wesnoth/data/ai/lua
2019-10-05 19:24:40 -07:00
..
ai_helper.lua Experimental AI: fix guardians being used for village actions 2019-09-19 19:16:48 -07:00
battle_calcs.lua Lua AIs: fix experience for killing level 0 units 2018-11-09 06:52:08 -08:00
ca_castle_switch.lua Lua AIs: use ai_helper.get_locations_no_borders() 2018-10-07 03:24:56 +00:00
ca_grab_villages.lua Experimental AI: fix guardians being used for village actions 2019-09-19 19:16:48 -07:00
ca_high_xp_attack.lua Lua AIs: do not use hard-coded values for modifiable parameters 2018-11-05 20:22:11 -08:00
ca_move_to_any_enemy.lua ai_helper.get_closest_enemy: change return values 2018-10-27 16:24:13 -07:00
ca_place_healers.lua Experimental AI: adjustments to candidate action scores 2018-10-07 03:24:51 +00:00
ca_recruit_rushers.lua Experimental AI: adjustments to candidate action scores 2018-10-07 03:24:51 +00:00
ca_retreat_injured.lua Experimental AI: fix guardians being used for village actions 2019-09-19 19:16:48 -07:00
ca_spread_poison.lua Experimental AI: fix poisoners ignoring [avoid] tag 2019-10-05 19:24:40 -07:00
ca_village_hunt.lua Experimental AI: fix guardians being used for village actions 2019-09-19 19:16:48 -07:00
cache.lua Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
debug.lua Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
dummy_engine_lua.lua Improve backwards compatibility for Lua AI 2016-03-22 07:22:22 -07:00
extCAexample.lua Fix external Lua CA example for new syntax 2016-03-24 17:49:02 -04:00
generic_recruit_engine.lua ExpAI recruiting: fix AI crash for unit type with unknown race 2018-11-13 06:53:20 -08:00
patrol.lua Old patrol.lua: deprecation message should not be translatable 2018-10-24 19:53:45 -07:00
retreat.lua Lua AIs: do not use hard-coded values for modifiable parameters 2018-11-05 20:22:11 -08:00
stdlib.lua Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00