wesnoth/po/wesnoth-tb/it.po

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Text

# translation of it.po to Italian
# Luciano Montanaro <mikelima@cirulla.net>, 2006, 2008.
msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-03-25 14:28+0100\n"
"PO-Revision-Date: 2008-03-12 21:57+0100\n"
"Last-Translator: Luciano Montanaro <mikelima@cirulla.net>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: KBabel 1.11.4\n"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:12
msgid "A Tale Of Two Brothers"
msgstr "Racconto di due fratelli"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "AToTB"
msgstr "RdDF"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "Horseman"
msgstr "Cavallerizzo"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "(Beginner)"
msgstr "(Principiante)"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "(Challenging)"
msgstr "(Impegnativo)"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Knight"
msgstr "Cavaliere"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the local village and its inhabitants. When "
"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
"but Bjarn himself is kidnapped. Can you rescue him?\n"
"\n"
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
msgstr ""
"Un mago malvagio minaccia il villaggio ed i suoi abitanti. Quando il "
"comandante Bjarn chiede aiuto al fratello Arne, ne esce vittorioso, ma Bjarn "
"viene rapito. Riuscirai a liberarlo?\n"
"\n"
"(Livello per i principianti, 4 scenari; la versione «Difficile» può essere "
"impegnativa anche per giocatori esperti)."
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:24
msgid "Campaign Design"
msgstr "Progetto della campagna"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:33
msgid "Campaign Maintenance"
msgstr "Manutenzione della campagna"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:39
msgid "Artwork and Graphics Design"
msgstr "Progettazione grafica e lavoro artistico"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:48
msgid "Miscellaneous"
msgstr "Varie"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:55
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
"E ringraziamenti speciali a tutti gli altri che ho dimenticato di citare."
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
msgid "Rooting Out A Mage"
msgstr "Stanare un mago"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:52
msgid "Slay Mordak, the evil mage"
msgstr "Uccidi Mordak, il mago malvagio"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:56
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:195
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:637
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:760
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:79
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:324
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:491
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:61
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:208
msgid "Death of Arne"
msgstr "Morte di Arne"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:60
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:199
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:641
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:764
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:83
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:328
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:495
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:69
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:216
msgid "Turns run out"
msgstr "Fine dei turni a disposizione"
#. [side]: type=Knight, description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:75
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:60
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:106
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:91
msgid "Arne"
msgstr "Arne"
#. [unit]: description=Bjarn, type=Red Mage
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:85
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:696
msgid "Bjarn"
msgstr "Bjarn"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:97
msgid "Alwyn"
msgstr "Alwyn"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:108
msgid "Brent"
msgstr "Brent"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:119
msgid "Cadell"
msgstr "Cadell"
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:130
msgid "Dannen"
msgstr "Dannen"
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:141
msgid "Efran"
msgstr "Efran"
#. [unit]: type=Footpad
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:152
msgid "Fargus"
msgstr "Fargus"
#. [unit]: description=Erik, type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:166
msgid "Erik"
msgstr "Erik"
#. [unit]: description=Heine, type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:178
msgid "Heine"
msgstr "Heine"
#. [unit]: description=Magnus, type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:190
msgid "Magnus"
msgstr "Magnus"
#. [side]: type=Dark Sorcerer, description=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214
msgid "Mordak"
msgstr "Mordak"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:246
msgid ""
"In a remote part of Wesnoth, people lived their lives working hard and "
"caring for each other, but not knowing much about the world outside. But "
"there came a day when their peaceful world was shattered, as an evil mage "
"came to the region, spreading havoc and despair."
msgstr ""
"In una zona remota di Wesnoth la gente viveva lavorando sodo e prendendosi "
"cura gli uni degli altri, del tutto ignara di ciò che avveniva nelle altre "
"parti del mondo. Un giorno, però, il loro mondo pacifico venne messo in "
"pericolo da un mago malvagio, addentratosi nella regione per seminare "
"terrore e disperazione."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:251
msgid ""
"Bjarn, the local mage of the village, was the man who saw best how to deal "
"with this threat. He asked the help of his brother Arne, leader of a "
"mercenary band of horsemen, and outfitted several of the villagers with gear "
"from the armory."
msgstr ""
"Bjarn, il mago del villaggio, era l'unico uomo capace di occuparsi del "
"problema. Chiese l'aiuto di suo fratello Arne, comandante di una banda "
"mercenaria di cavalieri, e si fece aiutare da molti paesani a cui fece "
"indossare armature."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:255
msgid "'ello there, Bjarn. So, what's the big fuss?"
msgstr "Ciao Bjarn. Come mai tanta agitazione?"
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:259
msgid ""
"Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing "
"our countryside. I've already called the village to arms and now it's up to "
"you to lead them. You'll find him about two days' ride north of here."
msgstr ""
"Mordak, un mago malvagio, minaccia le nostre vite. Ha terrorizzato tutti. Ho "
"già richiamato alle armi il villaggio e ora toccherà a te comandarli. "
"Troverai il mago a due giorni di cavalcata a nord di qui."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:263
msgid "Very well. We will go there and slay this source of evil. Charge, men!"
msgstr ""
"Molto bene. Andremo là e uccideremo questo mago malvagio. Carica, uomini!"
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:267
msgid ""
"I will attempt to sneak through the forest. If I can slay the evil one while "
"he is off his guard, the battle will be over in one stroke!"
msgstr ""
"Proverò a passare furtivamente attraverso la foresta. Se posso uccidere il "
"malvagio mentre non è in guardia la battaglia finirà in un baleno!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:278
msgid ""
"Bjarn should have been in position by now. I wonder if anything's happened "
"to him?"
msgstr ""
"Bjarn dovrebbe essere in posizione adesso. Chissà se gli è successo qualcosa."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:286
msgid ""
"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
"sorcerer ourselves."
msgstr ""
"È preoccupante. Cos'è successo a Bjarn? Sarà meglio uccidere lo stregone "
"nero da soli."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:301
msgid "Argh!"
msgstr "Argh!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:305
msgid "Good work, men. Now, where is Bjarn?"
msgstr "Bel lavoro uomini. Dov'è Bjarn?"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:309
msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
msgstr "Siete preoccupati per lui? Eh-eh-eh... ergh... gaargh..."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:313
msgid "Nothing more to be had from him."
msgstr "Non potrà più nuocermi."
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:317
msgid ""
"Sir, he's been kidnapped! I just saw some men running off with him. They "
"looked like friends of this one."
msgstr ""
"Signore, è stato rapito! Ho visto alcuni uomini scappare di corsa con lui. "
"Sembravano amici di questo tipo qui."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:321
msgid "Damn! I suppose we have to go after him, then."
msgstr "Dannazione! Dobbiamo inseguirli, allora."
#. [message]: description=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:334
msgid ""
"Ha, so you thought to send a mage around and stab me in the back? Well, I "
"have news for you. We've kidnapped him!"
msgstr ""
"Ah, pensavi di mandare un mago in missione per farmi colpire alle spalle? "
"Ok, ho una novità per te. Lo abbiamo rapito!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:338
msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
msgstr ""
"Cosa? Bjarn, rapito? E il mago malvagio continua a saccheggiare le nostre "
"terre? Noooo!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:353
msgid "I hear these creatures are near immune to our weapons, let us see!"
msgstr ""
"Ho sentito dire che queste creature sono quasi immuni alle nostre armi, "
"vediamo se è vero!"
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:365
msgid "That wasn't so hard!"
msgstr "Non è stato difficilissimo!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:376
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:508
msgid "All is lost now that I am dead..."
msgstr "Ora che sono morto è la fine..."
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
msgid "The Chase"
msgstr "L'inseguimento"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:75
msgid "Fight your way through the woods before the kidnappers escape"
msgstr "Fatti strada tra i boschi prima che i rapitori scappino"
#. [side]: type=Elvish Rider, description=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127
msgid "Nil-Galion"
msgstr "Nil-Galion"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:223
msgid ""
"The kidnappers fled north through the forest, and Arne made to follow them, "
"although his horsemen would be at a disadvantage."
msgstr ""
"I rapitori sono scappati a nord attraverso la foresta ed Arne li ha seguiti, "
"anche se i suoi uomini a cavallo saranno svantaggiati."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:228
msgid "Sounds of a scuffle were heard from the forest."
msgstr "Dalla foresta si ode il rumore di una colluttazione."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:232
msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
msgstr ""
"Avanti, uomini. Una passeggiata nel bosco non ha mai fatto male a nessuno, "
"giusto?"
#. [message]: description=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:236
msgid "You there! Halt and explain yourself."
msgstr "Voi là! Fermatevi e identificatevi."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:240
msgid "We're chasing after some men who kidnapped my brother!"
msgstr "Stiamo inseguendo delle persone che hanno rapito mio fratello!"
#. [message]: description=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:244
msgid ""
"Those men had some great arguments persuading me to not allow you to enter "
"this forest. Any further, and you will die."
msgstr ""
"Quella gente mi ha persuaso con validi argomenti che tu non devi entrare in "
"questa foresta. Se ci provi, morirai."
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:248
msgid "A glorious combat at last, against mounted enemies!"
msgstr "Un glorioso combattimento finalmente, contro nemici a cavallo!"
#. [unit]: type=Dark Adept, description=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:263
msgid "Muff Toras"
msgstr "Muff Toras"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:311
msgid "I see them! There they are!"
msgstr "Li ho visti! Eccoli là!"
#. [message]: description=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:315
msgid "Curses! I hope the reinforcements get here so I can escape soon."
msgstr ""
"Maledizione! Spero che i rinforzi arrivino presto, così potrò scappare."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:320
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr "Uccidi l'adepto oscuro prima che arrivino i rinforzi"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:338
msgid "Come on, men, let's catch those kidnappers!"
msgstr "Avanti uomini, prendiamo i rapitori!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:349
msgid ""
"Hah! You got me alright, but what does that help? No harm telling you now, I "
"suppose. Your precious mage is safely locked away in our dungeons. I was set "
"up to be a decoy."
msgstr ""
"Ah! Mi hai preso, ma a cosa ti è servito? Non c'è niente di male a dirtelo, "
"ormai. Il tuo prezioso mago è chiuso a chiave nei nostri sotterranei. Sono "
"stato mandato solo per fare da esca."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:353
msgid ""
"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
"life."
msgstr ""
"Nooo! Ci hanno fregato ancora. Dicci dov'è e risparmierò la tua miserabile "
"vita."
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:356
msgid "Sithrak"
msgstr "Sithrak"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357
msgid "Eleben"
msgstr "Eleben"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358
msgid "Jarlom"
msgstr "Jarlom"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
msgid "Hamik"
msgstr "Hamik"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:362
msgid "Akranbral"
msgstr "Akranbral"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
msgid "Drakanal"
msgstr "Drakanal"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
msgid "Xaskanat"
msgstr "Xaskanat"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365
msgid "Katklagad"
msgstr "Katklagad"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:370
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
"Tre giorni di cammino ad nord-est, in un castello deserto. Le parole "
"d'ordine da dire alle guardie sono $first_password_$first_password_number e "
"$second_password_$second_password_number|."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:374
msgid "Thank you. Leave him, men, we ride East."
msgstr "Grazie. Uomini, lasciatelo andare. Dobbiamo cavalcare verso Est."
#. [unit]: description=Brena, type=Iron Mauler
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:386
msgid "Brena"
msgstr "Brena"
#. [message]: description=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:398
msgid ""
"Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
"better than smashing those foul skeletons and their ilk. Though I came too "
"late to help in this fight, I would like to aid you in your forthcoming "
"endeavors."
msgstr ""
"Piacere, sono Brena. Ti ho visto combattere contro quegli esseri immondi. "
"Non c'è nulla di più bello che massacrare quegli orridi scheletri e la loro "
"razza. Purtroppo sono arrivato troppo tardi per esserti d'aiuto in questo "
"combattimento, ma mi piacerebbe aiutarti nei prossimi scontri."
#. [message]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:402
msgid "He would only slow us down!"
msgstr "Ci rallenterà e basta!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:406
msgid "I am the one to decide."
msgstr "Sono io che deve decidere."
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
msgid "Oh, all right then. Come along with us."
msgstr "Oh, d'accordo allora. Vieni con noi."
#. [message]: description=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr ""
"Grazie. Io ed i miei compagni vi aiuteremo nella vostra nobile missione."
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:422
msgid "I am sorry. We have not the time to spare."
msgstr "Mi spiace. Non abbiamo tempo da perdere."
#. [message]: description=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:426
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
"Prendi questo allora. I miei compagni ti aiuteranno ogni volta che li "
"chiamerai."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:443
msgid "You receive 70 pieces of gold!"
msgstr "Hai ottenuto 70 pezzi d'oro!"
#. [message]: description=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:463
msgid "My reinforcements are here!"
msgstr "Ecco i miei rinforzi!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:467
msgid "He escaped us..."
msgstr "Ci è fuggito..."
#. [message]: description=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:478
msgid ""
"You foolish human, you killed me but you won't be able to reach the undead. "
"I fulfilled the pact and will be reanimated soon to be a Lord of their "
"armies."
msgstr ""
"Tu, stupido umano, mi hai ucciso, ma non riuscirai a raggiungere i non-"
"morti. Ho raggiunto un accordo con loro e presto verrò riportato in vita per "
"divenire il Signore delle loro armate."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:482
msgid ""
"Hurry, we have to track them down. Maybe we can still get them. They have to "
"be in the north!"
msgstr ""
"Forza! dobbiamo inseguirli. Forse ce la facciamo a raggiungerli. Devono "
"essere andati verso nord."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:487
msgid "Hurry to the north and stop the kidnappers"
msgstr "Corri a nord e blocca i rapitori"
#. [terrain]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
msgid "Irongate"
msgstr "Cancello di ferro"
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:17
msgid "Guarded Castle"
msgstr "Castello protetto"
#. [side]: type=Dark Sorcerer, description=Rotharik
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:80
msgid "Rotharik"
msgstr "Rotharik"
#. [unit]: description=Guard_leader, type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: description=Guard2_leader, type=Rogue
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:391
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:399
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:407
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:416
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:507
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:515
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:523
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:532
msgid "Guard"
msgstr "Guardia"
#. [unit]: description=Knago-Brek, type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:143
msgid "Knago-Brek"
msgstr "Knago-Brek"
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:152
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:160
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:169
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:177
msgid "Castle Guard"
msgstr "Guardia del castello"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:191
msgid "Rescue Bjarn"
msgstr "Libera Bjarn"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:294
msgid ""
"Arne arrived at the castle and was immediately challenged by some guards."
msgstr ""
"Arne giunse al castello e venne immediatamente sfidato da alcune guardie."
#. [message]: description=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:298
msgid "Halt! Friend or foe? Give the password."
msgstr "Alt! Amico o nemico? Dimmi la parola d'ordine."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:303
msgid "The password is"
msgstr "La parola d'ordine è"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:305
msgid "$first_password_1|!"
msgstr "$first_password_1|!"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:311
msgid "$first_password_2|!"
msgstr "$first_password_2|!"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:317
msgid "$first_password_3|!"
msgstr "$first_password_3|!"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:323
msgid "$first_password_4|!"
msgstr "$first_password_4|!"
#. [message]: description=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:339
msgid "Pass, friend."
msgstr "Entra, amico."
#. [message]: description=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:357
msgid "Wrong! Die!"
msgstr "Sbagliato! Muori!"
#. [message]: description=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:371
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
msgstr ""
"Ah! Ah! È da tanto che non uccidiamo qualcuno. Le nostre armi vogliono il "
"sangue. Adesso uccidiamo gli umani!!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:375
msgid ""
"I knew that we had to fight to free my brother! Come on men, lets kill some "
"orcs."
msgstr ""
"Sapevo che avrei dovuto lottare per liberare mio fratello! Avanti uomini, "
"facciamo fuori qualche orco."
#. [message]: description=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:424
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:540
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr "Stanno arrivando i rinforzi? Vuol dire che dobbiamo andarcene adesso?"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:428
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:544
msgid "Um, yes. Fine. You can go."
msgstr "Uhm, sì. Va bene. Puoi andare."
#. [message]: description=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:432
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:548
msgid "Um, you're supposed to give the password."
msgstr "Uhm, dovresti dirmi la parola d'ordine."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:436
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:552
msgid "Oh, of course. I had nearly forgotten."
msgstr "Certo. L'avevo quasi dimenticato."
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:438
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:554
msgid "$second_password_1|!"
msgstr "$second_password_1|!"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:444
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:560
msgid "$second_password_2|!"
msgstr "$second_password_2|!"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:450
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:566
msgid "$second_password_3|!"
msgstr "$second_password_3|!"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:456
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:572
msgid "$second_password_4|!"
msgstr "$second_password_4|!"
#. [message]: description=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:471
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:587
msgid "Thanks! Irritating little formality, isn't it?"
msgstr "Grazie! Sono irritanti queste formalità, non credi?"
#. [message]: description=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:484
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:600
msgid "That's the wrong password! These aren't our relief! Get them!"
msgstr ""
"Questa parola d'ordine è sbagliata! Questo non è il nostro cambio! "
"Prendeteli!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:490
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:606
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
"Credo di dover proteggere meglio gli uomini sul fronte per assicurarmi la "
"liberazione di mio fratello."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:619
msgid "Nooo! This is the end..."
msgstr "Nooo! Questa è la fine..."
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:623
msgid "There's a key in his robes."
msgstr "C'è una chiave nella sua veste."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:627
msgid ""
"It must be the key to the cell they're holding Bjarn in! I will take the "
"key. I can't wait to see my brother. Come on, let's free him."
msgstr ""
"Deve essere la chiave per la cella in cui hanno rinchiuso Bjarn! Prenderò la "
"chiave. Non posso attendere oltre per vedere mio fratello. Venite, "
"liberiamolo."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:633
msgid "Move Arne to the cell with his brother to free him"
msgstr "Muovi Arne nella cella per liberare il fratello"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:663
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr "Guarda un po' che cosa c'è qui! Un centinaio di pezzi d'oro."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:676
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr "Guarda qui! Cinquanta pezzi d'oro!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:723
msgid "I found Bjarn. He is in this cell."
msgstr "Ho trovato Bjarn. È in questa cella."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:733
msgid "Good to see you, Arne. Please help me get out of this dungeon."
msgstr ""
"Arne, sono felice di vederti. Ti prego, aiutami ad uscire da questa prigione."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:739
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
msgstr ""
"Devi essere uno degli uomini di Arne. Aiutami ad uscire da questo "
"sotterraneo."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:745
msgid ""
"The damn Dark Sorcerer Rotharik has imprisoned me behind this magical "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
"Quel maledetto stregone nero Rotharik mi ha imprigionato dietro questo "
"cancello di ferro magico. Può essere aperto solo con la chiave giusta. Devi "
"rubargli la chiave per liberarmi."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:756
msgid "Kill the dark sorcerer to get the cellkey"
msgstr "Uccidi lo stregone nero per ottenere la chiave della cella"
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:797
msgid "Thank you for saving me. I had almost given up hope you would free me."
msgstr "Grazie per avermi salvato. Quasi non ci speravo più, ormai."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:801
msgid ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a day's work for us mercenaries."
msgstr ""
"Oh, nulla di particolare, qualche elfo, uno o due stregoni oscuri, un paio "
"di orchi e qualche non morto. Una noiosissima giornata di lavoro per noi "
"mercenari."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:805
msgid "Thank you for coming to my aid. Let us return to the village."
msgstr "Grazie per avermi aiutato. Torniamo al villaggio."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:830
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:259
msgid "Everything is lost now that I am dead..."
msgstr "Adesso che sono morto è la fine..."
#. [message]: description=Rotharik
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:841
msgid "You are too late! Your brother is already dead! Muhahahaha..."
msgstr "È troppo tardi! Tuo fratello è già morto! Muha! Ah! Ah! Ah!..."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:845
msgid "Argh!!!"
msgstr "Argh!!!"
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
msgid "Return to the Village"
msgstr "Ritorno al villaggio"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:57
msgid "Find out what is happening in the village"
msgstr "Scopri cosa sta succedendo nel villaggio"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:65
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:212
msgid "Death of Bjarn"
msgstr "Morte di Bjarn"
#. [side]: type=Orcish Warlord, description=Tairach
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104
msgid "Tairach"
msgstr "Tairach"
#. [side]: type=Longbowman, description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:131
msgid "Councillor Hoban"
msgstr "Consigliere Hoban"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:160
msgid ""
"There. Your village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
"Ecco. Il tuo villaggio è appena oltre queste colline e vedo già qualcuno che "
"viene a salutarci!"
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:164
msgid ""
"No. They are fleeing from something. We have to find out what is happening "
"over here!"
msgstr ""
"No. Stanno scappando da qualcosa. Dobbiamo scoprire cosa sta succedendo!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:168
msgid "I think your village is protected well, though."
msgstr "Comunque, penso che il villaggio sia protetto bene."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:172
msgid ""
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
"going on here."
msgstr ""
"Dovremmo andare li e parlare con il consigliere Hoban. Forse sa cosa sta "
"succedendo qui."
#. [message]: description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:183
msgid "I am glad to see you back again."
msgstr "Sono felice di rivederti."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:187
msgid "So am I. But what is happening to our village?"
msgstr "Anch'io lo sono, ma dimmi, cosa sta succedendo al nostro villaggio?"
#. [message]: description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:191
msgid ""
"In the time you have been away a looting band of orcs took over this region. "
"There was noone here to stop them."
msgstr ""
"Durante la tua assenza una banda di razziatori orchi ha scorrazzato per la "
"regione. Non c'era nessuno per fermarli."
#. [message]: description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:195
msgid ""
"The orcish Warlord wants to enslave us. We will not be able to hold out for "
"long."
msgstr ""
"Il signore della guerra orco vuole schiavizzarci tutti. Non riusciremo a "
"resistere a lungo."
#. [message]: description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:199
msgid ""
"Be careful, he is responsible for the deaths of many of us. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
"Fai attenzione, è responsabile della morte di molti di noi. Le persone in "
"grado di utilizzare un'arma sono rimaste in poche, ma le manderò per "
"aiutarti in battaglia."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:204
msgid "Slay the orcish Warlord to free the village"
msgstr "Uccidi il Capoguerra orco per liberare il villaggio"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:226
msgid "Finally the orc is killed. Now you can go back to your village."
msgstr "Finalmente l'orco è morto. Ora puoi tornare al villaggio."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:230
msgid ""
"So much has been destroyed. We will have a hard time fixing the damage the "
"orcs and the undead caused. I hope this does not happen again."
msgstr ""
"Così tante cose sono state distrutte. Dovremo faticare per riparare tutti i "
"danni che gli orchi ed i non-morti hanno causato. Spero che questo non "
"capiti mai più."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:234
msgid ""
"I have to leave you now. My men and I are needed by others, too. But should "
"you ever face another grim foe, send me a messenger. I'll come as fast as I "
"can, little brother."
msgstr ""
"Devo lasciarti ora. Altra gente ha bisogno di me e dei miei uomini. Ma se "
"dovrai mai affrontare qualche altro pericolo faccia a faccia non esitare, e "
"mandami un messaggero. Farò il più in fretta possibile, fratellino."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:245
msgid "It is over, I am vanquished."
msgstr "È la fine, sono stato sconfitto."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:270
msgid "I don't think we can rescue anyone from these villages. It is too late."
msgstr ""
"Non credo che riusciremo a liberare nessuno in questi villaggi. È troppo "
"tardi."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:274
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr ""
"Ero troppo debole per proteggere queste persone. Oh, perché è successo a "
"me?!?"