zijn "
|
||
#~ "ghasts niet geduldig genoeg om te wachten tot hun slachtoffer door het "
|
||
#~ "gif sterft voordat ze hun lichaam verorberen. Ze vallen dadelijk aan met "
|
||
#~ "hun enorme mond en proberen dadelijk het vlees van hun vijanden af te "
|
||
#~ "rukken. Eenmaal gedood eten ze de rest om op die manier nog meer kracht "
|
||
#~ "bij te winnen."
|
||
|
||
#~ msgid "bite"
|
||
#~ msgstr "beet"
|
||
|
||
#~ msgid "Giant Rat"
|
||
#~ msgstr "Reuze rat"
|
||
|
||
#~ msgid ""
|
||
#~ "Given an adequate supply of food, some rats can grow to truly impressive "
|
||
#~ "sizes. They can also grow quite aggressive."
|
||
#~ msgstr ""
|
||
#~ "Wanneer ze genoeg voedsel vinden groeien sommige ratten tot een "
|
||
#~ "indrukwekkende grootte. Hierdoor worden ze ook vrij agressief."
|
||
|
||
# Deze spellingsfout is al gefixed in het engels.
|
||
#, fuzzy
|
||
#~ msgid "Night Watcman"
|
||
#~ msgstr "Nachtelijke wachter."
|
||
|
||
#~ msgid "Kerith"
|
||
#~ msgstr "Kerith"
|
||
|
||
#~ msgid "Owain"
|
||
#~ msgstr "Owain"
|
||
|
||
#~ msgid "Aethun"
|
||
#~ msgstr "Aethun"
|
||
|
||
#~ msgid "Yran"
|
||
#~ msgstr "Yran"
|
||
|
||
#~ msgid "Luddy"
|
||
#~ msgstr "Luddy"
|
||
|
||
#~ msgid "Gwilam"
|
||
#~ msgstr "Gwilam"
|
||
|
||
#~ msgid "makeshift altar"
|
||
#~ msgstr "geïmproviseerd altaar"
|
||
|
||
#~ msgid "Forever and Ever, Amen"
|
||
#~ msgstr "Voor eeuwig en altijd. Amen"
|
||
|
||
#~ msgid "A slab of rock. It vaguely resembles an altar."
|
||
#~ msgstr "Een vlakke rots. Het lijkt een beetje op een altaar."
|
||
|
||
#~ msgid "reflect"
|
||
#~ msgstr "weerspiegelt"
|
||
|
||
#~ msgid "Troll Shaman"
|
||
#~ msgstr "Trolsjamaan"
|
||
|
||
#~ msgid ""
|
||
#~ "Troll shamans are the mystical leaders of the trolls. Though not as "
|
||
#~ "strong or tough as other trolls, their true power lies in their fire "
|
||
#~ "magic, which they use to blast enemies with gouts of fire."
|
||
#~ msgstr ""
|
||
#~ "Trolsjamanen zijn de mystieke leiders van de trollen. Fysiek zijn ze niet "
|
||
#~ "zo sterk als andere trollen, hun ware kracht ligt in hun vuurmagie die ze "
|
||
#~ "gebruiken om grote vuurballen naar vijanden te blazen."
|
||
|
||
#~ msgid "fist"
|
||
#~ msgstr "vuist"
|
||
|
||
#~ msgid "flame blast"
|
||
#~ msgstr "vuurstorm"
|
||
|
||
#~ msgid "+1 max HP"
|
||
#~ msgstr "+1 max HP"
|
||
|
||
#~ msgid "Mirror"
|
||
#~ msgstr "Spiegel"
|
||
|
||
#~ msgid "Destruction of Mal Keshar."
|
||
#~ msgstr "Vernietiging van Mal Keshar."
|
||
|
||
#~ msgid "Cave Bat"
|
||
#~ msgstr "Grotvleermuis"
|
||
|
||
#~ msgid ""
|
||
#~ "Although cave bats are much larger and more agressive than their harmless "
|
||
#~ "cousins, they are still little more than a nuisance for a trained warrior."
|
||
#~ msgstr ""
|
||
#~ "Hoewel grotvleermuizen veel groter en aggressiever zijn dan hun "
|
||
#~ "onschadelijke verwanten zijn ze nog steeds niet veel meer dan een "
|
||
#~ "tijdelijk ongemaakt voor getrainde strijders."
|
||
|
||
#~ msgid "fangs"
|
||
#~ msgstr "klauwen"
|
||
|
||
#~ msgid "growth"
|
||
#~ msgstr "groei"
|
||
|
||
#~ msgid ""
|
||
#~ "Growth:\n"
|
||
#~ "This unit gains 1 hitpoint added to its maximum whenever it kills a "
|
||
#~ "living unit."
|
||
#~ msgstr ""
|
||
#~ "Groeit.\n"
|
||
#~ "Deze eenheid krijgt voor iedere gedood levend wezen één extra hitpoint."
|
||
|
||
#~ msgid "Saving Hal'al"
|
||
#~ msgstr "Red Hal'al"
|
||
|
||
#~ msgid "Hal'al town guard"
|
||
#~ msgstr "Hal'al stadswachter"
|