3656 lines
146 KiB
Text
3656 lines
146 KiB
Text
# Kelemen Zoltán, 2011.
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# Barthalos Márton, 2012.
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# Krutki Tamás <krtamas@0x64.org>, 2018.
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# Széll András <szell.andris@gmail.com>, 2018.
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# Pazurik L. Ádám <pazurik.laszlo.adam@gmail.com>, 2018.
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-02-20 02:52 UTC\n"
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"PO-Revision-Date: 2018-09-15 00:12+0200\n"
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"Last-Translator: Széll András <szell.andris@gmail.com>\n"
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"Language-Team: Hungarian <>\n"
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"Language: hu\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.1.1\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:13
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msgid "Dead Water"
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msgstr "Holtvíz"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:14
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msgid "DW"
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msgstr "HV"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "Citizen"
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msgstr "Polgár"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "Easy"
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msgstr ""
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "Fighter"
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msgstr "Harcos"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "Normal"
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msgstr "átlagos"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:20
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msgid "Challenging"
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msgstr "kihívást jelentő"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:20
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msgid "Warrior"
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msgstr "Gárdista"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:21
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msgid "Difficult"
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msgstr "nehéz"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:21
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msgid "Triton"
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msgstr "Triton"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:23
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msgid ""
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"You are Kai Krellis, son and heir of the last merman king but only a child. "
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"A necromancer is turning your subjects into undead slaves! Lead your people "
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"on a mission to convince a powerful mer-sorceress to help you repel the "
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"invasion. The oceans near the Northern Lands are perilous, so you will need "
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"cunning and bravery to survive. But first you need to gain the respect of "
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"your troops!\n"
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"\n"
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msgstr ""
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"Kai Krellis vagy, az utolsó sellő király trónörököse, bár még csak gyermek. "
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"Egy holtidéző sorra élőholt rabszolgává változtatja az alattvalóidat! Állj a "
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"néped élére, s vezesd egy nagy hatalmú sellő varázslóhoz, aki segíthet "
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"visszaverni a támadókat. Az óceán az Északi Területek mentén számos veszélyt "
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"rejt, utad során nem kevés fortélyra és bátorságra lesz szükséged, de "
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"először ki kell vívnod a sereged tiszteletét!\n"
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"\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:25
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msgid "(Intermediate level, 10 scenarios.)"
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msgstr "(Középhaladó szint, 10 pálya)"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:31
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msgid "Campaign design and programming"
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msgstr "Hadjárattervezés és programozás"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:37
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msgid "Script-doctoring and cleanup for mainline"
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msgstr "A szövegek gondozása és Wesnoth történelmébe való integrálása"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:43
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msgid "Artwork"
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msgstr "Művészeti munkák"
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#. [scenario]: id=01_Invasion
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
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msgid "Invasion!"
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msgstr "Támadás!"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
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#, fuzzy
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#| msgid ""
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#| "In the Far North, where the Mountains of Dorth approach the coast, lies a "
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#| "bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
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#| "city of Jotha. The natural harbor and the prosperity of the dwellers "
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#| "within drew many envious eyes, but none could match the prowess of the "
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#| "merfolk in their aquatic domain. In most years, orcs from the port city "
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#| "of Tirigaz, further north, would raid against Jotha as predictably as the "
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#| "spring rains; always, they were driven back to dry land with heavy "
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#| "losses, the salt water of the bay stinging their wounds."
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msgid ""
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"In the Far North, where the foothills of the Heart Mountains approach the "
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"coast, lies a bay with a narrow mouth. In the calm waters of this bay lies "
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"the merfolk city of Jotha. The natural harbor and the prosperity of the "
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"dwellers within drew many envious eyes, but none could match the prowess of "
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"the merfolk in their aquatic domain. In most years, orcs from the port city "
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"of Tirigaz, further north, would raid against Jotha as predictably as the "
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"spring rains; always, they were driven back to dry land with heavy losses, "
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"the salt water of the bay stinging their wounds."
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msgstr ""
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"Messze északon, ahol a Dorth-hegység eléri az óceánt, van egy kis öböl, "
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"amely egy szűk átjáróval kapcsolódik az óceánhoz. Nyugalmas vizében "
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"található a sellők városa, Jotha. A természetes kikötő és lakosainak jóléte "
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"sokakból irigy pillantásokat váltott ki, de a vízben senki sem érhetett fel "
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"a sellők vitézségéhez. A még északabbra fekvő Tirigaz kikötőváros ork "
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"lakóinak támadásai olyan kiszámíthatóan érkeztek évről évre, mint a tavaszi "
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"eső; s ugyanígy meg lehetett jósolni az eredményt is: súlyos veszteségekkel "
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"és a sótól kimart sebekkel kellett visszatakarodniuk a szárazföldre."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
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msgid ""
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"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
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"The king Kai Laudiss led his troops to repel the raiders. They were "
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"successful, but merfolk casualties were greater than usual. And numbered "
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"with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
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"his wrath was also fearsome to behold. He readied his army to follow the "
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"orcs. His stated purpose was not revenge, but the desire to secure the "
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"safety of Jotha with a demonstration of force that would teach the orcs to "
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"steer well clear of the merfolk. The merfolk army caught up with the orc "
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"band as it reached Tirigaz."
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msgstr ""
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"W. i. sz. 626-ban minden eddiginél nagyobb portyázó sereg támadt a sellőkre. "
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"Kai Laudiss király vezette a védőket. A csata a szokásos eredménnyel zárult, "
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"bár a sellők veszteségei ezúttal a szokottnál komolyabbak voltak, s Kai "
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"Laudiss felesége is az áldozatok közt volt. A királyt mérhetetlen fájdalom "
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"öntötte el, s félelmetes harag gyúlt szívében. Rendezte serege sorait, s "
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"megindult az orkok nyomában. Állítása szerint nem a bosszú vezérelte, hanem "
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"a vágy, hogy egy életre szóló leckét adjon az orkoknak, miért nem tanácsos a "
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"sellőket zaklatniuk. A sellők serege Tirigaznál érte be az ork hordát."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
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#, fuzzy
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#| msgid ""
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#| "Under the cover of darkness, the mermen slid into the bay, intending to "
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#| "launch a surprise attack at dawn. But the orcs were prepared for this, "
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#| "and had hastily devised a surprise of their own. Ships at the mouth of "
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#| "the bay that had seemed but derelict hulks disgorged hordes of orcs. More "
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#| "of them poured forth from the city. The merfolk were trapped, and found "
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#| "themselves vastly outnumbered."
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msgid ""
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"Under the cover of darkness, the merfolk slid into the bay, intending to "
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"launch a surprise attack at dawn. But the orcs were prepared for this, and "
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"had hastily devised a surprise of their own. Ships at the mouth of the bay "
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"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
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"poured forth from the city. The merfolk were trapped, and found themselves "
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"vastly outnumbered."
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msgstr ""
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"Az éj leple alatt a sellők csendben beúsztak az öbölbe, hogy hajnalban "
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"meglepjék az orkokat. Csakhogy az orkok számítottak erre, s a meglepetés "
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"erejét a saját javukra fordították. Az öböl szájában horgonyzó, elhagyottnak "
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"látszó hajókból egyszerre csak özönleni kezdtek a vérszomjas orkok, akikhez "
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"a városból is számosan csatlakoztak. A sellők csapdába kerültek, s óriási "
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"létszámfölénnyel kellett szembenézniük. "
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
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#, fuzzy
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#| msgid ""
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#| "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior "
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#| "they lost. The kai himself fought with reckless abandon; foes fell with "
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#| "each swing of his great mace. The orcs discovered that trapped mermen "
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#| "were tougher than they had imagined, and found themselves fleeing into "
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#| "the forest to escape their vengeful spears. As the kai had intended, it "
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#| "was a defeat the orcs would not soon forget; but the cost was heavy. Kai "
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#| "Laudiss was felled by a poisoned orcish dart, and the greater part of his "
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#| "army was destroyed. When the remaining soldiers returned to Jotha, "
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#| "Krellis, the young son of Kai Laudiss, learned that he had become kai."
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msgid ""
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"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
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"lost. The kai himself fought with reckless abandon; foes fell with each "
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"swing of his great mace. The orcs discovered that trapped merfolk were "
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"tougher than they had imagined, and found themselves fleeing into the forest "
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"to escape their vengeful spears. As the kai had intended, it was a defeat "
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"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
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"felled by a poisoned orcish dart, and the greater part of his army was "
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"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
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"son of Kai Laudiss, learned that he had become kai."
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msgstr ""
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"Kai Laudiss serege halált megvető bátorsággal küzdött, minden elesett "
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"harcosukra öt elpusztított ork jutott. Maga Kai sem kímélte magát; orkok "
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"hullottak hatalmas buzogányának minden egyes suhintásától. Az orkok végül "
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"belátták, hogy a sarokba szorított sellők sokkal keményebben küzdenek, mint "
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"várták, s bosszúra szomjas lándzsáik elől a szomszédos erdőkbe menekültek. "
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"Ahogy Kai is tervezte, a csata olyan lecke volt, amit az orkok egy életre "
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"megjegyeztek; de a sellők is drágán fizettek a tanításért. Kai Laudiss egy "
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"mérgezett ork dárdától esett el, és a sellők seregének nagy része is "
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"megsemmisült. Amikor a túlélők visszatértek Jothába, Kai Laudiss fia, "
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"Krellis azzal szembesült, hogy neki kell elfoglalnia apja üresen maradt "
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"trónját."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
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msgid ""
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"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
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"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
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"his father, and he had known her as long as he could remember. Cylanna "
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"mourned the former kai, but believed that his sacrifice would allow Krellis "
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"to preside over an age of peace. Unfortunately, that was not to be. A new "
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"enemy appeared from under the mountains."
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msgstr ""
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"Kai Krellis túl fiatalnak érezte magát, hogy egymaga igazgassa a "
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"királyságot, így sokban támaszkodott Cylanna papnő bölcsességére. Az ifjú "
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"király régóta ismerte a papnőt, aki apjának is jó barátja volt. Cylanna "
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"siratta a régi királyt, de remélte, hogy áldozata révén az ifjú király "
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"uralkodása alatt egy békés korszak köszönt be. Sajnos azonban az élet "
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"felülírta az elképzeléseit. A hegyek lábánál új ellenség bukkant fel."
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
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msgid "Undead Forces"
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msgstr "Élőholt erők"
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#. [side]: type=Lich, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:126
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
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msgid "Mal-Kevek"
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msgstr "Mal-Kevek"
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#. [objective]: condition=win
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
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#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
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#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
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msgid "Defeat enemy leader"
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msgstr "Legyőzöd az ellenséges vezért"
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#. [unit]: type=Mermaid Priestess, id=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
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msgid "Cylanna"
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msgstr "Cylanna"
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:265
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msgid "Is something wrong, priestess?"
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msgstr "Valami baj van, papnő?"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:270
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msgid "Maybe. I smell death and decay."
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msgstr "Lehet. A halál és a romlás szagát érzem."
|
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#. [unit]: type=Merman Netcaster, id=Gwabbo
|
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:302
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msgid "Gwabbo"
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msgstr "Gwabbo"
|
||
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#. [message]: speaker=Gwabbo
|
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:319
|
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msgid "Back, you fiend! You have not won...I will return to finish this."
|
||
msgstr ""
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||
"Vissza, te szörnyeteg! Nem győztél… Visszatérek, s befejezzük a viadalt."
|
||
|
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#. [message]: speaker=Gwabbo
|
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:330
|
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msgid ""
|
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"Kai! We are under attack! Fell creatures invaded our village and slew "
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"without mercy. I managed to fight my way clear, and have come to seek your "
|
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"aid."
|
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msgstr ""
|
||
"Kai! Megtámadtak minket! Kíméletlen torzszülöttek rontottak rá a falunkra, s "
|
||
"könyörtelenül mészárolnak. Sikerült átvágni magam rajtuk, és a segítségedet "
|
||
"kérem."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:335
|
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msgid "What manner of creatures were they?"
|
||
msgstr "Mifélék azok a torzszülöttek?"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:340
|
||
msgid ""
|
||
"I have never seen their like before in all my years. They were like men, but "
|
||
"they had no skin. Our spears went right through them; they <i>laughed</i> at "
|
||
"our weapons. And they smelled like nothing in the sea, of dank earth and "
|
||
"rottenness."
|
||
msgstr ""
|
||
"Még soha nem találkoztam ilyen lényekkel. Olyanok, mint az emberek, csak "
|
||
"nincs bőrük. A lándzsáink átszaladnak rajtuk; csak <i>nevetnek</i> a "
|
||
"fegyvereinken. Ráadásul a szaguk is olyan, mint a dohos földé vagy a "
|
||
"rothadásé."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:345
|
||
msgid ""
|
||
"Undead. This will be your first real test as a leader, Kai Krellis. You must "
|
||
"defeat these creatures."
|
||
msgstr ""
|
||
"Élőholtak. Ez lesz a tűzkeresztséged, Kai Krellis. Le kell győznöd ezeket a "
|
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"lényeket."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:350
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Kai, please lead us against them yourself, it will hearten the folk. And "
|
||
#| "— if you will permit — you reach the age now where a kai must learn "
|
||
#| "battle skills."
|
||
msgid ""
|
||
"Kai, please lead us against them yourself, it will hearten the folk. And — "
|
||
"if you will permit — you now reach the age where a kai must learn battle "
|
||
"skills."
|
||
msgstr ""
|
||
"Kai, kérlek, állj magad a sereg élére, erőt adna a népnek. Amúgy is – ha "
|
||
"mondhatok ilyet – elérted azt a kort, amikor egy királynak a háborúból is ki "
|
||
"kell vennie a részét."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:355
|
||
msgid ""
|
||
"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
|
||
"but when war looms, a kai must lead. It is our way."
|
||
msgstr ""
|
||
"Gwabbónak igaza van. Harcolnod kell; mögötted állok, s védelek, ahogy csak "
|
||
"tudlak… de ha háború közeleg, a királynak kell a seregek élére állnia. Ez a "
|
||
"dolgok rendje."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:360
|
||
msgid ""
|
||
"You have few trained fighters, so you can only recruit three of each level 1 "
|
||
"unit. There is no limit on citizens."
|
||
msgstr ""
|
||
"Kevés képzett harcosod van, minden fajtából csak három első szintű egységet "
|
||
"toborozhatsz. S mellettük még korlátlan számú polgárt."
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:389
|
||
msgid "Rise, my slaves! We will create an army for Lord Ravanal."
|
||
msgstr "Fel, fel, szolgáim! Lord Ravanal seregei lesztek!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:398
|
||
msgid ""
|
||
"He is raising our dead to fight against us! Even though they were your own "
|
||
"citizens, Krellis, show no mercy. Destroy them if you can."
|
||
msgstr ""
|
||
"Feltámasztja az elesett harcosainkat, hogy ellenünk harcoljanak! Habár "
|
||
"korábban a mi polgáraink voltak, ne irgalmazz nekik, Krellis! Pusztítsd őket "
|
||
"is!"
|
||
|
||
#. [message]: id=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:419
|
||
msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
|
||
msgstr "Ostoba halemberek. Nem pusztítotok el <i>engem</i> ilyen könnyen."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:424
|
||
msgid ""
|
||
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
|
||
"and disappear under the mountain."
|
||
msgstr ""
|
||
"A sellők látták, ahogy a holtidéző élettelen testéből kiválik egy sötét "
|
||
"árny, és eltűnik a hegyek alatt."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:590
|
||
msgid "He is raising the dead from every village!"
|
||
msgstr "Minden falunkból föltámasztja a holtakat!"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:594
|
||
msgid "This will be a dark day, but we <i>will</i> prevail."
|
||
msgstr "Sötét napnak ígérkezik, de győznünk <i>kell</i>."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:620
|
||
msgid "Hey, I did it!"
|
||
msgstr "Hej, megcsináltam!"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:624
|
||
#, fuzzy
|
||
#| msgid "Good work Kai, if I may say so."
|
||
msgid "Good work, Kai, if I may say so."
|
||
msgstr "Szép munka volt, Kai, ha mondhatok ilyet."
|
||
|
||
#. [scenario]: id=02_Flight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
|
||
msgid "Flight"
|
||
msgstr "Menekülés"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
|
||
msgid ""
|
||
"Kai Krellis was concerned that the undead might return, so he determined to "
|
||
"learn as much as possible about them. His only clue was the name the "
|
||
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
|
||
"north and south along the coast to learn what they might about this Ravanal. "
|
||
"The news they brought him was not good."
|
||
msgstr ""
|
||
"Kai Krellis nyugtalanul gondolt arra, hogy az élőholtak visszatérhetnek, "
|
||
"ezért igyekezett minél többet megtudni róluk. Az egyetlen támpont az a név "
|
||
"volt, amelyet a holtidéző említett: <i>„Lord Ravanal”</i>. Leggyorsabb "
|
||
"felderítőit kiküldte északra és délre a partok mentén, hogy megtudja, mások "
|
||
"mit hallottak róla. A kapott hírek egyáltalán nem nyugtatták meg."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Mal-Ravanal, it seemed, was a great human wizard who had transformed "
|
||
#| "himself into a lich. He had attacked the edges of the kingdom of Wesnoth, "
|
||
#| "and was building a fearsome army of undead humans there. He had also sent "
|
||
#| "necromancers to attack the orcs, and even the elves, in a quest for "
|
||
#| "undead soldiers of different races. It seemed that he also lusted for "
|
||
#| "merfolk slaves. Krellis’ scouts reported that more dark armies were "
|
||
#| "heading north."
|
||
msgid ""
|
||
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
|
||
"into a lich. He had attacked the edges of the Kingdom of Wesnoth, and was "
|
||
"building a fearsome army of undead humans there. He had also sent "
|
||
"necromancers to attack the orcs, and even the elves, in a quest for undead "
|
||
"soldiers of different races. It seemed that he also lusted for merfolk "
|
||
"slaves. Krellis’ scouts reported that more dark armies were heading north."
|
||
msgstr ""
|
||
"Mal-Ravanal a hírek szerint korábban egy hatalmas varázsló volt, aki "
|
||
"delevénnyé változtatta magát. Megtámadta a wesnothi királyság határait, s az "
|
||
"elesett emberekből félelmetes hadsereget kovácsolt magának. Holtidézőket "
|
||
"küldött szét, hogy támadják meg az orkokat, de még a tündéket is, hogy "
|
||
"különböző fajokból gyarapítsa élőholt seregét. Úgy tűnt, hogy igényt tart "
|
||
"sellő rabszolgákra is. Krellis felderítői azt is jelentették, hogy újabb "
|
||
"sötét hordák tartanak észak felé."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
|
||
msgid ""
|
||
"As the weeks went by, the veterans of the last battle helped train new "
|
||
"recruits. Krellis’ army did not yet match his father’s, but he now had many "
|
||
"competent soldiers. As he had expected, their adversaries soon arrived."
|
||
msgstr ""
|
||
"Hetek múltával az utolsó csatában tűzkeresztségen átesett harcosok "
|
||
"kiképezték az újoncokat. Krellis serege így már képzettebb harcosokból állt, "
|
||
"de korántsem érte még el apja seregének erősségét. Ahogy az várható volt, az "
|
||
"ellenség hamarosan megjelent."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
|
||
msgid ""
|
||
"Move Kai Krellis to the north-west corner of the map. He must be level one "
|
||
"or higher."
|
||
msgstr ""
|
||
"Kai Krellis eléri a térkép északnyugati sarkát. De előtte legalább az első "
|
||
"szintet el kell érnie."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
msgid "(different bonus for each)"
|
||
msgstr "(egyenként különböző bónuszok)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:271
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Legyőzöd az összes ellenséges vezért."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:92
|
||
msgid "Have a unit pick up the ring of power."
|
||
msgstr "Az egyik egység vegye fel az erő gyűrűjét."
|
||
|
||
#. [side]: type=Lich, id=Mal-Kevek
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#. [side]: type=Death Knight, id=Dead Knight
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:121
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:145
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:164
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
|
||
msgid "Mal-Ravanal’s Forces"
|
||
msgstr "Mal-Ravanal serege"
|
||
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:150
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
|
||
msgid "Mel Daveth"
|
||
msgstr "Mel-Daveth"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279
|
||
msgid ""
|
||
"You may have ended my first life, but you have only made me more powerful in "
|
||
"death. Now I will teach you a lesson!"
|
||
msgstr ""
|
||
"Véget vetettél az első életemnek, de a halállal csak sokkal erősebbé tettél. "
|
||
"Most én fogok végezni veled!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:284
|
||
msgid "Leave some of them for me."
|
||
msgstr "Hagyj nekem is egy keveset!"
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:492
|
||
msgid "Uhhh."
|
||
msgstr "Uhhh."
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295
|
||
msgid "And him."
|
||
msgstr "És neki is!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300
|
||
msgid ""
|
||
"We are surrounded. Look how many there are! How can we defeat them this time?"
|
||
msgstr ""
|
||
"Körbe vagyunk véve. Nézzétek, mennyien vannak! Hogy tudunk ennyivel elbánni?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305
|
||
msgid ""
|
||
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
|
||
"an island to the north. She and her priestesses are powerful. With their "
|
||
"help we could probably defeat these enemies. Our task is to convince her to "
|
||
"leave her enclave."
|
||
msgstr ""
|
||
"Attól tartok, sehogy. Segítségre lesz szükségünk. Régi mesterem, Tyegëa "
|
||
"innen északra, egy szigeten tanít. Ő és papnői nagyon erősek. A "
|
||
"segítségükkel talán megsemmisíthetjük ezeket a támadókat is. Meg kell "
|
||
"győznünk Tyegëát, hogy hagyja el birtokát."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310
|
||
msgid "You can do that, right?"
|
||
msgstr "És rá tudod venni, hogy segítsen, ugye?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315
|
||
msgid "I am not sure that I can. However, you could."
|
||
msgstr "Tartok tőle, hogy én ehhez kevés vagyok, de neked sikerülne."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320
|
||
msgid ""
|
||
"Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
|
||
"cannot?"
|
||
msgstr ""
|
||
"Nekem? Hiszen én még csak nem is találkoztam vele soha. Hogy tudnám én "
|
||
"meggyőzni őt, ha te sem?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325
|
||
msgid ""
|
||
"You will just have to trust me on this. She will listen to you. I will say "
|
||
"no more on the matter."
|
||
msgstr "Higgy nekem. Hallgatni fog rád. Most nem mondhatok többet."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330
|
||
msgid "Very well. How do we get there?"
|
||
msgstr "Ám legyen. Hogy juthatunk el a szigetre?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:335
|
||
msgid ""
|
||
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
|
||
"small island to the west of Bilheld, which is over ocean to the west-"
|
||
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
|
||
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
|
||
msgstr ""
|
||
"Követjük a partot északra, aztán nyugatra fordulunk, s elúszunk a Bilheld-"
|
||
"szigetre. Tyegëa Bilheldtől nyugatra, egy kis szigeten él, amely Tirigaz "
|
||
"kikötőjétől nyugat-délnyugatra van az óceánban. Mindannyiunknak mennünk "
|
||
"kell; halálos veszélyben van, aki itt marad, s a Tirigaztól nyugatra fekvő "
|
||
"nyílt óceán szintén rejt veszélyeket."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:360
|
||
msgid ""
|
||
"Most of your citizens are not soldiers who will simply obey your orders. It "
|
||
"will not be voiced aloud, but if you leave now, some of the people will "
|
||
"think this mission is just an excuse to run away."
|
||
msgstr ""
|
||
"A legtöbb polgárod nem katona, akik vakon engedelmeskednének a "
|
||
"parancsaidnak. Nem fogják kimondani, de ha most elmész, néhányan azt fogják "
|
||
"gondolni, hogy ez az egész küldetés csak ürügy arra, hogy elfuss."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:366
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "However, I am afraid that not everyone will follow you on so perilous an "
|
||
#| "adventure. First you must prove you are not afraid of danger. If you "
|
||
#| "leave now, many will think the mission is but an excuse to flee."
|
||
msgid ""
|
||
"However, I am afraid that not everyone will follow you on so perilous an "
|
||
"adventure. First, you must prove you are not afraid of danger. If you leave "
|
||
"now, many will think the mission is but an excuse to flee."
|
||
msgstr ""
|
||
"Csakhogy tartok tőle, hogy nem mindenki fog követni egy ilyen veszélyes "
|
||
"küldetésben. Először meg kell mutatnod, hogy nem ijedsz meg az árnyékodtól. "
|
||
"Ha most elmész, azt fogják gondolni, hogy az egész küldetés csak ürügy a "
|
||
"menekülésre."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:373
|
||
msgid ""
|
||
"I am not afraid! My people will see me fight the undead before we leave, "
|
||
"even if defeating them all is impossible."
|
||
msgstr ""
|
||
"Nem félek! Mielőtt elindulunk, a népem látni fog, ahogy harcolok az "
|
||
"élőholtak ellen, még ha semmi esélyünk sincs a megsemmisítésükre."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:379
|
||
msgid ""
|
||
"But will everyone follow me on so perilous an adventure? I am still a youth; "
|
||
"it may be they will not trust me."
|
||
msgstr ""
|
||
"De vajon mindannyian velem jönnek egy ilyen veszélyes küldetésre? Még fiatal "
|
||
"vagyok; talán nem is bíznak bennem."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:388
|
||
msgid ""
|
||
"They will follow. You proved your courage in our last battle. Your father, "
|
||
"the Kai-that-was, would have been proud."
|
||
msgstr ""
|
||
"Követni fognak. Bizonyítottad rátermettségedet a legutóbbi csatában. Atyád, "
|
||
"a néhai Kai is büszke lenne rád."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:394
|
||
msgid ""
|
||
"You have proven your courage in battle, as tradition required of a kai; they "
|
||
"will follow you now."
|
||
msgstr ""
|
||
"Bebizonyítottad a rátermettségedet a csatában, ahogy az egy királyhoz illik; "
|
||
"most már mindenki követni fog."
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:416
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:731
|
||
msgid "This is impossible!"
|
||
msgstr "Ez képtelenség!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:446
|
||
msgid "With their master gone, the undead are vanishing!"
|
||
msgstr "Ahogy a mesterüknek vége, az élőholtak is eltűnnek!"
|
||
|
||
#. [unit]: type=Dread Bat, id=Fearsome Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:460
|
||
msgid "Fearsome Bat"
|
||
msgstr "Félelmetes denevér"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:475
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:501
|
||
msgid "That is a mighty bat!"
|
||
msgstr "Jókora példány!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:479
|
||
msgid "It is no matter. I will destroy it immediately."
|
||
msgstr "Nem számít. Egy mozdulattal végzek vele."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:483
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:510
|
||
msgid ""
|
||
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
|
||
msgstr ""
|
||
"Lassan a testtel! Mit gondolsz, most, hogy a mestere nincs már, vajon nem "
|
||
"szeretne egy újat?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:487
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:514
|
||
msgid "If it does not attack, do not kill it. Let us see if it follows us."
|
||
msgstr "Hát, ha nem ellenséges, ne öld meg. Nézzük csak, hátha utánunk jön."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#. [message]: speaker=unit
|
||
#. This should just be "translated" to whatever noise a bat makes in your language.
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:506
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:632
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:744
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:801
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:710
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:843
|
||
msgid "Neep, neep!"
|
||
msgstr "Níííp, níííp!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:521
|
||
msgid "Look! There is a massive bat back here."
|
||
msgstr "Nézzetek ide! Egy böhöm denevér."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:525
|
||
msgid "Be courageous, and attack it anyway!"
|
||
msgstr "Bátorság, támadd meg!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:529
|
||
msgid ""
|
||
"But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
|
||
"might desire a new one?"
|
||
msgstr ""
|
||
"De hiszen <i>rám</i> nem is támadott. Mit gondolsz, most, hogy a mestere "
|
||
"nincs már, vajon nem szeretne egy újat?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:533
|
||
msgid ""
|
||
"If it does not attack, we shall not kill it. Let us see if it follows us."
|
||
msgstr ""
|
||
"Hát, ha nem ellenséges, talán ne is öljük meg. Nézzük csak, hátha utánunk "
|
||
"jön."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:572
|
||
msgid "With their master gone, the undead are fading away!"
|
||
msgstr "Ahogy a mesterüknek vége, az élőholtak is sorra köddé válnak!"
|
||
|
||
#. [unit]: type=Vampire Bat, id=Friendly Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:587
|
||
msgid "Friendly Bat"
|
||
msgstr "Barátságos denevér"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602
|
||
msgid "Look! There is a bat cowering in the corner here."
|
||
msgstr "Nézzetek ide! Egy denevér gunnyaszt a sarokban."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:640
|
||
msgid "Aren’t you going to kill it? We need to keep moving."
|
||
msgstr "Miért nem nyuvasztod meg? Sietnünk kell!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610
|
||
msgid "I would feel bad about that. It is, uh, licking my hand."
|
||
msgstr "Nem lennék rá képes. Ez… nyalogatja a kezemet."
|
||
|
||
#. [message]: speaker=Friendly Bat
|
||
#. [message]: speaker=unit
|
||
#. This should just be "translated" to whatever noise a bat makes in your language.
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:614
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:648
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:672
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:703
|
||
msgid "Neep?"
|
||
msgstr "Níííp?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:618
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:652
|
||
msgid "Apparently you have your own bat."
|
||
msgstr "Úgy tűnik, szereztél egy házi denevért."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:636
|
||
msgid "Look! There is a bat."
|
||
msgstr "Nézzétek! Egy denevér."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:676
|
||
msgid "It’s kind of cute."
|
||
msgstr "Egész aranyos."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:659
|
||
msgid "And look! There is a bat cowering in the corner here."
|
||
msgstr "Nézzetek ide! Egy denevér gunnyaszt a sarokban."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:663
|
||
msgid "Well, kill it, and let’s keep moving."
|
||
msgstr "Jól van, öld meg, aztán menjünk tovább!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:667
|
||
msgid "But look, it’s licking my hand."
|
||
msgstr "De nézzétek, nyalogatja a kezemet."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:680
|
||
msgid "Very well then. I suppose we have our own bat."
|
||
msgstr "Jól van hát. Úgy látom, van egy saját denevérünk."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:716
|
||
msgid "With their master gone, the skeletons are crumbling!"
|
||
msgstr "Ahogy a mesterüknek vége, a csontvázak sorra szétporladnak!"
|
||
|
||
#. [unit]: type=Walking Corpse, id=Undead Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:729
|
||
msgid "Undead Bat"
|
||
msgstr "Élőholt denevér"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:748
|
||
msgid "Look! There is a bat. It is moving, but it looks half dead."
|
||
msgstr "Nézzétek! Egy denevér. Mozog, de alig él."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:755
|
||
msgid ""
|
||
"Look! There is a bat in the corner here. It is moving, but it looks half "
|
||
"dead."
|
||
msgstr "Nézzetek ide! Egy denevér van a sarokban. Mozog, de alig él."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:767
|
||
msgid "No, that thing is all the way dead."
|
||
msgstr "Nem, már egyáltalán nem él."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:773
|
||
msgid "Actually, I believe it is truly dead."
|
||
msgstr "Csakugyan, szerintem is halott."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:779
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "I believe it is undead and has no will of its own, but the Kai may have "
|
||
#| "the will power to direct it."
|
||
msgid ""
|
||
"I believe it is undead and has no will of its own, but the Kai may have the "
|
||
"willpower to direct it."
|
||
msgstr ""
|
||
"Szerintem élőholt, és nincs saját akarata, de talán a Kainak van akkora "
|
||
"akaratereje, hogy irányíthassa."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:783
|
||
msgid "Fascinating. I shall certainly try."
|
||
msgstr "Bámulatos. Ki fogom próbálni."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:805
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:811
|
||
msgid "He had a chest in his tent, too. It is filled with gold!"
|
||
msgstr "Ez a láda volt a sátorban. Tele van arannyal!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:826
|
||
msgid "You receive 120 gold."
|
||
msgstr "120 aranyra tettél szert."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:833
|
||
msgid "It galls me to flee from our home, but we will return."
|
||
msgstr "Bánt, hogy itt kell hagynunk az otthonunkat, de visszatérünk."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:917
|
||
msgid "Have a unit pick up the ring to end the scenario."
|
||
msgstr "Az egyik egység vegye fel a gyűrűt, hogy befejeződjön a küldetés."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:932
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Killing these enemies was good, but there were many more on the way. It "
|
||
#| "will take greater might than we have to defeat them."
|
||
msgid ""
|
||
"Killing these enemies was good, but there are many more on the way. It will "
|
||
"take greater might than we have to defeat them."
|
||
msgstr ""
|
||
"Végeztünk ezekkel az ellenségeinkkel, de útközben voltak még sokan. Sokkal "
|
||
"nagyobb seregre lenne szükségünk, hogy azokat is legyőzzük."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:936
|
||
msgid "Onward to Tyegëa’s island, then."
|
||
msgstr "Akkor irány Tyegëa szigete."
|
||
|
||
#. [scenario]: id=03_Wolf_Coast
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
|
||
msgid "Wolf Coast"
|
||
msgstr "Farkas-part"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
|
||
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
|
||
msgstr ""
|
||
"Nem bízván a nyílt óceánban, Kai Krellis a part mentén vezette az embereit."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
|
||
msgid ""
|
||
"They had only just begun their trek when they encountered wolves who had "
|
||
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
|
||
"orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
|
||
"to bother the merfolk, but these goblins were bandits and outcasts even to "
|
||
"their own kind."
|
||
msgstr ""
|
||
"Alig kezdték meg útjukat, amikor farkasokkal kellett szembenézniük, amelyek "
|
||
"megérezték a vérszagot. Sokuk hátán nem kevésbé vérszomjas koboldok "
|
||
"lovagoltak. Tirigaz orkjai nem felejtették el még Kai Laudiss győzelmét, s "
|
||
"nem merészkedtek ki városukból, de ezek a koboldok még a sajátjaik között is "
|
||
"banditáknak és számkivetetteknek számítottak."
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
|
||
msgid "Wolf Riders"
|
||
msgstr "Farkaslovasok"
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
|
||
msgid "Gashnok"
|
||
msgstr "Gashnok"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
|
||
msgid "Wild Wolves"
|
||
msgstr "Vad farkasok"
|
||
|
||
#. [unit]: type=Goblin Knight, id=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
|
||
msgid "Vrunt"
|
||
msgstr "Vrunt"
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Smells like lots of death in the south. There must be a good feast near "
|
||
#| "that merman town."
|
||
msgid ""
|
||
"Smells like lots of death in the south near that merman town. Hey, Vrunt, "
|
||
"you think the wolves like eatin’ merfish?"
|
||
msgstr ""
|
||
"Hullaszagot hoz a szél délről. Rengeteg halott - pompás lakoma lehet annál a "
|
||
"sellő városnál!"
|
||
|
||
#. [message]: speaker=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
|
||
msgid ""
|
||
"Talking or not, fish are fish. Wolves’ll probably love them. Besides, look "
|
||
"there! Some fresh ones are coming our way!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
|
||
msgid ""
|
||
"They look mighty good to me. Might even have a taste later, myself. Let’s "
|
||
"get ’em, boys!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
|
||
msgid "Beware, people!"
|
||
msgstr "Vigyázat, emberek!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
|
||
msgid "Someone go find out what is exciting the bat."
|
||
msgstr "Valaki nézze meg, minek örül annyira az a denevér!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:277
|
||
msgid ""
|
||
"I wonder why such a strangely colored wolf emerged from the forest over "
|
||
"there."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
|
||
msgid "There is something sticking out of the mud here. Ah! I got it."
|
||
msgstr "Van itt valami beleragadva a sárba. Hó! Meg is van."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:313
|
||
msgid ""
|
||
"I know what that is. It’s a storm trident. It is supposed to let you control "
|
||
"the lightning."
|
||
msgstr ""
|
||
"Tudom, mi ez. Ez egy viharszigony. Állítólag villámokat tudsz vele "
|
||
"kilövellni."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:318
|
||
msgid "The trident is 14×2, magical, ranged, with <i>fire</i> damage."
|
||
msgstr "A szigony sebzése 14×2, mágikus, távolsági, <i>tűz</i> típusú."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:325
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:903
|
||
msgid "That sounds great! I’ll take it."
|
||
msgstr "Ez jól hangzik! Jó lesz nekem."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:334
|
||
msgid "That sounds frightening. Let someone else have it."
|
||
msgstr "Ez félelmetesen hangzik. Inkább legyen valaki másé."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:372
|
||
msgid "Let me have that trident. I want to control lightning!"
|
||
msgstr "Ide azzal a viharszigonnyal! Villámokat akarok szórni!"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:381
|
||
msgid "I’ll just leave that trident where it is."
|
||
msgstr "Itt hagyom ezt a szigonyt, nekem nem kell."
|
||
|
||
#. [scenario]: id=04_Slavers
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
|
||
msgid "Slavers"
|
||
msgstr "Rabszolgavadászok"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
|
||
msgid ""
|
||
"Now, they were farther away from home than most merfolk ever went. Only "
|
||
"Cylanna and a few soldiers had been farther."
|
||
msgstr ""
|
||
"Most már sokkal messzebb jártak az otthonuktól, mint amennyire a sellők "
|
||
"általában elmerészkednek. Csak Cylanna és néhány harcos járt még ennél is "
|
||
"távolabbi vizeken."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
|
||
msgid "Former Slaves"
|
||
msgstr "Korábbi rabszolgák"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
|
||
msgid "Saurian Slavers"
|
||
msgstr "Gyík rabszolgavadászok"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
|
||
msgid "Gilak"
|
||
msgstr "Gilak"
|
||
|
||
#. [unit]: type=Saurian Skirmisher
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:150
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:157
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:205
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:255
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:262
|
||
msgid "Guardian"
|
||
msgstr ""
|
||
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
|
||
msgid "Raxisz"
|
||
msgstr "Raxisz"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
|
||
msgid "Saurians"
|
||
msgstr "Gyíkok"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
|
||
msgid "Aglizix"
|
||
msgstr "Aglizix"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
|
||
msgid "There are cages on the shore. I wonder why."
|
||
msgstr "Ketrecek vannak a parton. Vajon miért?"
|
||
|
||
#. [unit]: type=Merman Brawler, id=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
|
||
msgid "Teelöa"
|
||
msgstr "Teelöa"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:342
|
||
msgid "Help! Save me!"
|
||
msgstr "Segítség! Mentsetek meg!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:347
|
||
msgid "Who are you? What is happening?"
|
||
msgstr "Ki vagy? Mi folyik itt?"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:352
|
||
msgid ""
|
||
"My name is Teelöa. I have been a slave to these saurians for almost two "
|
||
"years. I saw you coming up the coast in strength, so I fled. They follow in "
|
||
"my wake, and without your protection they will surely kill me."
|
||
msgstr ""
|
||
"A nevem Teelöa. Majdnem két évig voltam ezeknek a gyíkoknak a rabszolgája. "
|
||
"Láttam, hogy harcosokkal közeledtek, így megszöktem. De a sarkamban vannak, "
|
||
"s ha nem keltek a védelmemre, akkor biztosan meg is ölnek."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:357
|
||
msgid "A slave!"
|
||
msgstr "Egy rabszolga!"
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:363
|
||
msgid ""
|
||
"You! Merman! You have some property of oursss. Return it at once if you "
|
||
"value your life."
|
||
msgstr ""
|
||
"Hé! Sellő! Hozzád menekült az egyik rabssszolgám. Sssszolgáltasd visssza, ha "
|
||
"kedves az életed!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:368
|
||
msgid ""
|
||
"If you mean this merman, Teelöa, he is no longer your property. No person "
|
||
"should be the property of another. Release all your slaves, or the wrath of "
|
||
"the merfolk will fall upon you!"
|
||
msgstr ""
|
||
"Ha erre a sellőre, Teelöára gondolsz, akkor ő többé nem a te tulajdonod. "
|
||
"Senkinek nincs joga egy másik lényt rabszolgaságban tartani. Engedd szabadon "
|
||
"az összes rabszolgát, vagy a sellők haragját vonod a fejedre!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:373
|
||
msgid "A brave and kindhearted choice! I cannot abide slavery."
|
||
msgstr "Bátor és igaz szívű elhatározás, Kai. Én sem tűröm a rabszolgaságot."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#. The phrase 'words of a man' does *not* have the sense of
|
||
#. 'words of a human' here; it signifies rather 'words of a
|
||
#. moral adult' as opposed to a child or dependant.
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:381
|
||
msgid ""
|
||
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
|
||
"The folk are truly yours now."
|
||
msgstr ""
|
||
"Ezek egy érett vezető szavai voltak, Kai Krellis, s nagyon igazad van. Most "
|
||
"már végérvényesen elnyerted a néped bizalmát."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:387
|
||
msgid ""
|
||
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
|
||
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
|
||
"with a will."
|
||
msgstr ""
|
||
"Kai Krellis látta, hogy ez valóban így van. A megmenekült sellők hangos "
|
||
"tetszésnyilvánítással fogadták az ultimátumot, s elszántan készültek a "
|
||
"harcra."
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:393
|
||
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
|
||
msgstr ""
|
||
"Ostoba sellő! Hamarosan bánni fogod, hogy nem a saját dolgoddal "
|
||
"foglalkosssztál!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:402
|
||
msgid ""
|
||
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
|
||
"against their captors."
|
||
msgstr ""
|
||
"Talán ha a rabszolgákhoz is felhívást intéznék, felkelnének ők is, és "
|
||
"segítenének a fogva tartóik ellen harcolni."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:412
|
||
msgid ""
|
||
"I think that would work. If I may make a suggestion though, I think we "
|
||
"should wait for a more strategic moment."
|
||
msgstr ""
|
||
"Ez aligha lehet kétséges. Ha javasolhatok valamit, várjunk egy kicsit "
|
||
"kedvezőbb pillanatra."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:416
|
||
msgid ""
|
||
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
|
||
"arm on this journey; your courage and loyalty are well proven."
|
||
msgstr ""
|
||
"Nem kell így hímezni-hámozni, ha javaslatod van. A jobbkezem vagy ezen az "
|
||
"úton, bátorságodról és hűségedről egyaránt tanúbizonyságot tettél."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:420
|
||
msgid ""
|
||
"Those are the words of a true kai and your father’s son. I am proud of you, "
|
||
"Krellis."
|
||
msgstr ""
|
||
"Igazi királyi szavak ezek, mintha csak atyádat hallanám. Büszke vagyok rád, "
|
||
"Krellis."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:426
|
||
msgid ""
|
||
"I believe that would work, but many of them will be killed if you do it now. "
|
||
"It might be better to wait."
|
||
msgstr ""
|
||
"Aligha kétséges, hogy felkelnének, de sokukat lemészárolnák, ha most hívnád "
|
||
"őket. Inkább várj még ezzel!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:434
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You can choose when the slaves come out of their villages and attack "
|
||
#| "their captors. When you are ready, right click anywhere and select the "
|
||
#| "slave revolt."
|
||
msgid ""
|
||
"You can choose when the slaves come out of their villages and attack their "
|
||
"captors. When you are ready, right-click anywhere and select ‘Inspire the "
|
||
"slaves to revolt’."
|
||
msgstr ""
|
||
"Megválaszthatod, hogy a rabszolgák mikor jöjjenek ki a falvakból megtámadni "
|
||
"a fogva tartóikat. Amikor alkalmasnak látod a pillanatot, jobb kattintás a "
|
||
"térképen valahova, s válaszd ki a rabszolgafelkelést."
|
||
|
||
#. [set_menu_item]: id=peasant_revolt_menu_option
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:449
|
||
msgid "Inspire the slaves to revolt"
|
||
msgstr "A rabszolgák felkelésre buzdítása"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:463
|
||
msgid ""
|
||
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
|
||
"you would be free, arise and seize your liberty!"
|
||
msgstr ""
|
||
"Hallgassatok ide! Rabszolgák, a sellők felesküdtek, hogy háborút vívnak a "
|
||
"kínzóitok ellen. Ha szabadok akartok lenni, itt az alkalom, hogy lerázzátok "
|
||
"a rabigát!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#. "to hand" is an expression that means "nearby".
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:503
|
||
msgid ""
|
||
"Cheers erupted from several villages, and former slaves rushed out with "
|
||
"whatever meager weapons they could find, or fists and rocks if no weapons "
|
||
"were to hand. Screams and curses came from the saurian castles."
|
||
msgstr ""
|
||
"Ujjongás tört ki a falvakban, a rabszolgák kitódultak, és az első, kezük "
|
||
"ügyébe akadt fegyverrel vagy kődarabbal, esetleg csak puszta ököllel "
|
||
"rátámadtak a gyíkokra. Sikolyok és átkozódások hallatszottak a gyíkok "
|
||
"váraiból."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:541
|
||
msgid "There is a treasure chest there! Good bat!"
|
||
msgstr "Egy kincsesláda van ott! Ügyes jószág!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:547
|
||
msgid "There is a treasure chest here!"
|
||
msgstr "Van itt egy kincsesláda!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:560
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:184
|
||
msgid "You receive 100 gold."
|
||
msgstr "Hozzájutottál 100 aranyhoz."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:582
|
||
msgid "Neep!"
|
||
msgstr "Níííp!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:586
|
||
msgid ""
|
||
"I believe our bat is impressed! That must be a drake. I am told they are "
|
||
"fearsome, but honorable, creatures. I think we can let him out of the cage."
|
||
msgstr ""
|
||
"Úgy látom, a denevérünk meg van illetődve! Ez biztosan egy perzsekény. Úgy "
|
||
"hallottam, hogy félelmetes, de becsületes lények. Szerintem kiengedhetjük a "
|
||
"ketrecből."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:598
|
||
msgid ""
|
||
"This must be a drake. I am told they are honorable creatures. I am going to "
|
||
"let him out of the cage."
|
||
msgstr ""
|
||
"Ez biztosan egy perzsekény. Úgy hallottam, hogy becsületes lények. "
|
||
"Kiszabadítom a ketrecből."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:604
|
||
msgid ""
|
||
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
|
||
"Let him out of the cage."
|
||
msgstr ""
|
||
"Ez biztosan egy perzsekény. Úgy hallottam, hogy félelmetes, de becsületes "
|
||
"teremtések. Szabadítsuk ki a ketrecből!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:608
|
||
msgid "Uh...If you say so."
|
||
msgstr "Huh… Ha te mondod."
|
||
|
||
#. [unit]: type=Drake Burner, id=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:621
|
||
msgid "Keshan"
|
||
msgstr "Keshan"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:634
|
||
msgid "What is your name?"
|
||
msgstr "Mi a neved?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:639
|
||
msgid "I am Keshan."
|
||
msgstr "Keshan."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:644
|
||
msgid "How did you come to be in a cage?"
|
||
msgstr "Hogy kerültél a ketrecbe?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:649
|
||
msgid ""
|
||
"I was hunting north of here when the small ones captured me. I killed many, "
|
||
"but I was humiliated in the end."
|
||
msgstr ""
|
||
"Északabbra vadásztam, amikor a nyúlfarknyiak elfogtak. Sokat megöltem "
|
||
"közülük, de a végén mégis lebírtak."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:654
|
||
msgid "Will you fight with us, Keshan?"
|
||
msgstr "Beállsz közénk harcolni, Keshan?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:659
|
||
msgid "You have released me, so I owe you a great debt. I will fight with you."
|
||
msgstr ""
|
||
"Kiszabadítottatok a fogságból, úgyhogy sokkal tartozom. Harcolok veletek."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:664
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Don’t let him go too crazy. Those saurian spears will go right through "
|
||
#| "his scales."
|
||
msgid ""
|
||
"Don’t let him go too crazy. Those saurian spears can go right through his "
|
||
"scales."
|
||
msgstr ""
|
||
"Ne hagyd, hogy túlzottan elragadja a szenvedély. A gyíkok lándzsái könnyen "
|
||
"áthatolnak a pikkelyein."
|
||
|
||
#. [unit]: type=Poacher, id=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:684
|
||
msgid "Siddry"
|
||
msgstr "Siddry"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:713
|
||
msgid "Who are you, and what are you doing in a cage?"
|
||
msgstr "Ki vagy te, és miért vagy a ketrecben?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:720
|
||
msgid ""
|
||
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
|
||
"turn overseer to their other slaves. I wouldn’t do it, so they caged me with "
|
||
"them. They tried to take my bow too, but they had some trouble with that."
|
||
msgstr ""
|
||
"A nevem Siddry. Ezek az átkozott gyíkok egy hete fogtak el – a többi "
|
||
"rabszolga felügyelőjévé akartak tenni, de én nem vállaltam, s bezártak a "
|
||
"ketrecbe. Meg akarták szerezni az íjamat is, de nem sikerült nekik."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:725
|
||
#, fuzzy
|
||
#| msgid "So you will help us defeat them?"
|
||
msgid "So, you will help us defeat them?"
|
||
msgstr "Szóval segítesz nekünk ellenük?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:730
|
||
msgid ""
|
||
"The way I see it, you’re helping me. There is nothing I would like better "
|
||
"than to put their slavery to an end. I can’t swim, so I won’t be able to "
|
||
"come with you on your travels, but I will owe you. If there is anything I "
|
||
"can do in the future, I will do it."
|
||
msgstr ""
|
||
"Ahogy látom, ti segítettetek nekem. Minden vágyam, hogy véget vessek ennek a "
|
||
"gyalázatnak. Nem tudok úszni, így a további utatokon nem tudok nektek "
|
||
"segíteni, de tartozom nektek. S ha mód lesz rá, lerovom a tartozásomat."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:735
|
||
msgid ""
|
||
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
|
||
msgstr "Akkor jó utat, barátom. Én Kai Krellis vagyok, a jothaiak vezetője."
|
||
|
||
#. [message]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:750
|
||
msgid ""
|
||
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
|
||
"repay you?"
|
||
msgstr ""
|
||
"Kai Krellis, felszabadítottál bennünket, örökre az adósaid vagyunk. Hogy "
|
||
"tudnánk meghálálni?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:755
|
||
msgid ""
|
||
"I will not ask you to follow me. You have suffered enough for the benefit of "
|
||
"others. Go back to your families if you have them, and work for yourselves "
|
||
"from now on."
|
||
msgstr ""
|
||
"Nem kérem, hogy kövessetek. Épp eleget törtétek magatokat a mások javára. "
|
||
"Menjetek haza a családotokhoz, ha van, s mostantól dolgozzatok magatokért."
|
||
|
||
#. [scenario]: id=05_Tirigaz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
|
||
msgid "Tirigaz"
|
||
msgstr "Tirigaz"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
|
||
msgid ""
|
||
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
|
||
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
|
||
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
|
||
msgstr ""
|
||
"Följebb a part mentén volt Tirigaz városa, ahol Kai Laudiss alaposan "
|
||
"helybenhagyta az orkokat. Bilheld innen pontosan nyugatra terült el. A "
|
||
"sellők nem érezték magukat biztonságban, így egy elhagyott ork táborhelyen "
|
||
"ütöttek tanyát, ahogy leszállt az éj."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
|
||
msgid "Destroy all the undead"
|
||
msgstr "Legyőzöd az összes élőholtat"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:77
|
||
msgid "(you can destroy the undead first)"
|
||
msgstr "(de kezdheted az élőholtakkal)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:77
|
||
msgid "Also kill Marg-Tonz"
|
||
msgstr "Végzel Marg-Tonzzal is"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:110
|
||
msgid "Orcs"
|
||
msgstr "Orkok"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:114
|
||
msgid "Marg-Tonz"
|
||
msgstr "Marg-Tonz"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:142
|
||
msgid "Undead"
|
||
msgstr "Élőholtak"
|
||
|
||
#. [message]: speaker=ghost scout
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:240
|
||
msgid "Found. Them."
|
||
msgstr "Megtaláltuk őket."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:357
|
||
msgid ""
|
||
"I feared this might happen. We tarried too long fighting the saurians, and "
|
||
"the undead have caught up with us. The spirits may have trapped us here for "
|
||
"the night, but in the morning we will..."
|
||
msgstr ""
|
||
"Tartottam tőle, hogy ez fog történni. Túl sok időt fecséreltünk el, amíg a "
|
||
"gyíkokkal harcoltunk, s az élőholtak utolértek minket. Éjszakára "
|
||
"beszorultunk ebbe az erődbe, de reggel…"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:362
|
||
msgid ""
|
||
"What’s going on? What are you fish-men doing here? Are we constantly to be "
|
||
"pestered by you creatures?"
|
||
msgstr ""
|
||
"Mi folyik ott? Mit kerestek itt, halemberek? Hát már soha nem lesz nyugtunk "
|
||
"tőletek, nyamvadtak?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:367
|
||
msgid "He’s one to complain about <i>that</i>..."
|
||
msgstr "Nos, úgy látom, van kinek panaszkodjunk a <i>helyzetünkről</i>…"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:372
|
||
msgid "We were just passing through."
|
||
msgstr "Mi csak át akarunk haladni."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:377
|
||
msgid "Well, finish passing."
|
||
msgstr "Nos, vége az átjárásnak."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:382
|
||
msgid ""
|
||
"Actually, we have some ghosts after us now, and we would like to shelter "
|
||
"here for a while."
|
||
msgstr ""
|
||
"Néhány szellem van a nyomunkban, s szeretnénk itt meghúzódni egy időre."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:387
|
||
msgid ""
|
||
"Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
|
||
"don’t like fish are your problem."
|
||
msgstr ""
|
||
"Felejtsd el! Nem érdekelnek a problémáitok, tűnjetek a földünkről! Ha a "
|
||
"szellemek ki nem állhatják a halakat, az a ti bajotok!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:392
|
||
msgid ""
|
||
"If you give us a few hours to regroup and prepare our soldiers, we will go "
|
||
"without causing you trouble."
|
||
msgstr ""
|
||
"Ha egy pár órára megállhatunk itt, hogy rendbe szedjük a seregünket, és "
|
||
"felkészüljünk a harcra, akkor utána el is megyünk innen, nem lesz baj."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:397
|
||
msgid ""
|
||
"You have one hour. After that, we are tearing down that old encampment. You "
|
||
"stay in the water if you know what’s good for you. If you set foot...or "
|
||
"whatever...on land again, we’ll cut your throats. And stay off our piers. "
|
||
"And don’t touch the ships neither!"
|
||
msgstr ""
|
||
"Kaptok egy órát. Utána leromboljuk azt a régi tábort. Aztán merüljetek a "
|
||
"vízbe, az való nektek. De ha a szárazföldre teszitek a lábatokat… vagyis "
|
||
"izé… szóval ha megint kijöttök a partra, elvágjuk a torkotokat. De "
|
||
"kerüljétek el a mólóinkat és a hajóinkat is!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:402
|
||
msgid "I wonder how he gets customers with manners like that."
|
||
msgstr "Hm, érdekelne, ilyen stílussal hogy szerez vásárlókat…"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407
|
||
msgid ""
|
||
"One hour will work for us. It will not take all of us to defeat the undead. "
|
||
msgstr ""
|
||
"Egy óra elég lesz. Nem is kell az egész sereg, hogy elbánjunk az "
|
||
"élőholtakkal."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407
|
||
msgid "We can decide what to do about the orc after that."
|
||
msgstr "Aztán még mindig visszatérhetünk az orkokra…"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:412
|
||
msgid "You will only be able to use your keep for one turn."
|
||
msgstr "Csak egyetlen kör erejéig használhatod a váradat."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:480
|
||
msgid "You’re still squatting on our land! I warned you."
|
||
msgstr "Még mindig a mi földünkön csúszkáltok! Én figyelmeztettelek titeket…"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:514
|
||
msgid "I told you to stay off our land! Now you’re in for it."
|
||
msgstr ""
|
||
"Mondtam nektek, hogy maradjatok távol a földünktől! Most számoljatok a "
|
||
"következményekkel!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:548
|
||
#, fuzzy
|
||
#| msgid "I told not to bother the ships! Now you’re in for it."
|
||
msgid "I told you not to bother the ships! Now you’re in for it."
|
||
msgstr "Mondtam, hogy ne háborgassátok a hajóinkat! Ezért meglakoltok!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:581
|
||
msgid ""
|
||
"You crazy fish men are attacking us? After we tried to be nice? That’s it. "
|
||
"We’re going to end you once and for all."
|
||
msgstr ""
|
||
"Ti, őrült halemberek, most minket támadtok? Azok után, hogy milyen kedvesek "
|
||
"voltunk? Ennyi volt. Egyszer s mindenkorra leszámolunk veletek."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:649
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:662
|
||
msgid "Now maybe we can head west undisturbed."
|
||
msgstr "Most már talán zavartalanul mehetünk nyugatra."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:660
|
||
msgid "We have destroyed the undead."
|
||
msgstr "Megsemmisítettük az élőholtakat."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:671
|
||
msgid ""
|
||
"This orc leader has not learned that threatening merfolk is a bad idea. We "
|
||
"shall defeat him before we go."
|
||
msgstr ""
|
||
"Ez az ork vezér elfelejtette, hogy nem tanácsos a sellőkkel kekeckedni. Újra "
|
||
"a fejébe kell vernünk a leckét!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:715
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:721
|
||
msgid ""
|
||
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
|
||
msgstr ""
|
||
"Úgy látszik, az orkunk elég gazdag volt. A ládájában 100 aranyat találtam!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:729
|
||
msgid "Now we must defeat the undead."
|
||
msgstr "Most le kell győznünk az élőholtakat."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#. orc's boss' last breath, deliberately gendered instead of changing to "merfolk"
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:770
|
||
msgid "I hate mermen!"
|
||
msgstr "Gyűlölöm a sellőket!"
|
||
|
||
#. [scenario]: id=06_Uncharted_Islands
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
|
||
msgid "Uncharted Islands"
|
||
msgstr "Ismeretlen szigetek"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
|
||
msgid ""
|
||
"Now the merfolk had no choice but to travel through the open ocean, which "
|
||
"they knew was more dangerous than shallow water. After a few days, they "
|
||
"found some islands in their path. The infirm and young among the refugees "
|
||
"needed a break from travel; Cylanna only vaguely remembered them, but "
|
||
"thought they might be safe."
|
||
msgstr ""
|
||
"A sellőknek nem volt más választásuk, mint átkelni a nyílt óceánon, amelyről "
|
||
"tudták, hogy veszélyesebb, mint a sekély víz. Néhány nap múlva apró szigetek "
|
||
"kerültek az útjukba. A felszabadított rabszolgák közül a gyengék és a "
|
||
"fiatalok miatt szükségessé vált megszakítani az utazást; Cylannának csak "
|
||
"halványan derengett a szigetcsoport, de úgy gondolta, ennek ellenére "
|
||
"biztonságos."
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
|
||
msgid "Growloff and His Pets"
|
||
msgstr "Growloff és az ő állatkái"
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
|
||
msgid "Growloff"
|
||
msgstr "Growloff"
|
||
|
||
#. [unit]: type=Cuttle Fish, id=pet
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
|
||
msgid "Beloved Pet"
|
||
msgstr "Házi kedvenc"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
|
||
#| "fish!"
|
||
msgid ""
|
||
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttlefish!"
|
||
msgstr "Hú, jaj. Valaki más is van itt. Hé! Megtámadta egy tintahal!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
|
||
msgid "Look my pet, here’s a yummy treat!"
|
||
msgstr "Nézd, szépségem, micsoda finom falatok!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
|
||
msgid "Or...is he <i>talking</i> to it?!"
|
||
msgstr "Vagy… tényleg <i>beszél</i> a tintahalhoz?!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
|
||
msgid "It is worse than that. I think <i>we</i> are the treat!"
|
||
msgstr ""
|
||
"Annál is rosszabb a helyzet. Azt hiszem, <i>mi</i> lennénk a finom falatok!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
|
||
msgid "Who is ready for a merfolk snack?"
|
||
msgstr "Ki áll készen egy kis sellőfalatkára?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
|
||
msgid "Brace yourselves."
|
||
msgstr "Védjétek magatokat!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Oh no! Look what he has frisking at his heels now. And I thought the "
|
||
#| "cuttle fish was bad!"
|
||
msgid ""
|
||
"Oh no! Look what he has frisking at his heels now. And I thought the "
|
||
"cuttlefish was bad!"
|
||
msgstr ""
|
||
"Ó, ne! Nézzétek, mi fickándozik a talpa alatt! S én még azt hittem, hogy a "
|
||
"tintahal a legrosszabb!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
|
||
msgid "You killed my pet! You’ll pay for that!"
|
||
msgstr "Megöltétek a kedvenc állatkámat! Ezért megfizettek!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:230
|
||
msgid "Don’t kill me!"
|
||
msgstr "Ne öljetek meg!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:234
|
||
msgid "But you attacked us with these monsters."
|
||
msgstr "Hiszen te támadtál ránk a szörnyetegeiddel."
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:238
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "They are my friends. I’ve been so lonely here...and you killed so many of "
|
||
#| "my friends. They could be your friends too. Spare me, and I’ll give you "
|
||
#| "my favorite cuttle fish. His name is Inky."
|
||
msgid ""
|
||
"They are my friends. I’ve been so lonely here...and you killed so many of my "
|
||
"friends. They could be your friends too. Spare me, and I’ll give you my "
|
||
"favorite cuttlefish. His name is Inky."
|
||
msgstr ""
|
||
"Ők az én barátaim. Olyan egyedül voltam itt… s oly sok barátomat megöltétek. "
|
||
"Pedig a ti barátaitok is lehetnének. Kegyelmezzetek, s nektek adom a kedvenc "
|
||
"tintahalamat, Tintást."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
|
||
msgid "I do not want a dangerous beast like that!"
|
||
msgstr "Nekem nem kell egy ilyen veszélyes jószág!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
|
||
msgid ""
|
||
"But he’s tame! Really! He understands dozens of commands. He’ll do what you "
|
||
"tell him. He’s a really nice fish."
|
||
msgstr ""
|
||
"Pedig teljesen szelíd! De tényleg! Egy csomó parancsszót megért. Azt teszi, "
|
||
"amit mondotok neki. Csuda aranyos jószág."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
|
||
msgid "Maybe we could use a pet sea monster."
|
||
msgstr "Talán hasznát vehetjük még egy háziasított tengeri szörnynek is…"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Very well. I will take the cuttle fish. But do not trouble us again, or I "
|
||
#| "shall kill you and all the rest of your pets."
|
||
msgid ""
|
||
"Very well. I will take the cuttlefish. But do not trouble us again, or I "
|
||
"shall kill you and all the rest of your pets."
|
||
msgstr ""
|
||
"Rendben van. Elfogadom a tintahalat. De te jobban teszed, ha nem háborgatsz "
|
||
"minket újra, vagy legközelebb veled együtt az állatkertedet is kiirtom."
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
|
||
msgid ""
|
||
"Of course, of course. I promise! I never wanted to hurt you nice people "
|
||
"anyway."
|
||
msgstr ""
|
||
"Persze, hogy nem. Esküszöm! Sosem akartam bántani ilyen kedves lényeket."
|
||
|
||
#. [unit]: type=Cuttle Fish, id=Inky
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
|
||
msgid "Inky"
|
||
msgstr "Tintás"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:275
|
||
msgid "Right. Tell me how to control this thing."
|
||
msgstr "Jól van. Szóval, hogy kell ezt a jószágot irányítani?"
|
||
|
||
#. [scenario]: id=07_Bilheld
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
|
||
msgid "Bilheld"
|
||
msgstr "Bilheld"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
|
||
msgid ""
|
||
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
|
||
"just behind it. The island was inhabited, however, and the residents didn’t "
|
||
"look happy to see them."
|
||
msgstr ""
|
||
"Végül a sellők megérkeztek Bilheldre. Végcéljuk, és a segítség, ott volt a "
|
||
"sziget túloldalán. Csakhogy a sziget nem volt lakatlan, s a lakók láthatóan "
|
||
"nem örültek az érkezőknek."
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
|
||
msgid "Drakes"
|
||
msgstr "Perzsekények"
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
|
||
msgid "Vlagnor"
|
||
msgstr "Vlagnor"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||
msgid "What are you merfolk doing here?"
|
||
msgstr "Mit kerestek itt, sellők?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
|
||
msgid "We have business with Tyegëa on the other side of the island."
|
||
msgstr "Tyegëához jöttünk a sziget túloldalára."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
|
||
msgid "The mermaid witch?"
|
||
msgstr "A sellő boszorkányhoz?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
|
||
msgid "Witch?!"
|
||
msgstr "Boszorkány?!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
|
||
msgid "Witch?"
|
||
msgstr "Boszorkány?"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||
msgid ""
|
||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||
"MORE merfolk blasting and stabbing."
|
||
msgstr ""
|
||
"Gyilkolja a perzsekényeket. Ha az ő barátai vagytok, akkor meghaltok. Nem "
|
||
"akarunk TÖBB sellőt, akik pusztítanak és öldökölnek minket."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
|
||
msgid "We are going around this island whether you want us to or not."
|
||
msgstr "Márpedig mi elúszunk a sziget mellett, akár tetszik nektek, akár nem."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
|
||
msgid "This is OUR territory and you will not pass."
|
||
msgstr "Ez a MI területünk, és nem haladhattok át."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
|
||
msgid "You! Drake. Do we kill you too?"
|
||
msgstr "Te! Perzsekény. Téged is megöljünk?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
|
||
msgid "These are my friends. I will fight with them."
|
||
msgstr "Ők a barátaim. Az ő oldalukon fogok harcolni."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
|
||
msgid "Then you will die with them!"
|
||
msgstr "Akkor meghalni is az ő oldalukon fogsz!"
|
||
|
||
#. [scenario]: id=08_Talking_to_Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
|
||
msgid "Talking to Tyegëa"
|
||
msgstr "Tanácskozás Tyegëával"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "It had been more of an adventure than the Kai Krellis had planned, but "
|
||
#| "they were finally at their destination. The small island where Tyegëa and "
|
||
#| "her students lived was before them."
|
||
msgid ""
|
||
"It had been more of an adventure than Kai Krellis had planned, but they were "
|
||
"finally at their destination. The small island where Tyegëa and her students "
|
||
"lived was before them."
|
||
msgstr ""
|
||
"Sokkal kalandosabbra sikerült az út, mint azt Kai Krellis tervezte, de végül "
|
||
"csak elérték a céljukat. A kis sziget, ahol Tyegëa és tanítványai éltek, ott "
|
||
"volt a szemük előtt."
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:35
|
||
msgid "Tyegëa and Priestesses"
|
||
msgstr "Tyegëa és a papnők"
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:39
|
||
msgid "Tyegëa"
|
||
msgstr "Tyegëa"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
|
||
msgid "Choose a unit to take the holy water"
|
||
msgstr "Kiválasztasz egy egységet, hogy elvegye a szentelt vizet"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
|
||
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
|
||
msgstr ""
|
||
"Krellis… gondosan válogasd meg a szavaidat! Tyegëa egy kissé "
|
||
"kiszámíthatatlan."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
|
||
msgid ""
|
||
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
|
||
"Cylanna! It is pleasant to see you."
|
||
msgstr ""
|
||
"Legyetek üdvözölve, sellők! Rég nem jártak erre kívülállók. És Cylanna! "
|
||
"Örülök, hogy látlak."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
|
||
msgid "The honor is ours. I present Kai Krellis of Jotha."
|
||
msgstr ""
|
||
"Számunkra megtiszteltetés, hogy itt lehetünk. Bemutatom Kai Krellist "
|
||
"Jothából."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
|
||
msgid "Indeed! So this is the one. Does he know?"
|
||
msgstr "Tényleg? Tehát ő az. Tud róla?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
|
||
msgid "Know what?"
|
||
msgstr "Miről kellene tudnom?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
|
||
msgid ""
|
||
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
|
||
"attacked and taken."
|
||
msgstr ""
|
||
"Ez nem alkalmas pillanat. Elég elkeserítő a helyzetünk, Tyegëa. Jothát "
|
||
"megtámadták és elfoglalták."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
|
||
msgid ""
|
||
"We were forced to flee for our lives from legions of undead. If you help us, "
|
||
"we can remove these spirits from our home."
|
||
msgstr ""
|
||
"Menekülni kényszerültünk az élőholtak légiói elől. Ha segítesz, kiűzhetjük "
|
||
"ezeket a szellemeket az otthonunkból."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
|
||
msgid ""
|
||
"And what makes you think I want to leave my comfortable home and risk death "
|
||
"by attacking armies of undead?"
|
||
msgstr ""
|
||
"S miből gondolod, hogy feladom a kényelmes otthonomat, és kockára teszem az "
|
||
"életemet az élőholtak megtámadásával?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
|
||
msgid "I had hoped..."
|
||
msgstr "Reméltem…"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
|
||
msgid ""
|
||
"I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t "
|
||
"you Cylanna? Tell him what it is."
|
||
msgstr ""
|
||
"Biztos vagyok benne, hogy Cylanna ültette a bogarat a füledbe, hogy "
|
||
"idegyertek. Megvan rá az oka. Ugye, Cylanna? Mondd el neki."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
|
||
msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
|
||
msgstr ""
|
||
"(sóhajt) Reméltem, hogy elkerülhetjük ezt a kérdést, de úgy látom, nem."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
|
||
msgid ""
|
||
"I never agreed that secrecy was necessary, but I respected Maudin’s wishes "
|
||
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
|
||
"the truth."
|
||
msgstr ""
|
||
"Sosem láttam értelmét a titkolózásnak, de tiszteletben tartottam Maudin "
|
||
"kívánságát az ügyben. De azóta Indress és Maudin is meghalt, már csak én "
|
||
"élek. Mondd el a fiúnak az igazat!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
|
||
msgid "You knew my grandparents?"
|
||
msgstr "Ismerted a nagyszüleimet?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
|
||
msgid "Actually, Tyegëa is your grandmother."
|
||
msgstr "Valójában Tyegëa a nagyanyád."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
|
||
msgid "What? How is that possible?"
|
||
msgstr "Micsoda? Az meg hogy lehet?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
|
||
msgid ""
|
||
"When your grandfather married Indress, he did not know that Tyegëa had "
|
||
"already born him a son. When she delivered your father to Jotha, your "
|
||
"grandmother Indress agreed to keep it secret and raise the infant as her own."
|
||
msgstr ""
|
||
"Amikor a nagyapád feleségül vette Indresst, még nem tudta, hogy Tyegëa már "
|
||
"szült neki egy fiút. Aztán amikor elvitte a gyereket, atyádat Jothába, "
|
||
"nagyanyád, Indress beleegyezett, hogy titokban tartja a csecsemő igazi "
|
||
"származását, és sajátjaként neveli fel."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
|
||
msgid "That was quite a scandal, too, but I was not cut out to be a mother."
|
||
msgstr "Szép kis botrány volt, de én amúgy sem lettem volna alkalmas anyának."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
|
||
msgid ""
|
||
"I am astonished. I suppose I should be honored to have such a distinguished "
|
||
"ancestor. Now I understand why Cylanna knew you would help us."
|
||
msgstr ""
|
||
"Meg vagyok döbbenve. Feltételezem, megtiszteltetésnek kellene vennem, hogy "
|
||
"ilyen előkelő ősöm van. Már értem, hogy miért gondolta Cylanna, hogy "
|
||
"segítesz nekünk."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "That remains to be seen. I find it disturbing that a Kai — and my "
|
||
#| "descendant — would run here begging for help. Before I agree to save you, "
|
||
#| "you have to prove that my blood flows in your veins. Prove that your are, "
|
||
#| "despite appearances, courageous, and worthy of my help."
|
||
msgid ""
|
||
"That remains to be seen. I find it disturbing that a kai — and my descendant "
|
||
"— would run here begging for help. Before I agree to save you, you have to "
|
||
"prove that my blood flows in your veins. Prove that your are, despite "
|
||
"appearances, courageous, and worthy of my help."
|
||
msgstr ""
|
||
"Azt majd meglátjuk. Kissé feszélyez, hogy egy Kai – és az én leszármazottam "
|
||
"– idáig rohan, hogy a segítségemért esedezzen. Mielőtt beleegyeznék, "
|
||
"bizonyítanod kell, hogy az én vérem folyik az ereidben. Bizonyítanod kell, "
|
||
"hogy a látszat ellenére bátor vagy, és méltó a segítségemre."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
|
||
#, fuzzy
|
||
#| msgid "Well, I defeated the Drakes on your island."
|
||
msgid "Well, I defeated the drakes on your island."
|
||
msgstr "Nos, legyőztem a perzsekényeket a szigeteden."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Bah! Drakes only look dangerous. Soldiers carrying spears make short work "
|
||
#| "of them. No, I have something else in mind. You will complete a task for "
|
||
#| "the good of the merfolk. Listen."
|
||
msgid ""
|
||
"Drakes only look dangerous. Soldiers carrying spears make short work of "
|
||
"them. No, I have something else in mind. You will complete a task for the "
|
||
"good of the merfolk. Listen."
|
||
msgstr ""
|
||
"Hah! A perzsekények csak látszatra veszélyesek. Egy lándzsával gyorsan el "
|
||
"lehet őket intézni. Nem, én valami egészen másra gondolok. Valami igazán "
|
||
"fontos dolgot kell végrehajtanod, ami a sellők népének javát szolgálja. "
|
||
"Elmondok egy történetet."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
|
||
msgid ""
|
||
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
|
||
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
|
||
"falsely at Imirna, and she trusted him. When he asked her to help him "
|
||
"enchant a sword so that it was wreathed continuously in magic flame, she "
|
||
"devoted all her skill to fashioning the weapon. Later, Agnovon used that "
|
||
"very sword to defeat Imirna’s own people and steal their wealth. In her "
|
||
"grief, Imirna poisoned herself."
|
||
msgstr ""
|
||
"Mintegy kétszáz évvel ezelőtt egy nagy hatalmú sellő, Imirna szerelmes lett "
|
||
"egy Agnovon nevű emberi varázslóba. Agnovon nem volt szerelmes, de mégis úgy "
|
||
"tett, mintha viszonozná Imirna érzelmeit. Megkérte a sellőt, hogy ruházza "
|
||
"fel a kardját misztikus erővel, és Imirna mágikus tűzzel, minden tudását "
|
||
"latba vetve megedzette a kardot. Később Agnovon e karddal igázta le Imirna "
|
||
"népét, s rabolta el a kincseiket. Fájdalmában Imirna megmérgezte magát."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
|
||
msgid ""
|
||
"I have long desired to see the sword returned to the merfolk to whom it "
|
||
"should belong. If you retrieve it, you would prove yourself to be worthy of "
|
||
"whatever help I were to provide. I do not know precisely where to find the "
|
||
"sword, but I know one who does. South of the Swamp of Desolation, near a "
|
||
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
|
||
"years, so he will know where to find the lich who keeps it."
|
||
msgstr ""
|
||
"Régi vágyam, hogy a kard visszakerüljön a sellők tulajdonába, mivel minket "
|
||
"illet. Ha visszaszerzed, elismerem, hogy érdemes vagy minden segítségre, "
|
||
"amit csak nyújthatok. Nem tudom pontosan, hol lehet a kard, de ismerek "
|
||
"valakit, aki tudja. A Pusztulás Mocsarától délre, egy romos kastélyban él "
|
||
"egy Caladon nevű mágus. Évek óta sóvárog a kard után, úgyhogy ő biztosan "
|
||
"tudja, hol van a delevény, aki őrzi."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
|
||
msgid "A lich has it? We were fleeing liches in the first place."
|
||
msgstr "Egy delevénynél van? Épp delevények elől menekültünk."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
|
||
msgid ""
|
||
"There is only one of them. If you cannot defeat even one lich, you must be "
|
||
"expecting me to get rid of all of your undead myself!"
|
||
msgstr ""
|
||
"Most csak egy van. De ha egyetlen delevénnyel sem tudtok elbánni… csak nem "
|
||
"azt képzelted, hogy majd egymagam fogom móresre tanítani az élőholtjaitokat?!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
|
||
msgid "My apologies. You are right, of course. We will undertake this task."
|
||
msgstr "Bocsáss meg! Igazad van. Megszerezzük azt a kardot."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:215
|
||
msgid ""
|
||
"I will not send you away completely empty-handed, though. I can spare some "
|
||
"holy water for one of your soldiers."
|
||
msgstr ""
|
||
"Nem küldelek oda teljesen fegyvertelenül. Egyikőtöknek adok egy kis szentelt "
|
||
"vizet."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:226
|
||
msgid ""
|
||
"The holy water will make melee attacks do <i>arcane</i> damage for the rest "
|
||
"of the campaign. Choose a unit to take it. You may recruit or recall a unit "
|
||
"if you want."
|
||
msgstr ""
|
||
"A szentelt víz <i>földöntúli</i> sebzéssel látja el az egység közelharci "
|
||
"fegyvereit a hadjárat végéig. Válassz egy egységet, hogy ki vegye el. "
|
||
"Toborozhatsz vagy vissza is hívhatsz egy egységet, ha akarsz."
|
||
|
||
#. [object]: id=holywater1
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:239
|
||
msgid "Holy Water"
|
||
msgstr "Szentelt víz"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:252
|
||
msgid ""
|
||
"Now, go. Come back with the flaming sword, and my priestesses and I will "
|
||
"help you take back Jotha."
|
||
msgstr ""
|
||
"Akkor induljatok! Hozzátok el a tűzpengét, s én a papnőimmel segítek nektek "
|
||
"Jotha visszafoglalásában."
|
||
|
||
#. [scenario]: id=09_The_Mage
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
|
||
msgid "The Mage"
|
||
msgstr "A mágus"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
|
||
msgid ""
|
||
"The party traveled back to the mainland and followed the shore further "
|
||
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
|
||
"about his ancestry gave him questions he could not answer. Second, he was "
|
||
"nervous about the task ahead. He felt confidence in his people but feared "
|
||
"paying too great a price in dead and wounded to pass Tyegëa’s test. He felt "
|
||
"sometimes angry at Tyegëa for sending him on this extra journey, and "
|
||
"sometimes grateful that she was willing to help at all."
|
||
msgstr ""
|
||
"A csapat visszaúszott a kontinenshez, majd a part mentén továbbmentek "
|
||
"északnak. Kai Krellisnek volt min gondolkodnia. Először is, amit Tyegëa "
|
||
"feltárt a származásáról, számos kérdést felvetett, amelyekre nem tudta a "
|
||
"választ. Aztán az előttük álló feladat is nyomta a szívét. Megbízott a "
|
||
"társaiban, de tartott tőle, hogy túl nagy véráldozatot követel Tyegëa "
|
||
"próbatétele. Kissé haragudott is emiatt Tyegëára, ugyanakkor hálás volt, "
|
||
"hogy hajlandó lesz nekik segíteni."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
|
||
msgid ""
|
||
"After several days, the smell of the swamp was just becoming noticeable when "
|
||
"they found a small ruined castle in the right place to be the one Tyegëa had "
|
||
"mentioned. Night was falling, and it was very dark beneath the trees, but "
|
||
"Krellis was in a hurry, now that the end of their journey was in sight. He "
|
||
"decided to go ashore and try to find the mage immediately."
|
||
msgstr ""
|
||
"Néhány nap múlva, a mocsár bűzét már lehetett is éppen érezni, amikor "
|
||
"rábukkantak egy kis, romos várra, amelyre épp ráillett Tyegëa leírása. "
|
||
"Esteledett, s a fák alatt már nagyon sötét volt, de most, hogy az utazásuk "
|
||
"célja látótávolságba került, Krellis izgatottá vált. Úgy döntött, partra "
|
||
"szállnak, és rögtön megkeresik a mágust."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
|
||
msgid "Hungry Creatures"
|
||
msgstr "Éhes teremtmények"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
|
||
msgid "Find Caladon the mage"
|
||
msgstr "Megtalálod Caladont, a mágust"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
|
||
msgid ""
|
||
"I do not much care for the look of this area. The darkness seems to hang "
|
||
"beneath the trees, unnaturally dense."
|
||
msgstr ""
|
||
"Nem tetszik nekem ez a hely. A sötétség mintha kötegekben lógna a fákról, "
|
||
"természetellenesen sűrű."
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
|
||
msgid "I just heard a splash. I think something’s out there."
|
||
msgstr "Valami csobbanást hallottam. Azt hiszem, van ott valami."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
|
||
msgid "Let us find the mage quickly and leave."
|
||
msgstr "Találjuk meg azt a mágust gyorsan, aztán tűnjünk el innen!"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:339
|
||
msgid "Hey, that cavern is full of bats! I HATE those things."
|
||
msgstr "Hé, ez a barlang tele van denevérekkel! GYŰLÖLÖM ezeket a vérszívókat!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:343
|
||
msgid "I hope there aren’t any more bats in there."
|
||
msgstr "Remélem, nincs több denevér errefelé."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:353
|
||
msgid ""
|
||
"This is a good place for a large colony, so I think we will see more soon."
|
||
msgstr ""
|
||
"Ez nagyon alkalmas lakhely nagyobb rajnak is, úgyhogy szerintem lesznek még."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:359
|
||
msgid ""
|
||
"This is a good place for a large colony, so I imagine we will see more soon."
|
||
msgstr ""
|
||
"Ez nagyon alkalmas lakhely nagyobb rajnak is, úgyhogy képzelem, lesznek még."
|
||
|
||
#. [unit]: type=Silver Mage, id=Caladon
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:383
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
|
||
msgid "Caladon"
|
||
msgstr "Caladon"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
|
||
msgid "There is somebody here."
|
||
msgstr "Valaki van itt."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
|
||
msgid "Whoa there! BACK off or else!"
|
||
msgstr "Hé, te ott! VISSZA, különben…!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:408
|
||
msgid "Do not worry about him. He is friendly."
|
||
msgstr "Ne aggódj miatta, teljesen ártalmatlan."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:420
|
||
msgid "Neep, neep, neep!"
|
||
msgstr "Níííp, níííp, níííp!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:426
|
||
msgid "Hey, I found somebody!"
|
||
msgstr "Hé, itt van valaki!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
|
||
msgid "You must be Caladon. We are glad to see you."
|
||
msgstr "Te bizonyára Caladon vagy. Örülök, hogy találkoztunk."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
|
||
msgid "I am Caladon. Am I glad to see YOU?"
|
||
msgstr "Igen, Caladon vagyok. Nekem is örülnöm kéne?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
|
||
"know where to find it."
|
||
msgstr ""
|
||
"Kai Krellis vagyok, Jothából. Egy tüzes kardot keresek, s úgy hallottam, te "
|
||
"tudod, hol található."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
|
||
msgid ""
|
||
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
|
||
"get it when so many others could NOT? Although you do have an impressive "
|
||
"collection of allies there."
|
||
msgstr ""
|
||
"Ha! Egy HALember akarja AGNOVON Tűzpengéjét! Miért pont NEKED sikerülne "
|
||
"megszerezni, mikor oly sokaknak NEM sikerült? Igaz, lenyűgözően vegyes "
|
||
"szövetséget tudhatsz magad mögött."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
|
||
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
|
||
msgstr ""
|
||
"Akár sikerül megszerezni, akár nem, meg kell próbálnom. Segítesz megtalálni?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
|
||
msgid ""
|
||
"I will show you EXACTLY where it is, but knowing where to FIND it isn’t the "
|
||
"hard part. Oh, no! You will see, my fine merman, you will see."
|
||
msgstr ""
|
||
"Meg fogom mutatni, hol van PONTOSAN, bár MEGTALÁLNI még messze nem a "
|
||
"legnehezebb feladat. Ó, nem! Meg fogod látni, sellő barátom, meg fogod látni."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
|
||
msgid "We would be very grateful if you would guide us."
|
||
msgstr "Nagyon hálásak lennénk, ha kalauzolnál minket."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:462
|
||
msgid ""
|
||
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
|
||
"everybody!"
|
||
msgstr ""
|
||
"Számomra ÖRÖM, hogy egy ilyen csinos sellő hölgyet ÉS a barátait "
|
||
"kalauzolhatom. Kövessetek!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1105
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:135
|
||
msgid "Cylanna! I need you!"
|
||
msgstr "Cylanna! Szükségem van rád!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:490
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1109
|
||
msgid "Tyegëa will never forgive me. We are lost."
|
||
msgstr "Tyegëa sosem bocsátja meg nekem. Elvesztünk."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:504
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1123
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:149
|
||
msgid "We are lost without our king!"
|
||
msgstr "Elvesztünk a királyunk nélkül!"
|
||
|
||
#. [scenario]: id=10_The_Flaming_Sword
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
|
||
msgid "The Flaming Sword"
|
||
msgstr "Tűzpenge"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
|
||
msgid ""
|
||
"Caladon led them just a little way up the shore. Despite its name, the swamp "
|
||
"was not actually desolate on the outskirts. A hardy population of humans "
|
||
"coaxed a living out of the damp soil."
|
||
msgstr ""
|
||
"Caladon valamivel feljebb kalauzolta őket a parton. A mocsár neve ellenére a "
|
||
"környéke egyáltalán nem a pusztulás képét mutatta. Az ott élő emberek szívós "
|
||
"munkával élhető környezetet teremtettek a sivár talajon."
|
||
|
||
#. [side]: type=Lich, id=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:49
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:51
|
||
msgid "Mal-Govon"
|
||
msgstr "Mal-Govon"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:81
|
||
msgid "Villagers"
|
||
msgstr "Falusiak"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:184
|
||
msgid "Pry the flaming sword from the dead hand of its owner"
|
||
msgstr "Kiveszed a tűzpengét a tulajdonosa halott kezéből"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:188
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:275
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:116
|
||
msgid "Death of Kai Krellis"
|
||
msgstr "Kai Krellis elesik"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:192
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:120
|
||
msgid "Death of Cylanna"
|
||
msgstr "Cylanna elesik"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:196
|
||
msgid "Death of Caladon"
|
||
msgstr "Caladon elesik"
|
||
|
||
#. [message]: speaker=$spy_unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270
|
||
msgid ""
|
||
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
|
||
"to take it for himself."
|
||
msgstr ""
|
||
"(súgva) Királyom, Caladon az imént motyogott valamit a kardról. Szerintem "
|
||
"magának akarja megszerezni."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:274
|
||
msgid ""
|
||
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
|
||
"us to stop him with that teleporting trick he has."
|
||
msgstr ""
|
||
"Köszönöm, $spy_unit.name|. Észben tartom, bár nem lesz könnyű dolgunk, van "
|
||
"neki ez a teleportációs képessége."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283
|
||
msgid ""
|
||
"Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
|
||
"the sword."
|
||
msgstr ""
|
||
"Itt is vagyunk. Ott fönt van a vára, ködbe burkolózva. Ott tartja Agnovon a "
|
||
"kardot."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287
|
||
msgid "The lich is Agnovon?"
|
||
msgstr "Agnovon a delevény?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Well, he calls himself Mal-Govon now, but yes. He called this land the "
|
||
#| "KINGDOM of Agnovon. He was its first king. And its last, and every one in "
|
||
#| "between, too! He kept getting older and older, but he never died. Well, "
|
||
#| "NOW he’s dead of course. He still putters around in that castle over "
|
||
#| "there, but he hasn’t really cared about keeping his kingdom under control "
|
||
#| "for a good long while. I bet I can wake him up, though. Watch THIS!"
|
||
msgid ""
|
||
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
|
||
"KINGDOM of Agnovon. He was its first king. And its last. And each one in "
|
||
"between too! He kept getting older and older, but he never died. Well, NOW "
|
||
"he’s dead of course. He still putters around in that castle over there, but "
|
||
"he hasn’t really cared about keeping his kingdom under control for a good "
|
||
"long while. I bet I can wake him up, though. Watch THIS!"
|
||
msgstr ""
|
||
"Nos, most ugyan Mal-Govonnak nevezi magát, de igen, ő az. Úgy hívta ezt a "
|
||
"földet, hogy Agnovon KIRÁLYSÁGA. Ő volt az első királya. S ő volt az utolsó "
|
||
"is, s a kettő között mindegyik szintén! Egyre öregebb és öregebb lett, de "
|
||
"sosem halt meg. Nos, MOST természetesen már halott. Elpiszmog a vár körül, "
|
||
"de már jó ideje nem tartja uralma alatt a királyságot. Bár biztosan fel "
|
||
"tudom ébreszteni! EZT figyeljétek!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:295
|
||
msgid ""
|
||
"Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
|
||
"as if there were dozens of men shouting at once."
|
||
msgstr ""
|
||
"Hirtelen fülsiketítő hang süvített elő Caladon torkából, olyan hangosan, "
|
||
"hogy azt elképzelni is nehéz, mintha emberek tucatjai kiáltottak volna "
|
||
"egyszerre."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:300
|
||
msgid ""
|
||
"AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
|
||
"Nice trick, huh?"
|
||
msgstr ""
|
||
"AGNOVON, ELJÖTTEM A KARDODÉRT! MA ÚJRA EMLÉKEZETEDBE IDÉZEM A FÉLELMET! Heh, "
|
||
"heh. Jó trükk, nemde?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:305
|
||
msgid ""
|
||
"A voice came back like wind moaning through dry leaves. Though it was only "
|
||
"whispered, all heard it better than they wanted."
|
||
msgstr ""
|
||
"Mintha szél suhant volna át száraz levelek között, jött a válasz. Habár csak "
|
||
"suttogás volt, mégis jobban hallották, mint szerették volna."
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "What I remember, you old fool, is you leaving behind the smoldering "
|
||
#| "bodies of the orcs you had hired to steal my sword. Now, you bring "
|
||
#| "mermen. When they lay expiring like gasping fish on the shore, will you "
|
||
#| "not flee again? Do not speak to <i>me</i> of fear."
|
||
msgid ""
|
||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||
"of the orcs you had hired to steal my sword. Now, you bring merfolk to do "
|
||
"your dirty work. When they lie expiring like gasping fish on the shore, will "
|
||
"you not flee again? Do not speak to <i>me</i> of fear."
|
||
msgstr ""
|
||
"Amire én emlékszem, te vén bolond, az az, ahogy hanyatt-homlok iszkolsz, "
|
||
"hátrahagyva a kardom elorzásához felbérelt orkok füstölgő hulláit. Most "
|
||
"sellőket hozol. Ezúttal talán nem menekülsz majd, mikor kiterülnek, mint a "
|
||
"partra vetett halak?! Ne beszélj <i>nekem</i> félelemről!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314
|
||
msgid "We are here of our own accord, and we will take that sword."
|
||
msgstr "Mi a saját akaratunkból vagyunk itt, és megszerezzük azt a kardot."
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318
|
||
msgid ""
|
||
"The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
|
||
"hurt."
|
||
msgstr ""
|
||
"A sellő beszél. Mondd meg neki, Caladon, hogy húzzon nyúlcipőt, ha kedves az "
|
||
"élete."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:322
|
||
msgid "That does it. Attack!"
|
||
msgstr "Elég a szövegből, támadás!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:331
|
||
msgid ""
|
||
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
|
||
"me die, I will take YOU all with me!"
|
||
msgstr ""
|
||
"Egy figyelmeztetés, ifjú Kai. Van nálam egy bot, az igazságos TŰZ botja. Ha "
|
||
"engednél meghalni, MINDEGYIKŐTÖKET magammal viszlek a sírba."
|
||
|
||
#. [unit]: type=Outlaw, id=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:353
|
||
msgid "Howyrth"
|
||
msgstr "Howyrth"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:367
|
||
msgid ""
|
||
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
|
||
msgstr "Hé, ti ott! Kik vagytok? Ti kiáltottátok, hogy megszerzitek a kardot?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:372
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take "
|
||
#| "his sword. Will you to join us in battle against a common enemy?"
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
|
||
"sword. Will you join us in battle against a common enemy?"
|
||
msgstr ""
|
||
"Kai Krellis vagyok Jothából. Meg akarom semmisíteni Mal-Govont, és "
|
||
"megszerezni a kardját. Csatlakoztok hozzánk a közös ellenség ellen?"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
|
||
msgid ""
|
||
"I don’t know if that creature really is our enemy. He has never bothered us, "
|
||
"and I should stay at my post anyway. However, I’m sure many townsfolk would "
|
||
"welcome the extra income if you want to hire them. I guess we would be happy "
|
||
"to get rid of the monster just in case."
|
||
msgstr ""
|
||
"Nem mondanám, hogy az a lény valóban az ellenségünk. Sosem zavart minket, "
|
||
"különben is, nekem mindenképp az őrhelyemen kell maradnom. De gyanítom, hogy "
|
||
"sok városlakó szívesen elfogadna egy kis mellékest, ha felbéreled őket. "
|
||
"Szerintem mind örülünk, ha megszabadulunk a szörnytől."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:381
|
||
msgid ""
|
||
"You can now recruit human villagers, but you will not be able to recall them "
|
||
"in future scenarios."
|
||
msgstr ""
|
||
"Mostantól falusi embereket is toborozhatsz, de a későbbi küldetésekben őket "
|
||
"nem hívhatod majd vissza."
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430
|
||
msgid ""
|
||
"Kai Krellis! What are you doing here? I thought you were traveling south "
|
||
"when I met you."
|
||
msgstr ""
|
||
"Kai Krellis! Mit keresel te itt? Amikor találkoztunk, azt hittem, délnek "
|
||
"tartasz."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434
|
||
msgid "Friend Siddry!"
|
||
msgstr "Siddry, barátom!"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438
|
||
msgid "You know each other?!"
|
||
msgstr "Ismeritek egymást?!"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:442
|
||
msgid ""
|
||
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
|
||
"would repay him if I could, and here is my chance. My friends and I will "
|
||
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
|
||
"to be paid."
|
||
msgstr ""
|
||
"Kai Krellis az, aki kiszabadított a rabszolgaságból, Howyrth. Mondtam neki, "
|
||
"hogy meghálálom, ha lesz alkalmam, és most elérkezett az idő. A barátaimmal "
|
||
"csatlakozunk hozzád, Kai Krellis. Rendelkezz velünk, s nem kérünk semmi "
|
||
"fizetséget!"
|
||
|
||
#. [unit]: type=Footpad, gender=female, id=Lyllan
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:451
|
||
msgid "Lyllan"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Thug, id=Trudd
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:463
|
||
msgid "Trudd"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Thug, id=Dorcyn
|
||
#. [unit]: type=Footpad, gender=male, id=Dorcyn
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:475
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:492
|
||
msgid "Dorcyn"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dorcyn
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:500
|
||
msgid "I’ll join you right now! That monster is just unnatural."
|
||
msgstr ""
|
||
"Csatlakozom hozzád, nem kérdés! Az a szörny… egyszerűen kiráz tőle a hideg."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:574
|
||
msgid ""
|
||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||
"off the castle walls."
|
||
msgstr ""
|
||
"A sellők kezüket a fülükre tapasztották, ahogy a borzalmas üvöltés "
|
||
"visszhangzott a várfalakról."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:605
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:611
|
||
msgid "Now we have the sword!"
|
||
msgstr "Megszereztük a kardot!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:618
|
||
msgid "Correction. Now I have the sword!"
|
||
msgstr "Pontosítanék. Megszereztem a kardot!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:676
|
||
msgid ""
|
||
"It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
|
||
"SPREADING through me!"
|
||
msgstr ""
|
||
"Az ENYÉM! Agnovon Tűzpengéje végre TELJESEN AZ ENYÉM! Érzem, hogy a melegség "
|
||
"SZÉTÁRAD a testemben."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:701
|
||
msgid "What? We won that sword!"
|
||
msgstr "Micsoda? Mi szereztük meg azt a kardot!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:706
|
||
msgid ""
|
||
"Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
|
||
"so leave my realm. Go on. I will grant you some time. The benevolence of "
|
||
"Caladon will be LEGENDARY! Heh heh, HA!"
|
||
msgstr ""
|
||
"Nos, igaz, ami igaz, segítettetek nekem, ezért nem öllek meg titeket. De nem "
|
||
"bízom bennetek, hagyjátok el a földemet! Ki innen! Kaptok egy kis időt. "
|
||
"Caladon aranyszíve LEGENDÁS! Heh, heh, HA!"
|
||
|
||
#. [message]: speaker=$staff_tip_off
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:711
|
||
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
|
||
msgstr "Kai! Elejtette a botját! Most már bármikor megtámadhatjuk!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:715
|
||
msgid ""
|
||
"We can pretend we are going to leave though. That would buy me some time to "
|
||
"heal the wounded."
|
||
msgstr ""
|
||
"Tegyünk úgy, mintha elmennénk. Nyerünk egy kis időt, addig elláthatjuk a "
|
||
"sebesülteket."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:751
|
||
msgid ""
|
||
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
|
||
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"Hogy MERÉSZELTEK megtámadni ENGEM? Ezt megkeserülitek! Most meglátjátok, "
|
||
"micsoda EREJE van Caladon Tűzpengéjének! Felszólítom a TŰZ ELEMÉT, "
|
||
"TELJESÍTSE PARANCSAIMAT!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:818
|
||
msgid ""
|
||
"You haven’t left yet? My patience is at an END! Witness the POWER of the "
|
||
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"Még mindig itt vagytok? VÉGE a türelmemnek! Most meglátjátok, micsoda EREJE "
|
||
"van Caladon Tűzpengéjének! Felszólítom a TŰZ ELEMÉT, TELJESÍTSE PARANCSAIMAT!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:917
|
||
msgid "Now we can finally grab that sword."
|
||
msgstr "Végre megszereztük ezt a kardot."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:933
|
||
msgid "I am not going with you. One of your people should take the sword."
|
||
msgstr "Én nem tartok veletek. Valakinek a népedből kellene a kardot vinni."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:951
|
||
msgid "This is not food. And it is definitely not a toy. Leave it."
|
||
msgstr "Ez nem ennivaló, és egészen biztosan nem egy játék. Hagyd!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:980
|
||
msgid "This sword is 8×4, magical, with <i>fire</i> damage."
|
||
msgstr "Ennek a kardnak a sebzése 8×4, mágikus, <i>tűz</i> típusú."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:987
|
||
msgid "I’ll carry this sword and destroy undead with blasts of flame."
|
||
msgstr "Átveszem ezt a kardot, és tűzcsapásaival elpusztítom az élőholtakat."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:996
|
||
msgid "This sword is not right for me. Let someone else have it."
|
||
msgstr "Ez a kard nem nekem való. Legyen valaki másnál."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1031
|
||
msgid "I’ll carry the sword."
|
||
msgstr "Átveszem a kardot."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1040
|
||
msgid "Let someone else have it."
|
||
msgstr "Legyen valaki másnál."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1078
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We thank all you humans for your help, and release you from any farther "
|
||
#| "obligations. Where we are going, you cannot easily follow."
|
||
msgid ""
|
||
"We thank all you humans for your help, and release you from any further "
|
||
"obligations. Where we are going, you cannot easily follow."
|
||
msgstr ""
|
||
"Köszönjük a segítségeteket, emberek, nem tartoztok többé semmivel. Ahová "
|
||
"most megyünk, oda csak bajosan követhettek."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1139
|
||
#, fuzzy
|
||
#| msgid "CURSE you mermen!"
|
||
msgid "CURSE you merfolk!"
|
||
msgstr "ÁTOK rátok, sellők!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1154
|
||
msgid "Aghh! Die!"
|
||
msgstr "Arghh! Halál!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1159
|
||
msgid "He has that staff of..."
|
||
msgstr "Van neki az a botja…"
|
||
|
||
#. [scenario]: id=11_Getting_Help
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
|
||
msgid "Getting Help"
|
||
msgstr "Segítségnyújtás"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:14
|
||
msgid ""
|
||
"Kai Krellis and his people no longer feared the open ocean, and they made "
|
||
"straight for Tyegëa’s island to show her the flaming sword."
|
||
msgstr ""
|
||
"Kai Krellis és csapata többé nem félt a nyílt óceántól, egyenesen Tyegëa "
|
||
"szigete felé vették az irányt, hogy megmutassák neki a tűzpengét."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:100
|
||
msgid ""
|
||
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
|
||
"but we were able to get it back from him."
|
||
msgstr ""
|
||
"Elhoztuk a Tűzpengét! Caladon ugyan megpróbálta ellopni tőlünk, de sikerült "
|
||
"visszaszereznünk tőle."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:104
|
||
msgid "He did not part with it willingly, so he must be dead."
|
||
msgstr "Aligha tudtátok szép szóval meggyőzni, vagyis nyilván megöltétek."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:108
|
||
msgid "It is as you say."
|
||
msgstr "Ahogy mondod."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:112
|
||
msgid ""
|
||
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
|
||
"travel with you to your home and help you rid it of restless spirits. My "
|
||
"priestesses will come as well, and will be at your disposal."
|
||
msgstr ""
|
||
"Nem baj. Egy ostoba alak volt. Sikeresen teljesítettétek a feladatot, amit "
|
||
"megszabtam, unokám, tehát most rajtam a sor, veletek megyek, és segítek "
|
||
"kiebrudalni a nyughatatlan szellemeket az otthonotokból. A papnőim is velem "
|
||
"jönnek, s rendelkezésetekre állnak."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:135
|
||
msgid "You may now recruit mermaid priestesses!"
|
||
msgstr "Mostantól sellő papnőket is toborozhatsz."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:155
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:173
|
||
msgid "Also, I have a little gold I can bring along."
|
||
msgstr "És egy kis aranyat is fel tudok ajánlani."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:166
|
||
msgid "You receive 55 gold."
|
||
msgstr "Kaptál 55 aranyat."
|
||
|
||
#. [scenario]: id=12_Revenge
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
|
||
msgid "Revenge"
|
||
msgstr "Bosszú"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
|
||
msgid ""
|
||
"The mission had been more difficult than Kai Krellis would have believed "
|
||
"when he started. Finally though, the end was in sight. He had seen how "
|
||
"priestesses could carve through masses of undead, and now he traveled with a "
|
||
"whole contingent of them. Tyegëa was even more powerful, though as "
|
||
"unpredictable as Cylanna had said."
|
||
msgstr ""
|
||
"A küldetés sokkal nehezebbre sikerült, mint azt Kai Krellis legmerészebb "
|
||
"álmaiban képzelte. De végre a cél elérhető közelségbe került. Látta már, "
|
||
"hogy a papnők milyen rendet tudnak vágni az élőholtak soraiban, és most egy "
|
||
"egész sereg papnő kísérte. Tyegëa pedig még annál is nagyobb erővel bírt, "
|
||
"bár olyan kiszámíthatatlan is volt, mint azt Cylanna jelezte."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||
msgid ""
|
||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||
"their journey, weariness fell from them as they neared home. The merfolk "
|
||
"arrived during the night, and found the mouth of their bay guarded, so they "
|
||
"headed south along the coast to some outlying villages to gather news of the "
|
||
"invaders."
|
||
msgstr ""
|
||
"A Jothából egykoron elmenekülő, harcban tapasztalatlan társaság most úgy "
|
||
"tért vissza, mint egy veterán harcosokkal megerősített hadsereg, élén egy "
|
||
"harcos királlyal. Bár a hosszú úttól elfáradtak, a kimerültség pillanatok "
|
||
"alatt elszállt belőlük, ahogy megpillantották egykori otthonuk környékét. A "
|
||
"sellők éjszaka érkeztek, de látták, hogy az öböl szájánál fokozott az őrség, "
|
||
"így a part mentén továbbmentek dél felé. Felkeresték a környező falvakat, "
|
||
"hátha kideríthetnek valamit a betolakodókról."
|
||
|
||
#. [modify_unit]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:296
|
||
msgid "Mal-Necross"
|
||
msgstr ""
|
||
|
||
#. [modify_unit]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:312
|
||
msgid "Mal-Verloth"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Merman Fighter, id=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:381
|
||
msgid "Nebthun"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Merman Hunter, id=Jarla
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:393
|
||
msgid "Jarla"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Merman Brawler, id=Tabomo
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:405
|
||
msgid "Tabomo"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:414
|
||
msgid ""
|
||
"Kai Krellis! You live! We thought you and your people had all been killed "
|
||
"when Jotha fell."
|
||
msgstr ""
|
||
"Kai Krellis! Te élsz? Azt hittük, a népeddel együtt téged is megöltek, "
|
||
"amikor Jotha elesett."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:418
|
||
msgid ""
|
||
"No, most of us escaped. I thought your settlements might be far enough away "
|
||
"to escape harm, but you look as if you had seen battle."
|
||
msgstr ""
|
||
"Nem, legtöbbünk megmenekült. Azt hittem, a ti településeitek elég messze "
|
||
"vannak a tűzfészektől, de úgy tűnik, ti sem kerültétek el a harcot."
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:422
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Indeed, though we have not been hard pressed. The creatures have been "
|
||
#| "busy fouling the waters and making the bay more to their liking. We worry "
|
||
#| "that they will soon be back to finish with us, and I fear we will not "
|
||
#| "survive."
|
||
msgid ""
|
||
"Indeed, though we have not been hard-pressed. The creatures have been busy "
|
||
"fouling the waters and making the bay more to their liking. We worry that "
|
||
"they will soon be back to finish with us, and I fear we will not survive."
|
||
msgstr ""
|
||
"Nem bizony, habár csak kisebb összetűzésekbe keveredtünk. A lények most épp "
|
||
"azon dolgoznak, hogy beszennyezzék az öblöt, és számukra kedvezőbb tereppé "
|
||
"alakítsák. Aggódunk, hogy hamarosan visszatérnek, hogy végezzenek velünk, és "
|
||
"félő, hogy nem éljük túl."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:426
|
||
msgid ""
|
||
"We come prepared for battle, and have brought help. We will reclaim our home "
|
||
"and make yours safe as well. Mal-Ravanal will pay this day."
|
||
msgstr ""
|
||
"Mi készen állunk a csatára, és segítséget is hoztunk magunkkal. "
|
||
"Visszafoglaljuk egykori otthonunkat, és a tiéteket is biztonságossá tesszük. "
|
||
"Mal-Ravanal megemlegeti ezt a napot!"
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:430
|
||
msgid ""
|
||
"Good. We will join you. You will be impressed with how quickly Tabomo here "
|
||
"crushes skeletons. I think we should make the ruined castle on the mainland "
|
||
"our base. The undead cut down many trees there to make bridges, and it is "
|
||
"much easier to move through now."
|
||
msgstr ""
|
||
"Remek! Csatlakozunk hozzátok. Meg fogsz lepődni, hogy Tabomo milyen gyorsan "
|
||
"veri szét a csontvázakat. Azt hiszem, azt a romos várat használhatnánk "
|
||
"támaszpontnak. Az élőholtak kivágták a fákat, hogy hidakat építsenek, "
|
||
"úgyhogy könnyebben lehet mozogni is."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:466
|
||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||
msgstr "Hajnalban a sellők alaposan szemügyre vették az ellenséget."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:472
|
||
msgid "This doesn’t look too bad."
|
||
msgstr "Ez nem is tűnik túl vészesnek."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:477
|
||
msgid "Maybe not yet, but just wait."
|
||
msgstr "Még nem, de várd ki a végét!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:482
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "The mermen...they came back! Bring back the search parties! Call back the "
|
||
#| "hordes!"
|
||
msgid ""
|
||
"The merfolk...they came back! Bring back the search parties! Call back the "
|
||
"hordes!"
|
||
msgstr ""
|
||
"A sellők… visszajöttek! Hívjátok vissza a keresőcsapatokat! Hívjátok vissza "
|
||
"a hordát!"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:487
|
||
msgid ""
|
||
"Just make some more, you fool. There are plenty of corpses to go around."
|
||
msgstr ""
|
||
"Támassz föl még több testet, te ostoba. Hiszen rengeteg anyag áll a "
|
||
"rendelkezésedre."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
|
||
msgid ""
|
||
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
|
||
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
|
||
msgstr ""
|
||
"Azt hiszem, <i>ez</i> már kicsit sok is lesz. De azért még lesz benne "
|
||
"élvezet. Nagyon jól tud esni, ha szent tüzet záporozhatok a rendetlenkedő "
|
||
"lelkekre."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:522
|
||
msgid "Absolutely! Bring ’em on!"
|
||
msgstr "Úgy legyen! Kapjuk el őket!"
|
||
|
||
#. [unit]: type=$type_3, id=Carallcyn
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:593
|
||
msgid "Carallcyn"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Carallcyn
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:599
|
||
msgid "We searched up the coast for miles, and here they are!"
|
||
msgstr "Mérföldeket bejártunk utánuk a partok mentén, és erre ők jönnek ide!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:709
|
||
msgid "I was wrong. You are no grandson of <i>mine</i>!"
|
||
msgstr "Tévedtem. Te nem lehetsz az <i>én</i> unokám!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
|
||
msgid "I have failed my people."
|
||
msgstr "Cserbenhagytam a népemet."
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:743
|
||
msgid "Gruh!"
|
||
msgstr "Gruh!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:755
|
||
msgid "Save me Lord Rava...uhh!"
|
||
msgstr "Ments meg, Lord Rav…uhh!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:772
|
||
msgid "We have retaken our home!"
|
||
msgstr "Visszafoglaltuk az otthonunkat!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:783
|
||
msgid "Cylanna! I will miss you."
|
||
msgstr "Cylanna! Hiányozni fogsz!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:794
|
||
msgid "Tyegëa! No!"
|
||
msgstr "Tyegëa! Ne!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:820
|
||
msgid "Inky has found something. Someone should check it out."
|
||
msgstr "Tintás talált valamit. Valakinek meg kellene néznie, mi az."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:847
|
||
msgid "Something must be there! Good bat! Someone should find out what it is."
|
||
msgstr ""
|
||
"Kell, hogy legyen ott valami! Jó denevér! Valakinek ki kellene derítenie, mi "
|
||
"az."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884
|
||
msgid ""
|
||
"This man was wearing a necklace with a pendant on it. I’m sure the shape "
|
||
"means something."
|
||
msgstr ""
|
||
"Ezen az emberen volt egy nyaklánc, amelyen egy medál lóg. Az alakja biztos "
|
||
"jelent valamit."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:891
|
||
msgid ""
|
||
"It does indeed. It is an ankh, and that pendant will strengthen your life "
|
||
"force."
|
||
msgstr "Igen, jelent. Ez egy ankh-kereszt, a medál az életerőt növeli."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:896
|
||
msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
|
||
msgstr ""
|
||
"Az ankh-keresztes nyaklánc 70%-os ellenállást biztosít a <i>földöntúli</i> "
|
||
"támadások ellen."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:916
|
||
msgid "It doesn’t seem to have helped its previous owner. I don’t want it."
|
||
msgstr "Nem segített az előző viselőjének sem. Kell a fenének ilyen vacak."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:952
|
||
msgid "I would like my life force protected."
|
||
msgstr "Szeretném az életemet biztonságban tudni."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:965
|
||
msgid "My life force feels fine as it is."
|
||
msgstr "Az életem így is eléggé biztonságban van."
|
||
|
||
#. [scenario]: id=13_Epilogue
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
|
||
msgid "Epilogue"
|
||
msgstr "Epilógus"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||
msgid ""
|
||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||
"But it never came. Krellis sent some messengers south to discover what they "
|
||
"could. The news that came back was better than good. Mal-Ravanal was dead! "
|
||
"Soldiers of Wesnoth had defeated him at about the same time the merfolk had "
|
||
"defeated the undead at Jotha. With the evil wizard gone, the merfolk relaxed "
|
||
"and began rebuilding in earnest, and soon Jotha was restored."
|
||
msgstr ""
|
||
"Mal-Ravanal ármádiájának megsemmisítése után Kai Krellis újabb támadás "
|
||
"elhárítására készült. De az nem jött. Krellis kiküldött néhány hírszerzőt "
|
||
"délre, hogy megtudja, mire számítsanak. A hozott hírek felülmúlták "
|
||
"legmerészebb álmait is. Mal-Ravanal meghalt! Közel ugyanakkor, mikor ők "
|
||
"megsemmisítették a Jothában állomásozó élőholtakat, a wesnothiak "
|
||
"elpusztították Mal-Ravanalt. A gonosz varázsló kimúlásával a sellők is "
|
||
"fellélegezhettek, s hozzáláthattak az újjáépítéshez. Jotha hamarosan "
|
||
"visszanyerte régi pompáját."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39
|
||
msgid ""
|
||
"Not everything was as before, of course. Many good merfolk had been lost in "
|
||
"the first attacks and on the journey. The visiting priestesses did much to "
|
||
"console the families of the dead, and as it always does, life continued. In "
|
||
"a few months, the giggles of children could be heard echoing through the "
|
||
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
|
||
"Cylanna, and the other heroes."
|
||
msgstr ""
|
||
"Természetesen nem minden volt ugyanolyan, mint régen. Számos kiváló sellő "
|
||
"halt meg az első támadások és az út során. A papnők sokakat felkerestek, "
|
||
"hogy vigaszt nyújtsanak a gyászoló családoknak. Ahogy az lenni szokott, az "
|
||
"élet ment tovább. Néhány hónap múlva gyerekzsivaj visszhangzott a part menti "
|
||
"vizekben. A gyerekek közül sokan viselték Kai Krellis, Gwabbo, Cylanna és "
|
||
"más hősök neveit."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:50
|
||
msgid ""
|
||
"Tyegëa returned to her home, but continued to keep in touch with her "
|
||
"grandson. Most of her priestesses went with her, but a few of them stayed in "
|
||
"Jotha, enriching the culture of the city."
|
||
msgstr ""
|
||
"Tyegëa visszatért kis szigetére, de rendszeres kapcsolatban maradt "
|
||
"unokájával. Legtöbb tanítványa visszakísérte őt, de néhányan Jothában "
|
||
"maradtak, s gazdagították a város kultúráját."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:63
|
||
msgid ""
|
||
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
|
||
"She remained a royal advisor, but her main work was healing the sick, and "
|
||
"presiding at naming ceremonies and weddings. All this agreed with her "
|
||
"disposition much better than battling undead."
|
||
msgstr ""
|
||
"Cylanna soha többé nem tett nagyobb utazást, hanem Jotha köztiszteletben "
|
||
"álló véne lett. A király tanácsadója maradt, de fő feladata a betegek "
|
||
"gyógyítása, valamint a névadó ünnepségek és esküvők levezénylése volt. "
|
||
"Mindez jobban kielégítette, mint az élőholtak elleni csatározás."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:70
|
||
msgid ""
|
||
"Kai Krellis was somber over the next months as he grieved over the loss of "
|
||
"Cylanna, but the grief diminished with time leaving only fond memories."
|
||
msgstr ""
|
||
"Kai Krellis hónapokig nagyon komor volt Cylanna elvesztése után, de aztán "
|
||
"idővel a fájdalom enyhült, s a szép emlékek kerültek előtérbe."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:83
|
||
msgid ""
|
||
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
|
||
"merfolk children for generations thereafter. He became an almost legendary "
|
||
"figure."
|
||
msgstr ""
|
||
"Gwabbo igen magas kort ért meg Jothában. Hőstetteiről történeteket meséltek "
|
||
"a gyerekeknek még generációkkal később is. Szinte legendás alak lett."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:101
|
||
msgid ""
|
||
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
|
||
"(which is a tale for another time!) they presided at his wedding."
|
||
msgstr ""
|
||
"Gwabbo és Cylanna gyakran töltötték együtt az idejüket, és amikor Kai "
|
||
"Krellis feleséget talált magának (ez egy másik izgalmas történet!), előkelő "
|
||
"helyet foglaltak el az esküvőn."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:114
|
||
msgid ""
|
||
"Teelöa returned to his home where he had been captured by the saurians. He "
|
||
"was delighted to find that many of his family members had also returned. He "
|
||
"visited Jotha frequently, and remained friends with all the other veterans."
|
||
msgstr ""
|
||
"Teelöa visszatért otthonába, ahol korábban a gyíkok fogságba ejtették. "
|
||
"Örömmel látta, hogy családjából sokan mások is visszatértek. Gyakran "
|
||
"ellátogatott Jothába, és szoros barátságot ápolt az összes régi bajtársával."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:127
|
||
msgid ""
|
||
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
|
||
"them all into submission (which is the drake way) and ruled there with an "
|
||
"iron fist."
|
||
msgstr ""
|
||
"Keshan visszatért Bilheldre, ahol a perzsekények még mindig vezető nélkül "
|
||
"voltak. Miután leverte a vezérségre áhítozókat (ahogy ez perzsekényéknél "
|
||
"szokás), átvette az uralmat, és vaskézzel kormányzott a szigeten."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:135
|
||
msgid ""
|
||
"Krellis himself married within a few years, and fathered strong sons and "
|
||
"beautiful daughters. When the orcs who had learned to fear his father tested "
|
||
"Jotha again, they learned to fear Kai Krellis even more."
|
||
msgstr ""
|
||
"Krellis maga pár éven belül megházasodott, és erős fiakat és gyönyörű "
|
||
"leányokat nemzett. Amikor az orkok, akik Krellis apjától már vettek egy pár "
|
||
"leckét, újra próbát tettek Jotha népével, megtanulták, hogy Kai Krellisszel "
|
||
"még annyira sem érdemes ujjat húzni."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:146
|
||
msgid ""
|
||
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
|
||
"until he became fat and lazy in his old age."
|
||
msgstr ""
|
||
"Tintás az udvarban élt Krellisszel, Jotha moszatágyaiban bolondozgatott, "
|
||
"mígnem öregkorára meghízott és ellustult."
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
|
||
msgid "Child King"
|
||
msgstr "Gyermekkirály"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:17
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "When a merman king dies, the next in line becomes king however young he "
|
||
#| "is. It is his job to lead his troops in combat if necessary. Good "
|
||
#| "soldiers will do as they are told, but a very young king will get little "
|
||
#| "real respect."
|
||
msgid ""
|
||
"When a mer king dies, the next in line becomes king however young he is. It "
|
||
"is his job to lead his troops in combat if necessary. Good soldiers will do "
|
||
"as they are told, but a very young king will get little real respect."
|
||
msgstr ""
|
||
"Amikor egy sellő király meghal, soron következő utóda követi őt a trónon, "
|
||
"legyen bármilyen fiatal is. Csatában a király feladata, hogy vezesse a "
|
||
"seregét. A jó katonák ugyan követik a parancsait, de egy nagyon ifjú "
|
||
"királynak nincs igazi tekintélye."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:22
|
||
msgid "scepter"
|
||
msgstr "jogar"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
|
||
msgid "Soldier King"
|
||
msgstr "Fegyverforgató király"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:20
|
||
msgid ""
|
||
"A king who is skilled at combat commands great respect — especially among "
|
||
"soldiers. His strength allows him to wield powerful weapons and move "
|
||
"quickly, even with heavy armor. His leadership abilities inspire his troops."
|
||
msgstr ""
|
||
"A harcokban edzett király nagy tiszteletnek örvend népe körében – különösen "
|
||
"a katonák közt. Ereje lehetővé teszi, hogy nagy erejű fegyverekkel is jól "
|
||
"bánjon, s még nehéz páncélban is gyorsan mozogjon. Hadvezető képessége "
|
||
"ösztönzőleg hat harcosaira is."
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
|
||
msgid "Warrior King"
|
||
msgstr "Harcos király"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:20
|
||
msgid ""
|
||
"Warrior kings often become legendary in their own time. Their skill and "
|
||
"strength allows them to be truly formidable in battle. They are also fast "
|
||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||
msgstr ""
|
||
"A harcos királyok gyakran már életükben legendává válnak. Képzettségük és "
|
||
"erejük igazán félelmetessé teszi őket a csatákban. Súlyos páncélzatuk "
|
||
"ellenére is meglepően gyorsak. Még a képzett harcosok is félelemmel vegyes "
|
||
"tisztelettel tekintenek rájuk."
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
|
||
msgid "Young King"
|
||
msgstr "Ifjú király"
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:20
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A young king with some battle experience will be treated with some "
|
||
#| "respect. Common citizens will be inspired to do their utmost when the "
|
||
#| "king is nearby, but battle-hardened veterens will be less impressed."
|
||
msgid ""
|
||
"A young king with some battle experience will be treated with some respect. "
|
||
"Common citizens will be inspired to do their utmost when the king is nearby, "
|
||
"but battle-hardened veterans will be less impressed."
|
||
msgstr ""
|
||
"Egy ifjú királynak, akinek kevés a harci tapasztalata, a tekintélye is "
|
||
"kicsi. A közönséges polgárokra ösztönzőleg hat a jelenléte, de a harcedzett "
|
||
"veteránokra nincs különösebb hatással."
|
||
|
||
#. shown in the status table
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:73
|
||
msgid "user_team_name^Merfolk"
|
||
msgstr "Sellők"
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:77
|
||
msgid "Kai Krellis"
|
||
msgstr "Kai Krellis"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:8
|
||
msgid "Storm Trident"
|
||
msgstr "Viharszigony"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||
msgid ""
|
||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||
msgstr ""
|
||
"Ez a szigony a sellőket képessé teszi arra, hogy villámokat szórjanak "
|
||
"ellenségeikre."
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||
#, fuzzy
|
||
#| msgid "Only the merfolk can use this item."
|
||
msgid "Only merfolk can use this item."
|
||
msgstr "Ezt a tárgyat csak sellő használhatja."
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:28
|
||
msgid "storm trident"
|
||
msgstr "viharszigony"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:53
|
||
msgid "Flaming Sword"
|
||
msgstr "Tűzpenge"
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:70
|
||
msgid "flaming sword"
|
||
msgstr "tűzpenge"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:90
|
||
msgid "Ankh Necklace"
|
||
msgstr "Ankh-keresztes nyaklánc"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:187
|
||
msgid ""
|
||
"The bat slips the ring over a claw, and flies straight up, flapping "
|
||
"powerfully."
|
||
msgstr ""
|
||
"A denevér felhúzza a gyűrűt a karmára, és erőteljes szárnycsapásokkal "
|
||
"egyenesen felfelé repül."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:193
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:261
|
||
msgid ""
|
||
"The ring of power increases the damage of all its owner’s attacks by one, "
|
||
"and adds three hitpoints."
|
||
msgstr ""
|
||
"Az erő gyűrűje eggyel növeli tulajdonosának sebzését, életerőpontjait pedig "
|
||
"hárommal. "
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:207
|
||
msgid "We will let the bat have the ring. It will make him more helpful."
|
||
msgstr "Viselje a denevér a gyűrűt. Szolgálatkészebb lesz tőle."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:216
|
||
msgid "Someone take that off him before he hurts himself."
|
||
msgstr "Valaki vegye el tőle, mielőtt még megsebzi magát!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:236
|
||
msgid "Leave it."
|
||
msgstr "Hagyd!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:251
|
||
msgid "I’ll try on the ring."
|
||
msgstr "Felpróbálom a gyűrűt."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:256
|
||
msgid "I feel different, and all my weapons are lighter!"
|
||
msgstr "Olyan más érzés, a fegyvereim is könnyebbek!"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:274
|
||
msgid "I’ll take this ring, and you can rely on my strength."
|
||
msgstr "Felveszem én a gyűrűt, ti meg bízzátok magatokat az erőmre!"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:283
|
||
msgid "This thing makes me dizzy. Someone else can have it."
|
||
msgstr "Kicsit szédülök tőle. Inkább viselje valaki más."
|
||
|
||
#. [object]: id=power_ring2
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:304
|
||
msgid "Ring of Power"
|
||
msgstr "Az Erő Gyűrűje"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:352
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Killing these enemies was good, but there were many more on the way. I’m "
|
||
#| "sure it is still unsafe here."
|
||
msgid ""
|
||
"Killing these enemies was good, but there are many more on the way. I’m sure "
|
||
"it is still unsafe here."
|
||
msgstr ""
|
||
"Jó, hogy megöltük ezeket az ellenségeket, bár voltak még többen is. Még nem "
|
||
"vagyunk biztonságban."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:357
|
||
msgid "I agree. I hate to leave our home, but we will return."
|
||
msgstr ""
|
||
"Egyetértek. Nem örülök, hogy el kell hagynunk az otthonunkat, de vissza "
|
||
"fogunk jönni."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:420
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:426
|
||
msgid ""
|
||
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
|
||
"it on to see what it does."
|
||
msgstr ""
|
||
"A varázsló kezén volt egy gyűrű! Lehet, hogy varázsereje van? Valaki "
|
||
"kipróbálhatná, hogy lássuk, van-e valami hatása."
|
||
|
||
#~ msgid ""
|
||
#~ "stunned: This unit is stunned. It cannot enforce its Zone of Control."
|
||
#~ msgstr ""
|
||
#~ "összezavarva: Ez az egység össze van zavarodva. Nem képes védelmi zónáját "
|
||
#~ "fenntartani."
|
||
|
||
#~ msgid "Merman Brawler"
|
||
#~ msgstr "Duhaj sellő"
|
||
|
||
#~ msgid ""
|
||
#~ "Exceptionally large and strong mermen are sometimes more comfortable with "
|
||
#~ "their own fists and tails than with other weapons."
|
||
#~ msgstr ""
|
||
#~ "A kivételesen nagy és erős sellők néha szívesebben hagyatkoznak puszta "
|
||
#~ "öklükre és farkukra, mint egyéb fegyverekre."
|
||
|
||
#~ msgid "stunned"
|
||
#~ msgstr "összezavarva"
|
||
|
||
#~ msgid "female^stunned"
|
||
#~ msgstr "összezavarva"
|
||
|
||
#~ msgid "Merman Citizen"
|
||
#~ msgstr "Sellő polgár"
|
||
|
||
#~ msgid ""
|
||
#~ "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||
#~ "this situation, even merfolk with no weapons or training can be dangerous."
|
||
#~ msgstr ""
|
||
#~ "A sellők általában békések, de otthonaikért pikkelyszakadtáig harcolnak. "
|
||
#~ "Ilyen esetben a képzetlen vagy fegyvertelen sellők is veszélyesek "
|
||
#~ "lehetnek."
|
||
|
||
#~ msgid "stun"
|
||
#~ msgstr "összezavarás"
|
||
|
||
#~ msgid ""
|
||
#~ "This attack hits so hard that the opponent is dazed and can no longer "
|
||
#~ "enforce a zone of control. The effect wears off on the opponent’s next "
|
||
#~ "turn."
|
||
#~ msgstr ""
|
||
#~ "Ez a támadás egy nagy ütéssel az ellenséget úgy összezavarja, hogy az nem "
|
||
#~ "lesz képes a védelmi zónáját ellenőrizni. A hatás elmúlik, amikor az "
|
||
#~ "ellenfél legközelebb sorra kerül."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| " This unit is able to stun its enemies, disrupting their zones of "
|
||
#~| "control."
|
||
#~ msgid ""
|
||
#~ "This unit is able to stun its enemies, disrupting their zones of control."
|
||
#~ msgstr ""
|
||
#~ "Ez az egység képes összezavarni az ellenfelét, így az elveszti a "
|
||
#~ "kontrollt a védelmi zónája felett."
|
||
|
||
#~ msgid "Kraken"
|
||
#~ msgstr "Kalmárhal"
|
||
|
||
#~ msgid ""
|
||
#~ "Krakens are gigantic creatures of the seas. They can grab their opponents "
|
||
#~ "with strong tentacles, or spit a poisonous black ink from a distance. The "
|
||
#~ "best way to survive an encounter with these monsters is to remain ashore."
|
||
#~ msgstr ""
|
||
#~ "A kalmárhalak a tenger óriásai. Erős csápjaikkal megragadják "
|
||
#~ "ellenfeleiket, vagy távolról mérgező fekete tintát lövellnek rájuk. A "
|
||
#~ "legjobb eséllyel úgy élhetjük túl a velük való találkozást, ha a parton "
|
||
#~ "maradunk."
|
||
|
||
#~ msgid "Beginner"
|
||
#~ msgstr "kezdő"
|
||
|
||
#~ msgid ""
|
||
#~ "Let’s hope those wild wolves over there don’t get to it before we do."
|
||
#~ msgstr ""
|
||
#~ "Reméljük, azok a vad farkasok nem kaparintják meg előlünk a zsákmányt."
|
||
|
||
#~ msgid ""
|
||
#~ "Hold on...It looks like a better feast is coming our way! Fresh fish, "
|
||
#~ "boys! Go get it."
|
||
#~ msgstr ""
|
||
#~ "Megállj… Úgy látom, ízletesebb zsákmányba botlottunk! Friss hal, fiúk! "
|
||
#~ "Kapjátok el őket!"
|
||
|
||
#~ msgid "Merman Forces"
|
||
#~ msgstr "Sellő sereg"
|
||
|
||
#~ msgid "fist"
|
||
#~ msgstr "ököl"
|
||
|
||
#~ msgid "tail"
|
||
#~ msgstr "farok"
|
||
|
||
#~ msgid "tentacle"
|
||
#~ msgstr "polipkar"
|
||
|
||
#~ msgid "ink"
|
||
#~ msgstr "tinta"
|
||
|
||
#~ msgid "mace"
|
||
#~ msgstr "buzogány"
|