wesnoth/data/schema/ai/micro.cfg

274 lines
10 KiB
INI

[tag]
name="micro_ai"
max=infinite
{REQUIRED_KEY ai_type string}
{SIMPLE_KEY ca_id string}
[switch]
key=ai_type
[case]
value=wolves
{FILTER_TAG "filter" unit min=1}
{FILTER_TAG "filter_second" unit min=1}
{DEFAULT_KEY attack_only_prey s_bool no}
{SIMPLE_KEY avoid_type string_list}
{DEFAULT_KEY ca_score s_unsigned 90000}
[/case]
[case]
value=wolves_multipacks
{FILTER_TAG "avoid" location ()}
{DEFAULT_KEY ca_score s_unsigned 300000}
{DEFAULT_KEY pack_size s_unsigned 3}
{DEFAULT_KEY show_pack_number s_bool no}
{DEFAULT_KEY type string Wolf}
[/case]
[case]
value=big_animals
{FILTER_TAG "filter" unit min=1}
{DEFAULT_KEY ca_score s_unsigned 300000}
{FILTER_TAG "filter_location" location ()}
{FILTER_TAG "filter_location_wander" location ()}
{FILTER_TAG "avoid_unit" unit ()}
[/case]
[case]
value=forest_animals
{DEFAULT_KEY ca_score s_unsigned 300000}
{SIMPLE_KEY rabbit_type string}
{SIMPLE_KEY tusker_type string}
{SIMPLE_KEY tusklet_type string}
{SIMPLE_KEY deer_type string}
{FILTER_TAG "filter_location" location ()}
{DEFAULT_KEY rabbit_number s_unsigned 6}
{DEFAULT_KEY rabbit_enemy_distance s_unsigned 3}
{SIMPLE_KEY rabbit_hole_img string}
[/case]
[case]
value=herding
{FILTER_TAG "filter" unit min=1}
{FILTER_TAG "filter_second" unit min=1}
{FILTER_TAG "filter_location" location min=1}
{REQUIRED_KEYS_LOC_OR_XY herd string s_unsigned}
{DEFAULT_KEY attention_distance s_unsigned 8}
{DEFAULT_KEY attack_distance s_unsigned 4}
{DEFAULT_KEY ca_score s_unsigned 300000}
[/case]
[case]
value=hunter
{FILTER_TAG "filter" unit min=1}
{DEPRECATED_KEY id string}
{REQUIRED_KEYS_LOC_OR_XY home string s_unsigned}
{DEFAULT_KEY ca_score s_unsigned 300000}
{FILTER_TAG "filter_location" location ()}
{DEFAULT_KEY rest_turns s_unsigned 3}
{DEFAULT_KEY show_messages s_bool no}
[/case]
[case]
value=swarm
{FILTER_TAG "avoid" location ()}
{DEFAULT_KEY ca_score s_unsigned 300000}
{DEFAULT_KEY enemy_distance s_unsigned 5}
{FILTER_TAG "filter" unit ()}
{DEFAULT_KEY scatter_distance s_unsigned 3}
{DEFAULT_KEY vision_distance s_unsigned 12}
[/case]
[case]
value=assassin
{FILTER_TAG "filter" unit min=1}
{FILTER_TAG "filter_second" unit min=1}
{FILTER_TAG "prefer" location ()}
[/case]
[case]
value=bottleneck_defense
[if]
[not]
glob_on_location_id=*
[/not]
[then]
{REQUIRED_KEY x s_unsigned_range_list}
{REQUIRED_KEY y s_unsigned_range_list}
[/then]
[else]
{REQUIRED_KEY location_id string_list}
[/else]
[/if]
{REQUIRED_KEYS_LOC_OR_XY enemy string_list s_unsigned_range_list}
{DEFAULT_KEY active_side_leader s_bool no}
{DEFAULT_KEY ca_score s_unsigned 300000}
{SIMPLE_KEY healer_x s_unsigned_range_list}
{SIMPLE_KEY healer_y s_unsigned_range_list}
{SIMPLE_KEY healer_loc string_list}
{SIMPLE_KEY leadership_x s_unsigned_range_list}
{SIMPLE_KEY leadership_y s_unsigned_range_list}
{SIMPLE_KEY leadership_loc string_list}
[/case]
[case]
value=fast_ai
{DEFAULT_KEY attack_hidden_enemies s_bool no}
{DEFAULT_KEY dungeon_mode s_bool no}
{DEFAULT_KEY include_occupied_attack_hexes s_bool no}
{DEFAULT_KEY leader_weight s_unsigned 2}
{DEFAULT_KEY leader_additional_threat s_unsigned 1}
{DEFAULT_KEY leader_attack_max_units s_unsigned 3}
{DEFAULT_KEY move_cost_factor s_real 2}
{DEFAULT_KEY weak_units_first s_bool no}
{DEFAULT_KEY skip_combat_ca s_bool no}
{DEFAULT_KEY skip_move_ca s_bool no}
{DEFAULT_KEY threatened_leader_fights s_bool no}
{FILTER_TAG "avoid" location ()}
{FILTER_TAG "filter" unit ()}
{FILTER_TAG "filter_secont" unit ()}
[/case]
[case]
value=goto
{FILTER_TAG "filter_location" location min=1}
{FILTER_TAG "avoid" location ()}
{DEFAULT_KEY avoid_enemies s_unsigned 0}
{DEFAULT_KEY ca_score s_unsigned 300000}
{DEFAULT_KEY ignore_enemy_at_goal s_bool no}
{DEFAULT_KEY ignore_units s_bool no}
{DEFAULT_KEY release_unit_at_goal s_bool no}
{DEFAULT_KEY release_all_units_at_goal s_bool no}
{DEFAULT_KEY remove_movement s_bool yes}
{DEFAULT_KEY unique_goals s_bool no}
{DEFAULT_KEY use_straight_line s_bool no}
{FILTER_TAG "filter" unit ()}
[/case]
[case]
value=return_guardian
{FILTER_TAG "filter" unit min=1}
{DEPRECATED_KEY id string}
{SIMPLE_KEY return_x s_unsigned}
{SIMPLE_KEY return_y s_unsigned}
{SIMPLE_KEY return_loc string}
{DEFAULT_KEY ca_score s_unsigned 100100}
[/case]
[case]
value=stationed_guardian
{FILTER_TAG "filter" unit min=1}
{DEPRECATED_KEY id string}
{REQUIRED_KEY distance s_unsigned}
{REQUIRED_KEYS_LOC_OR_XY station string s_unsigned}
{OPTIONAL_KEYS_LOC_OR_XY guard string s_unsigned}
{DEFAULT_KEY ca_score s_unsigned 300000}
[/case]
[case]
value=coward
{FILTER_TAG "filter" unit min=1}
{DEPRECATED_KEY id string}
{REQUIRED_KEY distance s_unsigned}
{DEFAULT_KEY attack_if_trapped s_bool no}
{SIMPLE_KEY avoid_x s_unsigned}
{SIMPLE_KEY avoid_y s_unsigned}
{SIMPLE_KEY avoid_loc string}
{SIMPLE_KEY seek_x s_unsigned}
{SIMPLE_KEY seek_y s_unsigned}
{SIMPLE_KEY seek_loc string}
{DEFAULT_KEY ca_score s_unsigned 300000}
{FILTER_TAG "filter_second" unit ()}
[/case]
[case]
value=zone_guardian
{FILTER_TAG "filter" unit min=1}
{FILTER_TAG "filter_location" location min=1}
{DEPRECATED_KEY id string}
{DEFAULT_KEY ca_score s_unsigned 300000}
{SIMPLE_KEY station_x s_unsigned}
{SIMPLE_KEY station_y s_unsigned}
{SIMPLE_KEY station_loc string}
{FILTER_TAG "filter_location_enemy" location ()}
[/case]
[case]
value=hang_out
{DEFAULT_KEY ca_score s_unsigned 170000}
{SIMPLE_KEY mobilize_on_gold_less_than s_unsigned}
{FILTER_TAG "avoid" location ()}
{FILTER_TAG "filter" unit ()}
{FILTER_TAG "filter_location" location ()}
[tag]
name="mobilize_condition"
super="$conditional_wml"
[/tag]
[/case]
[case]
value=healer_support
{DEFAULT_KEY aggression s_real 1.0}
{DEFAULT_KEY injured_units_only s_bool no}
{DEFAULT_KEY max_threats s_unsigned 9999}
{FILTER_TAG "filter" unit ()}
{FILTER_TAG "filter_second" unit ()}
[/case]
[case]
value=lurkers
{FILTER_TAG "filter" unit min=1}
{FILTER_TAG "filter_location" location min=1}
{FILTER_TAG "filter_location_wander" location ()}
{DEFAULT_KEY ca_score s_unsigned 300000}
{DEFAULT_KEY stationary s_bool no}
[/case]
[case]
value=messenger_escort
{FILTER_TAG "filter" unit min=1}
{DEPRECATED_KEY id string}
{REQUIRED_KEYS_LOC_OR_XY waypoint string_list s_unsigned_range_list}
{FILTER_TAG "avoid" location ()}
{DEFAULT_KEY ca_score s_unsigned 300000}
{DEFAULT_KEY enemy_death_chance s_real 0.67}
{DEFAULT_KEY messenger_death_chance s_bool 0.0}
{DEFAULT_KEY invert_order s_bool no}
{FILTER_TAG "filter_second" unit ()}
[/case]
[case]
value=patrol
{FILTER_TAG "filter" unit min=1}
{DEPRECATED_KEY id string}
{REQUIRED_KEYS_LOC_OR_XY waypoint string_list s_unsigned_range_list}
{SIMPLE_KEY attack string_list}
{DEFAULT_KEY attack_range s_int 1}
{DEFAULT_KEY attack_invisible_enemies s_bool no}
{DEFAULT_KEY ca_score s_unsigned 300000}
{DEFAULT_KEY one_time_only s_bool no}
{DEFAULT_KEY out_and_back s_bool no}
[/case]
[case]
value=protect_unit
[tag]
name="unit"
min=1
max=infinite
{REQUIRED_KEY id string}
{REQUIRED_KEYS_LOC_OR_XY goal string s_unsigned}
[/tag]
{DEFAULT_KEY disable_move_leader_to_keep s_bool no}
[/case]
[case]
value=recruit_random
{DEFAULT_KEY ca_score s_unsigned 180000}
{DEFAULT_KEY skip_low_gold_recruiting s_bool no}
[tag]
name="probability"
max=infinite
{REQUIRED_KEY type string_list}
{REQUIRED_KEY probability s_real}
[/tag]
[/case]
[case]
value=recruit_rushers
{DEFAULT_KEY ca_score s_unsigned 180000}
{DEFAULT_KEY high_level_fraction s_unsigned 0}
{DEFAULT_KEY randomness s_real 0.1}
{DEFAULT_KEY reset_cache_each_turn s_bool no}
[/case]
[case]
value=simple_attack
{DEFAULT_KEY ca_score s_unsigned 110000}
{DEFAULT_KEY weapon s_int -1}
{FILTER_TAG "filter" unit ()}
{FILTER_TAG "filter_second" unit ()}
[/case]
[else]
# For unknown ai_type, accept anything
any_tag=yes
{ANY_KEY any}
[/else]
[/switch]
[/tag]