1750 lines
67 KiB
Text
1750 lines
67 KiB
Text
# Copyright (C) 2005 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# Automatically generated, 2005.
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# 楊綮銘 <steven2880@gmail.com>, 2008
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: wesnoth\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-03-25 14:27+0100\n"
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"PO-Revision-Date: 2008-07-12 12:42+0800\n"
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"Last-Translator: 楊綮銘 <steven2880@gmail.com>\n"
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"Language-Team: Chinese/Traditional <steven2880@gmail.com>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n>1);\n"
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#. [generic_multiplayer]
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#: data/multiplayer/_main.cfg:8
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msgid "User Map"
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msgstr "玩家地圖"
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#. [multiplayer_side]
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#: data/multiplayer/eras.cfg:5
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msgid "Random"
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msgstr "隨機"
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#. [era]
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#: data/multiplayer/eras.cfg:12
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msgid "Default"
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msgstr "預設"
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#. [era]
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#: data/multiplayer/eras.cfg:25
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msgid "Age of Heroes"
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msgstr "英雄時代"
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#. [era]
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#: data/multiplayer/eras.cfg:38
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msgid "Great War"
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msgstr "偉大戰争"
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#. [multiplayer_side]: type=Dark Sorcerer
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#: data/multiplayer/factions/alliance_of_darkness.cfg:4
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msgid "Alliance of Darkness"
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msgstr "黑暗聯盟"
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#. [multiplayer_side]: type=White Mage
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#: data/multiplayer/factions/alliance_of_light.cfg:4
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msgid "Alliance of Light"
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msgstr "光明聯盟"
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#. [multiplayer_side]: type=Drake Flare
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#. [multiplayer_side]: type=Drake Flameheart
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#: data/multiplayer/factions/drakes-default.cfg:4
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#: data/multiplayer/factions/drakes-aoh.cfg:4
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msgid "Drakes"
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msgstr "龍族"
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#. [multiplayer_side]: type=Dwarvish Steelclad
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#. [multiplayer_side]: type=Dwarvish Lord
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#: data/multiplayer/factions/knalgans-default.cfg:4
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#: data/multiplayer/factions/knalgans-aoh.cfg:4
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msgid "Knalgan Alliance"
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msgstr "柯內革聯盟"
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#. [multiplayer_side]: type=Lieutenant
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#. [multiplayer_side]: type=General
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#: data/multiplayer/factions/loyalists-default.cfg:4
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#: data/multiplayer/factions/loyalists-aoh.cfg:4
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msgid "Loyalists"
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msgstr "保皇派"
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#. [multiplayer_side]: type=Orcish Warlord
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#. [multiplayer_side]: type=Orcish Warrior
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#: data/multiplayer/factions/northerners-aoh.cfg:4
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#: data/multiplayer/factions/northerners-default.cfg:4
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msgid "Northerners"
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msgstr "北方民族"
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#. [multiplayer_side]: type=Elvish Marshal
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#. [multiplayer_side]: type=Elvish Captain
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#: data/multiplayer/factions/rebels-aoh.cfg:4
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#: data/multiplayer/factions/rebels-default.cfg:4
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msgid "Rebels"
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msgstr "反抗者"
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#. [multiplayer_side]: type=Dark Sorcerer
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#. [multiplayer_side]: type=Lich
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#: data/multiplayer/factions/undead-default.cfg:4
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#: data/multiplayer/factions/undead-aoh.cfg:4
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msgid "Undead"
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msgstr "不死族"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:31
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msgid "2p - Caves of the Basilisk"
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msgstr "2p - Caves of the Basilisk"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33
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msgid ""
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"Players must maneuver their units through the divisive terrain of this long-"
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"feared region, once the home of a legendary Elder Basilisk. The caves and "
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"the stark wilderness surrounding them are filled with the petrified forms of "
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"some of Wesnoth's greatest heroes."
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msgstr ""
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"玩家要控制自己的部隊通過這片支離破碎的地域。這裏自古以來就令人生畏,傳説中是"
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"遠古蛇怪的巢穴。在通往勝利的道路上時不時會碰到化為石頭的韋諾英雄。"
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:20
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:46
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:20
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
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#: data/multiplayer/scenarios/3p_Morituri.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:20
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:31
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:20
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:20
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#: data/multiplayer/scenarios/4p_Morituri.cfg:18
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#: data/multiplayer/scenarios/4p_Morituri.cfg:51
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:62
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:20
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:26
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:74
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:122
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
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msgid "teamname^North"
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msgstr "北部"
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:31
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:58
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:31
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:33
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:20
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:31
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:31
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#: data/multiplayer/scenarios/4p_Morituri.cfg:29
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#: data/multiplayer/scenarios/4p_Morituri.cfg:40
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:50
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:31
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
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msgid "teamname^South"
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msgstr "南部"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:93
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msgid ""
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"The winds of the dark sky blew so cold,\n"
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"The moon was high, the night was old,\n"
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"Brave was the drake that dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"\n"
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"On that dark night, the skies so churned,\n"
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"He disregarded what he had learned,\n"
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"Foolish but brave, to the Basilisk's cave,\n"
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"He flew, and the fire within him burned.\n"
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"\n"
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"Alas, that fire burns no more,\n"
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"For the Basilisk, with one mighty roar,\n"
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"Chilled him to the bone, and he turned to stone,\n"
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"And so he stays forevermore.\n"
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"\n"
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"The winds of the sky blow so cold,\n"
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"The years pass by, the days are old,\n"
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"Here stands that drake, who dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"(inscribed by Flametrooper)"
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msgstr ""
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"The winds of the dark sky blew so cold,\n"
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"The moon was high, the night was old,\n"
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"Brave was the drake that dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"\n"
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"On that dark night, the skies so churned,\n"
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"He disregarded what he had learned,\n"
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"Foolish but brave, to the Basilisk's cave,\n"
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"He flew, and the fire within him burned.\n"
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"\n"
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"Alas, that fire burns no more,\n"
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"For the Basilisk, with one mighty roar,\n"
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"Chilled him to the bone, and he turned to stone,\n"
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"And so he stays forevermore.\n"
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"\n"
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"The winds of the sky blow so cold,\n"
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"The years pass by, the days are old,\n"
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"Here stands that drake, who dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"(inscribed by Flametrooper)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:97
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msgid "Xikkrisx"
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msgstr "Xikkrisx"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:99
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#, fuzzy
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msgid ""
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"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
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"the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-"
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"Boiling-Rivers Clan''). The Elders were preparing to make war on a human "
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"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
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"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
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"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
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"scroll that had apparently been dropped into a small crevice in the cave "
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"floor. He opened the scroll and read a brief passage from the middle of the "
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"text: ''After he was bound and cast from the Upper World, Chak'kso's enraged "
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"spirit sought release, and was able to exert a corrupting influence on "
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"certain regions of the Upper World, channeled through ''pathways of stone'' "
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"that extend from the surface into the depths of the Under Reaches. This rage "
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"altered the eggs of great lizards, shaping their bodies and spirits into "
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"implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on "
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"the task at hand. Thinking that perhaps the Elders could find some way to "
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"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
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"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
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"traveled far from the lake, Xikkrisx set the statue down inside of a small "
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"cave, and lay down to rest. He was awoken by a bone-chilling roar."
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msgstr ""
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"Syrsszk的Xikkrisx曾是一個强大的蜥蜴人戰士, 被Rysssrylosszkk 宗族長者送來這裏"
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"(這個宗族名可翻譯為: ''The Hunts-Foes-In-Boiling-Rivers Clan''). 長老們准備在"
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"人類前哨發動戰争, 所以需要Oxsrrsk强大的魔力, 那是一個最後面對Ruaskkolin湖的蜥"
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"蜴人法師. Xikkrisx 發現了Oxsrrsk失去活力的軀體, 以及旁邊的縫隙裏仔細包好的禁"
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"制卷軸. 他打開了卷軸粗略地讀到中間的一段:\" 他被上層世界约束并抛弃. Chak'kso "
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"被激怒的靈魂突發的釋放, 能够對真實世界釋放破壞性的影響, 這一切將通過 ''石像通"
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"道'' ('pathways of stone)進行,那憤怒的情緒觸動了偉大蜥蜴們的蛋, 塑造了它們的"
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"身軀和靈魂并附帶了Chak'kso的憎惡.''疑惑中, Xikkrisx把注意力集中在手中的任務"
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"上. 想到長者們或許可以找到保存Oxsrrsk的方法, 他開始了漫長振奮的任務---把"
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"Oxsrrsk這座雕像拖回Rysssrylosszkk部落, 可是没經過湖泊,Xikkrisx和雕像就掉入"
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"了一個細小的岩洞中,失去知覺。他是被滲入骨髓的寒冷唤醒的。"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:103
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msgid "Oxsrrsk"
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msgstr "Oxsrrsk"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:105
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msgid ""
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"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
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"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
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"most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite "
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"Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name "
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"which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' "
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"Chak'kso was believed to have been a powerful demigod of the Under Reaches, "
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"described as a ''great demon of the earth'' in the Elvish Histories. "
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"According to these histories, Chak'kso had once sought to transform all life "
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"on the planet to stone; so great was his hatred for creatures of flesh. He "
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"was ultimately defeated and bound by powerful magics, but in the centuries "
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"following his banishment (to a realm far below the surface of the world) a "
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"new breed of creature began appearing in the Histories, a breed with the "
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"ability to turn any being of flesh into stone. There was a period when these "
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"Basilisks (as they came to be known) wreaked havoc on the world of the "
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"living, turning thousands to stone. One by one, and at great cost, the "
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"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
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"''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely "
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"convinced of his ability to locate and bind this powerful creature into his "
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"service, Oxsrrsk set out on his journey..."
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msgstr ""
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"Oxsrrsk曾經是一個強大的蜥蜴人占卜師,在襲撃勁敵Xraxss家族時,得到了最強大的卷"
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"軸(從已故的占卜師Hesx - Rzzak手上)。長卷的標題是'石化的注視' Ney'yks, ''宣"
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"告了某種被稱為'Chak'kso ney'yks' 的生物,在古老的蜥蜴人語裏,意味着''Eldest "
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"Child of Chak'kso “。 Chak'kso被認為是有一個强有力的地下半神,在精靈的歷史裏"
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"被形容為”great demon of the earth“。根據這些歷史記録, Chak'kso曾試圖變换上星"
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"球上所有生命成為石頭,他對有血和肉的生命竟有如此之大的仇恨。但他最終被强大的"
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"魔法撃敗并束縛,然而在數百年後,雖然他的流放(到一個遠遠低于地表世界的地方)"
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"一種新的生物開始出現在歷史上,擁有能力以任何代價使血肉變成石頭。曾有一段時"
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"期,這些 Basilisks (他們後來的稱謂)肆虐世間生活,創造使成千上萬石頭。其它生"
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"物一個接一個,并付出巨大代價,最終 Basilisks被打敗。所有的,看來,但除了其中"
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"之一;,在現代語中 Basilisk被稱為''The Ney'yks , ''The Eldest Child”。他信服"
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"自己的能力:找到并束縛這個强大的生命,為他的服務, 于是Oxsrrsk開始了他的旅"
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"程..."
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:118
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msgid ""
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"Slim of Stature, dexterous Hands\n"
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"- - Seven Stones and Eleven\n"
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"Left his Foes so slim a Chance\n"
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"- - Seven Stones and Eleven\n"
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"Marksman known as Dragonbane\n"
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"'mongst the Statues here was slain\n"
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"- - Seven Stones - and the Elven\n"
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"(inscribed by Gauteamus)"
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msgstr ""
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"Slim of Stature, dexterous Hands\n"
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"- - Seven Stones and Eleven\n"
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"Left his Foes so slim a Chance\n"
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"- - Seven Stones and Eleven\n"
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"Marksman known as Dragonbane\n"
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"'mongst the Statues here was slain\n"
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"- - Seven Stones - and the Elven\n"
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"(inscribed by Gauteamus)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
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msgid "Blum Duk"
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msgstr "Blum Duk"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:127
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#, fuzzy
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msgid ""
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"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
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"Wolves of the mountains, and he had the courage to match. His leadership and "
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"skills alone were what kept the area's goblins alive despite human and "
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"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
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"Elves.\n"
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"Thus, when he heard of the awful monster that was inhabiting the area, it "
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"was only natural that he ride out alone to face it. All the other goblins "
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"expected him to slay the creature easily and drag back its carcass to feast "
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"on.\n"
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"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
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"cowered in fright. He tried to wheel his wolf around to run away, but it "
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"wouldn't move. As the creature stalked towards him, he screamed his last "
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"words: Good Gog, dog, are yer legs made of stone?!?\n"
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||
"(inscribed by Elvish Pillager)"
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msgstr ""
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"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
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"Wolves of the mountains, and he had the courage to match. His leadership and "
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"skills alone were what kept the area's goblins alive despite human and "
|
||
"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
|
||
"Elves.\n"
|
||
"Thus, when he heard of the awful monster that was inhabiting the area, it "
|
||
"was only natural that he ride out alone to face it. All the other goblins "
|
||
"expected him to slay the creature easily and drag back its carcass to feast "
|
||
"on.\n"
|
||
"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
|
||
"cowered in fright. He tried to wheel his wolf around to run away, but it "
|
||
"wouldn't move. As the creature stalked towards him, he screamed his last "
|
||
"words: Good Gog, dog, are yer legs made of stone?!?\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:131
|
||
msgid "Rah Ihn Mar"
|
||
msgstr "Rah Ihn Mar"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133
|
||
msgid ""
|
||
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
||
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known amoung Elves "
|
||
"as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon "
|
||
"of Fire that threatened an Elvish village, and initiated a ''counterattack'' "
|
||
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
||
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
||
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
||
"for vengeance, Rah Ihn Mar began the hunt....."
|
||
msgstr ""
|
||
"Rah Ihn Mar, 來自Burning Hills的鬥士闖入Ruaskkolin Lake追隨精靈英雄"
|
||
"Terowydlithrol,這位傳説中的精靈英雄在''The Dragonbane''殺死了一隻威脅村莊的"
|
||
"火龍,並針對了37個居住在附近山谷的龍族進行屠殺,他們在精靈英雄眼中是和那條龍"
|
||
"一夥的,那是針對龍族的殺戮。Rah Ihn Mar來這裡為無辜的龍族報仇並且打倒"
|
||
"Terowydlithrol,那個傢伙早已進入了這個地帶。帶著復仇的火焰,Rah Ihn Mar 開始"
|
||
"了狩獵....."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:140
|
||
#, fuzzy
|
||
msgid ""
|
||
"He had lived there for ages upon ages, in the depths of the water, preying "
|
||
"upon the various fish and frogs and merfolk that entered his domain. It was "
|
||
"his lake, no other's, and though it was not large, he was its master. Then, "
|
||
"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had "
|
||
"not died, but it was no longer alive. Thus the new lord of the lake had "
|
||
"arrived.\n"
|
||
"(inscribed by Turin)"
|
||
msgstr ""
|
||
"He had lived there for ages upon ages, in the depths of the water, preying "
|
||
"upon the various fish and frogs and merfolk that entered his domain. It was "
|
||
"his lake, no other's, and though it was not large, he was its master. Then, "
|
||
"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had "
|
||
"not died, but it was no longer alive. Thus the new lord of the lake had "
|
||
"arrived.\n"
|
||
"(inscribed by Turin)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
|
||
msgid ""
|
||
"A brave hero of Wesnoth's Golden Age, this great rider and commander of men "
|
||
"came to this evil place while on a raid against the orcs. Caught unaware by "
|
||
"the foul creatures, many of his fellows were killed, but he fought "
|
||
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
|
||
"stone even as he slew the last orc. Now all that is left is a stark reminder "
|
||
"of his once great bearing and strength.\n"
|
||
"(inscribed by Fynmiir)"
|
||
msgstr ""
|
||
"在韋諾的黄金時代,一位勇敢的韋諾英雄來到了這不幸的地方, 作為偉大的騎士和領"
|
||
"袖,對抗獸人。可是對邪惡力量的低估,使他的夥伴們倒下了, 他仍然勇敢的戰鬥,以"
|
||
"寡敵衆。 咳! 在撃倒最後一個獸人之後,他被可惡的Basilisk變成了石頭。現在,他"
|
||
"的事蹟及力量只能留在人們心中回憶了。\n"
|
||
"(Fynmiir 著)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:151
|
||
msgid "Bramwythl"
|
||
msgstr "Bramwythl"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
|
||
#, fuzzy
|
||
msgid ""
|
||
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
||
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
||
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
||
"confided in a fellow that his greatest wish was to be able to bask forever "
|
||
"in the sun's glory.\n"
|
||
"However, not long after, the local wose community heard of the approach of a "
|
||
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
||
"in the area. They quickly moved off (quickly for Woses, anyway), but "
|
||
"Bramwythl was left behind - in their haste, no one had remembered to find "
|
||
"him and tell him of the danger.\n"
|
||
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
||
"even recognized the beast. His petrified form still stands there today, "
|
||
"warmed by the sun's rays, under an open sky. His greatest wish has been "
|
||
"granted.\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
||
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
||
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
||
"confided in a fellow that his greatest wish was to be able to bask forever "
|
||
"in the sun's glory.\n"
|
||
"However, not long after, the local wose community heard of the approach of a "
|
||
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
||
"in the area. They quickly moved off (quickly for Woses, anyway), but "
|
||
"Bramwythl was left behind - in their haste, no one had remembered to find "
|
||
"him and tell him of the danger.\n"
|
||
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
||
"even recognized the beast. His petrified form still stands there today, "
|
||
"warmed by the sun's rays, under an open sky. His greatest wish has been "
|
||
"granted.\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:160
|
||
msgid "Talael Ryndoc"
|
||
msgstr "Talael Ryndoc"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162
|
||
msgid ""
|
||
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
||
"Marshal Aethec Corryn, but the two men never found one another. "
|
||
msgstr ""
|
||
"Talael Ryndoc將軍到這裏來與精靈元帥Aethec Corryn决鬥,但是他們倆一直没有找到"
|
||
"對方。"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:166
|
||
msgid "Aethec Corryn"
|
||
msgstr "Aethec Corryn"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170
|
||
msgid ""
|
||
"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am "
|
||
"through searching for you! I shall make my way back to Haldric's Hall, and "
|
||
"inform the court that you were too much of a coward to attend our duel! Your "
|
||
"disgrace shall be more agonizing than the death I'd have given you!''\n"
|
||
"\n"
|
||
"Perhaps he should not have shouted quite so loudly.... "
|
||
msgstr ""
|
||
"精靈元帥Aethec Corryn的遺言是:“Talael Ryndoc! 我在找你!我應該回到 "
|
||
"Haldric's Hall,告訴他們你的膽小並且還逃跑了!這様你將比被我殺死來的更難受更"
|
||
"加羞耻!\"\n"
|
||
"\n"
|
||
"也許他不該叫得這麼大聲..."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:174
|
||
msgid "Rilhon"
|
||
msgstr "Rilhon"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:177
|
||
msgid ""
|
||
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
||
"treasure that had been lost in these watery caves- a spear whose head was "
|
||
"said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder "
|
||
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
||
"legend, the weapon rested somewhere on the bottom of this very lake "
|
||
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
||
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
||
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
||
"Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly "
|
||
"enough, in possession of all of his teeth.\n"
|
||
"(inscribed by Paterson)"
|
||
msgstr ""
|
||
"在納迦,有個勇敢的戰士叫 Rilhon, heard tell of a fabulous treasure that had "
|
||
"been lost in these watery caves- a spear whose head was said to have been "
|
||
"fashioned from the tooth of Chak'kso Ney'yks, an Elder Basilisk slain long "
|
||
"ago by the Elvish hero, Eloralduil. According to the legend, the weapon "
|
||
"rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for "
|
||
"a well-known Sea Serpent who made it his home). Having prepared himself for "
|
||
"battle with the Serpent, Rilhon met with two rather large surprises. The "
|
||
"first was the petrified form of Ruaskkolin the Serpent. The second was the "
|
||
"very-much-alive Chak'kso Ney'yks, who was, oddly enough, in possession of "
|
||
"all of his teeth.\n"
|
||
"(inscribed by Paterson)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:197
|
||
msgid ""
|
||
"Through waves and rocky channels\n"
|
||
"blue and white\n"
|
||
"she pulled and pushed the tides\n"
|
||
"and taught the fishes how to speak to planets\n"
|
||
"silver green\n"
|
||
"with magic\n"
|
||
"running from her spirit into skins of kelp and shells of snails\n"
|
||
"a twisting of her tail and hands\n"
|
||
"she sent her songs to run on pin-tipped legs about the sands\n"
|
||
"and now\n"
|
||
"and now the strangest pause\n"
|
||
"for years and years\n"
|
||
"she hasn't moved her eyes\n"
|
||
"\n"
|
||
"(inscribed by MJQ)"
|
||
msgstr ""
|
||
"Through waves and rocky channels\n"
|
||
"blue and white\n"
|
||
"she pulled and pushed the tides\n"
|
||
"and taught the fishes how to speak to planets\n"
|
||
"silver green\n"
|
||
"with magic\n"
|
||
"running from her spirit into skins of kelp and shells of snails\n"
|
||
"a twisting of her tail and hands\n"
|
||
"she sent her songs to run on pin-tipped legs about the sands\n"
|
||
"and now\n"
|
||
"and now the strangest pause\n"
|
||
"for years and years\n"
|
||
"she hasn't moved her eyes\n"
|
||
"\n"
|
||
"(inscribed by MJQ)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:5
|
||
msgid "2p - Cynsaun Battlefield"
|
||
msgstr "2p - Cynsaun Battlefield"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
||
msgid " Recommended settings of 150 gold and 2 gold per village."
|
||
msgstr " 建議設定起始資源為150個金幣,每座村莊每回合提供2個金幣。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
||
msgid ""
|
||
"There is much to explore in this vast battlefront, designed for players who "
|
||
"favor epic, large-scale duel matches."
|
||
msgstr "在廣大的戰場上您可以自由探索。專為喜愛大型史詩般2v2對戰的玩家設計。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
|
||
msgid "2p - Dark Forecast (Survival)"
|
||
msgstr "2p - Dark Forecast (Survival)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
|
||
msgid ""
|
||
"Dark Forecast is a survival scenario for solitaire or two-player teambased "
|
||
"play against randomly AI spawned units. Victory is achieved by surviving all "
|
||
"enemy waves. During the course of gameplay, the terrain will change based "
|
||
"on random weather effects."
|
||
msgstr ""
|
||
"Dark Forecast 是生存遊戲。供自殘或雙人組隊娱樂,對抗隨機出現的AI。 勝利條件"
|
||
"是:戰勝對手然後活下來。這個過程中,整個區域會隨機出現季節效果。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:472
|
||
msgid ""
|
||
"The screams and pleas for mercy are finally silenced, as you remove your "
|
||
"blood soaked blade from the last of the rebels. There will be no more "
|
||
"resistance from the local scum. Your reign has finally earned stability."
|
||
msgstr ""
|
||
"尖叫和懇求聲都消失了,浴血的劍刃已劃過最後的叛亂者,這裏已經不再抵抗,您的統"
|
||
"治都穩固下來。"
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:833
|
||
msgid ""
|
||
"The last and most powerful of these creatures are almost upon us. I feel "
|
||
"that if we can finish them off in time, we shall be victorious."
|
||
msgstr ""
|
||
"最後也是最强大的戰士站在我們這邊。獲得勝利是絕對的,我想可以馬上解决他們。"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1010
|
||
msgid "Heavy Snowfall"
|
||
msgstr "大雪"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1024
|
||
msgid "Snowfall"
|
||
msgstr "降雪"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1044
|
||
msgid "Heavy Rains"
|
||
msgstr "大雨"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1058
|
||
msgid "Drought"
|
||
msgstr "乾旱"
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1066
|
||
msgid "Clear Weather"
|
||
msgstr "晴天"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1418
|
||
msgid "Single player mode - uses the reduced strength spawns."
|
||
msgstr "單人模式 - 較簡單"
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1421
|
||
msgid "Two player mode - uses the full strength spawns."
|
||
msgstr "雙人模式 - 較難"
|
||
|
||
#. [objectives]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1441
|
||
msgid "Survive and defeat the waves of opposition."
|
||
msgstr "擊敗對方並且活下來。"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1443
|
||
msgid "Defeat all waves"
|
||
msgstr "擊敗所有敵人"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1447
|
||
msgid "Lose all your team's leaders"
|
||
msgstr "所有主角死亡"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1458
|
||
msgid "Dark Forecast - a random survival scenario"
|
||
msgstr "Dark Forecast - a random survival scenario"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1479
|
||
msgid ""
|
||
"Your aim is to survive the spawning waves and defeat the final arch-"
|
||
"enemies.\n"
|
||
" \n"
|
||
"The spawning waves are generated randomly and will different each time Dark "
|
||
"Forecast is played.\n"
|
||
"\n"
|
||
"\n"
|
||
"They appear along the north, south and west map edges - though they are most "
|
||
"likely to spawn on the west edge. The spawn waves appear at somewhat regular "
|
||
"intervals.\n"
|
||
"\n"
|
||
"\n"
|
||
"The weather will also change randomly, affecting the layout of the map.\n"
|
||
"\n"
|
||
"\n"
|
||
"\n"
|
||
"#Dark Forecast was made by:\n"
|
||
"\n"
|
||
"@jb\n"
|
||
"- map design, spawn groups and scenario concept\n"
|
||
"\n"
|
||
"@Rhuvaen\n"
|
||
"- WML implementation"
|
||
msgstr ""
|
||
"您的目標是打敗如潮水般湧來的敵人,並且活下來。\n"
|
||
" \n"
|
||
"敵人是隨機生成的,所以每次進攻都是不一樣的...\n"
|
||
"\n"
|
||
"\n"
|
||
"他們出現在北方,南方,西方地圖的邊緣-他們最可能出現在西邊。兩波之間有一定間"
|
||
"隔。\n"
|
||
"\n"
|
||
"\n"
|
||
"整個區域會隨機出現季節效果,影響地圖位置劃分.\n"
|
||
"\n"
|
||
"\n"
|
||
"\n"
|
||
"#Dark Forecast作者是:\n"
|
||
"\n"
|
||
"@jb\n"
|
||
"- 地圖設計,團隊和地圖設計\n"
|
||
"\n"
|
||
"@Rhuvaen\n"
|
||
"- WML 執行 (WML implementation)"
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1483
|
||
msgid "So this is the accursed valley - a land ours for the taking."
|
||
msgstr "所以這是被詛咒的山谷-我們要征服的土地。"
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1487
|
||
msgid ""
|
||
"The inhabitants are rumored to be a strange alliance of man and beast, and "
|
||
"our claim is not going to be unopposed. We must be prepared for the "
|
||
"surprises of this land."
|
||
msgstr ""
|
||
"居民都傳説這是一個奇怪的聯盟,人與野獸,而我們的要求是不會被自動實現的。我們"
|
||
"必須為這片土地上一切不可知的東西作好準備。 "
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1491
|
||
msgid ""
|
||
"Then let us discover what lies in waiting and teach them not to oppose our "
|
||
"claim."
|
||
msgstr "看看他們説的謊言和下場──讓我們教訓這些不聽話的傢伙."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1528
|
||
msgid ""
|
||
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
||
"me..."
|
||
msgstr "哦呃!怎麽會這様?竟然失敗了,輸給野蠻人!神哪,你拋棄了我..."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1542
|
||
msgid ""
|
||
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
||
"their joy fills your last moments with pure hate."
|
||
msgstr ""
|
||
"歡呼,來自你的敵人,這都是過去的事了,因為你已經聽不到,因為你陷入死亡長流…您"
|
||
"只剩下憤恨,其他的都是他們的喜悦。"
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1564
|
||
msgid ""
|
||
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
||
"ghostly wisps drain away your will, you realize that your time in this land "
|
||
"is over."
|
||
msgstr ""
|
||
"敵人的歡呼聲,像一片黑暗的薄霧從土地升起,並向你蔓延。模樣怪異的幽靈在吸取你"
|
||
"的希望,而你知道的,自己在這片土地上已經結束。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:5
|
||
msgid "2p - Den of Onis"
|
||
msgstr "2p - Den of Onis"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
||
msgid ""
|
||
"Danger lurks around every corner in this underground battlefield, a duel map "
|
||
"where players must find the balance between force and subterfuge."
|
||
msgstr ""
|
||
"這是一個2v2的地圖,危險隱藏在地下戰場的每個角落,你必須在武力與詭計中找到平衡"
|
||
"點。"
|
||
|
||
#. [multiplayer]
|
||
#. [multiplayer]: type={TYPE}
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
||
msgid " Recommended setting of 2 gold per village."
|
||
msgstr " 建議設定每座村莊提供2個金幣。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5
|
||
msgid "2p - Fallenstar Lake"
|
||
msgstr "2p - Fallenstar Lake"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
||
msgid ""
|
||
"Long ago, a great star fell from the heavens, leaving its mark on this "
|
||
"coniferous region."
|
||
msgstr "很久以前,一顆來自天堂的星辰墜落下來,在這片針葉林中留下了印記。"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:18
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:40
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:32
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:44
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:80
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:21
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
|
||
msgid "teamname^West"
|
||
msgstr "西部"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:29
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:51
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:20
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:56
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:68
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:29
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
|
||
msgid "teamname^East"
|
||
msgstr "東部"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:5
|
||
msgid "2p - Hamlets"
|
||
msgstr "2p - Hamlets"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
||
msgid ""
|
||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||
"subtly parceled battlefield."
|
||
msgstr "戰爭把普通的農場和寧靜的村莊化作為精密的戰場。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:5
|
||
msgid "2p - Hornshark Island"
|
||
msgstr "2p - Hornshark Island"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
||
msgid ""
|
||
"Players must navigate the dispersive terrain of this small but "
|
||
"topographically dense island."
|
||
msgstr "這座島嶼麻雀小但五臟俱全,玩家必須熟悉這小島上豐富的地形。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
|
||
msgid "2p - Sablestone Delta"
|
||
msgstr "2p - Sablestone Delta"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
||
msgid ""
|
||
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
||
"jagged rivers."
|
||
msgstr "兩支軍隊在這個佈滿隱藏洞穴和鋸齒狀的海灘旁相遇。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
|
||
msgid "2p - Silverhead Crossing"
|
||
msgstr "2p - Silverhead Crossing"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
||
msgid ""
|
||
"Players must traverse all manner of terrain in pursuit of victory on this "
|
||
"multi-fronted duel map."
|
||
msgstr "在這個戰線衆多的地圖上,玩家必須穿越各種地形來取得勝利。"
|
||
|
||
#. [trait]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:20
|
||
msgid "statue"
|
||
msgstr "雕像"
|
||
|
||
#. [trait]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:21
|
||
msgid "This is a sculpture made of stone."
|
||
msgstr "這是一座石像。"
|
||
|
||
#. [multiplayer]: type={TYPE}
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:35
|
||
msgid "2p - Sullas Ruins"
|
||
msgstr "2p - Sullas Ruins"
|
||
|
||
#. [multiplayer]: type={TYPE}
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
||
msgid ""
|
||
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
||
"and ice now remain in the shadow of this once mighty empire."
|
||
msgstr "經過洪水和嚴冬的洗禮,這個曾經强大的王國裡只剩下廢墟,水還有冰。"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:76
|
||
msgid "Statue of Sulla"
|
||
msgstr "Sulla之像"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:78
|
||
msgid ""
|
||
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
|
||
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
|
||
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
|
||
msgstr ""
|
||
"這是蘇拉大帝的石像。她也被稱為正義的蘇拉,暴君蘇拉,沉没之塔的女皇,颶風的後"
|
||
"裔,冰川上的夫人,灼熱浪潮的守護者,火焰女王,焚焼者蘇拉,高傲的蘇拉以及公正"
|
||
"的蘇拉。"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:81
|
||
msgid "Statue of Lhun-dup"
|
||
msgstr "Lhun-dup的石像"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:82
|
||
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
|
||
msgstr "Sulla的侍從Lhun-dup的石像。"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:85
|
||
msgid "Statue of Ri-nzen"
|
||
msgstr "Ri-nzen的石像"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86
|
||
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
|
||
msgstr "Sulla的侍從Ri-nzen的石像。"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89
|
||
msgid "Statue of Ten-zin"
|
||
msgstr "Ten-zin的石像"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:90
|
||
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
|
||
msgstr "Sulla的侍從Ten-zin的石像。"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93
|
||
msgid "Statue of Lo-bsang"
|
||
msgstr "Lo-bsang的石像"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:94
|
||
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
|
||
msgstr "Sulla的侍從Lo-bsang的石像。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:5
|
||
msgid "2p - The Freelands"
|
||
msgstr "2p - The Freelands"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
||
msgid "A duel map for super fast play."
|
||
msgstr "2v2對戰地圖,適合速戰速决。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
|
||
msgid "2p - Weldyn Channel"
|
||
msgstr "2p - Weldyn Channel"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:4
|
||
msgid "2p - Wesbowl"
|
||
msgstr "2p - Wesbowl"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:6
|
||
msgid ""
|
||
"In Wesbowl, a player has to get any of the balls to the other player's end "
|
||
"zone as often as possible. However, the other player can attack your units. "
|
||
"Wesbowl is played with blunt weapons, and healers are on hand, so when units "
|
||
"are killed, they return to that player's end zone with an injury."
|
||
msgstr ""
|
||
"在這場遊戲中,一個玩家必須把任意一個球放入別對玩家的終點區域裡。次數越多越"
|
||
"好。不過,別隊玩家可以攻撃您的士兵。本游戲中使用的都是鈍武器,團隊裡都有治療"
|
||
"師的支援,所以當單位被殺死後,會以受傷的懲罸形式回到玩家自己的終點區域中。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:11
|
||
msgid ""
|
||
"\n"
|
||
"Victory:\n"
|
||
"@Move either ball to your opponent's end zone more times than they move a "
|
||
"ball to yours.\n"
|
||
"Defeat:\n"
|
||
"#Opponent moves the balls to your end zone more times than you move them to "
|
||
"the opponent's end zone"
|
||
msgstr ""
|
||
"\n"
|
||
"勝利:\n"
|
||
"@移動球到對手的終點區域内的次數多於對手移動過來的次數。\n"
|
||
"失敗:\n"
|
||
"#對手移動球到您的終點區域内的次數多於您移動過去的次數。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:181
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:427
|
||
msgid "Red scores! Current score is $redscore-$bluescore"
|
||
msgstr "紅隊得分!當前分數是$redscore-$bluescore"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:224
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:470
|
||
msgid "Blue scores! Current score is $redscore-$bluescore"
|
||
msgstr "藍隊得分!當前分數是$redscore-$bluescore"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:307
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:553
|
||
msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
||
msgstr "我該把球傳到$passto$passto.type ($xloc,$yloc)裡嗎?"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:309
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:555
|
||
msgid "Yes!"
|
||
msgstr "是!"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:331
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:577
|
||
msgid "No"
|
||
msgstr "不"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:600
|
||
msgid "Blue team wins! Final score: $redscore-$bluescore"
|
||
msgstr "藍隊獲勝!最終比數是:$redscore-$bluescore"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:613
|
||
msgid "Red team wins! Final score: $redscore-$bluescore"
|
||
msgstr "紅隊獲勝!最終比數是:$redscore-$bluescore"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:626
|
||
msgid "Draw! Final score: $redscore-$bluescore"
|
||
msgstr "平手!最終比數是:$redscore-$bluescore"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
|
||
msgid "3p - Alirok Marsh"
|
||
msgstr "3p - Alirok Marsh"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
msgid "Three players come head to head on this water-cut battlefield."
|
||
msgstr "3位玩家在這個被水面分割的戰場上對峙。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
|
||
msgid "3p - Island of the Horatii"
|
||
msgstr "3p - Island of the Horatii"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
msgid ""
|
||
"Controlling the central island is often the key to victory in this 21x21hex "
|
||
"3 player free for all map."
|
||
msgstr "在這幅21x21的3人自由對戰地圖上,掌控中央的島嶼是獲得勝利的關鍵。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
|
||
msgid "3p - Morituri"
|
||
msgstr "3p - Morituri"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
msgid ""
|
||
"Only one faction will emerge victorious from this tightly bordered three-"
|
||
"player map."
|
||
msgstr "只有一個團隊能夠在這個緊湊的3人對戰地圖中取勝。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
|
||
msgid "4p - Blue Water Province"
|
||
msgstr "4p - Blue Water Province"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
||
msgid ""
|
||
"Historians write that Bluewater Province has been destroyed and rebuilt some "
|
||
"twenty times. Now, as armies once again converge on the rocky streams and "
|
||
"snowcapped mountains of this small province, its villagers hardly seem to "
|
||
"take notice."
|
||
msgstr ""
|
||
"歷史上這個水都曾被摧毁並又重建了20多次。現在,軍隊再一次結集在這個有著亂石河"
|
||
"流和白雪山脉的城市裡,村民們似乎不在呼這樣的現象。"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:53
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:40
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66
|
||
msgid "teamname^Team 1"
|
||
msgstr "隊伍1"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:42
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:29
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:51
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78
|
||
msgid "teamname^Team 2"
|
||
msgstr "隊伍2"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
|
||
msgid "4p - Castle Hopping Isle"
|
||
msgstr "4p - Castle Hopping Isle"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
msgid "Hop from castle to castle while fighting over a central isle."
|
||
msgstr "從一座城堡趕往另一座城堡,為中央的島嶼而戰。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:5
|
||
msgid "4p - Clash"
|
||
msgstr "4p - Clash"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
msgid "Small map for 2 vs. 2."
|
||
msgstr "適合2v2對戰的小型地圖。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
|
||
msgid "4p - Hamlets"
|
||
msgstr "4p - Hamlets"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
|
||
msgid "4p - Isar's Cross"
|
||
msgstr "4p - Isar's Cross"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
|
||
msgid ""
|
||
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
||
"rotation of units and planning of moves is important. Teams set for players "
|
||
"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
|
||
"villages."
|
||
msgstr ""
|
||
"這是一張非常小的2v2對戰地圖。在近距離對戰中,如何支援前線、計劃您的行動將顯得"
|
||
"非常重要。隊伍設定是1號和4號對2號和3號(東北對西南)。起始資源建議75個金幣,"
|
||
"地圖上有20個村莊。"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:50
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:62
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:110
|
||
msgid "teamname^South-West"
|
||
msgstr "西南"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
|
||
msgid "teamname^North-East"
|
||
msgstr "東北"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
|
||
msgid "4p - King of the Hill"
|
||
msgstr "4p - King of the Hill"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
||
msgid ""
|
||
"Controlling the area around the central keep is very lucrative in this 36X36 "
|
||
"4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
||
msgstr ""
|
||
"在這個36x36的4人自由對戰地圖上,控制中央的要塞有很大好處。也很適合2v2對戰。圖"
|
||
"上有36座村莊。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
||
msgstr "建議起始資源設定為150個金幣,每座村莊提供2個金幣。"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:37
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:48
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:38
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:86
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:98
|
||
msgid "teamname^South-East"
|
||
msgstr "東南"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:26
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:59
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
||
msgid "teamname^North-West"
|
||
msgstr "西北"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Lagoon.cfg:5
|
||
msgid "4p - Lagoon"
|
||
msgstr "4p - Lagoon"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
||
msgid " Recommended setting of 1 gold per village."
|
||
msgstr "建議設定每座村莊提供1個金幣。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
||
msgid "Four factions contend for dominance over this watery settlement."
|
||
msgstr "4個派別為爭奪這片水域的活動權而戰。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
||
msgid "4p - Loris River"
|
||
msgstr "4p - Loris River"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
msgid ""
|
||
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
|
||
"Designed for players 1&4 vs. 2&3. There are 28 villages."
|
||
msgstr ""
|
||
"這是一個25x25的2v2地圖,中間是河流,雙方的要塞處在對角綫上。適合玩家1和玩家4"
|
||
"對陣玩家2和玩家3。地圖上有28座村莊。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
|
||
msgid "4p - Morituri"
|
||
msgstr "4p - Morituri"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
msgid "Who will emerge from the confines of this perilous battlefield?"
|
||
msgstr "誰能從這片危險叢林的戰場中勝出呢?"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
|
||
msgid "4p - Paths of Daggers"
|
||
msgstr "4p - Paths of Daggers"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid " Recommended setting of 2 gold per village, 28 villages."
|
||
msgstr "地圖上有28座村莊。建議設置每座村莊提供2個金幣。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid ""
|
||
"A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
|
||
"played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
|
||
msgstr ""
|
||
"這是一個35x27的2v2地圖,有五條交戰路線。建議玩家組隊為東部對陣西部(即玩家1、"
|
||
"4對玩家2、3),但是其他組隊方式或自由對戰(FFA)也没有問題。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
|
||
msgid "4p - Siege Castles"
|
||
msgstr "4p - Siege Castles"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid ""
|
||
"40X30 4 player map where 4 mighty castles face off at the convergence of two "
|
||
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
|
||
msgstr ""
|
||
"這是一個40x30的地圖,四座城堡對立於兩條河流交匯之處。適合2v2或自由組隊"
|
||
"(FFA)。地圖上大約有45座村莊。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:26
|
||
msgid "4p - The Wilderlands"
|
||
msgstr "4p - The Wilderlands"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
||
msgid ""
|
||
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
||
"caves, rivers, and the ruins of ancient fortresses."
|
||
msgstr "一大片佈滿野生動物、森林、洞穴、河流和古老關隘遺迹的區域。"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:80
|
||
msgid "Monsters"
|
||
msgstr "怪物"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
|
||
msgid "4p - Xanthe Chaos"
|
||
msgstr "4p - Xanthe Chaos"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
|
||
msgid ""
|
||
"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
|
||
"center common."
|
||
msgstr "這是一個24X28的2v2地圖, 地圖中央有城堡輔助和激烈的戰鬥."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
|
||
msgid "5p - Auction-X"
|
||
msgstr "5p - Auction-X"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
|
||
msgid ""
|
||
"4 players surround a central keep, play vs the AI survival style, or as a "
|
||
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
|
||
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
|
||
"a very small map so 75 gold is recommended for the other players."
|
||
msgstr ""
|
||
"這個地圖上,四個玩家分佈在城堡四周,可以以生存模式、自由對抗或者4v1的模式進行"
|
||
"游戲。在自由組隊(FFA)模式或者4v1模式中,中央的玩家需要更多的金幣,决定這個"
|
||
"額外金幣數值的最好方法是拍賣,最低出價者獲得中央位置。地圖不大,所以其他4個玩"
|
||
"家的推薦初始資金為75金幣。"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
|
||
msgid "teamname^Northeast"
|
||
msgstr "東北"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
|
||
msgid "teamname^Southeast"
|
||
msgstr "東南"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
|
||
msgid "teamname^Southwest"
|
||
msgstr "西南"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
||
msgid "teamname^Northwest"
|
||
msgstr "西北"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:69
|
||
msgid "teamname^Center"
|
||
msgstr "中部"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
||
msgid "5p - Forest of Fear"
|
||
msgstr "5p - Forest of Fear"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
|
||
msgid "In this mixed landscape, five armies battle for supremacy."
|
||
msgstr "在這混合地圖上,五支部隊為爭奪王位而戰鬥。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:5
|
||
msgid "6p - Amohsad Caldera"
|
||
msgstr "6p - Amohsad Caldera"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
||
msgid ""
|
||
"Only a true tactician will survive in this deadly and confining battlefield, "
|
||
"where six boxed-in armies come to a head."
|
||
msgstr "六支軍隊爭鋒相向,只有真正的勇士才能在這個充滿死亡和限制的戰場上存活。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
|
||
msgid "6p - Crusaders' Field"
|
||
msgstr "6p - Crusaders' Field"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
msgid ""
|
||
"The rallying cries of battle can once again be heard on this time-worn field "
|
||
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
||
"through the mountains, trees and rivers."
|
||
msgstr ""
|
||
"在這片戰場上,戰鬥的呐喊聲再次響起。數以千計戰士的陰魂飄蕩在山嶺、樹林與河流"
|
||
"之間。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
|
||
msgid "6p - Hexcake"
|
||
msgstr "6p - Hexcake"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
|
||
msgid "2 vs. 2 or 3 vs. 3 team game."
|
||
msgstr "2v2或3v3團隊對戰。"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:200
|
||
msgid "Turn 2: Loyalists"
|
||
msgstr "2: 保皇派"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:201
|
||
msgid "Turn 5: Knalgans"
|
||
msgstr "5: 柯內革聯盟"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:202
|
||
msgid "Turn 8: Rebels"
|
||
msgstr "8: 反抗者"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:203
|
||
msgid "Turn 11: Northerners"
|
||
msgstr "11: 北方民族"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:204
|
||
msgid "Turn 14: Drakes"
|
||
msgstr "14: 龍族"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:205
|
||
msgid "Turn 17: Undead"
|
||
msgstr "17: 不死族"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:206
|
||
msgid "Tower of Doom"
|
||
msgstr "末日之塔"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:337
|
||
msgid "6p - Team Survival"
|
||
msgstr "6p - Team Survival"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:340
|
||
msgid "Scenario where the objective is to survive for as long as possible."
|
||
msgstr "任務目標是盡可能存活更長時間。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
||
msgid "Survive for 32 turns."
|
||
msgstr "生存32回合."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
||
msgid "Hint: Learning the enemy spawnpoints and types helps alot."
|
||
msgstr "提示:觀察敵人刷新點和種類會有很大幫助."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:348
|
||
msgid "Survive all enemy attacks."
|
||
msgstr "撐過所有攻撃."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:349
|
||
msgid "Death of your team leaders."
|
||
msgstr "主角死亡."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
||
msgid "Faery"
|
||
msgstr "仙境"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
||
msgid ""
|
||
"Congratulations for surviving the map that so many people claim is "
|
||
"impossible. Frankly, I haven't got a clue as to how you did it, so send me "
|
||
"the replay by mail to: roze@roze.mine.nu. Thank You!"
|
||
msgstr ""
|
||
"恭喜您在這個戰場中生存下來,盡管這被許多人認為是個不可能達成的任務。坦白的"
|
||
"説,我無法想像您是怎麽做到的。所以請把錄影寄給 roze@roze.mine.nu。 非常感謝"
|
||
"您!"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
||
msgid "Death"
|
||
msgstr "死亡"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
||
msgid ""
|
||
"You have lost this game, but fear not. You can always try again. And again. "
|
||
"And again. *Muahahaha*"
|
||
msgstr "您輸了,不過別氣餒。你隨時可以再試一次,再一次,再一次...(笑)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:380
|
||
msgid "Attacker"
|
||
msgstr "進攻者"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:384
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:385
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:386
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:387
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:388
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:389
|
||
msgid "Defender"
|
||
msgstr "防禦者"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
||
msgid "6p - The Manzivan Traps"
|
||
msgstr "6p - The Manzivan Traps"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:9
|
||
msgid ""
|
||
"A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
|
||
"confusing area of terrain where it is easy to end up out of position or over "
|
||
"extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 "
|
||
"starting gold, has 33 villages."
|
||
msgstr ""
|
||
"這是一幅40x20的3v3對戰地圖。Manzivan Traps以讓人迷惑的困難地形著稱,在這種地"
|
||
"形上很容易因失去據點或過分擴張而失敗。玩家1、4、5組隊對陣玩家2、3、6(東部對"
|
||
"陣西部)。適合100金幣的起始資源。地圖上有33座村莊。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
|
||
msgid "6p - Waterloo Sunset"
|
||
msgstr "6p - Waterloo Sunset"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
|
||
msgid ""
|
||
"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to "
|
||
"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
||
"south), but having players 146 or 136 as a team is also interesting. "
|
||
"Designed for 150 starting gold, has 44 villages."
|
||
msgstr ""
|
||
"這是一個40x30的3v3地圖。盡量與隊友搭配進攻防守,否則就有被圍攻的危險。玩家1、"
|
||
"4、5組隊對陣玩家2、3、6(北部對陣南部),但是由玩家1、4、6或1、3、6組隊也很有"
|
||
"意思。適合150金幣的起始資源。地圖上有44座村莊。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
|
||
msgid "8p - Mokena Prairie"
|
||
msgstr "8p - Mokena Prairie"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
||
msgid ""
|
||
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
||
"requires two teams to coordinate on both offense and defense."
|
||
msgstr ""
|
||
"這個8人地圖創造了一個史詩戰争的場景,需要兩個團隊分別加入進攻方和防守方."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:18
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:40
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:95
|
||
msgid "teamname^east"
|
||
msgstr "東部"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:29
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:51
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:84
|
||
msgid "teamname^west"
|
||
msgstr "西部"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
||
msgid "8p - Morituri"
|
||
msgstr "8p - Morituri"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
msgid ""
|
||
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
||
"eight armies fight to the finish."
|
||
msgstr ""
|
||
"這裡跟其他的戰場不一樣,八支軍隊將對抗到底,團隊合作與戰術技巧才是制勝關鍵。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
|
||
msgid "9p - Merkwuerdigliebe"
|
||
msgstr "9p - Merkwuerdigliebe"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
|
||
msgid ""
|
||
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
||
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
||
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
||
"gold per villages is recommended."
|
||
msgstr ""
|
||
"這是一幅非常小的3v3v3對戰地圖。因為玩家數量多,建議時限設定為60秒。玩家1、5、"
|
||
"9一隊,2、6、7一隊,3、4、8一隊(北部對東南對西南)。村莊數/玩家的比率很小,"
|
||
"所以建議設定每座村莊提供3個金幣。"
|
||
|
||
#. [scenario]
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
|
||
msgid "Random map"
|
||
msgstr "隨機地圖"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
|
||
msgid ""
|
||
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
||
"have time, you can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"隨機生成地圖。注意:隨機地圖通常不太穩定,但是如果您有足夠的時間,能試出一個"
|
||
"很穩定的地圖。"
|
||
|
||
#. [scenario]
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
|
||
msgid "Random map (Desert)"
|
||
msgstr "隨機地圖(沙漠)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
|
||
msgid ""
|
||
"A random map with sand as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"一個以沙漠作為主要地形的隨機地圖。注意:隨機地圖通常不太穩定,但是如果您有足"
|
||
"夠的時間,能試出一個很穩定的地圖。"
|
||
|
||
#. [scenario]
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
|
||
msgid "Random map (Marsh)"
|
||
msgstr "隨機地圖(沼澤)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
|
||
msgid ""
|
||
"A random map with swamp as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"一個以沼澤為主要地形的隨機地圖。注意:隨機地圖通常不太穩定,但是如果您有足夠"
|
||
"的時間,能試出一個很穩定的地圖。"
|
||
|
||
#. [scenario]
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
|
||
msgid "Random map (Winter)"
|
||
msgstr "隨機地圖(冬天)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
|
||
msgid ""
|
||
"A random map set in the break between spring and winter, mainly with snowy "
|
||
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
||
"can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"一個以雪地為主要地形的隨機地圖。注意:隨機地圖通常不太穩定,但是如果您有足夠"
|
||
"的時間,能試出一個很穩定的地圖。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_AI.cfg:7
|
||
msgid "Wesnoth Benchmark: AI"
|
||
msgstr "韋諾之戰標準圖:AI(測試用)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_AI.cfg:8
|
||
msgid ""
|
||
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
||
"scenario=wesbench_ai --exit-at-end."
|
||
msgstr "韋諾之戰標準圖。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:7
|
||
msgid "Wesnoth Benchmark: Scrolling"
|
||
msgstr "韋諾之戰標準圖:滚動(測試用)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:8
|
||
msgid ""
|
||
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
|
||
"--exit-at-end."
|
||
msgstr "韋諾之戰標準圖。"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:7
|
||
msgid "Wesnoth Benchmark: Walking through Shroud"
|
||
msgstr "韋諾之戰標準圖:穿越迷霧(測試用)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:8
|
||
msgid ""
|
||
"A wesnoth benchmark, use --no-delay --multiplayer --"
|
||
"scenario=wesbench_shroud_walk --exit-at-end."
|
||
msgstr "韋諾之戰標準圖。"
|