1066 lines
38 KiB
Text
1066 lines
38 KiB
Text
msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-03-25 14:28+0100\n"
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"PO-Revision-Date: 2006-12-22 21:40+0100\n"
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"Last-Translator: YbeRn00b <asgeiraakre@gmail.com>\n"
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"Language-Team: none <gauteamus AT gmail DOT com>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Poedit-Language: Norwegian Bokmal\n"
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"X-Poedit-Country: NORWAY\n"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:12
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msgid "A Tale Of Two Brothers"
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msgstr "En Saga om To Brødre"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:13
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msgid "AToTB"
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msgstr ""
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:17
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msgid "Horseman"
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msgstr "Rytter"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:17
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msgid "(Beginner)"
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msgstr ""
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:18
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msgid "(Challenging)"
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msgstr ""
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:18
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msgid "Knight"
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msgstr "Ridder"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:21
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#, fuzzy
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msgid ""
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"An evil mage is threatening the local village and its inhabitants. When "
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"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
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"but Bjarn himself is kidnapped. Can you rescue him?\n"
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"\n"
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"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
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"experienced players.)"
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msgstr ""
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"Den fredelige landsbyen og innbyggerne der er truet av en Sort Magiker. "
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"Høvedsmannen Bjarn sender bud etter hjelp fra sin bror Arne, men blir selv "
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"tatt til fange etter en seierrik trefning. Kan du utfri ham?\n"
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"Et kort felttog laget for begynnere, men utfordrer også erfarne på "
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"innstillingen vanskelig. "
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:24
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msgid "Campaign Design"
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msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:33
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msgid "Campaign Maintenance"
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msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:39
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msgid "Artwork and Graphics Design"
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msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:48
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msgid "Miscellaneous"
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msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:55
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msgid "And special thanks to everyone else who I forgot to mention."
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msgstr ""
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#. [scenario]
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
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msgid "Rooting Out A Mage"
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msgstr "Rykk opp den Sorte Roten"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:52
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#, fuzzy
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msgid "Slay Mordak, the evil mage"
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msgstr "Fell den Sorte Magikeren"
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:56
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:195
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:637
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:760
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:79
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:324
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:491
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:61
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:208
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msgid "Death of Arne"
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msgstr "Arnes Død"
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:60
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:199
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:641
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:764
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:83
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:328
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:495
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:69
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:216
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msgid "Turns run out"
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msgstr "Rundene tar slutt"
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#. [side]: type=Knight, description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:75
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:60
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:106
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:91
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msgid "Arne"
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msgstr "Arne"
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#. [unit]: description=Bjarn, type=Red Mage
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:85
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:696
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msgid "Bjarn"
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msgstr "Bjarn"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:97
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msgid "Alwyn"
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msgstr ""
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:108
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#, fuzzy
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msgid "Brent"
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msgstr "Brena"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:119
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msgid "Cadell"
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msgstr ""
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#. [unit]: type=Bowman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:130
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msgid "Dannen"
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msgstr ""
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#. [unit]: type=Bowman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:141
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msgid "Efran"
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msgstr ""
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#. [unit]: type=Footpad
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:152
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#, fuzzy
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msgid "Fargus"
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msgstr "Magnus"
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#. [unit]: description=Erik, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:166
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msgid "Erik"
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msgstr "Erik"
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#. [unit]: description=Heine, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:178
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msgid "Heine"
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msgstr "Heine"
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#. [unit]: description=Magnus, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:190
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msgid "Magnus"
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msgstr "Magnus"
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#. [side]: type=Dark Sorcerer, description=Mordak
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214
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msgid "Mordak"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:246
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#, fuzzy
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msgid ""
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"In a remote part of Wesnoth, people lived their lives working hard and "
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"caring for each other, but not knowing much about the world outside. But "
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"there came a day when their peaceful world was shattered, as an evil mage "
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"came to the region, spreading havoc and despair."
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msgstr ""
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"I en avsides del av Wesnoth levde et arbeidsomt og kjærlig folkeferd, for "
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"det meste uvitende om stormene i verden utenfor. Men en dag rant da deres "
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"fredlige samfunn ble knust ved en ondsinnet magikers komme. Fortvilelse og "
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"ødeleggelse fulgte i hans fotefár."
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:251
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msgid ""
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"Bjarn, the local mage of the village, was the man who saw best how to deal "
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"with this threat. He asked the help of his brother Arne, leader of a "
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"mercenary band of horsemen, and outfitted several of the villagers with gear "
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"from the armory."
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msgstr ""
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"Bjarn, landsbyens Vismann var den best skikkede til å reise motstandmot "
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"denne trusselen. Han utstyrte flere landsbyboere med enkle våpen fra "
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"rustkammeret, og sendte bud etter sin bror Arne, som var leder av et fritt "
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"og vilt korps av stridsmenn til hests."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:255
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msgid "'ello there, Bjarn. So, what's the big fuss?"
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msgstr "Hei der, Bjarn! Hva er alt dette oppstyret?"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:259
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#, fuzzy
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msgid ""
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"Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing "
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"our countryside. I've already called the village to arms and now it's up to "
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"you to lead them. You'll find him about two days' ride north of here."
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msgstr ""
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"En magiker med ondt i sinne, to dagers ritt nordover, er en trussel mot "
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"livene våre. Han terroriserer godtfolk i sysselet vårt. Jeg har allerede "
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"kalt landsbyen til våpen, nå er det opp til deg å lede dem!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:263
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msgid "Very well. We will go there and slay this source of evil. Charge, men!"
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msgstr ""
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"Nok! Vi rider dit opp og utrydder denne kilden til ulykke. Frem mine ryttere!"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:267
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msgid ""
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"I will attempt to sneak through the forest. If I can slay the evil one while "
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"he is off his guard, the battle will be over in one stroke!"
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msgstr ""
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"Jeg vil forsøke å snike meg usett gjennom skogen. Hvis jeg kan legge hånd på "
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"magikeren mens han er ubevoktet vil kampen være over med et slag."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:278
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msgid ""
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"Bjarn should have been in position by now. I wonder if anything's happened "
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"to him?"
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msgstr "Bjarn burde være fremme nå. Jeg undres om noe kan ha hendt ham?"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:286
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msgid ""
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"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
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"sorcerer ourselves."
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msgstr ""
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"Dette bekymrer meg. Hva er hendt med Bjarn? Jeg antar vi må felle den onde "
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"seidsmeden selv."
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:301
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msgid "Argh!"
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msgstr "Argh!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:305
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msgid "Good work, men. Now, where is Bjarn?"
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msgstr "Godt kjempet, venner. Nå, hvor er Bjarn?"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:309
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#, fuzzy
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msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
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msgstr "Du er bekymret for ham, ikke? E-he-he..hergh...gaargh. . ."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:313
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msgid "Nothing more to be had from him."
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msgstr "Får ikke noe mer ut av ham."
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#. [message]: role=Reporter
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:317
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msgid ""
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"Sir, he's been kidnapped! I just saw some men running off with him. They "
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"looked like friends of this one."
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msgstr ""
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"Mester, han er blitt bortført! Jeg så nettopp noen menn haste av sted med "
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"ham. De kunne godt gå for venner av dette vesenet her."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:321
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msgid "Damn! I suppose we have to go after him, then."
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msgstr "Utgjort! Vi må sette etter ham, straks."
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#. [message]: description=Mordak
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:334
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msgid ""
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"Ha, so you thought to send a mage around and stab me in the back? Well, I "
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"have news for you. We've kidnapped him!"
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msgstr ""
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"Ha, så du tenkte å sende en vismann for å dolke meg i ryggen? Vel, jeg har "
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"nytt å bringe deg. Vi har bortført ham!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:338
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#, fuzzy
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msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
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msgstr ""
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"Hva? Bjarn tatt til fange? Og den Sorte Magikeren herjer fortsatt landet! "
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"Neeeei!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:353
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msgid "I hear these creatures are near immune to our weapons, let us see!"
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msgstr ""
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"Rykter sier at disse skapningene er nær immune mot våpnene våre. La oss nå "
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"se på det!"
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#. [message]: speaker=second_unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:365
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msgid "That wasn't so hard!"
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msgstr "Det var ikke så vanskelig"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:376
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:508
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#, fuzzy
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msgid "All is lost now that I am dead..."
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msgstr "Alt er forbi, nå da jeg er falt..."
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#. [scenario]
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
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msgid "The Chase"
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msgstr "Jakten"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:75
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msgid "Fight your way through the woods before the kidnappers escape"
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msgstr "Kjemp deg vei gjennom Nordskogen før fangetransporten unnslipper"
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#. [side]: type=Elvish Rider, description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127
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msgid "Nil-Galion"
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msgstr "Nil-Galion"
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:223
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msgid ""
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"The kidnappers fled north through the forest, and Arne made to follow them, "
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"although his horsemen would be at a disadvantage."
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msgstr ""
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"Fangevokterne flyktet nordover gjennom skogen, og Arne bestemte seg for å "
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"følge etter, skjønt rytterne hans ville møte vansker i kratt og kjerr."
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:228
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msgid "Sounds of a scuffle were heard from the forest."
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msgstr "Lyder som fra et håndgemeng hørtes fra mørke skogen."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:232
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#, fuzzy
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msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
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msgstr ""
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"Frem mine ryttere. Litt grønske skadet aldri noen, etter hva jeg har hørt."
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#. [message]: description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:236
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msgid "You there! Halt and explain yourself."
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msgstr "Derover! Gjør holdt og fortell hvem dere er."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:240
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msgid "We're chasing after some men who kidnapped my brother!"
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msgstr "Vi jakter på noen menn som har tatt min bror til fange!"
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#. [message]: description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:244
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#, fuzzy
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msgid ""
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"Those men had some great arguments persuading me to not allow you to enter "
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"this forest. Any further, and you will die."
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msgstr ""
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"Disse mennene hadde noen overbevisende argumenter, som tilsa meg at dere "
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"aldri får sette fot i denne skogen i levende live. "
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#. [message]: role=speaker
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:248
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msgid "A glorious combat at last, against mounted enemies!"
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msgstr "Endelig en ærerik kamp mot fiender til hests!"
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#. [unit]: type=Dark Adept, description=Muff Toras
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:263
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msgid "Muff Toras"
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msgstr "Muff Toras"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:311
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msgid "I see them! There they are!"
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msgstr "Jeg ser dem! Der er de!"
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#. [message]: description=Muff Toras
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:315
|
|
msgid "Curses! I hope the reinforcements get here so I can escape soon."
|
|
msgstr ""
|
|
"Forbannet! Jeg håper forsterkningene ankommer snart så jeg kan slippe unna."
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:320
|
|
msgid "Kill the Dark Adept before his reinforcements arrive"
|
|
msgstr "Drep Mørkekunstneren før forsterkningene hans ankommer."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:338
|
|
msgid "Come on, men, let's catch those kidnappers!"
|
|
msgstr "Frem mine ryttere! La oss fange disse illgjerningsmennene."
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:349
|
|
msgid ""
|
|
"Hah! You got me alright, but what does that help? No harm telling you now, I "
|
|
"suppose. Your precious mage is safely locked away in our dungeons. I was set "
|
|
"up to be a decoy."
|
|
msgstr ""
|
|
"Hah! Så fikk du meg altså, men hva hjelper det deg? Ingen skade gjort om jeg "
|
|
"forteller deg det nå.. Din kostelige vismann er trygt forvart i vår dypeste "
|
|
"fangekjeller. Jeg skulle bare være en lokkedue."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:353
|
|
msgid ""
|
|
"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
|
|
"life."
|
|
msgstr ""
|
|
"Neeei! Lurt igjen. Fortell nå hvor han er og du skal spare ditt miserable "
|
|
"liv."
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:356
|
|
#, fuzzy
|
|
msgid "Sithrak"
|
|
msgstr "Sithrak!"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357
|
|
#, fuzzy
|
|
msgid "Eleben"
|
|
msgstr "Eleben."
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358
|
|
msgid "Jarlom"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
|
|
msgid "Hamik"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:362
|
|
msgid "Akranbral"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
|
|
msgid "Drakanal"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
|
|
#, fuzzy
|
|
msgid "Xaskanat"
|
|
msgstr "Jordbruker"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365
|
|
msgid "Katklagad"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:370
|
|
#, fuzzy
|
|
msgid ""
|
|
"Three days ride to the northeast, in a deserted castle. The passwords to the "
|
|
"guards are $first_password_$first_password_number and $second_password_"
|
|
"$second_password_number|."
|
|
msgstr ""
|
|
"Tre dagers ritt mot nordøst, i et forlatt kastell. Passordene vaktene venter "
|
|
"er Sithrak og Eleben."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:374
|
|
msgid "Thank you. Leave him, men, we ride East."
|
|
msgstr "Jeg tror deg. La ham gå, vi rider mot Øst."
|
|
|
|
#. [unit]: description=Brena, type=Iron Mauler
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:386
|
|
msgid "Brena"
|
|
msgstr "Brena"
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:398
|
|
#, fuzzy
|
|
msgid ""
|
|
"Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
|
|
"better than smashing those foul skeletons and their ilk. Though I came too "
|
|
"late to help in this fight, I would like to aid you in your forthcoming "
|
|
"endeavors."
|
|
msgstr ""
|
|
"Vær hilset, jeg er Brena. Jeg så dere kjempe mot de skitne vandøde. Det er "
|
|
"ingeting jeg heller vil enn å knuse disse skjelettene og deres frender til "
|
|
"benmel. Skjønt jeg kom for sent til å bistå i denne striden, vil jeg gjerne "
|
|
"støtte dere i de kommende prøvelsene."
|
|
|
|
#. [message]: type=Horseman
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:402
|
|
#, fuzzy
|
|
msgid "He would only slow us down!"
|
|
msgstr "De vil bare komme til å sinke oss!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:406
|
|
msgid "I am the one to decide."
|
|
msgstr "Det er jeg som bestemmer."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
|
|
msgid "Oh, all right then. Come along with us."
|
|
msgstr "Vel, så la det bli slik. Kom, følg med oss."
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
|
|
msgid "Thank you. My comrades and I will help you on your noble quest."
|
|
msgstr ""
|
|
"Takk for tilliten. Mine følgesvenner og jeg vil hjelpe deg i dine edle "
|
|
"bestrebelser."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:422
|
|
msgid "I am sorry. We have not the time to spare."
|
|
msgstr "Jeg beklager. Vi har ingen tid å miste."
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:426
|
|
msgid ""
|
|
"Take this, then, for I see that you are on a quest. My comrades will help "
|
|
"you whenever you call for them."
|
|
msgstr ""
|
|
"Så ta i det minste imot denne fattige gaven til hjelp i din edle sak. Mine "
|
|
"frender vil være deg til hjelp om du tilkaller dem."
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:443
|
|
msgid "You receive 70 pieces of gold!"
|
|
msgstr "Du mottar 70 gullstykker!"
|
|
|
|
#. [message]: description=Muff Toras
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:463
|
|
msgid "My reinforcements are here!"
|
|
msgstr "Ahh. Forsterkningene mine er her!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:467
|
|
msgid "He escaped us..."
|
|
msgstr "Han unnslapp oss.."
|
|
|
|
#. [message]: description=Nil-Galion
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:478
|
|
#, fuzzy
|
|
msgid ""
|
|
"You foolish human, you killed me but you won't be able to reach the undead. "
|
|
"I fulfilled the pact and will be reanimated soon to be a Lord of their "
|
|
"armies."
|
|
msgstr ""
|
|
"Dere tåpelige mennesker felte meg, men dere når ikke de vandøde igjen! Jeg "
|
|
"oppfylte pakten og vil få nytt liv som fører over vandøde skarer."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:482
|
|
#, fuzzy
|
|
msgid ""
|
|
"Hurry, we have to track them down. Maybe we can still get them. They have to "
|
|
"be in the north!"
|
|
msgstr ""
|
|
"Fort, vi må spore dem opp. Kanskje kan vi ennå ta dem igjen, de er nødt til "
|
|
"å befinne seg i nord!"
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:487
|
|
msgid "Hurry to the north and stop the kidnappers"
|
|
msgstr "Skynd deg mot nord, og stopp overfallsmennene."
|
|
|
|
#. [terrain]
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
|
|
msgid "Irongate"
|
|
msgstr ""
|
|
|
|
#. [scenario]
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:17
|
|
msgid "Guarded Castle"
|
|
msgstr "Et Bevoktet Kastell"
|
|
|
|
#. [side]: type=Dark Sorcerer, description=Rotharik
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:80
|
|
msgid "Rotharik"
|
|
msgstr "Rotharik"
|
|
|
|
#. [unit]: description=Guard_leader, type=Assassin
|
|
#. [unit]: role=Guard, type=Bandit
|
|
#. [unit]: description=Guard2_leader, type=Rogue
|
|
#. [unit]: role=Guard2, type=Bandit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:391
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:399
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:407
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:416
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:507
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:515
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:523
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:532
|
|
msgid "Guard"
|
|
msgstr "Vakt"
|
|
|
|
#. [unit]: description=Knago-Brek, type=Orcish Warrior
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:143
|
|
msgid "Knago-Brek"
|
|
msgstr "Knago-Brek"
|
|
|
|
#. [unit]: type=Orcish Grunt
|
|
#. [unit]: type=Orcish Warrior
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:152
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:160
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:169
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:177
|
|
msgid "Castle Guard"
|
|
msgstr "Portvakt"
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:191
|
|
msgid "Rescue Bjarn"
|
|
msgstr "Utfri Bjarn"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:294
|
|
msgid ""
|
|
"Arne arrived at the castle and was immediately challenged by some guards."
|
|
msgstr "Arne ankom kastellet og ble umiddelbart anholdt av noen vaktmenn."
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:298
|
|
msgid "Halt! Friend or foe? Give the password."
|
|
msgstr "Holdt der! Venn eller fiende? Oppgi passordet straks!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:303
|
|
msgid "The password is"
|
|
msgstr "Passordet er såvisst.."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:305
|
|
msgid "$first_password_1|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:311
|
|
msgid "$first_password_2|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:317
|
|
msgid "$first_password_3|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:323
|
|
msgid "$first_password_4|!"
|
|
msgstr ""
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:339
|
|
msgid "Pass, friend."
|
|
msgstr "Passér, venn."
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:357
|
|
msgid "Wrong! Die!"
|
|
msgstr "Galt! Du må dø!"
|
|
|
|
#. [message]: description=Knago-Brek
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:371
|
|
msgid ""
|
|
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
|
"humans!!"
|
|
msgstr ""
|
|
"Haha! Vi ikke drept mann lang tid nå. Klubbe og spyd smake blod. Vi nå drepe "
|
|
"hest og mann!!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:375
|
|
msgid ""
|
|
"I knew that we had to fight to free my brother! Come on men, lets kill some "
|
|
"orcs."
|
|
msgstr ""
|
|
"Jeg visste vi ville måtte sloss for å utfri min bror! Frem mine ryttere, la "
|
|
"oss spidde noen orker."
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:424
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:540
|
|
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
|
|
msgstr "Er det du som kommer for å avløse oss? Betyr dette at vi kan dra hjem?"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:428
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:544
|
|
msgid "Um, yes. Fine. You can go."
|
|
msgstr "Ehm, ja. Det stemmer. Tred av!"
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:432
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:548
|
|
msgid "Um, you're supposed to give the password."
|
|
msgstr "Um, skal det ikke være et passord før 'Tred av!'?"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:436
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:552
|
|
msgid "Oh, of course. I had nearly forgotten."
|
|
msgstr "Ahh, selvsagt. Det hadde jeg nær glemt."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:438
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:554
|
|
msgid "$second_password_1|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:444
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:560
|
|
msgid "$second_password_2|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:450
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:566
|
|
msgid "$second_password_3|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:456
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:572
|
|
msgid "$second_password_4|!"
|
|
msgstr ""
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:471
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:587
|
|
msgid "Thanks! Irritating little formality, isn't it?"
|
|
msgstr "Takk mester! Irriterende liten formalitet, ikke?"
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:484
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:600
|
|
msgid "That's the wrong password! These aren't our relief! Get them!"
|
|
msgstr "Det er feil passord! Dette er ikke avløsningen vår, grip dem! "
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:490
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:606
|
|
msgid ""
|
|
"I think I should better support my men at the front to make sure we can free "
|
|
"my brother."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:619
|
|
msgid "Nooo! This is the end..."
|
|
msgstr "Neeei! Dette er enden..."
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:623
|
|
msgid "There's a key in his robes."
|
|
msgstr "Jeg fant en nøkkel gjemt i kjortelen hans."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:627
|
|
msgid ""
|
|
"It must be the key to the cell they're holding Bjarn in! I will take the "
|
|
"key. I can't wait to see my brother. Come on, let's free him."
|
|
msgstr ""
|
|
"Det må være nøkkelen til cellen der Bjarn vansmekter! Jeg tar den. Kom la "
|
|
"oss fri ham, jeg kan ikke vente til jeg får se ham!"
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:633
|
|
msgid "Move Arne to the cell with his brother to free him"
|
|
msgstr "Flytt Arne til brorens celle for å slippe ham fri."
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:663
|
|
#, fuzzy
|
|
msgid "Look what I have found in here! I can count a hundred pieces of gold."
|
|
msgstr "Se hva jeg fant her inne! Jeg kan telle hundre gullstykker."
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:676
|
|
msgid "Look what I have found in here! I can count fifty pieces of gold."
|
|
msgstr "Se hva jeg fant her inne! Jeg kan telle femti gullstykker."
|
|
|
|
#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:723
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msgid "I found Bjarn. He is in this cell."
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msgstr "Jeg fant Bjarn. Han er i denne cellen."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:733
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#, fuzzy
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msgid "Good to see you, Arne. Please help me get out of this dungeon."
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msgstr "Godt å se deg, Arne. Vær så snill å hjelp meg ut av dette hullet!"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:739
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#, fuzzy
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msgid "You must be one of Arne's men. Please help me get out of this dungeon."
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msgstr ""
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"Du må være en av Arnes folk. Vær så snill å hjelp meg ut av dette hullet."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:745
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#, fuzzy
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msgid ""
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"The damn Dark Sorcerer Rotharik has imprisoned me behind this magical "
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"enhanced iron gate. It can only be opened with the correct key. You must get "
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"it from him to free me."
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msgstr ""
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"Den Mørke Seidmannen Rotharik har bundet meg med en magisk barriere! Den kan "
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"bare brytes med nøkkelen han alltid bærer på kroppen. Finn nøkkelen først og "
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"kom hit etterpå. "
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:756
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msgid "Kill the dark sorcerer to get the cellkey"
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msgstr "Drep den mørke seidmannen for å få tak i cellenøkkelen."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:797
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msgid "Thank you for saving me. I had almost given up hope you would free me."
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msgstr ""
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"Takk for at dere reddet meg. Jeg hadde nær gitt opp håpet om å få friheten "
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"igjen."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:801
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msgid ""
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"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
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"and some undead. Really just a day's work for us mercenaries."
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msgstr ""
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"Å, det var da så lite. En håndfull alver, etpar mørkekunstnere, et "
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"fantefølge av noen orker og vandøde. Et vanlig dagsverk for oss leieknekter."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:805
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msgid "Thank you for coming to my aid. Let us return to the village."
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msgstr ""
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"Takk for at du kommer til min redning.! La oss dra tilbake til landsbyen."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:830
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:259
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msgid "Everything is lost now that I am dead..."
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msgstr "Alt er forbi, nå da jeg er falt..."
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#. [message]: description=Rotharik
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:841
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msgid "You are too late! Your brother is already dead! Muhahahaha..."
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msgstr "Du kommer for sent! Din bror er allerede død! Muhaha haha..."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:845
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msgid "Argh!!!"
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msgstr "Argh!!"
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#. [scenario]
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
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msgid "Return to the Village"
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msgstr "Vend tilbake til landsbyen"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:57
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msgid "Find out what is happening in the village"
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msgstr "Finn ut hva som skjer i landsbyen."
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:65
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:212
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msgid "Death of Bjarn"
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msgstr "Bjarns Død"
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#. [side]: type=Orcish Warlord, description=Tairach
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104
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msgid "Tairach"
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msgstr "Tairach"
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#. [side]: type=Longbowman, description=Councillor Hoban
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:131
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msgid "Councillor Hoban"
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msgstr "Borgermester Hoban"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:160
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msgid ""
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"There. Your village is just across those hills, and already I see men coming "
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"to greet us!"
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msgstr ""
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"Der. Landsbyen deres er rett over åsene der borte, jeg ser alt folk komme "
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"for å ta imot oss."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:164
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msgid ""
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"No. They are fleeing from something. We have to find out what is happening "
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"over here!"
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msgstr ""
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"Nei. Snarere er det noe de flykter fra. Vi må finne ut hva som skjer der "
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"fremme!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:168
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msgid "I think your village is protected well, though."
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msgstr "Landsbyen skulle dog være godt nok beskyttet."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:172
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msgid ""
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"We should go there and talk to Councillor Hoban. Maybe he knows what is "
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"going on here."
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msgstr ""
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"Vi burde snarest dra dit og snakke med borgermester Hoban. Han vet, om noen, "
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"hva det er som foregår."
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#. [message]: description=Councillor Hoban
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:183
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msgid "I am glad to see you back again."
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msgstr "Jeg er glad for å se deg tilbake i god behold."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:187
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msgid "So am I. But what is happening to our village?"
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msgstr "Det samme er jeg, men hva er det som skjer med landsbyen vår?"
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#. [message]: description=Councillor Hoban
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:191
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#, fuzzy
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msgid ""
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"In the time you have been away a looting band of orcs took over this region. "
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"There was noone here to stop them."
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msgstr ""
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"Mens dere var borte fór en herjende og plyndrende skare orker over landet. "
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"Det var ingen her til å stoppe dem."
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#. [message]: description=Councillor Hoban
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:195
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msgid ""
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"The orcish Warlord wants to enslave us. We will not be able to hold out for "
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"long."
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msgstr ""
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"Den orkiske feltherren ønsker å slavebinde oss. Vi vil ikke kunne motstå "
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"lenge."
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#. [message]: description=Councillor Hoban
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:199
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#, fuzzy
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msgid ""
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"Be careful, he is responsible for the deaths of many of us. Very few remain "
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"who can bear arms, but I will send them to aid you in battle."
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msgstr ""
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"Vær forsiktig, han svarer for mange døde blandt oss. Svært få kyndige i "
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"våpenbruk er igjen, men vi sender med deg i slaget de få som ennå står."
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:204
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msgid "Slay the orcish Warlord to free the village"
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msgstr "Fell den orkiske Feltherren for å frelse landsbyen"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:226
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msgid "Finally the orc is killed. Now you can go back to your village."
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msgstr "Endelig er orkene historie. Nå kan dere dra tilbake til landsbyen."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:230
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#, fuzzy
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msgid ""
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"So much has been destroyed. We will have a hard time fixing the damage the "
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"orcs and the undead caused. I hope this does not happen again."
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msgstr ""
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"Så mye lagt i ruiner! Vi vil få en strevsom og tung tid med å lege sårene "
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"etter orkene og de vandøde. Jeg håper dette ikke skjer igjen."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:234
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#, fuzzy
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msgid ""
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"I have to leave you now. My men and I are needed by others, too. But should "
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"you ever face another grim foe, send me a messenger. I'll come as fast as I "
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"can, little brother."
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msgstr ""
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"Jeg må forlate dere nå. Mine menn og jeg er sårt trengt også av andre, men "
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"hvis du noensinne skulle møte en annen hård fiende, send bud etter meg. Jeg "
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"skal komme hastig som vinden, lille bror."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:245
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msgid "It is over, I am vanquished."
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msgstr "Det er forbi, jeg er utslettet."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:270
|
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msgid "I don't think we can rescue anyone from these villages. It is too late."
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msgstr ""
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"Jeg tror ikke lenger det er noen å redde i disse landsbyene. Det er for sent."
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#. [message]: description=Bjarn
|
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:274
|
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msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
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msgstr ""
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"Jeg var for svak til å redde disse folkene. Akk, at dette skulle hende meg!?!"
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#~ msgid "Alrek!"
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#~ msgstr "Alrek!"
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#~ msgid "Argol!"
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#~ msgstr "Argol!"
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#~ msgid "Oh dear, that's wrong. Any last words?"
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#~ msgstr "Kjære vene, så galt. Noen siste ord?"
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#~ msgid "Elbrethil."
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#~ msgstr "Elbrethil."
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#~ msgid "Toras."
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#~ msgstr "Toras."
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#~ msgid "Wrong! So you thought to trick us into deserting our posts? Die!"
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#~ msgstr "Galt! Så du trodde vi var så lette å lure? Dø for våre våpen!"
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#~ msgid "Villager"
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#~ msgstr "Landsbyboer"
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#~ msgid "The Black Mage"
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#~ msgstr "Den Sorte Magikeren"
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#~ msgid ""
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#~ "After a short journey the small band of troops is close to the hideout of "
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#~ "the evil mage."
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#~ msgstr "Etter en kort reise er den lille troppen nær magikerens skjulested."
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