wesnoth/po/wesnoth-lib/en_GB.po
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# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
# Wedge009 <wedge009@wedge009.net>, 2015.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-12-18 16:51-0600\n"
"PO-Revision-Date: 2024-12-19 16:51+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 3.4.2\n"
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr "Default AI (RCA)"
#. [ai]: id=ai_default_rca_1_14
#: data/ai/ais/ai_default_rca_1_14.cfg:9
msgid "Multiplayer_AI^Old Default AI (1.14 version)"
msgstr "Old Default AI (1.14 version)"
#. [ai]: id=experimental_ai
#: data/ai/ais/ai_experimental.cfg:11
msgid "Multiplayer_AI^Experimental AI"
msgstr "Experimental AI"
#. [ai]: id=idle_ai
#: data/ai/ais/idle_ai.cfg:4
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr "Dev AI: Idle AI"
#. [ai]: id=ai_default_rca_alternate_recruiting
#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
msgstr "Dev AI: Default AI (RCA) with Alternate Recruiting"
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#. [terrain_type]: id=fence_iron
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:5
#: data/core/terrain.cfg:511 data/core/terrain.cfg:521
msgid "Fence"
msgstr "Fence"
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45
#: data/core/terrain.cfg:3376 data/core/terrain.cfg:3377
msgid "Deep Water"
msgstr "Deep Water"
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:24
msgid "Gray Deep Water"
msgstr "Grey Deep Water"
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:35
msgid "Medium Deep Water"
msgstr "Medium Deep Water"
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:46
msgid "Tropical Deep Water"
msgstr "Tropical Deep Water"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78
#: data/core/terrain.cfg:3335 data/core/terrain.cfg:3336
msgid "Shallow Water"
msgstr "Shallow Water"
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:57
msgid "Gray Shallow Water"
msgstr "Grey Shallow Water"
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:68
msgid "Medium Shallow Water"
msgstr "Medium Shallow Water"
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:79
msgid "Tropical Shallow Water"
msgstr "Tropical Shallow Water"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:89 data/core/terrain.cfg:90
msgid "Ford"
msgstr "Ford"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:95
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land-based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:101 data/core/terrain.cfg:112
#: data/core/terrain.cfg:123 data/core/terrain.cfg:3291
#: data/core/terrain.cfg:3292
msgid "Coastal Reef"
msgstr "Coastal Reef"
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:102
msgid "Gray Coastal Reef"
msgstr "Grey Coastal Reef"
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:113
msgid "Medium Coastal Reef"
msgstr "Medium Coastal Reef"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:124
msgid "Tropical Coastal Reef"
msgstr "Tropical Coastal Reef"
#. [terrain_type]: id=sea_kelp
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:134 data/core/terrain.cfg:149
#: data/core/terrain.cfg:160 data/core/terrain.cfg:3319
#: data/core/terrain.cfg:3320
msgid "Swamp"
msgstr "Swamp"
#. [terrain_type]: id=sea_kelp
#: data/core/terrain.cfg:135
msgid "Kelp Forest"
msgstr "Kelp Forest"
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:150
msgid "Swamp Water Reed"
msgstr "Swamp Water Reed"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:161
msgid "Muddy Quagmire"
msgstr "Muddy Quagmire"
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:178 data/core/terrain.cfg:189
#: data/core/terrain.cfg:200 data/core/terrain.cfg:210
msgid "Grassland"
msgstr "Grassland"
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:179
msgid "Green Grass"
msgstr "Green Grass"
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:190
msgid "Semi-dry Grass"
msgstr "Semi-dry Grass"
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:201
msgid "Dry Grass"
msgstr "Dry Grass"
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:211
msgid "Leaf Litter"
msgstr "Leaf Litter"
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:222 data/core/terrain.cfg:232
#: data/core/terrain.cfg:242
msgid "Dirt"
msgstr "Dirt"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:223
msgid "Dark Dirt"
msgstr "Dark Dirt"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:233
msgid "Regular Dirt"
msgstr "Regular Dirt"
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:243
msgid "Dry Dirt"
msgstr "Dry Dirt"
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=road_desert
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=road_icy
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:252 data/core/terrain.cfg:263
#: data/core/terrain.cfg:273 data/core/terrain.cfg:283
#: data/core/terrain.cfg:293 data/core/terrain.cfg:1041
#: data/core/terrain.cfg:1051
msgid "Road"
msgstr "Road"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:253
msgid "Regular Cobbles"
msgstr "Regular Cobbles"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:257
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travellers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:264
msgid "Clean Gray Cobbles"
msgstr "Clean Grey Cobbles"
#. [terrain_type]: id=road_desert
#: data/core/terrain.cfg:274
msgid "Gravel"
msgstr "Gravel"
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:284
msgid "Overgrown Cobbles"
msgstr "Overgrown Cobbles"
#. [terrain_type]: id=road_icy
#: data/core/terrain.cfg:294
msgid "Icy Cobbles"
msgstr "Icy Cobbles"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:307
msgid "Ice"
msgstr "Ice"
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:316
msgid "Snow"
msgstr "Snow"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:329
msgid "Desert"
msgstr "Desert"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:330
msgid "Desert Sands"
msgstr "Desert Sands"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:334
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
msgstr ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for game-play purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:340 data/core/terrain.cfg:3278
#: data/core/terrain.cfg:3279
msgid "Sand"
msgstr "Sand"
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:341
msgid "Beach Sands"
msgstr "Beach Sands"
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:345 data/core/terrain.cfg:3282
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defence in sand."
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:353
msgid "Oasis"
msgstr "Oasis"
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:360
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
"A welcome sight to any traveller, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:366
msgid "Rubble"
msgstr "Rubble"
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:376
msgid "Crater"
msgstr "Crater"
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:391
msgid "Mixed Flowers"
msgstr "Mixed Flowers"
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:400
msgid "Farmland"
msgstr "Farmland"
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:409
msgid "Stones"
msgstr "Stones"
#. [terrain_type]: id=snowbits_small
#: data/core/terrain.cfg:418
msgid "Snowbits"
msgstr "Snow Bits"
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:427
msgid "Small Mushrooms"
msgstr "Small Mushrooms"
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:436
msgid "Mushroom Farm"
msgstr "Mushroom Farm"
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:445
msgid "Desert Plants"
msgstr "Desert Plants"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:454
msgid "Desert Plants without Bones"
msgstr "Desert Plants without Bones"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:463
msgid "Windmill"
msgstr "Windmill"
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:472
msgid "Campfire"
msgstr "Camp Fire"
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:482
msgid "Sconce"
msgstr "Sconce"
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:492
msgid "Brazier"
msgstr "Brazier"
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:501
msgid "Lit Brazier"
msgstr "Lit Brazier"
#. [terrain_type]: id=fence_iron
#: data/core/terrain.cfg:522
msgid "Iron Fence"
msgstr "Iron Fence"
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:532
msgid "Palisade"
msgstr "Palisade"
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:533
msgid "Wooden Palisade"
msgstr "Wooden Palisade"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:542
msgid "Stones with Sand Drifts"
msgstr "Stones with Sand Drifts"
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:551
msgid "Water Lilies"
msgstr "Water Lilies"
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:561
msgid "Flowering Water Lilies"
msgstr "Flowering Water Lilies"
#. [terrain_type]: id=seashells
#: data/core/terrain.cfg:571
msgid "Seashells"
msgstr "Seashells"
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:582
msgid "Trash"
msgstr "Rubbish"
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:591
msgid "Remains"
msgstr "Remains"
#. [terrain_type]: id=wall_windows
#: data/core/terrain.cfg:601
msgid "Window"
msgstr "Window"
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_snowy
#. [terrain_type]: id=great_tree_dead
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:614 data/core/terrain.cfg:615
#: data/core/terrain.cfg:626 data/core/terrain.cfg:638
#: data/core/terrain.cfg:650
msgid "Great Tree"
msgstr "Great Tree"
#. [terrain_type]: id=great_tree_snowy
#: data/core/terrain.cfg:627
msgid "Snowy Great Tree"
msgstr "Snowy Great Tree"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:639
msgid "Dead Great Tree"
msgstr "Dead Great Tree"
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:651
msgid "Dead Great Oak Tree"
msgstr "Dead Great Oak Tree"
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:662 data/core/terrain.cfg:674
#: data/core/terrain.cfg:686 data/core/terrain.cfg:698
#: data/core/terrain.cfg:710 data/core/terrain.cfg:722
#: data/core/terrain.cfg:734 data/core/terrain.cfg:746
#: data/core/terrain.cfg:758 data/core/terrain.cfg:770
#: data/core/terrain.cfg:782 data/core/terrain.cfg:794
#: data/core/terrain.cfg:806 data/core/terrain.cfg:818
#: data/core/terrain.cfg:830 data/core/terrain.cfg:3402
#: data/core/terrain.cfg:3403
msgid "Forest"
msgstr "Forest"
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:663
msgid "Tropical Forest"
msgstr "Tropical Forest"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:675
msgid "Rainforest"
msgstr "Rainforest"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:687
msgid "Palm Forest"
msgstr "Palm Forest"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:699
msgid "Dense Palm Forest"
msgstr "Dense Palm Forest"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:711
msgid "Savanna"
msgstr "Savanna"
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:723
msgid "Pine Forest"
msgstr "Pine Forest"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:735
msgid "Snowy Pine Forest"
msgstr "Snowy Pine Forest"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:747
msgid "Summer Deciduous Forest"
msgstr "Summer Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:759
msgid "Fall Deciduous Forest"
msgstr "Fall Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:771
msgid "Winter Deciduous Forest"
msgstr "Winter Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:783
msgid "Snowy Deciduous Forest"
msgstr "Snowy Deciduous Forest"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:795
msgid "Summer Mixed Forest"
msgstr "Summer Mixed Forest"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:807
msgid "Fall Mixed Forest"
msgstr "Fall Mixed Forest"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:819
msgid "Winter Mixed Forest"
msgstr "Winter Mixed Forest"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:831
msgid "Snowy Mixed Forest"
msgstr "Snowy Mixed Forest"
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:846 data/core/terrain.cfg:856
#: data/core/terrain.cfg:876 data/core/terrain.cfg:3306
#: data/core/terrain.cfg:3307
msgid "Hills"
msgstr "Hills"
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:847
msgid "Regular Hills"
msgstr "Regular Hills"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:857
msgid "Dry Hills"
msgstr "Dry Hills"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:866
msgid "Dunes"
msgstr "Dunes"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:877
msgid "Snow Hills"
msgstr "Snow Hills"
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:891 data/core/terrain.cfg:901
#: data/core/terrain.cfg:911 data/core/terrain.cfg:922
#: data/core/terrain.cfg:1347 data/core/terrain.cfg:1357
#: data/core/terrain.cfg:1368 data/core/terrain.cfg:1378
#: data/core/terrain.cfg:3362 data/core/terrain.cfg:3363
msgid "Mountains"
msgstr "Mountains"
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:892
msgid "Regular Mountains"
msgstr "Regular Mountains"
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:902
msgid "Dry Mountains"
msgstr "Dry Mountains"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:912
msgid "Snowy Mountains"
msgstr "Snowy Mountains"
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:923
msgid "Desert Mountains"
msgstr "Desert Mountains"
#. [terrain_type]: id=regular_stone_floor
#. [terrain_type]: id=ancient_stone_floor
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#: data/core/terrain.cfg:934 data/core/terrain.cfg:944
#: data/core/terrain.cfg:3473 data/core/terrain.cfg:3484
msgid "Stone Floor"
msgstr "Stone Floor"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:937
msgid "Basic Stone Floor"
msgstr "Basic Stone Floor"
#. [terrain_type]: id=ancient_stone_floor
#: data/core/terrain.cfg:947
msgid "Ancient Stone Floor"
msgstr "Ancient Stone Floor"
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#: data/core/terrain.cfg:954 data/core/terrain.cfg:964
#: data/core/terrain.cfg:974 data/core/terrain.cfg:3495
#: data/core/terrain.cfg:3506
msgid "Rug"
msgstr "Rug"
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:957
msgid "Royal Rug"
msgstr "Royal Rug"
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:967
msgid "Normal Rug"
msgstr "Normal Rug"
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:977
msgid "Cave Rug"
msgstr "Cave Rug"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:984
msgid "Wooden Floor"
msgstr "Wooden Floor"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:987
msgid "Basic Wooden Floor"
msgstr "Basic Wooden Floor"
#. [terrain_type]: id=old_wood_floor
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:994 data/core/terrain.cfg:997
#: data/core/terrain.cfg:3517
msgid "Old Wooden Floor"
msgstr "Old Wooden Floor"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1010
msgid "Lit"
msgstr "Lit"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1011
msgid "Beam of Light"
msgstr "Beam of Light"
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:1021 data/core/terrain.cfg:1031
#: data/core/terrain.cfg:3263 data/core/terrain.cfg:3264
msgid "Cave"
msgstr "Cave"
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:1022
msgid "Cave Floor"
msgstr "Cave Floor"
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:1032
msgid "Earthy Cave Floor"
msgstr "Earthy Cave Floor"
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:1042
msgid "Dark Flagstones"
msgstr "Dark Flagstones"
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:1052
msgid "Cave Path"
msgstr "Cave Path"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1061 data/core/terrain.cfg:1080
#: data/core/terrain.cfg:1100 data/core/terrain.cfg:1101
#: data/core/terrain.cfg:1112
msgid "Mushroom Grove"
msgstr "Mushroom Grove"
#. [terrain_type]: id=fungus_grove_old
#: data/core/terrain.cfg:1062
msgid "Non-mixed Mushroom Grove"
msgstr "Non-mixed Mushroom Grove"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#: data/core/terrain.cfg:1070 data/core/terrain.cfg:1090
msgid ""
"editor^The overlays ^Uf and ^Ufi are deprecated because, although the "
"graphics show an overlay with another terrain underneath, the movement and "
"defense stats are purely fungus terrain, ignoring the underlying terrain. "
"The recommended replacements are ^Tf and ^Tfi which look the same but "
"have the stats implied by the graphics. For hexes where the stats of purely "
"fungus are wanted, Tb is a mushroom base terrain, which can be used with "
"or without ^Tf on top."
msgstr ""
"The overlays ^Uf and ^Ufi are deprecated because, although the graphics "
"show an overlay with another terrain underneath, the movement and defence "
"characteristics are purely fungus terrain, ignoring the underlying terrain. "
"The recommended replacements are ^Tf and ^Tfi which look the same but "
"have the characteristics implied by the graphics. For hexes where the "
"characteristics of purely fungus are wanted, Tb is a mushroom base "
"terrain, which can be used with or without ^Tf on top."
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#: data/core/terrain.cfg:1073 data/core/terrain.cfg:1093
msgid ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrains "
"defense and movement costs are purely based on the units stats for "
"<italic>text='Fungus'</italic>."
msgstr ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrains "
"defence and movement costs are purely based on the units stats for "
"<italic>text='Fungus'</italic>."
#. [terrain_type]: id=fungus_beam_old
#: data/core/terrain.cfg:1081
msgid "Lit Non-mixed Mushroom Grove"
msgstr "Lit Non-mixed Mushroom Grove"
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1113
msgid "Lit Mushroom Grove"
msgstr "Lit Mushroom Grove"
#. [terrain_type]: id=fungus_floor
#: data/core/terrain.cfg:1125 data/core/terrain.cfg:1126
msgid "Mycelium"
msgstr "Mycelium"
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1135 data/core/terrain.cfg:1136
#: data/core/terrain.cfg:1151
msgid "Rockbound Cave"
msgstr "Rockbound Cave"
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1141 data/core/terrain.cfg:1157
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
msgstr ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defence, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defence in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defence in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1152
msgid "Earthy Rockbound Cave"
msgstr "Earthy Rockbound Cave"
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:1169 data/core/terrain.cfg:1181
#: data/core/terrain.cfg:1194
msgid "Mine Rail"
msgstr "Mine Rail"
#. [terrain_type]: id=high_border
#: data/core/terrain.cfg:1214
msgid "Bluff"
msgstr "Bluff"
#. [terrain_type]: id=high_canyon
#: data/core/terrain.cfg:1224
msgid "Gulch"
msgstr "Gulch"
#. [terrain_type]: id=high_canyon_obst
#: data/core/terrain.cfg:1235
msgid "Unwalkable Ravine"
msgstr "Unwalkable Ravine"
#. [terrain_type]: id=high_border_woods
#: data/core/terrain.cfg:1249
msgid "Wooded Bluffs"
msgstr "Wooded Bluffs"
#. [terrain_type]: id=high_canyon_woods
#: data/core/terrain.cfg:1259
msgid "Wooded Gulch"
msgstr "Wooded Gulch"
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1272 data/core/terrain.cfg:1283
#: data/core/terrain.cfg:1294 data/core/terrain.cfg:1305
msgid "Chasm"
msgstr "Chasm"
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1273
msgid "Regular Chasm"
msgstr "Regular Chasm"
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1284
msgid "Earthy Chasm"
msgstr "Earthy Chasm"
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1295
msgid "Ethereal Abyss"
msgstr "Ethereal Abyss"
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1306
msgid "Lava Chasm"
msgstr "Lava Chasm"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1318 data/core/terrain.cfg:1319
msgid "Lava"
msgstr "Lava"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1325
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1332
msgid "Volcano"
msgstr "Volcano"
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1348
msgid "Regular Impassable Mountains"
msgstr "Regular Impassable Mountains"
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1358
msgid "Dry Impassable Mountains"
msgstr "Dry Impassable Mountains"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1369
msgid "Snowy Impassable Mountains"
msgstr "Snowy Impassable Mountains"
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1379
msgid "Desert Impassable Mountains"
msgstr "Desert Impassable Mountains"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_damaged
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1389 data/core/terrain.cfg:1411
#: data/core/terrain.cfg:1422 data/core/terrain.cfg:1447
msgid "Cave Wall"
msgstr "Cave Wall"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1390
msgid "Natural Cave Wall"
msgstr "Natural Cave Wall"
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1400 data/core/terrain.cfg:1401
#: data/core/terrain.cfg:1485
msgid "Mine Wall"
msgstr "Mine Wall"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1412
msgid "Natural Earthy Cave Wall"
msgstr "Natural Earthy Cave Wall"
#. [terrain_type]: id=cavewall_damaged
#: data/core/terrain.cfg:1423
msgid "Damaged Cave Wall"
msgstr "Damaged Cave Wall"
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1433
msgid "Thick Hedges"
msgstr "Thick Hedges"
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1434
msgid "Hedges Wall"
msgstr "Hedges Wall"
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#. [terrain_type]: id=wall_stone_ancient
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1462 data/core/terrain.cfg:1472
#: data/core/terrain.cfg:1507 data/core/terrain.cfg:1518
#: data/core/terrain.cfg:1551
msgid "Stone Wall"
msgstr "Stone Wall"
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1473
msgid "Lit Stone Wall"
msgstr "Lit Stone Wall"
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1486
msgid "Straight Mine Wall"
msgstr "Straight Mine Wall"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1496
msgid "Interior Wall"
msgstr "Interior Wall"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1497
msgid "Straight White Wall"
msgstr "Straight White Wall"
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1508
msgid "Clean Stone Wall"
msgstr "Clean Stone Wall"
#. [terrain_type]: id=wall_stone_ancient
#: data/core/terrain.cfg:1519
msgid "Ancient Stone Wall"
msgstr "Ancient Stone Wall"
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1529
msgid "Catacombs Wall"
msgstr "Catacombs Wall"
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1530
msgid "Catacombs Stone Wall"
msgstr "Catacombs Stone Wall"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1540
msgid "Overgrown Wall"
msgstr "Overgrown Wall"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1541
msgid "Overgrown Stone Wall"
msgstr "Overgrown Stone Wall"
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1552
msgid "Damaged Stone Wall"
msgstr "Damaged Stone Wall"
#. [terrain_type]: id=wall_stone_ruins
#: data/core/terrain.cfg:1562
msgid "Ruined Wall"
msgstr "Ruined Wall"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1580 data/core/terrain.cfg:1593
#: data/core/terrain.cfg:1607 data/core/terrain.cfg:1664
#: data/core/terrain.cfg:1676 data/core/terrain.cfg:1689
msgid "Gate"
msgstr "Gate"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#: data/core/terrain.cfg:1581 data/core/terrain.cfg:1594
#: data/core/terrain.cfg:1608
msgid "Rusty Gate"
msgstr "Rusty Gate"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1621 data/core/terrain.cfg:1634
#: data/core/terrain.cfg:1648 data/core/terrain.cfg:1702
#: data/core/terrain.cfg:1714 data/core/terrain.cfg:1727
msgid "Door"
msgstr "Door"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#: data/core/terrain.cfg:1622 data/core/terrain.cfg:1635
#: data/core/terrain.cfg:1649
msgid "Wooden Door"
msgstr "Wooden Door"
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1665 data/core/terrain.cfg:1677
#: data/core/terrain.cfg:1690
msgid "Open Rusty Gate"
msgstr "Open Rusty Gate"
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1703 data/core/terrain.cfg:1715
#: data/core/terrain.cfg:1728
msgid "Open Wooden Door"
msgstr "Open Wooden Door"
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1743
msgid "Impassable Overlay"
msgstr "Impassable Overlay"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1756
msgid "Unwalkable Overlay"
msgstr "Unwalkable Overlay"
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1768 data/core/terrain.cfg:3181
msgid "Void"
msgstr "Void"
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=drake_snow_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1784 data/core/terrain.cfg:1797
#: data/core/terrain.cfg:1810 data/core/terrain.cfg:1823
#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1851
#: data/core/terrain.cfg:1866 data/core/terrain.cfg:1879
#: data/core/terrain.cfg:1894 data/core/terrain.cfg:1907
#: data/core/terrain.cfg:1920 data/core/terrain.cfg:1933
#: data/core/terrain.cfg:1946 data/core/terrain.cfg:1959
#: data/core/terrain.cfg:1972 data/core/terrain.cfg:1985
#: data/core/terrain.cfg:1998 data/core/terrain.cfg:2011
#: data/core/terrain.cfg:2024 data/core/terrain.cfg:2037
#: data/core/terrain.cfg:2050 data/core/terrain.cfg:2065
#: data/core/terrain.cfg:2078 data/core/terrain.cfg:2091
#: data/core/terrain.cfg:2104 data/core/terrain.cfg:2117
#: data/core/terrain.cfg:2130 data/core/terrain.cfg:2143
#: data/core/terrain.cfg:2158 data/core/terrain.cfg:2171
#: data/core/terrain.cfg:2189 data/core/terrain.cfg:3427
#: data/core/terrain.cfg:3428
msgid "Village"
msgstr "Village"
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1785
msgid "Adobe Village"
msgstr "Adobe Village"
#. [terrain_type]: id=desert_village_ruin
#: data/core/terrain.cfg:1798
msgid "Ruined Adobe Village"
msgstr "Ruined Adobe Village"
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1811
msgid "Desert Tent Village"
msgstr "Desert Tent Village"
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1824
msgid "Tent Village"
msgstr "Tent Village"
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1839
msgid "Orcish Village"
msgstr "Orcish Village"
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1852
msgid "Snowy Orcish Village"
msgstr "Snowy Orcish Village"
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1867
msgid "Snowy Elven Village"
msgstr "Snowy Elven Village"
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1880
msgid "Elven Village"
msgstr "Elven Village"
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1895
msgid "Cottage"
msgstr "Cottage"
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1908
msgid "Snowy Cottage"
msgstr "Snowy Cottage"
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1921
msgid "Ruined Cottage"
msgstr "Ruined Cottage"
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1934
msgid "Human City"
msgstr "Human City"
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1947
msgid "Windmill Village"
msgstr "Windmill Village"
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1960
msgid "Snowy Human City"
msgstr "Snowy Human City"
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1973
msgid "Ruined Human City"
msgstr "Ruined Human City"
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1986
msgid "Hill Stone Village"
msgstr "Hill Stone Village"
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1999
msgid "Snowy Hill Stone Village"
msgstr "Snowy Hill Stone Village"
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:2012
msgid "Ruined Hill Stone Village"
msgstr "Ruined Hill Stone Village"
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:2025
msgid "Tropical Village"
msgstr "Tropical Village"
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:2038
msgid "Drake Village"
msgstr "Drake Village"
#. [terrain_type]: id=drake_snow_village
#: data/core/terrain.cfg:2051
msgid "Snowy Drake Village"
msgstr "Snowy Drake Village"
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:2066
msgid "Cave Village"
msgstr "Cave Village"
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:2079
msgid "Dwarven Village"
msgstr "Dwarven Village"
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:2092
msgid "Hut"
msgstr "Hut"
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:2105
msgid "Snowy Hut"
msgstr "Snowy Hut"
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:2118
msgid "Log Cabin"
msgstr "Log Cabin"
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:2131
msgid "Snowy Log Cabin"
msgstr "Snowy Log Cabin"
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:2144
msgid "Igloo"
msgstr "Igloo"
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:2159
msgid "Swamp Village"
msgstr "Swamp Village"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2172
msgid "Merfolk Village"
msgstr "Merfolk Village"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2173
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight hit-"
"points each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defence in submerged villages, whereas land based "
"units usually have a low defence."
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:2190
msgid "Village Overlay"
msgstr "Village Overlay"
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_ruin
#. [terrain_type]: id=encampment_snow
#. [terrain_type]: id=troll_encampment
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2206 data/core/terrain.cfg:2207
#: data/core/terrain.cfg:2218 data/core/terrain.cfg:2230
#: data/core/terrain.cfg:2435 data/core/terrain.cfg:2447
msgid "Encampment"
msgstr "Encampment"
#. [terrain_type]: id=encampment_ruin
#: data/core/terrain.cfg:2219
msgid "Ruined Encampment"
msgstr "Ruined Encampment"
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:2231
msgid "Snowy Encampment"
msgstr "Snowy Encampment"
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=snow_orcish_fort
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=elven_castle_ruin
#. [terrain_type]: id=elven_castle_winter
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=dwarven_castle2
#. [terrain_type]: id=dwarven_castle_ruin
#. [terrain_type]: id=dwarven_castle_winter
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=aquatic_castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2242 data/core/terrain.cfg:2254
#: data/core/terrain.cfg:2266 data/core/terrain.cfg:2278
#: data/core/terrain.cfg:2289 data/core/terrain.cfg:2301
#: data/core/terrain.cfg:2313 data/core/terrain.cfg:2325
#: data/core/terrain.cfg:2337 data/core/terrain.cfg:2349
#: data/core/terrain.cfg:2361 data/core/terrain.cfg:2411
#: data/core/terrain.cfg:2460 data/core/terrain.cfg:2776
#: data/core/terrain.cfg:3346 data/core/terrain.cfg:3347
msgid "Castle"
msgstr "Castle"
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:2243
msgid "Orcish Castle"
msgstr "Orcish Castle"
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:2255
msgid "Snowy Orcish Castle"
msgstr "Snowy Orcish Castle"
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:2267
msgid "Human Castle"
msgstr "Human Castle"
#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:2279
msgid "Snowy Human Castle"
msgstr "Snowy Human Castle"
#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:2290
msgid "Elven Castle"
msgstr "Elven Castle"
#. [terrain_type]: id=elven_castle_ruin
#: data/core/terrain.cfg:2302
msgid "Elven Castle Ruin"
msgstr "Elven Castle Ruin"
#. [terrain_type]: id=elven_castle_winter
#: data/core/terrain.cfg:2314
msgid "Winter Elven Castle"
msgstr "Winter Elven Castle"
#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:2326
msgid "Dwarven Underground Castle"
msgstr "Dwarven Underground Castle"
#. [terrain_type]: id=dwarven_castle2
#: data/core/terrain.cfg:2338
msgid "Dwarven Castle"
msgstr "Dwarven Castle"
#. [terrain_type]: id=dwarven_castle_ruin
#: data/core/terrain.cfg:2350
msgid "Dwarven Castle Ruins"
msgstr "Dwarven Castle Ruins"
#. [terrain_type]: id=dwarven_castle_winter
#: data/core/terrain.cfg:2362
msgid "Winter Dwarven Castle"
msgstr "Winter Dwarven Castle"
#. [terrain_type]: id=ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2373 data/core/terrain.cfg:2385
#: data/core/terrain.cfg:2398 data/core/terrain.cfg:2423
msgid "Ruined Castle"
msgstr "Ruined Castle"
#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:2374
msgid "Ruined Human Castle"
msgstr "Ruined Human Castle"
#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:2386
msgid "Sunken Human Ruin"
msgstr "Sunken Human Ruin"
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:2399
msgid "Swamp Human Ruin"
msgstr "Swamp Human Ruin"
#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:2412
msgid "Desert Castle"
msgstr "Desert Castle"
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2424
msgid "Ruined Desert Castle"
msgstr "Ruined Desert Castle"
#. [terrain_type]: id=troll_encampment
#: data/core/terrain.cfg:2436
msgid "Troll Encampment"
msgstr "Troll Encampment"
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2448
msgid "Aquatic Encampment"
msgstr "Aquatic Encampment"
#. [terrain_type]: id=aquatic_castle
#: data/core/terrain.cfg:2461
msgid "Aquatic Castle"
msgstr "Aquatic Castle"
#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#. [terrain_type]: id=merman_campkeep
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2477 data/core/terrain.cfg:2501
#: data/core/terrain.cfg:2514 data/core/terrain.cfg:2735
#: data/core/terrain.cfg:2748
msgid "Encampment Keep"
msgstr "Encampment Keep"
#. [terrain_type]: id=encampment_ruin_keep
#: data/core/terrain.cfg:2489
msgid "Ruined Encampment Keep"
msgstr "Ruined Encampment Keep"
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:2502
msgid "Tall Encampment Keep"
msgstr "Tall Encampment Keep"
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:2515
msgid "Snowy Encampment Keep"
msgstr "Snowy Encampment Keep"
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_orcish_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=elven_keep_ruin
#. [terrain_type]: id=elven_keep_winter
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=dwarven_keep2
#. [terrain_type]: id=dwarven_keep_ruin
#. [terrain_type]: id=dwarven_keep_winter
#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=merman_castlekeep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2527 data/core/terrain.cfg:2540
#: data/core/terrain.cfg:2553 data/core/terrain.cfg:2566
#: data/core/terrain.cfg:2579 data/core/terrain.cfg:2592
#: data/core/terrain.cfg:2605 data/core/terrain.cfg:2618
#: data/core/terrain.cfg:2631 data/core/terrain.cfg:2644
#: data/core/terrain.cfg:2657 data/core/terrain.cfg:2709
#: data/core/terrain.cfg:2761 data/core/terrain.cfg:2789
msgid "Keep"
msgstr "Keep"
#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:2528
msgid "Orcish Keep"
msgstr "Orcish Keep"
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:2541
msgid "Snowy Orcish Keep"
msgstr "Snowy Orcish Keep"
#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:2554
msgid "Human Castle Keep"
msgstr "Human Castle Keep"
#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:2567
msgid "Snowy Human Castle Keep"
msgstr "Snowy Human Castle Keep"
#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:2580
msgid "Elven Castle Keep"
msgstr "Elven Castle Keep"
#. [terrain_type]: id=elven_keep_ruin
#: data/core/terrain.cfg:2593
msgid "Elven Keep Ruin"
msgstr "Elven Keep Ruin"
#. [terrain_type]: id=elven_keep_winter
#: data/core/terrain.cfg:2606
msgid "Winter Elven Keep"
msgstr "Winter Elven Keep"
#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:2619
msgid "Dwarven Underground Keep"
msgstr "Dwarven Underground Keep"
#. [terrain_type]: id=dwarven_keep2
#: data/core/terrain.cfg:2632
msgid "Dwarven Castle Keep"
msgstr "Dwarven Castle Keep"
#. [terrain_type]: id=dwarven_keep_ruin
#: data/core/terrain.cfg:2645
msgid "Dwarven Ruin Keep"
msgstr "Dwarven Ruin Keep"
#. [terrain_type]: id=dwarven_keep_winter
#: data/core/terrain.cfg:2658
msgid "Winter Dwarven Keep"
msgstr "Winter Dwarven Keep"
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2670 data/core/terrain.cfg:2683
#: data/core/terrain.cfg:2696 data/core/terrain.cfg:2722
msgid "Ruined Keep"
msgstr "Ruined Keep"
#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:2671
msgid "Ruined Human Castle Keep"
msgstr "Ruined Human Castle Keep"
#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:2684
msgid "Sunken Human Castle Keep"
msgstr "Sunken Human Castle Keep"
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:2697
msgid "Swamp Human Castle Keep"
msgstr "Swamp Human Castle Keep"
#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:2710
msgid "Desert Keep"
msgstr "Desert Keep"
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2723
msgid "Ruined Desert Keep"
msgstr "Ruined Desert Keep"
#. [terrain_type]: id=merman_campkeep
#: data/core/terrain.cfg:2736
msgid "Aquatic Encampment Keep"
msgstr "Aquatic Encampment Keep"
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2749
msgid "Troll Encampment Keep"
msgstr "Troll Encampment Keep"
#. [terrain_type]: id=merman_castlekeep
#: data/core/terrain.cfg:2762
msgid "Aquatic Keep"
msgstr "Aquatic Keep"
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:2777
msgid "Castle Overlay"
msgstr "Castle Overlay"
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2790
msgid "Keep Overlay"
msgstr "Keep Overlay"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2808 data/core/terrain.cfg:2823
#: data/core/terrain.cfg:2836 data/core/terrain.cfg:2849
#: data/core/terrain.cfg:2861 data/core/terrain.cfg:2874
#: data/core/terrain.cfg:2889 data/core/terrain.cfg:2901
#: data/core/terrain.cfg:2914 data/core/terrain.cfg:2929
#: data/core/terrain.cfg:2941 data/core/terrain.cfg:2954
#: data/core/terrain.cfg:2969 data/core/terrain.cfg:2981
#: data/core/terrain.cfg:2995 data/core/terrain.cfg:3012
#: data/core/terrain.cfg:3026 data/core/terrain.cfg:3040
#: data/core/terrain.cfg:3054 data/core/terrain.cfg:3068
#: data/core/terrain.cfg:3082 data/core/terrain.cfg:3096
#: data/core/terrain.cfg:3110 data/core/terrain.cfg:3124
msgid "Bridge"
msgstr "Bridge"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:2809 data/core/terrain.cfg:2824
#: data/core/terrain.cfg:2837
msgid "Wooden Bridge"
msgstr "Wooden Bridge"
#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:2815
msgid ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:2850 data/core/terrain.cfg:2862
#: data/core/terrain.cfg:2875
msgid "Rotting Bridge"
msgstr "Rotting Bridge"
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:2890 data/core/terrain.cfg:2902
#: data/core/terrain.cfg:2915
msgid "Basic Stone Bridge"
msgstr "Basic Stone Bridge"
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#: data/core/terrain.cfg:2930 data/core/terrain.cfg:2942
#: data/core/terrain.cfg:2955
msgid "Snowy Stone Bridge"
msgstr "Snowy Stone Bridge"
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2970 data/core/terrain.cfg:2982
#: data/core/terrain.cfg:2996
msgid "Cave Chasm Bridge"
msgstr "Cave Chasm Bridge"
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#: data/core/terrain.cfg:3013 data/core/terrain.cfg:3027
#: data/core/terrain.cfg:3041
msgid "Hanging Bridge"
msgstr "Hanging Bridge"
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#: data/core/terrain.cfg:3055 data/core/terrain.cfg:3069
#: data/core/terrain.cfg:3083
msgid "Stone Chasm Bridge"
msgstr "Stone Chasm Bridge"
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:3097 data/core/terrain.cfg:3111
#: data/core/terrain.cfg:3125
msgid "Plank Bridge"
msgstr "Plank Bridge"
#. [terrain_type]: id=mark_high
#: data/core/terrain.cfg:3140
msgid "Marker High"
msgstr "Marker High"
#. [terrain_type]: id=mark_high2
#: data/core/terrain.cfg:3150
msgid "Marker High 2"
msgstr "Marker High 2"
#. [terrain_type]: id=mark_low
#: data/core/terrain.cfg:3160
msgid "Marker Low"
msgstr "Marker Low"
#. [terrain_type]: id=mark_low2
#: data/core/terrain.cfg:3170
msgid "Marker Low 2"
msgstr "Marker Low 2"
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:3182
msgid "Off Map"
msgstr "Off Map"
#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:3192
msgid "Fake Map Border"
msgstr "Fake Map Border"
#. [terrain_type]: id=overlay_artplaceholder
#: data/core/terrain.cfg:3202
msgid "Art Placeholder"
msgstr "Art Placeholder"
#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#. [toggle_button]: id=sort_7
#: data/core/terrain.cfg:3214
#: data/gui/themes/default/window/editor_edit_side.cfg:206
#: data/gui/themes/default/window/game_stats.cfg:384
#: data/gui/themes/default/window/mp_create_game.cfg:405
msgid "Shroud"
msgstr "Shroud"
#. [terrain_type]: id=fake_shroud_overlay
#: data/core/terrain.cfg:3225
msgid "Fake Shroud"
msgstr "Fake Shroud"
#. [terrain_type]: id=fog
#. [toggle_button]: id=sort_6
#: data/core/terrain.cfg:3236 data/gui/themes/default/window/game_stats.cfg:370
msgid "Fog"
msgstr "Fog"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3251 data/core/terrain.cfg:3252
msgid "Fungus"
msgstr "Fungus"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3255
msgid ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defence in mushroom groves, whereas cavalry "
"receive only 20%."
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:3266
msgid ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defence. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defence in caves, whereas dwarves have 50%."
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:3296
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Merfolk and Naga both receive 70% defense on coastal reefs."
msgstr ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defence.\n"
"\n"
"Merfolk and Naga both receive 70% defence on coastal reefs."
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:3310
msgid ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defence in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defence in hills."
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:3324
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
msgstr ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defence in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:3337
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and merfolk enjoy 60%."
msgstr ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defence in shallow water, whereas both "
"naga and merfolk enjoy 60%."
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:3352
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defence by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defence in a castle."
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:3366
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%."
msgstr ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armour, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defence in mountains, whereas dwarves enjoy 70%."
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:3378
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defense in deep water, with full movement."
msgstr ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defence in deep water, with full movement."
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3389 data/core/terrain.cfg:3390
msgid "Flat"
msgstr "Flat"
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3391
msgid ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defence of 30 to 40% on grassland."
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:3404
msgid ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defence to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plough through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defence in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. "
"Dwarves generally receive only 30% defence in forests."
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3414 data/core/terrain.cfg:3415
msgid "Frozen"
msgstr "Frozen"
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3417
msgid ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defence in frozen terrain."
#. [terrain_type]: id=village
#: data/core/terrain.cfg:3430
msgid ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hit-points each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defence in villages, whereas cavalry receive only "
"40%."
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3440 data/core/terrain.cfg:3441
msgid "Impassable"
msgstr "Impassable"
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3443
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""
"Obstacles that not even the most determined traveller may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3450 data/core/terrain.cfg:3451
msgid "Unwalkable"
msgstr "Unwalkable"
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3453
msgid ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3460 data/core/terrain.cfg:3461
msgid "Rails"
msgstr "Rails"
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3463
msgid ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
msgstr ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:3476 data/core/terrain.cfg:3487
#: data/core/terrain.cfg:3498 data/core/terrain.cfg:3509
#: data/core/terrain.cfg:3520
msgid "Deprecated"
msgstr "Deprecated"
#. [button]: id=search
#: data/gui/macros/_initial.cfg:363
#: data/gui/themes/default/window/mp_match_history.cfg:589
msgid "Search"
msgstr "Search"
#. [label]: id=no_options_notice
#: data/gui/macros/custom_options_tree.cfg:26
msgid ""
"There are no custom options available for the selected era, game, or "
"modification."
msgstr ""
"There are no custom options available for the selected era, game, or "
"modification."
#. [button]: id=reset_option_values
#. [button]: id=revert_to_defaults
#. [button]: id=reset_timer_defaults
#. [button]: id=btn_reset_hotkeys
#. [button]: id=orb_defaults
#: data/gui/macros/custom_options_tree.cfg:250
#: data/gui/themes/default/window/mp_alerts_options.cfg:227
#: data/gui/themes/default/window/mp_create_game.cfg:474
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:294
#: data/gui/themes/default/window/select_orb_colors.cfg:170
msgid "Defaults"
msgstr "Defaults"
#. [label]
#. [widget]: id=tab_label
#: data/gui/macros/player_list_panel.cfg:22
#: data/gui/themes/default/window/mp_match_history.cfg:388
msgid "Players"
msgstr "Players"
#. [settings]
#: data/gui/themes/default/default.cfg:23 data/gui/themes/modern/modern.cfg:25
msgid " (Press $hotkey for more information)"
msgstr " (Press $hotkey for more information)"
#. [toggle_button]: id=sort_0
#. [toggle_button]: id=sort_name
#. [label]: id=name
#. [label]
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/widget/addon_list.cfg:78
#: data/gui/themes/default/window/campaign_dialog.cfg:212
#: data/gui/themes/default/window/game_load.cfg:170
#: data/gui/themes/default/window/mp_connect.cfg:159
#: data/gui/themes/default/window/terrain_layers.cfg:45
#: data/gui/themes/default/window/unit_list.cfg:93
#: data/gui/themes/default/window/unit_recall.cfg:47
msgid "Name"
msgstr "Name"
#. [label]
#: data/gui/themes/default/widget/addon_list.cfg:93
msgid "Version"
msgstr "Version"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/widget/addon_list.cfg:107
msgid "Author"
msgstr "Author"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/widget/addon_list.cfg:121
msgid "Size"
msgstr "Size"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/widget/addon_list.cfg:135
msgid "Downloads"
msgstr "Downloads"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_1
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/widget/addon_list.cfg:151
#: data/gui/themes/default/window/unit_create.cfg:152
#: data/gui/themes/default/window/unit_list.cfg:79
#: data/gui/themes/default/window/unit_recall.cfg:33
msgid "Type"
msgstr "Type"
#. [button]: id=single_install
#. [button]: id=install
#: data/gui/themes/default/widget/addon_list.cfg:366
#: data/gui/themes/default/window/addon_manager.cfg:578
msgid "Install add-on"
msgstr "Install add-on"
#. [button]: id=single_update
#. [button]: id=update
#: data/gui/themes/default/widget/addon_list.cfg:389
#: data/gui/themes/default/window/addon_manager.cfg:600
msgid "Update add-on"
msgstr "Update add-on"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_publish
#. [button]: id=publish
#: data/gui/themes/default/widget/addon_list.cfg:412
#: data/gui/themes/default/window/addon_manager.cfg:645
#: src/gui/widgets/addon_list.cpp:260
msgid "Publish add-on"
msgstr "Publish add-on"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_uninstall
#. [button]: id=uninstall
#: data/gui/themes/default/widget/addon_list.cfg:435
#: data/gui/themes/default/window/addon_manager.cfg:622
#: src/gui/dialogs/addon/manager.cpp:1000
msgid "Uninstall add-on"
msgstr "Uninstall add-on"
#. [draw]
#: data/gui/themes/default/widget/button_success.cfg:193
#: data/gui/themes/default/widget/button_success.cfg:208
#: data/gui/themes/default/widget/button_success.cfg:222
#: data/gui/themes/default/widget/button_success.cfg:236
msgid "page^Copy"
msgstr "Copy"
#. [draw]
#. The heavy checkmark character is available in the DejaVu Sans font, but not in the default Lato font
#: data/gui/themes/default/widget/button_success.cfg:250
msgid "page^<span font_family='DejaVu Sans'>✔</span> Copied"
msgstr "<span font_family='DejaVu Sans'>✔</span> Copied"
#. [image]: id=pending_messages
#: data/gui/themes/default/widget/chatbox.cfg:40
msgid "Messages waiting"
msgstr "Messages waiting"
#. [button]: id=close_window
#. [button]: id=click_dismiss
#. [button]: id=ok
#. [button]: id=cancel
#: data/gui/themes/default/widget/chatbox.cfg:51
#: data/gui/themes/default/widget/window_borderless.cfg:83
#: data/gui/themes/default/widget/window_default.cfg:106
#: data/gui/themes/default/window/achievements_dialog.cfg:306
#: data/gui/themes/default/window/attack_predictions.cfg:304
#: data/gui/themes/default/window/chat_log.cfg:201
#: data/gui/themes/default/window/end_credits.cfg:145
#: data/gui/themes/default/window/game_cache_options.cfg:247
#: data/gui/themes/default/window/game_stats.cfg:843
#: data/gui/themes/default/window/game_version.cfg:992
#: data/gui/themes/default/window/gamestate_inspector.cfg:398
#: data/gui/themes/default/window/generator_settings.cfg:190
#: data/gui/themes/default/window/help_browser.cfg:288
#: data/gui/themes/default/window/lobby_player_info.cfg:292
#: data/gui/themes/default/window/lua_interpreter.cfg:130
#: data/gui/themes/default/window/message.cfg:135
#: data/gui/themes/default/window/mp_alerts_options.cfg:242
#: data/gui/themes/default/window/mp_match_history.cfg:601
#: data/gui/themes/default/window/preferences.cfg:434
#: data/gui/themes/default/window/screenshot_notification.cfg:214
#: data/gui/themes/default/window/server_info.cfg:253
#: data/gui/themes/default/window/statistics_dialog.cfg:623
#: data/gui/themes/default/window/terrain_layers.cfg:434
#: data/gui/themes/default/window/unit_list.cfg:446
msgid "Close"
msgstr "Close"
#. [button]: id=type_profile
#. [button]: id=view_profile
#: data/gui/themes/default/widget/unit_preview_pane.cfg:132
#: data/gui/themes/default/widget/unit_preview_pane.cfg:362
#: data/gui/themes/default/widget/unit_preview_pane.cfg:422
#: data/gui/themes/default/window/lobby_main.cfg:618
#: data/gui/themes/default/window/mp_faction_select.cfg:157
msgid "Profile"
msgstr "Profile"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [grid]
#: data/gui/themes/default/window/achievements_dialog.cfg:79
#: data/gui/themes/default/window/title_screen.cfg:260
#: data/gui/themes/modern/dialogs/title_screen.cfg:260
#: src/hotkey/hotkey_command.cpp:97
msgid "Achievements"
msgstr "Achievements"
#. [label]
#: data/gui/themes/default/window/addon_auth.cfg:41
msgid "Authenticate"
msgstr "Authenticate"
#. [label]
#: data/gui/themes/default/window/addon_auth.cfg:67
msgid "Username:"
msgstr "User Name:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_auth.cfg:99
#: data/gui/themes/default/window/editor_edit_pbl.cfg:217
#: data/gui/themes/default/window/mp_create_game.cfg:1036
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:90
#: data/gui/themes/default/window/mp_login.cfg:143
msgid "Password:"
msgstr "Password:"
#. [toggle_button]: id=remember_password
#: data/gui/themes/default/window/addon_auth.cfg:139
#: data/gui/themes/default/window/mp_login.cfg:199
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:68
msgid "Save password locally (encrypted)"
msgstr "Save password locally (encrypted)"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/addon_auth.cfg:167
#: data/gui/themes/default/window/custom_tod.cfg:511
#: data/gui/themes/default/window/depcheck_select_new.cfg:151
#: data/gui/themes/default/window/edit_label.cfg:139
#: data/gui/themes/default/window/edit_text.cfg:116
#: data/gui/themes/default/window/editor_choose_addon.cfg:193
#: data/gui/themes/default/window/editor_edit_label.cfg:301
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:125
#: data/gui/themes/default/window/editor_edit_scenario.cfg:287
#: data/gui/themes/default/window/editor_edit_side.cfg:469
#: data/gui/themes/default/window/editor_edit_unit.cfg:1243
#: data/gui/themes/default/window/file_dialog.cfg:506
#: data/gui/themes/default/window/folder_create.cfg:119
#: data/gui/themes/default/window/label_settings.cfg:137
#: data/gui/themes/default/window/logging.cfg:259
#: data/gui/themes/default/window/migrate_version_selection.cfg:114
#: data/gui/themes/default/window/mp_change_control.cfg:203
#: data/gui/themes/default/window/mp_faction_select.cfg:381
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:136
#: data/gui/themes/default/window/mp_login.cfg:243
#: data/gui/themes/default/window/mp_method_selection.cfg:342
#: data/gui/themes/default/window/mp_report.cfg:235
#: data/gui/themes/default/window/prompt.cfg:86
#: data/gui/themes/default/window/select_orb_colors.cfg:181
#: data/gui/themes/default/window/simple_item_selector.cfg:145
#: data/gui/themes/default/window/sp_options_configure.cfg:105
#: data/gui/themes/default/window/theme_list.cfg:142
#: data/gui/themes/default/window/tod_new_schedule.cfg:127
#: data/gui/themes/default/window/unit_advance.cfg:191
#: data/gui/themes/default/window/unit_create.cfg:299
#: data/gui/themes/default/window/wml_error.cfg:162
#: data/gui/themes/default/window/wml_message.cfg:444
#: src/gui/dialogs/message.cpp:177 src/gui/dialogs/message.cpp:184
msgid "OK"
msgstr "OK"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#. [button]: id=exit
#. [button]: id=placeholder
#: data/gui/themes/default/window/addon_auth.cfg:181
#: data/gui/themes/default/window/addon_connect.cfg:211
#: data/gui/themes/default/window/addon_license_prompt.cfg:114
#: data/gui/themes/default/window/addon_uninstall_list.cfg:174
#: data/gui/themes/default/window/campaign_dialog.cfg:533
#: data/gui/themes/default/window/campaign_difficulty.cfg:234
#: data/gui/themes/default/window/core_dialog.cfg:241
#: data/gui/themes/default/window/custom_tod.cfg:524
#: data/gui/themes/default/window/depcheck_select_new.cfg:165
#: data/gui/themes/default/window/edit_label.cfg:153
#: data/gui/themes/default/window/edit_text.cfg:130
#: data/gui/themes/default/window/editor_choose_addon.cfg:207
#: data/gui/themes/default/window/editor_edit_label.cfg:315
#: data/gui/themes/default/window/editor_edit_pbl.cfg:476
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:137
#: data/gui/themes/default/window/editor_edit_scenario.cfg:301
#: data/gui/themes/default/window/editor_edit_side.cfg:481
#: data/gui/themes/default/window/editor_edit_unit.cfg:1256
#: data/gui/themes/default/window/editor_generate_map.cfg:214
#: data/gui/themes/default/window/editor_new_map.cfg:126
#: data/gui/themes/default/window/editor_resize_map.cfg:282
#: data/gui/themes/default/window/file_dialog.cfg:519
#: data/gui/themes/default/window/file_progress.cfg:94
#: data/gui/themes/default/window/folder_create.cfg:133
#: data/gui/themes/default/window/game_load.cfg:654
#: data/gui/themes/default/window/game_save.cfg:134
#: data/gui/themes/default/window/label_settings.cfg:149
#: data/gui/themes/default/window/language_selection.cfg:305
#: data/gui/themes/default/window/logging.cfg:269
#: data/gui/themes/default/window/message.cfg:149
#: data/gui/themes/default/window/mp_change_control.cfg:216
#: data/gui/themes/default/window/mp_connect.cfg:314
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:460
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:378
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:335
#: data/gui/themes/default/window/mp_faction_select.cfg:393
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:149
#: data/gui/themes/default/window/mp_login.cfg:257
#: data/gui/themes/default/window/mp_method_selection.cfg:356
#: data/gui/themes/default/window/mp_report.cfg:249
#: data/gui/themes/default/window/mp_staging.cfg:450
#: data/gui/themes/default/window/network_transmission.cfg:111
#: data/gui/themes/default/window/select_orb_colors.cfg:192
#: data/gui/themes/default/window/simple_item_selector.cfg:158
#: data/gui/themes/default/window/sp_options_configure.cfg:117
#: data/gui/themes/default/window/surrender_quit.cfg:114
#: data/gui/themes/default/window/theme_list.cfg:155
#: data/gui/themes/default/window/tod_new_schedule.cfg:139
#: data/gui/themes/default/window/unit_attack.cfg:233
#: data/gui/themes/default/window/unit_create.cfg:310
#: data/gui/themes/default/window/unit_recall.cfg:462
#: data/gui/themes/default/window/unit_recruit.cfg:243
#: src/hotkey/hotkey_command.cpp:79
msgid "Cancel"
msgstr "Cancel"
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:40
#: data/gui/themes/default/window/mp_connect.cfg:52
msgid "Connect to Server"
msgstr "Connect to Server"
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr "You will now connect to a server to download add-ons."
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:89
msgid "Server:"
msgstr "Server:"
#. [button]: id=remove_addons
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:144
#: data/gui/themes/default/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr "Remove Add-ons"
#. [button]: id=ok
#: data/gui/themes/default/window/addon_connect.cfg:197
#: data/gui/themes/default/window/mp_connect.cfg:299
msgid "Connect"
msgstr "Connect"
#. [label]
#: data/gui/themes/default/window/addon_license_prompt.cfg:39
msgid "addons_server^Terms"
msgstr "Terms"
#. [label]: id=message
#: data/gui/themes/default/window/addon_license_prompt.cfg:54
msgid ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing “I Agree”."
msgstr ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing I Agree."
#. [button]: id=ok
#: data/gui/themes/default/window/addon_license_prompt.cfg:103
msgid "I Agree"
msgstr "I Agree"
#: data/gui/themes/default/window/addon_manager.cfg:9
msgid "Traffic between the game and server is not secure"
msgstr "Traffic between the game and server is not secure"
#: data/gui/themes/default/window/addon_manager.cfg:13
msgid "Traffic between the game and server is encrypted"
msgstr "Traffic between the game and server is encrypted"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:162
#: data/gui/themes/default/window/addon_manager.cfg:817
#: data/gui/themes/default/window/editor_edit_pbl.cfg:210
#: data/gui/themes/default/window/editor_edit_unit.cfg:706
msgid "Type:"
msgstr "Type:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:195
msgid "Status:"
msgstr "Status:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:229
#: data/gui/themes/default/window/game_cache_options.cfg:160
#: data/gui/themes/default/window/screenshot_notification.cfg:141
msgid "Size:"
msgstr "Size:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:269
msgid "Downloads:"
msgstr "Downloads:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:299
msgid "date^Uploaded:"
msgstr "Uploaded:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:329
msgid "date^Updated:"
msgstr "Updated:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [scroll_label]: id=description
#: data/gui/themes/default/window/addon_manager.cfg:415
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:580
msgid "No description available."
msgstr "No description available."
#. [label]: id=version_string
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:456
#: data/gui/themes/default/window/editor_edit_pbl.cfg:207
msgid "Version:"
msgstr "Version:"
#. [menu_button]: id=version_filter
#: data/gui/themes/default/window/addon_manager.cfg:471
msgid "Select the add-on version"
msgstr "Select the add-on version"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:489
msgid "Website:"
msgstr "Website:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:521
msgid "Id:"
msgstr "ID:"
#. [button]: id=delete
#: data/gui/themes/default/window/addon_manager.cfg:659
msgid "Delete add-on"
msgstr "Delete add-on"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:698
#: data/gui/themes/default/window/editor_edit_pbl.cfg:208
msgid "Dependencies:"
msgstr "Dependencies:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=dependencies
#: data/gui/themes/default/window/addon_manager.cfg:713
#: src/gui/dialogs/addon/manager.cpp:1076
msgid "addon_dependencies^None"
msgstr "None"
#. [label]
#. [label]: id=translations_label
#: data/gui/themes/default/window/addon_manager.cfg:733
#: data/gui/themes/default/window/editor_edit_pbl.cfg:229
msgid "Translations:"
msgstr "Translations:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=translations
#: data/gui/themes/default/window/addon_manager.cfg:748
#: src/gui/dialogs/addon/manager.cpp:1090
msgid "translations^None"
msgstr "None"
#. [text_box]: id=filter
#: data/gui/themes/default/window/addon_manager.cfg:770
msgid "Filters on addon description, version, type or author"
msgstr "Filters on add-on description, version, type or author"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:791
msgid "State:"
msgstr "State:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:844
#: data/gui/themes/default/window/editor_edit_pbl.cfg:209
msgid "Tags:"
msgstr "Tags:"
#. [label]
#. [label]: id=translations_language
#. [button]: id=language
#: data/gui/themes/default/window/addon_manager.cfg:870
#: data/gui/themes/default/window/editor_edit_pbl.cfg:258
#: data/gui/themes/default/window/language_selection.cfg:227
#: data/gui/themes/default/window/title_screen.cfg:494
#: data/gui/themes/modern/dialogs/title_screen.cfg:459
msgid "Language"
msgstr "Language"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:895
msgid "Order:"
msgstr "Order:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:989
#: data/gui/themes/default/window/addon_manager.cfg:1186
msgid "Add-ons Manager"
msgstr "Add-ons Manager"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=details_toggle
#: data/gui/themes/default/window/addon_manager.cfg:1099
#: src/gui/dialogs/addon/manager.cpp:535 src/gui/dialogs/addon/manager.cpp:809
msgid "Add-on Details"
msgstr "Add-on Details"
#. [button]: id=update_all
#: data/gui/themes/default/window/addon_manager.cfg:1120
#: data/gui/themes/default/window/addon_manager.cfg:1304
msgid "Update All"
msgstr "Update All"
#. [button]: id=cancel
#: data/gui/themes/default/window/addon_manager.cfg:1134
#: data/gui/themes/default/window/addon_manager.cfg:1318
msgid "Exit"
msgstr "Exit"
#. [scroll_label]
#: data/gui/themes/default/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr "Choose the add-ons you want to remove."
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/themes/default/window/addon_uninstall_list.cfg:161
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:289
msgid "Remove"
msgstr "Remove"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:82
msgid "Base damage"
msgstr "Base damage"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:84
msgid "Time of day modifier"
msgstr "Time of day modifier"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:85
msgid "Leadership bonus"
msgstr "Leadership bonus"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:86
msgid "Slowed penalty"
msgstr "Slowed penalty"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:90
msgid "Total damage"
msgstr "Total damage"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:94
msgid "Chance to hit"
msgstr "Chance to hit"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:95
msgid "Chance of being unscathed"
msgstr "Chance of being unscathed"
#. [label]
#: data/gui/themes/default/window/attack_predictions.cfg:185
msgid "Expected Battle Result (HP)"
msgstr "Expected Battle Result (HP)"
#. [label]: id=title
#: data/gui/themes/default/window/attack_predictions.cfg:249
msgid "Damage Calculations"
msgstr "Damage Calculations"
#. [column]
#: data/gui/themes/default/window/attack_predictions.cfg:272
msgid "Attacker"
msgstr "Attacker"
#. [column]
#: data/gui/themes/default/window/attack_predictions.cfg:282
msgid "Defender"
msgstr "Defender"
#. [toggle_button]: id=sort_name
#: data/gui/themes/default/window/campaign_dialog.cfg:213
msgid "Sort by full campaign name in alphabetical order"
msgstr "Sort by full campaign name in alphabetical order"
#. [toggle_button]: id=sort_time
#: data/gui/themes/default/window/campaign_dialog.cfg:224
msgid "Timeline"
msgstr "Timeline"
#. [toggle_button]: id=sort_time
#: data/gui/themes/default/window/campaign_dialog.cfg:225
msgid "Sort in approximate chronological order of story events"
msgstr "Sort in approximate chronological order of story events"
#. [multimenu_button]: id=filter_completion
#: data/gui/themes/default/window/campaign_dialog.cfg:235
msgid "Filter by campaign completion status"
msgstr "Filter by campaign completion status"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:238
msgid "Not Completed"
msgstr "Not Completed"
#. [option]
#. campaigns which the player hasn't beaten, rather than campaigns which the author hasn't finished writing
#: data/gui/themes/default/window/campaign_dialog.cfg:240
msgid "Show campaigns not completed by player"
msgstr "Show campaigns not completed by player"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:244
msgid "Completed: Bronze"
msgstr "Completed: Bronze"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:245
msgid "Show campaigns completed at easiest difficulty"
msgstr "Show campaigns completed at easiest difficulty"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:249
msgid "Completed: Silver"
msgstr "Completed: Silver"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:250
msgid "Show campaigns completed at intermediate difficulties"
msgstr "Show campaigns completed at intermediate difficulties"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:254
msgid "Completed: Gold"
msgstr "Completed: Gold"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:255
msgid "Show campaigns completed at hardest difficulty"
msgstr "Show campaigns completed at hardest difficulty"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:259
msgid "Completed: All"
msgstr "Completed: All"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:260
msgid "Show completed campaigns"
msgstr "Show completed campaigns"
#. [label]
#. [label]: id=mods_header
#: data/gui/themes/default/window/campaign_dialog.cfg:311
#: data/gui/themes/default/window/mp_create_game.cfg:220
msgid "Modifications:"
msgstr "Modifications:"
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:336
msgid "Combat:"
msgstr "Combat:"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:351
msgid "Default RNG"
msgstr "Default RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:352
msgid ""
"Pure, unbiased randomness; the way Wesnoth is intended to be played.\n"
"\n"
"Example: if you strike twice with 50% accuracy, youre most likely to hit "
"once and miss once, but might also hit twice or miss twice."
msgstr ""
"Pure, unbiased randomness; the way Wesnoth is intended to be played.\n"
"\n"
"Example: if you strike twice with 50% accuracy, youre most likely to hit "
"once and miss once, but might also hit twice or miss twice."
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:357
msgid "Predictable RNG"
msgstr "Predictable RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:358
msgid ""
"Identical to Default RNG, except loading a saved game will not change the "
"outcome of an attack.\n"
"\n"
"Example: you strike twice and get lucky, hitting both strikes. You then load "
"an earlier save and make the same attack again. Both strikes will still hit."
msgstr ""
"Identical to Default RNG, except loading a saved game will not change the "
"outcome of an attack.\n"
"\n"
"Example: you strike twice and get lucky, hitting both strikes. You then load "
"an earlier save and make the same attack again. Both strikes will still hit."
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:363
msgid "Reduced RNG"
msgstr "Reduced RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:364
msgid ""
"Hits and misses are much more consistent. This tends to make small-scale "
"engagements easier to plan.\n"
"\n"
"Example: if you strike three times with 50% accuracy, you will always hit at "
"least once and miss at least once."
msgstr ""
"Hits and misses are much more consistent. This tends to make small-scale "
"engagements easier to plan.\n"
"\n"
"Example: if you strike three times with 50% accuracy, you will always hit at "
"least once and miss at least once."
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:381
msgid "Difficulty:"
msgstr "Difficulty:"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:395
msgid "Easy"
msgstr "Easy"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:398
msgid "Normal"
msgstr "Normal"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:401
msgid "Hard"
msgstr "Hard"
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:458
msgid "Play a Campaign"
msgstr "Play a Campaign"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=proceed
#. [button]: id=ok
#: data/gui/themes/default/window/campaign_dialog.cfg:522
#: data/gui/themes/default/window/campaign_difficulty.cfg:221
#: src/gui/dialogs/campaign_selection.cpp:59
msgid "game^Play"
msgstr "Play"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#. [slider]: id=enemey_gold_factor
#. [slider]: id=enemy_gold_factor
#: data/gui/themes/default/window/campaign_difficulty.cfg:53
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:262
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:309
#: src/gui/dialogs/editor/edit_pbl.cpp:197
msgid "Difficulty"
msgstr "Difficulty"
#. [scroll_label]: id=message
#: data/gui/themes/default/window/campaign_difficulty.cfg:73
msgid "Select difficulty:"
msgstr "Select difficulty:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/chat_log.cfg:36
#: src/hotkey/hotkey_command.cpp:293
msgid "Chat Log"
msgstr "Chat Log"
#. [label]
#: data/gui/themes/default/window/chat_log.cfg:58
msgid "Page:"
msgstr "Page:"
#. [slider]: id=page_number
#: data/gui/themes/default/window/chat_log.cfg:76
msgid "Last"
msgstr "Last"
#. [button]: id=previous_page
#. [button]: id=previous_tip
#: data/gui/themes/default/window/chat_log.cfg:105
#: data/gui/themes/default/window/title_screen.cfg:194
#: data/gui/themes/modern/dialogs/title_screen.cfg:195
msgid "Previous"
msgstr "Previous"
#. [button]: id=previous_page
#: data/gui/themes/default/window/chat_log.cfg:106
msgid "Previous page"
msgstr "Previous page"
#. [button]: id=next_page
#. [button]: id=next_tip
#: data/gui/themes/default/window/chat_log.cfg:114
#: data/gui/themes/default/window/title_screen.cfg:209
#: data/gui/themes/modern/dialogs/title_screen.cfg:210
msgid "Next"
msgstr "Next"
#. [button]: id=next_page
#: data/gui/themes/default/window/chat_log.cfg:115
msgid "Next page"
msgstr "Next page"
#. [button]: id=copy
#: data/gui/themes/default/window/chat_log.cfg:187
#: data/gui/themes/default/window/gamestate_inspector.cfg:336
#: data/gui/themes/default/window/lua_interpreter.cfg:105
#: data/gui/themes/default/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr "Copy"
#. [button]: id=copy
#: data/gui/themes/default/window/chat_log.cfg:188
#: data/gui/themes/default/window/lua_interpreter.cfg:106
msgid "Copy this log to clipboard"
msgstr "Copy this log to clipboard"
#. [label]
#: data/gui/themes/default/window/core_dialog.cfg:44
msgid "Load Core"
msgstr "Load Core"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/core_dialog.cfg:228
#: data/gui/themes/default/window/language_selection.cfg:293
#: src/gui/dialogs/editor/custom_tod.cpp:172
#: src/gui/dialogs/editor/edit_unit.cpp:312
#: src/preferences/preferences.cpp:1306
msgid "Select"
msgstr "Select"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/themes/default/window/custom_tod.cfg:53
#: data/gui/themes/default/window/game_cache_options.cfg:110
#: data/gui/themes/default/window/game_version.cfg:48
#: data/gui/themes/default/window/screenshot_notification.cfg:33
msgid "filesystem^Copy"
msgstr "Copy"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/themes/default/window/custom_tod.cfg:54
#: data/gui/themes/default/window/game_cache_options.cfg:111
#: data/gui/themes/default/window/game_version.cfg:49
#: data/gui/themes/default/window/screenshot_notification.cfg:34
msgid "Copy this path to clipboard"
msgstr "Copy this path to clipboard"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/themes/default/window/custom_tod.cfg:69
#: data/gui/themes/default/window/editor_edit_unit.cfg:112
#: data/gui/themes/default/window/game_cache_options.cfg:126
#: data/gui/themes/default/window/game_version.cfg:64
msgid "filesystem^Browse"
msgstr "Browse"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/themes/default/window/custom_tod.cfg:70
#: data/gui/themes/default/window/editor_edit_unit.cfg:113
#: data/gui/themes/default/window/game_cache_options.cfg:127
#: data/gui/themes/default/window/game_version.cfg:65
msgid "Browse this location using a file manager"
msgstr "Browse this location using a file manager"
#. [button]: id=preview_
#: data/gui/themes/default/window/custom_tod.cfg:90
#: data/gui/themes/default/window/editor_edit_unit.cfg:98
msgid "Preview image"
msgstr "Preview image"
#. [button]: id=preview_
#: data/gui/themes/default/window/custom_tod.cfg:108
msgid "Play sound"
msgstr "Play sound"
#. [label]
#: data/gui/themes/default/window/custom_tod.cfg:186
msgid "Edit Time Schedule"
msgstr "Edit Time Schedule"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [label]: id=id_label
#: data/gui/themes/default/window/custom_tod.cfg:216
#: data/gui/themes/default/window/editor_edit_scenario.cfg:106
#: data/gui/themes/default/window/editor_edit_unit.cfg:191
#: data/gui/themes/default/window/editor_edit_unit.cfg:645
#: data/gui/themes/default/window/folder_create.cfg:72
#: data/gui/themes/default/window/game_save.cfg:72
#: data/gui/themes/default/window/game_save_message.cfg:92
#: data/gui/themes/default/window/game_save_oos.cfg:90
#: data/gui/themes/default/window/screenshot_notification.cfg:120
#: data/gui/themes/default/window/tod_new_schedule.cfg:86
#: src/gui/dialogs/multiplayer/mp_connect.cpp:181
#: src/gui/dialogs/unit_recall.cpp:321
msgid "Name:"
msgstr "Name:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:244
#: data/gui/themes/default/window/editor_edit_pbl.cfg:151
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:99
#: data/gui/themes/default/window/editor_edit_scenario.cfg:140
#: data/gui/themes/default/window/editor_edit_unit.cfg:322
msgid "Description:"
msgstr "Description:"
#. [label]
#. [label]: id=id_label
#: data/gui/themes/default/window/custom_tod.cfg:271
#: data/gui/themes/default/window/editor_edit_unit.cfg:144
#: data/gui/themes/default/window/editor_edit_unit.cfg:619
#: data/gui/themes/default/window/tod_new_schedule.cfg:46
msgid "ID:"
msgstr "ID:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:352
msgid "Image:"
msgstr "Image:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:353
msgid "Mask:"
msgstr "Mask:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:354
msgid "Sound:"
msgstr "Sound:"
#. [label]
#: data/gui/themes/default/window/custom_tod.cfg:383
msgid "Lawful Bonus:"
msgstr "Lawful Bonus:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:406
msgid "Red:"
msgstr "Red:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:407
msgid "Green:"
msgstr "Green:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:408
msgid "Blue:"
msgstr "Blue:"
#. [button]: id=new
#: data/gui/themes/default/window/custom_tod.cfg:472
msgid "New ToD"
msgstr "New ToD"
#. [button]: id=delete
#: data/gui/themes/default/window/custom_tod.cfg:485
msgid "Delete ToD"
msgstr "Delete ToD"
#. [button]: id=preview_color
#: data/gui/themes/default/window/custom_tod.cfg:498
msgid "Preview color changes on map"
msgstr "Preview colour changes on map"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:40
#: src/gui/dialogs/addon/manager.cpp:973
#: src/gui/dialogs/editor/custom_tod.cpp:183
#: src/gui/dialogs/editor/custom_tod.cpp:190
#: src/gui/dialogs/editor/custom_tod.cpp:197
#: src/gui/dialogs/editor/edit_unit.cpp:325
#: src/gui/dialogs/editor/edit_unit.cpp:333
#: src/gui/dialogs/editor/edit_unit.cpp:341
#: src/gui/dialogs/editor/edit_unit.cpp:1033
#: src/gui/dialogs/file_dialog.cpp:368 src/gui/dialogs/file_dialog.cpp:796
msgid "Confirm"
msgstr "Confirm"
#. [label]
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:96
msgid "Would you like to apply the changes?"
msgstr "Would you like to apply the changes?"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:128
#: data/gui/themes/default/window/game_delete.cfg:107
#: data/gui/themes/default/window/game_save_message.cfg:139
#: data/gui/themes/default/window/game_save_oos.cfg:191
#: data/gui/themes/default/window/game_save_overwrite.cfg:96
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:105
#: src/gui/dialogs/message.cpp:191
msgid "Yes"
msgstr "Yes"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:142
#: data/gui/themes/default/window/game_delete.cfg:121
#: data/gui/themes/default/window/game_save_message.cfg:153
#: data/gui/themes/default/window/game_save_oos.cfg:205
#: data/gui/themes/default/window/game_save_overwrite.cfg:110
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:118
#: src/gui/dialogs/message.cpp:193
msgid "No"
msgstr "No"
#. [label]
#: data/gui/themes/default/window/depcheck_select_new.cfg:40
msgid "User Interaction Required"
msgstr "User Interaction Required"
#. [label]: id=message
#: data/gui/themes/default/window/depcheck_select_new.cfg:59
msgid "User interaction required"
msgstr "User interaction required"
#. [label]: id=title
#: data/gui/themes/default/window/edit_label.cfg:42
#: data/gui/themes/default/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr "Place Label"
#. [label]
#: data/gui/themes/default/window/edit_label.cfg:72
#: data/gui/themes/default/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr "Label:"
#. [toggle_button]: id=team_only_toggle
#: data/gui/themes/default/window/edit_label.cfg:111
msgid "Team only"
msgstr "Team only"
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:47
msgid "Add-on Selection"
msgstr "Add-on Selection"
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:64
msgid ""
"Choose an add-on to be associated with the current editor session. If the "
"New Add-on option is chosen, its ID can be changed via the Change Add-on ID "
"option."
msgstr ""
"Choose an add-on to be associated with the current editor session. If the "
"New Add-on option is chosen, its ID can be changed via the Change Add-on ID "
"option."
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:162
msgid "Show all"
msgstr "Show all"
#. [toggle_button]: id=show_all
#: data/gui/themes/default/window/editor_choose_addon.cfg:174
msgid "Whether to show all installed add-ons or only your add-ons"
msgstr "Whether to show all installed add-ons or only your add-ons"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:106
msgid "Category:"
msgstr "Category:"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:152
msgid "Properties"
msgstr "Properties"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:164
msgid "Color"
msgstr "Colour"
#. [toggle_button]: id=immutable_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:181
msgid "Immutable"
msgstr "Immutable"
#. [toggle_button]: id=visible_fog_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:216
msgid "Visible in fog"
msgstr "Visible in fog"
#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:251
msgid "Visible in shroud"
msgstr "Visible in shroud"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_pbl.cfg:84
msgid "Add-on Publishing Setup"
msgstr "Add-on Publishing Setup"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:150
msgid "The name of the add-on displayed in-game."
msgstr "The name of the add-on displayed in-game."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:150
msgid "Title:"
msgstr "Title:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:151
msgid "The description of the add-on to display in the add-ons manager."
msgstr "The description of the add-on to display in the add-ons manager."
#. [label]: id=icon_label
#. [grid]: id=grid_atk
#: data/gui/themes/default/window/editor_edit_pbl.cfg:162
#: data/gui/themes/default/window/editor_edit_unit.cfg:661
msgid "Icon:"
msgstr "Icon:"
#. [button]: id=select_icon
#: data/gui/themes/default/window/editor_edit_pbl.cfg:182
msgid "Select an icon file"
msgstr "Select an icon file"
#. [text_box]: id=icon
#: data/gui/themes/default/window/editor_edit_pbl.cfg:195
msgid ""
"The path to the icon image to display in the add-ons manager. Must be an "
"image from mainline."
msgstr ""
"The path to the icon image to display in the add-ons manager. Must be an "
"image from core."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:206
msgid "Author:"
msgstr "Author:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:206
msgid ""
"The author of this add-on. If forum authentication is used, this is your "
"forum username."
msgstr ""
"The author of this add-on. If forum authentication is used, this is your "
"forum user name."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:207
msgid "The add-ons current version. This should be of the form X.Y.Z."
msgstr "The add-ons current version. This should be of the form X.Y.Z."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:208
msgid ""
"A comma delimited list of the IDs of any other add-ons that this add-on "
"depends on. The add-on ID is the folder name in your operating systems file "
"manager, not the add-ons name."
msgstr ""
"A comma delimited list of the IDs of any other add-ons that this add-on "
"depends on. The add-on ID is the folder name in your operating systems file "
"manager, not the add-ons name."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:211
msgid "Forum thread:"
msgstr "Forum thread:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:211
msgid ""
"The numeric topic ID of a thread on the Wesnoth forums where players can "
"post feedback."
msgstr ""
"The numeric topic ID of a thread on the Wesnoth forums where players can "
"post feedback."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:212
msgid "Forum URL"
msgstr "Forum URL"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:212
msgid "The full URL of your feedback thread on the forums."
msgstr "The full URL of your feedback thread on the forums."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:213
msgid "Forum Authentication:"
msgstr "Forum Authentication:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:213
msgid ""
"Whether to use your forum username and password when uploading or to store "
"your password and email address in the add-ons _server.pbl."
msgstr ""
"Whether to use your forum user name and password when uploading or to store "
"your password and e-mail address in the add-ons _server.pbl."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:214
msgid ""
"Comma delimited list of forum usernames of other people who are allowed to "
"upload updates for this add-on or delete this add-on."
msgstr ""
"Comma delimited list of forum user names of other people who are allowed to "
"upload updates for this add-on or delete this add-on."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:214
msgid "Primary Authors:"
msgstr "Primary Authors:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:215
msgid ""
"Comma delimited list of forum usernames of other people who are allowed to "
"upload updates for this add-on."
msgstr ""
"Comma delimited list of forum user names of other people who are allowed to "
"upload updates for this add-on."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:215
msgid "Secondary Authors:"
msgstr "Secondary Authors:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:216
msgid ""
"An email address you can be contacted at in case of issues with your add-on."
msgstr ""
"An e-mail address you can be contacted at in case of issues with your add-on."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:216
msgid "Email:"
msgstr "E-mail:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:217
msgid ""
"The add-ons current password. Using forum authentication is recommended "
"instead since this password is not stored securely."
msgstr ""
"The add-ons current password. Using forum authentication is recommended "
"instead since this password is not stored securely."
#. [label]: id=translations_title
#: data/gui/themes/default/window/editor_edit_pbl.cfg:275
msgid "Title"
msgstr "Title"
#. [label]: id=translations_description
#: data/gui/themes/default/window/editor_edit_pbl.cfg:292
msgid "Description"
msgstr "Description"
#. [button]: id=translations_add
#. [button]: id=server_add
#: data/gui/themes/default/window/editor_edit_pbl.cfg:407
#: data/gui/themes/default/window/mp_connect.cfg:270
msgid "Add"
msgstr "Add"
#. [button]: id=translations_delete
#. [button]: id=delete_file
#. [button]: id=delete
#. [button]: id=server_delete
#: data/gui/themes/default/window/editor_edit_pbl.cfg:421
#: data/gui/themes/default/window/file_dialog.cfg:349
#: data/gui/themes/default/window/game_load.cfg:606
#: data/gui/themes/default/window/mp_connect.cfg:284
msgid "Delete"
msgstr "Delete"
#. [button]: id=validate
#: data/gui/themes/default/window/editor_edit_pbl.cfg:452
msgid "Validate"
msgstr "Validate"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#. [button]: id=save
#: data/gui/themes/default/window/editor_edit_pbl.cfg:464
#: data/gui/themes/default/window/game_save.cfg:120
#: data/gui/themes/default/window/screenshot_notification.cfg:201
#: src/gui/dialogs/file_dialog.cpp:230 src/hotkey/hotkey_command.cpp:185
msgid "Save"
msgstr "Save"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:69
msgid "Translation"
msgstr "Translation"
#. [label]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:84
msgid "* Required"
msgstr "* Required"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:97
msgid "* Language:"
msgstr "* Language:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:97
msgid ""
"The POSIX locale name of the translation, such as sv (Swedish) or zh_CN "
"(Simplified Chinese)."
msgstr ""
"The POSIX locale name of the translation, such as sv (Swedish) or zh_CN "
"(Simplified Chinese)."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:98
msgid "* Title:"
msgstr "* Title:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:98
msgid "The translation of the add-ons title."
msgstr "The translation of the add-ons title."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:99
msgid "The translation of the add-ons description."
msgstr "The translation of the add-ons description."
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_scenario.cfg:42
#: src/hotkey/hotkey_command.cpp:281
msgid "Edit Scenario Settings"
msgstr "Edit Scenario Settings"
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr "Identifier:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:170
#: src/gui/dialogs/multiplayer/lobby.cpp:450
msgid "Experience modifier:"
msgstr "Experience modifier:"
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:201
msgid "Turns:"
msgstr "Turns:"
#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/themes/default/window/editor_edit_scenario.cfg:241
msgid "Declare victory once all enemies are defeated"
msgstr "Declare victory once all enemies are defeated"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/editor_edit_scenario.cfg:259
msgid "Random starting time"
msgstr "Random starting time"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_side.cfg:60
msgid "Side Setup"
msgstr "Side Setup"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:83
msgid "Number:"
msgstr "Number:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:110
msgid "Team identifier:"
msgstr "Team identifier:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:137
msgid "Team name:"
msgstr "Team name:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:164
msgid "Recruit list:"
msgstr "Recruit list:"
#. [toggle_button]: id=no_leader
#: data/gui/themes/default/window/editor_edit_side.cfg:218
msgid "No leader"
msgstr "No leader"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/editor_edit_side.cfg:234
msgid "Fog of war"
msgstr "Fog of war"
#. [toggle_button]: id=hidden
#: data/gui/themes/default/window/editor_edit_side.cfg:246
msgid "Hide in status table"
msgstr "Hide in status table"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:275
#: data/gui/themes/default/window/mp_staging.cfg:338
msgid "Gold:"
msgstr "Gold:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:303
#: src/gui/dialogs/multiplayer/lobby.cpp:451
msgid "Gold per village:"
msgstr "Gold per village:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:331
#: data/gui/themes/default/window/mp_staging.cfg:370
msgid "Income:"
msgstr "Income:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:359
msgid "Support per village:"
msgstr "Support per village:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:389
msgid "Controller:"
msgstr "Controller:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:399
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Human"
msgstr "Human"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:401
msgid "controller^AI only"
msgstr "AI only"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:403
msgid "controller^None"
msgstr "None"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:422
msgid "Share Vision:"
msgstr "Share Vision:"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:432
msgid "vision^All"
msgstr "All"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:434
msgid "vision^Shroud"
msgstr "Shroud"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:436
msgid "vision^None"
msgstr "None"
#. [button]: id=load_unit_type
#: data/gui/themes/default/window/editor_edit_unit.cfg:174
msgid "Load Unit Type"
msgstr "Load Unit Type"
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:208
msgid "Unit Image:"
msgstr "Unit Image:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:210
msgid "Portrait:"
msgstr "Portrait:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:221
msgid "Level:"
msgstr "Level:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:246
#: data/gui/themes/default/window/mp_join_game.cfg:197
#: data/gui/themes/default/window/mp_staging.cfg:200
msgid "Gender:"
msgstr "Gender:"
#. [row]
#: data/gui/themes/default/window/editor_edit_unit.cfg:254
msgid "gender^Male"
msgstr "Male"
#. [row]
#: data/gui/themes/default/window/editor_edit_unit.cfg:255
msgid "gender^Female"
msgstr "Female"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:270
msgid "Advances to:"
msgstr "Advances to:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:296
msgid "Race:"
msgstr "Race:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:349
msgid "Alignment:"
msgstr "Alignment:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:375
msgid "HP:"
msgstr "HP:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:405
msgid "XP:"
msgstr "XP:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:435
msgid "Cost:"
msgstr "Cost:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:465
msgid "Movement:"
msgstr "Movement:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:524
#: data/gui/themes/default/window/editor_edit_unit.cfg:1206
#: src/gui/widgets/unit_preview_pane.cpp:216
msgid "Attacks"
msgstr "Attacks"
#. [button]: id=atk_new
#: data/gui/themes/default/window/editor_edit_unit.cfg:589
msgid "New Attack"
msgstr "New Attack"
#. [button]: id=atk_delete
#: data/gui/themes/default/window/editor_edit_unit.cfg:602
msgid "Delete Attack"
msgstr "Delete Attack"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:672
msgid "Range:"
msgstr "Range:"
#. [option]
#: data/gui/themes/default/window/editor_edit_unit.cfg:686
msgid "range^Melee"
msgstr "Melee"
#. [option]
#: data/gui/themes/default/window/editor_edit_unit.cfg:690
msgid "range^Ranged"
msgstr "Ranged"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:731
msgid "Damage:"
msgstr "Damage:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:758
msgid "Hits:"
msgstr "Hits:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:786
msgid "Specials:"
msgstr "Specials:"
#. [grid]: id=grid_adv
#: data/gui/themes/default/window/editor_edit_unit.cfg:828
msgid "Small Profile"
msgstr "Small Profile"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:839
msgid "Abilities:"
msgstr "Abilities:"
#. [label]: id=movetype_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:865
msgid "Movetype:"
msgstr "Move Type:"
#. [button]: id=load_movetype
#. [button]: id=ok
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:892
#: data/gui/themes/default/window/game_load.cfg:639
#: data/gui/themes/default/window/title_screen.cfg:258
#: data/gui/themes/modern/dialogs/title_screen.cfg:258
msgid "Load"
msgstr "Load"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=movement_costs_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:908
#: src/gui/widgets/unit_preview_pane.cpp:152
msgid "Movement Costs:"
msgstr "Movement Costs:"
#. [label]: id=defense_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:961
msgid "Defense:"
msgstr "Defence:"
#. [label]: id=resistance_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1014
msgid "Resistances:"
msgstr "Resistances:"
#. [label]: id=usage_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1067
msgid "AI Usage:"
msgstr "AI Usage:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1170
msgid "Unit Type Editor"
msgstr "Unit Type Editor"
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1192
msgid "Main Stats"
msgstr "Main Stats"
#. [tab]
#. [widget]: id=label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1199
#: data/gui/themes/default/window/preferences.cfg:383
msgid "Advanced"
msgstr "Advanced"
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1213
msgid "WML View"
msgstr "WML View"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:43
#: src/hotkey/hotkey_command.cpp:252
msgid "Generate Map"
msgstr "Generate Map"
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:58
msgid "Choose a map generator:"
msgstr "Choose a map generator:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=settings
#. [button]: id=random_map_settings
#: data/gui/themes/default/window/editor_generate_map.cfg:128
#: data/gui/themes/default/window/mp_create_game.cfg:923
#: src/gui/dialogs/multiplayer/lobby.cpp:449
msgid "Settings"
msgstr "Settings"
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:161
msgid "Numerical seed:"
msgstr "Numerical seed:"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_generate_map.cfg:202
msgid "Generate"
msgstr "Generate"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/editor_new_map.cfg:36
#: src/hotkey/hotkey_command.cpp:182
msgid "New Map"
msgstr "New Map"
#. [label]
#. [grid]
#: data/gui/themes/default/window/editor_new_map.cfg:55
#: data/gui/themes/default/window/generator_settings.cfg:107
msgid "Width:"
msgstr "Width:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/editor_new_map.cfg:82
#: data/gui/themes/default/window/generator_settings.cfg:109
msgid "Height:"
msgstr "Height:"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_new_map.cfg:116
msgid "Create"
msgstr "Create"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:35
#: src/hotkey/hotkey_command.cpp:251
msgid "Resize Map"
msgstr "Resize Map"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr "New Width:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr "Old Width:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:101
msgid "New height:"
msgstr "New Height:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:125
msgid "Old height:"
msgstr "Old Height:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:152
msgid "Expand/shrink direction:"
msgstr "Expand/shrink direction:"
#. [toggle_button]: id=copy_edge_terrain
#: data/gui/themes/default/window/editor_resize_map.cfg:251
msgid "Copy edge terrain"
msgstr "Copy edge terrain"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_resize_map.cfg:272
msgid "Resize"
msgstr "Resize"
#. [label]
#: data/gui/themes/default/window/end_credits.cfg:117
msgid "↑ ↓ to adjust speed"
msgstr "↑ ↓ to adjust speed"
#. [label]
#: data/gui/themes/default/window/file_dialog.cfg:103
msgid "File:"
msgstr "File:"
#. [label]
#: data/gui/themes/default/window/file_dialog.cfg:190
msgid "Places"
msgstr "Places"
#. [button]: id=add_bookmark
#: data/gui/themes/default/window/file_dialog.cfg:281
msgid "Bookmarks the current folder"
msgstr "Bookmarks the current folder"
#. [button]: id=remove_bookmark
#: data/gui/themes/default/window/file_dialog.cfg:293
msgid "Removes the current bookmark"
msgstr "Removes the current bookmark"
#. [button]: id=open_ext
#: data/gui/themes/default/window/file_dialog.cfg:320
msgid "Open External"
msgstr "Open External"
#. [button]: id=open_ext
#: data/gui/themes/default/window/file_dialog.cfg:321
msgid "Open selected using platforms default applications"
msgstr "Open selected using platforms default applications"
#. [button]: id=new_dir
#. [label]: id=title
#: data/gui/themes/default/window/file_dialog.cfg:335
#: data/gui/themes/default/window/folder_create.cfg:43
msgid "New Folder"
msgstr "New Folder"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr "Formula debugger"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr "Welcome"
#. [label]: id=state
#: data/gui/themes/default/window/formula_debugger.cfg:71
msgid "state"
msgstr "state"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr "Call stack"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:94
msgid "Actions"
msgstr "Actions"
#. [button]: id=step
#: data/gui/themes/default/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr "Step operation"
#. [button]: id=next
#: data/gui/themes/default/window/formula_debugger.cfg:139
msgid "Next operation"
msgstr "Next operation"
#. [button]: id=stepout
#: data/gui/themes/default/window/formula_debugger.cfg:150
msgid "Step out"
msgstr "Step out"
#. [button]: id=continue
#: data/gui/themes/default/window/formula_debugger.cfg:161
msgid "Continue"
msgstr "Continue"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr "Execution trace"
#. [button]: id=cancel
#. [button]: id=quit_without_surrender
#. [grid]
#: data/gui/themes/default/window/formula_debugger.cfg:234
#: data/gui/themes/default/window/surrender_quit.cfg:99
#: data/gui/themes/default/window/title_screen.cfg:264
#: data/gui/themes/modern/dialogs/title_screen.cfg:264
msgid "Quit"
msgstr "Quit"
#. [label]: id=title
#: data/gui/themes/default/window/game_cache_options.cfg:36
msgid "WML Cache"
msgstr "WML Cache"
#. [label]
#: data/gui/themes/default/window/game_cache_options.cfg:53
msgid ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
msgstr ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
#. [label]
#: data/gui/themes/default/window/game_cache_options.cfg:81
msgid "Path:"
msgstr "Path:"
#. [button]: id=clean
#: data/gui/themes/default/window/game_cache_options.cfg:194
msgid "cache^Clean"
msgstr "Clean"
#. [button]: id=clean
#: data/gui/themes/default/window/game_cache_options.cfg:195
msgid "Clear stale and unused cache files"
msgstr "Clear stale and unused cache files"
#. [button]: id=purge
#: data/gui/themes/default/window/game_cache_options.cfg:207
msgid "cache^Purge"
msgstr "Purge"
#. [button]: id=purge
#: data/gui/themes/default/window/game_cache_options.cfg:208
msgid "Purge the entire contents of the cache"
msgstr "Purge the entire contents of the cache"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_delete.cfg:40
msgid "Delete Save"
msgstr "Delete Save"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr "Do you really want to delete this game?"
#. [toggle_button]: id=dont_ask_again
#. [toggle_button]: id=do_not_show_again
#: data/gui/themes/default/window/game_delete.cfg:80
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:79
msgid "Do not show again"
msgstr "Do not show again"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/game_load.cfg:185
msgid "Date"
msgstr "Date"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#. [button]: id=load_game
#: data/gui/themes/default/window/game_load.cfg:309
#: data/gui/themes/default/window/mp_create_game.cfg:944
#: src/hotkey/hotkey_command.cpp:109
msgid "Load Game"
msgstr "Load Game"
#. [button]: id=browse_saves_folder
#: data/gui/themes/default/window/game_load.cfg:350
msgid "Open saves folder"
msgstr "Open saves folder"
#. [menu_button]: id=dirList
#: data/gui/themes/default/window/game_load.cfg:362
msgid "Show saves from a different version of Wesnoth"
msgstr "Show saves from a different version of Wesnoth"
#. [toggle_button]: id=change_difficulty
#: data/gui/themes/default/window/game_load.cfg:538
msgid "Change difficulty"
msgstr "Change difficulty"
#. [toggle_button]: id=change_difficulty
#: data/gui/themes/default/window/game_load.cfg:539
msgid "Change campaign difficulty before loading"
msgstr "Change campaign difficulty before loading"
#. [toggle_button]: id=show_replay
#: data/gui/themes/default/window/game_load.cfg:561
msgid "Show replay"
msgstr "Show replay"
#. [toggle_button]: id=show_replay
#: data/gui/themes/default/window/game_load.cfg:562
msgid "Play the embedded replay from the saved game if applicable"
msgstr "Play the embedded replay from the saved game if applicable"
#. [toggle_button]: id=cancel_orders
#: data/gui/themes/default/window/game_load.cfg:584
msgid "Cancel orders"
msgstr "Cancel orders"
#. [toggle_button]: id=cancel_orders
#: data/gui/themes/default/window/game_load.cfg:585
msgid "Cancel any pending unit movements in the saved game"
msgstr "Cancel any pending unit movements in the saved game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_save.cfg:42
#: data/gui/themes/default/window/game_save_message.cfg:42
#: data/gui/themes/default/window/game_save_oos.cfg:42
#: src/hotkey/hotkey_command.cpp:106
msgid "Save Game"
msgstr "Save Game"
#. [toggle_button]: id=ignore_all
#: data/gui/themes/default/window/game_save_oos.cfg:141
msgid "Ignore all"
msgstr "Ignore all"
#. [button]: id=quit_game
#: data/gui/themes/default/window/game_save_oos.cfg:158
msgid "Quit Game"
msgstr "Quit Game"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr "Overwrite?"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr "Save already exists. Do you want to overwrite it?"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/game_stats.cfg:35
#: data/gui/themes/default/window/game_stats.cfg:283
msgid "Leader"
msgstr "Leader"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/game_stats.cfg:49
msgid "Team"
msgstr "Team"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/game_stats.cfg:63
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:437
msgid "Gold"
msgstr "Gold"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/game_stats.cfg:76
#: src/generators/default_map_generator.cpp:198
msgid "Villages"
msgstr "Villages"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/game_stats.cfg:90
msgid "Units"
msgstr "Units"
#. [toggle_button]: id=sort_5
#: data/gui/themes/default/window/game_stats.cfg:104
msgid "Upkeep"
msgstr "Upkeep"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [image]: id=income_icon
#. [label]: id=side_income
#: data/gui/themes/default/window/game_stats.cfg:118
#: data/gui/themes/default/window/mp_join_game.cfg:281
#: data/gui/themes/default/window/mp_join_game.cfg:294
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:443
msgid "Income"
msgstr "Income"
#. [toggle_button]: id=sort_1
#. [label]: id=side_title
#: data/gui/themes/default/window/game_stats.cfg:297
#: data/gui/themes/default/window/mp_change_control.cfg:22
msgid "Side"
msgstr "Side"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/game_stats.cfg:311
msgid ""
"Starting\n"
"Gold"
msgstr ""
"Starting\n"
"Gold"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/game_stats.cfg:325
msgid ""
"Base\n"
"Income"
msgstr ""
"Base\n"
"Income"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/game_stats.cfg:340
msgid ""
"Gold Per\n"
"Village"
msgstr ""
"Gold Per\n"
"Village"
#. [toggle_button]: id=sort_5
#: data/gui/themes/default/window/game_stats.cfg:355
msgid ""
"Support Per\n"
"Village"
msgstr ""
"Support Per\n"
"Village"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/game_stats.cfg:705
#: src/gui/dialogs/game_stats.cpp:248
msgid "Current Status"
msgstr "Current Status"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/game_stats.cfg:780
msgid "Game Stats"
msgstr "Game Stats"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/themes/default/window/game_stats.cfg:793
#: src/gui/dialogs/game_stats.cpp:248
msgid "Scenario Settings"
msgstr "Scenario Settings"
#. [button]: id=ok
#: data/gui/themes/default/window/game_stats.cfg:832
#: data/gui/themes/default/window/unit_list.cfg:435
msgid "Scroll To"
msgstr "Scroll To"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:122
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Version:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Version:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:150
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Running on:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Running on:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:179
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Architecture:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Architecture:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:207
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Homepage:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Home Page:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:239
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Wiki:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Wiki:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:279
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Copy a full report here:</i>"
msgstr ""
"<i><span font_family='DejaVu Sans'>➤</span> Copy a full report here:</i>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:299
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Report an issue or request a "
"feature:</i>"
msgstr ""
"<i><span font_family='DejaVu Sans'>➤</span> Report an issue or request a "
"feature:</i>"
#. [button]: id=issue
#: data/gui/themes/default/window/game_version.cfg:313
msgid "Report Issue"
msgstr "Report Issue"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:322
msgid "<i><span font_family='DejaVu Sans'>➤</span> View Game Manual:</i>"
msgstr "<i><span font_family='DejaVu Sans'>➤</span> View Game Manual:</i>"
#. [button]: id=view_manual
#. button to open the game manual in the platform's browser.
#: data/gui/themes/default/window/game_version.cfg:335
msgid "View Manual"
msgstr "View Manual"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:343
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Re-open the version migrator "
"dialog:</i>"
msgstr ""
"<i><span font_family='DejaVu Sans'>➤</span> Re-open the version migrator "
"dialogue:</i>"
#. [button]: id=run_migrator
#. button to open the version migration dialog manually to re-migrate add-ons and the preferences file
#: data/gui/themes/default/window/game_version.cfg:356
msgid "Migrate"
msgstr "Migrate"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:393
msgid "Game data:"
msgstr "Game data:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:395
msgid "User data:"
msgstr "User data:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:397
msgid "Saved games:"
msgstr "Saved games:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:399
msgid "Add-ons:"
msgstr "Add-ons:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:401
msgid "Cache:"
msgstr "Cache:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:403
msgid "Logs:"
msgstr "Logs:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:405
msgid "Screenshots:"
msgstr "Screenshots:"
#. [button]: id=open_stderr
#: data/gui/themes/default/window/game_version.cfg:439
msgid "Log File"
msgstr "Log File"
#. [button]: id=open_stderr
#: data/gui/themes/default/window/game_version.cfg:440
msgid ""
"Opens the log file pertaining to the current session, which may contain "
"useful debug information"
msgstr ""
"Opens the log file pertaining to the current session, which may contain "
"useful debug information"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:470
msgid "library^Name"
msgstr "Name"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:481
msgid "library^Build version"
msgstr "Build version"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:493
msgid "library^Runtime version"
msgstr "Run-time version"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:574
msgid ""
"The following features were selected when building this version of Wesnoth:"
msgstr ""
"The following features were selected when building this version of Wesnoth:"
#. [button]: id=forums
#. this is on a button that opens the Wesnoth forums webpage
#: data/gui/themes/default/window/game_version.cfg:654
msgid "Forums"
msgstr "Forums"
#. [button]: id=discord
#. this is on a button that opens the Wesnoth Discord server webpage
#: data/gui/themes/default/window/game_version.cfg:673
msgid "Discord"
msgstr "Discord"
#. [button]: id=irc
#. this is on a button that opens the Wesnoth IRC webpage. IRC is an acronym for Internet Relay Chat
#: data/gui/themes/default/window/game_version.cfg:692
msgid "IRC"
msgstr "IRC"
#. [button]: id=steam
#. this is on a button that opens the Wesnoth Steam forums webpage
#: data/gui/themes/default/window/game_version.cfg:711
msgid "Steam"
msgstr "Steam"
#. [button]: id=reddit
#. this is on a button that opens the Wesnoth Reddit webpage
#: data/gui/themes/default/window/game_version.cfg:730
msgid "Reddit"
msgstr "Reddit"
#. [button]: id=donate
#. this is on a button that opens the Wesnoth SPI webpage for sending donations
#: data/gui/themes/default/window/game_version.cfg:749
msgid "Donate"
msgstr "Donate"
#. [label]: id=description
#: data/gui/themes/default/window/game_version.cfg:845
msgid "An open source, turn-based strategy game with a high fantasy theme."
msgstr "An open-source, turn-based strategy game with a high fantasy theme."
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [tab]
#. [widget]: id=tab_label
#. [widget]: id=label
#: data/gui/themes/default/window/game_version.cfg:880
#: data/gui/themes/default/window/mp_create_game.cfg:579
#: data/gui/themes/default/window/preferences.cfg:292
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:402
#: data/gui/themes/default/window/server_info.cfg:181
#: src/hotkey/hotkey_command.cpp:51
msgid "General"
msgstr "General"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:886
msgid "Paths"
msgstr "Paths"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:892
msgid "Libraries"
msgstr "Libraries"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:898
msgid "Features"
msgstr "Features"
#. [tab]
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:904
#: data/gui/themes/default/window/title_screen.cfg:262
#: data/gui/themes/modern/dialogs/title_screen.cfg:262
msgid "Community"
msgstr "Community"
#. [button]: id=credits
#: data/gui/themes/default/window/game_version.cfg:958
msgid "Credits"
msgstr "Credits"
#. [button]: id=license
#: data/gui/themes/default/window/game_version.cfg:973
msgid "License"
msgstr "Licence"
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:16
msgid "inspector tree item^•"
msgstr "•"
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:94
msgid "Gamestate Inspector"
msgstr "Gamestate Inspector"
#. [button]: id=copy
#: data/gui/themes/default/window/gamestate_inspector.cfg:337
#: data/gui/themes/default/window/wml_error.cfg:125
msgid "Copy this report to clipboard"
msgstr "Copy this report to clipboard"
#. [button]: id=lua
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:349
#: data/gui/themes/default/window/lua_interpreter.cfg:38
msgid "Lua Console"
msgstr "Lua Console"
#. [label]
#: data/gui/themes/default/window/generator_settings.cfg:89
msgid "Map Generator Settings"
msgstr "Map Generator Settings"
#. [grid]
#. [label]
#: data/gui/themes/default/window/generator_settings.cfg:105
#: data/gui/themes/default/window/mp_create_game.cfg:729
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:132
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:151
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:137
msgid "Players:"
msgstr "Players:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:111
msgid "Number of Hills:"
msgstr "Number of Hills:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:113
msgid "Max Hill Size:"
msgstr "Max Hill Size:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:115
msgid "Villages:"
msgstr "Villages:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:117
msgid "Castle Size:"
msgstr "Castle Size:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:119
msgid "Landform:"
msgstr "Landform:"
#. [toggle_button]: id=connect_castles
#: data/gui/themes/default/window/generator_settings.cfg:135
msgid "Roads Between Castles"
msgstr "Roads Between Castles"
#. [toggle_button]: id=show_labels
#: data/gui/themes/default/window/generator_settings.cfg:157
msgid "Show Labels"
msgstr "Show Labels"
#. [label]
#: data/gui/themes/default/window/help_browser.cfg:148
msgid "Battle For Wesnoth Help"
msgstr "Battle For Wesnoth Help"
#. [toggle_button]: id=contents
#: data/gui/themes/default/window/help_browser.cfg:160
msgid "Show Topics"
msgstr "Show Topics"
#. [label]
#: data/gui/themes/default/window/hotkey_bind.cfg:35
msgid "Press desired hotkey (Esc cancels)"
msgstr "Press desired hot-key (Esc cancels)"
#. [label]: id=title
#: data/gui/themes/default/window/label_settings.cfg:42
msgid "Show or Hide Labels"
msgstr "Show or Hide Labels"
#. [label]
#: data/gui/themes/default/window/language_selection.cfg:80
msgid ""
"<i>The Battle for Wesnoth</i> relies on volunteers for development, "
"including translation. Translations may drift behind or even become "
"abandoned."
msgstr ""
"<i>The Battle for Wesnoth</i> relies on volunteers for development, "
"including translation. Translations may drift behind or even become "
"abandoned."
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to <https://gettext.wesnoth.org/> (which opens in the users browser).
#: data/gui/themes/default/window/language_selection.cfg:85
msgid ""
"<b>Note:</b> The translation percentages shown apply to the core game "
"interface and in-game help only. More complete stats, including details for "
"each campaign, are available at the following page:"
msgstr ""
"<b>Note:</b> The translation percentages shown apply to the core game "
"interface and in-game help only. More complete statistics, including details "
"for each campaign, are available at the following page:"
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to the wikis WesnothTranslations page (which opens in the users browser).
#: data/gui/themes/default/window/language_selection.cfg:142
msgid ""
"If you are interested in translating the game yourself, please follow the "
"link below for more information:"
msgstr ""
"If you are interested in translating the game yourself, please follow the "
"link below for more information:"
#. [toggle_button]: id=show_all
#: data/gui/themes/default/window/language_selection.cfg:276
msgid "Show in-progress or abandoned translations"
msgstr "Show in-progress or abandoned translations"
#. [label]: id=status
#: data/gui/themes/default/window/loadscreen.cfg:183
msgid "Loading..."
msgstr "Loading..."
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:75
msgid "General Lobby"
msgstr "General Lobby"
#. [widget]: id=tab_label
#. Games which were created by a bot, there's discussion about the meaning and
#. possibly better names in https://github.com/wesnoth/wesnoth/issues/8148
#: data/gui/themes/default/window/lobby_main.cfg:88
msgid "Matchmaking"
msgstr "Match-making"
#. [label]: id=map
#: data/gui/themes/default/window/lobby_main.cfg:140
msgid "Games"
msgstr "Games"
#. [image]: id=needs_password
#: data/gui/themes/default/window/lobby_main.cfg:259
msgid "Requires a password to join"
msgstr "Requires a password to join"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/themes/default/window/lobby_main.cfg:448
msgid "Vacant slots"
msgstr "Vacant slots"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/themes/default/window/lobby_main.cfg:449
msgid "Only show games with vacant slots"
msgstr "Only show games with vacant slots"
#. [toggle_button]: id=filter_with_friends
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:461
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:415
msgid "Friends"
msgstr "Friends"
#. [toggle_button]: id=filter_with_friends
#: data/gui/themes/default/window/lobby_main.cfg:462
msgid "Only show games with friends"
msgstr "Only show games with friends"
#. [toggle_button]: id=filter_with_ignored
#: data/gui/themes/default/window/lobby_main.cfg:474
msgid "Blocked players"
msgstr "Blocked players"
#. [toggle_button]: id=filter_with_ignored
#: data/gui/themes/default/window/lobby_main.cfg:475
msgid "Show games that include players you have blocked"
msgstr "Show games that include players you have blocked"
#. [toggle_button]: id=filter_invert
#: data/gui/themes/default/window/lobby_main.cfg:487
msgid "Invert filter"
msgstr "Invert filter"
#. [button]: id=create
#. [label]
#. [button]: id=ok
#: data/gui/themes/default/window/lobby_main.cfg:512
#: data/gui/themes/default/window/lobby_main.cfg:784
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:45
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:445
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:44
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:363
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:47
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:321
msgid "Create Game"
msgstr "Create Game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=join_global
#: data/gui/themes/default/window/lobby_main.cfg:532
#: data/gui/themes/default/window/lobby_main.cfg:796
#: src/gui/dialogs/multiplayer/lobby.cpp:865
msgid "Join"
msgstr "Join"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=observe_global
#: data/gui/themes/default/window/lobby_main.cfg:544
#: data/gui/themes/default/window/lobby_main.cfg:819
#: src/gui/dialogs/multiplayer/lobby.cpp:833
msgid "Observe"
msgstr "Observe"
#. [button]: id=server_info
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:559
#: data/gui/themes/default/window/lobby_main.cfg:807
#: data/gui/themes/default/window/server_info.cfg:168
msgid "Announcements"
msgstr "Announcements"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=show_preferences
#. [label]: id=title
#. [grid]
#: data/gui/themes/default/window/lobby_main.cfg:571
#: data/gui/themes/default/window/lobby_main.cfg:772
#: data/gui/themes/default/window/preferences.cfg:213
#: data/gui/themes/default/window/title_screen.cfg:263
#: data/gui/themes/modern/dialogs/title_screen.cfg:263
#: src/hotkey/hotkey_command.cpp:127
msgid "Preferences"
msgstr "Preferences"
#. [button]: id=view_match_history
#. [label]: id=title
#: data/gui/themes/default/window/lobby_main.cfg:629
#: data/gui/themes/default/window/mp_match_history.cfg:299
msgid "Match History"
msgstr "Match History"
#. [button]: id=quit
#: data/gui/themes/default/window/lobby_main.cfg:646
#: data/gui/themes/default/window/lobby_main.cfg:746
msgid "Log Out"
msgstr "Log Out"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:666
#: data/gui/themes/default/window/lobby_main.cfg:834
msgid "Normal Replays"
msgstr "Normal Replays"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:670
#: data/gui/themes/default/window/lobby_main.cfg:838
msgid "Quick Replays"
msgstr "Quick Replays"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:671
#: data/gui/themes/default/window/lobby_main.cfg:839
msgid "Skip quickly to the active turn when observing"
msgstr "Skip quickly to the active turn when observing"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:675
#: data/gui/themes/default/window/lobby_main.cfg:843
msgid "Enter Blindfolded"
msgstr "Enter Blindfolded"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:676
#: data/gui/themes/default/window/lobby_main.cfg:844
msgid "Do not show the map until given control of a side"
msgstr "Do not show the map until given control of a side"
#. [label]
#: data/gui/themes/default/window/lobby_main.cfg:734
#: data/gui/themes/default/window/lobby_main.cfg:957
msgid "Multiplayer Lobby"
msgstr "Multiplayer Lobby"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr "Player Info — "
#. [button]: id=add_to_friends
#. [button]: id=add_friend
#: data/gui/themes/default/window/lobby_player_info.cfg:88
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:263
msgid "Add Friend"
msgstr "Add Friend"
#. [button]: id=add_to_ignores
#. [button]: id=add_ignored
#: data/gui/themes/default/window/lobby_player_info.cfg:99
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:276
msgid "Block"
msgstr "Block"
#. [button]: id=remove_from_list
#: data/gui/themes/default/window/lobby_player_info.cfg:112
msgid "Remove from List"
msgstr "Remove from List"
#. [button]: id=start_whisper
#: data/gui/themes/default/window/lobby_player_info.cfg:123
msgid "Send Private Message"
msgstr "Send Private Message"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:149
msgid "Moderator Controls"
msgstr "Moderator Controls"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:169
msgid "Reason:"
msgstr "Reason:"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:195
msgid "Ban time:"
msgstr "Ban time:"
#. [button]: id=check_status
#: data/gui/themes/default/window/lobby_player_info.cfg:236
msgid "Check Status"
msgstr "Check Status"
#. [button]: id=kick
#: data/gui/themes/default/window/lobby_player_info.cfg:248
msgid "Kick"
msgstr "Kick"
#. [button]: id=kick_ban
#: data/gui/themes/default/window/lobby_player_info.cfg:260
msgid "Kick + Ban"
msgstr "Kick + Ban"
#. [button]: id=stopgame
#: data/gui/themes/default/window/lobby_player_info.cfg:272
msgid "Stop Game"
msgstr "Stop Game"
#: data/gui/themes/default/window/logging.cfg:20
msgid "Debug level logging: maximum information"
msgstr "Debug level logging: maximum information"
#: data/gui/themes/default/window/logging.cfg:22
msgid "Info level logging: more information"
msgstr "Info level logging: more information"
#: data/gui/themes/default/window/logging.cfg:24
msgid "Warning level logging: less information"
msgstr "Warning level logging: less information"
#: data/gui/themes/default/window/logging.cfg:26
msgid "Error level logging: minimum information"
msgstr "Error level logging: minimum information"
#: data/gui/themes/default/window/logging.cfg:28
msgid "Disable logging"
msgstr "Disable logging"
#. [label]
#: data/gui/themes/default/window/logging.cfg:145
msgid "Logging Options"
msgstr "Logging Options"
#. [label]
#: data/gui/themes/default/window/logging.cfg:192
msgid "Log Domain"
msgstr "Log Domain"
#. [row]
#: data/gui/themes/default/window/logging.cfg:196
msgid "log_level^Debug"
msgstr "Debug"
#. [row]
#: data/gui/themes/default/window/logging.cfg:197
msgid "log_level^Info"
msgstr "Info"
#. [row]
#: data/gui/themes/default/window/logging.cfg:198
msgid "log_level^Warning"
msgstr "Warning"
#. [row]
#: data/gui/themes/default/window/logging.cfg:199
msgid "log_level^Error"
msgstr "Error"
#. [row]
#: data/gui/themes/default/window/logging.cfg:200
msgid "log_level^None"
msgstr "None"
#. [button]: id=clear
#: data/gui/themes/default/window/lua_interpreter.cfg:117
msgid "Clear Console"
msgstr "Clear Console"
#. [button]: id=clear
#: data/gui/themes/default/window/lua_interpreter.cfg:118
msgid "Clear the log area"
msgstr "Clear the log area"
#. [label]
#: data/gui/themes/default/window/migrate_version_selection.cfg:40
msgid "Data Migration"
msgstr "Data Migration"
#. [label]
#: data/gui/themes/default/window/migrate_version_selection.cfg:53
msgid ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
msgstr ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
#. [button]: id=cancel
#: data/gui/themes/default/window/migrate_version_selection.cfg:127
#: data/gui/themes/default/window/story_viewer.cfg:145
msgid "Skip"
msgstr "Skip"
#. [label]: id=title
#: data/gui/themes/default/window/mp_alerts_options.cfg:95
msgid "Multiplayer Alerts"
msgstr "Multiplayer Alerts"
#. [label]
#: data/gui/themes/default/window/mp_alerts_options.cfg:113
msgid ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
msgstr ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
#. [label]
#. [widget]: id=label
#: data/gui/themes/default/window/mp_alerts_options.cfg:147
#: data/gui/themes/default/window/preferences.cfg:347
msgid "Sound"
msgstr "Sound"
#. [label]: id=notification_label
#: data/gui/themes/default/window/mp_alerts_options.cfg:163
msgid "Desktop Notification"
msgstr "Desktop Notification"
#. [label]
#: data/gui/themes/default/window/mp_alerts_options.cfg:178
msgid "In Lobby"
msgstr "In Lobby"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:184
msgid "Player joins"
msgstr "Player joins"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:184
msgid "When a player joins the lobby or game"
msgstr "When a player joins the lobby or game"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:185
msgid "Player leaves"
msgstr "Player leaves"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:185
msgid "When a player leaves the lobby or game"
msgstr "When a player leaves the lobby or game"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:186
msgid "When a whisper is received"
msgstr "When a whisper is received"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:186
#: src/gui/dialogs/multiplayer/mp_report.cpp:47
msgid "Whisper"
msgstr "Whisper"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:187
msgid "Friend message"
msgstr "Friend message"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:187
msgid "When a message from a friend is received"
msgstr "When a message from a friend is received"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:188
msgid "Public message"
msgstr "Public message"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:188
msgid "When a public message is received"
msgstr "When a public message is received"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:189
msgid "Server message"
msgstr "Server message"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:189
msgid "When a server message is received"
msgstr "When a server message is received"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:190
msgid "Ready to start"
msgstr "Ready to start"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:190
msgid "When the game you are hosting is ready to start"
msgstr "When the game you are hosting is ready to start"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:191
msgid "Game has begun"
msgstr "Game has begun"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:191
msgid "When the host (not you) has started the game"
msgstr "When the host (not you) has started the game"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:192
msgid "Turn changed"
msgstr "Turn changed"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:192
msgid "When a new turn has begun"
msgstr "When a new turn has begun"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:193
msgid "Game created"
msgstr "Game created"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:193
msgid "When a new game has been created"
msgstr "When a new game has been created"
#. [button]: id=revert_to_defaults
#: data/gui/themes/default/window/mp_alerts_options.cfg:228
msgid "Reset all options to their default values"
msgstr "Reset all options to their default values"
#. [label]: id=nick_title
#: data/gui/themes/default/window/mp_change_control.cfg:75
msgid "Nickname"
msgstr "Nickname"
#. [label]
#: data/gui/themes/default/window/mp_change_control.cfg:140
msgid "Change Control"
msgstr "Change Control"
#. [label]
#: data/gui/themes/default/window/mp_connect.cfg:71
msgid "Choose or enter the address of a multiplayer server."
msgstr "Choose or enter the address of a multiplayer server."
#. [label]
#: data/gui/themes/default/window/mp_connect.cfg:101
msgid "Address:"
msgstr "Address:"
#. [label]: id=address
#: data/gui/themes/default/window/mp_connect.cfg:176
msgid "Address"
msgstr "Address"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:119
msgid "Eras:"
msgstr "Eras:"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:155
msgid "Random Faction Matchups:"
msgstr "Random Faction Match-ups:"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:156
msgid "Allow for mirror matchups when random factions are chosen"
msgstr "Allow for mirror match-ups when random factions are chosen"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:177
msgid "Independent"
msgstr "Independent"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:178
msgid "Independent: Random factions assigned independently"
msgstr "Independent: Random factions assigned independently"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:182
msgid "No Mirror"
msgstr "No Mirror"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:183
msgid "No Mirror: No two players will get the same faction"
msgstr "No Mirror: No two players will get the same faction"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:187
msgid "No Ally Mirror"
msgstr "No Ally Mirror"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:188
msgid "No Ally Mirror: No two allied players will get the same faction"
msgstr "No Ally Mirror: No two allied players will get the same faction"
#. [toggle_button]: id=use_map_settings
#: data/gui/themes/default/window/mp_create_game.cfg:330
msgid "Use Map Settings"
msgstr "Use Map Settings"
#. [toggle_button]: id=use_map_settings
#: data/gui/themes/default/window/mp_create_game.cfg:331
msgid "Use scenario specific settings"
msgstr "Use scenario specific settings"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:347
msgid "Number of Turns"
msgstr "Number of Turns"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:347
msgid "The maximum number of turns the game can last"
msgstr "The maximum number of turns the game can last"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:348
msgid "unlimited"
msgstr "unlimited"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:351
msgid "The amount of income each village yields per turn"
msgstr "The amount of income each village yields per turn"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:351
msgid "Village Gold"
msgstr "Village Gold"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:353
msgid "The number of unit levels each village can support"
msgstr "The number of unit levels each village can support"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:353
msgid "Village Support"
msgstr "Village Support"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:355
msgid "Experience Modifier"
msgstr "Experience Modifier"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:355
msgid "The amount of experience a unit needs to advance"
msgstr "The amount of experience a unit needs to advance"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/mp_create_game.cfg:389
msgid "Fog of War"
msgstr "Fog of War"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/mp_create_game.cfg:390
msgid "Enemy units cannot be seen unless they are in range of your units"
msgstr "Enemy units cannot be seen unless they are in range of your units"
#. [toggle_button]: id=shroud
#: data/gui/themes/default/window/mp_create_game.cfg:406
msgid "The map is unknown until your units explore it"
msgstr "The map is unknown until your units explore it"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/mp_create_game.cfg:422
msgid "Random Start Time"
msgstr "Random Start Time"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/mp_create_game.cfg:423
msgid "Randomize the starting time of day"
msgstr "Randomize the starting time of day"
#. [toggle_button]: id=time_limit
#: data/gui/themes/default/window/mp_create_game.cfg:459
msgid "Time Limit"
msgstr "Time Limit"
#. [toggle_button]: id=time_limit
#: data/gui/themes/default/window/mp_create_game.cfg:460
msgid "Enable custom time limits"
msgstr "Enable custom time limits"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:497
msgid "Initial Limit"
msgstr "Initial Limit"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:497
msgid "Longest time allowed for first turn (seconds)"
msgstr "Longest time allowed for first turn (seconds)"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:499
msgid "Time for general tasks each turn (seconds)"
msgstr "Time for general tasks each turn (seconds)"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:499
msgid "Turn Bonus"
msgstr "Turn Bonus"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:501
msgid "Longest time possible for any turn (seconds)"
msgstr "Longest time possible for any turn (seconds)"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:501
msgid "Reservoir"
msgstr "Reservoir"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:503
msgid "Action Bonus"
msgstr "Action Bonus"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:503
msgid "Time for each attack, recruit, and capture"
msgstr "Time for each attack, recruit, and capture"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_create_game.cfg:592
msgid "Custom Options"
msgstr "Custom Options"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_create_game.cfg:605
msgid "Game Settings"
msgstr "Game Settings"
#. [slider]: id=num_players
#: data/gui/themes/default/window/mp_create_game.cfg:748
msgid "Any"
msgstr "Any"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:881
msgid "Random map options: "
msgstr "Random map options: "
#. [button]: id=random_map_regenerate
#: data/gui/themes/default/window/mp_create_game.cfg:902
msgid "Regenerate"
msgstr "Regenerate"
#: data/gui/themes/default/window/mp_create_game.cfg:975
msgid "Assign sides to players at random"
msgstr "Assign sides to players at random"
#: data/gui/themes/default/window/mp_create_game.cfg:975
msgid "Shuffle Sides"
msgstr "Shuffle Sides"
#: data/gui/themes/default/window/mp_create_game.cfg:979
msgid "Allow users who are not playing to watch the game"
msgstr "Allow users who are not playing to watch the game"
#: data/gui/themes/default/window/mp_create_game.cfg:979
msgid "Observers"
msgstr "Observers"
#: data/gui/themes/default/window/mp_create_game.cfg:983
msgid "Strict Synchronization"
msgstr "Strict Synchronization"
#: data/gui/themes/default/window/mp_create_game.cfg:983
msgid "Stricter checks for out-of-sync errors"
msgstr "Stricter checks for out-of-sync errors"
#: data/gui/themes/default/window/mp_create_game.cfg:987
msgid "Private Replay"
msgstr "Private Replay"
#: data/gui/themes/default/window/mp_create_game.cfg:987
msgid "Whether the replay will be publicly available"
msgstr "Whether the replay will be publicly available"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:1003
msgid "Name of game:"
msgstr "Name of game:"
#. [text_box]: id=game_password
#: data/gui/themes/default/window/mp_create_game.cfg:1050
msgid ""
"Set the password that people wanting to join your game as players must enter"
msgstr ""
"Set the password that people wanting to join your game as players must enter"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:176
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:181
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:164
#: src/gui/dialogs/multiplayer/lobby.cpp:452
msgid "Map size:"
msgstr "Map size:"
#. [row]
#: data/gui/themes/default/window/mp_faction_select.cfg:180
msgid "gender^Random"
msgstr "Random"
#. [row]
#. [toggle_button]: id=male_toggle
#: data/gui/themes/default/window/mp_faction_select.cfg:182
#: data/gui/themes/default/window/unit_create.cfg:230
msgid "Male"
msgstr "Male"
#. [row]
#. [toggle_button]: id=female_toggle
#: data/gui/themes/default/window/mp_faction_select.cfg:184
#: data/gui/themes/default/window/unit_create.cfg:241
msgid "Female"
msgstr "Female"
#. [label]
#: data/gui/themes/default/window/mp_faction_select.cfg:217
msgid "Recruits"
msgstr "Recruits"
#. [label]
#: data/gui/themes/default/window/mp_faction_select.cfg:308
msgid "Choose Your Leader"
msgstr "Choose Your Leader"
#. [label]
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:40
msgid "Host Networked Game"
msgstr "Host Networked Game"
#. [label]
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
#. [button]: id=select_leader
#: data/gui/themes/default/window/mp_join_game.cfg:71
#: data/gui/themes/default/window/mp_staging.cfg:70
msgid "Select the faction and leader for this side"
msgstr "Select the faction and leader for this side"
#. [label]
#: data/gui/themes/default/window/mp_join_game.cfg:155
#: data/gui/themes/default/window/mp_staging.cfg:157
msgid "Faction:"
msgstr "Faction:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=status_label
#: data/gui/themes/default/window/mp_join_game.cfg:364
#: data/gui/themes/default/window/mp_staging.cfg:631
#: data/gui/themes/default/window/mp_staging.cfg:860
#: src/gui/dialogs/multiplayer/mp_staging.cpp:516
msgid "Waiting for players to join..."
msgstr "Waiting for players to join..."
#. [button]: id=cancel
#: data/gui/themes/default/window/mp_join_game.cfg:385
msgid "Leave"
msgstr "Leave"
#. [label]: id=title
#: data/gui/themes/default/window/mp_join_game.cfg:448
#: data/gui/themes/default/window/mp_staging.cfg:569
#: data/gui/themes/default/window/mp_staging.cfg:754
msgid "Game Lobby"
msgstr "Game Lobby"
#. [label]: id=title
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:42
msgid "Password Required"
msgstr "Password Required"
#. [scroll_label]: id=message
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:61
msgid "Joining this game requires a password."
msgstr "Joining this game requires a password."
#. [label]
#: data/gui/themes/default/window/mp_login.cfg:41
msgid "Login"
msgstr "Login"
#. [label]
#: data/gui/themes/default/window/mp_login.cfg:91
#: data/gui/themes/default/window/mp_method_selection.cfg:77
msgid "Login:"
msgstr "Login:"
#. [button]: id=replay_download
#: data/gui/themes/default/window/mp_match_history.cfg:159
msgid "Download"
msgstr "Download"
#. [label]: id=players
#. [label]: id=modifications
#: data/gui/themes/default/window/mp_match_history.cfg:185
#: data/gui/themes/default/window/mp_match_history.cfg:223
msgid "None"
msgstr "None"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_match_history.cfg:375
msgid "Info"
msgstr "Info"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_match_history.cfg:401
#: src/gui/dialogs/multiplayer/lobby.cpp:428
msgid "Modifications"
msgstr "Modifications"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:450
msgid "Player:"
msgstr "Player:"
#. [text_box]: id=search_player
#. [text_box]: id=search_game_name
#. [text_box]: id=search_content
#: data/gui/themes/default/window/mp_match_history.cfg:462
#: data/gui/themes/default/window/mp_match_history.cfg:506
#: data/gui/themes/default/window/mp_match_history.cfg:530
msgid "Asterisks match all characters"
msgstr "Asterisks match all characters"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:474
msgid "Content Type:"
msgstr "Content Type:"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:494
msgid "Game name:"
msgstr "Game name:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [widget]: id=label
#. [grid]
#: data/gui/themes/default/window/mp_method_selection.cfg:51
#: data/gui/themes/default/window/preferences.cfg:365
#: data/gui/themes/default/window/title_screen.cfg:257
#: data/gui/themes/modern/dialogs/title_screen.cfg:257
#: src/gui/dialogs/game_load.cpp:368
msgid "Multiplayer"
msgstr "Multiplayer"
#. [label]
#: data/gui/themes/default/window/mp_method_selection.cfg:123
msgid ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
msgstr ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
#. [button]: id=register
#: data/gui/themes/default/window/mp_method_selection.cfg:138
msgid "Sign Up"
msgstr "Sign Up"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:238
msgid "Log on to the official Wesnoth multiplayer server"
msgstr "Log on to the official Wesnoth multiplayer server"
#. [widget]: id=name
#: data/gui/themes/default/window/mp_method_selection.cfg:247
msgid ""
"Join\n"
"Official Server"
msgstr ""
"Join\n"
"Official Server"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:258
msgid "Join a different server"
msgstr "Join a different server"
#. [widget]: id=name
#: data/gui/themes/default/window/mp_method_selection.cfg:267
msgid ""
"Connect to\n"
"Server"
msgstr ""
"Connect to\n"
"Server"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:278
msgid "Host a game using a dedicated server"
msgstr "Host a game using a dedicated server"
#. [widget]: id=name
#: data/gui/themes/default/window/mp_method_selection.cfg:287
msgid ""
"Host Networked\n"
"Game"
msgstr ""
"Host Networked\n"
"Game"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:298
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr "Play a multiplayer game with the AI or humans sharing the same machine"
#. [widget]: id=name
#: data/gui/themes/default/window/mp_method_selection.cfg:307
msgid "Local Game"
msgstr "Local Game"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:50
msgid "* Player being reported:"
msgstr "* Player being reported:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:82
msgid "* Reason for report:"
msgstr "* Reason for report:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:114
msgid "Location of occurrence:"
msgstr "Location of occurrence:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:146
msgid "Additional information:"
msgstr "Additional information:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:191
msgid "* required fields"
msgstr "* required fields"
#. [menu_button]: id=controller
#: data/gui/themes/default/window/mp_staging.cfg:253
msgid "Change the sides controller"
msgstr "Change the sides controller"
#. [menu_button]: id=ai_controller
#: data/gui/themes/default/window/mp_staging.cfg:269
msgid "Change the AI sides behaviour"
msgstr "Change the AI sides behaviour"
#. [menu_button]: id=side_team
#: data/gui/themes/default/window/mp_staging.cfg:296
msgid "Which team this side belongs to"
msgstr "Which team this side belongs to"
#. [menu_button]: id=side_color
#: data/gui/themes/default/window/mp_staging.cfg:312
msgid "This sides color"
msgstr "This sides colour"
#. [button]: id=ok
#: data/gui/themes/default/window/mp_staging.cfg:433
msgid "Im Ready"
msgstr "Im Ready"
#. [text]
#: data/gui/themes/default/window/outro.cfg:49
msgid "Press ESC to skip"
msgstr "Press ESC to skip"
#. [widget]: id=label
#: data/gui/themes/default/window/preferences.cfg:311
msgid "Hotkeys"
msgstr "Hot-keys"
#. [widget]: id=label
#: data/gui/themes/default/window/preferences.cfg:329
msgid "Display"
msgstr "Display"
#. [button]: id=about
#: data/gui/themes/default/window/preferences.cfg:419
msgid "Display the game version and build information"
msgstr "Display the game version and build information"
#. [label]
#: data/gui/themes/default/window/preferences/01_general.cfg:20
msgid "Scroll speed:"
msgstr "Scroll speed:"
#. [slider]: id=scroll_speed
#: data/gui/themes/default/window/preferences/01_general.cfg:36
msgid "Change the speed of scrolling around the map"
msgstr "Change the speed of scrolling around the map"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:54
msgid "Skip AI moves"
msgstr "Skip AI moves"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:55
msgid "Do not animate AI units moving"
msgstr "Do not animate AI units moving"
#. [toggle_button]: id=turbo_toggle
#: data/gui/themes/default/window/preferences/01_general.cfg:68
msgid "Accelerated speed"
msgstr "Accelerated speed"
#. [toggle_button]: id=turbo_toggle
#: data/gui/themes/default/window/preferences/01_general.cfg:69
msgid "Make units move and fight faster"
msgstr "Make units move and fight faster"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:79
msgid "Acceleration factor:"
msgstr "Acceleration factor:"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:84
msgid ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
msgstr ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:100
msgid "Disable automatic moves"
msgstr "Disable automatic moves"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:101
msgid "Do not allow automatic movements at the beginning of a turn"
msgstr "Do not allow automatic movements at the beginning of a turn"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/themes/default/window/preferences/01_general.cfg:114
msgid "Turn dialog"
msgstr "Turn dialogue"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/themes/default/window/preferences/01_general.cfg:115
msgid "Display a dialog at the beginning of your turn"
msgstr "Display a dialogue at the beginning of your turn"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/themes/default/window/preferences/01_general.cfg:128
msgid "Enable planning mode on start"
msgstr "Enable planning mode on start"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/themes/default/window/preferences/01_general.cfg:129
msgid "Activates Planning Mode on game start"
msgstr "Activates Planning Mode on game start"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/themes/default/window/preferences/01_general.cfg:142
msgid "Hide allies plans by default"
msgstr "Hide allies plans by default"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/themes/default/window/preferences/01_general.cfg:143
msgid "Hide allies Planning Mode plans in multiplayer games"
msgstr "Hide allies Planning Mode plans in multiplayer games"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/themes/default/window/preferences/01_general.cfg:156
msgid "Interrupt move when an ally is sighted"
msgstr "Interrupt move when an ally is sighted"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/themes/default/window/preferences/01_general.cfg:157
msgid "Sighting an allied unit interrupts your units movement"
msgstr "Sighting an allied unit interrupts your units movement"
#. [toggle_button]: id=save_replays
#: data/gui/themes/default/window/preferences/01_general.cfg:172
msgid "Save replays at the end of scenarios"
msgstr "Save replays at the end of scenarios"
#. [toggle_button]: id=save_replays
#: data/gui/themes/default/window/preferences/01_general.cfg:173
msgid "Save replays of games on victory in all modes and defeat in multiplayer"
msgstr ""
"Save replays of games on victory in all modes and defeat in multiplayer"
#. [toggle_button]: id=delete_saves
#: data/gui/themes/default/window/preferences/01_general.cfg:186
msgid "Delete auto-saves at the end of scenarios"
msgstr "Delete auto-saves at the end of scenarios"
#. [toggle_button]: id=delete_saves
#: data/gui/themes/default/window/preferences/01_general.cfg:187
msgid ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:197
msgid "Maximum auto-saves:"
msgstr "Maximum auto-saves:"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:200
msgid "∞"
msgstr "∞"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:202
msgid "Set maximum number of automatic saves to be retained"
msgstr "Set maximum number of automatic saves to be retained"
#. [button]: id=cachemg
#: data/gui/themes/default/window/preferences/01_general.cfg:218
msgid "Cache"
msgstr "Cache"
#. [button]: id=cachemg
#: data/gui/themes/default/window/preferences/01_general.cfg:219
msgid "Manage the game WML cache"
msgstr "Manage the game WML cache"
#. [label]
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:25
msgid "Filter:"
msgstr "Filter:"
#. [text_box]: id=filter
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:50
msgid "Filters on hotkey description"
msgstr "Filters on hot-key description"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:98
msgid "Action"
msgstr "Action"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:112
msgid "Hotkey"
msgstr "Hot-key"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#. Translate G as the initial letter for Game
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:126
#: src/gui/dialogs/preferences_dialog.cpp:899
msgid "game_hotkeys^G"
msgstr "G"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:127
msgid "Available in game"
msgstr "Available in game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#. Translate E as the initial letter for Editor
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:141
#: src/gui/dialogs/preferences_dialog.cpp:900
msgid "editor_hotkeys^E"
msgstr "E"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:142
msgid "Available in editor"
msgstr "Available in editor"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_4
#. Translate M as the initial letter for Main Menu
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:156
#: src/gui/dialogs/preferences_dialog.cpp:901
msgid "mainmenu_hotkeys^M"
msgstr "M"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:157
msgid "Available at main menu"
msgstr "Available at main menu"
#. [button]: id=btn_add_hotkey
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:272
msgid "Add Hotkey"
msgstr "Add Hot-key"
#. [button]: id=btn_clear_hotkey
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:283
msgid "Clear Hotkey"
msgstr "Clear Hot-key"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:15
msgid "Window size:"
msgstr "Window size:"
#. [label]: id=help_text
#: data/gui/themes/default/window/preferences/03_display.cfg:39
msgid "Pixel scale multiplier:"
msgstr "Pixel scale multiplier:"
#. [menu_button]: id=resolution_set
#: data/gui/themes/default/window/preferences/03_display.cfg:73
msgid "Change the game window size"
msgstr "Change the game window size"
#. [slider]: id=pixel_scale_slider
#: data/gui/themes/default/window/preferences/03_display.cfg:87
msgid ""
"Set the global pixel scale multiplier. A pixel scale multiplier of 2 will "
"make everything look twice as large."
msgstr ""
"Set the global pixel scale multiplier. A pixel scale multiplier of 2 will "
"make everything look twice as large."
#. [toggle_button]: id=fullscreen
#: data/gui/themes/default/window/preferences/03_display.cfg:102
msgid "Full screen"
msgstr "Full screen"
#. [toggle_button]: id=fullscreen
#: data/gui/themes/default/window/preferences/03_display.cfg:103
msgid "Toggle between fullscreen and window mode"
msgstr "Toggle between fullscreen and window mode"
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/themes/default/window/preferences/03_display.cfg:114
msgid "pixel_scale_multiplier^Automatic scale"
msgstr "Automatic scale"
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/themes/default/window/preferences/03_display.cfg:115
msgid "Choose pixel scale multiplier automatically based on current resolution"
msgstr ""
"Choose pixel scale multiplier automatically based on current resolution"
#. [toggle_button]: id=vsync
#: data/gui/themes/default/window/preferences/03_display.cfg:129
msgid "VSync"
msgstr "VSync"
#. [toggle_button]: id=vsync
#: data/gui/themes/default/window/preferences/03_display.cfg:130
msgid ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
msgstr ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:152
msgid "In-game theme:"
msgstr "In-game theme:"
#. [menu_button]: id=choose_theme
#: data/gui/themes/default/window/preferences/03_display.cfg:165
msgid ""
"Change the in-game interface theme. Additional themes may be provided by "
"community-made add-ons"
msgstr ""
"Change the in-game interface theme. Additional themes may be provided by "
"community-made add-ons"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:176
msgid "UI theme:"
msgstr "UI theme:"
#. [menu_button]: id=choose_gui2_theme
#: data/gui/themes/default/window/preferences/03_display.cfg:192
msgid ""
"Change the UI (GUI2) theme. Additional themes may be provided by community-"
"made add-ons"
msgstr ""
"Change the UI (GUI2) theme. Additional themes may be provided by community-"
"made add-ons"
#. [button]: id=apply
#: data/gui/themes/default/window/preferences/03_display.cfg:201
msgid "Apply"
msgstr "Apply"
#. [toggle_button]: id=show_floating_labels
#: data/gui/themes/default/window/preferences/03_display.cfg:223
msgid "Combat damage indicators"
msgstr "Combat damage indicators"
#. [toggle_button]: id=show_floating_labels
#: data/gui/themes/default/window/preferences/03_display.cfg:224
msgid "Show amount of damage inflicted or healed as fading labels above units"
msgstr "Show amount of damage inflicted or healed as fading labels above units"
#. [toggle_button]: id=show_ellipses
#: data/gui/themes/default/window/preferences/03_display.cfg:237
msgid "Team color indicators"
msgstr "Team colour indicators"
#. [toggle_button]: id=show_ellipses
#: data/gui/themes/default/window/preferences/03_display.cfg:238
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
"Show a coloured circle around the base of each unit to show which side it is "
"on"
#. [toggle_button]: id=show_grid
#: data/gui/themes/default/window/preferences/03_display.cfg:251
msgid "Grid overlay"
msgstr "Grid overlay"
#. [toggle_button]: id=show_grid
#: data/gui/themes/default/window/preferences/03_display.cfg:252
msgid "Overlay a grid over the map"
msgstr "Overlay a grid over the map"
#. [toggle_button]: id=animate_terrains
#: data/gui/themes/default/window/preferences/03_display.cfg:287
msgid "Animate map"
msgstr "Animate map"
#. [toggle_button]: id=animate_terrains
#: data/gui/themes/default/window/preferences/03_display.cfg:288
msgid "Display animated terrain graphics"
msgstr "Display animated terrain graphics"
#. [toggle_button]: id=animate_water
#: data/gui/themes/default/window/preferences/03_display.cfg:301
msgid "Animate water"
msgstr "Animate water"
#. [toggle_button]: id=animate_water
#: data/gui/themes/default/window/preferences/03_display.cfg:302
msgid "Display animated water graphics (can be slow)"
msgstr "Display animated water graphics (can be slow)"
#. [toggle_button]: id=animate_units_standing
#: data/gui/themes/default/window/preferences/03_display.cfg:317
msgid "Unit standing animations"
msgstr "Unit standing animations"
#. [toggle_button]: id=animate_units_standing
#: data/gui/themes/default/window/preferences/03_display.cfg:318
msgid "Continuously animate standing units on the battlefield"
msgstr "Continuously animate standing units on the battlefield"
#. [toggle_button]: id=animate_units_idle
#: data/gui/themes/default/window/preferences/03_display.cfg:336
msgid "Unit idle animations"
msgstr "Unit idle animations"
#. [toggle_button]: id=animate_units_idle
#: data/gui/themes/default/window/preferences/03_display.cfg:337
msgid "Play short random animations for idle units"
msgstr "Play short random animations for idle units"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:360
msgid "Frequency:"
msgstr "Frequency:"
#. [slider]: id=idle_anim_frequency
#: data/gui/themes/default/window/preferences/03_display.cfg:376
msgid "Set the frequency of unit idle animations"
msgstr "Set the frequency of unit idle animations"
#. [label]
#: data/gui/themes/default/window/preferences/04_sound.cfg:38
msgid "Volume:"
msgstr "Volume:"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/themes/default/window/preferences/04_sound.cfg:82
msgid "Pause music on focus loss"
msgstr "Pause music on focus loss"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/themes/default/window/preferences/04_sound.cfg:83
msgid "Pause the music when you switch to any other window"
msgstr "Pause the music when you switch to any other window"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:104
msgid "Sound effects"
msgstr "Sound effects"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:104
msgid "Sound effects on/off"
msgstr "Sound effects on/off"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:105
msgid "Change the sound effects volume"
msgstr "Change the sound effects volume"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:115
msgid "Music"
msgstr "Music"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:115
msgid "Music on/off"
msgstr "Music on/off"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:116
msgid "Change the music volume"
msgstr "Change the music volume"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:127
msgid "Play a bell sound at the beginning of your turn"
msgstr "Play a bell sound at the beginning of your turn"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:127
msgid "Turn bell"
msgstr "Turn bell"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:128
msgid "Change the bell volume"
msgstr "Change the bell volume"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:137
msgid "Turn menu and button sounds on/off"
msgstr "Turn menu and button sounds on/off"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:137
msgid "User interface sounds"
msgstr "User interface sounds"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:138
msgid "Change the sound volume for button clicks, etc."
msgstr "Change the sound volume for button clicks, etc."
#. [label]
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:20
msgid "Chat lines:"
msgstr "Chat lines:"
#. [slider]: id=chat_lines
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:36
msgid "Set the number of chat lines shown"
msgstr "Set the number of chat lines shown"
#. [toggle_button]: id=chat_timestamps
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:52
msgid "Chat timestamping"
msgstr "Chat time-stamping"
#. [toggle_button]: id=chat_timestamps
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:53
msgid "Add a timestamp to chat messages"
msgstr "Add a timestamp to chat messages"
#. [toggle_button]: id=remember_password
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:69
msgid "Uncheck to delete the saved password (on exit)"
msgstr "Uncheck to delete the saved password (on exit)"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:84
msgid "Accept whispers from friends only"
msgstr "Accept whispers from friends only"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:85
msgid "Only accept whisper messages from people on your friends list"
msgstr "Only accept whisper messages from people on your friends list"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:101
msgid "Do not show lobby joins"
msgstr "Do not show lobby joins"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:102
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr "Do not show messages about players joining the multiplayer lobby"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:116
msgid "Show lobby joins of friends only"
msgstr "Show lobby joins of friends only"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:117
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr "Show messages about your friends joining the multiplayer lobby"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:131
msgid "Show all lobby joins"
msgstr "Show all lobby joins"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:132
msgid "Show messages about all players joining the multiplayer lobby"
msgstr "Show messages about all players joining the multiplayer lobby"
#. [button]: id=mp_alerts
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:149
msgid "Alerts"
msgstr "Alerts"
#. [button]: id=mp_alerts
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:150
msgid "Configure multiplayer notification settings"
msgstr "Configure multiplayer notification settings"
#. [button]: id=mp_wesnothd
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:162
msgid "Server Executable"
msgstr "Server Executable"
#. [button]: id=mp_wesnothd
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:163
msgid "Find and set path to MP server to host LAN games"
msgstr "Find and set path to MP server to host LAN games"
#. [button]: id=add_friend
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:264
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"player_name notes on friend)"
msgstr ""
"Add this user name to your friends list (add optional notes, e.g. "
"player_name notes on friend)"
#. [button]: id=add_ignored
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:277
msgid ""
"Add this username to your ignore list (add optional reason, e.g., "
"player_name reason ignored)"
msgstr ""
"Add this user name to your ignore list (add optional reason, e.g. "
"player_name reason ignored)"
#. [button]: id=remove
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:290
msgid "Remove this username from your list"
msgstr "Remove this username from your list"
#. [label]: id=no_friends_notice
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:311
msgid "You have not befriended or blocked any other players."
msgstr "You have not befriended or blocked any other players."
#. [button]: id=open
#: data/gui/themes/default/window/screenshot_notification.cfg:49
msgid "filesystem^Open"
msgstr "Open"
#. [button]: id=open
#: data/gui/themes/default/window/screenshot_notification.cfg:50
msgid "Open this file with an external application"
msgstr "Open this file with an external application"
#. [button]: id=browse_dir
#: data/gui/themes/default/window/screenshot_notification.cfg:187
msgid "Browse the screenshots folder using a file manager"
msgstr "Browse the screenshots folder using a file manager"
#. [label]
#: data/gui/themes/default/window/select_orb_colors.cfg:140
msgid "Choose Orb/Minimap Colors"
msgstr "Choose Orb/Mini-Map Colours"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:144
msgid "Show unmoved orb"
msgstr "Show unmoved orb"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:147
msgid "Show partially moved orb"
msgstr "Show partially moved orb"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:148
msgid ""
"If a unit can move but cant attack, show a two-color orb with the colors "
"for partially and fully moved."
msgstr ""
"If a unit can move but cant attack, show a two-colour orb with the colours "
"for partially- and fully-moved."
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:148
msgid "Use a two-color orb for disengaged units"
msgstr "Use a two-colour orb for disengaged units"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:150
msgid "Show moved orb"
msgstr "Show moved orb"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:153
msgid "Show ally orb"
msgstr "Show ally orb"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:154
msgid "During allys turn, use a two-color orb to show movement"
msgstr "During allys turn, use a two-colour orb to show movement"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:154
msgid ""
"During your allies turns, their units have a two-color orb. One half is the "
"ally orb color, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
msgstr ""
"During your allies turns, their units have a two-colour orb. One half is "
"the ally orb colour, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:156
msgid "Show enemy orb"
msgstr "Show enemy orb"
#. [label]: id=asdf
#: data/gui/themes/default/window/server_info.cfg:79
msgid "Server Information"
msgstr "Server Information"
#. [label]
#: data/gui/themes/default/window/sp_options_configure.cfg:44
msgid "Configure Options"
msgstr "Configure Options"
#. [label]
#: data/gui/themes/default/window/sp_options_configure.cfg:62
msgid "Configure settings for the selected custom modifications."
msgstr "Configure settings for the selected custom modifications."
#. [label]
#: data/gui/themes/default/window/statistics_dialog.cfg:141
msgid "Overall"
msgstr "Overall"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/statistics_dialog.cfg:490
#: src/hotkey/hotkey_command.cpp:130
msgid "Statistics"
msgstr "Statistics"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:557
msgid "Damage"
msgstr "Damage"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:558
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hitpoints "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hitpoints inflicted/taken."
msgstr ""
"Difference of actual outcome to expected outcome, as a percentage.\n"
"The first number in parentheses is the expected number of hit-points "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hit-points inflicted/taken."
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:561
msgid "stats dialog^Ratio of actual to expected"
msgstr "Ratio of actual to expected"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:576
msgid "Hits"
msgstr "Hits"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:579
msgid ""
"stats dialog^The <i>a priori</i> probability of inflicting/taking at most "
"this many hits, in percent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
msgstr ""
"The <i>a priori</i> probability of inflicting/taking at most this many hits, "
"in per cent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/themes/default/window/surrender_quit.cfg:40
#: src/hotkey/hotkey_command.cpp:133
msgid "Surrender Game"
msgstr "Surrender Game"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/surrender_quit.cfg:60
msgid "Do you really want to surrender and quit the game?"
msgstr "Do you really want to surrender and quit the game?"
#. [button]: id=quit_and_surrender
#: data/gui/themes/default/window/surrender_quit.cfg:85
msgid "Surrender & Quit"
msgstr "Surrender & Quit"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/synced_choice_wait.cfg:40
msgid "Waiting..."
msgstr "Waiting..."
#. [label]: id=lblMessage
#: data/gui/themes/default/window/synced_choice_wait.cfg:60
msgid "Waiting for remote input"
msgstr "Waiting for remote input"
#. [button]: id=btn_quit_game
#: data/gui/themes/default/window/synced_choice_wait.cfg:96
msgid "Quit game"
msgstr "Quit game"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:21
msgid "#"
msgstr "#"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:33
msgid "Image"
msgstr "Image"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:57
msgid "Loc"
msgstr "Loc"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:69
msgid "Layer"
msgstr "Layer"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:81
msgid "Base.x"
msgstr "Base.x"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:93
msgid "Base.y"
msgstr "Base.y"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:105
msgid "Center"
msgstr "Centre"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:339
msgid "Terrain Layers"
msgstr "Terrain Layers"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:384
msgid "Flags"
msgstr "Flags"
#. [label]
#: data/gui/themes/default/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr "Choose Theme"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=help
#: data/gui/themes/default/window/title_screen.cfg:178
#: data/gui/themes/modern/dialogs/title_screen.cfg:180
#: src/hotkey/hotkey_command.cpp:291
msgid "Help"
msgstr "Help"
#. [button]: id=help
#: data/gui/themes/default/window/title_screen.cfg:179
#: data/gui/themes/modern/dialogs/title_screen.cfg:181
msgid "Show Battle for Wesnoth help"
msgstr "Show Battle for Wesnoth help"
#. [button]: id=previous_tip
#: data/gui/themes/default/window/title_screen.cfg:195
#: data/gui/themes/modern/dialogs/title_screen.cfg:196
msgid "Show previous tip of the day"
msgstr "Show previous tip of the day"
#. [button]: id=next_tip
#: data/gui/themes/default/window/title_screen.cfg:210
#: data/gui/themes/modern/dialogs/title_screen.cfg:211
msgid "Show next tip of the day"
msgstr "Show next tip of the day"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:256
#: data/gui/themes/modern/dialogs/title_screen.cfg:256
msgid "Campaigns"
msgstr "Campaigns"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:256
#: data/gui/themes/modern/dialogs/title_screen.cfg:256
msgid "Start a new single player campaign"
msgstr "Start a new single player campaign"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:257
#: data/gui/themes/modern/dialogs/title_screen.cfg:257
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:258
#: data/gui/themes/modern/dialogs/title_screen.cfg:258
msgid "Load a saved game"
msgstr "Load a saved game"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:259
#: data/gui/themes/modern/dialogs/title_screen.cfg:259
msgid "Add-ons"
msgstr "Add-ons"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:259
#: data/gui/themes/modern/dialogs/title_screen.cfg:259
msgid "Download usermade campaigns, eras, or map packs"
msgstr "Download usermade campaigns, eras, or map packs"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:260
#: data/gui/themes/modern/dialogs/title_screen.cfg:260
msgid "View achievements"
msgstr "View achievements"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:261
#: data/gui/themes/modern/dialogs/title_screen.cfg:261
msgid "Map Editor"
msgstr "Map Editor"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:261
#: data/gui/themes/modern/dialogs/title_screen.cfg:261
msgid "Start the map editor"
msgstr "Start the map editor"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:262
#: data/gui/themes/modern/dialogs/title_screen.cfg:262
msgid "Places to talk about Wesnoth"
msgstr "Places to talk about Wesnoth"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:263
#: data/gui/themes/modern/dialogs/title_screen.cfg:263
msgid "Configure the games settings"
msgstr "Configure the games settings"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:264
#: data/gui/themes/modern/dialogs/title_screen.cfg:264
msgid "Quit the game"
msgstr "Quit the game"
#. [button]: id=about
#: data/gui/themes/default/window/title_screen.cfg:472
#: data/gui/themes/modern/dialogs/title_screen.cfg:437
msgid "About"
msgstr "About"
#. [button]: id=about
#: data/gui/themes/default/window/title_screen.cfg:473
#: data/gui/themes/modern/dialogs/title_screen.cfg:438
msgid "General information about Battle for Wesnoth"
msgstr "General information about Battle for Wesnoth"
#. [button]: id=language
#: data/gui/themes/default/window/title_screen.cfg:495
#: data/gui/themes/modern/dialogs/title_screen.cfg:460
msgid "Change the language"
msgstr "Change the language"
#. [label]
#: data/gui/themes/default/window/unit_advance.cfg:99
msgid "Advance Unit"
msgstr "Advance Unit"
#. [label]
#: data/gui/themes/default/window/unit_advance.cfg:144
msgid "What should our victorious unit become?"
msgstr "What should our victorious unit become?"
#. [button]: id=damage_calculation
#: data/gui/themes/default/window/unit_attack.cfg:192
msgid "Damage Calculation"
msgstr "Damage Calculation"
#. [button]: id=ok
#: data/gui/themes/default/window/unit_attack.cfg:220
msgid "Attack"
msgstr "Attack"
#. [label]
#: data/gui/themes/default/window/unit_attack.cfg:305
msgid "Attack Enemy"
msgstr "Attack Enemy"
#. [label]
#: data/gui/themes/default/window/unit_create.cfg:56
msgid "Create Unit"
msgstr "Create Unit"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/unit_create.cfg:137
msgid "Race"
msgstr "Race"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/unit_list.cfg:107
msgid "Moves"
msgstr "Moves"
#. [label]
#: data/gui/themes/default/window/unit_list.cfg:120
msgid "Status"
msgstr "Status"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/unit_list.cfg:134
msgid "HP"
msgstr "HP"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/unit_list.cfg:148
#: data/gui/themes/default/window/unit_recall.cfg:61
msgid "Lvl"
msgstr "Lvl"
#. [toggle_button]: id=sort_5
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/unit_list.cfg:162
#: data/gui/themes/default/window/unit_recall.cfg:75
msgid "XP"
msgstr "XP"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/unit_list.cfg:176
#: data/gui/themes/default/window/unit_recall.cfg:89
#: src/gui/widgets/unit_preview_pane.cpp:364
#: src/gui/widgets/unit_preview_pane.cpp:499
msgid "Traits"
msgstr "Traits"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/unit_list.cfg:367
#: src/hotkey/hotkey_command.cpp:129
msgid "Unit List"
msgstr "Unit List"
#. [label]: id=title
#: data/gui/themes/default/window/unit_recall.cfg:297
msgid "Recall Unit"
msgstr "Recall Unit"
#. [text_box]: id=filter_box
#: data/gui/themes/default/window/unit_recall.cfg:311
msgid "Search for unit name, unit type name, unit level, or trait"
msgstr "Search for unit name, unit type name, unit level, or trait"
#. [button]: id=rename
#: data/gui/themes/default/window/unit_recall.cfg:401
msgid "Rename"
msgstr "Rename"
#. [button]: id=dismiss
#: data/gui/themes/default/window/unit_recall.cfg:413
msgid "Dismiss"
msgstr "Dismiss"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/unit_recall.cfg:450
#: src/hotkey/hotkey_command.cpp:113
msgid "Recall"
msgstr "Recall"
#. [label]
#: data/gui/themes/default/window/unit_recruit.cfg:155
msgid "Recruit Unit"
msgstr "Recruit Unit"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/unit_recruit.cfg:231
#: src/hotkey/hotkey_command.cpp:111
msgid "Recruit"
msgstr "Recruit"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/wml_error.cfg:40
#: src/gui/dialogs/message.cpp:206 src/gui/dialogs/preferences_dialog.cpp:270
#: src/gui/dialogs/transient_message.cpp:77
msgid "Error"
msgstr "Error"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/themes/default/window/wml_error.cfg:112
#: src/gui/dialogs/multiplayer/lobby.cpp:176
#: src/gui/dialogs/multiplayer/lobby.cpp:192 src/gui/dialogs/wml_error.cpp:156
msgid "Details:"
msgstr "Details:"
#: src/build_info.cpp:285
msgid "feature^Lua console completion"
msgstr "Lua console completion"
#: src/build_info.cpp:292
msgid "feature^D-Bus notifications back end"
msgstr "D-Bus notifications back-end"
#: src/build_info.cpp:301
msgid "feature^Win32 notifications back end"
msgstr "Win32 notifications back-end"
#: src/build_info.cpp:307
msgid "feature^Cocoa notifications back end"
msgstr "Cocoa notifications back-end"
#: src/build_info.cpp:346 src/desktop/version.cpp:125
msgid "cpu_architecture^<unknown>"
msgstr "<unknown>"
#: src/desktop/paths.cpp:96
msgid "filesystem_path_system^Volumes"
msgstr "Volumes"
#: src/desktop/paths.cpp:210
msgid "filesystem_path_game^Game executables"
msgstr "Game executables"
#: src/desktop/paths.cpp:214
msgid "filesystem_path_game^Game data"
msgstr "Game data"
#: src/desktop/paths.cpp:218
msgid "filesystem_path_game^User data"
msgstr "User data"
#: src/desktop/paths.cpp:222
msgid "filesystem_path_game^Editor maps"
msgstr "Editor maps"
#: src/desktop/paths.cpp:235
msgid "filesystem_path_system^Home"
msgstr "Home"
#: src/desktop/paths.cpp:244
msgid "filesystem_path_system^Root"
msgstr "Root"
#: src/desktop/version.cpp:405
msgid "operating_system^<unknown>"
msgstr "<unknown>"
#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/filesystem.cpp:1787
msgid "language code for localized resources^en_US"
msgstr "en_GB"
#. TRANSLATORS: Formats a two-element conjunctive list.
#: src/formula/string_utils.cpp:265
msgid "conjunct pair^$first and $second"
msgstr "$first and $second"
#. TRANSLATORS: Formats the first two elements of a conjunctive list.
#: src/formula/string_utils.cpp:268
msgid "conjunct start^$first, $second"
msgstr "$first, $second"
#. TRANSLATORS: Formats successive elements of a conjunctive list.
#: src/formula/string_utils.cpp:272
msgid "conjunct mid^$prefix, $next"
msgstr "$prefix, $next"
#. TRANSLATORS: Formats the final element of a conjunctive list.
#: src/formula/string_utils.cpp:275
msgid "conjunct end^$prefix, and $last"
msgstr "$prefix, and $last"
#. TRANSLATORS: Formats a two-element disjunctive list.
#: src/formula/string_utils.cpp:283
msgid "disjunct pair^$first or $second"
msgstr "$first or $second"
#. TRANSLATORS: Formats the first two elements of a disjunctive list.
#: src/formula/string_utils.cpp:286
msgid "disjunct start^$first, $second"
msgstr "$first, $second"
#. TRANSLATORS: Formats successive elements of a disjunctive list.
#: src/formula/string_utils.cpp:290
msgid "disjunct mid^$prefix, $next"
msgstr "$prefix, $next"
#. TRANSLATORS: Formats the final element of a disjunctive list.
#: src/formula/string_utils.cpp:293
msgid "disjunct end^$prefix, or $last"
msgstr "$prefix, or $last"
#: src/gui/core/canvas.cpp:263
msgid "Image doesnt fit on canvas."
msgstr "Image doesnt fit on canvas."
#: src/gui/core/widget_definition.cpp:29
msgid "No draw section defined for state."
msgstr "No draw section defined for state."
#: src/gui/core/widget_definition.cpp:67 src/gui/core/window_builder.cpp:113
msgid "No resolution defined for "
msgstr "No resolution defined for "
#: src/gui/core/window_builder.cpp:147 src/gui/widgets/addon_list.cpp:427
#: src/gui/widgets/multi_page.cpp:181 src/gui/widgets/panel.cpp:131
#: src/gui/widgets/size_lock.cpp:110 src/gui/widgets/stacked_widget.cpp:229
#: src/gui/widgets/toggle_panel.cpp:321
msgid "No grid defined."
msgstr "No grid defined."
#: src/gui/core/window_builder.cpp:201
msgid "Grid $grid row $row must have at least one column."
msgstr "Grid $grid row $row must have at least one column."
#: src/gui/core/window_builder.cpp:213
msgid ""
"Grid $grid row $row has a differing number of columns ($found found, "
"$expected expected)"
msgstr ""
"Grid $grid row $row has a differing number of columns ($found found, "
"$expected expected)"
#: src/gui/dialogs/achievements_dialog.cpp:137
msgid "Completed"
msgstr "Completed"
#: src/gui/dialogs/addon/manager.cpp:144
msgid "addons_view^All Add-ons"
msgstr "All Add-ons"
#: src/gui/dialogs/addon/manager.cpp:145
msgid "addons_view^Installed"
msgstr "Installed"
#: src/gui/dialogs/addon/manager.cpp:146
msgid "addons_view^Upgradable"
msgstr "Upgrade Available"
#: src/gui/dialogs/addon/manager.cpp:147
msgid "addons_view^Publishable"
msgstr "Ready to Publish"
#: src/gui/dialogs/addon/manager.cpp:148
msgid "addons_view^Not Installed"
msgstr "Not Installed"
#: src/gui/dialogs/addon/manager.cpp:152
msgid "addons_of_type^Campaigns"
msgstr "Campaigns"
#: src/gui/dialogs/addon/manager.cpp:153
msgid "addons_of_type^Scenarios"
msgstr "Scenarios"
#: src/gui/dialogs/addon/manager.cpp:154
msgid "addons_of_type^SP/MP campaigns"
msgstr "SP/MP campaigns"
#: src/gui/dialogs/addon/manager.cpp:155
msgid "addons_of_type^MP campaigns"
msgstr "MP campaigns"
#: src/gui/dialogs/addon/manager.cpp:156
msgid "addons_of_type^MP scenarios"
msgstr "MP scenarios"
#: src/gui/dialogs/addon/manager.cpp:157
msgid "addons_of_type^MP map-packs"
msgstr "MP map-packs"
#: src/gui/dialogs/addon/manager.cpp:158
msgid "addons_of_type^MP eras"
msgstr "MP eras"
#: src/gui/dialogs/addon/manager.cpp:159
msgid "addons_of_type^MP factions"
msgstr "MP factions"
#: src/gui/dialogs/addon/manager.cpp:160
msgid "addons_of_type^Modifications"
msgstr "Modifications"
#: src/gui/dialogs/addon/manager.cpp:161
msgid "addons_of_type^Cores"
msgstr "Cores"
#: src/gui/dialogs/addon/manager.cpp:162
msgid "addons_of_type^Themes"
msgstr "Themes"
#: src/gui/dialogs/addon/manager.cpp:163
msgid "addons_of_type^Resources"
msgstr "Resources"
#: src/gui/dialogs/addon/manager.cpp:165
msgid "addons_of_type^Other"
msgstr "Other"
#: src/gui/dialogs/addon/manager.cpp:166
msgid "addons_of_type^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/addon/manager.cpp:170
msgid "addons_order^Name ($order)"
msgstr "Name ($order)"
#: src/gui/dialogs/addon/manager.cpp:173
msgid "addons_order^Author ($order)"
msgstr "Author ($order)"
#: src/gui/dialogs/addon/manager.cpp:176
msgid "addons_order^Size ($order)"
msgstr "Size ($order)"
#: src/gui/dialogs/addon/manager.cpp:179
msgid "addons_order^Downloads ($order)"
msgstr "Downloads ($order)"
#: src/gui/dialogs/addon/manager.cpp:182
msgid "addons_order^Type ($order)"
msgstr "Type ($order)"
#: src/gui/dialogs/addon/manager.cpp:185
msgid "addons_order^Last updated ($datelike_order)"
msgstr "Last updated ($datelike_order)"
#: src/gui/dialogs/addon/manager.cpp:188
msgid "addons_order^First uploaded ($datelike_order)"
msgstr "First uploaded ($datelike_order)"
#: src/gui/dialogs/addon/manager.cpp:206
msgid "addon_tag^Cooperative"
msgstr "Co-operative"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:208
msgid "addon_tag^All human players are on the same team, versus the AI"
msgstr "All human players are on the same team, versus the AI"
#: src/gui/dialogs/addon/manager.cpp:209
msgid "addon_tag^Cosmetic"
msgstr "Cosmetic"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:211
msgid "addon_tag^These make the game look different, without changing gameplay"
msgstr "These make the game look different, without changing game-play"
#: src/gui/dialogs/addon/manager.cpp:212
msgid "addon_tag^Difficulty"
msgstr "Difficulty"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:214
msgid "addon_tag^Can make campaigns easier or harder"
msgstr "Can make campaigns easier or harder"
#: src/gui/dialogs/addon/manager.cpp:215
msgid "addon_tag^RNG"
msgstr "RNG"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:217
msgid ""
"addon_tag^Modify the randomness in the combat mechanics, or remove it "
"entirely"
msgstr "Modify the randomness in the combat mechanics, or remove it entirely"
#: src/gui/dialogs/addon/manager.cpp:218
msgid "addon_tag^Survival"
msgstr "Survival"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:220
msgid "addon_tag^Fight against waves of enemies"
msgstr "Fight against waves of enemies"
#: src/gui/dialogs/addon/manager.cpp:221
msgid "addon_tag^Terraforming"
msgstr "Terraforming"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:223
msgid "addon_tag^Players can change the terrain"
msgstr "Players can change the terrain"
#: src/gui/dialogs/addon/manager.cpp:247 src/gui/widgets/addon_list.cpp:102
msgid "addon_state^Not installed"
msgstr "Not installed"
#: src/gui/dialogs/addon/manager.cpp:248 src/gui/widgets/addon_list.cpp:102
msgid "addon_state^Published, not installed"
msgstr "Published, not installed"
#: src/gui/dialogs/addon/manager.cpp:252 src/gui/widgets/addon_list.cpp:110
msgid "addon_state^Installed"
msgstr "Installed"
#: src/gui/dialogs/addon/manager.cpp:253 src/gui/widgets/addon_list.cpp:110
msgid "addon_state^Published"
msgstr "Published"
#: src/gui/dialogs/addon/manager.cpp:257
msgid "addon_state^Installed, not tracking local version"
msgstr "Installed, not tracking local version"
#: src/gui/dialogs/addon/manager.cpp:260
msgid "addon_state^Published, not tracking local version"
msgstr "Published, not tracking local version"
#: src/gui/dialogs/addon/manager.cpp:264
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr "Installed ($local_version|), upgrade available"
#: src/gui/dialogs/addon/manager.cpp:265
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr "Published ($local_version| installed), upgrade available"
#: src/gui/dialogs/addon/manager.cpp:271
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr "Installed ($local_version|), outdated on server"
#: src/gui/dialogs/addon/manager.cpp:272
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr "Published ($local_version| installed), outdated on server"
#: src/gui/dialogs/addon/manager.cpp:278 src/gui/widgets/addon_list.cpp:113
msgid "addon_state^Installed, not ready to publish"
msgstr "Installed, not ready to publish"
#: src/gui/dialogs/addon/manager.cpp:279 src/gui/widgets/addon_list.cpp:113
msgid "addon_state^Ready to publish"
msgstr "Ready to publish"
#: src/gui/dialogs/addon/manager.cpp:283 src/gui/widgets/addon_list.cpp:125
msgid "addon_state^Installed, broken"
msgstr "Installed, broken"
#: src/gui/dialogs/addon/manager.cpp:284 src/gui/widgets/addon_list.cpp:125
msgid "addon_state^Published, broken"
msgstr "Published, broken"
#: src/gui/dialogs/addon/manager.cpp:287 src/gui/widgets/addon_list.cpp:129
msgid "addon_state^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/addon/manager.cpp:427
msgid "ascending"
msgstr "ascending"
#. TRANSLATORS: Sorting order of dates, oldest first
#: src/gui/dialogs/addon/manager.cpp:429
msgid "oldest to newest"
msgstr "oldest to newest"
#: src/gui/dialogs/addon/manager.cpp:432
msgid "descending"
msgstr "descending"
#. TRANSLATORS: Sorting order of dates, newest first
#: src/gui/dialogs/addon/manager.cpp:434
msgid "newest to oldest"
msgstr "newest to oldest"
#: src/gui/dialogs/addon/manager.cpp:532
msgid "addons^Back to List"
msgstr "Back to List"
#: src/gui/dialogs/addon/manager.cpp:544
msgid "An error occurred while downloading the add-ons list from the server."
msgstr "An error occurred while downloading the add-ons list from the server."
#: src/gui/dialogs/addon/manager.cpp:582
msgid "No Add-ons Available"
msgstr "No Add-ons Available"
#: src/gui/dialogs/addon/manager.cpp:582
msgid "There are no add-ons available for download from this server."
msgstr "There are no add-ons available for download from this server."
#: src/gui/dialogs/addon/manager.cpp:850
msgid ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
msgstr ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
#: src/gui/dialogs/addon/manager.cpp:858
msgid "The following add-on could not be deleted properly:"
msgstr "The following add-on could not be deleted properly:"
#: src/gui/dialogs/addon/manager.cpp:912
msgid "Warning"
msgstr "Warning"
#: src/gui/dialogs/addon/manager.cpp:913
msgid ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
msgstr ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
#: src/gui/dialogs/addon/manager.cpp:931
msgid "The passphrase attribute cannot be present when forum_auth is used."
msgstr "The passphrase attribute cannot be present when forum_auth is used."
#: src/gui/dialogs/addon/manager.cpp:936
msgid "Invalid icon path. Make sure the path points to a valid image."
msgstr "Invalid icon path. Make sure the path points to a valid image."
#: src/gui/dialogs/addon/manager.cpp:939 src/gui/dialogs/addon/manager.cpp:981
msgid "The server responded with an error:"
msgstr "The server responded with an error:"
#: src/gui/dialogs/addon/manager.cpp:942
msgid "The add-on was rejected by the server:"
msgstr "The add-on was rejected by the server:"
#: src/gui/dialogs/addon/manager.cpp:957 src/gui/dialogs/addon/manager.cpp:984
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:512
msgid "Response"
msgstr "Response"
#: src/gui/dialogs/addon/manager.cpp:969
msgid ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
msgstr ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
#: src/gui/dialogs/addon/manager.cpp:1001
msgid "Do you want to uninstall '$addon|'?"
msgstr "Do you want to uninstall '$addon|'?"
#. TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1034
msgid "%B %d %Y, %I:%M %p"
msgstr "%d %B %Y, %I:%M %p"
#. TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1037
msgid "%B %d %Y, %H:%M"
msgstr "%d %B %Y, %H:%M"
#: src/gui/dialogs/addon/manager.cpp:1093
msgid "url^None"
msgstr "None"
#: src/gui/dialogs/attack_predictions.cpp:119
msgid "No usable weapon"
msgstr "No usable weapon"
#: src/gui/dialogs/attack_predictions.cpp:197
msgid "Defender resistance vs"
msgstr "Defender resistance vs"
#: src/gui/dialogs/attack_predictions.cpp:199
msgid "Defender vulnerability vs"
msgstr "Defender vulnerability vs"
#: src/gui/dialogs/attack_predictions.cpp:203
msgid "Attacker resistance vs"
msgstr "Attacker resistance vs"
#: src/gui/dialogs/attack_predictions.cpp:205
msgid "Attacker vulnerability vs"
msgstr "Attacker vulnerability vs"
#: src/gui/dialogs/campaign_selection.cpp:59
msgid "game^Get Add-ons"
msgstr "Get Add-ons"
#: src/gui/dialogs/campaign_selection.cpp:378
msgid "More campaigns..."
msgstr "More campaigns..."
#: src/gui/dialogs/campaign_selection.cpp:387
msgid ""
"In addition to the mainline campaigns, Wesnoth also has an ever-growing list "
"of add-on content created by other players available via the Add-ons server, "
"included but not limited to more single and multiplayer campaigns, "
"multiplayer maps, additional media and various other content! Be sure to "
"give it a try!"
msgstr ""
"In addition to the core campaigns, Wesnoth also has an ever-growing list of "
"add-on content created by other players available via the Add-ons server, "
"included but not limited to more single and multiplayer campaigns, "
"multiplayer maps, additional media and various other content! Be sure to "
"give it a try!"
#: src/gui/dialogs/campaign_selection.cpp:397
msgid "Missing Campaigns"
msgstr "Missing Campaigns"
#. TRANSLATORS: "more than 15" gives a little leeway to add or remove one without changing the translatable text.
#. It's already ambiguous, 1.18 has 19 campaigns, if you include the tutorial and multiplayer-only World Conquest.
#: src/gui/dialogs/campaign_selection.cpp:408
msgid ""
"Wesnoth normally includes more than 15 mainline campaigns, even before "
"installing any from the add-ons server. If youve installed the game via a "
"package manager, theres probably a separate package to install the complete "
"game data."
msgstr ""
"Wesnoth normally includes more than 15 mainline campaigns, even before "
"installing any from the add-ons server. If youve installed the game via a "
"package manager, theres probably a separate package to install the complete "
"game data."
#: src/gui/dialogs/campaign_selection.cpp:439
#: src/gui/dialogs/multiplayer/lobby.cpp:433
msgid "active_modifications^None"
msgstr "None"
#: src/gui/dialogs/depcheck_confirm_change.cpp:38
msgid "$requester requires the following modifications to be enabled:"
msgstr "$requester requires the following modifications to be enabled:"
#: src/gui/dialogs/depcheck_confirm_change.cpp:42
msgid "$requester requires the following modifications to be disabled:"
msgstr "$requester requires the following modifications to be disabled:"
#: src/gui/dialogs/depcheck_select_new.cpp:40
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/depcheck_select_new.cpp:45
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/depcheck_select_new.cpp:51
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/editor/custom_tod.cpp:171
#: src/gui/dialogs/editor/edit_unit.cpp:311
msgid "Choose File"
msgstr "Choose File"
#: src/gui/dialogs/editor/custom_tod.cpp:179
#: src/gui/dialogs/editor/edit_unit.cpp:320
msgid ""
"This file is outside Wesnoths data dirs. Do you wish to copy it into your "
"add-on?"
msgstr ""
"This file is outside Wesnoths data directories. Do you wish to copy it into "
"your add-on?"
#: src/gui/dialogs/editor/edit_pbl.cpp:177
msgid "Core"
msgstr "Core"
#: src/gui/dialogs/editor/edit_pbl.cpp:178
msgid "Campaign"
msgstr "Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:179
msgid "Hybrid Campaign"
msgstr "Hybrid Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:180
msgid "Multiplayer Campaign"
msgstr "Multiplayer Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:181
msgid "Scenario"
msgstr "Scenario"
#: src/gui/dialogs/editor/edit_pbl.cpp:182
msgid "Multiplayer Scenario"
msgstr "Multiplayer Scenario"
#: src/gui/dialogs/editor/edit_pbl.cpp:183
msgid "Faction"
msgstr "Faction"
#: src/gui/dialogs/editor/edit_pbl.cpp:184
#: src/gui/dialogs/multiplayer/lobby.cpp:421
msgid "Era"
msgstr "Era"
#: src/gui/dialogs/editor/edit_pbl.cpp:185
msgid "Map Pack"
msgstr "Map Pack"
#: src/gui/dialogs/editor/edit_pbl.cpp:186
msgid "Modification"
msgstr "Modification"
#: src/gui/dialogs/editor/edit_pbl.cpp:187
msgid "Media"
msgstr "Media"
#: src/gui/dialogs/editor/edit_pbl.cpp:188
msgid "Theme"
msgstr "Theme"
#: src/gui/dialogs/editor/edit_pbl.cpp:189
msgid "Other"
msgstr "Other"
#: src/gui/dialogs/editor/edit_pbl.cpp:195
msgid "Cooperative"
msgstr "Co-operative"
#: src/gui/dialogs/editor/edit_pbl.cpp:196
msgid "Cosmetic"
msgstr "Cosmetic"
#: src/gui/dialogs/editor/edit_pbl.cpp:198
msgid "RNG"
msgstr "RNG"
#: src/gui/dialogs/editor/edit_pbl.cpp:199
msgid "Survival"
msgstr "Survival"
#: src/gui/dialogs/editor/edit_pbl.cpp:200
msgid "Terraforming"
msgstr "Terraforming"
#: src/gui/dialogs/editor/edit_pbl.cpp:391
msgid "No validation errors"
msgstr "No validation errors"
#: src/gui/dialogs/editor/edit_pbl.cpp:391
msgid "Success"
msgstr "Success"
#: src/gui/dialogs/editor/edit_pbl.cpp:421
msgid "Choose an icon"
msgstr "Choose an icon"
#: src/gui/dialogs/editor/edit_unit.cpp:194
msgid "scout"
msgstr "scout"
#: src/gui/dialogs/editor/edit_unit.cpp:195
msgid "fighter"
msgstr "fighter"
#: src/gui/dialogs/editor/edit_unit.cpp:196
msgid "archer"
msgstr "archer"
#: src/gui/dialogs/editor/edit_unit.cpp:197
msgid "mixed fighter"
msgstr "mixed fighter"
#: src/gui/dialogs/editor/edit_unit.cpp:198
msgid "healer"
msgstr "healer"
#: src/gui/dialogs/editor/edit_unit.cpp:1032
msgid "Unsaved changes will be lost. Do you want to leave?"
msgstr "Unsaved changes will be lost. Do you want to leave?"
#: src/gui/dialogs/editor/edit_unit.cpp:1051
msgid "Unit type saved."
msgstr "Unit type saved."
#: src/gui/dialogs/editor/generator_settings.cpp:70
msgid "/1000 tiles"
msgstr "/1000 tiles"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Coastal"
msgstr "Coastal"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Inland"
msgstr "Inland"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Island"
msgstr "Island"
#: src/gui/dialogs/file_dialog.cpp:105
msgid "Find File"
msgstr "Find File"
#: src/gui/dialogs/file_dialog.cpp:180
msgid "<span color='#00dcff' size='small'>please enter a filename</span>"
msgstr "<span color='#00dcff' size='small'>please enter a file name</span>"
#: src/gui/dialogs/file_dialog.cpp:202
msgid ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span size='small'>wrong "
"extension, use $extensions</span></span>"
msgstr ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span size='small'>wrong "
"extension, use $extensions</span></span>"
#: src/gui/dialogs/file_dialog.cpp:205
msgid ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span "
"size='small'>whitespace is not allowed in filename</span></span>"
msgstr ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span size='small'>white-"
"space is not allowed in file name</span></span>"
#: src/gui/dialogs/file_dialog.cpp:230
msgid "Open"
msgstr "Open"
#: src/gui/dialogs/file_dialog.cpp:310
msgid "Opening files is not supported, contact your packager"
msgstr "Opening files is not supported, contact your packager"
#: src/gui/dialogs/file_dialog.cpp:367
msgid "The file already exists. Do you wish to overwrite it?"
msgstr "The file already exists. Do you wish to overwrite it?"
#: src/gui/dialogs/file_dialog.cpp:391
msgid "The file or folder $path cannot be created."
msgstr "The file or folder $path cannot be created."
#: src/gui/dialogs/file_dialog.cpp:397
msgid "The file or folder $path does not exist."
msgstr "The file or folder $path does not exist."
#: src/gui/dialogs/file_dialog.cpp:774
msgid ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
msgstr ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
#: src/gui/dialogs/file_dialog.cpp:792
msgid "The following folder and its contents will be permanently deleted:"
msgstr "The following folder and its contents will be permanently deleted:"
#: src/gui/dialogs/file_dialog.cpp:793
msgid "The following file will be permanently deleted:"
msgstr "The following file will be permanently deleted:"
#: src/gui/dialogs/file_dialog.cpp:794
msgid "Do you wish to continue?"
msgstr "Do you wish to continue?"
#: src/gui/dialogs/file_dialog.cpp:806
msgid ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
msgstr ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
#: src/gui/dialogs/folder_create.cpp:39
msgid "New Bookmark"
msgstr "New Bookmark"
#: src/gui/dialogs/game_cache_options.cpp:95
msgid "dir_size^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/game_cache_options.cpp:97
#: src/gui/dialogs/network_transmission.cpp:48
#: src/gui/dialogs/network_transmission.cpp:49
#: src/gui/dialogs/screenshot_notification.cpp:110
msgid "unit_byte^B"
msgstr "B"
#: src/gui/dialogs/game_cache_options.cpp:120
msgid "Cache Cleaned"
msgstr "Cache Cleaned"
#: src/gui/dialogs/game_cache_options.cpp:121
msgid "The game data cache has been cleaned."
msgstr "The game data cache has been cleaned."
#: src/gui/dialogs/game_cache_options.cpp:123
msgid "The game data cache could not be completely cleaned."
msgstr "The game data cache could not be completely cleaned."
#: src/gui/dialogs/game_cache_options.cpp:139
msgid "Cache Purged"
msgstr "Cache Purged"
#: src/gui/dialogs/game_cache_options.cpp:140
msgid "The game data cache has been purged."
msgstr "The game data cache has been purged."
#: src/gui/dialogs/game_cache_options.cpp:142
msgid "The game data cache could not be purged."
msgstr "The game data cache could not be purged."
#: src/gui/dialogs/game_load.cpp:72
msgid "No Saved Games"
msgstr "No Saved Games"
#: src/gui/dialogs/game_load.cpp:72
msgid "There are no saved games to load."
msgstr "There are no saved games to load."
#: src/gui/dialogs/game_load.cpp:143
msgid "game_version^Current Version"
msgstr "Current Version"
#: src/gui/dialogs/game_load.cpp:147
msgid "game_version^Wesnoth $version"
msgstr "Wesnoth $version"
#. TRANSLATORS: "reserve" refers to units on the recall list
#: src/gui/dialogs/game_load.cpp:234
msgid "$active active, $reserve reserve"
msgstr "$active active, $reserve reserve"
#: src/gui/dialogs/game_load.cpp:289
msgid "The selected file is corrupt: "
msgstr "The selected file is corrupt: "
#: src/gui/dialogs/game_load.cpp:329
msgid "(Invalid)"
msgstr "(Invalid)"
#: src/gui/dialogs/game_load.cpp:359
msgid "Campaign: $campaign_name"
msgstr "Campaign: $campaign_name"
#: src/gui/dialogs/game_load.cpp:371
msgid "Tutorial"
msgstr "Tutorial"
#: src/gui/dialogs/game_load.cpp:374
msgid "Test scenario"
msgstr "Test scenario"
#: src/gui/dialogs/game_load.cpp:384
msgid "Replay"
msgstr "Replay"
#: src/gui/dialogs/game_load.cpp:386
msgid "Turn"
msgstr "Turn"
#: src/gui/dialogs/game_load.cpp:388
msgid "Scenario start"
msgstr "Scenario start"
#: src/gui/dialogs/game_load.cpp:407
msgid "Difficulty: "
msgstr "Difficulty: "
#: src/gui/dialogs/game_load.cpp:430
msgid "Version: "
msgstr "Version: "
#: src/gui/dialogs/game_load.cpp:435
msgid "Modifications: "
msgstr "Modifications: "
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^AI"
msgstr "AI"
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Idle"
msgstr "Idle"
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Reserved"
msgstr "Reserved"
#: src/gui/dialogs/game_stats.cpp:102 src/gui/dialogs/label_settings.cpp:73
msgid "Unknown"
msgstr "Unknown"
#: src/gui/dialogs/game_stats.cpp:190 src/gui/dialogs/game_stats.cpp:193
#: src/gui/dialogs/multiplayer/lobby.cpp:447
msgid "no"
msgstr "no"
#: src/gui/dialogs/game_stats.cpp:190 src/gui/dialogs/game_stats.cpp:193
#: src/gui/dialogs/multiplayer/lobby.cpp:447
msgid "yes"
msgstr "yes"
#: src/gui/dialogs/game_version_dialog.cpp:268
#: src/gui/dialogs/game_version_dialog.cpp:292 src/gui/widgets/label.cpp:123
msgid "Opening links is not supported, contact your packager"
msgstr "Opening links is not supported, contact your packager"
#: src/gui/dialogs/label_settings.cpp:51
msgid "Team Labels"
msgstr "Team Labels"
#: src/gui/dialogs/label_settings.cpp:79
msgid "Side $side_number ($name)"
msgstr "Side $side_number ($name)"
#: src/gui/dialogs/loading_screen.cpp:46
msgid "Building terrain rules"
msgstr "Building terrain rules"
#: src/gui/dialogs/loading_screen.cpp:47
msgid "Reading files and creating cache"
msgstr "Reading files and creating cache"
#: src/gui/dialogs/loading_screen.cpp:48 src/gui/dialogs/loading_screen.cpp:51
msgid "Initializing display"
msgstr "Initializing display"
#: src/gui/dialogs/loading_screen.cpp:49
msgid "Reinitialize fonts for the current language"
msgstr "Reinitialize fonts for the current language"
#: src/gui/dialogs/loading_screen.cpp:50
msgid "Initializing teams"
msgstr "Initializing teams"
#: src/gui/dialogs/loading_screen.cpp:52
msgid "Loading game configuration"
msgstr "Loading game configuration"
#: src/gui/dialogs/loading_screen.cpp:53
msgid "Loading data files"
msgstr "Loading data files"
#: src/gui/dialogs/loading_screen.cpp:54
msgid "Loading level"
msgstr "Loading level"
#: src/gui/dialogs/loading_screen.cpp:55
msgid "Initializing scripting engine"
msgstr "Initializing scripting engine"
#: src/gui/dialogs/loading_screen.cpp:56
msgid "Initializing planning mode"
msgstr "Initializing planning mode"
#: src/gui/dialogs/loading_screen.cpp:57
msgid "Reading unit files"
msgstr "Reading unit files"
#: src/gui/dialogs/loading_screen.cpp:58
msgid "Loading units"
msgstr "Loading units"
#: src/gui/dialogs/loading_screen.cpp:59
msgid "Searching for installed add-ons"
msgstr "Searching for installed add-ons"
#: src/gui/dialogs/loading_screen.cpp:60
msgid "Starting game"
msgstr "Starting game"
#: src/gui/dialogs/loading_screen.cpp:61
msgid "Verifying cache"
msgstr "Verifying cache"
#: src/gui/dialogs/loading_screen.cpp:62
msgid "Connecting to server"
msgstr "Connecting to server"
#: src/gui/dialogs/loading_screen.cpp:63
msgid "Logging in"
msgstr "Logging in"
#: src/gui/dialogs/loading_screen.cpp:64
msgid "Waiting for server"
msgstr "Waiting for server"
#: src/gui/dialogs/loading_screen.cpp:65
msgid "Connecting to redirected server"
msgstr "Connecting to redirected server"
#: src/gui/dialogs/loading_screen.cpp:66
msgid "Waiting for next scenario"
msgstr "Waiting for next scenario"
#: src/gui/dialogs/loading_screen.cpp:67
msgid "Getting game data"
msgstr "Getting game data"
#: src/gui/dialogs/loading_screen.cpp:68
msgid "Downloading lobby data"
msgstr "Downloading lobby data"
#: src/gui/dialogs/lua_interpreter.cpp:628
msgid "The lua console can only be used in debug mode! (Run :debug first)"
msgstr "The lua console can only be used in debug mode! (Run :debug first)"
#: src/gui/dialogs/lua_interpreter.cpp:629
msgid "lua console"
msgstr "lua console"
#: src/gui/dialogs/migrate_version_selection.cpp:47
msgid "No Other Version Found"
msgstr "No Other Version Found"
#: src/gui/dialogs/migrate_version_selection.cpp:47
msgid ""
"This would import settings from a previous version of Wesnoth, but no other "
"version was found on this device"
msgstr ""
"This would import settings from a previous version of Wesnoth, but no other "
"version was found on this device"
#: src/gui/dialogs/multiplayer/faction_select.cpp:137
#: src/gui/dialogs/multiplayer/mp_staging.cpp:500
msgid "Random"
msgstr "Random"
#: src/gui/dialogs/multiplayer/lobby.cpp:65
msgid "Do you really want to log out?"
msgstr "Do you really want to log out?"
#: src/gui/dialogs/multiplayer/lobby.cpp:172
msgid "Incompatible User-made Content"
msgstr "Incompatible User-made Content"
#: src/gui/dialogs/multiplayer/lobby.cpp:173
msgid ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the hosts "
"add-ons be updated."
msgstr ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the hosts "
"add-ons be updated."
#: src/gui/dialogs/multiplayer/lobby.cpp:188
msgid "Missing User-made Content"
msgstr "Missing User-made Content"
#: src/gui/dialogs/multiplayer/lobby.cpp:189
msgid ""
"This game requires one or more user-made addons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
msgstr ""
"This game requires one or more user-made add-ons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
#: src/gui/dialogs/multiplayer/lobby.cpp:366
msgid "Games: showing $num_shown out of $num_total"
msgstr "Games: showing $num_shown out of $num_total"
#: src/gui/dialogs/multiplayer/lobby.cpp:388
msgid "$game_name (Era: $era_name)"
msgstr "$game_name (Era: $era_name)"
#: src/gui/dialogs/multiplayer/lobby.cpp:418
msgid "era_or_mod^not installed"
msgstr "not installed"
#: src/gui/dialogs/multiplayer/lobby.cpp:453
msgid "Reloaded:"
msgstr "Reloaded:"
#: src/gui/dialogs/multiplayer/lobby.cpp:454
msgid "Shared vision:"
msgstr "Shared vision:"
#: src/gui/dialogs/multiplayer/lobby.cpp:455
msgid "Shuffle sides:"
msgstr "Shuffle sides:"
#: src/gui/dialogs/multiplayer/lobby.cpp:456
msgid "Time limit:"
msgstr "Time limit:"
#: src/gui/dialogs/multiplayer/lobby.cpp:457
msgid "Use map settings:"
msgstr "Use map settings:"
#: src/gui/dialogs/multiplayer/lobby.cpp:465
msgid ""
"One or more add-ons need to be installed\n"
"in order to join this game."
msgstr ""
"One or more add-ons need to be installed\n"
"in order to join this game."
#: src/gui/dialogs/multiplayer/lobby.cpp:490
msgid "Observers allowed"
msgstr "Observers allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:493
msgid "Observers not allowed"
msgstr "Observers not allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:624
msgid "lobby"
msgstr "lobby"
#: src/gui/dialogs/multiplayer/lobby.cpp:833
msgid ""
"This game doesnt allow observers. Observe using moderator rights anyway?"
msgstr ""
"This game doesnt allow observers. Observe using moderator rights anyway?"
#: src/gui/dialogs/multiplayer/lobby.cpp:844
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
"Something is wrong with the add-on version, check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
#: src/gui/dialogs/multiplayer/lobby.cpp:865
msgid "This game is password protected. Join using moderator rights anyway?"
msgstr "This game is password protected. Join using moderator rights anyway?"
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:119
msgid ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
msgstr ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
#: src/gui/dialogs/multiplayer/mp_change_control.cpp:81
msgid "Side $side"
msgstr "Side $side"
#: src/gui/dialogs/multiplayer/mp_connect.cpp:181
msgid "Add Server"
msgstr "Add Server"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:122
msgid "Scenarios"
msgstr "Scenarios"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:123
msgid "Multiplayer Campaigns"
msgstr "Multiplayer Campaigns"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:124
msgid "Singleplayer Campaigns"
msgstr "Single-Player Campaigns"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:125
msgid "Custom Maps"
msgstr "Custom Maps"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:126
msgid "Custom Scenarios"
msgstr "Custom Scenarios"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:127
msgid "Random Maps"
msgstr "Random Maps"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:192
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:193
msgid "No games found."
msgstr "No games found."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:259
msgid "No eras found."
msgstr "No eras found."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:260
msgid "No eras found"
msgstr "No eras found"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:526
msgid "No eras available for this game."
msgstr "No eras available for this game."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:732
msgid "number of players^$min to $max"
msgstr "$min to $max"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:846
msgid "The selected game has no sides!"
msgstr "The selected game has no sides!"
#. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:853
msgid "The selected game cannot be created."
msgstr "The selected game cannot be created."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:925
msgid "Choose Starting Scenario"
msgstr "Choose Starting Scenario"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:925
msgid "Select at which point to begin this campaign."
msgstr "Select at which point to begin this campaign."
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:220
msgid "Computer Player"
msgstr "Computer Player"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:222
msgid "Empty slot"
msgstr "Empty slot"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:224
msgid "Reserved for $playername"
msgstr "Reserved for $playername"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:226
msgid "Vacant slot"
msgstr "Vacant slot"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:230
msgid "empty"
msgstr "empty"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:256
#: src/gui/dialogs/multiplayer/mp_staging.cpp:107
msgid "this game"
msgstr "this game"
#: src/gui/dialogs/multiplayer/mp_report.cpp:46
msgid "Lobby"
msgstr "Lobby"
#: src/gui/dialogs/multiplayer/mp_report.cpp:48
msgid "Game"
msgstr "Game"
#: src/gui/dialogs/multiplayer/mp_staging.cpp:310
msgid "Invalid Color"
msgstr "Invalid Colour"
#: src/gui/dialogs/multiplayer/mp_staging.cpp:517
msgid "Waiting for players to choose factions..."
msgstr "Waiting for players to choose factions..."
#: src/gui/dialogs/outro.cpp:58
msgid "The End"
msgstr "The End"
#: src/gui/dialogs/preferences_dialog.cpp:197
msgid "friend"
msgstr "friend"
#: src/gui/dialogs/preferences_dialog.cpp:202
msgid "ignored"
msgstr "ignored"
#: src/gui/dialogs/preferences_dialog.cpp:255
#: src/gui/dialogs/preferences_dialog.cpp:312
msgid "No username specified"
msgstr "No user name specified"
#: src/gui/dialogs/preferences_dialog.cpp:270
msgid "Invalid username"
msgstr "Invalid username"
#: src/gui/dialogs/preferences_dialog.cpp:317
msgid "Not on friends or ignore lists"
msgstr "Not on friends or ignore lists"
#: src/gui/dialogs/preferences_dialog.cpp:945
#: src/gui/dialogs/preferences_dialog.cpp:1009
msgid "No hotkey selected"
msgstr "No hot-key selected"
#: src/gui/dialogs/preferences_dialog.cpp:973
msgid ""
"“<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.\n"
"Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?"
msgstr ""
"<b>$hotkey_sequence|</b> is in use by <b>$old_hotkey_action|</b>.\n"
"Do you wish to re-assign it to <b>$new_hotkey_action|</b>?"
#: src/gui/dialogs/preferences_dialog.cpp:979
msgid "Reassign Hotkey"
msgstr "Re-assign Hot-key"
#: src/gui/dialogs/preferences_dialog.cpp:996
msgid "All hotkeys have been reset to their default values."
msgstr "All hot-keys have been reset to their default values."
#: src/gui/dialogs/preferences_dialog.cpp:996
msgid "Hotkeys Reset"
msgstr "Hot-keys Reset"
#: src/gui/dialogs/screenshot_notification.cpp:95
msgid ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
msgstr ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
#: src/gui/dialogs/statistics_dialog.cpp:78
msgid "All Scenarios"
msgstr "All Scenarios"
#: src/gui/dialogs/statistics_dialog.cpp:176
#: src/gui/dialogs/statistics_dialog.cpp:336
msgid "This Turn"
msgstr "This Turn"
#: src/gui/dialogs/statistics_dialog.cpp:212
msgid "Actual hit rates, by chance to hit:"
msgstr "Actual hit rates, by chance to hit:"
#: src/gui/dialogs/statistics_dialog.cpp:214
msgid "(no attacks have taken place yet)"
msgstr "(no attacks have taken place yet)"
#: src/gui/dialogs/statistics_dialog.cpp:323
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
msgstr ""
"Difference of actual outcome to expected outcome, as a percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
#: src/gui/dialogs/statistics_dialog.cpp:367
msgid "stats^Recruits"
msgstr "Recruits"
#: src/gui/dialogs/statistics_dialog.cpp:368
msgid "Recalls"
msgstr "Recalls"
#: src/gui/dialogs/statistics_dialog.cpp:369
msgid "Advancements"
msgstr "Advancements"
#: src/gui/dialogs/statistics_dialog.cpp:370
msgid "Losses"
msgstr "Losses"
#: src/gui/dialogs/statistics_dialog.cpp:371
msgid "Kills"
msgstr "Kills"
#: src/gui/dialogs/statistics_dialog.cpp:393
#: src/gui/dialogs/statistics_dialog.cpp:400
msgid "Inflicted"
msgstr "Inflicted"
#: src/gui/dialogs/statistics_dialog.cpp:406
#: src/gui/dialogs/statistics_dialog.cpp:413
msgid "Taken"
msgstr "Taken"
#: src/gui/dialogs/statistics_dialog.cpp:454
msgid "$count|× $name"
msgstr "$count|× $name"
#: src/gui/dialogs/title_screen.cpp:114 src/hotkey/hotkey_command.cpp:98
msgid "Screenshot"
msgstr "Screenshot"
#: src/gui/dialogs/title_screen.cpp:384
msgid "Version $version"
msgstr "Version $version"
#: src/gui/dialogs/title_screen.cpp:477 src/hotkey/hotkey_command.cpp:310
msgid "Choose Test Scenario"
msgstr "Choose Test Scenario"
#: src/gui/dialogs/unit_create.cpp:191
msgid "unit_variation^Default Variation"
msgstr "Default Variation"
#: src/gui/dialogs/unit_recall.cpp:215
msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
#: src/gui/dialogs/unit_recall.cpp:217
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr "This unit cannot be recalled because you do not have enough gold."
#: src/gui/dialogs/unit_recall.cpp:320 src/hotkey/hotkey_command.cpp:103
msgid "Rename Unit"
msgstr "Rename Unit"
#: src/gui/dialogs/unit_recall.cpp:356
msgid "This unit is loyal and requires no upkeep."
msgstr "This unit is loyal and requires no upkeep."
#: src/gui/dialogs/unit_recall.cpp:357 src/gui/dialogs/unit_recall.cpp:362
#: src/gui/dialogs/unit_recall.cpp:367
msgid "Do you really want to dismiss him?"
msgstr "Do you really want to dismiss him?"
#: src/gui/dialogs/unit_recall.cpp:358 src/gui/dialogs/unit_recall.cpp:363
#: src/gui/dialogs/unit_recall.cpp:368
msgid "Do you really want to dismiss her?"
msgstr "Do you really want to dismiss her?"
#: src/gui/dialogs/unit_recall.cpp:361
msgid "This unit is an experienced one, having advanced levels."
msgstr "This unit is an experienced one, having advanced levels."
#: src/gui/dialogs/unit_recall.cpp:366
msgid "This unit is close to advancing a level."
msgstr "This unit is close to advancing a level."
#: src/gui/dialogs/unit_recall.cpp:372
msgid "Dismiss Unit"
msgstr "Dismiss Unit"
#: src/gui/gui.cpp:132
msgid "No default gui defined."
msgstr "No default gui defined."
#: src/gui/widgets/addon_list.cpp:117
msgid "addon_state^Installed, upgradable"
msgstr "Installed, upgrade available"
#: src/gui/widgets/addon_list.cpp:117
msgid "addon_state^Published, upgradable"
msgstr "Published, upgrade available"
#: src/gui/widgets/addon_list.cpp:121
msgid "addon_state^Installed, outdated on server"
msgstr "Installed, outdated on server"
#: src/gui/widgets/addon_list.cpp:121
msgid "addon_state^Published, outdated on server"
msgstr "Published, outdated on server"
#: src/gui/widgets/addon_list.cpp:291
msgid "Delete add-on from server"
msgstr "Delete add-on from server"
#. TRANSLATORS: This is the new chat text indicator
#: src/gui/widgets/chatbox.cpp:95
msgid "NEW"
msgstr "NEW"
#: src/gui/widgets/chatbox.cpp:300
msgid "whisper to $receiver"
msgstr "whisper to $receiver"
#: src/gui/widgets/chatbox.cpp:384
msgid "Joined <i>$name</i>"
msgstr "Joined <i>$name</i>"
#: src/gui/widgets/chatbox.cpp:390
msgid ""
"Started private message with <i>$name</i>. If you do not want to receive "
"messages from this player, type <i>/ignore $name</i>"
msgstr ""
"Started private message with <i>$name</i>. If you do not want to receive "
"messages from this player, type <i>/ignore $name</i>"
#: src/gui/widgets/helper.cpp:153
msgid "Mandatory widget $id hasn't been defined."
msgstr "Mandatory widget $id hasn't been defined."
#: src/gui/widgets/label.cpp:141 src/gui/widgets/multiline_text.cpp:429
msgid "Open link?"
msgstr "Open link?"
#: src/gui/widgets/label.cpp:172
msgid "Copied link!"
msgstr "Copied link!"
#: src/gui/widgets/listbox.cpp:715 src/gui/widgets/multi_page.cpp:224
msgid ""
"list_data must have the same number of columns as the list_definition."
msgstr ""
"list_data must have the same number of columns as the list_definition."
#: src/gui/widgets/listbox.cpp:751 src/gui/widgets/scrollbar_panel.cpp:86
msgid "No list defined."
msgstr "No list defined."
#: src/gui/widgets/listbox.cpp:756
msgid "A list_definition should contain one row."
msgstr "A list_definition should contain one row."
#: src/gui/widgets/multi_page.cpp:200
msgid "No page defined."
msgstr "No page defined."
#: src/gui/widgets/multiline_text.cpp:434
msgid ""
"Opening links is not supported, contact your packager. Link URL has been "
"copied to the clipboard."
msgstr ""
"Opening links is not supported, contact your packager. Link URL has been "
"copied to the clipboard."
#: src/gui/widgets/multimenu_button.cpp:171
msgid "multimenu^All Selected"
msgstr "All Selected"
#. TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part
#. of the text on the button when many of the boxes are selected. The text becomes
#. "x, y and 1 other", "x, y and 2 others", etc.
#: src/gui/widgets/multimenu_button.cpp:179
msgid "multimenu^$excess other"
msgid_plural "$excess others"
msgstr[0] "$excess other"
msgstr[1] "$excess others"
#: src/gui/widgets/multimenu_button.cpp:181
#: src/gui/widgets/multimenu_button.cpp:233
msgid "multimenu^None Selected"
msgstr "None Selected"
#: src/gui/widgets/pane.cpp:359
msgid "Need at least 1 parallel item."
msgstr "Need at least 1 parallel item."
#: src/gui/widgets/rich_label.cpp:250
msgid "corrupted original file"
msgstr "corrupted original file"
#: src/gui/widgets/size_lock.cpp:88
msgid "Invalid size."
msgstr "Invalid size."
#: src/gui/widgets/size_lock.cpp:123
msgid "No widget defined."
msgstr "No widget defined."
#: src/gui/widgets/slider.cpp:355
msgid "The number of value_labels and values dont match."
msgstr "The number of value_labels and values dont match."
#: src/gui/widgets/stacked_widget.cpp:242
msgid "No stack layers defined."
msgstr "No stack layers defined."
#: src/gui/widgets/styled_widget.cpp:606
msgid "Found a widget with a helptip and without a tooltip."
msgstr "Found a widget with a helptip and without a tooltip."
#: src/gui/widgets/tab_container.cpp:140
msgid "No grid defined for tab container control"
msgstr "No grid defined for tab container control"
#: src/gui/widgets/tree_view.cpp:288
msgid "No nodes defined for a tree view."
msgstr "No nodes defined for a tree view."
#: src/gui/widgets/tree_view.cpp:318
msgid "[node]id root is reserved for the implementation."
msgstr "[node]id root is reserved for the implementation."
#: src/gui/widgets/tree_view_node.cpp:106
msgid "Unknown builder id for tree view node."
msgstr "Unknown builder id for tree view node."
#: src/gui/widgets/unit_preview_pane.cpp:136
msgid "Resistances: "
msgstr "Resistances: "
#: src/gui/widgets/unit_preview_pane.cpp:138
msgid "(Att / Def)"
msgstr "(Att / Def)"
#: src/gui/widgets/unit_preview_pane.cpp:286
#: src/gui/widgets/unit_preview_pane.cpp:317
#: src/gui/widgets/unit_preview_pane.cpp:426
#: src/gui/widgets/unit_preview_pane.cpp:458
msgid "Lvl $lvl"
msgstr "Lvl $lvl"
#: src/gui/widgets/unit_preview_pane.cpp:324
#: src/gui/widgets/unit_preview_pane.cpp:337
#: src/gui/widgets/unit_preview_pane.cpp:465
#: src/gui/widgets/unit_preview_pane.cpp:482
msgid "HP: "
msgstr "HP: "
#: src/gui/widgets/unit_preview_pane.cpp:326
#: src/gui/widgets/unit_preview_pane.cpp:342
#: src/gui/widgets/unit_preview_pane.cpp:468
#: src/gui/widgets/unit_preview_pane.cpp:470
#: src/gui/widgets/unit_preview_pane.cpp:487
msgid "XP: "
msgstr "XP: "
#: src/gui/widgets/unit_preview_pane.cpp:344
#: src/gui/widgets/unit_preview_pane.cpp:489
msgid "Experience Modifier: "
msgstr "Experience Modifier: "
#: src/gui/widgets/unit_preview_pane.cpp:347
#: src/gui/widgets/unit_preview_pane.cpp:492
msgid "MP: "
msgstr "MP: "
#: src/gui/widgets/unit_preview_pane.cpp:374
#: src/gui/widgets/unit_preview_pane.cpp:513
msgid "Abilities"
msgstr "Abilities"
#: src/gui/widgets/window.cpp:293
msgid "Linked $id group has multiple definitions."
msgstr "Linked $id group has multiple definitions."
#: src/gui/widgets/window.cpp:893
msgid "Click dismiss needs a click_dismiss or ok button."
msgstr "Click dismiss needs a click_dismiss or OK button."
#: src/gui/widgets/window.cpp:918 src/gui/widgets/window.cpp:955
#: src/tests/gui/test_gui2.cpp:742
msgid "Failed to show a dialog, which doesnt fit on the screen."
msgstr "Failed to show a dialogue, which doesnt fit on the screen."
#: src/hotkey/hotkey_command.cpp:52
msgid "Saved Games"
msgstr "Saved Games"
#: src/hotkey/hotkey_command.cpp:53
msgid "Map Commands"
msgstr "Map Commands"
#: src/hotkey/hotkey_command.cpp:54
msgid "Unit Commands"
msgstr "Unit Commands"
#: src/hotkey/hotkey_command.cpp:55
msgid "Player Chat"
msgstr "Player Chat"
#: src/hotkey/hotkey_command.cpp:56
msgid "Replay Control"
msgstr "Replay Control"
#: src/hotkey/hotkey_command.cpp:57
msgid "Planning Mode"
msgstr "Planning Mode"
#: src/hotkey/hotkey_command.cpp:58
msgid "Scenario Editor"
msgstr "Scenario Editor"
#: src/hotkey/hotkey_command.cpp:59
msgid "Editor Palettes"
msgstr "Editor Palettes"
#: src/hotkey/hotkey_command.cpp:60
msgid "Editor Tools"
msgstr "Editor Tools"
#: src/hotkey/hotkey_command.cpp:61
msgid "Editor Clipboard"
msgstr "Editor Clipboard"
#: src/hotkey/hotkey_command.cpp:62
msgid "Debug Commands"
msgstr "Debug Commands"
#: src/hotkey/hotkey_command.cpp:63
msgid "Custom WML Commands"
msgstr "Custom WML Commands"
#: src/hotkey/hotkey_command.cpp:74
msgid "Scroll Up"
msgstr "Scroll Up"
#: src/hotkey/hotkey_command.cpp:75
msgid "Scroll Down"
msgstr "Scroll Down"
#: src/hotkey/hotkey_command.cpp:76
msgid "Scroll Left"
msgstr "Scroll Left"
#: src/hotkey/hotkey_command.cpp:77
msgid "Scroll Right"
msgstr "Scroll Right"
#: src/hotkey/hotkey_command.cpp:79
msgid "cancel"
msgstr "cancel"
#: src/hotkey/hotkey_command.cpp:80
msgid "Select Hex"
msgstr "Select Hex"
#: src/hotkey/hotkey_command.cpp:81
msgid "Deselect Hex"
msgstr "Deselect Hex"
#: src/hotkey/hotkey_command.cpp:82
msgid "Move/Attack"
msgstr "Move/Attack"
#: src/hotkey/hotkey_command.cpp:83
msgid "Select/Move/Attack"
msgstr "Select/Move/Attack"
#: src/hotkey/hotkey_command.cpp:84
msgid "Touch"
msgstr "Touch"
#: src/hotkey/hotkey_command.cpp:85
msgid "Animate Map"
msgstr "Animate Map"
#: src/hotkey/hotkey_command.cpp:86
msgid "Next Unit"
msgstr "Next Unit"
#: src/hotkey/hotkey_command.cpp:87
msgid "Previous Unit"
msgstr "Previous Unit"
#: src/hotkey/hotkey_command.cpp:88
msgid "Hold Position"
msgstr "Hold Position"
#: src/hotkey/hotkey_command.cpp:89
msgid "End Unit Turn"
msgstr "End Unit Turn"
#: src/hotkey/hotkey_command.cpp:90
msgid "Scroll to Leader"
msgstr "Scroll to Leader"
#: src/hotkey/hotkey_command.cpp:91
msgid "Undo"
msgstr "Undo"
#: src/hotkey/hotkey_command.cpp:92
msgid "Redo"
msgstr "Redo"
#: src/hotkey/hotkey_command.cpp:93
msgid "Zoom In"
msgstr "Zoom In"
#: src/hotkey/hotkey_command.cpp:94
msgid "Zoom Out"
msgstr "Zoom Out"
#: src/hotkey/hotkey_command.cpp:95
msgid "Default Zoom"
msgstr "Default Zoom"
#: src/hotkey/hotkey_command.cpp:96
msgid "Toggle Full Screen"
msgstr "Toggle Full Screen"
#: src/hotkey/hotkey_command.cpp:99
msgid "Map Screenshot"
msgstr "Map Screenshot"
#: src/hotkey/hotkey_command.cpp:100
msgid "Toggle Accelerated Speed"
msgstr "Toggle Accelerated Speed"
#: src/hotkey/hotkey_command.cpp:101
msgid "Terrain Description"
msgstr "Terrain Description"
#: src/hotkey/hotkey_command.cpp:102
msgid "Unit Type Description"
msgstr "Unit Type Description"
#: src/hotkey/hotkey_command.cpp:104
msgid "Delete Unit"
msgstr "Delete Unit"
#: src/hotkey/hotkey_command.cpp:107
msgid "Save Replay"
msgstr "Save Replay"
#: src/hotkey/hotkey_command.cpp:108
msgid "Save Map"
msgstr "Save Map"
#: src/hotkey/hotkey_command.cpp:110
msgid "Load Turn..."
msgstr "Load Turn..."
#: src/hotkey/hotkey_command.cpp:112
msgid "Repeat Recruit"
msgstr "Repeat Recruit"
#: src/hotkey/hotkey_command.cpp:114
msgid "Show/Hide Labels"
msgstr "Show/Hide Labels"
#: src/hotkey/hotkey_command.cpp:115
msgid "End Turn"
msgstr "End Turn"
#: src/hotkey/hotkey_command.cpp:117
msgid "Toggle Ellipses"
msgstr "Toggle Ellipses"
#: src/hotkey/hotkey_command.cpp:118
msgid "Toggle Grid"
msgstr "Toggle Grid"
#: src/hotkey/hotkey_command.cpp:119
msgid "Mouse Scrolling"
msgstr "Mouse Scrolling"
#: src/hotkey/hotkey_command.cpp:120
msgid "Status Table"
msgstr "Status Table"
#: src/hotkey/hotkey_command.cpp:121
msgid "Mute"
msgstr "Mute"
#: src/hotkey/hotkey_command.cpp:122
msgid "Speak"
msgstr "Speak"
#: src/hotkey/hotkey_command.cpp:123
msgid "Create Unit (Debug!)"
msgstr "Create Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:124
msgid "Change Side (Debug!)"
msgstr "Change Side (Debug!)"
#: src/hotkey/hotkey_command.cpp:125
msgid "Kill Unit (Debug!)"
msgstr "Kill Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:126
msgid "Teleport Unit (Debug!)"
msgstr "Teleport Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:128
msgid "Objectives"
msgstr "Objectives"
#: src/hotkey/hotkey_command.cpp:131
msgid "Pause Network Game"
msgstr "Pause Network Game"
#: src/hotkey/hotkey_command.cpp:132
msgid "Continue Network Game"
msgstr "Continue Network Game"
#: src/hotkey/hotkey_command.cpp:134
msgid "Quit to Menu"
msgstr "Quit to Menu"
#: src/hotkey/hotkey_command.cpp:135
msgid "Set Team Label"
msgstr "Set Team Label"
#: src/hotkey/hotkey_command.cpp:136
msgid "Set Label"
msgstr "Set Label"
#: src/hotkey/hotkey_command.cpp:137
msgid "Clear Labels"
msgstr "Clear Labels"
#: src/hotkey/hotkey_command.cpp:138
msgid "Show Enemy Moves"
msgstr "Show Enemy Moves"
#: src/hotkey/hotkey_command.cpp:139
msgid "Best Possible Enemy Moves"
msgstr "Best Possible Enemy Moves"
#: src/hotkey/hotkey_command.cpp:141
msgid "Play Replay"
msgstr "Play Replay"
#: src/hotkey/hotkey_command.cpp:142
msgid "Reset Replay"
msgstr "Reset Replay"
#: src/hotkey/hotkey_command.cpp:143
msgid "Stop Replay"
msgstr "Stop Replay"
#: src/hotkey/hotkey_command.cpp:144
msgid "Next Turn"
msgstr "Next Turn"
#: src/hotkey/hotkey_command.cpp:145
msgid "Next Side"
msgstr "Next Side"
#: src/hotkey/hotkey_command.cpp:146
msgid "Next Move"
msgstr "Next Move"
#: src/hotkey/hotkey_command.cpp:147
msgid "View: Full Map"
msgstr "View: Full Map"
#: src/hotkey/hotkey_command.cpp:148
msgid "View: Each Team"
msgstr "View: Each Team"
#: src/hotkey/hotkey_command.cpp:149
msgid "View: Human Team"
msgstr "View: Human Team"
#: src/hotkey/hotkey_command.cpp:150
msgid "Skip Animation"
msgstr "Skip Animation"
#: src/hotkey/hotkey_command.cpp:151
msgid "End Replay"
msgstr "End Replay"
#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:154
msgid "whiteboard^Planning Mode"
msgstr "Planning Mode"
#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:156
msgid "whiteboard^Execute Action"
msgstr "Execute Action"
#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:158
msgid "whiteboard^Execute All Actions"
msgstr "Execute All Actions"
#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:160
msgid "whiteboard^Delete Action"
msgstr "Delete Action"
#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:162
msgid "whiteboard^Move Action Up"
msgstr "Move Action Up"
#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:164
msgid "whiteboard^Move Action Down"
msgstr "Move Action Down"
#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:166
msgid "whiteboard^Suppose Dead"
msgstr "Suppose Dead"
#: src/hotkey/hotkey_command.cpp:168
msgid "Quit to Desktop"
msgstr "Quit to Desktop"
#: src/hotkey/hotkey_command.cpp:169
msgid "Close Map"
msgstr "Close Map"
#: src/hotkey/hotkey_command.cpp:173
msgid "Switch Time of Day"
msgstr "Switch Time of Day"
#: src/hotkey/hotkey_command.cpp:175
msgid "Switch Map"
msgstr "Switch Map"
#: src/hotkey/hotkey_command.cpp:176
msgid "Assign Local Time"
msgstr "Assign Local Time"
#: src/hotkey/hotkey_command.cpp:178
msgid "New Unit Type"
msgstr "New Unit Type"
#: src/hotkey/hotkey_command.cpp:180
msgid "Time Schedule Editor"
msgstr "Time Schedule Editor"
#: src/hotkey/hotkey_command.cpp:181
msgid "Partial Undo"
msgstr "Partial Undo"
#: src/hotkey/hotkey_command.cpp:183
msgid "New Scenario"
msgstr "New Scenario"
#: src/hotkey/hotkey_command.cpp:184
msgid "Load Map/Scenario"
msgstr "Load Map/Scenario"
#: src/hotkey/hotkey_command.cpp:186
msgid "Save Map As"
msgstr "Save Map As"
#: src/hotkey/hotkey_command.cpp:187
msgid "Save Scenario As"
msgstr "Save Scenario As"
#: src/hotkey/hotkey_command.cpp:188
msgid "Save All Maps"
msgstr "Save All Maps"
#: src/hotkey/hotkey_command.cpp:189
msgid "Revert All Changes"
msgstr "Revert All Changes"
#: src/hotkey/hotkey_command.cpp:190
msgid "Map Information"
msgstr "Map Information"
#: src/hotkey/hotkey_command.cpp:192
msgid "Clear Selected Item Set"
msgstr "Clear Selected Item Set"
#: src/hotkey/hotkey_command.cpp:193
msgid "Swap Foreground/Background Palette Item"
msgstr "Swap Foreground/Background Palette Item"
#: src/hotkey/hotkey_command.cpp:194
msgid "Change Palette Group"
msgstr "Change Palette Group"
#: src/hotkey/hotkey_command.cpp:195
msgid "Scroll Palette Left"
msgstr "Scroll Palette Left"
#: src/hotkey/hotkey_command.cpp:196
msgid "Scroll Palette Right"
msgstr "Scroll Palette Right"
#: src/hotkey/hotkey_command.cpp:197
msgid "Remove Location"
msgstr "Remove Location"
#: src/hotkey/hotkey_command.cpp:199
msgid "Add New Side"
msgstr "Add New Side"
#: src/hotkey/hotkey_command.cpp:201
msgid "Next Tool"
msgstr "Next Tool"
#: src/hotkey/hotkey_command.cpp:203
msgid "Paint Tool"
msgstr "Paint Tool"
#: src/hotkey/hotkey_command.cpp:203 src/hotkey/hotkey_command.cpp:204
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
#: src/hotkey/hotkey_command.cpp:204
msgid "Fill Tool"
msgstr "Fill Tool"
#: src/hotkey/hotkey_command.cpp:205
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
#: src/hotkey/hotkey_command.cpp:205
msgid "Selection Tool"
msgstr "Selection Tool"
#: src/hotkey/hotkey_command.cpp:206
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
#: src/hotkey/hotkey_command.cpp:206
msgid "Starting Positions Tool"
msgstr "Starting Positions Tool"
#: src/hotkey/hotkey_command.cpp:207
msgid "Label Tool"
msgstr "Label Tool"
#: src/hotkey/hotkey_command.cpp:207
msgid "Left mouse button sets or drags a label, right clears."
msgstr "Left mouse button sets or drags a label, right clears."
#: src/hotkey/hotkey_command.cpp:208
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
#: src/hotkey/hotkey_command.cpp:208
msgid "Unit Tool"
msgstr "Unit Tool"
#: src/hotkey/hotkey_command.cpp:209
msgid "Item Tool"
msgstr "Item Tool"
#: src/hotkey/hotkey_command.cpp:209
msgid "Left mouse button sets a new item. Right click removes item."
msgstr "Left mouse button sets a new item. Right-click removes item."
#: src/hotkey/hotkey_command.cpp:210
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
#: src/hotkey/hotkey_command.cpp:210
msgid "Village Tool"
msgstr "Village Tool"
#: src/hotkey/hotkey_command.cpp:212
msgid "Can Recruit"
msgstr "Can Recruit"
#: src/hotkey/hotkey_command.cpp:212
msgid "Toggle the recruit attribute of a unit."
msgstr "Toggle the recruit attribute of a unit."
#: src/hotkey/hotkey_command.cpp:213
msgid "Can be Renamed"
msgstr "Can be Renamed"
#: src/hotkey/hotkey_command.cpp:213
msgid "Toggle the unit being renameable."
msgstr "Toggle the unit being renameable."
#: src/hotkey/hotkey_command.cpp:215
msgid "Change Unit ID"
msgstr "Change Unit ID"
#: src/hotkey/hotkey_command.cpp:216
msgid "Loyal"
msgstr "Loyal"
#: src/hotkey/hotkey_command.cpp:219
msgid "Show Tool Information"
msgstr "Show Tool Information"
#: src/hotkey/hotkey_command.cpp:221
msgid "Toggle Minimap Unit Coding"
msgstr "Toggle Minimap Unit Coding"
#: src/hotkey/hotkey_command.cpp:222
msgid "Toggle Minimap Terrain Coding"
msgstr "Toggle Minimap Terrain Coding"
#: src/hotkey/hotkey_command.cpp:224
msgid "Toggle Minimap Unit Drawing"
msgstr "Toggle Minimap Unit Drawing"
#: src/hotkey/hotkey_command.cpp:225
msgid "Toggle Minimap Village Drawing"
msgstr "Toggle Minimap Village Drawing"
#: src/hotkey/hotkey_command.cpp:226
msgid "Toggle Minimap Terrain Drawing"
msgstr "Toggle Minimap Terrain Drawing"
#: src/hotkey/hotkey_command.cpp:228
msgid "Next Brush"
msgstr "Next Brush"
#: src/hotkey/hotkey_command.cpp:229
msgid "Default Brush"
msgstr "Default Brush"
#: src/hotkey/hotkey_command.cpp:230
msgid "Single Tile"
msgstr "Single Tile"
#: src/hotkey/hotkey_command.cpp:231
msgid "Radius One"
msgstr "Radius One"
#: src/hotkey/hotkey_command.cpp:232
msgid "Radius Two"
msgstr "Radius Two"
#: src/hotkey/hotkey_command.cpp:233
msgid "Brush NW-SE"
msgstr "Brush NW-SE"
#: src/hotkey/hotkey_command.cpp:234
msgid "Brush SW-NE"
msgstr "Brush SW-NE"
#: src/hotkey/hotkey_command.cpp:236
msgid "Cut"
msgstr "Cut"
#: src/hotkey/hotkey_command.cpp:237
msgid "Copy"
msgstr "Copy"
#: src/hotkey/hotkey_command.cpp:238
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
#: src/hotkey/hotkey_command.cpp:238
msgid "Paste"
msgstr "Paste"
#: src/hotkey/hotkey_command.cpp:239
msgid "Export Selected Coordinates to System Clipboard"
msgstr "Export Selected Coordinates to System Clipboard"
#: src/hotkey/hotkey_command.cpp:240
msgid "Select All"
msgstr "Select All"
#: src/hotkey/hotkey_command.cpp:241
msgid "Select Inverse"
msgstr "Select Inverse"
#: src/hotkey/hotkey_command.cpp:242
msgid "Select None"
msgstr "Select None"
#: src/hotkey/hotkey_command.cpp:243
msgid "Rotate Clipboard Clockwise"
msgstr "Rotate Clipboard Clockwise"
#: src/hotkey/hotkey_command.cpp:244
msgid "Rotate Clipboard Counter-Clockwise"
msgstr "Rotate Clipboard Anticlockwise"
#: src/hotkey/hotkey_command.cpp:245
msgid "Flip Clipboard Horizontally"
msgstr "Flip Clipboard Horizontally"
#: src/hotkey/hotkey_command.cpp:246
msgid "Flip Clipboard Vertically"
msgstr "Flip Clipboard Vertically"
#: src/hotkey/hotkey_command.cpp:247
msgid "Rotate Selection"
msgstr "Rotate Selection"
#: src/hotkey/hotkey_command.cpp:248
msgid "Flip Selection"
msgstr "Flip Selection"
#: src/hotkey/hotkey_command.cpp:249
msgid "Fill Selection"
msgstr "Fill Selection"
#: src/hotkey/hotkey_command.cpp:250
msgid "Randomize Tiles in Selection"
msgstr "Randomize Tiles in Selection"
#: src/hotkey/hotkey_command.cpp:253
msgid "Apply a Mask"
msgstr "Apply a Mask"
#: src/hotkey/hotkey_command.cpp:254
msgid "Create Mask"
msgstr "Create Mask"
#: src/hotkey/hotkey_command.cpp:255
msgid "Refresh Display"
msgstr "Refresh Display"
#: src/hotkey/hotkey_command.cpp:257
msgid "Update Terrain Transitions"
msgstr "Update Terrain Transitions"
#: src/hotkey/hotkey_command.cpp:260
msgid "Toggle Terrain Transition Update"
msgstr "Toggle Terrain Transition Update"
#: src/hotkey/hotkey_command.cpp:262
msgid "Auto-update Terrain Transitions"
msgstr "Auto-update Terrain Transitions"
#: src/hotkey/hotkey_command.cpp:263
msgid "Auto-update Terrain Transitions: No"
msgstr "Auto-update Terrain Transitions: No"
#: src/hotkey/hotkey_command.cpp:264
msgid "Auto-update Terrain Transitions: Partial"
msgstr "Auto-update Terrain Transitions: Partial"
#: src/hotkey/hotkey_command.cpp:266
msgid "Refresh Image Cache"
msgstr "Refresh Image Cache"
#: src/hotkey/hotkey_command.cpp:267
msgid "Draw Hex Coordinates"
msgstr "Draw Hex Coordinates"
#: src/hotkey/hotkey_command.cpp:268
msgid "Draw Terrain Codes"
msgstr "Draw Terrain Codes"
#: src/hotkey/hotkey_command.cpp:269
msgid "Draw Number of Bitmaps"
msgstr "Draw Number of Bitmaps"
#: src/hotkey/hotkey_command.cpp:271
msgid "Save Selection to Area"
msgstr "Save Selection to Area"
#: src/hotkey/hotkey_command.cpp:272
msgid "Rename Selected Area"
msgstr "Rename Selected Area"
#: src/hotkey/hotkey_command.cpp:273
msgid "Remove Selected Area"
msgstr "Remove Selected Area"
#: src/hotkey/hotkey_command.cpp:274
msgid "Add New Area"
msgstr "Add New Area"
#: src/hotkey/hotkey_command.cpp:276
msgid "Add-on Publishing Editor"
msgstr "Add-on Publishing Editor"
#: src/hotkey/hotkey_command.cpp:277
msgid "Change Add-on ID"
msgstr "Change Add-on ID"
#: src/hotkey/hotkey_command.cpp:278
msgid "Select active Add-on"
msgstr "Select active Add-on"
#: src/hotkey/hotkey_command.cpp:279
msgid "Open Add-on folder"
msgstr "Open Add-on folder"
#: src/hotkey/hotkey_command.cpp:282
msgid "Edit Side"
msgstr "Edit Side"
#: src/hotkey/hotkey_command.cpp:283
msgid "Remove Side"
msgstr "Remove Side"
#: src/hotkey/hotkey_command.cpp:285
msgid "Delay Shroud Updates"
msgstr "Delay Shroud Updates"
#: src/hotkey/hotkey_command.cpp:286
msgid "Update Shroud Now"
msgstr "Update Shroud Now"
#: src/hotkey/hotkey_command.cpp:287
msgid "Continue Interrupted Move"
msgstr "Continue Interrupted Move"
#: src/hotkey/hotkey_command.cpp:288
msgid "Find Label or Unit"
msgstr "Find Label or Unit"
#: src/hotkey/hotkey_command.cpp:289
msgid "Speak to Ally"
msgstr "Speak to Ally"
#: src/hotkey/hotkey_command.cpp:290
msgid "Speak to All"
msgstr "Speak to All"
#: src/hotkey/hotkey_command.cpp:292
msgid "Help about save-loading"
msgstr "Help about save-loading"
#: src/hotkey/hotkey_command.cpp:292
msgid "Hint: save-loading is unnecessary"
msgstr "Hint: save-loading is unnecessary"
#: src/hotkey/hotkey_command.cpp:294
msgid "Enter Command"
msgstr "Enter Command"
#: src/hotkey/hotkey_command.cpp:295
msgid "Custom Command"
msgstr "Custom Command"
#: src/hotkey/hotkey_command.cpp:296
msgid "Run Formula"
msgstr "Run Formula"
#: src/hotkey/hotkey_command.cpp:297
msgid "Clear Chat"
msgstr "Clear Chat"
#: src/hotkey/hotkey_command.cpp:299
msgid "Change Language"
msgstr "Change Language"
#: src/hotkey/hotkey_command.cpp:300
msgid "Start Game (MP)"
msgstr "Start Game (MP)"
#: src/hotkey/hotkey_command.cpp:301
msgid "Refresh WML"
msgstr "Refresh WML"
#: src/hotkey/hotkey_command.cpp:302
msgid "Next Tip of the Day"
msgstr "Next Tip of the Day"
#: src/hotkey/hotkey_command.cpp:303
msgid "Previous Tip of the Day"
msgstr "Previous Tip of the Day"
#: src/hotkey/hotkey_command.cpp:304
msgid "Start Campaign"
msgstr "Start Campaign"
#: src/hotkey/hotkey_command.cpp:305
msgid "Start Multiplayer Game"
msgstr "Start Multiplayer Game"
#: src/hotkey/hotkey_command.cpp:306
msgid "Manage Add-ons"
msgstr "Manage Add-ons"
#: src/hotkey/hotkey_command.cpp:307
msgid "Manage Cores"
msgstr "Manage Cores"
#: src/hotkey/hotkey_command.cpp:308
msgid "Start Editor"
msgstr "Start Editor"
#: src/hotkey/hotkey_command.cpp:309
msgid "Show Credits"
msgstr "Show Credits"
#: src/hotkey/hotkey_command.cpp:312
msgid "Show Helptip"
msgstr "Show Help Tip"
#: src/hotkey/hotkey_command.cpp:314
msgid "Show Lua Console"
msgstr "Show Lua Console"
#: src/hotkey/hotkey_command.cpp:317
msgid "Unrecognized Command"
msgstr "Unrecognized Command"
#: src/preferences/preferences.cpp:1263
msgid "No known themes. Try changing from within an existing game."
msgstr "No known themes. Try changing from within an existing game."
#: src/preferences/preferences.cpp:1300
msgid ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
msgstr ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
#: src/preferences/preferences.cpp:1304
msgid "Find Server Application"
msgstr "Find Server Application"
#: src/preferences/preferences.cpp:1759
msgid "[%H:%M]"
msgstr "[%H:%M]"
#: src/preferences/preferences.cpp:1761
msgid "[%I:%M %p]"
msgstr "[%I:%M %p]"
#: src/wml_exception.cpp:66
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
#: src/wml_exception.cpp:68
msgid "When reporting the bug please include the following error message :"
msgstr "When reporting the bug please include the following error message :"
#: src/wml_exception.cpp:89
msgid ""
"In section [$section|] where $primary_key| = $primary_value the "
"mandatory key $key| isnt set."
msgstr ""
"In section [$section|] where $primary_key| = $primary_value the "
"mandatory key $key| isnt set."
#: src/wml_exception.cpp:92
msgid "In section [$section|] the mandatory key $key| isnt set."
msgstr "In section [$section|] the mandatory key $key| isnt set."
#: src/wml_exception.cpp:104
msgid "In section [$section|] the mandatory subtag [$tag|] is missing."
msgstr "In section [$section|] the mandatory sub-tag [$tag|] is missing."
#~ msgid "timespan^expired"
#~ msgstr "expired"
#~ msgid "timespan^$num year"
#~ msgid_plural "timespan^$num years"
#~ msgstr[0] "$num year"
#~ msgstr[1] "$num years"
#~ msgid "timespan^$num month"
#~ msgid_plural "timespan^$num months"
#~ msgstr[0] "$num month"
#~ msgstr[1] "$num months"
#~ msgid "timespan^$num week"
#~ msgid_plural "timespan^$num weeks"
#~ msgstr[0] "$num week"
#~ msgstr[1] "$num weeks"
#~ msgid "timespan^$num day"
#~ msgid_plural "timespan^$num days"
#~ msgstr[0] "$num day"
#~ msgstr[1] "$num days"
#~ msgid "timespan^$num hour"
#~ msgid_plural "timespan^$num hours"
#~ msgstr[0] "$num hour"
#~ msgstr[1] "$num hours"
#~ msgid "timespan^$num minute"
#~ msgid_plural "timespan^$num minutes"
#~ msgstr[0] "$num minute"
#~ msgstr[1] "$num minutes"
#~ msgid "timespan^$num second"
#~ msgid_plural "timespan^$num seconds"
#~ msgstr[0] "$num second"
#~ msgstr[1] "$num seconds"
#~ msgid "Limit FPS"
#~ msgstr "Limit FPS"
#~ msgid ""
#~ "Disabling this increases CPU usage, but may slightly improve performance "
#~ "(requires restart to take effect)"
#~ msgstr ""
#~ "Disabling this increases CPU usage, but may slightly improve performance "
#~ "(requires restart to take effect)"
#~ msgid "Connected Players"
#~ msgstr "Connected Players"
#~ msgid "The text contains invalid Pango markup: "
#~ msgstr "The text contains invalid Pango mark-up: "
#~ msgid "Text has a font size of 0."
#~ msgstr "Text has a font size of 0."
#~ msgid "Clipboard support not found, contact your packager"
#~ msgstr "Clipboard support not found, contact your packager"
#~ msgid "lawful"
#~ msgstr "lawful"
#~ msgid "chaotic"
#~ msgstr "chaotic"
#~ msgid "neutral"
#~ msgstr "neutral"
#~ msgid "liminal"
#~ msgstr "liminal"
#~ msgid "<b>Faction:</b>"
#~ msgstr "<b>Faction:</b>"
#~ msgid "<b>Gender:</b>"
#~ msgstr "<b>Gender:</b>"
#~ msgid "<span color='red'>*restart required</span>"
#~ msgstr "<span color='red'>*restart required</span>"
#~ msgid "page^✔ Copied"
#~ msgstr "✔ Copied"
#~ msgid "Stats"
#~ msgstr "Stats"
#~ msgid "Configuration:"
#~ msgstr "Configuration:"
#~ msgid "filesystem_path_game^User preferences"
#~ msgstr "User preferences"
#~ msgid "--userdata-dir=<relative path that doesn't start with a period>"
#~ msgstr "--userdata-dir=<relative path that doesn't start with a full-stop>"
#~ msgid ""
#~ "Use an absolute path, or a relative path that starts with a period and a "
#~ "backslash"
#~ msgstr ""
#~ "Use an absolute path, or a relative path that starts with a full-stop and "
#~ "a backslash"
#~ msgid "--userdata-dir=<relative path>"
#~ msgstr "--userdata-dir=<relative path>"
#~ msgid ""
#~ "Use absolute paths. Relative paths are deprecated because they are "
#~ "interpreted relative to $HOME"
#~ msgstr ""
#~ "Use absolute paths. Relative paths are deprecated because they are "
#~ "interpreted relative to $HOME"
#~ msgid "Load Map"
#~ msgstr "Load Map"
#~ msgid "<span foreground='yellow'><u>https://www.wesnoth.org</u></span>"
#~ msgstr "<span foreground='yellow'><u>https://www.wesnoth.org</u></span>"
#~ msgid "<span foreground='yellow'><u>https://wiki.wesnoth.org</u></span>"
#~ msgstr "<span foreground='yellow'><u>https://wiki.wesnoth.org</u></span>"
#~ msgid "/data/core/images/units/human-loyalists/general.png"
#~ msgstr "/data/core/images/units/human-loyalists/general.png"
#~ msgid "/data/core/images/attacks/rectangular-shield.png"
#~ msgstr "/data/core/images/attacks/rectangular-shield.png"
#~ msgid "/data/core/images/attacks/sword-human.png"
#~ msgstr "/data/core/images/attacks/sword-human.png"
#~ msgid "/data/core/images/attacks/gaze.png"
#~ msgstr "/data/core/images/attacks/gaze.png"
#~ msgid "Copy the full report to clipboard"
#~ msgstr "Copy the full report to clipboard"
#~ msgid ""
#~ "<i>Battle for Wesnoth</i> relies on community submissions to provide an "
#~ "accessible game experience for players around the world. Because "
#~ "development of the main game can move faster than volunteer translators "
#~ "are able to keep up with, translations may drift behind or even become "
#~ "abandoned.\n"
#~ "\n"
#~ "If you are a first-time player, we recommend using a mostly-complete "
#~ "translation. If you are interested in translating the game yourself, we "
#~ "suggest visiting the following page for more information and enabling all "
#~ "translations while you work on your contributions:"
#~ msgstr ""
#~ "<i>Battle for Wesnoth</i> relies on community submissions to provide an "
#~ "accessible game experience for players around the world. Because "
#~ "development of the main game can move faster than volunteer translators "
#~ "are able to keep up with, translations may drift behind or even become "
#~ "abandoned.\n"
#~ "\n"
#~ "If you are a first-time player, we recommend using a mostly-complete "
#~ "translation. If you are interested in translating the game yourself, we "
#~ "suggest visiting the following page for more information and enabling all "
#~ "translations while you work on your contributions:"
#~ msgid "View the credits"
#~ msgstr "View the credits"
#~ msgid "Running on $os"
#~ msgstr "Running on $os"
#~ msgid "Rocky Sands"
#~ msgstr "Rocky Sands"
#~ msgid "Sands"
#~ msgstr "Sands"
#~ msgid "Reloading alters future combat outcomes"
#~ msgstr "Reloading alters future combat outcomes"
#~ msgid "Combat outcomes remain constant when reloading"
#~ msgstr "Combat outcomes remain constant when reloading"
#~ msgid "Biased RNG (experimental)"
#~ msgstr "Biased RNG (experimental)"
#~ msgid ""
#~ "Combat outcomes are more in line with displayed probabilities and "
#~ "unaffected by reloading"
#~ msgstr ""
#~ "Combat outcomes are more in line with displayed probabilities and "
#~ "unaffected by reloading"
#~ msgid "Add-on ID"
#~ msgstr "Add-on ID"
#~ msgid "Choose your preferred language:"
#~ msgstr "Choose your preferred language:"
#~ msgid "Missing required state for button"
#~ msgstr "Missing required state for button"
#~ msgid "Missing required background for chatbox"
#~ msgstr "Missing required background for chat box"
#~ msgid "Missing required foreground for chatbox"
#~ msgstr "Missing required foreground for chat box"
#~ msgid "Missing required grid for chatbox"
#~ msgstr "Missing required grid for chat box"
#~ msgid "Missing [draw] in drawing"
#~ msgstr "Missing [draw] in drawing"
#~ msgid "Missing required state for horizontal scrollbar"
#~ msgstr "Missing required state for horizontal scroll-bar"
#~ msgid "Missing required state for image control"
#~ msgstr "Missing required state for image control"
#~ msgid "Missing required state for text label control"
#~ msgstr "Missing required state for text label control"
#~ msgid "Missing required state for listbox"
#~ msgstr "Missing required state for list box"
#~ msgid "Missing [content] in [matrix_definition]"
#~ msgstr "Missing [content] in [matrix_definition]"
#~ msgid "Missing required state for matrix definition"
#~ msgstr "Missing required state for matrix definition"
#~ msgid "Missing [main] in [matrix]"
#~ msgstr "Missing [main] in [matrix]"
#~ msgid "Missing required state for menu button"
#~ msgstr "Missing required state for menu button"
#~ msgid "Missing required state for minimap control"
#~ msgstr "Missing required state for mini-map control"
#~ msgid "Missing required state for editable text box"
#~ msgstr "Missing required state for editable text box"
#~ msgid "Missing required state for multimenu button"
#~ msgstr "Missing required state for multi-menu button"
#~ msgid "Missing [item_definition] in [pane]"
#~ msgstr "Missing [item_definition] in [pane]"
#~ msgid "Missing required background for panel definition"
#~ msgstr "Missing required background for panel definition"
#~ msgid "Missing required foreground for panel definition"
#~ msgstr "Missing required foreground for panel definition"
#~ msgid "Missing required state for progress bar"
#~ msgstr "Missing required state for progress bar"
#~ msgid "Missing required state for repeating button"
#~ msgstr "Missing required state for repeating button"
#~ msgid "Missing required state for scroll label control"
#~ msgstr "Missing required state for scroll label control"
#~ msgid "Missing required background for scrollbar panel"
#~ msgstr "Missing required background for scroll-bar panel"
#~ msgid "Missing required foreground for scrollbar panel"
#~ msgstr "Missing required foreground for scroll-bar panel"
#~ msgid "Missing required grid for scrollbar panel"
#~ msgstr "Missing required grid for scroll-bar panel"
#~ msgid "Missing required state for slider"
#~ msgstr "Missing required state for slider"
#~ msgid "Missing required state for toggle button"
#~ msgstr "Missing required state for toggle button"
#~ msgid "Missing required state for toggle panel"
#~ msgstr "Missing required state for toggle panel"
#~ msgid "Missing required state for tree view"
#~ msgstr "Missing required state for tree view"
#~ msgid "No grid defined for tree view"
#~ msgstr "No grid defined for tree view"
#~ msgid "No node defined."
#~ msgstr "No node defined."
#~ msgid "Missing required background for unit preview pane"
#~ msgstr "Missing required background for unit preview pane"
#~ msgid "Missing required foreground for unit preview pane"
#~ msgstr "Missing required foreground for unit preview pane"
#~ msgid "Missing required grid for unit preview pane"
#~ msgstr "Missing required grid for unit preview pane"
#~ msgid "Missing required state for vertical scrollbar"
#~ msgstr "Missing required state for vertical scroll-bar"
#~ msgid "Missing [widget] in [viewport]"
#~ msgstr "Missing [widget] in [viewport]"
#~ msgid "Resolution:"
#~ msgstr "Resolution:"
#~ msgid "Change the game resolution"
#~ msgstr "Change the game resolution"
#~ msgid "Automatic pixel scale multiplier"
#~ msgstr "Automatic pixel scale multiplier"
#~ msgid "Show floating labels"
#~ msgstr "Show floating labels"
#~ msgid "Show team colors"
#~ msgstr "Show team colours"
#~ msgid "Show grid"
#~ msgstr "Show grid"
#~ msgid "Change the in-game theme"
#~ msgstr "Change the in-game theme"
#~ msgid ""
#~ "The key '$key' is deprecated and support will be removed in version "
#~ "$removal_version."
#~ msgstr ""
#~ "The key '$key' is deprecated and support will be removed in version "
#~ "$removal_version."
#~ msgid ""
#~ "The key '$deprecated_key' has been renamed to '$key'. Support for "
#~ "'$deprecated_key' will be removed in version $removal_version."
#~ msgstr ""
#~ "The key '$deprecated_key' has been renamed to '$key'. Support for "
#~ "'$deprecated_key' will be removed in version $removal_version."
#~ msgid "Show disengaged orb"
#~ msgstr "Show disengaged orb"
#~ msgid "This uses the colors for partial and moved orbs."
#~ msgstr "This uses the colours for partial and moved orbs."
#~ msgid "Player Hosted"
#~ msgstr "Player Hosted"
#~ msgid "Bot Hosted"
#~ msgstr "Bot Hosted"
#~ msgid "Area to draw has negative size"
#~ msgstr "Area to draw has negative size"
#~ msgid "Area to draw is larger than widget size"
#~ msgstr "Area to draw is larger than widget size"
#~ msgid "Choose Test"
#~ msgstr "Choose Test"
#~ msgid "Start Test Scenario"
#~ msgstr "Start Test Scenario"
#~ msgid ""
#~ "A terrain with a string with more than 4 characters has been found, the "
#~ "affected terrain is:"
#~ msgstr ""
#~ "A terrain with a string with more than 4 characters has been found, the "
#~ "affected terrain is:"
#~ msgid "Desert Cobbles"
#~ msgstr "Desert Cobbles"
#~ msgid "Gold Left:"
#~ msgstr "Gold Left:"
#~ msgid "Active Troops:"
#~ msgstr "Active Troops:"
#~ msgid "Reserve Troops:"
#~ msgstr "Reserve Troops:"
#~ msgid "By:"
#~ msgstr "By:"
#~ msgid "Leader:"
#~ msgstr "Leader:"
#~ msgid "Starting position:"
#~ msgstr "Starting position:"
#~ msgid "titlescreen_hotkeys^T"
#~ msgstr "T"
#~ msgid "timespan^$num years"
#~ msgstr "$num years"
#~ msgid "timespan^$num months"
#~ msgstr "$num months"
#~ msgid "timespan^$num weeks"
#~ msgstr "$num weeks"
#~ msgid "timespan^$num days"
#~ msgstr "$num days"
#~ msgid "timespan^$num hours"
#~ msgstr "$num hours"
#~ msgid "timespan^$num minutes"
#~ msgstr "$num minutes"
#~ msgid "timespan^$num seconds"
#~ msgstr "$num seconds"
#~ msgid "Selected Game"
#~ msgstr "Selected Game"
#~ msgid "Team:"
#~ msgstr "Team:"
#~ msgid "$player has entered the room"
#~ msgstr "$player has entered the room"
#~ msgid "$player has left the room"
#~ msgstr "$player has left the room"
#~ msgid "Start Tutorial"
#~ msgstr "Start Tutorial"
#~ msgid "Add-on upload authentication dialog"
#~ msgstr "Add-on upload authentication dialogue"
#~ msgid "Multiplayer server login dialog"
#~ msgstr "Multiplayer server login dialog"
#~ msgid "Current Room"
#~ msgstr "Current Room"
#~ msgid "Line doesn't fit on canvas."
#~ msgstr "Line doesn't fit on canvas."
#~ msgid "Rectangle doesn't fit on canvas."
#~ msgstr "Rectangle doesn't fit on canvas."
#~ msgid "Rounded Rectangle doesn't fit on canvas."
#~ msgstr "Rounded Rectangle doesn't fit on canvas."
#~ msgid "Circle doesn't fit on canvas."
#~ msgstr "Circle doesn't fit on canvas."
#~ msgid "Text doesn't start on canvas."
#~ msgstr "Text doesn't start on canvas."
#~ msgid ""
#~ "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
#~ msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)"
#~ msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
#~ msgstr "Dev AI: Default + Poisoning (Formula AI)"
#~ msgid "feature^Legacy bidirectional rendering"
#~ msgstr "Legacy bidirectional rendering"
#~ msgid "The maximum text width is less than 1."
#~ msgstr "The maximum text width is less than 1."
#~ msgid "Open Preferences Screen"
#~ msgstr "Open Preferences Screen"
#~ msgid "View Chat Log"
#~ msgstr "View Chat Log"
#~ msgid "Clear Chat and Errors"
#~ msgstr "Clear Chat and Errors"
#~ msgid "Categories:"
#~ msgstr "Categories:"
#~ msgid "Accelerated"
#~ msgstr "Accelerated"
#~ msgid "Clear Messages"
#~ msgstr "Clear Messages"
#~ msgid "Dates"
#~ msgstr "Dates"
#~ msgid "Save random seed"
#~ msgstr "Save random seed"
#~ msgid ""
#~ "Makes the random number generator yield the same results even after "
#~ "reloading a game"
#~ msgstr ""
#~ "Makes the random number generator yield the same results even after "
#~ "reloading a game"
#~ msgid "Which player should start here?"
#~ msgstr "Which player should start here?"
#~ msgid "No ignored"
#~ msgstr "No ignored"
#~ msgid "Do you want to open this link?"
#~ msgstr "Do you want to open this link?"
#~ msgid "url^Copy"
#~ msgstr "Copy"
#~ msgid "Copy this URL to clipboard"
#~ msgstr "Copy this URL to clipboard"
#~ msgid "url^Go"
#~ msgstr "Go"
#~ msgid "Visit this URL with a web browser"
#~ msgstr "Visit this URL with a web browser"
#~ msgid "Screenshots..."
#~ msgstr "Screenshots..."
#~ msgid "feature^JPEG screenshots"
#~ msgstr "JPEG screenshots"
#~ msgid "Number of columns differ."
#~ msgstr "Number of columns differ."
#~ msgid "Terms"
#~ msgstr "Terms"
#~ msgid "version^N/A"
#~ msgstr "N/A"
#~ msgid "Assign Recruit List"
#~ msgstr "Assign Recruit List"
#~ msgid "Assign the selected unit set as recruit list to the unit."
#~ msgstr "Assign the selected unit set as recruit list to the unit."
#~ msgid "Room <i>“$name”</i> joined"
#~ msgstr "Room <i>$name</i> joined"
#~ msgid ""
#~ "Left mouse button sets a new item or moves it via drag and drop, right "
#~ "clears. Not implemented yet."
#~ msgstr ""
#~ "Left mouse button sets a new item or moves it via drag and drop, right "
#~ "clears. Not implemented yet."
#~ msgid ""
#~ "Left mouse button sets or drags a sound source, right clears. Not "
#~ "implemented yet."
#~ msgstr ""
#~ "Left mouse button sets or drags a sound source, right clears. Not "
#~ "implemented yet."
#~ msgid "Sound Source Tool"
#~ msgstr "Sound Source Tool"
#~ msgid "Generate Tiles in Selection"
#~ msgstr "Generate Tiles in Selection"
#~ msgid "Rotate Map"
#~ msgstr "Rotate Map"
#~ msgid "Allow only registered users to join the game"
#~ msgstr "Allow only registered users to join the game"
#~ msgid "Registered Users Only"
#~ msgstr "Registered Users Only"
#~ msgid "Are you sure you want to open this link? "
#~ msgstr "Are you sure you want to open this link? "
#~ msgid "Find $filename server binary"
#~ msgstr "Find $filename server binary"
#~ msgid "Event"
#~ msgstr "Event"
#~ msgid "Nearest Neighbor"
#~ msgstr "Nearest Neighbour"
#~ msgid "Nearest Neighbor scaling (fastest)"
#~ msgstr "Nearest Neighbour scaling (fastest)"
#~ msgid "xBRZ + linear"
#~ msgstr "xBRZ + linear"
#~ msgid "xBRZ followed by Bilinear interpolation"
#~ msgstr "xBRZ followed by Bilinear interpolation"
#~ msgid "xBRZ + NN"
#~ msgstr "xBRZ + NN"
#~ msgid "xBRZ followed by Nearest Neighbor (recommended)"
#~ msgstr "xBRZ followed by Nearest Neighbour (recommended)"
#~ msgid "Bilinear interpolation scaling"
#~ msgstr "Bilinear interpolation scaling"
#~ msgid "Linear"
#~ msgstr "Linear"
#~ msgid "Advanced Graphics Options"
#~ msgstr "Advanced Graphics Options"
#~ msgid "Images will be scaled using the following algorithms:"
#~ msgstr "Images will be scaled using the following algorithms:"
#~ msgid "All units, haloes, border hexes"
#~ msgstr "All units, haloes, border hexes"
#~ msgid "Scaled to zoom"
#~ msgstr "Scaled to zoom"
#~ msgid "Everything else"
#~ msgstr "Everything else"
#~ msgid "Scaled to hex"
#~ msgstr "Scaled to hex"
#~ msgid "Sort by:"
#~ msgstr "Sort by:"
#~ msgid "Kick / ban reason:"
#~ msgstr "Kick / ban reason:"
#~ msgid "You will now connect to the multiplayer server."
#~ msgstr "You will now connect to the multiplayer server."
#~ msgid "View List"
#~ msgstr "View List"
#~ msgid "Font Scaling:"
#~ msgstr "Font Scaling:"
#~ msgid "Set the scaling factor of fonts"
#~ msgstr "Set the scaling factor of fonts"
#~ msgid "Start a tutorial to familiarize yourself with the game"
#~ msgstr "Start a tutorial to familiarize yourself with the game"
#~ msgid "Select the game core data"
#~ msgstr "Select the game core data"
#~ msgid "No matching widget found for scaling option"
#~ msgstr "No matching widget found for scaling option"
#~ msgid "&#9679;"
#~ msgstr "&#9679;"
#~ msgid "No server has been defined."
#~ msgstr "No server has been defined."
#~ msgid "Rusty Open Gate"
#~ msgstr "Rusty Open Gate"
#~ msgid "Wooden Open Door"
#~ msgstr "Wooden Open Door"
#~ msgid "Deterministic mode"
#~ msgstr "Deterministic mode"
#~ msgid "Sort players:"
#~ msgstr "Sort players:"
#~ msgid "Friends first, ignored people last"
#~ msgstr "Friends first, ignored people last"
#~ msgid "Alphabetically"
#~ msgstr "Alphabetically"
#~ msgid "Refresh"
#~ msgstr "Refresh"
#~ msgid ""
#~ "You may login to the official multiplayer server with your forum username "
#~ "and password.\n"
#~ "Note that registration is not required to join the server: you need to "
#~ "supply a password only if you wish to use a registered username.\n"
#~ "\n"
#~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/"
#~ msgstr ""
#~ "You may log-in to the official multiplayer server with your forum user "
#~ "name and password.\n"
#~ "Note that registration is not required to join the server: you need to "
#~ "supply a password only if you wish to use a registered user name.\n"
#~ "\n"
#~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/"
#~ msgid "Speed:"
#~ msgstr "Speed:"
#~ msgid "Units move and fight speed"
#~ msgstr "Units move and fight speed"
#~ msgid "Available at titlescreen"
#~ msgstr "Available at title screen"
#~ msgid "feature^Experimental OpenMP support"
#~ msgstr "Experimental OpenMP support"
#~ msgid "asc"
#~ msgstr "asc"
#~ msgid "desc"
#~ msgstr "desc"
#~ msgid "Settings:"
#~ msgstr "Settings:"
#~ msgid "Registered users only:"
#~ msgstr "Registered users only:"
#, fuzzy
#~| msgid "Available at titlescreen"
#~ msgid "Quit to Titlescreen"
#~ msgstr "Available at title screen"
#~ msgid "$min to $max"
#~ msgstr "$min to $max"
#~ msgid "FPS limiter"
#~ msgstr "FPS limiter"
#~ msgid "era^missing"
#~ msgstr "missing"
#~ msgid "Password Reminder"
#~ msgstr "Password Reminder"
#~ msgid "feature^Growl notifications back end"
#~ msgstr "Growl notifications back-end"
#~ msgid "Rooms"
#~ msgstr "Rooms"
#~ msgid "Screenshot Saved"
#~ msgstr "Screenshot Saved"
#~ msgid "file_size^Unknown"
#~ msgstr "Unknown"
#~ msgid "Send new version to server"
#~ msgstr "Send new version to server"
#~ msgid "Only registered users may join"
#~ msgstr "Only registered users may join"
#~ msgid "Unknown era"
#~ msgstr "Unknown era"
#~ msgid "Gold per village"
#~ msgstr "Gold per village"
#~ msgid "Experience modifier"
#~ msgstr "Experience modifier"
#~ msgid "Multiplayer command dialog"
#~ msgstr "Multiplayer command dialog"
#~ msgid "Messaging"
#~ msgstr "Messaging"
#~ msgid "Message:"
#~ msgstr "Message:"
#~ msgid "Send"
#~ msgstr "Send"
#~ msgid "Friends/Ignored List"
#~ msgstr "Friends/Ignored List"
#~ msgid "Add as Friend"
#~ msgstr "Add as Friend"
#~ msgid "Add as Ignore"
#~ msgstr "Add as Ignore"
#~ msgid "Moderating"
#~ msgstr "Moderating"
#~ msgid "Time:"
#~ msgstr "Time:"
#~ msgid "Ban"
#~ msgstr "Ban"
#~ msgid "Sort lobby list"
#~ msgstr "Sort lobby list"
#~ msgid "Sort the player list in the lobby by player groups"
#~ msgstr "Sort the player list in the lobby by player groups"
#~ msgid "Iconize lobby list"
#~ msgstr "Iconize lobby list"
#~ msgid "Show icons in front of the player names in the lobby"
#~ msgstr "Show icons in front of the player names in the lobby"
#~ msgid "controller^Computer"
#~ msgstr "Computer"
#~ msgid "User Maps"
#~ msgstr "User Maps"
#~ msgid "No description available"
#~ msgstr "No description available"
#~ msgid ""
#~ "Widget definition '$definition' doesn't contain the definition for '$id'."
#~ msgstr ""
#~ "Widget definition '$definition' doesn't contain the definition for '$id'."
#~ msgid "Save password to preferences (plain text)"
#~ msgstr "Save password to preferences (plain text)"
#~ msgid "player"
#~ msgstr "player"
#~ msgid "Advanced Settings"
#~ msgstr "Advanced Settings"
#~ msgid "Configure sides"
#~ msgstr "Configure sides"
#~ msgid "Metadata:"
#~ msgstr "Metadata:"
#~ msgid "The new theme will take effect after loading or starting a new game."
#~ msgstr ""
#~ "The new theme will take effect after loading or starting a new game."
#~ msgid ""
#~ "Era:\n"
#~ "\n"
#~ "Not allowed."
#~ msgstr ""
#~ "Era:\n"
#~ "\n"
#~ "Not allowed."
#~ msgid ""
#~ "Modifications:\n"
#~ "\n"
#~ "None found."
#~ msgstr ""
#~ "Modifications:\n"
#~ "\n"
#~ "None found."
#~ msgid "Modifiers"
#~ msgstr "Modifiers"
#~ msgid "Experimental Fake Map Edge"
#~ msgstr "Experimental Fake Map Edge"
#~ msgid "Options"
#~ msgstr "Options"
#~ msgid "Add-ons matching the following criteria will be displayed."
#~ msgstr "Add-ons matching the following criteria will be displayed."
#~ msgid "Installation status:"
#~ msgstr "Installation status:"
#~ msgid "Add-on types:"
#~ msgstr "Add-on types:"
#~ msgid "Toggle All"
#~ msgstr "Toggle All"
#~ msgid "Add-ons will be sorted as follows when no column is selected:"
#~ msgstr "Add-ons will be sorted as follows when no column is selected:"
#~ msgid "sort^By name"
#~ msgstr "By name"
#~ msgid "sort^By last updated"
#~ msgstr "By last updated"
#~ msgid "sort^By first upload"
#~ msgstr "By first upload"
#~ msgid "Seed:"
#~ msgstr "Seed:"
#~ msgid "Filter"
#~ msgstr "Filter"
#~ msgid "Set Password"
#~ msgstr "Set Password"
#~ msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
#~ msgstr "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
#~ msgid "Weapon special: "
#~ msgstr "Weapon special: "
#~ msgid "Items"
#~ msgstr "Items"
#~ msgid "Add to Friends"
#~ msgstr "Add to Friends"
#~ msgid "Add to Ignores"
#~ msgstr "Add to Ignores"
#~ msgid "Map to play:"
#~ msgstr "Map to play:"
#~ msgid "Choose Modifications"
#~ msgstr "Choose Modifications"
#~ msgid "Enable the modifications you want to be active during the game."
#~ msgstr "Enable the modifications you want to be active during the game."
#~ msgid "Show haloing effects"
#~ msgstr "Show haloing effects"
#~ msgid "Show special unit graphical effects"
#~ msgstr "Show special unit graphical effects"
#~ msgid "Add Ignored"
#~ msgstr "Add Ignored"
#~ msgid "Delete File"
#~ msgstr "Delete File"
#~ msgid "Deletion of the file failed."
#~ msgstr "Deletion of the file failed."
#~ msgid "Creation of the directory failed."
#~ msgstr "Creation of the directory failed."
#~ msgid "Load Game..."
#~ msgstr "Load Game..."
#~ msgid "infinite"
#~ msgstr "infinite"
#~ msgid "Prefs tab^General"
#~ msgstr "General"
#~ msgid "Prefs tab^Friends"
#~ msgstr "Friends"
#~ msgid "Prefs section^General"
#~ msgstr "General"
#~ msgid "Prefs section^Hotkeys"
#~ msgstr "Hotkeys"
#~ msgid "Prefs section^Display"
#~ msgstr "Display"
#~ msgid "Prefs section^Sound"
#~ msgstr "Sound"
#~ msgid "Prefs section^Multiplayer"
#~ msgstr "Multiplayer"
#~ msgid "Prefs section^Advanced"
#~ msgstr "Advanced"
#~ msgid "Version "
#~ msgstr "Version "
#~ msgid "&#10003;"
#~ msgstr "&#10003;"
#~ msgid "Reinforced Earthy Cave Wall"
#~ msgstr "Reinforced Earthy Cave Wall"
#~ msgid "Manage Data"
#~ msgstr "Manage Data"
#~ msgid "Choose the game to load"
#~ msgstr "Choose the game to load"
#~ msgid "Clear"
#~ msgstr "Clear"
#~ msgid "Restore"
#~ msgstr "Restore"
#~ msgid "Backup"
#~ msgstr "Backup"
#~ msgid "Bilinear interpolation scaling (legacy wesnoth option)"
#~ msgstr "Bilinear interpolation scaling (legacy wesnoth option)"
#~ msgid "Linear (legacy)"
#~ msgstr "Linear (legacy)"
#~ msgid "Bilinear interpolation scaling (new implementation)"
#~ msgstr "Bilinear interpolation scaling (new implementation)"
#~ msgid "long size text"
#~ msgstr "long size text"
#~ msgid "100/100"
#~ msgstr "100/100"
#~ msgid "Map scrolling"
#~ msgstr "Map scrolling"
#~ msgid "Mouse emulation"
#~ msgstr "Mouse emulation"
#~ msgid "Joystick Settings"
#~ msgstr "Joystick Settings"
#~ msgid "Enable joystick support"
#~ msgstr "Enable joystick support"
#~ msgid "Event:"
#~ msgstr "Event:"
#~ msgid "Play a sound for the event, specified in data/game_config.cfg"
#~ msgstr "Play a sound for the event, specified in data/game_config.cfg"
#~ msgid "Desktop Notification:"
#~ msgstr "Desktop Notification:"
#~ msgid ""
#~ "Shows desktop/system tray notifications for turn change events or "
#~ "conversations when the game window is inactive"
#~ msgstr ""
#~ "Shows desktop/system tray notifications for turn change events or "
#~ "conversations when the game window is inactive"
#~ msgid "Also in main lobby:"
#~ msgstr "Also in main lobby:"
#~ msgid ""
#~ "Also take these actions in response to events in the main multiplayer "
#~ "lobby"
#~ msgstr ""
#~ "Also take these actions in response to events in the main multiplayer "
#~ "lobby"
#~ msgid "Private message:"
#~ msgstr "Private message:"
#~ msgid "When a private message is received"
#~ msgstr "When a private message is received"
#~ msgid "Ready to start game:"
#~ msgstr "Ready to start game:"
#~ msgid "Attack enemy"
#~ msgstr "Attack enemy"
#~ msgid "Set Path to wesnothd"
#~ msgstr "Set Path to wesnothd"
#~ msgid "Friends List"
#~ msgstr "Friends List"
#~ msgid "Add As Friend"
#~ msgstr "Add As Friend"
#~ msgid "Add As Ignore"
#~ msgstr "Add As Ignore"
#~ msgid "Colors"
#~ msgstr "Colours"
#~ msgid "sound^Advanced Options"
#~ msgstr "Advanced Options"
#~ msgid "sound^Standard Options"
#~ msgstr "Standard Options"
#~ msgid "Custom"
#~ msgstr "Custom"
#~ msgid "Sample rate (Hz):"
#~ msgstr "Sample rate (Hz):"
#~ msgid "User defined sample rate"
#~ msgstr "User defined sample rate"
#~ msgid "Buffer size: "
#~ msgstr "Buffer size: "
#~ msgid "Choose whether the game should run full screen or in a window"
#~ msgstr "Choose whether the game should run full screen or in a window"
#~ msgid "Back to the multiplayer options"
#~ msgstr "Back to the multiplayer options"
#~ msgid "Insert a username"
#~ msgstr "Insert a username"
#~ msgid "Show text above a unit when it is hit to display damage inflicted"
#~ msgstr "Show text above a unit when it is hit to display damage inflicted"
#~ msgid "Change the resolution the game runs at"
#~ msgstr "Change the resolution the game runs at"
#~ msgid "Change the theme the game runs with"
#~ msgstr "Change the theme the game runs with"
#~ msgid "Use graphical special effects (may be slower)"
#~ msgstr "Use graphical special effects (may be slower)"
#~ msgid "View and configure keyboard shortcuts"
#~ msgstr "View and configure keyboard shortcuts"
#~ msgid "Adjust orb colors"
#~ msgstr "Adjust orb colours"
#~ msgid "Desktop Notifications Unavailable"
#~ msgstr "Desktop Notifications Unavailable"
#~ msgid ""
#~ "This build of Wesnoth does not include support for desktop notifications. "
#~ "Check with the packager for your platform, or if compiling yourself, make "
#~ "sure that you have the appropriate dependencies installed."
#~ msgstr ""
#~ "This build of Wesnoth does not include support for desktop notifications. "
#~ "Check with the packager for your platform, or if compiling yourself, make "
#~ "sure that you have the appropriate dependencies installed."
#~ msgid "Advanced section^Advanced"
#~ msgstr "Advanced"
#~ msgid "Purge Cache"
#~ msgstr "Purge Cache"
#~ msgid ""
#~ "Are you sure you want to purge the game data cache? All files in the "
#~ "cache directory will be deleted, and the cache will be regenerated next "
#~ "time it is required."
#~ msgstr ""
#~ "Are you sure you want to purge the game data cache? All files in the "
#~ "cache directory will be deleted, and the cache will be regenerated next "
#~ "time it is required."
#~ msgid "Add a new binding to \"$hotkey_description|\""
#~ msgstr "Add a new binding to \"$hotkey_description|\""
#~ msgid "Clears the current bindings for \"$hotkey_description|\""
#~ msgstr "Clears the current bindings for \"$hotkey_description|\""
#~ msgid "Hotkey Settings"
#~ msgstr "Hotkey Settings"
#~ msgid "Reset all bindings to the default values"
#~ msgstr "Reset all bindings to the default values"
#~ msgid "Prefs section^Title Screen"
#~ msgstr "Title Screen"
#~ msgid "Prefs section^Editor"
#~ msgstr "Editor"
#~ msgid "Binding"
#~ msgstr "Binding"
#~ msgid "Button"
#~ msgstr "Button"
#~ msgid "Mouse"
#~ msgstr "Mouse"
#~ msgid "Joystick"
#~ msgstr "Joystick"
#~ msgid "Up"
#~ msgstr "Up"
#~ msgid "Down"
#~ msgstr "Down"
#~ msgid "Left"
#~ msgstr "Left"
#~ msgid "RightUp"
#~ msgstr "RightUp"
#~ msgid "RightDown"
#~ msgstr "RightDown"
#~ msgid "LeftUp"
#~ msgstr "LeftUp"
#~ msgid "LeftDown"
#~ msgstr "LeftDown"
#~ msgid "Hat"
#~ msgstr "Hat"
#~ msgid ""
#~ "The video mode could not be changed. Your window manager must be set to "
#~ "16 bits per pixel to run the game in windowed mode. Your display must "
#~ "support 1024x768x16 to run the game full screen."
#~ msgstr ""
#~ "The video mode could not be changed. Your window manager must be set to "
#~ "16 bits per pixel to run the game in windowed mode. Your display must "
#~ "support 1024x768x16 to run the game full screen."
#~ msgid "Share map"
#~ msgstr "Share map"
#~ msgid "controller^Player number:"
#~ msgstr "Player number:"
#~ msgid "View game file paths"
#~ msgstr "View game file paths"
#~ msgid "Next Generator"
#~ msgstr "Next Generator"
#~ msgid "Password: "
#~ msgstr "Password: "
#~ msgid "Elvish Castle"
#~ msgstr "Elvish Castle"
#~ msgid "Forested Hills"
#~ msgstr "Forested Hills"
#~ msgid "Forested Snow Hills"
#~ msgstr "Forested Snow Hills"
#~ msgid "Summer Deciduous Forested Hills"
#~ msgstr "Summer Deciduous Forested Hills"
#~ msgid "Fall Deciduous Forested Hills"
#~ msgstr "Fall Deciduous Forested Hills"
#~ msgid "Winter Deciduous Forested Hills"
#~ msgstr "Winter Deciduous Forested Hills"
#~ msgid "Snowy Deciduous Forested Hills"
#~ msgstr "Snowy Deciduous Forested Hills"
#~ msgid "Summer Mixed Forested Hills"
#~ msgstr "Summer Mixed Forested Hills"
#~ msgid "Fall Mixed Forested Hills"
#~ msgstr "Fall Mixed Forested Hills"
#~ msgid "Winter Mixed Forested Hills"
#~ msgstr "Winter Mixed Forested Hills"
#~ msgid "Snowy Mixed Forested Hills"
#~ msgstr "Snowy Mixed Forested Hills"
#, fuzzy
#~| msgid "Tropical Forest"
#~ msgid "Tropical Forested Hills"
#~ msgstr "Tropical Forest"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Palm Forested Hills"
#~ msgstr "Forested Hills"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Dense Palm Forested Hills"
#~ msgstr "Forested Hills"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Savanna Forested Hills"
#~ msgstr "Forested Hills"
#~ msgid "Show color cursors"
#~ msgstr "Show colour cursors"
#~ msgid "Use colored mouse cursors (may be slower)"
#~ msgstr "Use coloured mouse cursors (may be slower)"
#~ msgid ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgstr ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgid "Left Mouse Click"
#~ msgstr "Left Mouse Click"
#~ msgid "Right Mouse Click"
#~ msgstr "Right Mouse Click"
#, fuzzy
#~| msgid "Switch Map"
#~ msgid "Switch Area"
#~ msgstr "Switch Map"
#~ msgid "Map-Screenshot"
#~ msgstr "Map-Screenshot"
#~ msgid " (widescreen)"
#~ msgstr " (widescreen)"
#, fuzzy
#~| msgid "Multiplayer Options"
#~ msgid "Filter Options"
#~ msgstr "Multiplayer Options"
#, fuzzy
#~| msgid "Flip Clipboard Horizontally"
#~ msgid "Scroll Viewport Horizontally"
#~ msgstr "Flip Clipboard Horizontally"
#, fuzzy
#~| msgid "Flip Clipboard Vertically"
#~ msgid "Scroll Viewport Vertically"
#~ msgstr "Flip Clipboard Vertically"
#~ msgid "Time of day lighting preset:"
#~ msgstr "Time of day lighting preset:"
#~ msgid "Custom lighting settings"
#~ msgstr "Custom lighting settings"
#~ msgid "Automatically update map view"
#~ msgstr "Automatically update map view"
#~ msgid "Allow multiple maps to be open simultaneously"
#~ msgstr "Allow multiple maps to be open simultaneously"
#~ msgid "Add this username to your ignores list"
#~ msgstr "Add this username to your ignores list"
#, fuzzy
#~| msgid "Auto-update Terrain Transitions"
#~ msgid "Auto-update Terrain Transitions: Yes"
#~ msgstr "Auto-update Terrain Transitions"
#~ msgid "Types"
#~ msgstr "Types"
#~ msgid "Inspection window"
#~ msgstr "Inspection window"
#~ msgid "Variable"
#~ msgstr "Variable"
#~ msgid "Use new lobby interface"
#~ msgstr "Use new lobby interface"
#~ msgid "Use New Lobby Interface"
#~ msgstr "Use New Lobby Interface"
#, fuzzy
#~| msgid "Default"
#~ msgid "Reset Defaults"
#~ msgstr "Default"