73 lines
2 KiB
INI
73 lines
2 KiB
INI
[default]
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# The title is only used when using the database.
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# Include in the title some hints of the version
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# of the AI you are using
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# (e.g. "V3 Combat Analysis weighted twice")
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title = Untitled
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path_to_wesnoth_binary = ../../wesnoth
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# this is the first parts of arguments
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# the second part is added by the script
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# the first argument should be the
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# relative path to <data-directory>
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additional_arguments = ../../ --controller=1:ai --controller=2:ai --parm 1:gold:200 --parm 2:gold:200
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# This is the number of tests when
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# structured_test = no
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number_of_tests = 2
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# Repeats each test n times using the --repeat argument.
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# The idea behind this is that repeated games will run
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# without executing wesnoth over and over again.
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# When n is high enough it will save ~30 % execution time.
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# The number of total games is
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# number_of_tests * repeats.
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repeat = 1
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# If you encounter problems with macros
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# (e.g. "Macro/file 'AI_CA_GOTO' is missing")
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# add the following line at the beginning
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# of the AI's cfg-file:
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# {core/macros}
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ai_config1 = ai/ais/ai_default_rca.cfg
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ai_config2 = ai/ais/idle_ai.cfg
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# leave empty for random fractions
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# Possible factions are: Drakes, Rebels, Undead, Northerners, Knalgan Alliance, Loyalists
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faction1 =
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faction2 =
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randomize_sides = yes
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# When set to 'yes' the factions will be not randomized.
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# Instead each faction-combination will play <repeat> times.
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# <number_of_tests>, <faction1>, <faction2> will then be ignored.
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structured_test = no
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# Comment this line out when you don't want to create logfiles.
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# See here for time-format conventions: http://docs.python.org/2/library/time.html#time.strftime
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log_file = ai_test__%Y_%m_%d__%H-%M__myAI_vs_default.log
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# uncomment this line if you want to save
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# the results in a sqlite3 Database
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# Note that we should have write access to this file.
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# Also it is convenient to save the file outside the git repo.
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# sqlite_file = ../../../ai_test_db/ai_test.sqlite
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map = multiplayer_Weldyn_Channel
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#map = multiplayer_The_Freelands
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#map = multiplayer_Den_of_Onis
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#map = multiplayer_Fallenstar_Lake
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