.. |
ai_helper.lua
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Experimental AI: fix guardians being used for village actions
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2019-09-19 19:16:48 -07:00 |
battle_calcs.lua
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Lua AIs: fix experience for killing level 0 units
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2018-11-09 06:52:08 -08:00 |
ca_castle_switch.lua
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Lua AIs: use ai_helper.get_locations_no_borders()
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2018-10-07 03:24:56 +00:00 |
ca_grab_villages.lua
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Experimental AI: fix guardians being used for village actions
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2019-09-19 19:16:48 -07:00 |
ca_high_xp_attack.lua
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Lua AIs: do not use hard-coded values for modifiable parameters
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2018-11-05 20:22:11 -08:00 |
ca_move_to_any_enemy.lua
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ai_helper.get_closest_enemy: change return values
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2018-10-27 16:24:13 -07:00 |
ca_place_healers.lua
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Experimental AI: adjustments to candidate action scores
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2018-10-07 03:24:51 +00:00 |
ca_recruit_rushers.lua
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Experimental AI: adjustments to candidate action scores
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2018-10-07 03:24:51 +00:00 |
ca_retreat_injured.lua
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Experimental AI: fix guardians being used for village actions
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2019-09-19 19:16:48 -07:00 |
ca_spread_poison.lua
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Experimental AI: fix poisoners ignoring [avoid] tag
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2019-10-05 19:24:40 -07:00 |
ca_village_hunt.lua
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Experimental AI: fix guardians being used for village actions
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2019-09-19 19:16:48 -07:00 |
cache.lua
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Addressed a large chunk of the whitespace issues from #2613
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2018-03-09 11:37:00 +11:00 |
debug.lua
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Addressed a large chunk of the whitespace issues from #2613
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2018-03-09 11:37:00 +11:00 |
dummy_engine_lua.lua
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Improve backwards compatibility for Lua AI
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2016-03-22 07:22:22 -07:00 |
extCAexample.lua
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Fix external Lua CA example for new syntax
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2016-03-24 17:49:02 -04:00 |
generic_recruit_engine.lua
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ExpAI recruiting: fix AI crash for unit type with unknown race
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2018-11-13 06:53:20 -08:00 |
patrol.lua
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Old patrol.lua: deprecation message should not be translatable
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2018-10-24 19:53:45 -07:00 |
retreat.lua
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Lua AIs: do not use hard-coded values for modifiable parameters
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2018-11-05 20:22:11 -08:00 |
stdlib.lua
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Addressed more whitespace issues from #2613
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2018-03-12 03:48:59 +11:00 |