wesnoth/po/wesnoth-did/da.po
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# (Battle for Wesnoth) Danish translation of Campaign Descent Into Darkness.
# Copyright (C) 2007-2008 Wesnoth development team.
# This file is distributed under the same license as the Battle for Wesnoth package.
# Joe Hansen (joedalton2@yahoo.dk), 2007, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: Battel for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-02-20 02:52 UTC\n"
"PO-Revision-Date: 2008-03-22 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Dansk-gruppen <dansk@dansk-gruppen.dk>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Descent_into_Darkness
#. [achievement_group]
#. [scenario]: id=09_Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:13
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:6
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:9
msgid "Descent into Darkness"
msgstr "Nedstigning i mørket"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:14
msgid "DiD"
msgstr "NIM"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:22
msgid "Easy"
msgstr ""
# En neophyte skulle være en person som netop er konverteret til en tro.
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:22
msgid "Neophyte"
msgstr "Nyomvendt"
# Evoker = to call up; cause to appear; summon: to evoke a spirit from the dead.
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:23
msgid "Evoker"
msgstr "Fremmaner"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:23
#, fuzzy
#| msgid "(Normal)"
msgid "Normal"
msgstr "(Normal)"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:24
#, fuzzy
#| msgid "(Challenging)"
msgid "Challenging"
msgstr "(Udfordrende)"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:24
msgid "Summoner"
msgstr "Hidkalder"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:26
msgid ""
"The northern frontier town of Parthyn is annually raided by neighboring "
"tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and "
"wreak vengeance on the orcs by any means necessary, even if it means "
"sacrificing his own soul in the process.\n"
"\n"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:28
msgid "(Intermediate level, 10 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:31
#, fuzzy
#| msgid "Campaign Design"
msgid "Original Campaign Design"
msgstr "Kampagnedesign"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:37
#, fuzzy
#| msgid "Campaign Design"
msgid "Latest Campaign Revision"
msgstr "Kampagnedesign"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:43
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:58
msgid "Miscellaneous"
msgstr ""
#. [achievement]: id=did_rat_eater
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:10
msgid "A Big Hunk of Flesh"
msgstr ""
#. [achievement]: id=did_rat_eater
#. the achievements are somewhat written as if from Malin's point of view which is why there's some weird and sometimes quirky flavor in them
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:12
msgid "Feed a Ghoul way too many rats."
msgstr ""
#. [achievement]: id=did_drogan
#. you can interpret this as a Harry Potter reference or you can think about it as Malin making fun of Drogan's country accent, or you can take artistic liberty with the translation
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:19
#, fuzzy
#| msgid "Death of Drogan"
msgid "Yer a Ghoul, Drogan"
msgstr "Drogans død"
#. [achievement]: id=did_drogan
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:20
msgid "Make that arrogant jerk Drogan into just another one of your minions."
msgstr ""
#. [achievement]: id=did_sushi
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:26
msgid "High Grade Sushi"
msgstr ""
#. [achievement]: id=did_sushi
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:27
msgid "Upgrade a normal swimmer zombie into a super zombie."
msgstr ""
#. [achievement]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:33
msgid "Drunken Fist Style"
msgstr ""
#. [achievement]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:34
msgid "Make the drunken sailor zombie drink some poorly aged rum."
msgstr ""
#. [achievement]: id=did_monolith
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:40
msgid "A Monolith of Stone"
msgstr ""
#. [achievement]: id=did_monolith
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:41
msgid "Find and explore all eight unique monoliths in a single playthrough."
msgstr ""
#. [achievement]: id=did_reflection
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:48
msgid "Am I the Bad Guy?"
msgstr ""
#. [achievement]: id=did_reflection
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:49
msgid "Reflect on all of your doings. Did you learn anything from them?"
msgstr ""
#. [achievement]: id=did_tentacle
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:55
msgid "Fish are Friends not Food"
msgstr ""
#. [achievement]: id=did_tentacle
#: data/campaigns/Descent_Into_Darkness/achievements.cfg:56
msgid "Find and eat Inky in the secret underground squid village."
msgstr ""
#. [scenario]: id=01_Saving_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5
msgid "Saving Parthyn"
msgstr "Parthyns redning"
#. [part]
#. Comments about dialogue style and characterization:
#. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin
#. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness
#. Drogan speaks with a country accent, using things like "ta" instead of "to", "ya" instead of "you", "thar" instead of "there", and some incorrect grammatical constructs like "them orcs" instead of "the orcs"
#. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality,
#. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal.
#. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either.
#. She tries to be understanding, but falls short in the end because of her prejudice against dark magic. Note: Dela also speaks with a country accent like Drogan, but not as heavily so.
#. More "country accent" words: "s'ppose" instead of suppose, "em" instead of them, dropping the g at the end of a word for (bickering -> bickerin), "bout" instead of "about", "im" instead of him
#. "woulda" -> would have, "o" -> of, "gotta" -> have to
#. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is
#. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, stemming from his "country accent" (which is not as strong as Drogan's or Dela's due to his time on Alduin).
#. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct.
#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:36
#, fuzzy
msgid ""
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
"the northern border town of Parthyn, the second child and eldest son of the "
"citys baron. Every summer, by the time the mountainous paths and high "
"passes shed their wintry gowns of snow, orcs descended from the northern "
"hills to ravage the settlements at the frontier. Every year, Malins father "
"led the townsfolk to repel the raids and force the orcs to retreat back to "
"the north."
msgstr ""
"Malin Keshar blev født 10 år efter Haldric 4.s død. Han voksede op i den "
"nordlige grænseby Parthyn som andet barn og ældste søn af byens baron. Hver "
"sommer, når bjergpassene blev farbare, kom orkerne ned fra nord for at vise "
"deres værdi i kamp. Hvert år slog Parthyns vagter angrebene tilbage, dog "
"mistede de altid nogle mænd. Malins far anførte grupper som skulle genere "
"orkernes lejre og sende dem tilbage mod nord."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:40
msgid ""
"When Malin was ten, a passing mage sensed strong magical abilities in the "
"boy and suggested he be sent to the Isle of Alduin for training in the "
"magical arts. Malin studied there for eight years, learning all manner of "
"magic from basic control over the elements, to the mystic arts and scrying, "
"to alchemy and simple medicine."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:44
msgid ""
"Although his life on Alduin was luxurious and peaceful, Malin found the "
"teachings of the scholarly mages to be too philosophical for his tastes. His "
"thoughts turned back to Parthyn, where more practical magics were necessary "
"to drive off the orcs. Malin began to research these magics on his own, but "
"his lack of patience and general indiscretion eventually led to several "
"confrontations with his teachers and other students. Believing Malin to be "
"too reckless, the mages expelled him from Alduin."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:48
msgid ""
"When Malin returned to Parthyn, orcs had already begun to attack the city. "
"Although he tried his best to fight them off, the raids were far more "
"relentless and the town guard was far weaker than he had remembered. One "
"night, a particularly powerful band of orcs overran the city walls and Malin "
"could only watch as his father was cut down by one of the savage orcish "
"warriors."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:52
#, fuzzy
#| msgid ""
#| "Shaken by the loss of their commander, the human defense began to falter. "
#| "As the orcs roared in anticipation of victory, skeleton warriors poured "
#| "out of the woods to the orcs rear. The soldiers watched in amazement as "
#| "the skeletons cut down orc after orc and then melted back into the forest."
msgid ""
"Shaken by the loss of their commander, the human defense began to falter. "
"The orcs roared in anticipation of victory, but before they could overrun "
"the city, skeleton warriors poured out of the woods to their rear. The "
"undead cut down orc after orc, swords and axes hacking through flesh and "
"bone with ruthless efficiency. The soldiers watched in half amazement, half "
"fear as the orcs dropped and the skeletons turned toward them, empty eyes "
"bleeding with fetid magic. All was dreadfully still as the blood and carnage "
"settled in the rank darkness."
msgstr ""
"Rystet over tabet af deres leder, begyndte forsvaret at vakle. Da orkerne "
"gik ind i et angreb med forventning om sejr, begyndte skeletkrigere at "
"strømme ud fra skoven bag orkerne. Soldaterne så til i forundring, da "
"skeletterne fældede den ene ork efter den anden og til sidst forsvandt "
"tilbage ind i skoven igen."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56
#, fuzzy
msgid ""
"The silence was broken by the irregular shuffle of a man emerging from the "
"trees. He stood before them, a hunched figure with a rasping voice "
"reminiscent of crackling bones. <i>“I am Darken Volk. While I know you do "
"not love my kind, I think it is vital that we put aside our differences. The "
"orcish menace grows in the north and they will soon return in even greater "
"force. You cannot hope to defend against them without my... help. For now, I "
"ask only to refresh myself in your town.”</i>"
msgstr ""
"Kort efter kom en mand klædt i en åndemaners tøj frem fra træerne. »Tillad "
"mig at introducere mig selv. Jeg er Darken Volk. Selv om jeg ved at jeres "
"kongedømme ikke elsker folk som mig, mener jeg alligevel at det er vitalt at "
"vi lægger vores uoverensstemmelser til side for et øjeblik. Orkernes styrke "
"øges i nord, og jeg tror ikke at nogen af grænsebyerne kan holde stand uden "
"assistance. Lige nu be'r jeg kun om, at jeg kan hvile i jeres by i et par "
"dage.«"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:62
#, fuzzy
msgid ""
"Drogan, the captain of the guard, replied, <i>“Nay, ye surely know that tha "
"law says tha penalty fer necromancy be death. But, since youve saved our "
"town, Ill let ya rest here fer up ta three days. After, Im banishin ya "
"from Parthyn. Should ye return, well attack ya on sight.”</i>"
msgstr ""
"Drogan, vagtkaptajnen svarede »Du ved at straffen for åndemaneri er døden. "
"På grund af din hjælp vil vi give dig hvile og sikkerhed. Ved din afrejse er "
"du dog bandlyst i vores land, og vil møde døden såfremt du returnerer. Vi "
"takker for din hjælp, men har ikke behov for alliancer med folk som er "
"optaget af den sorte magi.«"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:66
#, fuzzy
msgid ""
"Malin, troubled by his fathers death and the strength of the orcish "
"assault, argued to no avail that Darken Volk be allowed to stay. After a "
"couple days, the necromancer left Parthyn without incident."
msgstr ""
"Malin, påvirket af sin fars død, argumenter for at Darken Volk får lov til "
"at blive i byen for at hjælpe med forsvaret. Åndemaneren forlader Parthyn "
"uden hændelser."
#. [side]
#. [side]: type=Sergeant, id=Drogan
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:125
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:49
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:65
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:97
msgid "Defenders"
msgstr ""
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warlord, id=K'Vark
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:103
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:58
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:91
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:637
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:871
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:109
msgid "Kregashar Trr"
msgstr "Kregashar Trr"
#. [side]: type=Sergeant, id=Drogan
#. [side]: type=Lieutenant, id=Drogan
#. [unit]: type=Ghoul DiD, id=DroganGhoul
#. [unit]: id=Drogan, type=Lieutenant
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:135
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:100
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:905
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1544
msgid "Drogan"
msgstr "Drogan"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:191
msgid "Defend the river fort for two nights"
msgstr "Forsvar flodfortet i to nætter"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:180
#, fuzzy
#| msgid "Kill the orc leaders"
msgid "Kill the orcish leader"
msgstr "Dræb orklederne"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200
msgid "Orcs reach the outskirts of Parthyn"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:204
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:104
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:176
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:800
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1979
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:142
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:209
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:819
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:431
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:929
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:211
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1077
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1145
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1192
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:174
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:900
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:203
msgid "Death of Malin Keshar"
msgstr "Malin Keshars død"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:208
#, fuzzy
#| msgid "Death of Malin Keshar"
msgid "Death of Dela Keshar"
msgstr "Malin Keshars død"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:212
msgid "Death of Drogan"
msgstr "Drogans død"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:230
msgid ""
"You really think it was a good idea to send out a raidin party right after "
"the orcs just attacked us? Father isnt even here with us any more..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:235
msgid "Nor is Darken Volk. We are truly defenseless."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:240
msgid "Not like we even need him. No way were trusting a necromancer."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:245
msgid ""
"Quit bickerin, you two. With most o them orcs dead now, their camps will "
"be lots weaker. Our raiders will clear em out and leave us a quiet summer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:258
#, fuzzy
#| msgid "So much for quiet, Drogan. Orcs mass north of the river!"
msgid "So much for quiet, Drogan. Orcs amass north of the river!"
msgstr "Så meget for rolig Drogan. Orkerne stiller sig op nord for floden!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:263
msgid "What? Curses! Why be thar still so many o em?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:268
msgid ""
"Well ya sent out a bunch of our soldiers before we even started ta fix the "
"city walls..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:273
#, fuzzy
#| msgid ""
#| "Curse them! You must hold the river fort, Malin, or they shall surely "
#| "overrun the town. I will bring what soldiers remain to your aid. The "
#| "raiding party is due to return in two days, and the orcs will not dare "
#| "fight with such a force attacking from behind."
msgid ""
"Quiet, you. Malin, youve got ta hold tha river fort or theyll overrun us. "
"Tha raidin party should be back in two days ta help us fight em off. Fer "
"now, Ill send tha remaining guards to help ya."
msgstr ""
"Forbandet være dem! Du må holde flodfortet Malin ellers løber de byen over "
"ende. Jeg vil medtage de soldater vi har tilbage som hjælp. Vores "
"angrebsstyrke forventes retur om to dage, og orkerne vil ikke vove at kæmpe "
"med sådan en styrke i ryggen."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:287
#, fuzzy
#| msgid "What in blazes is that thing? Has the necromancer returned?"
msgid ""
"What in blazes is that... that thing? Has tha necromancer returned already? "
"His timin couldnt be any worse..."
msgstr "Hvad i alverden er det for en ting? Er åndemaneren returneret?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:292
#, fuzzy
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught me "
"before he left. I have no love for it, but we need to take action, or well "
"never be able to repel the orcs!"
msgstr ""
"Nej Drogan. Jeg genoplivede dette lig med de færdigheder Darken Volk lærte "
"mig før han tog af sted. Selv om jeg ikke elsker den, er de dødes hjælp "
"nødvendig hvis vi ikke skal ende i orkernes madgryder! Det må du kunne se!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:297
msgid ""
"Im shamed of ya, Malin. Even if itd ensure our survival, nothin good "
"ever comes of necromancy. The moment ya use it, youve already sold yer soul "
"ta black magic!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:302
msgid "What?! I am hardly evil, Drogan!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307
#, fuzzy
#| msgid ""
#| "No benefit is worth the price of defiling the bodies of our dead! You "
#| "have been very close-mouthed about why the mages sent you home from "
#| "Alduin; if it was for dabbling in such arts, it is no wonder they cast "
#| "you out!"
msgid ""
"Ya say that, but youve been very quiet bout why tha mages sent you home "
"from Alduin. Im beginning ta think you were already dabblin in this "
"witchcraft even before ya met that necromancer!"
msgstr ""
"Ingen fordel er prisen værd for at skænde vores dødes kroppe! Du har været "
"meget lukket omkring hvorfor troldmændene sendte dig hjem fra Alduin; hvis "
"det var for at rode med sådanne ting, så er det naturligt at de smed dig ud!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:312
#, fuzzy
msgid ""
"No! No... it was something stupid, something silly... it does not matter "
"now! Ill not stand by and allow the orcs to destroy my home while I have "
"the power to prevent it!"
msgstr ""
"Nej! Nej.. det var ikke sådan... men jeg vil ikke lade stå til og tillade "
"orkerne at ødelægge mit hjem, mens jeg har evnerne til at forhindre det!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:581
msgid "Welcome to Parthyn"
msgstr "Velkommen til Parthyn"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:340
msgid "Ignorance is the parent of fear."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:354
msgid ""
"A monolith of pale stone, luminous and bright, but cold and brittle to the "
"touch."
msgstr ""
#. [unit]: type=Soulless
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:385
msgid "Sushi"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:393
msgid "Someone left a dead fish here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:408
#, fuzzy
#| msgid "The orcs have broken through our line. Parthyn is open to attack!"
msgid "The orcs have broken through. Parthyn is open to attack!"
msgstr "Orkerne er brugt igennem vores linjer. Parthyn er åben for angreb!"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:425
msgid "Who will be left to defend Parthyn?"
msgstr "Hvem vil være tilbage til at forsvare Parthyn?"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:441
msgid "Im... dying..."
msgstr ""
#. [message]: speaker=Soldier
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:472
msgid "Were back from the raid, Drogan. Seems like we made it just in time!"
msgstr ""
#. [message]: speaker=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:476
msgid ""
"More humans! Well need more fighters to squash em all. Grunts, retreat!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:496
#, fuzzy
#| msgid "The orcs are broken, dead or fled."
msgid "The orcs are dead!"
msgstr "Orkerne er knust, døde eller er flygtet."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:523
#, fuzzy
#| msgid ""
#| "By all rights, I should have you executed on the spot, Malin. I certainly "
#| "should have not given the necromancer the chance to corrupt you. Since I "
#| "showed him mercy, however, I will give the same to you. You are hereby "
#| "banished from Parthyn and all the Kingdom of Wesnoth."
msgid ""
"By all rights, Malin, I should have ya killd on tha spot. I cant believe "
"ya let that necromancer corrupt you. I sppose part o this is my fault "
"since I let im into Parthyn, but still... Since I showed im mercy, Ill "
"show ya the same. Im banishin you from Parthyn."
msgstr ""
"Jeg burde henrette dig på stedet Malin. Jeg skulle helt sikkert ikke have "
"givet åndemaneren mulighed for at påvirke dig. Siden jeg viste ham nåde får "
"du dog også den samme nåde. Du er hermed fredløs i Parthyn og hele Wesnoths "
"kongedømme."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:528
#, fuzzy
#| msgid ""
#| "Would you rather have let the orcs overrun the town and seen us both dead?"
msgid ""
"Fine words, Drogan. Would you rather have let the orcs overrun the town?"
msgstr ""
"Ville du have tilladt orkerne at løbe byen over ende og dræbe os begge?"
#. [message]: speaker=Drogan
#. least is short for at least
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:534
#, fuzzy
#| msgid ""
#| "Aye, better that than to even dabble in dark magic. People would have "
#| "rebuilt the town, just as they always have in the past. Would that the "
#| "mages had taught you more sense."
msgid ""
"Aye, better that than ta even dabble in dark magic. We woulda rebuilt this "
"place like always. Even if I died, least it woulda been with dignity. Too "
"bad tha mages didnt teach ya more sense."
msgstr ""
"Ja, det er bedre end selv den mindste kontakt med sort magi. Folket ville "
"have genopbygget byen, ligesom de altid har gjort. Bare de troldmænd havde "
"lært dig mere fornuft."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:539
msgid ""
"I only did it to protect what I care about! Is this really what I deserve "
"for saving your hides?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:544
msgid "Yes, yes it is. Nobodyll support ya on yer crazy path to depravity."
msgstr ""
#. [message]: race=human
#. Hint, that the loyal units stay behind
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:554
msgid ""
"We should all be glad to see you gone, necromancer. I detest having fought "
"by your side."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:559
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:630
msgid "Dela? Sister?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:564
msgid "Well..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:569
msgid "Ya cant support im on this one, Dela."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:574
msgid ""
"I... guess youre right. Youve decided your magic is more important than "
"us, Malin. I cant help you."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:579
msgid "Begone, Malin. Ive no wish to see yer face around here ever again."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:585
msgid ""
"Bravely done holdin off them orcs by yerself, Malin. But were not outta "
"trouble yet. The raidin party reports that more warlords be gatherin their "
"armies in the hills, just a few days north o tha Great River. I dont know "
"if we can fight em all off."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:590
msgid ""
"Then we must seek help. It has not been long since Darken Volks departure. "
"Perhaps I can find him and ask him to aid us."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:595
msgid "Ill pretend like I didnt hear that."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:600
msgid ""
"Then what would you have us do, Drogan? Let the orcs overrun Parthyn? "
"Abandon our families to those savages?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:605
msgid "Yes. Leave Parthyn fer now and rebuild later, like we always do."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:610
msgid ""
"Or we can drive off the orcs altogether and make sure they never attack us "
"again. Surely I cannot be the only one who sees that what Drogan says is "
"madness!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:615
msgid "If ya go out on a quest to seek depravity, none o us will support ya."
msgstr ""
#. [message]: race=human
#. Hint, that the loyal units stay behind
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:625
msgid "Better to die than to ally ourselves with a necromancer."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:635
msgid "I hope that youll stay with us, Malin. Be reasonable."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:640
msgid ""
"Be reasonable? I am the only one who sees reason here. If no one will help "
"me, I will go by myself."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:645
msgid ""
"Malin, seekin out the help of a necromancer is just... just foolhardy! We "
"need ya here to help protect the town!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:650
msgid "You will eventually see that I am right, Dela. I am resolved."
msgstr ""
#. [scenario]: id=02_Peaceful_Valley
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
msgid "Peaceful Valley"
msgstr "Fredelig dal"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20
#, fuzzy
#| msgid ""
#| "Fighting tears and rage, Malin follows the back-trail of the orcish band. "
#| "He curses the elder mages for sending him from the Isle of Alduin half-"
#| "prepared, only to be thrust into conflict. He curses Drogan for lacking "
#| "the courage to see what must be done. Most fiercely, he curses the orcs "
#| "for ravaging his family and home through their ceaseless attacks."
msgid ""
"Bitter and alone, Malin follows the back-trail of the orcish band north from "
"Parthyn. He curses the mages for casting him out from the Isle of Alduin "
"only half-trained, unprepared for conflict. He curses Drogan for lacking the "
"resolve to make the necessary sacrifices to protect their home. Most "
"fiercely, he curses the orcs for their mindless savagery, pillagers and "
"raiders who view violence as little more than sport."
msgstr ""
"Kæmpende med tårer og raseri begynder Malin at følge sporet. Han forbander "
"de gamle troldmænd for at sende ham væk fra øen Alduin for kun at blive "
"kastet ud i konflikt. Han forbander Drogan for, at han ikke kan se, hvad der "
"må gøres. Men mest forbander han dog orkerne for at ødelægge hans familie og "
"hjem igennem deres evige angreb."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24
#, fuzzy
msgid ""
"Three days travel northeast, Malin stumbles upon Darken Volk, the "
"necromancer who had saved Parthyn and taught him to raise the dead. The dark "
"mage suggests that they travel together; Malin obliges, having been "
"abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more "
"dark magic."
msgstr ""
"Tre dagrejser udenfor Parthyn møder Malin Darken Volk, den samme åndemaner "
"som reddede Parthyn og lærte Malin at rejse de døde til live igen for ikke "
"så lang tid siden. Åndemaneren føler medlidenhed med Malin i dennes "
"venneløse tilstand og tilbyder Malin at rejse med ham. Som ugerne går lærer "
"han Malin mere mørk magi."
#. [side]
#. [unit]: type=Apprentice Mage, id=Fake Malin
#. [unit]: type=Apprentice Necromancer, id=Fake Malin
#. [unit]: type=Dark Mage, id=Fake Malin
#. [unit]: id=Malin Keshar, type=Dark Mage
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1716
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1752
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1801
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:50
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:41
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:69
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:174
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:7
msgid "Malin Keshar"
msgstr "Malin Keshar"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:65
msgid "Goblins"
msgstr ""
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:71
msgid "Tshar Lggi"
msgstr "Tshar Lggi"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:100
msgid "Occupy all of the goblin villages"
msgstr "Besæt alle goblinlandsbyerne"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:108
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:211
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:435
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:133
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:933
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:215
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1081
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1149
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1196
msgid "Death of Darken Volk"
msgstr "Darken Volks død"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:132
#, fuzzy
#| msgid ""
#| "In truth, I share your hatred for the orcs. The northlands have been "
#| "my... home... for many years, and the orcs have been a growing "
#| "infestation in them. They despoil the beauty of the land wherever they "
#| "go. If you are interested, I would be happy to take you on as my "
#| "apprentice so that you can... aid me in the fight against them."
msgid ""
"In truth, I share your hatred for the orcs. The Northlands have been my home "
"for many years and the orcs have been a growing infestation in recent times. "
"They despoil the beauty of the land wherever they go, hacking and burning "
"everything without care or concern. If you are interested, I would be happy "
"to take you on as my... apprentice... so that I can teach you to fight "
"against them."
msgstr ""
"Jeg deler dit had mod orkerne. De nordlige lande har været mit... hjem... i "
"mange år, og orkerne har været et voksende problem i disse lande. De "
"ødelægger landets skønhed overalt, hvor de dukker op. Hvis du er "
"interesseret kan jeg gøre dig til min lærling så du kan... hjælpe mig i "
"kampen imod dem."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137
msgid ""
"Yes! These orcs have threatened my friends and my home for too long. Its "
"time I gained the power to put them in their place."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:142
msgid ""
"Yes, perhaps removing the threat of orcish raids will persuade the people of "
"Parthyn to welcome you back. But for now, I must train you. The orcs are "
"powerful in the hills, strong enough that even I dare not confront them "
"directly."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:147
msgid "Then what shall we do?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:152
#, fuzzy
#| msgid ""
#| "A goblin village lies in this valley, just ahead. They are a bastard race "
#| "born of the orcs, and help them in their wars against humans and dwarves. "
#| "These do not know of our coming. Subduing them will give us souls upon "
#| "which to call in our fight against the orcs."
msgid ""
"Strike at them where they are weak. A goblin village lies in this valley, "
"just ahead. They are the bastard children of the orcs, feeble creatures "
"individually, but annoying enough in large numbers. Subduing them will "
"provide us a supply of fresh corpses and souls to use against the orcs."
msgstr ""
"En goblinlandsby ligger i denne dal, lige frem. De er en bastard race født "
"af orker og hjælper dem i deres krig mod mennesker og dværge. De her kender "
"ikke til at vi er på vej. Deres underkastelse vil give os sjæle som vi kan "
"tilkalde i vores kamp mod orkerne."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:157
#, fuzzy
#| msgid "It will be a worthwhile test of your new skills."
msgid "... It will be a worthwhile test of your skills."
msgstr "Det vil være en værdig test af dine nye evner."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:171
msgid "Beware the goblin guards in the villages."
msgstr "Pas på goblinvagterne i landsbyerne."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:183
msgid "Someone dropped a key here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:204
msgid "There are some rotten corpses in this cage."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:209
msgid "Make use of them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:218
msgid "A necromancer must always use whatever supplies he is given. Do it."
msgstr ""
#. [message]: speaker=Malin Keshar
#. [message]: speaker=Darken Volk
#. [message]: speaker=unit
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:223
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1606
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:405
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:793
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:771
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1074
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3160
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1029
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:148
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:234
msgid "..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276
msgid "Eeeek! Dont kill me!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:286
msgid ""
"Why do you hesitate? Did the orcs show your people any mercy when they "
"attacked Parthyn?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:292
msgid "... No."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:308
msgid "Ruuuun! The monsters going to eat us!"
msgstr ""
#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:356
msgid "Villager"
msgstr "Landsbybeboer"
#. [modify_unit]
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#. If the names cannot be translated into your language so that the
#. movie reference remains recognizable, then simply translate these the
#. same as "Villager" above.
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:400
msgid "Shaun"
msgstr "Shaun"
#. [modify_unit]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:406
msgid "Ed"
msgstr "Ed"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:438
#, fuzzy
#| msgid ""
#| "Ahhh... I did not realize there was a swamp near this village. Malin, I "
#| "believe it would be beneficial for your training if you and I were to "
#| "investigate the swamp."
msgid ""
"Ahhh... I did not realize there was a swamp near this village. Malin, it "
"would be beneficial for your training if we were to investigate."
msgstr ""
"Ahhh... jeg viste ikke, at der var en sump i nærheden af denne landsby. "
"Malin jeg tror, at det vil være til fordel for din træning, at du og jeg "
"undersøger sumpen."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:453
#, fuzzy
#| msgid "Rise, rise from the realms of death and decay!"
msgid "Rise from the realms of death and decay!"
msgstr "Rejs jer, rejs jer fra jeres verden af død og nedbrydelse!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:490
#, fuzzy
#| msgid "What are those things?"
msgid "What are these things?"
msgstr "Hvad er dette for skabninger?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:495
msgid ""
"They are ghouls — noxious beings fashioned from living flesh into carcasses "
"of disease and poison. Those that outlive their masters gravitate towards "
"the natural decay present in swamps and bogs."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:500
#, fuzzy
#| msgid "It seems cruel to turn men into such a hideous form."
msgid "Isnt it cruel to turn men into such hideous forms?"
msgstr "Det kan virke ondt at omdanne mænd til sådanne afskyelige former."
# Ghoul er oversat til ond ånd i wesnoth-filen.
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:505
#, fuzzy
#| msgid ""
#| "They are ghouls. Once, they were... evil men... murderers and outlaws. "
#| "Through magic they have been transformed so their outsides match the "
#| "spirits within. Those that outlive their masters gravitate towards the "
#| "swamps and bogs, drawn by the natural decay there."
msgid ""
"You need not pity them. Once, these were... evil men... murderers and "
"outlaws, no better than the orcs you hunt. I have transformed them so their "
"physical forms match the spirits within. Is that not fitting? No punishment "
"is too great for their kind."
msgstr ""
"Det er onde ånder. Engang var de... onde mænd... morderer og fredløse. "
"Igennem magi er de blevet forandret så deres udseende svarer til ånden "
"indeni. Dem som overlever deres mester tiltrækkes af sumpen og marsken på "
"grund af den naturlige forrådnelse, der finder sted disse steder."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:510
msgid "I suppose so..."
msgstr "Det er sikkert sådan..."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:522
msgid "The big wolf is done with."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:558
#, fuzzy
msgid ""
"Sacking goblin villages is all well and good, but corpses and bats will not "
"stand up to full orcish warriors."
msgstr ""
"At plyndre goblinlandsbyer er kun godt, men gående lig og flagermus vil ikke "
"kunne modstå en fuld hær af orkkrigere."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:563
msgid ""
"Have some patience. We have only just begun your training. These carcasses "
"will supply you sufficient resources for practice. When you have mastered "
"the basics, we will then assault the orcs and you will see your forces grow "
"quickly."
msgstr ""
#. [scenario]: id=03_A_Haunting_in_Winter
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5
msgid "A Haunting in Winter"
msgstr "En hjemsøgelse om vinteren"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25
#, fuzzy
#| msgid ""
#| "Malin and Darken Volk spend the summer and fall traveling up and down the "
#| "lower Northlands. They attack small goblin villages and orc camps when "
#| "they find them. Malins power grows considerably under the constant "
#| "tutelage of the necromancer."
msgid ""
"Malin and Darken Volk spend the summer and fall traveling across the lower "
"Northlands. They attack goblin villages and small orcish camps when they "
"find them. Although Darken Volk is occasionally demanding and irritable, he "
"proves to be an effective mentor. Malins power grows considerably under the "
"necromancers tutelage."
msgstr ""
"Malin og Darken Volk brugte sommeren og efteråret til at rejse frem og "
"tilbage i de lavere beliggende nordlige lande. De angriber små "
"goblinlandsbyer og orklejre når de finder dem. Malins magt vokser betydeligt "
"under det konstante åndemanerformynderskab."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29
msgid ""
"The colored patchwork of fall eventually fades to wintry snowfall drifting "
"over barren lands. The nights grow longer as the sun disappears behind a "
"seemingly perpetual mist of pallid clouds. Hounded by the elements, the two "
"necromancers retreat into the hills to seek shelter. By a stroke of good "
"fortune, they stumble across a mostly abandoned cave just as the winter sets "
"in."
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:64
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:115
msgid "teamname^Monsters"
msgstr ""
#. [side]
#. [unit]: type=Necromancer, id=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:95
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:62
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1630
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:35
msgid "Darken Volk"
msgstr "Darken Volk"
#. [side]
#. fake side for a single unit during a cutscene
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:105
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:140
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:192
msgid "teamname^Illusion"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120
msgid "Explore"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:165
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1929
msgid "Reflection pool"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:172
msgid "Kill both young ogres"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:333
msgid ""
"I sense many lifeforms in this cavern, but none are very powerful. Most "
"likely they are merely nothing more than beasts. Still, we may be able to "
"use them to continue your training."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:338
msgid "Better than nothing. Which way do these creatures lie?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:343
msgid "East."
msgstr ""
#. [message]: speaker=YOgre1
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:360
msgid "Me kill you!"
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:382
msgid "No, me kill you!"
msgstr ""
#. [message]: speaker=YOgre1
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:404
msgid "No, me kill— I see human!"
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:409
msgid "Human! We smash human!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:414
msgid "Simple-minded, obtuse creatures."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:419
msgid ""
"This should be an easy task for you. Once you have slain them both, we shall "
"turn them into skeletons."
msgstr ""
#. [message]: speaker=YOgre1
#. this line is just a death scream
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:433
msgid "Arrghhaaugghhh..."
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:449
msgid "Me... die..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:514
#, fuzzy
#| msgid "The orcs are broken, dead or fled."
msgid "The ogres are dead."
msgstr "Orkerne er knust, døde eller er flygtet."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:519
msgid ""
"Good... I have already showed you how to raise a skeleton before, but "
"perhaps it would be best if we... went over it once again. Other than for "
"ghouls, flesh and blood are useless for undead creatures. First, let out the "
"blood and innards and dispose of them."
msgstr ""
#. [message]: speaker=Malin Keshar
#. In the sense of "Understood, I will do that", not "very good".
#. That's the case for both usages of this string.
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:525
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:713
msgid "Very well."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:543
msgid "What a mess."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:548
msgid ""
"Leave it. The ghouls will take care of it in due course. Next, strip away "
"the flesh. A little remaining is fine; too much will hamper your skeletons "
"movement."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:573
msgid "And then?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:578
msgid ""
"Bind the strings of energy to the bone. Skeletons are no more than puppets. "
"Novices will directly control their movement with strands of dark magic, but "
"you should have no need for such crude methods. Instead, impart your will "
"upon the skeleton, spread the threads over the bones, then let loose the "
"twine from your hand. If your will is strong enough, the skeleton will be "
"able to move on its own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:583
#, fuzzy
#| msgid "I... I will try."
msgid "I will try."
msgstr "Jeg... Jeg vil forsøge."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:612
msgid "Do it again."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:655
msgid "Good. Now head north. I sense another ogre there."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:672
msgid "I can turn this one into a skeleton as well."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:707
msgid ""
"The ogre seems to have looted a bow. Use it to create a Skeleton Archer."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:743
msgid ""
"It seems that raising skeletons is already a trivial matter for you now. You "
"are indeed... talented."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:748
msgid "Perhaps, but I will need more than a few skeletons to fight the orcs."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:753
msgid ""
"They will come in time, when you learn to control more of them at once. For "
"now, continue exploring these caves. We may yet find something else of use."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:796
msgid "Reach the end of the cave"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:822
msgid "It seems like a merman used to live here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:836
msgid "Ick. Mudcrawlers. How did these things end up here?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:841
msgid ""
"The magic of our world is unpredictable and random. Even without the "
"interference of a trained mage, it sometimes coagulates by itself, giving "
"rise to physical anomalies or breathing life into the inanimate. See there?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:859
msgid ""
"It is merely a small eddy of energy, but enough to animate the swamp water."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:864
msgid ""
"I see. Well, even if these mudcrawlers are not much of a threat, theyre "
"still bothersome. I wonder if I could be rid of them. What is magic mud even "
"weak to, anyway? Fire?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:869
msgid "You should be able to figure it out on your own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:874
msgid "... I suppose youre right."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:895
msgid ""
"It looks like there is something mired in the mud over there. I should have "
"a look."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:913
msgid "Hmm, a storm trident. I wonder if it could be useful."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:935
msgid "I can use the trident to set these trees aflame."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:990
msgid "Lets see if this fire does anything."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1022
msgid "I think that did it. No more pesky crawlers."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1040
msgid "Nothing happens."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1191
msgid ""
"Somehow, I feel that killing these mudcrawlers is a less than meaningful use "
"of my time."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1199
msgid ""
"I dont think theres much experience to be gained by fighting a few rats."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1207
msgid ""
"I must be absolutely mad to be spending hours here just feeding rats to this "
"rotten pile of flesh..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1220
msgid "Has this boy been smoking again?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1228
msgid ""
"Day 1337:\n"
"\n"
"All sense of time and being are entombed within darkness. How long has "
"passed since I came here? My senses are a blur. My past life, my prior "
"goals, my very self is all but a distant memory. All I know now is the "
"constant squealing of rats and the ever growing mountain of flesh that "
"feasts before me."
msgstr ""
#. [message]: speaker=Malin Keshar
#. Malin Keshar breaks the fourth wall here and addresses the player, whom the 'you' refers to.
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1239
msgid ""
"You. You there behind the screen. You are the one controlling me. Why are "
"you doing this? What did I do to deserve this torment? Please, I beg of you. "
"End me now. Release me from my misery!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1314
msgid "What a fat rat. I wonder where it came from?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1329
msgid "This scorpion seems unusually large... and poisonous."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1343
msgid ""
"A tattered, red flag. Some orcs used to live here, but it seems like they "
"were slain in a fierce battle."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1357
msgid "This banner is different than the other ones. It looks familiar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1378
msgid ""
"A pack of wolves, the same that the goblins use as mounts. They were "
"abandoned here for some reason."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1408
msgid "An empty vial. I wonder if this could be useful."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1444
msgid ""
"This scorpions poison gland is still intact. I bet I can make a potion out "
"of it."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1482
msgid "I think I can pour in the poison from here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1506
msgid "These rats will no longer bother us."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1534
msgid ""
"It appears as if there are some rats living here, but the hole in the wall "
"is too small to reach them."
msgstr ""
#. [option]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1554
msgid "Im ready to learn about controlling spirits."
msgstr ""
#. [option]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1562
#, fuzzy
#| msgid "Im not ready to die..."
msgid "Im not ready yet."
msgstr "Jeg er ikke klar til at dø..."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1572
msgid ""
"You have done well so far to master the reanimation of skeletons. Now, I "
"shall teach you to control spirits. Are you ready?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1581
msgid ""
"Mastery over ghosts, especially the more powerful ones, is something even "
"experienced necromancers may struggle with. While other undead are nothing "
"more than mindless slaves upon reanimation, spirits are the souls of their "
"original owners and thus retain some degree of consciousness. If the spirit "
"is stronger than you, it will break free of your hold. To master it, your "
"own soul must be unwavering."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1586
msgid "I doubt I shall be overcome by the soul of an orc."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1591
msgid ""
"Perhaps, but that is not what I meant. Before you can begin to control other "
"souls, you must first master your own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1596
msgid ""
"What do you mean? I am proud. I am strong. If it is a matter of conviction—"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1601
msgid ""
"It is not I that you must convince, but yourself. Hold thy tongue and "
"listen. After a great slaughter, even after the corpses are all rotted to "
"nothing but bones, the bridge between the land of death and life is "
"weakened. By placing yourself closer to death, you will better understand "
"who it is that you really are. But you must not speak. Be silent and embrace "
"the darkness."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1611
msgid "Concentrate."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1710
msgid "What sorcery is this? Darken Volk, whats going... on..?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1732
msgid "Where is everything? Who are you?"
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1737
#, fuzzy
#| msgid "Malin Keshar"
msgid "I am Malin Keshar."
msgstr "Malin Keshar"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1742
msgid ""
"No, <i>I</i> am Malin Keshar. Tell me who you are, and this time, make it "
"believable."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1765
msgid "I am Malin Keshar, but no longer the naive, uncertain boy I once was."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1770
msgid ""
"I am no boy, nor am I uncertain. And I certainly wont be questioned by a "
"mere reflection like you."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1775
msgid ""
"The distorted reflection you see mirrors the reality within. An ever "
"morphing perspective, warped by a profusion of uncertain ambitions."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1781
msgid ""
"Nonsense. My convictions are strong and my mind is set. I have but one goal. "
"I will gain power. I will master death, and I will use it to protect my home "
"and slaughter these orcs. And Ill make my family and my people accept me "
"back."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1786
msgid ""
"When you are drawn in many directions at once, which one will you choose? If "
"you try for them all, you shall be torn apart."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1791
msgid ""
"Protecting my home and slaying the orcs are the same thing. If you mean "
"choosing between my family and gaining more power... they will come around "
"and see reason. I will make sure of it."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1814
msgid ""
"When you do not have the wisdom to see through the veil of lies you have "
"told yourself, you must not seek the advice of one who only spins the web of "
"deception further."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1819
msgid ""
"Enough with this. No proverbs are going to help me achieve my goals. This is "
"just like back on Alduin. My teachers never understood what I needed. I "
"dont need to think and I dont need to philosophize about “the grand nature "
"of my life and my place in the universe.” Right now, I must train my skills "
"with necromancy. Thats it."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1824
msgid ""
"When you are sad and alone, even all the power in the world will not help "
"you. In the barren void of endless night, will rage and hatred alone be "
"enough to sustain you?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1829
msgid ""
"... well, my choice is already made. Rethinking it now is pointless. I have "
"never been one for regrets."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1861
msgid ""
"... Damn it all. As if I would pay any heed to a twisted doppelganger of "
"myself. Anyway..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1866
msgid ""
"What did Darken Volk say about it again? “After a great slaughter, even "
"after the corpses are all rotted to nothing but bones, the bridge between "
"the land of death and life is weakened.” If I use that knowledge..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1883
msgid ""
"... I should be able to sense the soul past the barrier of life and death..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1932
msgid "I did it! I—"
msgstr ""
#. [message]: speaker=S3_Rebel_Soul
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1963
msgid "Freedom! Your sorceries cannot shackle me, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1968
msgid ""
"I failed? No... it must have been because the spell was too tricky to master "
"on the first attempt. No matter, no matter. Its only a single, weak spirit. "
"It should be simple to crush it and exert my will back over it."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1975
#, fuzzy
#| msgid "Defeat the foolish hero"
msgid "Defeat the rebel ghost"
msgstr "Besejr den tåbelige helt"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1995
msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
"often special — use it carefully, and it will serve you well. Let it escape "
"your control again, and it will be lost to you forever."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."
msgstr ""
#. [scenario]: id=04_Spring_of_Reprisal
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:5
msgid "Spring of Reprisal"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:20
msgid ""
"Weeks pass in the cold, bare caverns. As the grip of black magic grows "
"stronger, so does Malins control of the undead. He finds it to be a mastery "
"of a different sort than what he was taught at the Academy. The magic "
"reaches out to him as it never has before; he listens and it speaks back — "
"he senses its will and lets it guide him — he embraces the dark magic as an "
"extension of himself."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:24
#, fuzzy
#| msgid ""
#| "When spring comes, the two head north to a mountain pass known to Darken "
#| "Volk. In the higher reaches the snow is just beginning to melt, making "
#| "the passage treacherous. The elder necromancer insists that they press "
#| "on. He says that he hopes to catch the orc fighters unprepared by "
#| "arriving early in the year, thereby inflicting as much damage as possible."
msgid ""
"When spring comes, Darken Volk leads Malin toward the jagged mountain peaks "
"in the north. In the higher reaches, snow begins to melt into rivulets of "
"water, streaming downward and fracturing the surface of the ice that "
"blankets the river Listra. Though the unstable terrain is hazardous to "
"traverse, the elder necromancer insists that they press on, saying that he "
"hopes to catch the orcish fighters unprepared by arriving early in the year."
msgstr ""
"Da foråret kommer tager de begge nordpå til et bjergpas kendt af Darken "
"Volk. I de nordligere lande er sneen netop begyndt at smelte, hvilket gør "
"passet farligt. Den ældre åndemaner insisterer på, at de fortsætter. Han "
"siger, at han håber at fange orkkrigerne uforberedt ved at ankomme tidlig på "
"året, og dermed kunne yde dem så stor skade som muligt."
#. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:68
msgid "Gronr Hronk"
msgstr "Gronr Hronk"
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:97
msgid "Krrlar Oban"
msgstr "Krrlar Oban"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:133
msgid "Move Malin to the end of the mountain pass"
msgstr "Flyt Malin til slutningen af bjergpasset"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:138
msgid "Kill the orc leaders"
msgstr "Dræb orklederne"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:211
msgid ""
"Across this pass lies the eastern edge of the Heart Mountains proper. For "
"their distinctive shape, the orcs call these the Whitefang Mountains, "
"which is also the namesake of the dominant clan in this region. They are the "
"very same who killed your father."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:216
msgid ""
"The Whitefang orcs... so thats their name. When I was younger, I remember "
"fearing the sight of their banners raisd across the river. Now, though, "
"its something totally different. Loathing? Disgust? A desire for vengeance? "
"Certainly... this is no longer a fight merely to protect Parthyn."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:221
msgid ""
"Then it is a fight of enmity. For that, you must ensure that your hatred of "
"these orcs is strong enough, else you will never be able to achieve your "
"goal."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:226
msgid ""
"You neednt worry about my will to fight. I only ask that you lead me to "
"them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:231
msgid ""
"The fastest way to the core of their dominion lies through this mountain "
"pass. Beyond here lies your main target."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:236
msgid "Then lets go."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:252
msgid "Revenge is a confession of pain."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:268
msgid "These skulls appear to have been gnawed on."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:283
msgid "Someone was pushed off from here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:307
#, fuzzy
#| msgid "The orcs are broken, dead or fled."
msgid "The best orc is a dead orc."
msgstr "Orkerne er knust, døde eller er flygtet."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:314
msgid "There is a strange comfort in watching you die."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:321
#, fuzzy
#| msgid "Feel my wrath, vile creature!"
msgid "Feel my wrath!"
msgstr "Føl min vrede vilde skabning!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:329
msgid "Your soul is mine!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:348
msgid "These orcs arent so strong after all!"
msgstr ""
#. [message]: speaker=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:365
msgid ""
"Wait, human! I may be of use to you! What is it that you desire? Slaves? "
"Gold? Land?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:369
msgid "What I desire is your death."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:400
#, fuzzy
msgid "The ice doesnt look very thick..."
msgstr "Isen her ser ikke særlig tyk ud..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:458
msgid ""
"The weak ice gives way beneath the undead creature, who becomes mired in the "
"thick mud at the lakes bottom."
msgstr ""
"Den svage is giver efter under vægten af de udøde skabninger, som sidder "
"fast i den tykke mudder i søens bund."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:465
msgid ""
"The weak ice gives way beneath the heavy warrior, who drowns in the frigid "
"mountain waters."
msgstr ""
"Den svage is giver efter under vægten af den tunge kriger, som drukner i det "
"kolde bjergvand."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:548
msgid ""
"Weve finally a chance to strike at the heart of the Whitefangs territory. "
"At last... we shall have revenge."
msgstr ""
#. [scenario]: id=05_Schism
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:5
msgid "Schism"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:24
msgid ""
"The cycle of the seasons churns and summer and fall roll around once more. "
"Malins thoughts turn back to Parthyn frequently, where a year prior, he had "
"still been among family and friends in the rustic little town that he still "
"thinks of as his home. He has since become a forsaken wanderer, he thinks, "
"but the still burning image of his father being cut down amidst the ruins of "
"his home is stamped deep into his thoughts."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:28
msgid ""
"Companionship and peace... perhaps they are but a farce and certainly an "
"impossibility with the threat of the orcish clans still looming. It was a "
"choice to live and suffer the path of solitary vengeance rather than appease "
"the law of his land... and thus watch his home burn. It was a choice, he "
"admits, not destiny, not fate. It is a choice that he oft ponders, but "
"usually comes to the same conclusion. Perhaps there is no point in "
"reminiscing on his once tranquil, pastoral life. He has never been one for "
"regrets."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:32
#, fuzzy
#| msgid ""
#| "All through the summer and fall, the necromancer and his apprentice "
#| "travel through orc-held lands. At night, they cause skeletons and ghosts "
#| "to emerge from the forests to terrorize and kill entire camps of orcs and "
#| "their goblin minions. Word spreads among the orcish towns, which begin to "
#| "post guards and leave torches burning all night. These measures do little "
#| "to help them."
msgid ""
"Malin turns his attention to the task at hand. Darken Volk leads him through "
"the heart of the Whitefang territory, where they terrorize and murder entire "
"camps of orcs with their undead minions. Word spreads among the orcish "
"towns, which begin to post more guards and dispatch frequent patrols to "
"exterminate the two necromancers. All of their attempts fail."
msgstr ""
"Igennem sommeren og efteråret rejste åndemaneren og hans lærling igennem "
"orkbesat land. Om natten fik de skeletter og spøgelser til at komme frem fra "
"skovene og terrorisere og dræbe hele lejre af orker og deres mindre "
"gobliner. Rygtet spredte sig hurtigt blandt orkernes byer, som begyndte at "
"sætte vagter op og lade bål brænde hele natten. Disse foranstaltninger hjalp "
"dem ikke meget."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:36
#, fuzzy
msgid ""
"As Malin and Darken Volk continue their raids on the orcs, they eventually "
"force the usually fractious Whitefang chieftains to unite in opposition. The "
"orcs pursue the two necromancers east toward the mouth of the river humans "
"call the Longlier and elves call the Arkan-thoria, where they manage to "
"surround the humans and force a fight."
msgstr ""
"Angrebene udført af Malin og Darken Volk fik over nogle år de ellers uenige "
"lokale ledere til at samle sig i opposition. Til sidst lykkedes det dem at "
"omringe menneskene og fremtvinge en kamp."
#. [side]: type=Orcish Warlord, id=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:74
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74
msgid "Borth"
msgstr "Borth"
#. [side]: type=Orcish Warlord, id=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:113
msgid "PGareth"
msgstr "PGareth"
#. [side]: type=Orcish Warlord, id=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:152
msgid "KVark"
msgstr "KVark"
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:180
#, fuzzy
msgid "River Longlier"
msgstr "Flodfortvagt"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:203
#, fuzzy
#| msgid "Kill the orc leaders"
msgid "Kill the orcish leaders"
msgstr "Dræb orklederne"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:234
#, fuzzy
#| msgid ""
#| "Since the very founding of Wesnoth you have hounded humans at every turn. "
#| "You have raided my home at every opportunity. You have trampled our "
#| "fields, slaughtered our livestock. You have brought war to a place of "
#| "peace, and death to a place of life. You have killed without remorse, and "
#| "despoiled that which was once beautiful. You have murdered my father and "
#| "caused endless trouble to me. Now I shall have my revenge on you. Expect "
#| "no mercy from me, because you have long since lost the right to it. I "
#| "will crush you into the dust. The attacks on Parthyn will stop here and "
#| "now. When I bring word of your demise the town will cheer my triumphant "
#| "return."
msgid ""
"Even before the very founding of Wesnoth, you have hounded my people at "
"every turn. You have trampled our fields, slaughtered our livestock, and "
"burned our houses. You have brought war to a place of peace and death to a "
"place of life. You are nothing but remorseless killers and savage beasts. "
"Your kind deserves no mercy and shall receive none. I will crush you into "
"the dust and make you into my slaves for all eternity."
msgstr ""
"Siden grundlæggelsen af Wesnoth har du jaget mennesker hver gang muligheden "
"har været der. Du har angrebet mit hjem. Du har ødelagt vores marker, myrdet "
"vores kvæg. Du har bragt krig til et sted med fred og død til et sted med "
"liv. Du har dræbt uden anger, og gjort det urent som tidligere var smukt. Du "
"har myrdet min far og skabt uendelig problemer for mig. Nu er tiden for min "
"hævn kommet. Forvent ingen nåde fra mig. Du har for længst tabt retten til "
"en sådan. Jeg vil knuse dig til støv. Angrebene på Parthyn stopper her og "
"nu. Når jeg bringer nyheden om din forsvinden til byen, vil de hylde min "
"tilbagevenden."
#. [message]: speaker=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:239
#, fuzzy
#| msgid ""
#| "Stop your silly talk, foul necromancer. You have caused enough trouble. "
#| "It is time for you to die."
msgid ""
"The silly necromancer is trying to talk us to death! You have caused us "
"enough trouble, human. It is time for you to die."
msgstr ""
"Stop din tåbelige snak fæle åndemaner. Du har været skyld i nok problemer. "
"Din tid er kommet."
#. [message]: speaker=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:244
msgid "Ummm... unless... you are already dead, like the skeletons?"
msgstr "Ummm... med mindre... du allerede er død, ligesom skeletterne?"
#. [message]: speaker=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:249
#, fuzzy
msgid "Then it will be time for you to die again!"
msgstr "Hvis det er tilfældet er det tid for dig at dø igen!!!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:275
msgid "How puny and weak you look in death."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:302
msgid ""
"You and your kind deserve no eternal rest in death. After this battle, Ill "
"raise your corpse and make your bones dance for me, orc. But for now, Ive "
"one last one to take care of—"
msgstr ""
#. [message]: speaker=$remaining_orc_leader.id
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:355
msgid "Retreat!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:380
#, fuzzy
#| msgid "The last chieftain... hes escaping! The coward!"
msgid "He flees! The coward!"
msgstr "Den sidste leder... han slipper væk! Den kujon!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:385
msgid ""
"That is no surprise. Orcs may like to make a show of strength, but will "
"always flee in the face of an overwhelming force. Nevertheless, the "
"Whitefangs are still numerous and have some ties to other orcish clans. You "
"must hunt this chieftain down before he can alert the others, else we may "
"soon have dozens more on our tail."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:390
msgid "By you, you mean... on my own?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:395
msgid ""
"Your apprenticeship is nearly over; you are more than capable of handling a "
"single, half-dead orc on your own. After you have dealt with him, I do have "
"a small favor I will ask of you. It will constitute the last part of your... "
"training. I have some other things that I must attend to in preparation. In "
"a few weeks, meet with me to the west, near the town of Tath."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:400
msgid "It will be done."
msgstr ""
#. [scenario]: id=06_Return_to_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:5
msgid "Return to Parthyn"
msgstr "Retur til Parthyn"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:20
msgid ""
"Two days travel south of the previous battle, Malin picks up the trail of "
"the regrouped orcish warriors. He follows them down the western bank of the "
"river Listra, past the Whitefang Mountains. He wonders why they continue "
"rushing toward the Great River instead of calling for reinforcements, but "
"after a bit of thought, he realizes where the orcs are headed. It is, after "
"all, the season when they usually raid human towns."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:24
msgid ""
"<i>This chieftain has no intention of warning the rest of his clan about "
"me. I suppose he must think that I intend to attack the rest of the "
"Whitefangs rather than pursue him this far; with his brethren occupied "
"against me, he will be able to raid more human towns undisturbed. Selfish "
"creature. Exactly what one would expect from an orc.</i> Malin thinks "
"carefully and quickly realizes what he should do."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:28
msgid ""
"He tramps through the woods tirelessly, forsaking several days sleep as he "
"and his servants draw closer to the Great River, hoping to cut off the orcs "
"before they reach Parthyn. Soon, Malin recognizes some familiar "
"surroundings..."
msgstr ""
#. [side]: type=Lieutenant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:94
#, fuzzy
msgid "Guardsmen"
msgstr "Vagt"
#. [side]: type=Lieutenant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:108
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:109
msgid "River fort guard"
msgstr "Flodfortvagt"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:198
msgid "Remove the traitor Drogan"
msgstr "Fjern forræderen Drogan"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:205
msgid "Kill any people from Parthyn but Drogan"
msgstr "Dræb alle folk fra Parthyn undtagen Drogan"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:240
msgid ""
"I bring word from the north, Drogan! Orcs march on Parthyn, no more than a "
"few hours journey away. They mean to raid the village tonight!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:251
msgid ""
"I hoped Id never see ya again, Malin. Youre obviously not taking yer "
"banishment seriously, so Ill tell ya one last time — no matter why youve "
"come back, were not welcomin ya here. Take one step closer to Parthyn and "
"Ill order tha guards to attack ya."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:256
msgid "Banishment or not, Im here to help defend my home against the orcs!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:261
msgid "Orcs or not, ya gots ta leave!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266
msgid "Dela, help me! You, at least, must see reason!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:271
msgid "Ya know theres no way shes sidin with ya."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:276
msgid "That... I dont really..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:281
msgid "See? If ya keep bein stubborn, well attack ya. Leave."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286
#, fuzzy
#| msgid ""
#| "Master, do not listen to the lies he tells. There is always a choice, and "
#| "he chooses to attack you. He jeopardizes the safety of Parthyn!"
msgid ""
"Master, do not listen to them! He, too, has a choice, but he foolishly "
"chooses to spurn your aid! He jeopardizes the safety of Parthyn!"
msgstr ""
"Herre hør ikke på de løgne han fortæller. Der er altid et valg og han valgte "
"at angribe dig. Han sætter Parthyns sikkerhed på spil!"
#. [message]: speaker=Drogan
#. side is short for beside
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:293
msgid ""
"I didnt think Id ever see ya again, Malin. But whats this awful thing "
"that stands side ya?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:298
msgid ""
"It is of little concern to you. It is merely the byproduct of the new "
"magical arts that I have learned."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:303
msgid ""
"It dont take a trained mage ta see that yer magical arts refers to "
"necromancy! That creature stinks o death!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:308
msgid ""
"And why should you care about such things? Orcs march on Parthyn! We must "
"defend the town!"
msgstr ""
#. [message]: speaker=Drogan
#. the third sentence is "your father would be turning in his grave if he could see what you've become" with intentionally incorrect grammar because Drogan is not well educated
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:314
msgid ""
"Better ta face them orcs alone than ta use dark magic! I warned ya about "
"this before, but obviously ya ignored me. Yer fatherd be turnin in his "
"grave if he be seein what youve become."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:319
msgid ""
"You dare bring my father into this! Ive fought with every fiber of my being "
"against these orcs, and Ive done it all to protect my country and kinsmen. "
"Is this how you repay me? With scorn and disdain?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324
#, fuzzy
#| msgid ""
#| "Master, do not listen to the lies he tells. There is always a choice, and "
#| "he chooses to attack you. He jeopardizes the safety of Parthyn!"
msgid ""
"Master, do not listen to him! He is clearly blinded by his own prejudice! He "
"jeopardizes the safety of Parthyn!"
msgstr ""
"Herre hør ikke på de løgne han fortæller. Der er altid et valg og han valgte "
"at angribe dig. Han sætter Parthyns sikkerhed på spil!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:331
msgid "Silence from you."
msgstr "Stilhed."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:336
msgid ""
"Drogan! With my newfound powers, I have already eliminated several orcish "
"chieftains! If you will allow me to help, I will crush the one who comes "
"here as well!"
msgstr ""
#. [message]: speaker=Drogan
#. n means and
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:342
#, fuzzy
#| msgid ""
#| "A nice story. I find it more likely that you brought your orcish allies "
#| "here with you to take your revenge upon the city. If we stand down your "
#| "undead will no doubt kill us where we stand. Watching you grow up, I "
#| "never could have believed you would turn into a traitor."
msgid ""
"Fine story ye be tellin me. I find it likelier that ya brought yer pet orcs "
"here ta help ya take revenge on us. If I let ya through, yer undead will "
"kill us where we stand n sack the whole city. Watchin ya grow up, I never "
"couldve thought youd turn into such a traitor."
msgstr ""
"En fin historie. Jeg tror det er mere sandsynligt at du har medbragt dine "
"orkallierede for at tage hævn over byen. Hvis vi stiller os op med dine "
"udøde vi de sikkert dræbe os på stedet. Jeg har set dig vokse op og ville "
"aldrig have troet at du ville forvandle dig til en forræder."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:347
msgid ""
"And what of the rest of you? Dela, at least you dont believe that, do you?"
msgstr ""
#. [message]: speaker=Dela Keshar
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:352
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3060
msgid "I..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:357
msgid ""
"Stop lookin ta her, Malin. Tha fact that even Dela be rejectin ya should "
"tell ya how much o a traitor ye are."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:362
msgid "Master, he threatens the safety of the city by standing in your way."
msgstr "Herre han truer byens sikkerhed ved at stå i vejen for dig."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:367
#, fuzzy
#| msgid ""
#| "Then you are the traitor, Drogan, for preventing me from protecting the "
#| "city. I will defend Parthyn, and if you stand in my way I will cut you "
#| "down for the treason you commit."
msgid ""
"Youre the traitor, Drogan! This is twice now that youve tried to prevent "
"me from protecting Parthyn. Ill defend my home no matter the cost, even if "
"it means I must cut you down first."
msgstr ""
"Så er du forræderen Drogan. Det er dig som forhindrer mig i at beskytte "
"byen. Jeg vil forsvare Parthyn, og hvis du står i vejen for mig vil jeg slå "
"dig ned for dit forræderi."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:373
msgid ""
"<i>If I want the people of Parthyn to accept me back, I must be cautious. I "
"musnt kill any of them besides Drogan or theyll oust me for good.</i>"
msgstr ""
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:447
msgid ""
"Grunts! Prepare the camp! We attack the city tonight— wait. You! "
"Necromancer, you followed us all the way here?!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:455
msgid ""
"Did you really think you could outrun the dead, who need neither rest nor "
"sleep? Prepare to meet your makers, orc. Drogan, I will show you what my new "
"powers are capable of. You will see how foolish you are to oppose me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:461
msgid ""
"Did you really think you could outrun the dead, who need no rest nor sleep? "
"Prepare to meet your makers, orc."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:485
msgid "A monolith of grey stone, appearing solid, but crumbling within."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:516
msgid "Darkness is not the enemy, but believing it is so makes it so."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:533
msgid "The dead fish returns home."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:599
msgid "Behold, Drogan! I have slain the orcish chieftain. Do you trust me now?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:604
msgid ""
"I see that youve not lost all o yer humanity by allying yerself with tha "
"orcs. But ya cant come back, Malin. No necromancer will ever be welcome in "
"Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:609
msgid ""
"What?! You ungrateful cur! Youd sack tha city and let everyone die, and for "
"what? Only to spurn something you dont understand? Youre a fool. Parthyn "
"will only be under greater danger with you leading it. If we are to survive, "
"<i>you</i> are the one who must leave!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:614
msgid "Have ye lost yer mind, Malin? Theres no way were banishin Drogan!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:619
msgid ""
"Malin, ye were once one o my friends and tha pride o tha town. I truly "
"dont want ta fight ya. Ill give ya one more chance. Leave Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:624
msgid ""
"Your choice, not mine. If you refuse to leave by your own volition, then it "
"will have to be by force. Attack him!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:632
#, fuzzy
#| msgid "The orcs are broken, dead or fled."
msgid "The orc was carrying some gold."
msgstr "Orkerne er knust, døde eller er flygtet."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:661
msgid ""
"I am defeated but not dead, foul thing that was once my brother. Watch your "
"back, because I will come for you and I will kill you..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:699
msgid "Now the people of Parthyn will never accept me back!"
msgstr "Nu vil folket i Parthyn aldrig acceptere min tilbagekomst!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:709
#, fuzzy
#| msgid "See how you die when you spurn the help of Malin Keshar!"
msgid "See how you die when you spurn the help of Malin Keshar..."
msgstr "Se hvordan du dør, når du ikke accepterer hjælpen fra Malin Keshar!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:731
msgid "See what your traitorous ways have won you, Drogan?"
msgstr "De hvor dit forræderi har ført dig Drogan?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:736
msgid ""
"Drogan, no! Malin, you monster, how could ya just murder Drogan in cold "
"blood?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:741
msgid "He chose this fate for himself! I merely retaliated in turn!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:746
msgid ""
"How could ye possibly think Drogan was tha traitor when youre the one "
"attacking Parthyn?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:751
msgid ""
"What? I have not harmed even a single villager or guardsman besides Drogan! "
"I am only trying to help, but none of you will listen to reason!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:756
msgid ""
"I tried to! I wanted ta believe in ya, I really did. After Father died, you "
"and Drogan were all I had..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:761
msgid ""
"Then why did you listen to him instead of me? I was trying to keep us "
"together. He was trying to tear us apart! You wouldnt even lift a finger to "
"help me when he threatened to attack me!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:766
msgid "Malin, thats—"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:771
msgid ""
"Youve always been like this. You never think for yourself. You always just "
"follow whatever other people tell you. Not a single original thought in your "
"head."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:776
msgid "Malin—"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:781
msgid ""
"That man used necromancy? He must be evil! Never mind that he be your own "
"brother, trying to protect his own home!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:788
msgid ""
"Enough! Theres nothing I can say ta someone who embraces evil so "
"shamelessly! Youll pay for Drogans death!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:798
msgid ""
"<i>So, no matter what, shell be against me? Then this is hopeless. Even if "
"they intend to fight me, Ive no wish to fight the townsfolk...</i>"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:803
msgid "<i>I guess I should just leave and find Darken Volk.</i>"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:812
msgid "Escape to the northwest"
msgstr "Undslip mod nordvest"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:843
msgid "A monolith of dark stone, shadowed panes reflecting distorted images."
msgstr ""
#. [message]: speaker=DroganGhoul
#. This is just some guttural sound that a ghoul might make since it can't actually talk
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:914
msgid "Grahhhuralug..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:919
msgid ""
"As ugly in death as he was in life. Darken Volk was right. It <i>is</i> "
"fitting."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:924
msgid ""
"What have you done?! Killing Drogan wasnt enough — ya had ta defile his "
"body as well? How could ya turn him into such a... a hideous thing? I cant "
"believe how depraved youve become!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:929
msgid ""
"What you see on the outside reflects the inside. The face of truth is "
"undoubtedly an ugly one."
msgstr ""
#. [message]: speaker=OWarlord
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:958
msgid ""
"Look what we have here! A human city on the verge of collapse and a "
"necromancer with only a few paltry minions at his command. The wolves will "
"feed well tonight!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:962
msgid ""
"More orcs, and powerful ones at that! Theres no way Im escaping now..."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:974
msgid ""
"Flee while you still can, Malin the Damned! When I have defeated these orcs "
"and secured Parthyn against further raids, I will hunt you down and I will "
"kill you. You are my brother no longer."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:980
msgid ""
"Flee while you still can, Malin the Damned! When I have secured Parthyn "
"against further raids, I will hunt you down and I will kill you. You are my "
"brother no longer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:988
msgid ""
"O gods, how did it come to this? My own sister determined to personally see "
"to my demise. Banished from Parthyn, my country, my home... spurned by my "
"people, whom I have given everything for... nothing has gone right ever "
"since I got into an argument with that fat, orc-loving toad Zephrin and "
"tried to curse him. I was only testing my new spell on him! It was only "
"supposed to be a simple curse! How was I supposed to know it would kill him? "
"Blasted Academy."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:993
#, fuzzy
#| msgid ""
#| "Now the only being who still wants to keep me alive is a necromancer. "
#| "Curse them all! Live or die, Ill have my revenge on those that have "
#| "wronged me."
msgid ""
"... Now the only being who still wants to see me alive is a necromancer. Im "
"beginning to think that Im the one who was cursed..."
msgstr ""
"Nu er den eneste skabning som ønsker mig i live en åndemaner. Forbandet være "
"dem alle! Lev eller død, jeg vil få min hævn på dem som har behandlet mig "
"dårligt."
#. [scenario]: id=07a_A_Small_Favor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:5
#, fuzzy
#| msgid "A Small Favor — Part 2"
msgid "A Small Favor — I"
msgstr "En lille tjeneste - del 2"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:84
msgid ""
"Fleeing from the city of his birth, Malin escapes into the forested hills "
"north of the Great River. Some distance west, he finally stops after several "
"days bereft of rest and sleep. He closes his eyes, trying to purge the last "
"few hours from his mind, but the darkness only makes the images all the more "
"vivid. He is tired, <i>so</i> tired, but sleep does not come."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:88
msgid ""
"<i>“No regrets. No regrets...”</i> He repeats it under his breath like a "
"chant, murmuring over and over in his half-conscious state. After a while, a "
"second voice joins, a voice that sounds very much like his own, but somehow "
"feels foreign and alien. <i>There could have been another way. You might "
"have been wrong.</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:92
msgid ""
"<i>“No, no. Even if there were another way, they would have spurned me all "
"the same. They are wrong... blind. I have no regrets about what I did. No "
"regrets...”</i> He quells the voice. Sleep comes, long stretches of "
"dreamless darkness punctuated briefly by nightmarish forms — distorted, "
"grotesque things that whisper in eerily familiar voices. <i>You are cursed, "
"Malin the Damned! Cursed! Cursed. Cursed...</i> They echo over and over, "
"first a choir, then a duet, both male, then just one, a single voice alone "
"in the darkness."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:96
msgid ""
"Malin wakes up to a plume of smoke rising behind him. He gives it only a "
"brief thought before heading farther west. Soon, he catches sight of the "
"golden banners of Tath and reunites with his teacher just outside of the "
"city."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:100
#, fuzzy
msgid ""
"<i>“For your final test as my apprentice, you will aid me in retrieving a "
"book,”</i> the necromancer says. <i>“The book was... stolen from me long "
"ago. It has personal value to me, so you may think of this as a small favor. "
"However, this task will require you to act against your countrymen of "
"Wesnoth, since it was one of them who took it from me.”</i>"
msgstr ""
"»Til din endelige test som min lærling vil du hjælpe mig i at tilvejebringe "
"en bog. Bogen blev... stjålet fra mig for lang tid siden. Da den har "
"personlig værdi for mig, kan du se opgaven som en lille tjeneste. Jeg må "
"advare dig om, at det vil kræve at du handler imod dine landsmænd fra "
"Wesnoth, da det var en af dem, som stjal den fra mig.«"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:104
#, fuzzy
msgid "Malin replies, <i>“They are no longer countrymen of mine.”</i>"
msgstr ""
"Malin svarer, »De er ikke længere mine landsmænd, da de to gange har "
"fornægtet mig.«"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:108
#, fuzzy
msgid ""
"Darken Volk continues, <i>“Excellent. There is a lady of Tath by the name of "
"Karae. She was trained as a mage in her youth and now uses her wealth to "
"support a large number of mages in their studies. Among her library is the "
"book we seek. We shall break into her manor and search from there.”</i>"
msgstr ""
"Darken Volk fortsætter: »Glimrende. Vi rejser til byen Tath. Der er en "
"lensherre der ved navn Karres. Han blev trænet som en troldmand i sin "
"ungdom, og nu anvender han sin rigdom til at understøtte et stort antal "
"troldmænd i deres studier. I hans bibliotek er bogen som vi søger. Vi vil "
"være nød til at bryde ind i hans hjem og finde bogen indenfor«."
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:122
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:30
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:24
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:65
msgid "Intruders"
msgstr ""
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:152
#, fuzzy
#| msgid "Taylor"
msgid "Taylor"
msgstr "Taylor"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:161
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:162
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:163
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:165
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:166
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:167
msgid "Night Watchman"
msgstr "Nattevagt"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:169
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:170
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:172
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:173
msgid "Gate Guard"
msgstr "Portvagt"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:175
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:176
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:188
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:195
#, fuzzy
#| msgid "Gate Guard"
msgid "City Guard"
msgstr "Portvagt"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:180
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:181
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:186
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:187
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:193
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:194
#, fuzzy
#| msgid "Gate Guard"
msgid "Mage Guard"
msgstr "Portvagt"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:182
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:189
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:196
msgid "Head Trainer"
msgstr "Ledende træner"
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:408
msgid "Stables"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:413
msgid "Temple"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:422
#, fuzzy
#| msgid "Malin and Darken Volk enter the Mage Lords manor"
msgid "Move Malin and Darken Volk into the Mage Ladys manor"
msgstr "Malin og Darken Volk træder ind i troldmandslensherrens hus"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:427
#, fuzzy
#| msgid "Taylor"
msgid "Defeat General Taylor"
msgstr "Taylor"
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:446
msgid ""
"Enemy units have reduced vision. An enemy unit will see you if two hexes "
"separate you from them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:483
#, fuzzy
#| msgid ""
#| "The stolen book lies within Lord Karress manor on the north end of the "
#| "city. We cannot defeat the entire city guard, so we must stay hidden as "
#| "long as possible. The cover of the night and this fog will aid us. Once "
#| "we are seen by the night watchmen, we will have to make a run for it. Our "
#| "forces are not strong enough to take the whole city."
msgid ""
"The stolen book lies within Lady Karaes manor at the north end of the city. "
"It will be difficult for us to defeat the entire city guard, so we must stay "
"hidden as long as possible. For now, we can make use of this fog. I shall "
"use it to cast a spell to obscure the town guards vision."
msgstr ""
"Den stjålne bog befinder sig indenfor lensherre Karres' husmure i den "
"nordlige ende af byen. Vi kan ikke besejre hele byens vagtstyrke, så vi må "
"forblive skjult i så lang tid som muligt. Nattens og tågens dække vil være "
"til gavn for os. Når vi endelig bliver set af nattevagten må vi stikke af. "
"Vores styrker er ikke stærke nok til at møde hele byen."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:504
msgid ""
"This spell will not hide us completely. If we stray too close to the guards, "
"they will still be able to see us. Once we are spotted, we shall have to "
"make a run for it. The faster we enter the manor, the more time we shall "
"have to search for the book before the guards can pursue us."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:509
msgid ""
"Note: Only the units you recruit now will be available to you once inside."
msgstr ""
"Bemærk: Kun de styrker du rekrutterer nu vil være tilgængelig når du er "
"indenfor."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:525
msgid "This blasted fog is so thick! I cant see a thing!"
msgstr ""
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:530
msgid "Stay alert, soldier. Report anything unusual immediately."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:551
#, fuzzy
#| msgid ""
#| "Sir! Undead creatures are coming out of the forest! Wake the guard "
#| "immediately!"
msgid "Undead are emerging from the forest!"
msgstr ""
"Herre! Udøde skabninger kommer ud fra skoven! Væk øjeblikkeligt vagtmændene!"
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:557
#, fuzzy
#| msgid "To arms, men!"
msgid "Wake the guard! To arms!"
msgstr "Til våben mænd!"
#. [unit]: type=Tentacle of the Deep, id=Tentacly
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:598
msgid "Tentacly"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:607
msgid ""
"I have heard rumors that the mages of Tath have been experimenting on the "
"wildlife..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:656
msgid ""
"Oh? The temple healers are trying to heal a man who is already dead. Perhaps "
"you could... give them a little demonstration as to how it is actually done."
msgstr ""
#. [unit]: type=Soulless, id=Jaime
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:673
msgid "Fat Jaime the Drunk Sailor"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:717
msgid ""
"It appears as if these stables contain some armaments that could be useful "
"for an undead rider."
msgstr ""
#. [message]: speaker=unit
#. Ooouuuh is a cry of pain
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:740
msgid "Ooouuuh! It burns... burrrrnnns..."
msgstr "Ooouuuh! Det brænder... brææændeeer..."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:766
msgid ""
"Beware the urns. It appears that they contain holy water that these mages "
"have brewed themselves. As you might guess from the name, it is quite "
"effective against undead."
msgstr ""
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:778
msgid "The undead are too strong! Retreat and regroup!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:816
msgid "Here is the entrance! Hurry!"
msgstr "Her er indgangen! Hurtigt!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:862
msgid ""
"We have no hope of entering the manor now that dawn has broken and the "
"entire city guard is alerted to our presence. Your incompetence is truly "
"appalling."
msgstr ""
#. [scenario]: id=07b_A_Small_Favor2
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:5
#, fuzzy
#| msgid "A Small Favor — Part 2"
msgid "A Small Favor — II"
msgstr "En lille tjeneste - del 2"
#. [time]: id=indoors
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:13
msgid "Indoors"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:125
#, fuzzy
#| msgid "Lord Karres"
msgid "Find Lady Karae"
msgstr "Lensherre Karres"
#. [unit]: type=Silver Mage, id=Lady Karae, gender=female
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:177
#, fuzzy
#| msgid "Lord Karres"
msgid "Lady Karae"
msgstr "Lensherre Karres"
#. [command]
#. Unit name
#. Unit name
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:263
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:345
msgid "Guard"
msgstr "Vagt"
#. [command]
#. Unit name
#. Unit name
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:347
#, fuzzy
#| msgid "Gate Guard"
msgid "female^Guard"
msgstr "Portvagt"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:419
#, fuzzy
#| msgid ""
#| "Malin and Darken Volk enter the mage lords manor, quickly closing the "
#| "heavy gates behind them."
msgid ""
"Malin and Darken Volk enter the mage ladys manor, closing the heavy gates "
"behind them."
msgstr ""
"Malin og Darken Volk går ind i lensherretroldmandens hus, og lukker hurtigt "
"de tunge porte bag dem."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:424
#, fuzzy
msgid "That gate will not hold back the soldiers for long. We must hurry."
msgstr ""
"Den port vil ikke holde soldaterne tilbage i mere end et par timer. Vi må "
"være hurtige."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:439
msgid "Undead have entered the manor! Defend yourselves!"
msgstr ""
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:639
msgid "Hunt down the undead! Destroy them all!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:643
msgid ""
"The city guard has entered the manor. We will have to hold them off while we "
"search."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:657
msgid "More guards are coming. We must hasten our search!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:671
msgid "It does not look like we have much time left..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:686
msgid "There is only one thing that makes a dream impossible to achieve."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:699
msgid "... the fear of failure."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:710
msgid "<i>There is nothing good or bad, but thinking makes it so.</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:721
msgid ""
"<i>Mirrors of shallow blue, cold and opaque, they stare,\n"
"Piercing, unblinking, a pitiless reflection,\n"
"Shattering our brittle, fancied reality.</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:734
msgid ""
"<i>Emerald, verdant green gives way,\n"
"Touched by shadow, dark dye of black,\n"
"An abhorrent stain of pestilence.</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:747
msgid ""
"<i>Crimson pool, essence of life,\n"
"Flesh and blood flow away to rot,\n"
"Leaving only bones to remain.</i>"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:762
msgid "This appears to be a wedding ring."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:775
msgid "This vial of holy water is inscribed with a cross and two rings."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:787
msgid "There is a torn up dress on this altar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:800
msgid "This amulet feels strangely cold."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:828
msgid "The mages have hidden their gold somewhere else."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:845
msgid "Darken Volk! I should have known it was you! What are you doing here?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:849
msgid "Taking back what is rightfully mine."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:853
msgid ""
"As impudent as ever. What lies in that book is not meant for human eyes — "
"yours or mine."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:857
#, fuzzy
#| msgid "Im not ready to die..."
msgid "I am not here to argue."
msgstr "Jeg er ikke klar til at dø..."
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:861
msgid ""
"Of course you are not. I assume your arrogance has only grown over the years."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:865
msgid ""
"If you wish to continue lecturing me, by all means, do so. It will only make "
"you easier to kill."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:869
msgid "I regret that it has come to this."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:881
msgid "Someone was... messing... with some potions here."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:893
msgid "Darken Volk... you... wouldnt dare..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:897
msgid "Enough with your decrepit prattling."
msgstr ""
#. [message]: speaker=Darken Volk
#. a vault is a big underground room, sort of like a gigantic basement
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:918
#, fuzzy
#| msgid ""
#| "I feel the breaking of an illusion spell. The book must be in the great "
#| "hall, in the northwest corner of the manor. Let us move quickly now!"
msgid ""
"I feel the breaking of an illusion spell. The book is in the vault in the "
"northwest corner of the manor. We must find the passageway leading there!"
msgstr ""
"Jeg kan mærke at en illusionstrolddom brydes. Bogen må være i den store hal "
"i det nordvestlige hjørne af huset. Lad os være hurtige!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:925
#, fuzzy
msgid ""
"Move Malin Keshar or Darken Volk through the passageway in the northwest "
"leading to the vault"
msgstr "Gå igennem passagen i nordvest der fører til den store hal"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:949
#, fuzzy
#| msgid ""
#| "I think I have found the passage to the great hall. Follow me quickly!"
msgid "Here is the passage to the vault!"
msgstr ""
"Jeg tror jeg har fundet passagen til den store hal. Følg hurtigt efter mig!"
#. [message]: speaker=RGuard
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:999
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1028
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1272
msgid "Surround those necromancers! They cannot escape now!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1003
msgid ""
"Fool boy! You took too long to defeat Karae! Now we are at the mercy of the "
"city guards!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1032
msgid ""
"Fool boy! You took too long to find the path to the vault! Now we are at the "
"mercy of the city guards!"
msgstr ""
#. [scenario]: id=07c_A_Small_Favor3
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:5
#, fuzzy
#| msgid "A Small Favor — Part 2"
msgid "A Small Favor — III"
msgstr "En lille tjeneste - del 2"
#. [side]
#. Book guards
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:50
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:53
msgid "Guardian"
msgstr "Vogter"
#. [side]
#. Book guards
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:52
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:53
#, fuzzy
#| msgid "Guardian"
msgid "female^Guardian"
msgstr "Vogter"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:207
msgid "Retrieve the book and escape"
msgstr ""
# Dark sorcerer er valgt som mørk troldmand.
#. [command]
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:377
#, fuzzy
#| msgid "Dark Mage"
msgid "Mage"
msgstr "Mørk heksemester"
#. [command]
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:377
msgid "female^Mage"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:467
#, fuzzy
msgid "The book is very close, somewhere to the northwest."
msgstr "Jeg kan mærke at bogen er meget tæt på et sted mod nordvest."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:783
msgid "The guards continue to pursue us."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:797
msgid "The guards are catching up to us."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:811
msgid ""
"<i>Beware that, when fighting monsters, you yourself do not become a "
"monster...</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:822
msgid ""
"<i>Death is the twilight that follows the light of day.\n"
"Life fades with the setting sun into darkness.\n"
"Existence churns and the soul is reborn into endless night.</i>"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:835
msgid "There are quite a few failed potions around here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:846
msgid "This coffin is empty."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:862
msgid "Be careful around those urns."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:875
msgid "Fancy, but Ive no use for a new cloak right now."
msgstr ""
#. [message]: id=Darken Volk
#. The speaker addresses an undead minion.
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1019
msgid "The book! Guard it with your unlife while I come to fetch it."
msgstr ""
#. [message]: id=Darken Volk
#. The speaker addresses a human or a bat.
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1026
msgid "The book! Guard it with your life while I come to fetch it."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1056
msgid "Hand that over."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1061
msgid "Cant it wait until were away from all these guards?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1066
#, fuzzy
#| msgid ""
#| "Theres a small tunnel in the cellar to the northeast. It will lead us "
#| "far enough out of the city that we can escape pursuit."
msgid ""
"... Fine. There is a small tunnel in the cellar to the northeast. It will "
"lead us far enough out of the city that we can escape pursuit."
msgstr ""
"De er en smal tunnel i den nordøstlige kælder. Den vil føre os langt nok ud "
"af byen så vi kan undgå forfølgerne."
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1073
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1141
msgid "Escape via the tunnel in the northeast cellar"
msgstr "Undslip via tunnelen i den nordøstlige kælder"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1101
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1235
#, fuzzy
msgid "Lets get out of here."
msgstr "Puha! Ud herfra"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1164
#, fuzzy
#| msgid "Weve got the book, but now how do we get out of here?"
msgid "Weve got the book, but how do we get out of here?"
msgstr "Vi har bogen, men hvordan kommer vi ud herfra?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1177
msgid "Wait, you arent leaving me behind, are you?"
msgstr "Vent du efterlader mig da ikke tilbage gør du?"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1184
#, fuzzy
#| msgid "Escape via the tunnel in the northeast cellar"
msgid ""
"Escape the manor (Malin reaches the tunnel in the northeast cellar before "
"Darken Volk)"
msgstr "Undslip via tunnelen i den nordøstlige kælder"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1188
msgid "Darken Volk reaches the tunnel before Malin does"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1212
#, fuzzy
#| msgid "You have served me well, my apprentice."
msgid "You have served me well, boy."
msgstr "Du har tjent mig godt min lærling."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1218
#, fuzzy
#| msgid ""
#| "As he heads into the tunnel Darken Volk collapses its entrance, leaving "
#| "Malin to be captured and executed by the city guards."
msgid ""
"As he heads into the tunnel, Darken Volk collapses the entrance, leaving "
"Malin to be captured and executed by the city guards."
msgstr ""
"Da han løber ind i tunnelen får Darken Volk tunnelen til at kollapse, "
"efterladende Malin til tilfangetagelse og henrettelse af byens vagter."
#. [scenario]: id=08_Alone_at_Last
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:5
msgid "Alone at Last"
msgstr "Alene til sidst"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:19
#, fuzzy
msgid ""
"As he enters the tunnel underneath Lady Karaes manor, Darken Volk gestures, "
"causing the entrance to collapse. The two necromancers turn and begin "
"walking down the pitch-black tunnel, temporarily safe from pursuit."
msgstr ""
"Da han går ind i tunnelen under lensherre Karres hus, vender Darken Volk sig "
"og får med et ord og en bevægelse indgangen til at falde sammen. De to "
"åndemanere vender rundt og begynder at gå ned af den kulsorte tunnel, "
"midlertidig beskyttet mod forfølgerne."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:23
msgid ""
"Silence permeates the darkness, broken only by the irregular dripping of "
"water from the musty cave walls. Malin looks toward Darken Volk "
"occasionally, expecting something from the elder necromancer, but is met "
"with stone-cold dispassion. There is no acknowledgment... no word of "
"gratitude — only a sense of unease that has as much to do with the book as "
"it does with Darken Volk."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:27
#, fuzzy
#| msgid ""
#| "They continue walking through the damp, cold air all through the morning "
#| "and day, finally emerging as the last rays of sun sink below the horizon."
msgid ""
"They continue walking through the damp, cold air all through the morning and "
"day, finally emerging as the last rays of sunlight sink below the horizon."
msgstr ""
"De fortsætter med at gå igennem den tågede kolde luft hele morgenen og hele "
"dagen for endelig at komme ud af tunnelen da de første solstråler går ned i "
"horisonten."
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:97
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:134
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:170
msgid "Take the book back from Darken Volk"
msgstr "Tag bogen tilbage fra Darken Volk"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:220
#, fuzzy
#| msgid ""
#| "Well, we made it out. We got your precious book. Whats in it, anyway? "
#| "And what do we do now?"
msgid ""
"Well, we got your precious book and made it out of Tath in one piece. What "
"do we do now?"
msgstr ""
"Vi kom ud. Vi fik din dyrebare bog. Hvad er der i den i det hele taget? Og "
"hvad gør vi nu?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:225
#, fuzzy
msgid "We? <i>We</i> do nothing."
msgstr "Vi? VI gør ingenting. Du er ikke længere min lærling."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:240
msgid "Now give the book to me."
msgstr "Nu overgiv bogen til mig."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:246
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk griber den mystiske bog fra Malins hånd og løber væk."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:255
msgid "Now go your own way, and I will go mine."
msgstr "Gå din egen vej og jeg går min."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:281
msgid "You cant just leave me here!"
msgstr "Du kan ikke bare forlade mig her!"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:292
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Herre kan du ikke se det? Han har kun brugt dig til at få fat i bogen!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:297
msgid "What do you mean?"
msgstr "Hvad mener du?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:302
#, fuzzy
#| msgid ""
#| "He cares not about your noble quest to push back the orcs. He needed your "
#| "help to fight the mages! The book is rightfully yours!"
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages!"
msgstr ""
"Han er ligeglad med din ædle mission om at trænge orkerne tilbage. Han "
"behøvede din hjælp mod troldmændene! Bogen er retmæssigt din!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:307
msgid "Wait!"
msgstr "Vent!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:315
msgid ""
"You used me! You knew the people of Parthyn would cast me out — you knew I "
"had nobody else to turn to! You knew I would do whatever you said..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:323
msgid "After all this time... I havent just been a pawn to you... have I?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:328
msgid "Why dont you say anything?! Dont you care at all?!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:336
msgid ""
"... you cant abandon me too, not the way they did... Father, Drogan, Dela..."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:346
msgid ""
"He will not help you, but perhaps the book might. You were the one who "
"helped him retrieve it. It is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:351
#, fuzzy
#| msgid "No, I suppose it does not."
msgid "Yes, I suppose that is right..."
msgstr "Nej det gør det nok ikke."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:356
msgid ""
"Darken Volk! That book is as much mine as it is yours! Give it back, or I "
"will take it by force!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:371
msgid "You are even more of a fool than I thought."
msgstr "Du er et større fjols end jeg troede."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:453
#, fuzzy
#| msgid ""
#| "You let me believe Parthyn would accept me back so when they didnt I "
#| "would be willing to attack my own countrymen!"
msgid ""
"You let me believe Parthyn would accept me back, so when they didnt, I "
"would be willing to attack my own countrymen!"
msgstr ""
"Du lod mig tro at Parthyn ville acceptere min tilbagekomst og når jeg så "
"blev afvist ville jeg være villig til at angribe mine egne landsmænd!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:458
#, fuzzy
#| msgid ""
#| "What you let yourself believe is no fault of mine. Cease your foolish "
#| "prattle. I gave you more power than you could have possibly dreamed. Use "
#| "it to fight the orcs that annoy you so, not me."
msgid ""
"What you let yourself believe is no fault of mine. I gave you more power "
"than you could have possibly dreamed. Use it to fight the orcs that annoy "
"you so, not me."
msgstr ""
"Hvad du bilder dig selv ind er ikke min hovedpine. Stop din tåbelige snak. "
"Jeg gav dig mere magt end du kunne have drømt om. Brug den til at bekæmpe "
"orkerne så du har så meget imod og ikke mig."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:463
#, fuzzy
#| msgid ""
#| "So it is true! You took my home away from me. You took Drogan away. Now "
#| "that all of that is gone, I will at least keep the fruits of my labors."
msgid ""
"You took my home away from me. You took Drogan away. You turned my sister "
"against me! You have ruined my life!"
msgstr ""
"Så det er sandt! Du tog mit hjem væk fra mig. Du tog Drogan væk. Nu da alt "
"dette er væk, vil jeg i det mindste beholde frugterne af mit arbejde."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:468
msgid ""
"The only thing I have done is given you the power to achieve your own goals. "
"The rest, you have done yourself."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:473
msgid "Thats not true! You cant abandon me like this!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:478
msgid ""
"Fighting the orcs is your ambition, not mine. You cannot expect me to help "
"you in an endeavor that does not concern me at all."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:483
#, fuzzy
#| msgid ""
#| "So it is true! You took my home away from me. You took Drogan away. Now "
#| "that all of that is gone, I will at least keep the fruits of my labors."
msgid ""
"The very same to you! I helped you retrieve that book! If you will not help "
"me with my mission, I will at least keep the fruits of my labor."
msgstr ""
"Så det er sandt! Du tog mit hjem væk fra mig. Du tog Drogan væk. Nu da alt "
"dette er væk, vil jeg i det mindste beholde frugterne af mit arbejde."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:488
msgid "Hardly. I will crush you easily."
msgstr "Næppe. Jeg kan nemt knuse dig."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:493
#, fuzzy
#| msgid "Perhaps, but I have nothing left to lose."
msgid "Perhaps, but I have nothing left to lose..."
msgstr "Måske men jeg har ikke noget at tabe."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:508
msgid "Now you shall pay for what you have done to me."
msgstr "Nu skal du betale for hvad du har gjort mod mig."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:513
#, fuzzy
#| msgid ""
#| "Done? I have done nothing but give you an opportunity. You have chosen "
#| "your own path. Now leave me alone!"
msgid ""
"Done? I have done nothing but give you an opportunity. What you choose to do "
"with your life is not my business. Leave me alone!"
msgstr ""
"Gjort? Jeg har ikke gjort andet end givet dig en mulighed. Du har valgt din "
"egen vej. Lad mig være!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:533
msgid "A monolith of dark stone, marred by cracks running throughout."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:565
msgid ""
"This lighthouse has been dark for quite some time. I wonder if I could "
"relight it?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:570
msgid "... no, that would be silly..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:605
msgid "He seems to be drinking the remains of the rum in the cargo hold."
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:665
msgid "Sir Cadaeus"
msgstr "Ridder Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:697
msgid ""
"Your travels in this region have not gone unnoticed, necromancers! The "
"disaster you wreaked upon the good city of Tath and the noble Lady Karae can "
"only be paid back in turn with your blood. Yes, on this day, you shall have "
"to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:702
#, fuzzy
#| msgid ""
#| "Well see how well your pompous words protect you from the blades of the "
#| "undead once I have finished this upstart."
msgid ""
"Pompous words from an arrogant fool. We shall see how well you fare once I "
"have finished this upstart."
msgstr ""
"Vi må se hvordan dine fine ord kan beskytte dig mod mine udødes klinger når "
"jeg har afsluttet dette intermezzo."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:756
#, fuzzy
#| msgid ""
#| "I told you, Malin, that I would find you again, and I have kept my word. "
#| "I will not suffer you to bring any further harm to my people, and so you "
#| "will not live to see another sunset."
msgid ""
"I finally found you, Malin! At last, youll pay fer what youve done to my "
"people and my home. I wont let you live ta see another sunset."
msgstr ""
"Jeg sagde jo at jeg ville finde dig igen Malin, og jeg har holdt mit ord. "
"Jeg vil ikke lade dig forvolde mere skade til mit folk, og du vil ikke få "
"mulighed for at se endnu en solopgang."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:761
msgid "... I suppose you did vow to kill me..."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:766
msgid ""
"You didnt think Id keep my word? You thought Id forgive you fer killing "
"Drogan and tearing apart our town? You dont know how badly I want ta kill "
"ya, Malin."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:776
msgid ""
"Nothing to say this time? No quip bout how we dont understand ya? No "
"comment about yer moral superiority? I can only hope youll be so quiet when "
"I kill you."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:790
msgid ""
"Vile fiend... I regret that I was... not strong enough... to destroy you..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:795
msgid "You brought this on yourself..."
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:824
msgid "For the Light I fall..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:859
msgid "See? This is what happens when you abandon me!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:864
#, fuzzy
#| msgid "With my dying breath I curse you, Malin the Damned!"
msgid ""
"Ungrateful wretch, this is how you repay me? Curse you, Malin the Damned!"
msgstr "Med mit sidste døende åndedrag forbander jeg dig Malin den Forbandede!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:879
msgid "I have already been cursed many times over. One more time is nothing..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:889
#, fuzzy
#| msgid "Now Ive just got to get that book out of the battleground!"
msgid "Well, I suppose I should get that book off the battlefield."
msgstr "Nu skal jeg bare have den bog væk fra slagmarken!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:896
#, fuzzy
#| msgid "Bring the book back to Malins castle"
msgid "Bring the book back to Malins camp"
msgstr "Før bogen tilbage til Malins borg"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:914
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
"Hent bogen ved at flytte en enhed hen på den. Flagermus og spøgelser kan "
"ikke bære bogen."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:928
msgid ""
"A monolith of black stone, broken shards inexplicably held together by "
"nothingness."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1007
#, fuzzy
#| msgid "I have the book."
msgid "I have the book."
msgstr "Jeg har bogen."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1013
msgid "My minions have captured the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1035
#, fuzzy
#| msgid "I am sorry master, that is too heavy for me."
msgid "I am sorry, master, but this book is too heavy for me."
msgstr "Beklager herre, den er for tung for mig."
#. [message]: speaker=unit
#. this is just a squeaking sound a bat might make
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1052
msgid "Neep! Neep!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1057
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1079
msgid "Its impossible for a bat to carry a book that heavy."
msgstr ""
#. [unit]: type=Paladin, id=Telemon
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1091
msgid "Telemon the Slayer"
msgstr ""
#. [message]: speaker=Telemon
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1105
msgid "Foul necromancer! Your time has come!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1109
msgid ""
"Reinforcements! I took too long to retrieve that book and now I have no way "
"to win this battle..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1132
msgid ""
"The terrain is hazardous in these mountains. No one will be able to pursue "
"me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1137
msgid ""
"... then again, is there a point? Even should I escape, then what? All that "
"I have fought for, everyone who I have tried to protect, everything is gone "
"to me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1142
msgid ""
"Life, death... unlife — at this point, I could accept any of them and "
"nothing would change."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1147
msgid "... but, I suppose giving up now would be a waste..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1162
msgid "So, they are all dead. The paladin, Darken Volk, Dela..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1167
msgid ""
"All that I have fought for, everyone who I have tried to protect, everything "
"is gone. Everyone is dead. Is this truly all that I am left with?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1172
msgid "... nothing at all..."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:33
#, fuzzy
msgid "<i>“To become a lich, one must first die.”</i>"
msgstr "»For at blive en lich, må man først dø.«"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:37
#, fuzzy
msgid ""
"So reads the book that Malin has reclaimed. <i>“The spells of necromancy can "
"free the spirit from the limitations of the flesh, but only once the soul "
"has been unbound from the body. The necromancer must make the necessary "
"incantations with his dying breaths, then conquer his own spirit in much the "
"same way he binds the spirits of others. Because he retains his own will, "
"however, the lich can call upon the awesome powers of the spirit world.”</i>"
msgstr ""
"Sådan lyder bogen som Malin har generobret. »Åndemanertrolddommen fanger "
"ånden, men først når den er blevet løst fra kroppen. For at opnå status som "
"lich er det nødvendigt for troldmanden at foretage de nødvendige "
"besværgelser med sit døende åndedrag. Han binder hermed sin egen ånd på "
"samme måde som åndemanere binder andres ånd. Da han bevarer sin egen vilje "
"kan lichen nu kalde på den imponerende magt fra åndeverdenen.«"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:41
msgid ""
"Malin closes the book. After all this time and all that he has struggled "
"for, could he just surrender to despair and perish? He has never been one to "
"simply give up, but then, is there anything left for him to struggle for? "
"Still, the words, that terrifying idea, stick in the back of his mind. Life "
"has offered him nothing; could death be any worse? Death... and not rebirth, "
"but undeath."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:45
#, fuzzy
#| msgid ""
#| "The words, and the idea, stick in the back of his mind. With all of "
#| "Wesnoth forbidden to him, Malin finds refuge in a nameless frontier "
#| "village where few questions are asked. When word filters to the town that "
#| "Parthyn has been overrun by orcs, it rekindles hatred within him. With "
#| "renewed purpose, he raises his undead minions and travels northward."
msgid ""
"With all of Wesnoth forbidden to him, Malin finds refuge in a secluded "
"frontier village where few questions are asked. When word eventually filters "
"to the town that Parthyn has been overrun by orcs, Malin rouses himself from "
"his listless state without really knowing why, and heads northward."
msgstr ""
"Ordene og ideen sætter sig fast i hans hukommelse. Da hele Wesnoth er "
"forbudt område for ham, finder han skjul i en navnløs udkantslandsby, hvor "
"der ikke bliver stillet spørgsmål. Da rygterne om Parthyns nederlag til "
"orkerne kommer til byen, genopliver det hans had. Med fornyet energi rejser "
"han sine udøde tjenere og begiver sig nordpå."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:49
#, fuzzy
#| msgid ""
#| "Malin soon finds the track of an enormous orc army, and follows them "
#| "until he reaches their camp. As he sees the number of orcs, the enormity "
#| "of his quest begins to dawn on him. He attacks the camp anyway but is "
#| "quickly driven back, and badly injured by a thrown orcish dagger as he "
#| "retreats. He finds refuge in a small cave."
msgid ""
"Malin soon finds the track of an enormous orc army and follows them until he "
"reaches their camps. As he sees the number of orcs, he begins to realize the "
"futility of his quest — harassing and harrying one clan of orcs is a far "
"different task than waging a truly meaningful war against them as a whole. "
"Then again, perhaps he is beyond the point of ordinary reason."
msgstr ""
"Malin finder snart sporene af en enorm orkhær, og han følger sporene indtil "
"han når hærens lejr. Da han ser antallet af orker, begynder opgavens omfang "
"at gå op for ham. Han angriber alligevel lejren, men må hurtigt trække sig "
"tilbage, og han bliver hårdt såret af en orkdaggert under tilbagetrækningen. "
"Han finder ly i en lille hule."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:53
msgid ""
"<i>There is nothing else left for me to do anyway,</i> Malin thinks, and "
"raises his undead to assault the camp. Within mere minutes, nearly his "
"entire army is destroyed and he is badly injured by a poisoned dagger. Malin "
"retreats and finds refuge in a small cave."
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:93
msgid "teamname^Opposers"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:199
msgid "Complete the ritual"
msgstr ""
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:206
msgid ""
"While Malin is standing on a runestone, he receives additional abilities"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:287
msgid "Cursed beasts!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:299
#, fuzzy
#| msgid ""
#| "I wont go down like this, felled by an orcs blade. I wont see them "
#| "defeat me!"
msgid "I wont go down like this, felled by an orcs blade!"
msgstr ""
"Jeg vil ikke gå sådan ned, fældet af en orks klinge. Jeg vil ikke lade dem "
"besejre mig!"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:404
msgid "Master, you are gravely injured!"
msgstr "Herre du er hårdt såret!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:409
msgid "So it seems..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:414
msgid ""
"Perhaps it would be a suitable end. The orcs were the ones who provoked this "
"journey of mine. Would it not be fitting for them to end my quest as well?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:419
#, fuzzy
#| msgid "There is another way, master. Remember the book..."
msgid "There is another way, master. Remember the book!"
msgstr "Der er en anden vej herre. husk bogen..."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:424
msgid ""
"Yes... yes. The book. That half-rotten, tattered tome which I gave my blood "
"and soul for. I forsook my people, my family, my home... to follow that "
"damned necromancer! And in the end, he betrayed me too, just like Drogan, "
"just like Dela..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:429
msgid "Everyone has betrayed me. I am alone. All that is left..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:458
#, fuzzy
#| msgid "Leave me now while I prepare."
msgid "Leave me while I prepare."
msgstr "Forlad mig nu mens jeg gør klar."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:463
msgid "Yes, master."
msgstr "Ja herre."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:499
msgid "... I suppose I have never been one for regrets..."
msgstr ""
#. [time]: id=limbo1
#. [time]: id=limbo2
#. [time]: id=limbo3
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:572
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:815
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1029
msgid "Limbo"
msgstr ""
#. [unit]: id=MKFlesh, type=Necrophage
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:610
#, fuzzy
#| msgid "Death of Malin Keshar"
msgid "Flesh of Malin Keshar"
msgstr "Malin Keshars død"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:657
msgid "I feel... different. Where am I?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:662
msgid "Why is my body still intact? Am I still alive? Or..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:667
msgid "... something isnt quite right."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:694
msgid ""
"I see, accepting death was not enough. To become a lich, I must master it."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:699
msgid ""
"First comes the flesh, the physical form of life. Blood is the crux of life "
"for mortal creatures, but if I wish to ascend beyond that..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:789
msgid "The flesh dies, and then..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:850
msgid "Drain the blood, strip away the meat, and all that is left is the bone."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:877
msgid ""
"I remember a time when I thought skeletons were repulsive, sickening things. "
"I suppose its only natural for the living to fear the most prominent figure "
"of death. Even if I grew out of such a naive thought... I suppose I couldnt "
"have expected Drogan and Dela to follow suit so easily. My family and "
"friends, yes, but they were nothing but simpletons. If only they had tried "
"to understand me instead of shunning me outright."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:882
msgid "I do not really regret following my own path that much."
msgstr ""
#. [unit]: id=MKBone, type=Revenant
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:961
#, fuzzy
#| msgid "Death of Malin Keshar"
msgid "Bones of Malin Keshar"
msgstr "Malin Keshars død"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1003
msgid "The physical form collapses altogether. What remains?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1087
msgid ""
"The soul. Dela always said I was a creature without a soul. I suppose she "
"was jesting at the time, but maybe not after I killed Drogan."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1092
msgid ""
"Bah! I dont deserve this, and I certainly dont answer to someone like her. "
"I have only ever fought to protect my people and my family, but the only "
"thing I received in return was scorn and exile. My own sister thought I was "
"a monster for using my power to save our town. My people would rather feed "
"themselves to orcs than follow my sorcerous ways. Drogan, Dela... all of "
"them! They are the ones without souls, not me!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1097
msgid ""
"I should not really care anymore. I dont care anymore. According to them, I "
"have forsaken my soul already. So what does it matter?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1102
msgid "I should not regret anything. Im not really one for regrets..."
msgstr ""
#. [unit]: id=MKSpirit, type=Spectre
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1170
#, fuzzy
#| msgid "Death of Malin Keshar"
msgid "Soul of Malin Keshar"
msgstr "Malin Keshars død"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1227
msgid ""
"These thralls contain only a meager amount of energy, but enough to sustain "
"me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1243
msgid ""
"The flesh appears, distorted and warped, but somehow strangely familiar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1257
msgid "I feel an aching in my bones, as if they are crumbling inside me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1271
msgid ""
"Cold... its so very cold. Not a biting chill, but a numbness, an emptiness "
"that eats at me from within..."
msgstr ""
#. [leadership]: id=conscience
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1306
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1307
msgid "conscience"
msgstr ""
#. [leadership]: id=conscience
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1308
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1309
msgid "This unit has its damage increased by 50%"
msgstr ""
#. [resistance]: id=carapace
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1360
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1361
msgid "carapace"
msgstr ""
#. [resistance]: id=carapace
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1362
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1363
msgid "This unit gains 40% to all resistances."
msgstr ""
#. [regenerate]: id=lifeblood
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1410
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1411
msgid "lifeblood"
msgstr ""
#. [regenerate]: id=lifeblood
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1412
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1413
msgid ""
"This unit will heal 40 HP every turn. If it is poisoned, it will remove the "
"poison instead of healing."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1538
msgid "These runes seem to be useful."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1594
msgid "There is darkness..."
msgstr "Der bliver mørke..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1603
msgid "and peace..."
msgstr "og fred..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1612
msgid "for a moment."
msgstr "i et øjeblik."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1621
#, fuzzy
#| msgid ""
#| "Then they are replaced by a pulling, a pain too strong to resist, and "
#| "then..."
msgid ""
"Then, they are replaced by a pulling, a pain too strong to resist, and "
"then..."
msgstr ""
"Så afløses de af en rivende smerte, en smerte der er for stærk til at kunne "
"modstås, og så..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1626
#, fuzzy
#| msgid "by emptiness."
msgid "... by emptiness."
msgstr "af tomhed."
#. [modify_side]
#. [unit]: type=Lich, id=Fake Mal Keshar
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1701
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3023
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3123
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:123
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:26
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:17
msgid "Mal Keshar"
msgstr "Mal Keshar"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1727
msgid "<big>AAAaaiiigghh!!</big>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1732
msgid "The cold, it burns!"
msgstr "Kulden, den brænder!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1737
#, fuzzy
#| msgid "I need warmth... life... I sense some here!"
msgid "I need warmth... life..."
msgstr "Jeg behøver varme... liv... Jeg kan mærke nogen her!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1795
msgid ""
"I sense some primitive life in that direction. Perhaps I can sustain myself "
"upon them."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1936
msgid "Regain your strength"
msgstr "Genopnå din styrke"
#. [objective]: condition=lose
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1940
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3681
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:259
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:277
msgid "Destruction of Mal Keshar"
msgstr "Ødelæggelse af Mal Keshar"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1968
msgid ""
"<s><i>Welcome to Zephryns laboratory. Please be mindful of ongoing "
"experiments during your visit.</i></s>\n"
"<big><i><b>This territory is the domain of the mighty Xanthric. All "
"unwelcome intruders shall die.</b></i></big>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1983
msgid "That mages name is suspiciously... familiar."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2003
msgid ""
"A monolith of black stone, a fractured surface shrouded by darkened shadow."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2033
#, fuzzy
#| msgid "What are those things?"
msgid "Why are these bats chasing me?"
msgstr "Hvad er dette for skabninger?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2054
msgid "Blasted rats!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2075
msgid ""
"Dela used to be afraid of spiders. Imagine if she saw something like this..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2088
msgid ""
"For a moment, I was a little worried there. To have come so far and "
"conquered death... only to be slain by an oversized arachnid! What a tale "
"that would be."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2119
msgid "What an unusual bat."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2142
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2168
#, fuzzy
#| msgid "Yes! I can draw energy even from these insignificant creatures."
msgid "Yes! I can draw energy from even these insignificant creatures."
msgstr "Ja! Jeg kan hente energi selv fra de mest ubetydelige skabninger."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2191
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2222
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2253
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2284
msgid "You found some gold!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2327
msgid "You picked up a brazier!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2366
msgid "You picked up an empty flask."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2392
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2577
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2714
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2773
msgid "You should do something else first."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2425
msgid "You melted the ice."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2454
msgid "You filled the flask."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2491
msgid "You picked up the flask of water."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2532
msgid "You created a new potion!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2538
msgid ""
"Mal Keshar drinks the potion and feels energy flow through his skeletal "
"form. The power of death surges in his vacant body, threatening to overflow, "
"to burst free, but at the last moment, he reins it in. The stream of magic "
"trickles down to drops, diminished, tempered, but manageable."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2607
msgid ""
"<i>Dark water beneath crystal ice,\n"
"Unmasked by a lick of flame,\n"
"Transmuted by the altar of darkness\n"
"Into pitch black shadow.</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2621
msgid "Someone left their experiment unfinished here."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2652
msgid "You picked up a key!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2687
msgid "You found a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2695
msgid ""
"There are some robe scraps stuck to this skeleton. This must have once been "
"a mage."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2743
msgid "You picked up a brazier."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2806
msgid "You opened the coffin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2831
msgid "You placed the skeleton in the coffin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2851
msgid "You cremated the bones!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2857
msgid ""
"Ash swirls upward, charred remnants of the once living. Charcoal from bone, "
"embers from flesh, he consumes the pallid cinders, siphoning away the energy "
"with a draining touch."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2914
msgid ""
"<i>Bones, scattered carelessly onto the floor,\n"
"Remains laid without rest,\n"
"Reside outside their coffin, locked away,\n"
"In eternal wakefulness.\n"
"Then, the key is found and the lid opened,\n"
"And the tongue of fire begets ashen repose.</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3003
msgid "This place seems familiar."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3035
msgid ""
"The blood is drained and the flesh is stripped. The bone remains, waiting to "
"be reanimated. A necromancers most basic weapon is that, the puppet body of "
"a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3040
msgid ""
"... but that is not what I am looking at, is it? This is... <i>my</i> face. "
"This is what I have become..."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3045
msgid "A skeleton, yourself."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3050
msgid "A skeleton — a puppet for Darken Volks manipulation, yes."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3055
msgid "A puppet of your own machinations."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3065
msgid ""
"From the outset, deep down, you knew. If you followed this path, they would "
"never accept you. Yet, you manipulated yourself into believing the opposite. "
"You could not face the truth."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3070
msgid ""
"But I was right. My logic was sound. My reasoning was flawless. They should "
"have accepted me..."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3075
msgid ""
"A puppet shackled by the limitations of your own feelings. No matter its "
"faultlessness, logic could not have displaced the reality of your world. A "
"culture of preconception supplanting even the instinct for survival."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3080
msgid "Enough of this."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3135
msgid ""
"This is what you have become. A decaying soul chained within the puppet form "
"of a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3140
msgid ""
"A rotten soul? I was never concerned with such things to begin with. When "
"you are slain by orcs and decompose into nothing but a maggot-eaten carcass, "
"no soul is going to be of any use."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3145
msgid "Better to sacrifice the spirit and live, than to die with dignity?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3150
msgid ""
"Dignity in death is a notion contrived of by fools. It is an assertion of "
"lies, told by humans to comfort themselves in the face of an immutable "
"force. But not I. By sacrificing my soul, I have conquered death and will "
"live on past all those who tried to destroy me."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3155
msgid ""
"For what purpose? You will persist on, bitter and alone, until the end of "
"time?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3256
msgid "I regret nothing."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3303
msgid ""
"I sense the lair of something powerful nearby. Capturing that castle may be "
"a worthwhile endeavor, but I shall have to approach carefully."
msgstr ""
#. [unit]: id=Xanthric, type=Fire Dragon
#. [unit]: id=Xanthric, type=Skeletal Dragon
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3429
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4156
msgid "Xanthric"
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3499
msgid ""
"<i><big>What manner of vile creature intrudes upon my domain?!</big></i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3504
msgid "<i>I suppose there is some irony in this.</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3509
msgid ""
"I was not aware that dragons still existed. This was most unexpected. "
"Nevertheless, this shall be a worthwhile test of my new powers."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3514
msgid ""
"<i><big>A derelict corpse like you has no business challenging a dragon! "
"Even my lowly elementals will be more than a match for you. Rise, my thralls!"
"</big></i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3539
msgid ""
"Fire magic. Annoying, but you are not the only one who can summon minions to "
"your aid."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3656
msgid ""
"<i><big>A few decrepit souls will do you no good, necromancer. Your bones "
"shall soon join my garden of carcasses!</big></i>"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3677
#, fuzzy
#| msgid "Defeat the foolish hero"
msgid "Defeat Xanthric"
msgstr "Besejr den tåbelige helt"
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3688
msgid "At most one rune may be activated each turn"
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3711
msgid ""
"<i><big>How dare you?! That stone is <b>my</b> throne! I am the king of this "
"domain!</big></i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3716
msgid ""
"Peasant, warrior, king, and emperor, all living things are the subjects of "
"death. Eternity will claim your soul as its own if I do not."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4027
msgid "There are many corpses around here. I can put them to use."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4055
msgid "How could this happen..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4060
#, fuzzy
#| msgid "You are even more of a fool than I thought."
msgid "You were not as powerful as you thought."
msgstr "Du er et større fjols end jeg troede."
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4075
msgid "<i>Its... so... cold...</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4085
msgid ""
"So, the beast dies. I will have to make a few modifications to this lair "
"later. First, I shall have to test the extent to which I can push these new "
"powers."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4226
msgid ""
"Excellent! My will is even strong enough to conquer a dragon. None can stand "
"against me any longer! To those who cursed me prior, I spit at thee! For I "
"am Mal Keshar the Damned, he who is spurned by all who live and draw breath! "
"I laugh, for now, you are all naught but remains and dust, and I live on, "
"alone..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4244
msgid "So this is how it ends..."
msgstr ""
#. [scenario]: id=10_Endless_Night
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:5
msgid "Endless Night"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:28
#, fuzzy
#| msgid ""
#| "Years pass. Every summer when the mountain passes become clear, the lich "
#| "sends his soldiers to attack the orcs, removing any human, elven, or "
#| "dwarvish patrols that get in the way. Every year the undead inflict some "
#| "damage before being repelled and retreating to the caves."
msgid ""
"Years pass. Every summer, by the time the mountainous paths and high passes "
"shed their wintry gowns of snow, the lich sends his soldiers to attack the "
"orcs, removing all human, elven, and dwarven patrols that impede them. Every "
"year, the undead inflict some damage before being repelled."
msgstr ""
"Årene går. Hver sommer når bjergpassene ryddes sender lichen sine soldater "
"mod orkerne, fjerner ethvert menneske, elv eller dværg som kommer i vejen. "
"Hvert år gør den udøde skade før han slås tilbage og trækker sig ind i "
"hulerne."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:32
msgid ""
"The lich sometimes wonders if his endeavors are naught but a fruitless "
"crusade, but then again, so what? Life, unlife, death... nothing has ever "
"given his existence meaning. And yet, he still persists? For what?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:36
msgid "<i>Reason and purpose...</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:40
msgid ""
"He needs none. Philosophy only begets misery. Violence and savagery have "
"always been the essence of his existence, a conviction that he has only "
"embraced more wholly in undeath. Better to simply kill without deliberation, "
"without consideration. He has never been one for regrets."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:44
#, fuzzy
#| msgid ""
#| "Rumors circulate of a lich that preys on scouting patrols. A hero, "
#| "gathering his loyal troops to him, decides to put an end to the evil."
msgid ""
"Rumors circulate of a lich who preys on scouting patrols. A hero, gathering "
"his loyal troops to him, decides to put an end to the evil."
msgstr ""
"Rygterne går om en lich som overfalder spejderpatruljer. En helt, som samler "
"sine loyale tropper omkring sig, beslutter at sætte en stopper for ondskaben."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:55
msgid "Mal Keshar continues to study the book and re-reads the final entry."
msgstr ""
#. [part]
#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:60
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:76
msgid ""
"<i>“We prevailed today on the field, but our victory did not please me. I "
"realize now... the world is not ready for our knowledge. They cannot "
"understand that we have conquered that primordial fear: death. Instead, as "
"they look upon us, judgment of our appearance drives them to ignorant "
"terror. I give up on all of them. [...] In some future time, less "
"conservative attitudes may dominate, and our knowledge can be put to good "
"use. I can certainly afford to wait. In the meantime, we are doing what we "
"can to hasten that day.”</i>"
msgstr ""
#. [part]
#. More text from the epilogue of Secrets of the Ancients
#. More text from the epilogue of Secrets of the Ancients
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:65
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:81
msgid ""
"<i>“As for me, I will make my journal conspicuous on this battlefield. I "
"suspect that most will fear it enough to try to destroy it, but I have "
"placed several wards on my journal to protect it. This way, it should "
"survive long enough to make its way into the hands of someone more open-"
"minded. Tath, in particular, is home to many mages. It only takes one who is "
"willing to learn...”</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:85
msgid ""
"The final entry gnaws at Mal Keshar. While he had been Darken Volks pawn, "
"both of them were being used as pawns by the author of the book. Has his "
"whole existence been nothing more than that of a puppet?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:89
msgid ""
"Still, despite his misgivings about being manipulated, he feels that he can "
"learn something from the book. Orcs had only ever been half of the story — "
"the other had been his own people being unable to accept his use of dark "
"magic. But, if he allowed a foolish hero to take a copy of the book, would "
"others eventually follow in his footsteps? If enough people began to view "
"necromancy as merely another magical art, could it eventually be accepted in "
"society?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:99
msgid ""
"The book still sits on a dusty shelf in Mal Keshars keep, untended and "
"untouched, but constantly plaguing his mind."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:103
msgid ""
"If he allowed a foolish hero to take a copy of the book, would others "
"eventually follow in his footsteps? Would the authors plan actually work, "
"or would people continue to view necromancy as only a corrupting power? One "
"voice tells him that being accepted by society should not be of any concern "
"to him. Another says that it would not hurt to try. He does not come to any "
"conclusions, but a slightly embellished copy of the tome sits there in his "
"lair, waiting to be taken."
msgstr ""
#. [side]
#. not yet decided who the enemy will be, or if there will be any
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:153
msgid "teamname^Void"
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:167
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:61
msgid "teamname^Inky"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:224
msgid "Defeat the foolish hero"
msgstr "Besejr den tåbelige helt"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:232
#, fuzzy
#| msgid "Defeat the foolish hero"
msgid "Defeat another foolish hero"
msgstr "Besejr den tåbelige helt"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:240
#, fuzzy
#| msgid "Defeat the foolish hero"
msgid "Defeat yet another foolish hero"
msgstr "Besejr den tåbelige helt"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:251
#, fuzzy
#| msgid "Defeat the foolish hero"
msgid "Defeat both foolish heroes"
msgstr "Besejr den tåbelige helt"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:268
msgid "Allow an enemy unit to take the book"
msgstr ""
#. [note]: description=<b>
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:288
msgid "Endless Night $timesForever"
msgstr ""
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:385
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:763
msgid "Humans"
msgstr ""
#. [unit]: type=Royal Guard, id=Too Foolish Hero
#. [unit]: type=Highwayman, id=Too Foolish Hero
#. [unit]: type=Elvish Marshal, id=Too Foolish Hero
#. [unit]: type=Dwarvish Lord, id=Too Foolish Hero
#. [unit]: type=Orcish Warlord, id=Too Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:406
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:471
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:533
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:595
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:658
#, fuzzy
#| msgid "Foolish Hero"
msgid "Too Foolish Hero"
msgstr "Tåbelig helt"
#. [message]: speaker=Too Foolish Hero
#. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:438
#, fuzzy
#| msgid ""
#| "Your doom is at hand, foul lich! I shall bring you down by my own hand."
msgid ""
"Your doom is at hand, lich! It is nigh time you answered for your evil "
"crimes!"
msgstr "Din undergang er nær fæle lich! Jeg besejrer dig selv."
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:448
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:795
msgid "Bandits"
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:502
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1063
#, fuzzy
#| msgid ""
#| "You have preyed on too many of my boys. I have come here to end this, "
#| "once and for all."
msgid ""
"You have preyed on too many of my men. Our territory will be much more "
"secure without your undead pestering us."
msgstr ""
"Du har røvet for mange af mine drenge. Jeg er kommet for at slutte dette en "
"gang for alle."
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:817
msgid "Elves"
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:564
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1076
msgid ""
"We have finally found you, lich! Long have we heard of your abominable "
"deeds, ensnaring the living with your dark sorceries and molding them into "
"your slaves. Your wretched unlife ends here!"
msgstr ""
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:574
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:844
msgid "Dwarves"
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break"
#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break"
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:627
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1090
msgid ""
"Been a long time since Ive smashed me some undead. Ye gots ye plenty o "
"bones for me hammer ta break."
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:691
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1106
msgid ""
"Ive finally found your lair, lich! You have attacked my tribe and wreaked "
"havoc on our homes for many years. You slew my father and turned his body "
"into one of your nasty creations. With your death, your annoying minions "
"will pester us no longer!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:700
msgid ""
"I almost feel as if the universe is mocking me by sending me this many "
"imbeciles..."
msgstr ""
#. [unit]: type=Royal Guard, id=Foolish Hero
#. [unit]: type=Highwayman, id=Foolish Hero
#. [unit]: type=Elvish Marshal, id=Foolish Hero
#. [unit]: type=Dwarvish Lord, id=Foolish Hero
#. [unit]: type=Orcish Warlord, id=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:755
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:787
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:809
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:836
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:863
msgid "Foolish Hero"
msgstr "Tåbelig helt"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:965
msgid "That was quite the nightmare..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:969
msgid ""
"...unless it was not one? No. No no no. I dont even want to think about "
"that."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:973
msgid "I need to go slaughter some foolish heroes to purge that from my mind."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:989
msgid "I will destroy you like the last foolish hero who challenged me."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:996
msgid "Another foolish hero? Seriously?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1003
#, fuzzy
msgid ""
"Is there an endless supply of foolish heroes with death wishes? Honestly, "
"where do you all come from?"
msgstr ""
"Er der en endeløs række af tåbelige dværgehelte? Helt ærlig hvor kommer i "
"alle fra?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1015
msgid "Am I doomed to fight foolish heroes forever?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1022
msgid "How long is this going to keep happening?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1035
msgid ""
"At this point, I would be more surprised if these foolish heroes stopped "
"showing up."
msgstr ""
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1049
#, fuzzy
#| msgid ""
#| "Your doom is at hand, foul lich! I shall bring you down by my own hand."
msgid ""
"Your doom is at hand, lich! It is nigh time you answered for your crimes "
"against humanity!"
msgstr "Din undergang er nær fæle lich! Jeg besejrer dig selv."
#. [message]: speaker=Mal Keshar
#. cityfolk - just a person from the city, e.g. Weldyn
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1055
msgid ""
"Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your "
"manors and taverns before I decide to kill you."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1068
#, fuzzy
#| msgid "Not even real soldiers. I will sweep you aside."
msgid "Not even real soldiers. How meaningless."
msgstr "End ikke rigtige soldater. Jeg vil blæse dig omkuld."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1081
msgid ""
"Life or death, it is all the same. There are always those who try to kill "
"me. Ever do they fail."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1095
msgid ""
"And it has been some time since Ive had a supply of dwarven corpses to work "
"with. I suppose I can put your hammers to good use in the mines."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1111
msgid ""
"The Whitefang Orcs! It is you who despoiled my motherland and razed my home. "
"It is you who forced me to resort to necromancy to protect myself. It is you "
"who ended my mortal life and forced me to become a lich. And you desire "
"vengeance? Hah! The irony of this would be hysterical if I could still feel "
"such an emotion."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1172
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1200
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1228
msgid "Thats an evil grimoire!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1177
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1205
msgid "It might be linked to the lichs power! Try burning it."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1182
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1210
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1254
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1285
msgid "<small>(faking pain)</small> Aaargh!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1187
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1215
msgid "Its not catching fire!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1192
msgid ""
"Still, it seems to be hurting the lich. Let us retreat and bring it with us. "
"The mages may be able to destroy this and put an end to this lich."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1220
msgid ""
"Still, it seems to be hurting the lich. Let us retreat and bring it with us. "
"We may yet find another way to destroy it and put an end to this lich."
msgstr ""
#. [message]: role=speakinghero
#. "faerie fire" as in the elvish sylph's attack
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1234
msgid ""
"It must be connected to the lichs power. Perhaps if we burn it with faerie "
"fire, the lich will be destroyed. Let us take it and retreat."
msgstr ""
#. [message]: speaker=unit
#. regular english: That's an evil grimoire!
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1243
msgid "That be an evil grimoire!"
msgstr ""
#. [message]: role=speakinghero
#. regular english: Try destroying the darned thing.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1249
msgid "Try destroyin the blasted thing."
msgstr ""
#. [message]: speaker=unit
#. regular english: My axe can't cut the paper. It's protected by magic!
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1260
msgid "Me axe kinna cut tha paper. It be protected by magic!"
msgstr ""
#. [message]: role=speakinghero
#. regular english: Yes, but the lich still seems to be hurt. Let's take it and retreat. Maybe the forge can destroy it.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1266
msgid ""
"Aye, but the lich still seems ta be hurtin. Lets take it n retreat. Maybe "
"tha forge ken destroy it."
msgstr ""
#. [message]: speaker=unit
#. this orc has bad grammar on purpose
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1275
msgid "Me like skull on book. It look good."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1280
msgid "Idiot."
msgstr ""
#. [message]: speaker=unit
#. still the same orc, still has bad grammar. Uuuuuh is a whine-like sound, indicating disappointment.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1291
msgid "Uuuuuh, I cant pull skull off book, but lich scream."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1296
msgid "Defend the book, my minions! Aaargh!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1301
msgid ""
"The book must be connected to the lichs power! Take it and retreat. Once we "
"smash that book, the lich should be destroyed."
msgstr ""
#. [story]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1307
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1309
msgid ""
"The foolish hero was tricked, and left believing both that the book could be "
"destroyed, and that the lich might be weakened by doing so."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1313
msgid ""
"Retreating outside the cave, the foolish hero tried to destroy the book. "
"None of the attempts left so much as a single dent or char, yet each one "
"caused another scream to echo from the cave mouth. Eventually, the cave "
"entrance collapsed, and everything was still. Satisfied, the foolish hero "
"left the ruined lair behind, book stowed away safely — and secretly — in his "
"pack."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1317
msgid ""
"Years pass. Every summer, by the time the mountainous paths and high passes "
"shed their wintry gowns of snow, humans, elves and dwarves patrol to resist "
"orcish raiders. Undead no longer trouble the watches and memories of the "
"lich fade to mere legend."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1321
msgid ""
"Rumors circulate about a spirit of good fortune that protects these guards. "
"It is said that when attacked by orcs at night, the darkness itself descends "
"to repel the assailants."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1349
msgid ""
"A monolith of black stone, a dark surface reflecting deep shadow infinitely "
"into the night."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1378
msgid "A monolith of black stone, cold and brittle to the touch."
msgstr ""
#. [unit]: type=Cuttle Fish, id=Inky, gender=female
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1399
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:558
msgid "female^Inky"
msgstr ""
#. [message]: speaker=Inky
#. this is just some kind of squishy sound that a squid might make
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1411
msgid "Gllllbbbg!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1418
msgid "A cuttlefish! Perhaps I shall make it my pet."
msgstr ""
#. [message]: speaker=Mal Keshar
#. squiddy means "squid-like" in this sentence
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1426
msgid "We meet again, squiddy one."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1452
msgid "Get these tentacles off of me!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1465
msgid "Release me at once you oversized piece of calamari— eeeeaaaaaaaaa!"
msgstr ""
#. [message]: speaker=narrator
#. Mal Keshar is sinking...
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1470
msgid "<i>Blub... blub... blub...</i>"
msgstr ""
#. [message]: speaker=Inky
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1495
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:593
msgid "Bloub°°°"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1504
msgid "Curses. She got away."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1513
msgid "It appears that she has evaded me once again."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1539
msgid ""
"I remember this place. It swirls with strange energy, like a pool of "
"memories."
msgstr ""
#. [message]: speaker=Drogan
#. the first sentence in plain english is: Do you still remember the good old days? In the rest of the text, n means "and"
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1559
msgid ""
"Dya still member tha good ol days? When you were little, n yer father "
"had no time fer ya, we used ta train together in tha fields. Just you n me "
"fer hours on end, practicin with our swords n havin fun."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1564
msgid ""
"It were so much simpler back then, without yer complicated magic n yer "
"crazy education ta mess things up. Dont ya think so, Malin?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1573
msgid "That name is no longer mine."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1585
msgid "What does the darkness have in store for me this time?"
msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1591
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:26
msgid "Dela Keshar"
msgstr "Dela Keshar"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1603
msgid ""
"I guess we were never that close, but you were still my brother. When you "
"went to Alduin fer those eight years, I was so lonely, ya know? Bein the "
"daughter of a baron, it was real hard to make any real friends. It was "
"always just people tryin to be nice and friendly just to get something out "
"of me. People didnt care about me. They only cared about my title."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1608
msgid ""
"When you first came back from Alduin, I was so, so happy to see ya. I "
"thought you and me and pa could finally be a family again and Id finally "
"have someone I could talk to as just, you know, a friend. And then ya went "
"and screwed it all up by turnin to that dark magic of yours. You dont know "
"how much that hurt me. You really dont, Malin."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1617
msgid "That is not my name."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1642
msgid ""
"A necromancers existence is a solitary one. Though we may be surrounded by "
"hordes of the undead, it is a scarce occasion that we interact with another "
"truly sentient being. In all my years of travels, you were my first and only "
"apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1647
msgid ""
"I taught you everything I knew. I imparted you with all the power you needed "
"to accomplish your goals. I thought that in return, you would afford me a "
"single, small favor, and that I would not ask more of you. How did you repay "
"me? By betraying me using the very skills I taught you! You are a cursed "
"soul, Mal Keshar the Damned!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1661
msgid "Hah."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1666
msgid "Hahahahaha."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1671
msgid "<i>HAHAHAHAHAHAHAHAHA.</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1680
msgid "That is indeed my name."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1692
msgid ""
"Mal Keshar stares into the abyss, oddly at ease alone amongst the darkness."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1757
msgid "Slain by those who were once my countrymen..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1767
msgid "His evil deeds have come to an end."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1772
msgid "Who do you think he was before he was corrupted by the darkness?"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1777
msgid ""
"It matters not. He embraced death over life, and thus relinquished his right "
"to mercy. Let us return home; the town will need us to defend against the "
"orcish raids."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1782
#, fuzzy
#| msgid "Yes, master."
msgid "Yes, sir."
msgstr "Ja herre."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1790
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1828
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1866
msgid "Darkness descends... and I..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1800
msgid "Its done. Hell trouble us no more."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1805
msgid "Who do you think he was before becoming a lich?"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1810
msgid ""
"Likely one of those arrogant mages who think themselves superior to everyone "
"else. He probably learned necromancy just to subjugate people like us."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1815
msgid "So he was an evil tyrant. How dreadful."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1820
msgid ""
"Probably. Anyway, theres no use in dwelling upon one so wicked. Lets go."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1838
msgid "Well, that is the end of his evil ways."
msgstr "Det er så enden på hans ondskab."
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1843
#, fuzzy
msgid ""
"I wonder who this lich was in life before he turned to the evil that is "
"undeath."
msgstr ""
"Hvem mon han var i live før han faldt for ondskabens charme og blev til det "
"han var i dag."
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1848
msgid ""
"A selfish human, only greedy for power while utterly indifferent to anything "
"but himself. A necromancers only purpose is to work for their own gain, "
"nothing else."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1853
msgid "Pure evil, that is what they are."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1858
msgid ""
"Indeed. We need not afford this one any compassion. Let us leave this "
"miserable place."
msgstr ""
#. [message]: role=speakinghero
#. regular english - the lich is nothing but a pile of bones now
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1877
msgid "Tha lich be nae but a pile o bones now."
msgstr ""
#. [message]: role=second
#. regular english - I wonder what kind of human he was in life
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1883
msgid "I wonder what kind o human he did be in life."
msgstr ""
#. [message]: role=speakinghero
#. regular english - I guess he was some crazy mage who wanted to make other humans his slaves. Why else do you think he would turn to dark magic?
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1889
msgid ""
"Me guess be that he be some loonie mage who wanted ta make other humans inta "
"is slaves. Why else dye think tha lad woul turn ta dark magic?"
msgstr ""
#. [message]: role=second
#. regular english - I don't know. You think the lich's castle can be useful
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1895
msgid "I dinna know. Ye think tha lichs castle ken be useful?"
msgstr ""
#. [message]: role=speakinghero
#. regular english - Yes. Let's get to work.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1901
#, fuzzy
msgid "Aye. Lets git to workin."
msgstr "Puha! Ud herfra"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1909
msgid "Felled by an orc... so it ends... like this..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1919
msgid "The lich is dead! I have finally avenged my father."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1924
msgid "Who you think he was, boss?"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1929
msgid ""
"Just some angst-ridden mage who turned to dark magic when he swore some "
"stupid quest for revenge upon us. Amusing that he was more bothersome in "
"death than in life. Annoying that it took so long to kill him."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1953
msgid "Boss, look! The lich dropped a shiny book!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1958
msgid "Well, what is it?"
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1963
msgid ""
"I dont know, but it looks like someone wrote something inside! It says:"
msgstr ""
#. [message]: speaker=narrator
#. hahaha is Zephrin laughing
#. this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1971
msgid ""
"<i>That stupid memory came back to bother me again today. It was that time "
"at the Academy when Zephrin and I were arguing about orcs. I still remember "
"that hoarse voice of his telling me, Fun story, Malin, but you really "
"should put a disclaimer. You know, to make sure everyone understands no orcs "
"were harmed in the making of this story, hahaha.\n"
"\n"
"I can still hear his infernal cackling ringing in my head. Sure thing, "
"Zephrin, right... like my whole life was some sort of work of fiction!</i>"
msgstr ""
#. [message]: role=speakinghero
#. Bah is an exclamation of disgust or irritation
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1979
msgid ""
"Bah! Do these people believe that we are fools? They must think we are all "
"actors in a poorly written drama! Ive had enough of this. Im going home."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1985
msgid "Anyway, round up the wolves. Im going home."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:2005
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:30
#, fuzzy
#| msgid "Then my battle against the orcs is lost!"
msgid "... Then my battle against the orcs is lost!"
msgstr "Så er min kamp mod orkerne tabt!"
#. [scenario]: id=11_Squidville
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:5
msgid "Squidville"
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:41
msgid "teamname^Squid"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:118
msgid "This cuttlefish will not escape me any longer! Hunt her down!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:152
msgid ""
"Right, I got dragged down here without any of my minions. I suppose I will "
"have to do this myself."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:161
msgid "Hunt down Inky"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:217
#, fuzzy
#| msgid "What are those things?"
msgid "Why are these tentacles so large..?"
msgstr "Hvad er dette for skabninger?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:230
msgid "(<i>huff huff huff</i>)"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:250
msgid "I can see... the colors of the universe..!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:269
msgid "The stars go whirly whirl and turn into..."
msgstr ""
#. [message]: speaker=Mal Keshar
#. He's high so basically this is gibberish describing mushrooms
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:274
msgid ""
"... glowy mushrooms lighting up this dank gloom, blue and green, loomy "
"bloomy big shroomy..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:289
msgid "... hi hi ho ho the shrooms go marching lo..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:293
msgid "... wait for me shroomies..!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:324
msgid "(<i>huff huff</i>)"
msgstr ""
#. [message]: speaker=Mal Keshar
#. He breaks the fourth wall here because he's enlightened from the shrooms of course, so he talks directly to the player
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:332
msgid ""
"... wait what am I doing? A skeleton cannot taste or smell or eat anything. "
"These shrooms do not work on me. Do you think I am a fool? Am I just some "
"kind of bad actor hired for amusement? What kind of sadistic higher power "
"makes poor old lonely liches like me suffer so much just for the sake of "
"entertainment? How revolting. I hope your sick enjoyment at my predicament "
"is worth it, you monster."
msgstr ""
#. [floating_text]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:352
msgid "ENLIGHTENED"
msgstr ""
#. [unit]: type=Necrophage Necron, id=Necron
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:390
msgid "Necron"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:400
msgid ""
"... what a horrendous pile of flesh. Even for a ghoul, this thing is beyond "
"disgusting. Maybe I can send it to a quick death against all those Foolish "
"Heroes."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:428
msgid "You are not the creature I seek!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:467
msgid "Oh for the love of... not these slimy things again..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:499
msgid ""
"... wait a second, is this creature even supposed to live in this kind of "
"habitat?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:531
msgid "The creatures down here keep getting stranger and stranger."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:572
msgid "Aha!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:576
msgid "Finally, I have found you! Now hold still for just a moment..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:597
msgid "Ha! I have you now!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:610
msgid "... whats that sound?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:636
msgid "Where did you come from? Get off of me!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:675
msgid "Uh oh."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:714
#, fuzzy
msgid "Im getting out of here!"
msgstr "Puha! Ud herfra"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:739
msgid "Aaargh, so many tentacles! Aieeeeee!!!"
msgstr ""
#. [story]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:749
msgid "Bad Ending"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:751
msgid ""
"Unfortunately for him, Mal Keshar was overrun by a horde of tentacles. With "
"his delusions of grandeur crushed, his boney remains were consigned to being "
"no more than a few decorative elements around the watery backdrop of the "
"village of squids for all eternity."
msgstr ""
#. [unit_type]: id=Apprentice Mage, race=human, gender=male
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4
msgid "Apprentice Mage"
msgstr "Troldmandslærling"
#. [unit_type]: id=Apprentice Mage, race=human, gender=male
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:17
#, fuzzy
#| msgid ""
#| "Trained in swordsmanship as a boy and the magical arts as a young man, "
#| "Malin Keshar is talented at both but an expert in neither."
msgid ""
"Trained in swordsmanship as a boy and the magical arts as a young man, Malin "
"Keshar is talented at both but an expert in neither. Although not as "
"powerful as other fighters in direct combat, Malins sharp wit often allows "
"him to outsmart his foes without putting himself in much danger."
msgstr ""
"Trænet i brugen af sværd som dreng og magi af en ung mand har gjort Malin "
"Keshar talentfuld i begge dele men ikke ekspert i en af disse discipliner."
#. [attack]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:33
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:475
msgid "magic blast"
msgstr "magisk eksplosion"
#. [unit_type]: id=Apprentice Necromancer, race=human, gender=male
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:4
msgid "Apprentice Necromancer"
msgstr "Åndemanerlærling"
#. [unit_type]: id=Apprentice Necromancer, race=human, gender=male
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:16
msgid ""
"Under Darken Volks tutelage, Malin has become adept at wielding necromancy "
"both as a tool to raise an army of undead, and as a means to increase his "
"own, personal power. Malins focus on improving his magical prowess has left "
"little time for him to improve his swordsmanship, but he still holds on to "
"his short sword as his melee weapon of choice."
msgstr ""
# Dark sorcerer er valgt som mørk troldmand.
#. [unit_type]: id=Dark Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:4
msgid "Dark Mage"
msgstr "Mørk heksemester"
#. [unit_type]: id=Dark Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:17
#, fuzzy
#| msgid ""
#| "Although Malins sword has grown rusty from lack of proper care, his "
#| "increasing skill with magic more than compensates."
msgid ""
"Although Malins sword has grown rusty from lack of proper care, he "
"continues to use it for melee combat, perhaps more as a keepsake than an "
"effective weapon. His increasing skill with magic, however, is more than "
"enough to compensate."
msgstr ""
"Selvom Malins sværd er blevet rusten af mangel på vedligeholdelse, så mere "
"end kompenserer hans stigende færdigheder med magi."
#. [unit_type]: id=Frontier Baroness, race=human, gender=female
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:6
msgid "female^Frontier Baroness"
msgstr "Grænsebaronesse"
#. [unit_type]: id=Frontier Baroness, race=human, gender=female
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23
msgid ""
"At Wesnoths frontiers, all able-bodied men and women must be able to defend "
"their homes in times of need. Men are most often trained in the use of sword "
"or bow and are used as soldiers who withstand the brunt of orcish assaults "
"to hold the raiders at bay. Women, instead, learn to use the staff and sling "
"and are most effective as scouts and ambushers. The most proficient are "
"powerful skirmishers and are highly adept at reconnaissance, allowing them "
"to often outmaneuver and entrap orcish raiders."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Descent_Into_Darkness/units/Ghast2.cfg:29
msgid "bite"
msgstr "bid"
#. [advancement]: id=mal_keshar_amla_melee
#. [advancement]: id=eidolon_baneblade
#. [advancement]: id=malin_keshar_amla_melee
#. [advancement]: id=ghast_melee
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:44
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:75
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:118
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:117
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:155
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:207
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:252
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:226
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:499
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:673
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:867
msgid "+1 melee damage"
msgstr ""
#. [advancement]: id=eidolon_wail
#. [advancement]: id=malin_keshar_amla_ranged
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:57
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:88
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:135
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:130
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:172
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:269
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:536
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:710
msgid "+1 ranged damage"
msgstr ""
#. [advancement]: id=amla_dragon_flight
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:70
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:143
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:189
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:89
msgid "+1 movement"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:84
msgid "Nearby undead units gain 20% damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:98
msgid "Gains +10% resistance to blade, impact, and pierce"
msgstr ""
#. [advancement]: id=mal_keshar_nova
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:114
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:341
msgid "Chill tempest gains area of effect damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:134
msgid "Shadow wave reduces incoming magic damage"
msgstr ""
#. [advancement]: id=mal_keshar_rend
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:159
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:397
msgid "Drain HP from nearby enemies, but lose HP every turn"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:211
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:350
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:357
msgid "touch"
msgstr ""
#. [attack]: type=cold
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:223
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:362
#, fuzzy
#| msgid "chill wave"
msgid "chill tempest"
msgstr "kuldebølge"
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:235
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:374
msgid "shadow wave"
msgstr "skyggebølge"
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:326
msgid "Ancient Lich"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:342
msgid ""
"A lich that accrues enough power over its newfound immortal lifespan becomes "
"one who can stain souls with despair and sow ruin across the world. "
"Invariably in command of a nigh-limitless horde of risen warriors and undead "
"monsters, a lich of this order has a mastery of dark sorcery that can bring "
"dread to the most storied magi of human and elven kind. Such a figure "
"usually marks a dark and bloody chapter in history, and in those times of "
"need, it is only through the tireless efforts of the most valiant heroes "
"that the rise of an Ancient Lich has not led to the shadows ruling the world "
"for the rest of time."
msgstr ""
#. [advancement]
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:51
msgid "Increased hitpoints"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:101
msgid "Malins sword gains the magical special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:158
msgid "Malins sword gains the plague special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:180
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:278
msgid "+2 ranged damage, but -10% arcane resistance"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:199
msgid "Malins melee attack heals him every hit"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:216
msgid "Chill tempest gains the impetuity special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:233
msgid "Malin gains a special corpse launching attack"
msgstr ""
#. [effect]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:240
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:789
msgid "corpse launch"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:257
msgid "+2 melee damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:301
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:323
msgid ""
"Malin gains +10% resistance to blade and pierce, but loses -10% resistance "
"to arcane"
msgstr ""
#. [advancement]: id=malin_melee_vitalize_amla
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:339
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:748
msgid "Improves the vitalize special"
msgstr ""
#. [advancement]: id=malin_corpse_master_amla
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:362
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:814
msgid "Gains the corpse master ability"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:378
msgid "+1 ranged strikes, but -20% arcane resistance and -12 hp"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:401
msgid "Shadow wave gains the fervor special and -10% arcane resistance"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:427
msgid "Gains the consumption ability"
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Descent_Into_Darkness/units/Necrophage2.cfg:18
msgid "claws"
msgstr ""
#. [advancement]
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:79
msgid "+2 HP"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:220
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:286
msgid "Wail gains the malevolence special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:236
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:306
msgid "Wail gains the hysteria special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:326
msgid "Gains +20% resistance to fire"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:342
msgid "Spectral Servant"
msgstr ""
#. [attack]: type=cold
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:369
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:395
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:422
msgid "wail"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:378
msgid "Phantom"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:384
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:411
msgid "baneblade"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:404
msgid "Eidolon"
msgstr ""
#. [dummy]: id=did_soul_eater1
#. [dummy]: id=did_soul_eater2
#. [damage]: id=did_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:8
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:9
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:37
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:38
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:66
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:67
msgid "soul eater"
msgstr ""
#. [dummy]: id=did_soul_eater1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:10
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:11
msgid "This unit heals 4 HP whenever it kills an enemy unit."
msgstr ""
#. [dummy]: id=did_soul_eater2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:39
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:40
msgid "This unit heals 8 HP whenever it kills an enemy unit."
msgstr ""
#. [damage]: id=did_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:68
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:69
msgid ""
"This unit gains 15% damage on offense and heals 12 HP whenever it kills an "
"enemy unit."
msgstr ""
#. [leadership]: id=did_malice1
#. [leadership]: id=did_malice2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:102
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:119
msgid "malice"
msgstr ""
#. [leadership]: id=did_malice1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:103
msgid "This unit increases the damage of nearby undead units by 20%."
msgstr ""
#. [leadership]: id=did_malice2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:120
msgid "This unit increases the damage of nearby undead units by 40%."
msgstr ""
#. [dummy]: id=did_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:133
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:134
#, fuzzy
#| msgid "shadow wave"
msgid "shadow veil"
msgstr "skyggebølge"
#. [dummy]: id=did_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:135
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:136
msgid "Allied undead units within a 5 hex radius are hidden."
msgstr ""
#. [dummy]: id=did_frost_nova
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:238
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:239
msgid "frost nova"
msgstr ""
#. [dummy]: id=did_frost_nova
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:240
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:241
msgid ""
"On offense, this attack will additionally deal 70% of its damage in cold "
"damage to all enemies adjacent to the target."
msgstr ""
#. [damage]: id=did_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:307
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:308
msgid "spell bind"
msgstr ""
#. [damage]: id=did_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:309
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:310
msgid ""
"When this attack is used, the damage taken from fire, cold, and arcane "
"attacks will be reduced by 60%."
msgstr ""
#. [drains]: id=did_reap
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:325
msgid "reap"
msgstr ""
#. [drains]: id=did_reap
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:326
msgid "This unit heals for 70% of the damage this attack deals."
msgstr ""
#. [dummy]: id=did_soul_rend
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:333
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:334
msgid "soul rend"
msgstr ""
#. [dummy]: id=did_soul_rend
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:335
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:336
msgid ""
"Every turn, this unit loses 3 hitpoints, but drains 6 hitpoints from each "
"adjacent enemy."
msgstr ""
#. [damage]: id=did_malevolence
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:432
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:433
msgid "malevolence"
msgstr ""
#. [damage]: id=did_malevolence
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:434
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:435
msgid ""
"This attack gains 50% damage on offense, but causes this unit to lose 1 hp "
"per hit."
msgstr ""
#. [swarm]: id=did_hysteria
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:449
msgid "hysteria"
msgstr ""
#. [swarm]: id=did_hysteria
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:450
msgid "This attack gains up to 10 strikes when this unit is wounded."
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:460
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:476
msgid "sorrow"
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:461
msgid "Adjacent enemy units do 20% less damage."
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:477
msgid "Adjacent enemy units do 40% less damage."
msgstr ""
#. [teleport]: id=did_enlightened
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:492
msgid "enlightened"
msgstr ""
#. [teleport]: id=did_enlightened
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:493
msgid "female^enlightened"
msgstr ""
#. [teleport]: id=did_enlightened
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:494
msgid "This unit can teleport between mushroom groves."
msgstr ""
#. [heal_on_hit]: id=did_vitalize1
#. [heal_on_hit]: id=did_vitalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:518
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:527
msgid "vitalize"
msgstr ""
#. [heal_on_hit]: id=did_vitalize1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:519
msgid "This unit heals 2 HP every time this attack hits."
msgstr ""
#. [heal_on_hit]: id=did_vitalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:528
msgid "This unit heals 4 HP every time this attack hits."
msgstr ""
#. [attacks]: id=did_fervor
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:535
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:536
msgid "fervor"
msgstr ""
#. [attacks]: id=did_fervor
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:537
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:538
msgid ""
"This attack gains 2 attacks on offense, but causes this unit to lose 4 hp "
"per hit."
msgstr ""
#. [attacks]: id=did_impetuity
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:552
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:553
msgid "impetuity"
msgstr ""
#. [attacks]: id=did_impetuity
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:554
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:555
msgid ""
"This attack loses one strike on offense but deals three times the normal "
"damage."
msgstr ""
#. [attacks]: id=did_corpse_launcher
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:569
msgid "corpse launcher"
msgstr ""
#. [attacks]: id=did_corpse_launcher
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:570
msgid ""
"On offense, enemies cannot retaliate against this attack. This attack "
"consumes 3 HP from each nearby allied corpse to deal 15 impact damage (per "
"corpse) to the target on top of this attacks base damage."
msgstr ""
#. [leadership]: id=did_consumption
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:696
msgid "consumption"
msgstr ""
#. [leadership]: id=did_consumption
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:697
msgid ""
"At night, this unit and adjacent allied undead gain 25% damage. However, "
"this unit loses 2 HP per turn."
msgstr ""
#. [heals]: id=did_corpse_master
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:761
#, fuzzy
#| msgid "Yes, master."
msgid "corpse master"
msgstr "Ja herre."
#. [heals]: id=did_corpse_master
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:762
msgid ""
"Adjacent allied corpses heal 8 HP per turn and gain 30% resistance to blade, "
"impact, and pierce."
msgstr ""
#. [leadership]: id=did_zombie_frenzy
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:796
msgid "zombie frenzy"
msgstr ""
#. [leadership]: id=did_zombie_frenzy
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:797
msgid "Adjacent allied corpses gain 30% damage and are berserk."
msgstr ""
#. [regenerate]: id=did_cannibalize1
#. [regenerate]: id=did_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:827
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:912
msgid "cannibalize"
msgstr ""
#. [regenerate]: id=did_cannibalize1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:828
msgid ""
"On each turn, this unit regenerates 2 HP per adjacent allied ghoul-type "
"unit, but consumes 1 HP from each ally in the process."
msgstr ""
#. [regenerate]: id=did_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:913
msgid ""
"On each turn, this unit regenerates 4 HP per adjacent allied ghoul-type "
"unit, but consumes 2 HP from each ally in the process."
msgstr ""
#. [dummy]: id=did_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:995
msgid "death cloud"
msgstr ""
#. [dummy]: id=did_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:996
msgid ""
"This unit poisons all nearby enemy units on the start of every new turn."
msgstr ""
#. [plague]: id=ghoulfication, type=Ghoul
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1039
msgid "ghoulfication"
msgstr ""
#. [plague]: id=ghoulfication, type=Ghoul
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1040
msgid "When a unit is killed by this attack, it turns into a ghoul."
msgstr ""
#. [dummy]: id=did_starving
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1048
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1049
msgid "starving"
msgstr ""
#. [dummy]: id=did_starving
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1050
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1051
msgid "This unit loses 1 hitpoint every turn."
msgstr ""
#. [leadership]: id=masochism1
#. [leadership]: id=masochism2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1094
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1106
msgid "masochism"
msgstr ""
#. [leadership]: id=masochism1
#. [leadership]: id=masochism2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1095
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1107
msgid "female^masochism"
msgstr ""
#. [leadership]: id=masochism1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1096
msgid "This unit gains up to 50% damage as its hitpoints are reduced."
msgstr ""
#. [leadership]: id=masochism2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1108
msgid "This unit gains up to 100% damage as its hitpoints are reduced."
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1120
msgid "drunk"
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1121
msgid "female^drunk"
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1122
msgid "This unit is drunk and has 10% increased resistances."
msgstr ""
#. [berserk]: id=did_drunken_rage
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1130
msgid "drunken rage"
msgstr ""
#. [berserk]: id=did_drunken_rage
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1131
msgid "On offense, this attack presses the engagement for 4 rounds of attacks."
msgstr ""
#. [advancement]: id=amla_dragon_melee
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:8
msgid "Jaw damage +1, Claws damage +2"
msgstr ""
#. [advancement]: id=amla_dragon_carapace
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:50
msgid "+10% resistance to blade and impact"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:125
msgid "Gain the Soul Eater ability"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:150
msgid "Improve the Soul Eater ability"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:181
msgid "Further improve the Soul Eater ability"
msgstr ""
#. [advancement]: id=mal_keshar_amla_chill
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:263
msgid "+1 chill tempest damage"
msgstr ""
#. [advancement]: id=mal_keshar_amla_shadow
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:300
#, fuzzy
#| msgid "shadow wave"
msgid "+1 shadow wave damage"
msgstr "skyggebølge"
#. [advancement]: id=mal_keshar_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:369
msgid "Shadow wave reduces incoming fire, cold, and arcane damage"
msgstr ""
#. [advancement]: id=mal_keshar_amla_malice2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:432
msgid "Improve the malice ability"
msgstr ""
#. [advancement]: id=mal_keshar_amla_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:463
msgid "Gain the ability to hide allied units"
msgstr ""
#. [advancement]: id=eidolon_reap
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:573
msgid "Improved baneblade drain"
msgstr ""
#. [advancement]: id=eidolon_sorrow1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:605
msgid "Reduces nearby enemy units damage"
msgstr ""
#. [advancement]: id=eidolon_sorrow2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:630
msgid "Improves the sorrow ability"
msgstr ""
#. [advancement]: id=malin_corpse_launch_amla
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:780
msgid "Gains the corpse launch attack"
msgstr ""
#. [advancement]: id=malin_zombie_frenzy_amla
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:840
msgid "Gains the zombie frenzy ability"
msgstr ""
#. [advancement]: id=ghast_resist
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:904
msgid "+5% resistance to blade and impact"
msgstr ""
#. [advancement]: id=ghast_cannibalize1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:943
msgid "Gains the cannibalize ability"
msgstr ""
#. [advancement]: id=ghast_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:968
msgid "Improves the cannibalize ability"
msgstr ""
#. [advancement]: id=ghast_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:999
msgid "Gains the death cloud ability"
msgstr ""
#. [advancement]: id=necron_masochism1
#. [advancement]: id=necron_masochism2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:1029
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:1056
msgid "Gain increasing damage as hitpoints are reduced"
msgstr ""
#. [advancement]: id=necron_ghoulfication
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:1083
msgid "Gains the ability to turn enemies into ghouls"
msgstr ""
#. [trait]: id=loyal
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:44
msgid "loyal"
msgstr "loyal"
#. [trait]: id=loyal
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:45
msgid "to himself"
msgstr "over for sig selv"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12
#, fuzzy
#| msgid "Im not ready to die..."
msgid "Im not ready to die yet..."
msgstr "Jeg er ikke klar til at dø..."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48
#, fuzzy
#| msgid ""
#| "Fool boy! You have allowed my death, and now none in this world will aid "
#| "you."
msgid "Fool boy! With my demise, none in this world will aid you..."
msgstr ""
"Tåbelige dreng! Du har tilladt min død, og nu vil ingen i denne verden "
"hjælpe dig."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:66
#, fuzzy
#| msgid ""
#| "No! I will not fall this close to achieving the goal of so many years!"
msgid "No! I was so close... to achieving my goal... of so many years..."
msgstr "Nej! Jeg vil ikke falde så tæt på opnåelse af så mange års mål!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:81
msgid ""
"Your incompetence at this simple task is appalling. You will never grow "
"strong enough to be of use to me."
msgstr ""
"Din inkompetence i så nem en opgave er himmelråbende. Du vil aldrig vokse "
"dig stærk nok til at blive til gavn for mig."
#. [floating_text]
#: data/campaigns/Descent_Into_Darkness/utils/macros.cfg:15
msgid "+$experience_gained| exp"
msgstr ""
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:6
msgid "maimed"
msgstr ""
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:7
msgid "female^maimed"
msgstr ""
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:8
msgid ""
"<italic>text='Maimed'</italic> units have 3 less movement points than usual."
msgstr ""
# Dark sorcerer er valgt som mørk troldmand.
#, fuzzy
#~| msgid "Dark Mage"
#~ msgid "Dark blue"
#~ msgstr "Mørk heksemester"
#~ msgid ""
#~ "Fear is the path to the dark side. Fear leads to anger. Anger leads to "
#~ "hate. Hate leads to suffering."
#~ msgstr ""
#~ "Frygt er vejen til den mørke side. Frygt fører til vrede. Vrede fører til "
#~ "had. Had fører til lidelse."
#, fuzzy
#~| msgid "Weve got the book, but now how do we get out of here?"
#~ msgid "... So... how do we get out of here?"
#~ msgstr "Vi har bogen, men hvordan kommer vi ud herfra?"
#, fuzzy
#~| msgid "(Difficult)"
#~ msgid "Difficult"
#~ msgstr "(Svær)"
#, fuzzy
#~| msgid ""
#~| "Who knows? Perhaps removing the threat of orc raids will persuade the "
#~| "people of Parthyn to... welcome you home."
#~ msgid ""
#~ "Perhaps removing the threat of orcish raids will persuade the people of "
#~ "Parthyn to welcome you home."
#~ msgstr ""
#~ "Hvem ved? Måske vil fjernelsen af truslen om orkernes angreb overtale dit "
#~ "folk fra Parthyn til... at byde dig velkommen hjem."
#, fuzzy
#~| msgid "Excellent. Im eager to move on to the real foes."
#~ msgid "Excellent. Im eager to move on to some real foes."
#~ msgstr ""
#~ "Glimrende. Jeg er ivrig efter at komme i gang med den virkelige fjende."
#, fuzzy
#~| msgid ""
#~| "Be careful when imprisoning a soul and use all your might to retain "
#~| "control over it or it might attempt to break free and destroy you!"
#~ msgid ""
#~ "Controlling spirits can be somewhat hazardous even for experienced "
#~ "necromancers. When imprisoning a soul, use all your might to retain "
#~ "control over it. You must exert your will over its own, or the spirit "
#~ "will break free and destroy you."
#~ msgstr ""
#~ "Vær forsigtig når du indfanger en sjæl og bruger al din magt til at "
#~ "bevare kontrol med den ellers kan den slippe fri og knuse dig!"
#, fuzzy
#~| msgid "I... I will try."
#~ msgid "I... I will do my best."
#~ msgstr "Jeg... Jeg vil forsøge."
#, fuzzy
#~| msgid ""
#~| "I think Ive got the rest of them under control now. That was a close "
#~| "call."
#~ msgid ""
#~ "I think Ive got it under control again. That was a close call. Let me "
#~ "try the other one now."
#~ msgstr "Jeg tror jeg har resten af dem under kontrol nu. Det var tæt på."
#~ msgid "Orc War"
#~ msgstr "Orkkrig"
#, fuzzy
#~ msgid ""
#~ "Word spreads to the south as well when the ever present raids are "
#~ "suddenly absent this year. The people at the frontier towns go about "
#~ "their days, gossiping about rumors of the undead, some with disgust, some "
#~ "with intrigue. When winter passes and spring comes again, a number of "
#~ "dark adepts travel northward and join the pair of necromancers. <i>“They "
#~ "can be quite useful,”</i> Darken Volk says to Malin, <i>“but none of them "
#~ "have even a tenth of your potential power.”</i>"
#~ msgstr ""
#~ "Rygtet spredte sig også mod syd, om de mange slag vundet over orkernes "
#~ "stammer, som Darken Volk fortæller Malin. Som foråret kommer frem rejser "
#~ "en række mørke ynglinge, ivrige efter at hjælpe i kampen, mod nord og "
#~ "slutter sig til parret. »De er ganske brugbare i kamp« fortæller "
#~ "åndemaneren til Malin, »Men ingen af dem har en tiendedel af din "
#~ "potentielle magt.«"
#, fuzzy
#~| msgid ""
#~| "Even with my new power, I cannot fight the entire town as well as the "
#~| "orcs. I must flee to the west to find Darken Volk!"
#~ msgid ""
#~ "Even with my new powers, I cannot fight the entire town as well as the "
#~ "orcs. I must flee to the west to find Darken Volk!"
#~ msgstr ""
#~ "Selv ikke med min nye magt kan jeg kæmpe mod både byen og orkerne. Jeg må "
#~ "flygte mod vest for at finde Darken Volk!"
#, fuzzy
#~| msgid ""
#~| "Even with my new power, I cannot fight the entire town as well as the "
#~| "orcs. I must flee to the west to find Darken Volk!"
#~ msgid ""
#~ "Even with my new powers, I cannot fight the entire town on my own. I must "
#~ "flee to the west to find Darken Volk!"
#~ msgstr ""
#~ "Selv ikke med min nye magt kan jeg kæmpe mod både byen og orkerne. Jeg må "
#~ "flygte mod vest for at finde Darken Volk!"
#~ msgid "A Small Favor"
#~ msgstr "En lille tjeneste"
#, fuzzy
#~ msgid ""
#~ "That was the impact of what is known as holy water among commoners. It is "
#~ "brewed in a complicated procedure only known to a few priests. As you "
#~ "might imagine, it is quite effective against undead."
#~ msgstr ""
#~ "Det var effekten af hvad der kendes som helligt vand blandt de "
#~ "almindelige mennesker. Det brygges i en kompliceret og mystisk proces som "
#~ "kun kendes af få præster og anvendes ofte til at bekæmpe genoplivede "
#~ "skabninger der har stor trolddom forbundet med sig."
#~ msgid "A Small Favor — Part 3"
#~ msgstr "En lille tjeneste - del 3"
#, fuzzy
#~| msgid "I have the book."
#~ msgid "I have found the book, master!"
#~ msgstr "Jeg har bogen."
#, fuzzy
#~ msgid "Im ready. Do it."
#~ msgstr "Jeg er ikke klar til at dø..."
#, fuzzy
#~ msgid ""
#~ "Learn the dark arts of necromancy in order to save your people from an "
#~ "orcish incursion.\n"
#~ "\n"
#~ msgstr ""
#~ "Lær den mørke magi i form af åndemaneri for at redde dit folk fra en "
#~ "invasion af orker.\n"
#~ "\n"
#~ "(Ekspertniveau, 11 scenarier.)\n"
#~ msgid "Campaign Maintenance"
#~ msgstr "Kampagnevedligeholdelse"
#~ msgid ""
#~ "When Malin was 10, a mage who passed through the town sensed strong "
#~ "magical abilities in the boy. His parents, seeing a chance for him to "
#~ "live away from the constant battles with the orcs, arranged for him to be "
#~ "sent to the mage community on the Isle of Alduin. There he studied for "
#~ "eight years, while back at home the orc raids increased in their "
#~ "frequency and ferocity. Before Malin could finish his training, however, "
#~ "he was expelled."
#~ msgstr ""
#~ "Da Malin var 10 år gammel mærkede en forbipasserende troldmand store "
#~ "magiske evner i ham. Hans forældre, som så en mulighed for at han kunne "
#~ "få et liv væk fra de konstante orkangreb, arrangerede at Malin blev sendt "
#~ "til troldmandssamfundet på øen Alduin. Her studerede han i 8 år, mens "
#~ "orkerne hjemme øgede deres plyndringer både i antal og brutalitet. Før "
#~ "Malin kunne afslutte sin træning blev han dog bortvist."
#~ msgid ""
#~ "Malin returned to Parthyn just as summer began only to encounter more "
#~ "misfortune. Even as he arrived, an early, unexpected orc raid was being "
#~ "conducted against Parthyn. Malin watched as his father took an arrow in "
#~ "the chest and fell lifeless to the ground."
#~ msgstr ""
#~ "Da sommeren begyndte returnerede Malin til Parthyn for kun at møde endnu "
#~ "mere modgang. Idet han ankom, var et tidligt uventet orkangreb i gang mod "
#~ "Parthyn. Malin så til, da hans far fik en pil i brystet og faldt livløs "
#~ "til jorden."
#~ msgid "Orcs break through the river fort defenses"
#~ msgstr "Orker bryder igennem flodfortets forsvar"
#~ msgid "Several weeks pass..."
#~ msgstr "Flere uger går..."
#~ msgid ""
#~ "Although I dislike sending a raiding party out so early, they should "
#~ "clear out the orc encampments and leave us a relatively quiet summer."
#~ msgstr ""
#~ "Selv om jeg ikke er glad for at sende angrebsstyrken ud så tidlig, bør "
#~ "den rydde orkernes lejre og give os en relativ rolig sommer."
#~ msgid ""
#~ "The raiding party returns, and the orcs flee in the face of a superior "
#~ "force."
#~ msgstr ""
#~ "Angrebsstyrken returnerer og orkerne flygter på grund af den overlegne "
#~ "styrke."
#~ msgid ""
#~ "The mages taught me enough. You wont truly banish me, will you, Drogan?"
#~ msgstr ""
#~ "Troldmændene lærte mig rigeligt. Du vil da ikke gøre mig fredløs vil du "
#~ "Drogan?"
#, fuzzy
#~| msgid ""
#~| "Begone, now. Ive no wish to be forced to send the soldiers after you. "
#~| "Your father would be ashamed to see the end to which youve come."
#~ msgid ""
#~ "Begone, now. Ive no wish to be forced to send the soldiers after you. "
#~ "Your father would be ashamed to see the end to which youve come."
#~ msgstr ""
#~ "Forsvind nu. Jeg har intet ønske om at sende soldaterne efter dig. Din "
#~ "far ville være skuffet over, at se hvordan du har udviklet dig."
#~ msgid ""
#~ "That was bravely done, lad, holding the orcs off by yourself. The mages "
#~ "taught you well. But there is grave news from the village; your sister "
#~ "Dela was wounded in the attack. Healers attend her, but she may not live "
#~ "out the hour."
#~ msgstr ""
#~ "Det var modigt gjort knægt. At holde orkerne tilbage helt alene. "
#~ "Troldmændene trænede dig godt. Men der er alvorlige nyheder fra "
#~ "landsbyen; din søster Dela blev såret under angrebet. Helere kigger på "
#~ "hende, men hun lever måske ikke en time længere."
#~ msgid ""
#~ "Orcs. Foul, pestilent creatures. The wide green world would be a better "
#~ "place with them all dead. Dead!"
#~ msgstr ""
#~ "Orker. Fæle pestbefængte skabninger. Verden vil være et bedre sted uden "
#~ "dem. Død over dem alle!"
#~ msgid ""
#~ "Perhaps, but if kings and great mages have not abolished them neither you "
#~ "nor I are ever likely to."
#~ msgstr ""
#~ "Måske men hvis hverken konger eller store troldmænd har kunnet fjerne "
#~ "dem, så er hverken du eller jeg i stand til det."
#, fuzzy
#~ msgid ""
#~ "Perhaps I cannot kill them all... but I see the back-trail of this band "
#~ "we defeated, and there will be more orcs at the other end of it. I shall "
#~ "pursue them."
#~ msgstr ""
#~ "Måske kan jeg ikke dræbe dem alle... men jeg kan se sporet på den gruppe "
#~ "vi besejrede og der vil være flere orker hvor sporet ender. Jeg forfølger "
#~ "dem."
#~ msgid "And leave your sister?"
#~ msgstr "Og forlade din søster?"
#~ msgid "My hands were never apt for healing. But revenge I can give her."
#~ msgstr ""
#~ "Mine hænder har aldrig været egnet til helbredelse. Men hævn kan jeg give "
#~ "hende."
#~ msgid ""
#~ "No! We need every man who can fight here, not lost in doomed attempt to "
#~ "harry the orcs in their own country!"
#~ msgstr ""
#~ "Nej! Vi har brug for alle som kan kæmpe her, ikke tab i et vild forsøg på "
#~ "hærge orkerne i deres eget land!"
#~ msgid "I am resolved."
#~ msgstr "Jeg har besluttet mig."
#, fuzzy
#~ msgid ""
#~ "Youll go without my blessing or my men, then. I wont spare any on such "
#~ "an errand."
#~ msgstr ""
#~ "Du går uden min velsignelse og uden mine mænd. Jeg vil ikke spare nogen "
#~ "på et sådant eventyr."
#~ msgid "Yes! I thirst for revenge on those creatures!"
#~ msgstr "Ja! Giv mig chancen for at få hævn over disse skabninger!"
#~ msgid ""
#~ "Perhaps. Even Drogan would have to be thankful for a summer without orc "
#~ "raids."
#~ msgstr ""
#~ "Måske. Selv Drogan ville være taknemmelig for en sommer uden orkangreb."
#~ msgid ""
#~ "In their present form they can best serve the greater good. Even now they "
#~ "will aid you in defeating this goblin rabble. Besides, as I said, these "
#~ "were men of great evil. No punishment is too great for their kind."
#~ msgstr ""
#~ "I deres nuværende form kan de bedst tjene en højere sag. Selv nu vil de "
#~ "hjælpe dig i besejring af goblinerne. Desuden var disse mænd som jeg "
#~ "sagde meget onde. Ingen straf er for stor for denne slags mænd."
#~ msgid ""
#~ "Your training is just beginning, Malin. With the souls from these goblins "
#~ "now available for our use, you will see your forces grow quickly."
#~ msgstr ""
#~ "Din træning er kun begyndt Malin. Med sjælene fra disse gobliner til "
#~ "vores rådighed vil du se at dine styrker vokser hurtigt."
#~ msgid "Dap Horner"
#~ msgstr "Dap Horner"
#~ msgid "Watchman"
#~ msgstr "Vagtpost"
#~ msgid "Gorak Cole"
#~ msgstr "Gorak Cole"
#~ msgid "Clear the cave of enemies"
#~ msgstr "Ryd hulen for fjender"
#~ msgid ""
#~ "Winter comes on fast, and we need a sheltered place to spend it. This "
#~ "cave looks promising, but from the tracks in and out several bands of "
#~ "outlaws already inhabit it. You should clear them out so we may use it "
#~ "safely."
#~ msgstr ""
#~ "Vinteren kommer hurtigt og vi skal bruge et sted vi kan overvintre. Denne "
#~ "hule ser lovende ud, men ud fra sporene ind og ud af hulen er der flere "
#~ "bande af fredløse der anvender hulen. Du bør fjerne dem så vi kan bruge "
#~ "hulen i sikkerhed."
#~ msgid ""
#~ "Dwarves! They have often been our allies against the orc hordes. Surely "
#~ "they will allow us to winter with them."
#~ msgstr ""
#~ "Dværge! De har ofte været vores allierede imod orkerne. De vil helt "
#~ "sikkert lade os overvintre sammen med dem."
#, fuzzy
#~ msgid ""
#~ "Two necromancers are at the cave entrance! Up yer axes, boys, if ye "
#~ "dinna want tae be a walking pile o bones."
#~ msgstr ""
#~ "To åndemanere er ved huleindgangen! Tag jeres økser frem drenge hvis i "
#~ "ikke vil være en omvandrende stak ben."
#~ msgid "Or not. Why do they hate us so much?"
#~ msgstr "Eller måske ikke. Hvorfor hader de os så meget?"
#~ msgid ""
#~ "People fear that which they dont understand, and death, after all, is "
#~ "the greatest mystery. Those who dare to investigate that mystery are "
#~ "bound to invoke fear and distrust. Worry not, your people will again warm "
#~ "to you once you deal with the orc threat at its source. For now, the cave-"
#~ "dwellers give us no choice."
#~ msgstr ""
#~ "Folk frygter det de ikke forstår og døden er trods alt det største "
#~ "mysterium. Dem som vover at undersøge dette mysterium er født til at "
#~ "rejse frygt og mistillid. Vær dog ikke bekymret, dit folk vil igen tage "
#~ "varmt imod dig når du har håndteret orktruslen ved dens kilde. For nu "
#~ "giver huleboerne os ikke noget valg."
#~ msgid "Tortured Soul"
#~ msgstr "Tortureret sjæl"
#~ msgid ""
#~ "Free! Your foul spells cannot enslave me any longer, Malin the Damned. "
#~ "You shall pay for keeping me from my final rest!"
#~ msgstr ""
#~ "Fri! Din fæle trolddom kan ikke holde mig som slave længere, Malin den "
#~ "Forbandede. Du skal betale for at holde mig væk fra mit endelige hvil!"
#~ msgid ""
#~ "Fool boy! Your will must be stronger or you will never be able to control "
#~ "your soldiers well enough to face the orcs. Many are the young "
#~ "necromancers who have died when their servants turned on them. He will "
#~ "attack you relentlessly."
#~ msgstr ""
#~ "Tåbelige dreng! Din vilje må være stærkere ellers vil du aldrig kunne "
#~ "kontrollere dine soldater i et angreb på orkerne. Mange er de unge "
#~ "åndemanere som er døde fordi deres tjenere vendte sig imod dem. Han vil "
#~ "angribe dig uden pause."
#, fuzzy
#~ msgid "But why are they attacking me? And what should I do?!"
#~ msgstr "Men hvorfor angriber de mig? Og hvad bør jeg gøre?!?"
#~ msgid ""
#~ "Destroy the rebel quickly and all will be well. Wait, and he will begin "
#~ "to turn the rest of your forces against you."
#~ msgstr ""
#~ "Knus oprøret hurtigt og alt vil blive godt. Vent og han vil begynde at "
#~ "vende resten af dine styrker imod dig."
#~ msgid "Beginning of the Revenge"
#~ msgstr "Hævnens begyndelse"
#~ msgid ""
#~ "Burning inside with a desire to take his revenge against the orcs and "
#~ "push them further north, Malin spends the winter learning as much from "
#~ "Darken Volk as he can. His years of study with the mages serve him well, "
#~ "and his power grows quickly."
#~ msgstr ""
#~ "Med en indre brændende glød af hævnlyst mod orkerne og et ønske om at "
#~ "drive dem yderligere mod nord tilbringer Malin vinteren med at lære så "
#~ "meget som muligt fra Darken Volk. Hans år med studier hos troldmændene "
#~ "tjener ham godt, og hans magt stiger hurtigt."
#~ msgid ""
#~ "Orcs block the way out of the mountain pass. Destroy them, and we will "
#~ "move on to bigger targets."
#~ msgstr ""
#~ "Orker blokerer vejen ud af bjergpasset. Knus dem, og vi vil fortsætte mod "
#~ "større mål."
#, fuzzy
#~| msgid ""
#~| "With the might of the undead at my command, many orcs will die this day. "
#~| "They shall pay for getting me banished from Parthyn."
#~ msgid ""
#~ "With the might of the undead at my command, many orcs will die this day. "
#~ "They shall pay for attacking Parthyn."
#~ msgstr ""
#~ "Med magten fra mine udøde vil mange orker dø denne dag. De skal betale "
#~ "for at få mig bandlyst fra Parthyn."
#~ msgid ""
#~ "Coward, yes. You must hunt him down before he can take word to the orcish "
#~ "council. A single chieftain, even after he gathers the survivors from "
#~ "this battle, should pose no problem for you, even on your own."
#~ msgstr ""
#~ "Kujon ja. Du må jage ham ned før han kan bringe nyheden til orkernes råd. "
#~ "En enkelt høvding, selv efter han har samlet de overlevende fra dette "
#~ "slag, bør ikke være et problem for dig, selv når du er alene."
#~ msgid "On my own? Is my apprenticeship over?"
#~ msgstr "På egen hånd? Er min lærlingetid forbi?"
#~ msgid ""
#~ "... Almost. The growth of your power has been truly impressive to watch. "
#~ "There is, however, a small favor I will ask of you. That will constitute "
#~ "the last part of your training. Now there are merely some... tasks... to "
#~ "which I must attend. They need not concern you. I will meet up with you "
#~ "to the west in a few weeks. In the meantime, do not let the last "
#~ "chieftain escape justice."
#~ msgstr ""
#~ "... Næsten. Det har været imponerende at se din magt vokse. Der er dog en "
#~ "lille tjeneste som jeg vil bede dig om. Den vil udgøre den sidste del af "
#~ "din træning. Der er nogle ... opgaver.. som jeg må tage mig af. Du skal "
#~ "ikke tage dig af dem. Jeg mødes med dig mod vest om nogle uger. I "
#~ "mellemtiden så lad ikke den sidste høvding slippe væk."
#, fuzzy
#~ msgid ""
#~ "Two days travel south of the previous battle, Malin loses the trail of "
#~ "the regrouped orcish warriors, but soon picks it up again. The trail "
#~ "moves unfailingly south for several days. As soon as it crosses the Great "
#~ "River it immediately turns west."
#~ msgstr ""
#~ "To dages rejse syd for det tidligere slag, mister Malin sporet af den "
#~ "omgrupperede flok af orkkrigere, men han finder dog snart sporet igen. "
#~ "Sporet fører i flere dage fortsat mod syd. Så snart det krydser den store "
#~ "flod går det skarpt mod vest."
#~ msgid "Within a few days, Malin recognizes some familiar surroundings..."
#~ msgstr "Efter et par dage genkender Malin nogle vanlige omgivelser..."
#, fuzzy
#~| msgid "I bring word of a great victory against the orcs, Drogan."
#~ msgid "I bring word of a great victory against the orcs, Drogan!"
#~ msgstr "Jeg har nyheder om en stor sejr over orkerne Drogan."
#, fuzzy
#~| msgid ""
#~| "I had hoped you would never return, Malin. You have been banished, and "
#~| "now return. You give me no choice but to order my soldiers to attack you."
#~ msgid ""
#~ "I had hoped never to see you again, Malin. You have been banished, and "
#~ "now return. You give me no choice but to order my soldiers to attack you."
#~ msgstr ""
#~ "Jeg havde håbet at du aldrig returnerede Malin. Du er fredløs og nu "
#~ "kommer du tilbage. Du giver mig ikke andet valg end at beordre mine "
#~ "soldater til at angribe dig."
#, fuzzy
#~| msgid ""
#~| "I have eliminated two orc chieftains. I doubt that we will see any orc "
#~| "raids this summer. The beasts will be too busy trying to regroup."
#~ msgid ""
#~ "I have eliminated two orc chieftains! I doubt that we will see any orc "
#~ "raids this summer. The beasts will be too busy trying to regroup."
#~ msgstr ""
#~ "Jeg har udryddet to orkkaptajner. Jeg tvivler på at vi vil se nogle "
#~ "orkangreb denne sommer. Bæsterne vil have for travlt med at omgruppere."
#, fuzzy
#~| msgid ""
#~| "Aye, better that than to even dabble in dark magic. People would have "
#~| "rebuilt the town, just as they always have in the past. Would that the "
#~| "mages had taught you more sense."
#~ msgid ""
#~ "You allowed yourself to be corrupted by the foul taint of the "
#~ "necromancer? Better to face the orcish menace than even dabble in dark "
#~ "magic! People would have rebuilt the town, just as they always have in "
#~ "the past. Your father would be ashamed to see the end to which youve "
#~ "come."
#~ msgstr ""
#~ "Ja, det er bedre end selv den mindste kontakt med sort magi. Folket ville "
#~ "have genopbygget byen, ligesom de altid har gjort. Bare de troldmænd "
#~ "havde lært dig mere fornuft."
#, fuzzy
#~| msgid ""
#~| "I have eliminated two orc chieftains. I doubt that we will see any orc "
#~| "raids this summer. The beasts will be too busy trying to regroup."
#~ msgid ""
#~ "I doubt that we will see any orc raids this summer. The beasts will be "
#~ "too busy trying to regroup! Is this how you repay me?"
#~ msgstr ""
#~ "Jeg har udryddet to orkkaptajner. Jeg tvivler på at vi vil se nogle "
#~ "orkangreb denne sommer. Bæsterne vil have for travlt med at omgruppere."
#~ msgid ""
#~ "You are mistaken, brother. Even now the orcs camp north of the river."
#~ msgstr "Du tager fejl bror. Selv nu har orkerne lejre nord for floden."
#~ msgid ""
#~ "I have been tracking that band since they fled the field at my great "
#~ "victory! But how did they get north of the river? Let my forces be and I "
#~ "will deal with them."
#~ msgstr ""
#~ "Jeg har fulgt gruppen siden de flygtede fra slagmarken efter min store "
#~ "sejr! Men hvordan kom de nord for floden? Lad mine styrker være og jeg "
#~ "vil tage mig af dem."
#~ msgid ""
#~ "You will pay for Drogans death. Now that I have seen the true evil to "
#~ "which you have come, I will commit every guardsman to your demise. It "
#~ "pains me to think that you were once my brother."
#~ msgstr ""
#~ "Du skal betale dyrt for Drogans død. Nu kan jeg se den sande ondskab som "
#~ "du er forvandlet til. Jeg vil sætte alle vagter ind på din undergang. Det "
#~ "gør ondt at tænke på, at du engang var min bror."
#~ msgid ""
#~ "While our forces must stay here to fight off your pet orcs, when we are "
#~ "done I shall come after you. You are my brother no longer."
#~ msgstr ""
#~ "Vores styrker er nød til at blive her for at slå orkerne ned men når vi "
#~ "er færdige med det så kommer jeg efter dig. Du er ikke længere min bror."
#, fuzzy
#~| msgid ""
#~| "While our forces must stay here to fight off your pet orcs, when we are "
#~| "done I shall come after you. You are my brother no longer."
#~ msgid ""
#~ "While our forces must stay here and make sure the orcs are routed, when "
#~ "we are done I shall come after you. You are my brother no longer."
#~ msgstr ""
#~ "Vores styrker er nød til at blive her for at slå orkerne ned men når vi "
#~ "er færdige med det så kommer jeg efter dig. Du er ikke længere min bror."
#, fuzzy
#~ msgid ""
#~ "Gods of Darkness, how did it come to this? My own sister determined on my "
#~ "death. Nothing has gone right since... since that day the fat toad "
#~ "Zephrin mocked my up-country accent and I lost my temper and cursed him "
#~ "with boils. <i>“A life curse goes beyond a joke,”</i> they said. <i>“Poor "
#~ "judgment,”</i> they said, and expelled me from the Academy."
#~ msgstr ""
#~ "Ved mørkets guder, hvordan kom det så langt ud? Min egen søster ønsker "
#~ "mig død. Ingenting er gået rigtig siden... siden den dag den fede tudse "
#~ "Zephrin gjorde nar med min accent og jeg mistede temperamentet og "
#~ "forbandede ham med bylder. »Et livs forbandelse går langt over en "
#~ "vittighed« sagde de. »Dårlig dømmekraft« sagde de og forviste mig fra "
#~ "Akademiet. "
#~ msgid ""
#~ "Fleeing from the city of his birth, Malin heads to the west. Soon he "
#~ "reunites with his teacher."
#~ msgstr ""
#~ "Malin flygter fra sin fødeby mod vest. Snart er han forenet med sin lærer."
#~ msgid "Townperson"
#~ msgstr "Bybo"
#~ msgid ""
#~ "Sir! Undead creatures are coming out of the forest! Wake the guard "
#~ "immediately!"
#~ msgstr ""
#~ "Herre! Udøde skabninger kommer ud fra skoven! Væk øjeblikkeligt "
#~ "vagtmændene!"
#~ msgid "What in the name of all demons of hell was this thing?"
#~ msgstr "Hvad i hele helvedes dæmoner var det?"
#~ msgid "Find the mage Lord Karres"
#~ msgstr "Lokaliser troldmandslensherren Karres"
#~ msgid "Find the book"
#~ msgstr "Find bogen"
#~ msgid "Escape the manor"
#~ msgstr "Undslip fra huset"
#~ msgid ""
#~ "All of the training you gave me, that was just so I would help you get "
#~ "that book! Return it to me now, or I will take it by force."
#~ msgstr ""
#~ "Al den træning du gav mig, var kun for at du kunne få fat i den bog! "
#~ "Returner den til mig nu og jeg tager den med magt."
#~ msgid ""
#~ "Your travels in this region have not gone unnoticed, foul necromancers! "
#~ "We have been tracking you for weeks, with our purpose renewed this "
#~ "morning upon hearing of the disaster you wreaked upon the goodly city of "
#~ "Tath."
#~ msgstr ""
#~ "Dine rejser i dette område er ikke gået upåagtet hen, onde åndemanere! Vi "
#~ "har fulgt jer i uger, og vores mission blev fuldstændig klar denne morgen "
#~ "da vi hørte om den katastrofe i har udsat byen Tath for."
#~ msgid ""
#~ "Do not even think of running away — my horsemen can easily catch you. "
#~ "Yes, on this day you shall have to answer for your innumerable crimes."
#~ msgstr ""
#~ "Tænk end ikke på at løbe væk - mine ryttere kan nemt fange dig. Ja på "
#~ "denne dag skal du stå til ansvar for dine utallige ugerninger."
#~ msgid ""
#~ "You wrong me, sister. I have only tried to help. Have you not seen fewer "
#~ "orcs this past summer?"
#~ msgstr ""
#~ "Du tager fejl omkring mig søster. Jeg har kun forsøgt at hjælpe. Har du "
#~ "ikke set færre orker denne sommer?"
#~ msgid "I will not listen to any more of your lies. Men, attack!"
#~ msgstr "Jeg vil ikke lytte til flere af dine løgne. Angrib mænd!"
#~ msgid ""
#~ "The paladins will not be able to pursue me through the mountains, and "
#~ "Dela will not dare take the soldiers too far from Parthyn."
#~ msgstr ""
#~ "Paladinerne vil ikke kunne forfølge mig igennem bjergene, og Dela vil "
#~ "ikke vove at tage sine soldater for langt væk fra Parthyn."
#~ msgid ""
#~ "Yes... yes. The orcs are too strong for me now, but once I have undergone "
#~ "the transformation theyll begin to fall before me. And I will continue "
#~ "to hound them until the last one falls!"
#~ msgstr ""
#~ "Ja... ja. Orkerne er for stærke for mig nu, men så snart jeg har "
#~ "gennemgået transformationen vil de underkaste sig. Og jeg vil fortsætte "
#~ "med at jage dem til den sidste er fældet!"
#~ msgid "I pray that I am strong enough to complete the spell."
#~ msgstr "Jeg be'r til at jeg er stærk nok til at færdiggøre trolddommen."
#, fuzzy
#~| msgid ""
#~| "There, in along this old road, I sense a place worthy of being my home. "
#~| "From there I will build by armies. But I am still too weak to clear the "
#~| "vermin from it. I must finish regaining my strength."
#~ msgid ""
#~ "There, in along this old road, I sense a place worthy of being my home. "
#~ "From there I will build my armies. But I am still too weak to clear the "
#~ "vermin from it. I must finish regaining my strength."
#~ msgstr ""
#~ "Der ved denne gamle vej kan jeg mærke et sted der er værdigt til at blive "
#~ "kaldt mit hjem. Herfra vil jeg opbygge mine hære. Men jeg er stadig for "
#~ "svag til at kunne fjerne giften. Jeg må færdiggøre opbygningen af min "
#~ "styrke."
#~ msgid ""
#~ "I will need a castle from which to call upon my soldiers. I sense one "
#~ "nearby."
#~ msgstr ""
#~ "Jeg har behov for en borg til mine soldater. Jeg kan mærke en i nærheden."
#, fuzzy
#~ msgid "Yes, this will do until I can take my new home."
#~ msgstr " Ja, denne kan bruges indtil jeg kan opbygge mit nye hjem."
#~ msgid "Clear your new home of trolls"
#~ msgstr "Ryd dit nye hjem for trolde"
#, fuzzy
#~| msgid ""
#~| "Who has awoken me from my slumber? Undead? I shall not suffer the "
#~| "existence of such foul creatures."
#~ msgid ""
#~ "Who has awoken me from my slumber? Undead? I shall not suffer the "
#~ "existence of such foul creatures!"
#~ msgstr ""
#~ "Hvem har vækket mig fra min lur? Udøde? Jeg skal ikke udsættes for "
#~ "tilstedeværelsen af sådanne fæle skabninger."
#~ msgid ""
#~ "The only doom at hand is yours, if you do not leave now. Go back to your "
#~ "manors and taverns, and do not trouble me further."
#~ msgstr ""
#~ "Den eneste forestående undergang er din egen, hvis du ikke stikker af nu. "
#~ "Gå tilbage til dine huse og kroer, og gener mig ikke igen."
#~ msgid ""
#~ "Your kind is an abomination. I am here to see that you inflict no more "
#~ "harm on the spirits that have passed on."
#~ msgstr ""
#~ "Din slags er en vederstyggelighed. Jeg er her for at påse at du ikke yder "
#~ "mere skade til de ånder som har forladt os."
#~ msgid ""
#~ "Fool! By leaving your forests and coming into my domain, you have "
#~ "sacrificed your own spirits."
#~ msgstr ""
#~ "Fjols! Ved at forlade skovene og komme til mit domæne har du ofret dine "
#~ "egne ånder."
#, fuzzy
#~ msgid ""
#~ "Ive been itching for a chance to break some bones with my hammer, and "
#~ "now youve given me cause. Goodness knows youve got plenty of bones over "
#~ "there."
#~ msgstr ""
#~ "Jeg har haft en ubændig lyst til at knuse nogle knogler med min hammer, "
#~ "og nu giver du mig chancen. Guderne ved at du har rigeligt med knogler "
#~ "derover."
#~ msgid ""
#~ "Go back to your tunnels and your mines, and do not trouble me unless you "
#~ "want your hammers to work for me once you are dead."
#~ msgstr ""
#~ "Gå tilbage til dine tunneler og dine miner og forstyr mig ikke igen med "
#~ "mindre du vil have at dine hammere arbejder for mig når du er død."
#~ msgid ""
#~ "Hear that boys, hes threatening us! Its time he learned what real "
#~ "dwarves are made of."
#~ msgstr ""
#~ "Hør i det drenge. Han truer os! Det er på tide at han lærer hvilket stof "
#~ "rigtige dværge er gjort af."
#~ msgid ""
#~ "So, Ive finally found your lair, lich. You, who have been attacking the "
#~ "orcs for years and have destroyed many of our tribes."
#~ msgstr ""
#~ "Så jeg har endelig fundet din rede lich. Dig, som har angrebet orkerne i "
#~ "årevis og har ødelagt mange af vores stammer."
#~ msgid ""
#~ "Orcs? It is you who have forced me to choose the dark path, and it is you "
#~ "who ended my mortal life and made me turn into a lich. I am actually "
#~ "grateful to you for coming here, foolish hero. My hatred toward your race "
#~ "makes me stronger and I again get a chance to kill orcs!"
#~ msgstr ""
#~ "Orker? Det er jer som har tvunget mig ned af den mørke sti, og det er jer "
#~ "som endte mit dødelige liv og gjorde mig til en lich. Jeg er faktisk "
#~ "taknemlig for, at du kommer hertil, tåbelige helt. Mit had mod jeres race "
#~ "gør mig stærkere, og jeg får igen en chance for at dræbe orker!."
#, fuzzy
#~ msgid ""
#~ "Nothing will stop me from taking revenge for my father who died at your "
#~ "hand and for the rest of my people you and your minions have killed, "
#~ "lich. Orcs, attack! The one who brings me his skull gets a bag of gold."
#~ msgstr ""
#~ "Intet vil stoppe mig i at få hævn for min far som døde ved din hånd og "
#~ "for resten af mit folk som du og dine håndlangere har dræbt lich. Orker. "
#~ "Angrib! Den som bringer mig hans kranie får en sæk fuld af guld."
#, fuzzy
#~| msgid "No, I suppose it does not."
#~ msgid "No, I guess not."
#~ msgstr "Nej det gør det nok ikke."
#, fuzzy
#~ msgid ""
#~ "Once he chose this unlife for himself and his soldiers, he forfeited any "
#~ "claim to our compassion. Does it even matter who he was?"
#~ msgstr ""
#~ "Da han først valgte sit uhellige liv for sit selv og sine soldater, "
#~ "mistede han alle muligheder for vores omsorg. Betyder det noget hvem han "
#~ "var?"
#~ msgid ""
#~ "Despite his increased magical powers, Malin holds on to his short sword "
#~ "as his melee weapon of choice."
#~ msgstr ""
#~ "På trods af sin stigende magiske magt så holder Malin fast ved sin "
#~ "kortsværd som det foretrukne nærkampsvåben."
#~ msgid ""
#~ "On the frontiers of Wesnoth, all able-bodied men and women must be able "
#~ "to defend the town at need. While the men are most often trained in the "
#~ "use of sword or bow, the women learn the use of staff and sling. The most "
#~ "proficient are more than a match for any orcs foolish enough to engage "
#~ "them in combat."
#~ msgstr ""
#~ "På Wesnoths grænser må alle sunde og raske mænd og kvinder være is stand "
#~ "til at forsvare byen. Mens de fleste ofte er trænet i brugen af sværd "
#~ "eller bue lærer kvinderne brugen af stav og slynge. De bedste er mere end "
#~ "en match for tåbelige orker som angriber dem i kamp."
#~ msgid ""
#~ "As dawn breaks, the city guards force their way into the manor and "
#~ "capture the two necromancers."
#~ msgstr ""
#~ "Som dagen gryr, trænger byens vagter sig ind i huset og fanger de to "
#~ "åndemanere."
#~ msgid "short sword"
#~ msgstr "kortsværd"
#~ msgid "staff"
#~ msgstr "stav"
#~ msgid "sling"
#~ msgstr "slynge"
#~ msgid "Any zombies out there?"
#~ msgstr "Nogen zombier derude?"
#~ msgid "Dont say that!"
#~ msgstr "Sig ikke det!"
#~ msgid "What?"
#~ msgstr "Hvad?"
#~ msgid "That!"
#~ msgstr "Det!"
#~ msgid "The zee word. Dont say it!"
#~ msgstr "»zed« ordet. Sig det ikke!"
#~ msgid "Why not?"
#~ msgstr "Hvorfor ikke?"
#, fuzzy
#~ msgid "Because its ridiculous!"
#~ msgstr "Fordi det er tåbeligt"
#~ msgid "Well... are there any?"
#~ msgstr "Hmmm... er der nogen?"
#~ msgid "I dont see any. Maybe its not as bad as all that."
#~ msgstr "Jeg kan ikke se nogen. Måske er det ikke så slemt."
#~ msgid "Oh, no, wait, there they are."
#~ msgstr "Oh nej vent der er de."
#~ msgid "Descent Into Darkness"
#~ msgstr "Nedstigning i mørket"
#~ msgid "Phew! Lets get out of here"
#~ msgstr "Puha! Ud herfra"
#~ msgid "Door"
#~ msgstr "Dør"
#, fuzzy
#~| msgid "Become a Lich"
#~ msgid "Become a Lich"
#~ msgstr "Bliv en lich"
#~ msgid "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!"
#~ msgstr "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!"
#~ msgid "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ."
#~ msgstr "AAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ."
# Hvis der søges på lidt historik om sådan en her, så skal der søges under gast på engelsk
# Det er et gammelt engelsk ord for at skræmme; true.
#~ msgid "Ghast"
#~ msgstr "Ghast"
#~ msgid ""
#~ "The ghast is a creature taken from humankinds most primal nightmares. "
#~ "Unlike their lesser cousins, ghouls and necrophages, ghasts are not "
#~ "patient enough to wait for their victim to die from poison before "
#~ "consuming the body. They attack directly with their enormous mouths, "
#~ "trying to rip the flesh straight from their foes. Once their enemy is "
#~ "defeated, they eat the rest of the body, gaining strength in the process."
#~ msgstr ""
#~ "Ghasten er en skabning hentet fra menneskets mest primitive mareridt. Til "
#~ "forskel fra deres mindre kusiner, onde ånde og nekrofager har ghaster "
#~ "ikke tålmodighed til at vente med at deres ofre dør af gift før de spiser "
#~ "kroppen. De angriber direkte med deres enorme munde i forsøget på at flå "
#~ "kødet direkte ud af deres modstander. Når fjenden er besejret spiser de "
#~ "resten af kroppen, og opnår styrke i processen."
#~ msgid "Giant Rat"
#~ msgstr "Gigantrotte"
#, fuzzy
#~ msgid ""
#~ "Given an adequate supply of food, some rats can grow to truly impressive "
#~ "sizes. They can also grow quite aggressive."
#~ msgstr ""
#~ "Med rigelige forsyninger af mad kan nogle rotter vokse til en virkelig "
#~ "imponerende størrelse. De kan også blive meget aggressive."
#, fuzzy
#~ msgid "Night Watcman"
#~ msgstr "Nattevagt"
#~ msgid "Kerith"
#~ msgstr "Kerith"
#~ msgid "Owain"
#~ msgstr "Owain"
#~ msgid "Aethun"
#~ msgstr "Aethun"
#~ msgid "Yran"
#~ msgstr "Yran"
#~ msgid "Luddy"
#~ msgstr "Luddy"
#~ msgid "Gwilam"
#~ msgstr "Gwilam"
# makeshift kan også betyde midlertidig (men tror at det her skal forstås i
# meningen fra naturen.
#~ msgid "makeshift altar"
#~ msgstr "naturligt alter"
#~ msgid "Forever and Ever, Amen"
#~ msgstr "For evig og altid, amen"
#~ msgid "A slab of rock. It vaguely resembles an altar."
#~ msgstr "En plade af sten. Den ligner svagt et alter."
# Overvejelser: genspejle; reflektere; tænke sig om
#~ msgid "reflect"
#~ msgstr "genspejle"
#~ msgid "Troll Shaman"
#~ msgstr "Troldeshaman"
#~ msgid ""
#~ "Troll shamans are the mystical leaders of the trolls. Though not as "
#~ "strong or tough as other trolls, their true power lies in their fire "
#~ "magic, which they use to blast enemies with gouts of fire."
#~ msgstr ""
#~ "Troldeshamaner er de religiøse ledere af troldene. Selvom de ikke er så "
#~ "stærke og hårdføre som andre trolde, ligger deres virkelige magt i deres "
#~ "ildmagi, som de anvender til at overdænge deres fjender med mængder af "
#~ "ild."
#~ msgid "fist"
#~ msgstr "næve"
#~ msgid "flame blast"
#~ msgstr "flammeeksplosion"
#~ msgid "+1 max HP"
#~ msgstr "+1 maks liv"
# adept = very skilled; proficient; expert: an adept juggler.
# overvejelser = Mørk eksperttroldmand, sortmagiekspert (pt. er denne
# valgt i hovedfilen).
#~ msgid "Dark Adept"
#~ msgstr "Sortmagiekspert"
#~ msgid ""
#~ "To attract any practitioners, the lure of black magic must be a great "
#~ "prize indeed, for anyone caught practicing the art in the civilized world "
#~ "is subject to a death sentence. And yet there are those who pursue this "
#~ "art, for the prize offered is nothing less than immortality. Hidden away "
#~ "in secret cults, or initiated into the dark orders of the underworld, the "
#~ "training which these fanatics must endure often drives them to exhaustion "
#~ "and enfeeblement.\n"
#~ "\n"
#~ "In such condition, their only weapon is the craft they have so committed "
#~ "themselves to learning.\n"
#~ "\n"
#~ "Special Notes:"
#~ msgstr ""
#~ "For at tiltrække udøvere må gevinsten ved den sorte magi være stor da "
#~ "enhver som fanges i at udøve den i den civiliserede verden står over for "
#~ "en dødsdom. Og stadig er der dem som forsøger sig indenfor denne magiske "
#~ "retning, for gevinsten er ikke mindre end udødelighed. Gemt væk i "
#~ "hemmelige selskaber, eller igennem magiske ordener i underverden drives "
#~ "disse fanatikere ofte til grænse for deres formåen.\n"
#~ "\n"
#~ "Under disse forhold er deres eneste våben den iver de har lagt i deres "
#~ "søgen efter viden om sort magi.\n"
#~ "\n"
#~ "Specielle bemærkninger:"