1790 lines
62 KiB
Text
1790 lines
62 KiB
Text
# translation of en_GB.po to English (British)
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# Peter J Ross <pjr@insurgent.org>, 2006.
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# PJR <pjr@britishlibrary.net>, 2006.
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# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
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msgid ""
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msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-03-25 14:27+0100\n"
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"PO-Revision-Date: 2007-01-04 19:17+0000\n"
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"Last-Translator: Peter J Ross <wesnoth@pjr.britishlibrary.net>\n"
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"Language-Team: English (British) <en@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Poedit-Language: English\n"
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"X-Poedit-Country: UNITED KINGDOM\n"
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"X-Generator: KBabel 1.11.4\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#. [generic_multiplayer]
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#: data/multiplayer/_main.cfg:8
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msgid "User Map"
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msgstr "User Map"
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#. [multiplayer_side]
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#: data/multiplayer/eras.cfg:5
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msgid "Random"
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msgstr "Random"
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#. [era]
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#: data/multiplayer/eras.cfg:12
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msgid "Default"
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msgstr "Default"
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#. [era]
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#: data/multiplayer/eras.cfg:25
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msgid "Age of Heroes"
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msgstr "Age of Heroes"
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#. [era]
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#: data/multiplayer/eras.cfg:38
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msgid "Great War"
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msgstr "Great War"
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#. [multiplayer_side]: type=Dark Sorcerer
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#: data/multiplayer/factions/alliance_of_darkness.cfg:4
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msgid "Alliance of Darkness"
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msgstr "Alliance of Darkness"
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#. [multiplayer_side]: type=White Mage
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#: data/multiplayer/factions/alliance_of_light.cfg:4
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msgid "Alliance of Light"
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msgstr "Alliance of Light"
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#. [multiplayer_side]: type=Drake Flare
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#. [multiplayer_side]: type=Drake Flameheart
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#: data/multiplayer/factions/drakes-default.cfg:4
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#: data/multiplayer/factions/drakes-aoh.cfg:4
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msgid "Drakes"
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msgstr "Drakes"
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#. [multiplayer_side]: type=Dwarvish Steelclad
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#. [multiplayer_side]: type=Dwarvish Lord
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#: data/multiplayer/factions/knalgans-default.cfg:4
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#: data/multiplayer/factions/knalgans-aoh.cfg:4
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msgid "Knalgan Alliance"
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msgstr "Knalgan Alliance"
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#. [multiplayer_side]: type=Lieutenant
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#. [multiplayer_side]: type=General
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#: data/multiplayer/factions/loyalists-default.cfg:4
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#: data/multiplayer/factions/loyalists-aoh.cfg:4
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msgid "Loyalists"
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msgstr "Loyalists"
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#. [multiplayer_side]: type=Orcish Warlord
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#. [multiplayer_side]: type=Orcish Warrior
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#: data/multiplayer/factions/northerners-aoh.cfg:4
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#: data/multiplayer/factions/northerners-default.cfg:4
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msgid "Northerners"
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msgstr "Northerners"
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#. [multiplayer_side]: type=Elvish Marshal
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#. [multiplayer_side]: type=Elvish Captain
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#: data/multiplayer/factions/rebels-aoh.cfg:4
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#: data/multiplayer/factions/rebels-default.cfg:4
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msgid "Rebels"
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msgstr "Rebels"
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#. [multiplayer_side]: type=Dark Sorcerer
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#. [multiplayer_side]: type=Lich
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#: data/multiplayer/factions/undead-default.cfg:4
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#: data/multiplayer/factions/undead-aoh.cfg:4
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msgid "Undead"
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msgstr "Undead"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:31
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msgid "2p - Caves of the Basilisk"
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msgstr "2p - Caves of the Basilisk"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33
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#, fuzzy
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msgid ""
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"Players must maneuver their units through the divisive terrain of this long-"
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"feared region, once the home of a legendary Elder Basilisk. The caves and "
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"the stark wilderness surrounding them are filled with the petrified forms of "
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"some of Wesnoth's greatest heroes."
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msgstr ""
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"Players must manoeuvre their units through the divisive terrain of this long-"
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"feared region, once the home of a legendary Elder Basilisk. The road to "
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"victory is punctuated by the petrified forms of some of Wesnoth's greatest "
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"heroes."
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:20
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:46
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:20
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
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#: data/multiplayer/scenarios/3p_Morituri.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:20
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:31
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:20
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:20
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#: data/multiplayer/scenarios/4p_Morituri.cfg:18
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#: data/multiplayer/scenarios/4p_Morituri.cfg:51
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:62
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:20
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:26
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:74
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:122
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
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msgid "teamname^North"
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msgstr "North"
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:31
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:58
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:31
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:33
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:20
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:31
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:31
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#: data/multiplayer/scenarios/4p_Morituri.cfg:29
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#: data/multiplayer/scenarios/4p_Morituri.cfg:40
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:50
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:31
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
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msgid "teamname^South"
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msgstr "South"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:93
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msgid ""
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"The winds of the dark sky blew so cold,\n"
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"The moon was high, the night was old,\n"
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"Brave was the drake that dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"\n"
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"On that dark night, the skies so churned,\n"
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"He disregarded what he had learned,\n"
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"Foolish but brave, to the Basilisk's cave,\n"
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"He flew, and the fire within him burned.\n"
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"\n"
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"Alas, that fire burns no more,\n"
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"For the Basilisk, with one mighty roar,\n"
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"Chilled him to the bone, and he turned to stone,\n"
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"And so he stays forevermore.\n"
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"\n"
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"The winds of the sky blow so cold,\n"
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"The years pass by, the days are old,\n"
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"Here stands that drake, who dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"(inscribed by Flametrooper)"
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msgstr ""
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"The winds of the dark sky blew so cold,\n"
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"The moon was high, the night was old,\n"
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"Brave was the drake that dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"\n"
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"On that dark night, the skies so churned,\n"
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"He disregarded what he had learned,\n"
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"Foolish but brave, to the Basilisk's cave,\n"
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"He flew, and the fire within him burned.\n"
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"\n"
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"Alas, that fire burns no more,\n"
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"For the Basilisk, with one mighty roar,\n"
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"Chilled him to the bone, and he turned to stone,\n"
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"And so he stays forevermore.\n"
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"\n"
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"The winds of the sky blow so cold,\n"
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"The years pass by, the days are old,\n"
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"Here stands that drake, who dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"(inscribed by Flametrooper)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:97
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msgid "Xikkrisx"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:99
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msgid ""
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"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
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"the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-"
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"Boiling-Rivers Clan''). The Elders were preparing to make war on a human "
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"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
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"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
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"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
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"scroll that had apparently been dropped into a small crevice in the cave "
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"floor. He opened the scroll and read a brief passage from the middle of the "
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"text: ''After he was bound and cast from the Upper World, Chak'kso's enraged "
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"spirit sought release, and was able to exert a corrupting influence on "
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"certain regions of the Upper World, channeled through ''pathways of stone'' "
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"that extend from the surface into the depths of the Under Reaches. This rage "
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"altered the eggs of great lizards, shaping their bodies and spirits into "
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"implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on "
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"the task at hand. Thinking that perhaps the Elders could find some way to "
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"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
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"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
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"traveled far from the lake, Xikkrisx set the statue down inside of a small "
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"cave, and lay down to rest. He was awoken by a bone-chilling roar."
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:103
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msgid "Oxsrrsk"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:105
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msgid ""
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"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
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"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
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"most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite "
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"Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name "
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"which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' "
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"Chak'kso was believed to have been a powerful demigod of the Under Reaches, "
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"described as a ''great demon of the earth'' in the Elvish Histories. "
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"According to these histories, Chak'kso had once sought to transform all life "
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"on the planet to stone; so great was his hatred for creatures of flesh. He "
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"was ultimately defeated and bound by powerful magics, but in the centuries "
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"following his banishment (to a realm far below the surface of the world) a "
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"new breed of creature began appearing in the Histories, a breed with the "
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"ability to turn any being of flesh into stone. There was a period when these "
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"Basilisks (as they came to be known) wreaked havoc on the world of the "
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"living, turning thousands to stone. One by one, and at great cost, the "
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"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
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"''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely "
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"convinced of his ability to locate and bind this powerful creature into his "
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"service, Oxsrrsk set out on his journey..."
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:118
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msgid ""
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"Slim of Stature, dexterous Hands\n"
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"- - Seven Stones and Eleven\n"
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"Left his Foes so slim a Chance\n"
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"- - Seven Stones and Eleven\n"
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"Marksman known as Dragonbane\n"
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"'mongst the Statues here was slain\n"
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"- - Seven Stones - and the Elven\n"
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"(inscribed by Gauteamus)"
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msgstr ""
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"Slim of Stature, dexterous Hands\n"
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"- - Seven Stones and Eleven\n"
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"Left his Foes so slim a Chance\n"
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"- - Seven Stones and Eleven\n"
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"Marksman known as Dragonbane\n"
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"'mongst the Statues here was slain\n"
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"- - Seven Stones - and the Elven\n"
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"(inscribed by Gauteamus)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
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msgid "Blum Duk"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:127
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msgid ""
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"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
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"Wolves of the mountains, and he had the courage to match. His leadership and "
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"skills alone were what kept the area's goblins alive despite human and "
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"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
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"Elves.\n"
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"Thus, when he heard of the awful monster that was inhabiting the area, it "
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"was only natural that he ride out alone to face it. All the other goblins "
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"expected him to slay the creature easily and drag back its carcass to feast "
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"on.\n"
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"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
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"cowered in fright. He tried to wheel his wolf around to run away, but it "
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"wouldn't move. As the creature stalked towards him, he screamed his last "
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"words: Good Gog, dog, are yer legs made of stone?!?\n"
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"(inscribed by Elvish Pillager)"
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msgstr ""
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"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
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"Wolves of the mountains, and he had the courage to match. His leadership and "
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"skills alone were what kept the area's goblins alive despite human and "
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"elvish menaces. Rumour had it that his wolf had slain fifty men and a "
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"hundred Elves.\n"
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"Thus, when he heard of the awful monster that was inhabiting the area, it "
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"was only natural that he ride out alone to face it. All the other goblins "
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"expected him to slay the creature easily and drag back its carcass to feast "
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"on.\n"
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"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
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"cowered in fright. He tried to wheel his wolf around to run away, but it "
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"wouldn't move. As the creature stalked towards him, he screamed his last "
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"words: Good Gog, dog, are yer legs made of stone?!?\n"
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"(inscribed by Elvish Pillager)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:131
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msgid "Rah Ihn Mar"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133
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msgid ""
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"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
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"Lake region in pursuit of the Elvish Hero Terowydlithrol, known amoung Elves "
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"as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon "
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"of Fire that threatened an Elvish village, and initiated a ''counterattack'' "
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"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
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"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
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"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
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"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
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"for vengeance, Rah Ihn Mar began the hunt....."
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:140
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msgid ""
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"He had lived there for ages upon ages, in the depths of the water, preying "
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"upon the various fish and frogs and merfolk that entered his domain. It was "
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"his lake, no other's, and though it was not large, he was its master. Then, "
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"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had "
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"not died, but it was no longer alive. Thus the new lord of the lake had "
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"arrived.\n"
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"(inscribed by Turin)"
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msgstr ""
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"He had lived there for ages upon ages, in the depths of the water, preying "
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"upon the various fish and frogs and merfolk that entered his domain. It was "
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"his lake, no other's, and though it was not large, he was its master. Then, "
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"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had "
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"not died, but it was no longer alive. Thus the new lord of the lake had "
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"arrived.\n"
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"(inscribed by Turin)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
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#, fuzzy
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msgid ""
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"A brave hero of Wesnoth's Golden Age, this great rider and commander of men "
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"came to this evil place while on a raid against the orcs. Caught unaware by "
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"the foul creatures, many of his fellows were killed, but he fought "
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"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
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"stone even as he slew the last orc. Now all that is left is a stark reminder "
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"of his once great bearing and strength.\n"
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"(inscribed by Fynmiir)"
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msgstr ""
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"A brave hero of Wesnoth's Golden Age, this great rider and commander of men "
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"came to this evil place while on a raid against the orcs. Caught unaware by "
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"the foul creatures, many of his fellows were killed, but he fought "
|
|
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
|
|
"stone even as he slew the last orc. Now all that is left is a stark reminder "
|
|
"of his once great bearing and strength.\n"
|
|
"(inscribed by Fynmiir)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:151
|
|
msgid "Bramwythl"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
|
|
msgid ""
|
|
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
|
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
|
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
|
"confided in a fellow that his greatest wish was to be able to bask forever "
|
|
"in the sun's glory.\n"
|
|
"However, not long after, the local wose community heard of the approach of a "
|
|
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
|
"in the area. They quickly moved off (quickly for Woses, anyway), but "
|
|
"Bramwythl was left behind - in their haste, no one had remembered to find "
|
|
"him and tell him of the danger.\n"
|
|
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
|
"even recognized the beast. His petrified form still stands there today, "
|
|
"warmed by the sun's rays, under an open sky. His greatest wish has been "
|
|
"granted.\n"
|
|
"(inscribed by Elvish Pillager)"
|
|
msgstr ""
|
|
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
|
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
|
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
|
"confided in a fellow that his greatest wish was to be able to bask forever "
|
|
"in the sun's glory.\n"
|
|
"However, not long after, the local wose community heard of the approach of a "
|
|
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
|
"in the area. They quickly moved off (quickly for Woses, anyway), but "
|
|
"Bramwythl was left behind - in their haste, no one had remembered to find "
|
|
"him and tell him of the danger.\n"
|
|
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
|
"even recognised the beast. His petrified form still stands there today, "
|
|
"warmed by the sun's rays, under an open sky. His greatest wish has been "
|
|
"granted.\n"
|
|
"(inscribed by Elvish Pillager)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:160
|
|
msgid "Talael Ryndoc"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162
|
|
msgid ""
|
|
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
|
"Marshal Aethec Corryn, but the two men never found one another. "
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:166
|
|
msgid "Aethec Corryn"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170
|
|
msgid ""
|
|
"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am "
|
|
"through searching for you! I shall make my way back to Haldric's Hall, and "
|
|
"inform the court that you were too much of a coward to attend our duel! Your "
|
|
"disgrace shall be more agonizing than the death I'd have given you!''\n"
|
|
"\n"
|
|
"Perhaps he should not have shouted quite so loudly.... "
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:174
|
|
msgid "Rilhon"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:177
|
|
#, fuzzy
|
|
msgid ""
|
|
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
|
"treasure that had been lost in these watery caves- a spear whose head was "
|
|
"said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder "
|
|
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
|
"legend, the weapon rested somewhere on the bottom of this very lake "
|
|
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
|
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
|
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
|
"Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly "
|
|
"enough, in possession of all of his teeth.\n"
|
|
"(inscribed by Paterson)"
|
|
msgstr ""
|
|
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
|
"treasure that had been lost in these watery caves- a spear whose head was "
|
|
"said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder "
|
|
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
|
"legend, the weapon rested somewhere on the bottom of this very lake "
|
|
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
|
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
|
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
|
"Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly "
|
|
"enough, in possession of all of his teeth.\n"
|
|
"(inscribed by Paterson)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:197
|
|
#, fuzzy
|
|
msgid ""
|
|
"Through waves and rocky channels\n"
|
|
"blue and white\n"
|
|
"she pulled and pushed the tides\n"
|
|
"and taught the fishes how to speak to planets\n"
|
|
"silver green\n"
|
|
"with magic\n"
|
|
"running from her spirit into skins of kelp and shells of snails\n"
|
|
"a twisting of her tail and hands\n"
|
|
"she sent her songs to run on pin-tipped legs about the sands\n"
|
|
"and now\n"
|
|
"and now the strangest pause\n"
|
|
"for years and years\n"
|
|
"she hasn't moved her eyes\n"
|
|
"\n"
|
|
"(inscribed by MJQ)"
|
|
msgstr ""
|
|
"Through waves and rocky channels\n"
|
|
"blue and white\n"
|
|
"she pulled and pushed the tides\n"
|
|
"and taught the fishes how to speak to planets\n"
|
|
"silver green\n"
|
|
"with magic\n"
|
|
"running from her spirit into skins of kelp and shells of snails\n"
|
|
"a twisting of her tail and hands\n"
|
|
"she sent her songs to run on pin-tipped legs about the sands\n"
|
|
"and now\n"
|
|
"and now the strangest pause\n"
|
|
"for centuries\n"
|
|
"she hasn't moved her eyes\n"
|
|
"\n"
|
|
"(inscribed by MJQ)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:5
|
|
msgid "2p - Cynsaun Battlefield"
|
|
msgstr "2p - Cynsaun Battlefield"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
|
#, fuzzy
|
|
msgid " Recommended settings of 150 gold and 2 gold per village."
|
|
msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
|
#, fuzzy
|
|
msgid ""
|
|
"There is much to explore in this vast battlefront, designed for players who "
|
|
"favor epic, large-scale duel matches."
|
|
msgstr ""
|
|
"There is much to explore in this vast battlefront, designed for players who "
|
|
"favour epic, large-scale duel matches. Recommended settings of 150 gold and "
|
|
"1 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
|
|
msgid "2p - Dark Forecast (Survival)"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
|
|
msgid ""
|
|
"Dark Forecast is a survival scenario for solitaire or two-player teambased "
|
|
"play against randomly AI spawned units. Victory is achieved by surviving all "
|
|
"enemy waves. During the course of gameplay, the terrain will change based "
|
|
"on random weather effects."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:472
|
|
msgid ""
|
|
"The screams and pleas for mercy are finally silenced, as you remove your "
|
|
"blood soaked blade from the last of the rebels. There will be no more "
|
|
"resistance from the local scum. Your reign has finally earned stability."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:833
|
|
msgid ""
|
|
"The last and most powerful of these creatures are almost upon us. I feel "
|
|
"that if we can finish them off in time, we shall be victorious."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1010
|
|
msgid "Heavy Snowfall"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1024
|
|
msgid "Snowfall"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1044
|
|
msgid "Heavy Rains"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1058
|
|
msgid "Drought"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1066
|
|
msgid "Clear Weather"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1418
|
|
msgid "Single player mode - uses the reduced strength spawns."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1421
|
|
msgid "Two player mode - uses the full strength spawns."
|
|
msgstr ""
|
|
|
|
#. [objectives]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1441
|
|
msgid "Survive and defeat the waves of opposition."
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=win
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1443
|
|
msgid "Defeat all waves"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1447
|
|
msgid "Lose all your team's leaders"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1458
|
|
msgid "Dark Forecast - a random survival scenario"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1479
|
|
msgid ""
|
|
"Your aim is to survive the spawning waves and defeat the final arch-"
|
|
"enemies.\n"
|
|
" \n"
|
|
"The spawning waves are generated randomly and will different each time Dark "
|
|
"Forecast is played.\n"
|
|
"\n"
|
|
"\n"
|
|
"They appear along the north, south and west map edges - though they are most "
|
|
"likely to spawn on the west edge. The spawn waves appear at somewhat regular "
|
|
"intervals.\n"
|
|
"\n"
|
|
"\n"
|
|
"The weather will also change randomly, affecting the layout of the map.\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"#Dark Forecast was made by:\n"
|
|
"\n"
|
|
"@jb\n"
|
|
"- map design, spawn groups and scenario concept\n"
|
|
"\n"
|
|
"@Rhuvaen\n"
|
|
"- WML implementation"
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1483
|
|
msgid "So this is the accursed valley - a land ours for the taking."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1487
|
|
msgid ""
|
|
"The inhabitants are rumored to be a strange alliance of man and beast, and "
|
|
"our claim is not going to be unopposed. We must be prepared for the "
|
|
"surprises of this land."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1491
|
|
msgid ""
|
|
"Then let us discover what lies in waiting and teach them not to oppose our "
|
|
"claim."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1528
|
|
msgid ""
|
|
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
|
"me..."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1542
|
|
msgid ""
|
|
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
|
"their joy fills your last moments with pure hate."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1564
|
|
msgid ""
|
|
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
|
"ghostly wisps drain away your will, you realize that your time in this land "
|
|
"is over."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:5
|
|
msgid "2p - Den of Onis"
|
|
msgstr "2p - Den of Onis"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Danger lurks around every corner in this underground battlefield, a duel map "
|
|
"where players must find the balance between force and subterfuge."
|
|
msgstr ""
|
|
"Danger lurks around every corner in this underground battlefield, a duel map "
|
|
"where force and subterfuge meet. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
|
#, fuzzy
|
|
msgid " Recommended setting of 2 gold per village."
|
|
msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5
|
|
#, fuzzy
|
|
msgid "2p - Fallenstar Lake"
|
|
msgstr "2p - Meteor Lake"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Long ago, a great star fell from the heavens, leaving its mark on this "
|
|
"coniferous region."
|
|
msgstr ""
|
|
"Long ago, a great meteor fell from the heavens, leaving its mark on this "
|
|
"coniferous region. Recommended setting of 2 gold per village."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:18
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:40
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:32
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:44
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:80
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:21
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
|
|
msgid "teamname^West"
|
|
msgstr "West"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:29
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:51
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:20
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:56
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:68
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:29
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
|
|
msgid "teamname^East"
|
|
msgstr "East"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:5
|
|
msgid "2p - Hamlets"
|
|
msgstr "2p - Hamlets"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
|
"subtly parceled battlefield."
|
|
msgstr ""
|
|
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
|
"subtly parcelled battlefield. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:5
|
|
msgid "2p - Hornshark Island"
|
|
msgstr "2p - Hornshark Island"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Players must navigate the dispersive terrain of this small but "
|
|
"topographically dense island."
|
|
msgstr ""
|
|
"Players must navigate the dispersive terrain of this small but "
|
|
"topographically dense island. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
|
|
msgid "2p - Sablestone Delta"
|
|
msgstr "2p - Sablestone Delta"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
|
"jagged rivers."
|
|
msgstr ""
|
|
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
|
"jagged rivers. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
|
|
msgid "2p - Silverhead Crossing"
|
|
msgstr "2p - Silverhead Crossing"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Players must traverse all manner of terrain in pursuit of victory on this "
|
|
"multi-fronted duel map."
|
|
msgstr ""
|
|
"Players must traverse all manner of terrain in pursuit of victory on this "
|
|
"multi-fronted duel map. Recommended setting of 2 gold per village."
|
|
|
|
#. [trait]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:20
|
|
#, fuzzy
|
|
msgid "statue"
|
|
msgstr "Status"
|
|
|
|
#. [trait]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:21
|
|
msgid "This is a sculpture made of stone."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:35
|
|
msgid "2p - Sullas Ruins"
|
|
msgstr "2p - Sulla's Ruins"
|
|
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
|
#, fuzzy
|
|
msgid ""
|
|
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
|
"and ice now remain in the shadow of this once mighty empire."
|
|
msgstr ""
|
|
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
|
"and ice now remain in the shadow of this once mighty empire. Recommended "
|
|
"setting of 2 gold per village."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:76
|
|
msgid "Statue of Sulla"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:78
|
|
msgid ""
|
|
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
|
|
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
|
|
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:81
|
|
msgid "Statue of Lhun-dup"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:82
|
|
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:85
|
|
msgid "Statue of Ri-nzen"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86
|
|
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89
|
|
msgid "Statue of Ten-zin"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:90
|
|
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93
|
|
msgid "Statue of Lo-bsang"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:94
|
|
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:5
|
|
#, fuzzy
|
|
msgid "2p - The Freelands"
|
|
msgstr "4p - The Wilderlands"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
|
msgid "A duel map for super fast play."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
|
|
#, fuzzy
|
|
msgid "2p - Weldyn Channel"
|
|
msgstr "2p - Charge"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:4
|
|
msgid "2p - Wesbowl"
|
|
msgstr "2p - Wesbowl"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:6
|
|
msgid ""
|
|
"In Wesbowl, a player has to get any of the balls to the other player's end "
|
|
"zone as often as possible. However, the other player can attack your units. "
|
|
"Wesbowl is played with blunt weapons, and healers are on hand, so when units "
|
|
"are killed, they return to that player's end zone with an injury."
|
|
msgstr ""
|
|
"In Wesbowl, a player must move any of the balls to the other player's end "
|
|
"zone as often as possible. However, the other player can attack your units. "
|
|
"Wesbowl is played with blunt weapons, and healers are on hand, so when units "
|
|
"are killed, they return to that player's end zone with an injury."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:11
|
|
msgid ""
|
|
"\n"
|
|
"Victory:\n"
|
|
"@Move either ball to your opponent's end zone more times than they move a "
|
|
"ball to yours.\n"
|
|
"Defeat:\n"
|
|
"#Opponent moves the balls to your end zone more times than you move them to "
|
|
"the opponent's end zone"
|
|
msgstr ""
|
|
"\n"
|
|
"Victory:\n"
|
|
"@Move either ball to your opponent's end zone more times than they move a "
|
|
"ball to yours\n"
|
|
"Defeat:\n"
|
|
"#Opponent moves the balls to your end zone more times than you move them to "
|
|
"the opponent's end zone"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:181
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:427
|
|
msgid "Red scores! Current score is $redscore-$bluescore"
|
|
msgstr "Red scores! Current score is $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:224
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:470
|
|
msgid "Blue scores! Current score is $redscore-$bluescore"
|
|
msgstr "Blue scores! Current score is $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:307
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:553
|
|
msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
|
msgstr "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:309
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:555
|
|
msgid "Yes!"
|
|
msgstr "Yes!"
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:331
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:577
|
|
msgid "No"
|
|
msgstr "No"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:600
|
|
msgid "Blue team wins! Final score: $redscore-$bluescore"
|
|
msgstr "Blue team wins! Final score: $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:613
|
|
msgid "Red team wins! Final score: $redscore-$bluescore"
|
|
msgstr "Red team wins! Final score: $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:626
|
|
msgid "Draw! Final score: $redscore-$bluescore"
|
|
msgstr "Draw! Final score: $redscore-$bluescore"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
|
|
msgid "3p - Alirok Marsh"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
|
#, fuzzy
|
|
msgid "Three players come head to head on this water-cut battlefield."
|
|
msgstr ""
|
|
"Three players come head to head on this water-cut battlefield. Recommended "
|
|
"setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
|
|
msgid "3p - Island of the Horatii"
|
|
msgstr "3p - Island of the Horatii"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Controlling the central island is often the key to victory in this 21x21hex "
|
|
"3 player free for all map."
|
|
msgstr ""
|
|
"Controlling the central island is often the key to victory in this 21x21hex "
|
|
"3 player free for all map. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
|
|
msgid "3p - Morituri"
|
|
msgstr "3p - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Only one faction will emerge victorious from this tightly bordered three-"
|
|
"player map."
|
|
msgstr ""
|
|
"Only one faction will emerge victorious from this tightly bordered three-"
|
|
"player map. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
|
|
msgid "4p - Blue Water Province"
|
|
msgstr "4p - Blue Water Province"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Historians write that Bluewater Province has been destroyed and rebuilt some "
|
|
"twenty times. Now, as armies once again converge on the rocky streams and "
|
|
"snowcapped mountains of this small province, its villagers hardly seem to "
|
|
"take notice."
|
|
msgstr ""
|
|
"It has been said that Bluewater Province has been destroyed and rebuilt some "
|
|
"twenty times. Now, as armies once again converge on the rocky streams and "
|
|
"snowcapped mountains of this small province, its villagers hardly seem to "
|
|
"take notice. Recommended setting of 2 gold per village."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:53
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:40
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66
|
|
msgid "teamname^Team 1"
|
|
msgstr "Team 1"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:42
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:29
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:51
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78
|
|
msgid "teamname^Team 2"
|
|
msgstr "Team 2"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
|
|
msgid "4p - Castle Hopping Isle"
|
|
msgstr "4p - Castle Hopping Isle"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
|
#, fuzzy
|
|
msgid "Hop from castle to castle while fighting over a central isle."
|
|
msgstr ""
|
|
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
|
"jagged rivers. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:5
|
|
msgid "4p - Clash"
|
|
msgstr "4p - Clash"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
|
msgid "Small map for 2 vs. 2."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
|
|
#, fuzzy
|
|
msgid "4p - Hamlets"
|
|
msgstr "2p - Hamlets"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
|
|
msgid "4p - Isar's Cross"
|
|
msgstr "4p - Isar's Cross"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
|
"rotation of units and planning of moves is important. Teams set for players "
|
|
"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
|
|
"villages."
|
|
msgstr ""
|
|
"A very small 2v2 map. Close quarters fighting means the successful rotation "
|
|
"of units and planning of moves is important. Teams set for players 1&4 v "
|
|
"2&3 (northeast vs. southwest). Designed for 75gp, 20 villages."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:50
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:62
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:110
|
|
msgid "teamname^South-West"
|
|
msgstr "South-West"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
|
|
msgid "teamname^North-East"
|
|
msgstr "North-East"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
|
|
msgid "4p - King of the Hill"
|
|
msgstr "4p - King of the Hill"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"Controlling the area around the central keep is very lucrative in this 36X36 "
|
|
"4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
|
msgstr ""
|
|
"Controlling the area around the central keep is very lucrative in this 36X36 "
|
|
"4 player FFA map. Works fine 2v2 as well. There are 36 villages. Recommended "
|
|
"setting of 2gpv."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
|
#, fuzzy
|
|
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
|
msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:37
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:48
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:38
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:86
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:98
|
|
msgid "teamname^South-East"
|
|
msgstr "South-East"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:26
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:59
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
|
msgid "teamname^North-West"
|
|
msgstr "North-West"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:5
|
|
msgid "4p - Lagoon"
|
|
msgstr "4p - Lagoon"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
|
#, fuzzy
|
|
msgid " Recommended setting of 1 gold per village."
|
|
msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
|
#, fuzzy
|
|
msgid "Four factions contend for dominance over this watery settlement."
|
|
msgstr ""
|
|
"Four factions contend for dominance over this watery settlement. Recommended "
|
|
"setting of 1 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
|
msgid "4p - Loris River"
|
|
msgstr "4p - Loris River"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
|
|
"Designed for players 1&4 vs. 2&3. There are 28 villages."
|
|
msgstr ""
|
|
"A 25x25 2v2 map centred around a river with keeps in opposite corners. "
|
|
"Designed for 1&4 vs 2&3. There are 28 villages. Recommended setting of 2gpv."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
|
|
msgid "4p - Morituri"
|
|
msgstr "4p - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
|
#, fuzzy
|
|
msgid "Who will emerge from the confines of this perilous battlefield?"
|
|
msgstr ""
|
|
"Who will emerge from the confines of this perilous battlefield? Recommended "
|
|
"setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
|
|
msgid "4p - Paths of Daggers"
|
|
msgstr "4p - Paths of Daggers"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
|
#, fuzzy
|
|
msgid " Recommended setting of 2 gold per village, 28 villages."
|
|
msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
|
|
"played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
|
|
msgstr ""
|
|
"A 35X27 2v2 map with 5 separate paths of engagement. Balanced to be played "
|
|
"east vs west (1&4 vs 2&3), but works well with any teams or FFA. 2gpv. "
|
|
"28villages."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
|
|
msgid "4p - Siege Castles"
|
|
msgstr "4p - Siege Castles"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"40X30 4 player map where 4 mighty castles face off at the convergence of two "
|
|
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
|
|
msgstr ""
|
|
"40X30 4 player map where 4 mighty castles face off at the convergence of two "
|
|
"rivers. Works well 2v2 or FFA. There are approximately 45 villages. "
|
|
"Recommended setting of 2gpv."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:26
|
|
msgid "4p - The Wilderlands"
|
|
msgstr "4p - The Wilderlands"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
|
#, fuzzy
|
|
msgid ""
|
|
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
|
"caves, rivers, and the ruins of ancient fortresses."
|
|
msgstr ""
|
|
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
|
"caves, rivers, and the ruins of ancient fortresses. Recommended setting of 1 "
|
|
"gold per village."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:80
|
|
#, fuzzy
|
|
msgid "Monsters"
|
|
msgstr "race^Monsters"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
|
|
msgid "4p - Xanthe Chaos"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
|
|
msgid ""
|
|
"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
|
|
"center common."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
|
|
msgid "5p - Auction-X"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
|
|
msgid ""
|
|
"4 players surround a central keep, play vs the AI survival style, or as a "
|
|
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
|
|
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
|
|
"a very small map so 75 gold is recommended for the other players."
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
|
|
#, fuzzy
|
|
msgid "teamname^Northeast"
|
|
msgstr "North-East"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
|
|
#, fuzzy
|
|
msgid "teamname^Southeast"
|
|
msgstr "South-West"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
|
|
#, fuzzy
|
|
msgid "teamname^Southwest"
|
|
msgstr "South-West"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
|
#, fuzzy
|
|
msgid "teamname^Northwest"
|
|
msgstr "North-West"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:69
|
|
#, fuzzy
|
|
msgid "teamname^Center"
|
|
msgstr "West"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
|
msgid "5p - Forest of Fear"
|
|
msgstr "5p - Forest of Fear"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
|
|
msgid "In this mixed landscape, five armies battle for supremacy."
|
|
msgstr "In this mixed landscape, five armies battle for supremacy."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:5
|
|
msgid "6p - Amohsad Caldera"
|
|
msgstr "6p - Amohsad Caldera"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Only a true tactician will survive in this deadly and confining battlefield, "
|
|
"where six boxed-in armies come to a head."
|
|
msgstr ""
|
|
"Only a true tactician will survive in this deadly and confining battlefield, "
|
|
"where six boxed-in armies come to a head. Recommended setting of 2 gold per "
|
|
"village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
|
|
msgid "6p - Crusaders' Field"
|
|
msgstr "6p - Crusaders' Field"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
|
#, fuzzy
|
|
msgid ""
|
|
"The rallying cries of battle can once again be heard on this time-worn field "
|
|
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
|
"through the mountains, trees and rivers."
|
|
msgstr ""
|
|
"The rallying cries of battle can once again be heard on this time-worn field "
|
|
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
|
"through the mountains, trees and rivers. Recommended setting of 1 gold per "
|
|
"village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
|
|
msgid "6p - Hexcake"
|
|
msgstr "6p - Hexcake"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
|
|
msgid "2 vs. 2 or 3 vs. 3 team game."
|
|
msgstr "2 vs. 2 or 3 vs. 3 team game."
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:200
|
|
#, fuzzy
|
|
msgid "Turn 2: Loyalists"
|
|
msgstr "Loyalists"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:201
|
|
msgid "Turn 5: Knalgans"
|
|
msgstr ""
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:202
|
|
#, fuzzy
|
|
msgid "Turn 8: Rebels"
|
|
msgstr "Rebels"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:203
|
|
#, fuzzy
|
|
msgid "Turn 11: Northerners"
|
|
msgstr "Northerners"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:204
|
|
#, fuzzy
|
|
msgid "Turn 14: Drakes"
|
|
msgstr "Hurricane Drake"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:205
|
|
msgid "Turn 17: Undead"
|
|
msgstr ""
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:206
|
|
msgid "Tower of Doom"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:337
|
|
msgid "6p - Team Survival"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:340
|
|
msgid "Scenario where the objective is to survive for as long as possible."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
|
msgid "Survive for 32 turns."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
|
msgid "Hint: Learning the enemy spawnpoints and types helps alot."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:348
|
|
msgid "Survive all enemy attacks."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:349
|
|
msgid "Death of your team leaders."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
|
msgid "Faery"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
|
msgid ""
|
|
"Congratulations for surviving the map that so many people claim is "
|
|
"impossible. Frankly, I haven't got a clue as to how you did it, so send me "
|
|
"the replay by mail to: roze@roze.mine.nu. Thank You!"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
|
#, fuzzy
|
|
msgid "Death"
|
|
msgstr "Default"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
|
msgid ""
|
|
"You have lost this game, but fear not. You can always try again. And again. "
|
|
"And again. *Muahahaha*"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:380
|
|
msgid "Attacker"
|
|
msgstr "Attacker"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:384
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:385
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:386
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:387
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:388
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:389
|
|
msgid "Defender"
|
|
msgstr "Defender"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
|
msgid "6p - The Manzivan Traps"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
|
|
"confusing area of terrain where it is easy to end up out of position or over "
|
|
"extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 "
|
|
"starting gold, has 33 villages."
|
|
msgstr ""
|
|
"A very small 2v2 map. Close quarters fighting means the successful rotation "
|
|
"of units and planning of moves is important. Teams set for players 1&4 v "
|
|
"2&3 (northeast vs. southwest). Designed for 75gp, 20 villages."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
|
|
msgid "6p - Waterloo Sunset"
|
|
msgstr "6p - Waterloo Sunset"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to "
|
|
"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
|
"south), but having players 146 or 136 as a team is also interesting. "
|
|
"Designed for 150 starting gold, has 44 villages."
|
|
msgstr ""
|
|
"A 40X30 3v3. Flexible coordination of your alliance is required to avoid "
|
|
"being outnumbered. Teams set for players 145vs236 (north vs south), but "
|
|
"having players 146 or 136 as a side also is interesting. Designed for "
|
|
"150gp, has 44 villages."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
|
|
#, fuzzy
|
|
msgid "8p - Mokena Prairie"
|
|
msgstr "8p - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
|
msgid ""
|
|
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
|
"requires two teams to coordinate on both offense and defense."
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:18
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:40
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:95
|
|
#, fuzzy
|
|
msgid "teamname^east"
|
|
msgstr "West"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:29
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:51
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:84
|
|
#, fuzzy
|
|
msgid "teamname^west"
|
|
msgstr "West"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
|
msgid "8p - Morituri"
|
|
msgstr "8p - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
|
#, fuzzy
|
|
msgid ""
|
|
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
|
"eight armies fight to the finish."
|
|
msgstr ""
|
|
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
|
"eight armies fight to the finish. Recommended setting of 2 gold per village."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
|
|
msgid "9p - Merkwuerdigliebe"
|
|
msgstr "9p - Merkwuerdigliebe"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
|
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
|
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
|
"gold per villages is recommended."
|
|
msgstr ""
|
|
"A very small 3v3v3map. A 60sec timer is recommended due to the large number "
|
|
"of players. The teams are players 159 v 267 v 348 (north v southeast v "
|
|
"southwest). There are very few villages per player, so 3gpv is also "
|
|
"recommended."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
|
|
msgid "Random map"
|
|
msgstr "Random map"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
|
|
msgid ""
|
|
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
|
"have time, you can regenerate them until you get a good one."
|
|
msgstr ""
|
|
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
|
"have time, you can regenerate them until you get a good one."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
|
|
msgid "Random map (Desert)"
|
|
msgstr "Random map (Desert)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
|
|
msgid ""
|
|
"A random map with sand as the primary terrain. Note: random maps are often "
|
|
"unbalanced, but if you have time, you can regenerate them until you get a "
|
|
"good one."
|
|
msgstr ""
|
|
"A random map with sand as the primary terrain. Note: random maps are often "
|
|
"unbalanced, but if you have time, you can regenerate them until you get a "
|
|
"good one."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
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#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
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msgid "Random map (Marsh)"
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msgstr "Random map (Marsh)"
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#. [multiplayer]
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#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
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msgid ""
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"A random map with swamp as the primary terrain. Note: random maps are often "
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"unbalanced, but if you have time, you can regenerate them until you get a "
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"good one."
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msgstr ""
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|
"A random map with swamp as the primary terrain. Note: random maps are often "
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|
"unbalanced, but if you have time, you can regenerate them until you get a "
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|
"good one."
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#. [scenario]
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#. [multiplayer]
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#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
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#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
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|
msgid "Random map (Winter)"
|
|
msgstr "Random map (Winter)"
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|
|
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#. [multiplayer]
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#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
|
|
msgid ""
|
|
"A random map set in the break between spring and winter, mainly with snowy "
|
|
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
|
"can regenerate them until you get a good one."
|
|
msgstr ""
|
|
"A random map set in the break between spring and winter, mainly with snowy "
|
|
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
|
"can regenerate them until you get a good one."
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|
|
|
#. [multiplayer]
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|
#: data/multiplayer/scenarios/Wesbench_AI.cfg:7
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|
msgid "Wesnoth Benchmark: AI"
|
|
msgstr "Wesnoth Benchmark: AI"
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|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_AI.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
|
"scenario=wesbench_ai --exit-at-end."
|
|
msgstr ""
|
|
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
|
"scenario=wesbench_ai --exit-at-end."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:7
|
|
msgid "Wesnoth Benchmark: Scrolling"
|
|
msgstr "Wesnoth Benchmark: Scrolling"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
|
|
"--exit-at-end."
|
|
msgstr ""
|
|
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
|
|
"--exit-at-end."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:7
|
|
msgid "Wesnoth Benchmark: Walking through Shroud"
|
|
msgstr "Wesnoth Benchmark: Walking through Shroud"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --no-delay --multiplayer --"
|
|
"scenario=wesbench_shroud_walk --exit-at-end."
|
|
msgstr ""
|
|
"A wesnoth benchmark, use --no-delay --multiplayer --"
|
|
"scenario=wesbench_shroud_walk --exit-at-end."
|
|
|
|
#~ msgid "2p - Blitz"
|
|
#~ msgstr "2p - Blitz"
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|
|
|
#~ msgid "3p - Triple Blitz"
|
|
#~ msgstr "3p - Triple Blitz"
|