1047 lines
37 KiB
Text
1047 lines
37 KiB
Text
# Automatically generated <>, 2006.
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#
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-03-25 14:28+0100\n"
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"PO-Revision-Date: 2006-06-30 15:24+0200\n"
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"Last-Translator: Mark Polo <markpolo@gmail.com>\n"
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"Language-Team: Latin\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:12
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msgid "A Tale Of Two Brothers"
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msgstr "Historia Duorum Fratrum"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:13
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msgid "AToTB"
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msgstr ""
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:17
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msgid "Horseman"
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msgstr "Eques"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:17
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msgid "(Beginner)"
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msgstr ""
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:18
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msgid "(Challenging)"
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msgstr ""
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:18
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msgid "Knight"
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msgstr "Eques Ordinis"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:21
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#, fuzzy
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msgid ""
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"An evil mage is threatening the local village and its inhabitants. When "
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"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
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"but Bjarn himself is kidnapped. Can you rescue him?\n"
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"\n"
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"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
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"experienced players.)"
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msgstr ""
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"Magus Niger pagum loci et incolentes eius minatur. Cum dux eius Biarnus "
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"adiutorium a fratre suo Arne petit, vincit, sed Biarnus ipse surrepitur. "
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"Potesne ei subvenire?\n"
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"Stipendia valde brevis, pro incipientibus in facili et provocans pro "
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"professionalibus in difficili."
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:24
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msgid "Campaign Design"
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msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:33
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msgid "Campaign Maintenance"
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msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:39
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msgid "Artwork and Graphics Design"
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msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:48
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msgid "Miscellaneous"
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msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:55
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msgid "And special thanks to everyone else who I forgot to mention."
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msgstr ""
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#. [scenario]
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
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msgid "Rooting Out A Mage"
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msgstr "Magum Eradicans"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:52
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#, fuzzy
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msgid "Slay Mordak, the evil mage"
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msgstr "Magum Nigrum Occidere"
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:56
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:195
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:637
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:760
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:79
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:324
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:491
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:61
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:208
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msgid "Death of Arne"
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msgstr "Mors Arnis"
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:60
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:199
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:641
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:764
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:83
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:328
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:495
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:69
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:216
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msgid "Turns run out"
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msgstr "Tempus exit"
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#. [side]: type=Knight, description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:75
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:60
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:106
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:91
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msgid "Arne"
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msgstr "Arnis"
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#. [unit]: description=Bjarn, type=Red Mage
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:85
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:696
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msgid "Bjarn"
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msgstr "Biarnus"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:97
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msgid "Alwyn"
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msgstr ""
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:108
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#, fuzzy
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msgid "Brent"
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msgstr "Brena"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:119
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msgid "Cadell"
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msgstr ""
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#. [unit]: type=Bowman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:130
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msgid "Dannen"
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msgstr ""
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#. [unit]: type=Bowman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:141
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msgid "Efran"
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msgstr ""
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#. [unit]: type=Footpad
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:152
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#, fuzzy
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msgid "Fargus"
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msgstr "Magnus"
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#. [unit]: description=Erik, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:166
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msgid "Erik"
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msgstr "Ericus"
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#. [unit]: description=Heine, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:178
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msgid "Heine"
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msgstr "Henricus"
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#. [unit]: description=Magnus, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:190
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msgid "Magnus"
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msgstr "Magnus"
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#. [side]: type=Dark Sorcerer, description=Mordak
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214
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msgid "Mordak"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:246
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#, fuzzy
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msgid ""
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"In a remote part of Wesnoth, people lived their lives working hard and "
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"caring for each other, but not knowing much about the world outside. But "
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"there came a day when their peaceful world was shattered, as an evil mage "
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"came to the region, spreading havoc and despair."
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msgstr ""
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"In parte remota Occidiseptentrionis, populus vitam consumpsit in labore "
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"difficili et cura pro semetipsis, nesciens multum de mundo externo. Uno die "
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"tamen mundus pacificus eorum fractus est, cum magus malus ad regionem "
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"advenit, divulgans vastationem et desperationem."
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:251
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msgid ""
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"Bjarn, the local mage of the village, was the man who saw best how to deal "
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"with this threat. He asked the help of his brother Arne, leader of a "
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"mercenary band of horsemen, and outfitted several of the villagers with gear "
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"from the armory."
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msgstr ""
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"Biarnus, magus loci in pago, erat vir sapiens quod facturum sit contra "
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"minacem hanc. Adiutorium petivi a fratre suo Arne, duce manipuli equitum "
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"mercenariorum et nonnullos vicinos praebuit armamenta ex armamentario."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:255
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msgid "'ello there, Bjarn. So, what's the big fuss?"
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msgstr "Salve, Biarne. Quae importunitas est?"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:259
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#, fuzzy
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msgid ""
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"Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing "
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"our countryside. I've already called the village to arms and now it's up to "
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"you to lead them. You'll find him about two days' ride north of here."
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msgstr ""
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"Magus malus, ad septentrionem iter duorum dierum, minatur victum nostrum. "
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"Metum agris inicit. Iam pagum ad arma vocavi, et nunc oportet te eos ducere."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:263
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msgid "Very well. We will go there and slay this source of evil. Charge, men!"
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msgstr "Satis bene. Ibimus et occidemus fontem hanc mali. Incurrite, viri!"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:267
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msgid ""
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"I will attempt to sneak through the forest. If I can slay the evil one while "
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"he is off his guard, the battle will be over in one stroke!"
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msgstr ""
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"Conabor per silvam conrepere. Si possum malum occidere cum imprudens est, "
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"terminabitur proelium in ictu unico!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:278
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msgid ""
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"Bjarn should have been in position by now. I wonder if anything's happened "
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"to him?"
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msgstr "Biarnus iam in loco esse debet. Num quid ei accidit?"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:286
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msgid ""
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"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
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"sorcerer ourselves."
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msgstr ""
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"Hoc me vexat. Quid accidit Biarno? Opinor nosmetipsos veneficum tenebrosum "
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"occidere debere."
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:301
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#, fuzzy
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msgid "Argh!"
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msgstr "A!!!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:305
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msgid "Good work, men. Now, where is Bjarn?"
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msgstr "Bene, viri. Nunc, ubi est Biarnus?"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:309
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#, fuzzy
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msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
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msgstr "Tene vexat de eo? Hahahae...gaargh. . ."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:313
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msgid "Nothing more to be had from him."
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msgstr "Nullum plus ab eo accipimus."
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#. [message]: role=Reporter
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:317
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msgid ""
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"Sir, he's been kidnapped! I just saw some men running off with him. They "
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"looked like friends of this one."
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msgstr ""
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"Domine, surreptus est! Modo nonnullos cum eo aufugentes vidi. Videntur amici "
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"huius."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:321
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msgid "Damn! I suppose we have to go after him, then."
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msgstr "Damna id! Pono nos post eum ire debere, tunc."
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#. [message]: description=Mordak
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:334
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msgid ""
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"Ha, so you thought to send a mage around and stab me in the back? Well, I "
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"have news for you. We've kidnapped him!"
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msgstr ""
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"Hahae, putavistine magum post me mittere ut in tergum me percutat? Bene, "
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"nuntium tibi habeo. Eum surrepsimus!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:338
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#, fuzzy
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msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
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msgstr "Quid? Biarnusne surreptus? Et adhuc magus niger terram minatur? Non!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:353
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msgid "I hear these creatures are near immune to our weapons, let us see!"
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msgstr "Audivi creaturas has quasi immunes contra tela nostra esse, vidamus!"
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#. [message]: speaker=second_unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:365
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msgid "That wasn't so hard!"
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msgstr "Non tantum durum erat!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:376
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:508
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#, fuzzy
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msgid "All is lost now that I am dead..."
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msgstr "Omnis perit quia morior..."
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#. [scenario]
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
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msgid "The Chase"
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msgstr "Venatio"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:75
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msgid "Fight your way through the woods before the kidnappers escape"
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msgstr "Viam per silvas pugno expedire priusquam surreptores effugiunt"
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#. [side]: type=Elvish Rider, description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127
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msgid "Nil-Galion"
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msgstr "Nilus-Galionis"
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:223
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msgid ""
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"The kidnappers fled north through the forest, and Arne made to follow them, "
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"although his horsemen would be at a disadvantage."
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msgstr ""
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"Surreptores effugerunt ad septentriones per silvam, et Arnis incipit sequi, "
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"etsi equites eius detrementum habeant."
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:228
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msgid "Sounds of a scuffle were heard from the forest."
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msgstr "Sonus rixae auditus est ex silva."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:232
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#, fuzzy
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msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
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msgstr "Porro, viri. Num plantae umquam aliquem laeserunt?"
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#. [message]: description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:236
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msgid "You there! Halt and explain yourself."
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msgstr "Tu! Siste et te explica."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:240
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msgid "We're chasing after some men who kidnapped my brother!"
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msgstr "Persequimur viros qui fratrem meum surrepserunt!"
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#. [message]: description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:244
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#, fuzzy
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msgid ""
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"Those men had some great arguments persuading me to not allow you to enter "
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"this forest. Any further, and you will die."
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msgstr ""
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"Viri hi rationes bonas tulerunt quae me suaserunt te non silvam intrare "
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"posse. Si conamini, moriemini."
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#. [message]: role=speaker
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:248
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msgid "A glorious combat at last, against mounted enemies!"
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msgstr "Proelium gloriosum demum, contra equites!"
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#. [unit]: type=Dark Adept, description=Muff Toras
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:263
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msgid "Muff Toras"
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msgstr "Muffus Toras"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:311
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msgid "I see them! There they are!"
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msgstr "Eos vidi! Illic sunt!"
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#. [message]: description=Muff Toras
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:315
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msgid "Curses! I hope the reinforcements get here so I can escape soon."
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msgstr "Maledictiones! Spero ut copiae novae adveniant ut mox effugere possim."
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:320
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msgid "Kill the Dark Adept before his reinforcements arrive"
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msgstr "Peritum Obscurum occidere priusquam copiae novae adveniunt"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:338
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msgid "Come on, men, let's catch those kidnappers!"
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|
msgstr "Porro, viri, capiamus surreptores!"
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:349
|
|
msgid ""
|
|
"Hah! You got me alright, but what does that help? No harm telling you now, I "
|
|
"suppose. Your precious mage is safely locked away in our dungeons. I was set "
|
|
"up to be a decoy."
|
|
msgstr ""
|
|
"Hahae! Me capis, sed quid adiutorium est? Non nocet tibi dicere, puto. Magus "
|
|
"tuus pretiosus tute in carceris nostris obseratus est. Ego eram tantum "
|
|
"illecebra."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:353
|
|
msgid ""
|
|
"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
|
|
"life."
|
|
msgstr ""
|
|
"Non! Rursus deceptus. Dic nobis ubi sit et vitam miseram tuam parcemus."
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:356
|
|
#, fuzzy
|
|
msgid "Sithrak"
|
|
msgstr "Sitracius!"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357
|
|
#, fuzzy
|
|
msgid "Eleben"
|
|
msgstr "Elebenis."
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358
|
|
msgid "Jarlom"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
|
|
msgid "Hamik"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:362
|
|
msgid "Akranbral"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
|
|
msgid "Drakanal"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
|
|
#, fuzzy
|
|
msgid "Xaskanat"
|
|
msgstr "Colonus"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365
|
|
msgid "Katklagad"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:370
|
|
#, fuzzy
|
|
msgid ""
|
|
"Three days ride to the northeast, in a deserted castle. The passwords to the "
|
|
"guards are $first_password_$first_password_number and $second_password_"
|
|
"$second_password_number|."
|
|
msgstr ""
|
|
"Iter trium dierum inter septentriones et orientem in castello deserto. "
|
|
"Tesserae custodum sunt Sitracius et Elebenis."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:374
|
|
msgid "Thank you. Leave him, men, we ride East."
|
|
msgstr "Tibi gratias ago. Relinquite eum, viri, equitemus ad orientem."
|
|
|
|
#. [unit]: description=Brena, type=Iron Mauler
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:386
|
|
msgid "Brena"
|
|
msgstr "Brena"
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:398
|
|
#, fuzzy
|
|
msgid ""
|
|
"Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
|
|
"better than smashing those foul skeletons and their ilk. Though I came too "
|
|
"late to help in this fight, I would like to aid you in your forthcoming "
|
|
"endeavors."
|
|
msgstr ""
|
|
"Salutationes, Brena sum. Vidi vos pugnantes contra inmortuos foedos. Nullum "
|
|
"amo plus quam ossa foeda et generem eorum contundere. Etsi sero venio ad "
|
|
"proelium hoc, te adiuvare volo in futuro."
|
|
|
|
#. [message]: type=Horseman
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:402
|
|
#, fuzzy
|
|
msgid "He would only slow us down!"
|
|
msgstr "Tantum nos lentificent!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:406
|
|
msgid "I am the one to decide."
|
|
msgstr "Ego decerno."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
|
|
msgid "Oh, all right then. Come along with us."
|
|
msgstr "Bene. Venite nobiscum."
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
|
|
msgid "Thank you. My comrades and I will help you on your noble quest."
|
|
msgstr ""
|
|
"Tibi gratias ago. Ego et socii mei te adiuvabunt in investigatione tua "
|
|
"nobili."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:422
|
|
msgid "I am sorry. We have not the time to spare."
|
|
msgstr "Me paenitet. Non habemus tempus."
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:426
|
|
msgid ""
|
|
"Take this, then, for I see that you are on a quest. My comrades will help "
|
|
"you whenever you call for them."
|
|
msgstr ""
|
|
"Hoc accipe, tunc, quia video te in investigatione esse. Socii mei te "
|
|
"adiuvabunt quandocumque vocas."
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:443
|
|
msgid "You receive 70 pieces of gold!"
|
|
msgstr "Accipis LXX nummos auri!"
|
|
|
|
#. [message]: description=Muff Toras
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:463
|
|
msgid "My reinforcements are here!"
|
|
msgstr "Copiae novae adveniunt!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:467
|
|
msgid "He escaped us..."
|
|
msgstr "Nos effugit..."
|
|
|
|
#. [message]: description=Nil-Galion
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:478
|
|
#, fuzzy
|
|
msgid ""
|
|
"You foolish human, you killed me but you won't be able to reach the undead. "
|
|
"I fulfilled the pact and will be reanimated soon to be a Lord of their "
|
|
"armies."
|
|
msgstr ""
|
|
"Homo ignare, me occidisti, sed numquam inmortuos attinges. Pactum complevi "
|
|
"et mox reanimatus ero ut dominus in exercitu eorum."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:482
|
|
#, fuzzy
|
|
msgid ""
|
|
"Hurry, we have to track them down. Maybe we can still get them. They have to "
|
|
"be in the north!"
|
|
msgstr ""
|
|
"Festinate, oportet eos indagare. Forsitan nihilominus eos attingimus. Debent "
|
|
"ad septentriones esse!"
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:487
|
|
msgid "Hurry to the north and stop the kidnappers"
|
|
msgstr "Festinare ad septentriones et surreptores sistere"
|
|
|
|
#. [terrain]
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
|
|
msgid "Irongate"
|
|
msgstr ""
|
|
|
|
#. [scenario]
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:17
|
|
msgid "Guarded Castle"
|
|
msgstr "Castellum Defensum"
|
|
|
|
#. [side]: type=Dark Sorcerer, description=Rotharik
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:80
|
|
msgid "Rotharik"
|
|
msgstr "Rotaricus"
|
|
|
|
#. [unit]: description=Guard_leader, type=Assassin
|
|
#. [unit]: role=Guard, type=Bandit
|
|
#. [unit]: description=Guard2_leader, type=Rogue
|
|
#. [unit]: role=Guard2, type=Bandit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:391
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:399
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:407
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:416
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:507
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:515
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:523
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:532
|
|
msgid "Guard"
|
|
msgstr "Custos"
|
|
|
|
#. [unit]: description=Knago-Brek, type=Orcish Warrior
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:143
|
|
msgid "Knago-Brek"
|
|
msgstr "Knago-Breccus"
|
|
|
|
#. [unit]: type=Orcish Grunt
|
|
#. [unit]: type=Orcish Warrior
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:152
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:160
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:169
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:177
|
|
msgid "Castle Guard"
|
|
msgstr "Custos Castelli"
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:191
|
|
msgid "Rescue Bjarn"
|
|
msgstr "Biarno Subvenire"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:294
|
|
msgid ""
|
|
"Arne arrived at the castle and was immediately challenged by some guards."
|
|
msgstr "Arnis ad castellum advenit et statim a custodibus provocatus est."
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:298
|
|
msgid "Halt! Friend or foe? Give the password."
|
|
msgstr "Sistite! Amicine an inimici? Tesseram date."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:303
|
|
msgid "The password is"
|
|
msgstr "Tessera est"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:305
|
|
msgid "$first_password_1|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:311
|
|
msgid "$first_password_2|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:317
|
|
msgid "$first_password_3|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:323
|
|
msgid "$first_password_4|!"
|
|
msgstr ""
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:339
|
|
msgid "Pass, friend."
|
|
msgstr "Praeteri, amice."
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:357
|
|
msgid "Wrong! Die!"
|
|
msgstr "Falsum! Morere!"
|
|
|
|
#. [message]: description=Knago-Brek
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:371
|
|
msgid ""
|
|
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
|
"humans!!"
|
|
msgstr ""
|
|
"Hahae! Homines diu non interfecimus. Telum sanguinem vult. Nunc occidimus "
|
|
"homines!!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:375
|
|
msgid ""
|
|
"I knew that we had to fight to free my brother! Come on men, lets kill some "
|
|
"orcs."
|
|
msgstr ""
|
|
"Sapivi necesse esse pugnare ut fratrem servemus! Venite viri, occidamus "
|
|
"orcos."
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:424
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:540
|
|
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
|
|
msgstr "Suntne vices nostras? Possumusne nunc abire?"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:428
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:544
|
|
msgid "Um, yes. Fine. You can go."
|
|
msgstr "Mmm, ita. Bene. Abite."
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:432
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:548
|
|
msgid "Um, you're supposed to give the password."
|
|
msgstr "Mmm, debes tesseram dicere."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:436
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:552
|
|
msgid "Oh, of course. I had nearly forgotten."
|
|
msgstr "O, sane, prope oblitus sum."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:438
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:554
|
|
msgid "$second_password_1|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:444
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:560
|
|
msgid "$second_password_2|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:450
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:566
|
|
msgid "$second_password_3|!"
|
|
msgstr ""
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:456
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:572
|
|
msgid "$second_password_4|!"
|
|
msgstr ""
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:471
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:587
|
|
msgid "Thanks! Irritating little formality, isn't it?"
|
|
msgstr "Gratias ago! Nonne ritus hic tibi stomachum movet?"
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:484
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:600
|
|
msgid "That's the wrong password! These aren't our relief! Get them!"
|
|
msgstr "Tessera falsa est! Non sunt hi vices nostrae! Occidite eos!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:490
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:606
|
|
msgid ""
|
|
"I think I should better support my men at the front to make sure we can free "
|
|
"my brother."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:619
|
|
msgid "Nooo! This is the end..."
|
|
msgstr "Non! Finis est..."
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:623
|
|
msgid "There's a key in his robes."
|
|
msgstr "Clavis est in vestimento eius."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:627
|
|
msgid ""
|
|
"It must be the key to the cell they're holding Bjarn in! I will take the "
|
|
"key. I can't wait to see my brother. Come on, let's free him."
|
|
msgstr ""
|
|
"Debet esse clavis carceris in quo tenent Biarnum! Clavem fero. Non possum "
|
|
"exspectare quia mox fratrem videbo. Venite, eum liberemus."
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:633
|
|
msgid "Move Arne to the cell with his brother to free him"
|
|
msgstr "Arnem ad carcerem movere ut fratrem liberes"
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:663
|
|
#, fuzzy
|
|
msgid "Look what I have found in here! I can count a hundred pieces of gold."
|
|
msgstr "Videte quod hic inveni! Numero centum nummos auri."
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:676
|
|
msgid "Look what I have found in here! I can count fifty pieces of gold."
|
|
msgstr "Videte quod inveni! Numero quinquaginta nummos auri."
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:723
|
|
msgid "I found Bjarn. He is in this cell."
|
|
msgstr "Biarnum inveni. Est in carcere hac."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:733
|
|
#, fuzzy
|
|
msgid "Good to see you, Arne. Please help me get out of this dungeon."
|
|
msgstr "Bene te videre, Arnis. Amabo te, adiuva me exire ex carcere hac."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:739
|
|
#, fuzzy
|
|
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
|
|
msgstr "Nonne eris vir Arnis? Amabo te, adiuva me ex carcere exire."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:745
|
|
#, fuzzy
|
|
msgid ""
|
|
"The damn Dark Sorcerer Rotharik has imprisoned me behind this magical "
|
|
"enhanced iron gate. It can only be opened with the correct key. You must get "
|
|
"it from him to free me."
|
|
msgstr ""
|
|
"Veneficus Tenebrosus damnatus Rotaricus me inclusit trans hanc portam "
|
|
"magicam. Oportet clavem ab eo carpere ut me liberes. Tantum clave aperienda "
|
|
"est."
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:756
|
|
msgid "Kill the dark sorcerer to get the cellkey"
|
|
msgstr "Veneficum tenebrosum occidere ut clavem carpas"
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:797
|
|
msgid "Thank you for saving me. I had almost given up hope you would free me."
|
|
msgstr "Tibi gratias ago quia me servavisti. Quasi spem liberationis perdidi."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:801
|
|
msgid ""
|
|
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
|
|
"and some undead. Really just a day's work for us mercenaries."
|
|
msgstr ""
|
|
"Nullum erat, nonnulli dryadales, unus aut duo venefici tenebrosi, multi "
|
|
"orci, et nonnulli inmortui. Re vera tantum labor diei mercennariis nobis."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:805
|
|
msgid "Thank you for coming to my aid. Let us return to the village."
|
|
msgstr "Gratias ago vobis pro adiutorium. Regrediamur ad pagum."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:830
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:259
|
|
msgid "Everything is lost now that I am dead..."
|
|
msgstr "Omnis perit quia morior..."
|
|
|
|
#. [message]: description=Rotharik
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:841
|
|
msgid "You are too late! Your brother is already dead! Muhahahaha..."
|
|
msgstr "Nimis sero es! Iam mortuus est frater tuus! Muhahahahae..."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:845
|
|
msgid "Argh!!!"
|
|
msgstr "A!!!"
|
|
|
|
#. [scenario]
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
|
|
msgid "Return to the Village"
|
|
msgstr "Regressus ad Pagum"
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:57
|
|
msgid "Find out what is happening in the village"
|
|
msgstr "Cognoscere quid accidit in pago"
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:65
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:212
|
|
msgid "Death of Bjarn"
|
|
msgstr "Mors Biarni"
|
|
|
|
#. [side]: type=Orcish Warlord, description=Tairach
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104
|
|
msgid "Tairach"
|
|
msgstr "Tairacis"
|
|
|
|
#. [side]: type=Longbowman, description=Councillor Hoban
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:131
|
|
msgid "Councillor Hoban"
|
|
msgstr "Decurio Hoban"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:160
|
|
msgid ""
|
|
"There. Your village is just across those hills, and already I see men coming "
|
|
"to greet us!"
|
|
msgstr ""
|
|
"Illic. Pagus est trans colles hos et iam video viros venientes salutum nos."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:164
|
|
msgid ""
|
|
"No. They are fleeing from something. We have to find out what is happening "
|
|
"over here!"
|
|
msgstr "Non. Ab aliquo fugiunt. Oportet cognoscere quid accidit illic!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:168
|
|
msgid "I think your village is protected well, though."
|
|
msgstr "Credo pagum tuum bene defensum esse."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:172
|
|
msgid ""
|
|
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
|
|
"going on here."
|
|
msgstr ""
|
|
"Debemus ire et cum Decurione Hobane loqui. Forsitan sapis quid hic accidit."
|
|
|
|
#. [message]: description=Councillor Hoban
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:183
|
|
msgid "I am glad to see you back again."
|
|
msgstr "Felix sum te rursus videre."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:187
|
|
msgid "So am I. But what is happening to our village?"
|
|
msgstr "Et ego. Sed quid accedit in pago?"
|
|
|
|
#. [message]: description=Councillor Hoban
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:191
|
|
#, fuzzy
|
|
msgid ""
|
|
"In the time you have been away a looting band of orcs took over this region. "
|
|
"There was noone here to stop them."
|
|
msgstr ""
|
|
"In tempore absentiae tuae, manipulus orcorum regionem vicit. Nemo hic eos "
|
|
"sistere potuit."
|
|
|
|
#. [message]: description=Councillor Hoban
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:195
|
|
msgid ""
|
|
"The orcish Warlord wants to enslave us. We will not be able to hold out for "
|
|
"long."
|
|
msgstr ""
|
|
"Dominus Belli orcorum nos in servitutem redigere vult. Non possumus diu "
|
|
"resistere."
|
|
|
|
#. [message]: description=Councillor Hoban
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:199
|
|
#, fuzzy
|
|
msgid ""
|
|
"Be careful, he is responsible for the deaths of many of us. Very few remain "
|
|
"who can bear arms, but I will send them to aid you in battle."
|
|
msgstr ""
|
|
"Cautus estote, multos nostrorum occidit. Pauci sunt qui arma gerere possunt, "
|
|
"sed eos in adiutorio tuo mittam."
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:204
|
|
msgid "Slay the orcish Warlord to free the village"
|
|
msgstr "Dominum Belli orcorum occidere ut pagum liberes"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:226
|
|
msgid "Finally the orc is killed. Now you can go back to your village."
|
|
msgstr "Demum occisus est orcus. Nunc potes ad pagum redire."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:230
|
|
#, fuzzy
|
|
msgid ""
|
|
"So much has been destroyed. We will have a hard time fixing the damage the "
|
|
"orcs and the undead caused. I hope this does not happen again."
|
|
msgstr ""
|
|
"Tantum perditur. Difficile erit damna orcorum et inmortuorum reficere. Spero "
|
|
"ut numquam rursum accidat."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:234
|
|
#, fuzzy
|
|
msgid ""
|
|
"I have to leave you now. My men and I are needed by others, too. But should "
|
|
"you ever face another grim foe, send me a messenger. I'll come as fast as I "
|
|
"can, little brother."
|
|
msgstr ""
|
|
"Oportet me ire. Opus est me et viris meis etiam alios adiuvare. Sed si "
|
|
"umquam hosti alio atroci obviam is, mitte mihi nuntium. Venio quam "
|
|
"celerrimum, fratris minor."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:245
|
|
msgid "It is over, I am vanquished."
|
|
msgstr "Finitus est, victus sum."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:270
|
|
msgid "I don't think we can rescue anyone from these villages. It is too late."
|
|
msgstr "Non puto nos aliquem ex pagis servare posse. Nimis sero est."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:274
|
|
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
|
|
msgstr "Nimis debilis eram ut populum defendissem. O cur mihi hoc accidit?!?"
|
|
|
|
#~ msgid "Alrek!"
|
|
#~ msgstr "Alricus!"
|
|
|
|
#~ msgid "Argol!"
|
|
#~ msgstr "Argolis!"
|
|
|
|
#~ msgid "Oh dear, that's wrong. Any last words?"
|
|
#~ msgstr "Me paenitet, falsum est. Verbane ultima?"
|
|
|
|
#~ msgid "Elbrethil."
|
|
#~ msgstr "Elebretilis."
|
|
|
|
#~ msgid "Toras."
|
|
#~ msgstr "Toras."
|
|
|
|
#~ msgid "Wrong! So you thought to trick us into deserting our posts? Die!"
|
|
#~ msgstr "Falsum! Putavine nos fallere ut loco cedamus? Morimini!"
|
|
|
|
#~ msgid "Villager"
|
|
#~ msgstr "Vicanus"
|
|
|
|
#~ msgid "The Black Mage"
|
|
#~ msgstr "Magus Niger"
|
|
|
|
#~ msgid ""
|
|
#~ "After a short journey the small band of troops is close to the hideout of "
|
|
#~ "the evil mage."
|
|
#~ msgstr ""
|
|
#~ "Post iter breve manipulus militum iam prope praetorium magi mali est."
|